Sonic and the Secret Rings Party Mode Guide Version 0.952 Created by: knuckles_sonic8 ************************************** Table of Contents: 1. Disclaimer 2. FAQ Information 3. Game Information 4. Version History 5. Party Mode Features (5a) Overview (5b) Mini-Games (5c) Fire Souls (5d) Multiplayer 6. Secondary Modes (6a) Tournament Palace (6b) Treasure Hunt (6c) Genie's Lair (6d) World Bazaar (6e) Pirates Coast (6f) Final X Adventure 7. Mini-Games (7a) Classifications (7b) All Mini-Games 8. Fire Souls 9. My Impressions (9a) Review (9b) Mode Analysis 10. Allusions and other References 11. My Bests/Rankings 12. FAQ 13. Acknowledgements/Final Statements ************************************** 1. Disclaimer I give permission to GameFAQS and PwnGuide to use my FAQ on their site. No other site, nor individual person, may use my FAQ in its entirety, or part of it, by ripping off, copying and pasting, selling, rewriting, redistributing or in any way shape or form duplicating or taking part of this FAQ without documented permission from me. To violate any of the above is a serious crime and you will be dealt with by the law. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. FAQ Information I made this FAQ simply because there was no Walkthrough for it anywhere at the time this is being made and it's a game I have in my Wii Collection (it's in my collection, but it's not mine exactly). Be aware that this guide contains SPOILERS about the unlockables in the game. If you do not want to spoil things for yourself, you are reading this guide at your own risk! Be aware of this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Game Information Title: Sonic and the Secret Rings Platform: Wii My Rating: 8.5/10 Number of Players: 1 (2-4 Simultaneous for Multiplayer) Multiplayer: 1 Wii-Remote; 2-4 Gamecube and/or Wii Remotes Blocks: 2 *Don't forget, the game is played by holding the Wii-Remote SIDEWAYS. You wouldn't believe how many forget this... >_> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Version History Version 0.952 - Minor edits. Accepting requests for changes in the guide. Version 0.951 – New information regarding how to play with GC Controllers thanks to a tip e-mailed to me. Version 0.95 – Edited FAQ. Minor touch-ups. Edited “My Bests/Rankings” Section. Mistake on # of Blocks fixed. Typos fixed. Version 0.9 - The guide meets GameFAQS standards, however, details in some of the sections could be added in a later version. Almost all mini-games covered. Could go a little more in-depth with the Attractions. Next Updates: - Create and add chart for Fire Souls section. - GC Controls for the following games needed: * Cross! Balance Race * Spin! Propeller Race * Row! Canoe Race * Row! Canoe Salvage * Row! Canoe Survival * Aim! Color Balloon * Thrust! Bone Knight -> Can anyone help me here? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Party Mode Features (5a) Overview Accessible from the Main Menu, located under Adventure Mode, Party Mode is a special mode, created by a different team of developers from those that worked on the main Adventure mode. This mode serves as a nice ''distraction'', if you will, from the game's Main Mode and it let's you take part in multi-player games. The available characters are the obvious foursome: Sonic, Tails, Knuckles and Amy. The four secret characters are: Shadow, Cream and two new, less obvious characters: Silver and Blaze (both originating from STH2006 for the 360/Ps3). I was surprised when I first found out that Rouge wasn't one of them but anyway... +++++++++++++++++++++++++++++++++++++ (5b) Mini-Games The main focus of this mode. This game spans a total of 40 mini-games. Some are quite lackluster but some are really quite good. +++++++++++++++++++++++++++++++++++++ (5c) Fire Souls Fire Souls found in Adventure Mode are used for unlocking new stuff for Party Mode. Here's a list of all the unlockables that can be found in this mode (in the order you'll unlock them): Mini-Game #22: Aim! Big Crossbow < Funny sometimes. :) Mini-Game #28: Sink 'em! Pirate Ship Mini-Game #12: Row! Canoe Race Mini-Game #29: Reel! Battle Fishing < Broken controls. New Character: Shadow the Hedgehog Mini-Game #30: Thrust! Bone Knight New Character: Cream the Rabbit Mini-Game #31: Cross! Balance Race < Pretty good. Mini-Game #37: Watch out! Trap Mini-Game #32: Put it out! Big Fire < Really Good Mini-game. New Attraction: World Bazaar Mini-Game #33: Fly! Ptero-Rider < Another good one. New Character: Silver the Hedgehog < Last unlockable I got. Mini-Game #34: Spin! Propeller Race New Character: Blaze the Cat New Option: Extreme Difficulty New Attraction: Final Adventure X < As fun as it sounds? +++++++++++++++++++++++++++++++++++++ (5d) Multiplayer Throughout this guide, you'll find tips that will help you gain the edge on your friends when you play with 2-4 Players. People have been confused as to how the controllers work here. 1st Player = Must use Wii Remote 2nd, 3rd and 4th Players = Either Wii Remotes OR GC Controllers! To use a GC Controller, plug it in the slot for the respective player. If you're player 2, plug it into the second GC Controller slot and etcetera. There should not be a GC Controller coming out of the first slot. However, “The_Shadow_Link” has told me how you can get a 4-player GC Party game: To do this you must follow these steps: (1) Load game as normal until player select screen. Have a GC Controller in Port 1. (2) Remove the battery Cover on the Wii-Mote (3) Press the small red button (reconnect, this switches of the Wii- Mote until a button is pressed.) (4) Put the battery cover back on and don't push any buttons on it. Practically if the 1st player Wii-Mote is not connected, then it will pick up a reading from the first gamecube controller, allowing for 4 player GC Controller Party Mode. Thanks TSL. As for Computers, they can be set to the following difficulties: Easy, Normal, Hard, and the unlockable, Extreme difficulty. For more information on each of the mini-games, keep reading: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Secondary Modes Other than the World Library (whereby you choose select mini-games one by one), there are several other modes (dubbed: "Attractions") whereby you can play the mini-games in different ways. (6a) Tournament Palace Like the Duel modes from Mario Party's 6 and 7. Basically, each player is placed in 4 different windows in a castle and you must duel the person beside you. 1/2/3/4 = Winner || 1/2 VS 3/4 || || 1 VS 2 || 3 VS 4 || START Simply proceed and see if you can beat your opponents. Settings include the ability to configure the amount of games you play to allow for longer or shorter gameplay. 1, 3, or 5 rounds per duel can be changed. Not that fun, in my opinion... +++++++++++++++++++++++++++++++++++++ (6b) Treasure Hunt Ah, the memories of Sonic Shuffle bring tears to my eyes.. Okay not really, but I expected this mode to be much different from what it turned out to be. Basically, players play mini-games and depending on the place they earn, they'll be able to travel along the board. 1st Place earns you an 8-space movement. 2nd Place earns you a 6-space movement. 3rd Place earns you a 4-space movement. 4th Place earns you a 2-space movement. Players must locate the treasure Omochao indicates. It's okay if you fail to find the correct treasure as they'll remain in the same place even under the next treasure search unless someone changes the order. Speaking of which, large Event Spaces in the middle of each area (which must be landed on to reap the benefits) will allow you to influence the game either by moving you to the space of another player, shuffling all the treasure chests (frustrating for others but a great move if you're behind) or to search for a different treasure. First player who successfully locates 3 of the required treasures is the winner. +++++++++++++++++++++++++++++++++++++ (6c) Genie's Lair This attraction pits players in a Lair of genies with a room full of treasure chests. Players that win a mini-game will be able to choose treasure chests to open and possibly earn some points. All opened treasure chests will remain open once the round has ended. Once all the treasure boxes containing items (and not traps) have been found, the game will end. Treasure boxes will contain one of the following items: -Silver Coin: Measly 1-point -Gold Coin: 3-point value -Gold Bar: 5-point value (Be sure not to risk losing this.) They could also contain traps that will make you forfeit (no pun intended) your turn, make you lose all your points and possibly have another effect on the game: -All the points you WOULD have earned are given to another player. (Can be frustrating if you have like 10 or more...) -All treasure chests will be shuffled around. -> Opened boxes will remain opened. -All treasure chests in the area will be opened and their contents will be temporarily visible to all players. Don't get too greedy... +++++++++++++++++++++++++++++++++++++ (6d) World Bazaar The first unlockable attraction. Players will use rings earned from mini-games to bid on Carpets that are being auctioned off. This game involves quite a bit of strategy as you need to know WHEN to buy which carpets and when to refuse them. Every time you play, some carpets will be worth more than others due to their rarity. Some carpets can be extremely rare yet others may be very common. The common carpets will be worth less and less in the end as the game progresses. The rare carpets will be worth much more if only a few people bid on them. At the end of the game (depends on how many rounds you set it to - up to 20 Rounds), what carpets are really worth in the end will be revealed to all players. The player is the one who earns the most points in the end. Also, if you set this on in the Configurations of this game, the King will choose a random carpet that will actually be worth double than it actually is. Hope for the rare ones - if you placed a bid on that one, that is. Second best attraction IMO but I'm sure it would've been third if I tried the second unlockable attraction... +++++++++++++++++++++++++++++++++++++ (6e) Pirates Coast Probably one of the best modes just cause it's so simple. Players will take the roles of captains of their own respective pirate ships. Players must race to the secret treasure location at the end of the map by moving along the track. Players move based on their placement in the mini-games that are played every round. 1st Place earns you a whopping 10-space movement. 2nd Place earns you a 6-space movement. 3rd Place earns you a 4-space movement. 4th Place earns you a 2-space movement. The fastest you can complete the game in is either 6 or 7 rounds (6 if you get the right items). Some areas on the track will feature different Events that will greatly affect gameplay. Your spaces can be divided in half on your next turn with Headwind. Your spaces can be DOUBLED on your next turn with Tailwind. You'll miss your next turn with the Whirlpool. You'll be moved even more spaces if you get the rare Giant Fish. You'll have to move back a certain number of spaces with Storm. -> Such a dumb name, but anyway... +++++++++++++++++++++++++++++++++++++ (6f) Final X Adventure Accessible through the World Library; I don't know too much about it except that you earn it after collecting pretty much all Fire Souls. I didn't unlock this before I took the game back but I do know that the game is just like Endurance alley from Mario Party 6. You go through as many mini-games as you can before losing one. Once you lose one to a computer opponent, your game ends and your high-score is recorded. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Mini-Games (7a) Classifications Mini-games fall under varying classifications (like in Mario Party) that can be selected individually from the Library: Survival Games - Require you to be the last player standing. Point Games - Require you to earn the most points. Race Games - Timed games that require you to reach a goal. Record Games - All games that save rankings. Record score/time and the character you used. (7b) All Mini-Games All mini-games, the core of the guide, can be found here. 1 through 40. Here we go! The format I will follow will be the following: (MG title) Objective - the objective of the game in a sentence or two Fun Factor - how fun the game is, out of 5 stars Difficulty - how difficult/easy the game is (1=Easy; 5=Very Hard) Controls - how you play the game Problems? - if the game is "broken" or not Advantage - which controller (GC or Wii Remote) will have the upper hand here My Advice - tips I have for the game ___________________ Roll it! Heavy Ball Objective: To squish as Kri Ma Djinn as possible using giant boulders. Fun Factor: * Difficulty: *** Controls: -WII: Move the Wii Remote to move your cursor. -GC: Move the control stick to move your cursor. Press and hold A and push towards a direction to move your boulder. Problems: Not really. It's just really hard to get the hang of it for some. Advantage: Wii Remote (Hands down...) My Advice: -Blue, Red and Silver Kri Ma Djinn are worth 1, 3, and 5 points respectively. -Use the hill in the middle to earn you a bit of added momentum and speed. Hit it! Home Run Objective: To hit as many Home Runs as possible after 3 pitches. Fun Factor: ** Difficulty: ** Controls: -WII: Simulate the action of holding a baseball bat by holding the Wii Remote in front of you and swinging from your shoulder in front of you once the ball comes to you. -GC: Simply press the A Button when the ball comes to you. Problems: Nope. Clean. Advantage: I'd say GC Controller simply because pressing a button with perfect timing is different than having to swing at the perfect time. My Advice: -None really except play Wii Sports Baseball a bit if you're having trouble. :P Spin! Cogwheel Relay Objective: Squish as many Kri Ma Djinn as possible using the cogs. Fun Factor: * Difficulty: ** Controls: -WII: Hold the Wii Remote sideways and turn it in a rotary motion as if simulating the action of turning a crank. -GC: Hold the L Button to turn the crank. Hold the R Button to turn the crank in the opposite direction. Problems: Nope. Advantage: Neutral. My Advice: -Watch the Kri Ma Djinn as they fall so they don't head off into the safe zones. -Only Kri Ma Djinn that reach the bottom or get squished will count towards your point total. Go! Mine Cart Race Objective: Race to the end of the Mine Cart track. Fun Factor: *** Difficulty: *** Controls: -WII: Hold the Wii Remote sideways and move it upwards and downwards to make the mine cart move. Stop moving to duck under obstacles. -GC: ??? Problems: None. Advantage: Neutral My Advice: -Obstacles along the track will waste your time. Watch out. Hit it! Parasol Ball Objective: Knock the packets (dubbed "Parasol Balls") that Omochao throws at you back into the moving bin. Fun Factor: ** Difficulty: ** Controls: -WII: Use the Control Pad to move under flying packets and swing the Wii Remote to smack it with the Tennis Racket. -GC: Use the Control Stick to move and press the A Button to whack the packets. Problems: None. Advantage: Neutral. My Advice: -Watch the shadows and set yourself up as soon as you see the Parasols being thrown. -In the 2nd Round, more parasols will fall. Careful. Get 'em! Parasol Diving Objective: Collect the coins afloat in the air as you glide in the sky. Fun Factor: ** Difficulty: ** Controls: -WII: Hold the Wii Remote normally and tilt the Wii Remote to descend while falling. -GC: Use the Control Stick to glide in the air. Problems: Nope. Except that once you reach the bottom of the screen, you can't go back up to the top... Advantage: Wii Remote as it'll be easier to get around clouds and other opponents. My Advice: -You can reach the bottom of the screen by going under your opponents and/or trying to force them against the corners of the screen. -Clouds will waste your time. If you get stuck, swing the Wii Remote/press A rapidly. Spin! Steel Survival Objective: Use Iron Balls to knock your opponents off towers above the sky. Be the last one standing to win. Fun Factor: ***** Difficulty: *** Controls: -WII: Swing the Wii Remote and press A to let go of the Iron Ball. -GC: Use the Control Stick to spin and press A to let go of the Iron Ball. Problems: None. Advantage: Wii Remote due to ease and timing. My Advice: -You don't have to swing profusely to hit your opponents powerfully. Just enough that you can reach them. -Let go of the A Button at the right time, otherwise, you'll waste a valuable throw. -You'll be temporarily stunned once you are hit. Knockdown! Balance Battle Objective: Not dissimilar to Bumper Balls from Mario Party, use your balls to knock your opponents off the playing field. Fun Factor: *** (Thought it would be a lot better) Difficulty: ** Controls: -WII: Hold the Wii Remote normally and tilt in the desired direction to produce the desired effect on-screen. -GC: Use the Control Stick to move. Problems: None. Advantage: Neutral. My Advice: -You'll be temporarily stunned once you collide with an opponent. -Continuously knock your opponents while they’re near the edge to knock them off. -Use other opponents to knock off other people. -Watch out that you don't get hit form behind when going for your opponents. -Watch out for the platform you're on. It'll rotate as players shift to one side. Grab it! Bubble Hunt Objective: Collect as many butterflies as you can. Fun Factor: * Difficulty: *** Controls: -WII: Hold the Wii Remote and hold the A button to grasp the wand. Swing it from your right shoulder to your left and let go to make a bubble. -GC: Hold the A Button to grasp the wand. Use the Control Stick to make a bubble and release the A Button to let go. Problems: Somewhat broken for the Wii Remote... Advantage: GC Controller. My Advice: -Some butterflies are worth more points than others. -Get away from your opponents and the walls. Your bubbles will pop if they touch anything. -The bigger you blow the better. Spike! Fruit Catch Objective: Make your own shish-ka-bob by "spiking" as many fruit as possible. Fun Factor: ** Difficulty: ** Controls: -WII: Hold the Wii Remote normally and move the stick in the direction you want as you point the Remote at the screen. -GC: Use the Control Stick to move the stick. Problems: None. Advantage: Wii Remote takes the advantage especially in the 2nd Round. My Advice: -More fruit will fall in the 2nd round at a faster rate. -You need to be pretty exact to get it on the stick. Sometimes, it'll roll down the stick and hit you. (Kind of funny actually) Whack! Giant Stakes Objective: Whack as many posts into the ground as you can within the time limit. Fun Factor: *** Difficulty: ** Controls: -WII: Use the Control Pad to move and swing the Wii Remote downwards to smack the posts. -GC: Press A to smash the posts and the Control Stick to move. Problems: None. Advantage: GC Controller: button-mashing. My Advice: -Posts need to be hit 3 times for them to count for points. -Gray posts will be worth more points (5 as opposed to 3) as they require more hits. -Try hitting two or more posts at the same time. Row! Canoe Race Objective: Race using canoes in a two-lap course. Fun Factor: *** Difficulty: *** Controls: -WII: Hold the Wii Remote sideways and simulate the motion of rowing a boat by spinning the Wii Remote in a continuous motion to move into the direction you want. -GC: ??? Problems: Somewhat broken for the Wii Remote. Advantage: ??? My Advice: -Stay along the corners of the track and paddle as early as possible to prepare yourself for the next turn. Row! Canoe Salvage Objective: Collect as many coins as you can using your canoes. Fun Factor: ** Difficulty: **** Controls: -WII: Hold the Wii Remote sideways and simulate the motion of rowing a boat by spinning the Wii Remote in a continuous motion to move into the direction you want. -GC: ??? Problems: Somewhat broken for the Wii Remote. Advantage: ??? My Advice: -Stay towards the middle-right. There tends to be a lot of coins in this area and for some reason, the impulse will be to head middle-left (for the COM's and maybe your friends as well). If it doesn't work, then just switch sides. -Gold coins are worth more than Silver ones. Row! Canoe Survival Objective: Survive as long as you can in your canoes as you canoe above a raging waterfall. Fun Factor: ***** Difficulty: *** Controls: -WII: Hold the Wii Remote sideways and simulate the motion of rowing a boat by spinning the Wii Remote in a continuous motion to move into the direction you want. -GC: ??? Problems: Somewhat broken for the Wii Remote yet this canoe games works the best out of the three, I found. Advantage: ??? My Advice: -Watch out for beehives as these will temporarily stun you and possibly throw you off the waterfall. -If you're at the very top of the waterfall, and the beehive appears on the side, stop rotating to get away then continue to row cautiously. Shine on! Kri Ma Djinn Objective: Use the mirror to destroy as many Kri Ma Djinn as possible. Fun Factor: ** Difficulty: *** Controls: -WII: Hold the Remote facing upwards and tilt the Remote in the direction you want to shine the mirror on Kri Ma Djinn. -GC: Use the Control Stick to shine the mirror on the Kri Ma Djinn. Problems: Practically broken for GC Controller. I feel sorry for people that will use it when you're playing with friends. Like in Wii Play/Laser Hockey when, according to Gametrailers, the paddle (or in this case, the mirror) will randomly disappear. Advantage: Wii Remote My Advice: -Red ones are worth the most points and will take longer to destroy. Recognize! Treasure Box Objective: Once time runs out, be the player with the treasure chest that wield the most coins. The catch? You don't know what's in each case. All you can go by is the sound it makes. Fun Factor: * Difficulty: ** Controls: -WII: Use the Control Pad to run and press A to choose a treasure chest. -GC: Use the Control Stick to guide your character and press A to choose a chest. Problems: None. Advantage: Wii Remote, you can hear how many coins are in the box. It's spoiled on the screen with GC. Otherwise, fairly neutral. My Advice: -Throw boxes at your opponents to make them drop theirs. -Use the time limit wisely to run away from your opponents and steal their boxes. Spot! Pitch Black Objective: Choose the card that is different from all the others. The person that chooses the most correct cards within the time limit wins. (Just like Odd Card Out from Party 6) Fun Factor: **** Difficulty: ** Controls: -WII: -Use the Wii Remote to shine the lantern (move the cursor) by holding the Remote normally and press A to confirm your selection. -GC: Use the Control Stick to move the cursor and press A to confirm your choice. Problems: Nope. Advantage: Wii Remote; with it you can be more quick on your toes than the player using the GC Controller. My Advice: -Some key things to look for in a card that may differ from the others include: * Eyes * Specific Character Features (e.g, Cream's Ears) * Shoes -Sometimes a character may be holding something that may be different from the others. Be sure to take notice of it. Seek! Edge Race Objective: Use Omochao to guide your blindfolded character to the finish line. Fun Factor: **** Difficulty: ** Controls: -WII: Use the Wii Remote to guide Omochao. Press A to clap. -GC: Use the Control Stick to guide Omochao. Press A to clap. Problems: Advantage: Wii Remote; you can move Omochao more quickly. My Advice: -The less times you have to clap the better. -At the very start, clap that will lead your character diagonally towards the next path where you'll just have to go straight. Then, make him/her go diagonally near the bottom, then left a bit to avoid the drop, then straight, then straight across the bridge, then straight up, then be careful as you set up to do only two claps: one leading left and one leading straight up that will guide your character the rest of the way to the goal. Spill! Weight Puzzle Objective: Find the number of coins in your chest that is equal to the weight on the scale before your opponents do. Fun Factor: *** Difficulty: *** Controls: -WII: Tilt the Wii Remote downwards to spill coins. -GC: Move the Control Stick down to spill coins. Problems: Nope. Advantage: Neutral. My Advice: -Drop about one to two-thirds so you can judge how close/far away you are. Aye aye Captain! Pirate Flag Objective: Follow the genie's directions and move the flag in the directions he indicates to avoid the onslaught of the pirates. Fun Factor: **** Difficulty: *** Controls: -WII: Hold the Remote normally and tilt the Wii Remote in the direction you want. -GC: Use the Control Stick to move the flag in any direction. Problems: Nope. Advantage: Neutral. My Advice: -Subsequent rounds will require more flag movements and more memorization on your part. -Once 3 players have lost, the game is over. Spin! Safe Dial Objective: Enter the password that opens the safe before your opponents. Fun Factor: *** Difficulty: ** Controls: -WII: Turn the Wii Remote in a spinning motion to simulate the action of spinning a wheel; stop turning to slow down and come to a stop. -GC: Use the Control Stick to spin and release to slow down and stop. Problems: Nope. Advantage: Neutral. My Advice: -Be sure to remember the password so you don't have to waste time by re-showing it. Aim! Big Crossbow Objective: Get as close to the center of the moving target as possible. Fun Factor: **** Difficulty: ** Controls: -WII: Aim the crossbow with the Wii Remote. Hold A and release to fire. -GC: Aim the Crossbow with the Control Stick. Hold A and release to fire. Problems: Nope. Advantage: Neutral. My Advice: -Remember that the target is moving so you'll need to go with enough power so that you can hit the target near the center. -Watch out for the mallets that will result in an automatic failure. Aim! Color Balloon Objective: Pop as many balloons as you can using your bow. Fun Factor: ** Difficulty: **** Controls: -WII: Aim your bow with the Wii Remote and fire with the A Button. -GC: Aim with the Control Stick and fire with the A Button. Problems: Not sure. I'm really bad at this game, I remember that. Advantage: ??? My Advice: -Give yourself a little bit of elbow room. The balloons fly upwards so fire a little higher than where they are so you'll increase your chances of hitting it when the balloon does reach the height you need. -Balloons closer to you will wield less points and balloons further away from you will wield more points. Whack! Hatchet Objective: Whack as many logs as you can with your trusted axe. Fun Factor: *** Difficulty: ** Controls: -WII: Hold the Wii Remote in front of you and swing the Remote down to simulate the movement of swinging an axe downwards. -GC: Press the A Button to swing the axe downwards. Problems: None. Advantage: GC Controller. They can mash their buttons a lot more faster than you can with swinging the Wii Remote. My Advice: -Hitting Omochao will waste time. Other than that, go fast but not too fast that you hit the poor guy... (Or at least try to resist the temptation, as if on impulse.) Stay Tight! Big Balloon! Objective: Fill up the balloon as fast as you can without being the ones to pop it. The loser is the player who pops the balloon. Fun Factor: * Difficulty: * Controls: -WII: Hold the Wii Remote sideways as in the main game and imitate the action of pumping air to a balloon. Bring the Wii Remote up and down in a fast-paced motion to input more air into the balloon. -GC: Simply press the A Button as fast as you can/as much as you want to fill up the balloon. Problems: None. (Except that this game could've been so much more if it weren't finished so fast.) Advantage: GC Controller. Button-mashing ftw. My Advice: -Hold the Wii Remote in one hand and move it downwards as fast as you can. This will pump up air more quickly. Pull on it! Carpet Objective: To pull as many carpets as you can away from the genie's collection. Watch the genie's dance routine and whenever he jumps, steal as many carpets as you can. Fun Factor: ***** Difficulty: *** Controls: -WII: Hold the Wii Remote sideways as in the main game and imitate the action of pulling on something by bringing the Remote close to you. -GC: Press the A button as fast as you can to steal the carpets once the genie falls off/is in the air. Problems: None. Advantage: GC Controller. Again, button-mashing once the opportunity is there. My Advice: -If the genie's carpet is pulled while he is still dancing, he will fall off and actually fall onto the person that was the cause of it, thus, disabling movement for a short period of time. -If you're playing against your friends, be sure NOT to be the one who pulls the carpet while the genie is dancing as you'll find that your friends will easily catch up to you as all they have to do is press A with the GC Controller. Look up! Skydiving Objective: Get to the bottom as fast as you can but avoid the thunderclouds. Fun Factor: *** Difficulty: *** Controls: -WII: Hold the Wii Remote normally and swinging up and down to flap your wings. -GC: Press A to flap your wings. Problems: None. Advantage: Neutral. My Advice: -Thunderclouds can waste a lot of time especially when you hit them often. Be sure to avoid as many as you can. Sink 'em! Pirate Ship Objective: Sink as many pirate ships as you can. Fun Factor: *** Difficulty: *** Controls: -WII: Hold the Wii Remote in front of you and tilt the Wii Remote left, right, up and down to move the cannon and press the A Button to fire a cannonball. -GC: Move the Control Stick in the desired direction to move the cannon. Press the A Button to fire a cannonball. Problems: Not really. Advantage: Neutral. My Advice: -Pirate ships that are further away will produce more points. -If you're play with 4 people, try to be player 4 as the pirate ships will come to you first so you'll get first opportunity at firing at them. Reel! Battle Fishing Objective: Fish for and collect as many fish as you can. Fun Factor: * Difficulty: **** Controls: -WII: Hold the Wii Remote facing you and swing the Wii Remote forward to imitate the action of casting a fishing rod. Swing the Wii Remote back to you to take the rod out of the water. -GC: Use the A button to cast your rod into the water and the A button again to take it back out. Problems: The game is broken for the person wielding the Remote. Just sending the rod into the water can be a daunting task and will require multiple tries before you execute it properly. Advantage: GC Controller as the game appears to be broken for the Wii Remote. My Advice: -Yellow fish are worth the most points. -Take your rod out of the water once you feel a rumble. Thrust! Bone Knight Objective: Defend yourself from the skeletons as they go on an assault against you. Fun Factor: * Difficulty: ** Controls: -WII: Hold the Wii Remote facing you and hold it in front of your face to defend against the attacks of the skeletons. Thrust the Wii Remote forward once they are open to attacks. -GC: ??? Problems: Nope. Advantage: ??? My Advice: -None really. Cross! Balance Race Objective: Balance the pot above your head as you reach the goal but be careful of strong winds! Fun Factor: **** Difficulty: *** Controls: -WII: ??? -GC: ??? Problems: Nope Advantage: Wii Remote since you have more control over the pot. My Advice: -Go as fast as you can but if you go too fast, you'll lose your balance. -Always go in the opposite direction the pot is moving to try to balance it when it's about to fall off. -If the pot falls off your head, you'll waste valuable time. -Be sure to balance the pot as much as possible when strong winds start to blow. Put it out! Big Fire Objective: Fun Factor: ***** Difficulty: *** Controls: -WII: Hold the B Button to let out water to extinguish fire. Move the Wii Remote in the desired direction to aim for fire patches. -GC: Hold the R Button to let out the water to extinguish the fire. Move the Control Stick to aim for fire patches. Problems: None. Advantage: Wii Remote since you can put out more fires more quickly than you would using the Control Stick with the GC Controller. My Advice: -You don't always have to go for the fire straight in front of you. You can always try to extinguish the fire in front of your opponents. -The boilers at the side wield a lot of points once fire comes out from them. Be sure not to overlook them. -The further fire patches are, the more points you'll receive for putting them out. Fly! Ptero-Rider Objective: Use the pterodactyl to gain altitude and fly as far as you can. The player that flies the furthest is the winner. Fun Factor: ***** Difficulty: *** Controls: -WII: Hold the Wii Remote facing you and tilt the Wii Remote down to dive towards the water and tilt the Remote up to rise and gain altitude. -GC: Controls just like Air Farce from Mario Party 7. Hold the Control Stick down to dive closer to the ground and then come up by holding up on the Control Stick. Problems: Nope. Advantage: Neutral. My Advice: -If you try to rise at the wrong time, you'll fall in the water. -A balance of diving and coming up is necessary for you to pull off a good score. -Dive far down but not too far that you won't be able to rise. -Watch out for rock masses that may hinder your performance. Spin! Propeller Race Objective: Be the first person to cross the finish line. Fun Factor: ??? Difficulty: ??? Controls: ??? -WII: ??? -GC: ??? Problems: ??? Advantage: ??? My Advice: -I've never played the game so I can't really help you here.. Fore! Putt-Putt Objective: Get as many holes as you can over a two-hole mini-golf course. >_> Fun Factor: * Difficulty: *** Controls: -WII: Hold the Wii Remote downwards like a golf club and swing the Wii Remote from right to left to putt. -GC: ??? Problems: Wii Remote has difficulty recognizing the movements apparently and when you try to force it a little, you'll go flying off course.. What a great game... And here I thought it would work exactly like Wii Sports. Advantage: GC Controller. My Advice: -The faster the swing, the further you'll go. Be careful of holes and downhill slopes to judge the swing. Play! Violin Objective: Imitate the genie playing the violin in the center to make music. Fun Factor: **** Difficulty: *** Controls: -WII: Hold the Wii Remote sideways like a violin and tilt it left and right in time with the music. -GC: Move the Control Stick left and right to string the violin in time with the background music. Problems: None. Advantage: Neutral. My Advice: -All scores will start at 100 and will slowly decrease as you get off tune, play the wrong note, or fail to execute proper input. -The better your timing and accuracy, the more points you'll get. Watch out! Trap Objective: Choose a lock to get closer and closer to finding the treasure but choose the wrong lock and... Fun Factor: *** (Can be funny when they're taken away) Difficulty: * Controls: -WII: Choose a lock by using the Control Pad and press A to confirm your selection. Then, imitate the action of turning a key. -GC: Choose a lock by moving the Control Stick and pressing the A Button to confirm your selection. Problems: None. Advantage: Neutral. My Advice: -No advice really. Pure luck. :P Fire! Marksman Objective: Shoot the giant pot as fast as you can once the curtain is raised. Fun Factor: *** Difficulty: ** Controls: -WII: Hold the Wii Remote downwards and once the curtain is raised, point the Remote at the screen and press A to fire a shot. -GC: Move the cursor using the Control Stick and press A to fire a shot. Problems: Nope. Advantage: GC Controller. They can have their cursor on the screen even before the curtain comes up. :P My Advice: -There are only like three to five possible places where the Giant Pot will be. If it's near the middle, trust me, you'll notice it clearly. Keep your eyes towards the left and the right of the screen. -If you miss a shot, you'll be temporarily stunned and won't be able to fire again for the remainder of the round. Hold it! Treasure Haul Objective: Steal the treasure from the sleeping Kri Ma Djinn without waking it. Fun Factor: * Difficulty: *** Controls: -WII: Hold the Wii Remote as normal and move the Remote forward to steal coins from the Kri Ma Djinn's stash and move the Remote back to collect coins. -GC: Hold up on the Control Stick and slowly move down to collect coins. Problems: Advantage: GC Controller. Less coins will fall off when you use this controller than you would if you used the Wii Remote as it's more sensitive. My Advice: -Go slowly, but not too slow, otherwise, the Kri Ma Djinn will hear the coins making noise. -Ignore the computers and don't go as fast as they do. You'll most likely wake the giant Kri Ma Djinn. Grab it! Kri ma Djinn Objective: Use the next to catch as many Kri Ma Djinn as you can. Fun Factor: * Difficulty: ** Controls: -WII: Hold the Wii Remote normally and move the net around in the direction you want, depending on where you move the Remote. -GC: Use the Control Stick to move the net around the area. Problems: Broken for the person using the GC Controller. Catching the Kri Ma Djinn will be a lot harder than you think. Advantage: Wii Remote My Advice: -In the second round, you'll see that the enemies come out faster. Note which pots move to anticipate where to move next after you get one of the Kri Ma Djinn. -Watch the shadows to anticipate where they will land next. -If you're after the 1st player, you'll have an advantage as you'll be able to see where and when the Kri Ma Djinn will appear. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Fire Souls Here's a checklist I made that you can use to keep track of which Fire Souls you've collected and which ones you have left to locate. The chart will appear in a later version. I doubt that this section will list how to find the Fire Souls in the Main Game as there's already a guide designated for that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. My Impressions This section lists my thoughts of the game that will most likely be advanced further in the later updates. (9a) Review Nothing here ATM. (9b) Mode Analysis Here are lists of my favorites and least favorites in the game. Remember, these are all my personal opinion. Do we see eye-to-eye on any of the below lists? TOP 5 BEST MINI-GAMES Spin! Steel Survival Pull on it! Carpet Put it out! Big Fire Fly! Ptero-Rider Play! Violin TOP 3 WORST MINI-GAMES Recognize! Treasure Box Reel! Battle Fishing Grab it! Kri ma Djinn MOST BORING MINI-GAMES Roll it! Heavy Ball Spin! Cogwheel Relay Get 'em! Parasol Diving Grab it! Bubble Hunt Spike! Fruit Catch Recognize! Treasure Box Thrust! Bone Knight Grab it! Kri ma Djinn MOST "BROKEN" MINI-GAMES Reel! Battle Fishing Fore! Putt-Putt BEST MINI-GAMES FOR 4 FRIENDS/HUMAN PLAYERS Spin! Steel Survival Row! Canoe Survival Aye aye Captain! Pirate Flag Pull on it! Carpet Play! Violin TOP 3 BEST MINI-GAMES BASED ON ANOTHER MINI-GAME Spot! Pitch Black Aye aye Captain! Pirate Flag Fly! Ptero-Rider TOP 3 WORST MINI-GAMES BASED ON ANOTHER MINI-GAME Stay Tight! Big Balloon! Knockdown! Balance Battle Fore! Putt-Putt BEST ATTRACTIONS Final X Adventure Pirates Coast World Bazaar WORST ATTRACTION Genie's Lair WORST OVERALL MINI-GAME Reel! Battle Fishing BEST OVERALL MINI-GAME Pull on it! Carpet / Spin! Steel Survival ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Allusions and other References As many of you could easily tell, many of the games are so-called "rip-offs" of other party games, most predominantly, rip-offs of Mario Party games. Let's see if you noticed these and could remember the memories... Some of these are just mini-games from other games I thought of when I played the game. ************************ Roll it! Heavy Ball -Reminds me of that snowball game in one of the Mario Party's.. Can you remember the name? Hit it! Home Run -Pretty obvious. Spin! Cogwheel Relay -None. Go! Mine Cart Race -Handcar Havoc, Mario Party Hit it! Parasol Ball - Pretty obvious, again. Get 'em! Parasol Diving -Some paratroopa game from one of the Mario Party's where you have to fly downwards. Can you remember the name? Spin! Steel Survival -None. Knockdown! Balance Battle -Bumper Balls, Mario Party 1 through 3 Grab it! Bubble Hunt -Butterfly Blitz, Mario Party 4 Spike! Fruit Catch - None. Whack! Giant Stakes -None. Row! Canoe Race -Synch-row-nicity, Mario Party 7 Row! Canoe Salvage -None. Row! Canoe Survival -Jetstream, Fuzion Frenzy Shine on! Kri Ma Djinn -None. Recognize! Treasure Box -Soniccola, Sonic Shuffle Spot! Pitch Black -Odd One Out, Mario Party 6 Seek! Edge Race -Makes me think of Sonic Shuffle for some reason... -Bunnies Like Surprises, Rayman Raving Rabbids Spill! Weight Puzzle -None. Aye aye Captain! Pirate Flag -Simon Says, Mario Party -Shy Guy Says, Mario Party 2 -Simon Says, Monkey Ball Banana Blitz Spin! Safe Dial -Sonic the Thief, Sonic Shuffle Aim! Big Crossbow -None. Aim! Color Balloon -Some balloon shooting game from Mario Party 4. -Sonic Gun Slinger, Sonic Shuffle Whack! Hatchet -None. Stay Tight! Big Balloon! -Bowser's Big Blast, Mario Party 2 -Bowser's Bigger Blast, Mario Party 3 -Balloon Busters, Mario Party 7 Pull on it! Carpet -None. Look up! Skydiving -Sky Diving, Sonic Shuffle Sink 'em! Pirate Ship -Bombs Away, Mario Party -TightRope Treachery, Mario Party Reel! Battle Fishing -The fishing game from Wii Play; funny how their both broken (so I heard anyway...) Thrust! Bone Knight -Monkey Fencing, Monkey Ball Banana Blitz Cross! Balance Race -High Wire Act, Monkey Ball Banana Blitz Put it out! Big Fire -The fire extinguishing game from Mario Party 3 or is it 5? Fly! Ptero-Rider -Monkey Target, Monkey Ball series -Air Farce, Mario Party 7 Spin! Propeller Race -None. (From the pictures, it reminds me of Sonic Heroes, the Egg Fleet and Frog Forest stages.) Fore! Putt-Putt -Again, obvious. Play! Violin -Trombone, Monkey Ball Banana Blitz -The maestro game from Mario Party -Move to the Music, Mario Party 2? Watch out! Trap -None. Fire! Marksman -Sonic Gun Slinger, Sonic Shuffle Hold it! Treasure Haul -None. Grab it! Kri ma Djinn -None. Can YOU think of any others that these games remind you of? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. My Bests/Rankings Here you'll find my best records for all the mini-games. Remaining ones that I can't remember off the top of my head should appear in the next version. SCORES Roll it! Heavy Ball: 33 Spin! Cogwheel Relay: 34 Get 'em! Parasol Diving: 17 Grab it! Bubble Hunt: 07 Whack! Giant Stakes: 24 Row! Canoe Salvage: 18 Shine on! Kri Ma Djinn: 16 Aim! Big Crossbow: 79 Aim! Color Balloon: 11 Whack! Hatchet: 25 Pull on it! Carpet/Wii Remote: 50 Pull on it! Carpet/GC Controller: 33 Sink 'em! Pirate Ship: 15 Reel! Battle Fishing: 02 <- XD Put it out! Big Fire 123 Fly! Ptero-Rider 605 Play! Violin 64 Hold it! Treasure Haul 59 TIMES Go! Mine Cart Race: 0:17 Spin! Safe Dial: 0:47 Row! Canoe Race: 0:47 Look up! Skydiving: 0:26 Seek! Edge Race: 0:34 Cross! Balance Race: 0:35 Spill! Weight Puzzle: 0:21 OTHER Pirates Coast: 7 turns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. FAQ Q: Are you done the game? A: I rented the game when it came here in Canada for a week (Feb 27th; week of) and since then, I've never played it again. So, no I'm not. The Night Palace boss gave me such trouble but I wish I could play the game again to get way better times and scores for me to aim at high scores on TSC... Ah well. Q: Who would you recommend this game to? I'm currently wondering if I should purchase it. A: I would only recommend this to the following people: (a) a HUGE fan of Sonic, (b) someone looking for a fun single-player game for the Wii. You may or may not find the Multiplayer Games appealing. It all depends on what your style is, really. I found most of them to be enjoyable but it's no replacement for Sonic Shuffle or any other Party game for that matter. Q: Did you like this game? A: It's a REALLY good Sonic game. The story ruined everything and would you believe that the storyline was (basically) the ONLY reason why I've decided not to buy it... I know... <_< Q: Can you work on a guide with me? A: Sure, I'd love to, just email me and let me know the specifics. I may or may not decide to help depending on what the game is. Q: Can I work on this guide with you? Pretty please!!! A: Well, you can certainly contribute comments to my guide to help me improve it but I'd like to keep this as an individual project. Sorry, but thanks in advance. Q: Can you help me with the ____ stage? I'm having trouble! A: I am trying my best to update the stages and go as much detail as I can but if you're really stuck, just e-mail me and I'll see what I can do. But please make the subject "SATSR Walkthrough". And please don't send me messages I can't even read... >_> Q: How can I show my appreciation/hate for your guide? A: Simply by rating it here on GameFAQS so I can know if I'm doing a good job on this guide. Q: Apparently, you’re a fan of the Party Game genre. How did you find the mini-games? A: Some of them would give Monkey Ball a run for its money but most were less than okay. Most of them were way too short (case in point, the Golf game) when they could’ve been so much more. If I had to rate this mode compared to other Party game modes in other games, for the sake of comparison, you can see how I found it and my thoughts about it and other games that had a “Party” mode/element: - Sonic and the Secret Rings: 7.5/10 - Rayman Raving Rabbids: 10/10 - Sonic Shuffle: 8.5/10 - Mario Party: 7.5/10 - Mario Party 2: 7.5/10 - Mario Party 3: Never tried it I don’t think - Mario Party 4: 8/10 - Mario Party 5: 8.5/10 - Mario Party 6: 9/10 - Mario Party 7: 9.5/10 - Barnyard: 7.5/10 - Fuzion Frenzy: 7/10 - The Bible Game: 6.5/10 - Madagascar: 7/10 - SpongeBob SquarePants Lights, Camera, Pants: 8.5/10 Q: Your guide's not helpful at all! A: Well, that's quite a claim. If you have ANY discrepancies, be sure to email me at the address shown below. I will be glad to hear you out...just don't be silly about it and keep in mind the effort that went into the making of this guide. Q: What's in YOUR Wii Collection? A: I currently own Monkey Ball, Rayman and Wii Sports. I've rented quite a few games, though, like Barnyard, Super Paper Mario, Elebits, SSX Blur, and this. I just don't have the money, that's all. Q: Quick: Rayman or Monkey Ball?! A: I'm a big Monkey Ball fan but I've been an even longer Rayman fan. I'm more devoted to Monkey Ball, so I bought it right away a month after it came out. I bought Rayman 3-4 months after it came out I believe. For 4 players, I can't recommend either cause I've never tried either with more than one Wii-Remote (alternating, yes but simultaneous, no). If you'll ALWAYS be playing by yourself, I'd say Rayman. If you'll always have friends to play with and the Set of Remotes to play with all 4, I'd recommend Monkey Ball, most likely, although I have no first-hand experience... Re: Rayman, though, the game is the hardest game to COMPLETELY master of its genre (or any other game on the Wii for that matter, IMO). Monkey Ball is VERY good also, it's just that I found more replay value out of Rayman. If you want a quick rating see below. Q: What are your opinions on (insert game name here)? A: You'll know if I ever make an FAQ for one of the games, and especially for the Wii, it's more than likely I will. But roughly, for the games I've tried for the Wii: -Rayman: 9.5/10 -Monkey Ball: 9/10 -Barnyard: 8/10 (One of the best based on an animated movie) -Elebits: 9/10 -SSX Blur: 9.5/10 -Sonic and the Secret Rings: 8.5/10 -Wii Sports: 8/10 -Super Paper Mario: 7.5/10 (^ Would’ve rated it an 8 if it weren’t for the lack of Value) -Happy Feet: 6/10 Q: What game are you planning on getting next? A: Wii Play (I DESPERATELY need another Wii Remote), Elebits then SSX Blur. I would have already gotten Sonic and the Secret
Rings but after I rented it, I decided not to get it anymore.
And to think I was REALLY hyped up over this game...

Q: Would you ever buy Super Paper Mario?
A: You kidding me? Nah.. I'm not going to waste like 60 bucks (CDN)
on that, considering I was near the end it the only replay value 
I could foresee in gaining out of that game would be from the 
exciting mini-games, but that won't captivate my interest for 
too long... Don't get me wrong, I enjoyed the game along the way 
and it's definitely a step in the right direction for the series, 
but it's just not long enough to capture my prolonged attention 
as I'm sure many others will agree.

Q: What Wii games are you tracking that are in development?
A: I'm currently awaiting Mario Party 8 with eager anticipation but 
I'm really stoked to finally try DDR for the first time with 
Hottest Party. It sounds really cool. I'm also stoked over Mario 
and Sonic at the Olympic Games, Animal Crossing, Super Mario 
Galaxy and Brain Academy: Wii Degree (never tried as I don't 
have a DS so it'll be interesting for me to try it). I may give 
NiGHTS for the Wii a try but as I've only played him in Sonic 
Riders, I'm not a huge fan... Also, recently, my interest in Mario 
Strikers Charged has greatly renewed after watching the video that 
showed off the online potential of the game.

Q: Aren't you on TSC?
A: Yep! C'mon over to Sonic Center for Sonic Competition if 
you're interested. And, also, I'm currently contemplating adding
SatSR's Party divisions to the site for competition purposes. 
Maybe you'll see it up sometime... Or not. <_<

Q: Are you on EliteScores as well?
A: Yep! Recently joined. Currently proud of my Monkey Wars records. 
Head on over if you're interested in Monkey Ball or Wii Sports 
competition.

Q: Weren't you head of a union over on GS...?
A: Yep... Surprised people still remember. Bet they'll be glad to 
know I have so many world records for Sonic Riders now and I am 
the current game champion over on TSC.

Q: Weren't you that guy that loves Sonic Shuffle/Blinx?
A: Yes, yes, all me. Still play them regularly. Someday Shuffle 
will have a sequel; or at least a new Party Game (not like SATSR: 
exclusively Party) would be REALLY nice.

Q: What's your favorite theme song from a game ever, right now?
A: I'd have to say Dreams of an Absolution from Sonic the Hedgehog. 
And no, I've never tried the game... it's too bad I can't. Always 
wanted to play Wave Ocean. :)

Q: What FAQ's can we look forward to soon?
A: I just did one for Rayman and Barnyard so next up on my list 
is Super Monkey Ball: Banana Blitz.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

13. Acknowledgements/Final Statements

Thanks to:

-My fingers, for typing this guide
-GameFAQS, for hosting it on their site
-The developers, SEGA, for making the game and allowing me to make
a walkthrough for it (please hear my please and make an EXCLUSIVE 
party game for the Wii; a Shuffle sequel would please me to no 
end.)
-The_Shadow_Link, for revealing how you can play a 4-player game with 
ONLY GC Controllers! Thanks.
-TSC, for continuing to rock!
-You, for reading my guide


I hope you enjoyed my Walkthrough! Why not rate it when you're
done? Thank you in advance. For any questions and/or concerns
you have with this guide, please email me at (no, it hasn't 
changed even during my departure from GFAQS): 

          " knucklessonic8@gmail.com "

NO OTHER EMAIL WILL BE ACCEPTED UNLESS YOU PUT THE SUBJECT AS:
         
             "SATSR Walkthrough"

Please DO NOT send me Spam, viruses, etc. and please write 
properly so I can understand what you're trying to say! 

Otherwise, I hope you were helped from this guide.