~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Samurai Warriors 3 aka Sengoku Musou 3 aka 戦国無双 3 | | Weapon and Equipment Skill Detail FAQ | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ By CO Mel (Mel Mah) m e l i s m i s s i n g [at] h o t m a i l (dot) c o m This guide is copyrighted. The only site with permission to use it/post it is www.gamefaqs.com This FAQ will only be allowed to be posted by GameFAQs Other websites please do not e-mail me and ask to post it on your website. Users of this FAQ, please do not e-mail and ask me questions about the game. You will either be ignored or will receive a rude response depending on how persistent you are. Thank you. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Update Log | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Created October 31st, 2010 First Version Created Thanks to being able to tweak the game's RAM and memory I was able to get access to some of this data without having to play through excessively. It's doubtful that I will need to update this, but this section is here in case that ever happens. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Table of Contents | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Introduction Weapons List *Elements *Weapons by Character *Weapon Abilities Armor and Abilities Gauntlets and Abilities Boots and Abilities Mounts Credits Legal Crap Special Thanks ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Introduction | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ In order to properly view this FAQ, you may have to change your Character Encoding to Japanese Shift JIS. This is just a list of what weapons are available to which characters, the weapon stats and other information regarding skills etc. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Weapon List | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Each character has 4 weapons they can use in game. You can have up to eight weapons which all can have different skills, elements and upgrade count. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Elements- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are five elements available for your weapons in game. Taken from the NTSC-U Instruction Manual (American Version): When equipment with an elemental effect is equipped, elemental damage can be added to your attack. When there is at least one segment of the Musou Gauge filled, elemental damage of the kind shown below will be randomly added to your attack. Flame: Wraps the enemy in flames, causing continuous damage. Explanation: It does more damage to surrounding enemies by burning them. Lightning: Sends a flash of lightning towards nearby enemies, dealing damage over a wide area. Explanation: It has a chain lightning effect, which also stuns any enemies that the lightning strikes, causing them to be knocked down. Ice: Temporarily freezes the enemy so they are unable to move. Explanation: That was pretty self-explanatory. Blowback(Wind): Breaks through an enemy's guard to deal damage. If the enemy does not have his guard up, extra damage is dealt. Explanation: Allows for guard-breaking damage, good against enemies that like to block often. Slay/Death: Has a chance of knocking the enemy to the ground with one blow. In the case of an enemy Officer, the damage dealt is dependent on their current health. Explanation: This allows for One Hit Kills of normal enemies, and for Officers, this allows for proportionate damage to be dealt. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Weapons by Character- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ All characters have 4 weapons. A Normal, a Power, a Speed and a Unique Rare Weapon. The regular weapons can have various combinations of elements and abilities associated with them. The Unique Rare weapons will always be the same whenever you get them, in terms of element, type and abilities. A weapon has the following indicators: Attack: Base Weapon Strength Element: One of the Five elements above, or non-elemental Type: Normal/Power/Speed Remaining Upgrades: How many times you can add Ability Points to the weapon. Each Upgrade has a different cost in Gems. Here are the details regarding each character and their weapons. Example: Regular Weapons [Weapon Name] A:Base Attack Weapons will be listed in the order of Normal, Power, Speed and Unique. For Unique Rare Weapons: [Weapon Name] A: Base Attack E:Element T:Weapon Type: Abilities associated with that weapon and Ability Levels -Sanada Yukimura- Aeon Spear A:39 Crimson Spear A:55 Mythril Spear A:27 Dragon Tail A:52 E:Flame T:Normal Power Fury 3 Equine Fury 3 Intrepid Soul 3 Determination 3 Unblinking Eye 3 Musou Essence 3 -Maeda Keiji- Ogre Horn A:44 Dragon Horn A:60 Titan Horn A:32 Divinity Blade A:69 E:Lightning T:Power Weaponmaster 3 Power Fury 3 Intrepid Soul 3 Determination 3 Concentration 3 Trance 3 -Oda Nobunaga- Serpent Katana A:41 Fiend Katana A:56 Devil Katana A:29 Demon Slayer A:52 E:Slay T:Normal Musou Fury 2 Musou Force 3 Musou Element 3 Master Element 3 Backbreaker 3 Spirit Keep 3 -Akechi Mitsuhide- Moon Slasher A:40 Shadow Slasher A:56 Master Slasher A:28 Gilded Talon A:51 E:Lightning T:Normal Fury 2 Force 3 Power Force 3 Musou Force 3 Trance 2 Unblinking Eye 3 -Uesugi Kenshin- Swan Claw A:44 Falcon Claw A:60 Eagle Claw A:32 Frozen Flame A:69 E:Ice T:Power Weaponmaster 3 Fury 3 Equine Fury 3 Force 2 Intrepid Soul 3 Concentration 2 -Oichi- Sakura Hoop A:36 Tsubaki Hoop A:52 Sumire Hoop A:24 Rising Sun A:37 E:Lightning T:Speed Power Force 3 Musou Force 3 Power Element 3 Musou Element 3 Master Element 2 Spiritmaster 2 -Okuni- Spring Parasol A:40 Summer Parasol A:56 Autumn Parasol A:28 Heaven's Glory A:51 E:Flame T:Normal Power Fury 3 Power Force 3 Power Element 2 Intrepid Soul 3 Concentration 3 Ambition 2 -Kunoichi- Cyclone Blades A:38 Tornado Blades A:54 Hurricane Blades A:26 Shiranui A:39 E:Blowback T:Speed Force 3 Power Force 3 Musou Force 3 Backbreaker 3 Spiritmaster 2 Spirit Keep 2 -Saika Magoichi- Thunder Rifle A:39 Lightning Rifle A:55 Brimstone Rifle A:27 Marksman's Pride A:50 E:Flame T:Normal Power Force 3 Power Element 3 Shockwave 3 Concentration 2 Spiritmaster 2 Trance 3 -Takeda Shingen- Fire Fan A:43 Forest Fan A:59 Mountain Fan A:31 Divine Inspiration A:68 E:Blowback T:Power Weaponmaster 2 Fury 3 Equine Fury 3 Force 3 Power Force 3 Musou Essence 2 -Date Masamune- Iron Fire A:37 Steel Inferno A:53 Diamond Blaze A:25 Dragonhunters A:38 E:Ice T:Speed Power Fury 3 Equine Fury 3 Power Force 2 Power Element 3 Shockwave 2 Concentration 3 -Nouhime- Scorpion Claws A:39 Viper Claws A:55 Venom Claws A:27 Black Widow A:50 E:Ice T:Normal Musou Fury 3 Force 3 Power Force 3 Musou Element 3 Master Element 2 Spirit Keep 2 -Hattori Hanzou- Phantom Sickle A:38 Mirage Sickle A:54 Spirit Sickle A:26 Chained Dragon A:39 E:Slay T:Speed Power Element 3 Master Element 2 Backbreaker 3 Spiritmaster 3 Trance 3 Unblinking Eye 3 -Mori Ranmaru- Sword of Courage A:38 Sword of Valor A:54 Sword of Justice A:26 Steel Vengeance A:39 E:Ice T:Speed Fury 2 Force 3 Element 3 Master Element 3 Determination 3 Spiritmaster 3 -Toyotomi Hideyoshi- Heaven Staff A:37 Earth Staff A:53 Water Staff A:25 Serpent Trinity A:38 E:Lightning T:Speed Fury 3 Musou Fury 2 Force 3 Element 3 Musou Element 2 Ambition 3 -Imagawa Yoshimoto- Velvet Kemari A:39 Royal Kemari A:55 Imperial Kemari A:27 Meteor A:64 E:Lightning T:Power Fury 3 Power Force 3 Musou Element 3 Spirit Keep 2 Musou Essence 2 Ambition 3 -Honda Tadakatsu- Tiger Pike A:44 Dragon Pike A:60 Phoenix Pike A:32 Tonbo-giri A:69 E:Flame T:Power Weaponmaster 3 Fury 3 Power Fury 3 Musou Fury 3 Intrepid Soul 3 Trance 2 -Inahime- Ancient Bow A:39 Mythical Bow A:55 Legendary Bow A:27 Enigma A:50 E:Ice T:Normal Fury 2 Power Fury 3 Musou Fury 3 Master Element 3 Shockwave 3 Intrepid Soul 2 -Tokugawa Ieyasu- Cannon Blade A:43 Rumble Blade A:59 Thunder Blade A:31 Earthshaker A:68 E:Flame T:Power Fury 3 Force 3 Element 3 Shockwave 2 Unblinking Eye 3 Spirit Keep 2 -Ishida Mitsunari- Windmaker A:40 Galemaker A:56 Stormmaker A:28 Golden Splendor A:51 E:Ice T:Normal Musou Fury 3 Force 3 Power Force 3 Musou Force 3 Musou Element 3 Master Element 2 -Azai Nagamasa- Blessed Lance A:41 Supreme Lance A:57 Grand Lance A:29 Impaler A:52 E:Lightning T:Normal Fury 3 Musou Fury 3 Force 2 Element 3 Master Element 3 Spiritmaster 3 -Shima Sakon- Man Cleaver A:41 Demon Cleaver A:57 Beast Cleaver A:29 Armageddon Blade A:52 E:Blowback T:Normal Weaponmaster 2 Element 3 Power Element 3 Musou Element 3 Master Element 3 Shockwave 2 -Shimazu Yoshihiro- Bone Crusher A:43 Skull Crusher A:59 Beast Crusher A:31 Earthsplitter A:68 E:Flame T:Power Weaponmaster 3 Fury 3 Power Fury 3 Element 2 Intrepid Soul 3 Determination 3 -Tachibana Ginchiyo- Hawk Edge A:36 Eagle Edge A:52 Hayabusa Edge A:24 Raging Tempest A:37 E:Lightning T:Speed Fury 3 Force 3 Element 3 Intrepid Soul 3 Spiritmaster 3 Unblinking Eye 2 -Naoe Kanetsugu- Ogre Slicer A:40 Demon Slicer A:56 Devil Slicer A:28 Evil's Bane A:51 E:Lightning T:Normal Musou Fury 3 Musou Element 3 Master Element 3 Shockwave 2 Concentration 3 Trance 3 -Nene- Azure Wings A:36 Ruby Wings A:52 Amethyst Wings A:24 Soaring Dragons A:37 E:Ice T:Speed Force 3 Power Force 3 Backbreaker 3 Spiritmaster 2 Unblinking Eye 3 Ambition 3 -Fuuma Kotarou- Demon Hand A:38 Naraku Hand A:54 Abyss Hand A:26 Soulstealer A:39 E:Slay T:Speed Force 3 Element 3 Musou Element 3 Master Element 2 Backbreaker 3 Musou Essence 2 -Maeda Toshiie- Yin & Yang A:42 Heaven & Earth A:58 Valor & Trust A:30 Dragon's Bite A:67 E:Lightning T:Power Weaponmaster 2 Fury 3 Power Fury 3 Backbreaker 3 Intrepid Soul 3 Determination 2 -Chousokabe Motochika- Silken Strings A:37 Steel Strings A:53 Heavenly Strings A:25 Golden Melody A:38 E:Ice T:Speed Power Fury 3 Force 3 Element 2 Power Element 3 Shockwave 2 Unblinking Eye 3 -Shibata Katsuie- Celestial Axe A:43 Volcanic Axe A:59 Tundra Axe A:31 Iron Supremacy A:68 E:Flame T:Power Weaponmaster 2 Power Fury 3 Power Force 3 Intrepid Soul 3 Determination 3 Trance 3 -Katou Kiyomasa- Steel Halberd A:42 Beast Halberd A:58 Yggdrasil Halberd A:30 Demon's Maw A:67 E:Flame T:Power Weaponmaster 2 Fury 3 Power Fury 3 Musou Fury 2 Spiritmaster 3 Musou Essence 3 -Kuroda Kanbei- Jade A:39 Ruby A:55 Lapis A:27 Demonstone A:50 E:Ice T:Normal Element 3 Power Element 3 Musou Element 3 Master Element 3 Trance 3 Unblinking Eye 2 -Tachibana Muneshige- Knight's Claymore A:41 Dueling Claymore A:57 General's Claymore A:29 Roaring Lion A:52 E:Blowback T:Normal Weaponmaster 2 Fury 3 Force 3 Power Force 2 Element 3 Power Element 3 -Kaihime- Serpent Chain A:42 Scorpion Chain A:58 Dragon Chain A:30 Orochi A:67 E:Ice T:Power Fury 3 Power Fury 3 Musou Fury 3 Backbreaker 3 Determination 3 Trance 2 -Houjou Ujiyasu- Agate Staff A:42 Crimson Staff A:58 Onyx Staff A:30 Punisher A:67 E:Flame T:Power Fury 3 Power Fury 3 Element 3 Power Element 3 Shockwave 2 Concentration 3 -Takenaka Hanbei- Northern Cross A:37 Pole Star A:53 Big Dipper A:25 Astral Conqueror A:38 E:Blowback T:Speed Musou Fury 2 Element 3 Power Element 3 Musou Element 3 Master Element 3 Musou Essence 2 -Mouri Motonari- Skylark Talons A:38 Gryphon Talons A:54 Phoenix Talons A:26 Blackhawk A:39 E:Blowback T:Speed Musou Element 3 Master Element 3 Shockwave 3 Trance 2 Unblinking Eye 2 Spirit Keep 3 -Takamaru- Samurai Blade A:41 Tora Blade A:57 Shigekuni Blade A:29 Murasame Blade A:52 E:Ice T:Normal Musou Fury 3 Force 3 Power Force 3 Musou Force 3 Spiritmaster 3 Spirit Keep 3 -Sword Moveset- Masamune Sword A:40 Muramasa Sword A:56 Sadamune Sword A:28 Wazamono A:51 E:Flame T:Normal Power Fury 2 Force 3 Power Force 3 Musou Force 3 Backbreaker 3 Musou Essence 2 -Spear Moveset- Rune Spear A:41 Enchanted Spear A:57 Nemesis Spear A:29 Destiny A:52 E:Lightning T:Normal Weaponmaster 2 Fury 3 Power Fury 3 Equine Fury 3 Equine Force 3 Spirit Keep 2 -Naginata Moveset- Mu Halberd A:39 U Halberd A:55 Zen Halberd A:27 Enlightenment A:50 E:Blowback T:Normal Power Fury 3 Power Force 3 Power Element 3 Master Element 3 Concentration 2 Ambition 2 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Weapon Abilities- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Here is a listing of the 24 Different Abilities that are available for your weapons and the Gem cost to Upgrade each ability. This is just the total number of gems required to upgrade an ability. Not which ones in particular that you need to upgrade that ability. Initial Upgrades for an Ability costs 5 gems. Second Upgrades for an Ability costs 15 gems. For Rare Abilities the Initial Upgrade is 10 gems. For Rare Abilities the Second Upgrade is 26 gems. This is the same for upgrading other equipment as well. Legend: Red: red Blue: blue Green: green Yellow: yellow Big Red: Red Big Blue: Blue Big Green: Green Big Yellow: Yellow White Gem: White Weapon Master - Increase the weapon's power. 1st: 5 red 2nd: 12 red 3 Red Fury - Increase Normal Attack strength. 1st: 5 red 2nd: 12 red 3 Red Power Fury - Increase Power Attack strength. 1st: 4 red 1 blue 2nd: 10 red 2 blue 2 Red 1 Blue Musou Fury - Increase Musou Attack strength. 1st: 4 red 1 green 2nd: 10 red 2 green 2 Red 1 Green Equine Fury - Increase Mounted Attack strength. 1st: 4 red 1 yellow 2nd: 10 red 2 yellow 2 Red 1 Yellow Force - Increase Normal Attack range. 1st: 5 red 2nd: 12 red 3 Red Power Force - Increase Power Attack range. 1st: 4 red 1 blue 2nd: 10 red 2 blue 2 Red 1 Blue Musou Force - Increase attack range during a Musou attack. 1st: 4 red 1 green 2nd: 10 red 2 green 2 Red 1 Green Equine Force - Increase Mounted Attack range. 1st: 4 red 1 yellow 2nd: 10 red 2 yellow 1 Red 1 Yellow Element - Randomly inflict elemental damage with a Normal Attack. 1st: 4 red 1 yellow 2nd: 10 red 2 yellow 1 Red 1 Yellow Power Element - Randomly inflict elemental damage with a Power Attack. 1st: 3 red 1 blue 1 yellow 2nd: 7 red 2 blue 2 yellow, 2 Red 2 Blue 2 Yellow Musou Element - Randomly inflict elemental damage during a Musou Attack. 1st: 3 red 1 green 1 yellow 2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow Equine Element - Randomly inflict elemental damage with a Mounted Attack. 1st: 3 red 2 yellow 2nd: 7 red 5 yellow 2 Red 1 Yellow Master Element - Increase the power of elemental attacks. 1st: 3 red 1 blue 1 yellow 2nd: 7 red 2 blue 2 yellow 2 Red 2 Blue 1 Yellow Shockwave - Increase the power of shots and shockwaves. 1st: 4 red 1 yellow 2nd: 10 red 2 yellow 1 Red 1 Yellow Intrepid Soul - Increase damage dealt to enemy officers. 1st: 4 red 1 yellow 2nd: 10 red 2 yellow 2 Red 1 Yellow Backbreaker - Increase damage dealt to enemies knocked in the air. 1st: 4 red 1 blue 2nd: 10 red 2 blue 2 Red 1 Blue Determination - Increase attack strength when health is low. 1st: 3 red 2 green 2nd: 7 red 5 green 2 Red 1 Green Spiritmaster - Increase damage dealt with the Spirit Charge. 1st: 3 red 2 blue 2nd: 7 red 5 blue 2 Red 1 Blue Concentration - Gradually fill the Musou Gauge by attacking. 1st: 3 red 1 green 1 yellow 2nd: 7 red 2 green 2 yellow 1 Red 1 Green 1 Yellow Trance - Gradually fill the Spirit Gauge during a Musou Attack. 1st: 3 red 1 blue 1 green 2nd: 7 red 2 blue 2 green 2 Red 1 Blue 1 Green Unblinking Eye - Gradually fill the Spirit Gauge with combo attacks. 1st: 3 red 1 green 1 yellow 2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow Spirit Keep - Randomly perform a Spirit Charge without depleting the Spirit Gauge (Red Skill) 1st: 5 red 2 blue 1 yellow 2 Red 2nd: 12 red 5 blue 2 yellow 3 Red 1 Blue 1 Yellow 2 White Musou Essence - Randomly perform a True Musou attack regardless of health. (Red Skill) 1st: 5 red 1 blue 2 green 2 Red 2nd: 12 red 2 blue 5 green 3 Red 1 Blue 1 Green 2 White Ambition - Increase EXP gained from defeating enemies. (Red Skill) 1st: 5 red 1 blue 2 yellow 2 Red 2nd: 12 red 2 blue 5 yellow 3 Red 1 Blue 1 Yellow 2 White ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Armor and Abilities- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You can get three kinds of armor in game. Leather, Suzaku and Corona. You will only find Leather armor from equipment boxes and as Tactical Bonus rewards. In order to get better armor; the Suzaku and Corona sets, you have to clear the objectives in the Murasame Castle Takamaru 'bonus' stages. Armor boosts your Defense. Leather Armor: From defeating officers, equipment boxes, Tactical Bonuses. Defense: 19 Abilities: Varied Suzaku Armor: Through the Looking Glass Normal Defense: 26 Abilities: Element Guard 2 Mirage 2 Constitution 2 Resolute Soul 3 Survival 2 Resurrection 2 Corona Armor: Curiouser and Curiouser Nightmare Defense: 29 Abilities: Ironclad 3 Counter 3 Guardmaster 3 Guardian Angel 2 Spirit Leech 3 Resolve 2 Armor Abilities Ironclad - Increase the armor's defense. 1st: 5 green 2nd: 12 green 3 Green Brace - Maintain balance when hit by an enemy. 1st: 1 blue 4 green 2nd: 2 blue 10 green 1 Blue 2 Green Element Guard - Decrease damage taken from enemies' elemental attacks. 1st: 4 green 1 yellow 2nd: 10 green 2 yellow 2 Green 1 Yellow Wave Break - Decrease damage taken from enemies' shots and shockwaves. 1st: 1 red 3 green 1 yellow 2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow Mirage - Decrease damage taken from enemies' combo attacks. 1st: 1 red 4 green 2nd: 2 red 10 green 1 Red 2 Green Counter - Knock enemies back by block at the right time. 1st: 2 red 3 green 2nd: 5 red 7 green 1 Red 2 Green Guardmaster - Move in and out of blocking stance more quickly. 1st: 2 blue 3 green 2nd: 5 blue 7 green 1 Blue 2 Green Constitution - Increase the amount of health restored by items. 1st: 1 blue 4 green 2nd: 2 blue 10 green 1 Blue 2 Green Guardian Angel - Randomly deflect arrows while mounted. 1st: 1 red 3 green 1 yellow 2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow Resolute Soul - Decrease damage taken from enemy officers. 1st: 1 blue 3 green 1 yellow 2nd: 2 blue 7 green 2 yellow 1 Blue 2 Green 1 Yellow Musou Leech - Increase the amount of Musou gained when taking damage. 1st: 4 green 1 yellow 2nd: 10 green 2 yellow 2 Green 1 Yellow Spirit Leech - Increase the amount of Spirit gained when taking damage. 1st: 1 red 1 blue 3 green 2nd: 2 red 2 blue 7 green 1 Red 1 Blue 2 Green Survival - Increase defense when health is low. 1st: 1 red 4 green 2nd: 2 red 10 green 1 Red 2 Green Resolve - Gradually fill Spirit Gauge when health is low. (Red Skill) 1st: 1 red 5 green 2 yellow 2 Green 2nd: 2 red 12 green 5 yellow 1 Red 3 Green 1 Yellow 2 White Resurrection - When defeated, recover one time with a limited amount of health. (Red Skill) 1st: 1 red 2 blue 5 green 2 Green 2nd: 2 red 5 blue 12 green 1 Red 1 Blue 3 Green 2 White ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Gauntlets and Abilities- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You can get three kinds of gauntlets in game. Leather, Kirin and Nova. You will only find Leather gauntlets from equipment boxes and as Tactical Bonus rewards. In order to get better armor; the Kirin and Nova sets, you have to clear the objectives in the Murasame Castle Takamaru 'bonus' stages. Gauntlets boost your Horse stat. Leather Gauntlets: From defeating officers, equipment boxes, Tactical Bonuses. Horse: 20 Abilities: Varied Kirin Gauntlets: Down the Rabbit Hole Normal Horse: 27 Abilities: Endurance 2 Excelsior 2 Sharp Eye 3 Eagle Eye 2 Collector 2 Awakening 2 Nova Gauntlets: Down the Rabbit Hole Nightmare Horse: 30 Abilities: Cavalry 3 Eternal Fist 3 Momentum 2 Balance 3 Rising Dragon 2 Paladin 2 Gauntlet Abilities Cavalry - Increase your horseback riding skills. 1st: 5 yellow 2nd: 12 yellow 3 Yellow Eternal Fist - Allow more time to elapse between combo strikes. 1st: 1 blue 4 yellow 2nd: 2 blue 10 yellow 1 Blue 2 Yellow Momentum - Increase attack power with longer combos. 1st: 2 red 3 yellow 2nd: 5 red 7 yellow 1 Red 2 Yellow Balance - Gain the advantage in a deadlock and do more damage when successful in overpowering your opponent. 1st: 1 red 4 yellow 2nd: 2 red 10 yellow 1 Red 2 Yellow Endurance - Lengthen items' temporary effects. 1st: 1 green 4 yellow 2nd: 2 green 10 yellow 1 Green 2 Yellow Excelsior - Reduce the amount of Musou used in a Musou Attack. 1st: 1 green 4 yellow 2nd: 2 green 10 yellow 1 Green 2 Yellow Roaring Beast - Restore some health after every 100 K.O.s. 1st: 1 red 1 green 3 yellow 2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow Galloping Steed - Restore some Musou after every 100 K.O.s. 1st: 1 red 1 green 3 yellow 2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow Rising Dragon - Restore some Spirit after every 100 K.O.s. 1st: 1 red 1 blue 3 yellow 2nd: 2 red 2 blue 7 yellow 1 Red 1 Blue 2 Yellow Sharp Eye - Acquire powerful weapons more easily. 1st: 2 red 3 yellow 2nd: 5 red 7 yellow 1 Red 2 Yellow Eagle Eye - Acquire strong armor more easily. 1st: 2 green 3 yellow 2nd: 5 green 7 yellow 1 Green 2 Yellow Collector - Acquire gems more easily. 1st: 2 blue 3 yellow 2nd: 5 blue 7 yellow 1 Blue 2 Yellow Saddlemaster - Become less likely to fall off a horse. 1st: 2 blue 3 yellow 2nd: 5 blue 7 yellow 1 Blue 2 Yellow Paladin - Gradually fill the Spirit Gauge while mounted. (Red Skill) 1st: 1 red 2 blue 5 yellow 2 Yellow 2nd: 2 red 5 blue 12 yellow 1 Red 1 Blue 3 Yellow 2 White Awakening - Gradually fill the Musou Gauge while the Spirit Gauge is full. (Red Skill) 1st: 1 red 2 green 5 yellow 2 Yellow 2nd: 2 red 5 green 12 yellow 1 Red 1 Green 3 Yellow 2 White ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Boots and Abilities- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You can get three kinds of boots in game. Leather, Tengu and Aurora. You will only find Leather boots from equipment boxes and as Tactical Bonus rewards. In order to get better boots; the Aurora set, you have to clear the objectives in the Murasame Castle Takamaru 'bonus' stages. Boots boost your Speed stat. Leather Boots: From defeating officers, equipment boxes, Tactical Bonuses. Speed: 18 Abilities: Varied Tengu Boots: Momosame Castle Normal Speed: 25 Abilities: Giant Step 2 Evade 2 Safe Step 2 Safe Roll 3 Victory Rush 2 Musou Wind 2 Aurora Boots: Through the Looking Glass Nightmare Speed: 28 Abilities: Fleet Foot 3 Falcon 3 Swift Strike 3 Air Strike 2 True Speed 3 Spirit Wind 2 Boot Abilities Fleet Foot - Increase the boots' speed. 1st: 5 blue 2nd: 12 blue 3 Blue Falcon - Increase the distance covered by the Spirit Charge. 1st: 1 red 4 blue 2nd: 2 red 10 blue 1 Red 2 Blue Giant Step - Increase the distance covered when sidestepping. 1st: 4 blue 1 yellow 2nd: 10 blue 2 yellow 2 Blue 1 Yellow Evade - Increase the distance covered when dodging. 1st: 4 blue 1 green 2nd: 10 blue 2 green 2 Blue 1 Green Safe Step - Avoid taking daamge when initiating a sidestep. 1st: 4 blue 1 green 2nd: 10 blue 2 green 2 Blue 1 Green Safe Roll - Avoid taking damage for longer after a dodge. 1st: 4 blue 1 green 2nd: 10 blue 2 green 2 Blue 1 Green Swift Strike - Increase damage inflicted with a Dash Attack. 1st: 1 red 3 blue 1 yellow 2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow Air Strike - Increase damage inflicted with a Jump Attack. 1st: 1 red 3 blue 1 yellow 2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow Swift Impact - Randomly stun enemies with a Dash Attack. 1st: 1 red 3 blue 1 yellow 2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow Air Impact - Randomly stun enemies with a Jump Attack. 1st: 1 red 3 blue 1 yellow 2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow True Speed - Increase movement speed during a Musou Attack. 1st: 4 blue 1 green 2nd: 10 blue 2 green 2 Blue 1 Green Flight - Increase movement speed when health is low. 1st: 4 blue 1 green 2nd: 10 blue 2 green 2 Blue 1 Green Victory Rush - Randomly increase speed when defeating an enemy officer. 1st: 1 red 4 blue 2nd: 2 red 10 blue 1 Red 2 Blue Musou Wind - Gradually fill the Musou Gauge while running. (Red Skill) 1st: 1 red 5 blue 2 green 2 Blue 2nd: 2 red 12 blue 5 green 1 Red 3 Blue 1 Green 2 White Spirit Wind - Gradually fill the Spirit Gauge while running. (Red Skill) 1st: 1 red 5 blue 2 yellow 2 Blue 2nd: 2 red 12 blue 5 yellow 1 Red 3 Blue 1 Yellow 2 White ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Mounts- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are 14 different mounts available to you in this game. You'll unlock them somewhat randomly over time. Only two of them have specific requirements to be unlocked. Some of them are obviously better than others. This is the order of the mounts as detailed in the game's data proper. The horses do show up in battles, but it's difficult to discern which one is which. Chestnut - Start with this horse Power : 30 Speed : 30 Endurance : 30 Mochizuki Power : 34 Speed : 34 Endurance : 35 Kohibari Power : 38 Speed : 38 Endurance : 40 Redwood Power : 42 Speed : 42 Endurance : 45 Stone Hoof Power : 32 Speed : 28 Endurance : 30 Phantom Grey Power : 39 Speed : 32 Endurance : 34 Hell Shade Power : 43 Speed : 36 Endurance : 38 Ink Stone Power : 47 Speed : 40 Endurance : 42 Ashen Wind Power : 25 Speed : 32 Endurance : 26 Gold Rush Power : 29 Speed : 37 Endurance : 30 Ebony Wing Power : 34 Speed : 41 Endurance : 34 White Cloud Power : 38 Speed : 45 Endurance : 38 Matsukaze - Collect all 54 Normal Murasame Castle Tanukis Power : 50 Speed : 50 Endurance : 50 *note* In any mission where Maeda Keiji appears as an NPC officer he will be riding Matsukaze, so you can technically steal it from him if you haven't unlocked it yet. Bear - Collect all 54 Nightmare Murasame Castle Tanukis Power : 60 Speed : 27 Endurance : 60 *note* The bear is the only mount that you can't use your own weapon while riding it. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Credits- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Most information for this has been pulled from the game itself. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Legal Crap- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This guide may not be reproduced under any circumstances except for personal or private use. It may not be placed on any website or otherwise distributed publicy without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited and is a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2010 Mel Mah ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | -Special Thanks goes to- | ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Koei for creating the Musou Game series Nintendo for bringing this game stateside 「武士の生き様示すは今!」 - 真田幸村