------------------------------------------------------------------------------ Tatsunoko vs. Capcom Cross Generation of Heroes- Ultimate All-Stars System Changes FAQ: VERSION 1.00 -Created, Edited and Compiled by: Psychochronic of Shoryuken.com (Brettdude in Gamefaqs) Another form of Psychochronic Literature! ------------------------------------------------------------------------------ Last Update: October 21, 2010 ------------------------------------------------------------------------------ Notes before reading this document: ------------------------------------------------------------------------------ 1) This document is NOT a tier list or a movelist. It's a brief description of the system differences of Tatsunoko vs. Capcom versions "Cross Generation of Heroes" and "Ultiamte All-Stars" so don't expect anything answered such as "Which character is top-tier?", "How do you do this specific move?" or anything on doing certain combos. If this is not the information you are looking for, please close this text now. 2a) This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. This document is for private and personal use only--it cannot be reprinted in part or inwhole or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. Although I am...the author in the majority of the text, please respect the other authors whose work I have included in this guide. 2b) This document cannot be hotlinked to any other forums/ sites other than Gamefaqs and Shoryuken . To kinda repeat point #2a, this guide cannot be referenced, altered, or used by anybody (including webmasters, publishers and magazine staff) without my express written permission. This guide is created and is owned by me, Brett "Psychochronic" Navarro (aka. "Brettdude" in Gamefaqs). Plagarizing is a crime and is punishable by law. 3) This document is better read on Notepad with the Font set on "Times New Roman" on Regular setting, Size "10" and the screen resolution set on 1024x768. Use the Find feature (Ctrl + F) to find whatever term you're looking for easy mobility. ------------------------------------------------------------------------------ Table of Contents: ------------------------------------------------------------------------------ 1) Version Changes 2) Synopsis 3) System Changes (+) Positive (Buffs) (-) Negative (Nerfs) (*) Unimportant (J) Japanese only 3) Contact 4) Credits ------------------------------------------------------------------------------ Version Changes: ------------------------------------------------------------------------------ 1.00 - October 21, 2010: Compilated on October 21, 2010 around 8:28am EST and finished within an hour. I've had this information of a few months and it's been over 3+ years since I've submitted a FAQ to Gamefaqs. ------------------------------------------------------------------------------ Synopsis: ------------------------------------------------------------------------------ Tatsunoko vs. Capcom (first version entitled "Cross Generation of Heroes) was first released on the Wii on December 11, 2008. Capcom had no intention to release the game outside of Japan but thanks to increased fan- demand and localization issues (please be aware that whatever was cleared for North America, had to also be cleared for Europe) throughout Spring 2009, the game was revamped with minor system changes and light-to-heavy character changes and released worldwide (entitled "Ultimate All-Stars") on the final week of January 2010. ------------------------------------------------------------------------------ System Changes: ------------------------------------------------------------------------------ Please note that there is no specifics on character changes here. This is just about system changes only. (+)Throw mechanics are better as throws are more useful and tick-throws exist. You can throw someone while they are attacking, can throw after blockstun, etc...) (+) Attacks deal slightly more damage the higher up you are. At max super jump height, the damage increase is about 30%, so learn those aerial raves! (+) Baroque resets air jumps. (+) Characters gain a bit more meter while being hit. (+) Characters do not gain any meter while being hit by supers. (+) Characters now have more proration as their health bars get lower. (+) Variable air-rave now resets damage proration. (-) Mega Crash pushes up and away. You can still combo after a Mega Crash. (-) Mega Crash is punishable now and has a smaller hitbox. (-) Mega Crash combos are scaled harshly, as well as Crossover Counter combos (a la Street Fighter 4's damage scaling system). (-) Launch trajectories are different for many characters. (-) Move buffering is tighter in general. (-) Baroque is not as potent, but smaller slivers of baroque are more powerful. (-) Cannot force the opponent into a corner after a juggle via the air combo trick. (-) Damage scaling on Delayed Hyper Combos is more severe, devaluing Crossover Combinations somewhat. (-) The amount of upward velocity applied by lifting attacks has been lessened. (*) Each stage now has specific music (like Marvel vs. Capcom 2). There are no individual character themes (remixed or classic) like in the previous version due to the game being "partially" licensed by Capcom. (You can see that message before the game boots up the intro video). The only character (or stage) music you'll hear from the previous version here is The Ark of Yamato (three tracks when fighting Yami, which was produced by Capcom for Okami). (*) Character select music and Versus screen music has been remixed slightly. (*) New character select screen, with gear-like selection reels that leave the number of new characters to be included ambiguous. (*) Added three new stages; Orbital Ring Systems Cargo Bay (from Tekkaman Blade), Willamette Parkview Mall (from Dead Rising) and a Training Stage (exactly like the Training Stage from Street Fighter 4, except more taller, more crumbling exterior and various graffiti). (*) Removed one character; Hakushon Daimao due to licensing issues. (*) Added five new characters; Tekkaman Blade, Yatterman-2 (from Yatterman), Joe The Condor (from Gatchaman), Zero (from Megaman X) and Frank West (from Dead Rising). (*) Added an online mode (Nintendo Wi-Fi Connection). (*) Introduction video as well as ending videos produced by Tatsunoko production has been removed. (*) Introduction song has been remixed with a softer tune and english lyrics. There also also a remix of Roll's theme too. (*) Endings drawn by Udon now replaces the characters' ending movie. (*) Each character now has a total of four costumes. The previous version only had two costumes per character. (*) Icons are unlockable for the use of picture avatars for online mode. (*) Font on the super meter is different. (*) Different voices done for character selection and during the match also. (*) All character mini-games have been removed. The only mini-game is Ultimate All-Shooters which is an expansion of PTX-40A's mini-game. This was done due to time constraints. (*) Fight order in Arcade mode is slightly different. You will now fight a giant on the 4th battle, not the 7th battle before fighting Yami. (J) The Main Menu selection (Arcade, Versus, etc...) are in english instead of japanese, however, the subtitles on the bottom and character names in matches remain japanese. Even the character announcer says the characters name in japanese. (J) Doronjo, Tonzura and Boyacky do not explain each selection in the Main Menu. That has been removed. (J) Lyrics for the Training Stage song is kept in the japanese version but removed elsewhere. ------------------------------------------------------------------------------ Contact: ------------------------------------------------------------------------------ Contact me! Here are the following e-mails and internet forums you can find me at: E-Mails: Hotmail: b_unit905@hotmail.com Internet Forums: Gamefaqs.com: brettdude Shoryuken.com: psychochronic ------------------------------------------------------------------------------ Credits: ------------------------------------------------------------------------------ Props to those who made this guide possible: Frustratedsquirrel for helping me out on this quick changes guide. If there's anything you'd like to add or feel like it should be removed, please don't hesistate to contact me. Peace. -Psychochronic Copyright (c) Brett Navarro 2010