Pikmin Walkthrough—Version 1.0 Setup Main Walkthrough Enemies ---NME--- Bosses ---BLX--- Challenge ---CHL--- Main Walkthrough Day 1-The Impact Site Goals: • Find Red Onion. • Have Bud Pikmin (Optional—Flower Pikmin) • Move Box obstacle. • Break white gate. • Bring back Main Engine. Goal 1: Find Red Onion Walk around the area. The Red Onion should be easy to find. Only pick Pikmin once they are buds. (If doing the Optional Goal, wait until they are Flower Pikmin) Proceed to return pellets to Red Onion. Once all pellets are collected, continue to next goal. Goal 2: Move Box obstacle The Box obstacle requires 10 Pikmin to move. If you collected all those pellets, you should have enough Pikmin already, but if you don’t, get all the pellets. Move the box by putting Pikmin on it. Good job! Goal 3: Break white gate Near the Onion, you should see a ledge. Toss your Pikmin up onto the ledge. Go to the round area where you found the 5 pellet after you moved the box. Call your Pikmin, move them to in front of the white gate, and dismiss them. When you are done, call your Pikmin back and continue to next goal. Goal 4: Bring back Main Engine The Main Engine is our first ship part! It needs 20 Pikmin. Put all 25 Pikmin on it, and carry it back to the ship. We’re done for today. Day 2-The Forest of Hope Goals: • Bring back Eternal Fuel Dynamo. • Find Yellow Onion. • Bring back Whimsical Radar. Goal 1: Bring back Eternal Fuel Dynamo Outside of the gate, you will find another part. It requires 40 Pikmin. Put all you have on it. Once it’s back, proceed to battle the Spotty Bulborb (Large). How to handle large Spotty Bulborbs is in the Strategies section of the walkthrough. Goal 2: Find Yellow Onion Past the Bulborb is another gate. Take this down for a mini Spotty Bulborb, a large one, and the Yellow Onion! Cultivate Yellow Pikmin, who can use bomb-rocks. Bomb both nearby walls. Goal 3: Bring back Whimsical Radar This is our second part today. It is behind one of the bomb-walls nearby. Defeat the Mini Spotty Bulborbs, and carry back the Whimsical Radar. This part weighs 20 Pikmin. Spend the rest of the day growing yellows. You’ll need them. Day 3-The Forest of Hope Goals: • Bring back Extraordinary Bolt • Bring back Nova Blaster • Bring back Shock Absorber Goal 1: Bring back Extraordinary Bolt This part is behind a bomb-wall. The wall is by where the Whimsical Radar was. Take nine bombs, and blow up the black wall. Use 30 or more Pikmin to carry it back. Continue Goal 2: Bring back Nova Blaster This part is guarded by Bulborbs. Battle the large Bulborb guarding a wall. Tear it down, and defeat a mini Bulborb, and another large one, for the Nova Blaster. It will need 30 or more Pikmin. You should get a new area now. Goal 3: Bring back Shock Absorber No swimming without lifeguards. And no swimming with them, either. Pikmin can’t swim. Water will be a problem for many of your Pikmin throughout your adventure. Toss up all the Pikmin you have left to the ledge above the Nova Blaster. Move through the water (without Pikmin) to where the Pikmin are. Battle the Bulborb, and return the Shock Absorber. Use the end of the day to increase Pikmin numbers. Day 4-The Forest Navel Goals: • Find the Blue Onion • Get the #1 Ionium Jet • Get the Automatic Gear • Get the Gravity Jumper Goal 1: Find the Blue Onion Don’t worry, it is the last one. This one is in water, of all things. Guess you’ve got to wait until tomorrow to handle Blue Pikmin. Nope. These are waterproof Pikmin. Grow them, and watch out for the Breadbug. This guy will drag back 1 pellets that have 1 Pikmin, but if you have 2 Pikmin, then you will drag the Breadbug right back to the Onion. Defeat him for a later part, the Space Float. Goal 2: Get the #1 Ionium Jet Grow 15 blue Pikmin. They can find the #1 Ionium Jet. Take it back to the ship. That was easy. Goal 3: Get the Automatic Gear What, are you tired yet? This part’s easy as pie. Near the Onion area, there is a stick. Build it, and send 15 Pikmin to get the Automatic Gear. Goal 4: Get the Gravity Jumper Go into the cave portion of the Forest Navel. Build a bridge with your red Pikmin near some water to reach the Gravity Jumper. Take it back with 25 Pikmin. Day 5-The Impact Site Goals: • Get the Positron Generator • Grow TONS of Pikmin Goal 1: Get the Positron Generator Remember Day 1? If you’ve been playing this without breaks, that was an hour ago! The red Pikmin have had their glory here. Get your yellow Pikmin and grab some bombs from that box. Blow the bomb-wall open. You will see three clams, a red 20, a blue 20, and an open gate. Why is it open? You opened it on Day 1! Bomb the clam on land, and carry the pearl back. Get your blues, and attack the clam with something that isn’t a pearl. It’s the Positron Generator! Pull it out. Return it to the ship with 20 Pikmin. Goal 2: Grow TONS of Pikmin Pikmin pellets, etc. are all over the Impact Site. Each of the two pearls is worth 50 Pikmin each! Carry everything back. End the day once you’ve carried everything back. You don’t need to come back here-we’ve cleared an area. FEEL FREE TO RETURN THERE IF YOU NEED PIKMIN Day 6-The Forest of Hope (Day of the Blues) Goals: • Get the Sagittarius • Mini-Boss 1: Burrowing Snagret • Get the Geiger Counter • Preparations for Mini-Boss 2: Armored Cannon Beetle (FoH) (Radiation Canopy) • Extra goal: Defeat Mini-Boss 2 • Super-Extra goal: Return the Radiation Canopy Goal 1: Get the Sagittarius¬ Two bridges are near your starting point. Toss Pikmin onto the island that contains the Sagittarius to build the second bridge. Carry it back with 20 Pikmin. You need blues due to water. Goal 2: Mini-Boss Battle 1 Battle the Burrowing Snagret. To reach it, toss Pikmin up from the location of the Eternal Fuel Dynamo. For info, go to the Bosses section. Goal 3: Get the Geiger Counter Once done beating the Snagret, carry the Geiger Counter back with 20 blues (through water). This should unlock a new area, but ignore it for now. Goal 4: Prepare for Mini-Boss 2 Near where you found the Nova Blaster, there is a gate in water. Use your blues to break it down, and the black gate blocking Mini-Boss 2. If you have ¼ or more remaining of your day, battle the Armored Cannon Beetle (FoH). For info, go to Bosses. Use the rest of the d¬¬ay to bring back the Radiation Canopy if you beat the bug. Day 7-The Forest of Hope Goals: • Mini-Boss Battle 2-Armored Cannon Beetle (FoH) (if already complete, proceed to Day 8 or go to Impact Site to grow Pikmin) • Get the Radiation Canopy Goal 1: Mini-Boss Battle 2 The walls you destroyed in yesterday’s last goal cleared the way to the Armored Cannon Beetle. How to beat him is in the Bosses section. Goal 2: Get the Radiation Canopy Near the Armored Cannon Beetle is an odd object that appears to be a casing for something. Use 30 Pikmin to return the Radiation Canopy to the ship. Grow Pikmin for the rest of the day, and you’ll be done with the Forest of Hope. Day 8-The Forest Navel Day of the Reds Goals: • Get the Space Float. • Battle Mini-Boss 3: Puffstool for the Omega Stabilizer. • Prepare for Libra and Analog Computer. • Extra: Prepare for Guard Satellite Goal 1: Get the Space Float Remember the Breadbug? He has the Space Float. If you beat him, just use 25 Pikmin to move back the Space Float. If you haven’t, carry him back on a couple of 1 pellets to KO this lame enemy. Then, carry it back. Goal 2: Mini-Boss Battle 3 The Puffstool is deep in the cave here. Go past all the Blowhogs and Wollywogs to find him. He will give you the Omega Stabilizer. Look at Bosses if you want. Carry back with 25 reds (due to fire) Goal 3: Prepare for Libra and Analog Computer Defeat a lot of Fiery Blowhogs in the cave. There is a gate (black, not bombs) by the water. Break it down, and proceed to the bridge. Once it’s unrolled, you’re ready for tomorrow. If you have time (and yellow Pikmin), proceed to the Extra Goal. Otherwise, end day once you have all of them. Extra Goal: Prepare for Guard Satellite The Guard Satellite is behind a bomb-wall in the cavern. Get at least 6 bomb-rocks and blow up the wall. DO NOT GO IN TODAY. End day once this is done. Day 9-The Forest Navel Goals: • Get the Libra • Get the Analog Computer • Get the Anti-Dioxin Filter. • Prepare for Guard Satellite • Extra Goal: Boss 1-Beady Long Legs/Get the Guard Satellite Goal 1: Get the Libra Throw 20 blue Pikmin back to the area with the red flower. NOT in the flower, by the flower. Throw 20 yellow Pikmin by the bridge you built yesterday. Take 60 red Pikmin through where the wall was. Go get ONE blue (avoiding fire) to open the vent. Toss your yellows up, take the vent, and toss them again. Put 25 of your reds on the Libra once it’s down. Goal 2: Get the Analog Computer Take your blue back, and take all 20 blues to the patch of water nearby. Get the Analog Computer out of the water, put the blues on the stick by the red flower, and put the leftover reds on the part. Goal 3: Get the Anti-Dioxin Filter The Anti-Dioxin filter needs 40 blue Pikmin. It is in the patch of water by the gate entrance. Bring it back. Goal 4: Prepare for Guard Satellite You will need 6 bombs to blast open a wall in the cave. Now, you’re ready for the Guard Satellite. Extra Goal: Boss 1: Beady Long Legs For this guy, you’ll need yellows. See the Bosses section. Once he’s beat, use 20 reds to bring back the Guard Satellite. Day 10-The Forest Navel Boss Battle Goals: • Beat Boss 1: Beady Long Legs • Get the Guard Satellite Goal 1: Boss Battle 1: Beady Long Legs This guy is behind that wall you blew up yesterday. He’ll be in the Bosses section. Goal 2: Get the Guard Satellite The Beady Long Legs will drop the Guard Satellite. Use 20 reds to take it back. GROW MORE PIKMIN! You’ve cleared the Forest Navel! 11 parts… 20 days! Day 11-The Distant Spring Goals: • Get the Repair-Type Bolt • Get the Massage Machine • Get the Gluon Drive Goal 1: Get the Repair-Type Bolt You saw this part as we landed. Throw blues up on the ledge by the Yellow Onion, call them, and walk them to the part. Dismiss them when they’re there. Return the part to the ship. Easy! Goal 2: Get the Massage Machine There is a bridge on an island, past the frogs. Beat the Shearwigs and build the bridge. On the way to the part you encounter a… wait, what is that? It’s no Bulborb, because it’s black with red spots. It is a Large Spotty Bulbear. See Strategies for this guy. Bring back the Massage Machine. Goal 3: Get the Gluon Drive Two bridges that form one bridge are weird. Beat the Wollywog, and build the bridges. Use 50 Pikmin to carry back the Gluon Drive. Good job. Day 12-The Distant Spring Goals: • Get the Interstellar Radio • Get the Zirconium Rotor • Preparations for more parts Goal 1: Get the Interstellar Radio Deep in the expanse of water, there is a Puffy Blowhog. Beat it, and use 20 blues to get the Interstellar Radio. AVOID THE EGG! DO NOT TOUCH IT! Once the part’s back, proceed. Goal 2: Get the Zirconium Rotor Beat a Wollywog or two, and take down a white gate. Behind it is the 30-blue Zirconium Rotor. Return it to the ship. Goal 3: Prepare for More There is a black gate near the Rotor’s former location. Take it down. You’ll find more gates and bridges behind it. Take them down. Day 13: The Distant Spring Goals • Get the Pilot’s Seat. • Mini-Boss 4: Armored Cannon Beetle (DS) • Get the Bowsprit. • Get the #2 Ionium Jet. Goal 1: Get the Pilot’s Seat In a section beyond the black gate, in what appears to be a hollow tree, you find the Pilot’s Seat. It needs 20 Pikmin to carry. Once it’s back, continue to the next goal. Goal 2: Mini-Boss 4: Armored Cannon Beetle This guy is just like the other Armored Cannon Beetle you fought, and is also in Bosses. Battle him the same way you beat the other Armored Cannon Beetle. Goal 3: Get the Bowsprit The Bowsprit, needing 30 Pikmin, is in the Armored Cannon Beetle’s remains. Carry it back with 30 Pikmin. Make sure you have 20 blue Pikmin (about) or 15 (minimum). Goal 4: Get the #2 Ionium Jet ¬Through the water (watch out for Water Dumples) is the #2 Ionium Jet on a ledge. Toss blues on the perpendicular ledge, and from there, to the part. Carry it back. Good work! Day 14-The Distant Spring Goals: • Get the Chronos Reactor • Get the UV Lamp Goal 1: Get the Chronos Reactor In the water, near where you found the #2 Ionium Jet, there is a ledge with a Yellow change-flower. Make 20 yellows, toss them to an island nearby, toss them up to the part and first lug down the Chronos Reactor, then re-transform the yellows to blues and carry the part back. Goal 2: Get the UV Lamp This part should be easy to locate. It’s the only one left. Wait! That’s part 29, of 30! Where is part 30? Not here! Take 10 or more yellows to the location. Perform some throwing, it’ll amaze me too. Get 10 yellows on the part. Carry it back. YOU UNLOCK A NEW AREA for tomorrow. Grow Pikmin for your final test—the Final Trial! Day 15-The Final Trial Goals: • Complete the final trials o Trial 1: Blue Pikmin o Trial 2: Yellow Pikmin o Trial 3: Red Pikmin • Break the walls Trial 1: Blue Pikmin Two bridges across water need building. Use your blue Pikmin to build them. You will need to toss some Pikmin for the second bridge (there’s a bomb-wall in the middle) Trial 2: Yellow Pikmin Already guessed this during the blue trial? You need to blow up the bomb-wall separating the two bridges. To get bombs, you need to toss the yellows a bit. Trial 3: Red Pikmin Guide them along the fiery path with your whistle. Send at least 10 for the box. Goal 2: Break the walls Your only encounter with “Bulblax Walls” which are the weakest walls in the game is here. Two of them are surrounding this area. DO NOT go near the patch of grass until tomorrow. You need no bombs. Day 16-The Final Trial Goals • Beat Boss #2-the Final Enemy • Return the Final Part Final Trial: Battle the Final Enemy Test your courage, ingenuity, and the strength of your Pikmin against the Final Enemy. He’s also in the bosses section. No blues are necessary. Once done… Final Goal: Return the Final Part 40 Pikmin are needed. 95 Pikmin are the maximum amount. Congrats. Enemies Enemies ---NME--- Basic Enemy (Land) To defeat a Basic Land Enemy, (which is a small Bulborb/Bulbear or any Shearwig/Sheargrub) swarm it with red Pikmin. Red Pikmin should easily defeat this quality of enemy. Basic Enemy (Water) To defeat a Basic Water Enemy, (which is a Wogpole or Water Dumple) swarm it with blue Pikmin. Much like the last category, this should be easy. Enemy (Air) There are only 3 air enemies-a flying Shearwig, a Swooping Snitchbug, and a Puffy Blowhog. Toss Pikmin up at them. If a Pikmin hits a Shearwig, the enemy will die. The other two, toss Pikmin on until they fall to the ground, and swarm and defeat them. One Puffy Blowhog has the Interstellar Radio. Large Spotty Bulborb These guys… well; I included something special for them because they’re the toughest thing you’ll find on your first two days in the Forest of Hope. Just treat them like a tough Basic Land Enemy. Swarm them with red Pikmin. Take them back. Breadbug This guy is unique. The only way he can beat Pikmin is by pulling them to his hole. The only way he can pull a Pikmin to his hole is if it’s alone on a 1 pellet. Get this dork out of the way fast. Put 2 Pikmin on a 1 pellet he’s pulling. Do that twice, and he’s dead. He has the Space Float. Fiery Blowhog Something that can actually get rid of a swarm of Pikmin! Yes! OK. I lied. He breathes fire to beat Pikmin. Reds can’t burn. Beat this one-step-above-a-Breadbug enemy with Reds. Watch out for when he throws them off. Wollywog This is your first tough enemy. FINALLY! This guy jumps on Pikmin. He’s tough, so swarm him with reds (unless he’s in the water) once he lands. Pearly Clamclamp This guy has a 50¬-Pikmin pearl in its mouth. You need to fight it for the pearl, but he’s easy. Toss Pikmin on the pearl, then call them off before this Clamclamp clamps. One protects the Positron Generator. Others protect pearls. Large Spotty Bulbear This guy can’t be swarmed. So, toss them on instead! Toss Pikmin on his back. This guy is TOUGH. Use red Pikmin, no matter what. Bosses Bosses ---BLX--- Burrowing Snagret Stand near where the Eternal Fuel Dynamo was. Toss up red Pikmin. A bird-creature will pop up. Keep throwing Pikmin. They will latch on to the bird-creature and defeat it. It will leave behind the Geiger Counter. Armored Cannon Beetle This guy is annoying. He shoots out boulders, and he is invincible. Toss a Pikmin in his blowhole when he sucks in air. Then, throw Pikmin on his back. Soon, you should have a Dead Cannon Beetle. One grants access to the Radiation Canopy. One holds the Bowsprit. Puffstool The evil mushroom is tough. Ever heard that before? It’s true. Swarm his back to flip him, and then toss Pikmin on his underside. Hello, Omega Stabilizer! Beady Long Legs He has giant legs and a spherical portion of his body. The creature is too high to toss your boss-standard red Pikmin on, so use your high-flying yellow Pikmin. Only his sphere is vulnerable. Once you defeat this monster-the first true boss-you get the Guard Satellite. BEGIN SPOILERS—Final Enemy/Final Part Emperor Bulblax (Final Enemy) This is a giant Bulborb with perfect-defense legs and back. This doesn’t sound good. You have to toss them on the side of his head. Use about 30 Pikmin at a time. Toss them on the side of his head, avoid his lick attacks, and once his HP is about half, watch out for his mega jump. When you beat him, you get the Secret Safe (Final Part) END SPOILERS-Final Enemy/Final Part Challenge Mode ---CHL--- In Challenge Mode, you will face modified versions of the areas with a single goal: to grow as many Pikmin as possible. I will describe hazards and starting Pikmin. Overall If you have not played Challenge Mode before, but have played the game, you will think to start at the Impact Site. However, you should NOT start at the Impact Site. It is one of two areas without a “hazard theme” that allows you to do the First-Time Run. A “hazard theme” is a common hazard in an area that allows you to pick one color of Pikmin to get nearly everything. Beginners will like the Forest Navel, because it has no enemies but a Breadbug and very few ways to die. Next, you should ask yourself, “Can I do a tri-color run?” If so, head to the Impact Site. If not, decide whether you want “a lot of easy enemies, two tough enemies, and a boss enemy” or if you want “some easy enemies and some tough enemies”. If you said the first, head to the Final Trial. If you said the second, head to the Distant Spring.¬ Once you have experienced all four of these areas, head to the Forest of Hope. Areas’ difficulties are (from easiest to hardest), Beginner, Novice, Intermediate, Expert. The Impact Site Hazards: Fire, Bomb-Wall, Water, Breadbug Starting Pikmin: 9, Onions. Difficulty: Novice Run: Tri-Color Color: Yellow (is Expert difficulty) The Forest of Hope Hazards: Fire, Water, Bulborbs, Bomb-Wall, Clamclamps. Starting Pikmin: 9, Onions Difficulty: Expert Run: Tri-Color Color: Red (is tougher than even Expert) The Forest Navel Hazards: Water, Abyss, Clamclamp. Breadbug. Starting Pikmin: 15, Onions Difficulty: Beginner Run: Single-Color Color: Blue The Distant Spring Hazards: Fire (blowhogs), Water, Bulborbs, Wollywogs, Puffstools. Starting Pikmin: 15, Onions Difficulty: Intermediate Run: Single-Color Color: Blue The Final Trial Hazards: Fire, Water, Bomb-Wall, Bulborbs, Wollywogs, Beady Long Legs. Starting Pikmin: 100, various. ¬¬Difficulty: Intermediate¬ Run: Single-Color Color: Blue