------------------------------------------------------------------------------ Shaun White Snowboarding: Road Trip FAQ For the Nintendo Wii Copyright (c) 2009 Vivian Lam vivianlam@gmail.com ------------------------------------------------------------------------------ S h a u n ___ __ __ __ _ / _ \ _ | | | | | | | | / / \ \ | | | | | | | | | |___ \_\_/_/_| |_ ___ | | | | | | | / _ \ | | |_ _| / _ \ | | | | | | | / \ \ | | | | / /_\ \ | | | | | | | | | | | | | | | ____/ __________________________ \ \/ /\ \/ / | | | | | | | |_ \ \___ | _ _ _ _ ___ _ _ | \___/ \___/ |_| |_| |_| \__| \___/ | |_|| ||_|| \ | |_|||_| | | | \|_|| ||_/ | | \|| | S n o w b o a r d i n g |__________________________| ------------------------------------------------------------------------------ *** TABLE OF CONTENTS *** ------------------------------------------------------------------------------ Introduction [INTR] Characters [CHAR] Statistics How To Unlock Character Teams Controls [CTRL] General Wii Remote Balance Board Trick List [TRCK] Grabs Spins Flips Grinds Gameplay [GPLY] Gameplay Elements Single Player Co-op Mode Event types Strategy Miscellaneous [MISC] 100% Completion Song List Conclusion [CNCL] ------------------------------------------------------------------------------ *** INTRODUCTION *** [INTR] ------------------------------------------------------------------------------ Shaun White Snowboarding: Road Trip is a Wii-exclusive game that features compatibility with the Wii Fit Balance Board. It is completely different from the Shaun White Snowboarding games for the PS3 and Xbox 360. If you don't have a Balance Board, there is also a wiimote-only control scheme. The premise of the game is that you and your friends are trying to meet up with Shaun White, who doesn't seem to stay in one place for long enough. So you embark on a road trip that takes you to different countries where you meet new friends along the way. Eventually you reunite with Shaun White, and the credits roll. The single player game is fairly short, maybe 10 hours, but there is lots more to do after that. You could spend another 10 hours completing every last goal in the game and collecting all the momentos. Multiplayer is also pretty fun, though you can't use two Balance Boards simultaneously. In order to unlock more events in multiplayer, you have to play through Co-op mode, which is explained briefly in this FAQ. ------------------------------------------------------------------------------ *** CHARACTERS *** [CHAR] ------------------------------------------------------------------------------ You have to pick two characters: a rider and a cameraman. The rider is the character you control, and the cameraman can give you a special boost once you fill your Respect meter. -------------- * STATISTICS * -------------- Speed how fast a rider can snowboard Jump how high a rider can jump Grip how tightly a rider can turn Landing how sensitive a rider's balance is when grinding and landing Mass how much a rider's inertia is maintained after being hit NAME SPEED JUMP GRIP LAND MASS SP. ABILITY DESCRIPTION Gordon 3 1 1 1 1 Speed Boost increase speed by 1 Jasmine 1 3 1 1 1 Jump Boost increase jump by 1 Zaz 1 1 2 2 1 Trick Boost increase points by 10% Alex 1 2 2 1 1 Grip Boost increase grip by 1 Francois 2 1 1 2 1 Confusion Power inverts opponents controls Sunny 1 2 1 2 1 Balance Boost increasing landing by 1 John 2 1 1 1 2 Mass Boost increase mass by 1 Michael 1 1 2 1 2 Blind Power flashes opponents screens Shaun 2 2 2 3 2 --- --- ----------------- * HOW TO UNLOCK * ----------------- NAME SINGLE PLAYER UNLOCK Gordon --- Jasmine --- Zaz Complete the final event in Canada and unlock Chile Alex Complete the final event in Chile and unlock Switzerland Francois Complete the final event in Switz and unlock Japan Sunny Complete the final event in Japan and unlock USA John Complete Chief's Ride at Big Elk Trail in Canada (Extra goal) Michael Complete Riding Wild at the Railroad in United States (Extral goal) Shaun Complete the final event in USA and unlock the World NAME CO-OP MODE UNLOCK Gordon --- Jasmine --- Zaz Score silver medals in Chile Alex Score silver medals in United States Francois Score silver medals in Switzerland Sunny Score silver medals in Japan John Score silver medals in Canada Michael --- Shaun Score silver medals in all events ------------------- * CHARACTER TEAMS * ------------------- Personally, I find about half the cast to be pretty useless. Perhaps because there's not alot of gameplay variety: you either want to race well, or do tricks well. Anyway, here are my rider/cameraman picks, from worst to best. For Racing * Gordon / Alex * Shaun / Gordon For Tricks * Jasmine / Zaz * Zaz / Jasmine * Sunny / Zaz * Shaun / Zaz Shaun is clearly the best rider in every way. Even for racing. While Gordon wins on the straight-aways, Shaun wins on the turns, and generally that works out in Shaun's favour. You will probably want to use Shaun for everything once you unlocked him, with either Gordon or Zaz as cameraman. ------------------------------------------------------------------------------ *** CONTROLS *** [CTRL] ------------------------------------------------------------------------------ ----------- * GENERAL * ----------- (1) Next song (2) Pause menu (D-pad) Activate cameraman's special ability -------------- * WII REMOTE * -------------- WHILE RIDING twist Turn flick up Jump pull up Brake (A) Tuck (increases speed, decreases turning) turn+(B) Carve (increases turning, decreases speed) WHILE AIRBOURNE twist Spin trick flick Flip trick (A/B) Grab trick, modify spin or flip trick WHILE ON RAIL twist Stay balanced flick Jump off flick+(A/B) Grind trick ----------------- * BALANCE BOARD * ----------------- WHILE RIDING rear heel/toe Turn pump legs Jump rear foot Brake front foot Tuck (increases speed, decreases turning) turn+(B) Carve (increases turning, decreases speed) WHILE AIRBOURNE feet together heel/toe Spin trick feet opposite heel/toe Flip trick (A/B) Grab trick, modify spin or flip trick WHILE ON RAIL feet together heel/toe Stay balanced pump legs Jump off feet opposite heel/toe+(A/B) Grind trick ------------------------------------------------------------------------------ *** TRICK LIST *** [TRCK] ------------------------------------------------------------------------------ Disclaimer: the trick values listed below are just for comparison. There are a few other variables involved in calculating points, such as number of rotations (during a spin trick), how well balanced you are (during a grind trick), etc. You should notice that for spins and flips, holding A+B is better than holding B, which is better than holding A, which is better than holding nothing. Though more advanced tricks may be more difficult to land. --------------- * EXPLANATION * --------------- Grabs hold down A/B button(s) Spins hold down A/B button(s) and rotate the wiimote Flips hit A/B button(s) and flick the wiimote Grindspins hit A button and flick the wiimote Grinds hold down B button and flick the wiimote (keep holding B!) <= forward direction (in regular stance, twist/flick left) (in goofy stance, twist/flick right) => backward direction (vice versa) << left direction (regardless of stance) >> right direction (regardless of stance) /\ upward direction (pitch wiimote up) \/ downward direction (pitch wiimote down) x means the point value will multiply while holding the trick --------- * GRABS * --------- TRICK NAME BUTTON DIRN PTS Mute A -- 10x Stalefish B -- 10x Rocket A+B -- 15x --------- * SPINS * --------- TRICK NAME BUTTON DIRN PTS Front Side Spin --- <= 20x Back Side Spin --- => 20x Melon A <= 30x Indy A => 30x Swiss Cheese B <= 40x Japan B => 40x Truck Driver A+B <= 50x Gorilla A+B => 50x Nose Grab A /\ 40x Tail Grab A \/ 40x Crail B /\ 50x Seat Belt B \/ 50x Double Tail Grab A+B /\ 60x Spaghetti A+B \/ 60x --------- * FLIPS * --------- TRICK NAME BUTTON DIRN PTS NOTES Shikkan Flip --- <= 100 Back Side Misty --- => 100 Front Side Rodeo A <= 175 Back Side Rodeo A => 175 One Foot Grab B << 330 Barrel B >> 330 Flying Squirrel A+B << 500 Misty Flip A+B >> 500 Sato B >> 330 halfpipe, replaces Barrel M Chuck A+B << 500 halfpipe, replaces Flying Squirrel Monkey Twist A+B >> 500 halfpipe, replaces Misty Flip ---------- * GRINDS * ---------- TRICK NAME BUTTON DIRN PTS NOTES 50/50 --- -- 25x board aligned with rail Front Side Slide --- -- 25x board horizontal, back faces forward Back Side Slide --- -- 25x board horizontal, front faces forward MJ B => 40x from 50/50 Slide JC B <= 40x from 50/50 Slide Nose Slide B => 40x from FS Slide or BS Slide Tail Slide B <= 40x from FS Slide or BS Slide Front Side Spin A => 50 switch between BS Slide, 50/50, FS Slide Back Side Spin A <= 50 switch between FS Slide, 50/50, BS Slide ------------------------------------------------------------------------------ *** GAMEPLAY *** [GPLY] ------------------------------------------------------------------------------ --------------------- * GAMEPLAY ELEMENTS * --------------------- Respect Meter * Fill the Respect meter by doing tricks, collecting Crowns, or passing through slalom gates (if available) * When the meter is full, activate your cameraman's ability with the D-pad * After being activated, the meter will deplete gradually Point Multiplier * Start the multiplier by pulling off two consecutive tricks * You will be given 8 seconds to pull off another trick * Continue chaining tricks and the multiplier will increase * The maximum multiplier value is 3.0x * The multiplier is applied to the preceding string of trick points upon landing properly * The multiplier will be reset if you fall or land poorly Landing Bonus * Align your board to your direction of travel before landing * The preceding string of trick points is increased by 10% Jump Bonus * Jump off near the lip of a kicker * The height of your jump will increase noticeably Time Bonus * Pass through the slalom gates in racing events * Adds 1 second to the countdown clock, and gives you Respect ----------------- * SINGLE PLAYER * ----------------- * There are five countries * Each country has four mountains * The first three mountains have two events * The fourth mountain has one event * Each event has a Dare Goal and a Respect Goal * Complete the Dare Goal to get a ticket * Complete the Respect Goal to get a momento piece * At first, only one mountain in will be available * Collect tickets from Dare Goals to unlock new mountains * Complete a country's final mountain event to unlock a new country * When you complete the final mountain's event in the final country, you will unlock a new set of Extra Respect goals, one for each mountain -------------- * CO-OP MODE * -------------- * There are five countries * Each country has four mountains * Each mountain has bronze, silver, and gold medal goals, scaled by the number of players * All four mountains will be available in a country * Collect all bronze medals in a country to unlock a new country * Collect all silver medals in a country to unlock a new character --------------- * EVENT TYPES * --------------- Downhill race against the clock Slalom race against the clock, with slalom gates Boarder Cross race against other riders Big Air mostly ramps for air tricks Rail Jam mostly rails for grind tricks Slope Style mix of ramps and rails Back Country mix of ramps and rails, disorganized placement Half Pipe self-explanatory -------------- * STRATEGY * -------------- General * TO GET HIGH SCORES, TAKE ADVANTAGE OF THE MULTIPLIER!! * Get the Multiplier up ASAP by chaining together different tricks * Do tricks that are fast, but may have low point values * Make sure you hold a trick long enough for it to be counted * Try to max out the Multiplier within the first 3 to 4 ramps/rails * When the Multiplier is maxed out, do tricks that are slow, but have high point values * Keep the Multiplier maxed by landing properly and tricking on every ramp/rail you come across * To land properly, align your board with the direction you're traveling, not really with the direction of the slope * Some of the mountains are quite expansive; do a few "reconnaissance" runs and follow the left and right boundaries of the run * Figure out a nice route; some have more airs, some have more grinds * Some routes are not very visible compared to the main route * The goal requirements are easier when you choose the Balance Board than when you choose the wiimote as the control scheme * If you're using the wiimote and having trouble with an event, try the Balance Board if you have one Downhill / Slalom / Boarder Cross * Stay tucked on the straight-aways, but un-tuck on a turn if you need to * If you tuck during a turn, riders with poor Grip will drift outwards into a wide turn; an un-tucked, sharper turn would've been better * If your rider has good Grip, you can get away with staying tucked on some turns * Jumps and grinds will slow you down, but Crowns are useful for filling your Respect meter, so there's a trade-off * But if you're airbourne and have some time, do spin tricks to fill your Respect meter a bit * Avoid running into obstacles (eg: trees) and other riders * You can jump over fences and sometimes grass * For Slalom events, passing through slalom gates is VERY IMPORTANT * Not only does it increase the countdown clock, it also fills your Respect meter * Still pretty important for Boarder Cross events Big Air * Increase your multiplier by spamming the Spin tricks * When your multiplier is maxed, do Flip tricks * Use rails to keep your multiplier going Rail Jam * Increase your multiplier by spamming the Grindspin tricks * When your multiplier is maxed, do advanced Grinds * Take advantage of ramps and do air tricks, then land on rails if possible * When there are a few adjacent rails, jump between them to keep grinding for as long as possible * Jump off the end of a rail to get a decent amount of air time Slope Style / Back Country * You can get more points from airs than from grinds, so pick ramps over rails whenever you can * The strategy is similar to Big Air events, you just do more grinding in between Half Pipe * To land properly, generally the board needs to point diagonally * The strategy is similar to Big Air events ------------------------------------------------------------------------------ *** MISCELLANEOUS *** [MISC] ------------------------------------------------------------------------------ ------------------- * 100% COMPLETION * ------------------- The single player game has 89 different goals, and is worth 77.5% in total. All types of goals (Dare, Respect, Extra) are of equal value. The coop game has 60 different medals, and is worth 22.5% in total. All types of medals (gold, silver, bronze) are of equal value. Getting a gold medal means you also got the silver and bronze medals in that event. SINGLE PLAYER MODE (77.5%) Dare goals 35 Respect goals 34 Extra Respect goals 20 CO-OP MODE (22.5%) Gold medals 20 Silver medals 20 Bronze medals 20 ------------- * SONG LIST * ------------- ARTIST SONG Anti-Flag Press Corpse Audioslave Gasoline Black Rebel Motorcycle Club Weapon of Choice Blue Oyster Cult Don't Fear the Reaper Bob Dylan Someday Baby Collective Soul Counting the Days Corrosion of Conformity Clean My Wounds The Draytones Keep Loving Me The Dykeenies Waiting for Go Faithless We Come 1 Heart Barracuda illScarlett The Fashion (Do or Die) Incubus Anna Molly Jefferson Airplane White Rabbit Johnny Cash Ring of Fire Kasabian Reason is Treason Kasabian Stuntman Metallica Jump in the Fire Metro Station Control Modest Mouse Dashboard The Mooney Suzuki Alive and Amplified Overseer Stompbox Run-D.M.C. Rock Box Sloan Ill Placed Trust Speedway Save Yourself Sweet Ballroom Blitz Three Days Grace Animal I Have Become The Trews Every Inambition Wild Cherry Play That Funky Music ------------------------------------------------------------------------------ *** CONCLUSION *** [CNCL] ------------------------------------------------------------------------------ I decided not to write a full walkthrough since this game is fairly easy, and I'm sure people can figure out optimal routes for each mountain. But hopefully this FAQ has helped a bit. If you are stuck on a specific goal, feel free to email me at vivianlam@gmail.com I had alot of fun with Shaun White Snowboarding for the Wii, and I look forward to a new iteration in the series. Hopefully the next game will have greater depth and challenge, so I'll have more to write about! :) ------------------------------------------------------------------------------ end of file ------------------------------------------------------------------------------