~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ** Final Fantasy Crystal Chronicles: My Life as a King Final Fantasy Crystal ** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Final Fantasy Crystal Chronicles: My Life as a King - WiiWare (Virtual Console - new game/not remake) Detailed Pay & Play (add-ons) Guide/Faqs Written by Goldhorizon Version 1.09 Rated E (Mild fantasy violence, Mild Suggestive Themes) Square Enix Co. LTD 2008 Licensed by Nintendo Pay & Play game content available as of 14 May 2008 to Current (includes DLC Add-on Content Set 1 and Set 2) ============================================================================= DLC Add-on Content Set 1: - Dungeon Pack - Lilty Hut - Selkie Den - Yuke Shack - New Royal Outfit - New Chancellor Outfit - Luxurious House - Sacred Shrine DLC Add-on Content Set 2: - Infinity Spire - Castle Renovation - Library - New Royal Outfit 2 - New Chancellor Outfit 2 TOTAL DUNGEONS WITH ALL DLC ADD-ONS: 63 dungeons and the Castle! (Ctrl f, then type in "List of All Dungeons in Entire Game" to see proof) Note: With the DLC Add-on Content Sets 1 & 2 you now have 4 dungeons that were previously only available in Hard/Very Hard Modes that are now available in Normal Mode: Garrit Dryway, Ramva Riverbank, Lost City of Nevul, and Denthe Bridge. ============================================================================= ----------------- Precursor Notes: ----------------- This DLC/add-ons Guide/Faqs contains information related to a new Normal Mode game with all add-ons downloaded before start of the game. Hard/very hard game modes info is noted when needed. - A Normal mode game WITHOUT add-ons downloaded before the start of the game will greatly differ in what is available from the beginning of the game. Thus the confusion in many faqs of how many buildings are really available in a Normal Mode game. - This guide/faqs deals only with a game that has all add-ons downloaded before a game is played in Normal, Hard, or Very Hard game modes. - This guide will give info on a brand new first playthrough Normal Mode game that is then continued to a Newgame+ aka Hard/Very Hard Mode game. - A DLC/add-ons game is a base game with purchased add-on content also downloaded into the game for a unique gameplay experience that is similar but uniquely different than just a base game experience. - You pay a one-time price for the base game and a one-time price for each of the add-on packs. - There are 3 save files. Once you buy downloadable content then it will be available in all 3 save files ... which means that more than one person can have a save file with downloadable content. Plus the downloadable content will carry on into all continued games. - DLC Add-on Content of any kind will be added to ALL files (all 3 slots) the second they are downloaded. This means they will be available in all newly started games in any mode and in any games already in progress in any mode. ------------------- Map Planning tools: ------------------- In Japanese: http://houyokusen.com/tmp/littlekingv1.1.swf In English: http://fromthegutter.org/wp-content/uploads/2008/05/littlekingv1.1english.swf Note that the Item Shop (Pink Potion bottle flask) is incorrectly labeled as the Armor Shop. - Detailed Descriptions for Normal Mode map & Hard/Very Hard Modes Map are listed under Town Layout Section. --------------------------------------------------------------------- Comparison of Buildings Available: DLC/add-ons verses no DLC/add-ons: --------------------------------------------------------------------- DLC Add-on Content Sets 1 & 2: Exact Count for Normal Mode (with all add-ons): - Normal Mode is thoroughly finished, explored, beaten. There are exactly 56 dungeons PLUS the Castle (with all add-ons). Exact count for Hard/Very Hard Mode (with all add-ons): - 7 additional dungeons making a total dungeon count in entire game of 63 dungeons plus the castle. For the exact dungeon listing for all these buildings proving that they are available in a Normal Mode game with all add-ons, go to the section: Building Dungeons Summary. (Press Ctrl-F and type it in) The only building/limits not available in Normal Mode (with all add-ons) is the Large House, 2nd White Mage Temple, 2nd Black Mage Academy, & 3rd Armor Shop. The Helm Material Behest, all the Frost Magicite Material Behests and the Gauntlet Material Behests are also unavailable. All the other material behests are available for completion in a Normal Mode game (with all add-ons). DLC Add-ons 2nd Set: - More dungeons added - 4 Add-ons: Spire Passage, Infinity Spire, Tempora Estuary, Land of O'Kokuh. - 3 Hard/Very Hard Mode dungeons now available in Normal Mode: Ramva Riverbank, Lost City of Nevul, Denthe Bridge. - Garrit Dryway unlocked with DLC Add-on Set 1 - Building Added: Library - Hammer Metal: Now can go past level 40 - Normal Mode with all add-ons downloaded before start of game: --------------------------------------------------------------- - Includes DLC Add-on Content Sets 1 & 2: - There are exactly 56 dungeons PLUS the Castle in Normal Mode. - All dungeons are available in hard/very hard mode (7 additional dungeons making total dungeon count 63 plus Castle). - All buildings types (but Large House) are available in Normal Mode. - All buildings types are available in hard/very hard modes. - All building limits are available (except the 2nd White Mage Temple, the 2nd Black Mage Academy, 3rd Armor Shop, & Large House) in Normal Mode. Available in Normal Mode: (50 House limit which includes: 5 Selkie Dens, 5 Lilty Huts, 5 Yuke Shacks, 3 Luxurious Houses, Clavat Small House, Spacious House), 3 Sacred Shrines, 3 bakeries, 1 Emporium, 3 Weapon Shops, 2 Armor Shops, 3 Item Shops, 1 Training Hall, 3 Gaming Halls, 1 White Mage Temple, 1 Black Mage Temple, 3 Taverns, 1 Guild Hall, 3 Fountain Parks, 1 Bulletin Board (original), 3 Bulletin Board Parks, 1 Inn, 1 Library. - All building limits are available in hard/very hard modes. Available in hard/very hard modes: +Large House, +1 White Mage Temple, +1 Black Mage Academy, +Armor Shop. Total Building limits available: (50 House limit which includes: 5 Selkie Dens, 5 Lilty Huts, 5 Yuke Shacks, 3 Luxurious Houses, Clavat Small House, Large House, Spacious House), 3 Sacred Shrines, 3 bakeries, 1 Emporium, 3 Weapon Shops, 3 Armor Shops, 3 Item Shops, 1 Training Hall, 3 Gaming Halls, 2 White Mage Temple, 2 Black Mage Temple, 3 Taverns, 1 Guild Hall, 3 Fountain Parks, 1 Bulletin Board (original), 3 Bulletin Board Parks, 1 Inn, 1 Library. - All four races -- Clavat, Selkie, Lilty, Yuke -- are available in Normal Mode and early in game. - All four races are still available in hard/very hard modes. - 2 changes of clothes for Chime and 2 changes of clothes for King are available in Normal Mode. - All changes of clothes are still available in hard/very hard modes. - All five morale spheres are available in Normal Mode and also hard/very hard modes. - All 16 adventurers available with 3 parties available in Normal Mode and also hard/very hard modes. - Normal Mode without any add-ons downloaded: --------------------------------------------- (Note: I am pretty sure this is accurate. If anyone finds descrepancies, just let me know on the FFCC MLaaK Board.) - About half of the dungeons are unavailable in Normal Mode. - Most dungeons available (except any exclusive add-on dungeons) in hard/very hard modes (about 38 dungeons total). - Most of the buildings are available in Normal Mode (except Large House, Lilty Hut, Selkie Den, Yuke Shack, Luxiourous House, Sacred Shrine, Library). - Most of the buildings are available in hard/very hard modes (except Lilty Hut, Selkie Den, Yuke Shack, Luxiourous House, Sacred Shrine, Library). - A lot of the building limits are unavailable in Normal Mode. Available in Normal Mode: 30 houses (Clavat Small House/Spacious), 2 bakeries, 1 Emporium, 1 Weapon Shop, 1 Armor Shop, 1 Item Shop, 1 Training Hall, 1 Gaming Hall, 1 White Mage Temple, 1 Black Mage Academy, 2 Taverns, 1 Guild Hall, 2 Fountain Parks, 1 Bulletin Board (original), 1 Bulletin Board Park, 1 Inn. - All of the building limits are available in hard/very hard modes (except no Selkie Dens, Lilty Huts, Yuke Dens, Luxurious Houses). Available in hard/very hard modes: +10 houses (Clavat Small House/Large/Spacious), +1 Bakery, +1 Weapon Shop, +1 Armor Shop, +1 Item Shop, +1 Gaming Hall, +1 White Mage Temple, +1 Black Mage Academy, +1 Tavern, +1 Fountain Park, +1 Bulletin Board Park. Total Building Limits Available: 40 house limit (Clavat Small House/Large House/Spacious House), 3 bakeries, 1 Emporium, 2 Weapon Shops, 2 Armor Shops, 2 Item Shops, 1 Training Hall, 2 Gaming Halls, 2 White Mage Temples, 2 Black Mage Academy(s), 2 Taverns, 1 Guild Hall, 3 Fountain Parks, 2 Bulletin Board (original), 2 Bulletin Board Parks, 1 Inn. - Only one race is available: Clavats in Normal Modes. - Only one race is available: Clavats in hard/very hard modes. - No change of clothes for Chime or for King are available in Normal mode. - No change of clothes for Chime or for King are available in hard/very hard modes. - Only four morale spheres are available in Normal Mode. - All five morale spheres in hard/very hard modes. - All 16 adventurers available with 2 parties in Normal Mode. - All 16 adventurers available with 3 parties in hard/very hard modes. ------------------------------------------------------------ Carry-overs to Newgame+ (hard/very hard modes with add-ons): ------------------------------------------------------------ - Includes DLC Add-on Content Sets 1 & 2: This is a brief summary of Carry Overs. For more detailed info see the section "Carry Overs from previous Normal Mode game (with all add-ons)". (Press Ctrl-F and type it in) - Buildings Types & Building Limits (Games with all add-ons): Note: Info based on already beating required dungeons with the buildings listed below in a Normal Mode game with all add-ons. Start a New Game (Normal Mode): ------------------------------- Download content is available immediately in the game but you have to link dungeons to it to get it. (even if you have finished a Normal Mode game in any other slot (with add-ons). - unlock all dungeons to get buildings & building limit increases Continue with a New Game+ (hard/very hard): ------------------------------------------- Download content is available immediately in the game but you have to link dungeons to it to get it. However, once you are able to build the first building of a type then you may have all the building limits of that type immediately. - unlock dungeons to get some of the buildings available & some are available from the start - building limit increases carry over but some may not be available right from the start and some will be - Dungeon levels are higher than in a Normal Mode game All First-time bonus buildings, shrines, and 3 race houses will be available immediately when you first start your hard/very hard game. You will not have to link to dungeons to get them. Luxurious houses are available if you beat the Colossal City of Heparl dungeon in Normal Mode and then are available when you first start your hard/very hard game. Library carries over. All medals stay with adventurers, so you won't lose the medals you gained in Normal mode. You will have to build up their levels to use their retained equipment again. You can re-hire the old adventurers or hire new ones. Note: You now have an option to "wipe clean" any medals that your adventurers gained in the previous game. If you do this you will start with more resources in the Newgame+ than you would have started with. All the stored medals not put on adventurers will not be lost and will be carried over as well as all the adventurers equipment. All house limits carry-over so you will have 50 house limit if you beat all the available house+ dungeons in Normal mode with all add-ons. You start Hard/Very Hard Modes with a house limit of 10 but it rapidly increases as you unlock dungeons. The Spire Passage, Infinity Spire, Castle Renovation, and Library will also carry over to any Newgame+ (if you beat them in Normal Mode). ============================================================================== ------------------------------------------------ Newgame+ Additional Dungeons (with all add-ons): ------------------------------------------------ - Includes DLC Add-on Content Sets 1 & 2: - These are 7 additional dungeons that are available in Hard/Very Hard Modes (with all add-ons). Padarak Jungle Ruins of Si Khem Vena Eih Marsh Orc Keep Daiphi Riverway Quavitas Crag Olvita Barrows - These dungeons are not available in Normal Mode (with all add-ons). - 4 dungeons that are usually included in the Hard/Very Hard Modes are now available in Normal Mode when all DLC add-on Content Sets 1 & 2 are purchased: Garrit Dryway, Ramva Riverbank, Lost City of Nevul, Denthe Bridge. - Padarak - - Jungle Ruins of Si Khem - 2nd Black Mage Academy - Hard/Very Hard Modes - 13th dungeon - Shape-shifting - Jungle Ruins of Si Khem (level 13) - Connects from Kubito Grotto - Connects to none - Leaf-covered ruins guarded by gargoyles. - Clear bonus: Black Mage Academy+ - Frost Magicite may be found here. - The dungeon changes shape every day, resetting exploration rate to 0. - Monsters: Bat: black Ghost: black Golem +2 foes: orange Ghost: purple The Unstoppable Fiend: red - Vena Eih Marsh (level 19) - Connects from Janktra Plains - Connects to none - An unpleasantly humid marshland. - Clear bonus: White Mage Temple+ - Enhancing Magicite may be found here. - One can easily get lost here. - Monsters: Gigantoad: black Flan: black Sagagin Lord +2 foes: orange Orc Warlock +2 foes: purple - Orc Keep - - Vena Eih Marsh - 2nd White Mage Temple - Diaphi Riverway - 3rd Armor Shop+ - Quavitas Crag - - Ovitia Barrows - - - Large House ============================================================================== Future Add-ons OR 2nd set of Download Add-on Content: http://en.wikipedia.org/wiki/My_Life_as_a_King "Additional content has since been added and announced: * Castle Update (100 Points) * Tower of Eternity (300 Points): A special dungeon featuring a gigantic tower and a formidable monster. If the monster is destroyed, the player is rewarded with an invaluable treasure. This dungeon is due out in June 2008. * Library (200 Points): Gives the player the skill to memorize race-specific abilities and to train their warriors further. Also due in June 2008. 100 Point downloads for a new dungeon and the ability for the player to alter their adventurers' names, as well as additional clothing items will also become available in future." ------ Leo's 2nd additional costume: - http://www.square-enix.co.jp/littleking/closet_leo2.html Chime's 2nd additional costume: - http://www.square-enix.co.jp/littleking/closet_chime2.html Library: - http://www.square-enix.co.jp/littleking/arc23.html or go here for lots of recently released pics: - http://www.ffccnews.jp/game/index.html ------ http://member.square-enix.com/na/features/mlaak/01/ (Interview with director Kenichiro Yuji: FFCC MLaak): We also have plans to release the following add-on content: - Fresh King: an outgoing and sporty outfit for the king. You can change into it immediately in the castle after acquisition. - Summer Chime: a bikini that accentuates Chime’s charm in a resort-style bikini. You can change into it immediately in the castle after acquisition. - Castle Expansion: a new dungeon will be added which unlocks new options in the castle menu, such as those that allow you to change individual adventurer’s names. - Library: a new dungeon will be added that allows the construction of the Library, which allows adventurers to learn new abilities. - Infinity Spire: a tough dungeon that allows for infinite challenges. ------ Note: Still waiting for US release. Total of 3 more additional dungeons available from these new add-ons. When released to the US, I will then update this guide to include them in Normal Mode or Hard/Very Hard Modes. US 2nd set Download Add-on Content was released on June 30, 2008. See Add-on Packs Detailed Listing section below. ============================================================================== Check into: Tempora Estuary First-time clear bonus: Expand the castle... It is located south west of the bridge. Note: DLC, released in 2nd DLC Add-on Set. There's a dungeon on my map called "Infinity Spire 1F" that I haven't been able to explore since the beginning of the game. It's connected directly to my castle, so I don't think exploration is the problem. It's only a level 7 dungeon(most of my adventurers are around level 15) and there are still no behests. Is there something special about this dungeon or something? Note: DLC, released in 2nd DLC Add-on Set. ============================================================================== List of All Dungeons in Entire Game: ------------------------------------ - Includes all DLC Add-ons Sets 1 & 2 - Includes first available modes - Notes if add-on - Notes if included in Normal Mode because of add-ons purchased (Garrit Dryway, Lost City of Nevul, Ramva Riverbank, Denthe Bridge) Dungeons - Normal Mode (with all add-ons) Pallum Dei Caverns (level 1) Goblin's Den (level 3) Kubito Grotto (level 2) Erithrow Cliffs (level 8) (add-on) Polpus Mistmoor (level 5) Junun Dei Meadows (level 4) Beltevra Forest (level 9) Dolsam Gulch (level 7) Carcus Southway (level 6) Terun Westway (level 6) Panclare Brightwood (level 8) Primone Darkwood (level 9) Auris Swordpath (level 7) Axilla Cinderwood (level 8) (add-on) Glisera Oasis (level 8) (add-on) Garrit Dryway (Level 15) - available in Normal if you buy add-ons Derumi Desert (level 16) (add-on) Cortek Sandhollows (level 17) (add-on) Corone Waterkeep (level 24) (add-on) Bronkith Crossroads (level 10) Rinfor Nightwood (level 28) (add-on) Kutith Basin (level 17) Barbair Abyss (level 19) (add-on) Janktra Plains (level 8) Corrum Sih Highroad (level 13) Altenica Hills (level 16) (add-on) Orth Bridge (level 15) Orge Camp (level 17) Nefron Beach (level 11) Desert City of Clavis (level 32) (add-on) Renth Beach (level 18) (add-on) Letyna Tundra (level 15) Musqu Mazewood (level 14) Pranta Rapids (level 28) (add-on) Clannit Mirrorlake (level 16) Fasieth Deepmaze (Level 17) (add-on) Hillum Sih Longroad (level 32) (add-on) Aukul Canyon (level 19) Fronze Cove (level 16) Eorta Deepway (level 19) (add-on) Tunika Mountains (level 36) (add-on) Isle of Giants (level 25) (add-on) Colossal City of Heparl (level 40) (add-on) Basu Sah Whisperpath (level 21) Enthe Frostfall (level 19) Langooth Peak (level 34) (add-on) Simuth Hollows (level 33) (add-on) Temple of Ko Ruh (level 23) Shrine of Awakening (level 25) Spire Passage (level 5) (add-on) Infinity Spire (level 10) (add-on) Lost City of Nevul (level 18) - available in Normal if you buy add-ons Land of O'Kokuh (level 40) (add-on) Ramva Riverbank (level 14) - available in Normal if you buy add-ons Tempora Estuary (level 26) (add-on) Denthe Bridge (level 20) - available in Normal if you buy add-ons [56 Normal Mode dungeons] Dungeons - Hard/very Hard Mode (with all add-ons) Padarak Jungle Ruins of Si Khem Vena Eih Marsh Orc Keep Daiphi Riverway Quavitas Crag Olvita Barrows [7 Hard/Very Hard Mode Dungeons] Note: You could also include the Castle since you can make behests there, too. But the castle is not a true dungeon so I list it as ... and the Castle. TOTAL DUNGEONS WITH ALL DLC ADD-ONS: 63 dungeons and the Castle! ============================================================================== ================== Table of Contents ================== Brief List of DLC Add-on Sets 1 & 2 Precusor Notes Map-planning Tools Comparison of Buildings Available - DLC/add-ons verses no DLC/add-ons Carry-overs to Newgame+ (hard/very hard modes with add-ons) Future Add-ons Section Check Into Section List of all Dungeons in the Entire Game I. Introduction & Overview Benefits of Add-ons with Normal Mode Game Three Race Advantage Strategy Brief Basics Variables about What gets unlocked through Add-on Content II. Is the Purchase Worth it? III. Game Costs & Block Usage Base Game Cost Pay & Play Add-on Game Cost Wii Points Scale/Card Values Wii Memory Blocks Needed Pay & Play Add-ons Summary Listing IV. Add-on Packs Descriptions & Details Add-on Pack Tips Things I Wish I Had Known from the Start What Gets Unlocked Unlockable Buildings List Includes All Building Types Includes All Building Sizes Includes All Building Locations Includes All Building Descriptions Dungeon Map Connections - Info Triple Race Pack Savings - Info Common Meanings in Descriptions - Info Add-on Packs Detailed Listing 1st Set of DLC Add-ons: Previous Hard/Very Hard Mode Dungeons that are now unlocked in Normal Mode Garrit Dryway Dungeon Pack Derumi Desert Cortek Sandhollows Desert City of Clavis Kutith Basin Barbair Abyss Langooth Peak Renth Beach Pranta Rapids Fasieth Deepmaze Simuth Hollows Tunika Mountains Triple Race Pack Erithrow Cliffs Axilla Cinderwood Glisera Oasis Lilty Hut Pack Erithrow Cliffs Selkie Den Pack Axilla Cinderwood Yuke Shack Pack Glisera Oasis New Royal Outfit Pack The King’s New Cloak New Chancellor Outfit Pack Chime’s Knell Luxurious House Pack Colossal City of Heparl Isle of Giants Eorta Deepway Sacred Shrine Pack Corone Waterkeep Rinfor Nightwood Hillum Sih Longroad Second Set of DLC Add-ons: Previous Hard/Very Hard Mode Dungeons that are now unlocked in Normal Mode Ramva Riverbank Lost City of Nevul Denthe Bridge Infinity Spire Spire Passage Infinity Spire Castle Renovation Tempora Estuary Library Land of O'Kokuh New Royal Outfit 2 Fresh King New Chancellor Outfit 2 Summer Chime V. Dungeons First Available - Normal Mode Game (with add-ons) Pallum Dei Caverns Erithrow Cliffs Axilla Cinderwood Derumi Desert Glisera Oasis Cortek Sandhollows Desert City of Clavis Langooth Peak Barbair Abyss Corone Waterkeep Renth Beach Rinfor Nightwood Colossal City of Heparl Isle of Giants Eorta Deepway Pranta Rapids Hillum Sih Longroad Simuth Hollows Fasieth Deepmaze Altenica Hills Tunika Mountains Spire Passage Infinity Spire Lost City of Nevul Land of O'Kokuh Ramva Riverbank Tempora Estuary [27 starting dungeons in Normal Mode] VI. ALL Dungeons Available - All Game Modes (with add-ons) Tips (Monsters & Treasure Chests) Pink Bosses Treasure Chest List Dungeons - Normal Mode (with add-ons) Includes connections to all dungeons Includes lots of info on each dungeon In Playthrough Progression Order (not level) Pallum Dei Caverns (level 1) Goblin's Den (level 3) Kubito Grotto (level 2) Erithrow Cliffs (level 8) (add-on) Polpus Mistmoor (level 5) Junun Dei Meadows (level 4) Beltevra Forest (level 9) Dolsam Gulch (level 7) Carcus Southway (level 6) Terun Westway (level 6) Panclare Brightwood (level 8) Primone Darkwood (level 9) Auris Swordpath (level 7) Axilla Cinderwood (level 8) (add-on) Glisera Oasis (level 8) (add-on) Garrit Dryway (Level 15) - available in Normal if you buy add-ons Derumi Desert (level 16) (add-on) Cortek Sandhollows (level 17) (add-on) Corone Waterkeep (level 24) (add-on) Bronkith Crossroads (level 10) Rinfor Nightwood (level 28) (add-on) Kutith Basin (level 17) Barbair Abyss (level 19) (add-on) Janktra Plains (level 8) Corrum Sih Highroad (level 13) Altenica Hills (level 16) (add-on) Orth Bridge (level 15) Orge Camp (level 17) Nefron Beach (level 11) Desert City of Clavis (level 32) (add-on) Renth Beach (level 18) (add-on) Letyna Tundra (level 15) Musqu Mazewood (level 14) Pranta Rapids (level 28) (add-on) Clannit Mirrorlake (level 16) Fasieth Deepmaze (Level 17) (add-on) Hillum Sih Longroad (level 32) (add-on) Aukul Canyon (level 19) Fronze Cove (level 16) Eorta Deepway (level 19) (add-on) Tunika Mountains (level 36) (add-on) Isle of Giants (level 25) (add-on) Colossal City of Heparl (level 40) (add-on) Basu Sah Whisperpath (level 21) Enthe Frostfall (level 19) Langooth Peak (level 34) (add-on) Simuth Hollows (level 33) (add-on) Temple of Ko Ruh (level 23) Shrine of Awakening (level 25) Spire Passage (level 5) (add-on) Infinity Spire (level 10) (add-on) Lost City of Nevul (level 18) - available in Normal if you buy add-ons Land of O'Kokuh (level 40) (add-on) Ramva Riverbank (level 14) - available in Normal if you buy add-ons Tempora Estuary (level 26) (add-on) Denthe Bridge (level 20) - available in Normal if you buy add-ons [56 Normal Mode dungeons] Dungeons - Hard/very Hard Mode Padarak Jungle Ruins of Si Khem Vena Eih Marsh Orc Keep Daiphi Riverway Quavitas Crag Olvita Barrows [7 Hard/Very Hard Mode Dungeons] [Note: Total dungeons in entire game for all modes is 63 dungeons plus the Castle] Infinity Spire: Legendary Foes & Bosses Tips Starting Bosses Starting a Newgame+ (aka hard/very hard mode) (with all add-ons) Saving a beaten Normal Mode game/Continuing a Newgame+ First 3 Days of a Newgame+ Carry Overs from previous Normal Mode game (with all add-ons) Buildings Now Available/Carry Overs Adventurer Carry Overs Special Medals/Coffers/Elementite Carry Overs Job Changes/3 race houses Carry Overs Adventurer Return Order Carry Over Hard/Very Hard Mode Dungeons (with all add-ons) aka Newgame+ Normal Mode Dungeons Note Additional Dungeons Listing Building Dungeons Summary (with add-ons/all modes) Includes all dungeons with buildings/limits Includes Normal Mode & Hard/Very Hard modes 3 Item Shops 3 Armor Shops 3 Weapon Shops 3 Sacred Shrines 3 Gaming Halls 3 Bulletin Parks plus 1 starting behest board = 4 behests 3 Fountain Parks 3 Bakery Shops 2 White Mage Temples 2 Black Mage Academy(s) 1 Training Hall 1 Guild Hall 1 Emporium 1 Inn 1 Small House (all houses 50 limit) includes all house+ dungeons 1 Large (big) House 1 Spacious House 1 Luxurious House (limit 3) 1 Selkie Den (limit 5) 1 Lilty Hut (limit 5) 1 Yuke Shack (limit 5) 1 Library Non-buildings but related 1 Infinity Spire 1 Castle Renovation VII. Town Layout Tips (with all add-ons) Normal Mode Map Layout 1 (with all add-ons) All available buildings on map except only 2 shops each of Armor/Weapon/Item Shops - This is for those not wanting to use all available shops in Normal mode with add-ons Normal Mode Map Layout 2 (with all add-ons) All available buildings on map with MAX 3 shops each of Armor/Weapon/Item Shops minus one unavailable Armor Shop replaced with library Hard/Very Hard Mode Map Layout 3 (with all add-ons) All available buildings on map MAX 3 shops each of Armor/Weapon/Item Shops Plus Large House & 2 second Mage buildings & library VIII. Medals (with add-ons) - Detailed Note: With the Infinity Spire the amount of medals went from 37 to 82 available - so I will be adding them slowly, lol About Medals Assigning Special Medals Types of Medals Regular Medals Strength Toughness Dexterity Vitality Intellect Willpower Special Medals Tendency, Policy, & Preference Line Descriptions Where to Attain Medals House List Shop List Special Medals by Category Newgame+ Vitality+ Strength+ Toughness+ Dexterity+ Agility+ Intellect+ Willpower+ Reset/Set Back to Normal No Specialty Balance Adventurer Tendency Adventurer Weapon Buff Armor Buff Bargain Hunter Item Buff Treehugger Tavern Lurker Training Freak Game Guru Balance Policy Safety Tenacity Preemptive Last Stand Mop-up Vanguard Forced March Preference Dueler Executioner Bludgeoner Impaler Fire Frost Lightning Enfeebling Restoration Enhancing Protection Holy All Special Medals in One List Vitality+ Strength+ Toughness+ Dexterity+ Agility+ Intellect+ Willpower+ No Specialty Dueler Executioner Bludgeoner Impaler Fire Frost Lightning Enfeebling Restoration Enhancing Protection Holy Adventurer Weapon Buff Armor Buff Bargain Hunter Item Buff Treehugger Tavern Lurker Training Freak Game Guru Balance Safety Tenacity Preemptive Last Stand Mop-up Vanguard Forced March ... plus 45 more/Infinity Spire VIIII. Coping Game files to SD card(s) Legally X. Legal & Copyright ============================ I. Introduction & Overview ============================ This is more of a Guide on the DLC/add-ons aspect of the game and not a whole faqs of the game itself. This will give you a lot of detail on the DLC/add-ons that would not be as detailed until you buy the base game. I am writing this detailed DLC/add-ons Guide to enable people to be knowledgeable before they buy the base game and to be more knowledgeable about what they want from the DLC/ add-ons section of the game.Personally, I bought all the DLC/add-ons for this game because I think it is worth it. It also doubles the size of the original base game. Note: This is a building game where you rebuild the kingdom, along with tons of other aspects. It is also a strategy type fighting game where you train individuals to go out and clear dungeons/places of enemies. You get detailed reports of all that took place, even down to the fighting moves used, but you don’t actually see the fights. It sounds a little strange to not see the fights but it still immerses you and you feel as if you are involved through the very detailed reports on every aspect of each individual and all game aspects. While there is a lot of text content, it is incorporated into the game very well. All you really notice is the great visual aspects of the game and the 3D environment.This is not a shallow game. It has great graphics as well as lots of content. You can get more info on the base game itself from the Wii description/manual, reviews, and other Guide/Walkthrough/Faqs for this game. It is a really fun, additive game. It has lots of creativity and allows the player to shape many aspects of the game. This game is not finished in "X" days, it is finished in Chapters (dungeon locations on the dungeon map that have white flags on them). So you can plow through just the basics in 20 hours or take your time and have infinite hours. Once you get through the Normal Mode game, then you can play the game again in Hard and Very Hard modes. The game will score your progress at the end of each mode. There are 4 chapters to the game and currently 63 dungeons. Common Game Save Terms: - Normal Mode -> Starting a brand new game - Newgame+ -> Continuing the Normal Mode game but now it is in Hard Mode - Newgame++ -> Continuing the Hard Mode game but now it is in Very Hard Mode It is possible to have all these types of games with OR without DLC/add-ons but this guide will mainly deal with all add-ons downloaded into all games refered to above. The only difference between Hard Mode and Very Hard Mode is that the dungeon levels are increased greatly in Very Hard Mode. If anything else is found to be different then I will note it here. If you save over a save file (like saving over your Normal Mode game with your Newgame+ in hard/very hard modes) then your previous save file will be gone. So if you want to keep your Normal Mode game save file then just save in a different save file when you start your newgame+ in hard/very hard mode. Sometimes people will also use newgame++++ to denote how many continuations of the first game has occurred while using any mode in any continuation. Each + stands for a continuation. If you mess up the out-lay of your town, just wait until chapter 3 and then you can dismantle and move any building. This seems like the game would almost be over but you can get to chapter 3 fairly early in the game and then branch out and do most to all of the dungeons before chapter 4. Benefits of Add-ons with Normal Mode Game: Note: Let me stress to you that playing a Normal Mode game without all the add-on downloads and playing a Normal Mode game with all the add-on downloads are two DIFFERENT games ... but both are still worth it. You will get way more in your game that has all the add-on content than in the game without it: - Download the add-on content before you begin your Normal mode game to get the most benefit at the earliest time in the game. - You can download the add-ons at any point in the game(s). You would just need to go beat the extra dungeons that show up to go get what is in them. - Most (except 7 dungeons) are available in Normal game mode and you do not have to wait until hard/very hard game mode to play them. - Play the most dungeons (all the same dungeons) more times because they are unlocked in Normal & Hard & Very Hard game modes. This means you play most of the dungeons three (normal/hard/very hard) times instead of 2 times (hard/very hard). - Most (except large house & 1 of each mage temple/academy, and 3rd Armor Shop) buildings are available in Normal mode and you don't have to wait until hard/very hard modes. - The 3 new race packs (or Triple Race Pack) will give you 3 new races to build houses for near the beginning of the game. - All are available in lower level dungeons and quickly linked to - The three races add a lot of variety to the game - Lets you build 15 unique 1X1 houses near the beginning of the game which gives you less space per house (more space to build in town) and more gil than starting Clavat houses. - Gives you 15 unique (5 each race) adventurers who are specialized to their jobs: Lilty/warrior, Selkie/thief, Yuke/mages (black & white). - specialized adventurers will always be more efficient in their specialized jobs, pick up items from monsters quicker at start, and raise stats in their specialized areas quicker than Clavats. Three Race Advantage Strategy: The game forces you to hire one male and one female Clavat at the beginning of the game. It also makes you build 3 Clavat houses which means that there is one Clavat person wanting to be hired -- do not hire this person. Instead, keep both starting Clavats as warriors and build up their skills: one as a Clavat warrior and one as a Clavat warrior but awarded skills as a theif (usually the male has beginning stats more as a warrior and the female has stats more as a thief). As soon as you get the Gaming Hall (near beginning/lower level dungeon) you then can change an adventurer's job to thief (except for set race jobs). Change the female Clavat to a theif. She will have really cool clothes -- looks like a female version of Link -- Clavat thiefs only have these clothes, Selkie thiefs have their own different clothes. You can still hire 5 Selkies as well as have the female Clavat thief. Keep in mind that you will have to give up 1 person of the 15 race people whether or not you turn the female Clavat into a thief because you can only have a max total of 16 adventurers in any mode. But, you are forced to keep 2 Clavats in Normal mode (with or without add-on content) so it works better this way and gives you a cool character that has beginning stats as a thief anyway. Now start defeating and linking dungeons working your way up the left side of the castle on the dungeon map. Two races will be here: Selkie and Lilty. Then work your way to the left of the castle to get the 3rd race which is the Yuke. When you first start your game you will be able to click on the available unconnected dungeons to see where these 3 dungeons are that have the 3 races in them. Don't worry about the Yuke race dungeon being far out to the left of the castle because it has a long link line with few dungeons on the line. Don't forget to get the Guild Hall (near beginning/lower level dungeon) to up your adventurer max total to 16. You will be using only the 2 Clavats you were forced to start with to defeat dungeons to get to the first two races. Don't worry, you will do fine with just two while they build their skills. Shortly you will be up to the other two race dungeons and then you will have lots of adventurers. Then with the 2 starting Clavats and the 2 races you will have plenty to go get the last race. So early on in the game you will already have your 16 adventurers with most of them being specialized races. This will give you time to up all their levels to make them strong to beat all the dungeons in the game. You will need this early time to get strong for the tougher dungeons like the one that has the Luxurious House unlock. Adventurer Breakdown: (or ... Why me?!, lol) - 1 Clavat Warrior - 1 Clavat Theif - 4 Selkie Theifs - 5 Lilty Warriors - 2 Yuke White Mages - 3 Yuke Black Mages = 16 Adventurers (You can subtract any 1 of the adventurers from any of the 3 races to
  balance out the 2nd Clavat you have to hire. You can still build one
  more of the race houses but it won't give you an adventurer.)


  Note: There is more benefits to an add-on game (see listing above Table
  of Contents section)



Brief Basics:

- Camera Options: up/down & left/right (both can be inverted)
- Use Wiimote Or use Wiimote and Nunchuck (both controls work well)
- Beautiful 3DGraphics 
- Good Story Plot 
- Lots of versatility and variety 
- Lots of player choices
- Good re-play value
- Play through basic story faster or have a never-ending game


Variables about What gets unlocked through Add-on Content:

- There is some confusion when it comes to what is unlocked when you
  download the add-on content. This is because of several variable
  conditions:

  - At what mode the add-on content was downloaded (Normal, hard, very hard)

  - How much of the add-on content was downloaded (part, all)

  - How much of the linked dungeons were fully explored to link to all
    other available unlockable dungeons (some links may have been missed
    due to less than thorough exploration of each dungeon)

  - Downloading add-on content very often unlocks some links to dungeons
    that may have not been available in Normal without add-on content
    downloaded.(This results in more dungeons available in Normal mode but
    at lower levels than hard/very hard mode. You can then play all these
    dungeons in all modes - Normal, Hard, Very Hard - but in higher level
    increments as modes get harder for all dungeons.) 

    So there may be several variations of what appears to be
    unlocked at various times, for various people, in various games.

    Based on this discovery I will present my DLC/add-ons (add-on)
    information with the understanding that it is based on
    purchasing and downloading all add-on content at the beginning of
    starting any game(s) on Normal mode. I will note if there is any 
    thing that is not unlocked in Normal mode (with add-on content
    that has been downloaded from the start of a game).

    Note: To get the most out of your add-on content, download it before
    you start playing in Normal game mode. However, getting it at any
    time is still a huge bonus. All DLC add-ons will appear in all games
    immediately upon download whether you are just starting a game or in
    the middle of a game. You still need to progress towards most dungeons
    to link and unlock them.



==============================
II.  Is the Purchase Worth it?
==============================


Short Answer: Yes. Definitely worth it!

Well, I think it is expensive and takes a fair amount of memory but it is a
great game and I am sure enjoying it. It will take you a while to finish. It is
very in-depth and every time you play it you will create a different kingdom
because of all the variables in the game. So yes, I think it is worth it. The
programmers did a great job on it. The add-on content doubles the size of the
total game, if not more.

I like to see new innovation on the Wii and it is great to be able to get
content from programmers that will give us more variety. It is nice to just
download it right to you and not have to go through lots of ordering/shipping
time. Hopefully the Wii won’t become expensive to get games downloaded in the
future. If I pay more for a game then I would rather get a disk of it then a
download. Too many large game downloads will sure eat up what little Wii memory
is available. Hopefully, Nintendo hurries up with the extra attachable storage
and hopefully you won’t have to load and unload every game you want to play
from a secondary storage like the SD card. Many people that I encounter, even
casual gamers, are starting to run out of Wii memory. However, this game is
worth your Wii memory.


===============================
III.  Game Costs & Block Usage
===============================

Game Costs:
-----------

Base Game Cost: 
   Total -- 1,500 Wii points

Pay & Play Add-on Game Cost Set 1 (optional): 
   Total -- 1,600 Wii points (if buy Triple Race Pack)
   OR
   Total -- 1,700 Wii points (if buy Lilty Hut, Selkie Den, Yuke Shack
   separately)

Pay & Play Add-on Game Cost Set 2 (optional):
   Total -- 800 Wii points
   
OR
   Total -- varies depending on what you buy

Note: 
If you buy the base game at 1,500 pts and all the Pay & Play Add-on 
DLC Set 1 (Triple Race Pack) at 1,600 pts plus the DLC Set 2 at 800
pts, then the total cost would be 3,900 pts
= $39.00 in Wii points. This would give you the base game and all add-ons.

You could also buy the base game and then any DLC add-on packs from any set
for various prices depending on what DLC you bought.



Wii Points Scale/Card Values:
-----------------------------

- Buy online with credit card or buy a Wii point card at store and redeem
  online on Wii

$10.00 = 1,000 Wii pts
$20.00 = 2,000 Wii pts
$30.00 = 3,000 Wii pts
$40.00 = 4,000 Wii pts
$50.00 = 5,000 Wii pts


Block Usage:
------------

Blocks needed for base game: 287
Blocks needed for base game - Save Data: 8 (1/4 game played so far)
Blocks needed for additional Pay & Play content for game: See below
   DLC Set 1: 9 or 10 blocks
   DLC Set 2: 30 blocks

Total blocks needed (base game + DLC Sets 1 & 2): at least 335 blocks.



Pay & Play (DLC) Add-ons Summary:
---------------------------------

DLC Add-on Content Set 1:

Dungeon Pack: 300 Wii pts, 1 block
Triple Race Pack: 800 Wii pts, 2 blocks (saves 100 Wii pts & 1 block)
Lilty Hut: 300 Wii pts, 1 block
Selkie Den: 300 Wii pts, 1 block
Yuke Shack: 300 Wii pts, 1 block
New Royal Outfit (black/white): 100 Wii pts, 1 block
New Chancellor Outfit: 100 Wii pts, 1 block
Luxurious House: 100 Wii pts, 3 blocks
Sacred Shrine: 200 Wii pts, 1 block

DLC Add-on Content Set 2:

Infinity Spire: 300 wii pts, 8 blocks
Castle Renovation: 100 Wii pts, 8 blocks
Library: 200 Wii pts, 8 blocks
New Royal Outfit 2: 100 Wii pts, 3 blocks
New Chancellor Outfit 2: 100 Wii pts, 3 blocks



=========================================
IV.  Add-on Packs Descriptions & Details
=========================================


Tips (or things I wished I had known from the start, lol):


- You do get rated at the end of each game (any mode) on how well you
  completed the game.

  - Game Clear: Grade from E to SSS
    -----------
    Normal: What game mode played
    Days: How many days to finish
    Dungeons: How many dungeons beat

  - Citizens: Grade from E to SSS
    ---------
    Tithes: Gil at end of game
    Morale Bonuses: How many morale bonuses achieved

  - Adventurers: Grade from E to SSS
    ------------
    Adventurers: How many adventurers hired
    Average Level: Average level of all adventurers
    Research Levels: How many research levels researched

  - Overall: Overall score from above categories

  Note: E is lowest score and SSS is highest score. It is possible to beat
  the end boss without beating all the dungeons in the mode you are playing
  in. You can play a quick game by just beating dungeons/chapters in a
  close circle around the castle or you can play a long game (with add-ons)
  by branching outward to every dungeon in the mode you are playing. There
  are lots of ways to affect the overall score however you play each mode.
  If you play a quick game just realise that you may not have all the 
  building types/limits if you have not beaten those specific dungeons.
  You will also get more days to beat the game in hard/very hard modes then
  in Normal Mode without bringing down your score.
  (Score Ratings: E, D, C, B, A, S, SS, and SSS.)


- Most the add-ons give you more dungeons on the map and more buildings in
  the game and more building limits.

- Most require you to clear the new dungeons to get the new buildings &/or
  higher limits.

- Most require you to work your way down to the new place locations to connect
  them.

- Every dungeon has an exploration bar that fills up when the dungeon is fully
  explored. Some dungeons require one more exploration past 100% to connect to
  the next dungeon.

- It is better to get the Triple Race Pack (3 additional races & 3 new houses)
  right from the start and go beat their level 8 dungeons. This way you can
  start earlier with all 3 races and hire specialized warriors, mages, and
  thiefs -- the game only gives you a 16 adventurer max limit. Each race can
  have 5 houses each max = 15. All 3 race houses are 1X1, 3 occupants (1 can
  be an adventurer per house if max not met), 20 gil towards taxes per house.
  Note that you can not actually have 15 special race adventurers because the
  game makes you hire 1 male clavat and 1 female clavat at the start of the
  game in normal mode (in hard/very hard modes you could have 15 because you
  decide who to re-hire ... or not). If you get the Inn then you can hire
  more than 16 adventurers out at a time depending on who wants to go from
  the Inn.

- Specialized races (Lilty, Selkie, Yuke) are always better at their
  specialty than any Clavat of the same specialty. Most the 3 races start
  with an item geared to them. Lilty gets Guard (cuts physical damage by 
  half), Selkie gets Keen Eye, Yuke white mage gets cure/cura and Yuke black
  male get fire/fira ... plus all 3 races' starting stats tend to be better
  than average. If they don't start with an item then they will buy (if shops
  available) or get one from a monster right away. 

- You can dismantle houses (occupants move into the castle until their house is
  rebuilt) when you reach chapter 3. Hired adventurers still work and booted
  citizens will still roam the streets. Both will come from the castle doors.
  Some families will not want to leave unless you build the same house or a 
  better house (like small house to spacious house). The 3 race houses will
  usually keep all their 3 previous occupants. The small house to spacious
  house will usually keep the previous occupants and then add some to fill
  it from 2 occupants to 4 occupants. If you want to be certain to move a
  certain family/house to a certain location then dismantle only that house
  in one day and immediately build it where you want the very next day
  (sometimes the game will add families in order of dismantle and sometimes
  the game will mix them up). In Newgame+ (hard/very hard modes) you will
  get the previous adventurers (hire or not) but they may have different
  families. So far, you always have to hire your 1st 2 adventurers and then
  you can choose the rest.

  - To dismantle a building, stand in front of it (you will see the building
    title), then call chime and click dismantle. You can only dismantle 5
    buildings per day. You can build up to 10 buildings per day.

  - Do not dismantle houses AND build new houses in the same day because You
    will get totally new families and not your old families back. The old
    families will be stuck in your castle until you build them some more
    houses OR start a newgame+ (new game on hard/very hard modes).

- You can also dismantle all type shops without losing their upgrades. Taverns
  will disband created parties (1 each per tavern) so just re-create them when
  rebuilt. All dismantled buildings give you back the elementite used to build
  them.

- The only thing you can not dismantle is the original Bulletin Park (Behest
  Board -- Frog Board) and you can not dismantle the last residential house
  (can be any type) in your town. This means you can dismantle the original 3
  small houses you were required to build and all of your town as long as you
  have one last residential house in your town.

- Bakeries are best put around houses to boost morale. Adventurers don't need
  to go to bakeries every day before they head out.

- Shops should be placed together - adventurers visit every one of them before
  heading out on behests. Yes, this includes duplicates of shops because
  duplicate shops offer different items in every shop -- so you need all
  duplicate shops to get all items/skills offered. You can group sets of shops
  around each other so they look better in the town layout.

- Bulletin Board Parks (Behest Boards) should be placed around adventurers
  houses to cut down on the travel time so they head out faster. You could
  also place them centrally with the adventures around them for faster access.
  There is one original behest board and then 3 additional behest boards that
  are included in the bulletin parks (Bulletin Board Parks) which gives you a
  total of 4 behest boards you can post behests on. All 4 behest boards are
  available in Normal Mode if you have all DLC Add-ons Sets 1 & 2.

- High kingdom morale allows the king to stay up later. A whole faqs could be
  written on how to get high morale. Also, high morale allows you to get
  more medals from visiting houses. You should be talking to everyone on a
  regular basis and visiting every house on a regular basis to get medals.
  Also, use some of the morale spheres to get a red boost bar when you talk
  to people (the green aura on the bar also means you are getting a morale
  boost). Using morale spheres on a regular basis really helps extend how
  late you can stay out. Medals will up adventurer stats and special medals
  will change the attributes of your adventurer's character, shopping
  habits, and training habits among other things.

- Getting an Item shop and an emporium will allow you to get magic torches
  which allows your adventurers to stay out later.

- Morale max total is 5 spheres. You get one each from building the 3 
  bakeries and 2 more from getting the Emporium. If you are playing a
  Normal Mode (with all add-ons) you can get all 5 spheres. If you are
  playing a Normal Mode (no add-ons) then you can get only 4 total spheres
  and the 5th one will be in hard/very hard modes. You also get daily 
  bonus gil from each yellow morale bar that you fill up (even if you
  lose the full yellow bar because your morale spheres are all full).

  - Morale Bar Types (When talking to town people):

    - Yellow Increasing Bar: regular morale boost/fill up spheres to turn
      in for town development or use for red bar morale

    - Green Aura on Yellow Increasing Bar: double regular morale boost
      obtained by an Adventurer beating a boss (dungeon/material/etc).
      This is also referred to as a Morale Frenzy. A red bar used during
      a Morale Frenzy will cancel out the Morale Frenzy.

    - Red Decreasing Bar: Makes citizens get along better, increases house
      type special medals, and boosts stats to adventurers if they are
      spoken to during a red bar. Attained by calling Chime and choosing
      the raise morale option which takes one filled yellow morale and
      gives you the Red Decreasing Bar (talk to as many happy people as
      possible - and adventurers to give them temporary stats before
      the red bar disappears). You still are also gaining a yellow bar
      increase as you talk to anyone while the Red Decreasing Bar is 
      decreasing. After the red bar is gone the yellow bar will come
      back showing the increase for talking to people. This is probably
      be the most useful bar and will make the town morale increase so
      that you can stay out later and get more special medals from houses.

    I usually use up to 3 morale spheres each maxed out day period
    towards the end of the game when you don't have to turn them in.
    I use about 1-2 morale spheres at the start of the game so I can build
    the town development by turning them in as well as raising morale.


- Dungeons max count:

DLC Add-on Content Set 1:

  Normal mode (no add-ons) = approx. 25 total dungeons,
  Normal mode (all add-ons) = exactly 56 total dungeons
     which includes add-on dungeons.

  Hard/Very Hard (no add-ons) = approx. +13 total dungeons,
  Hard/Very Hard (all add-ons) = exactly +7 total dungeons,

  
  Combined Normal/Hard/Very Hard Modes:
 
  Total dungeons (no add-on content) = approx. 38.
  Total dungeons (with all add-on content) = 63 plus the Castle.


  For Normal Mode (with add-ons):

  You can get most to all of these dungeons in Normal mode (all add-ons)
  if you download add-on content before you start your Normal Mode game(s).
  Then all dungeons available in Normal mode will also be available in
  hard/very hard modes but at higher levels. 


- Getting all the add-on content will give you exclusive additional 
  dungeons that you won't unlock in the base game, even in hard/very hard
  mode.

- Dungeons go up in level as you play the different game modes. A level
  40 dungeon in normal mode goes up to level 60 in hard mode and level
  100 in very hard mode. This is the case with the Luxurious House
  dungeon (Colossal City of Heparl), so you may want to beat it in Normal
  Mode and carry it over to hard/very hard mode.
  
- Total max limit on all houses after you beat the game in Hard New Game+
  is 50 (15 max total for 3 races and any type of houses after that up to
  50 OR any combination of houses up to max limit of 50). This is also
  assuming you have all add-on content. Luxury Houses are max limit of 3.

- All First Time Bonus buildings you unlock in add-on content will be available
  from then on in normal/hard/very hard modes when you start new/continuing
  files.
 
- All Add-on dungeons will be available from the start of any new game and any
  continued game (even if you start a new file - there are 3 game slots). You
  still have to work your way to them.

- All add-on content is just that ... you won't unlock any content in hard or
  very hard mode that you would have bought in add-on content.

  For example: Getting the inn will let all races come to your town but you
  will not be able to build each race's homes and hire them that way unless
  you have bought the add-on content.
 
- Must be able to connect to Wii Shop (add using main menu or closet 
  in castle)
 
- Must have enough Wii points available for download purchase

- May need to restart Wii after download (just follow directions while
  downloading). If you download add-on content from within the game castle
  then you probably won't need to restart -- cool feature. If you download
  content at the main game menu before starting a game then you may need to
  restart.

- With all the Downloadable content you can have the benefits of all limits
  of all buildings in normal mode except Large House, second White Mage
  Temple, second Black Mage Academy, and third Armor Shop. 


What gets unlocked through Add-on Content:

- There is some confusion when it comes to what is unlocked when you
  download the add-on content. This is because of several variable
  conditions:

  - At what mode the add-on content was downloaded (Normal, hard, very hard)

  - How much of the add-on content was downloaded (part, all)

  - How much of the linked dungeons were fully explored to link to all
    other available unlockable dungeons (some links may have been missed
    due to less than thoughrough exploration of each dungeon)

  - Downloading add-on content very often unlocks some links to dungeons
    that may have not been available in Normal without add-on content
    downloaded.(This results in more dungeons available in Normal mode but
    at lower levels than hard/very hard mode. You can then play all these
    dungeons in all modes - Normal, Hard, Very Hard - but in higher level
    increments as modes get harder for all dungeons.) 

    So there may be several variations of what appears to be
    unlocked at various times, for various people, in various games.

    Based on this discovery I will present my DLC/add-ons
    information with the understanding that it is based on
    purchasing and downloading all add-on content at the beginning of
    starting any game(s) on Normal mode. I will note if there is any 
    thing that is not unlocked in Normal mode (with add-on content
    that has been downloaded from the start of a game).

    Note: To get the most out of your add-on content, download it before
    you start playing in Normal game mode. However, getting it at any
    time is still a huge bonus.


--------------------------

Unlockable Buildings List:
--------------------------

- Includes DLC Add-on Content Sets 1 & 2:

- This list is a combination of the base game and all downloadable content
  in Normal mode (add-on content downloaded before starting any game):

  - This is a complete list of all available buildings in the game on all
        modes - Normal, Hard, & Very Hard.

  - (add-on) = available as a download add-on dungeon
        If there is no "add-on" notation, then it is either a regular
        dungeon available in Normal mode or it has been unlocked in Normal
        mode by downloading add-on content.

  - (up to total house limit of 50) = all types in various combinations can
        only add up to a max limit of 50 which also includes the max of 15 
        total race houses and 3 Luxurious Houses.

  - All house limit increase locations will be listed under the Small House.

  - All citizens/adventurers will move into the castle if you demolish their
        house (any type). You can build any type house to try to get them to
        move into it but it is more based on timing and chance. They may
        move back into the house or they may not move out and you may get a
        new family in the new house. Build the same type house that you
        dismantled to have better luck getting original families back.

  - All dismantled buildings including houses will give you back the
        elementite used to build them. All buildings will also be at the
        same research level they were previously at when rebuilt (takes a
        day to show research again).

  - Available in Normal mode if you have all add-on content
        If it is not unlocked in your game in Normal Mode then you have to
        have add-on content downloaded to unlock it in Normal Mode.

  - Type (max # of buildings of this type you can have)
        This is the total available max # of buildings of each type you can
        have in Normal Mode ... any extras are noted for hard/very hard mode.



DLC Add-on Content Set 1:

  - Training Hall (1)
        - Allows lower level adventurers to train without getting hurt
          (tell them to gain experience)
        - Trains various skills/better if researched
        - If removed, no extra benefits/adventurers get less skills
        - Once one is unlocked to build you then can change an
          adventurer's job to warrior (except for set race jobs)
        - If a Training Freak medal is given to an adventurer then
          they will visit a Training Hall during non-combat times
          to train and up their levels/stats/moves. 
        - put warrior houses nearby for stat/medal benefits
        - fund research for better warrior skills
        - Available in normal mode with all add-on content
        - Janktra Plains/Training Hall+ (level 8)
        - 2X3

          Description:
          Adventurer: Training Hall -- Cost 450
          Build a structure to provide a place for adventurers
          to train their skills and gain experience in safety.
          You can also research weapon techniques and warrior
          abilities.


  - White Mage Temple (2)
        - If removed, no extra benefits/adventurers get less spells
        - Once one is unlocked to build you then can change an
          adventurer's job to white mage (except for set race jobs) 
        - put white mage houses nearby for stat/medal benefits
        - make white mages strong in willpower
        - fund research for better white mage skills
        - 1st: Restoration Spells
        - 2nd: Enhancing Spells
        - Get Inn: Holy Spells
        - Get Sacred Shrine: Protection Spells
        - Panclare Brightwood/White Mage Temple+ (level 8)
          Available in Normal mode
        - unlock 2nd one on hard/very hard mode
        - Vena Eih Marsh (level 19)
        - 2X3

          Description:
          Adventurer: White Mage Temple -- Cost 500
          Build a structure to train white mages. These mages
          and their healing spells are the backbone of any
          party. You can also fund White Magic research to
          create better spells.


  - Black Mage Academy (2)
        - If removed, no extra benefits/adventurers get less spells
        - Once one is unlocked to build you then can change an
          adventurer's job to black mage (except for set race jobs)  
        - put black mage houses nearby for stat/medal benefits
        - fund research for better black mage skills
        - 1st: Fire Spells
        - 2nd: Frost Spells
        - Get Inn: Enfeebling Spells
        - Get Sacred Shrine: Lightening Spells
        - make black mages strong in intelligence
        - Primone Darkwood/Black Mage Academy+ (level 9)
          Available in Normal mode
        - unlock second one on hard/very hard mode
        - Jungle Ruins of Si Khem (level 13) - shape-shifting
        - 2X3

          Description:
          Adventurer: Black Mage Academy -- Cost 500 elementite
          Build a structure to train black mages. These mages
          are essential to defeating foes that are resistant to
          physical damage. You can also fund Black Magic research
          to create better spells.


  - Small House (up to total House Limit of 50) 
       - Clavat - job changable
       - You can get max of 50 house limit in Normal
         mode if you have all add-on content
       - start with this house (10 house limit)
       - start with Small House (limit 10)
       - Goblin's Den (level 3) (limit +10)
       - Nefron Beach (level 11) (limit +10)
       - Fronze Cove (level 16) (limit +10)
       - Fasieth Deepmaze (Level 17) (add-on) (limit +10)
       - 1X1, 2 Citzens, 10 gil

         Description:
         Houses: Small House -- Cost 100 elementite
         Build a small house and recall 2 citizens to the
         kingdom. We will receive 10 additional gil from tithes
         1 aspiring adventurer will also be recalled.


  - Large House (up to total House Limit of 50) 
       - unlock in Hard/very hard mode
       - 1X1, 3 citizens, 20 gil
       
         Description:
  
        

  - Lilty Hut (5)
       - Short cute people
       - Clay adobe type home 
       - Warriors - adventurers always male (no job change)
       - Make warriors strong in strength
       - Available in Normal mode if have all add-on content
       - Erithrow Cliffs/Lilty Hut+ (level 8) (add-on)
       - 1X1, 3 citizens, 20 gil

         Description:
         Houses: Lilty Hut -- Cost 200 elementite
         Build a Lilty Hut to recall a family of Lilties to the
         Kingdom. Gives 20 gil in tithes. 1 aspiring Lilty
         adventurer will also be recalled. This stalwart race
         has an affinity for the martial disciplines, and make
         the best warriors.


  - Selkie Den (5) 
       - Pretty females
       - fancy hut type home
       - Thiefs - adventurers always female (no job change)
       - Give thiefs mapper abilities for shape-shifting places
       - Make thiefs strong in dexterity
       - Available in Normal mode if have all add-on content
       - Axilla Cinderwood/Selkie Den+ (level 8) (add-on)
       - 1X1, 3 citizens, 20 gil

         Description:
         Houses: Selkie Den -- Cost 200 elementite
         Build a Selkie Den to recall a family of Selkies to the 
         kingdom. Gives 20 gil in tithes. 1 aspiring Selkie
         adventurer will also be recalled. This lithe race has
         an affinity for stealth and trickery, and make the
         best thieves.


  - Yuke Shack (5) 
       - Strange tall bird-like
       - Shack with pipes house
       - Mages - adventurers always male black mage or female white
         mage (no Job change)
       - you can make homes and check the gender, reset if it's not
         the gender you like (but make sure it is before dark or
         the game will be saved).
       - Make white mages strong in willpower
       - Make black mages strong in intelligence
       - Available in Normal mode if have all add-on content
       - Glisera Oasis/Yuke Shack+ (level 8) (add-on)
       - 1X1, 3 citizens, 20 gil

         Description:
         Houses: Yuke Shack -- Cost 200 elementite
         Build a Yuke Shack to recall a family of Yukes to the
         kingdom. Gives 20 gil in tithes. 1 aspiring Yuke
         adventurer will also be recalled. This studious race
         has an afinity for the magical disciplines, and make the
         best mages.


  - Spacious House (up to total house limit of 50)
       - Talk to Yurg by castle door when he has an exclamation mark
         above his head, (then talk to moogles Mogroe & Mogcid if they
         are by castle door level - you may have already talked with
         them), then next day talk to moogle Mogtillo by the
         crystal, then the next day sing spacious song with the Moogle
         Mogmune by the West exit to get this building 
         (Mogcid's Skysphere now will bring extra people to town to
         fill any available space in houses)
         Note: 3 choices: "..laaaa", "..spacious.", & "......"
         (laaa & spacious will get you a spacious house and the
         "....." choice will not get you one - just retry).
       - Available in Normal mode if have all add-on content
       - 1X2, 4 citizens, 30 gil

         Description:
         Houses: Spacious House -- Cost 300 elementite
         Build a spacious house and recall a large family of citizens
         to the kingdom. We will receive 30 additional gil from tithes.
         1 aspiring adventurer will also be recalled.


  - Luxurious House (3 - up to total house limit of 50)
       - Colossal City of Heparl/Luxurious+ (level 40) (add-on)
       - Isle of Giants & Erota Deepway are also part of this add-on
         dungeons pack but only Colossal City of Heparl unlocks 
         Luxurious House
       - Available in Normal mode if have all add-on content
       - 2X2, 8 citizens, 70 gil

         Description:



  - Sacred Shrine (3)
       - Temporalily boosts stats of adventurers while in the field
         - affects just party leaders and single adventurers
         - adventurers can visit themselves & get rest & 1 stat boost
       - If removed, no rest or boosts to adventurers
       - Have king pray at all 3 shrines once a day
         Adventurers must be in the field to affect them
       - I have also noticed the mages praying at the shrines
       - 1st shrine: Shrine of Power - gives strength and toughness
       - 2nd shrine: Shrine of Knowledge - gives Intellect & Willpower
       - 3rd shrine: Shrine of Life - restores HP
       - Anyone can get rest at shrines but they do NOT replace
         fountain parks because fountain parks let adventurers have
         interactive menus to interact with adventurers & inn people
       - All 3 Sacred Shrines are available in normal mode if you
         have all the add-on content
       - Corone Waterkeep/Sacred Shrine+ (level 24) (add-on)
       - Rinfor Nightwood/Sacred Shrine+ (level 28) (add-on)
       - Hillum Sih Longroad/Sacred Shrine+ (level 32) (add-on)
       - 1X1

         Description:
         Parks: Sacred Shrine -- Cost 500 elementite
         Build a structure for adventurers to pray for the
         crystal's blessings. It will also add spells to the
         realm's black mage academy and white mage temple
         research lines.


  - Bakery (3)
       - Put houses around to boost morale of citizens
       - If removed, morale goes down
       - All 3 bakeries are available in normal mode if you
         have all the add-on content (up to 3 morale spheres)
       - Adventurers don't visit bakeries but if you have a
         bakery built then the adventurer will be able to eat
         lunch while in the dungeons. If the adventurer's family
         is also happy (morale spheres/red bar) then the adventurer
         will get a better lunch/restores more HP.
       - 1st one: At the beginning of the game: talk to the man 
         wanting a bakery (standing in front of the crystal), then
         talk to the moogle named Mogillo the next day and he will
         "draw" you a picture of a bakery, now you can build it.
         Pallum Dei Caverns & Castle/Bakery+ (level 1)
       - Terun Westway/Bakery+ (level 6)
       - Orth Bridge/Bakery+ (level 15)
       - 1X2

         Description:
         Citizen Shop: Bakery -- Cost 200 elementite
         This building will give our citizens a morale boost
         every time they make a purchase in this establishment.


  - Tavern (3)
       - Can create one party (up to 4 adventurers) per tavern
       - If removed, no parties formed - recreate parties after
         you rebuild it.
       - All 3 Taverns are available in normal mode if you
         have all the add-on content
       - Bronkith Crossroads/Tavern+ (level 10)
       - Musqu Mazewood/Tavern+ (level 14)
       - Derumi Desert/Tavern+ (level 16) (add-on)
       - 1X2

         Description:
         Special: Tavern -- Cost 500
         Build a structure to provide a place for adventurers to
         form parties. You can also form your own parties.


  - Inn (1)
       - Visitors come to town and can help adventurers on quests.
         All benefits go to party leader and you do pay visitor wages
         if they are adventurers each day they go out.
       - If removed, no benefits to Temple & Academy/no visitors
       - Available in Normal mode if you have all download content.
       - Corrum Sih Highroad/Inn+ (level 13)
       - 1X2

         Description:
         Special: Inn -- Cost 400 elementite
         Build a structure to provide a place to stay for travelers
         from other countries. The inn will allow itinerant
         adventurers and traveling merchants to visit your realm.


  - Gaming Hall (3)
       - Once one is unlocked to build you then can change an
         adventurer's job to thief (except for set race jobs)
       - If removed, no extra benefits/adventurers get less skills
       - put Selkie houses nearby for stat/medal benefits
       - Teach thief abilities
       - 1st hall - adventuring Skills, 
         2nd hall - exporation abilities,
         3rd hall - dirty tricks
       - All 3 Gaming Halls are available in normal mode if you
         have all the add-on content
       - Carcus Southway (level 6)
       - Garrit Dryway/Gaming Hall+ (level 15)
         This is not an add-on dungeon but it is unlocked in Normal mode
         if you have bought the add-on Dungeon Pack.
       - Renth Beach/Gaming Hall+ (level 18) (add-on)
       - 1X2

         Description:
         Adventurer: Gaming Hall -- Cost 350
         Build a structure to provide a place for adventurers to relax
         and win prizes. You can also recruit thieves and research
         thief abilities.


  - Fountain Park (3)
       - boosts morale of adventurers and citizens & provides rest
       - If removed, morale goes down/can't gain benefits
       - If a Tree-hugger medal is given to an adventurer then it boosts 
         their stats when the adventurer visits the fountain park.
       - Can hire adventurers from the Inn if they are standing in
         any fountain parks even if you are at your adventurer max
         limit - just talk to them and tell them to get to work
       - There are three types of fountain parks:
         All flowers, all trees, mix of flowers & trees.
         You can have 1 of each type at a time in your town or you can
         have all 3 of the same type or you can have any mix you want.
         You can rotate the parks by building then dismantling them.
         You have to stand by the fountain and call Chime to dismantle
         fountain parks. Keep re-trying if no option.
       - All 3 Fountain Parks are available in normal mode if you
         have all the add-on content
       - 1st one: talk to tired explorer who wants a park (in front 
         of the crystal), then talk to moogle named Mogtillo in front
         of crystal the next day, make a behest (Castle) to get a
         dandelion, make a behest (Junun De Meadows) to get dandelion,
         then talk to same moogle named Mogtillo in front of crystal
         (rarely he is somewhere else around the town around corner)
         and he will "draw you a picture of the park", then build it.
       - 2nd one: Clannit Mirrorlake/Fountain Park+ (level 16)
       - 3rd one: Pranta Rapids/Fountain Park+ (level 28) (add-on)
       - 1X2

         Description:
         Parks: Fountain Parks -- Cost 200 elementite
         Build a place for adventurers to share battle stories, as
         well as recuperate morale.


  - Bulletin Board Park (3)
       - Post Behests for adventurers to fulfill
       - If removed, less behests/more expensive behests
       - Place in separate locations for better assignment of behests
       - Behest boards will shine from the bottom if there is a behest
         assigned on that board. If there is no behest assigned then
         the name of the board may not show.
       - You can't dismantle the 1st original behest board: Frog Board
       - You can dismantle the 3 big bulletin Parks if you
         don't have any behests on them. Stand by board & call Chime.
         You have to stand by the board and call Chime to dismantle
         bulletin parks. Keep re-trying if no option.
       - All 3 Bulletin Parks and original Frog Board are available in
         normal mode if you have all the add-on content

       - Original Behest Board (1X1, park  not included)
         Name/Color: Frog Board/Orange
         Available in Normal Mode/start with it
       - 1st one: 
         Name/Color: Twilight Board/Red
         Polpus Mistmoor/Bulletin Park+ (level 5)
         Available in Normal Mode
       - 2nd one: 
         Name/Color: Blue Sky Board/Blue
         Simuth Hollows/Bulletin Park+ (level 33) (add-on)
         Available in Normal Mode only if have add-on Dungeon Pack content
       - 3rd one:
         Name/Color: Greenery Board/Green
         Denthe Bridge/Bulletin Park+ (level 20)
         Available in Normal Mode if you have DLC Add-ons Sets 1 & 2.
         Having 4 behest boards allows you to send all 4 groups of 4
           adventurers on behests to 4 different locations &/or to the
           Infinity Spire (shows as a behest to beat Legendary Foes).

       [Original Frog Board plus 3 Bulletin Parks = 4 behest boards]

       - 2X2

         Description:
         Parks: Bulletin Parks -- Cost 150 elementite
         Building this structure will increase the maximum number of
         behests that can be posted by 1. It will also slightly reduce
         the costs of posting behests.


  - Weapon Shops (3)
       - fund research for better weapons
       - If removed, no extra benefits/adventurers get less items
       - All 3 Weapon Shops are available in normal mode if you
         have all the add-on content.
       - 1 more Weapon Shop is available in hard/very hard modes.
       - 1st shop/swords, 
         2nd shop/hammers, 
         3rd shop/axes
       - Get Emporium &/or more research -- all shops/rods & daggers
       - Kubito Grotto/Weapon Shop+ (Level 2)
       - Orge Camp/Weapon Shop+ (level 17)
       - Desert City of Clavis/Weapon Shop (level 32) (add-on)
       - 2X2

         Description:
         Adventurer: Weapon Shop -- Cost 200 elementite
         Build a structure that sells adventurer weapons. New and
         improved weapons can be researched with funding. Better
         weapons will enable adventurers to defeat heavily armored
         foes.


  - Armor Shops (3)
       - fund research for better armor
       - If removed, no extra benefits/adventurers get less items
       - 2 Armor Shops are available in normal mode if you
         have all the add-on content.
       - 3rd Armor Shop is available in hard/very hard modes.
       - 1st shop/body-type armor, 
         2nd shop/helms, 
         3rd shop/gauntlets
       - Get Emporium &/or more research -- all shops/Robes & shields
       - Junun De Meadows/Armor Shop+ (level 4)
       - Langooth Peak/Armor Shop+ (level 34) (add-on)
       - Diaphi Riverway/Armor Shop+ (3rd Armor Shop)
       - 2X2

         Description:
         Adventurer: Armor Shop -- Cost 350 elementite
         Build a structure that sells adventurer armor. New and
         improved armor can be researched with funding. Better armor
         is essential to our adventurer's survival.


  - Item Shops (3)
       - fund research for better armor
       - If removed, no extra benefits/adventurers get less items
       - All 3 Item Shops are available in normal mode if you
         have all the add-on content.
       - 1st shop/potions, 
         2nd shop/antidotes, 
         3rd shop/phoenix downs
       - Get Emporium &/or more research -- all shops/survival items &
         magic torches
       - Dolsam Gulch/Item Shop+ (level 7)
       - Kutith Basin/Item Shop+ (level 17) (add-on)
       - Tunika Mountains/Item Shop+ (level 36) (add-on)
       - 2X2

         Description:
         Adventurer: Item Shop -- Cost 300 elementite
         Build a structure that sells adventurer items. New and improved
         items can be researched with funding. Better items will enable
         adventurers to heal and remove status ailments.


  - Guild Hall (1)
       - fund for adventurer limit increase up to 16 adventurer max limit
       - now also allows adventurers to learn more skills if have library
       - If removed, behests boards cost more to behest
       - fund for pay raises to make adventurers happier & work harder
       - reduces bulletin board behest costs
       - Available in Normal mode if you have all add-on content
       - Auris Swordpath/Guild Hall+ (level 7)
       - 2X2

         Description:
         Special: Guild Hall -- Cost 300 elementite
         Build a structure to administer your adventurers. You can raise
         the cap on the number of active adventurers as well as their
         daily pay rank.


  - Emporium (1)
       - Allows shops to get additional items
       - If removed, less items offered at various shops/less morale
         and 2 morale spheres become unavailable. (up to 2 morale spheres)
       - Available in Normal mode if you have all add-on content
       - Letyna Tundra/Emporium+ (level 15)
       - 2X3

         Description:
         Citizen Shop: Emporium -- Cost 600 (Stunningly Beautiful building)
         This building will give our citizens a large morale boost every
         time they make a purchase. The trade routes that it opens can
         change the lineup of other shops.


DLC Add-on Content Set 2:

  - Library (1)
       - Allows upgrades for adventurers
       - Available in Normal, Hard/Very Hard Modes
       - Land of O'Kokuh (level 40) (add-on) 
       - Normal/level 26, Hard level 40, Very Hard level 100
       - 2X2

         Description:
         Adventurer: Library -- Cost 550 elementite
         Build a structure to study and store lore and knowledge from all
         races. This knowledge is used to uncover hidden racial abilities.

  - Bulletin Board Park (4th one - see more info above)
       - Allows for 4 behests to be posted per day &/or in new location
       - (Dungeon name here)
       - 2X2

  - Infinity Spire (1)
       - Not an actual building you place
       - You can see this building out just past the kingdom
       - Infinity Spire (level 10) (add-on)
       - Connects through underground corridor
         - Spire Passage (level 5) (add-on)
       - Allows for infinite battles
       - Allows for more medals and bosses

  - Castle Renovation (1)
       - Not an actual building you place
       - Tempora Estuary (level 26) (add-on)
       - Available in Normal Mode
       - Chime's Room
       - Upgrades the castle inside with more options
         - Rename adventurers
         - Compare adventurers rank stats to each other
         - Lists how much of each building you have
         - Access every building (houses/shops included) and their options
         - Listen to all game music songs (only while in castle)


Dungeon Map Connections:
------------------------

- All dungeons will connect with one or more dungeons once map is fully
  explored. While all dungeons will connect, I have noted dungeons
  below when they appear unconnected to give you an early sense of the
  game with downloaded content.

  Some may have different links to dungeon "dots" on the map. One is
  Tunika Mountains: can link to none (end of line) if Basu Sah Whisperpath
  is explored first OR can link to Temple of Ko Ruh if explored first. So
  far this is the only one that has link option difference but I have
  not explored this fully. I would imagine that most links are set and
  not variable. 
  
- After downloading add-on dungeon packs, many dungeons may not be
  connected to each other if map has not been fully explored.

- You will not have your map fully explored until the end of the game.

- Explore each dungeon location and beat any bosses, working your way 
  towards unconnected dungeons to connect them all together and to access
  other dungeons

- Some dungeons like Denthe Bridge need thief(s) with Mapper and Inner
  Compass abilities to find the connections to the next dungeon. sometimes
  you do not need to explore these dungeons to 100% to find the connection
  to the next dungeon. You just need to find the connection.


Triple Race Pack Savings:
-------------------------

- Buying the Triple Race Pack (includes all 3 packs -- Lilty Hut, Selkie Den,
  Yuke Shack) is a better value but can only be bought if none of the 3 packs
  have been bought yet. (Saves you 100 Wii points and 1 block of Wii space.)

- Buying the 3 packs separately (Lily Hut, Selkie Den, Yuke Shack) allows
  you to buy only the pack(s) you want if you don’t want all 3. (Costs you
  100 Wii points more and 1 block of Wii space more if you buy the 3 packs
  separately.)


Common Meanings in Descriptions:
--------------------------------

- Clear bonus: Gaming Hall + (ups limit of type of building -- lets you 
  build type listed if first one)

- First-time clear bonus: House Type: Lilty Hut+ (new type building plus 
  up limit)

- Helm Plating may be found here (material types needed for any upgrades)
  There are quite a few different material types including Magicites
  and revival runes.

- One can easily get lost here (adventurers can get lost resulting in 
  incomplete mission)

- Not enough information to explore (must attain info from citizens to 
  explore the dungeon)

- A shortcut may be found if further explored (shortcuts cut down on 
  fatigue & time)

- Treasure Chests may be found if explored (Treasure chests have a
  variety of items inside. Any adventurer can find one but only a
  thief can open them - unless they are not locked)

- Antidote Ingredients may be found here (cure items for adventurers)
  This also includes other types like potion ingredients.

- The dungeon changes shape every day, resetting exploration to 0 
  (needs re-explored -- usually 60% exploration stops resetting)
  Get a thief with mapper and pathfinding for best exploration.

- A Fountain of Restoration exists (adventurers can use this to fully 
  restore HP bar while in the dungeon)

- Halls of oblivion exist here. (adventurers can be distracted, visably
  shaken and then be tired the next day)


  - Monster Colors:
  -----------------

    - Red:       Extremely Powerful Boss (appears occassionally)
    - Purple:    Boss of research materials
    - Orange:    Boss of dungeon
    - Pink:      Boss of new building/building limit (all adv. go out)
    - Black:     Regular monsters



DLC Add-on Content Set 1:

- All DLC Add-on Content Set 1 dungeons are visable immediately

-------------------------------
Dungeon Pack (300 pts, 1 block)
-------------------------------


Adds 11 dungeons to the game, such as the Desert City of Clavis. Clearing 
these dungeons raises the limit on weapon, armor, and item shops as well 
as taverns, parks, gaming halls, and houses.
Note: Only the new building limits of weapon, armor, and item shops, 
as well as parks can be carried over to new games.


- 1 in-game dungeon unlocked: Garrit Dryway
  - Previously only in Hard/Very Hard Mode, now unlocked in Normal Mode 

- 11 add-on dungeons are located in a “smile” pattern covering the
  upper-right to lower-middle to upper-left on the entire map



Garrit Dryway (level 15) (connects to in-game dungeon: Auris Swordpath)
   - A sandy path leading to the desert.
   - Clear bonus: Gaming Hall + 
   - Helm Plating may be found here. 
   - One can easily get lost here. 
   - Not enough information to explore. 
   -  Monsters: Lava Mu, Scorpion, Cerberus +2 foes, Lava Mu +3 foes

Derumi Desert (level 16) (connects to add-on dungeon: Garrit Dryway)
   - Clear bonus: Tavern+
   - A shortcut may be found if further explored.
   - Monsters: Scorpion, Stone Sahagin, Scorpion +2 foes

Cortek Sandhollows (level 17) (connects to in-game dungeon: Primone Darkwood)
   - A dusty cavern half hidden by dunes.
   - Clear bonus: Lots of elementite.
   - Axe Metal may be found here.
   - A shortcut may be found if further exlored.
   - Not enough information to explore.
   - Monsters: Lava Mu, Stone Sahagin, Gigas +4 foes, Stone Sahagin +3 foes

Desert City of Clavis (level 32) (connected to add-on dungeon: 
     Cortek Sandhollows)
   - First-time clear bonus: Weapon Shop+
   - One can easily get lost here.
   - Treasure Chests may be found if explored.
   - Monsters: Ogre +3 foes, Stone Worm, Cactuar +3 foes, Gigas +2 foes

Kutith Basin (level 17) (connected to in-game dungeon: Panclare Brightwood)
   - A basin with steep outer edges.
   - Clear bonus: Item Shop+
   - Antidote Ingredients may be found here.
   - One can easily get lost here.
   - A shortcut may be found if further explored.
   - Monsters: Lava Mu +3 foes, Salamander +4 foes, Stone Worm

Barbair Abyss (level 19) (connected to add-on dungeon: Kutith Basin)
   - Clear bonus: Lots of elementite.
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - Treasure Chests may be found here if explored. 
   - Monsters: Bat, Skeleton +2 foes, Gigas +2 foes, Ghost +3 foes

Langooth Peak (level 34) (unconnected but below add-on dungeon: 
     Barbair Abyss)
   - First-time clear bonus: Armor Shop+
   - Monsters: Lava Mu +3 foes, Scorpion +2 foes, Wyvern +3 foes, 
     Malboro +4 foes

Renth Beach (level 18) (unconnected but by in-game dungeon: Ogre Camp)
   - Clear bonus: Gaming Hall+
   - The dungeon changes shape every day, resetting exploration to 0.
   - Monsters: Lava Mu +3 foes, Salamander, Cerberus +4 foes

Pranta Rapids (level 28) (unconnected, located middle-right of map)
   - First-time clear bonus: Fountain Park+
   - A shortcut may be found if further explored.
   - Monsters: Gigantoad +3 foes, Gigantoad, Adamantoise +4 foes

Fasieth Deepmaze (level 17) (unconnected, located upper-right of map)
   - Clear bonus: House+
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - Treasure Chests may be found if explored.
   - Monsters: Skeleton +3 foes, Ghost +3 foes, Cerberus + 4 foes

Simuth Hollows (level 33) (unconnected but by add-on dungeon: 
     Fasieth Deepmaze)
   - First-time clear bonus: Bulletin Park+
   - A shortcut may be found if further explored.
   - The dungeon changes shape every day, resetting exploration rate to 0.
   - Monsters: Sahagin +3 foes, Skeleton +3 foes, Octokraken +3 foes

Tunika Mountains (level 36) (unconnected but by Altenica Hills)
   - First-time clear bonus: Item Shop+
   - Monsters: Snow Mu +3 foes, Stone Worm, Wyvern +3 foes, 
     Salamander +4 foes

Note: The above unlocked 12 dungeons in my game instead of 11.
Several possibilities may explain this:

- The dungeon pack unlocks 11 dungeons plus Desert City of Clavis 
  (typo in description)
- One undiscovered in-game dungeon was unlocked because it joined 
  to an add-on dungeon. (Cortek Sandhollows and Barbair Abyss are 
  the only ones that don’t up a building limit)
- Accidentally included an in-game dungeon. Although, I was extremely 
  careful to document new dungeons only after I paid for each one ... 
  so possible but unlikely.
- You actually get 12 dungeons instead of 11 (typo in description) 
  ... lucky you!


Solved thanks to CiprianoMcDohl:

Garrit Dryway is the error in your dungeon count. 
It is a hard // very hard mode dungeon that is given to you when you
purchase the Dungeon Pack. It links to the Dungeon Pack dungeons so
they have to give it to you.


------------------------------------
Triple Race Pack (800 pts, 2 blocks)
------------------------------------

  
Note:

- This pack is a combination pack of the Lilty Hut, Selkie Den, & Yuke 
  Shack packs.

- You can not buy this pack if you have bought any of the 3 mentioned 
  packs.

- You either buy this pack as a combo or each of the 3 mentioned packs 
  separately.

- Buying this pack as a combo will save you 100 Wii points & 1 block 
  Wii memory.
 
Adds dungeons that unlock Lilty huts, Selkie dens, and Yuke shacks to 
the game.However, you cannot purchase this bonus pack if you’ve already 
purchased any of the single housing types listed.
Note: This feature can be carried over to new games once unlocked. The 
gender and job of adventurers from these races are preset and cannot be 
changed.

3 dungeons -- 2 are located in the upper-top-middle of the map near the 
castle and 1 is located in the upper-left of the map:

Erithrow Cliffs (level 8) (connected to in-game dungeon: Goblin’s Den)
   - Maliganant magicite draws people to these cliffs.
   - First-time clear bonus: House Type: Lilty Hut+ (Warriors)
   - One can easily get lost here.
   - Monsters: Worm, Lizardman, Lizard Lord +2 foes

Axilla Cinderwood (level 8) (connected to in-game dungeon: Dolsam Gulch)
   - An unnatural forest of ever-burning trees.
   - First-time clear bonus: House Type: Seikie Den+ (Thieves)
   - Not enough information to explore.
   - A shortcut may be found if further explored.
   - Monsters: Lava Mu, Mandrake, Cerberus +2 foes

Glisera Oasis (level 8) (connected to in-game dungeon: Auris Swordpath)
   - A single spot of green in an expanse of dunes.
   - First-time clear bonus: House Type: Yuke Shack+ (White & Black Mages)
   - A Fountain of Restoration exists.
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - Monsters: Sahagin, Gigantoad, Sahagin Lord +2 foes


----------------------------
Lilty Hut (300 pts, 1 block)
----------------------------


Note: This pack is not needed if you bought Triple Race Pack.

Adds the dungeon Erithrow cliffs to the game. Clearing this dungeon 
adds Lilty huts to the building menu. Lilty warriors are feared 
throughout the world.
Note:  This feature can be carried over to new games once unlocked. 
1 male and 1 female family member are recalled to a hut. The Lilty 
adventurer recalled is always a male warrior who cannot change jobs.

1 dungeon located in the upper-top-middle of the map near the castle:

Erithrow Cliffs (level 8) (connected to in-game dungeon: Goblin’s Den)
   - Maliganant magicite draws people to these cliffs.
   - First-time clear bonus: House Type: Lilty Hut+ (Warriors)
   - One can easily get lost here.
   - Monsters: Worm, Lizardman, Lizard Lord +2 foes


-----------------------------
Selkie Den (300 pts, 1 block)
-----------------------------


Note: This pack is not needed if you bought Triple Race Pack.

Adds the dungeon Axilla Cinderwood to the game. Clearing this dungeon 
adds Selkie dens to the building menu. Selkie thieves are sought 
throughout the world.
Note: This feature can be carried over to new games once unlocked. 
3 female family members are recalled to a den. The Selkie adventurer 
recalled is always a female thief who cannot change jobs.

1 dungeon located in the upper-top-middle of the map near the castle:

Axilla Cinderwood (level 8) (connected to in-game dungeon: Dolsam Gulch)
   - An unnatural forest of ever-burning trees.
   - First-time clear bonus: House Type: Selkie Den+ (Thieves)
   - Not enough information to explore.
   - A shortcut may be found if further explored.
   - Monsters: Lava Mu, Mandrake, Cerberus +2 foes


-----------------------------
Yuke Shack (300 pts, 1 block)
-----------------------------


Note: This pack is not needed if you bought Triple Race Pack.

Adds the dungeon Glisera Oasis to the game. Clearing this dungeon adds
Yuke shacks to the building menu. Yuke mages are revered throughout the
world.
Note: This feature can be carried over to new games once unlocked. 1 male
and 1 youth are recalled to a shack as family members, The Yuke adventurer
recalled is either a male black mage or a female white mage who cannot
change jobs.

1 dungeon located in the upper-left of the map:

Glisera Oasis (level 8) (connected to in-game dungeon: Auris Swordpath)
   - A single spot of green in an expanse of dunes.
   - First-time clear bonus: House Type: Yuke Shack+ (White & Black Mages)
   - A Fountain of Restoration exists.
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - Monsters: Sahagin, Gigantoad, Sahagin Lord +2 foes


-------------------------------
New Royal Outfit (100, 1 block)
-------------------------------


The King’s New Cloak:
A cute yet regal design using black and white as its primary colors,
especially tailored for the king. You can change costumes immediately after
downloading. (Didn’t really care for the change. I liked the original clothes
better. Also, a friend of mine who likes to put his characters in black
clothes didn’t like the change either. But it is a matter of preference for
each individual. Maybe you might find a picture on the internet, like
YouTube, to see the outfit before you buy. The work put into it is definitely
worth the price paid. Maybe later they might design a royal blue and/or a
long robe.)

Change outfits by accessing Chime’s Closet located in the castle.


----------------------------------------
New Chancellor Outfit (100 pts, 1 block)
----------------------------------------


Chancellor’s Knell:
A dark outfit emphasizing Chime’s charms. You can change costumes immediately
after downloading. (Didn’t really care for the change. I liked the original
clothes better. Also, a friend of mine who likes to put his characters in
black clothes didn’t like the change either. But it is a matter of preference
for each individual. Maybe you might find a picture on the internet, like
YouTube, to see the outfit before you buy. The work put into it is definitely
worth the price paid. Maybe later they will add more colors.)

Change outfits by accessing Chime’s Closet located in the castle.


-----------------------------------
Luxurious House (100 pts, 3 blocks)
-----------------------------------


Adds 3 dungeons to the game, such as the Colossal City of Heparl. Clearing
these dungeons adds luxurious houses to the building menu. This type of 
residence greatly increases income.
Note: This feature can be carried over to new games once unlocked.

3 dungeons are located on the bottom middle of the land map:

Colossal City of Heparl (level 40) (unconnected but by Isle of Giants)
   - First-time clear bonus: House Type: Luxurious+ (ups this type house limit)
   - A shortcut may be found if further explored.
   - Treasure Chests may be found if explored.
   - Monsters: Golem +3 foes, Gigas +2 foes, Titan +3 foes

Isle of Giants (level 25) (unconnected but by Colossal City of Heparl)
   - Clear bonus: Lots of elementite (needed for building)
   - A shortcut may be found if further explored.
   - Monsters: Golem, Gigas + 2 foes, Golem + 4 foes

Eorta Deepway (level 19) (unconnected but by Isle of Giants)
   - Clear bonus: Lots of elementite.
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - The dungeon changes shape every day, resetting exploration rate to 0.
   - Monsters: Ghost + 3 foes, Necromancer +3 foes, Goblin Mage + 2 foes


--------------------------------
Sacred Shrine (200 pts, 1 block)
--------------------------------


Adds 3 dungeons such as the Corone Waterkeep to the game.
Clearing these dungeons adds sacred shrines to the building menu. Shrines
temporarily boost adventurer stats.
Note: This feature can be carried over to new games once unlocked.

3 dungeons -- 1 located in middle, 1 located in lower-left,  & 1 located
right-middle: 

Corone Waterkeep (level 24) (connected to in-game dungeon: Panclare Brightwood)
   - A lookout post guarding the shores from invaders.
   - First-time clear bonus: Sacred Shrine+
   - One can easily get lost here.
   - Monsters: Necromancer +3 foes, Skeleton +2 foes, Golem +4 foes

Rinfor Nightwood (level 28) (connected to in-game dungeon: Bronkith Crossroads)
   - First-time clear bonus: Sacred Shrine+
   - A shortcut may be found if further explored.
   - One can easily get lost here.
   - Monsters: Killer Bee +2 foes, Mandrake, Malboro +2 foes

Hillum Sih Longroad (level 32) (unconnected, located right-middle of map)
   - First-time clear bonus: Sacred Shrine+
   - Not enough information to explore.
   - Monsters: Necromancer +3 foes, Skeleton +2 foes, Bavarois




DLC Add-on Content Set 2:


----------------------------------
Automatic Update (0 pts, 0 blocks)
----------------------------------

No description -- asks if you need an update (yes/no). If you choose no,
then you will not be able to download any of DLC set 2 add-ons below.
If you choose yes, then an automatic update to the game is downloaded
and you will then be able to choose any of the below add-ons to download.

- Slightly speeds up building animation and summoning Chime animation
- Game now supports progressive scan
- New option to "wipe clean" all medals given adventurers in Newgame+
  - Adventurers keep all equipment
  - Medals collected and not on adventurers remain in castle/list
  - If medals wiped from adventurer then you will get more resources
    than normal
  - Hammer upgrade can now go past level 40 in Normal Mode
  - (more if I find any)


----------------------------------
Infinity Spire (300 pts, 8 blocks)
----------------------------------


Adds 2 dungeons to the game, such as the Infinity Spire. The spire gains
levels every time it is cleared, presenting a challenge to even the
bravest champions of your realm.

Adds Infinity dungeons to the game.


- 2 add-on dungeons -- connected from the castle in a line downward to
  the middle right of the dungeon map:


  - Spire Passage (level 5) (add-on)
    - A secret passage leading to the Infinity Spire.
    - Clear bonus: Lots of elementite.
    - Treasure Chests may be found if explored.
    - Halls of oblivion exist.
    - Monsters: Bat, Wraith, Gigas +1 foes, Orc Warchief +1 foes
    - Behest: Explore this area. Exploration rate increase.

  - Infinity Spire (level 10) (add-on)
    - Floor boss not yet found.
    - Halls of oblivion exist.
    - Monsters: Evil Eye +2 foes, Witch +2 foes, Necromancer +2 foes,
      Flan, Apocrypha +3 foes.
    - No behest list available



-------------------------------------
Castle Renovation (100 pts, 8 blocks)
-------------------------------------


Adds the dungeon Tempora Estuary to the game. Clearing this dungeon adds a
jukebox and the ability to rename your adventurers to the castle.

This feature can be carried over to new games once unlocked.

- 1 in-game dungeon unlocked: Ramva Riverbank
  - Visable immediately

- 1 add-on dungeon unlocked for castle: Tempora Estuary
  - Visable immediately 

- Both dungeons are connected from Bronkith Crossroads in a
  straight but angled line heading towards the right of the map:


  - Ramva Riverbank (level 14)
    - The nearby river churns with monsters.
    - Clear bonus: Lots of elementite.
    - Hammer Metal may be found here.
    - One can easily get lost here.
    - A shortcut may be found if further explored.
    - Monsters: Sahagin +2 foes, Adamantoise +3 foes, Gigantoad +2 foes.
    - Behest: Explore this area. Exploration rate increase.

  - Tempora Estuary (level 26) (add-on)
    - First-time clear bonus: expand the castle.
    - A shortcut may be found if further explored.
    - Monsters: Mu +1 foes, Gigantoad, Gigas Worm +3 foes.
    - No behest list available


- Castle Renovation allows "Chime's Room" to have the following options:

  - Adventurers:

      - Change name 
         - Shows list of all 16 adventurers hired and lets you change names

      - View Rankings
         - Brings up list of categorized rankings:
           - Level,HP, Attack, Defense, Vitality, Strength, Toughness, 
             Agility, Dexterity, Intellect, Willpower
         - Shows top 5 adventurers in each ranking
         - You can click on any 5 of the adventurers in any ranking list
           and access their adventurer pages and all info on them.

      - Cancel (Takes you back to previous menu) 


  - Buildings:

      - View All:

          - Shows Buildings List
            - All building categories listed plus how many of each built
            - When click on category then shows all buildings in category
              and each by name in list form, then you can click on them
            - You can access all house, shop, and building pages just the
              same as if you visited them in person (way cool!)
            - I don't think this helps you raise house happiness level
              or talk to KO'd adventurers because there is no house
              happiness bar and no KO'd adventurer "greets" you.
            - Categories: Houses, Citizen Shops, Adventurer Shops,
              Adventurer Buildings, Special Buildings, Parks, Display All
            - All Categories list all their buildings under them and allow
              you to access all their pages (if they normally have pages).
            - Display All shows a list of all the categories all mixed
              together (apparently in no special order or map order) 

      - View Info:

          - Shows Building Info List
            - Family Relations List
              - Brings up list of any houses that have family relation ties
                to each other (this is NOT a list of all houses on map - only
                houses on map whose members are related)
              - Shows house and type of house
              - You can click on house name and see family members & relations
                pages.

            - Planning Special Sales
              - This brings up a list of any shops planning any special sales
                days. If no sales are planned then no list will show.

            - Selling Special Wares
              - This brings up a list of any shops currently selling special
                wares or items.
              - The names of the shops are listed but not clickable (but they
                might be clickable if having a sale).


      - Cancel:
          - Takes you back to the previous menu.

  - Jukebox:

      - Shows you a playable Jukebox list of all music in the game.
      - This does not change the game music when you leave the castle.
      - You can only listen to it while in the castle on Jukebox page.
      - Music List: stop music, A New Home, Castle City, Land of Promise,
        Holiday, Reports, My Life as a King, Coronation, The Little King,
        Cloak of Shadows, Knight of the Realm, Monster Ronde, The Burdens
        of a King, Our lives-Our Chronicle, The Good, Time for Bed,
        Crystal Resonance.

  - Exit:
      - Exits you back to Chime's Room
      - And then further back to previous menu:
        - View Medals (Shows list of all gathered 82 Special Medals)
        - View Closet (Shows all available clothing changes for King & Chime)
        - Chime's Room (See above for all options shown)
        - Never Mind (Exits you back to menu:
          - Chat with Chime (Tid bits on storyline & kingdom)
          - Use Morale spheres to develop the realm (ups your realm level)
          - Review reports (Adventurer report and Financial report)
          - Other (Takes you into above previously listed menu)
          - Purchase add-on content
          - Exit (Exits you out of castle)



---------------------------
Library (200 pts, 8 blocks)
---------------------------


Adds the dungeon Land of O'Kokuh to the game. Clearing this dungeon adds
libraries to the building menu. This facility teaches adventurers
race-specific abilities.

This feature can be carried over to new games once unlocked.

Adds a dungeon containing many large elementite to help you develop your
kingdom.


2 in-game dungeons unlocked: Lost City of Nevul and Denthe Bridge
  - These previously were only available in Hard/Very Hard Modes but are
    now unlocked in Normal Mode. Lost City of Nevul will be visable right
    away and Denthe Bridge will unlock once you find the connection in
    the Lost City of Nevul (use Thief/Mapper & Inner Compass).

1 add-on dungeon unlocked for library
Land of O'Kokuh -- both in the upper right to middle right of the map:

- All dungeons connect from Letyna Tundra and proceed downward to the
  middle right of dungeon map.


  - Lost City of Nevul (level 18)
    - The ruins of a city destroyed by ancient evils.
    - Clear bonus: Lots of elementite.
    - Enhancing Magicite may be found here.
    - Treasure Chests may be found if explored.
    - A shortcut may be found if further explored.
    - Monsters: Necromancer +2 foes, Ghost +2 foes, Golem +3 foes,
      Chimera +3 foes.
    - Behest: Explore this area. Exploration rate increase.

  - Denthe Bridge (level 20)
    - Clear Bonus: Bulletin Park+
    - Not enough information to explore.
    - Monsters: Bat, Ahriman, Gigas +1 foes, Gigas +3 foes.
    - Behest: Obtain information regarding this area from the townsfolk.
      Exploration rate increase.

  - Land of O'Kokuh (level 40) (add-on)
    - First-time clear bonus: Library+
    - Halls of oblivion exist.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Monsters: Lava Mu +2 foes, Ahriman +2 foes, Apocrypha +3 foes.
    - No behest list available


Library looks Cool! Wow, and a LOT of funding is needed!

- View Ability List
  - Listed by each tribe/race: Clavat, Lilty, Selkie, Yuke
    - Lists each races special abilities (fund to get whole lists)
    - Each ability is clickable to see descriptions
    - Awesome abilities for every race here!

- Fund Research
  - Listed by each tribe/race: Clavat, Lilty, Selkie, Yuke
    - At least two categories to fund in each race
    - Lots of abilities per category -- funds like the other shops
    - Many, many, many, many thousands of dollars can be funded here!



--------------------------------------
New Royal Outfit 2 (100 pts, 3 blocks)
--------------------------------------


A casual outfit designed for warmer seasons. You can change costumes
immediately after downloading.

Adds a new costume for the king.

Outfit is named Fresh King.

Leo's 2nd additional costume: 
- http://www.square-enix.co.jp/littleking/closet_leo2.html


-------------------------------------------
New Chancellor Outfit 2 (100 pts, 3 blocks)
-------------------------------------------


A cool outfit suited for tropical climates. You can change costumes
immediately after downloading.

Adds a new costume for Chime.

Outfit is named Summer Chime.

Chime's 2nd additional costume: 
- http://www.square-enix.co.jp/littleking/closet_chime2.html



==============================================================
V. Dungeons First Available - Normal Mode Game (all add-ons)
==============================================================


  - This is a listing of ALL the dungeons that you will see on 
    the very first dungeon map at the start of a Normal Mode
    game (all add-on content downloaded before start of game).

  - This is in its original untouched form so that people know
    exactly what dungeons they start with. (Note that this is an
    interactive map/list/connecting system and the information
    on it will change with game play.)

  - All dungeons are unconnected except Pallem Dei Caverns which
    connects to the castle.

  - This is not a complete listing of all the dungeons available
    in Normal Mode (with add-on content downloaded before start of
    the game). 

    This is JUST THE VERY STARTING DUNGEONS (27) that you 
    begin connecting and expanding. These are just the very starting
    dungeons on the entire map that you will be able to see
    immediately before starting to link together and unlock the rest
    of the dungeons available in the game.

    (Total of all available dungeons in a completed dungeon map for
    Normal Mode is 56).



Starting Dungeons:

- Includes DLC Add-on Content Set 1 & 2:
- There are 27 starting dungeons plus the castle.


- Here are their original listings:


DLC Add-on Content Set 1:

  - Castle:
    A small settlement created by a little king, its people are full
    of hope of some day restoring their lost kingdom on this new land.

  - Pallum Dei Caverns (level 1)
    - Your first adventurer has just explored this dungeon, defeated
      some of the dungeon enemies -- Mini Mu, and found the fountain
      of restoration in the dungeon. This was played out as the 
      opening scenes of the game.
    - A Small maze of natural tunnels.
    - Defeat dungeon boss to clear dungeon.
    - All large elementite recovered.
    - A Fountain of Restoration exists.
    - Monsters: Mini Mu, Wee Worm
    
      Behest List
      - Defeat the boss! -- Dungeon Clear and gain elementite
      - Explore this area -- Exploration rate increase

  - Erithrow Cliffs (level 8)
    - First-time clear bonus: House Type: Lilty Hut+
    - One can easily get lost here.
    - Monsters: Worm, Lizardman, Lizard Lord + 2 foes
    - No behest available

  - Axilla Cinderwood (level 8)
    - First-time clear bonus: House Type: Selkie Den+
    - Not enough information to explore.
    - A shortcut may be found if further explored.
    - Monsters: Lava Mu, Mandrake, Cerberus + 2 foes.

      Behest List
      - Obtain information regarding this area from the
        townsfolk -- exploration rate increase.

  - Derumi Desert (level 16)
    - Clear bonus: Tavern+
    - A shortcut may be found if further explored.
    - Monsters: Scorpion, Stone Sahagin, Scorpion +2 foes.
    - No behest available

  - Glisera Oasis (level 8)
    - First-time clear bonus: House Type: Yuke Shack+
    - A Fountain of Restoration exists.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Monsters: Sahagin, Gigantoad, Sahagin +2 foes.
    - No behest available

  - Cortek Sandhollows (level 17)
    - Clear bonus: Lots of elementite.
    - A shortcut may be found if further explored.
    - Not enough information to explore.
    - Monsters: Lava Mu, Stone Sahagin, Gigas +4 foes,
      Stone Sahagin +3 foes.

      Behest List
      - Obtain information regarding this area from the
        townsfolk -- exploration rate increase.

  - Desert City of Clavis (level 32)
    - First-time clear bonus: Weapon Shop+
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
    - Monsters: Ogre +3 foes, Stone Worm, Cactuar +3 foes,
      Gigas +2 foes.
    - No behest available

  - Langooth Peak (level 34)
    - First-time clear bonus: Armor Shop+
    - Monsters: Lava Mu +3 foes, Scorpion +2 foes
      Wyvern +3 foes, Malboro +4 foes.
    - No behest available

  - Barbair Abyss (level 19)
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
    - Monsters: Bat, Skeleton +2 foes, Gigas +2 foes,
      Ghost +3 foes.
    - No behest available

  - Corone Waterkeep (level 24)
    - First-time clear bonus: Sacred Shrine+
    - One can easily get lost here.
    - Monsters: Necromancer +3 foes, Skeleton +2 foes,
      Golem +4 foes.
    - No behest list

  - Renth Beach (level 18)
    - Clear bonus: Gaming Hall+
    - The dungeon changes shape every day, resetting to 0.
    - Monsters: Lava Mu +3 foes, Salamander, Cerberus +4 foes.
    - No behest list available

  - Rinfor Nightwood (level 28)
    - First-time clear bonus: Sacred Shrine+
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Monsters: Killer Bee +2 foes, Mandrake, Malboro +2 foes.
    - No behest list available

  - Colossal City of Heparl (level 40)
    - First-time clear bonus: House Type: Luxurious+
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
    - Monsters: Golem +3 foes, Gigas +2 foes, Titan +3 foes.
    - No behest list available

  - Isle of Giants (level 25)
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - Monsters: Golem, Gigas +2 foes, Golem +4 foes.
    - No behest list available

  - Eorta Deepway (level 19)
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - The dungeon changes shape every day, resetting to 0.
    - Monsters: Ghost +3 foes, Necromancer +3 foes, Goblin
      Mage + 2 foes.
    - No behest list available

  - Pranta Rapids (level 28)
    - First-time clear bonus: Fountain Park+
    - A shortcut may be found if further explored.
    - Monsters: Gigantoad +3 foes, Gigantoad, Adamantoise +4 foes.
    - No behest list available

  - Hillum Sih Longroad (level 32)
    - First-time clear bonus: Sacred Shrine+
    - Not enough information to explore.
    - Monsters: Necromancer +3 foes, Skeleton +2 foes, Bavarois.

      Behest List
      - Obtain information regarding this area from the
        townsfolk -- exploration rate increase.

  - Simuth Hollows (level 33)
    - First-time clear bonus: Bulletin Park+
    - A shortcut may be found if further explored.
    - The dungeon changes shape every day, resetting to 0.
    - Monsters: Sahagin +3 foes, Skeleton +3 foes,
      Octokraken + 3 foes.
    - No behest list available

  - Fasieth Deepmaze (Level 17)
    - clear bonus: House+
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
    - Monsters: Skeleton +3 foes, Ghost +3 foes, Cerberus +4 foes.
    - No behest list available

  - Altenica Hills (level 16)
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - Monsters: Wolf, Mu +2 foes, Wolf +2 foes, Lava Mu + 3 foes.
    - No behest list available

  - Tunika Mountains (level 36)
    - First-time clear bonus: Item shop+
    - Monsters: Snow Mu +3 foes, Stone Worm, Wyvern +3 foes,
      Salamander +4 foes.
    - No behest list available


DLC Add-on Content Set 2:

- There are 6 new additional STARTING dungeons
  (4 add-ons and 2 that were previously in Hard/Very Hard Modes)


  - Spire Passage (level 5) (add-on)
    - A secret passage leading to the Infinity Spire.
    - Clear bonus: Lots of elementite.
    - Treasure Chests may be found if explored.
    - Halls of oblivion exist.
    - Monsters: Bat, Wraith, Gigas +1 foes, Orc Warchief +1 foes
    - Behest: Explore this area. Exploration rate increase.

  - Infinity Spire (level 10) (add-on)
    - Floor boss not yet found.
    - Halls of oblivion exist.
    - Monsters: Evil Eye +2 foes, Witch +2 foes, Necromancer +2 foes,
      Flan, Apocrypha +3 foes.
    - No behest list available

  - Lost City of Nevul (level 18)
    - The ruins of a city destroyed by ancient evils.
    - Clear bonus: Lots of elementite.
    - Enhancing Magicite may be found here.
    - Treasure Chests may be found if explored.
    - A shortcut may be found if further explored.
    - Monsters: Necromancer +2 foes, Ghost +2 foes, Golem +3 foes,
      Chimera +3 foes.
    - Behest: Explore this area. Exploration rate increase.

  - Land of O'Kokuh (level 40) (add-on)
    - First-time clear bonus: Library+
    - Halls of oblivion exist.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Monsters: Lava Mu +2 foes, Ahriman +2 foes, Apocrypha +3 foes.
    - No behest list available

  - Ramva Riverbank (level 14)
    - The nearby river churns with monsters.
    - Clear bonus: Lots of elementite.
    - Hammer Metal may be found here.
    - One can easily get lost here.
    - A shortcut may be found if further explored.
    - Monsters: Sahagin +2 foes, Adamantoise +3 foes, Gigantoad +2 foes.
    - Behest: Explore this area. Exploration rate increase.

  - Tempora Estuary (level 26) (add-on)
    - First-time clear bonus: expand the castle.
    - A shortcut may be found if further explored.
    - Monsters: Mu +1 foes, Gigantoad, Gigas Worm +3 foes.
    - No behest list available



==============================================================
VI.  ALL Dungeons Available - Normal Mode Game (with add-ons)
==============================================================


Note:

There are exactly 56 dungeons PLUS the Castle in Normal Mode
with DLC Add-on Content Set 1 & 2.

This shows the ORIGINAL information as each dungeon is
linked to and unlocked. The dungeon map is an interactive changing
map so the original information may change later such as getting
more/stronger foes added to it. Also, once you get a first-time
clear bonus or other building it disappears from the dungeon
information leaving you to wonder where the building was first
available. 

I choose to only list the original information to better enable
those progressing through the game to know exactly what is
available at the start of every dungeon including buildings and
building limit increases.

This information is being added as I unlock it fresh in a new
game in Normal Mode with all add-on content downloaded before I
started the game. It is in playthrough progression order and not
level order.

It may take some time to fully add this content
but it will be worth it to have detailed original starting info
on each dungeon so you know what exactly is available from the
beginning with all add-on download content. (Now Completed)

  - I have also added all dungeon descriptions. Just note that
    some start with the descriptions and some get the descriptions
    after you have explored the dungeons. I added all the 
    descriptions to give you a better idea of what type of dungeons
    you would be encountering. Any non-original info will have [ ]
    around it.


------------------------------
Monster & Treasure Chest Tips:
------------------------------


Monster Colors:
---------------

- Red:       Extremely Powerful Boss (Occassionally appears)
- Purple:    Boss of research materials
- Orange:    Boss of dungeon
- Pink:      Boss of new building/building limit (all adv. go out)
- Black:     Regular monsters


Red &/or Legendary Monsters (Ocassionally appears in any dungeon):
------------------------------------------------------------------

- These generally don't appear 1st time encountering dungeon
  but will randomly appear later.

- These monsters drop items that your adventurer can equip or gil.



Encountered in Normal Mode/Hard/Very Hard Modes (with all add-ons):


Note: All red bosses keep re-appearing even if you beat them but
      that is good because they give gil, elementite, Hi Potion
      and items.

      Items bosses drop can rotate and red boss levels seem to 
      stay the same levels in all modes. Bosses usually engage
      your adventurers at their same level or below and rarely
      if your adventurers are too much above the boss' level.


- Malboro's Party/Same as purple but harder
  (Not real high - about 10-17 level)

- The Silver-Shelled Beast/Gil Snapper
  (level 16)

- The Unstoppable Fiend/Behemoth
  (level 40)

- The Corruptor of Minds/Mindflayer
  (level 25) (uses Blizzard spells)

- The Ravenous Howler/Brutal Wolf
  (level 100)

- The Everliving Drake/Zombie Dragon &
  (level 80)

- The Demonic Duo/Imp & Goblin Mage
  (level 5) (uses Fire spells)

- The Tiny Tomb Twins/Tonberry & Goblin Priest
  (level 10)

- The Clockwork Executioner/Steel Golem & 
  (level 60)

- ... and more


Tips:
-----

Note: Monsters/enemies in the dungeons may be well above the level
of the dungeon. This means that a level 25 or higher monster may
be in a level 9 dungeon. Plus, the dungeons may have few monsters
roaming one day and hordes the next. 

Pink monsters are found when going after a new building or new
building increase. They require ALL adventurers to go out on that
same quest no matter how many behest boards you have. They will
show a long red bar (monster's endurance) on the bottom of the
screen in your town. Beat the bar -> beat the monster. See below
for listing.

Red monsters will own your ...! ><
These monsters will show up at any dungeon occassionally at any
time but most often not the first time you encounter the dungeon.
Send your "best" adventurer and if you beat the red monster then
you will get a "wonderous treasure" -- there is also some mention
of gold armor but I don't know if it is tied to this.


  - If you are looking for material behests to become available,
    you must explore the dungeon containing them to 100% before
    they can show as a behest. The material monsters are always
    above or way above the level of the dungeon.

  - I have added some red monters in "[]" that appear as you
    play the game because some people may want to go after them
    to get the "wonderous treasures" that they give. While they
    appear randomly and throughout the dungeons, this at least
    gives you an idea about some of the dungeons they visit.


Legendary foe sighted (behest on map in dungeons) 
- Legendary foe appears randomly,
  don't see what foe it is until beaten,
  usually gives you several hundred gil or
  elementite when beaten (plus medal for leader)
  -- Malboro's Party: red (harder than usual)


- The same foes are stronger if they are in stronger colors.

- You will probably want to have adventurers to at least level
  40 or above for all pink boss monsters on Normal mode (with
  all add-ons) to beat them effectively. If they need more
  experience then you can disband the parties (train better
  individually) and then re-party them.

- Most of the red bosses will be between level 40 & level 100.
  - A few are lower levels than 40-100
  - They are these levels even in Normal Mode but may be higher
    in Hard/Very Hard Modes.
  - You keep the items you acquire from them in Normal Mode and
    they are carried over to Hard/Very Hard Modes as well.

- Material behest bosses will usually be about the level of the
  material (what level is needed to advance in the shop) request
  and NOT by the level of the dungeon it is in.

  - So if you are requested to find "X" material then look on the
    shop funding list for that material and what level it is
    - That will be the level of the boss you will be fighting

  - To see what boss it is, go to the dungeon map and find the
    behest for the material
    - Look at the color of the material listed and match it to
      the color of the boss in that color

  - Note that Helm metal material behest is unattainable in
    Normal Mode because the 1st material dungeon is unlocked in
    Hard/Very Hard Mode and well, you are in Normal Mode ... so
    frustrating. You will be stuck at Helm level 30 for Normal
    Mode. It will be available in Hard/Very Hard Modes.

  - Also, no Frost Magicite material behests because you do not
    have the 2nd Black Mage Academy in Normal Mode (with add-ons).
    It will be available in Hard/Very Hard Modes.

  - Also, no Gauntlet Plating material behests because you do not
    have the 3rd Armor Shop in Normal Mode (with add-ons).
    It will be available in Hard/Very Hard Modes.


Pink Bosses/Normal Mode (with all add-ons):
-------------------------------------------


- These are only the pink bosses that have the long red HP Bars
  (beat the boss behests). Most take in-game weeks and some 1-2 days.

- For most pink bosses: When adventurers fight "the Boss" they will
  actually defeat the foes with the boss before damaging the actual
  boss. It is the actual bosses HP you have to get to 0 before
  you "Beat the Boss". Most times your next party of adventurers
  will have to re-beat the foes to cause additional damage to the
  main boss. Most main bosses keep the damage done to them on to
  the next day and until beaten but a few restore their HP each day.


  - Simuth Hollows (level 33)
    - First-time clear bonus: Bulletin Park+
    - A shortcut may be found if further explored.
    - The dungeon changes shape every day, resetting to 0.
    - Monsters: Sahagin +3 foes, Skeleton +3 foes,
      Octokraken + 3 foes.
    
      Octokraken's Party (level 36)
      - Octokraken 5908 HP
        (Shock & Death)
      - Adamantoise 248 HP
      - Sahagin Priest 140 HP
      - Ahriman 140 HP 



  - Tunika Mountains (level 36)
    - First-time clear bonus: Item shop+
    - Monsters: Snow Mu +3 foes, Stone Worm, Wyvern +3 foes,
      Salamander +4 foes.

      Wyvern's Party (level 39)
      (Regen & Fire Spells)
      - Wyvern 4000 HP
      - Salamander 172 HP
      - Lizard Priest 172 HP
      - Lizard Wizard 152 HP



  - Colossal City of Heparl (level 40)
    - First-time clear bonus: House Type: Luxurious+
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
    - Monsters: Golem +3 foes, Gigas +2 foes, Titan +3 foes.

      Titan's Party (level 44)
      (physical attacks & blocks)
      - Titan 10308 HP
      - Gigas 408 HP
      - Golem 296 HP
      - Chimera 168 HP



  - Langooth Peak (level 34)
    - First-time clear bonus: Armor Shop+
    - Monsters: Lava Mu +3 foes, Scorpion +2 foes
      Wyvern +3 foes, Malboro +4 foes.

      Wyvern's Party (level 37)
      - Wyvern 3832 HP
        (Regen & Fire Spells)
      - Salamander 164 HP
      - Lizard Priest 164 HP
      - Lizard Wizard 144 HP



  - Desert City of Clavis (level 32)
    - First-time clear bonus: Weapon Shop+
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
    - Monsters: Ogre +3 foes, Stone Worm, Cactuar +3 foes,
      Gigas +2 foes.

      Cactuar's Party (level 35)
      - Cactuar 2784 HP
        (1000 Needles)
      - Stone Worm 172 HP
      - Stone Sahagin 156 HP
      - Dire Cobra 156 HP




  - Shrine of Awakening (level 25)

    - The Dark Lord awaits in this shrine of shadows.
    - Clear bonus: Lots of elementite.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]
    - Monsters: Golem +3 foes, Ahriman +3 foes,
      Dark Lord.

      Dark Lord (level 30)
      - Dark Lord 4804 HP

      Moves used:
      - Frost Breath
      - Flame Breath
      - Triple Attack
      - Physical attacks & Blocks

    If you have adventurers over level 40+ with equipment
    then the Dark Lord will be no problem and you
    can probably beat him in one day (or 2 if needed).



  - Infinity Spire (level 10) (add-on)
    - Floor boss not yet found.
    - Halls of oblivion exist.
    - Monsters: Evil Eye +2 foes, Witch +2 foes, Necromancer +2 foes,
      Flan, Apocrypha +3 foes.
    - No behest list available
    - See Infinity Spire Legendary Foes & Bosses Section for detailed
      information.
    - This is a changing dungeon with lots of pink bosses/levels/floors.



  - Land of O'Kokuh (level 40) (add-on)
    - First-time clear bonus: Library+
    - Halls of oblivion exist.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Monsters: Lava Mu +2 foes, Ahriman +2 foes, Apocrypha +3 foes.

      Apocrypha's Party (level 44)
      - Apocrypha 9084 HP
      - Ogre Cleaver 212 HP
      - Ogre Basher  212 HP
      - Sonic Bat 168 HP

      Moves Used:
      - Word of Silence
      - Berserk
      - Spell
      - Thundara
      - Physical attacks
      - Vampiric Bite

      Defeat with Theives/Warriors using physical attacks, blocks,
        Shadowblade, Poison, Shock Bomb, Phoenix Downs, Wave Bomb,
        Potions, Avalanche, etc.



  - Tempora Estuary (level 26) (add-on)
    - First-time clear bonus: expand the castle.
    - A shortcut may be found if further explored.
    - Monsters: Mu +1 foes, Gigantoad, Gigas Worm +3 foes.

      Gigas Worm's Party (level 28)
      - Gigas Worm 6776 HP
      - Stone Worm 140 HP
      - Worm 140 HP
      - Wee Worm 128 HP

      Moves Used:
      - Vampiric Bite
      - Poison Sting
      - Venomous Bite
      - Physical attacks

      Defeat with physical attacks, Firaga, Thundaga.

    


Treasure Chests List:
---------------------


- Treasure chests can be re-visited unlimited times

- Most treasure chests are locked and can only be opened
  by thieves with lockpicking skill (higher the better)

- Some treasure chests are found not locked and can be
  gotten by anyone but these are more rare

- All treasures except gil and elementite can be used in
  the current game and be carried over to a newgame+.

- To send a thief to go find treasure:
  - Make a behest to Explore or Gain Experience in this
    Area
  - Thief will be more prone to accept behests to go to
    treasure chest areas and find hopefully find treasure
    chests

- More than one treasure chest can be found each day in
  any/all treasure chest dungeons by each adventurer that
  goes there -- or none at all if you are unlucky

- Treasure chests reset each day and can be rediscovered
  and re-opened.

- Items in treasure chests can be found and then randomly
  given to others in the same team - or not if the one
  that found it decides to keep it. Any gil increases
  adventurer's gil amount. Any elementite get turned into
  the King.

- Dungeons in Normal Mode (with add-ons) where you can find
  Treasure Chests:

  - Carcus Southway (level 6)
  - Dolsam Gulch (level 7)
  - Primone Darkwood (level 9)
  - Nefron Beach (level 11)
  - Musqu Mazewood (level 14)
  - Orge Camp (level 17)
  - Fasieth Deepmaze (level 17)
  - Barbair Abyss (level 19)
  - Desert City of Clavis (level 22)
  - Shrine of Awakening (level 25)
  - Colossal City of Heparl (level 40)
  - Spire Passage (level 5)
  - Lost City of Nevul (level 18)


- Treasure Chest Contents:

- Well, I got all these items and thought I could
  document them later but my theives partied up
  with Inn adventurers and gave some of the items
  to them. Of course, the Inn people come and go
  ... so there went the items. The Inn people
  rotate so eventually they will be back &/or I
  will get these items again and document them
  then.


  - Gil 
    - Various amounts
    - Money to buy items

  - Elementite
    - Various amounts
    - Used to build buildings

  - Hi-Potion
    - Self use only.
    - This item is consumed after use.
    - Restores 279 HP when used in battle.

  - Tomahawk+

  - Sonic Hammer+

  - Mace+

  - Scale Mail+
    - Defense: 23.
    - Price: 394 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +5.

  - Chainmail+

  - Headband+
    - Defense: 3.
    - Price: 40 gil.
    - Jobs: Warrior.
    - Effects: Agility +2.
    - Reduces damage taken from hammers.

  - Carpenter Hammer+

  - Ringmail+

  - Cypress Hammer+

  - Broadsword+

  - Longsword+
    - Attack: 17.
    - Price: 270 gil.
    - Jobs: Warrior, Thief.
    - Effects: Agility +4.
    - A well-balanced weapon.

  - Maneater+

  - Steel Mittens+
    - Defense: 23.
    - Price: 449 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +9.
    - Reduces damage taken by swords.

  - Targe+
    - Defense: 23.
    - Price: 449 gil.
    - Jobs: Warrior.
    - Effects: Vitality +9.

  - Sallet+
    - Defense: 19.
    - Price: 224 gil.
    - Jobs: Warrior.
    - Effects: Agility +9.
    - Reduces damage taken from hammers.

  - Lace Robe+
    - Defense: 31.
    - Price: 449 gil.
    - Jobs: Black Mage, White Mage.
    - Effects: Intellect +9.
    - Reduces magic damage taken.

  - Gaia Gear+
    - Defense: 39.
    - Price: 744 gil.
    - Jobs: Black Mage, White Mage
    - Effects: Intellect +11.
    - Reduces magic damage taken.

  - Aspis+
    - Defense: 29.
    - Price: 744 gil.
    - Jobs: Warrior.
    - Effects: Vitality +11.

  - Burgonet+
    - Defense: 24.
    - Price: 372 gil.
    - Jobs: Warrior.
    - Effects: Agility +11.
    - Reduces damage taken from hammers.

  - Brigandine+
    - Defense: 44.
    - Price: 1,488 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +11.

  - Jade Hammer+

  - Lightbringer+
    - Attack: 45. 
    - Price: 660 gil.
    - Jobs: Warrior, Thief.
    - A well-balanced weapon.

  - Rune Blade+
    - Attack: 32.
    - Price: 698 gil.
    - Jobs: Warrior, Thief.
    - Effects: Agility +8.
    - A well-balanced weapon.

  - Cotton Mask+
    - Defense: 11.
    - Price: 98 gil.
    - Jobs: Warrior.
    - Effects: Agility +5.
    - Reduces damage taken from hammers.

  - Large Shield+

  - Cashmere Robe+
    - Defense: 20.
    - Price: 197 gil.
    - Jobs: Black Mage, White Mage.
    - Effects: Intellect +5.
    - Reduces magic damage taken.

  - Glass Gloves+
    - Defense: 11.
    - Price: 144 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +4.
    - Reduces damage taken from swords.

  - Carabineer Mail+
    - Defense: 51.
    - Price: 2,313 gil.
    - Jobs: Warrior, Thief.
    - Effects: Agility +12.

  - Minerva Gloves+
    - Defense: 34.
    - Price: 1,156 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +12.
    - Reduces damage taken from swords.

  - Snake Rod+
    - Attack: 49.
    - Price: 2,977 gil.
    - Jobs: Black Mage, White Mage.
    - Effects: Willpower +13.
    - A slightly accurate weapon.
    - Ignores foes' weapon-type resistances.

  - Rosewood Wand+
    - Attack: 46.
    - Price: 2,463 gil.
    - Jobs: Black Mage, White Mage.
    - Effects: Willpower +13.
    - A slightly accurate weapon.
    - Ignores foe's weapon-type resistances.

  - Leather Gloves+
    - Defense: 4.
    - Price: 81 gil.
    - Jobs: Warrior, Thief.
    - Effects: Strength +2.
    - Reduces damage taken from swords.

  - Shamsir+

  - Viking Axe+

  - Escucheon+
    - Defense: 4.
    - Price: 81 gil.
    - Jobs: Warrior.
    - Effects: Vitality +2.

  - ... and more.




---------
Dungeons:
---------

- If you listen to the town people/adventurers then they will tell
  you that the names on the kingdom map are all archaic terms
  representing various locations on the body. So essentially when
  you are collecting the elementite from all the dungeons, you are
  rebuilding the Dark Lord's body. Some of the dungeon names
  translate into body parts - like Carcus Southway/heel, Shrine of
  Awakening/heart, etc.

- All original posting before any exploration Plus noted additions

- [] is put around any secondary information during gameplay.

- Not all completed info will be added like "x" boss defeated, or
  large elementite recovered (unless not listed before), "x"
  material obtained (unless not listed before) - just useful
  secondary info added like addition of a Fountain of Recovery
  or dungeon description that showed up after exploration.

- Everything was completed so all bosses beaten, all shortcuts
  found, all material behest completed except:
 
  - Helm Plating -- need dungeon only found in Hard/Very Hard Modes
  - Frost Magicite -- need 2nd Black Mage Academy in Hard/Very Hard
    Modes.
  - Gaunlet Plating -- need 3rd Armor Shop in Hard/Very Hard Modes.

- A sure way to tell if the dungeon has been fully explored is to
  open up the dungeon map, open up the Behest List for a dungeon
  and it will have -> Gain experience in this area. Experience as
  an adventurer. If you instead see "Exploration Rate" message box
  then it has not been completely explored.

- All these 56 Normal Mode (with all add-ons) dungeons have been
  fully and thoroughly explored and beaten.



Normal Mode (with all add-ons):
-------------------------------


- Includes DLC Add-on Content Sets 1 & 2.

- Exactly 56 dungeons PLUS the Castle 
  (thoroughly explored, all bosses beaten, all possible behests done)



DLC Add-on Content Set 1:


  - Castle: 

    - Story starts (Chapter 1)

    - Connects to Pallum Dei Caverns
    - Connects to Carcus Southway
    - Connects to Corrum Sih Highroad
    - Connects to Shrine of Awakening
    - Connects to Spire Passage

    - A small settlement created by a little king, its people are full
      of hope of some day restoring their lost kingdom on this new land.

   [- A truly magnificent kingdom, Gold Horizon will leave its name in
      the annals of history for millennia to come.]



  - Pallum Dei Caverns (level 1)

    - Connects from Castle
    - Connects to Goblin's Den
    - Connects to Kubito Grotto
    - Connects to Terun Westway

    - Starting dungeon
    - Your first adventurer has just explored this dungeon, defeated
      some of the dungeon enemies -- Mini Mu, and found the fountain
      of restoration in the dungeon. This was played out as the 
      opening scenes of the game.
    - Behest List
      Defeat the boss! -- Dungeon Clear and gain elementite
      Explore this area -- Exploration rate increase

    - A Small maze of natural tunnels.
    - Defeat dungeon boss to clear dungeon.
    - All large elementite recovered.
    - A Fountain of Restoration exists.

    - Monsters:
      Mini Mu: black
      Wee Worm: orange



  - Goblin's Den (level 3)

    - Story-flag (Chapter 2)

      Cloak of Shadows

    - Connects from Pallum Dei Caverns
    - Connects to Erithrow Cliffs
    - Connects to Dolsam Gulch

    - A camp of heavily armored goblins.
    - Clear bonus: House+
   [- A large elementite recovered]
   [- A Fountain of Restoration exists]

    - Monsters: 
      Goblin: black
      Goblin Boss: orange



  - Kubito Grotto (level 2)

    - Connects from Pallum Dei Caverns
    - Connects to Polpus Mistmoor
    - Connects to Junun Dei Meadows

    - An unusually well-lit grotto.
    - Clear bonus: Weapon Shop+
    - Sword Metal may be found here.
    - One can easily get lost here.
   [- All large elementite recovered]

    - Monsters:
      Bitsy Bat: black
      Small Scorpion: orange
      Ice Goblin: purple
     [The Corruptor of Minds: red]
     [The Unstoppable Fiend: red]



  - Erithrow Cliffs (level 8) (add-on)

    - Connects from Goblin's Den
    - Connects to none

   [Malignant magicite draws people to these cliffs.]
    - First-time clear bonus: House Type: Lilty Hut+
    - One can easily get lost here.
   [- All large elementite recovered]

    - Monsters: 
      Worm: black
      Lizardman: black
      Lizard Lord + 2 foes: orange



  - Polpus Mistmoor (level 5)

    - Connects from Kubito Grotto
    - Connects to Beltevra Forest

   [- A misty marsh fraught with hidden dangers.]
    - clear bonus: Bulletin Park+
    - One can easily get lost here.
   [- All large elementite recovered.]
   [- Armor Plating obtained!]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Bitsy Bat: black
      Wee Worm +2 foes: black
      Wolf +2 foes: orange
      Mu +3 foes: purple



  - Junun Dei Meadows (level 4)

    - Connects from Kubito Grotto
    - Connects to none

   [- Deceptively peaceful grasslands.]
    - Clear bonus: Armor Shop+.
    - A shortcut may be found if further explored.
   [- Armor Plating obtained!]

    - Monsters: 
      Mini Mu: black
      Wee Worm +2 foes: black
      Killer Bee +2 foes: orange
      Bavarois: purple



  - Beltevra Forest (level 9)

    - Connects from Polpus Mistmoor
    - Connects to none

   [- A forest rumored to hide ancient ruins.]
    - Clear bonus: Lots of elementite
    - One can easily get lost here.
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Killer Bee: black
      Snow Mu: black
      Malboro +4 foes: purple
      Mandrake +2 foes: orange
     [The Corruptor of Minds: red]
     [The Unstoppable Fiend: red]



  - Dolsam Gulch (level 7)

    - Connects from Goblin's Den
    - Connects to Axilla Cinderwood

   [- A dark and rocky gulch.]
    - Clear bonus: Item Shop+
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- Potion Ingredients obtained!]

    - Monsters: 
      Scorpion: black
      Scorpion +2 foes: black
      Dire Cobra +2 foes: orange
      Worm: purple



  - Carcus Southway (level 6)

    - Connects from castle
    - Connects to Bronkith Crossroads
    - Connects to Janktra Plains

    - A paved road wide enough for an army to pass.
    - Clear bonus: Gaming Hall+
    - Sword Metal may be found here.
    - Treasure Chests may be found if explored.
    - A shortcut may be found if further explored.
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Mu: black
      Biting Wasp: black
      Worm +2 foes: orange
      Salamander +4 foes: purple
     [The Tiny Tomb Twins: red]



  - Terun Westway (level 6)

    - Connects from Pallum Dei Caverns
    - Connects to Panclare Brightwood
    - Connects to Primone Darkwood
    - Connects to Auris Swordpath

    - A relatively safe path across open land.
    - Clear bonus: Bakery+
    - Fire Magicite may be found here.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Mu: black
      Mu +2 foes: black
      Worm +2 foes: orange
      Salamander + 3 foes: purple



  - Panclare Brightwood (level 8)

    - Connects from Terun Westway
    - Connects to Kutith Basin
    - Connects to Corone Waterkeep

   [- A soothing forest of pale trees.]
    - Clear bonus: White Mage Temple+
    - Not enough information to explore.
    - A shortcut may be found if further explored.
    - A Fountain of Restoration exists.
   [- All large elementite recovered.]
   [- Restoration Magicite obtained!]

    - Monsters: 
      Mandrake: black
      Ice Goblin: black
      Goblin Priest +2 foes: orange
      Orc Warlock +2 foes: purple



  - Primone Darkwood (level 9)

    - Connects from Terun Westway
    - Connects to Cortek Sandhollows

    - Story-flag (cut-scene)
      Dark Lord appears as King Epitav
    - After cutscene these appear
      Janktra Plains
      Corrum Sih Highroad

   [- A forest of unnaturally dark trees.]      
    - Clear bonus: Black Mage Academy+
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- Fire Magicite obtained!]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Biting Wasp: black
      Ahriman: black
      Goblin Mage +2 foes: orange
      Killer Bee +2 foes: purple



  - Auris Swordpath (level 7)

    - Connects from Terun Westway
    - Connects to Garrit Dryway
    - Connects to Glisera Oasis

   [- A windswept road made of hardened dirt.]
    - Clear bonus: Guild Hall+
    - Not enough information to explore.
    - A shortcut may be found if further explored.
   [- Restoration Magicite obtained!]
   [- All large elementite recovered.]

    - Monsters: 
      Worm: black
      Orc: black
      Dire Wolf +2 foes: orange
      Bavarois + 4 foes: purple



  - Axilla Cinderwood (level 8) (add-on)

    - Connects from Dolsam Gulch
    - Connects to none

   [- An unnatural forest of ever-burning trees.]
    - First-time clear bonus: House Type: Selkie Den+
    - Not enough information to explore.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Lava Mu: black
      Mandrake: black
      Cerberus + 2 foes: orange



  - Glisera Oasis (level 8) (add-on)

    - Connects from Auris Swordpath
    - Connects to none

   [- A single spot of green in an expanse of dunes.]
    - First-time clear bonus: House Type: Yuke Shack+
    - A Fountain of Restoration exists.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
   [- All large elementite recovered.]

    - Monsters: 
      Sahagin
      Gigantoad
      Sahagin +2 foes



  - Garrit Dryway (Level 15)

    - Connects from Auris Swordpath
    - Connects to Derumi Desert

    - A sandy path leading to the desert.
    - Clear bonus: Gaming Hall+
    - Helm Plating may be found here.
    - One can easily get lost here.
    - Not enough information to explore.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Lava Mu: black
      Scorpion: black
      Cerverus +2 foes: orange
      Lava Mu +3 foes: purple



  - Derumi Desert (level 16) (add-on)

    - Connects from Garrit Dryway
    - Connects to none

   [- An ever-expanding sea of lifeless sand.]
    - Clear bonus: Tavern+
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Scorpion: black
      Stone Sahagin: black
      Scorpion +2 foes: orange



  - Cortek Sandhollows (level 17) (add-on)

    - Connects from Primone Darkwood
    - Connects to Desert City of Clavis

   [- A dusty cavern half hidden by dunes.]
    - Clear bonus: Lots of elementite.
    - A shortcut may be found if further explored.
    - Not enough information to explore.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]
   [- Axe Metal obtained!]

    - Monsters: 
      Lava Mu: black
      Stone Sahagin: black
      Gigas +4 foes: orange
      Stone Sahagin +3 foes: purple
     [The Demonic Duo: red]



  - Corone Waterkeep (level 24) (add-on)

    - Connects from Panclare Brightwood
    - Connects to none

   [- A lookout post guarding the shores from invaders.]
    - First-time clear bonus: Sacred Shrine+
    - One can easily get lost here.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Necromancer +3 foes: black
      Skeleton +2 foes: black
      Golem +4 foes: orange



  - Bronkith Crossroads (level 10)

    - Connects from Carcus Southway
    - Connects to Rinfor Nightwood
    - Connects to Ogre Camp
    - Connects to Nefron Beach
    - Connects to Ramva Riverbank

   [- The foes in this area are immune to most physical attacks.]
    - Clear bonus: Tavern+
    - A shortcut may be found if further explored.
   [- Sword Metal obtained!]
   [- All large elementite recovered.]

    - Monsters: 
      Flan: black
      Bavarois: orange
      Lizardman +3 foes: purple
     [The Ravenous Howler: red]



  - Rinfor Nightwood (level 28) (add-on)

    - Connects from Bronkith Crossroads
    - Connects to none

   [- This forest's trees grow so thick as to blot out the sun.]
    - First-time clear bonus: Sacred Shrine+
    - A shortcut may be found if further explored.
    - One can easily get lost here.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Killer Bee +2 foes: black
      Mandrake: black
      Malboro +2 foes: orange



  - Kutith Basin (level 17)

    - Connects from Panclare Brightwood
    - Connects to Barbair Abyss

    - A basin with steep outer edges.
    - Clear bonus: Item Shop+
    - Antidote ingredients may be found here.
    - One can easily get lost.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]

    - Monsters:
      Lava Mu +3 foes: black
      Salamander +4 foes: orange
      Stone Worm: purple



  - Barbair Abyss (level 19) (add-on)

    - Connects from Kutith Basin
    - Connects to Langooth Peak

    - A large crevasse created by a bolt from the heavens.
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- Gauntlet Plating may be found here.]

    - Monsters: 
      Bat: black
      Skeleton +2 foes: black
      Gigas +2 foes: orange
      Ghost +3 foes: purple



  - Janktra Plains (level 8)

    - Connects from Carcus Southway
    - Connects to Orth Bridge

    - A large field showing traces of ancient agriculture.
    - Clear bonus: Training Hall+
    - Armor Plating may be found here.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Wolf: black
      Goblin: black
      Goblin Boss: orange
      Golem +4 foes: purple


  - Corrum Sih Highroad (level 13)

    - Story-flag (Chapter 3)

      The Burdens of a King
      - This dungeon now is unlocked
      - You can now dismantle buildings

    - Stiltzen Cut-scene/Dark Lord
      - Fully explored/boss beat
        then Stiltzken Moogle cut-scene

    - Story-flag (Chapter 4)

      King of Kings
      - follows above cutscene but next morning
      - Epitav/Stiltzen/
        More like your mother cutscene

    - Connects from Castle
    - Connects to Altencia Hills
    - Connects to Letyna Tundra
    - Connects to Musqu Mazewood

    - Thieving bands of monsters roam this path.
    - Clear bonus: Inn+
    - Fire Magicite may be found here.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]

    - Monsters:
      Mu +3 foes: black
      Flan: black
      Dire Wolf + 4 foes: orange
      Snow Mu + 3 foes: purple
      [The Silver-Shelled Beast: red]



  - Altenica Hills (level 16) (add-on)

    - Connects from Corrum Sih Highroad
    - Connects to Tunika Mountains

   [- Life has its ups and downs, but not as much as these hills.]
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
   [- Revival Runes obtained!]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Wolf: black
      Mu +2 foes: black
      Wolf +2 foes: orange
      Lava Mu + 3 foes: purple



  - Orth Bridge (level 15)

    - Connects from Janktra Plains
    - Connects to Fronze Cove

    - A rickety bridge leading to unknown lands.
    - Clear bonus: Bakery+
    - Enhancing Magicite may be found here.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Dire Cobra +3 foes: black
      Gigantoad +3 foes: black
      Adamantoise +4 foes: orange
      Gigantoad + 3 foes: purple


 
  - Orge Camp (level 17)

    - Connects from Bronkith Crossroads
    - Connects to Renth Beach

   [- An impregnable ogre encampment.]
    - Clear bonus: Weapon Shop+
    - Treasure Chests may be found if explored.
    - A shortcut may be found if further explored.
   [- Hammer Metal obtained!]
   [- All large elementite recovered.]

    - Monsters:
      Ogre +3 foes: black
      Ogre Basher +2 foes: black
      Ogre Warlord + 4 foes: orange
      Ogre Basher +2 foes: purple
     [The Ravenous Howler: red]



  - Nefron Beach (level 11)

    - Connects from Bronkith Crossroads
    - Connects to none

   [- Monsters frolic in the waters of this eerie beach.]
    - Clear bonus: House+
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
   [- Potion Ingredients obtained!]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Sahagin: black
      Ahriman: black
      Sahagin Lord + 2 foes: orange
      Lizardman + 4 foes: purple


 
  - Desert City of Clavis (level 32) (add-on)

    - Connects from Cortek Sandhollows
    - Connects to none

   [- A deserted city lying underneath the desert.]
    - First-time clear bonus: Weapon Shop+
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
   [- Axe Metal obtained!]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Ogre +3 foes: black
      Stone Worm: black
      Cactuar +3 foes: pink
      Gigas +2 foes: purple



  - Renth Beach (level 18) (add-on)

    - Connects from Ogre Camp
    - Connects to none

   [- A never-fading mirage can be seen on the horizon.]
    - Clear bonus: Gaming Hall+
    - The dungeon changes shape every day, resetting to 0.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Lava Mu +3 foes: black
      Salamander: black
      Cerberus +4 foes: orange
     [The Ravenous Howler]



  - Letyna Tundra (level 15)

    - Connects from Corrum Sih Highroad 
    - Connects to Clannit Mirrorlake
    - Connects to Lost City of Nevul 

    - A barren land of snow and ice.
    - Clear bonus: Emporium+
    - Restoration Magicite may be found here.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Snow Mu +3 foes: black
      Ice Goblin +4 foes: orange
      Cerberus +4 foes: purple
     [The Clockwork Executioner: red]



  - Musqu Mazewood (level 14)

    - Connects from Corrum Sih Highroad
    - Connects to Pranta Rapids

    - A forest of mischievious feytrees.
    - Clear bonus: Tavern+
    - Frost Magicite may be found here.
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]

    - Monsters:
      Biting Wasp: black
      Ahriman - black
      Malboro +2 foes: orange
      Chimera +4 foes: purple



  - Pranta Rapids (level 28) (add-on)

    - Connects from Musqu Mazewood
    - Connects to none

   [- None has safely crossed these fierce waters.]
    - First-time clear bonus: Fountain Park+
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Gigantoad +3 foes: black
      Gigantoad: black
      Adamantoise +4 foes: orange



  - Clannit Mirrorlake (level 16)

    - Connects from Letyna Tundra
    - Connects to Fasieth Deepmaze
    - Connects to Hillum Sih Longroad
    - Connects to Aukul Canyon

    - An imperturabable lake full of myths.
    - Clear bonus: Fountain Park+
    - Potion ingredients may be found here.
    - Not enough information to explore.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Ogre Basher +2 foes: black
      Ice Goblin +2 foes: black
      Goblin Mage +2 foes: orange
      Bavarois +4 foes: purple
     [The Everliving Drake: red]



  - Fasieth Deepmaze (Level 17) (add-on)

    - Connects from Clannit Mirrorlake
    - Connects to none

   [- A submerged maze built by a forgotten civilization.]
    - clear bonus: House+
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]

    - Monsters: 
      Skeleton +3 foes: black
      Ghost +3 foes: black
      Cerberus +4 foes: orange


  - Hillum Sih Longroad (level 32) (add-on)

    - Connects from Clannit Mirrorlake
    - Connects to none

   [- A winding road leading to the far reaches of the continent.]
    - First-time clear bonus: Sacred Shrine+
    - Not enough information to explore.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Necromancer +3 foes: black
      Skeleton +2 foes: black
      Bavarois: orange
     [The Clockwork Executioner: red]



  - Aukul Canyon (level 19)
 
    - Connects from Clannit Mirrorlake
    - Connects to Enthe Frostfall
    - Connects to Basu Sah Whisperpath

   [- Ancient magicite is buried in the canyon walls.]
    - Clear bonus: Lots of elementite.
    - One can easily get lost here.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Goblin +3 foes: black
      Salamander +3 foes: black
      Gigas +2 foes: orange



  - Fronze Cove (level 16)

    - Connects from Orth Bridge
    - Connects to Erota Deepway

    - A tunnel in this cove is said to lead 
      to the underworld.
    - Clear bonus: House+
    - Helm Plating may be found here.
    - A shortcut may be found if further explored.
    - One can easily get lost here.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Skeleton +3 foes: black
      Sahagin +3 foes: black
      Chimera +4 foes: orange
      Golem +3 foes: purple
      [The Tiny Tomb Twins: red]



  - Eorta Deepway (level 19) (add-on)

    - Connects from Fronze Cove
    - Connects to Isle of Giants

   [- An underground tunnel leading to parts unknown.]
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
    - One can easily get lost here.
    - The dungeon changes shape every day, resetting to 0.
   [- All large elementite recovered.]

    - Monsters: 
      Ghost +3 foes: black
      Necromancer +3 foes: black
      Goblin Mage + 2 foes: orange



  - Tunika Mountains (level 36) (add-on)

    - Connects from Altenica Hills
    - Connects to none

   [- A granite wall warding the realm against northern invaders.]
    - First-time clear bonus: Item shop+
   [- Revival Runes obtained!]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Snow Mu +3 foes: black
      Stone Worm: black
      Wyvern +3 foes: pink
      Salamander +4 foes: purple
      [The Silver-Shelled Beast: red]



  - Isle of Giants (level 25) (add-on)

    - Connected from Eorta Deepway
    - Connected to Colossal City of Heparl

   [- Towering flora and fauna cover this isle of Gigas.]
    - Clear bonus: Lots of elementite
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Golem: black
      Gigas +2 foes: black
      Golem +4 foes: orange



  - Colossal City of Heparl (level 40) (add-on)

    - Connected from Isle of Giants
    - Connected to none

   [- Gigas golemmasons dwell in this oversized city.]
    - First-time clear bonus: House Type: Luxurious+
    - A shortcut may be found if further explored.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Golem +3 foes: black
      Gigas +2 foes: black
      Titan +3 foes: pink



  - Basu Sah Whisperpath (level 21)

  - Connects from Aukul Canyon
    - Connects to Temple of Ko Ruh

   [- A secret path created in the name of the Dark Lord.]
    - Clear bonus: Lots of elementite.
    - Not enough information to explore.
    - A shortcut may be found if further explored.
   [- All large elementite recovered.]

    - Monsters:
      Golem: black
      Skeleton +2 foes: black
      Bavarois +4 foes: orange
     [The Silver-Shelled Beast: red]



  - Enthe Frostfall (level 19)

    - Connect from Aukul Canyon
    - Connects to Simuth Hollows

   [- The water here falls so silently that it looks frozen.]
    - Clear bonus: Lots of elementite.
    - A shortcut may be found here if further explored.
   [- Frost Magicite may be found here.]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Snow Mu +3 foes: black
      Orc Warlock +2 foes: black
      Stone Worm +4 foes: orange
      Ice Goblin +4 foes: purple
     [The Everliving Drake: red]



  - Langooth Peak (level 34) (add-on)

    - Connects from Barbair Abyss
    - Connects to none

   [- None can pass beyond this world's-end peak.]
    - First-time clear bonus: Armor Shop+
   [- Gauntlet Plating may be found here.]
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Lava Mu +3 foes: black
      Scorpion +2 foes: black
      Wyvern +3 foes: pink
      Malboro +4 foes: purple



  - Simuth Hollows (level 33) (add-on)

    - Connects from Enthe Frostfall
    - Connects to none
 
    - A preternatural silence permeates these tunnels
    - First-time clear bonus: Bulletin Park+
    - A shortcut may be found if further explored.
    - The dungeon changes shape every day, resetting to 0.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters: 
      Sahagin +3 foes: black
      Skeleton +3 foes: black
      Octokraken + 3 foes: pink



  - Temple of Ko Ruh (level 23)

    - Connect from Basu Sah Whisperpath
    - Connect to ...

   [- The Dark Lord's heart is said to be entombed in this temple.]
    - Clear bonus: Lots of elementite
    - The dungeon changes shape every day, 
      resetting exploration rate to 0.
    - One can easily get lost here.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Skeleton +3 foes: black
      Ahriman + 3 foes: black
      Chimera +4 foes: orange
     [The Everliving Drake: red]


  - Shrine of Awakening (level 25)

    - Connects from Temple of Ko Ruh
    - Connects to Castle

    - Story-flag (Chapter 4)
      

    - The Dark Lord awaits in this shrine of shadows.
    - Clear bonus: Lots of elementite.
    - Treasure Chests may be found if explored.
   [- All large elementite recovered.]
   [- A Fountain of Restoration exists.]

    - Monsters:
      Golem +3 foes: black
      Ahriman +3 foes: black
      Dark Lord: Pink

    Dark Lord/4804 (level 30)
    - You shouldn't have much trouble beating the end boss
    - Level 40 or above adventurers will beat him in one day

    - Note: 
      If you post the "Beat the Boss' behest and beat the Dark Lord
      then the Normal Mode game will end and you can go on to newgame+
      Hard/Very Hard Mode game. If you want to still have your Normal
      Mode game save file then just save the newgame+ hard/very hard
      mode game in another save file slot.


DLC Add-on Content Set 2:


   - Lost City of Nevul (level 18)

     - Connects from Letyna Tundra
     - Connects to Denthe Bridge

     - The ruins of a city destroyed by ancient evils.
    [- Golem defeated. Dungeon cleared.]
    [- All large elementite recovered.]
     - Enhancing Magicite may be found here.
    [- Treasure Chests exist.]
    [- Shortcuts exist in this dungeon.]

     - Monsters: 
       Necromancer +2 foes: black
       Ghost +2 foes: black
       Golem +3 foes: orange
       Chimera +3 foes: purple
      [The Clockwork Executioner]


   - Denthe Bridge (level 20)

     - Connects from Lost City of Nevul (level 20)
     - Connects to Land of O'Kokuh

    [- A bridge fabled to be connected to a faraway land.]
     - Clear Bonus: Bulletin Park+
    [- All large elementite recovered.]
    [- Hammer Metal may be found here.]
    [- Have enough information to explore.]
    [- A Fountain of Restoration exists.]

     - Monsters:
       Bat: black
       Ahriman: black
       Gigas +1 foes: orange
       Gigas +3 foes: purple
      [Legendary Foes encountered.]
      [The Clockwork Executioner: red]
      [Steel Golem's Party level 60: red
       - Steel Golem/576 & Golem/392]

      [Note: This dungeon may be hard to get to appear in Normal Mode.
       Make sure that you have a thief(s) with Mapper and Inner Compass
       to find the connection to the next dungeon. You do not have to
       have 100% exploration to get to the next dungeon, you just have
       to discover the connection.]


   - Land of O'Kokuh (level 40) (add-on)

     - Connects from Denthe Bridge
     - Connects to none

    [- This cursed place's name is only uttered in hushed tones.]
     - First-time clear bonus: Library+
    [- All large elementite recovered.]
     - Halls of oblivion exist.
    [- Shortcuts exist in this dungeon.]
    [- Well explored. No one should get lost.]

     - Monsters: 
       Lava Mu +2 foes: black
       Ahriman +2 foes: black
       Apocrypha +3 foes: pink
      [The Clockwork Executioner: red]
      [The Everliving Drake: red]


   - Ramva Riverbank (level 14)

     - Connects from Bronkith Crossroads
     - Connects to Tempora Estuary

     - The nearby river churns with monsters.
    [- Adamantoise defeated. Dungeon cleared.]
    [- All large elementite recovered.]
     - Hammer Metal may be found here.
    [- Well explored. No one should get lost.]
    [- Shortcuts exist in this dungeon.]
    [- A Fountain of Restoration exists.]

     - Monsters: 
       Sahagin +2 foes: black
       Adamantoise +3 foes: orange
       Gigantoad +2 foes: purple
      [The Ravenous Howler: red]


   - Tempora Estuary (level 26) (add-on)

     - Connects from Ramva Riverbank
     - Connects to none

    [- An ominously wide road runs along the water's edge.]
    [- Gigas Worm defeated. Dungeon cleared.]
     - First-time clear bonus: expand the castle.
    [- All large elementite recovered.]
    [- A Fountain of Restoration exists.]
    [- Shortcuts exists in this dungeon.]

     - Monsters: 
       Mu +1 foes: black
       Gigantoad: black
       Gigas Worm +3 foes: pink


   - Spire Passage (level 5) (add-on)

     - Connects from Castle
     - Connects to Infinity Spire

     - A secret passage leading to the Infinity Spire.
    [- Orc Warchief defeated. Dungeon cleared.]
    [- All large elementite recovered.]
    [- Gigas defeated.]
    [- Treasure Chests exist.]
     - Halls of oblivion exist.
    [- Lit beacons in the Halls of oblivion.]

     - Monsters: 
       Bat: black
       Wraith: black
       Gigas +1 foes: purple
       Orc Warchief +1 foes: orange

      [Legendary Foes: Gigas's Party level 7
       - Gigas/100 & Sonic Bat/36
       - received 307 elementite
       - leader received medal for defeating a boss (+2 or your choice)
       - it was an actual behest]


   - Infinity Spire (level 10, 11) (add-on)

     - Connects from Spire Passage 
       - adventurers go into castle through secret passage
     - Connects to none

     - Endless battling dungeon
     - Conquered in levels and then endless battling

    [- A mysterious tower that reaches far above the clouds.]
     - Floor boss not yet found.
     - Halls of oblivion exist.

     - Monsters: Level 10
       Evil Eye +2 foes: black
       Witch +2 foes: purple
       Necromancer +2 foes: purple
       Flan: purple
       Apocrypha +3 foes: pink

     - Monsters: Level 11
       Mandrake +1 foes: black
       Ochu +1 foes: black
       Bavarois +3 foes: purple
       Death Flower +2 foes: purple
       Evil Eye +2 foes: purple
       Jumbo Cactuar +3 foes: Pink



-----------------------------------------
 Infinity Spire: Legendary Foes & Bosses
-----------------------------------------

- Since there will be others that create whole Infinity Spire Faqs
  then I will just provide you with a starting point for the
  Infinity Spire Legendary Foes & Bosses along with some tips.


Tips:
------

       - To get the Infinity Spire you need to purchase the DLC Add-on
         content Set 1 (Infinity Spire - gives you 2 dungeons: Spire
         Passage and Infinity Spire).

       - The Infinity Spire is variable as far as level numbers go
         but basically it starts around level (or floor) 10 and goes
         up to around level (floor) 109. At this point you can
         continue to battle forever gaining variable medals. There
         are 45 new medals to gain in the Infinity Spire. You also
         will be able to use the Infinity Spire to award your
         adventurers regular and special medals making them potenially
         very strong especially for newgame+ carry overs. You only
         advance upward through the Infinity Spire once and then stay
         fighting at the top afterwards. The bosses will repeat.

       - I suggest completing the all Normal Mode dungeons first
         (except the Dark Lord ending) before you conquer the Infinity
         Spire. Then in Normal Mode, conquer the Infinity Spire (giving
         adventurers medals to boost stats), then conquer the Dark Lord.
         Afterwards, use your boosted stat adventurers to carry over to
         a newgame+. If you do your Infinity Spire right off at the
         starting of any game then you will have a hard time getting
         your adventurers to accept other behests because their levels
         are higher than most of the behests. Plus, doing the Infinity
         Spire last in a Normal Mode game gets your adventurers ready
         for Hard/Very Hard Mode game carry overs to newgame+.
         Adventurers never turn down a behest to go to the Infinity
         Spire no matter what level they are.

       - The bosses you will fight will repeat various times over.
         Bosses: Apocrypha, Jumbo Cactuar, Ifrit, Great Malboro,
         Specter, Octomammoth, Shiva, Iron Giant, Gigas Worm,
         and Marshmallow. Omega (reward powerful accessory) is about
         half way through the Infinity spire and uses Wave Cannon.
         Wyrm (reward is a sword called True Ragnarok) is near the top
         and uses Tidal Wave ... so be prepared for some wickedly brutal
         moves.

       - You don't have to fight all the Legendary Foes if you don't
         want to but each Legendary Foe defeated will weaken the boss.
         - To fight all the Legendary Foes just keep accepting all the
           "Beat the Legendary Foes" behests.

       - You will be able to do four Legendary Foe behests and one
         Beat the Boss behests per day (unless there are not that
         many Legendary Foes left or you have beaten the main boss.
         This is where the 4 behests boards come in handy.

       - You will not be able to see which Legendary Foe or boss you
         are fighting until after you accept the behest (main bar name
         for main boss and in reports the next day for Legendary Foes).

       - Beating a Legendary Foe/Boss will allow your leader adventurer
         to get a medal awarded (+Variable Value on any the standard 6
         regular stats or a Special Medal of your chosing from the
         Special Medals you have gathered and on your medals list). 

       - Beating a Legendary Foe will also damage the main boss for the
         level you are working on (Boss receives damage from the defeat
         of a formidable foe). The more you fight, the weaker the boss
         is before you fight him.
 
       - Beat the Boss to go to the next level.
         Levels are not 1, 2, 3, etc - they are sections with the first
         section called Level 10 (includes invisable levels 1-9 and you
         beat dungeon level 10 to move onto the next "level" section.
         Note that even though the dungeon level is floor 10, the boss
         is level 11. So just like the other dungeons, the boss's level
         may be higher than the dungeon level. Level #'s are variable.
         If you are into the game about 150 days then the levels do seem
         to advance one at a time giving you a chance to fight all bosses
         on your one advance up the Spire and not skip any. Special medal
         types given for beating the main boss are still random.

       - You can run into any of the Legendary Foes even after you beat
         them while on your way to beat the boss. You only get a medal
         for beating the boss and not repeats of Legendary Foes on the
         way to beat the boss. You can also run into a variety of foes
         you have encountered in other dungeons (like Lava Mu, etc).

       - To fight only some or none of the Legendary Foes then just
         accept some or none of the "Beat the Legendary Foes" behests
         and then accept the "Beat the Boss" behest.

       - To be able to fight the Boss at the level you have worked up
         to, you will have to find the boss with one of your adventurers.
         After your adventurer finds the boss then the "Beat the Boss"
         behest will be available (Dungeon Boss found).

       - Infinity Spire Boss ("Beat the Boss") behests are like the pink
         boss battles and will send all adventurers to battle that one
         battle and no other behests will be completed that day. Any gil
         for behests already posted will be returned to you.

       - All main bosses beaten will give you Special Medals.
         Look under each boss section for which one are given under each
         boss. Note that I have completed all Legendary Foe behest before
         beating each section boss. You may get all listed anyway whether
         you beat just the boss or all Legendary Foes and then the boss
         or you may get less if you didn't beat all Legendary Foes. 

       - To fight Bosses you need to forge an Infinity Key
         - The higher the floor, the more elementite you need
         - You also need gil along with the elementite
         - Amounts/Prices for each dungeon level are listed below

       - Every time you beat a main boss and advance to the next section
         then you will have to explore Infinity Spire all over again plus
         your Halls of oblivion will have to be re-lit to avoid your
         adventurers from being visably shaken and not completing the
         behest. Also, you will have to find the new boss of the dungeon
         again. Your list of Legendary Foes and main boss will be new ones.
         You will also have to rediscover any Fountains of Restoration.

       - While you are exploring and re-exploring the Infinity Spire you
         may run across the Legendary Foes (Legendary Foes encountered -
         it won't tell you which ones and you may have several you run
         into, so duplicate entries) and you can fight them but you
         will not get medals or damage the boss by beating them until
         you actually explore the dungeon enough to start getting actual
         behests to go beat them.

       - Name of Legendary Foe or Boss/HP of Legendary Foe or Boss
         (Example: Witch/72)



Normal Mode (with all DLC add-on Content Sets 1 & 2):
-----------------------------------------------------


  - Dungeon Level 10 Infinity Key (100 elementite/40 gil) 


  - Dungeon Level 10 (first section of Infinity Spire)

     - Legendary Foes: Level 10

       Evil Eye +2 foes: black
       Witch +2 foes: purple
       Necromancer +2 foes: purple
       Flan: purple
       Apocrypha +3 foes: pink


       Witch's Party (level 12)
       - Witch/72, Ghost/44, Wee Worm/64

       Evil Eye's Party (level 10)
       - Evil Eye/56, Biting Wasp/40, Bitsy Bat/32

       Flan/36 (level 3)
       - Too small of a level to damage boss or for medal

       Necromancer's Party (level 18)
       - Necromancer/76, Sonic Bat/76, Skeleton Mage/64

     Boss of Infinity Spire Floor 10:

       Apocrypha's Party (level 11)
       - Apocrypha/3408, Ogre Cleaver/68, Ogre Basher/68, Sonic Bat/52
       - Uses Word of Silence (defeat boss with physical attacks)
       - Special Medals given: Partygoer X 1



   - Dungeon Level 11 Infinity Key (100 elementite/132 gil)

   - Dungeon Level 11 (Second Section of Infinity Spire)

     - Legendary Foes: Level 11

       Mandrake +1 foes: black
       Ochu +1 foes: black
       Bavarois +3 foes: purple
       Death Flower +2 foes: purple
       Evil Eye +2 foes: purple
       Jumbo Cactuar +3 foes: Pink


       Mandrake's Party (level 11)
       - Mandrake/60, Wee Worm/60

       Ochu's Party (level 11)
       - Ochu/92, Biting Wasp/44

       Death Flower's Party (level 7)
       - Death Flower/60, Mandrake/44/, Worm/48

       Evil Eye's Party (level 3)
       - Evil Eye/28, Biting Wasp/16, Bitsy Bat/12
       - This time it did award a medal & weaken boss
         but it was combined with Ochu's Party (level 11)

       Bavarois's Party (level 13)
       - Bavarois/100, Flan/84, Lava Mu/68, Snow Mu/68


     Boss of Infinity Spire Floor 11:

       Jumbo Cactuar's Party (level 12)
       - Jumbo Cactuar/2320, Malboro/96, Ochu/96, Mandrake/64
       - Uses 1000 Needles (defeat boss with thief agility & protect)
       - Special Medals given: Sentinel X 1


   - Infinity Spire continues from here but this gets you started
     so that you understand some basics before tackling the
     Infinity Spire. Good Luck with the top bosses! >< pawned!




Starting a Newgame+ (or hard/very hard mode) (with all add-ons):
----------------------------------------------------------------

- I am putting this between the Normal Mode dungeons and the 
  Hard/Very Hard Mode dungeons to help you transition to the
  Newgame+ in Hard/Very Hard Modes.


Saving a beaten Normal Mode game/Continuing a Newgame+:

  - When you beat the Dark Lord on your Normal Mode game then you
    will get a Kingdom Scores Summary from that game.

  - Then you will get Special Medals awarded (text only)
    - Willpower+, Intellect+, Agility+, Dexterity+, Toughness+,
      Strength+, and probably Vitality+ but I already had 9 of
      those so it didn't show. All of these will be times by a
      number determined by how well you scored.

  - Then 3 save file slots show up (info in them if you have other
    saved games). Choose one slot to over-write or save your "game
    clear save data" into. Note that your Normal Mode game (-1 day)
    is in one of these 3 save file slots.
    - If you want to keep your Normal Mode game to keep playing
      then save your "game clear save data" into a different slot.
      You can keep playing your game as long as you want if you
      don't beat the boss. If you do beat the boss again, then it
      will give you another "game clear save data" (newgame+).
    - If you don't want to keep your Normal Mode game then you can
      just over-write it.

  - When the game gives you a message to end the game from the Home
    Menu then just press the Home button on your Wiimote and reset
    the game.

  - When you are back at the Main FFCC MLaak (Final Fantasy Crystal
    Chronicles My Life as a King) Menu then choose Start.
    (If you choose continue then the clear game file it will not work.)

  - Now choose the *??? clear! to then choose to either:
    - start a new game entirely (which you don't want if you want to
      continue with a new game but have your carry over from your
      Normal Mode game) OR
    - Start a newgame+ -> Use clear data in new game (this is the one
      you want to continue a newgame+ in hard/very hard modes).

    Note that you can choose a new game in Normal/Hard/Very Hard modes
    on any newgame+. For the purposes of this guide, I will document
    a brand new Normal Mode game which then continues into a Newgame+
    on hard or very hard mode.


First 3 Days of a Newgame+:

- Since this is info on a Newgame+ in hard mode (continued from a 
  Normal Mode game) then I will briefly walk you through the first
  few days so you know what is available:

  - Chapter 1/Day 1

    - Game starts with same cutscenes and story
    - You can rename the king or keep name from Normal Mode game
    - You must build 3 small houses
    - You must hire 1 adventurer 
      (this will be your first adventurer from your Normal Mode game)

  - Chapter 1/Day 2

    - You can rename kingdom or keep name from Normal Mode game
    - 1st adventurer goes off to get elementite from Pallum Dei Caverns
    - The Moogle Brothers arrive
    - 1st adventurer returns from Pallum Dei Caverns
    - You must hire 2nd adventurer
      (this will be your second adventurer from your Normal Mode game)
    - Start Bakery Sequence
      - Talk to man by crystal wanting a bakery
      - Talk to Mogtillo (use + button to see arial view to find him)
        (Mogtillo will draw you a bakery but you won't have enough
        elementite at this point to build it)
    - Night falls and you get the "chase the penguin" cutscene
      - Chase the penguin (you can touch him but never catch him)
      - Every time you touch him (song note) you will get +10
        elementite

  - Chapter 1/Day 3

    - You start the morning with your first morning reports
    - You can now see the Dungeon Map
      - It will have the exact same 21 dungeons PLUS the Castle
        that you had in Normal Mode (all unconnected)
    - Start a behest to start exploring and connecting the dungeons
      including beating the easy boss at Pallum Dei Caverns.

- Now you can begin building buildings, strengthening your adventurers,
    and anything you want.


Carry Overs from previous Normal Mode game (with all add-ons):
--------------------------------------------------------------

DLC Add-on Content Set 1:

- The following assumes that you have unlocked/beaten all 56 Normal Mode
  dungeons. This is all without any dungeons unlocked yet except
  Pallum Dei Caverns.


- Buildings now available:

    - This is with all buildings and building limits unlocked/beaten in
      a Normal Mode game (with all add-ons) except for Large House, 2nd
      White Mage Temple, 2nd Black Mage Academy, & 3rd Armor Shop and
      carried over to this Newgame+ on hard/very hard mode.

    - Houses (House limit 10):
      - small Houses (up to house limit)
      - Lilty Hut (limit 5)
      - Selkie Den (limit 5)
      - Yuke Shack (limit 5)
      - Luxurious House (limit 3)
   
    - Citizen Shops
      - Bakery (limit 1)

    - Adventurer
      - Weapon Shop (limit 1)
      - Armor Shop (limit 1)
      - Item Shop (limit 1)

    - Parks
      - Sacred Shrine (limit 3)
      - Fountain Park (limit 1)
      - Bulletin Park (limit 1)


DLC Add-on Content Set 2:

    - Library (listed under adventurer buildings) (limit 1)

    - Castle Renovation

    - Infinity Spire

    - 4th Bulletin Park 
      (info in Bulletin Park Section)



- Adventurer Carry Overs:

    - You now have the option to "wipe clean" your adventurer's
      medals so that he/she does not carry over any earned and
      awarded medals. He/she does keep all previous weapons. You
      still have all special medals in the list kept in the castle
      by Chime that you can award to adventurers. You also will
      start with more resources.


    If you don't use the "wipe clean" medals option:

    - Basically, your adventurer keeps:
      - All Medal Preference
      - All Medal Tendency
      - All Medal Policy
      - Lose most money but start with some
        - My 1st adventurer got 102 gil & 2nd got 65 gil
      - Lose all abilities
      - Keep all items from Normal Mode game plus one lower level one
        - My 1st adventurer got level 7 Gloves
        - My 2nd adventurer got level 8 Headband
        - All items from Normal Mode game will be high levels and your
          adventurers will not be able to use them until they get within
          about 9 levels from them. It will save a lot of money in the
          long run and some of the items came from beaten bosses and
          treasure chests so it is great to see them carry over.
        - No items will start equipped but will start being equipped
          once near item levels.
      - Lose all family and friends relations but will get new ones from
        day one.
      - Lose most of stats/levels but still have advantage over new
        novices as explained below.


        - Stats/Levels/Adventurer Pages:

        Note:
        S = Strength, D = Dexterity, I = Intellect, V = Vitality,
        T = Toughness, A = Agility, W = Willpower.

        - 1st Adventurer (was a Clavat Warrior/now Warrior):
          - Level 2, HP 36, S 16, D 6, I 5, V 6, T 27, A 6, W 5
          - No influencing buildings around when house built

        - 2nd Adventurer (was a Clavat Thief/now Warrior):
          - Level 1, HP 36, S 10, D 31, I 4, V 6, T 4, A 6, W 3
          - No influencing buildings around when house built

        - 3rd house Novice:
          - Level 0, HP 30, S 4, D 4, I 5, V 5, T 6, A 4, W 7
          - No influencing buildings around when house built
          - No gil
          - No preference, normal Tendency, normal Policy
          - No abilities
          - Only items are level 1 Antidote & level 1 Potion

      So while your huge level and stat numbers are gone, your carried
      over adventurers still get some stat advantages plus carried over
      items, preference, tendency, policy, some money, and one lower
      level item each.


- Special Medals/Coffers/Elementite Carry Overs:

      - All your special medals you collected in your previous Normal
        Mode game PLUS the special medals awarded to you after your
        Kingdom Score was shown to you have all been carried over.

      - You can have these medals to award to your adventurers in your
        Newgame+ in Hard/Very Hard Modes.

      - You do not have your maxed out 9999 gil or 9999 elementite
        carried over. You start with about 200 elementite plus the extra
        from how many times you touched the penguin in the penguin game.
        You also start with about 130 gil in the king's coffers and 30
        gil from the 3 starting Small Houses you had to build.

- Job Changes/3 race houses Carry Overs:

      - You can't change a Clavat to other races/jobs by just building
        a house of that race. You also can't change a Clavat to other
        races/jobs by beating the 3 race house dungeons. You have all 3
        race houses from the start without unlocking any dungeons so
        you can have all races from the start but you will not have
        much elementite to start with. 

        You have to unlock certain building dungeons and build the
        appropriate building to change a Clavat to another job:

        - Thief/Gaming Hall
        - Warrior/Training Hall
        - Black Yuke/Black Mage Academy
        - White Yuke/White Mage Temple

        See the section called "Unlockable Buildings List"
        (Press Ctrl-F and type it in) for all the dungeons
        by building type.

- Adventurer Return Order Carry Over:

      - As you build the houses, the adventurers will appear in them in
        the order that you hired them. You can decide to hire them
        again (each has carry over items) or you can hire totally
        new people. The only two adventurers you are forced to hire
        are the first 2 adventurers and they will be the first 2
        adventurers from your previous Normal Mode game (but you can
        change their job to anything or have them be the same).

        Go to your Guild Hall just before you end your Normal Mode
        game and look at the adventurers list. The adventurers will
        come back in that same order in your Newgame+.
 

- All other Buildings/limits you have to unlock by beating dungeons
  but it should go faster this time because you have more starting
  adventurers and several buildings to start with. Also, you the
  buildings that you have already give you an advantage. For example,
  You already have an Armor Shop so the first dungeon with "Armor
  Shop+" will give a second Armor Shop instead of the first one. You
  can still only get the Max allowed building limits for Hard/Very
  Hard Modes so one Armor Shop+ dungeon won't give you a 4th Armor
  Shop.

- Town Development (Morale Spheres) is restarted from the beginning
  again so build that one starting available building asap.

- All Shop research & funding needs it all again.



Hard/Very Hard Mode Dungeons (with all add-ons) aka Newgame+:
------------------------------------------------------------


- You start a Newgame+ in Hard/Very Hard Modes with the exact same
  unconnected dungeons as in your previous Normal Mode game.

- You have to connect all the dungeons again but this time you get
  some things available at the start of the game that you didn't
  have in your previous Normal Mode game. You also get 7 additional
  dungeons that were not available in your previous Normal Mode game
  even with all add-ons.
  - You can now get the Large House, 2nd White Mage Temple, 2nd Black
    Mage Academy, and 3rd Armor Shop plus all material behests are
    now available.
  - There are now things carried over and available from your
    previous Normal Mode game. See above "Starting a Newgame+".

- Most dungeons are repeats of the Normal Mode dungeons so I will
  only list the additional dungeons that were not available in
  your previous Normal Mode game (with all add-ons).


Additional Dungeons Listing:
----------------------------

- All the Normal Mode dungeons listed above in the Normal Mode
  (with all add-ons) dungeon list PLUS the Hard/Very Hard Mode
  following dungeons:

   - Padarak
   - Jungle Ruins of Si Khem
   - Vena Eih Marsh
   - Orc Keep
   - Daiphi Riverway
   - Quavitas Crag
   - Olvita Barrows

[Basically, all dungeons are available that were available in
 Normal Mode (DLC Add-on Sets 1 & 2) plus these 7 additional
 Hard/Very Hard Mode dungeons are now available. 
 Total 63 dungeons plus the Castle.]



--------------------------------------------------
Building Dungeons Summary (all modes/with add-ons)
--------------------------------------------------


- This is for a game that has all DLC Add-on Content Sets 1 & 2

- Normal/Hard/Very Hard modes as noted

- 4 Hard/Very Hard Mode dungeons are unlocked in Normal Mode with
  DLC Add-on Content Sets 1 & 2: Garrit Dryway, Ramva Riverbank,
  Lost City of Nevul, and Denthe Bridge.




DLC Add-on Content Set 1:

- 3 Item Shops:
    - Normal Mode (with add-ons):
       - Dolsam Gulch/Item Shop+ (level 7)
       - Kutith Basin/Item Shop+ (level 17) (add-on)
       - Tunika Mountains/Item Shop+ (level 36) (add-on)

- 3 Armor Shops:
    - Normal Mode (with add-ons):
       - Junun Dei Meadows (level 4)
       - Langooth Peak (level 34) (add-on)

    - Hard/Very Hard Modes (with add-ons)
      - Diaphi Riverway 

- 3 Weapon Shops:
    - Normal Mode (with add-ons):
       - Kubito Grotto (level 2)
       - Orge Camp (level 17)
       - Desert City of Clavis (level 32) (add-on) 

- 3 Sacred Shrines:
    - Normal Mode (with add-ons)
       - Rinfor Nightwood (level 28) (add-on)
       - Hillum Sih Longroad (level 32) (add-on)
       - Corone Waterkeep (level 24) (add-on)

- 3 Gaming Halls:
    - Normal Mode (with add-ons):
       - Carcus Southway (level 6)
       - Garrit Dryway (Level 15)
       - Renth Beach (level 18) (add-on) 

- 3 Bulletin Parks (plus 1 starting behest board = 4 behest boards):
    - Normal Mode (with add-ons):
       - Start with one behest board (Frog Board)
       - Polpus Mistmoor (level 5) 
       - Simuth Hollows (level 33) (add-on)
       - Denthe Bride (level 20)

- 3 Fountain Parks:
    - Normal Mode (with add-ons)
       - 1st one: talk to tired explorer who wants a park (in front
         of the crystal), then talk to moogle named Mogtillo in front
         of crystal the next day, make a behest (Castle) to get a
         dandelion, make a behest (Junun De Meadows) to get dandelion,
         then talk to same moogle named Mogtillo in front of crystal
         (rarely he is somewhere else around the town around corner)
         and he will "draw you a picture of the park", then build it.
       - 2nd one: Clannit Mirrorlake (level 16)
       - 3rd one: Pranta Rapids (level 28) (add-on)

- 3 Bakery Shops:
    - Normal Mode (with add-ons):
       - 1st one: At the beginning of the game: 
         talk to the man wanting a bakery (standing in
         front of the crystal), then talk to the moogle
         named Mogillo the next day and he will "draw"
         you a picture of a bakery, now you can build it.
         - Pallum Dei Caverns & Castle/Bakery+ (level 1)
       - 2nd one: Terun Westway (level 6)
       - 3rd one: Orth Bridge (level 15)

- 2 White Mage Temples:
    - Normal Mode (with add-ons):
       - Panclare Brightwood (level 8)

    - Hard/Very Hard Modes (with add-ons):
       - Vena Eih Marsh (level 19)

- 2 Black Mage Academy(s):
    - Normal Mode (with add-ons):
       - Primone Darkwood (level 9)

    - Hard/Very Hard Modes (with add-ons):
       - Jungle Ruins of Si Khem (level 13)

- 1 Training Hall:
    - Normal Mode (with add-ons):
       - Janktra Plains (level 8)

- 1 Guild Hall:
    - Normal Mode (with add-ons):
       - Auris Swordpath (level 7)

- 1 Emporium:
    - Normal Mode (with add-ons):
       - Letyna Tundra (level 15)

- 1 Inn:
    - Normal Mode (with add-ons):
       - Corrum Sih Highroad (level 13)


- 1 Small House (limit all houses total 50):
    - Normal Mode (with add-ons):
       - start with Small House (limit 10)
       - Goblin's Den (level 3) (limit +10)
       - Nefron Beach (level 11) (limit +10)
       - Fronze Cove (level 16) (limit +10)
       - Fasieth Deepmaze (Level 17) (add-on) (limit +10)
       
       Note: These house limits apply to all types of
       houses with a total limit of 50 combined. Some
       other house types have additional limits like
       race houses 5 each type (15) and Luxurious Houses
       at 3 max.

- 1 Large (big) House (limit all houses total 50):
    - Hard/Very Hard Mode (with add-ons):
       - 

- 1 Spacious House (limit all houses total 50):
    - Normal Mode (with add-ons):
       - Talk to Yurg by castle door when he has an exclamation mark
         above his head, (then talk to moogles Mogroe & Mogcid if they
         are by castle door level - you may have already talked with
         them), then next day talk to moogle Mogtillo by the
         crystal, then the next day sing spacious song with the Moogle
         Mogmune by the West exit to get this building 
         (Mogcid's Skysphere now will bring extra people to town to
         fill any available space in houses)

         Note: 3 choices: "..laaaa", "..spacious.", & "......" 
         (laaa & spacious get you a spacious house and the
         "....." choice will not get you one - just retry).
         It appears that it just puts your choice in the song.


- 1 Luxurious House (limit 3):
    - Normal Mode (with add-ons):
       - Colossal City of Heparl (level 40) (add-on)

- 1 Selkie Den (limit 5):
    - Normal Mode (with add-ons):
       - Axilla Cinderwood (level 8) (add-on)

- 1 Lilty Hut (limit 5):
    - Normal Mode (with add-ons):
       - Erithrow Cliffs (level 8) (add-on)

- 1 Yuke Shack (limit 5):
    - Normal Mode (with add-ons):
       - Glisera Oasis (level 8) (add-on) 


DLC Add-on Content Set 2:

- 1 Library
    - Normal Mode (with add-ons)
       - Land of O'Kokuh (level 40) (add-on)

- 1 Castle Renovation
    - Normal Mode (with add-ons)
      - Tempora Estuary (level 26) (add-on)
      - This is not an actual placeable building
        but it is a building upgrade.

- 1 Infinity Spire
    - Normal Mode (with add-ons)
      - Spire Passage (level 5) (add-on)
      - Infinity Spire (level 10) (add-on)
      - This is not an actual placeable building
        but it is a building upgrade.

- 4th Bulletin Park (see listed above in Bulletin Parks)
    - Normal Mode (with all add-ons)
      - Denthe Bridge (level 20)


======================================
VII. Town Layout Tips  (with add-ons):
======================================


------
 Tips:
------


- Below are 3 Map Plans:

    Normal Mode Map Layout 1 (with all add-ons)
    - special request map layout with only 2 sets of Armor/Weapon/Item
      shops and all other available buildings included

    Normal Mode Map Layout 2 (with all add-ons)
    - regular map layout with 3 sets of Armor/Weapon/Item Shops and
      all other available buildings included (except 3rd Armor Shop)

    Hard/Very Hard Mode Map Layout 3 (with all add-ons)
    - regular map layout with 3 sets of Armor/Weapon/Item Shops and
      all other available buildings included on map including Large
      House, 2nd White Mage Temple, & 2nd Black Mage Academy

    - I suggest you use the Normal Mode Map Layout 2 in Normal Mode
      and the Hard/Very Hard Mode Map Layout 3 in hard/very hard Mode.



- No huge downside to some dismantling but you will want to have
  a basic town layout planned.

- Multiple buildings are fine to put next to each other and help
  with the adventurers "get out of town quicker" problem. Drawback
  is the asthetic looks -- not very pretty and doesn' look like a
  typical town layout. So it is up to you - function or fashion
  -- probably a balance is best.

- Also try to put adventurers homes near the behests boards - shorter
  travel time.

- To get a variety of medals you can give to adventurers to affect their
  hunting, stats, where they go, etc: You have to put  resident houses
  (all types) around different public buildings like shops, halls, parks.
  3 race houses are great for this because they fit anywhere and by
  anything so you can sprinkle them around a section of town or group
  them in a space next to a variety of buildings.

- There is a great alcove just right of the center town crystal (same
  level). It is great for putting 3 taverns and 2 race houses into. Not
  only can you then have 3 taverns together that you won't notice are the
  same but it also allows you to catch all the adventurers when they party
  up and leave. Also, you can catch townsfolk passing by a lot. 

  Call Chime and use a morale sphere to boost morale and you have an
  instant mass flow of strengthing adventurers and having citizens get
  along better (which also means you get medals & get to stay out later).

- Remember that putting future adventurers near certain buildings will up
  specific stats to each specific building they are by. This will only
  affect them while they are NOT employed as an adventurer. Once they
  become an adventurer, then it no longer affects them. It still looks
  well-organized if the town is planned this way. Also, it is easier just
  to use the 3 races from the start. If you are looking for new future
  adventurers for your hard/very hard modes, then you might want to
  place some non-hired (in Normal mode) adventurers that will be stat
  boosting in the Normal mode game so that you can hire them in the
  hard/very hard mode game as they re-appear.



--------------------------------------------
Normal Mode Map Layout 1 (with all add-ons):
--------------------------------------------


THIS MAP ONLY HAS 2 SETS of Armor/Weapon/Item Shops by request.


If you want the available 3 sets of Armor/Weapon/Item shops then go to:
  Normal Mode Map Layout 2 (with all add-ons).


- This includes ALL available Normal Mode buildings on map in a
  way that looks pleasing, keeps adventurer buildings together, and
  enhances medal attaining. Only 2 sets of Armor/Weapon/Items shops are
  included on the map by request. Personally, I think you need all 3 sets
  because every duplicate shop sells different items but this is here by
  request only.

- This map has been tested IN-GAME meaning that it was maticulously planned
  and then executed and adjusted and re-tested for exactness with all
  characters in the game making sure it all worked well together. As with
  any variable map, you are free to use this one or develop another one.


- For the description locations I will be referring to the alphabetised
  blank map located at:

http://fromthegutter.org/wp-content/uploads/2008/05/littlekingv1.1english.swf


- You will have all buildings available in Normal Mode (with all
  add-ons) except Large House, 2nd White Mage Temple, 2nd Black
  Mage Academy, and 3rd sets of Armor/Weapon/Item Shops.



Directions to layout map:
- Squares described in each section always left to right & top to bottom
- Any tilted areas will be described as if you were facing looking them
- Building facing directions will be North, South, West, East with Castle
  being the North.
- Section Summary will be general buildings in the section from left to
  right.
- Includes a "number" shape of section with each number equal to one
  square.
- A lot of the time you can decide what way to face end houses or other
  buildings. Also, you can decide to put in 2 small houses instead  of a
  spacious house or switch shops left or right (like Armor Shop, Item Shop,
  Weapon Shop). Just make sure you have at least one of each building left
  on the map. The way it is laid out guarantees this as well as a nice
  appearance ... but things are mostly flexible.



- Section A

12345
12345


  - 2 rows of 5 squares horizontal

    - 2 Yuke Shacks (White Mage): facing West
      (square 1 top and square 1 bottom)

    - White Mage Temple: facing South 
      (square 2-4 top and square 2-4 bottom)

    - Fountain Park: facing East
      (square 5 top and square 5 bottom)

    Section Summary:
      2 Yuke Shacks, White Mage Temple, Fountain Park



- Section B

 1
23
45
67
89

  - 2 rows vertical with 4 on left & 5 on right

    - Yuke Shack (black Mage): facing East
      (right - very top square, square 1)

    - Fountain Park: facing West
      (squares 2 & 4)

    - 2 Yuke Shacks (black Mage): facing East
      (squares 3 & 5)

    - Bulletin Board Park: Facing West
      (squares 6-9)

    Section Summary:
      Fountain Park, 3 Yuke Shacks, Bulletin Park



- Section C

123
456

  - 2 rows of 3 squares horizontal 
    
    - Black Mage Academy: Facing South
      (squares 1-6)
   
    Section Summary:
      Black Mage Academy



- Section D

1
2
3
4
5

  - 1 row of 5 squares vertical

    - Inn: facing East
      (squares 1-2)

    - Small House: facing East
      (square 3)

    - Spacious House: facing East
      (squares 4-5)

    Section Summary:
      Inn, Small House, Spacious House



- Section E

12
34
56
78

  - 2 rows of 4 squares vertical

    - Weapon Shop: facing East
      (squares 1-4)

    - Armor Shop: facing East
      (squares 5-8)

    Section Summary:
      Weapon Shop, Armor Shop



- Section F

12

  - 1 row of 2 squares horizontal

    - Small house: facing South
      (square 1)

    - Bulletin Board (behest board - original): facing East
      (square 2, you start with this, no dismantle)

    Section Summary:
      Small House, Bulletin Board



- Section G

1234

  - 1 row of 4 squares horizontal (1st square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Bakery: facing North
      (squares 2-3)

    - Small House: facing North
      (square 4, this is your 1st adventurer in Normal Mode)

    Section Summary:
      Sacred Shrine, Bakery, Small House



- Section H

12
34

  - 2 rows of 2 squares

    - Spacious House: facing West
      (squares 1 & 3)

    - Spacious House: facing East
      (squares 2 & 4)

    Section Summary:
      2 Spacious Houses



- Section I

12
34
56

  - 3 rows of 2 squares vertical

    - Emporium: facing West
      (squares 1-6)

    Section Summary:
      Emporium



- Section J

12

  - 1 row of 2 squares (2nd square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Sacred Shrine: facing North
      (square 2)

    Section Summary:
      2 Sacred Shrines



- Section K

12
34
56
78

  - 4 rows of 2 squares vertical

    - Bakery: facing West
      (squares 1 & 3)

    - Spacious House: facing East
      (squares 2 & 4)

    - Spacious House: facing West
      (squares 5 & 7)

    - Spacious House: facing East
      (squares 6 & 8)

    Section Summary:
      Bakery, 3 Spacious Houses



- Section L

123
456

  - 2 rows of 3 squares horizontal

    - Item Shop: facing South
      (squares 1,2,4,5)

    - Gaming Hall: facing East
      (squares 3 & 6)

    Section Summary:
      Item Shop, Gaming Hall



- Section M

12

  - 1 row of 2 squares horizontal

    - Gaming Hall: facing North
      (squares 1-2)

    Section Summary:
      Gaming Hall



- Section N

12
34
56
78

  - 2 rows of 4 squares vertical (tilted North-east)
    
    - Great place for Taverns because it is inset so
      you don't notice all same plus allows you to
      grab all parties of adventurers because of dead
      end area.    

    - Tavern: facing North
      (squares 1-2)

    - Tavern: facing West
      (squares 3 & 5)

    - Tavern: facing East
      (squares 4 & 6)

    - Selkie Den: facing South
      (square 7)

    - Selkie Den: facing South
      (square 8)

    Section Summary:
      3 Taverns, 2 Selkie Dens



- Section O

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Armor Shop: facing South



- Section P

1234
5678

  - 2 rows of 4 squares horizontal (tilted North-east)

    - Item Shop: facing South
      (squares 1-2 & 5-6)

    - Weapon Shop: facing South
      (squares 3-4 & 7-8)

    Section Summary:
      Item Shop, Weapon Shop



- Section Q

12345

  - 1 row of 5 squares horizontal (tilted North-east)

    - Selkie Den: facing South
      (square 1)

    - Selkie Den: facing South
      (square 2)

    - Selkie Den: facing South
      (square 3)

    - Gaming Hall: facing South
      (squares 4-5)

    Section Summary:
      3 Selkie Dens, Gaming Hall



- Section R

12345
12345

  - 2 rows of 5 squares horizontal

    - Luxurious House: facing North
      (top & bottom squares 1-2)

    - Luxurious House: facing North
      (top & bottom squares 3-4)

    - Spacious House: facing East
      (top & bottom squares 5)

    Section Summary:
      2 Luxurious Houses, Spacious House



- Section S

12
34

  - 2 rows of 2 squares

    - The Lilties are grouped here by the
      Training Hall section to ensure them
      a better chance to give you training
      medals. (Normal Mode)

      Later they have to be moved by the
      new place for the Training Hall and
      by the Guild Hall to make room for
      the 2nd Mage buildings.
      (Hard/Very Hard Mode)

    - Lilty Hut: facing North
      (square 1)

    - Lilty Hut: facing North
      (square 2)

    - Lilty Hut: facing West
      (square 3)

    - Lilty Hut: facing East
      (square 4)

    Section Summary:
      4 Lilty Huts



- Section T

1234
5678

  - 2 rows of 4 squares horizontal

    - Training Hall: facing North
      (squares 1-3 & 5-7)

    - Lilty Hut: facing North
      (square 4)

    - Small House: facing East
      (square 8)

    Section Summary:
      Training Hall, Lilty Hut, Small House



- Section U

12
34

  - 2 rows of 2 squares

    - Luxurious House: facing North
      (squares 1-4)

    Section Summary:
      Luxurious House



- Section V

0123
45
67
89

  - 1 row of 4 squares horizontal 
    with 2 rows of 3 squares vertical attached

    - This set up works very well for the Bulletin
      Park and the Fountain Park for easy access.

    - Putting the Bakery on the back side allows
      for catching all the happy face people and
      doesn't cause congestion on the south exit.

    - Bulletin Board Park: facing North
      (squares 0,1,4,5)

    - Fountain Park: facing North
      (squares 2-3)

    - Spacious House: facing West
      (squares 6 & 8)

    - Bakery: facing East
      (squares 7 & 9)

    Section Summary:
      Bulletin Park, Fountain Park, Spacious House, Bakery



- Section W

1234

  - 1 row of 4 squares horizontal (tilted North-east)

    - Spacious House: facing South
      (squares 1-2)

    - Spacious House; facing South
      (squares 3-4)

    Section Summary:
      2 Spacious Houses



- Section X

123
456

  - 2 rows of 3 squares (tilted North-east)

    - Spacious House: facing North
      (squares 1-2)

    - Spacious House: facing West
      (squares 3 & 6)

    - Spacious House: facing South
      (squares 4-5)

    Section Summary:
      3 Spacious Houses



- Section Y

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Guild Hall: facing East
      (squares 1-4)

    Section Summary:
      Guild Hall



- Section Z

.... zzzzzzz, lol.

There is no section Z yet but hopefully new DLC
will expand our town map.




--------------------------------------------
Normal Mode Map Layout 2 (with all add-ons):
--------------------------------------------


THIS HAS ALL 3 SETS of Armor/Weapon/Item Shops that are available in any
new Normal Mode game with all add-on downloaded content. Exception is the
third Armor Shop that is not available in Normal Mode with all add-ons.
I have replaced it with the future Library add-on building. You can fill
it with any type of houses in the mean time.


- This includes ALL available Normal Mode buildings on map in a way that
  looks pleasing, keeps adventurer buildings together, and enhances
  medal attaining.

- This map has been tested IN-GAME meaning that it was maticulously planned
  and then executed and adjusted and re-tested for exactness with all
  characters in the game making sure it all worked well together. As with
  any variable map, you are free to use this one or develop another one.

- You will have all buildings available in Normal Mode (with all add-ons)
  except for the Large House, 2nd White Mage Temple, 2nd Black Mage
  Academy, and 3rd Armor Shop. The 4th Behest board is not on the map.


- For the description locations I will be referring to the alphabetised
  blank map located at:

http://fromthegutter.org/wp-content/uploads/2008/05/littlekingv1.1english.swf



Directions to layout map:
- Squares described in each section always left to right & top to bottom
- Any tilted areas will be described as if you were facing looking them
- Building facing directions will be North, South, West, East with Castle
  being the North.
- Section Summary will be general buildings in the section from left to
  right.
- Includes a "number" shape of section with each number equal to one
  square.
- A lot of the time you can decide what way to face end houses or other
  buildings. Also, you can decide to put in 2 small houses instead  of a
  spacious house or switch shops left or right (like Armor Shop, Item Shop,
  Weapon Shop). Just make sure you have at least one of each building left
  on the map. The way it is laid out guarantees this as well as a nice
  appearance ... but things are mostly flexible.



- Section A

12345
12345


  - 2 rows of 5 squares horizontal

    - 2 Yuke Shacks (White Mage): facing West
      (square 1 top and square 1 bottom)

    - White Mage Temple: facing South 
      (square 2-4 top and square 2-4 bottom)

    - Fountain Park: facing East
      (square 5 top and square 5 bottom)

    Section Summary:
      2 Yuke Shacks, White Mage Temple, Fountain Park



- Section B

 1
23
45
67
89

  - 2 rows vertical with 4 on left & 5 on right

    - Yuke Shack (black Mage): facing East
      (right - very top square, square 1)

    - Fountain Park: facing West
      (squares 2 & 4)

    - 2 Yuke Shacks (black Mage): facing East
      (squares 3 & 5)

    - Bulletin Board Park: Facing West
      (squares 6-9)

    Section Summary:
      Fountain Park, 3 Yuke Shacks, Bulletin Park



- Section C

123
456

  - 2 rows of 3 squares horizontal 
    
    - Black Mage Academy: Facing South
      (squares 1-6)
   
    Section Summary:
      Black Mage Academy



- Section D

1
2
3
4
5

  - 1 row of 5 squares vertical

    - Inn: facing East
      (squares 1-2)

    - Small House: facing East
      (square 3)

    - Spacious House: facing East
      (squares 4-5)

    Section Summary:
      Inn, Small House, Spacious House



- Section E

12
34
56
78

  - 2 rows of 4 squares vertical

    - Weapon Shop: facing East
      (squares 1-4)

    - Armor Shop: facing East
      (squares 5-8)

    Section Summary:
      Weapon Shop, Armor Shop



- Section F

12

  - 1 row of 2 squares horizontal

    - Small house: facing South
      (square 1)

    - Bulletin Board (behest board - original): facing East
      (square 2, you start with this, no dismantle)

    Section Summary:
      Small House, Bulletin Board



- Section G

1234

  - 1 row of 4 squares horizontal (1st square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Bakery: facing North
      (squares 2-3)

    - Small House: facing North
      (square 4, this is your 1st adventurer in Normal Mode)

    Section Summary:
      Sacred Shrine, Bakery, Small House



- Section H

12
34

  - 2 rows of 2 squares

    - Spacious House: facing West
      (squares 1 & 3)

    - Spacious House: facing East
      (squares 2 & 4)

    Section Summary:
      2 Spacious Houses



- Section I

12
34
56

  - 3 rows of 2 squares vertical

    - Emporium: facing West
      (squares 1-6)

    Section Summary:
      Emporium



- Section J

12

  - 1 row of 2 squares (2nd square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Sacred Shrine: facing North
      (square 2)

    Section Summary:
      2 Sacred Shrines



- Section K

12
34
56
78

  - 4 rows of 2 squares vertical

    - Bakery: facing West
      (squares 1 & 3)

    - Spacious House: facing East
      (squares 2 & 4)

    - Spacious House: facing West
      (squares 5 & 7)

    - Spacious House: facing East
      (squares 6 & 8)

    Section Summary:
      Bakery, 3 Spacious Houses



- Section L

123
456

  - 2 rows of 3 squares horizontal

    - Item Shop: facing South
      (squares 1,2,4,5)

    - Gaming Hall: facing East
      (squares 3 & 6)

    Section Summary:
      Item Shop, Gaming Hall



- Section M

12

  - 1 row of 2 squares horizontal

    - Gaming Hall: facing North
      (squares 1-2)

    Section Summary:
      Gaming Hall



- Section N

12
34
56
78

  - 2 rows of 4 squares vertical (tilted North-east)
    
    - Great place for Taverns because it is inset so
      you don't notice all same plus allows you to
      grab all parties of adventurers because of dead
      end area.    

    - Tavern: facing North
      (squares 1-2)

    - Tavern: facing West
      (squares 3 & 5)

    - Tavern: facing East
      (squares 4 & 6)

    - Selkie Den: facing South
      (square 7)

    - Selkie Den: facing South
      (square 8)

    Section Summary:
      3 Taverns, 2 Selkie Dens



- Section O

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Armor Shop: facing South

    Section Summary:
      Armor Shop



- Section P

1234
5678

  - 2 rows of 4 squares horizontal (tilted North-east)

    - Item Shop: facing South
      (squares 1-2 & 5-6)

    - Weapon Shop: facing South
      (squares 3-4 & 7-8)

    Section Summary:
      Item Shop, Weapon Shop



- Section Q

12345

  - 1 row of 5 squares horizontal (tilted North-east)

    - Selkie Den: facing South
      (square 1)

    - Selkie Den: facing South
      (square 2)

    - Selkie Den: facing South
      (square 3)

    - Gaming Hall: facing South
      (squares 4-5)

    Section Summary:
      3 Selkie Dens, Gaming Hall



- Section R

12345
12345

  - 2 rows of 5 squares horizontal

    - Weapon Shop: facing North
      (top & bottom squares 1-2)

    - Item Shop: facing North
      (top & bottom squares 3-4)

    - Spacious House: facing East
      (top & bottom squares 5)

    Section Summary:
      Weapon Shop, Item Shop, Spacious House



- Section S

12
34

  - 2 rows of 2 squares

    - Library: facing North
      (squares 1-4)

    Section Summary:
      Library



- Section T

1234
5678

  - 2 rows of 4 squares horizontal

    - Luxurious House: facing North
      (squares 1-2 & 5-6)

    - Luxurious House: facing North
      (squares 3-4 & 7-8)

    Section Summary:
      2 Luxurious Houses



- Section U

12
34

  - 2 rows of 2 squares

    - Luxurious House: facing North
      (squares 1-4)

    Section Summary:
      Luxurious House



- Section V

0123
45
67
89

  - 1 row of 4 squares horizontal 
    with 2 rows of 3 squares vertical attached

    - This set up works very well for the Bulletin
      Park and the Fountain Park for easy access.

    - Putting the Bakery on the back side allows
      for catching all the happy face people and
      doesn't cause congestion on the south exit.

    - Bulletin Board Park: facing North
      (squares 0,1,4,5)

    - Fountain Park: facing North
      (squares 2-3)

    - Spacious House: facing West
      (squares 6 & 8)

    - Bakery: facing East
      (squares 7 & 9)

    Section Summary:
      Bulletin Park, Fountain Park, Spacious House, Bakery



- Section W

1234

  - 1 row of 4 squares horizontal (tilted North-east)

    - Lilty Hut: facing South
      (squares 1)

    - Lilty Hut: facing South
      (squares 2)

    - Lilty Hut: facing South
      (squares 3)

    - Lilty Hut: facing South

    Section Summary:
      4 Lilty Huts

  


- Section X

123
456

  - 2 rows of 3 squares (tilted North-east)

    - Training Hall: facing North
      (squares 1-6)

    Section Summary:
      Training Hall



- Section Y

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Guild Hall: facing East
      (squares 1-4)

    Section Summary:
      Guild Hall



- Section Z

.... zzzzzzz, oh ... fell asleep, lol.

There is no section Z yet but hopefully new DLC
will expand our town map.




---------------------------------------------------
Hard/Very Hard Modes Map Layout (with all add-ons):
---------------------------------------------------


- This includes ALL available Hard/Very Hard Modes buildings on map in a
  way that looks pleasing, keeps adventurer buildings together, and
  enhances medal attaining. (Yes, includes two additional Mage buildings.)

- As for the 4th Behest Board (3rd Bulletin Park) then you can either not
  put it on or switch it for the Guild Hall during late game. Remember that
  the 2nd Set of DLC Add-on Content makes the Guild Hall necessary for
  upgrades to your adventurers and if you remove it or the Library then your
  adventurers will not be able to have those upgrades for battling.

- This map has been tested IN-GAME meaning that it was maticulously planned
  and then executed and adjusted and re-tested for exactness with all
  characters in the game making sure it all worked well together. As with
  any variable map, you are free to use this one or develop another one.


- For the description locations I will be referring to the alphabetised
  blank map located at:

http://fromthegutter.org/wp-content/uploads/2008/05/littlekingv1.1english.swf


- You will have all buildings available in Hard/Very Hard Mode (with all
  add-ons) including Large House, 2nd White Mage Temple, and 2nd Black
  Mage Academy. You may have to remove one of the three Luxurious Houses
  to make room for both a Library and a Guild Hall but you will still
  have all available types of buildings on the map.

- You may opt to replace all but one spacious house and one small house
  with Large Houses but that means more people and a slower frame rate.

- This map is very similar to the Normal Mode Map 2 except for the additions
  of the Large House, 2nd White Mage Temple, and 2nd Black Mage Academy.
  This means the Lilties have been moved and the southern end of the map
  tweaked for performance and medals. Also you will have less houses
  (unless you use more Large Houses) but still every type of house is on
  the map as well as most max limits of all the rest of the buildings. 



Directions to layout map:
- Squares described in each section always left to right & top to bottom
- Any tilted areas will be described as if you were facing looking them
- Building facing directions will be North, South, West, East with Castle
  being the North.
- Section Summary will be general buildings in the section from left to
  right.
- Includes a "number" shape of section with each number equal to one
  square.
- A lot of the time you can decide what way to face end houses or other
  buildings. Also, you can decide to put in 2 small houses instead  of a
  spacious house or switch shops left or right (like Armor Shop, Item Shop,
  Weapon Shop). Just make sure you have at least one of each building left
  on the map. The way it is laid out guarantees this as well as a nice
  appearance ... but things are mostly flexible.



- Section A

12345
12345


  - 2 rows of 5 squares horizontal

    - 2 Yuke Shacks (White Mage): facing West
      (square 1 top and square 1 bottom)

    - White Mage Temple: facing South 
      (square 2-4 top and square 2-4 bottom)

    - Fountain Park: facing East
      (square 5 top and square 5 bottom)

    Section Summary:
      2 Yuke Shacks, White Mage Temple, Fountain Park



- Section B

 1
23
45
67
89

  - 2 rows vertical with 4 on left & 5 on right

    - Yuke Shack (black Mage): facing East
      (right - very top square, square 1)

    - Fountain Park: facing West
      (squares 2 & 4)

    - 2 Yuke Shacks (black Mage): facing East
      (squares 3 & 5)

    - Bulletin Board Park: Facing West
      (squares 6-9)

    Section Summary:
      Fountain Park, 3 Yuke Shacks, Bulletin Park



- Section C

123
456

  - 2 rows of 3 squares horizontal 
    
    - Black Mage Academy: Facing South
      (squares 1-6)
   
    Section Summary:
      Black Mage Academy



- Section D

1
2
3
4
5

  - 1 row of 5 squares vertical

    - Inn: facing East
      (squares 1-2)

    - Large House: facing East
      (square 3)

    - Spacious House: facing East
      (squares 4-5)

    Section Summary:
      Inn, Large House, Spacious House



- Section E

12
34
56
78

  - 2 rows of 4 squares vertical

    - Weapon Shop: facing East
      (squares 1-4)

    - Armor Shop: facing East
      (squares 5-8)

    Section Summary:
      Weapon Shop, Armor Shop



- Section F

12

  - 1 row of 2 squares horizontal

    - Small house: facing South
      (square 1)

    - Bulletin Board (behest board - original): facing East
      (square 2, you start with this, no dismantle)

    Section Summary:
      Small House, Bulletin Board



- Section G

1234

  - 1 row of 4 squares horizontal (1st square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Bakery: facing North
      (squares 2-3)

    - Small House: facing North
      (square 4, this is your 1st adventurer in Normal Mode)

    Section Summary:
      Sacred Shrine, Bakery, Small House



- Section H

12
34

  - 2 rows of 2 squares

    - Library: facing West
      (squares 1-4)

    Section Summary:
      Library (replaces 3rd Luxurious House)



- Section I

12
34
56

  - 3 rows of 2 squares vertical

    - Emporium: facing West
      (squares 1-6)

    Section Summary:
      Emporium



- Section J

12

  - 1 row of 2 squares (2nd square dropped a level)

    - Sacred Shrine: facing North
      (square 1)

    - Sacred Shrine: facing North
      (square 2)

    Section Summary:
      2 Sacred Shrines



- Section K

12
34
56
78

  - 4 rows of 2 squares vertical

    - Luxurious House: facing West
      (squares 1-4)

    - Luxurious House: facing West
      (squares 5-8)

    Section Summary:
      2 Luxurious Houses



- Section L

123
456

  - 2 rows of 3 squares horizontal

    - Item Shop: facing South
      (squares 1,2,4,5)

    - Gaming Hall: facing East
      (squares 3 & 6)

    Section Summary:
      Item Shop, Gaming Hall



- Section M

12

  - 1 row of 2 squares horizontal

    - Gaming Hall: facing North
      (squares 1-2)

    Section Summary:
      Gaming Hall



- Section N

12
34
56
78

  - 2 rows of 4 squares vertical (tilted North-east)
    
    - Great place for Taverns because it is inset so
      you don't notice all same plus allows you to
      grab all parties of adventurers because of dead
      end area.    

    - Tavern: facing North
      (squares 1-2)

    - Tavern: facing West
      (squares 3 & 5)

    - Tavern: facing East
      (squares 4 & 6)

    - Selkie Den: facing South
      (square 7)

    - Selkie Den: facing South
      (square 8)

    Section Summary:
      3 Taverns, 2 Selkie Dens



- Section O

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Armor Shop: facing South

    Section Summary:
      Armor Shop



- Section P

1234
5678

  - 2 rows of 4 squares horizontal (tilted North-east)

    - Item Shop: facing South
      (squares 1-2 & 5-6)

    - Weapon Shop: facing South
      (squares 3-4 & 7-8)

    Section Summary:
      Item Shop, Weapon Shop



- Section Q

12345

  - 1 row of 5 squares horizontal (tilted North-east)

    - Selkie Den: facing South
      (square 1)

    - Selkie Den: facing South
      (square 2)

    - Selkie Den: facing South
      (square 3)

    - Gaming Hall: facing South
      (squares 4-5)

    Section Summary:
      3 Selkie Dens, Gaming Hall



- Section R

12345
12345

  - 2 rows of 5 squares horizontal

    - Putting a bakery here seems
      odd but it works quite well.

    - Weapon Shop: facing North
      (top & bottom squares 1-2)

    - Item Shop: facing North
      (top & bottom squares 3-4)

    - Bakery: facing East
      (top & bottom squares 5)

    Section Summary:
      Weapon Shop, Item Shop, Bakery



- Section S

12
34

  - 2 rows of 2 squares

    - Armor Shop: facing North
      (squares 1-4)

    Section Summary:
      Armor Shop



- Section T

1234
5678

  - 2 rows of 4 squares horizontal

    - White Mage Temple: facing North
      (squares 1-3 & 5-7)

    - Fountain Park: facing East
      (squares 4 & 8)

    Section Summary:
      White Mage Temple, Fountain Park



- Section U

12
34

  - 2 rows of 2 squares

    - Bulletin Board Park: facing North
      (squares 1-4)

    Section Summary:
      Bulletin Park



- Section V

0123
45
67
89

  - 1 row of 4 squares horizontal 
    with 2 rows of 3 squares vertical attached

    - The bakery here is also well-used.

    - Bakery: facing North
      (squares 0-1)

    - Large House: facing North
      (square 2)

    - Lilty Hut: facing North
      (square 3)

    - Black Mage Academy: facing West
      (squares 4-9)

    Section Summary:
      Bakery, Large House, Lilty House, Black Mage Academy



- Section W

1234

  - 1 row of 4 squares horizontal (tilted North-east)

    - Lilty Hut: facing South
      (square 1)

    - Lilty Hut: facing South
      (square 2)

    - Lilty Hut: facing South
      (square 3)

    - Lilty Hut: facing South
      (square 4)

    Section Summary:
      4 Lilty Huts



- Section X

123
456

  - 2 rows of 3 squares (tilted North-east)

    - Training Hall: facing North
      (squares 1-6)

    Section Summary:
      Training Hall



- Section Y

12
34

  - 2 rows of 2 squares (tilted North-east)

    - Guild Hall: facing East
      (squares 1-4)

    Section Summary:
      Guild Hall



- Section Z

.... zzzzzzz, oh ... fell asleep again, lol.

There is no section Z yet but hopefully new DLC
will expand our town map.




===================================
VIII. Medals (with add-on content):
===================================


- Or "How to make your adventurers be all you want them to be"

- DLC Add-on Content Set 1 allowed for 37 special medals
- DLC Add-on Content Set 2 now allows for 82 special medals
- I am currently working on updating the special medals list to
  include the complete 82 special medals now available due to the
  Infinity Spire but it will take a while.


-------------
About Medals:
-------------


The Front adventurer page has two lines that describe Tendency and Policy.
  (There is also a preference icon described below in "Types of Medals".)

  Most, if not all, medals will change what is said there depending on what
  medal is equipped. You just need to know what medals have what sayings.
  Hopefully, those writing medal faqs have caught onto this and will list
  Tendency & Policy lines for all medals.

   Tendency has to do with where they like to go or how they like to spend.
   - Likes parks (goes to parks often: refreshes HP and ups one stat
     - Tree Hugger Medal)
   - Likes gaming halls (goes to gaming halls often: gives them extra money
     for buying - Game Guru Medal)

   Policy has to do with how they explore or what they hunt
   - Explores with reserving strength (uses abilities when HP low - Last
     Stand Medal)
   - Hunts weaker foes (great for exploration: goes into lower levels the
     dungeon seeking out lower level monsters and gets more reward for it
     -  Mop Up Medal)
   - Hunts stronger foes (great for clearing bosses: same as above but
     higher levels and seeks bosses - Vanguard Medal)


  All the medals are useful if you know how to use them.
  Even the Adventurer Medal (Spends gil normally) and No Specialty Medal
  (removes a weapon or item) is useful to reset something you have put on
  that you don't want on anymore.

  You can see more usefulness when people are grouped in parties:
  - Black Mage with Fire Medal (uses fire attacks) or Impaler Medal
    (uses dagger)
  - Warrior with Vanguard (hunts stronger foes) and Weapon Buff (spends
    gil on weapons)
  - Thief with Tree Hugger (likes parks) and Mop Up Medal (hunts weaker
    foes)
  - White Mage with Restoration Medal (uses restoration spells often)

  - Now you have a party that can go into a dungeon and get strong bosses,
    weaker foes which equals more exploration, bosses impervious to
    physical attacks, and restore the party as they go -- in one swipe!


Remember:

  Medals adjust your adventurer's temperments and actions depending on
  what medals he/she has but they don't automatically mean you have all
  abilities in that medal field research and bought.

  Example:

  Fire Medal - adventurer uses this spell most
  Fire, Fira, Firaga - spells under Fire that need to be researched and
                       bought to be used.



-------------------------
Assigning Special Medals:
-------------------------


  Example: Tree Hugger Medal:

  - Try giving an adventurer a Tree Hugger Medal which makes them
    like to go to parks -- refreshes them and boosts a stat each.

  - Put a fountain park next to the behest board and they will visit
    it before they go to the behest board.


  To get a Tree Hugger Medal:

  - Have a residence next to a fountain park

  - Get the residence to have glowing pink bar (see it when go in)
    (Call Chime & use a morale sphere to boost morale, talk to residents,
    should make them get along with others better -- red bar (not green
    aura on bar or yellow bar))

  - They will give you the medal

  - Beat a boss or material quest to equip the medal on the LEADER
    (awarded at end of morning reports - rotate to Special Medals)

  - means they need to be in a party/tavern - but you can even have a
    party of one or switch who is the leader of the party each battle won
    to assign each one a medal.

  - Or no party assignment and they just beat a boss or did the material
    behest
 
----------------
Types of Medals:
----------------

  - Special Medals don't stack -- they over-write if in the same category.
    Regular stat medals do stack (add to previous total). 

  - There are 5 categories that you can give
      medals in (seen on adventurer page):

    1. Assign regular medals (adds to 6 regular stats -- strength +4, etc)
    2. Assign special medals (adds to Preferences -- weapons/spell uses)
       - square icon/upper right of adventurer page and lower down
    3. Assign special medals (adds to Tendency -- where they go in town)
    4. Assign special medals (adds to Policy -- how hunt/what hunt
       in dungeons)

    5. Assign special medals (adds to regular stats -- one-time award
       after you beat the Normal mode and continue with a newgame+ which
       is hard/very hard mode.

       - (Strength+, Toughness+, Dexterity+, Agility+, Intellect+, Vitality+
         Willpower+) -> these are actual special medals that you award one
         time only. These are not the same as #1 even though they have all
         the same names. #1 can be awarded limitlessly. #5 can only be
         awarded once with a newgame+ on hard/very hard modes.

  - You can only have one Tendency, one Policy and one Preference set at a
    time.

  - you can only award once per battle won/material behest

  - Each time you award a medal, you can award either 
    1 regular stat medal
    or 1 special medal in any area for Tendency
    or 1 special medal in any area for Policy 
    or 1 special medal in any area for Preference.

  - Just keep letting each adventurer win battles/behests until you get
    the medals on him/her that you want (3 medals total on each adventurer).


Note:

- OK, I just got a Special Medal in Normal Mode (all add-ons) called Vitality
  from a house by the Training Hall. 

  - Goes on Special Medal list and can store up to 9
  - If used, puts +7 on vitality stat of adventurer (then medal gone)
  - Works just like a regular stat medal except one person can get it, store
    up to 9 in Special Medal list, and it can be awarded to anyone
  - So I guess this means that there are other Special Medals like this
    that add to stats over and over as you get them from houses instead of
    just once when continue newgame+? I will list any others I find here.


-------------------------------------------------
Tendency, Policy, & Preference Line Descriptions:
-------------------------------------------------


- I am adding this here because while there are medal faqs out there, I 
  don't see any of them adding the actual line descriptions for 
  Tendency, Policy, and Preference medals. Other faqs may include these
  over time but at least you can get them here now. 

  - The game doesn't list the name of these medals on your adventurer
    page so the only way you know what medals you have equipped is to
    know what line description phases match to what medals. 

- Tendency, Policy, & Preference medals are Special Medals and not the
  regular stat raising medals that Chime has an unlimited supply of
  (Strength, Toughness, Dexterity, Vitality, Intelligence, Willpower).

  - Warrior:     Strength (damage dealt), Toughness (protection amount)
  - Thief:       Dexterity (attack accuracy), Agility (stealth/dodging)
  - Black Mage:  Intellect (Intelligence -> damage & strength of spell)
  - White Mage:  Willpower (Concentration -> damage & strength of spell)

  - Not to be confused with the above 6 regular medals, there are 7
    Special Medals that have the same names:

    Strength+, Toughness+, Dexterity+, Agility+, Intellect+, Willpower+,
    (and one more to make 7) Vitality+

    These Special Medals with the same names as the regular medals will
    show on your in-game medals list (see list below) but will not be
    available until after you beat the game on Normal Mode and continue
    a newgame+ on hard/very hard modes.

- There are 37 Special Medals. You get these from houses when the pink
  house bar inside is shining. Most times you will get only one special
  medal per day from all houses. So if several houses have shining pink
  bars, then go into houses in the areas you are most likely to get the
  specific special medal you want. Note that the same houses in the same
  area may give more than one type of medal depending on what buildings
  are around it. The area affecting each house can be wider than you
  think and includes actual distance whether or not there are walls or
  grass areas separating areas/houses. Any house types including Selkie
  Den, Yuke Shack, Lilty Hut, small house, large house, spacious house,
  and luxurious house will give out special medals.

- There are now up to 82 special medals with most if not all of the
  additional medals coming from battling at the Infinity Spire. 

- You can have up to 9 Special Medals stored PLUS whatever medals you
  have on your adventurers at the time. If you over-write a medal then
  it is gone and not store back in your list. If you go to a house that
  wants to give you a medal that you already have 9 of then the person
  will say to come back when you aren't carrying so much. Either use
  one of the same medal and come back or go into a different house that
  has a different medal that same day.


- The Preference Medals that are spells/magic can only be equipped by
  Mages. 

  - White Mage: Restoration, Holy, Enhancing, Protection Medals
  - Black Mage: Fire, Enfeebling, Frost, Lightning Medals

- Most  Preference Medals such as weapons can be equiped by all
  adventurers.

  - Warrior/Thief/any Mage: Swords, Daggers, Hammers, Axes Medals
   


~~~~~~~~~~~~~~~~~~~~~~~
Where to Attain Medals:
~~~~~~~~~~~~~~~~~~~~~~~


- Houses (Shining Pink Bar Medals):

    - Guild Hall:
      - Balance
      - Adventurer

    - Training Hall: 
      - Training Freak
      - Vitality 

    - Emporium:
      - Vanguard

    - Inn:
      - Vanguard

    - White Mage Temple: 
      - Last Stand

    - Black Mage Academy:
      - Preemptive

    - Armor Shop: 
      - Armor Buff
      - Safety

    - Weapon Shop: 
      - Weapon Buff
      - Tenacity

    - Item Shop: 
      - Item Buff
      - Bargain Hunter

    - Parks (Fountain/Bulletin/Shrine): 
      - Treehugger
      - Vanguard

    - Bakery: 
      - Mop Up (plus Lilties give these a lot)

    - Gaming Hall: 
      - Forced March
      -  Game Guru

    - Tavern: 
      - Tavern Lurker



- Shops (Funding Research Medals):

    - The No Specialty Medal is awarded at any shop when you
      fund the research to level 45 & again at level 90.

    - Training Hall:
      - No Specialty (level 45 &90)

    - White Mage Temple:
      - Restoration
      - Enhancing
      - Holy
      - Protection

    - Black Mage Academy:
      - Fire
      - Frost
      - Lightning
      - Enfeebling

    - Armor Shop:
      - No Specialty (level 45 & 90)

    - Weapon Shop: 
      - Dueler (sword) 
      - Executioner (axe) 
      - Bludgeoner (hammer)
      - Impaler (daggers)

    - Item Shop:
      - No Specialty (level 45 & 90)

    - Gaming Hall:
      - No Specialty (level 45 & 90)



~~~~~~~~~~~~~~~~~~~~~~~~~~~
Special Medals by Category:
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note: DLC Add-on Content Set 2 adds about 45 more medals to this
      list which I will be adding.


  - Name of Medal
  - Line:  Phrase on Adventurer page for medal
  - Game:  Description game gives
  - Means: What it actually means
  - Get:   Where/How you get it
  - Type:  What category (Tendency, Policy, Preference, or as noted)


Newgame+ Category

Vitality+
Strength+
Toughness+
Dexterity+
Agility+
Intellect+
Willpower+


Reset/Set Back to Normal Category

No Specialty
Balance
Adventurer


Tendency Category

Adventurer
Weapon Buff
Armor Buff
Bargain Hunter
Item Buff
Treehugger
Tavern Lurker
Training Freak
Game Guru
Balance



Policy Category:

Safety
Tenacity
Preemptive
Last Stand
Mop-up
Vanguard
Forced March


Preference Category:

Dueler
Executioner
Bludgeoner
Impaler
Fire
Frost
Lightning
Enfeebling
Restoration
Enhancing
Protection
Holy




Newgame+ Medals (hard/very hard game modes):
--------------------------------------------


 -  Vitality+
    - Line:  none
    - Game:  Greatly increases vitality. Vitality affects the
             amount of HP a character possesses.
    - Means: Adventurer gets a big boost to his/her HP stat and
             has more endurance.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Strength+
    - Line:  none
    - Game:  Greatly increases strength. Strength affects the
             damage dealt by melee attacks.
    - Means: Adventurer gets a big boost to his/her strength stat
             and is stronger.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Toughness+
    - Line:  none
    - Game:  Greatly increases toughness. Toughness affects the
             amount of damage mitigated from attacks.
    - Means: Adventurer gets a big boost to his/her toughness stat
             and is tougher.
             Best to award to a warrior.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Dexterity+
    - Line:  none
    - Game:  Greatly increases dexterity. Dexterity affects the
             accuracy of melee attacks.
    - Means: Adventurer gets a big boost in his/her dexterity stat
             and is more accurate.
             Best to award to a thief.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Agility+
    - Line:  none
    - Game:  Greatly increases agility. Agility affects a character's
             chance to dodge incoming attacks.
    - Means: Adventurer gets a big boost in his/her agility stat
             and is able to dodge better.
             Best to award to a thief.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Intellect+
    - Line:  none
    - Game:  Greatly increases intellect. Intellect affects the
             potency of black magic spells.
    - Means: Adventurer gets a big boost in his/her intellect stat
             and has more powerful spells.
             Best to award to a black mage.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


 -  Willpower+
    - Line:  none
    - Game:  Greatly increases willpower. Willpower affects the
             potentcy of white magic spells.
    - Means: Adventurer gets a big boost in his/her willpower stat
             and has more powerful spells.
             Best to award to a White Mage.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal 



Reset/Set Back to Normal Medals:
--------------------------------


- No Specialty:
  - Line:  none 
  - Game:  Removes any weapon or magic affinity from the character
  - Means: Removes any Tendency, Policy, & Preference items 
           (not other items adventurer may have equipped)
  - Get:   Funding Shops (any research buildings)
  - Type:  Reset/Set Back to Normal Medal 


- Balance: 
  - Line:  Spends gil normally 
  - Game:  The character will behave normally when adventuring
  - Means: Adventurer will explore in an average manner
  - Get:   House by Guild Hall
  - Type:  Reset/Set Back to Normal Medal & Tendency Medal


- Adventurer: 
  - Line:  Explores normally 
  - Game:  The character will make balanced preparations in town
           before setting out to dungeons
  - Means: Adventurer will buy a variety of things occassionally 
  - Get:   House by Guild Hall
  - Type:  Reset/Set Back to Normal Medal & Policy Medal



Tendency Medals:
----------------


 -  Adventurer
    - Line:  Spends gil normally
    - Game:  The character will make balanced preparations in town
             before setting out to dungeons
    - Means: Adventurer will buy a variety of things occassionally
    - Get:   House by a Guild Hall
    - Type:  Tendency & Reset/Set Back to Normal


 -  Weapon Buff
    - Line:  Spends gil on weapons
    - Game:  The character will visit the weapon shop often while
             preparing, sometimes getting discounts
    - Means: Adventurer will spend money on weapons, will purchase
             them more often, and will sometimes get discounts
    - Get:   House by a Weapon Shop
    - Type:  Tendency


 -  Armor Buff
    - Line:  Spends gil on armor
    - Game:  The character will visit armor shops more often when
             preparing, sometimes getting discounts.
    - Means: Adventurer will spend gil on armor equipment and will
             purchase it more often thus being more protected in
             battle.
    - Get:   House by an Armor Shop
    - Type:  Tendency


 -  Bargain Hunter
    - Line:  Likes to save gil
    - Game:  The character will be on the lookout for discount sales,
             and will also try to barter with shopkeepers.
    - Means: Adventurer will often spend gil at shops during sales
             days and will sometimes get good deals from shopkeepers.
             Adventurer will sometimes not buy items when needed if
             there isn't a sale or a special deal. Saves money but
             may result in purchases less often.
    - Get:   House by an Item Shop
    - Type:  Tendency


 -  Item Buff
    - Line:  Likes to be prepared
    - Game:  The character will always try to be stocked up on necessary
             items, sometimes getting discounts.
    - Means: Adventurer will buy often from Item Shops and will sometimes
             get a discount.
    - Get:   House by an Item Shop
    - Type:  Tendency


 -  Treehugger
    - Line:  Likes parks
    - Game:  Spending some time in a fountain park will not only raise
             this character's morale, but stats as well
    - Means: Adventurer will head to fountain parks often especially if
             near one which gives him/her rest, morale boost, and a boost
             in stats (usually only one stat). Visits fountain parks
             most if fountain park is put by a bulletin board park.
    - Get:   House by any Fountain Park, Bulletin Board Park, or Shrine
    - Type:  Tendency


 -  Tavern Lurker
    - Line:  Likes taverns
    - Game:  The character becomes a Chime fan. Just a few minutes in the
             tavern will boost the character's morale.
    - Means: Adventurer will visit the tavern during non-combat times and
             get a morale boost. They will be soothed by the conversations.
             Seems to also give the adventurer more rest.
    - Get:   House by a Tavern
    - Type:  Tendency


 -  Training Freak
    - Line:  Likes to train
    - Game:  The character becomes a follower of Yurg's teachings and will
             spend more time in the training hall.
    - Means: Adventurer will visit and train at the Training Hall during
             non-combat time. Adventurer will become stronger the more
             they train and rise in levels.
    - Get:   House by a Training Hall
    - Type:  Tendency


 -  Game Guru
    - Line:  Likes games
    - Game:  The character becomes an avid gamer and will spend more time
             in the gaming hall.
    - Means: Adventurer will visit the Gaming Hall during non-combat times
             and can win prizes and extra money. The more he/she goes the
             better at winning prizes and the more money they have to buy
             at shops.
    - Get:   House by a Gaming Hall
    - Type:  Tendency


 -  Balance
    - Line:  Explores normally
    - Game:  The character will behave normally when adventuring.
    - Means: Adventurer will explore in an average manner
    - Get:   House by a Guild Hall
    - Type:  Tendency & Reset/Set Back to Normal



Policy Medals:
--------------


 -  Safety
    - Line:  Explores carefully
    - Game:  The character will err on the side of caution when adventuring
             and will retreat to the city when things look bleak.
    - Means: Adventurer constantly judges the cost of each battle when in
             a dungeon and will return if he/she thinks they might KO soon.
             Use this medal if your adventurer is weaker to gain them
             experience without them being killed repeatedly in dungeons.
    - Get:   House by an Armor Shop
    - Type:  Policy


 -  Tenacity
    - Line:  Explores tenaciously
    - Game:  The character will push it to the limit, almost never backing
             from fights or running back to the city.
    - Means: Adventurer will fight non-stop trudging through the dungeon
             and will rarely give up or return needlessly. Adventurer
             must be strong or he/she will die repeatedly in dungeons.
    - Get:   House by a Weapon Shop
    - Type:  Policy


 -  Preemptive
    - Line:  Explores in full force.
    - Game:  The character will often use abilities when current HP is high,
             also gaining bonuses to these abilities.
    - Means: Adventurer will use abilities available when his/her HP is high
             to defeat foes and still have a reserve of HP.
    - Get:   House by a Black Mage Academy
    - Type:  Policy


 -  Last Stand
    - Line:  Explores while reserving strength
    - Game:  The character will often use abilities when current HP is low,
             also gaining bonuses to these abilities.
    - Means: Adventurer will use abilities available to him/her as a last
             attempt to defeat the foe before the adventurer dies.
    - Get:   House by a White Mage Temple
    - Type:  Policy


 -  Mop-up
    - Line:  Hunts weaker foes
    - Game:  The character will go to low-level areas and gains bonuses
             against weaker foes. Good for raising exploration rate.
    - Means: Adventurer focuses on finding and defeating weaker foes at
             lower levels in the dungeons thus progressing faster and
             exploring more of the dungeon.
    - Get:   House by a Bakery
    - Type:  Policy


 -  Vanguard
    - Line:  Hunts stronger foes
    - Game:  The character will go to high-level areas and gains bonuses
             against stronger foes.
    - Means: Adventurer focuses on finding and defeating stronger foes at
             higher levels in the dungeons thus being able to find and
             defeat the higher bosses of the dungeons.
    - Get:   Houses by a Sacred Shrine/Emporium/Inn and if you have no
             buildings but houses
    - Type:  Policy


 -  Forced March
    - Line:  Explores without rest
    - Game:  The character will never stop to rest in dungeons, and eating
             lunch will not restore HP.
    - Means: Adventurer will go full force through a dungeon without
             trying to reserve any strength and no HP boost measures taken.
             Great strategy for getting through dungeons and beating any
             foes encountered along the way ... but only if adventurer is
             strong in HP, otherwise, he/she dies in dungeons a lot.
    - Get:   House by a Gaming Hall
    - Type:  Policy




Preference Medals:
------------------


 -  Dueler
    - Line:  Swords - plus Sword Icon
    - Game:  The character will mainly buy and use swords, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy swords, use mainly
             swords, and be more proficient with swords
    - Get:   Funding sword research at weapon shops
    - Type:  Preference


 -  Executioner
    - Line:  Axes - plus Axe Icon
    - Game:  The character will mainly buy and use axes, and gains
             bonuses when wielding this type of weapon.
    - Means: Adventurer will spend gil to buy axes, use mainly
             axes, and be more proficient with axes.
    - Get:   Funding axe research at weapon shops
    - Type:  Preference


 -  Bludgeoner
    - Line:  Hammers - plus Hammer Icon
    - Game:  The character will mainly buy and use hammers, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy hammers, use mainly
             hammers, and be more proficient with hammers
    - Get:   Funding hammer research at weapon shops
    - Type:  Preference


 -  Impaler
    - Line:  Daggers - plus Dagger Icon
    - Game:  The character will mainly buy and use daggers, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy daggers, use mainly
             daggers, and be more proficient with daggers
    - Get:   Funding dagger research at weapon shops
    - Type:  Preference


 -  Fire
    - Line:  Fire Spells - plus Fire Spell Icon
    - Game:  The character will mainly use fire spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use fire spells and be more
             proficient casting fire spells. (equip on mage only)
    - Get:   Funding fire research at Black Mage Academy
             Works well against Bavarois.
    - Type:  Preference


 -  Frost
    - Line:  Frost Spells - plus Frost Spell Icon
    - Game:  The character will mainly use frost spells, and gains
             bonuses when casting this type of magic.
    - Means: Adventurer will mainly use frost spells and be more
             proficient casting frost spells (equip on mage only)
    - Get:   Funding frost spells research at Black Mage Academy
    - Type:  Preference


 -  Lightning
    - Line:  Lightning Spells - plus Lightning Spell Icon
    - Game:  The character will mainly use lightning spells, and
             gains bonuses when casting this type of magic
    - Means: Adventurer will mainly use lightning spells and be more
             proficient casting lightning spells (equip on mage only)
             Causes lightning damage to foes and works well on 
             Bavorios.
    - Get:   Funding lightning spells research at Black Mage Academy
    - Type:  Preference


 -  Enfeebling
    - Line:  Enfeebling Spells - plus Enfeebling Spells Icon
    - Game:  The character will mainly use enfeebling spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use enfeebling spells and be more
             proficient casting enfeebling spells (equip on mage only)
             Thwarts foes abilities.
    - Get:   Funding enfeebling spells research at Black Mage Academy
    - Type:  Preference


 -  Restoration
    - Line:  Restoration Spells - plus Restoration Spell Icon
    - Game:  The character will mainly use restoration spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use restoration spells and be more
             proficient casting restoration spells (equip on mage only)
             Restores the team's HP.
    - Get:   Funding restoration spells research at White Mage Temple
    - Type:  Preference


 -  Enhancing
    - Line:  Enhancing Spells - plus Enhancing Spell Icon
    - Game:  The character will mainly use enhancing spells, and gains
             bonuses when casting this type of magic.
    - Means: Adventurer will mainly use enhancing spells and be more
             proficient casting enhancing spells (equip on mage only)
             Enhances the team's abilities.
    - Get:   Funding enhancing spells research at White Mage Temple
    - Type:  Preference


 -  Protection
    - Line:  Protection Spells - plus Protection Spell Icon
    - Game:  The character will mainly use protection spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use protection spells and be more
             proficient casting restoration spells (equip on mage only)
             Protects the team from foes.
    - Get:   Funding restoration spells research at White Mage Temple
    - Type:  Preference


 -  Holy
    - Line:  Holy Spells - plus Holy Spell Icon
    - Game:  The character will mainly use the spell Holy, and gains
             bonuses when casting it
    - Means: Adventurer will mainly use the Holy spell and be more
             proficient casting it (equip on mage only)
    - Get:   Funding Holy spell research at White Mage Temple
             Damages all foes.
    - Type:  Preference



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Special Medals in One List:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


- The only medals not attainable in Normal Mode is 1-7
  because they require you to beat your Normal Mode game
  and then continue a newgame+ in Hard/Very Hard modes
  to unlock them to award.


- In order per game list

- Numbered for convience



Summary List:
-------------

1.  Vitality+
2.  Strength+
3.  Toughness+
4.  Dexterity+
5.  Agility+
6.  Intellect+
7.  Willpower+
8.  No Specialty
9.  Dueler
10. Executioner
11. Bludgeoner
12. Impaler
13. Fire
14. Frost
15. Lightning
16. Enfeebling
17. Restoration
18. Enhancing
19. Protection
20. Holy
21. Adventurer
22. Weapon Buff
23. Armor Buff
24. Bargain Hunter
25. Item Buff
26. Treehugger
27. Tavern Lurker
28. Training Freak
29. Game Guru
30. Balance
31. Safety
32. Tenacity
33. Preemptive
34. Last Stand
35. Mop-up
36. Vanguard
37. Forced March



All Special Medals:
-------------------


1.  Vitality+
    - Line:  none
    - Game:  Greatly increases vitality. Vitality affects the
             amount of HP a character possesses.
    - Means: Adventurer gets a big boost to his/her HP stat and
             has more endurance.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


2.  Strength+
    - Line:  none
    - Game:  Greatly increases strength. Strength affects the
             damage dealt by melee attacks.
    - Means: Adventurer gets a big boost to his/her strength stat
             and is stronger.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


3.  Toughness+
    - Line:  none
    - Game:  Greatly increases toughness. Toughness affects the
             amount of damage mitigated from attacks.
    - Means: Adventurer gets a big boost to his/her toughness stat
             and is tougher.
             Best to award to a warrior.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


4.  Dexterity+
    - Line:  none
    - Game:  Greatly increases dexterity. Dexterity affects the
             accuracy of melee attacks.
    - Means: Adventurer gets a big boost in his/her dexterity stat
             and is more accurate.
             Best to award to a thief.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


5.  Agility+
    - Line:  none
    - Game:  Greatly increases agility. Agility affects a character's
             chance to dodge incoming attacks.
    - Means: Adventurer gets a big boost in his/her agility stat
             and is able to dodge better.
             Best to award to a thief.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


6.  Intellect+
    - Line:  none
    - Game:  Greatly increases intellect. Intellect affects the
             potency of black magic spells.
    - Means: Adventurer gets a big boost in his/her intellect stat
             and has more powerful spells.
             Best to award to a black mage.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


7.  Willpower+
    - Line:  none
    - Game:  Greatly increases willpower. Willpower affects the
             potentcy of white magic spells.
    - Means: Adventurer gets a big boost in his/her willpower stat
             and has more powerful spells.
             Best to award to a White Mage.
    - Get:   After you beat the game on Normal Mode and continue a 
             newgame+ on hard/very hard modes.
    - Type:  One-time Newgame+ Award Medal


8.  No Specialty
    - Line:  none
    - Game:  Removes any weapon or magic affinity from the character
    - Means: Removes any Tendency, Policy, & Preference items 
             (not other items adventurer may have equipped)
    - Get:   Funding any research in any buildings (level 45 & 90)
    - Type:  Reset/Set Back to Normal Medal


9.  Dueler
    - Line:  Swords - plus Sword Icon
    - Game:  The character will mainly buy and use swords, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy swords, use mainly
             swords, and be more proficient with swords
    - Get:   Funding sword research at weapon shops
    - Type:  Preference


10. Executioner
    - Line:  Axes - plus Axe Icon
    - Game:  The character will mainly buy and use axes, and gains
             bonuses when wielding this type of weapon.
    - Means: Adventurer will spend gil to buy axes, use mainly
             axes, and be more proficient with axes.
    - Get:   Funding axe research at weapon shops
    - Type:  Preference


11. Bludgeoner
    - Line:  Hammers - plus Hammer Icon
    - Game:  The character will mainly buy and use hammers, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy hammers, use mainly
             hammers, and be more proficient with hammers
    - Get:   Funding hammer research at weapon shops
    - Type:  Preference


12. Impaler
    - Line:  Daggers - plus Dagger Icon
    - Game:  The character will mainly buy and use daggers, and gains
             bonuses when wielding this type of weapon
    - Means: Adventurer will spend gil to buy daggers, use mainly
             daggers, and be more proficient with daggers
    - Get:   Funding dagger research at weapon shops
    - Type:  Preference


13. Fire
    - Line:  Fire Spells - plus Fire Spell Icon
    - Game:  The character will mainly use fire spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use fire spells and be more
             proficient casting fire spells. (equip on mage only)
    - Get:   Funding fire research at Black Mage Academy
             Works well against Bavarois.
    - Type:  Preference


14. Frost
    - Line:  Frost Spells - plus Frost Spell Icon
    - Game:  The character will mainly use frost spells, and gains
             bonuses when casting this type of magic.
    - Means: Adventurer will mainly use frost spells and be more
             proficient casting frost spells (equip on mage only)
    - Get:   Funding frost spells research at Black Mage Academy
    - Type:  Preference


15. Lightning
    - Line:  Lightning Spells - plus Lightning Spell Icon
    - Game:  The character will mainly use lightning spells, and
             gains bonuses when casting this type of magic
    - Means: Adventurer will mainly use lightning spells and be more
             proficient casting lightning spells (equip on mage only)
             Causes lightning damage to foes and works well on 
             Bavorios.
    - Get:   Funding lightning spells research at Black Mage Academy
    - Type:  Preference


16. Enfeebling
    - Line:  Enfeebling Spells - plus Enfeebling Spells Icon
    - Game:  The character will mainly use enfeebling spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use enfeebling spells and be more
             proficient casting enfeebling spells (equip on mage only)
             Thwarts foes abilities.
    - Get:   Funding enfeebling spells research at Black Mage Academy
    - Type:  Preference


17. Restoration
    - Line:  Restoration Spells - plus Restoration Spell Icon
    - Game:  The character will mainly use restoration spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use restoration spells and be more
             proficient casting restoration spells (equip on mage only)
             Restores the team's HP.
    - Get:   Funding restoration spells research at White Mage Temple
    - Type:  Preference


18. Enhancing
    - Line:  Enhancing Spells - plus Enhancing Spell Icon
    - Game:  The character will mainly use enhancing spells, and gains
             bonuses when casting this type of magic.
    - Means: Adventurer will mainly use enhancing spells and be more
             proficient casting enhancing spells (equip on mage only)
             Enhances the team's abilities.
    - Get:   Funding enhancing spells research at White Mage Temple
    - Type:  Preference


19. Protection
    - Line:  Protection Spells - plus Protection Spell Icon
    - Game:  The character will mainly use protection spells, and gains
             bonuses when casting this type of magic
    - Means: Adventurer will mainly use protection spells and be more
             proficient casting restoration spells (equip on mage only)
             Protects the team from foes.
    - Get:   Funding restoration spells research at White Mage Temple
    - Type:  Preference


20. Holy
    - Line:  Holy Spells - plus Holy Spell Icon
    - Game:  The character will mainly use the spell Holy, and gains
             bonuses when casting it
    - Means: Adventurer will mainly use the Holy spell and be more
             proficient casting it (equip on mage only)
    - Get:   Funding Holy spell research at White Mage Temple
             Damages all foes.
    - Type:  Preference


21. Adventurer
    - Line:  Spends gil normally
    - Game:  The character will make balanced preparations in town
             before setting out to dungeons
    - Means: Adventurer will buy a variety of things occassionally
    - Get:   House by a Guild Hall
    - Type:  Tendency & Reset/Set Back to Normal


22. Weapon Buff
    - Line:  Spends gil on weapons
    - Game:  The character will visit the weapon shop often while
             preparing, sometimes getting discounts
    - Means: Adventurer will spend money on weapons, will purchase
             them more often, and will sometimes get discounts
    - Get:   House by a Weapon Shop
    - Type:  Tendency


23. Armor Buff
    - Line:  Spends gil on armor
    - Game:  The character will visit armor shops more often when
             preparing, sometimes getting discounts.
    - Means: Adventurer will spend gil on armor equipment and will
             purchase it more often thus being more protected in
             battle.
    - Get:   House by an Armor Shop
    - Type:  Tendency


24. Bargain Hunter
    - Line:  Likes to save gil
    - Game:  The character will be on the lookout for discount sales,
             and will also try to barter with shopkeepers.
    - Means: Adventurer will often spend gil at shops during sales
             days and will sometimes get good deals from shopkeepers.
             Adventurer will sometimes not buy items when needed if
             there isn't a sale or a special deal. Saves money but
             may result in purchases less often.
    - Get:   House by an Item Shop
    - Type:  Tendency


25. Item Buff
    - Line:  Likes to be prepared
    - Game:  The character will always try to be stocked up on necessary
             items, sometimes getting discounts.
    - Means: Adventurer will buy often from Item Shops and will sometimes
             get a discount.
    - Get:   House by an Item Shop
    - Type:  Tendency


26. Treehugger
    - Line:  Likes parks
    - Game:  Spending some time in a fountain park will not only raise
             this character's morale, but stats as well
    - Means: Adventurer will head to fountain parks often especially if
             near one which gives him/her rest, morale boost, and a boost
             in stats (usually only one stat). Visits fountain parks
             most if fountain park is put by a bulletin board park.
    - Get:   House by any Fountain Park, Bulletin Board Park, or Shrine
    - Type:  Tendency


27. Tavern Lurker
    - Line:  Likes taverns
    - Game:  The character becomes a Chime fan. Just a few minutes in the
             tavern will boost the character's morale.
    - Means: Adventurer will visit the tavern during non-combat times and
             get a morale boost. They will be soothed by the conversations.
             Seems to also give the adventurer more rest.
    - Get:   House by a Tavern
    - Type:  Tendency


28. Training Freak
    - Line:  Likes to train
    - Game:  The character becomes a follower of Yurg's teachings and will
             spend more time in the training hall.
    - Means: Adventurer will visit and train at the Training Hall during
             non-combat time. Adventurer will become stronger the more
             they train and rise in levels.
    - Get:   House by a Training Hall
    - Type:  Tendency


29. Game Guru
    - Line:  Likes games
    - Game:  The character becomes an avid gamer and will spend more time
             in the gaming hall.
    - Means: Adventurer will visit the Gaming Hall during non-combat times
             and can win prizes and extra money. The more he/she goes the
             better at winning prizes and the more money they have to buy
             at shops.
    - Get:   House by a Gaming Hall
    - Type:  Tendency


30. Balance
    - Line:  Explores normally
    - Game:  The character will behave normally when adventuring.
    - Means: Adventurer will explore in an average manner
    - Get:   House by a Guild Hall
    - Type:  Tendency & Reset/Set Back to Normal


31. Safety
    - Line:  Explores carefully
    - Game:  The character will err on the side of caution when adventuring
             and will retreat to the city when things look bleak.
    - Means: Adventurer constantly judges the cost of each battle when in
             a dungeon and will return if he/she thinks they might KO soon.
             Use this medal if your adventurer is weaker to gain them
             experience without them being killed repeatedly in dungeons.
    - Get:   House by an Armor Shop
    - Type:  Policy


32. Tenacity
    - Line:  Explores tenaciously
    - Game:  The character will push it to the limit, almost never backing
             from fights or running back to the city.
    - Means: Adventurer will fight non-stop trudging through the dungeon
             and will rarely give up or return needlessly. Adventurer
             must be strong or he/she will die repeatedly in dungeons.
    - Get:   House by a Weapon Shop
    - Type:  Policy


33. Preemptive
    - Line:  Explores in full force
    - Game:  The character will often use abilities when current HP is high,
             also gaining bonuses to these abilities.
    - Means: Adventurer will use abilities available when his/her HP is high
             to defeat foes and still have a reserve of HP.
    - Get:   House by a Black Mage Academy
    - Type:  Policy


34. Last Stand
    - Line:  Explores while reserving strength
    - Game:  The character will often use abilities when current HP is low,
             also gaining bonuses to these abilities.
    - Means: Adventurer will use abilities available to him/her as a last
             attempt to defeat the foe before the adventurer dies.
    - Get:   House by a White Mage Temple
    - Type:  Policy


35. Mop-up
    - Line:  Hunts weaker foes
    - Game:  The character will go to low-level areas and gains bonuses
             against weaker foes. Good for raising exploration rate.
    - Means: Adventurer focuses on finding and defeating weaker foes at
             lower levels in the dungeons thus progressing faster and
             exploring more of the dungeon.
    - Get:   House by a Bakery
    - Type:  Policy


36. Vanguard
    - Line:  Hunts stronger foes
    - Game:  The character will go to high-level areas and gains bonuses
             against stronger foes.
    - Means: Adventurer focuses on finding and defeating stronger foes at
             higher levels in the dungeons thus being able to find and
             defeat the higher bosses of the dungeons.
    - Get:   Houses by a Sacred Shrine/Emporium/Inn and if you have no
             buildings but houses
    - Type:  Policy


37. Forced March
    - Line:  Explores without rest
    - Game:  The character will never stop to rest in dungeons, and eating
             lunch will not restore HP.
    - Means: Adventurer will go full force through a dungeon without
             trying to reserve any strength and no HP boost measures taken.
             Great strategy for getting through dungeons and beating any
             foes encountered along the way ... but only if adventurer is
             strong in HP, otherwise, he/she dies in dungeons a lot.
    - Get:   House by a Gaming Hall
    - Type:  Policy



... additional 45 special medals are available from battling at the
    Infinity Spire.




===============================================
VIIII.  Coping Game files to SD card(s) Legally
===============================================


How to Save the Game to an SD card:

Preparation:

Get the base game:
- Go to Wii Ware under Wii Shop Channel
- Download Final Fantasy Crystal Chronicles: My Life as a King

Get the add-on content
- Go to Wii Menu
- Click on Final Fantasy Crystal Chronicles: My Life as a King (Channel/Icon)
- This starts the game (main game screen)
- Download any Pay & Play Content you wish 
   - From main game menu screen -- may require restart of game to activate
     downloaded content 
   - From within the game in the castle and in Chime’s closet 
     -- seems to not require starting the game to activate downloaded content


To Save / Back up the game to an SD card:

- Make sure that you have a SD card in your Wii
- Go to Wii Menu
- Click round “Wii” button on bottom left of the Wii Menu Screen
- Click square “Data Management” button on left
- Click square ”Save Data” button on left
- Click square “Wii” button on left
- You will be looking at the Wii Tab which has game icons
- You need to copy 2 files and the base game file

First File (Pay & Play Add-ons):
- Click on My Life as a King icon (yellow/red crown)
- This is the Pay & Play Add-ons file (usually 5-6 blocks)
- It will be more blocks when further add-on content is released
- Click Copy (this will copy it onto the SD card)

Second File (Save Data):
- Click on My Life as a King icon (blue/black king head silhouette)
- This is your game save data (8+ blocks)
- Click Copy (this will copy it onto the SD card)

Saving The Base Game File (Base Game)
- - Make sure that you have a SD card in your Wii
- Go to Wii Menu
- Click round “Wii” button on bottom left of the Wii Menu Screen
- Click square “Data Management” button on left
- Click square “Wii Channels” on the RIGHT
- You will be looking at the Wii Tab which has game icons
- Click on the My Life as a King icon (blue/words/yellow sparkles)
- This is the base game file (287 blocks)
- Click Copy (this will copy it onto the SD card)


 Note:

- Coping each file will result in each one file still being on the Wii
   and the exact same file(s) being on the SD card.

- Use the “erase” button to permanently take any files off the Wii
   if desired. This still leaves each copied file on the SD card.

- You can make sure that the copied file(s) is on the SD card by 
   clicking on the SD Card Tab and seeing the icon(s) there.

- You can only have one of each file on the Wii at the same time.

- You can only have one of each file on the SD card at the same
   time.

- You can have different versions (game play-throughs) saved
   on multiple SD cards but they will all have the same titles so
   the Wii will not recognize they are different versions. (Just 
   make a written note on your SD card.)

- To play the different versions on the same Wii you will have
   to erase the version currently on the Wii and load the version
   you want from the SD card onto the Wii to play it. (Just use
   the SD Card Tab to copy to the Wii from the SD card). Also,
   before you erase any game file off the Wii make sure you 
   have saved it onto a SD card if you want to keep it.

- To play the original game over (even with add-ons) then you
   need to save the game (to SD) BEFORE you beat the final boss 
   dungeon. Otherwise, you will beat the boss and be offered
   to play a new file on hard/very hard with carry-overs of 
   weapons/etc and your previous adventurers with last stats+
   will show up at the start. You can hire them or not.

   - The last dungeon with the boss:
     - Shrine of Awakening (level 25) (Normal Mode)
     - But not easy to beat
     - Head East then up North
     - Then head up North after Clannit Mirrorlake
     - It is right after Temple of Ku Ruh

   - Once you issue a behest to kill the boss then you battle
     the boss and the game ends. It then gives you the option
     of continuing to a new game+ on hard or very hard mode.

Common Game Save Terms: 
- Normal Mode -> Starting a brand new game
- Newgame+    -> Continuing the Normal Mode game but now it is in Hard Mode
- Newgame++   -> Continuing the Hard Mode game but now it is in Very Hard Mode

 It is possible to have all these types of games with OR without DLC/add-ons
 but this guide will mainly deal with all add-ons downloaded into all games
 refered to above. The only difference between Hard Mode and Very Hard Mode
 is that the dungeon levels are increased greatly in Very Hard Mode. If
 anything else is found to be different then I will note it here. If you save
 over a save file (like saving over your Normal Mode game with your Newgame+
 in hard/very hard modes) then your previous save file will be gone. So if
 you want to keep your Normal Mode game save file then just save in a
 different save file when you start your newgame+ in hard/very hard mode.

 Sometimes people will also use newgame++++ to denote how many continuations
 of the first game has occurred while using any mode in any continuation.
 Each + stands for a continuation.


- Remember that once you buy downloads (games & add-ons) that
  you can always re-download what you bought from the Wii Shop
  service to the Wii that you purchased it on. It will not 
  include your game save data however so make sure that is saved
  to an SD card. If your Wii ever breaks or needs to be sent in
  for service, then you may lose all downloads ... so you may
  want to back up (save to SD) everything you have downloaded
  to your Wii for safe keeping. Most times you don't have to 
  worry about this because a record is also kept on the Wii Shop.

- You can only copy files from a SD card to the SAME wii that
  you copied it from ... so no coping files from one Wii to a
  SD card to put on another Wii. (Yes, it will check.)


==========================
X .  Legal & Copyright
==========================


Thanks to www.ign.com & www.gamefaqs.com for posting this.

Thanks to Nintendo, and Square Enix for creating such a great game.

Special thanks to RPT :)

Thanks to CiprianoMcDohl for the extra link dungeon info.


This info was created solely by me and is not copyrighted.

This was written to help others to enjoy this game more fully and can be 
shared without penalty.

Do not use this on paid sites or for monetary gain. This is to be free
access only.


Enjoy! - Goldhorizon AKA Goldie


==============================================================================


Reminder:


Final Fantasy Crystal Chronicles - My Life as a King - Everyone's Kingdom:

- Don't forget to join FFCC MLaak Everyone's Kingdom (online game):
  - First:  www.square-enix.com/na -> join
  - Second: member.square-enix.com/na/features/mlaak -> click on Everyone's
            Kingdom and join. (This is a related but separate game.)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** Final Fantasy Crystal Chronicles: My Life as a King Final Fantasy Crystal **
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~