------------------------------------------- Little King's Story strategy guide Platform: Wii Author: Kylohk Version: 1.7 Date: 2009-6-18 ------------------------------------------- NOTE: Do you like the guide? Did it help you? If yes, please click the "Recommend" link on the black bar at the top of this page. Thank you for your attention. Table of contents: [Search key] ===I. GETTING STARTED=== 1. Basics 2. Job classes [LKS2] 3. Combat strategies [LKS3] 4. Enemies [LKS4] 5. Questing [LKS5] 6. Treasure hunts [LKS6] 7. Kingdom plans [LKS7] ===II. STARTING YOUR KINGDOM=== 8. Everything starts from zero [LKS8] 9. Crossing the river [LKS9] ===III. A NOT SO LITTLE CONQUEST=== 10. The good, bad and Onii [LKS10] 11. 2 Young for a king [LKS11] 12. Sunflowers and melons [LKS12] 13. A jolly sandwich [LKS13] 14. Royal party crashers [LKS14] 15. Ripe for an invasion [LKS15] ===IV. NOW THAT'S WHAT I CALL A CASTLE=== 16. Greedy ministers and flying machines [LKS16] 17. Putting an end to their worries [LKS17] 18. Another race from outer space [LKS18] 19. Live at Primetime: Hostile Takeover [LKS19] 20. Control the media, control the mind [LKS20] 21. Mountain King Competition [LKS21] 22. Soaring to new heights [LKS22] 23. Electric hamburger wheels [LKS23] ===V. THE WORLD ENDS WITH YOU THE KING=== 24. World of emergency [LKS24] 25. The sky's the limit [LKS25] ===VI. MORE TO CONQUER BESIDES THE WORLD=== 26. Pleasing your princesses [LKS26] 27. Art collection [LKS27] 28. Treasured equipment [LKS28] ===VII. CONCLUSION=== +----------------------------------------------------------------------------+ | I. GETTING STARTED | +----------------------------------------------------------------------------+ While I was browsing along the internet about the Wii in April 2009, I came across this game with a quirky game called Little King's Story. I originally couldn't understand why people were so anticipated about this game, since it sounded rather naive to me. But still, this game proved to be a dark horse, securing a couple of 90% scores on video game magazines in PAL territories. Out of curiosity, I bought the game and played it. My, am I in for a surprise! This game is about a little boy called Corobo. One day, he was chasing rats out of his house when he ran into the woods, where he found a crown. Wearing the crown gives him the ability to command people to do different things. Three people, Howser, Liam and Verde, immediately joined him as his ministers and vow to help him build the kingdom. From then on, your job will be to build your kingdom and expand its frontiers, eventually taking over the world! Of course, this guide is copyright 2009-2012 to Kylohk and is to be posted solely on GameFAQs, so don't bother asking. Now we got that out of the way, let's begin. As of this moment, you can complete the tasks offered by 5 of the 7 princesses found in this game, as well as completing two other side missions. I will try to complete the rest of the things in a timely manner. *************** Updates *************** Version 1.7: I have added a section which explains the locations of the 58 pieces of equipment in the game. Version 1.6: Started a section which details the locations of the art pieces in the game. Version 1.5: Started a section which discusses the side quests that can be done for the seven princesses. Version 1.4: A detailed list of things that can be built in the kingdom has been added. Version 1.3: Added an enemy list. Version 1.2: Added a new version on treasure hunting. Version 1.1: Added a section on quest strategies. --------------- 1. Basics --------------- Little King's Story is played with the Wii Remote with the Nunchuck Attachment. Unlike most games for the Wii however, this game does not use any motion controls, let alone the pointer. --------------- Controls --------------- Control stick Use the control stick to move King Corobo around the field. Tilt the stick in the direction corresponding to the one you want him to move, simple. Directional pad Use the left and right keys on the directional pad to rotate the camera. The down key is used to sort your group, while the up key is used to change formations. A button Press the A button to talk to people and read signs. When you are accompanied by any of your subjects, the A button acts as a charge command. Once you have set a target, press the A button to send the next subject in the queue after the target. Keep tapping the A button to send multiple subjects after the target. Finally, the A button is used to select options on menus. B button Press the B button while standing in front of a subject to make him join your ranks. Whenever you have sent your subjects out to a target or enemy, press the B button to ask them to come back to you. Of course, the B button is used to exit menus. C button The C button is used to zoom the camera around within your kingdom. Out in the field, press the C button to attack enemies with your sceptre. Z button Activates target mode, which helps you choose your targets. Plus and Minus buttons Press the plus button to bring out the field menu. 1 button Press the 1 button to dismiss any of your subjects that may be accompanying you. 2 button Press the 2 button while on the field menu to quickly warp back to your castle. ------------------ Basic interaction ------------------ You're the king, and your subjects are there to serve you. To recruit a subject, talk over to him until you see his name appear above him. Press the B button and he will join you. Keep recruiting people until your group is full, as indicated by the counter on the lower left part of the screen. You can still recruit people when your group is full, but one of your group members will automatically leave the group when that happens. The number of people you can recruit at a time can be increased through upgrades. Once you have completed your objective, you can dismiss your group by pressing the 1 button. Those subjects will now leave you to mind their own business. King Corobo can inspect different things on the field with the A button. Move him over to the object of interest and a question mark will appear over his head. Press the A button and he can check it (e.g. reading a sign). ------------------------- Performing various tasks ------------------------- Now that you have a group, you can perform various tasks. Start by activating target mode by pressing the Z button. A line of dots will point out from the king. That line is your line of sight, and you can target things by moving Corobo until the line intersects with your intended target. Things that can be targeted (e.g. enemies, holes etc.) are denoted by a heptagon showing their health. Once the object has been targeted, the edges of its heptagon health gauge will start to glow. You can now send your men in by pressing the A button repeatedly. What your subjects do depends on the nature of the target: If it's an enemy, they will start attacking it; if it's a hole, they will start digging if they are able to. Your subjects are sent out in a specific order. The next 5 subjects to be sent out are denoted by the row of icons next to the group counter on the lower left corner of the screen. The job classes of those five people are represented by the individual icons. It is possible to sort your team by individual job classes by pressing the down key on the directional pad. Subjects of the same job class will be grouped together in the queue and you can easily send multiple members of the same class at once. Keep pressing the down key until the class you want to send out is in the front of the queue. This is particularly effective when you need to send only your soldiers out to fight the enemies and keep the other classes safe. --------------- Basic combat --------------- Let's say you and your group have found an enemy, known as an Unidentified Mysterious Anima or UMA in the game. It's time to fight. Start by sorting your group so that the soldiers are at the front of the queue. Afterwards, target the enemy and press the A button repeatedly to send your men out. Your soldiers will attack and deal damage to the enemy, causing its heptagon gauge to slowly empty. Be warned that the enemy will definitely strike back. You can tell when an enemy is about to attack when you see smoke fuming out of their heads. Immediately press the B button to order your men to retreat in order to avoid damage. Once the attack is over, you can send the soldiers in again until the enemy is finally killed. Once the enemy is killed, it may drop a treasure which can be collected. ---------------- Formations ---------------- You can arrange your citizens into up to three formations in this game. In the attack formation, your men will follow you in rows of 3. In the guard formation, your subjects will form a concentric circle around you. This is particularly useful in open areas in which you want to improve your manoeuvrability when fighting against certain strong enemies. Finally, in the evade formation, your citizens will follow you in a single file. This formation is effective when you want to move along narrow paths without causing anyone to fall off. ---------------- Health system ---------------- The health of your individual team members are denoted by the array of dots above their heads. Each blue dot represents one hit point. If a team member is hit, it will take damage and some dots will turn grey, implying health loss. To see the status of your team members, enter the field menu and select Status. You'll see a list of subjects who are accompanying you and their HP. Injured subjects can be fully healed by sending them into hot springs. Simply target the spring and use the charge command to give them a nice hot bath! A team member will die when he loses all his health, so watch out. When he dies, he will be temporarily unavailable. To resurrect him, reenter your castle and sit on your throne. Notice how death benefits will be paid for each killed subject. Now, sleep in your bed and you will find your subject washed up on the beach to the south east of your castle. You can now summon him back to your team as if nothing happened. As for King Corobo himself, he is limited to only three points of health, so always have your men do the job or you'd risk dying. --------------- Time of day --------------- Time passes as you move around the world. The time is denoted by the clock on the upper left corner of the screen. Different enemies and holes may appear in the same region depending on the time of day, so it is always a good idea to return to the same area when it's dark. Once you have done enough, you can return to your castle and go to bed. Once you have slept, a day would have passed and all your subjects' health will be fully restored. ----------------- Treasure hunting ----------------- Just like any real time strategy game, Little King's Story features a large number of goodies for you to collect. The currency unit is known as Bol in this game and is used to build new buildings, upgrade your abilities and provide job training for your citizens. The main way to collect money is this game is by treasure hunting. Treasure can be found in most bushes and vases in the game. Simply target one and send a single subject over. He will break the target and reveal whatever's in it. Of course, enemies tend to hold treasure, so you can beat them for it. You can keep doing this since enemies respawn every day in the game. Furthermore, you can dig holes to find treasure. Target the hole and send some of your subjects in to start digging. The hole will get bigger and enemies may come out. Defeat any enemies that appear and keep digging until the treasure appears. Note that certain cracks on the ground can only be opened by a person of the farmer job class. Once you have gathered enough, return to the castle and sit on your throne. The treasure you have collected will be revealed, along with their values, before they are cashed into your national budget. Finally, it pays to revisit areas that you have been before since holes tend to reappear there after some time, allowing you to dig up even more treasure. There is no need to worry about exhausting the money supply in this game! ----------------- Collecting taxes ----------------- You can collect taxes from your citizens by sending your men (apart from carefree adults) into the houses and other places of residence within your kingdom. The amount collected varies per house. Sometimes, the people living inside will give you other goodies when you send someone there, so make sure you tax each house at least once in the game. ----------------------- Knowing your ministers ----------------------- Three people have sworn loyalty to King Corobo as soon as he got the crown. They are Howser, Verde and Liam. The three ministers do different things and can be called upon by sitting on the throne. Simply select the name of the person you wish to call on the menu that appears and press the A button. Howser Howser Oreganostein has been waiting 35 years for the proper king to emerge, and he trusts you to be the one! His Don Quixote tendencies are reflected in the name of his trusted cow mount, Pancho. Anyways, call Howser to discuss your plans for the kingdom through the Kingdom Plans option. There you can build new buildings in different parts of your kingdom or buy power ups for you and your subjects. Buildings are placed in categories corresponding to the different parts of your kingdom. Select the region and you can see the buildings that can be built there. If you can afford it, select the building to be built and press the A button. Confirm your choice and the building will be automatically built at a designated spot in that region. Don't worry about choosing the exact spot, the game does it for you. Note that each building can only be built once. A second thing Howser can do for you is to show you the contents of the Suggestion Box, in which your subjects voice their opinions about your governance. The more important things are quests, which appear in the box as well. Any suggestion which represents a quest will be marked by a five-star scale indicating the difficulty of the quest. Read the text and you'll get an idea of what you have to do. Press the A button again to accept the quest. Quests can be tracked by entering the field menu and selecting the Quest option. It basically tells you where you have to go to complete the quest. Verde Verde is a close friend of Corobo who wears a green dress, hence her name. She has appointed herself to be the records minister and is responsible for saving your game. In addition, she can tell you information about your kingdom, such as the number of people in different job classes and the number of people who like and hate you. Liam As Anything Minister, this hulky guy gives you tutorials on various aspects on the game when you call him over. ------------------ Completing quests ------------------ Once it is set up, always read your suggestion box from time to time as a number of quests will be available. Letters that are quest offers are marked by a star rating which denotes its difficulty. Read the mail to find the location of the quest and what you have to do there. When you have finished reading, press the A button and you'll be asked whether you accept the quest. Select yes and you have three ingame days to complete whatever objective required, or else the quest will expire. Once you've finished the quest, you will typically be awarded some valuable treasure that can be exchanged for a lot of money. Some quests involve killing guardians of certain areas which, when completed, allow you to eradicate all enemies in that area and expand your kingdom there. Most of the other quests are randomly given, so different players may be offered different quests. In addition, those quests may disappear if you accepted for a few days, but don't worry, there are plenty of fish out in the sea in this game. ----------------------- Expanding your kingdom ----------------------- As king of Aipoko, your job is to build and expand your kingdom. Firstly, you start by increasing your total population. You do this by ordering Howser to build houses and other residential buildings. Once the house is built, new subjects will automatically appear. A second thing to expand is your kingdom territory. Most areas of the game are guarded by numerous enemies and bosses, also known as Guardian UMAs. Most bosses come to your attention through quests in the suggestion box. Once you have defeated that Guardian UMA, the area it is guarding will be eradicated of enemies, allowing you to build more things on it. Furthermore, the world is a large place. There exist many other kingdoms for you to conquer. Send armies into those kingdoms and defeat their kings, allowing you to take over their country, making you one step closer to world domination! --------------- 2. Job classes --------------- [LKS2] In the kingdom of Aipoko, different people have different purposes. Therefore you should assign your subjects with various job classes. To assign a job class to your citizens, summon a group of them to follow you. Walk over to the workplace corresponding to the desired job and target it. After that, use the charge command to send the citizen into the building. He will enter and emerge with his new job. You can change your subjects' jobs as many times as you wish by sending them into the desired workplaces again. Note that most jobs in the game have a training cost. When you assign such jobs to your citizens, money will be deducted from your budget. It is therefore recommended that you have your subjects stick to their jobs when they are assigned to it. Here are the job classes that can be assigned to your citizens in the game. --------------- Carefree adult --------------- Icon: White long sleeved shirt Carefree adults are the typical unemployed people in your kingdom. They are only good for digger holes, so assign them to a job quickly. Also note the carefree rock outside your castle, if you send any of your subjects into it, they will become carefree again. Beware. --------------- Carefree child --------------- Icon: Kid's clothes After a while, some of your citizens may fall in love with each other. Gather the couple and send them into the church once it is built and they will get married. A child will also be instantly born on the spot. Carefree children, like carefree adults can hardly do anything. However, they are the only people who can climb up trees to collect things for you, so it's always nice to have at least one around. Once the Royal School is built, you can send these kids to school to immediately transform them into carefree adults. --------------- Farmer --------------- Workplace: Farmhouse Icon: Brown straw hat Specialty: Excavation Hardworking farmers specialise in digging holes. They are the only people who are able to open up cracks on the ground, revealing even more holes that can be dug open for treasure. There is no such thing as a food supply in this game, so don't worry about having too many farmers. As more job classes are gained in this game, you'll have more people who can dig holes, but not open cracks. Since the crack opening procedure is very fast, you will eventually need only one farmer in your group at any time. --------------- Soldier --------------- Workplace: Guard hut Icon: Golden helmet Grunt soldiers are the most important job class in the game. They specialise in combat and can deal three times more melee damage to your enemies than other classes. In addition, they can cling onto enemies as they fight them, hindering their movement. Their only weakness is that they are unable to dig holes. I am sure that the majority of your group will consist of soldiers, apart from certain situations. --------------- Carpenter --------------- Workplace: Carpenter hut Training cost (per person): 50000 Bol Icon: Pink cap Specialty: Woodwork Regular carpenters are the builders of your kingdom. Whenever you see a sign with a hammer on it, it means that something can be built there. Target the sign and send the carpenter into it and he'll start building. Be careful not to send any other types of citizens into the sign since they will only serve to hinder the construction. Given the time consuming nature of this specialty, try to have more than one carpenter in your group at a time. --------------- Hunter --------------- Workplace: Hunter hut Training cost: 100000 Bol Icon: Rabbit cap Specialty: Shoot down Animal hunters are kind of cute with their white caps with rabbit ears on them. These guys act as archers in your forces, attacking with bows and arrows. They are effective against enemies located in high places that you'd normally be unable to reach. In addition, hunters are able to shoot down projectiles thrown at you by the enemies, saving you and your group a lot of hurt. You do this by targeting the enemy that is throwing stuff at you. Simply target the enemy that is throwing the projectiles and the hunters will automatically shoot down any threats while attacking the enemy. Hunters hold a limited number of arrows, as denoted by the counter at the bottom left corner of the screen. You can refill their arrow supply by picking up any arrows dropped from enemies or broken objects in the game, or by reentering your kingdom. --------------- Lumberjack --------------- Workplace: Lumberjack hut Training cost: 150000 Bol Icon: Raccoon cap Specialty: Timber! Buff lumberjacks specialise in chopping wood. Whenever you see giant obstacles like tree stumps blocking your way, send a few lumberjacks in and they will immediately reduce the stump into a pile of shredded wood. You can then send in other members of your group such as soldiers to help clear away the debris. In addition, lumberjacks clear any wooden obstacle faster than anyone else. As a result, you won't need more than one lumberjack in your team at any time. --------------- Merchant --------------- Workplace: Shopping arcade Training cost: 1500000 Bol Icon: Turban Specialty: Find hole Savvy merchants specialise in finding treasure that can't be seen with the naked eye. Whenever he detects a hidden hole near you and your group, he will display a bright light bulb. The hidden hole will appear, allowing you to dig in! In addition, you may find many giant purple purses in the world. Send a merchant into the purse and he will break it open instantly, revealing a super valuable treasure! Whatever happens, you'll only need one merchant in your group at a time. Despite the previous fact and the high training cost of a merchant, I'd still recommend that you train new merchants regularly since the first five merchants may give you a piece of treasure that can be equipped on a group member when you talk to him. --------------- Cook --------------- Workplace: Culinary academy Training cost: 500000 Bol Icon: Chef's hat Specialty: Saute What could we do without fine chefs? Gourmet cooks specialise in chicken dishes. In this game, there are these giant chickens which deal a lot of damage through their machine gun like attacks and are hard to kill using conventional means. Send a cook and it's all sorted out. The cook will immediately fry this chicken, killing it instantly! Since this job class is so situational, only bring some with you if you have to fight through areas with such enemies. Sunflower Plains come to mind. --------------- Miner --------------- Workplace: Stonecutters plant Training cost: 300000 Bol Icon: Mining helmet Specialty: Break rock Buff miners specialise in breaking giant rocks that can't be damaged by others. Simply send the miner into the rock and he'll immediately pulverise it into much smaller, manageable pieces which can then be taken apart by anyone. In addition, Miners are extremely effective against moving rock enemies named Rockies. Simply send the miner into the Rocky and he will climb on to his head and smash him to pieces instantly! Due to the instantaneous nature of this action, only one miner is ever needed in your group at a time. --------------- Mega carpenter --------------- Workplace: Furniture factory Training cost: 1000000 Bol Icon: Conical helmet Specialty: Stonework Mega carpenters are a step up from carpenters, being able to build things that regular carpenters can't build. As a result, regular carpenters will become obsolete the instant you get to build mega carpenters. Due to their specialised skills, try to have a few in your group later in the game. ----------------- Hardened soldier ----------------- Workplace: Veteran's barracks Training cost: 1000000 Bol Icon: Spiked helm Specialty: Super move Hardened soldiers are one step up from grunts. These guys hit harder and have a special move. The special move involves bashing the enemy in the head, causing the screen to flash and a "ting" sound to be heard. Given the high training cost of this role, it will take a while to gather up a considerable squad of these soldiers. When you have enough, always pick the ones with the highest base health to be with you at all times. --------------- Giga carpenter --------------- Workplace: Giga grinder Training cost: 1500000 Bol Icon: Bionic helmet Specialty: Machine This is the ultimate level of carpenters. These guys are so high tech that they speak like robots. Giga carpenters are the fastest carpenters in the game. They are the only ones that can build lifts. The sad things is that mega carpenters become obsolete so quickly in the game, but that's technology for you. Given their work rate, you won't need any more than three in your group by the time you got them. --------------- Eggan --------------- Icon: Eggshell Specialty: Break Egg Eggans are the former citizens of the Worrywart Kingdom. Once you have defeated their ruler, Eggans will move into your kingdom when you accept the quest to search for a component for the flying machine given right after your victory. Once that happens, one Eggan will appear on your citizens list, allowing you to summon him at will. Eggans specialises in breaking those giant boiled egg obstacles scattered around the place. Either way, their use is extremely limited and situational. --------------- Broadcaster --------------- Icon: Antenna cap Specialty: Fix TV Former citizens of the Primetime Kingdom, broadcasters used to be responsible for transmitting King TV Dinnah's programmes all around the world. Once TV Dinnah is defeated, Broadcasters will move into your kingdom, if you accept the quest to find a flying machine component that appears soon after. Just like Eggans, only one broadcaster will be available. The broadcaster specialises in destroying giant televisions blocking your path in just one part of the game. --------------- Mountie --------------- Icon: Mountie hat Specialty: Erupt Mounties used to be citizens of the Tiptoe Kingdom, until you came in and defeated their king. These competitive fellows will move in when you accept the flying machine component quest right after you conquered that kingdom. One single mountie will then arrive to help you. These guys are good at cooling holes with smoke fuming out of them, allowing you to dig them open. In addition, this guy may occasionally fire an incendiary shell at the enemies, dealing considerable area damage. However, don't count on it. --------------- Craftian --------------- Icon: Blue crystal Specialty: Block work Craftians are former citizens of New Island. They speak in a very impressionistic way indeed. Craftians specialise in working with building blocks. Send the Craftian into a stack of blocks blocking the way (no pun intended) and he will transform it into a lovely dragon archway that can be passed through. --------------- Wizard --------------- Icon: Pointed hat Specialty: Morph magic The rainbow wizard is one of three special classes that are unlocked towards the end of the game. To get the wizard, you must first build up the Magical Land district and continue playing the game, sitting on the throne regularly. Once you have conquered all the 7 rival kingdoms, some carefree adult will eventually tell you of a rumour of a wizard appearing in the Magical Land. When that happens, visit Magical Land at midnight and you will see him hanging around the area. Talk to the wizard and he will join your ranks. Wizards specialise in morph magic. Send him to a target, preferably before he has spotted your group, and he will slowly cast a spell from range at it. The victim will either be transformed into wood or stone, allowing you to kill them with impunity. The only drawback is that you need to have more lumberjacks and miners in your group than usual if you want to kill the enemy faster. Finally, the number of spells that can be cast is limited to 20, as denoted by the counter at the lower left corner of the screen. You can recharge the spells by returning to your kingdom. --------------- Steel Knight --------------- Icon: Steel helm Specialty: Super move Notice how a merchant will occasionally visit you when you sit on your throne, peddling extra upgrades and the like. It is important to buy every single upgrade that he offers since they will help you a lot. Meanwhile, your two ministers Liam and Verde will demand that you pay them a number of times over the course of the game. Accept all their requests and the merchant will continue to appear. The final item that will be sold is the Rare Armour, which is rumoured to be haunted. Once you have the rare armour, it will be placed in a corner behind your throne. Late in the game, say when you have conquered 6 or more of the rival kingdoms, you will find the Rare Armour coming to live and walking around your castle lobby. Talk to him and he will join your ranks, thus allowing you to unlock the one and only steel knight in the game. The Steel Knight is the strongest fighter in the game, hitting even harder than hardened soldiers. Whenever you send him out, the steel knight will always start by using his super move on the enemy, emitting thunderbolts in the process. --------------- Doctor --------------- Icon: Syringe Specialty: Paralyse When you have gained the Royal City District, be sure to build the Royal School. Late in the game, someone from the schools committee will come to you and request donations. You must now donate money in 7 batches in total. Once you have donated for the 7th time, you will be informed that the children of the kingdom have become significantly enriched, and that one of them has become a brainy doctor. In addition, a hospital has been set up in the Glamour Town district. At this point, you regularly walk around the Glamour Town. Eventually, you will see a doctor walking out of the hospital, which is the blue building diagonally opposite the theatre. Talk to the doctor and he can be summoned at any time. Just like the wizard and steel knight, there is only one doctor in the entire game. Despite having a low base health, the doctor specialises in stunning enemies through his anaesthetic syringe. Send the doctor at the target and he will start spraying anaesthetic at the enemy. After a short while, he will pounce and give him an injection, which stuns it immediately! You can now send your troops in to kill the victim with impunity. Given the time taken to administer the anaesthetic, make sure that you haven't drawn the attention of the target beforehand. In addition, the doctor holds up to 30 doses at a time, so you must return to your kingdom to get restocked. --------------------- 3. Combat strategies --------------------- [LKS3] As a real time strategy game, you'd expect a lot of fighting to take place. In this game, you gather an army of troops called the Royal Guard who will follow you around. When you see an enemy, enter target mode and highlight the enemy by pointing the dot that extends from the king to the enemy. Once the enemy's health gauge is glowing, press the A button repeatedly to send your men out to get them. There are two main types of fighters in this game: Soldiers (both grunt and hardened) and hunters. The former attacks at a close distance while the latter fires arrows from a range. It is recommended that you have a healthy mix of both types of citizens with you at all times. =================== Typical strategies =================== Here are some typical strategies I used to fight enemies. --------------- Hit and run --------------- This is the most common strategy in the early parts of the game, when you can't afford to take damage from the enemies. Simply send your men after your target and bash at him. When you see smoke fuming out of the enemy's head, press the B button to order a retreat. Your men should be able to escape before the enemy attacks. Once the enemy has finished his attack, send your men back in and repeat this pattern until he is dead. Another way to hit and run is to attack and run away. The enemy will give up its chase after a short distance, allowing you to attack again when he seems to have forgotten about you. ------------------- Divide and conquer ------------------- There are times during which you face a group of rather tough enemies. These enemies can give a lot of pain if they attack at once. This strategy involves drawing the attention of only one enemy in a group and let him chase after you. Once the enemy has moved a sufficient distance away from the rest of them, you can surely attack him without provoking the others. Repeat this strategy on other enemies and you can kill them piecemeal. ------------------- Stunning the enemy ------------------- As you progress through the game, there are a number of enemies that have high health and attack frequently, giving you little time to safely fight them. To make things worse, some enemies (particularly Yvonne the giant frog and Worker Onii (Tail) have attacks that kill your men instantly. In both cases, hit and run techniques aren't the most appropriate if you don't want to lose anyone. Fortunately, early in the game, you will find a Cupid's Bow by sending a pair of citizens who love each other into the church. This Cupid's Bow is one of many items that can be equipped on your fighters (for the bow, it's for the hunter) that gives their attacks a chance to stun their target. In most cases, it is best to stun the enemy from range. Start by firing at the enemy with your hunters. Once you hear a clicking sound, it means that the target is stunned. When the enemy is stunned, it is completely immobilised and cannot fight back. You can send all your soldiers to beat it up with impunity! --------------- Human shields --------------- Certain enemies in this game are known for their long ranged, multi-pronged attacks, especially Korobokles, bad tempered scarecrow imposters of the king! The multi-pronged attacks are very hard to avoid, so it's inevitable that you will take damage. In that case, you should quickly send all your soldiers in after this enemy, followed by your hunters. Your soldiers will surround the Korobokle and act as human shields while your hunters fire arrows from the back. Sure, the soldiers might get hurt, but the hunters can continue dealing damage to this pest and defeat him before he can attack again. ------------------ Using specialists ------------------ Some tough enemies in the game can be defeated almost instantly if you send in the right man after them. They include Cockadoodledoos and Concodores, giant fighting chickens, and Rockies, which are moving rocks. Send a cook after those giant chickens and he will immediately fry them to a crisp. Meanwhile, the miner will immediately pulverise the Rocky! --------------- Brute force --------------- You'll eventually reach a point in which you have greatly upgraded the attack power of your troops. In that case, simply send all your men at the enemy without thinking. Chances are that you can take him out before he can even make a move. In the case of tough enemies with a high amount of health, consider equipping a number of items which give the wielders' attacks a chance to stun the enemy. ================ Status ailments ================ Sometimes, your men may be affected by status ailments. There are five types of ailments in this game: Poison, burn, stun, confusion and snowman. Poisoned and burnt people will lose health slowly until the effect is worn off. A confused person will act erratically and sometimes hurt himself. A stunned person cannot move for a short time. Your men may be transformed into snowmen when hit by cold attacks. People transformed into snowmen are completely immobilised and take quite a long time to recover. Some items in this game can be equipped to grant immunity to status ailments. =============== Equipment =============== Scattered throughout the game are 58 special treasures that can be equipped on your men. Those items can be equipped on the treasure room menu, accessed by pressing the Z button while on the citizens list menu or by summoning Liam. These treasures come in the form of weapons and armour. Weapons can either improve the wielder's attack power, grant the wielder's attacks a chance to stun their foes. The toy weapons however, are for looks only. They do nothing but to serve as a decoration. As for armour, they can either increase the wearer's maximum health or grant immunity to status ailments. =============== Ideal health =============== Notice how the base health of your citizens varies when you train them to do different jobs. In fact, it seems that the health is randomly assigned in the process. In addition, certain plans can be enacted to permanently raise the health of every citizen. Furthermore, different classes have different upper limits to their total health. Since your fighters will be in the thick of things most of the time, it's important that you ensure that the members of your squad have the highest health possible. Assuming that you haven't given them any equipment yet, the amount of health that a grunt soldier can have is capped at 6 + N, where N is the number of plans enacted that raise your citizens' health. Hardened soldiers have a health cap of 7 + N, while hunters have a health cap of 5 + N. As a rule of thumb, only recruit people who have at least 5 + N hit points before they put on any equipment. Since there are a total of 6 health boosting plans in this game, you should make sure that all your troops have at least 11 HP. Anyone who has less than that amount should get a different job. --------------- 4. Enemies --------------- [LKS4] Little King's Story features a wide range of enemies for you to kill. The enemies in this game are officially known as UMAs, or Unidentified Moving Animals. One of the princesses will ask you to find all the enemies in the game in order to fill up her book, so it's wise to search the world as thoroughly as possible. Onii Oniis are black squeaky creatures that hang around most areas of the game. They attack by headbutting you and charging right at your men. Some simple hit and run tactics are enough to kill these guys. Some Oniis may resort to throwing rubble at your men from high places. In that case, you must send your hunters after them. Your men will automatically shoot down any projectile that is being thrown at you. Oniion Ring Onii Rings are armed with hula hoops. Besides their usual charging attacks these guys may spin their hoops around, dealing damage to everyone around them. Sometimes, you may find an Onii Ring patrolling the area while spinning his hoop. Don't bother to attack him since he is invincible at that point. Instead, destroy whatever he's guarding and he will turn his attention to you. This is when you should strike. Lotus Root Onii Lotus Root Oniis are the rocket soldiers. Each of these guys possess a bazooka from which they fire volleys of acorns at your men. To make things worse, Lotus Root Oniis tend to be found on high cliffs, making them hard to kill. Send hunters after them fast! Fortunately, a Lotus Root Onii usually won't reappear once you've killed one. Onii Man These big and bad Onii hold spiky clubs which they use to give your men a good beating. In addition, they may come in swinging. Either way, simple hit and run tactics are still effective against them, although swifter manoeuvring is needed. Pickle Pot Onii Pickle Pot Oniis carry pickle jars from which they throw pickles at you. Yummy. But still, give them no mercy! ??? Pot Onii Triple question mark Pot Oniis summon various other enemies from their pots. Whatever you do, focus your attacks on the Onii rather than the things he summons to make a quick end to the battle. Arsonist Onii These pyromaniacs can set certain parts of the Skull Plains on fire intermittently. Arsonist Oniis always make a squeal before they start blowing out the flames. In addition, most of these enemies are placed in difficult positions, thus requiring you to make your way round the areas they are guarding before you can kill them. Fortunately, most of these guys won't reappear once they are killed. Onii Hopper These are Oniis with pogo sticks. They tend to bounce straight into your men, or simply swing their pogo stick around. Onii Hoppers are found inside many holes in this game, so get ready to back up when they pop out. Dragon Hopper A Dragon Hopper is an Onii Hopper riding a dragon's foot. Just like the Onii Hoppers, they can plough right into your group. In addition, they may jump up and make a ground pound attack that hurts everyone near him. Dragon Hoppers have way more health than Onii Hoppers, so it is recommended that you stun these guys before you even try to take them out. Onii Cavalry Some Oniis are playing cowboys with their toy horse sticks. Onii Cavalry try to charge you down and sometimes swing their horse sticks at you. In addition, Onii Cavalry can be identified by their constant cries of "Onii!" Worker Onii (Dragon) Dragon Worker Oniis are the Oniis' equivalent of a flame tank. They are simply a dragon head being carried around by four Oniis. This enemy usually attacks by breathing fire, so order a retreat whenever you see the head opening its mouth. If you can stun this enemy from a range, it should be an easy kill. Work Onii (Cow) Cow Worker Oniis are the battering rams of the Oniis. It's simply a Rodeo Cow being carried around by four Oniis! This enemy attacks by charging at you or by throwing the cow into the air, causing a shockwave when it falls back onto the Oniis. If you have a group of 12 hardened soldiers, simply send them at this enemy all at once. Chances are that the enemy can be killed before it can make a single move! Worker Onii (Tail) Now, this one is pretty nasty. A Tail Worker Onii consists of four Oniis carrying the tail of a dragon. Whatever you do, keep your distance. There is a good chance that these Oniis will violently swing the tail in a circle. Anyone hit by the tail will be sent flying and be killed instantly! Tail Worker Oniis may sometimes use a weaker attack during which they simply poke the tail out, but I won't count on it. Always stun this enemy from a safe distance before sending your men in. Onii Ball Some Oniis may roll into balls upon spotting you. These balls roll around the place and may deal damage to your men upon contact. Feel free to destroy these enemies in any way you like, but hurry up. Onii Balls come in two sizes. Onii Metal These fully metallic Oniis move very fast and can charge into your group in an instant. You can tell that they are about to charge when they glow red. Your best course of action is to send one soldier after this enemy after he has just stopped charging. Your soldier might be able to cling on and bash at his head while he randomly runs around. If you man is flung off, wait for the Onii Metal to stop before you send another man in. Onii Bride There is only one Onii Bride in this game, but she is big, fat and annoying. She spawns numerous tiny Onii after you and jumps around, making shockwaves. Fortunately, she can be stunned from a range, allowing your men to bash at her with impunity. In addition, those tiny Oniis are very weak and will drop treasures upon death. Whatever you do, keep her stunned and there will be no trouble at all. Mush Man These are the first type of hostile red mushrooms that you will find in the game. They attack by charging at you and headbutting at close range. In addition, Mush Men are often found in groups, so consider separating each one from the group and take them out one by one. Mush Bro Mush Bros are tougher mushrooms that are pinker in colour and have more health than regular Mush Men. A big version of the Mush Bro is the Guardian of the Mushroom Forest. That guy can spread poison fumes everywhere and can burrow into the ground and use sneak attacks against you. Refer to the corresponding Guardian Quest for more information on how to beat him. Mush Geezer Mush Geezers are the oldest of the mushrooms, sporting a white cap. A giant version of this guy is the Guardian of the Shady Forest. Refer to that particular Guardian Quest on how to beat him. Escargoo Escargoos are snails with a white pot as a shell. As a result, they often disguise themselves as pots to surprise your men. That said, Escargoos attack by throwing poison at you. Sometimes, it may withdraw into its pot and spin in a circle to hurt you at close range. But still, their health is low enough to be killed using hit and run techniques. Golden Escargoo The Golden Escargoo is a one of a king enemy that is found when you have filled in all entries of the UMA Book but that of this one. Accept the quest from Princess Bouquet and you will find it in a cave accessed by a hole in the wall within the Bony Tunnel. The Golden Escargoo behaves very similarly to a normal Escargoo, only that it can charge very fast at your men. Moonflower Moonflowers are evil sunflowers that spring to life at night on the Sunflower Plains. Their health is so low that you don't need to worry about their melee attacks. Just make sure to take these guys out one by one. Meloncholie Meloncholies are hostile water melon creatures that spring into action when you get close. These enemies just love to smack you with their melons, in addition to charging at you. Meloncholies, just like Moonflowers tend to appear in groups, so you may hurt several at once by raining arrows into them. Rocky No, this isn't Rocky Balboa. Instead, it's a giant living rock that you will encounter when you attempt to smash through those rocks blocking your way. These guys are very tough and will send tiny rocks flying in many directions, making it hard for your men to avoid. Fortunately, there is a simple shortcut in beating these things. Just send a miner in and he'll immediately pulverise this annoyance! Turniphead Turnipheads are hostil turnips that tend to hide in turnip patches. That's it. There is nothing so threatening about its attacks if you take them one at a time using the usual hit and run tactics. Radeeze Radeezes, now these are nasty. These man eating radishes just love to take a good bite out of your men. There are two strategies to defeat these things. The first is to send just one soldier to bash it constantly. When you see the Radeeze opening its mouth, order a retreat so that it will chomp thin air. Now, just send your soldier back and repeat. Another tactic is to stun it from a range before you send everyone in. Just like Turnipheads, Radeezes tend to appear in large groups, which require you to somehow lure them one by one away from the group so that you can have a quiet word with them. Rodeo Cow These are evil cows that charge at your men on sight. The good news is that these enemies take a time to wind up their charges, so that's when you send a number of soldiers to cling onto it back and bash the living hell out of it. Simply order a retreat just before it charges and repeat the process once it has stopped. You will be safe as long as you stay out of the Rodeo Cow's line of sight, since it always charges straight ahead. Black Sheep Black Sheep behave similarly to Rodeo Cows, only that they have an extra kicking attack at close range. In addition, you have less time to attack whenever you see one fuming. But still, you won't have much trouble if your reaction is good enough. Cow Bones Cow Bones are basically undead Rodeo Cows. In addition to charging around, these things can fire their bony heads at your men. As the head is flying around, you can send your men into the stationary body of this enemy to smash it to pieces. Cockadoodledoo This giant chicken has been aptly named the machine gun chicken in the early sections of this guide. This is because Cockadoodledoos often spit numerous white pellets at you men, just like a machine gun! This enemy can be quite hard to kill unless you have a cook in your group. Simply send the cook in and he will immediately place the chicken on his frying pan and fry it to a crisp! Concodore Concodores are tougher yellow giant chickens. But still, your cooks can instantly fry it up, making this enemy rather pointless. Korobokle I dub this the evil scarecrow impostor of the king. Korobokle loves to throw
tantrums before he fires a green spell in three directions in front of him, making it hard to avoid. To make things worse, he is often accompanied by many Meloncholies and other plant enemies. I suggest that you try to out manoeuvre his minions and shoot him down quick. Otherwise, you will have to carefully lure those minions away from Korobokle and take them out one by one before you have a clear run at him. Zombie Yup, these are the standard undead fare in the game. The zombie only has melee attacks, so the typical hit and run tactics will work for him. Meanwhile, be sure to order retreat whenever you kill a zombie because it will leave a puddle of purple slime on the ground upon death which will poison anyone who comes in contact with it. Always wait until the purple slime had disappeared before moving on. Yes, this really is annoying. Peakadeath This is one of two types of cute grim reapers that appear by the lake on the Skull Plains at night. Naturally, they remain airborne and can only be damaged by your hunters. Don't let their sickles hit your men! Okamemask This is just like a Peakadeath, only he wears a Japanese theatrical mask. Yvonne I have a reason to believe that the producers of this game have something against women called Yvonne. This is the name of a giant frog that often surprises you by jumping out from the water. Whenever she jumps, Yvonne will always create a shockwave on landing which stuns your men. To make things worse, she often takes the opportunity to stick out her tongue and devour anyone she catches. It's clear that you should stun her from a range before you send your men in to kill her. In addition, use extreme caution when walking along waterways. Fortunately, Yvonne won't return on the same spot after she is killed there. Crab Onii I don't know why they are considered Oniis since they are just giant crabs. These crabs are resistant to arrows and can pinch you with their pincers. Besides that, they aren't that much of a threat. Compass The new impressionistic lands of New Island are plagued with evil stationery! These giant compasses constantly perform the evil acts of drawing circles on the ground. Some even have the audacity to give you a good kicking with its pencil leg! However, these compasses have a weak spot in the form of its central leg. When the moving leg is not in the way, send a few soldiers to start bashing at the central leg. Then there is nothing the compass can do to stop your men from destroying it. Fierce Owl A mere annoyance, Fierce Owls may swoop down at you in the Owl Forest and midway up Mt. Sobamanjaro. These enemies are known to go straight at the king, so you'd better move him to avoid getting hit. Owl Hag The Owl Hag is the Guardian UMA of the Owl Forest. I suggest that you read the details of the guardian quest involving her if you want to know more. Fan Onii This is a giant fan on wheels manned by 4 Onii found mainly on New Island. The strong winds from the fans can really blow you back, but don't let them discourage you. Order four of your soldiers to climb onto the machine. One will always get knocked off while the other three can destroy this machine for you. Meanwhile, you should enter guard formation and stay back so as not to be run over. Vacuum Onii Instead of blowing, these machines suck you towards them. As usual, order 4 soldiers to climb on the device and destroy it for you, while you and your other men keep your distance. Giant Zoeter I don't know what film they named this enemy after, but the Giant Zoeter is basically a giant one of a kind stag beetle that guards one of the parts of the flying machine within the Ripe Kingdom. This enemy mainly attacks by charging into your men. Thankfully, you should have a considerable number of hardened soldiers and hunters by the time you have to fight him. The most effective way is to attack with hardened soldiers when he's airborne. That way, he might fall on his back for a while, revealing his soft underbelly. If that fails, simply stun him while on the ground with Cupid's Bow and you can send everyone to run under him and hit him from below. Ogre Ergo The Ogre Ergo is the Guardian of the Torn Forest. He's basically a guy wearing a giant mask with a meat cleaver in his hand. Refer to the Guardian Quest for more details on how to beat him. UFO There are aliens even in the world of Little King's Story. Just like the stereotypical flying saucer, UFOs have tractor beams that they can use to abduct your men. I don't know what they do with them on the saucer but anyone who's abducted will be left with just one hit point when they are released. Since this thing is mostly airborne, your best bet will be to shoot it down using hunters. Once destroyed, you'll have a nice flashy explosion as the flying saucer spins all around the place before it stops moving. Clockwork Knight This is another of those fast moving metallic enemies in the game. Whenever you see one, enter guard formation and coax it to charge. The Clockwork Knight will charge twice before stopping for a while. Dodge both charges and you can send your men in to attack, retreating just before the knight charges again. Typhoon Mary, Typhoon Gene, Typhoon Jane These three are the Typhoony Bunch, a family of windy beings that decide to pay your kingdom a wizard. I don't know why they are considered enemies, since they seem friendly when they meet you for the first time. However, you eventually meet them out in the open field and are allowed to attack them. These people attack by sending gusts of wind your way, as well as spinning into a whirlwind and whizzing randomly around the place. But still, all three can be taken out from range with your hunters. Mini Dragon A Mini Dragon is a small version of the red dragons found in this game. He has a number attacks, including a charge attack, tail whip, ground pound and breathing fire. Enter guard formation and keep your distance. When the dragon has just finished an attack, send a number of soldiers to attack him on his back. Get ready to sound their retreat when the dragon is about to shake them off with a tail whip! Repeat this strategy and you'll have it killed in no time. Marble Dragon Marble Dragons are the big versions of the red dragons in this game. Expect attacks similar to those of the Mini Dragon, only that they hit way harder than before. Enter guard formation and keep your distance. That way, he can only attack by charging around the area. Use your Cupid's Bow to stun him as before and your hardened soldiers can attack it with impunity! It's really enjoyable to see them chiselling at his head with their super moves, you know! Reborn Dragon A Reborn Dragon is a bony undead dragon which attacks by breathing fire and breathing ice, and I warn you, both attacks have extremely long range. The former causes your men to run around in pain while the latter temporarily transforms them into snowmen, completely immobilising them. Keep your distance and wait until he's finished an attack before sending all your soldiers and hunters against him. As long as even one of your attacks stun this dragon, you can kill him without impunity. There is a catch though, you must kill this dragon 3 times in order to beat this quest. Just avoid his attacks and move in again for each kill. Blue Dragon The Blue Dragon is the ultimate Guardian UMA. Refer to the details regarding the guardian quest for the strategies needed to beat him. --------------- 5. Questing --------------- [LKS5] A major part of Little King's Story are the quests. Early in the game, Howser, your main adviser will suggest setting up a suggestion box in the town square so as to gather feedback from the citizens on how to improve the kingdom. From then on, you can read the contents of the suggestion box by sitting on your throne and summoning Howser. Most of the quests in this game are optional, while some must be completed to advance the story. Either way, you will be rewarded with precious treasures by completing quests, thus gathering more funds to expand your kingdom. In addition, you will become more popular with your citizens. Inside the suggestion box, each quest is denoted by a title and a star rating which indicates its difficulty. Select a quest and press the A button to read the background information of the quest in the form of a letter from one of your citizens. You can now press the A button to accept the quest. Once a quest is accepted, you can find out exactly where in the world should you go to in order to complete the quest. You do this by entering the field menu and selecting the Quest option. Once the quest is completed, Verde will record the event and you will be informed the type of treasures you have been awarded. -------------------------- Search and destroy quests -------------------------- Search and destroy quests constitute the majority of the quests in the game. For this quest, a citizen with a random name will tell you how a certain group of enemy is causing trouble in a certain part of the world. Your mission is to get there, find the enemy and kill them all. The enemies always appear in groups and are denoted by various names. For example, the King Game Club consists of a Korobokle (a scarecrow impostor of Corobo) and his entourage of Meloncholies. Here is a brief list of the enemy groups you are likely to run into. King Game Club: A Korobokle with many Meloncholies Super Escargoo: A Giant Escargoo Wolfsbane Trio: A Cockadoodledoo and 2 big Turnipheads Cow Herder Onii: A Pickle Pot Onii with a few Rodeo Cows Fried Federation: A Cockadoodledoo and 2 Onii Rings Babysitter Onii: An Onii Man with an Onii on his back Undead Bull Knight: A Zombie riding on a Cowbone Onii Hopper: 4 Onii Hoppers, 1 of them armed with spikes Pickle Gangster: A large group of Turnipheads Farmer Revolution: A group of Moonflowers and Radeezes Runaway Dragon: A Mini Dragon Turnip Warrior: A large group of Turnipheads and Radeezes Ballhopper: A Lotus Root Onii riding a Ball Onii Mushroom Family: A large group of evil mushrooms Mt. Ribbit Family: Yvonne the giant frog and her offspring Big boned Onii: An Onii Metal Eternal Bony Dragon: A Reborn Dragon Team Art of War: Onii Cavalry, Onii Arsonist and Onii Man Zombie Army: A large group of Zombies Moonflower Tribe: A group of Moonflowers with a Concodore Onii Ranger: A group of coloured Oniis of various types Typhoony Bunch: Typhoon Gene, Typhoon Jane and Typhoon Mary Saute Club: 9 Cockadoodledoos Appliance Gang: A Fan Onii and a Vacuum Onii Team 22nd Century: A UFO and an Onii Metal Dragon Delivery: An Onii Worker (Tail) and an Onii Worker (Dragon) Search and destroy quests are randomly assigned. Different players may receive different quests during their playthrough. There are only a limited number of locations for these quests, so you eventually won't have to check the map for them. If you are not sure which enemies to defeat, look for the enemies with the blue word "target" above them. No matter what quests you do, you are guaranteed to receive some treasure as a reward. There is probably an unlimited number of such quests that can be done in this game, so you can keep doing them if you are in need of hard cash. Feel free to skip them later in the game when you have more than enough to go round. ---------------- Guardian quests ---------------- These quests are similar to search and destroy quests, only that your target is a Guardian UMA of an area. Most of these quests have the word "rumour" in the title and are much harder than the other quests. Guardian UMAs are basically area bosses. Once the Guardian is defeated, the area it belongs to will be eradicated of enemies, allowing you to build on it. Each new area is treated as a new town in your kingdom, with its own section in the Kingdom Plans menu. It's a good idea to summon Howser as soon as you defeat a Guardian to see what new things can be built. ---------------- Princess quests ---------------- Every time you free a princess from one of the rival kingdoms, she will drop a letter in your suggestion box, asking you to see her. Talk to the princess and she will give you a book which records the things you have done for the princess. For example, Princess Apricot will give you a Wonder Spot Book which records the Wonder Spots that you have found around the world. Once you have filled all entries of a book but one, the princess who gave you the book will give you another quest which involves filling in the final entry. You may talk to the princess to gather hints on how to get the final entry. Once you have completed the book, the princess will come and have a romantic moment with you alone! However, the rewards aren't that great for these quests as you will simply receive a typical treasure for going to the ends of the world to fill in the book! --------------- God quests --------------- I call them "god quests" because the titles of these quests always begin with the word "God". Anyways, once you have conquered 3 of the kingdoms, the local astronomer Skinny Ray will tell you how the world is about to end. As a result, he demands a flying machine to be built. From that part of the game onwards, you will start receiving letters from your citizens saying that they have found maps that have fallen from the sky, probably from god. The first three quests will appear sequentially, while the rest will appear one by one after you have conquered each remaining kingdom. Accept one of these quests and you will be shown a picture that gives you a hint on where to find the treasure. Follow the hint and go over to the location of the treasure. Depending on the quest, you may have to fight an extremely tough enemy to get the treasure, which is one of the seven parts of the flying machine. In addition, you might be awarded with a piece of equipment for your men as well. God quests must be completed in order to beat the game. After all, during the last part of the game, you will have to go up to space in the flying machine to investigate the cause of all those earthquakes which threaten to end the world. --------------- Salary quests --------------- Your ministers Liam and Verde will demand payment for their services midway through the game. Simply accept the quest and talk to the respective minister to pay him and complete the quest. The amount required increases as you complete these quests, which can give you a bit of financial burden. Fortunately, you won't have to keep paying them forever. Once you have paid them a certain number of times, they'll stop. Despite the pointless nature of these quests, I'd recommend that you still complete them as this ensures that the merchant will visit you with new upgrades for the kingdom (and allow the steel knight to be unlocked). --------------- Other quests --------------- There are other quests available in this game which aren't of the above types. For instance, some aliens may leave a message in the suggestion box, telling you that they will invade your kingdom in the dead of night, thus requiring you to fight them off. In addition, you may be asked to race some forest creatures and suppress some rogue art piece and so on. Many of these quests may reward you with equipment when completed, so don't miss out on them. ------------------ 6. Treasure hunts ------------------ [LKS6] As the ruler of your kingdom, you'd expect to earn money by collecting taxes from your subjects, just like in games like SimCity. However, it is hardly true. Most of your money will come from all the treasures that you find around the world. In fact, most of the things picked up around the world are worth something and can be cashed in by sitting on your throne. Once you sit on your throne, the actual value of each item you picked up will be revealed and added up to a grand total to fill your coffers. Corobo can carry up to 60 treasure items at a time. Once your inventory is full, you will be informed by the news ticker at the bottom of the screen. From then on, any treasure that appears will just stay where they are and won't be picked up. ---------------- Killing enemies ---------------- Most enemies will drop some spoiled upon defeat. Those items vary for each enemy and will usually be relevant to it. There are so many spoils in this game that I find it rather unnecessary to list them all out. But just remember, the tougher the enemy, the more valuable its spoils. You will start the game by collecting stuff that are worth a few tens of thousands of Bol. Enemies late in the game may drop ultra high quality loot that is worth over a million Bol. As a simple guideline, always revisit the most recent part of the world you have been to in order to stock up on funds quickly. ------------------ Breakable objects ------------------ Scattered around the game are many breakable objects like bushes and pots. Anyone in your group can smash these things with minimal effort, revealing some minor treasure items. If you have hunters in your group, some of the pots may drop arrows as well. As crude as these items may appear, they are quite worth grabbing. For example, if you find an expensive plant from a bush, chances are that it is a Neil de Grass worth 150000 Bol. Given the number of bushes and pots within your kingdom boundaries, it is actually possible to get gather over a million Bol by just breaking all the bushes and pots you find! Some pots found late in the game may also drop gold bars, worth between 100000 and 1000000 Bol. However, be warned that you can only get these treasures once. --------------- Digging --------------- As you travel around the world, you will find many holes in the ground, most of which contain many valuable treasures. With the exception of grunt soldiers and hardened soldiers, any citizen can dig holes. In addition, farmers tend to dig the fasters out of the lot. To dig a hole, target it and use the charge command to send multiple citizens to it. Your men will start digging up whatever's below, their progress indicated by the health gauge above the hole. Once they have finished digging, the treasure will pop out for your collection. Note that certain holes tend to become bigger and bigger as your men dig into them and that enemies will pop out at times. These two situations are signs that whatever in the hole is very valuable. Don't let the enemies deter you, kill them all and continue digging until you get what you need. Finally, many holes tend to reappear in the same area some time later. Once you have dug up a treasure, feel free to return to the same spot to find the hole there again for you to dig up even more treasure! Typical treasure found in hole are gold bars (weighing 1kg, 3kg, 5kg and unknown) worth 100000, 300000, 500000 or 1000000 Bol, precious treasures worth 3000000 Bol each or gold treasures worth 5000000 Bol each, art pieces and treasures that can be equipped on your men to enhance their abilities. ---------------- Using merchants ---------------- Merchants are a great asset in finding treasure. For one thing, he can detect hidden holes in the ground, which usually hide very valuable treasures. When you suspect that something is hidden nearby, walk around the area and let your merchant move over the suspicious land. If there really is a hidden hole, the merchant will display a bright light bulb over his head and immediately make that hole appear. Secondly, merchants are the only people who can open all those big purses found around the game, allowing you to get the precious treasures inside! ---------------------- Defeating rival kings ---------------------- Rival kings always drop treasure after they are defeated. The first few simply drop precious treasures, while the rest will drop national treasures worth 19999000 Bol. ----------------- 7. Kingdom plans ----------------- [LKS7] There are many times when you must construct more buildings to expand your kingdom. Howser the Bull Knight will be the one responsible for this regard. Simply sit on your throne, summon him and select Kingdom Plans in the menu that appears. You can now browse lists of things that can be built in different parts of the kingdom, as well as enacting plans that benefit you and your citizens. Once you confirm the construction of a building, it will automatically appear at a designated spot within the part of your kingdom it belongs to. New buildings are marked by the word "NEW" when you approach them. Also remember that each building can only be constructed once, so charging different prices for different residential buildings imply that it costs more and more to add more citizens to the kingdom. In addition, your kingdom can have up to 10 areas. You start with 1 area, the Castle Town, which can be expanded by defeating a Guardian to the west. The other 9 areas must be obtained by defeating bosses, most of them Guardians. It is a good idea to take over all the areas that are within range and build everything. This is because some residents inside newly constructed houses may give you art pieces and treasures, which you will need to get a 100% record in the game. Furthermore, all the outer areas of your kingdom will directly border the 7 rival kingdoms in this game. Once you've conquered a kingdom, you can simply leave your kingdom through the checkpoint located at the boundary of those newly obtained areas as shortcuts. --------------- Castle Town --------------- You start this game in Castle Town, the area immediately around your castle. The Farmhouse, Guard Hut and Town Square are to be built one by one as instructed by Howser, while the remaining buildings can only be constructed once you have expanded the town by defeating the legendary Cow Bones of the cemetery to the west. Once the Castle Town is expanded, it will border the Over-There-Beach to the southeast. Go there and you will find the northeastern part of the beach blocked off with building blocks. In fact, you cannot break through those blocks until after you have defeated the Jumbo Champloon of New Island. Once that weirdo is defeated, you get to recruit one of his Craftian citizens who can convert those building blocks into an archway you can pass through. A hammer sign can be found in that part of the bridge, marking where you can build the first of a number of bridges that lead back to the New Island. Farmhouse Region: Castle Town Cost: 90000 Bol You can train hardworking farmers. They specialise in excavating holes! Guard hut Region: Castle Town Cost: 100000 Bol You can train grunt soldiers! They specialize in battle! Town Square Region: Castle Town Cost: 1200000 Bol Set up a suggestion box to hear your citizens' complaints and requests! Carpenter hut Region: Castle Town Cost: 1050000 Bol You can train regular carpenters. Now you can make bridges and stairs. Red roof house Region: Castle Town Cost: 130000 Bol A groovy house with a red roof. You will gain 2 citizens! Yellow roof house Region: Castle Town Cost: 280000 Bol A cool house with a yellow roof. You will gain 2 citizens! Blue roof house Region: Castle Town Cost: 340000 Bol A banging house with a blue roof. You will gain 2 citizens! Straw roof house Region: Castle Town Cost: 400000 Bol A bombdigity house with a straw roof. You will gain 2 citizens! Soup Church Region: Castle Town Cost: 44000 Bol Build a church in the cemetery. You might be blessed by god! --------------- Grassland Town --------------- Grassland Town is built on top of the Upchuck Forest, located to the west of Castle Town. You get to build there by defeating the Giant Frog Guardian of the forest just as you get to build a bridge across the river to invade the Onii Kingdom. This area is vital because it allows you to train hunters, which are the only means of dealing ranged damage in this game. Hunter hut Region: Grassland Town Cost: 4500000 Bol You can train Animal Hunters. Attack enemies from afar! Southern Village Region: Grassland Town Cost: 1600000 Bol Build a village in the south. You will gain 6 citizens! Northern Village Region: Grassland town Cost: 970000 Bol Build a village to the north. You will gain 4 citizens! --------------- Farmland --------------- The Farmland is directly across the river south of Castle Town. This flat grassland is initially occupied by Oniis, but will become ripe for development once you have defeated the tough club wielding Onii Man guarding an adjacent valley to the east known as the Onii Grounds. The shopping arcade is built at the north end of this area while the moon harvest farmstead is built in the south. Furthermore, Skinny Ray's observatory is located atop a hill to the east of the shopping arcade. Although it may seem expensive, I suggest that you hurry up and gather funds to build the shopping arcade as soon as possible since merchants greatly help you find even more valuable treasure, and the first few will even give you equipment if you talk to them! As for the moon harvest, certain buildings function as workplaces for farmers, so you can train them there as well. The Farmland also borders the Onii Kingdom to the south. Once the Onii King is defeated, you can go through the checkpoint to the south to reenter the valley in which you fought that king. Consider that a shortcut to the Sunflower Plains as well. Lumberjack hut Region: Farmland Cost: 3800000 Bol You can train buff lumberjacks. Now you can demolish fallen trees! Riverside cabin Region: Farmland Cost: 460000 Bol A residence built in the boonies. You will gain 2 citizens! Floral florist Region: Farmland Cost: 800000 Bol The Kingdom Beautification Project suggests making a flowery kingdom! Moon harvest Region: Farmland Cost: 1210000 Bol A ranch with cute and shiny animals. You will gain 4 citizens! Shopping arcade Region: Farmland Cost: 19999000 Bol You can train savvy merchants. They can find hidden treasure! --------------- Royal City --------------- The Royal City is built on the Mushroom Forest, located directly to the north of Grassland Town. You liberate that forest by defeating its Giant Mushroom Guardian soon after you have defeated the Onii King. The Royal City is notable for its Royal School, which transforms any children born from your citizens into adults, enlarging your labour force. In addition, someone from the schools committee will pay you a visit much later in the game, asking for donations which will ultimately unlock a new job class. Therefore it's important that you remember to build the school in a timely manner, even though you don't really want those kids to grow up. Also note the large number of expensive residences that provide so many new citizens for your use. All of those buildings are basically tower blocks. Well, I'm not a person that would enjoy living in a flat. As for the Culinary Academy, I'd suggest you build it first since cooks will be vital for your journey through the Sunflower Plains in that part of the game. Just think of the Cockadoodledoos! Royal School Region: Royal City Cost: 5000000 Bol Children are the future! Time to invest in educational reform. Royal Florist Region: Royal City Cost: 3700000 Bol The Kingdom Beautification Project suggests making a flowery kingdom! Culinary Academy Region: Royal City Cost: 7200000 Bol You can train gourmet chefs. Chicken dishes are their specialty! Royal Heights Region: Royal City Cost: 3050000 Bol A high class mansion! You will gain 6 citizens! Royal Terrace Region: Royal City Cost: 3110000 Bol A high class mansion! You will gain 6 citizens! Royal Place Region: Royal City Cost: 3330000 Bol A high class mansion! You will gain 6 citizens! Royal Hills Region: Royal City Cost: 4140000 Bol A high class mansion! You will gain 8 citizens! Royal Hills Region: Royal City Cost: 4230000 Bol A high class mansion! You will gain 8 citizens! Royal Tower Region: Royal City Cost: 5000000 Bol A super ultra-glamorous tower-type mansion. You will gain 10 citizens! --------------- Stone City --------------- Stone City is built over the Wavy Rock Forest, which can be reached by breaking through the giant tree stump to the west of the Farmland. You liberate the area by defeating the Clockwork Knight Guardian there. The quest in which you fight against this guardian is given at the same time as the quest for the fight in which you fight against the Giant Mushroom. Consider building the Stonecutting Plant first since it allows you to train miners, which are extremely effective against the Rockies in the Sunflower Plains. Stonecutting Plant Region: Stone City Cost: 7480000 Bol You can train buff miners. Break through the largest of rocks! Furniture Factory Region: Stone City Cost: 4550000 Bol You can train mega carpenters! Discover new things to build! Stonecutting Village Region: Stone City Cost: 1940000 Bol Create a village at the stonecutting facility. You will gain 4 citizens! --------------- Gourmet Town --------------- The Gourmet Town is located directly to the north of the Stone City, across the main road. Once you have built a jump cannon in the Bony Tunnel Entrance between the Jolly and Ripe Kingdoms, you'll be offered a quest in which you must defeat the Owl Hag Guardian of the Owl Forest. Defeat her and you will get to tear down the forest and build this place. This area isn't of the highest priority since it simply provides you with another place to train your cooks. However, a hammer sign will appear at the northeast corner of this town which allows you to build a bridge across the river linking the Gourmet Town with Grassland Town to the north. Culinary Academy Region: Gourmet Town Cost: 11200000 Bol You can now train Gourmet Cooks. Chicken dishes are their specialty! Fruit Farm Village Region: Gourmet Town Cost: 2200000 Bol Create a village with lots of apple trees. You will gain 2 citizens! Gourmet Residence Region: Gourmet Town Cost: 3200000 Bol Create a village with lots of apple trees. You will gain 2 citizens! ---------------- Soldier Town ---------------- The Soldier Town is to the west of both the Stone City and Gourmet Town. It is built on the Torn Forest, of which the Ogre Ergo is the Guardian. You can fight him at around the same time as the Owl Hag in this game. This area is vital since the veteran's barracks enable you to train hardened soldiers, which hit harder than grunts in this game. Soldier Town borders the Kingdom of the Jolly to the west. Once King Duvroc is beaten, a locked gate by the western checkpoint will open up, providing a shortcut to the open area in which you fought that drunken king. Veteran's barracks Region: Soldier Town Cost: 9100000 Bol You can train Hardened Soldiers! They are much stronger than the grunts. Uptight residence Region: Soldier Town Cost: 1818000 Bol Create an uptight residence. You will gain 2 citizens! Lively residence Region: Soldier Town Cost: 2828000 Bol Create a lively residence. You will gain 2 citizens! Jolly residence Region: Soldier Town Cost: 4141000 Bol Create a jolly residence. You will gain 4 citizens! --------------- Glamour Town --------------- Glamour Town is another wealthy district built on the Red Turnip Forest across the river to the west of the Royal City. You get there by building a bridge across the river from the Royal City, at the spot marked by the hammer sign. Once you have conquered both the Ripe and Jolly Kingdoms, you get to fight the Giant Redeeze Guardian there. Once you've won the fight, you can proceed to build in that piece of land, located directly to the north of the Soldier Town. The Theatre will show a lousy play entitled "Camel of Love and Passion" at first, but the theatre manager will come and apologise for the poor quality of the show and will offer to screen a much better one entitled "Swimming Pool". Oh and one more thing, once you have made 7 donations to the school board at the end of the game, a hospital will be built diagonally opposite the theatre and you'll one day bump into the doctor, which can be recruited to your cause. Marvelous Theatre Region: Glamour Town Cost: 11000000 Bol A theatre providing titillation. Eases the vexation of the citizenry. Gorgeous Residence Region: Glamour Town Cost: 4700000 Bol Build a gorgeous residence. You will gain 6 citizens! Deluxe Residence Region: Glamour Town Cost: 5640000 Bol Build a deluxe residence. You will gain 8 citizens! --------------- Miner's Town --------------- The Miner's Town is built on the land to the north of Glamour Town. You will be informed of the ultimate Guardian soon after you have defeated the Giant Redeeze. The Guardian, a giant Blue Dragon, lives inside an underground cave which can be reached by smashing the crystals blocking the giant hole in the ground. Jump into the hole and defeat this dragon to liberate that small piece of land! Make sure that you have built the Giga Grinder by the time you invade the New Island, since there is a spot in which you must build a lift to advance, and that cannot be done without the help of Giga Carpenters. In addition, this town features many mines which can also be used to train miners. Furthermore, this town is the home of shortcuts to three kingdoms, provided that you have beaten their rulers first. A windy path beyond the checkpoint to the southwest (west of the high tech area) leads back to the Ripe Kingdom. The town also borders the Worrywart Kingdom to the northwest and the Primetime Kingdom to the northeast. Note that the shortcut to the latter kingdom can only be completed by building a bridge from the Primetime Kingdom side. Giga Grinder Region: Miner's Town Cost: 7050000 Bol You can train Giga Carpenters! They can build mechanical elevators. Rock Head Village Region: Miner's Town Cost: 2500000 Bol Build a stone village for the stubborn. You will gain 4 citizens! Machine Residence Region: Miner's Town Cost: 2740000 Bol This will build a village of machines. You will gain 4 citizens! --------------- Magical Land --------------- The Magical Land is built on top of the Shadow Forest, north of the Royal City. It is obtained by beating the Giant Mush Geezer Guardian of that place, at the same part of the playthrough in which you obtain the Soldier Town and Miner's Town. The Magical Land serves one purpose: to unlock the wizard job class. When you sit on your throne very late in the game, a citizen will eventually come and inform you about rumours of a wizard in the Magical Land. Go there at midnight and you will find a lone wizard there, who can be recruited to your war effort by simply talking to him. The Magical Land borders the foot of Mt. Sobamanjaro to the north, which is also an integral part of the Tiptoe Kingdom. Once King Long Sauvage has been defeated, go through the open gates to the north of Magical Land and you will find a hammer sign with which you can build a bridge across the river with. Let's Play! Panel Region: Magical Land Cost: 1000 Bol Want to play make believe? This playful plan's for you! Magical Land Region: Magical Land Cost: 19999000 Bol Finally! The wizards! Let's build a magical kingdom filled with fun! --------------- Power ups --------------- Power ups in this game allow you to recruit more people at once and improve the health, attack power and defense of your citizens. You will get more and more power ups as you progress through the game. Some of these power ups can only be accessed after a merchant has visited your kingdom. Each power up below will be marked with the time in the game you will be able to buy it. Guard badge x3 Cost: 600000 Bol Available: Once you have built the bridge across the river to the south of Castle Town into Onii territory. An additional 3 badges. Recruit up to 8 people. Guard badge x4 Cost: 800000 Bol Available: Once you have gained the Farmland by defeating the club wielding Onii Man who is guarding the Onii Grounds. An additional 4 badges. Recruit up to 12 people! Guard Badge x5 Cost: 1000000 Bol Available: Right after you have beaten the Onii King (conquered one kingdom). An additional 5 badges. Recruit up to 17 people! Guard badge x6 Cost: 1200000 Bol Available: Once you have beaten King Duvroc of the Kingdom of the Jolly (conquered two kingdoms). An additional 6 badges. Recruit up to 23 people! Guard Badge x7 Cost: 1400000 Bol Available: Immediately after you have beaten King TV Dinnah of the Primetime Kingdom (conquered five kingdoms). An additional 7 badges. Recruit up to 30 people! Defense formation Cost: 2100000 Bol Available: Right after you have beaten the Onii King (conquered one kingdom). Train for a new formation "Guard!" It's a formation to guard the king! Evade formation Cost: 2350000 Bol Available: Right after you have beaten the Onii King (conquered one kingdom). Train for a new formation "Evade!" Use it to avoid battle! Calisthenics Edict Cost: 1880000 Bol Available: Once you have gained Grassland Town by defeating the Giant Frog. Law that makes citizens exercise at night. Adds +1 life to citizens. Give crunchy beans Cost: 3100000 Bol Available: Soon after you have obtained the Royal City by defeating the Giant Mushroom Guardian of the Mushroom Forest. Distribute nutritious beans to your citizens. Adds +1 life. Dash Ordinance Cost: 4930000 Bol Available: Shortly after you have given out crunchy beans. At that point, you should be making your way through the Sunflower Plains. It may also be triggered by building new things in the Royal City. Law making citizens run 50 metres at night. Adds +1 life to citizens. Give Pow Beans Cost: 6500000 Bol Available: Shortly after you have enacted the Dash Ordinance. It may also be triggered by building new things in the Royal City. Distribute nutritious beans to your citizens. Adds +1 life. Jumping Jack Edict Cost: 8800000 Bol Available: Right after you have beaten King Duvroc of the Kingdom of the Jolly (conquered the second kingdom). It may also be triggered by building new things in the newly obtained Soldier Town. Law that makes citizens do jumping jacks. Adds +1 life to citizens. Give Muscle Beans Cost: 11050000 Bol Available: Some time after you have enacted the Jumping Jack Edict and gained both the Glamour Town and Miner's Town. Distribute nutritious beans to your citizens. Adds +1 life. Weapons Research Cost: 950000 Bol Available: From the merchant after you have bought the Jump Cannon, soon after you have defeated the Onii King. We will develop stronger weapons. Armour research Cost: 1180000 Bol Available: From the merchant after you have bought the alarm clock, soon after you have defeated the Onii King. We will develop stronger armour. Super Weapons Cost: 3100000 Bol We will develop awesome weapons! Available: From the merchant after you have conquered three kingdoms. You may be required to pay your minister Liam and Verde for the merchant to appear. Super Armour Cost: 3530000 Bol Available: From the merchant after you have bought the super armour. You may be required to pay your minister Liam and Verde for the merchant to appear. We will develop more awesome armour! Rare Armour Cost: 29100000 Bol Available: From the merchant soon after you have conquered five kingdoms. This is the rare armour that the peddler left behind. ---------------- Special objects ---------------- The objects in the Special menu are meant to make life much easier for you. For instance, the podiums allow you to designate the people you want to recruit, thus freeing yourself of micromanagement; The jump cannon allows you to quickly get to many places in the world from your castle and so on. Some of these objects are available from the merchant who regularly visits your castle, so keep your eyes peeled. Podium Placement Cost: 500000 Bol Available: Soon after you have expanded your Castle Town by defeating the Cow Bones Guardian of the cemetery to the west. Erect a podium out in the front of the castle. Use to gather your forces. Modify podium Cost: 3100000 Bol Available: Shortly after you have obtained the Farmland by defeating the club wielding Onii Man at the Onii Grounds. The podium is now even better! Now you can summon specific citizens! Jump Cannon Cost: 1100000 Bol Available: From the merchant right after you beat the Onii King. It's called the Kaboom Jump Cannon! Fly to anywhere in your kingdom! Alarm Clock Cost: 270000 Bol Available: From the merchant after you have approved of the weapons research, soon after you have defeated the Onii King. Set it to wake you at any time you want. Video archive Cost: 700000 Bol Available: Right after you have beaten King TV Dinnah of the Primetime Kingdom (and conquered a total of five kingdoms). Watch previously recorded footage. Just call Verde to your throne! School Donation 1 Cost: 100000 Bol Available: Right after you have beaten King TV Dinnah of the Primetime Kingdom (and conquered a total of five kingdoms). A donation to the Royal School! Because we all love kids. School donation 2 Cost: 500000 Bol Available: Soon after you have donated to the school for the first time. A donation to the Royal School! Because we all love kids. Flower Appointee Cost: 1200000 Bol Available: Some time after you have beaten King TV Dinnah of the Primetime Kingdom (and conquered a total of five kingdoms). A plan suggested by the Royal Florist. Deck the kingdom with flowers! School Donation 3 Cost: 1100000 Bol Available: Soon after you have donated to the school for the second time. A donation to the Royal School! Because we all love kids. School Donation 4 Cost: 1900000 Bol Available: When you have defeated King Long Sauvage of the Tiptoe Kingdom, after you have donated to the school for the second time. A donation to the Royal School! Because we all love kids. School donation 5 Cost: 2900000 Bol Available: Soon after you have donated to the school for the fourth time. A donation to the Royal School! Because we all love kids. School Donation 6 Cost: 4100000 Bol Available: Soon after you have donated to the school for the fifth time. A donation to the Royal School! Because we all love kids. School Donation 7 Cost: 5500000 Bol Available: Soon after you have donated to the school for the sixth time. A donation to the Royal School! Because we all love kids. +----------------------------------------------------------------------------+ | II. STARTING YOUR KINGDOM | +----------------------------------------------------------------------------+ Once you are ready, insert the disc into your Wii and turn it on. Select the game on the disc channel and we can begin. Watch the opening cinematic (accompanied by Bolero by Maurice Ravel) if you like and choose to start a new game. You can then name the king, who is Corobo by default. We can now begin. ------------------------------- 8. Everything starts from zero ------------------------------- [LKS8] You begin with a modest castle, which resembles a typical wooden house. You are introduced to your first year by your trusted advisor Howser, who speaks in a pseudo language that sounds like Norwegian. Meanwhile, the Land of Hope and Glory is played in the background as you ascend onto the throne! You can now play. Attempt to leave the castle by going through the door to the south and Howser will call you to greet your two ministers. Enter the side room to talk to Liam and Verde. Talk to Howser and he will tell you how he has waited for a true king for 35 years, how your greetings were marvellous and that you are fit to be a king. He tells you to sit on the throne to command them. So, let's do it. Call Howser and he will brief you on your current situation. You have 3 ministers, 3 cows, 12 citizens and a 0% job rate! Not only is unemployment sky high, the treasury is completely empty. There is one way out of this: Treasure hunting. You are told to summon carefree adults to help you raise 100000 Bol. Now leave the castle and look for carefree adults. Cross the bridge to find many carefree adults. Talk to them and recruit any five of them for your little treasure hunt. With your adults, cross the bridge leading back to your castle and head northwest. See the hole in the ground? Send your carefree adults in and start digging. Some gold coins should emerge (at least in my playthrough). Head back south to where the other adults are gathering and you will find another hole at the base of the watch tower. Dig those coins up as well. Now, go east from this town centre to find a crack on the ground. To the east of the crack are three bushes which can be broken open for another hole in the ground. Dig open this hole and it will become bigger. Continue digging until the bag of coins pops out. With those coins, dismiss your group and reenter your castle. Sit on your throne and Howser will congratulate you and exchange the treasures for Bol. I don't know about you, but you should be able to get 100000 Bol from the three treasures. Now that your financial problems are solved, it's time to develop your kingdom. Howser reminds you of the situation. The unemployment rate is still 100%, it seems. Therefore it's time to build a new workplace. You are shown the Kingdom Plans menu, on which you enact plans to expand your kingdom. *************** New plans *************** Farmhouse Region: Castle Town Cost: 90000 Bol You can train hardworking farmers. They specialise in excavating holes! Guard hut Region: Castle Town Cost: 100000 Bol You can train grunt soldiers! They specialize in battle! *****END LIST***** It's up to you to decide which building to build. I suggest that you build the farmhouse since you should open up the cracks as soon as possible. Howser tells you that the farmhouse will be ready the next day, so let's go to bed. Leave your castle the next day and you will find a farmhouse on the east side of Castle Town. Summon all your citizens and send them one by one into the farmhouse to turn them into farmers. Your objective is to gather another 100000 Bol for a new workplace. With your 5 farmers, go east from Castle Town for the crack you found earlier. Use a farmer to open up the crack and reveal a hot spring! Now, cross the bridge to your castle and go northeast for another crack. The resultant hole will become larger and larger before the gold bar pops out. With the gold bar in hand, dismiss your group and reenter the castle. Sit on your throne to cash in the gold, you'll earn exactly 100000 Bol, allowing you to build the guard hut. Now, your current situation is: 3 ministers, 3 cows, 5 chickens and 12 citizens. How puny. You now have to expand the kingdom to attract more citizens Don't worry, Howser will unveil his ambitious plan the next day, so let's go to bed again. On the next morning, Howser will tell you that he has failed to come up with anything good. He decides to create a suggestion box to gather feedback from the citizens. In addition, Howser has come up with a plan for the Town Square. At this point, your goal will be to collect 1200000 Bol. Leave your castle and you will find a guard hut just across the bridge from your castle. Transform 7 of your subjects into soldiers and have 5 of them follow you. It's time to break out of your castle town. Smash through the wooden barrier to the south and pick up the timber. You should find a number of turnip patches here. Break open the turnips for the Turnips and Good Turnips inside. Note that certain turnips are hostile and will fight back. These guys attack by simple kicks, which are preceded by their angry fumes. Always retreat when you see the fumes to avoid damage. Go west as you reap the turnips. You'll soon reach a fork. Take the southern path and bust your way through the fallen logs. Follow the path past the sign to reach the Over There Beach, where it is rumoured that deceased people are swept back to the shore. Now, whenever any of your citizens die, they will be found swept up on this beach. You'll find three logs on the sand, smash them open to find a hole, looks like we will need some farmers. Head back to Castle Town, fighting your way past the turnips. Replace two of your soldiers with farmers and head back to the beach. You will find a couple of holes on the cleared turnip patches. Dig open those holes for some gold coins. Return to the beach and dig up that hole for more gold coins. To the east are two pots. Break them open for a lucky item and a sweet. With these treasures in hand, fight your way back to the Castle Town and dismiss your group. Let's get on the throne to cash in. It seems that those turnips can be worth anywhere between 10000 and 80000 Bol, depending on what they are. It's unlikely that you get enough money on your first run, so let's save and go to bed. For some reason, Liam will come in and tell you what the bed does. On the next day, recruit three soldiers and two farmers and continue to search the area to the south of Castle Town. This time, go west to find a new snail enemy called an Escargoo. This snail may drop lucky items when defeated. There is a wooden barrel to the north, but let's not deal with it yet. Go east for the fork and take the northern path. Break through the wooden barrier and you will find a number of giant turnips on the ground, along with many pieces of wood. One of those big turnips will drop shining turnips when destroyed, the other one will spawn three turnip
enemies when destroyed, so get ready to fight. I suggest that you focus on one turnip at a time and retreat whenever they are about to attack. Also note the three paths, one leading southeast, one northwest and one directly north. Two of the paths are blocked by giant tree stumps which cannot be broken through at the moment, so let's take the northwest path to return to the hot spring of the Castle Town. Return to the area south of town to find the turnips respawned. Kill them again for their goodies. Head to the beach and break open the logs and pots for more stuff before cashing in at the castle. It seems that the golden turnip you picked up in the woods is worth a whopping 500000 Bol, while white lumber is worth 140000 Bol. An Aikido fish is worth 120000 Bol and a big seaweed is worth 260000 Bol. Anyways, I'm sure that you would have collected more than 1200000 Bol by now. Talk to Howser and he'll suggest that you build a town square. *************** New plan *************** Town Square Region: Castle Town Cost: 1200000 Bol Set up a suggestion box to hear your citizens' complaints and requests! *****END LIST***** Now that the suggestion box is set up, you'll start getting valuable feedback the next morning, so let's sleep again. During the night, people start to place their suggestions into the box. Wake up to be informed that your suggestion box is full. Sit on your throne and talk to Howser to read the suggestions. Notice that there is one quest for you to do. *************** Suggestions *************** Test mail The suggestion box will be filled every morning with fan letters or complaints from the citizens. As king, you must solve the citizens' problems. -Howser, the Bull Knight Please redecorate! Yoohoo, this is Verde. I like the suggestion box. Now I can say what I'm thinking. Let me say this now. The castle could use some brightening up. Why not put up some paintings? -Records Minister Verde Fanletter! Hooray hooray! My king! Hooray hooray! My king! Hooray hooray! My king! You can do it, yes you can! Hooray hooray! My king! King King hooray! -King Fan Club #1 "Sp" Good day to you This is my first letter to you. I am a subject of the kingdom. Please call me "P." I'll be turning 40 this year, but I'm still going strong. I want to do my best for the kingdom. -P (Age 40) **************** Graveyard Rumor **************** Difficulty: ** I was walking alone and I heard something from the deserted graveyard. I was all weirded out, but I checked it out anyway, only to find a "Cow with a skull for a head"! -Capt. Beefheart Accept the quest and you will be told that it's the legendary "Cow Bones of the Cemetery". Howser tells you that defeating the guardian UMA of the land will erase all the UMA there. This is your chance to expand your kingdom! Get out and gather 5 soldiers. Now, leave the Castle Town through the southern exit and head west. Smash through the wooden barrier leading north for the graveyard. Hey, it's a cow with a bony head. This Cow Bone attacks by charging every now and then, so keep an eye on the fumes coming out from its head. If you manage to dodge its attacks, it's bound to ram straight into a wall and be stunned for a short time. That is your chance to attack. Secondly, this cow bone will sometimes fire its head, which runs around the arena. Meanwhile, the main body would just stay there and do nothing, that's another opportunity for you to attack. Finally, the Cow Bone may attempt to pound the ground and deal area damage. In that case, run away from beneath it! Try to be careful so as not to lose any of your men in the fight. Otherwise, you'd have to pay death benefits after you've won! Once you are victorious, Howser will congratulate you while fireworks appear all over town. You will be awarded a gold bar, worth 1000000 Bol for your efforts. *****END QUEST***** You will go to bed. On the next day, you are informed that after the defeat of the Cow Bones, the land around the cemetery has been eradicated of enemies. You can now go out and see for yourself. Meanwhile, everyone's celebrating the Cow Festival. In fact, people are all wearing cow skull caps. Go south and you will find that the land south of the Castle Town and around the graveyard are now available. When you are done with the festivities, sit down on your throne. While you are sleeping, Howser and Liam will be chatting by the river to the south of your kingdom. Howser tells Liam to put up a sign with a hammer on it by the river. That sign will bring them closer to their goal, whatever that means. ---------------------- 9. Crossing the river ---------------------- [LKS9] Wake up and Howser will tell you not to rest on your laurels. Having sought the true king for 35 years, Howser says that it is finally time for world domination! Howser vows to serve you till the day he dies. Now, he explains who to dominate the world. He makes a rough sketch of the world. There is a kingdom belonging to the Onii to the south of the river. Your job now is to destroy them! But before you do anything, let's check out what new things can be built. *************** New power up *************** Guard badge x3 Cost: 600000 Bol An additional 3 badges. Recruit up to 8 people. *************** New plans *************** Carpenter hut Region: Castle Town Cost: 1050000 Bol You can train regular carpenters. Now you can make bridges and stairs. Red roof house Region: Castle Town Cost: 130000 Bol A groovy house with a red roof. You will gain 2 citizens! Yellow roof house Region: Castle Town Cost: 280000 Bol A cool house with a yellow roof. You will gain 2 citizens! Blue roof house Region: Castle Town Cost: 340000 Bol A banging house with a blue roof. You will gain 2 citizens! Straw roof house Region: Castle Town Cost: 400000 Bol A bombdigity house with a straw roof. You will gain 2 citizens! *****END LIST***** Your first priority is to buy the guard badges and build the carpenter hut and the red roof house. Head out of the castle to find some monk calling you. He asks you whether if you believe in god? This guy tells you that god has guided him to your kingdom. He introduces himself as Kampbell of the Sect of Soup. What on earth? Anyway, he requests a church on the graveyard, threatening that god will punish you if you don't. You can worry about the church later. Go and find the two carefree adults and send them into the carpenter hut. It will cost you 50000 Bol to train each citizen. With those carpenters, go over to the hammer sign to the west of the bridge leading back to your castle. Send the carpenters over to build a set of stairs to the ledge above. Climb the stairs to find a hole and a crack on the ground. Dig open the hole for a gold bar and open up the crack with a farmer. This hole will get bigger and bigger until another gold bar comes out. Now, enter the former cemetery grounds and head southwest. You'll find a narrow path leading to a dead end with a crack on the ground. Open up the crack and dig up another gold bar. You can now cash in your treasure, earning 900000 Bol. Talk to Howser to find a new thing to be built in town, the Soup Church! *************** New plan *************** Soup Church Region: Castle Town Cost: 44000 Bol Build a church in the cemetery. You might be blessed by god! *****END LIST***** This church is cheap to build. Since you have the money, let's build two more houses to increase your population by 4 more. Also note the new special item that can be placed, the Podium Placement. ******************* New special object ******************* Podium Placement Cost: 500000 Bol Erect a podium out in the front of the castle. Use to gather your forces. *****END LIST***** Micromanagement isn't that much of a problem at the moment, so the podium can wait until later. Furthermore, there is a new quest to be done in the suggestion box. ***************** Giant frog rumor ***************** Difficulty: *** Um, I'm not sure you'll believe me, but I've never seen such a huge frog! Go to the Upchuck Forest. It had to be a "guardian!" -Farmer Johansson This is the perfect opportunity to expand your kingdom even further. Head out of the castle and find your carefree adults. Turn two of them into soldiers, one of them into a farmer and the fourth one into a carpenter. Now, assemble a team made up of 6 soldiers and 2 farmers. Head southwest to find a wooden barrier next to a watch tower. Smash through the barrier to enter Upchuck Forest. Notice the two holes in the ground beyond the traffic cones? Send your farmers to dig up the goodies before you step into the field. This is because entering the field will trigger the battle, making it impossible for you to dig open the holes later on. A giant frog jumps out of the lake. It's time to fight! But first, collect the coins that you have uncovered. This frog attacks by leaping around, creating shockwaves. In addition, it may sometimes spit out purple slime which poisons anyone who touches it. But still, the nastiest attack has got to be the one during which it sticks out its tongue and devours one of your men, killing him instantly! If any of your troops are stunned by the shockwave, press the B button repeatedly to call them back to you, or they are likely to be eaten! The best time to attack is when the frog has just spat out its slime or landed on the ground after one of those leaps. Send several soldiers onto his back and be careful not to let anyone attack it from the front or risk getting them devoured. Also note that no more than 3 soldiers can get on the frog's back at once, so don't send too many people or you'll risk getting them devoured as well. The good news is that the poison can't kill any of your subjects as their health will only drop to 1 HP. As long as you are patient, you should eventually beat this guy, after everyone in your group is down to 1 HP! Howser then congratulates you on defeating the guardian of Upchuck Forest "with such ease"! Not really! Either way, you can expand your kingdom even further. You will be rewarded with a precious treasure worth 3000000 Bol. If anyone died during the battle (which is very likely), you'll be charged 10000 Bol per death. Once you've paid, you can find them washed up on the shore on the Over There Beach. *****END QUEST***** Let's talk to Howser and see what new things you can build in the newly established Grassland Town district. *************** New plans *************** Hunter hut Region: Grassland Town Cost: 4500000 Bol You can train Animal Hunters. Attack enemies from afar! Southern Village Region: Grassland Town Cost: 1600000 Bol Build a village in the south. You will gain 6 citizens! Northern Village Region: Grassland town Cost: 970000 Bol Build a village to the north. You will gain 4 citizens! *************** New power up *************** Calisthenics Edict Cost: 1880000 Bol Law that makes citizens exercise at night. Adds +1 life to citizens. *************** Suggestion box *************** Fanletter Hi! I was working with you yesterday. I first thought you were just a little brat, but I was wrong. You look small, but you're an adult king with great ideas. -King Fan Club #2 "a" Words of praise Hi there, I hurt my back the other day because of your orders. But it's okay. I know that you're also hurting . You looked like you got stomped. -Veggie Lover *****END LIST***** I suggest that you place the podium outside your castle in addition to buying the final house for Castle Town, as well as Northern Village. You should have gained 6 citizens. Right now, your priority is to gather money so you can enact that Calisthenics Edict and build a hunter hut, allowing you to train hunters. Get out of the castle and step on the new podium. Press the A button and you get to summon citizens belonging to the same job class at the same time. For example, summoning the cultivation team will cause all farmers in the kingdom to appear before you. Select the Standby option and they will stand still, allowing you to recruit them one by one by assigning badges to them. Anyone with a badge in hand is part of the Royal Guard and can be quickly summoned by picking the Royal Guard option on the podium menu. I suggest that you gather a group consisting of 5 soldiers, 2 farmers and 1 carpenter. You do this by summoning the battle team and assigning badges to any 5 people, then summoning the cultivation team and assigning badges to 2 people, before summoning the construction team and assigning a badge to one of them. Call the Royal Guard and they will all come to you. Select "To battle" and you are off. Go south to the river where the hammer sign has been enacted. Send the carpenter over to the sign and he'll slowly build a bridge over the river. You can now enter Onii territory! --------------- Onii territory --------------- The Onii there are quite weak and can be defeated with impunity by just 3 soldiers. If you are somehow too slow, they will try to charge into your group. Those guys drop sweets, toys, boxes and horns. Go west once you have set foot on the other side of the river to find a hole. Dig for a while and two Onii will pop out. I suggest that you use a hit and run technique against them and focus on one Onii at a time. Move soldiers in and out intermittently and slowly whittle down the health of one Onii. Once he's dead, the other is an easy kill. Continue digging and a gold bar will pop out. Continue south to find a few Oniis hanging around. Go southwest to find a lone rock in the corner. Break it open to reveal a hole from which you can dig up another gold bar. Continue south past the two colourful pillars to find a crossroads. Kill the two Oniis and go east. A Rodeo Cow is guarding something. This enemy attacks by charging around, so always retreat when you see the fumes coming out of its head. These enemies naturally drop meat. Once the cow is killed, start digging open the hole. Two Onii will pop out, so be careful. Kill them and start digging again. Another two Onii pop out. Kill them, dig again, and two more Onii come out. Kill them and you won't have anything stopping you from getting the gold bar underground. In addition, you'll find a crack in the ground behind two trees, dig open that hole there for another gold bar. Return to the crossroads and go west. Kill the Rodeo Cow before making your way back to Castle Town. It should be night time by now. Go to the west of the Soup Church to find a hole on the ground. Dig it open for a staff, which is a treasure item. Now, cash in your items. It seems that the gold bars you have found are worth 100000, 100000, 300000 and 1000000 Bol. You should have enough money for the Calisthenics Edict, so enact that edict to raise the health of your citizens by 1. --------------- Aipoko Kingdom --------------- Go to bed and your next task is to gather money for the hunter hut. Now, go over to the Soup Church and send your citizens in one by one. If any of them happen to be in love, they will get married and immediately give birth to a child. In addition, a Bow will appear outside the church. Take this treasure item and head over to the Grassland Town. Break open the first bush you see to reveal a hole, which can be dug up for a bag of coins. Go west and break open the hedge to the south of the northern village for another hole. This time, you'll find a gold bar. A little to the north is the Mushroom Forest. Let's not bother with that place for now. Go south to Onii territory again. --------------- Onii territory --------------- Fight your way past the Onii and return to the crossroad. Smash through the rocks to the south to find two Onii discussing something to do with hammers. Let's interrupt their conversation. The narrow path leading further south is blocked, so go east to find a hammer sign. Let's start building. Some Onii may try to intervene, so keep your eyes peeled. Climb up the stairs to find two Onii guarding the hill. Now, don't enter the valley on the other side since you'll trigger a boss fight. Instead, go right to find a crack on the ground with water gushing out. Use a farmer to open the crack to reveal a hot spring. This is the furthest you should go for now. Let's go to the Mushroom Forest for some new surprises. In case you don't know, the Mushroom Forest is to the north of the Grassland Town. ---------------- Mushroom Forest ---------------- Go east at the first crossroads and smash through the mushrooms. You'll come to a few mushrooms that can be broken open. A couple of mushrooms are hostile, so take them out. You'll naturally pick up fungi and good fungi from these enemies. Break through the next mushroom barrier and head west. You'll find another cluster of mushrooms that can be reaped. You'll find a path to the north marked by traffic cones and blocked off with mushrooms. It looks like all of them are hostile! I suggest that you focus on one mushroom at a time and lure your target away from the others before you attack. You will see an X on the minimap to the west after you have passed the traffic cones. Smash through the mushroom barrier there and you'll find a crack on the ground. Open up the crack and start digging to get the bag of coins there. You can now search this open area for more mushrooms. Once you are done, you can go back to cash in on your treasures. For instance, a rock mushroom is worth 200000 Bol. If you still don't have enough money for a hunter hut, return to that forest for more treasures. --------------- Aipoko Kingdom --------------- Once you have the cash, build a hunter hut, gather your 6 carefree adults and turn them into animal hunters. It will cost you another 600000 Bol to train all 6 of them. Add 2 more soldiers to your group and head south into Onii territory. Make your way towards the valley I told you to ignore before, using only your soldiers to fight the enemies along the way since it's important that you do not waste any arrows. --------------- Onii Grounds --------------- You will be confronted by a large gang of Onii led by a bigger one with a club. Let's fight! Notice how these Onii stay still all the time? This makes them sitting ducks for your hunters' arrows. See the hole behind the Onii leader? Once you have killed off the four Onii standing in front of their leader, head over to the ridge behind him to find 2 Oniis throwing things at you from above. Have your hunters shoot down those objects and kill those enemies. Once you have done so, you can start digging with those hunters. Don't worry since the Onii leader cannot hit your people from that distance. After some digger, you will unearth a giant treasure! Collect the treasure and move to a safe distance from the Onii leader. Start firing arrows at him and you will win this battle in no time. --------------- Aipoko Kingdom --------------- After your victory, Howser will congratulate you, telling you that the world is under the control of Kingdom Aipoko. Your treasure is tallied. It seems that the big treasure you picked up just now is worth 3000000 Bol! And so, you, your ministers and a few of your citizens celebrate in the castle. Howser makes a faux pas by nearly saying that the world is his! Ah, what's he up to eh? He continues by saying that as long as we work together, world domination with be a cinch! But then, the celebration is interrupted by Pancho, who runs in with a badly written letter. It seems that the Onii King has sent a letter of challenge to you all! He calls the your kingdom Aijerko and calls you a world class jerk! It seems that this world is larger than it appears. It's time to go further south and take that Onii King out! +----------------------------------------------------------------------------+ | III. A NOT SO LITTLE CONQUEST | +----------------------------------------------------------------------------+ With all that's happened, little King Corobo is feeling just dandy. In the tiny throne room of his tiny castle, he sits on his throne, looking at a now larger map of the world. You now have to defeat the Onii King in the Dark Valley for world domination! But first, let's go out to celebrate with your citizens. The festival is called Spiked Club Festival, after the spiked club used by the Onii leader that you have slain. Haha. Also note that the area just south of the river is ripe for development as the Farming District. Let's go and have a look, but then, you hear someone pondering about what's at the end of the universe. You will run up the hill to see an astronomer looking through a telescope. Having seen you, he introduces himself as Skinny Ray. Ray thanks you for making the area safe so he can concentrate on his research. Now, let's end the festivities so we can plan ahead. -------------------------- 10. The good, bad and Onii -------------------------- [LKS10] You are told by Liam that you can change the paintings on your castle wall from now on. To do that, stand in front of a painting and press the A button. You will be shown the picture that is currently on the wall. Press the A button again and you will be shown a number of paintings that you can put on the wall. Select the painting and press the A button to put it on the wall. Now, sit on your throne and summon Howser. Let's go through the suggestion box and any new plans for the kingdom. *************** Suggestion box *************** Onii culture report My king! There are Oniis hiding in that dark valley! When you hear them playing their flutes, watch your head! There will be lots of pots flying at you! Be sure to bring an army of animal hunters! Fanletter of love I get so nervous when I see you. (Huh?) That's because I really, really, love you! (Hee hee!) I hope you have a nice day today! (Fight on!) -King Fan Club #4 ~"In" Salvation for believers Ramen, Why does the sun rise? What about the moon? That is thanks to god. God is good. God is great. Do you pray? If you don't pray, you'll pay! -Father Kampbell ******************* New special object ******************* Modify podium Cost: 3100000 Bol The podium is now even better! Now you can summon specific citizens! *************** New power up *************** Guard badge x4 Cost: 800000 Bol An additional 4 badges. Recruit up to 12 people! *************** New plans *************** Lumberjack hut Region: Farmland Cost: 3800000 Bol You can train buff lumberjacks. Now you can demolish fallen trees! Riverside cabin Region: Farmland Cost: 460000 Bol A residence built in the boonies. You will gain 2 citizens! Floral florist Region: Farmland Cost: 800000 Bol The Kingdom Beautification Project suggests making a flowery kingdom! Moon harvest Region: Farmland Cost: 1210000 Bol A ranch with cute and shiny animals. You will gain 4 citizens! Shopping arcade Region: Farmland Cost: 19999000 Bol You can train savvy merchants. They can find hidden treasure! *****END LIST***** Start by buying the additional guard badges and building the southern village in the Grassland Town and the riverside cabin on the farmland. Once you have done so, your main priority will be to raise enough money for a lumberjack hut and a modification to your podium. Now that the new buildings are built, go out to assemble a new Royal Guard consisting of 6 soldiers, 2 farmers, 3 hunters and 1 carpenter. Let's cross the bridge to the farmland. Send one of your men into the riverside cabin (the blue house to your west when you have just crossed the bridge) and the people living inside will give you a gift to show their support. It's a pair of striped undies! Continue to the south, moving along the ridge to the west and you'll see a few bushes which can be broken to reveal a hole. You can now dig up the gold bar. Go to the southern edge of the farmland and you'll find an Onii holding a box on a ridge. Send out your hunters to shoot him down and he'll drop the box, revealing the gold bar inside. Head to the valley where you have defeated the club wielding Onii. --------------- Onii Grounds --------------- Notice that it's now populated with Onii and Escargoos. Kill those enemies and search the area. You'll find a hammer sign at the northwest corner. Build a set of stairs to the ridge above and you'll find a number of bushes. Tear them apart to reveal a hole that can be dug open for a gold bar. There is also a giant purse nearby, but you can't do anything with that yet. Head back down to the valley and check out the southeast corner for another hammer sign. Build a set of stairs up the ridge, where you can find a hole. You'll find a staff by digging up this hole. Follow the path to reach a fork. Turn left to find another hole that can be dug open. Watch out for the Oniis this time! Since the area is such so tight, it's hard to avoid damage from the Oniis' charging attacks. But still, all that pain is worth it since you'll find a big treasure. --------------- Aipoko Kingdom --------------- Return to your castle and cash in. The gold bars are worth 1000000 Bol each, while the pleasant treasure's worth 3000000. Include the other small treasures you have collected during your run and you should have gained nearly 6000000 Bol. Let's modify the podium first. From now on, the Citizens List option will appear on the menu when you activate the podium. By opening the citizens list, you can easily pick members of your Royal Guard by selecting their names on the list and pressing the A button. A citizen that is a member of the Royal Guard will be marked by a guard badge. To remove a citizen from the Royal Guard, select him, press the A button and the badge will disappear. You must remove the people you want to be replaced before assigning the people to replace them, remember that. Once you have set the members of your Royal Guard, close the citizens list. You can then summon the people you have picked by selected the Royal Guard option on the previous menu. You can also equip items on your citizens. You do that by pressing the Z button on the citizen list. A list of things that can be equipped will appear. To equip an item, select it and press the A button and you will get to choose the person you wish to equip it on. Simply select the intended person and press the A button. At this point, you should have 4 items that can be equipped. The skull staff increases the person's attack power; the cupid's bow can only be equipped by hunters and it gives his attacks a chance to stun the enemy; the toy staff is for looks only; the striped undies increases the wearer's health capacity by 5. Equip the skull staff, toy staff and striped undies on your soldiers and hand the cupid's bow over to a hunter. You should be a few hundred thousand Bol short of the lumberjack hut, so let's go kill more enemies. Once you have enough money, build a lumberjack hut. Gather your carefree adults and train 4 of them into lumberjacks, 2 of them into hunters and 2 of them into soldiers. This will cost you another 800000 Bol. Now, it's time to replace one of the farmers in your Royal Guard with a lumberjack. Your group should now have 6 soldiers, 3 hunters, 1 farmer, 1 carpenter and 1 lumberjack. Return to the valley where you fought the club wielding Onii just now. --------------- Onii Grounds --------------- Notice the giant tree stump next to one of the stairs you have built before? Send the lumberjack over to chop it down. Once the stump is reduced to pieces, you can send other members of your group to clear away the wood. Lead your team through this new path to enter Dark Valley! --------------- Dark Valley --------------- You will find a narrow path leading east near the entrance of the valley, blocked off by wood. Break through the wood and you will reach a cluster of bushes. Tear down the bushes to reveal a hole in which you will find a gold bar. There is also a giant rock to the right, but you can't do anything with it yet. You can return to the main path and continue on. You'll find two Oniis throwing pots at you from the ridges above the path before reaching a wooden barrier. Skip the first Onii and have your hunters kill the second one. This allows your team to break down the barrier without fear of injury. If you need spare arrows, you might be able to find some hidden in the pots by the side of the path. Next up are two Oniis on pogo sticks called Onii Hoppers. They attack by bouncing into your team, hurting several people at once. Hit and run techniques are recommended against these guys. In addition, Onii Hoppers drop sweets when taken down. Further ahead are three bushes which can be torn down to reveal a crack in the ground. Use your farmer to open it up for a hot spring. Continue along the path and you will find a club wielding Onii accompanied by 3 regular Oniis. Start by taking out one regular Onii at a time through hit and run tactics. Once the club wielding Onii is left, send your hunters after him. Assuming that one of them has the Cupid's Bow equipped, this Onii will be stunned in a few shots, allowing you to send your soldiers in to take him out with impunity. The next wooden barrier is guarded by an Onii that will throw rocks at you from the ridge overlooking it. Take him out with your hunters before you start cutting through the wood. The next part of the valley is guarded by 3 rock throwing Oniis. Since your arrow supply is likely to be low, you will have to run past them until you reach a barrier guarded by 3 regular Oniis on the ground. Your best bet is to attack from the left or right side of the barrier to avoid damage from the stuff they throw at you. Bring down the barrier and you'll find a cave marked by a sign saying, "Aww, you came all the way here, stupid. Fine, bring it on! -Onii King" It seems you are getting warm! A diagram to the left can be collected as well. It's a God Memo telling you the strategy to beat the Onii King. The point is that you need hunters to shoot down the objects he throws at you. Before you enter the cave, go west to find a lone rock guarded by an Onii playing with a hula hoop called an Onii Ring. While he's spinning his hoop, the Onii Ring is invincible. You must walk close and try to coax him into charging at you. Once he's stopped the charge, he's vulnerable and you can take him out as usual. Smash the rock to find a crack in the ground, which can be opened to reveal a hot spring. Heal all your men and enter the cave! ***************** Onii King battle ***************** You are spotted by Oniis as you enter the cave, who sound the alarm. The Onii King then appears, venting his anger at you building on his land without his permission. He calls you a jerk and says that "What's mine is mine, what's yours is mine." and that "I'm you and you're me!", whatever that means. Either way, it's time to fight the Onii King! Before you fight the Onii King, go south to find many pots and a crack in the ground. Open up the crack to reveal a hot spring and break open the pots to refill your arrow supply. Now you can turn your attention to the Onii King. This guy will constantly throw large objects at you, along with all his minions to the side. You must first destroy the central wooden barrier to have a clear shot at him. Once you've done that, you can focus your attention at the Onii King. Sort out your team so that you can send in all your soldiers, followed by your hunters. The soldiers will start hitting the Onii King while your hunters shoot down all those rocks the Oniis throw at you. The Onii King should shake your soldiers off and be dazed for a while. That's when you send in your soldiers to hit him with impunity for some time. When you see the Onii King start fuming, it means he's about to throw a big tantrum that can deal heavy area damage to all of you, so retreat! Once you've avoided damage, you can move back in and repeat the strategy until the Onii King is defeated. *****END BATTLE***** "What's yours..." the defeated Onii King stammers, "is yours!" He flees the scene, leaving behind a giant treasure and a mysterious vase. Pick up the treasure and break vase the pot for a pleasant surprise. A blonde princess wearing a red dress and holding a lollipop pops out. It's Princess Apricot! She's been trapped in the vase for many years and thanks you for saving her. She asks to be made queen, which you duly obliged! You and Apricot ride back to the castle on Pancho. --------------- Aipoko Kingdom --------------- Back in town, fireworks are displayed as Howser congratulates you on defeating the Onii King and getting a new wife, even though you are way younger than the age of consent! Your castle will now be expanded and Apricot will be living in the new Princess Manor. Your treasure is then cashed in. The gold bar is worth 100000 Bol, while the Golden Treasure is worth 5000000! As before, you, Apricot, your ministers and a select few citizens are celebrating in the throne room. Howser congratulates you on the unification of the world. He compares your skill in dodging the Onii King's attacks to the times Pancho and him cheated death on the battlefield. But then, Pancho enters with a new letter. It's a letter of appeal from King Shishkebaboo and an invitation from party king Duvroc. Howser then explains that the world is much larger than expected and that there are six more mysterious kings for you to defeat! ----------------------- 11. 2 Young for a king ----------------------- [LKS11] In a slightly nicer room in his slightly grander castle. King Corobo sits on his throne. Outside of his kingdom and beyond, there lies a vast world, unexplored by all. It seems that there are many mysterious kings. Who is the greatest? Tiny King Corobo, champion of Aipoko, or one of the 6 kings left? Go to the Sunflower Plains, and beat those so-called kings. The world will soon be yours. But first, let's go out to celebrate the Onii King festival! Notice how your castle is made of stone and that you need to walk down a flight of steps to reach the exit door. In addition, a smaller building can be found to the west of your keep. That's the Princess Manor in which Apricot resides. Talk to her and she'll give you a kiss! Cross the bridge, which is now made of paving stones, to reach the Castle Town. Go to the town square to find a big grey picture of the Onii King on the podium, just like the type you'd see in Asian funerals (I've been to one personally!). Try to cross the river to the south and you will overhear Skinny Ray shouting that the sky is falling. Seeing you, Ray explains that he's discovered something while studying the stars. If the quakes grow stronger, the stars in the sky may shake loose and fall, causing the world to end. But then, he calms down and congratulates you all the same. Now, let's stop the festival and move on to the next day. Summon Howser and you will be told that you have a massive 9 unread letters. *************** Suggestion box *************** Fanlet Man, you always worhar! "Worhar" is short for "work hard." And since you're a worhar king, you need to chill! I'm rooying' for ya! Loktar! Bewbies! Lates! -King Fan Club #5 "g" Jolly Kingdom Report My king! There is a kingdom of party animals that does nothing but party non- stop! Be careful, though. Their king possesses powerful breath attacks! Bring an army of soldiers for this battle! Ripe Kingdom Report My king! There is a kingdom made of nothing but delicious confectionary! Their king looks like a creampuff, but comes at you like an avalanche! Be sure to bring miners with you! ajniN Greetings, I am a ninja training in the indoor arts in order to defend Aipoko from the shadows. Eek! I have to update my blog! If you'll excuse me... -Ryu Gymbata Berserker Knight Rumor (Quest) Difficulty: *** I found a guardian! I even asked, "Are you a guardian?" It didn't answer, it just beat me up and stole my watch! Head to the Wavy Rock Forest to check it out! -Guardian Know-it-all Giant Mushroom Rumor (Quest) Difficulty: **** The fungi in the Mushroom Forest are moving. They are actually walking... Well, what? One of them has thick eyebrows and spits poison! It's gotta be a guardian! -Dreamy Hunter Apricot's Hobby (Quest) Difficulty: * To my beloved king, I would like to speak with you about my hobby, finding "Wonder Spots." I'll give you a book so you can record these wonderful places for me! -Apricot From Wimp! (Quest) Difficulty: * Hello, sire. The Fried Federation challenges you at Dark Valley. Go! Fight! Win! -Shocked Wimp To the King (Quest) Difficulty: * It's true. The King Game Club challenges you at the Onii Grounds. Please fight for me if you have time. -CuriousFanboy *****END LIST***** So many quests. Anyways, let's see what new plans are available. *************** New power ups *************** Guard Badge x5 Cost: 1000000 Bol An additional 5 badges. Recruit up to 17 people! Defense formation Cost: 2100000 Bol Train for a new formation "Guard!" It's a formation to guard the king! Evade formation Cost: 2350000 Bol Train for a new formation "Evade!" Use it to avoid battle! *****END LIST**** I suggest that you buy all three upgrades and build a floral florist in the farmland. Now that you have all three formations of the game, you can cycle through them by pressing the up key on the directional pad. In the defense formation, all your citizens will surround you in an attempt to protect you. In the evade formation, your citizens will move in a single file and try their best to sneak around enemies. However, they will be temporarily stunned if they get hit. As for the floral florist, it provides any visitor a flower to be worn on their hats. Let's assemble your new team. Your team should consist of 7 soldiers, 2 farmers, 2 carpenters, 5 hunters and 1 lumberjack. We'll start by accepting 3 quests: Apricot's Hobby, From Wimp and To the King. However, Howser tells you that someone's loitering on the bridge leading to the castle. You will get out to investigate. That guy will refer to you, the player, telling you that he's ashamed. He then spots Corobo and introduces himself as Ginger, a travelling art dealer, and a bit of an imbecile. 100 extremely talented fans gave him their art work and he's lost them all! Corobo offers to look for them on his behalf. Now, you have an additional side quest in which you locate the lost art scattered around the game. Once you have found them, you can give them back to Ginger and together, you'll have an art exhibit. **************** Apricot's Hobby **************** Difficulty: * To my beloved king, I would like to speak with you about my hobby, finding "Wonder Spots." I'll give you a book so you can record these wonderful places for me! -Apricot Enter Apricot's residence and have a word with her. The princess wants you to make a collection of the wonderful places around the world. Agree to collect Wonder Spots and she'll thank you and give you a Wonder Spot Book. You can fill out the book by finding any notable places or undiscovered regions. All those spots are marked by signs. The quest ends here and you'll be rewarded with sweets. *************** To the King *************** Difficulty: * It's true. The King Game Club challenges you at the Onii Grounds. Please fight for me if you have time. -CuriousFanboy Head back to the valley in which you first fought the club wielding Onii. Make sure your group is in the evade formation when climbing up the stairs so as to make sure that no one gets left behind. Once you've gone down to the valley, change to the guard formation. You'll find what appears to be a scarecrow version of yourself, assisted by walking melons known as Meloncholies. Before you even take on that impostor, kill the 3 Oniis nearest to you. This gives you some room to manoeuvre in the upcoming battle. This scarecrow impostor attacks with a three pronged beam form his sceptre. The beam confuses anyone it hits for a short time. This attack will always be preceded by a temper tantrum, so keep your eyes peeled. Keep your distance so as to make it easier to dodge the beams. Right after a beam is dodged, send your hunters out and start shooting at him. When you see the imposter make a tantrum, order them to retreat and prepare to dodge the beam. Move back in and shoot again once you have done so and repeat this strategy until the impostor falls. The Meloncholies can be defeated as they are Oniis. Change back to the attack formation and use a hit and run tactic with your soldiers to avoid damage. By the way, Meloncholies drop plants while that impostor will drop a box. You will receive a good souvenir, a souvenir and a good egg as a reward for completing this quest. For your information, the good souvenir is a Maybe Crab worth 1160000 Bol and the good egg is a Happiness Egg worth 1030000 Bol! *****END QUEST***** You should be informed that a merchant wants to speak to you. Let's see him. He's brought a remarkable invention with him, which allows you to jump from land to land in an instant. This Jump Cannon has been added to the Kingdom Plan. ******************* New special object ******************* Jump Cannon Cost: 1100000 Bol It's called the Kaboom Jump Cannon! Fly to anywhere in your kingdom! *****END LIST***** Let's buy that now. A white cannon with black spots will appear to the northeast of your castle. Examine it and you will be shown a list of places you can jump to. At the moment, you can choose between the town square and the farmland. *************** From Wimp! *************** Difficulty: * Hello, sire. The Fried Federation challenges you at Dark Valley. Go! Fight! Win! -Shocked Wimp Summon your Royal Guard and examine the cannon. Choose to blast to the farmland and you will all be blasted off! Head to the Dark Valley now. While in the valley in which you have just beaten your impostor, head north and you'll find a sign by the cliff overlooking the water. Examine it and you'll be told that you have found Wonder Spot #1: Former Onii Grounds. Climb up the stairs by the entrance to the Dark Valley and turn right at the fork that follows. Smash the pots and the Escargoo and you'll find a painting, which is Art Piece 39, "Octolesia" by Akira Tanaka. It is a picture of an octopus wearing a crown and a pearl necklace. Enter Dark Valley. You'll be informed by one of the signs that ever since you've defeated the Onii King, the Oniis have stopped throwing pots at you from the ridges overlooking the valley. Instead, you now have to worry about fierce animals. To the right of the sign is a hammer sign, so let's build some stairs. These stairs are tall and will take a while to complete. Once they are done, climb up and follow the path leading north to find a crack in the ground. Open the crack with a farmer and start digging to unearth a gold bar. See the pots in the corner? Smash them, along with the Escargoo hiding among them for another piece of art, Art Piece 44. This picture is entitled "Toilet and Paper Fairies", drawn by Yukihiro Miyakawa. It king of looks like fairies resembling a toilet and a toilet roll, hehe. Head back to the stairs and go southwest. You'll find a giant rock that can be broken apart. A big hole will appear in which you'll find a gold bar. Head back down to the main path and break the pots for the goodies inside. The next hole in the ground hides nothing. Continue past the hot spring and you'll find a lone pot before a large group. Smash that pot to reveal a hole in which you'll find another gold bar. Meanwhile, the next few pots you find hold mostly arrows. You then come to two Onii Rings guarding something. That something is your quest objective, which is kind of like some machine gun turret! The formation in which you should fight this enemy is the attack formation. Notice that you won't get hit if you stand at a certain distance from that turret. You'll be relying entirely on your hunters this time. Whenever the turret has fired a barrage of bullets, target it and order your hunters to open fire. Retreat whenever you see fumes spouting from the turret to dodge the attack before sending the hunters back in again. Repeat this until the turret is finally destroyed. Once the turret is destroyed, the Onii Rings will automatically die, ending the quest. Your reward will be a Bag of Coins. In addition, the three enemies will drop sweets, a box and an egg dish. --------------- Dark Valley --------------- Continue down the path to find a hole which hides nothing. Read the sign and you'll find that the cave in which you have fought the Onii King has been converted to a nature reserve. It's now known as the abandoned Onii grounds. Let's leave that for the next day, shall we? Return to the castle to cash in your treasure. Looks like these quest rewards are hardly worth much. But still, you should have raised over a million Bol thanks to all the gold bars. --------------- Aipoko Kingdom --------------- By the way, let's have a little stroll around your kingdom. Start by summoning your Royal Guard and heading out to the Castle Town. Head south and send a citizen into the house opposite the carpenter hut. The inhabitants will give you a piece of art in show of their support. It's Art Piece 03, "Mokemoke" by Miho Ogata. The thing on the picture resembles some king of Siamese twin fox! Next, head to the Over-There-Beach and smash some pots on the shore. A piece of art will pop out of one of them. It's Art Piece 74, "Yurihas" by Nora. The thing on the picture looks like some kind of purple butterfly fairy. Move further along the beach to find another piece of art beneath the bathing parasol. It's Art Piece 13, "Squadmone" by Ena Yurimi. This thing kind of looks like a cross between a crab and squid! Head back to Castle Town and climb up the stairs directly north of the church. You'll find Art Piece 19, "Building Block Castle", by TOKKO. There is another piece of art atop the blue tree, but you can't get it yet. Meanwhile, Art Piece 37 can be found to the west of the carpenter hut. It's "Glasses" by Nora, a picture of a cat wearing glasses. Enter Grassland Town and send someone into the boathouse. The residents will hand you Art Piece 07, "Come on the Board" by Missus Y. It's a picture of a fish on a chopping board! Cross the river into the farmland and go west. You'll find Art Piece 45 behind the blue house. It's "Dummy Root" by Taku Tateishi. Now, go east along the river, past the florist to find Art Piece 29 at the corner. It's a picture of "Mai Home", a man with a house for a head by Pecan. Also note the single bush behind the floral florist. Break the bush for Art Piece 77, "Eringi" by shika. I have no idea what is the thing on the picture. Go behind the lumberjack hut and break open the haystack for another art piece. It's Art Piece 12, "Dirt Eater" by Yu->ki Sato. It appears to be some kind of a big job sticking out of the mud. Now, let's enter Dark Valley and enter that nature reserve place. Notice how this place is populated by wild animals like Rodeo Cows and Black Sheep. Those guys love to kick your men and charge at your team, so always stop and move aside whenever you see smoke coming out of their heads. Black Sheep tend to drop good meat. There should be a ramp leading up somewhere. Go up that ramp and follow the path. You'll come to a ledge with an art piece on it. Drop down to get this Art Piece 23, "Gow Bug" by Aqua. It's a bug with a big square head. Jump back down to the lowest level and get on that path again. Go all the way to the end and you'll find Art Piece 56, "Kirame" by Mizugo. It's a picture of a bug eyed guy wielding a knife while showing his internal organs. Now, drop back down and exit the nature reserve through the north. You find yourself back in the farmland! I know it may be late, but let's examine the town at night. You'll find a hole in the ground to the south of the church. Dig it open for Art Piece 87, "Usatan" by Ebi. It's a picture of a steamy rabbit's head on a plate with a knife and fork above it. Reenter Grassland Town to find another hole outside the hunter hut. Dig it open for Art Piece 22, "PANDA Jet" by Hitomi Kanazawa. It's basically a panda shaped spaceship! You can now dismiss your group and return to the castle. Sit on the throne to cash in on your spoils and you should be informed that another merchant is coming. This time, he's brought plans for weapons. Now, "Weapons Research" will be added to the Kingdom Plan. Let's check it out now. *************** New power up *************** Weapons Research Cost: 950000 Bol We will develop stronger weapons. *****END LIST***** Let's develop stronger weapons. In addition, build Moon Harvest in the farmland so as to gain 4 more citizens. Meanwhile, 5 more letters would have appeared in the postbox. Since they are all quests, let's not bother with them yet. It's time to sleep. On the next day, allocate some jobs for your carefree adults before you gather your Royal Guard for yet another quest. ********************* Giant Mushroom Rumor ********************* Difficulty: **** The fungi in the Mushroom Forest are moving. They are actually walking... Well,
what? One of them has thick eyebrows and spits poison! It's gotta be a guardian! -Dreamy Hunter Enter the Mushroom Forest and go over to the giant open area. The giant pink mushroom will pop out of the ground and attack! This ugly faced mushroom moves to dig into the ground, only to resurface among your group a few seconds later. You can avoid this attack by staying in guard formation throughout the battle. While on the surface, the giant mushroom can charge right into your group or simply run after you, spitting out poison. While spitting out the poison gas, this mushroom will make a coughing sound resembling the ones made by chain smokers! The former attack cannot really be anticipated, but the latter can. When you see the mushroom swelling up, you know he's about to do the poison charge. The swelling sequence is also your best opportunity to attack this enemy without fear of retaliation. Just be ready to order a retreat when it is just about to start its charge. You should run away from the mushroom and keep a certain distance when it's emitting its poison gas. There are two tight spots on the north and southeastern ends of the area, so always make U-turns at those points while hugging the wall to lower the chances of any of your men touching the gas. Once you have taken down enough of his health, the giant mushroom will dig into the ground and resurface three times before making a surface attack, so don't jump in too early. Either way, it's hard to win this fight without losing anyone, so get ready to pay death benefits of 50000 Bol per person! But still, you'd gain 2 precious treasures worth 3000000 Bol each, so it's well worth it. *****END QUEST***** Talk to Howser and you will find that the Mushroom Forest has been converted to the Royal City district, which is a posh place indeed. Just look at the sky high prices for the buildings there! *************** New plans *************** Royal School Region: Royal City Cost: 5000000 Bol Children are the future! Time to invest in educational reform. Royal Florist Region: Royal City Cost: 3700000 Bol The Kingdom Beautification Project suggests making a flowery kingdom! Culinary Academy Region: Royal City Cost: 7200000 Bol You can train gourmet chefs. Chicken dishes are their specialty! Royal Heights Region: Royal City Cost: 3050000 Bol A high class mansion! You will gain 6 citizens! Royal Terrace Region: Royal City Cost: 3110000 Bol A high class mansion! You will gain 6 citizens! Royal Place Region: Royal City Cost: 3330000 Bol A high class mansion! You will gain 6 citizens! Royal Hills Region: Royal City Cost: 4140000 Bol A high class mansion! You will gain 8 citizens! Royal Hills Region: Royal City Cost: 4230000 Bol A high class mansion! You will gain 8 citizens! Royal Tower Region: Royal City Cost: 5000000 Bol A super ultra-glamorous tower-type mansion. You will gain 10 citizens! *****END LIST***** What an expensive list! Since increasing your population isn't a priority at the moment, let's ignore these plans and focus on gathering enough money for the Shopping Arcade. Go to bed and retrieve your men the next day, along with anyone who was killed by the giant mushroom. You can find the deceased washed ashore on the Over-There-Beach. Now that you have regrouped, head back to the farmland. Notice that Moon Harvest, a giant farmstead has been built. Two of the buildings are farmhouse, with which you can train your citizens to farmers. There are many haystacks here, break them for different types of grass. Don't underestimate the value of the grass, they'll add up in no time. An art piece can be found behind one of the farmhouses (marked by the farmer icon). Smash your way through the haystacks to get it. It's Art Piece 48, "Corc" by Hidekazu Juni, whatever that thing is. In addition, search the three houses in the farmstead and one of them will hand you Art Piece 66, "Horizontal Zebra" by Tantan. It's a zebra with horizontal stripes. Go over to the nature reserve to the south of the Moon Harvest to fight some Black Sheep and move along the Dark Valley to get the arrows and other treasures from the pots. Return to the castle and you'll be told yet again a merchant wants to speak to you. This time, it's an invention which allows you to wake up at any time you set it for. It's an Alarm Clock! ******************* New special object ******************* Alarm Clock Cost: 270000 Bol Set it to wake you at any time you want. *****END LIST***** The alarm clock basically allows you to skip to any time of the day by going to bed. The clock can be found at your bedside. Examine it and you'll get to set the time you want it to ring. Use the left and right keys on the D-pad to move the hour hand to the hour you want to wake up at, then press the A button. By default, the clock is set to ring at 8AM, so let's not change that for now. Nighty night. Let's deal with another quest the next day. *********************** Berserker Knight Rumor *********************** Difficulty: *** I found a guardian! I even asked, "Are you a guardian?" It didn't answer, it just beat me up and stole my watch! Head to the Wavy Rock Forest to check it out! -Guardian Know-it-all Gather your Royal Guard and head back to the farmland. You'll find a tree stump to the west of the lumberjack hut. Break through the stump and you'll arrive at Wavy Rock Forest. Move along the path and you'll find a hammer sign. Use your carpenters to build a set of stairs up the ridge, but don't climb up yet. Instead, continue along the path you're on and you'll enter a dark forest known as the Owl Forest. A crack in the ground can be found by the 2nd log you find in the forest. Dug open the hole, but beware of the Oniis and Black Sheep that pop out. Eventually, you'll unearth a gold bar. Continue north to reach the river, which is opposite the Grassland Town. If you continue west past the traffic cones, you'll encounter the new enemies, which are owls. These enemies are weak and can be quickly taken out with 2 soldiers and 3 hunters at a time. The Black Sheep is a tough one though. Once you've beaten these two enemies, continue to move forward along the river and you'll spy a hole in the ground in the corner which hides a gold bar. Now, go south and you'll enter an area filled with owl totems. There is nothing to be found by destroying those totems. However, you'd might want to destroy a few to make it easier for you to target that Rodeo Cow and owl to the south. Once the enemies are defeated, smash the pile of logs on the ground at the south west corner to reveal a hole, which can be dug up for yet another gold bar. Just watch out for the Rodeo Cow that pops out of the hole! Some traffic cones can be found to the south as well, move past them and you are back at the Wavy Rock Forest. Smash the first rock you see for a rock treasure. Now that you've pinpointed the location of Wavy Rock Forest, you can always head back to the castle to rest, returning the next day. Meanwhile, the three gold bars you have found worth 500000, 300000 and 300000 Bol respectively. Meanwhile, the merchant should come and say hi to you again. This time, he's made some new armour to be bought in the kingdom plans. It's called Armour Research. *************** New power up *************** Armour research Cost: 1180000 Bol We will develop stronger armour. *****END LIST***** This upgrade is a must! Buy it and go to bed. Head back to the Wavy Rock Forest and explore the open area you've discovered. First, stay away from the rock formations and simply run around it. You'll find a hole with a gold bar near the slope leading down to the owl forest. Move to the centre of the rock formations and you'll be attacked by the Berserker Knight! This is essentially a clockwork knight! This guy's attacks are very fast. He can either plough straight into your group or he can quickly encircle the rock formations many times before stopping. The former attack is always preceded by him drawing his sword, so stay in guard formation and get ready to move out of the way. Your best chance to attack is when he stops right after a charge. Note that arrows just bounce of this knight, hence you'll have to rely on your soldiers. The fight seems easy until you have taken out three quarters of this knight's health. This is when he gets berserk! The Berserker Knight leave much less time between attacks, thus requiring you to be good at hit and run tactics. This is when most players lose members of their group. Keep fighting and you should win. *****END QUEST***** Having dropped the Wavy Rock Forest guardian, enemies will no longer spawn there. It's time to celebrate the expansion of the kingdom again! This time, you'll gain two precious treasures worth 3000000 Bol each in conjunction with the gold bar you dug up just now. Let's talk to Howser and see what new things you can build in the new Stone City. *************** New plans *************** Stonecutting Plant Region: Stone City Cost: 7480000 Bol You can train buff miners. Break through the largest of rocks! Furniture Factory Region: Stone City Cost: 4550000 Bol You can train mega carpenters! Discover new things to build! Stonecutting Village Region: Stone City Cost: 1940000 Bol Create a village at the stonecutting facility. You will gain 4 citizens! -------------------------- 12. Sunflowers and melons -------------------------- [LKS12] At this point, I suggest that you focus on developing the new parts of your kingdom and build everything up. Your main priority will still be to gather money for the shopping arcade. Let's see what new quests you can do from the suggestion box. *************** Suggestion box *************** From Hag! (Quest) Difficulty: ** Heard a rumor... The Super Escargoo keeps appearing at Jolly Bridge. It's pretty scary. -Wicked Hag Cow Herder Onii Info (Quest) Difficulty: ** Heard something! The Cow Herder Onii was at S. Sunflower Plains for some reason. Please fight for me. -Shocked Panda Shocked News (Quest) Difficulty: * Hello, sire. The Wolfsbane Trio appeared near the Onii Grounds. Fight for me. -Shocked Servant A Minor Problem (Quest) Difficulty: * I heard this. The King Game Club challenges you at Sunflower Plains. Please fight for me if you have time. -Smug Wimp Suspicious Hag Rumour (Quest) Difficulty: *** There's some strange Hag that lives all alone in the Owl Forest across the river. Rumour has it that she's the Guardian of that forest. Scary... -Anonymous Mad Mask Rumour (Quest) Difficulty: **** Looking for crybabies. And if you're not one, don't worry. I'll make you one! I fear no one! Our Torn Forest belongs to us! Know your place and stay there! -Guardian Ogre Ergo *****END LIST***** There are six quests, three of which when completed will expand your kingdom. Let's do the easier ones first. **************** Shocked news **************** Difficulty: * Hello, sire. The Wolfsbane Trio appeared near the Onii Grounds. Fight for me. -Shocked Servant Head back to the Onii Grounds and you will find two giant turnips and one of those "machine gun turrets". Start by clearing the Oniis from the valley before you stand at a spot that is just out of range from the machine gun turret. Use your hunters to attack from a range. Notice how they will always target the moving giant turnips first. Once the two turnips are destroyed, you can send your soldiers right in to take that machine gun hen out! That's it. Your reward is three bags of coins. That machine gun hen will drop an egg dish, as usual. **************** A minor problem **************** Difficulty: * I heard this. The King Game Club challenges you at Sunflower Plains. Please fight for me if you have time. -Smug Wimp Head back to the Abandoned Onii Grounds, where you fought the Onii King and leave through the western exit. You'll arrive at Sunflower Plains, known for its giant sunflowers. Examine the red sign by the cabbage patch to discover the Wonder Spot #2: Sunflower Plains. Further to the west is that scarecrow king imposter and his Meloncholy minions again. Thanks to the cluster of sunflowers, the fight will be much tighter than before. Your best bet is to send in your hunters and use the Cupid's Bow to stun that impostor so that you can send in your soldiers. Once the impostor has fallen, the Meloncholies will follow swiftly. Be careful not to stray too close to the edge of the plateau to the south since you'll risk causing some of your men to fall off the edge and become unavailable for battle. Your reward for this quest is 4 chips. *****END QUEST***** With the impostor taken care of, dig open the hole behind where he was for a gold bar. Take down the bushes behind the hole for another hole with a bag of coins inside, as well as Art Piece 25, "Omike" by Pochat Ami, which is a spotted cat with a red ribbon. If you read the sign by the sunflowers, you will be told that it is recommended that you add a miner to your group to make a safer route. Let's return to the castle for now. It seems that the 4 chips are transistors, worth 470000 Bol each. Whatever happens, you should have gained enough for the Shopping Arcade, so let's build it right now. Of course, you'll need new people who can take up the merchant job, so let's gather some treasure to build a new building in the Royal City. Let's go and take a look at the empty Royal City. Head east as you enter to find Art Piece 17 at the corner. It's "Elf Hunter" by Retromania. Smash the lone pot at the northeast corner of Royal City for Art Piece 49, "Gol Bago" by Takashi Tabata. This is some green face with two white hands floating around it. Further to the north is Shadow Forest, let's not bother with that yet. Go over to the farmland and you'll find that many shops have appeared along the main road. Return to the Dark Valley and you will find 2 new holes in the ground, guarded by Onii Rings. Both holes hide gold bars. Return to the castle to cash in your stuff, noting that you may have to repeat this gathering process for another day (ingame) before you even have enough to buy one of those residences in the Royal City. Of course, you can also do even more quests that have appeared in the suggestion box. It's seems that another "From Fanboy" quest has appeared. The strategy is the same as last time, and you'll get a good souvenir, a souvenir and 4 egg dishes as a reward. *************** From Papa! *************** Difficulty: ** Here's a secret! The Runaway Dragon keeps appearing at Dark Valley Entrance. Please fight for the kingdom and me! -Guilty Papa Once you have beaten the "From Fanboy" quest again, reenter your kingdom to get a free arrow refill. Now, head to Dark Valley and you will see a giant red dragon hanging around at the entrance. That is the Runaway Dragon. It's actually a Mini Dragon. A Mini Dragon has a number attacks, including a charge attack, tail whip, ground pound and breathing fire. Enter guard formation and keep your distance. When the dragon has just finished an attack, send a number of soldiers to attack him on his back. Get ready to sound their retreat when the dragon is about to shake them off with a tail whip! Repeat this strategy and you'll have it killed in no time. Your reward for this quest will be 2 nice rocks, a rock and 2 good souvenirs. The dragon itself will drop expensive meat. *****END QUEST***** The expensive meat is Stinky Meat, worth 1200000 Bol, while the good souvenirs are big seaweeds worth 260000 Bol each. Furthermore, the nice rocks are smooth stones worth 190000 Bol each. You can now build the Royal Heights which adds 6 more citizens to your kingdom. Once that building is built, a new power up will appear. *************** New power up *************** Give crunchy beans Cost: 3100000 Bol Distribute nutritious beans to your citizens. Adds +1 life. *****END LIST***** Buy that power up as well if you have the money so as to boost the health of your citizens even more. ************** From Thief! ************** Difficulty: ** Here's a secret! The Turnip Warrior suddenly appeared at the Onii Grounds. It's a bit too dangerous, but fight for me! -Hurt Thief Head back to the Onii Grounds and you will find a patch of evil turnips and what appear to be man eating radishes. The turnips are easily killed by the radishes are much tougher. The strategy is to randomly pick a radish and send just one soldier to jump right on top of any radish and let him whack away. When you see the radish opens it mouth wide, press the B button to call the soldier back so that he doesn't get chomped. Once the radish has finished its attack, send another soldier in and repeat. Keep repeating until all radishes are dead. These plants drop expensive plants! Once the quest is cleared, you'll receive 3 good souvenirs and 3 tea biscuits as a reward. ******************* Undead Bull Knight ******************* Difficulty: ** Heard something! The Undead Bull Knight keeps appearing at Dark Valley. Please fight for the kingdom and me! -Proud Student Enter the Dark Valley and you'll eventually find a zombie bull knight. This enemy initially attacks by charging in straight lines and ground pounds. After each charge, the zombie bull knight will slowly move back to his original position, giving you some time to attack him with impunity with your soldiers. The ground pound attack is less predictable, but you might be able to avoid damage by ordering a retreat whenever you see the zombie knight jump up into the air. Either way, some hit and run tactics are all you need to empty this enemy's health. But what's this? You've only destroyed the mount! The zombie stays. Fortunately, this guy is restricted to melee attacks with his stick, so more hit and run attacks are all you'll need to defeat him. If you happen to be injured, you can always head to the nearest hot spring to heal your group. The zombie will not regain any health when you return! You will be rewarded with 2 souvenirs when you finish this quest. Once defeated, the zombie will leave behind some purple slime on the ground. Be careful not to step into it or you'll get poisoned! --------------- Dark Valley --------------- You may notice that the two holes have reappeared again in the Dark Valley, allowing you to dig them open for even more gold bars. Return to the castle to cash in. By the way, the expensive plant is a Coup de Grass, worth 880000 Bol, while the tea biscuits are draw dumplings worth 250000 Bol each! Now, get to bed and start another day. --------------- Aipoko Kingdom --------------- Summon your carefree adults (there should be 6 of them). Let me give you a strategy in assigning jobs to these guys. Basically, you'll be sending everyone into each workplace until you have found them jobs which maximise their health. First of all, send them all into the guard hut to turn them into soldiers. Check their health on the status screen. If any of the group members have 7 HP or more, let them stay as soldiers. Send the rest of the members into the farmhouse and turn them into farmers. Check the farmers' hit points again. If anyone has more than 7 HP, let them stay as farmers. Send the remaining farmers into the carpenter hut. Has anyone's health risen to 7 or higher? If yes, let them stay as carpenters. Now, the remaining carpenters can be sent to the shopping arcade to become merchants, how's that? Once the merchant has been trained, dismiss your group and talk to one. He might offer to draw lots with you. You would somehow win the "Toy Axe". In addition, send someone to break open the trash can behind one of the arcades and you'll find a staff. With this item, let's reorganise your Royal Guard. It should now consist of 7 soldiers, 1 farmer, 2 carpenters, 5 hunters, 1 lumberjack and 1 merchant. After that, let's take a look at the new treasures you've found. The wood sword increases the attack power of the person equipping it, so let's give it to a soldier. Meanwhile, the Grass Mail raises the health of the wearer by 2, so give that to a soldier as well. Cash in your treasures and you'll find that you have gained a rolled newspaper and a toy axe as well. Equip the former to a soldier to increase his attack power and the latter the lumberjack for looks only. Now, let's check the suggestion box for even more quests to do. ***************** I heard a rumour ***************** Difficulty: * It's nothing big. The Babysitter Onii appeared at the Onii Grounds. Go! Fight! Win! -Shy Man Return to the Onii Grounds again and you'll find a club wielding Onii with a young Onii on his back. This guy attacks rather frequently with his when you get close. So start by sending in the hunters and stunning him with the Cupid's Bow before you send in the soldiers to give him a good beating. This is hardly a challenge at all. You'll receive 2 pieces of timber as a reward for this quest, along with the toy and nice horn dropped from this Onii. *************** From Fanboy *************** Difficulty: ** Heard this rumour! The Undead Bull Knight keeps appearing at Dark Valley Entrance. Please fight for the kingdom and me! -Sad Fanboy Yup, another Undead Bull Knight has appeared at the entrance of the Dark Valley. Head there immediately and fight him as always. Since the area is tighter, this guy will mostly ground pound. Have your hunters stun him before sending your soldiers in. Once the Cow Bones mount is gone, the zombie is easy to kill. You'll receive 2 pieces of Junk and 2 Shining Eggs for your troubles. Meanwhile, the zombie rider might drop some cloth as well. --------------- Dark Valley --------------- Continue to explore the Dark Valley to find that the holes along the path have respawned again, so let's dig them open for even more Gold Bars! Now, return to the castle and cash in. The good horn is a huge horn worth 310000 Bol and the 2 shining eggs are golden eggs worth 180000 Bol each. Get some sleep and build a Royal Terrance the next day, assuming that you have the cash. You'll gain 6 more citizens this way. Let's do another quest to gather cash to train those new people. *************** From Guard *************** Heard a rumour... The Undead Bull Knight keeps appearing at the Onii Grounds. Please fight for the kingdom and me! -Enraged Guard Does the Undead Bull Knight ever give up? Go to the Onii Grounds and beat him again for your prizes: 2 nice toys, 2 toys and timber. The nice toys are minicars worth 270000 Bol each. *****END QUEST***** Now, gather your carefree adults and assign them jobs so that each person has at least 7 health. Also, I just talked to one of my merchants and she gave me a treasure called casual clothes! Casual clothes increase the life of the wearer by 2, so it naturally is for the soldier. Let's do another quest. *************** To the King *************** Difficulty: ** Here's a secret! The Onii Hopper was at Sunflower Plains for some reason. Fight fight fight! -Smug Spy Go to the Sunflower Plains and you will find 4 Onii Hoppers at the starting area. One of those hoppers is armed with a spiky base which deals more damage than the typical hopper. The tight area and the twisting camera make it rather annoying to use hit and run techniques against those guys, but you shouldn't lose anyone in beating this quest. Your reward are 2 chips. --------------- Dark Valley --------------- Once you've beaten that quest, make your way through Dark Valley and search for any treasure that can be dug up along the path. Go visit the Royal City at night to find a hole in the ground. Dig it open for Art Piece 28, "Marvel Brothers" by Pius. Those people on the picture have calendars for heads! Either way, go home and cash in on your treasures as always. If you have over 4000000 Bol, you can build the Royal Residence which gives you another 8 citizens to play with. Of course, you'll have to raise more money to train them, and you do that by doing even more quests. *************** ExcitedSecret *************** Difficulty: * Hello, sire. The Babysitter Onii challenges you at Sunflower Plains. Please fight for me if you have time. -ExcitedWife The Babysitter Onii is now causing trouble at the starting area of Sunflower Plains, right in the middle of that really tight spot! As usual, use your hunters to stun him using the Cupid's Bow before sending your soldiers in. You'll receive 4 souvenirs as your reward. The dead Onii will drop a tea biscuit and a horn upon defeat. *************** Minor Incident *************** Difficulty: * It's true. The King Game Club appeared at Dark Valley. Should be simple. -Smug Hag After beating the ExcitedSecret quest, head back to the former Onii grounds and exit through the south. You'll find a hole in the ground and the scarecrow king impostor further south. Enter guard formation and run past the impostor and his Meloncholies and stand your ground in the narrow path directly to his south. Those three pronged confusion beams won't be that hard to avoid, allowing you to send soldiers and hunters in to slowly whittle him down. Your reward for this quest are 2 chips, which are probably transistors. *****END QUEST***** Having beaten that quest, dig open that hole in the ground, killing the Onii Ring while doing so for another gold bar. Continue along the path and you'll find another hole guarded by an Onii Ring and two Onii Hoppers with another gold bar. Wow, this place really is laden with gold. You really got to come more often. Let's head back to bring in the money. You should have earned over 2000000 Bol in total, allowing you to train a new merchant. Talk to that merchant and he may give you a clothesline. *************** Minor Incident *************** Difficulty: * I heard this today. The King Game Club appeared near Dark Valley Entrance. Should be simple. -Thirsty Girl That scarecrow impostor is at it again. Since the Dark Valley Entrance has a lot of space for you to manoeuvre, it won't be hard to beat him. Your rewards are 2 expensive boxes and 2 sweets. --------------- Aipoko Kingdom --------------- Return to the castle and have your money weighed out. It seems that those 2 expensive boxes are money chests worth 2000000 Bol each! Get some rest and build the Royal Tower if you have over 5000000 Bol. This way, you won't have to worry about paying huge sums for it later in the game. Oh and equip the clothesline on a soldier to raise his attack power. *************** To the King *************** Difficulty: * Hello, sire. The Fried Federation appeared near Dark Valley. Should be simple. -Wicked Servant. The Fried Federation is always a nasty piece of work. You will have to risk your entire team by sending in all the soldiers at once. Perhaps at least one of them will cling onto the machine gun chicken's back and start whacking away. Repeat until it's dead and you've completed the quest. Your reward is hardly worth it, one souvenir! *****END QUEST***** By the way, you have a total of 10 new carefree adults at your disposal. Let's give them jobs. *************** Jealous secret *************** Difficulty: ** We have trouble! The Onii Hopper suddenly appeared at S. Sunflower Plains. Please fight for the kingdom and me! -Jealous Boy This is going to be a complicated quest. Go back to the starting area of the Sunflower Plains and jump off the ledge just to the south of the Wonder Spot sign. You'll find a number of bushes that can be broken down. Continue walking along the water and stay on the lower path. The upper path is blocked off by a rock that cannot be smashed through yet. You'll find an Escargoo hurling slime at you from above. Kill it with hunters and start breaking through the woodwork blocking the path. The crack in the ground hides a hot spring. Shoot down the next Escargoo on the high ledge and continue through the next barrier. There will be a ramp leading up. Don't go up there yet and stay on the low path. The melons by the scarecrow can be broken open, just watch out for the Meloncholy. A large cluster of sunflowers can be found next, followed by a giant hen and 4 Meloncholies. Draw the latter away from the hen so that you can take them out piecemeal. As for the giant hen, I found that you can have up to two soldiers whacking at it on its back at once. Send soldiers in two by two and retreat whenever the hen is about to attack and you can avoid taking too much damage from this nasty piece of work. You then arrive at a T-junction. Break through the barrier to the left and move along the narrow path guarded by giant hens in Evade Formation. Move past the glowing hole and the melon patches and you'll find the 4 Onii Hoppers. Your best bet is to enter Guard Formation and head north, out of range from the giant hens overlooking the path you are on before you fight. Also watch out when the sun sets. That is when some of the sunflowers turn evil, become Moonflowers and attack you! Either way, after some hit and run, you will beat them all and receive a Good Egg as a reward. ----------------- Sunflower Plains ----------------- I bet you can see the crack in the ground. Open it up for a gold bar before you break through the wooden barrier nearby. Now, backtrack along the path you came until you find 4 Moonflowers. Kill them and you will find that they have opened a gap in the cluster of sunflowers, allowing you to get the Art Piece 32 beyond them. It's "Blockade Flower" by Gotty. My, what an evil sunflower, complete with thorns! Let's go back to the castle, cash in on your treasures and go to bed before exploring the Sunflower Plains again. Start by following the low path, past the hot spring as before. When you reach the first ramp, go up to take the high path in Evade Formation. There should be a giant hole nearby which holds a gold bar. After that, head southwest and smash the rock blocking your way. Break the lone pot up ahead before you proceed to smash the next rock you see. This rock is a Rocky and he will send rocks flying in many directions. The good news is that those rocks can hit at most one person if you are in Evade Formation. Send some soldiers in, allowing some of them to climb onto his head. Anyone who's made it onto Rocky's head can slowly chisel his health away without fear of damage! Walk past the tree with the Art Piece on top and smash through the next rock. You will find some pots here, some of which contain arrows. Smash the rock blocking the path leading down and you'll find another rock in the valley there. Smash that rock to reveal a crack in the ground, which can be opened up for another hot spring. Break through the two wooden barriers beyond it and you will be back at the T-junction you've reached the previous ingame day. Turn around and go back up the hill. Try to smash the next rock in the way, only to find a Rocky which can be chiselled out as before. Move along and you will arrive on a large plateau with many narrow paths extending outwards. Each path is blocked off by a boulder which can be smashed through. The leftmost path leads to a hole in the ground which can be dug up for a mallet. The path to the right of that leads to a giant machine gun hen. It's a narrow area, but some soldiers should be able to kill it with the help of some hunters. Notice the hole in the ground you have skipped the previous day. Dig it open and a machine gun hen will pop out. This guy is a pain to kill and you'll take a lot of damage before he's killed. And what is he guarding? He's guarding Art Piece 100, "Don Bracocko" by Hatto, which is a picture of a chicken wearing suspenders. If it is night time already, head back to the T-junction and a hole would have appeared which can be dug open for a gold bar. Go back up the previous plateau to find a pot. Smash the pot to reveal a hole which can be dug up to reveal another of those nasty chickens! Don't try to fight the chicken and just focus on digging the bigger hole beneath it. When you have done so, a giant yellow robotic chicken called a Concodore will pop out! Don't attempt to fight those chickens yet. Instead, send people who can dig into the hole and dig out the treasure first. Once the gold bar pops out, those two enemies can be targeted, allowing you to take them out quickly. Head back to the castle to rest if you must and return to the same spot the next day. Oh, and the Wooden Mallet raises a soldier's attack power. Smash through the rightmost boulder to find another of those machine gun hen to the left of this path. The path ahead is blocked off by a giant rock, so let's drop down to the melon field to the right. At this point, the merchant in your group will detect a hole in the middle of the field. Clear this field of the Meloncholies and the giant hen before you start digging up the expensive horn buried below. The only way out of this field is by smashing the rocks to the northwest. In fact, this allows you to bypass the giant rock blocking the path earlier. Walk down the hill between the two sunflowers and you're just around the corner from where you fought the Onii Hoppers earlier. There is a hammer sign by the water, but let's not bother with that right now. Kill the giant hen by the sunflowers ahead and check out the red sign. It's Wonder Spot #3: Firefly Lake. You then reach a dead end with two bushes. It's obvious that something is hidden, right? Cut through the bushes to find a crack in the ground. Open it and start digging and you will find yet another gold bar. Walk back up the hill and go the other way. You'll arrive at another dead end with a giant purse and a crack in the ground. Send your merchant into the purse and he'll break it open, revealing the treasure inside. Use the farmer to open up the crack for yet another hot spring. --------------- Aipoko Kingdom --------------- Since it's late, let's return to the castle and exchange your treasures. It seems that the expensive horn is actually worth 1980000 Bol! Meanwhile, the precious treasure you found in the giant purse is worth 3000000 Bol. Since you should have over 7200000 Bol, let's build the culinary academy in the Royal City, this allows you to train gourmet cooks. In addition, check out the power up section. *************** New power up *************** Dash Ordinance Cost: 4930000 Bol Law making citizens run 50 metres at night. Adds +1 life to citizens. *****END LIST***** This new ordinance is a must to boost the survivability of your citizens. By the way, remember that giant purse near the Onii Grounds? Send a merchant to open it for even more precious treasure worth 3000000 Bol. With this money, you can build the Royal Place in the Royal City, netting 6 more citizens. Train one or two of them into cooks for 500000 Bol per person. Let's get some rest and do more quests to raise money the next day. **************** Pickle Gangster **************** Difficulty: * It's nothing big. The Pickle Gangster appeared at the Onii Grounds. Should be simple. -Sad Teacher Enter the Onii Grounds to find a patch of turnips, one of them bigger than the other. This is just too easy. Focus on the big one using hit and run attacks and it will fall soon enough. All those smaller ones will fall as well! Your reward is nothing but junk though. *************** From Adult *************** Difficulty: * It's nothing big. The Wolfsbane Trio appeared at Dark Valley. It should be easy to take care of it. -Tired Adult Enter the Dark Valley to find a trio consisting of 2 giant turnips and a machine gun hen. Your men will always take the turnips out before the hen, making it hard to avoid damage. Your reward is two souvenirs. ******************** Runaway Dragon Info ******************** Difficulty: ** Heard a rumour. The Runaway Dragon suddenly appeared at Sunflower Plains. Please fight for me. -Bored Student Enter the Sunflower Plains to fight the Mini Dragon at the starting area. Given the ludicrously high health of your team, this guy is a cinch to beat! You'll receive a high-end chip, junk and 2 pieces of dry food as rewards. *************** Tiny Incident *************** Difficulty: * It's nothing big. The Pickle Gangster appeared near S. Sunflower Plains. Should be simple. -Catty Thief Go deep into the Sunflower Plains, taking the low path until you see the turnip patch. I bet you know what to do now. Your reward is an expensive box. *****END QUEST***** Go home to get your money sorted out. The high end chip is actually a Hentium 5, worth 1910000 Bol, the dried food is dried fish, worth 260000 Bol each and the expensive box is a money chest worth 2000000 Bol! I don't know about you, but you should have gained over 5000000 Bol when you take the other treasures into account. Build the Royal Hills to add 8 more citizens into your domain. Don't worry, you've built the last of all the residential blocks there! Also note the new power up. *************** New power up *************** Give Pow Beans Cost: 6500000 Bol Distribute nutritious beans to your citizens. Adds +1 life. *****END LIST***** Let's leave this power up for later. Go out and train your citizens for now. Turn one of them into a merchant and talk to him. He'll give you a leather jacket as a gift. Make another cook for the hell of it as well. Tax the fancy tower blocks and the residents of one of them will give you Art Piece 15: "Phantom Berry" by Yoshitaka. It's a phantom with strawberry skin! Also check out the leather jacket. It increases the life of its wearer by 3, so give that to a soldier. *************** From Loser *************** Difficulty: * I heard this today. The Fried Federation appeared at Dark Valley Entrance. Go! Fight! Win! -Enraged Loser Assemble your men, this time, replace one of your soldiers with a cook. Enter the Dark Valley from the Onii Grounds and you'll find this machine gun hen guarded by two Onii Rings. Send the chef straight into the hen and he'll immediately fry it to a crisp and kill it instantly! So this is what they mean by "specialising in chicken dishes"! You'll receive 2 toys, an expensive toy and a good egg as rewards. --------------- Aipoko Kingdom --------------- The expensive toy refers to a robot model worth 16100000 Bol, while the good egg is a happiness egg worth 1030000 Bol. These and your other spoils should add up to over 3000000 Bol. Whatever happens, continue to gather money since you'll need more for a stonecutting plant. The fastest way to gather the money is to go treasure hunting in the Sunflower Plains. Those nasty giant hens won't be anything to worry about now that you can use your cook to fry them up. Gather grass and souvenirs from the bushes and pots within your kingdom if you still don't have enough. Once the stonecutting plant is built, summon one of your excess carpenters and have him follow you to the Stone City, where the Wavy Rock Forest once stood. Go south at the clearing and you'll find a mining camp with which you can turn him into a buff miner for 300000 Bol. Also pick up the Art Piece 38 by the entrance. ***************** Onii Hopper Info ***************** Difficulty: ** We have trouble! The Onii Hopper keeps appearing at Dark Valley. Be careful... -Tired Foodie This is when your first miner will come in handy. Replace the cook in your Royal Guard with the miner and enter the Dark Valley. Go east at the entrance and follow the path. You will come to the T-junction, at which the right path is blocked off by a rock. Use the miner and he'll immediately shatter the rock into small pieces, allowing your other citizens to smash through this obstacle. Follow this path, taking out the black sheep that you find. You'll eventually find a hammer sign. Use your carpenters to build a flight of stairs leading up to your target. It's now fair cop. Defeat them and you will get 3 souvenirs, 3 good souvenirs and a nice rock as rewards. --------------- Dark Valley --------------- Notice the low path by the water around here? Avoid it since you'll be ambushed by a giant frog, which makes things difficult. Yes, it's the same giant frog that can swallow your men whole, killing them instantly. This plateau is huge. Go south and you'll find some bushes. Cut them down to find a crack in the ground that can be opened. Dig up the resulting hole for a gold bar. Let's head back to the castle and cash in as before. The good souvenirs are big seaweeds, worth 260000 Bol each. Include the other spoils and you may have gained more than 3000000 Bol from your run. Get some rest and return to the plateau the day after. Head north from the stairs to find many bushes which can be cut down for Art Piece 14. It's "Mush and Room" by Yoyo. It's a picture of a mushroom warrior with something that looks like a cone devil holding a trident. Now, turn around and go the other way. Walk past the blue tree with the Art Piece on top and bear right. You'll see a hole on a lower ledge. Send some of your men to dig it open and you'll get Art Piece 86, "King" by Ekakiman. What an ugly drawing. You will be forced to drop back down to the hot spring by the Former Onii Grounds. You must go all the way back to the entrance in order to continue exploring that plateau. You'll eventually find a giant purse at the other end, which can be opened for another big treasure. Move left at the fork and you'll be overlooking the starting part of the Sunflower Plains. Let's turn back and move along the cliff overlooking the water. You'll find one of those Wonder Spots at the end of a narrow path below. It's Wonder Spot #10: Haunted Zone 1. Now, move back along this narrow path until you reach the stairs again. Look in the direction of the water and you'll find a lower path leading to a small peninsula. Drop down to the peninsula and you'll find a spear there. You can now return to the castle, having thoroughly searched the place. --------------- Aipoko Kingdom --------------- Get your money sorted out. As expected, the precious treasure is worth 3000000 Bol. The spear you just found is a parasol. Go to bed and build the stonecutters village and Royal School with your earnings. Gather your carefree adults and take a look around Stone City. In case you have forgotten, you enter it by going west via the path next to the lumberjack hut. A pair of houses can be found to the south of the main road, along with a mine entrance. If you have the money, turn as many of the adults into miners. Continue walking along the path by the mine, cutting through the bushes. You'll arrive at the town square, which is empty save for another mine entrance. Here ends your tour of this part of your kingdom. Get back to your castle and check the parasol. This item gives a chance for the attacks of the person equipping it to stun the enemy. The parasol is another item reserved for soldiers. You might have noticed a hammer sign by the Stonecutters Village. Gather your men and use a carpenter to build a flight of stairs leading up to the plateau above. There are three bushes here which can be cut apart to reveal a hole. Dig open this hole for a gold bar. There is another bush behind the houses here. Break it to reveal another hole which hides a second gold bar. Furthermore, tax the Stonecutters Village and the residents of one of the houses will hand you Art Piece 16, "Bean Die" by Recycle General. It's a die with spots made of beans. Since you have set up the Royal School by the culinary academy, feel free to gather all the children and send them to school. These children will immediately learn their life skills and such before graduating as carefree adults! You now have more adults at your disposal, but don't do anything with them yet. ----------------- Sunflower Plains ----------------- Now, there is another place to explore. Remember those big rocks in Sunflower Plains? Head back there and follow the narrow path leading south. Thanks to your miner, you can now smash through that rock, creating a shortcut to the rest of the high path. Move forward from the crossroads to find yet another hole in the ground. A Rocky might pop out when you dig into it, but he won't be such a big threat now that your miner can pulverise him in an instant. Keep digging and a gold bar will pop out. Keep moving along the path until you reach the next fork, where you should pick the path that does not lead to the hot spring. I bet your recognise this plateau. Take the rightmost path to arrive at a rock blocking the path. Try smashing it and a Rocky comes out! Smash him with your miner quickly! Once the rocks are cleared, you'll find a T-junction. Turn left and return to the Wonder Spot 3. There should be a hammer sign by the river, so let's build a bridge. Some Moonflowers will attack your carpenter, so have your soldiers deal with them. Another giant frog may also jump out to fight, but fortunately, he's as good as dead now that you have two fighters who can stun him, not to mention possess improved attacks. Once the bridge is built, cross the river to enter the Melon Patch. --------------- Melon Patch --------------- Now, I know that there are many treasures here, but do not try getting them yet. This is because all the melons are hostile and will attack you, along with that Korobokle, or scarecrow king impostor. Your best bet is to move to the open area to the northwest of the patch and draw the Meloncholies out one by one, allowing you to defeat them piecemeal. Once enough Meloncholies are killed, send your soldiers to deal with that scarecrow and the remaining Meloncholies will automatically die, allowing you to search the area. Start by cutting down the bushes to the left of your initial entry point. Dig up the hole that is revealed and you'll find a gold bar. Now, let's go right (northwest), along the river. There is a glowing hole here which requires extensive digging to unearth the Art Piece 99, "Potato Worm" by Ibukikksu. Continue right and you will find the red sign which is the Wonder Spot #4: Melon Patch. Examine the south side of the melon patch to find a crack in the ground that can be opened up. Here's another gold bar for your efforts. Inspect another off beat path to find Art Piece 04, "Gorilla Potato" by Aturah. A giant frog will ambush you from the water, so beware! That's enough for this day, so head back to the castle to get some rest. --------------- Aipoko Kingdom --------------- Let's go some more quests before we continue to explore the Melon Patch. *************** Super Escargoo *************** Difficulty: ** Heard something! The Super Escargoo was at the Onii Grounds for some reason. Be careful... -Catty Teacher Go back to the Onii Grounds to find a giant Escargoo, the Super Escargoo! This guy uses the same attacks as a regular Escargoo (shell spin, headbutt, shell spin and so on), only that they are harder to dodge due to the Super Escargoo's enormous size. Fortunately, stunning this giant using the parasol and Cupid's Bow make things way easier. You will receive a Good Box for your troubles. ************************ Undead Bull Knight Info ************************ Difficulty: ** Heard something! The Undead Bull Knight suddenly appeared at Dark Valley. It'sa bit dangerous, but fight for me! -Shocked Teacher Enter the Dark Valley and follow the narrow path leading east at the entrance. Go right at the T-junction and follow the coastal path. Dig open the hole at the base of the stairs for a gold bar before you climb up the stairs to fight the Undead Bull Knight. You'll receive a treasure as a reward. *************** Jealous secret *************** Difficulty: * Hello, sire. The Babysitter Onii challenges you at Dark Valley. Go! Fight! Win! -Jealous Servant Return to the main part of the Dark Valley and walk along until you find the Babysitter Onii. I leave the rest to you. The reward is an egg dish. *************** Minor incident *************** Difficulty: * It's true. The Pickle Gangster challenges you at Sunflower Plains. Should be simple. -Enraged Spy Looks like those evil turnips have set up camp at the entrance area of the Sunflower Plains. You can beat this quest easily by just focusing on the giant turnip. The rewards ain't too shabby: 2 expensive toys and a cloth. *************** To the King *************** Difficulty: ** Heard something! The Cow Herder Onii keeps appear at S. Sunflower Plains. Please fight for the kingdom and me! -Hungry Servant Head deep into the Sunflower Plains to find a group of Rodeo Cows led by a Pickle Pot Onii. It's a tight area, so your best bet is to enter guard formation and coax individual cows to charge at you. You can then attack the cows with soldiers using hit and run tactics as they return to the original positions after the charge. Be careful not to go too far away or you'll reset the fight. Once the four cows are killed, you must defeat the Pickle Pot Onii, who will throw pickles at your group. Again, use hit and run tactics and he'll be down in no time, netting you two Good Fungi. *****END QUEST***** After all these quests, return to your castle and have your treasures weighed out. The good box is a piggy bank worth 260000 Bol, the treasure is a precious treasure worth 3000000 Bol, the expensive toys are robot models worth 1610000 Bol each while the good fungi are rock mushrooms worth 200000 Bol each! When you take the other individual spoils into account, you should have collected
more than 8000000 Bol! It's time to give pow beans to your citizens and build the Royal Florist in the Royal City. Now, you only need to worry about the Furniture Factory before moving on. --------------- Melon Patch --------------- Fight past the scarecrow impostor again and head north. You'll find a pair of wooden barriers guarded by pot throwing Oniis. Kill those Oniis before you break through the barrier. You'll enter an open area with a tree stump in the middle. Two Onii Rings are patrolling in a circular pattern around the stump. ------------------ Near Boney Tunnel ------------------ Send the lumberjack in to destroy the stump and the Onii Rings will become vulnerable to your attacks. Kill those Onii Rings along with the two Oniis throwing pots at you from the ridge above to your right. One of them will drop Art Piece 31, "Uncle Frank" by Yukina. It's a picture of a live sausage! Start digging open the hole. Regular Oniis and club wielding Oniis will pop out as you do so. The latter should be defeated from a distance using hunters. If one of these enemies happen to be stunned, send in your soldiers to finish the job quicker. Continue digging and you'll find a giant treasure! Now, kill the two Oniis overlooking the rock barrier to the north before you smash through the rocks. You then come to a club wielding Onii assisted by a pot throwing on the ridge above. Take them both out and you'll come to another wooden barrier which you must break through. Move ahead and you will be shown an overview of the area ahead. If you check the map, you are between the Ripe Kingdom and the Kingdom of the Jolly. I wonder. A sign can be found slightly west of your entry point. It's Wonder Spot #5: Forest Cafeteria. Move to the north end of this open area and you'll find a Triple Question Mark Pot Onii creating enemies like Moonflowers and Rodeo Cows after you! Take him out and you don't need to worry about more monsters as you inspect the place. Also watch out for the two Oniis on the ridges overlooking the giant rock to the north. Those are Lotus Root Oniis, the Oniis' equivalent of rocket soldiers! Shoot them down quickly before their barrages deal too much damage to your group. Now, head over to the hammer sign and have your carpenter build whatever object it is. You'll find that it's a Jump Cannon, perfect for returning to this spot from your castle. Also note the lone rock in this open area. Attempt to smash it open and a metallic Onii, known as an Onii metal will pop out. This enemy moves very fast and ploughs though your group, making him hard to kill. Avoid the enemy and concentrate on digging open the hole. You'll find an expensive box down there. You can return to your castle to cash in on your treasures. You'll get 3000000 Bol from the precious treasures and 2000000 Bol from the expensive box, which is actually a money chest. This allows you to build the Furniture Factory in the Stone City. Now that you have constructed a Jump Cannon between the entrances of the Ripe Kingdom and the Kingdom of the Jolly, you can invade either country at will! --------------------- 13. A jolly sandwich --------------------- [LKS13] I know that both enemy kingdoms are within range, but why don't we expand our kingdom a bit westwards beforehand? Open the Suggestion Box and read the Suspicious Hag Rumour quest offer. ********************** Suspicious Hag Rumour ********************** Difficulty: *** There's some strange hag that lives in the Owl Forest across the river. Rumour has it that she's the Guardian of that forest. Scary... -Anonymous Gather your men and replace your cook with a soldier. Enter the Owl Forest, located to the north of the Stone City. You trigger this battle by entering the area with many owl totems. You find that this isn't just any hag, it's an Owl Hag! This hag attacks on top of trees and totems, sending owls your way while teleporting all around the place. Those owls will disappear after their attacks, so don't worry about killing them. You should start by smashing all the totems in the area that are within reach. Once all the totems are destroyed, this Owl Hag will be forced to teleport down to ground level every now and then, allowing you to give her a good beating. If you happen to destroy a totem while the Owl Hag is standing on it, she will fall to the ground and be stunned for a while. If that happens, treat it as a bonus. Either way, this battle isn't that hard, given the amount of health your group possesses. The only complication during the fight is that the Owl Hag will summon more owls when you've taken more than half of her health away. But no matter, continue to avoid them and hit this hag when she appears on the ground and you'll win without any casualties. Your reward for beating her will be 2 treasures, worth 3000000 Bol each! *****END QUEST***** With the quest completed, summon Howser in the castle and you'll find that the Owl Forest has been converted to the Gourmet Town! *************** New plans *************** Culinary Academy Region: Gourmet Town Cost: 11200000 Bol You can now train Gourmet Cooks. Chicken dishes are their specialty! Fruit Farm Village Region: Gourmet Town Cost: 2200000 Bol Create a village with lots of apple trees. You will gain 2 citizens! Gourmet Residence Region: Gourmet Town Cost: 3200000 Bol Create a village with lots of apple trees. You will gain 2 citizens! *****END LIST***** Since you already have a culinary academy in Royal City, that building will be of extremely low priority. Instead, build the two residences to gain 4 more citizens. You can train a few of them into Mega Carpenters for 1000000 Bol per person. Now, let's visit the Gourmet Town, located on the opposite side of the road from the Stonecutters Village. Send your people the new houses and the residents of one of them will give you Art Piece 82, "Miss Turkina" by Ukihana. Also note the rubbish bin behind the westernmost house. Break it open for a bow, another treasure item. Also notice the hammer sign to the northeast of this town by the river. Send your Mega Carpenters in to build a bridge linking this town with the Grassland Town. You can now return to your castle to check the Bow you found, which is a Bin Bow. This bow raises the attack power of the person equipping it, so it's obviously for a hunter. Also replace the regular carpenters in your group with mega carpenters since the former are obsolete. Before we do the next quest, let's explore the Torn Forest, located to the west of the Stone City. --------------- Torn Forest --------------- The starting area of the forest is littered with logs. Go west from this "roundabout" and you'll find a locked gate. Check the map and you'll find that it leads to the Kingdom of the Jolly, but you cannot enter it from here. Take the path leading south and you will find a tree stump that can be destroyed to reveal a big hole in the ground guarded by Moonflowers. Take them out and continue digging to unearth a gold bar. Continue along the path until you reach the hammer sign. Have your mega carpenter build a set of tall stairs leading up to the ridge above. There is nothing but a hole there, so start digging until you have unearthed the Arm Guard. --------------- Aipoko Kingdom --------------- Sit on your throne to check the Arm Guard. It's actually a Gauntlet which raises the health of its wearer by 3. Since your first choice soldiers have been equipped with other things, let's give this to a hunter for once. Now, open the "Mad Mask Rumour" quest invitation. **************** Mad Mask Rumour **************** Difficulty: **** Loking for crybabies. And if you're not one, don't worry. I'll make you one! I fear no one! Our Torn Forest belongs to us! Know your place, and stay there! -Guardian Ogre Ergo For this battle, create a team consisting of 9 soldiers and 8 hunters and use the attack formation only. Enter the Torn Forest to meet the Ogre Ergo, which is essentially a guy with a giant mask wielding a meat cleaver. Throughout this fight, you'll be playing merry go round the mulberry bush with this guy around the giant tree stump in the centre of this roundabout. Destroy those logs blocking your way and start giving chase. Once you've got close enough, send soldiers and hunters after him and you'll take down a quarter of his health without much trouble. Things get serious when the Ogre Ergo has lost a quarter of his health. He will enrage from time to time, throwing meat cleavers at you from a range! Whenever he's enraged, the Ogre Ergo is invincible, so order a retreat whenever you see him fuming. While Ogre Ergo's enraged, keep your distance, staying on the opposite side of the giant stump from him. Ogre Ergo will throw his meat cleaver in a circle around the stump like a boomerang. You can avoid this attack by moving around in a tight circles right next to the stump. Your citizens will move around with you, decreasing the effective size of the team, thus making it hard for the cleaver to hit anyone. Continue avoiding the meat cleavers until he's calmed down and you can give chase again. Catch up with Ogre Ergo and send in the soldiers and hunters as before. If anyone manages to cling on his back, you can be assured of dealing considerable damage to Ogre Ergo before he becomes enraged again. Repeat this hide and seek technique and you'll eventually take him down. You will be awarded two precious treasures worth 3000000 Bol each. *****END QUEST***** Talk to Howser and check out the new plans for the Soldier Town which has been built on the Torn Forest. *************** New plans *************** Veteran's barracks Region: Soldier Town Cost: 9100000 Bol You can train Hardened Soldiers! They are much stronger than the grunts. Uptight residence Region: Soldier Town Cost: 1818000 Bol Create an uptight residence. You will gain 2 citizens! Lively residence Region: Soldier Town Cost: 2828000 Bol Create a lively residence. You will gain 2 citizens! Jolly residence Region: Soldier Town Cost: 4141000 Bol Create a jolly residence. You will gain 4 citizens! *****END LIST***** If you have the money, splash the cash to build a veteran's barracks. Go back out and gather your Royal Guard and send them over to the Soldier Town. Notice how the trees have been cut down to create one giant open space. Send your soldiers in to turn them into hardened soldiers for 1000000 Bol per person. Also cut down the bush by the locked gate leading to the Kingdom of the Jolly for a hole with a gold bar inside. Since training hardened soldiers is such an expensive task, let's do some quests to raise money. ****************** King Game Club... ****************** Difficulty: * Hello, sire. The King Game Club challenges you at Dark Valley Entrance. Fight for me. -Smug Worker This should be an easy quest given the high amounts of health in your group. You will receive 2 chips and a piece of good stationary for your troubles. *************** From Knight *************** Difficulty: ** We have trouble! The Farmer Revolution suddenly appeared at Dark Valley. Please fight for me. -Enraged Knight The Farmer Revolution consists of a bunch of Moonflowers and man eating radishes led by another of those scarecrow impostors. The narrow terrain in Dark Valley makes things really tedious. Just be patient with the hit and run attacks against those evil plants and you'll come out on top in no time. Your rewards are two nice toys. *************** From Hag *************** Difficulty: * It's nothing big. The King Game Club appeared at Sunflower Plains. Fight for me. -Guilty Hag This is yet another King Game Club quest and you'll have to fight them in the same old tight spot at the starting area of the Sunflower Plains. The ability to stun from a range will prove to be useful, so reenter your kingdom to get an ammo refill before fighting this scarecrow impostor. You'll receive a rock, an expensive rock and 2 cloths as rewards. *************** To the King *************** Difficulty: * I heard this. The Wolfsbane Trio challenges you at S. Sunflower Plains. Please fight for me if you have time. -Sorry Guard Finally, a quest that doesn't involve the tedious scarecrow impostor. Send in the cook to fry the chicken and the big turnips can be easily killed. The reward is junk though. *****END QUEST***** Go home to cash in on your treasures as before. The good stationary is a fountain pen worth 1320000 Bol. You should gain so many millions of Bol that you can train 3-5 more hardened soldiers. Once you have had enough soldiers with a base health of 9 or higher, it's time to gather your next invasion force. Your squad should consist of 7 hardened soldiers, 5 hunters, 1 farmer, 1 mega carpenter, 1 lumberjack, 1 merchant and 1 miner. Use the Jump Cannon to blast back to the Bony Tunnel Entrance. ------------------------- 14. Royal party crashers ------------------------- [LKS14] Go east from the Jump Cannon and you'll find the entrance to the Jolly Kingdom. Read the sign to find that it is a kingdom that parties all around. It seems that you are the guest of honour today. Hey, these guys aren't bad after all. --------------------- Kingdom of the Jolly --------------------- Enter the kingdom and move along until you see the crack in the ground to the southwest. Open up the crack to reveal a hot spring. Head east and read the sign. It states that great men avoid wars, that wars are dumb. The theme of the party is love and peace. Hmm... Now, send your mega carpenter to the hammer sign to build a cherry bridge across the water, only to be ambushed by a giant frog! Kill this thing quickly before he can eat anyone! Cross the bridge and an Onii will start throwing wine bottles at you from the ridge above. Hey! Shoot that drunk and disorderly fool down! Go further down the path two find two Oniis sitting on a blue mat. Take those guys out and smash the garbage can to the right for Art Piece 35, "Poison Dragon" by Sato. Kill the other two Oniis nearby and read the sign. It says, "As long as there is love in the world, the cherry blossoms continue to bloom! AS long as there is love in this world, we'll party every night! Love and Peace, King Duvroc". I don't know whether to feel bad about invading this kingdom, but life is hard. A God Memo can be found on the ground up ahead. You are told to break the bear cases under King Duvroc's feet to get to him. It also tells you that Duvroc can breathe fire and ice at you! You can prevent him from breathing ice by sending soldiers to cling on to him. ******************* Duvroc party fight ******************* Enter the enclosures to find Onii making music using plates and other Oniis partying along. King Duvroc appears to be a drunkard wearing only underwear and a cave. He sees that you are not having a good time and insists that everyone should do so. Duvroc then continues his ramblings in a Japanese like language. He states that the whole world should be drunk before showing off his beer belly. It's time to fight! Although the strategy told you to knock down the beer boxes, I found that it isn't necessary. Simply target King Duvroc and order your hardened soldiers in. They can jump very high and cling onto Duvroc. Once they have clung on, they can deal a lot of damage to this miserable drunk before they are knocked off. Meanwhile, you should try getting rid of some of those rock throwing Oniis that hang around the arena with your hunters. Once your soldiers are knocked off, Duvroc will say "cheers" in Japanese a few times before breathing fire or ice. I'd suggest you keep your distance until he has stopped, otherwise you'd risk getting burnt! When you have taken enough health of Duvroc, Onii Hoppers and Onii Men will start entering the scene. It's up to you to decide whether or not to fight them. In fact, the whole situation was so chaotic that I just ignored them and continued sending soldiers up to cling onto Duvroc. After a while, he just gets defeated! *****END FIGHT***** Now that you have taken him out, Duvroc falls down and gets a call on his mobile. It looks like his wife is angry that he's been drinking. Party's over, pal! Duvroc struts home, leaving behind his King's Savings and a vase. In addition, plenty of souvenirs will fall from the sky, possibly left behind by all the Oniis. Be sure to pick them up before you break open the vase. Once the vase is broken open, the princess inside utters a long series of complicated calculations she finally concludes that she wants to be your queen. It's a nerdy bespectacled princess named Bouquet! Back at the castle, you'll find that the King's Savings is hidden gold worth 9999000 Bol. You'd definitely get over 10 million Bol this time! You then party as usual. Notice that you now have two queens. So not only are you marrying under the age of consent, you are now a bigamist too! Howser comments that Duvroc wished for world peace, but he was nothing but trouble for the world with his drinking. It reminds him of the time he and Pancho danced naked under a cherry tree. But then, the ground shakes, what's going on? During the earthquake, a certain tunnel is unblocked. Let's go out and enjoy the Jolly Festival. Enter the Princess Manor to find both Apricot and Bouquet sitting together at the table. They don't mind it at all, it seems. Meanwhile, the people are celebrating in the town centre while wearing cherry blossom caps. When you have celebrated enough, end the festivities and prepare for the next day. Let's see what new things can be bought. *************** New power up *************** Guard badge x6 Cost: 1200000 Bol An additional 6 badges. Recruit up to 23 people! *****END LIST***** If you have the cash, buy the new guard badges and build the culinary academy in the gourmet town. Reorganise your Royal Guard. It should consist of 10 hardened soldiers, 7 hunters, 2 mega carpenters, 1 farmer, 1 lumberjack, 1 merchant and 1 miner. If you don't have enough hardened soldiers, gather some money and train some more. Go over to the newly built culinary academy and send someone into the house to the north of it. The people inside will give you Art Piece 95, "Lulu" by KATANN. It's a picture of a girl stick figure. Reenter the Kingdom of Jolly, which has now been converted to the King's Nature Reserve. Enter the area where you have fought Duvroc to find Art Piece 89, "Mr. Tamayama" by Nariko Oka. It's a picture of some humanoid cat. Talk to Duvroc and he'll call you a jerk. Either way, a new path's opened to the south. Follow the narrow path and you'll reach a signpost with a trash can at its base. Break the trash can for Art Piece 70, "Macrochama" by Maso. Go east from the signpost and you'll find a gate guarded by 3 Oniis. The gate is locked, so continue south. You'll find yourself at the fenced off northern part of the Sunflower Plains that you couldn't reach earlier. ----------------- Sunflower Plains ----------------- Move along this new path to find Art Piece 41, "Chulichu" by Shu Matsumoto. It's a picture of some flowers with a lot of Japanese text around them. I bet it's a primary school pupil's work. Go south at the junction to find many bushes, which hide nothing of importance. Head back to the junction and continue east for a melon patch. Kill the Meloncholies and send your merchant out to survey the area. He'll detect a hole among the scarecrows. Send your men to dig open the hole and you'll find a giant treasure. Also break open the bushes nearby for Art Piece 64, "Maromaro" by Damechiro. It's a cute big headed cherub guy in a kimono. Go north and you'll reach a dead end with another hole. Dig this hole open and you'll find another gold bar to your collection. Here ends your little tour. --------------- Aipoko Kingdom --------------- Return to the castle to have your treasure weighed out. As expected, you gain 3000000 Bol from the precious treasure. Why don't we build the uptight residence? Also read your suggestion box for a letter from Princess Bouquet. *************** Suggestion box *************** Collector's Frenzy (Quest) Difficulty: * UMA X = Interest Y Y = Collector's Frenzy To solve, use this formula to compute Z (Y root(x)/2*pi*r) meaning Z = Book. My chance of filling the book alone is 0.1% -Bouquet Herky Jerky There's been a lot of earthquakes recently. Are the houses of Aipoko made to withstand earthquakes? They're everywhere. -Shaky Breaky Heart Slow Newsflashes Why are the newsflashes so behind the times? I need to know when a quake is going to happen before it happens! I need a warning! The system now is useless! -Baldy McRumor Stupid Earthquakes! The foundation of Aipoko is firmly stable. The quakes are unnaturally impossible! Whoops, I got carried away and started talking like Skinny Ray. -Stable Geologist *****END LIST***** Looks like plenty of people have written in about the earthquake. But first, let's talk to Bouquet and see what she wants from you. ******************* Collector's Frenzy ******************* Difficulty: * UMA X = Interest Y Y = Collector's Frenzy To solve, use this formula to compute Z (Y root(x)/2*pi*r) meaning Z = Book. My chance of filling the book alone is 0.1% -Bouquet Go find Princess Bouquet and she'll speak in an extremely squeaky voice. She is pleased that you have agreed to help collect data on enemies in this game. Tell her that her formula is correct. Her good feelings towards you increases 30%. She gives you an UMA Book, allowing you to collect data on all the enemies in this game! Great, so I don't have to guess the names of the enemies anymore! You receive good stationary as a reward. It's a feather pen worth 100000 Bol. You can read your UMA book by entering your inventory and selecting the book. There are a total of 53 enemies in this game, and the data of the ones you have already fought against are available for you to look up. *****END QUEST***** Once the uptight residence is built, enter Soldier Town to have a look around. That town now consists of many military style buildings built on both sides of a north-south road, leading to a soldier statue at the north and a target practice area to the south. The uptight residences are the two houses nearest to the soldier statue. Break open the rubbish bins behind one of the houses and you will find a new mallet. Head west from the soldier statue and reenter the former Kingdom of the Jolly. Talk to Duvroc and let him call you a jerk. Examine the red sign behind him to discover Wonder Spot #12: Royal Arbor. This time, move along the path you initially used to get to Duvroc. You'll find a hole in the ground, guarded by an Onii Hopper, with a gold bar inside. Another hole can be found by the hot spring across the cherry bridge (I don't think Yvonne the giant frog will jump out at you during the day). That hole is guarded by an Onii Ring. You must dig up the gold bar before that enemy will become vulnerable to your attacks. Return to the castle and cash in your treasures. The mallet is a toy mallet, for looks only. Let's read your suggestion box to do a few more quests. ***************** Sorry secret ***************** Difficulty: * I heard this today. The King Game Club appeared at the Onii Grounds. Please fight for me if you have time. -Sorry Hag I've finally learnt the name of that scarecrow imposter. It's a Korobokle! With more soldiers at your disposal, you're a cinch to win. The reward is junk though. ***************** I heard a rumour ***************** Difficulty: ** We have trouble! The Cow Herder Onii keeps appearing at Dark Valley. Be careful. -Shocked Gitl These Rodeo Cows, along with their Onii master, are located on the plateau overlooking the Dark Valley, right at the top of the stairs. Lure those enemies down to the path below and it will be very easy to kill them. In fact, these enemies sometimes care about nothing but return to the plateau above, which they can't really do! You receive a gold bar as a reward. ********************** Fried Federation Info ********************** Difficulty: * It's nothing big. The Fried Federation challenges you at Sunflower Plains. Should be simple. -Angry Fanboy Check your UMA book. The giant chicken is called a Cockadoodledo. Send your cook in and fry him in an instant. You will be rewarded with dried food, a good souvenir and a good egg for frying the Fried Federation. *************** Happy Secret *************** Difficulty: * It's true. The Pickle Gangster appeared at S. Sunflower Plains. Fight for me. -Happy Woman Go deep into the Sunflower Plains to find this bunch of evil turnips, named Turnipheads! Since it's a tight spot, you can defeat the giant turnip simply by shooting at him with your hunters. Although the reward is junk, you can dig up the hole nearby (frying the Cockadoodledoo and the Concodore in the process) for a gold bar. *****END QUEST***** Don't underestimate the dried food, it's a Wanda Fish worth 2240000 Bol! The good souvenir is a Maybe Crab worth 1160000 Bol. If all goes well, you may have earned over 6000000 Bol from this run, so build the Jolly Residence in the Soldier Town, netting another 4 citizens in the process. As a result, a new power up will appear. *************** New power up *************** Jumping Jack Edict Cost: 8800000 Bol Law that makes citizens do jumping jacks. Adds +1 life to citizens. *****END LIST***** I'd suggest that you prioritise on training more hardened soldiers before enacting this new edict. Notice how the main road of the Soldier Town is paved. The jolly residence is located at the southern end of that road. Send your men in to tax those buildings and you will find Art Piece 10, "Masharalen" by Dororonpa. It looks like a multiarmed mechanical thing. When you have gathered enough hardened soldiers, assemble your squad and let's invade the Ripe Kingdom! ------------------------- 15. Ripe for an invasion ------------------------- [LKS15] This time, make sure that you have at least 5 miners in your group. Return to the Bony Tunnel Entrance and enter the Ripe Kingdom through the entrance to the west. Read the sign at the entrance and it will welcome you to their Forest Cafeteria. They will hold a royal tea party. This news from the kingdom of sweets is brought to all guests so they may savour delicious pastries. They offer strawberry shortcake of love, gateaux chocolat of rapture. There's enough for everyone! --------------- Ripe Kingdom --------------- Notice the jolly La Donna e Mobile playing in the background. The path ahead is blocked by a plate with a peach on it along with a teacup. A rude Onii will throw things down at you from above. Where are your table manners? Smash through these obstacles and you may be able to pick up a tea biscuit and a sweet. The next Onii will be throwing cake down at you, so let him eat arrows! Break through the next peach, strawberry shortcake slice and plate of chocolate biscuits and you'll see a sign. "Welcome, Corobo. People obtain happiness by gorging on love. Love is like a sweet whipped cream. More love means more satisfaction. I will await the delivery of your love. I will be sure to enjoy it well! Love and sweets, King Shishkebaboo." How sweet. However, the Onii on the ridge disagrees, as he throws more stuff down at you. Take him out and break through the next two plates of biscuits. The next Onii throws strawberries and cake down at you. Take him out and break through the teacups. You then reach a fork in the road. The lone rock in the way is a Rocky, so have your hardened soldiers chisel him out. Also shoot down the Onii on the ridge to the left. Now, clear the path leading west to uncover the hot spring there. Now, you can smash through the cake and go north. Kill the Oniis on the ridges above and cut open the peach for Art Piece 67, "Cherry Boys" by Tochinoki no Mi, it's a pair of boys with cherry heads! Examine the sign for today's special cake combo. "Fabuloso Vous Tarte, Strawberry Trifle, Corobo a la crème. Comes with Coffee". So, you're on the menu, I bet this king wants to eat you up! Up ahead is some kind of gate. At this point, send out your merchant and he'll detect a hole with a gold bar inside. Meanwhile, you hear the sound of someone greedily eating. Pick up the God Memo on the ground. It tells you that King Shishkebaboo will roll around, so make sure he doesn't flatten you. Knock him around to make him burn calories and push into the fork at the top. Use citizens who break rocks easily to help you out. It looks like that gate is made of cake. Attempt to break it open and 4 Onii Hoppers will come at you, kill them before you continue to break it down. The ground rumbles as King Shishkebaboo pops out of that thing. Man, it's a giant obese French king wearing a red shirt and green trousers with suspenders. He gravels on about his lust for food and introduces himself as the Glutton of Versailles. Let's have a forest tea party! ********************* Shishkebaboo pinball ********************* This battle is like a pinball game. You and your men will start at the bottom of the screen behind the touchline, while King Shishkebaboo rolls around like a ball. You hit Shishkebaboo like a pinball by ordering your men to charge forward. Since your men will move rather slowly, you will need to anticipate where Shishkebaboo will be by the time the person has moved out. If your citizen manages to run into Shishkebaboo, he'll hit him in the direction of impact. This table features ramps, cherry bumpers and a hole in the upper left corner. Try not to send Shishkebaboo into that hole since he will emerge petrified, along with a few rocks that roll down towards you. While petrified, King Shishkebaboo is harder to knock around. In addition, do you see the rock at the top of the screen, right in the centre? You need to hit that rock with Shishkebaboo repeatedly to destroy it, revealing a fork in the process. Once the fork is revealed, you need to knock Shishkebaboo right into it! Also note the counter on the left side of this pinball table. The number shows the current weight of King Shishkebaboo. You can lower his weight by hitting him around, causing him to hit the bumpers, Oniis and Rockies on the table, just like how you score points while playing pinball. The lighter King Shishkebaboo, the faster he will zoom around. However, this king cannot be lighter than 50 kg, take note of that. Also note the touch line. If you happen to let King Shishkebaboo crash out of the table, he will quickly eat lots of desserts before reentering the table, gaining 100 kg in the process. Furthermore, an Onii holding a downward pointing arrow will appear every now and then. Knock him out and the pinball table will darken for a while. When that happens, you can send your miners charging all the way up the table to smash at the rock blocking the fork. Eventually the rock will be smashed, giving you the advantage Now you know the rules, just play pinball and try aiming for the fork at the top of the screen. Whatever you do, do not let King Shishkebaboo roll into you or you'll take damage. If Shishkebaboo is rolling towards the touchline in a very sharp diagonal, don't run after him or you are likely to get hit as well. Just let him eat his fill and move on. After many deaths and frustration with this pinball game, you should be able to destroy that rock and send the 50kg Shishkebaboo right into it. Shishkebaboo gets jabbed right in the butt. This isn't good... He deflates, leaving behind his King's Savings and many sweets, chocolates, biscuits and most importantly, a vase. Get the treasure and destroy the vase. Out comes the extremely obese Princess Spumoni, which for some reason is considered a valid word in Microsoft Word. She's so fat that she's bursting out of her yellow dress! --------------- Aipoko Kingdom --------------- Back in the kingdom, you'll receive 9999000 Bol for the hidden gold and 110000 Bol for a new type of treasure called a Jojoyaki. Yay. Howser says that Shishkebaboo was a truly dangerous foe, I'd agree with that too. Another earthquake shakes up the kingdom and further unblocks the Bony Tunnel. After that, Howser will congratulate you for getting THREE wives in a surprising short amount of time. He'll start expanding the castle! Let's save, now that you don't have to play that horrible pinball game again. Your castle is now has a noble gold and red theme, along with two extension blocks around it. As the sun rises over Aipoko, its shining rays reflect off a now awe-inspiring castle. A cold breeze blows, flags flutter, and underneath a clear blue sky Pancho moos without a care. The scene changes to the throne room, which looks much more fit for a king. You sit on your majestic throne, with your THREE wives making merry, you live the life of an elite. Look how magestic (sic) you are! Note the typo in the game here. You may seem high and mighty, but beyond the borders of your realm exist other great kings. It is rumoured that their kingdoms lie beyond the Skull Plains. 4 kings remain, vanquish those to obtain world domination! +----------------------------------------------------------------------------+ | IV. NOW THAT'S WHAT I CALL A CASTLE | +----------------------------------------------------------------------------+ You and your ministers are minding your business inside your new castle when Skinny Ray comes running in with a suggestion. He tells you that he hasn't been sleeping for the past few days, preparing for the end. That's when he thought of a state of the art ship, the Flying Machine. He shows you the blueprint and begs you to consider his proposal. Howser is a bit outraged to find out that it was Skinny Ray who's been doing all that doom preaching during those past few days. Liam mishears Ray, thinking that it is a frying machine. Verde asks what Ray is going to do with the machine. He says that with the machine, he can go to the world of god! Ray states that the point is to fly beyond the sky to discover the cause of the earthquakes, located outside of the world in the known universe. Liam continues to be sceptic, where Ray explains that the recent earthquakes are accompanied by the shaking of stars in the sky. So, he concludes that even space is shaking. If the cause is not found, the world will shake even more than now and the sun and moon will both fall down, ending the world. That's why they need the flying machine. Verde laughs, thinking that Ray is dumb. Liam agrees, saying that he believes that earthquakes are caused by some guy with a trident. Howser states that he will let the people decide on the glying machine. And so, he makes a referendum with the topic "Building a Flying Machine before the world ends!". You can choose between in favour and opposed. Let's see what happens when you are in favour. Even if you are in favour, the vote ends with 3 opposed, 2 in favour. The motion is denied! ----------------------------------------- 16. Greedy ministers and flying machines ----------------------------------------- [LKS16] Now, let's explore this new castle. To the left is a room holding all your treasures. To the north, up the stairs is your bedroom. The balcony can be accessed through the door to the left. You can now run around your castle ramparts, eventually finding Art Piece 80 inside a tower. It's "Negotiator Cat" by Tsubame. Now, go down to the ground floor to reach the lobby, where you will find a fountain and two gold suits of armour. Go right from the lobby, then north to find Verde's office. Go back to the previous hallway and go southeast to find a private chapel. There you will find Art Piece 63, "Rabupon" by Moon (M). Go down to the basement and you will find a dungeon. You will find Art Piece 05, "Goatcrocken" by MEGA. Return to the lobby and go left to find an armoury and a table tennis table. You can examine the table to play some table tennis. Get out to celebrate the Merci Festival for now. Notice how big the Princess Manor has become, and that there is a lovely square right in front of the castle. When you are done celebrating, return to the castle and sit on your throne. On the next day, summon Howser. Notice that the Jumping Jacks Edict is unavailable. Let's not worry about that for now and read the suggestion box. *************** Suggestion box *************** The World Isn't Ending What's with the quakes lately? Skinny Ray's been talking about the "End of the World". I haven't been able to sleep! Only 10 hours at times! -Dark Circles Earthquakes Facts I fell during one of the quakes the other day and when I got up. I was an old man! I was young and energetic too. I guess the world is really coming to an end! -Senior Kid Watch it, Buddy! Hey King! Aren't you carried away with the whole ployg... marrying a bunch of princesses thing? Verde was saying what a sleaze you are. -Anything Master Liam Believe and be Saved! Ramen. Earthquakes are scary! The king is at fault! No more wars! More Bol for the church! God is angry! Do you pray? If you don't pray, you'll pay! -Father Kampbell Do you believe in God? I live here in the kingdom. I always have tummy aches. When I get them. I ask God to help me. How about you? When the world shakes, does it mean its tummy hurts? -Jackie Coogan What's Your Motivation? You're working hard. But for what purpose? Money? Fame? I don't get it. But you have power so I'll do as I'm told. What a pain in the butt. -Kyon Report on the Records I'm glad you're getting along with all the princesses, but you're being too spoony in public. I counted 42 cases of "Snugglebunnying!" Like I care. -Records Minister Verde I'm Recording It Hey there. You're spending too much time in Princess Manor! I have been keeping track, and the number of visits is alarming! What are you doing in there? -Records Minister Verde Worrywart Report My king! There is a really troublesome kingdom that does nothing but worry! Once you get past the maze, we saw a giant egg! The chickens were terrible! Be sure to bring an army of cooks with you! Primetime Report My king! There is a really slovenly kingdom that does nothing but watch TV all day! Once you step in, you turn into a couch potato! The king of this kingdom stays underground while recording shows! Bring farmers with you to dig him up! Tiptoe Kingdom Report My king! There is a really annoying king that thinks he's the best king in the world. He's standing on top of Mt. Sobamanjaro! The mountain path can be dangerous. Your carpenters can help you a lot here! New Island Report My king! This kingdom is still half built! The entire place is a lawless area! One step in and your life is at risk! Please be careful as you tread inside. Bring your best people in here! *****END LIST***** So, more talk about the earthquakes. You also find that Verde is getting extremely jealous about you having three wives! You may also notice that Liam and Verde are asking to be paid. *************** Pay Me *************** Difficulty: * Hey King. I'm working so you have to pay me. How about 1000000 Bol? Now give. -Anything Minister Liam ***************** Salary statement ***************** Difficulty: * Hello. It may be sudden, but I wish to be paid. You are the king and I am the minister hired by you. 200000 Bol is enough. Thank you. -Records Minister Verde Accept the two quests and talk to the two ministers. Pay them and you will get stationary and a turnip in return. Yay... Let's see what Spumon wants from you. *****END QUEST***** However, you will hear a noise as you exit the castle. It seems that Skinny Ray is building his flying machine. You have a change of heart, so say that you will help him. He shows you his blueprint, in which there are plans for a cooling solution, a fuel tank, a media player and a communications device. There are also reinforced armour plating, a propeller and a variety of cords. You will have to find all 7 parts to complete the flying machine. Those parts are scattered around the world, so good luck in finding them! You receive the Flying Machine Blueprint, which can be checked by entering the inventory menu. Now, let's go see Spumon. *************** Gourmet Tour *************** Difficulty: * I love eating. Sour, sweet, bitter, spicy. I love it all! And my dream is to eat the cuisine of the world! King! Won't you fill my recipe collection for me? -Spumoni Go talk to Spumoni and she'll ask you whether you would like to fulfil her dream. Say yes and she will hand you the Gourmet Book. You now can go and find all sorts of ingredients from around the world to fill up the book. You can fill up the book by simply collecting all the food related spoils that drop from the enemies. If you check the book, you might find it mostly filled already! *****END QUEST***** If you want to summon your men, go out to your balcony and press the A button. Go down the ramp to meet your people once that happens. Also notice how a mellow jazz song is being played in the background. Go back to the Ripe Kingdom and have another look at it. ----------------- Forest Cafeteria ----------------- Reenter the pinball table to find Art Piece 47, "Beautiful Spinny" by Meeko Umino. Also examine the red sign to the bottom left to discover Wonder Spot #13: Wide Pin Pinball. Let's return to the castle for now. --------------- Aipoko Kingdom --------------- Sit down on your throne and you will be told that another person is loitering around the castle bridge. What now? You find a family of three with swirling hair looking at the Aipoko River. It seems they are vacationing for the first time. The three see you and introduce themselves as the Typhoony Bunch. They just came to sightsee and blow things over. You are given a more detailed introduction of the three. They consist of the father Gene, mother Jane and their unstable emo daughter Mary. Having moved here, you'll expect sudden storms from now on. Back in the castle, the Jumping Jack Edict is now available. Let's enact it right now. I know that there may be many quests, but let's do some exploring. Enter the forest to the east of Castle Town and go north. You will find Ginger's art exhibition. Before you talk to him, get the Art Piece 61 at the back of his stall. It's "Baend" by NYUNYU. Now, examine the tent and Ginger will welcome you. If you followed this guide, you should have 46 paintings by now. He will give you a toy sword, a toy spear, a toy bow, a furry kilt, Sterile Undies, a Viper Sticker, another Sterile Undies, Health Undies, a Hand Cooler, two more Hand Coolers, a Pancho Poncho. Your next goal is to find 9 more paintings, making it 55 in total. You are then shown an Art Contest Exhibit, which can be viewed from your Key Items menu by selecting the tent icon. Head back south to the clearing and a hole will appear at night. Dig it open for Art Piece 20, "Bath Free" by Yamamoto Thunder. Head southeast and smash through the tree stump. You'll find a hole guarded by Turnipheads. Kill the turnip heads and dig up the gold bar. Destroy the log nearby to discover Art Piece 18, "My Fairy" by TOKKO. Why don't we go check out the treasures Ginger gave you? The toy mallet, sword, spear and bow are for looks only. The Furry Kilt raises the life of the wearer by 2, while the Sterile Undies and Viper Stickers make the wearer immune to poison. The Health Undies raises the wearer's health by 3, while the Hand Coolers offer burn immunity to the wearer. Finally, the Pancho Poncho allows the wearer to slowly regenerate his health! The Pancho Poncho is definitely for a soldier fighting in the frontlines. Go over to the watchtower to the south of the Royal City to find a hammer sign. Build a bridge to the west and you can enter the Red Turnip Forest. ------------------ Red Turnip Forest ------------------ Right across the bridge is a red turnip patch. Be warned that three of those turnips are man eating Radeezes! Once you've got rid of them, destroy the other turnips, especially the giant one to reveal a crack in the ground. Open up the crack and dig up the gold bar. Go up the slope to the west to find another red turnip patch. Draw out the Radeezes and take them out quick. Explore this open area, cutting open all the red turnips in the ground. The giant red turnip in the centre cannot be touched yet, though. Examine the lone turnip at the eastern corner of the field for Art Piece 02, "Turniplepas" by Yohei Yamamoto. Go northeast from the open field to discover a locked gate. Return to the field and head northwest. Kill the Radeezes by the locked gate and head northeast. Follow the path past the two red turnips to find another giant one guarded by 5 Radeezes. Destroy the giant turnip to find another crack which can be opened up. Dig up the gold bar and you have finish exploring this area. Return to your castle to cash in on your treasure. --------------- Aipoko Kingdom --------------- Howser tells you that Kampbell of the Sect of Soup wants to see you. Kampbell enters, telling you that his followers have seen the light of god, and the number of witnesses is growing. They saw a red light glowing in the sky at night, it must be god's shining glory! He then says that if you pray to god, you will become an even greater king. If you don't, well let's not go into that. Now, go to bed and check out a guardian quest the next day. ************************* Deadly Red Turnip Rumour ************************* Difficulty: ***** It's a huge red turnip! There was a huge one in Red Turnip Forest! I-It's gotta be a G-g-guardian. I-it bit me on the behind and split it in two! -Cheeky McCracky For this quest, assemble a squad consisting of only 15 hunters. Enter the open area and the giant red turnip you saw earlier will pop out of the ground. It's important that you enter guard formation and keep your distance from this giant Redeeze. This is because anyone who's bitten by this vegetable's lunging bite will be instantly turnip-nized (i.e. die)! For the entire fight, use a hit and run strategy. Send your hunters in, 5 at a time to shoot arrows at the giant Redeeze. When you see it come close, order a retreat and run all the way back to your entry point, right in the middle of the fences there. If you do it right, the giant Redeeze will decide to give up chase and return to its initial position, allowing you go run in and take another quick pot at it before it gives chase again. Use this hit and run strategy and you'll eventually beat this giant Redeeze without losing a single person, allowing you to develop the area. You also receive 3 treasures as a reward, netting you 9000000 Bol! *****END QUEST***** Talk to Howser and you will find that a Glamour Town has been built on top of Red Turnip Forest. *************** New plans *************** Marvelous Theatre Region: Glamour Town Cost: 11000000 Bol A theatre providing titillation. Eases the vexation of the citizenry. Gorgeous Residence Region: Glamour Town Cost: 4700000 Bol Build a gorgeous residence. You will gain 6 citizens! Deluxe Residence Region: Glamour Town Cost: 5640000 Bol Build a deluxe residence. You will gain 8 citizens! *****END LIST***** Since you have so much money, start by building the two residences. Train one of the new citizens into merchants before you explore Glamour Town. You can get there by either crossing the bridge from Royal City or going north from Soldier Town. Send someone into the southernmost mansion on the west side of the pink paved road and the people inside will hand you Art Piece 71, "Home" by Masao. Continue north and you will find many more fancy manors alongside the road. Now that you are done, talk to your merchant to receive the Legendary Sword, which increases the attack power of the person equipping it and allows him to perform multiple hits at once! Check your suggestion box for more quests to do. It looks like those two greedy ministers are asking to be paid yet again! *************** About my Pay?! *************** Difficulty: * Hey King. It's time you paid me. Can't you see I'm working hard? Now gimme 2000000 Bol. -Anything Minister Liam ******************* Salary Statement 2 ******************* Difficulty: * Hello, I wish to be paid. I need to make a living, you know. If not, I won't let you save anymore. 500000 Bol should be enough. Thanks. -Record Minister Verde Pay those two again before you sit on your throne. Afterwards, Skinny Ray may want to see you. Let him in and he will come asking for research funds from the kingdom... only joking! He warns that the greater you are, the more people will come to leech off you. Anyways, check out the suggestion box to see 3 quests beginning with the word God. *************** God Paper *************** Difficulty: **** My king! A piece of paper fell from the heavens! It looks like a treasure map. Anyone up for a treasure hunt? -Honest Alpokian You are shown a picture of the Former Onii Grounds. This map shows you the location of something called an Omegaphone. Gather your men and enter the Former Onii Grounds. You will see a hole in the centre of this open area. Kill any enemies nearby and start digging. Three Oniis will pop out of the hole, followed by two Onii Hoppers, further followed by an Onii Bride!
The Onii Bride is a giant female Onii that spawns countless tiny Oniis after your men. Those tiny Oniis can really hurt when there are too many of them. Fortunately, they have low health and can be easily killed. Each of these tiny Oniis may drop treasure that helps fill your coffers. Send some soldiers after the Onii Bride and try to coax her into jumping away from the hole. She'll ground pound after each jump, so sound a retreat whenever she does that. Once she's away from the hole, send in your hunters and open fire. This giant enemy can be stunned by the Cupid's Bow, so order your hardened soldiers to attack as soon as she's stunned. You'd be surprised by the number of skull cracking special attacks made during the process. Once the Onii Bride has come to, order a retreat and have your hunters stun her again. Repeat the same attack pattern until she's finally killed. No wonder this quest is of 4 star difficulty! All the effort is worth it though since she will drop a treasured bow upon defeat. With no more distractions left, continue digging and you will unearth one of the fabled parts required to complete the wondrous Flying Machine, the Omegaphone. The reward for this quest is very modest: A used record. *****END QUEST***** Return to your castle and sit on your throne. The bow you found is a Legendary Bow, which significantly raises the attack power of the person equipping it. Finally, a decent item for a hunter! Let's have a look at the other god quests, shall we? *************** God Booze *************** Difficulty: **** Something amazing happened! A piece of paper fell to the Royal Arbor! Could this be from god? It looks like a treasure map. Anyone up for a treasure hunt? -Mardi Gras Enthusiast You see a picture of a valley guarded by a giant dragon. It shows you the location of the Jungle Juice. To get there, reenter the Royal Arbor (the place where you fought King Duvroc) and go through the open gate to the southeast. Go east at the crossroads and you will find the gate smashed open. Enter this enclosed area to find a giant red dragon known as a Marble Dragon. Enter guard formation and keep your distance. That way, he can only attack by charging around this arena. Use your Cupid's Bow to stun him as before and your hardened soldiers can attack it with impunity! It's really enjoyable to see them chiselling at his head with their super moves, you know! The Marble Dragon will drop a treasured spear upon defeat. You can now open up the crack in the ground and start digging. This time, you have an Onii Man to worry about. Continue digging and you will find Art Piece 26, "Punk Wood" by Pirori Kin. Also note the tree stump at the corner. Smash through it and you will find the hole shown in the picture. You need not worry about any enemies as you dig this hole. You will uncover a pot of liquid, which is one of the parts of the Flying Machine. It's the Jungle Juice. You know have collected 2 out of 7 parts. Your rewards for this quest are mixed nuts and pretzels. *****END QUEST***** Go home and examine the spear. It's a Legendary Spear, which greatly improves the attack power of the person wielding it. It's clearly intended for a soldier. Howser should inform you that the merchant wants to see you. Let him in and he will bring you a research plan for a super weapon, it's called Super Weapons. *************** New power up *************** Super Weapons Cost: 3100000 Bol We will develop awesome weapons! *****END LIST***** If you have the cash, buy this immediately! Check the treasure room to find a new weapon, a battleaxe, which raises the wielder's attack power. There is one more god quest, so let's do that as well before we move on. *************** God Food Store *************** Difficulty: **** A piece of paper fell to the Forest Cafeteria! It looks like a treasure map. Anyone up for a treasure hunt? -Sweet Tooth Boyz You are shown an X on a plateau overlooking the Forest Cafeteria. Gather your men and blast off to the Bony Tunnel Entrance. Enter the Ripe Kingdom and go over to the dead end near the hot spring. You'll find a hammer sign. Before you start building the stairs, be sure to take out Yvonne the giant frog. Climb up the stairs and you will see a hole by the cliff which can be dug open for a bag of coins. Head east and you will find a number of paths and plateaux. Smash the cake slice to the far east for Art Piece 73. It's "Ricecake" by Nekoyanagi. Cut down the three bushes nearby and you will find a hole hiding a gold bar. Go back to the west and get onto the big plateau there. Walk along, killing all the Meloncholies that get in the way. You will come to a giant tree stump guarded by a big black beetle. It's a Giant Zoeter! Just like the Marble Dragon, this enemy mainly attacks by charging into your men. The most effective way is to attack this beetle with hardened soldiers when he's airborne. That way, he might fall on his back for a while, revealing his soft underbelly. If that fails, simply stun him while on the ground with Cupid's Bow and you can send everyone to run under him and hit him from below. The Giant Zoeter will drop a treasured staff upon defeat. Well done all concerned. Destroy the stump blocking the way before you go down the hill. At this point, your merchant may detect a hole in the ground, so dig it open for the gold bar. Go right and you will find a big wooden barrier that can be knocked down. Dig open the hole that follows and you will find a green metallic box, one of the fabled parts of the flying machine. It's a Freezing Fridge. 3 down, 4 to go! You receive ice cream and low fat milk as rewards. *****END QUEST***** ----------------- Forest Cafeteria ----------------- Move back along the plateau and take the low path to the left of it. There is an art piece on the tree, it seems. You can't get it at the moment. Return to the stairs you've climbed up earlier and take the path directly to its right. Smash the first pile of logs you see and you'll find Art Piece 36, "Trauma Inducer" by Sarutobi Sasuke. Continue along this path and you will come to another pile of logs. Smash them apart to reveal a hole hiding a gold bar. Let's go home now. --------------- Aipoko Kingdom --------------- As expected, the staff you found is a Legendary Staff, which significantly increases the wielder's attack power. Get some rest and you will find that those greedy ministers are asking to be paid again! But first, let's do the other quests to raise cash. ***************** I heard a rumour ***************** Difficulty: ** Head a rumour. The Turnip Warrior keeps appearing at Dark Valley. Fight! Fight! Fight! -Guilty Foodie I just had a revelation. Gather your men and replace the lumberjack with a child. Climb up the stairs to the west of the bridge leading from the castle. Send the child up the blue tree and he will hand you the Art Piece 91 up there. It's "U. M. A. Bugs" by Ori. Go over to the hot spring overlooking the Onii Grounds and send the child up the tree. He'll get you the Art Piece 92, "Tokkilth" by Kaiki. Enter Dark Valley and go up the plateau overlooking it from the south. Search the plateau for the blue tree with an art piece on top that you have missed earlier. Send the child up and he will collect the Art Piece 84 for you. It's "Hooky Worm" by Uo. Move along the main part of the Dark Valley and you will find a group of Turnipheads with Redizzes. Defeat them and you will get 3 Nice Rocks. ***************** I heard a rumour ***************** Difficulty: ** Heard something! The Ballhopper keeps appearing at Sunflower Plains. Be careful... -Sleepy Fanboy Here's a new enemy. Enter the Sunflower Plains and you will find a Lotus Root Onii riding a giant rolling ball. Destroy the ball from a distance with your hunters so that he cannot flatten any of you. The ball doesn't have that much health, so don't worry. The Onii that's left will be an easy kill. You receive two good souvenirs as a reward. *************** Angry news *************** Difficulty: ** Heard a rumour. The Undead Bull Knight suddenly appeared at S. Sunflower Plains. Fight fight fight! -Angry Child Move deep into the Sunflower Plains via the high road and you will come to the blue tree with the art piece again. Send the child up to retrieve Art Piece 75, "Boaster Worm" by Bakuden. You can now go and kill the Undead Bull Knight as before, netting a chip in the process. *****END QUEST***** Cash in your treasures and another merchant should walk in. This time, he's offering a research plan for super armour. *************** New power up *************** Super Armour Cost: 3530000 Bol We will develop more awesome armour! *****END LIST***** Buy that if you can. That way, you should receive a new piece of armour in the treasure room known as Chainmail, which raises the maximum health of the wearer by 3. You'd better go all the way back to the Ripe Kingdom and retrieve that Art Piece from the top of the tree as well. It's Art Piece 11, "Persiraffe" by Mechamegane. It's a picture of a giraffe with a periscope head. You can now spend some time gathering treasure to build the Marveous Theatre, thus completing all the buildings in Glamour Town. Enter that part of your kingdom and you will find the theatre built right next to the Jump Cannon by the roundabout. You can enter that building and find that they are showing "Camel of Love and Passion". It looks painfully bad, really. Now, return to the castle to see what new quests you can do. *************** Hurt Secret *************** Difficulty: ** Heard a rumour. The Ballhopper keeps appearing at Sunflower Plains. Please fight for the kingdom and me -Hurt Girl This isn't the first time you have fought the Ballhopper, so you should know exactly what to do. You receive 2 good souvenirs and a tea biscuit as rewards. *************** From Knight *************** Difficulty: *** Danger! The Zombie Army appeared at the Forest Cafeteria! Fight for me! But be careful! -Sorry Knight This is a new group of enemy. Enter the Ripe Kingdom and you will find many wooden stakes on the ground on the pinball table. Break open some of those sticks and a large group of zombies will pop out! Now, retreat back to the path leading to the pinball table and start shooting at those zombies by your hunters. For some reason, hardly any of the zombies will bother to come after you, making it an easy win as long as you keep your distance. You'll receive junk and a good box as rewards. *****END QUEST***** Head back to the castle to deposit your earnings. It looks like the tea biscuit is a God Bun worth 1470000 Bol! Now that's what I call a bun! ******************* Blue Dragon Rumour ******************* Difficulty: ***** In the area ringed by trees in the middle of Red Turnip Forest lies the ultimate Guardian of this land, the Blue Dragon! You'll need your entire army for this one! -Scrambled Soldier For this battle, assemble a team consisting of mainly hardened soldiers. Enter the Glamour Town and go north. You will find a giant crystal on the ground. Smash the crystal to reveal a big hole which can be jumped into. You and your men land in a cave with a giant sleeping blue dragon. So the rumour is true! Either way, this icy blue dragon doesn't really want to fight you. He just wants a good sleep! In fact, he'll only fight back if you do send people after him. So, for the first part of this battle, you should keep your distance. Send in all your hardened soldiers attacking every now and then, let them attack for a while and retreat as soon you see smoke fuming from the dragon's head. The Blue Dragon has three attacks. Firstly, he can either summon ice spikes from the ceiling, creating a barrier around him. Anyone hit by the spikes will be temporarily frozen into snowmen! The dragon can also spew his icy breath which also can freeze your men up. Thirdly, he can attack using a tail whip. This is the nastiest attack of them all since anyone hit will be sent flying out of the arena and die instantly! Fortunately, all three attacks can be avoided if you sound the retreat quickly enough. The good news is that the ice spikes can be cleared easily, allowing you to quickly create a path to the Blue Dragon again. Once you have taken out two thirds of the Blue Dragon's health, he will get up and get serious! He will come after you and your team rather slowly, attacking occasionally using ground pounds and tail whips. Either way, continue to use the hit and run technique with your hardened soldiers and retreat as soon as you see the smoke coming out of his head. Once he has very little of his health left, the Blue Dragon may fly high into the air and rain his ice breath down on you. Fortunately, he can't really do much to delay your inevitable victory at this point. After the battle, Howser will tell you that you have defeated the ultimate Guardian. Somehow, enemies will no longer appear in that area, so you can expand further. Really? I never knew you can build underground. Anyways, you receive 3 precious treasures worth 9000000 Bol in total. *****END QUEST***** Oh, and surprise. You get to build a new town called Miner's Town, a town of miners north of Glamour Town! *************** New plans *************** Giga Grinder Region: Miner's Town Cost: 7050000 Bol You can train Giga Carpenters! They can build mechanical elevators. Rock Head Village Region: Miner's Town Cost: 2500000 Bol Build a stone village for the stubborn. You will gain 4 citizens! Machine Residence Region: Miner's Town Cost: 2740000 Bol This will build a village of machines. You will gain 4 citizens! *****END LIST***** You'd be surprised how fast your Mega Carpenters become obsolete. Build the two residences and ignore the Giga Grinder for now. Instead of buying that workplace, let's pay Liam and Verde for the third time. ********************* Hey, where's my pay? ********************* Difficulty: ** Hey King. Why aren't you paying me? You trying to make me work for free? Now gimme 5000000 Bol. -Anything Minister Liam ******************* Salary Statement 3 ******************* Difficulty: * Hello. The kingdom has grown so big and I'm getting busier by the day. Try to understand what it's like being a working girl. I need 500000 Bol. -Records Minister Verde Greedy buggers indeed. Anyway, check the world map. Notice that the large majority of the land is now marked yellow, indicating that it's yours! The world is now 51% unified! I never knew that we'd reach the halfway point that quickly. Let's go and have a look at the Miner's Town, located directly to the north of the theatre. Go right and follow the path to find a lone stone building. That is the Rock Head Village. Return to the theatre and go west to find a futuristic area. Continue north past the house to find Art Piece 30, "Precedo" by PORISU. Go back south and walk along the futuristic streets. You will find a lone pot behind one of the houses, which can be broken for Art Piece 85, "Finger Man" by Mai Utsunomiya. You'll also notice that a secret pathway has been opened to the northwest of the high tech Machine Residences. Enter it and you will be blown all the way back to the Forest Cafeteria pinball table. It's a shortcut! Do some treasure hunting and return to the castle. Summon Howser and you will have access to another power up. *************** New power up *************** Give Muscle Beans Cost: 11050000 Bol Distribute nutritious beans to your citizens. Adds +1 life. *****END ITEM***** This really is pricey. Why don't we do some quests to raise funds? *************** Major Incident *************** Heard this rumour! The Onii Hopper was at Dark Valley Entrance for some reason. It's a bit dangerous, but fight for me! -Sorry Farmer This quest is extremely easy, given the size and health of your team. Shoot down the three regular Onii Hoppers before you stun and destroy the one with the spiky pogo stick. The reward is junk, however. *************** Wicked News *************** Difficulty: ** Heard a rumour. The Runaway Dragon keeps appearing at Dark Valley. Please fight for me. -Wicked Thief Head deep into Dark Valley to find this cute Mini Dragon. Let's just rush in recklessly and bash him till he's dead! It's too easy and you get a good souvenir as a reward. *****END QUEST***** You should be able to afford the Giga Grinder once you have cashed in on your rewards. Go over to the Miner's Town to find a pair of space age buildings to the northwest, along with another mine entrance. That's what they mean by Giga! Now, you can go and have a walk around town at night. A hole can be found on the west side of Gourmet Town. Check the map for the X just to be sure. Dig up the hole and you will unearth Art Piece 24, "Rainbow Snake" by Hamburger. It's literally a snake with rainbow colours. Another hole can be found right in the middle of Soldier Town, and you'll find Art Piece 42 inside. It's "Pil*Po" by Shiho Tanaka. Go to the Glamour Town to find a hole right next to the Jump Cannon. This time, you will find Art Piece 21, "Stuffed Tree Stuffed Nut" by Kinoko. You can now go home and have a rest before tackling the next Guardian quest. ********************** More Mushroom Rumours ********************** Difficulty: ***** It's big and white and strong and tough and poisonous. Guess what it is? Who cares? It's the Guardian of Shadow Forest. -Private Moe Howard Summon your forces and gather 13 hardened soldiers only. For this battle, you should solely use the guard formation. Enter the forest to the north of Royal City and you will encounter a giant white mushroom! This mushroom begins with two attacks. Firstly, he will spawn many tiny mushrooms that come after you. Secondly, he will slam his giant cap onto the ground. This attack often can send your soldiers flying right out of the arena, killing them all. Fortunately, this attack is always preceded with the giant mushroom spinning his cap round and round while emitting smoke, so order a retreat as soon as you see him doing that. You should have ample time to retreat before he slams his cap. Although the tiny mushrooms are annoying, you really can ignore them for the most part, since they can't get at your men who are clinging onto the giant white mushroom's giant cap. If any soldiers happen to come after those tiny ones, they'd destroy them in a couple of hits. Either way, continue attacking using this hit and run technique. Once he's lost more than half of his health, the giant white mushroom may introduce a third attack to the mix. He will swell his cap to such a size that it covers the entire arena! Quickly order your retreat and hide among the thistles at the southeast corner, This is because the giant white mushroom is about to slam his inflated cap to the ground. Anyone who are unfortunate enough to be flattened will die instantly. Fortunately, he'll kill all the tiny mushrooms he's spawned earlier and take a while to regain his strength after the attack, allowing your men to continue attack him and perhaps outright defeat him before he can even make another attack. *****END QUEST***** As expected, you are rewarded with 3 Precious Treasures worth 3000000 Bol each. In addition, Shadow Forest has been cleared to make way for Magical Land, the land of wizards! *************** New plans *************** Let's Play! Panel Region: Magical Land Cost: 1000 Bol Want to play make believe? This playful plan's for you! Magical Land Region: Magical Land Cost: 19999000 Bol Finally! The wizards! Let's build a magical kingdom filled with fun! *****END LIST***** Let's build the Let's Play Panel and take the opportunity to give Muscle Beans to your citizens to raise their health. The Magical Land can come later, so can the paydays of Liam and Verde. In fact, it's time to invade the Worrywart Kingdom. ------------------------------------ 17. Putting an end to their worries ------------------------------------ [LKS17] If you remember a reward on the Worrywart Kingdom, you are told to bring a number of cooks with you. Let's assemble our little invasion squad. It should consist of 8 hardened soldiers, 6 hunters, 2 mega carpenters, 3 cooks, 1 farmer, 1 miner, 1 merchant and 1 lumberjack. Now, use the Jump Cannon and go all the way back to the Bony Tunnel Entrance. --------------- Bony Tunnel --------------- The entrance to the Bony Tunnel is blocked off. Kill the two Lotus Root Oniis guarding the entrance and pulverise the rock blocking the way. The tunnel is a 2-D place. Just move right while you fight the enemies that get in the way. You'll come to a new enemy called an Arsonist Onii. Shoot him from a range so he can't set you guys alight. You will find Art Piece 33 past the second Arsonist Onii. It's "MUMA" by KOBU. --------------- Skull Plains --------------- You'll emerge at a pink lake with many giant bones scattered everywhere. Go east and you will find a tree stump which can be destroyed. Go up the ramp to find a plateau guarded by many Cockadoodledoos and a Concodore. This is where your cooks will come in handy. Fry them all and you can examine the red sign for Wonder Spot #9: Bird's Nests. Also notice the large hole in the ground. Dig it up and you will find a treasured mallet. You can now get off this plateau and head west along the lake. You'll find a number of pots guarded by an Arsonist Onii. Kill this Onii and smash the pots. You will find a souvenir, a gold bar and Art Piece 40, "Norichan" by Yoshiki Hirai. Turn around and examine the red sign by the bone formation there to discover Wonder Spot #8: Matryoahka Rock. The barrier nearby is guarded by 2 pot throwing Oniis. Kill them with arrows before you pulverise the rock. Keep moving along the path to find parts of the land up ahead constantly on fire thanks to the Arsonist Oniis to the side. You can't kill those Oniis, so the only course of action will be to enter evade formation and walk around the charred grounds. You'll encounter a Rocky soon, so destroy him with the miner to uncover a crack in the ground. Also kill the nearby Arsonist Onii on the ridge before you open the crack. Notice how an aura pops out of the crack for a short time before fading away? Well, this crack is simply used to heal your group of any status ailments. You can use your farmer to activate it as many times as you like if you need help in this regard. Continue to snake around the next patch of burning ground and send some hunters to kill the Arsonist Onii that is responsible for keeping the next patch of land burning. Kill him and you can get the treasured gold star that fell from the sky. You should now bear right to avoid the flames on the left side of the ground. Move next to that Onii and send a lone hunter to slowly shoot him dead. You can now smash through the next rock. Also note the hole in the charred ground you have passed just now. Dig it open and you will find a gold bar. You then come to a hammer sign right on another patch of charred ground. Bear left to avoid the flames and you will find the Arsonist Onii responsible. Shoot him down and you can build a bridge across the purple waterway. You will find a map on the sign across the waterway. It illustrates the way to three of the kingdoms. To get to Worrywart Kingdom, you should go south and take the left path at the fork. So, let's rotate the camera so that the north is to the top of the screen. Go south along the waterway and you will find a path leading east blocked off by a rock. Ignore that path and continue south. You will then find Art Piece 46, "Rice Man" by Ouka Kanno. Keep going south and you will reach an open area with a hammer sign. Send your mega carpenters in to build a flight of stairs leading up to a plateau. You will find another hammer sign there, so build another flight of stairs to the top of this plateau, where you will find yet another hammer sign. Send your mega carpenters in again and surprise, they've built a Jump Cannon on the spot. You are now free to return to your kingdom to have a break if you wish. Go home and check on your treasures. The mallet you found is a Drumstick, which increases the wielder's attack power. On the other hand, the Gold Star is worth 777000 Bol. Have some rest, summon your men again and blast back to where you were the previous day by choosing Skull Plains on the menu that appears. Head down to the entrance of the Worrywart Kingdom, blocked off by a giant rock. Since the entrance is watched over by two Cockadoodledoos, use hunters to shoot them down. If any of them come down after you, simply send the cooks in to fry them up. Start smashing through the rock. You'll encounter a Rocky and more Cockadoodledoos as you try to break through. Fortunately they are small fries for your miner and cooks. A Gold Star then drops from the sky for you to pick up. You can then go left for the entrance to the Worrywart Kingdom. But as you approach the entrance, Pancho rushes over with a letter of attorney from King Omelet of the Worrywart Kingdom. It's addressed to the "King of Aiscaredo". Omelet tells you to see him about bedime anxiety, agoraphobia and carefree tendencies. After worrying about worrying, the king of the Worrywart Kingdom asks you to think about what you've thought and see him. Before entering the kingdom, go south and search the haystacks by the water for Art Piece 60, "Pigeonette" by NAO. See the hammer sign? You can build a bridge leading back to the starting area of the Bony Plains. There's a giant boiled egg nearby, but no one knows what to do with it. Before you enter the labyrinth, go north, then east to find two haystacks. Destroy those haystacks to find a hole which can be dug open for a gold bar. ------------------ Worrywart Kingdom ------------------ The labyrinth is something for you to tackle alone. Head south and you will come to your first fork. Go south at this fork and you will come to a sign. Read it and you will find that the author had actually considered whether to accept life before he was born! There is a Cockadoodledoo near here. Avoid him and go east for another sign entitled Whisper of a 6 Year Old. When the author was in kindergarten, he played with Susie, who played with Bob, whom the author dislikes. Feeling superior to Bob, the author wonders who Susie likes better. The wall to the right of the sign can be broken open, so use your sceptre to cut through it. Go north and read the next sign you see. It's entitled Whisper of a 10 Year Old. The author's parents and teacher agree that he can't be great unless his grades go up. However, those three aren't particularly great themselves, having graduated from famous colleges. Go left, enter that covered area and go east for the next sign, entitled Whisper of an 18 Year Old. The sign details how the author worked at a burger place so he could buy his girlfriend a gift. He saved up a lot for the gift, gave it to his girlfriend, who dumped him anyway. The author feels stupid for not knowing that she was dating some rich guy at the time. He concludes that it's people with money that are the greatest. Head back to the west, then go north, then east to find another sign entitled Whisper of a Grownup. The author was working every day. The more he worked, the more he could give his family a better life. But then, he starts to doubt whether endless toil is his purpose in life and whether it brings true happiness. What a philosophical guy. Cut through the wall section to the right of the sign to find another fork. Take the south path and turn to the west when you reach the covered area. There is a breakable wall section near the Cockadoodledoo. Find it and run through the gap. You then come to a sign entitled Whisper from the Grave. Before he realised it, the author was in his grave. His body was in the earth and he's no longer part of this world. In the end, his life was full of worries that just never seemed to come to an end. And even after death, he's still worrying! Congratulations, you have completed the maze. Read the sign that appears and enjoy the paranoid ramblings of King Omelet, who begs you to leave him alone. Walk past those boiled eggs to find a God Memo on the ground, which explains the strategies against King Omelet. You will be asked 10 questions in the quiz. Answer all of them to win. Send citizens to an object to answer. If you make a mistake, Cockadoodledoos will attack, so have your cooks ready. Now, continue along the path to say high to King Omelet. You enter a large open area with an egg in the middle separated from the Miner's Town of your kingdom by a locked gate. Examine the egg to get an extremely worried response from some hidden voice. Many egg like citizens of the Worrywart Kingdom, known as Eggans will appear all over the place. Feel free to talk to them to hear their ponderings about life and so on. Examine the egg again and the Eggans hiding in the push will start wondering whether or not to hit you. Examine the egg again and Corobo will punch the egg, breaking the egg. The Eggans corner Corobo, while confusing each other with their self-questioning. King Omelet, who's inside the egg awakens as your men join in to help you. It's time for the quiz battle! *************** Omelet quiz *************** You answer questions by destroying the object corresponding to the answer. Destroy the wrong object and Omelet will send in the Cockadoodledoos. Those enemies will charge across the field so fast that not even the cooks can stop them. If that happens, prepare for 30 seconds of fancy dodging. The more times you get the wrong answer, the more Cockadoodledoos will charge around the place! You will be asked a question: White is dirty, black is clean. What could it be? so avoid the Eggans and destroy the blackboard in the area. You will be considered to have answered correctly, causing an Eggan to fire a cannon into the egg, destroying the top layer, revealing a white layer with purple stripes on it. The second question is: I Spy... Former King of the Land of the Jolly. Which is the real one? Plenty of copies of King Duvroc will appear in the area. The Duvroc to target is the one standing atop the stack of beer crates along the edge of the arena. A second layer of Omelet's shell is removed, revealing a white layer. The third question is a Silhouette Quiz. You are shown a silhouette of a peanut shaped figure. The object is clearly the pair of metal balls. Destroy them both to answer this question correctly. The white layer of Omelet's shell gets removed, revealing the yellow layer below. Now, for the fourth question: I grow eating grass. I shrink drinking water. What could I be? The answer is the flame torch, guarded by the Cockadoodledoo. Another layer of the eggshell is blown away, revealing another purple striped layer. Question 5: I Spy... Which is the real suggestion box? Any suggestions? This is a very hard one since many suggestion boxes are shown, many of them red. The answer is the red cylindrical one with both the light and the hole to put the suggestions in. Destroy that box and you get to see the next layer of Omelet's shell, which is plain white. Question 6 is a weird voice quiz. You are given a voice and you are to guess which person it belongs to. The voice is simply the sound loop used to determine the question. For instance, if you hear a female sounding loop "reading" out the question, look for a model of a woman in the arena and destroy it. (In my case, it's the female lumberjack) The next layer of the egg is yellow. Question 7 is another riddle: I stand still but still move forward. What could I be? The answer is the alarm clock. Another cannonball is fired at the egg, removing the yellow layer and revealing the white one underneath. Question 8: The Super Intro Music Quiz. You hear a short clip of a music theme found somewhere in the game, and you are required to determine the location in which you heard it. In my case, I heard the Ripe Kingdom theme, so I destroyed the cake slice. Basically, you have to destroy the object corresponding to the location in which you heard the music. The egg is getting smaller as more shell layers are removed. It's now white with purple stripes again. Now for the final question. Someone is this land's big problem? What could it be? And that is the ultimate question. The answer is NOT any of those models scattered around the place. It's the egg itself! Keep sending your men into the egg to bump into it again and Omelet will finally concede that HE is the problem. *****END QUIZ***** Corobo smashes the egg to find Omelet on the toilet in deep thought. Oh... he's mad at you for peeping at him! He asks do you believe you are so great to peep into the toilet? Yes! Omelet then asks, if you punish the other kings, will that make you the best king in the world. He asks you if you think you are the best just because you beat up everyone. Yes. Either way, whether you're great or not is not the question. You being concerned about it is the actual problem. Are you your own problem? Er... yes? Anyways, that answer proves that you still have problems. Even if you must solve something, even if the door of doubt in front of your eyes has been opened, there will be another door waiting for you. Beyond that door is an infinite number of doors. In the end, you and him will never reach the last door. Oh good grief... That's why Omelet wants more time to think inside the toilet in the eggshell. He seals his egg shut again, allowing you to take over his kingdom. Meanwhile, two Eggans come to you, and you are asked whether the left one is smarter, then whether the right one is stronger, and whether both Eggans are loyal. The right Eggan then bows to you and says, "I tried answering, but the answers are pointless. Tiny king Corobo. The true question and true answer will never be known. That is when another vase appears, along with three gold stars and the hidden gold. Well done all concerned. Break open the vase and a celestial princess holding an egg will pop out. She's the mother of all, Princess Shizuka. Seeing that you are a king, she naturally becomes your queen, your FOURTH queen! Take note, the hidden gold is a National Treasure, worth 19999000 Bol! --------------- Aipoko Kingdom --------------- As usual, you will party, but you are rudely interrupted by another earthquake. Skinny Ray bursts in, begging everyone to believe him. He says that a star has descended to the ground from the sky. That explains the Gold Stars you have been picking up recently. Ray says that you must send out a team to investigate the falling star. It's time for another vote. Today's topic: Send a team to find the star. Try to vote in favour, only for Howser, Liam and Verde to veto it once more. Ray is clearly frustrated in all of this. But for now, let's head out to celebrate the Eggan Festival, where everyone dress like Eggans. People celebrate by pondering pointlessly like a typical Eggan. When you are finished, stop the festivities and prepare for the next day. ---------------------------------- 18. Another race from outer space ---------------------------------- [LKS18] Since you are raking in the dough, quickly build Magical Land. This area is located to the north of Royal City. At the entrance of Magical Land, search the two toilets to the left to find Art Piece 69 behind them. It's "Yoreyore" by Masao. Go through the entrance and destroy the rubbish bin to your left to find a Misanga. Follow the colourful path to reach a roundabout, where you will find a staff. Move north from the roundabout along the ridge to the west and you will find Art Piece 51 at the corner. It's "Geezer Uncle" by DANNA. There are many cardboard cutouts of houses here, but no one can enter them, not even children. OK, so return to the castle and check up on the two treasure items you found. The Misanga is a Lucky Misanga which raises the health of the person equipping. Meanwhile, the Magical Girl Wand gives the wielder's attacks a chance to stun the enemy. Now, let's do a quest that you have overlooked for a while. Note that the test is in leetspeak, no joke. *************** N1c3 K1ngd0m *************** Difficulty: **** N1c3 t0 m33t y0u. I am always l00king d0wn at y0u from ab0v3. Y0ur K1ngd0m 1s v3ry n1c3! If y0u'd l1k3, I can 1nvad3 y0u. I w1ll c0m3 'tw33n 10pm-4am! -V1s1t0r D3sl0ck Take a nap and wake up at night. Gather a team consisting mostly of hunters and walk around the Castle Town until it's 10pm. A flying saucer will descend upon the kingdom! You now have to fight it amongst all the buildings and defeat it in 3 minutes. It can be hard to target that UFO since you'd often target your buildings instead. But once you have targeted it, quickly attack the spacecraft with your hunters. They should be able to continue shooting at it until you order them to stop. Meanwhile, these aliens will attempt to send headless Cowbones to stop you, that's when you should send your soldiers to stop them. As long as the hunters are focused on the flying saucer, its other attacks (like the abduction and ground slam) aren't really that much of a threat. You can always send in the soldiers to distract this enemy so that it stays away from your hunters. Either way, once you've taken out all of the flying saucer's health, it will fly around uncontrollably while exploding before crashing to the ground. Your reward is an axe, which is actually a pillow. The pillow gives the wielder's attacks a chance to stun the enemy. *****END QUEST***** If you have noticed, both Liam and Verde are now demanding 9999000 Bol! Let's not deal with them for now. Instead, let's do the next god quest. *************** God UFO *************** Difficulty: *** A piece of paper that fell to the Eggan Civilisation Ruins! It looks like a treasure map. Anyone up for a treasure hunt in the dead of night? -UFO Researcher You see a picture of Princess Shizuka holding an egg beneath a flying saucer. What the? Let's have a word with Shizuka. She will tell you to meet her at the castle gates late at night. Take another nap and you will find Shizuka standing in the middle of the bridge leading to your castle at night. You can now chat in private. Shizuka tells you that all lives are born, then die, and that all lives leave behind fragments. She then tells you that the egg she's holding is the Diamond Egg. She wants to give it to you, but decides that it's better to wait for whatever's inside the egg to be ready. But then, she spies a flying saucer in the sky. So, you are the alien princess, eh? Go back to the bridge on the following night and talk to her again. She ponders what could the Diamond Egg be. Is it a Ganyedien giant? A Callistan paramecium? A Europan ichtyold? However, it's not born yet. You see the flying saucer hovering over the kingdom again. You have to wait until the following night to talk to Shizuka again. Shizuka tells you that another beautiful life was born today, and departed. She shows you a fragment of the egg, the shell of life. So, this Diamond Egg Shell is one of the fabled parts required to complete the Flying Machine. 4 down, 3 to go. Your reward for this quest is... mayonnaise! Shizuka then says that whatever it is will be born again, before she's taken up to the flying saucer via its tractor beam! *****END QUEST***** Now, check your suggestion box and Princess Shizuka would have finally given you her quest in the suggestion box. ******************* Life... of Animals ******************* Difficulty: * Help... my king,,, A strange deam haunts me... In the near future... The silver saucers... Take away the animals... We really need to talk. -Shizuka Get some rest and enter the Princess Manor the next morning. Shizuka would have returned. She tells you that something terrible happened. The colours of the animals in the kingdom have disappeared. A silver saucer from outer space took the animals away. The world is shaking, due to meteor showers and silver saucers crashing down. So, Skinny Ray is right. Your job now is to save the missing animals. You receive the Animal Book. Your job is to find the fallen UFOs and save the animals! Shizuka wants to feel the colours of the animals again. Good luck. *****END QUEST***** There are only 14 entries to be filled, so don't worry. I don't know whether it has to do with the previous quest, but you are informed that the Eggans have moved into the kingdom. Meanwhile, I'd suggest that you train a few Giga Carpenters at the Giga Grinder for 1500000 Bol per person. Your Mega Carpenters are now officially obsolete! For now, let's explore the former Worrywart Kingdom, now the Eggan Civilization Ruins, now accessible by going west from the Miner's Town. ------------------------- Eggan Civilization Ruins ------------------------- You'll find a fallen flying saucer in this open area. Send your soldiers to knock at it until it gets up. The aliens give you this message, "Nutty l1tt1e racc00n. You can hav3 it back." The Raccoon was returned to the kingdom! You've filled in one of the entries of the Animal Book. Also note the red sign by the giant egg in the centre. It's Wonder Spot #14: Eggan Ruins. There are many boiled eggs around here, but no one can do anything with them. Try entering the maze but all you'd do is skip it. There's nothing else for you to do here, so return to the kingdom. --------------- Aipoko Kingdom ---------------- Enter the forest to the east of Castle Town to find a crashed flying saucer. Knock it around a bit and it will be reactivated. "W3ll y3ah," the aliens say, "It's hard. Anyway, h3r3's j00r b3ar cub." You've saved a second animal! Now that you are here, go visit Ginger. You should have collected 69 paintings by now, so he will reward you with 3 Hand Warmers, which prevent the wearers from being turned into snowmen! Now, let's do some more quests. *************** From Thief *************** Difficulty: ** We have trouble! The Super Escargoo was at the Onii Grounds for some reason. It's pretty scary. -SulkyThief This is another of those Super Escargoo quests. You shouldn't have a problem with it by now. You will be rewarded with a tea biscuit. *****END QUEST***** See the crashed flying saucer at the Onii Grounds? Hit it some times and it will reactivate. "I'm n0t cry1ng. This is sw33t. Oh, h3r3's j00r p1gl3t." You've greed a piglet for the Animal Book. In addition, there is another saucer in the middle of the valley in which you have defeated the Onii King. Reactivate it by force and the alien will say, "Oh, n0w it's n0 fun anym0re. Thanks, j00 can hav3 j00r cat back." You've freed the cat for the Animal Book. Furthermore, take the low path in the Sunflower Plains and you will find another flying saucer. Happ3ns a11 the 3 t1m3," the aliens say, "I'11 g1v3 back th3 ch1ck." You've freed a chick for the Animal Book. *************** Shudder! *************** Difficulty: *** Big trouble, sire! The Mushroom Family is totally ruining S. Sunflower Plains! Scary, scary! -ExcitedHunter Go deep into Sunflower Plains to find a large cluster of mushrooms. Notice how most of the mushrooms are invincible. You must draw them out by attacking the central purple mushroom. Once the mushrooms pop up, use hit and run techniques to deal as much damage as possible before they dig into the ground again. Once they have dug in, draw the mushrooms out as before and repeat the strategy. Once the purple mushrooms are destroyed, his minions will no longer cower in the ground, allowing you to wipe them out. You'll receive 2 good souvenirs as rewards. *****END QUEST***** There is a crashed flying saucer to the north of the melon patch. Knock it around and it will say, "I d1dn't crash. Oh f1n3. I'11 giv3 j00r squirr3l." You've freed a squirrel for the Animal Book. *********************** Mt. Ribbit Family Info *********************** Difficulty: **** Danger! The Mt. Ribbit Family is occupying Jolly Bridge. Jeepers. It's pretty scary. -Sleepy Boy Enter the Jolly Kingdom from the Bony Tunnel Entrance area and you will find Yvonne the giant frog and her offspring hanging about. Quickly stun Yvonne and send your hardened soldiers in to kill her before she can gobble up your men! You receive a Good Souvenir for your troubles. *****END QUEST***** Take the southeast path from the area where you fought King Duvroc and you'll find a crashed flying saucer. This time, the alien says, "Nic3. J00 mus7 b3 th3 king. I'11 giv3 it back." You've released a chicken for the Animal Book. *************** Angry Secret *************** Difficulty: *** Danger! The Big-boned Onii appeared at the Maze Entrance! A worthy rival. Round 1. Fight! -Angry Papa Return to your kingdom and use the Jump Cannon to blast back to the Skull Plains. Search the area to the south of the maze entrance to find a Onii Metal trapped in the middle of a lot of food. Destroy the food to set this enemy loose. Although the Onii Metal is very fast, all you need is to get one hardened soldier to cling on his head. Now no matter how fast the Onii Metal moves, that guy can easily take over a quarter of the enemy's health before he's shaken off. If you manage to stun the Onii Metal, treat it as a bonus. Either way, you'll get a Good Egg as a reward. *************** From Worker *************** Difficulty: **** Massive incident! The Eternal Bony Dragon is wrecking the Eggan Ruins! Scary, scary! -Rnraged Worker For this quest, I suggest that you equip as many items that give their wielders a chance to stun their enemies with their attacks on your soldiers and hunters. Enter the Eggan Ruins to find a bony Reborn Dragon! This dragon attacks by breathing fire and breathing ice, and I warn you, both attacks have extremely long range. Keep your distance and wait until he's finished an attack before sending all your soldiers and hunters against him. As long as even one of your attacks stun this dragon, you can kill him without impunity. There is a catch though, you must kill this dragon 3 times in order to beat this quest. Just avoid his attacks and move in again for each kill. You'll receive 2 Nice Toys for your efforts. *****END QUEST***** Return to the castle and have your gold weighed out. Go and check your citizen list to find an extra Eggan there. That's right, you can now enlist a foreigner to help you. Let's replace one of your Giga Carpenters with him for now. Head back to the Eggan Civilisation Ruins. ------------------------- Eggan Civilisation Ruins ------------------------- Notice that the Eggan's specialty is Break Egg. You can use him to break all the boiled eggs lying around this open area, netting you many Good Eggs and Shining Eggs. In addition, you will find Art Piece 54 from one of those boiled eggs. It's "Cheezun" by Masugon, a picture of a piece of smiling cheese. Head over to the maze and you'll find a Concodore in the corner guarding a boiled egg. Cook it alive and you can break the boiled egg, revealing a hole. Dig open the hole for Art Piece 06, "Egg Prince" by UMA. Go through the maze to reach the Skull Plains. --------------- Skull Plains --------------- Examine the red sign by the maze entrance to discover the Wonder Spot #6: Nature Maze. Go south and you can use the Eggan to destroy that giant boiled egg blocking the path. Now, move north along the waterway, taking the liberty to shoot at any Arsonist Oniis that you have missed earlier. Walk all the way to the next bridge you see and you'll find a giant hole in the ground with an Onii Calvary to the right. Kill that Onii and start digging. You will uncover a Mini Dragon, so beware! Kill that dragon and keep digging to find a second Mini Dragon, then two more! Try separating the two dragons and take them one at a time. No more dragons will bother you after this, allowing you to uncover the underwear. If any of you are hurt, send the farmer to open the crack to the left for a hot spring. In addition, break the pots for Art Piece 52, "Bowl Brothers" by Takeuchi Nana. Also note the art piece on the tree. Return to the kingdom, summon a child and let him climb up the tree for Art Piece 93, "Updown Worm" by Kagetsuki". Now, head back west and go back along the way you first came to get to the Worrywart Kingdom. You will find another crashed flying saucer on the path. Knock it around a bit and it will reactivate. "Why thank j00," the alien says, "I'11 giv3 i7 back." This time, the dog is returned to the kingdom, that's another for the Animal Book. ----------------- Forest Cafeteria ----------------- As expected, there is a crashed UFO near the pinball table. Give it some knocks to jump start it. "A UFO 1n an acc1d3nt... 1 1ik3 y0u! I'11 g1ve the c0w back." You've liberated the cow for your Animal Book. Let's return to the castle for now. --------------- Aipoko Kingdom --------------- Check up your treasures. You should have banked a few Happiness Eggs (worth 1030000 Bol each), Golden Eggs (108000 Bol each) and maybe Crazy Meat (wroth 2400000 Bol!) The underwear you found is a Dude Thong, which raises the wearer's health by 4. I don't know about you, but I have earned another
9000000 Bol at this point. You should have enough Bol to pay off both Liam and Verde for the fourth time and have millions left over. ******************* Where's my money?! ******************* Difficulty: *** Hey King. I shouldn't have to tell you to pay me! Are you blind? Can't you see I'm working? Hurry up and pay me 9999000 Bol. -Anything Minister Liam ******************* Salary Statement 4 ******************* Difficulty: * Hello. All of my things were trashed by the last earthquake. I need more extra cash. Can I get a little extra with my pay? I'll need 9999000 Bol. -Records Minister Verde What greedy people. They are both more than millionaires now. By the way, Ginger should have offered you a quest, now that you have returned more than 50 pictures to him. ******************** Dealer's Confession ******************** Difficulty: **** My art collection is finally up to 50. Thanks so much! I trust you a lot so I want to tell you what my real problem is. -Art dealer Ginger Go see Ginger and he will talk to you about the blank canvas by his tent. The canvas was once the painting chosen for the grand prize. But after the judges made their decisions, the actual character in the painting escaped. As a result, the canvas is blank. You now have to catch that UMA for Ginger. Ginger then reveals the Royal Art Gallery Grand Prize "Swarm" by Kazuya Kamie. You must defeat all the works of art in the allotted time to win. You are sent to a field with many cardboard cutouts of the animals on the picture. To "defeat" those creatures, you must send a soldier into them and knock them over. Be warned though, those "creatures" stand back up after a short while. You must knock all cutouts down before anyone gets back up. You have 1 minute to knock down all the creatures. I suggest that you start by knocking down the individual creatures in the centre of the field before you see to the two groups at the edges. For those two groups of creatures, all you have to do is to knock one creature within each group. Then, the rest of the creatures within each group will fall like dominoes. You should be able to win this challenge after some tries. Ginger then awards you with the picture "Swarm". You also receive a video game and an art piece as rewards. *****END QUEST***** Let's hand in any new pictures you have collected so far. You should have returned a total of 74 pictures by now. This time, you will be awarded a Legendary Dress. Go back and check out your rewards. The video game is LKS 4, worth 2100000 Bol. As for the Legendary Dress, it raises the health of the wearer by 7. Before we invade the next country, let's do some more quests. ***************** I heard a rumour ***************** Difficulty: ** Here's a secret! The Farmer Revolution keeps appearing at the Onii Grounds. Fight fight fight! -Jealous Knight Man, I hate those scarecrow impostors. But still, you need not worry about losing anyone due to your high health pools. Start by shooting down the Redeezes with your hunters before you send your soldiers in for the kill. You'll receive 4 good eggs and 2 good boxes for the kill, so it's all worth it. *************** From student *************** Difficulty: ** We have trouble! The Turnip Warrior suddenly appeared at Sunflower Plains... Please fight for the kingdom and me! -Angry Student Enter the Sunflower Plains to find a patch of Turnipheads and Redneezes. Your hunters will be instrumental in this fight since Redeezes really have a nasty bite. Your rewards will consist of 2 Good Cloth, 1 Lucky Item and 2 pieces of Dried Food. ********************* Team Art of War Info ********************* Difficulty: *** There's a rumour! The Team Art of War is totally ruining the Cherry Tree! It might be hard even for you, sire... -Sleepy Farmer Return to the Farmland for an ammo refill before you take the Jump Cannon back to the Bony Tunnel Entrance. Enter the Jolly Kingdom and take the southeast path from the open area where you fought Duvroc. You will find a large group of Oniis consisting of Onii Cavalry, an Onii Arsonist and an Onii Man. The good news is that most of the front row of Oniis facing you can be defeated with impunity with hunters. After they are killed, quickly run past the group of Oniis. This allows you to take out the Arsonist from behind. The rest of the battle will be easy, netting you a Good Souvenir. *************** From Child *************** Difficulty: **** Danger! The Mt. Ribbit Family is occupying the Maze Entrance. Fight for me! But be careful! -Smug Child Reenter your kingdom for an ammo refill before you go through the Bony Tunnel. You will find Yvonne and her children across the bridge when you exit. All you need to do is to cross the bridge and sneak past her entourage. Then, you will have enough room to kill this giant frog using hit and run techniques, ignoring her children. Your reward is a Good Chip. *************** To the King *************** Difficulty: **** Massive incident! The Eternal Bony Dragon is occupying Skull Plains Lake. A worthy rival. Round 1. Fight! -Guilty Hunter For this quest, you need to head towards the Primetime Kingdom. Go north from the maze entrance and kill all the Oniis guarding the next giant rock you see. Break through the rock and fend off the Rocky and Onii Hoppers. You then reach a small leg guarded by Onii Calvary, Onii Hoppers and a new type of enemy called Worker Onii (Cow). Take these enemies out one by one and search the lake. Break the pots near it to find a gold bar, some arrows and Art Piece 58, "Athlete's Foot" by Mamekuma. Also pick up the Gold Star near here. Search the area to the south of the lake to find a rock throwing Onii on a ridge. What's he guarding? Kill the Onii and walk around the area and your merchant should discover a hole with a bag of coins inside. Continue east and you should find a sign marking the entrance of the Primetime Kingdom. Go north from the sign and you will find another path marked by a dead end sign. The Reborn Dragon is down that path. To give you an idea of how far you must be to avoid his fire and ice breath, enter guard formation and always retreat until you are more or less level with the sign marking the dead end. Once the dragon has stopped his attack, you can send your soldiers and hunters in to stun and kill him. Repeat this three times and he'll really bite the dust, netting you a Nice Rock. --------------- Bony Plains --------------- Although it's a dead end, there's an Art Piece in the corner there. It's Art Piece 34, "Dragon King" by Sagittarius. Go up the ramp to your south and you will find a crashed flying saucer. As usual, knock it around to reactivate it. The alien says, "Aw3s0m3, thanks. I gu3ss I'11 g1v3 back th3 sparr0w." You've freed the sparrow for the Animal Book. 10 down, 4 to go! Destroy the haystacks to reveal a hole with a gold bar inside. In addition, one of the logs hides a hole with a bag of coins below. --------------- Aipoko Kingdom --------------- Since your inventory is full, why don't you go back to the castle to deposit them into your treasury? Some of the notable stuff include Beefy Beef, a new entry for your Gourmet Book worth 850000 Bol. Meanwhile, the chip is actually a Motherboard, worth 1190000 Bol. You should have gained over 10 million Bol from all these quests. Also note another pair of quests from Liam and Verde, asking to be paid yet again. *************** Gimme a Bonus *************** Difficulty: *** Hey King, I heard it from someone that people who work hard get bonuses. Am I right? Gimme 9990000 Bol. -Anything Minister Liam Talk to Liam and he will ask for a bonus. First agree to pay him 9999000 Bol, then he will ask to jack up the amount to a whopping 12000000 Bol! Oh yeah? No way! I don't think it will make much of a difference even if you pay 2 million more Bol to him, so let's just say no. Whatever happens, Liam seems satisfied since you can hear him counting his money! That better be the last time! ********************* A Record of My Worth ********************* Difficulty: *** Hello. What am I worth to you? You can pay anything you want, but I want you to show my value to you with cold hard Bol. -Recrods Minister Verde Talk to Verde and you get to rate her by paying her either 1000, 100000, 1000000 or 9999000 Bol. Let's pick the last option. Verde decides that you are a good king and tells you that she doesn't really need the money this time. Verde hopes that you use the money to improve the kingdom more and that you get along with her better! Whew.... You receive a good box as a reward, which is actually a Piggy Bank worth 280000 Bol. *****END QUEST***** Notice that you have hardly anything to spend your money on, so let's take the time to train a few more hardened soldiers. Once your men are ready, assemble a new squad since you are going to enter Primetime Kingdom. ---------------------------------------- 19. Live at Primetime: Hostile Takeover ---------------------------------------- [LKS19] For this invasion, you should gather a squad of 10 hardened soldiers, 7 hunters, 4 farmers and 2 merchants. Take the Jump Cannon to the Skull Plains, head north, then east into the Primetime Kingdom. Read the sign at the entrance. It looks like today's programme is a Special Debate Program, which is an all-day all-out Battle Royale. The question is whether TV make you smarter, or does it make you stupider. And to all those fools out there, is their sports game that important? This programme is brought to you via satellite by the World Famous King of TVs, TV Dinnah. ------------------ Primetime Kingdom ------------------ Walk along the path and Pancho will deliver a letter to you from the King of the Primetime Kingdom. It accuses you, the King of Apepoko, of being behind in broadcast payments. If you cannot pay the fees, you will be forced to volunteer as an extra on set. Among the 256 participants, they will have a drawing to have one person's broadcast fees waived! Walk across the narrow path and you will walk into a television, which sucks everyone into the programme! It's time for yet another maze! Notice how your men are stranded in different parts of the maze. Start by walking over to the television at the end of the path you are on. Examine in and you will find that it's a teleporter. You'll be sent to another island (let's call this Area 2) guarded by a Lotus Root Onii. Avoid him and teleport to the next area, Area 3, where you will find three of your men. At this point, there are two televisions that you can use. Start by taking the left one and you will find two more of your men in this Area 4, in addition to a crack on the ground. Use your farmer to open it and you'll find a hot spring. Return to the previous area and warp using the TV to the right to reach the area which I refer to as Area 5. You'll find two more of your citizens and a hole in the ground in Area 5. Start digging and you will find Art Piece 08, "Parrot Manager", by Achu. The other TV leads to a dead end, so return to Area 4 via Area 3. There are two new televisions in Area 4. Take the left one and you will reach a dead end with a Lotus Root Onii, let's kill him to make it easier for you later on. Return to Area 4 and use the other television to reach Area 6, a long strip of land where you will find 3 of your men. Since the place is being bombarded by many Lotus Roots Oniis, quickly run away and use the television at the other end to reach Area 7. There are two televisions in Area 7. Start by using the south one to reach a lone island with another Lotus Root Onii. Kill this Onii, return to Area 7 and use the northern television to reach Area 8, where you will find two more of your men. Notice the two other televisions in the area. The one closer to your entry point leads to another lone island with a Lotus Root Onii, who you should kill. Return to Area 8 and use the third television to reach Area 9, which is another fork. The television to the south leads to three more of your men, while the one to the east leads to Area 10. There is only one other television in Area 10, so use it to get to Area 11. The television to the north of your entry point to Area 11 leads to four of your men, while the one to the south leads to the exit, where you will find the final three members of your squad. Also pick up the God Memo on the ground. According to the memo, King TV Dinnah is hiding out in studios all around the world, so dig holes to find him. Citizens that are good at digging are a boon, but a job that can find holes will be an even greater help. If anyone is wounded, return to Area 4 to heal them with the hot spring. Examine the sign at the entrance of this new area to find a schedule change. The program has been changed to the Special War Program. It's a live fight until morning! The world has descended into war! Two kings clash, determined to prove their mastery over each other! The host is TV Dinnah, and you are his guest! Brought to you by World Satellite Broadcast. There are many broadcasters in this open field, broadcasting the program to countries as far as Egypt and even Greenland! Notice how everyone here is speaking in a pseudo language that sounds like German. It's important to note the positions of all the broadcasters and the countries they are serving. Firstly, the hole right in front of the big screen is serving London, United Kingdom. It seems that TV Dinnah is well aware that BBC is a wonderful television station, so they have to keep up! There should be a row of three holes behind the UK broadcaster, the countries they serve from left to right are: Spain, France and Germany. You'll hear ramblings about how the Spanish dance their flamencos, how the French eat pain au lait and how the Berlin Wall came down on November 9, 1989. Now, there is another hole just behind those three broadcaster, and he serves Italy, where hairy men and beautiful ladies are abundant, but everyone cares about their appearance. Behind the Italian broadcaster is a row of another three. They serve from left to right: Ghana, Egypt and India. Behind the India broadcaster is the Australian broadcaster by the antenna. There will also be three broadcasters to the right of the Indian broadcaster. They serve, clockwise from left: China, South Korea and Japan. Finally, there is a broadcaster serving Russia right above the three Asian broadcasters. Now, let's go all the way to the left to find a group of broadcasters serving the Americas. The South American broadcasters are found near the lamp with the pink shade. You will find the Brazil broadcaster at the top and the Chilean broadcaster at the bottom. Above Brazil is the Mexican broadcaster. Above the Mexican broadcaster are two United States broadcasters, the Los Angeles branch to the left and New York to the right. You then find the Canadian broadcaster above the two U.S. broadcasters, followed by the Greenland broadcaster to the upper right. Confused? If you are, notice that the holes are placed on a rough map of the world. Each hole corresponds to the country on the part of the world map it is on. So, the hole on the western part of Africa corresponds to Ghana, while the hole on the east part of South America corresponds to Brazil and so on. Once you are done messing about with the broadcasters, examine the sign in front of the big screen. You see a poster. "Welcome to the Primetime Kingdom! Would you like to watch today's special programme?" Yes! Bzzzt! The screen turns off, then one of those typical countdown clocks used before news programmes start up. King TV Dinnah, a guy in a suit with a TV for a head appears. He announces that it's time for the programme, and that he is going to journey into the conscious mind. He's going to watch you watching him. The screen then switches between many programmes like a cookery programme, a baseball match, a western flick, a space documentary, a drama, a weapons test and more. You then see the breaking news, that a so called king has invaded their peaceful kingdom! War is peace! Finally, the screen blacks out and shows you a typical 8-bit screen, showing you and TV Dinnah. *************** King vs King *************** When you are ready, press the A button to begin the fight King vs King! At the start of the path, move your group around the area and have your merchant detect holes in the ground. Meanwhile, TV Dinnah will announce his destination through the ticker on the screen. Three flags, corresponding to his possible locations spring up. Furthermore, you should continue reading his ticker as it provides helpful hints on his location. For instance, if he mentions the Tower of Pisa and Venice, you'd know that he's in Italy, so start digging the hole that corresponds to that country. Once the flag of the country pops up, TV Dinnah will send his citizens after you, along with a wave of bomber planes! It's important that all four diggers are farmers so that they can complete the dig as quickly as possible. Either way, chances are that you will have to avoid the bombs dropped from the sky at least. Once you've finished the dig, two things will happen. If you dig up the wrong country, you'll be treated to one of many penalty programmes, in which you must avoid whatever the programme throws at you for 30 seconds! For instance, you may be sent to a baseball game in which you must avoid all the baseballs bouncing around. You may also be sent to the cookery programme in which many knives will fall from the sky! Another programme is the space documentary in which you will have to avoid being abducted by the flying saucer, or else anyone caught will lose all their health but one. There are more penalty programmes, but you get the point. If you dig up the right country, you will enter a western flick in which you find TV Dinnah dressed as a cowboy. That's when you send all your fighters after him and take out around a fifth of his health. TV Dinnah will then leave and send you back to the headquarters, allowing you to hunt him down again. Beware that in later stages of this fight, TV Dinnah can become fickle, first suggesting that he's in one country before changing his mind to the actual country he is in. So, pay attention to his ticker onscreen until the right country is displayed. Then you can start digging after him as before. Once you have hurt him five times, TV Dinnah will reveal his final destination, after changing his mind twice. Find the final nation and dig him out! Give this guy one final beating and you would have won! Bzzzt. Static starts to fill the screen. The programme is cut off. Please stand by... TV Dinnah is down, please send words of encouragement... You see TV Dinnah watching television up close as if he's hypnotised by the screen. Bzzt. Here ends the programme. *****STATION CLOSE***** You are left with the hidden gold and a few gold stars. Smash the vase to free the princess inside. This princess is blonde with ponytails, beautiful and wears holiday wear. Her name is Kokomo Pine, and she will be your latest queen. You should have earned over 20 million Bol for your exploits. Your celebrations are interrupted by quite a strong earthquake, but that does little to dampen the mood. But then, Skinny Ray comes in, telling you about how he's right about the earthquake. Sensing that the world will end soon, he demands a vote on the matter at once. Father Kampbell then enters the scene. He has an idea to stop the earthquake too. He says that there are people who have found notes from god. The messages that they find tell them what to do to succeed. So, you must all pray for a note that will show us a way to stop the quakes! Howser lines up for a vote. Today's topic, "Let's all pray for paper!". You get to choose to be in favour or to oppose. Let's oppose and see what happens. Either way, the people in favour outnumber those opposed by 3 to 2! Skinny Ray is completed frustrated that no one believes him, but instead believes that holy man! I really feel sorry for Ray now. Religion trumps science in this world. But now, let's celebrate the TV festival! Go to the Town Square to find a giant TV there. People are celebrating the ATV Launch Party. You'll now have your own television channel, it seems. Either way, now that you have defeated King TV Dinnah, you no longer have to pay any broadcasting fees. If only I could defeat BBC, then I won't have to pay that dreaded TV license just to watch TV! When you are done, stop the festivities and see what Kokomo Pine wants you to do for her. *************** Suggestion box *************** Complete Chaos What is the scariest disaster? The answer: Earthquakes! Because they: 1. Come suddenly, 2. Shake things, 3. Start fires. -Michel de Nostredame Why does it shake? King, can I ask you something? Why does the ground shake? Is it like jittery knees? It mkes me nervous. Can you make it stop? Thank you. -Questioning Age Just checking Hey there, before you were a king and I was a minister, weren't we friends? I kinda get the feeling something's off between us. What could it be? -Anything Minister Liam Good Gourmet News Bonjour from the sky! This is Shishkebaboo's gourmet news. "Head south of the twirling valley and there's an invisible where three rocks meet." -Airborne Shishkebaboo *************** Humming Time! *************** Difficulty: * I love to sing, but humming is even better! King, please collect the tunes that everyone's humming! I want to, like, expand my repertoire! -Kokomo Pine Go see Kokomo Pine and she tells you of her desire to remember songs. She asks you to gather songs for her. Say yes and she will give you the Tunesmith Book, which you can fill in by finding your citizens who hum. This is going to be one hell of a chore. *****END QUEST**** Return to your castle and sit down on your throne. You will be told that a school staff member wants to see you. You are asked to donate money to the educational board, so "School Donation 1" would be added to the kingdom plan. Let's check out the new plans in store for us. ******************** New special objects ******************** Video archive Cost: 700000 Bol Watch previously recorded footage. Just call Verde to your throne! School Donation 1 Cost: 100000 Bol A donation to the Royal School! Because we all love kids. *************** New power up *************** Guard Badge x7 Cost: 1400000 Bol An additional 7 badges. Recruit up to 30 people! *****END LIST***** You should be able to easily afford everything. Once the video archive is ordered, Verde will inform you that she has recorded all footage of important events in this game. You can view all major movie scenes by summoning her from now on. Since you can now gather 30 men, your standard exploration squad should consist of: 12 hardened soldiers, 9 hunters, 2 cooks, 2 giga carpenters, 2 farmers, 1 lumberjack, 1 miner and 1 merchant. ---------------------------------------- 20. Control the media, control the mind ---------------------------------------- [LKS20] Make your way back to the former Primetime Kingdom to see if anything's new. Head down the stairs from the Jump Cannon and you may find a single vase nearby. Break the vase to reveal a hole, which can be dug open. Fend off the Cockadoodledoo and Concodore and you will uncover a big treasure. Now, go over to the lake near the Primetime Kingdom entrance. There should be a new enemy called a Peakadeath, which is a flying reaper. He may be hard to shoot down, so take your time. In addition, a hole can be found to the south of the lake, so dig it up for the gold bar inside. ------------------ Primetime Kingdom ------------------ Make your way through the television maze as before, killing all the Lotus Root Oniis that are within range. A red sign should have appeared in one of the islands, allowing you to discover Wonder Spot #7: Screwloose Isles. Exit the maze at the other end to find the Public Broadcast Tower, the replacement for TV Dinnah's privately owned station. Art Piece 81 can be found in this open area, which is "Morhino" by Toriji. Furthermore, Wonder Spot #15 can be found by the Broadcast Tower. Go east from the tower to find a hammer sign by the river. Send your giga carpenters out to build a bridge across the river. Cross the bridge to find a hole in the ground. You will unearth Art Piece 57 after some digging. It's "Chinnen" by Matanko. Go south from here and you will be back in the Miner's Town of your kingdom. --------------- Aipoko Kingdom --------------- Get some rest and see what new quests you can do for now. In addition, the Royal School will send you a letter of thanks for your first donation. *************** Suggestion box *************** Thanks for the donation Thank you king for the donation. We all can go to school now. -Royal School Student **************** A Minor Problem **************** Difficulty: * It's nothing big. The King Game Club appeared near the Onii Grounds. Please fight for me. -Sleepy Foodie This isn't the first time you have fought the King Game Club, so it should be easy by now. But still, it's worth doing this quest because you will get 5 souvenirs from beating that scarecrow impostor. *************** To the King *************** Difficulty: *** Massive incident! The Zombie Army appeared at the Dark Valley Entrance! Please fight for the kingdom and me! -Guilty Guard Enter the Dark Valley to find many stakes on the ground. Start smashing the takes until the zombies pop out. You can now easily pick them off one by one at a range with your hunters. For some reason, these enemies lack the brains to go after you! Your reward is a nice rock. *************** Ballhopper! *************** Difficulty: ** Heard something! The Ballhopper suddenly appeared at Dark Valley... Please fight for me. -ExcitedLover The Ballhopper is at it again. Fortunately, the narrow path makes it hard for him to roll you over. Destroy the ball and the Lotus Root Onii will fall easily, allowing you to get a good souvenir as a reward. ************************ Farmer Revolution Info. ************************ Difficulty: *** Here's a secret! The Farmer Revolution keeps appearing at Jolly Bridge. It's pretty scary. -CuriousMan Enter the Jolly Kingdom to find unruly mob of plants led by a scarecrow impostor. Since the area is so tight, you should rely on your hunters, raining many arrows into the crowd. Chances are that the scarecrow impostor will be "accidentally" killed while you clear the crowd. Once their leader is dead, the rest of the veggies will fall into indiscipline, allowing you to pick them off with brute force. Your reward is a good souvenir. ***************** We have trouble! ***************** Difficulty: *** Danger! The Moonflower Tribe is totally ruining the Cherry Tree! It might be hard even for you, sire... -Lost Student Get an ammo refill before you reenter the Jolly Kingdom, taking the path leading southeast from the area where you fought Duvroc. You'll find an Onii Ring, followed by a number of Moonflowers entrenched behind a barrier made of sunflowers. These plants are led by a Concodore. Simply run around the sunflower barrier and cook up the Concodore, the Moonflowers will die once their leader is fried. You get 2 tea biscuits for your troubles. *****END QUEST***** Go home and deposit your rewards into the bank and you will be informed that a merchant wants to speak to you. This time, the merchant's going to show you a piece of history, the cursed "Rare Armour". It was originally owned by a legendary hero who was tragically mauled by wild dogs. Rumour has it that the ghost of this poor soul appears at night. In short, this armour is a valuable antique. As a result, Rare Armour is added to the kingdom plan. ******************* New special object ******************* School donation 2 Cost: 500000 Bol A donation to the Royal School! Because we all love kids. *************** New power up *************** Rare Armour Cost: 29100000 Bol This is the rare armour that the peddler left behind. *****END LIST***** I guess the game knows that you would have tens of millions of Bol in the bank by now. Buy both the rare armour and donate to the Royal School for the second time. Get some rest before checking out your next god quest. *************** God TV *************** Difficulty: *** I found a piece of paper while exploring Skull Plains. It looks like a treasure map. Anyone up for a treasure hunt? -Daytime Soap Opera You are shown a picture of the Public Broadcast Tower, with the X marked on a strip of land inside the beam emitted from the television screen. Hmm... Go out of your castle to be informed that the former citizens of the Primetime Kingdom known as Broadcasters have moved into your kingdom. Broadcasters are able to fix those big televisions that stand in your way. Head back to the Public Broadcast Tower and stand in the yellow beam emitted from the giant television screen. Press the A button when the question mark appears over your head and you will be teleported away. You find yourself inside another remote island with a hole in it. Dig open this hole and you will unearth another part of the flying machine. This is the Natural HDTV. Five down, two to go! You are rewarded with a DVD Recorder and a TV Stand. *****END QUEST***** There might be three more quests for you to do in the suggestion box. Let's beat them as well before we move on. *************** Shy Secret *************** Difficulty: * I heard this today. The Babysitter Onii appeared near Dark Valley Entrance. Should be simple. -Shy Lover Why, if it isn't Onii Man and Onii child! Take him out anyway you like, since your men are overpowered anyway. You'll receive 3 pieces of timber and 2 good fungi for very little effort. *************** No way! *************** Difficulty: **** A dire event! The Mushroom Family is wrecking Sunflower Plains! Please fight for the kingdom and me! -Wicked Student Enter the Sunflower Plains to find a group of mushrooms surrounding a bigger mushroom. Smash the mushroom clusters in the corners and send someone after the central mushroom. All the mushrooms will spring up from the ground, making them vulnerable. Now is the time to deal as much damage as you can to the mushrooms before they dig back into the ground again. Once you have destroyed enough regular mushrooms, you can have a clear shot at the central mushroom, making it easy to defeat it and the other stragglers. Your reward for this quest is simply a good souvenir. *************** From boy *************** Difficulty: *** Big trouble, sire! The Onii Ranger is occupying the Tunnel. Fight for me! But be careful! -Bored Boy Return to your kingdom to replenish your arrows before you enter the Bony Tunnel. Go left at the north end to find a group of rather colourful Oniis. Be careful and keep your distance since these guys can attack using powerful charging headbutts. The golden one at the end is an even bigger threat since he can throw giant rocks that cannot be stopped by your hunters. Some careful manoeuvring between attacks is needed to avoid those rocks. But eventually, you should be able to whittle him down and kill the rest of them. You receive a piece of Junk and 3 Nice Toys as rewards. *****END QUEST***** Head home and you will be told that the Kingdom Flower people want to see you. Agree with a meeting and Francoise Hanataro of the Kingdom Flower Association will come and see you. He tells you that the association aims to improve the appearance of the kingdom. Francoise hence asks to be appointed as the kingdom's official horticulturalist. As a result, Flower Appointee has been added to the Kingdom Plan. ******************** New special objects ******************** Flower Appointee Cost: 1200000 Bol A plan suggested by the Royal Florist. Deck the kingdom with flowers! School Donation 3 Cost: 1100000 Bol A donation to the Royal School! Because we all love kids. *****END LIST***** The cost of both plans should be peanuts compared to the amount you have received from the quests. Don't hesitate to enact them now. You will soon be informed of how much more popular you have become due to your plans. In addition, Francoise will hang out at the castle lobby. Talk to him and you can change the colour of all the flowers in the kingdom. Oh, and there's another quest in the suggestion box. *************** An incident *************** Difficulty: *** Big trouble, sire! The Typhoony Bunch is occupying Jolly Bridge. Jeepers. It's pretty scary. -Envious Teacher Reenter the Kingdom of the Jolly to find Typhoon Gene, Typhoon Jane and Typhoon Mary just standing there doing nothing. For some reason, this family won't retaliate when you attack them. They will just fade away when they have lost all their health. You will receive 2 pieces of Expensive Cloth and a Good Souvenir as rewards. What was that all about? I guess the whole purpose is to fill up three new entries in your UMA Book. *****END QUEST***** You should receive a letter from the Royal School for your donations by now. Read it, feel touched, and let's make our way to the Tiptoe Kingdom. *********************** Thank you for donating *********************** Thank you for your donation. I wrote a poem for you, king. King King, you're so kind. You're like the sun. The king and sun are two of a kind. -Royal School Student ------------------------------ 21. Mountain king competition ------------------------------ [LKS21] Let us return to the Skull Plains to take care of business. --------------- Skull Plains --------------- Go down the stairs and head north along the waterway. Go north beyond the next bridge and take the eastbound path. Your merchant will detect a hole in the ground just before the fork with the two blocked paths. Dig up the hole to find a Worker Onii (Cow) guarding it. This enemy attacks by ramming at you with the cow. Continue digging and you will be attacked by a Cowbone. Take out the Cowbone and you will unearth a mallet. Now, you have two obstacles to deal with. Start by smashing through the tree stump to reach the giant purse. Open the purse with a merchant and you will find a big treasure inside. Go and break through the giant rock. You will have to watch out for the Rocky and some Onii Balls that will roll into the scene. Those balls can be destroyed using your hunters. Once you have destroyed the rock, a Gold Star will drop down from the sky on the path in front of you. In addition, watch out for a crack in the ground that blends in rather well with the dirt. Dig up this hole and you will find a gold bar. You arrive at an area with a giant cage with a Reborn Dragon inside. This nasty dragon will seemingly breathe fire, dealing heavy and unavoidable damage to your group with impunity. The answer to this predicament is to go in an anticlockwise direction around the cage until you see the door. Quickly break down the door, ignoring the Cowbones outside, and go in and kill the dragon without any mercy at all. This dragon will drop a cape upon defeat. In addition, you should have picked up Art Piece 50 as well. Once the Reborn Dragon is destroyed, exit the cage and clear the area of Cowbones. Destroy all the rocks scattered around the place and you will find a crack in the ground. Open the crack and start digging to unearth a gold bar. At this point, I suggest that you return to the castle and get some rest before returning to that area the next day. The mallet is a Legendary Mallet, which greatly increases the wielder's attack power while the cape is a Black Cape which raises the total health of the wearer by 2. If anyone has been killed in action due to the Reborn Dragon, you will have to pay death benefits worth 100000 Bol per person. In addition, you will be told by Howser that a disgruntled Liam wants to see you. He tells you that you have become high and mighty all of a sudden that you are just looking down your nose at the rest of them. It's like you're trying to be the man, keeping the proletariat down. Either way, he wanted to say that because you are the ruler of the known world, you don't have the right to be a world class jerk to everyone. Anyways, recover any dead people and return to the action. Bust through the rock blocking the path leading east and you will reach a junction. Go south to find a crack in the ground which can be opened to reveal a hot spring. If you wish to leave the area, go south from the hot spring, drop off the ledge and you will be back at the Skull Plains Lake. In addition, read the sign. It tells you to bring carpenters and hunters if you want to hike on the mountain. Return to the junction and go north to find a giant television blocking the path. Before you do anything, get rid of the rock throwing Onii and the Onii Cavalry on the ridge. The latter can come down at you, so don't be caught off guard. Once the enemies are killed, send the broadcaster to the TV and he will destroy it, unblocking the path. It seems that you have arrived at Wonder Spot #11: Haunted Zone 2, as denoted by the red sign. Start by going east from the sign to reach a graveyard. The gravestones can be destroyed by your miner, releasing many zombies out after you. You will soon come to a junction. There is nothing of interest to the east, so let's go south. Continue smashing gravestones and killing zombies. There is a crack on the ground that gives out a healing aura when opened. In addition, there is an art piece behind another gravestone at the far end. Destroy the gravestone to uncover a much tougher zombie. But still, he's still a small fry to your hardened soldiers. This guy drops quite a large treasure when killed, making it really worth it. Pick up the Art Piece 62, "Twin Ghosts" by Damnedsiay and you can leave the area and return to the sign. But what's this? Many zombies pop out of the ground! Fortunately they are still too stupid to run after you hunters. Take them out carefully and break through the barrier they set up at the exit. Having returned to the junction, make a left U-turn and go up the plateau. Kill the Oniis here and take a look at the wooden barrier guarded by Lotus Root Oniis behind them. It will be a hard battle to break through this barrier since they will be firing missiles at you very rapidly. But once you have destroyed the woodwork, have no mercy on them! It looks like these Oniis are guarding Art Piece 43, "Nennen" by Kouichi Furutani. Get back to the castle to take a break if you have to and return to the red sign. Take the left path and destroy the television blocking the way. That TV may leave behind a Great Appliance for you to pick up. Also note the crashed flying saucer. Let's beat it back to life, shall we? The aliens are truly grateful, not! "I w0n't thank j00. H3r3's th3 p3nguin b@ck." You've liberated the penguin for the Animal Book. 11 down, 3 to go! There are many nice things inside the pots like gold bars. In addition, your merchant should detect a hole at the end of this peninsula. Also grab the Art Piece 09 by the final giant television. It's "Macho MOE" by Do. Dig up the bag of coins and leave the peninsula. Go west to find some wood blocking the path. This looks like a job for your lumberjack, so start chopping. Continue along the path and fight your way past the two Onii Balls followed by a much bigger one. Search the area around the big ball find Art Piece 76 at the northwest corner. It's "Foot Couple" by Jonji. The subsequent narrow path is guarded by many Onii Balls. Destroy them all and you can get Art Piece 98 at the far end. It's "Jealousy Knight" by Kumonoshitano Ou. That's it. You have finished exploring this secret zone. Let's head back to the junction and go east. I bet you will notice the glowing hole just east of the junction. Do some digging to unearth Art Piece 79, "Battoon" by Shun. The following grassy path is guarded by Onii Balls of all sizes. Their unpredictable rolling makes it very hard to take them out without taking damage. But still, just past the largest ball is an Onii carrying a box on the ridge to the right. Kill him and he will drop the box, revealing a new bow. Further ahead is a rock throwing Onii on a ridge. Take him out and move on to the river. The pots by the hammer sign contain nice stuff like gold bars, arrows and Art Piece 65, "Yo, Hei, Unhei" by TEKARU. You can now build a bridge across the river. ---------------- Mt. Sobamanjaro ---------------- As a reward, a Gold Star will drop down from the sky. Go east to find another junction. Take the northbound path and you will find a crashed UFO past the hammer sign. Reactivate the flying saucer and the alien will say, "I'm fr3ak1n' tir3d. H3r3's j00r rabbit." Why thank you. So here's another entry for the Animal Book. Return to the hammer sign and you can order your giga carpenters to build a Jump Cannon on the spot. You can leave and return to this area anytime you wish now. Let's go and cash in on your treasures. The Great Appliance is the Newest Televideo worth 1780000 Bol. The bow is Robin's Bow, which raises the wielder's attack power. Meanwhile, Verde will want to see you. Let's see what she has to say. Verde tells you that you have been acting more like a king than before as of late. It's almost like you are actually a real honest to goodness noble. In her opinion, nobles only appreciate the most delicate of roses and totally disregard the beauty of even the most common of flowers. Verde's curious. She asks what colour is your favourite flower before cutting off the subject. Verde then reminds you that even though you are now a king, you don't have the right to treat commoners like dirt! What's the matter? Both Liam and Verde are mad at you for some reason. Never mind, you still have work cut out to you. Return to Sobamanjaro, that's the place you should select on the menu. Take the eastbound path at the junction and you will soon meet a Cow Onii Worker. Defeat this bunch and move on to find a hole. Brace yourself as Yvonne the giant frog will jump out from the water! Quickly run away from her and take her out from a range. You can now start digging. Fight off the Onii and Cow Onii Worker to unearth the Art Piece 88, "Lips Man" by Ogatamatsushima. Continue along the path and you will find four Oniis carrying a giant red tail. It's a Worker Onii (Tail). Whatever happens, retreat as soon as you see the smoke appearing over this enemy. This is because they are about to lash the tail at you, sending anyone hit off the screen, killing them instantly! The best strategy against this enemy is a hit and run strategy with your hunters. Once this enemy is killed, move north at the fork to find a Crab Onii. Arrows might not deal much damage to this enemy, but you can still stun it, allowing your hardened soldiers to destroy it with impunity. Open the crack in the ground to expose a hot spring. After that, examine the red sign to discover Wonder Spot #16: Hidden Hot Spring. A hole and an art piece can be found further to the north. It's Art Piece 72, "Breaktime Family" by Masao. For some reason, the hole can't be opened yet, so let's leave it for now. Return to the Jump Cannon and head north to enter Mt. Sobamanjaro proper. Oh, and by the way. If you have been fighting those Onii Workers for a while, you might have picked up a new type of beef called Charlie Beef, whatever it is. That's definitely another new entry for the Gourmet Book. Before you proceed, it's important that you add more specialists to your team. You should have 8 hardened soldiers, 6 hunters, 2 cooks, 2 farmers, 3 giga carpenters, 3 miners and 3 lumberjacks in your team. Enter the mountain and you will hear a gloomy version of Frere Jacque. Open the first crack you see for a hot spring and examine the picture. No one will get the point. Continue on and Pancho will rush in to deliver the latest letter of challenge. This king, Long Sauvage, calls your kingdom Antpoko and considers it to be insignificant. Ants can ever reach the sky, eh? The God Memo is on the billboard up ahead. You need to climb to the top of the mountain and be higher than Long Sauvage to win. You'll be disqualified if you run out of time so be sure to bring lots of people who can construct bridges for you, i.e. giga carpenters. Talk to the mounties and they will tell you that their civilisations thrive on competition. After that, talk to the mountie behind the counter and he will ask whether you are hikers. Of course you are! The registrar laughs at you, saying that you are tiny and have no confidence. He talks about how King Long Sauvage is on the tallest mountain while being the tallest man. He continues bragging about Sauvage's stature and insisting that you have no chance. Suddenly, you see a lightning bolt. Looks like Long Sauvage is calling and he wants lunch. The mountie informs Sauvage of your arrival, triggering the next scene. The mounty raises the food up the mountain, but most of the food has been eaten by the birds and another mountain climber on its way up. By the time it has reached Long Sauvage at the altitude of 487m 95cm, only an apple core is left. You are shown a king with an extremely long grey beard. However, Long Sauvage wants it to be even longer! He emphasises that to be great is to be tall, and all middle aged guys must let their beards grow longer. Long Sauvage welcomes you to the mountain and many railway crossing gates rise up among the place. It's time to race! *********************** Long Sauvage challenge *********************** This challenge is like the typical rally game you found in the arcade. You have a time limit and must extend it by passing through checkpoints. You'll lose if the time runs out. In addition, the checkpoints close down after a while. Therefore you should ensure that everyone has passed the checkpoint after it is closed down, otherwise they would be eliminated as well. Your objective is to reach an altitude of 487m. How impressive, bleh. Start running along the path and get past the first checkpoint. The path ahead will be blocked by two rocks, so use your miners to break through them.. The next path features many strands of Sauvage's long beard slamming down at different places. Enter guard formation and run through this path as soon as the closest beard strand starts to rise. Hopefully you don't get hit by the incendiary shells the mounties throw at you. Pass through the next checkpoint for another huge time extension. Send your miners to smash the rocks. Meanwhile, enter guard formation and try to squeeze all your men pass the checkpoint gate, so that no one will be left behind when it closes. You now must watch out for balls of fluff that bounce around the place, as well as all those cannons from the mounties overlooking the ridge. The balls of fluff can be dodged if you enter guard formation and move around every now and then. There may be two mounties here, but don't waste your time on them. Instead, run past them as soon as they have fired their incendiary round and start smashing one of the next two rocks blocking your path. You can duck into the alcove with all your men whenever danger is coming your way. Hold the control stick in the direction of the alcove to stay inside. When the coast is clear, release the stick and you will exit it. Once you have destroyed a rock, run past the next two mounties right after they have fired incendiary rounds. See the alcoves along the way? You and your entire team can duck into them whenever it is needed. Watch out for the shadows, as they indicate falling rocks. Furthermore, those beard strands can also knock your men off the mountain! Remember that those beard strands will only hit you when they are at their lowest point, so hide accordingly. You will find a number of pots at the end of the path. You must smash through them while avoiding the rocks and the cannon fire from the mountie on the other side! Also note that some of the pots are actually Escargoos in disguise. Your strategy here will be to hit and run while hiding every now and then. Eventually, you can get past the mountie and smash through the next few pots while avoiding the wrath of the owls that suddenly swooped in. You soon reach a cave, read the sign and you will be told the directions you have to go. For example, if the sign says, "Right right right right left right", it means that you will have to go right at the first fork, right at the second fork and so on. Walk for a while and you will see a fork. Follow the directions indicated by the signs and you can slowly progress through the cave. You may encounter obstacles like piles of logs, rocks or Cockadoodledoos, so it's always nice to have lumberjacks, cooks and miners in your group. Once you have exited this maze, you will arrive at a higher level. Head left and immediately smash through the rock to reach the next checkpoint. If you have time, you can also open the crack to the right for a hot spring. The following area is known by its rotating electrical fields. Run past them when the fields have moved out of the way. Don't worry if your group members get hurt. What matters is that you don't take damage. After those fields, there will be a hammer sign. Start building a bridge fast! Cross the bridge
and you would have passed the next checkpoint and you will then find Long Sauvage at the summit. Your men stand on top of each other, creating a tower higher than Long Sauvage's current altitude. You then climb up to the top, so you are officially higher than this mountain king! *****END CHALLENGE***** This bearded king is absolutely shocked that you are taller than him. You get to see beneath his beard to find that he's actually standing on a chair! He jumps off his chair, rips his beard and lands upside down on the floor. Completely confused, he falls off the cliff, leaving behind a vase. Grab the gold stars and hidden gold before smashing the vase. A red headed princess wearing a gold thorny dress pops out. She's called Ferne, and will be your sixth queen! Ugh. To make things worse, this babe looks completely lustful. Ooh... --------------- Aipoko Kingdom --------------- Cash in on your treasure, as always. Expect to pay a hefty death benefit since it's very likely that you lose many men under pressure. I was glad that I only lost six! Either way, you should gain over 20 million Bol from this encounter. It's time to party again, but an earthquake crashes the party once more. As expected, Skinny Ray rushes in. He says that the trembling is getting worse and the world is close to being doomed. He asks for another vote, "Set up Skinny Ray Fund". Ray explains that he needs significant donations to build his flying machine. Vote in favour this time. As expected, Liam, Verde and Howser oppose the plan, annoying Skinny Ray to the core. I pity that guy. Let's head out to celebrate the Eruption Festival. Talk to the people celebrating around the volcano in the town centre and you will find that an observatory has been built atop Mt. Sobamanjaro. After the festival, save your game and take a breather. You'll need it! --------------------------- 22. Soaring to new heights --------------------------- [LKS22] Your kingdom has reached a new high, with six out of the seven kingdoms taken over. As expected, your thorny queen Ferne would have something to ask from you. Let's read her letter in the suggestion box, shall we? *************** I like Jewels! *************** Difficulty: * There are 7 gems known as Kingstones. I want those gems so badly that they've been haunting my dreams. Please find them for me! I'll do something nice for you when you do. -Ferne Enter the Princess Manor to find Ferne sitting there with the other princesses. Talk to her and she will tell you about the 7 Kingstones, and how no one has been able to obtain all of them. Since she was a child, Ferne's sincerest desire was to possess those jewels! Agree to find the Kingstones and she will thank you and give you a Jewel Book. You must gather the 7 jewels scattered around the world to fill out the book. Ferne gives you a hint, you should talk to merchants to find out where they are. You receive a nice rock as a reward. *****END QUEST***** Check out the Kingdom Plans and you will find that the Royal School has been asking for another donation. Also read the suggestion box to find two new letters from the citizens regarding the shaking sky. ******************* New special object ******************* School Donation 4 Cost: 1900000 Bol A donation to the Royal School! Because we all love kids. *************** Suggestion box *************** The sky split?! Talk about surprises... While I was at work today, I fell on my back and split my head right open. And then I looked at the sky and it was split open too! -Bad Brains The sky is shaking?! That skinny dude said the other day, "It's the heaven sky, not the earthly ground that's shaking!" What does that mean? -Skylark *****END LIST***** When you are outside your castle, you should notice a blue dot on the minimap to the northwest. Go over to the castle ramparts and you will find a giant yellow jewel on the other side. How are you going to get there? Simple, go east from the square outside your castle and examine the sheltered area there. You will find a hole in the wall somewhere that allows you to reach the other side of the wall. Once there, walk in an anticlockwise direction and you will reach that so called Swataz Gem, which is the 6th jewel in the Jewel Book. Let's go explore Mt. Sobamanjaro again, now that we can examine its true beauty without any pressure at all. ---------------- Mt. Sobamanjaro ---------------- Mt. Sobamanjaro is now a natural reserve. The Hiking Club, now led by Uncle Tin has set up a telescope at the top. Get past the first gate and Sauvage will flee up the mountain when he sees you. Let's go up the mountain after he. The Sobamanjaro cave is closed, so don't bother entering it. You will find Wonder Spot #17: Sobamanjaro at the summit. Let's talk to Sauvage, who's still upside dwon and backwards! I bet falling on his head has a long term effect on his speaking abilities since he's still speaking backwards. You can now return to the castle. --------------- Aipoko Kingdom --------------- There is a second jewel that can be found in the kingdom. Go north from the culinary academy in the Gourmet Town and you will find the Akumamarine Gem in the corner by the river, opposite the boathouse. If you have talked to the rabbit you've freed, you would find a letter from Uncle Tin in his mouth. Go to the suggestion box to read the letter. ****************** Forest Track Race ****************** Difficulty: ** Hello there! My buddy, Pin the rabbit wants to race you. If you're not too busy, please play with him at the forest. -Uncle Tin, Animal Lover Go west from the high tech area of the Miner's Town to find the rabbit. This marked the beginning of Forest Field Day. It's time for a Footloose Race between you and the rabbit. Your objective is to simply beat the rabbit to the pinball table to the forest cafeteria. Be warned though, things aren't as simple as you might expect. The rabbit AI is programmed with the rubber band effect. If you happen to have a big lead over it, it will quickly speed up to narrow the gap. In fact, this little fella tends to speed up just before the finish line to knock you down! The strategy is to let the rabbit have the lead at the start while maintaining a marginal gap between it and you. Change the viewing angle to behind Corobo's back and you can clearly see what's ahead. Once you have passed the logs, the rabbit will start weaving left and right on the track. This is your opportunity to overtake that pesky rabbit! Be careful not to bump into the rabbit or you will be knocked down. Your reward for this quest is a mallet. *****END QUEST***** The mallet is a Plastic Hammer which gives the wielder's attacks a chance to stun the enemy. We now can proceed to do the next god quest. *************** God Mountain *************** Difficulty: **** Yet another document from the heavens. This time it fell to Sobamanjaro. Why don't you get one of your Royal Guard to check it out? *Oh look, someone's balding. -St. Helen Pike (99) You see a picture of an X marked on an isolated piece of land at the foot of Mt. Sobamanjaro. That area is separated from the main path by a plateau. Thankfully, a hammer sign can be clearly seen at the base of that plateau. Head back to Mt. Sobamanjaro to find the giant billboard by the hot spring collapsed. You can now lead your team along this new path where you will find the hammer sign. Before you start construction, go west to find the path blocked by mushrooms. Send your men to the mushrooms and you will find a big white mushroom accompanied by a smaller one. Kill these mushrooms and destroy the rest of the harmless ones. The big white mushroom may drop an Expensive Fungus, while you can find Art Piece 59 at the dead end that follows. It's "Browgeddon" by Miracle Goshin. Head back to the hammer sign and build a flight of stairs up the plateau. There will be a long wall of mushrooms blocking the path, so destroy them all to reveal two paths. First, take the low road and you will find a crack in the ground that can be opened for a healing aura. There may also be a big mushroom by the crack. Destroy the mushroom and you will find a hole which can be dug open for a gold bar. Also note the trio of mushrooms to the north of the crack. Destroy them and you will find Art Piece 78, "Machiroria" by Shunsuke. The low path will converge with the high path at the next long mushroom barrier. The big white mushroom can be easily defeated with brute force techniques, and you shouldn't have to retreat more than once. You arrive at a T junction. Go right to find a hole, which can be dug up for another part of the Flying Machine, My Beard! You heard it, the word "My" is in the title. You are rewarded with a Beard Trimmer as a reward. Before you return to the kingdom, go back to the junction and head left to find a trio of mushrooms. Destroy them all and you will get Art Piece 94, "Rebellious Imp" by Hitomi Kamie. --------------- Aipoko Kingdom --------------- Return to the kingdom and you will be informed that the mounties, former citizens of the Tiptop Kingdom have moved in. Let's have your treasures weighed out. The Expensive Fungus is a Nail Mushroom worth 1370000 Bol, while the Beard Trimmer is worth 420000 Bol. Also talk to Howser and make a fifth donation to the Royal School. ******************* New special object ******************* School donation 5 Cost: 2900000 Bol A donation to the Royal School! Because we all love kids. *****END LIST***** If you have followed the guide, you should have obtained 39 out of the 40 food items in this game. At this point, Spumoni will give you the quest for the final ingredient. **************** Last Ingredient **************** Difficulty: **** Thank you for the chance to sample so many kinds of food. I love you! There's only one recipe left. I'll find it before we meet next, so hurry up and come see me! -Spumoni Go talk to Spumoni and she will give you a hint about the location of the final food item. It's located in a weird shaped peninsula to the north. Let's go back to Haunted Zone 2 and go left at the red sign. You will find a peninsula with a smiling face on it. Send your farmers into the mouth and start digging. Keep an eye on the facial expression. When you see the eyes close, call your farmers back since it is about to breathe fire and spit your farmers out in flames! A few Crab Oniis will be released, so kill them before they can pinch you. When you have finished digging, the eyes and mouth will shrink into the final ingredient, Premium Roe. At this point, Spumoni will rush in to join you, drawn by the fragrance of that food. She tells you that it is the ultimate ingredient and asks to eat it on the spot. Having embarrassed herself, Spumoni thanks you and tells you how she loves you more than filet mignon. She could just eat you right up! Well, that's one princess book completed, and you receive an Expensive Souvenir as a reward. *****END QUEST***** The Expensive Souvenir is a Day-After Fish worth 5000000 Bol. Only people in this world could treasure rotten food! In addition, the school has asked for a sixth donation, so let's duly oblige. ******************* New special object ******************* School Donation 6 Cost: 4100000 Bol A donation to the Royal School! Because we all love kids. *****END LIST***** Get some rest and you will be told that citizens of the Tiptoe Kingdom, the Mounties, have moved in the kingdom. Let's check your citizen list and summon him to your group. Return to Mt. Sobamanjaro since there are many new things for you to get. ---------------- Mt. Sobamanjaro ---------------- Make your way up the mountain and you will soon find a smoking hole in the ground. Send the mountie into the hole and he will somehow remove the smoke, making it diggable. You will find a gold bar in this hole. The next smoking hole also contains a gold bar. At the fork that follows, take the low path until you have reached the sealed Sobamanjaro cave. In addition, you will find Art Piece 55, "Puff King and Puff Soldier" by Maruru. This hole just gets bigger and bigger before it gives up its giant treasure. Return to the main path and go to the ledge where the hot spring was. Dig open the smoking hole for another gold bar. One final gold bar can be found inside the smoking hole near the summit. You can now go all the way down the mountain and go east at the junction. Search the area by the hot spring and you will find a smoking hole which can be dug open for another great treasure! Return to the previous junction and go east. You may meet a new enemy called a Worker Onii (Dragon). Consider this to be the Onii equivalent of a flame tank. It's basically four Oniis holding a dragon head. Whatever you do, retreat whenever you see the smoke coming out of this enemy since the Oniis will attack you with fire! Go east at the junction to find a hammer sign by the water. Send out your giga carpenters to build a bridge and you can invade New Island, the final kingdom. ------------------------------ 23. Electric hamburger wheels ------------------------------ [LKS23] You may wonder why I gave such a random title to this chapter. This is because New Island is a completely impressionistic place where there is no understanding of anything! The music theme sounds like something you'd hear in Sound of Music or Mary Poppins. Your welcoming committee consists of two Clockwork Knights, so watch out. A good strategy will be to coax one of them to charge onto the bridge so that you can take them out one at a time. Enter the kingdom and Pancho will deliver a testimonial from Jumbo Champloon, the king of this place. It says, "Caterpillar Airplane Camel, Caterpillar Airplane Beetle, Tapeworm Olympics, Mantis Olympics, Suntan Oil Olympics, Potato Helicopter, Green pepper Suntan Oil." What do you want, eh? This looks perfectly like the place for impressionists alike! Move east to find some Oniis operating a giant fan on wheels. That is a Fan Onii, so send out your hunters to shoot at this thing from the other side of the ridge. Once the fan is destroyed, you can get the Art Piece 96 it is guarding. It's "Rule" by KATANN. Notice the Dragon Worker Onii by the corner? Destroy it and check the area. You may be put under a spotlight, but one of your merchants will find a hidden hole. Start digging but brace yourself for heavy resistance. There will be Oniis, Clockwork Knights, Metal Oniis popping out of the hole every now and then. All that effort will be worth it since you will unearth a golden treasure. The next path is guarded by a compass, which draws a circle on the ground every now and then. Your men will get hurt if they get hit by the spinning leg of the compass. However, if you can get a few soldiers into the central leg of the compass, they can slowly take it down with impunity. As expected, compasses drop stationary. Another hidden hole can be found near the second compass. Expect heavy resistance coming out from the hole, but you'll be rewarded with another golden treasure if you persevere. You will find two compasses ahead, one kicking its leg out at the path ahead. Send soldiers after their central legs and you can destroy them without any problems. The next path is guarded by two Fan Oniis who blow from the side of the path. Send out your hunters and take them out from the other side of the fence. A third Fan Onii can be found at the end of this path. Send some soldiers after it. If even one soldier manages to grab onto the fan, they can't blow more air at you! A Vacuum Onii can be found to the right. This machine sucks, instead of blows! When it's stopped sucking, send your soldiers at it and they can slowly smash this machine to pieces while clinging on. A hammer sign can be found to your left, but it's guarded by a compass, which can hit you without warning. Destroy it as usual and go left, where you will find a giant purse which can be opened for another big treasure. Also note the citizens of New Island, Craftians near the hammer sign. They speak random words. Meanwhile, you will find a wall of building blocks that cannot be destroyed at the moment. Therefore focus on building the bridge across the water for now. You will encounter two more Clockwork Knights across the bridge, so try to separate them before you take them out one at a time. A crack to the east can be opened for a hot spring. Meanwhile, a sign to the west contains information that can be used to decode the message Jumbo Champloon wrote to you. Airplane = King, Spaghetti = Live, Christmas = Boring, Camel = Genius, Bathroom = Criminal, Toilet = Enemy, Suntan Oil = war, Tapeworm = Adult, Helicopter = Love, Mantis = Invader, Olympics = Hate. Of course, the message now means, "Caterpillar king genius, caterpillar king beetle, adult hate, invader hate, war hate, potato love, green pepper war." Hmm... some of the words are still coded. Continue along the path and fight your way past the compass, Fan Onii and Vacuum Onii. Your merchant should have found another hidden hole, so let's have a dig at it, while fending off whatever that pops out of the hole. If your inventory is full, you can always go back to your castle to deposit your treasures. Continue along the path and fight your way past the next Fan Onii and compass and you will reach a hammer sign by the cliff. This time, your Giga Carpenters will build a lift leading up. Meanwhile, your merchant should detect another hole by the lift. Start digging, but be careful. Once you have unearthed the treasure, enter the lift with your men and press the A button to go up. Once you have got onto the plateau, search the area to find Art Piece 97, "Echor" by Kurogaron. Also in the area are a hot spring (from the crack) and the God Memo for Jumbo Champloon. This king will attach various objects from the Onii Workers to power up. In addition, his attacks vary, so you need to adjust to the constantly changing situation. Now that fight is around the corner. I suggest that you return home to save your game and make changes to your squad. --------------- Aipoko Kingdom --------------- By the time you return, the school board would have asked for a seventh donation. This one costs 5500000 Bol. ******************* New special object ******************* School Donation 7 Cost: 5500000 Bol A donation to the Royal School! Because we all love kids. *****END LIST***** Once you have donated, Howser will inform you that someone from the school wishes to see you to give you some great news. This person, a representative of the Education Committee of the Royal Memorial School, comes to thank you for your generous donations. He tells you that thanks to your donations, the minds of the children are maturing rapidly. Among those children, a Brainy Doctor has emerged! A hospital will be set up in Glamour Town as a result. Before we go to see the doctor, let's enter the forest to the east and meet Ginger. By this time, you should have collected a total of 95 paintings. If you collected the artwork in the same order as this guide, he will give you three paperweights as a result. Paper weights makes the people holding them immune to being blown away, which means they won't be sent flying when hit by attacks like the tail whip from the Tail Onii Workers. Your target now is to find 5 more to complete the entire collection. Now, head to the Miner's Town and check out the mine entrance to the northeast. You will find a red gem called a Plumerald Gem. That's the third gem for the Jewel Book. After that, I happened to run into a merchant. After talking to her, she gave me a Roundmarine, the fourth gem for the Jewel Book. I guess that is what Ferne means by talking to your merchants. Now, let's pass the time by talking to Skinny Ray to the east of his observatory. Many carpenters are currently at work on the flying machine. Talk to him and you can ask him to tell you about the parts or ask him whether the contraption can really fly. If you pick the former, you can ask for details about each of the seven parts. Back outside the castle, a boar would have arrived with a letter. Talk to it and you will find another letter from Uncle Tin in its mouth. This is obviously an invitation to another race. Let's deal with that later, ok? Another thing you can do is to go north from Magical Land and through the open gate. You will find a hammer sign by the river. Build a bridge to create a shortcut back to the foot of Mt. Sobamanjaro. Let's fix your squad right now. Assemble a team of 15 hardened soldiers, 10 hunters and 2 cooks before you return to New Island. --------------- New Island --------------- Enter the area beyond where you found the God Memo to face Jumbo Champloon. You enter the arena to see a giant mass of random things stuck together, accompanied by the New World Symphony. This thing makes a lot of silly impressionist anecdotes before starting the battle. Let's go! *************** Jumbo battle *************** The fight (or I should say cancan) against Jump Champloon is divided into three stages. During the first stage, Champloon will send many crayon missiles and pencils against you. Enter guard formation and run around to avoid those missiles while you send 12 of your soldiers at Champloon. Those soldiers will cling on and give him a beating. Whenever you see smoke coming out of Champloon, order a retreat as he will create a big shockwave that will knock them off, dealing damage to them. As for the other 3 soldiers, they are to be used against any Worker Oniis that enter the arena with candy for Champloon. This king regains health by eating candy, so it's important that you stop those sweets from getting to him. You will always see an announcement on the news ticker whenever Worker Oniis are coming. Once you have taken out around 40% of his health, Champloon's head will fall off. Some Worker Oniis arrive and throw him a chicken head. In this stage of the fight, Champloon attacks with an intense yellow laser. This laser has the capability to stun your men and "demote" them. That is, any hardened soldiers will be turned into grunts while hunters and cooks will be turned into carefree adults! Fortuantely, this move can be avoided as long as you run in circles around Champloon. You can then send your men onto his back while he's firing his laser to hit him with relative impunity. I also suggest that you send in your hunters as this point to deal more damage and shorten this stage. Jumbo Champloon will sometimes lay eggs onto the arena, which hatch into Concodore. Those enemies are a minor nuisance that can be dealt with your cooks. After some hitting and running, Champloon's chicken head will fall off after he has lost 70% of his health. Worker Oniis then replace his head with that of a knight. The final stage of the fight is the most nerve wrecking. Champloon will attack by causing spikes to stick out of the ground. Those spikes are arranged in circles and will pop out closer and close to Champloon. The locations where the spikes will pop up are shown by the smoke fuming out of the ground. Simply run between the spikes away from Champloon and you can avoid this attack. Secondly, a large number of Oniis equipped with rollers will enter the arena. Those rollers can flatten your men and deal heavy damage. Whatever you do, you should run a considerable distance away from Champloon to avoid damage. Finally, the Worker Oniis will carry sweets into the arena at a much faster rate, giving you more than enough to deal with. Hopefully you should find enough time to attack Champloon between avoiding his spikes, rollers, shockwaves and stopping candy from reaching him. Eventually, Jumbo Champloon will disintegrate completely into a large heap of junk, leaving behind his treasure, some Gold Stars and of course, a vase. *****END BATTLE***** Break open the vase and a girl who is riding a car will pop out. She is Martel Daisy, and she wants to be your princess. This time, you and Pancho will tow her and her car back to your kingdom. Expect to be another 25 million Bol richer after this fight. You, your ministers and your seven princesses party, along with Skinny Ray and Father Kampbell. But then, a completely catastrophic earthquake hits the kingdom. All of a sudden, the screen becomes overtaken by static. We now interrupt this game for an emergency news report, brought to you by TV Dinnah, the former king of the Primetime Kingdom. It's the end of the world! You see the chaotic scenes in the palace and all around the world. You see how Kampbell, Skinny Ray panic, then Verde and Liam scream for mommy. That's right, the world is truly coming to an end! Bzzt... Test pattern, please stand by. +----------------------------------------------------------------------------+ | V. THE WORLD ENDS WITH YOU THE KING | +----------------------------------------------------------------------------+ You've just conquered the world, but now, the world is about to end! You, your ministers, Kampbell and Skinny Ray discuss the consequences in the castle. Ray exclaims that he has been right all along. It's time for a vote on whether to "Save the world before it ends". It's obvious, everyone is in favour and the motion is passed. Ray again emphasises that the cause of the shaky world is up in the sky beyond the universe. He says that you must go up in the sky in the Flying Machine. Verde asks what is up there, to which Kampbell answers "God". Ray says that you will scientifically investigate what lies way beyond the known world that we know. Howser agrees, while Verde asks whether conquering the world is enough for you. Either way, you must gather all the parts to complete the flying machine. Howser will call out to all the citizens to help with the construction of the flying machine. He instructs Verde not to miss a single part of this important event. The ultimate fight for survival begins, and you all cheer. Save your game now. In a grand room of a grand castle, you sit upon your throne. With your SEVEN wives making merry, you live the royal life and dominated the whole world! But with the constant temblors and the falling of the heavens, it looks like the world is ending. Upon completion of the flying machine, you will ascend beyond the sky. No one knows what waits there. It's time to embark on your greatest adventure. Take your citizens and go! ----------------------- 24. World of emergency ----------------------- [LKS24] I know that you have declared a state, er, a world of emergency, but let's check the suggestion box and see what people have to say. *************** Suggestion box *************** I'll save the world! The world can't end until my child graduates from college, gets married, has 10 kids, gets divorced and becomes a street performer! And we still have a mortgage to pay! -Ultra Mom About the world ending The end of the world can be directly attributed to the ego and folly of man. It's better this way as the death of man will benefit nature. And will nature really miss us? -Rotini Nietzsche And I feel fine! The world is ending! Earthquakes galore! I'd better stock up on gold and bullets! Oh no, oh no! What to do? I'll just go to sleep and worry about it later. -Mark Renton We're so totally doomed! I heard the world is so doomed! But dude, don't overexert yourself. But if the world bites it, that one girl that I totally hate would be toast, too. That's be so awesome! -Valley girl Moon U. Martel Ranking! Martel Ranking 1: 1 King: 100 pts - Yay! 2 Scarlet: 6 pts - 4 eyes 3 Kokomo: 5 pts - Yow! 4 Apricot: 4 pts - Ugh! 5 Ferne: 2 pts - Old hag 6 Shizuka: 1 pt - Ominous 7 Spumoni: 0 pts - Fatty Martel Ranking! Martel Ranking 2: 1 King 100 pts - Yay! 2 Kokomo: 81 pts - Sing 3 Apricot: 55 pts - Nice 4 Scarlet: 32 pts - 4 eyes 5 Ferne: 17 pts - Old Hag 6 Shizuka: 1 pt - Ominous 7 Spumoni: 0 pts - Fatty *****END LIST***** This scarlet thing is a clear typo, right? She's called Bouquet, not Scarlet. Speaking of Martel, she'd ask you to do something for her. ********************** Be the best-est ever! ********************** Difficulty: * This is Martel! Quick! What are Records? Bzzt! You're out of time! Records are rankings for the being the best in all the world. And I'm collecting them! -Martel Daisy Let's go talk to Martel, who's still in her car. Agree to set some new records and she will give you the Records Book. This is basically an achievements list. You do different things to fill up the book. You must gather 3 stars for each achievement to fill up the book. If you have been following this guide, you should have completed the records for citizen count, Bol saved, kingdom plan, steps taken, UMA beaten, arms found and armour found. What's left are jobs found, with 2 stars and one unknown entry. You receive a nice toy as a reward. *****END QUEST***** Sit on the throne and you may be told that a carefree adult wants to see you. The adult tells you that you have really looked like a real go-getter. But the problem is that you haven't cared about the benefits of the carefree. Whatever that means. For now, let's do some quests. Most of your targets should be something you have met before, apart from one, the Saute Club. *************** From Boy! *************** Difficulty: ** Heard a rumour. The Saute Club was at Dark Valley entrance for some reason. Please fight for the kingdom and me! -Shocked Boy Head into the Dark Valley to find a group of 9 Cockadoodledoos. This is a job for your cooks. Send them in one by one to cook them alive! The funny thing is that if you approach from a far enough distance, they won't even know what hit them. You receive 6 gold bars and 3 nice toys for your efforts. *****END QUEST***** Deposit your treasures and get some rest, the next day, you are going to pay another visit to New Island, now named Island Commemorative Park. --------------- New Island --------------- Read the sign at the entrance of this island. It claims that when god was creating the world, he went to the restroom and never finished making this island! Even now, he has forgotten that he has left the island unfinished. The first hole can be dug up for a gold bar, just watch out for the Dragon Worker Onii. A pot may be found inside an enclosure further down the path. Break the pot to reveal a hole which contains a gold bar, along with another Dragon Onii Worker. Head back to the arena where you fought Jumbo Champloon to find a red sign by the big pile of junk. It's Wonder Spot #18: New Island Park. Examine the area to find some breakable building blocks here and then. In addition, there is a hammer sign besides the pile of junk. Send your giga carpenters in and they will build a jump cannon, perfect for returning here at a later time. --------------- Aipoko Kingdom --------------- Get some rest and sit down on your throne for the seventh and final god quest. In addition, there may be a quest involving a new group of enemies call the Appliance Gang. *************** Way! *************** Difficulty: **** Massive incident! The Appliance Gang is occupying the tunnel. A worthy rival. Round 1! Fight! -Lost Adult The Appliance Gang refers to the combination of a Vacuum Onii and a Fan Onii. Get out of the Bony Tunnel through the north exit and you will find them to the west. Simply send some hardened soldiers in after one of these appliances and let them cling on, dealing as much damage as possible before they are knocked off. Repeat this and they should be destroyed. You receive a Tea Biscuit as a reward. *****END QUEST***** Go back to the castle and sit on your throne to cash in your treasures as usual. At this point, Howser may tell you that another Carefree Adult wants to see you. This adult tells you of a rumour that if you go to Magical Land at midnight, you'll see something that'll spin your brain in your skull. Aha! A real wizard is supposed to appear in Magical Land! I wonder if it's true. Note that this event is random and may occur sooner or later. Oh, and one more thing, when I was walking around the Royal City late at night, I found a hunter humming by the school. Once I talked to him, he taught me a new tune called the Jovial Ganymede, which is entry number 25 in the Tunesmith Book. The name of the hunter humming this tune was Keegan. When the clock strikes midnight, enter Magical Land. You will find a wizard name Buddy at the central square. Talk to him and he'll admit that you have found him, that it is pointless to disguise himself as a carefree adult. Buddy formally introduces himself as a Rainbow Wizard. He promises to lend you the power of the rainbow. Congratulations, you finally have unlocked the wizard. The wizard is able to transform enemies into logs and rocks, which cannot fight back. The number of spells he can cast is limited, as shown by the counter at the bottom left corner of the screen. You can now replace one soldier in your squad with a wizard. Since his health is rather low at 10, equip him with a health boosting item. Get some rest before we deal with the god quest. *************** God Forecast *************** Difficulty: *** This fell from the sky while I was walking on the beach. Isn't this about New Island? You should send a team to check it out. -Beachcomber Jan You are shown a picture of the large pile of junk in the arena you fought Jumbo Champloon. The note says "One shake, it'll rumble. Two shakes, it'll tremble. A million shakes and the ground will crumble. -From God". Gather your squad and take the jump cannon back to the New Island Park. The ground will tremble violently soon after you land. Once you can move Corobo, walk up the pile of junk to find the propeller at the top. This Huge Propeller is the seventh and final part of the Flying Machine. Your reward will be Engine Oil and a Wrench Set, worth 945000 Bol in total. Well done all concerned. *****END QUEST***** Return to the kingdom to find that some citizens of New Island, Craftians, have moved into your kingdom. This couldn't happen at a better time. Replace a giga carpenter in your group with a Craftian and you can go explore New Island again. Meanwhile, you are told via the news ticker that the flying machine is complete, and that the departure ceremony will take place at the launch site. Before we go out to space, let's visit the Over There Beach once more. Head to the far end of the beach and send the Craftian into the building blocks. After some work, he will transform those blocks into an archway, allowing you to reach the other part of the beach. This place is guarded by Crab Oniis, so take them out one by one. The wizard can immobilise these crabs by turning them into stone or wood, Simply send the wizard within range of the enemy and he will cast the spell after a short moment. Keep moving along the beach and you will find a hammer sign. Send out your giga carpenters and they will build a bridge leading to the east. --------------- New Island --------------- Cross the bridge to reach a lone island on the west coast of New Island. You will find Art Piece 27 on the island, which is "Seafood" by HIDESHAKU. See the hammer sign there? Let's build yet another bridge leading north. You arrive at the south of New Island. Notice the building blocks to the right? Send your Craftian into them and he will transform them into an archway, providing access to the arena where you fought Champloon. Another pile of building blocks can be found at the east end of the arena. Transform them into another archway and you can enter that closed area. You can find Art Piece 90 at a corner. It's "Battonfly" by Okanii. Meanwhile, your merchant would have detected a hole in the ground nearby. Start digging for the treasure, what watch out for the enemies. Your wizard is super effective against that Clockwork Knight and Onii Metal. Once petrified, the Onii Metal is an easy kill! There is a large group of pots nearby too. As you approach them, Martel would arrive in her car. She wants to tell you something, but she'll do it later. As for the pots, they contain loads of treasure, in addition to a few Escargoos hidden among them. Head out of the arena and ride the lift down. Transform the building blocks nearby into another archway which leads to a lone Crab Onii. Continue to move along New Island in the backwards direction and you will find another group of building blocks by the north end of the bridge. Create an archway and you can reach a glowing hole with a triangular ruler inside. Let's now leave the New Island and head back towards your kingdom. --------------- Aipoko Kingdom --------------- Cross the bridge leading from the foot of Mt. Sobamanjaro and you will find some building blocks to your left. Transform the blocks into an archway and move along the path that follows. Yvonne the giant frog will pop out of the water, so move back and take her out from a range. Continue along the path, smashing through the rock and fighting your way past giant frogs and Crab Oniis. You'll eventually come to a crashed flying saucer. Reactivate it and the alien will say, "Tha7 was a t0tal b1under. I'11 g1v3 j00r sh33p." The sheep will be released back to your kingdom. You now have 13 entries in your Animal Book. There is one to go! Smash through the next rock to find an area with two televisions. Those two tellies act as warp portals to each other. In addition, you may find the Typhoony Bunch here. This time, they will fight back, so take them out from a range with your hunters. Further ahead is a hammer sign. Build the bridge to reach the island with the two Art Pieces. They are Art Piece 83, "Sakuya Konohana" by Inutoasobu and Art Piece 68, "Nosehalt Oldman" by Supercup. As for the hole, it's guarded by an Onii, an Onii Man, a Dragon Onii Worker and a Tail Onii Worker and a Giant Escargoo. Your reward for these battles is a ring. The triangular ruler raises the wielder's attack power while the legendary ring raises the health of the wearer and offers immunity to status ailments. When you sit on your throne, you will be told that the manager of the Marvelous Theatre wants a word with you. Grant him an audience and he will apologise for the poor quality of his current plays. The manager promises to create more masterpieces for your enjoyment. From the next day onwards, they will be screening the truly entertaining movie, Swimming Pool. Meanwhile, I wandered around the kingdom and sent one of my men into the mansion in the Glamour Town by the bridge opposite the Grassland Town. The residents there gave me a Saffire Gem, that's the fifth gem for the Jewel Book. Oh, and one more thing, I returned to my castle past midnight and talked to this weird knight fellow at the lobby. He asks Corobo whether he is afraid of ghosts. This weird guy introduces himself as a steel knight, a spirit walker. He may have no flesh, but he's pretty strong. No matter what kind of enemy attack, he will send them to the netherworld. He vows to give his life for the sake of you and the kingdom! But hey, he has no life to give! At this point, you should have discovered all 20 jobs in the game. As a result, 8 out of 9 of your records are completed in the Record Book. Meanwhile, why not try your hand at table tennis? Examine the table tennis table on the ground floor of your castle to play some matches. You will start at Rookie level and play against Skinny Ray. Controls are very simple. Press the A button when the ball comes close to hit it. Your objective is to keep rallying on until you win. It may take some time to perfect the timing of your A button presses. Once you manage to rally enough times, you'll drive the ball across the table and win, netting a Newest Televideo in the process. Once you've beaten the rookie level, try your hand at amateur level. This time, you will play against a carefree adult. This guy rallies slightly faster than before, thus requiring you to have better reaction times. If you win, you get a bamboo sword. Finally, you play against Pancho at the pro level. Pancho is the least predictable of the lot. He can hit the ball quick and slow at any time. As a rule of the thumb, always press the A button when the ball has travelled halfway on your side of the table. When you win, you get dried squid. Finally, you will gain access to the world pro level. This time, it's Howser! Howser is the most predictable of all and will make many fast shots. You should still win after some tries and get the Legendary Undies! It seems that even the dried squid is a treasure! It raises the wielder's attack power, just like the bamboo sword. As for the Legendary Undies, they raise the wearer's health and grants him immunity to status ailments. Meanwhile, you should have one more animal to free for the Animal Book, which leads to a quest from Shizuka. ************************* Only 1 left... to finish ************************* Difficulty: **** The animals... have been returned. I... am overjoyed. I heard the voice...of the last. Go... to the newly formed island in the north. -Shizuka Talk to Shizuka and she will tell you that the final animal is to the north of New Island. Move along the main path there until you find the flying saucer guarded by Oniis. Kill them all and you can reactivate the flying saucer. "I can't take it anym0re," the alien says, "I want t0 g0 h0m3. H3r3's y0ur panda." You have freed the final animal, the panda, from the aliens! Shizuka teleports into the scene with the other freed animals. She tells you that all of the colours have returned to the kingdom. The friends from outer space are also happy. Shizuka asks you to come with her so that she can thank you. The two of you teleport back to the kingdom and look into the sky from the castle ramparts. You spot many flying saucers in the air, flying in the shape of a heart. Haha. Meanwhile, you get a Good Egg as a reward. *****END QUEST***** Meanwhile, Martel would have sent you a letter, informing you that you have one record left to fill in. ******************** Only 1 Record Left! ******************** Difficulty: *** Here's Martel! King, congratulations on all of your records! I knew you could do it! But, the last one will be hard! -Martel Daisy Go talk to Martel and she will tell you about the secret record. Apparently, you and she have kissed 0 times so far. To get her to kiss you, talk to her repeatedly until she does so. Continue talking to her repeatedly to get more and more kisses. Yep, it's a highly tedious process. Therefore it's a good idea to do something else every now and then between kisses. You will get a star by being kissed 5 times, 2 stars by being kissed 10 times. Finally, you get the 3rd star by being kissed a whopping 20 times! Once you have done so, talk to Martel again and she will congratulate you and let you off the hook for the last record. She asks whether it was a pain in the behind for you. I wonder whether this is a reference to achievements being more and more common in video games. It certainly is! But answer no. Martel says that setting records is usually seriously super hard work. Of course, that makes whoever holds the record a really great person. She concludes that you are legendary king who holds every known record. And now, Martel will take you out on a drive! She drives slowly on the castle ramparts with you follow close behind. That was so much fun! Martel loves you almost as much as her car. Your reward: An expensive toy, a robot model worth 1610000 Bol. *****END QUEST***** Meanwhile, I found new enemies to fight in the quest offers. Here's Team 22nd Century! *************** From Farmer! *************** Difficulty: **** Danger! The Team 22nd Century is wrecking the Forest Cafeteria! Please fight for the kingdom and me! -Angry Farmer Enter the pinball table in the Jolly Kingdom to kind an Onii Metal, then a UFO! The latter can be tedious to kill since it has very high health and only your hunters can get at him. Fortunately, those hunters are also effective against those headless cows the aliens throw at you. Just remember to run out of the way whenever you see the tractor beam. After some more shots, you would have destroyed the UFO and be rewarded with an expensive plant, a good souvenir and a shining turnip. *****END QUEST***** Meanwhile, head back to the Over There Beach, past the archway that your Craftian created. A red sign would have appeared, which can be examined for Wonder Spot #19: Over There Beach. Oh, and let's take care of the race invitation from Uncle Tin now, ok? ****************** Forest Track Race ****************** Difficulty: *** Hello there! Boo the piglet and his brother Bil wants to race you. If you'd like, please come to forest. -Uncle Tin, Animal Lover Go west from the Miner's Town to enter the race track where you beat the rabbit. This time, you have to beat two brown pigs. Just like your encounter with the rabbit, you must deliberately lag slightly behind the leader until just before the finish gate. Then you can rush past them without fear of them accelerating and overtaking you. You will be rewarded with a sword for your troubles. This is the Rabbit Sword, a sword which gives the wielder's attacks a chance to stun enemies. *****END QUEST***** Return to your castle and you will soon find a bear cub at the front square. Take its letter and you will know what it's all about. ****************** Forest Track Race ****************** Difficulty: **** Hello there! All my buddies want to race with you. If you are not too busy, please play with them at the forest. -Uncle Tin, Animal Lover This time, you are up against the bear cub, the two piglets and the rabbit. Given the three opponents, it's rather difficult to avoid getting knocked down by any of those animals. But still, try your best to keep close with the bear and attempt to overtake him near the finishing line. Hopefully you'll win despite his final acceleration. Your reward for winning is an axe, which is really a Legendary Axe. This axe raises the wielder's attack power. *****END QUEST***** As you may have noticed, you have found 19 Wonder Spots, with just 1 to go. Apricot will send you one last quest request, as shown in the mail. ********************* 1 Wonder Spot to Go! ********************* Difficulty: *** To my beloved king. How are you doing? Only 1 Wonder Spot left. Thank you! I'll give you a hunt: "The end is where we began." Easy enough, right? -Apricot Talk to Apricot and she will repeat the hint. Where did it began? Well, you rescued her by beating the Onii King, so return to the Former Onii Grounds to find the final red sign by the ramp leading up to the higher path. Apricot will appear and tell you that you have correctly identified the final spot. The two of you will sit on the ledge overlooking the valley. Apricot tells you that the place held no fond memories for her, nothing that she wanted to even remember. But now, after being together with you, she now has wonderful memories that will be with her always. She will name the final spot Valley of Memories. You see a picture of you and Apricot sitting together surrounded by a heart. Your reward for completing the Wonder Spot Book is a tea biscuit. *****END QUEST***** Afterwards, I went to tax the houses around the kingdom. When I sent one of my men into the house by the stairs in the Soldier Town, he came out with a Mushmethyst Gem. That's the 6th gem out of the 7 you have to collect for Ferne. Furthermore, having wandered around Glamour Town in the afternoon, around 3pm, I saw the doctor walk out of the hospital, diagonally opposite the theatre. Having talked to him, he introduces himself as a Brainy Doctor. This guy has a paralysing shot, which immediately stuns the target. That's it! The doctor is ready for use. As expected, Ferne will give you a quest to get the final gem. ***************** Only 1 Gem Left! ***************** Difficulty: **** Only 1 Kingstone left! I got it from that freak Long Sauvage when he proposed to me. I chucked it over Sobamanjaro with all my strength! It's probably still there. -Ferne Head to Sobamanjaro to find the upside down Long Sauvage challenging you to catch him before the time runs out. Chase him up the mountain until you reach the part where he repeatedly jumps between three paths in a cycle. Don't bother chasing Sauvage yourself since you can never catch up to him. Instead of chasing him pointlessly, let him get onto the middle path. Stand on the slope to the left and send a soldier at him. As soon as you have sent the soldier, run up the slope to the highest path and stand on the left vertical burn mark. Meanwhile, Sauvage will be scared by the soldier and jump up the rock, before jumping onto the path above, where you are waiting for him. Once you are close to Sauvage, press the A button to catch him! Sauvage completely concedes defeat and give you the final gem. Having picked up the Dynamond, Ferne will arrive at the scene and hug you. The screen goes black and you don't want to know what is really happening there... Now that you have completed the collection, Ferne will put one of the gems on your sceptre. In fact, you can ask to change the gem anytime by talking to her. Your reward is an expensive rock, which is a shiny stone worth 1100000 Bol. *****END QUEST*****
Let's go find Ginger now. Examine the trees to the east of his tent to find a narrow path leading to a cluster of rocks. There are 4 bushes that can be broken down. One of the bushes hides Art Piece 53, "Mummy Bird" by Bororo. That's it, you've collected all 100 paintings! Let's talk to Ginger now. You will be rewarded with the final treasure of the game, the Legendary Armour which raises the health of its wearer by 10. Furthermore, if you haven't found this enemy yet, go back to the Skull Plains late at night and explore the area around the lake near Primetime Kingdom. There may be a reaper wearing a typical Japanese theatrical mask called an Okamemask here. Once you have met him and beat him, you would have recorded all but 1 entry in the UMA book. As a result, Princess Bouquet will give you a quest to find the last one, entry #21. *************** UMA Count = 1 *************** Difficulty: **** UMA X = 1 Remaining. Insert X and Rarity Y into formula (X Y B K / 4) and Z = Dark Passage. Dark Passage = 96% chance of being a tunnel. X = Easy discovery. -Bouquet Enter the Bony Tunnel and you will find something that can be dug into. Once the hole has been dug open, you will find an opening in the wall that you can enter. Enter it and press the A button to enter the end of the cave. You enter a giant cave filled with Escargoos. Defeat them all and you will find a shiny Gold Escargoo. This enemy moves as fast as Onii Metals, but will always stop in front of you before it gets ready to attack. Given the health of your men, this enemy isn't hard to defeat. If you don't want to take that much damage, rely solely on your hunters. Once the monster is defeated, you will exit the Bony Tunnel to find Bouquet waiting for you. Bouquet asks if you are safe since according to her calculations, there is a high chance of danger. She's pleased to be proven wrong and glad that you have gathered 100% of the UMA data. Bouquet's final comment is that you are awesome! Your reward is a piece of Great Stationary, which is a Fountain Pen worth 1320000 Bol. ------------------------ 25. The sky's the limit ------------------------ [LKS25] Be warned. You cannot save or change your squad once you have taken off, so make sure that you have the right people. I'd suggest that your group consists of 18 hardened soldiers, 9 hunters, 1 steel knight and 2 farmers. When you are ready, head over to Skinny Ray's observatory and you will find the flying machine all wrapped up and ready. Talk to Howser and the flying machine will be unveiled. It looks like a giant egg with a propeller on top. Howser tells you that it is time to venture forth. It is now time to investigate the outer reaches of the world. Kampbell tells you to say hi to god for him. The group you assembled will become your crew. Howser asks if you are ready. If you are, say "Any time!" Pancho then runs in with a letter from Records Minister Verde. It's a letter of indictment! You have SEVEN divorce papers! What on earth? A problem erupted in the kingdom. There is a brawl interrupting the launch of the flying machine. The princesses are fighting! All seven of them are claiming that they are the king's favourite! Well, I'm not surprised, when you practise polygamy, expect jealousy amongst your wives! Apparently only the king's true love will board the flying machine and fly to the great beyond, wanting to be beside you until the very end. Now, the question is this. What is your true love? You get to choose between the seven princess, and Verde! Pick a princess and you will read her divorce filing. If you pick Verde, you read her letter of indictment, claiming that you have failed to provide affection to the 7 princesses and that she was treated like your property! No matter what choice you pick, you get to read her letter and decide whether to see her. Say no and you can read the other princesses' letters. Let's assume you pick Apricot for now. You get onto Pancho and ride over to Apricot, who's standing on the bridge leading to the castle. She asks if you did pick her. Confirm that she is your true love and that settles it. You, the princess and your group board the flying machine and a countdown begins! The flying machine takes off into the sky. On your way up, Skinny Ray will contact you and warn you about falling objects. Let's move the flying machine around by using the control stick. What comes next is like Space Invaders, only that you cannot shoot! Whatever you do, avoid taking too much damage or you will lose some of your crew. Dodge the chocolate bars and the moving cake slices as you go up. As you approach a cake barrier, Shishkebaboo will bounce around like a pinball and destroy it for you. Just don't get hit by that fat blob! After that, get ready to avoid many spinning bottles. Then you have what appears to be garbage bins that hurl empty bottles at your flying machine, followed by Duvroc. Your flying machine then enters some clouds and emerge at the stars. You must now avoid the stars and the trains that appear. A bit later, Skinny Ray will inform you that you have reached an altitude of 99999 metres. You are now at the end of the world, where there appears to be a giant distortion in the sky. You then hear some chaos back on earth. Some flying saucer is coming towards you! Many things will be hurled towards your flying machine, so avoid them all! First, they have cows coming from the top of the screen, then spikes flying in from the sides. Some turnips may then swoop in as well and some fireballs will be fired from the sides. The fireballs can be avoided by moving your flying machine between them. Furthermore, some energy rings will start chaining across the screen, and apple cores will swoosh around. Continue dodging and you hear "The infinity of space" being said. Hey, it's TV Dinnah! He tells you that this is the end of your world, and how the correct universe is on the other side, blah blah. Continue avoiding those energy rings while he talks and he'll be eventually cut off by an explosion. A black hole emerges, sucking you inside. You emerge at a place with a doodled wall as the background. While Skinny Ray, Howser and Kampbell are struggling to re-establish a connection, avoid the crayons that fly around the place. Your flying machine will eventually reach the top of the distortion, where there is a hole in the wall. Meanwhile, you will lose contact with your home planet. The flying machine exits from a box and lands in what appears to be a messy room. So, the world is actually contained within Corobo's toy drama stage! You, Apricot and your men leave the flying machine to have a look at the immediate area. Howser then tries contacting you, all to no avail. Kampbell is now contemplating a eulogy! However, after a few more tries, Ray finally manages to have a visual on you. Howser is first to talk, showing relief that you are unharmed. He says that you must first find out the cause of the ending of the world. Meanwhile, Ray is excited at the fact that you can go to the world beyond through the very ceiling of the sky. He will await the results of your inquiry. However, Apricot spots a giant rat and walks after it in amazement. After this, Kampbell says he will pray for the world's safety. ---------------- The world's end ---------------- Walk around the stationery and books around your flying machine and you will see some glowing notebook. It shows some doodles of adults. The words say, "My uncle is a drunk. My teacher thinks he is a pig. The guy next door thinks too much. And guy up the street thinks he's great 'cause he's tall!" Notice how the fatso resembles Shishkebaboo, the guy with the lawnmower looks a lot like Omelet, the drunk looks like Duvroc and the tall guy reminds you of Long Sauvage? Continue to read the notebook and you will see a picture of an old man (resembling Howser) by his cow and six people staring at a coffin. The text says that the author's grandpa died the previous year. His grandpa is now in heaven, where he has become a knight. Continue reading the notebook and you will see a picture of a castle the author dreams about. Hey, it looks kind of like your castle! Keep reading and the next entry is called Little King's Story. It shows a rough sketch of the game's world, with many arrows pointing out from a central location. According to the story, a long time ago, there was a lonely boy king. His name was Corobo, and he set off on a journey to defeat the 7 kings of the world to prove he was the best king of all. Well, that's it for now. Also note the yellow object (which appears to be dung) by the set square. Examine it repeatedly and Skinny Ray will suggest that you name it after him. Also note that box with the red curtains. I guess that is the drama device Corobo used to play with in the opening scene. Now, go and talk to Apricot repeatedly until a pencil rolls away, revealing a new area for you to explore. The new area leads to a dead end. Talk to Apricot again and you will find a set square falling onto the ground to your left. Skinny Ray comes onto the air and warned you that there is something moving nearby. Apricot should now be standing by a roll of red tape. Talk to her and something will cause the tape to roll across the path. You hear some squeaky sound, which Kampbell thinks is made by god. Continue following Apricot to find another pencil being moved. Move over to the gap by the blue book and Apricot will insist that she is fine. But then, a rat pops out from that hole and drags her into the darkness! You'd better go after her. Follow the footprints of the rat until some books fall down behind your group, trapping you in the current area. Walk a little bit forward and you will see four rats jumping onto that toy stage. You are informed by Ray that the world is shaking violently again. So, your world is actually inside that toy stage, and those jumpy rats are to blame for the earthquakes! ********************************************************* Final battle: Blue rat, yellow rat, red rat and rat king ********************************************************* The rats spot you and are about to pounce until Liam drives them back with tweeting sounds. It's time to fight these pesky rats to save Apricot! The first rat is a blue rat, which splits into many illusions. You must find the right rat when it splits into many illustions and attack it. If you fail to attack the right rat, the blue rat will swoop in and take out a few of your men instantly! Fortunately, the real rat is the one with smoke fuming out of its head, so always target that rat! After the blue rat is down, the rat king will summon the yellow rat into action. This yellow rat attacks by firing rat dung and flatulence at you. You should send your men after this rat when it has stopped charging. Liam will also help you by whistling at the rat every now and then to stun it. Who's next? The red rat. The red rat charges with flames on its back and may attempt to ground pound your men by jumping from the toy stage. The best time to attack this enemy is right after it has completed one of its burning charges or ground pounds. Once you have taken half of its health, this rat will split into multiple rats which make it harder to avoid their attacks. Either way, watch out for the red dot on the minimap and you can avoid the ground pound attack. Once the red rat is defeated, the rat king will summon his three rats to ram into the toy stage. You now must stop all three rats from destroying the world inside the stage! Focus on the yellow and red rats first since they are the easiest to kill. The blue one is invincible for particularly long durations. You need to wait until it's not in the middle of an attack before you can damage it. You might be wondering why I asked you to bring two farmers to the final battle. This is because there is a crack in the ground at one corner of the arena. Open that crack and you will have a have a hot spring that can be used to heal your men and yourself. Now that you have stopped all three rats, the rat king will have to take matters into his own hands. It swallows Apricot and the transmitter before coming to face you! The rat king has two attacks that can cause instant death. Firstly, he can split into multiple rats before charging in and dragging some of your men into the darkness, just like the blue rat. In addition, he can swipe up any hardened soldier that is clinging onto him and swallow him whole! The latter attack can be avoided by simply not attacking this rat king with your hardened soldiers when he is standing upright. As for the body splitting, it's really a guessing game here. Hopefully, you can guess right before the rat king begins his charge, by then you are guaranteed to lose someone. Besides those deadly attacks, watch out for the rat dung, flatulence and the ground pound attack. The rat king is invincible for most of the fight, but you can tell when he's vulnerable when you see a purple aura surrounding his health gauge. The rat king is usually vulnerable when you hear him make a screeching sound right after it charges. That is the time you should send your men after it. I'd highly recommend sending in the steel knight first since he can immediately attack with his Super Move and deal considerable damage to the rat within the short time window when he's vulnerable. Whatever happens, expect very heavy losses. But no matter, this is your final fight and you don't really have to worry about the aftermath. After the battle, expect a very contemporary ending. The rat king dies and you are victorious. Meanwhile, the boy living in the room wakes up. He spots the dead rat in his room and throws it out the window. I guess Apricot (or whoever you chose to accompany you) is never coming back. King Corobo runs away and hides behind a book. He's spotted by that big boy nonetheless, who's Corobo! Heh, rude awakening eh? The credits then roll, showing what the characters in the game are dreaming about, and perhaps their identities in the real world. For instance, Apricot is actually a typical commuter who is fed up with drunks, represented by Duvroc in the picture. Kokomo Pine actually works at a fast food joint while Ferne is actually an extremely attractive teacher. After the credits roll, the curtains of the toy stage closes, and that's the end of the game. If you wait a while and press the A button, you will return to the title screen. There is no "New Game+" or anything like that, so feel free to load your previous file and try beating everything 100%. Sweet dreams! +----------------------------------------------------------------------------+ | VI. MORE TO CONQUER BESIDES THE WORLD | +----------------------------------------------------------------------------+ One good thing about this game is that optional tasks are really optional. When you beat the game, you are immediately sent back to the title screen after the credits. There is no "New Game+" feature in this game, nor any major rewards for completing most side quests when you beat the game. The only worthy things to do are to find treasure that can be equipped on your citizens, but most of them do not detach from the flow of the gameplay. Still, if you are one of those completionists, there is more to conquer besides the world in this game. This section will give more details on the optional things you can do, such as pleasing your 7 princesses and finding all the art pieces. ----------------------------- 26. Pleasing your princesses ----------------------------- [LKS26] There are 7 kingdoms for you to conquer, each of them holding a princess hostage. Once you've conquered a kingdom, you will free a princess whom you will marry on sight and bring back to your castle. Soon after the princess has moved in, she will post a letter to the suggestion box which asks you to do something for her. What you get is a book to track your progress, viewable from the inventory screen. Once you have filled up all but one entry in the book, the princess who gave you the book will give you another quest to get the final entry, thus completing the book. The rewards are quite a letdown though, since they are all monetary in nature. The tedium (i.e. how much it distracts from your playthrough) of each errand will be rated with a five star scale. ----------------------- Apricot's Wonder Spots ----------------------- Tedium: *** Apricot is an avid traveller, but she claims to be not as athletic as you are. She will ask you to travel around the world and discover 20 Wonder Spots for her so that she can "experience" them from the comfort of the Princess Manor. Apricot's initial letter is as follows: To my beloved king, I would like to speak with you about my hobby, finding "Wonder Spots." I'll give you a book so you can record these wonderful places for me! -Apricot Once you are given the Wonder Spot Book, you will have to look out for red Wonder Spot signs placed in various locations around the world. The good news is that most of the signs are placed in plain view in locations that you are bound to pass through anyway. As long as you pay attention and explore every corner of the world, you shouldn't miss any of the signs. In addition, many of the Wonder Spots are simply the locations at which you have fought the kings, so it's always a good idea to revisit the kingdoms that you have conquered. Every time you examine a sign, the Wonder Spot will be added to your book and you will gain a picture of Apricot doing something at that location, which can be used to decorate your castle interior. Here are the names and some information on the first 19 Wonder Spots. Wonder Spot #1: Former Onii Grounds This is the valley where you first fought that giant club wielding Onii Man in order to gain the Farmland district. The sign is right by the water. Wonder Spot #2: Sunflower Plains The sign is located by some sunflowers at the entrance area of the Sunflower Plains, assuming that you have entered by going west from the Onii Wonder Spot #3: Firefly Lake (located along the main path deep into the Sunflower Plains) The sign is located by some sunflowers by the main lower path deep inside the Sunflower Plains. There may be a Cockadoodledoo nearby, so be careful. Wonder Spot #4: Melon Patch You will find this sign in a corner of the Melon Patch, located to the west of the Sunflower Plains. Search the area thoroughly after you have killed that Korobokle and his Meloncholie minions. Wonder Spot #5: Forest Cafeteria This sign is placed near the entrance to the Ripe Kingdom in the valley where the entrance to the Kingdom of the Jolly can also be found. Wonder Spot #6: Nature Maze The Wonder Spot is located at the entrance to the maze leading into the Worrywart Kingdom. You may have to defeat King Omelet for the sign to appear. Wonder Spot #7: Screwloose Isles This spot can be found on one of the islands in the Primetime Kingdom that constitute the maze through which you must go through before you can fight King TV Dinnah. Note that the sign only appears after you have beaten this television obsessed king. Wonder Spot #8: Matryoahka Rock This weird name refers to the rock formation that you have to make your way through in Skull Plains on your way to the junction of paths leading to the Worrywart, Primetime and Tiptoe kingdoms. It's impossible to miss. Wonder Spot #9: Bird's Nests Soon after you have exited from the Bony Tunnel and arrived at Skull Plains, you will find a hill nearby which is the home to many Cockadoodledoos and Concodores. Send your chefs to cook them all up and you can reach the sign. Wonder Spot #10: Haunted Zone 1 Move along the narrow path near the Dark Valley entrance (from the Former Onii Grounds side) and smash through the rock you find with the help of a miner. Move along the middle path (ignore the low path for now as well as the plateau that can be reached by building some stairs at the hammer sign), fighting your way past the Black Sheep and you will find the red sign at the dead end. Wonder Spot #11: Haunted Zone 2 On your way to the Tiptoe Kingdom, you will find a path leading north, blocked by a giant television. Use a Broadcaster to destroy the TV and you can walk along the path and find the sign at the T-junction. Wonder Spot #12: Royal Arbor Once you have defeated King Duvroc, reenter the open area where you fought him to find him sobering up. The red sign is placed right behind him! Cheeky. Wonder Spot #13: Wide Pin Pinball This sign is placed on the left side of the pinball table on which you have fought King Shishkebaboo. Make sure you revisit the Ripe Kingdom after you have taken it over! Wonder Spot #14: Eggan Ruins You will find the sign by the giant egg housing King Omelet once you have conquered the Worrywart Kingdom. Wonder Spot #15: Broadcast Tower The sign will appear by the broadcast tower in the Primetime Kingdom after you have beaten King TV Dinnah. Wonder Spot #16: Hidden Hot Spring There is a hot spring near the bridge connecting the foot of Mt. Sobamanjaro to New Island. The red sign is right next to that spring. Wonder Spot #17: Sobamanjaro Once you have beaten Long Sauvage's gruelling challenge, revisit the mountain to find the red sign at the summit. Wonder Spot #18: New Island Park The sign will appear by the large pile of junk which are the remains of Jumbo Champloon once you have defeated him. Wonder Spot #19: Over-there-beach Remember the part of the Over-there-beach blocked off by building blocks? Once you have found the Craftian, recruit him and order him to convert those blocks into an archway that can be passed through. Kill all the crabs on the beach and start building bridges back to New Island. The sign should appear once you have returned. ************************************** Final Wonder Spot: Valley of Memories ************************************** Once you have found 19 Wonder Spots, Princess Apricot will give you another quest to find the final wonder spot as follows: To my beloved king. How are you doing? Only 1 Wonder Spot left. Thank you! I'll give you a hunt: "The end is where we began." Easy enough, right? -Apricot Talk to Apricot and she will repeat the hint. Where did it began? Well, you rescued her by beating the Onii King, so return to the Former Onii Grounds to find the final red sign by the ramp leading up to the higher path. Apricot will appear and tell you that you have correctly identified the final spot. The two of you will sit on the ledge overlooking the valley. Apricot tells you that the place held no fond memories for her, nothing that she wanted to even remember. But now, after being together with you, she now has wonderful memories that will be with her always. She will name the final spot Valley of Memories. You see a picture of you and Apricot sitting together surrounded by a heart. Your reward for completing the Wonder Spot Book is a tea biscuit. ------------------- Bouquet's bestiary ------------------- Tedium: ** Being the nerd that she is, Bouquet loves to studies. To pass the time in the Princess Manor, she wishes to learn about the various UMA (enemies) in the game. Once you've freed her, she will send you a letter that is rather convoluted and filled with equations. UMA X = Interest Y Y = Collector's Frenzy To solve, use this formula to compute Z (Y root(x)/2*pi*r) meaning Z = Book. My chance of filling the book alone is 0.1% -Bouquet Talk to Bouquet and she will give you an UMA book, which is used as a reference for all the enemies in the game. Since you have fought enemies before freeing her, many parts of the UMA book will have already been filled. You gain new entries by engaging an enemy you have never seen before in combat. As long as you play through the game patiently, it's a matter of time before you have filled up 52 of 53 entries in the book. Of the 52 entries, the Okamemask is the hardest to find since he appears randomly near the Skull Plains Lake at night. Keep returning and you will eventually find this reaper who wears a Japanese theatrical mask. One single arrow will be enough to add him to your book. ************************* Final UMA: Gold Escargoo ************************* Once only 1 entry is left (#21), Bouquet will give you another quest to find the final enemy of the game. UMA X = 1 Remaining. Insert X and Rarity Y into formula (X Y B K / 4) and Z = Dark Passage. Dark Passage = 96% chance of being a tunnel. X = Easy discovery. -Bouquet Enter the Bony Tunnel and you will find something that can be dug into. Once the hole has been dug open, you will find an opening in the wall that you can enter. Enter it and press the A button to enter the end of the cave. You enter a giant cave filled with Escargoos. Defeat them all and you will find a shiny Gold Escargoo. This enemy moves as fast as Onii Metals, but will always stop in front of you before it gets ready to attack. Given the health of your men, this enemy isn't hard to defeat. If you don't want to take that much damage, rely solely on your hunters. Once the monster is defeated, you will exit the Bony Tunnel to find Bouquet waiting for you. Bouquet asks if you are safe since according to her calculations, there is a high chance of danger. She's pleased to be proven wrong and glad that you have gathered 100% of the UMA data. Bouquet's final comment is that you are awesome! Your reward is a piece of Great Stationary, which is a Fountain Pen worth 1320000 Bol. --------------------------- Spumoni's gastronomic tour --------------------------- Tedium: * The princess held in the Ripe Kingdom holds a natural affinity to food. Spumoni is such a glutton that she will ask you to collect a catalogue of foods around the world in the Gourmet Book. Here's the letter that she will post once you've freed her. I love eating. Sour, sweet, bitter, spicy. I love it all! And my dream is to eat the cuisine of the world! King! Won't you fill my recipe collection for me? -Spumoni The concept of this particular errand is very similar to the one you have to do for Bouquet. Simply kill all the enemies you find throughout the game and collect their loot and you'll eventually fill up all but one of the entries. In fact, most of the 40 entries may have been already gained by the time you get the book! To speed up the process, consider taking up as many search and destroy quests offered by your citizens. *************************** Final food: Day After Fish *************************** Once you have just one food left undiscovered in the Gourmet Book, Spumoni will give you the quest to find the final food. Thank you for the chance to sample so many kinds of food. I love you! There's only one recipe left. I'll find it before we meet next, so hurry up and come see me! -Spumoni Go talk to Spumoni and she will give you a hint about the location of the final food item. It's located in a weird shaped peninsula to the north. Let's go back to Haunted Zone 2 and go left at the red sign. You will find a peninsula with a smiling face on it. Send your farmers into the mouth and start digging. Keep an eye on the facial expression. When you see the eyes close, call your farmers back since it is about to breathe fire and spit your farmers out in flames! A few Crab Oniis will be released, so kill them before they can pinch you. When you have finished digging, the eyes and mouth will shrink into the final ingredient, Premium Roe. At this point, Spumoni will rush in to join you, drawn by the fragrance of that food. She tells you that it is the ultimate ingredient and asks to eat it on the spot. Having embarrassed herself, Spumoni thanks you and tells you how she loves you more than filet mignon. She could just eat you right up! Well, that's one princess book completed, and you receive an Expensive Souvenir as a reward, which is a Day After Fish worth 5000000 Bol! Yuk. ------------------------- Shizuka's animal friends ------------------------- Tedium: **** Unlike the other princesses, Shizuka will not ask you to do her any favours until you have completed the God UFO quest, which involves talking to her over a few in game nights and collect fragments of the diamond egg as a result. Her letter reflects her autistic nature. Help... my king,,, A strange deam haunts me... In the near future... The silver saucers... Take away the animals... We really need to talk. -Shizuka Shizuka gives you an animal book which keep tracks of the number of animals you have saved from aliens. Crashed flying saucers will appear all around the world and you must free them by reactivating the flying saucers. Simply give the crashed saucer a good beating and the aliens will thank you for reactivating their ship and free the animal as a reward. There are 14 animals to save, some of them found in the places where you fought the rival kings. Either way, you need to search everywhere again! Since there are fewer animals than Wonder Spots, you are bound to return empty handed in some of your searches, making this task a tad more tedious than Apricot's. Anyways, here are the locations of the first 13 flying saucers and the animals inside. Bear Cub Simply bash the crashed UFO that's appeared in the forest to the east of Castle Town. Raccoon The UFO with the raccoon is found in the arena where you took part in King Omelet's quiz show. Piglet A flying saucer would have crashed in the valley where you found Wonder Spot #1: Former Onii Grounds. Bash the UFO back to life to free this animal Cat Reactivate the flying saucer in the valley where you have defeated the Onii King to rescue the cat. Chick Move along the Sunflower Plains, taking the lower path, to find a crashed flying saucer with the chick inside. Squirrel Bash some life back into the flying saucer to the north of the Melon Patch. Chicken Reenter the open area where you have confronted King Duvroc. A path would have been unlocked that leads southeast. Follow that path and you will find the crashed UFO with the chicken inside. Dog Reenter the Skull Plains and simply retrace your steps from the Boney Tunnel exit to the junction leading to the Worrywart, Primetime and Tiptoe Kingdoms. If you take the long way round (the one that used to be guarded by many Arsonist Oniis), you will find a crashed flying saucer along the way. Cow A UFO would have crashed near the pinball table in the Ripe Kingdom. Sparrow There is a sign marking a dead end near the Skull Plains Lake, near the entrance to the Primetime Kingdom. Go up that slope to find the crashed UFO. Penguin Go left from the red sign marking the Haunted Zone 2 and you will find a number of giant TVs that can be destroyed with your broadcaster. The crashed flying saucer is located among the televisions. Rabbit A crashed UFO can be found at the foot of Mt. Sobamanjaro near the newly constructed Jump Cannon. Sheep Once the Craftian is available, head through the open gate to the north of Magical Land to find some building blocks to the right. Transform the blocks into an archway so that you can enter the path. Fight your way past many Yvonnes (i.e. giant frogs) and you will eventually find the crashed UFO. ******************** Final animal: Panda ******************** Shizuka will send you another letter once you have freed 13 animals. The animals... have been returned. I... am overjoyed. I heard the voice...of the last. Go... to the newly formed island in the north. -Shizuka Talk to Shizuka and she will tell you that the final animal is to the north of New Island. Move along the main path there until you find the flying saucer guarded by Oniis. Kill them all and you can reactivate the flying saucer. "I can't take it anym0re," the alien says, "I want t0 g0 h0m3. H3r3's y0ur panda." You have freed the final animal, the panda, from the aliens! Shizuka teleports into the scene with the other freed animals. She tells you that all of the colours have returned to the kingdom. The friends from outer space are also happy. Shizuka asks you to come with her so that she can thank you. The two of you teleport back to the kingdom and look into the sky from the castle ramparts. You spot many flying saucers in the air, flying in the shape of a heart. Haha. Meanwhile, you get a Good Egg as a reward. --------------- Kokomo's tunes --------------- Tedium: ***** Kokomo enjoys humming, but can't think of any decent songs to hum. As a result, she asks you to go find out what your citizens enjoy to hum. I love to sing, but humming is even better! King, please collect the tunes that everyone's humming! I want to, like, expand my repertoire! -Kokomo Pine This has got to be the most tedious errand of them all since there are 30 tunes to fill into the Tunesmith Book. Citizens only hum at night, which requires you to walk around your entire kingdom at night and talking to anyone who behaves suspiciously. Even though there are 29 initial people, it's still like searching for needles in a haystack. As a result, I haven't attempted this task yet. But stay tuned while I check things out later. --------------- Ferne's jewels --------------- Tedium: ** Being the glamorous beauty that she is, Ferne has a love for jewels. In fact, she's been hoping to collect the seven most precious jewels in the world, known as Kingstones. Once you have freed Ferne, she will send you a letter. There are 7 gems known as Kingstones. I want those gems so badly that they've been haunting my dreams. Please find them for me! I'll do something nice for you when you do. -Ferne Go talk to that babe and she will give you the Jewel Book, which allows you to keep track of the gems you have already found. The good news is that 6 of the 7 jewels can be found by searching around the village and appear on your minimap as blue dots. I will now list the gems in the order I got them. Yes, it's not in numerical order. Gem #6: Swataz This yellow gem is found behind your castle ramparts. Search the shelter to the right of the square outside your castle to find a hole in the wall. Walk along this external path by your moat and you can reach it. Gem #2: Akumamarine Go northwest from the culinary academy in the Gourmet Town to find this gem in a corner by the river. Gem #3: Plumerald The Plumerald is found at the mine entrance in the northeast part of the Miner's Town, near the gate that leads back to the Primetime Kingdom. Gem #4: Roundmarine After getting the Plumerald, talk to any of your merchants and he will give you the Roundmarine as a gift. Gem #5: Saffire Send one of your men into the mansions in Glamour Town near the bridge leading back to Grassland Town. The residents in one of the mansions will hand you the Saffire gem. Gem #1: Mushmethyst Send one of your men into the house near the flight of stairs in Soldier Town. -------------------- Final gem: Dynamond -------------------- Once you have collected the 6 gems in your kingdom, Ferne will tell you the whereabouts of the final gem. Only 1 Kingstone left! I got it from that freak Long Sauvage when he proposed to me. I chucked it over Sobamanjaro with all my strength! It's probably still there. -Ferne Head to Sobamanjaro to find the upside down Long Sauvage challenging you to catch him before the time runs out. Chase him up the mountain until you reach the part where he repeatedly jumps between three paths in a cycle. Don't bother chasing Sauvage yourself since you can never catch up to him. Instead of chasing him pointlessly, let him get onto the middle path. Stand on the slope to the left and send a soldier at him. As soon as you have sent the soldier, run up the slope to the highest path and stand on the left vertical burn mark. Meanwhile, Sauvage will be scared by the soldier and jump up the rock, before jumping onto the path above, where you are waiting for him. Once you are close to Sauvage, press the A button to catch him! Sauvage completely concedes defeat and give you the final gem. Having picked up the Dynamond, Ferne will arrive at the scene and hug you. The screen goes black and you don't want to know what is really happening there... Now that you have completed the collection, Ferne will put one of the gems on your sceptre. In fact, you can ask to change the gem anytime by talking to her. Your reward is an expensive rock, which is a shiny stone worth 1100000 Bol. -------------------------- Breaking Martel's records -------------------------- Tedium: *** Princess Martel Daisy has a penchant of setting new records. Once you have freed her from Jumbo Champloon's vase, she will ask you to see her. This is Martel! Quick! What are Records? Bzzt! You're out of time! Records are rankings for the being the best in all the world. And I'm collecting them! -Martel Daisy You are given a Records Book, which is essentially an achievements list. To complete the book, you must score 3 stars in all 9 challenges. The first 8 challenges require you to accumulate a certain number of citizens, enact a certain number of plans, discover all 20 jobs in the game, take a certain number of steps, beat a certain number of enemies, collect a certain number of weapons and collect a certain number of pieces of armour. Well, most of these challenges can be achieved by simply playing the game constantly. Build your kingdom extensively, explore the land thoroughly and you should meet those targets in no time. You may run into difficulties in finding all 20 jobs. First of all, you must complete all the god quests as soon as you get them to unlock the three "helper" job classes (Eggan, broadcaster, Craftian). After that, you should build the Magical Land to unlock the wizard. In fact, that job would be considered to be discovered even before you have spoke to him in person. The doctor is unlocked by making 7 donations to the Royal Schools Committee. Once you are informed that a brainy doctor has emerged, you are considered to have discovered the doctor, without having to find him and talk to him. As for the Steel Knight, purchase the Rare Armour from the merchant and walk around your castle at night. The armour will come to life as the Steel Knight. Talk to the knight and you've unlocked this class. -------------------------------------------- Final record: Get kissed by Martel 20 times -------------------------------------------- During my playthrough, I have completed 7 of the 8 initial challenges when I got the Records Book. Once I found the 20th job, Martel sent me another letter regarding the final record. Here's Martel! King, congratulations on all of your records! I knew you could do it! But, the last one will be hard! -Martel Daisy This final record is why I gave this task a 3 star rating. You are supposed to let yourself kissed by Martel 20 times! To do that, you talk to her repeatedly until she kisses you. Keep talking to her until she has kissed you a whopping 20 times! Once you have done so, talk to Martel again and she will congratulate you and let you off the hook for the last record. She asks whether it was a pain in the behind for you. I wonder whether this is a reference to achievements being more and more common in video games. It certainly is! But answer no. Martel says that setting records is usually seriously super hard work. Of course, that makes whoever holds the record a really great person. She concludes that you are legendary king who holds every known record. And now, Martel will take you out on a drive! She drives slowly on the castle ramparts with you follow close behind. That was so much fun! Martel loves you almost as much as her car. Your reward: An expensive toy, a robot model worth 1610000 Bol. ------------------- 27. Art collection ------------------- [LKS27] The creators of Little King's Story held a drawing contest in Japan before the release of the game. 100 lucky contestants will have their artwork featured in the game, in the form of art pieces. Ginger the art dealer will visit you in the middle of the game, telling you that he's lost those 100 pictures. From then on, you will find those art pieces scattered around the world, which appear as white circles with Ginger's face on it. The art pieces can be anywhere, in plain sight, hidden in breakable objects, holes and so on. Whenever you have collected art pieces, you can return them to Ginger by visiting his exhibit in the forest east of Castle Town. Simply examine the big tent to hand them over to Ginger, who might reward you with treasure if you have returned enough of them. -------------------- Art piece locations -------------------- Art Piece 01: Swarm by Kazuya Kamie This art piece can only be collected after you have found at least 50 other art pieces. Once you have done so, Ginger will offer the "Dealer's Confession" quest in the suggestion box. Go see Ginger and he will talk to you about the blank canvas by his tent. The canvas was once the painting chosen for the grand prize. But after the judges made their decisions, the actual character in the painting escaped. As a result, the canvas is blank. You now have to catch that UMA for Ginger. Ginger then reveals the Royal Art Gallery Grand Prize "Swarm" by Kazuya Kamie. You must defeat all the works of art in the allotted time to win. You are sent to a field with many cardboard cutouts of the animals on the picture. To "defeat" those creatures, you must send a soldier into them and knock them over. Be warned though, those "creatures" stand back up after a short while. You must knock all cutouts down before anyone gets back up. You have 1 minute to knock down all the creatures. I suggest that you start by knocking down the individual creatures in the centre of the field before you see to the two groups at the edges. For those two groups of creatures, all you have to do is to knock one creature within each group. Then, the rest of the creatures within each group will fall like dominoes. You should be able to win this challenge after some tries. Ginger then awards you with the picture. You also receive a video game and an art piece as rewards. Art Piece 02: "Turniplepas" by Yohei Yamamoto When you first enter the Red Turnip Forest, go all the way to the west to find an open field with many turnips around the place. Check out the southeastern corner of the field for your art piece. Art Piece 03: "Mokemoke" by Miho Ogata Soon after Ginger told you about the missing paintings, send one of your men into the house directly opposite the carpenter hut within the Castle Town. The people inside will hand you the art as a show of support. Art Piece 04: "Gorilla Potato" by Aturah Examine the narrow paths around the Melon Patch to find this art piece. Be careful as Yvonne the giant toad will jump out of the water as you approach this picture! Art Piece 05: "Goatcrocken" by MEGA Your castle will be expanded after you have conquered three kingdoms. This picture can be found in the dungeon. To get there, enter the hallway to your right as you enter the castle lobby and follow it to the end. Art Piece 06: "Egg Prince" by UMA After you have conquered the Worrywart Kingdom, complete the God UFO quest to trigger the arrival of an Eggan in your kingdom. Recruit him into your team and return to the Worrywart Kingdom. Go over to the maze entrance on the Worrywart Kingdom side to find a Concodore guarding a boiled egg. Cook up the Concodore and use the Eggan to break the boiled egg, revealing a hole which can be dug up for this work of art. Art Piece 07: "Come on the Board" by Missus Y When the Grassland Town has been completely built up, send someone into the boathouse and the residents will give you this picture. Art Piece 08: "Parrot Manager" by Achu As you make your way through the maze of islands within the Primetime Kingdom, one of the holes in the ground can be dug up for this art piece. Art Piece 09: "Macho MOE" by Do Go west from the Haunted Zone 2 wonder spot and you will find a peninsula with several giant televisions. Once a broadcaster (citizen of the Primetime Kingdom) has moved into your kingdom, recruit him into your team and use him to destroy those giant TVs there. The picture can be found at the end of the peninsula. Art Piece 10: "Masharalen" by Dororonpa Once the Jolly Residence is built at the southern end of Soldier Town, send your men to tax those buildings. The residents in one of the buildings will hand you the painting. Art Piece 11: "Persiraffe" by Mechamegane You will explore a new part of the Ripe Kingdom during the God Food Store quest. This painting is found atop a blue tree within that area, so send a carefree child up the tree to retrieve it for you. Art Piece 12: "Dirt Eater" by Yu->ki Sato After the Farmland district is completely built, examine the back of the lumberjack hut to find a haystack, which can be cut down for this picture. Art Piece 13: "Squadmone" by Ena Yurimi Visit the Over-There-Beach after Ginger's first visit to find the picture directly beneath the big parasol there. Art Piece 14: "Mush and Room" by Yoyo A narrow path can be found near the entrance of the Dark Valley. Follow that path to find a T-junction, at which the path leading to the right is blocked off by a rock. Use a miner to destroy the rock and follow the path until you find a hammer sign. Build a set of stairs so that you can reach the plateau above the path you are on. Go south on the plateau and you will find a group of bushes, one of which hides this work of art. Art Piece 15: "Phantom Berry" by Yoshitaka Build up the Royal City completely and tax the posh tower blocks there. The residents in one of the buildings will hand you this painting as a gift. Art Piece 16: "Bean Die" by Recycle General Once the Stone City (aka. Stonecutters Village) has been completely built, tax the residential houses to get this painting. Art Piece 17: "Elf Hunter" by Retromania This art piece is found at the southeast corner of the Royal City. It's best to search the place before a single building has been built. Art Piece 18: "My Fairy" by TOKKO Go southeast from the clearing inside the forest to the east of Castle Town to find a tree stump in the way. Destroy the stump with a lumberjack to find an area guarded by Turnipheads. Once the enemies are killed, destroy the log in that area to get your painting. Art Piece 19: "Building Block Castle", by TOKKO Climb up the stairs to the north of the church in Castle Town to find the picture on the plateau there. Art Piece 20: "Bath Free" by Yamamoto Thunder A hole will appear in the clearing inside the forest to the east of Castle Town at night. Dig up the hole to retrieve this picture. Art Piece 21: "Stuffed Tree Stuffed Nut" by Kinoko Walk around Glamour Town at night to find a hole in the ground by the Jump Cannon, which houses this painting. Art Piece 22: "PANDA Jet" by Hitomi Kanazawa A hole will appear right outside the hunter hut in Grassland Town at night. Simply dig open the hole for your picture. Art Piece 23: "Gow Bug" by Aqua After you have conquered the Onii Kingdom, revisit the valley where you fought the Onii King. There should be a ramp leading up somewhere. Follow this high path until you see the picture on a ledge below you. Art Piece 24: "Rainbow Snake" by Hamburger This picture is found inside a hole which appears on the west side of Gourmet Town at night. It really pays to go out at night, you know. Art Piece 25: "Omike" by Pochat Ami Explore the starting area of the Sunflower Plains to find a number of bushes in a corner to the west. Cut down those bushes for this picture. Art Piece 26: "Punk Wood" by Pirori Kin You will be required to kill a Marble Dragon during the "God Booze" quest. Once he's killed, open up the crack in the ground and start digging, fighting off any enemies that pop out of the hole until you find this painting. Art Piece 27: "Seafood" by HIDESHAKU You will be offered a quest called "God Forecast" right after you conquered New Island. Accept the quest to trigger the arrival of a Craftian, a citizen of New Island. Recruit him into your team and use him to transform the building blocks on the eastern end of Over-There-Beach into an archway which can be passed through. Fight your way past the Crab Oniis to reach a hammer sign, at which you can build a long bridge to another island to the east, where the picture is located. Art Piece 28: "Marvel Brothers" by Pius Walk around Royal City at night to find a hole in the ground which can be dug open for this picture. Art Piece 29: "Mai Home" by Pecan Cross the bridge to the Farmland and walk east along the river, past the florist for this particular work of art. Art Piece 30: "Precedo" by PORISU You can find the painting in the northwest part of Miner's Town, beyond the futuristic area. Art Piece 31: "Uncle Frank" by Yukina The first time you go north from the Melon Patch, you will enter an area guarded by an Onii Ring and a number of Onii Rings throwing pots at you from the ridge above. Kill the Onii Ring before you shoot down the two pot throwing Oniis on the ridges. One of them will drop this picture.
Art Piece 32: "Blockade Flower" by Gotty Walk deep into the Sunflower Plains at night and follow the low path. Keep moving until you see a picture blocked off from the main path by a number of sunflowers. Walk close to those flowers to coax several Moonflowers to life, which can be killed, thus creating a gap which you can squeeze through to reach the artwork. Art Piece 33: "MUMA" by KOBU The painting is found inside the Bony Tunnel, fight your way past the Arsonist Oniis until you see it in plain sight. Art Piece 34: "Dragon King" by Sagittarius Search the area around the Bony Plains lake (near the entrance to the Primetime Kingdom) to find a dead end marked by a sign. The picture is found at this dead end, along with a crashed flying saucer. Art Piece 35: "Poison Dragon" by Sato Invade the Kingdom of the Jolly and keep moving along the path until you find a pair of Oniis sitting on a mat. The painting is found inside the rubbish bin to the right of the mat. Art Piece 36: "Trauma Inducer" by Sarutobi Sasuke Remember the stairs you have built inside the Ripe Kingdom during the God Food Store quest? Climb up those stairs and go directly to the right to find a pile of logs which can be destroyed, allowing you to reach the picture. Art Piece 37: "Glasses" by Nora This picture is found in plain sight to the west of the carpenter hut. Art Piece 38: "Scovalle" by Yuuki Takase Once the Stonecutting Plant is built in the Stone City, check out the mines to find the picture at one of the entrances. Art Piece 39: "Octolesia" by Akira Tanaka Climb up the stairs at the Former Onii Grounds (i.e. Wonder Spot #1) near the entrance to the Dark Valley and follow the narrow path. You will find some pots in a corner, one of them actually an Escargoo in disguise. Destroy them all to find the painting. Art Piece 40: "Norichan" by Yoshiki Hirai Having exited the Bony Tunnel and arrived at the Skull Plains, head west to find some pots. If this is your first time here, they will be guarded by an Arsonist Onii. Kill that Onii with your hunters so that you can smash the pots for the artwork. Art Piece 41: "Chulichu" by Shu Matsumoto Return to the open area where you fought King Duvroc after you have beaten him. Notice that a new path is opened leading southeast. You can use it to enter an isolated part of the Sunflower Plains where this picture is located. Art Piece 42: "Pil*Po" by Shiho Tanaka Walk around Soldier Town at night to find a hole in the ground there. I bet you know what I am thinking? Start digging. Art Piece 43: "Nennen" by Kouichi Furutani Take a left U-turn at the Haunted Zone 2 wonder spot. You will find a barrier behind which are many Oniis. Quickly destroy the barrier so you can get at the Oniis guarding this painting. Art Piece 44: "Toilet and Paper Fairies" by Yukihiro Miyakawa Reenter Dark Valley (from the Former Onii Grounds side) after you have conquered the Onii Kingdom. You will find a hammer sign at the valley entrance, at which you can build some stairs leading to the plateau above. The painting is hidden inside one of the pots up there. Art Piece 45: "Dummy Root" by Taku Tateishi The painting is found behind the blue house by the river in the northwest part of the Farmland district. Art Piece 46: "Rice Man" by Ouka Kanno You will find this painting at plain sight near the plateau where the Jump Cannon is to be built, as you make your way into the Worrywart Kingdom via the Skull Plains. Art Piece 47: "Beautiful Spinny" by Meeko Umino Once you have beaten King Shishkebaboo, explore the pinball table where you "fought" him to find the picture in plain sight. Art Piece 48: "Corc" by Hidekazu Juni Once the Farmland district has been completely built up, go and take a look around the farmstead to the south of the district. You will find this picture in plain sight behind one of the farmhouses. You have to cut your way through the haystacks to get it. Art Piece 49: "Gol Bago" by Takashi Tabata The painting is found inside the lone pot in the northeastern corner of Royal City. You should be able to get it as soon as you have gained the area. Art Piece 50: "Unkou" by TOKKO As you make your way towards the Tiptoe Kingdom on the Skull Plains, you will come across a giant cage in which a Reborn Dragon can be found. Quickly bust into the cage and kill the dragon before his flames and ice consume your men. Once he's been killed (three times), you can walk around inside the cage to find this particular work of art. Art Piece 51: "Geezer Uncle" by DANNA This picture is found in the northwest corner of Magical Land. Art Piece 52: "Bowl Brothers" by Takeuchi Nana You will come to a sign with a map showing you how to get to the Worrywart, Primetime and Tiptoe Kingdoms in the Skull Plains. A hot spring can be found near the sign. Break the pots by the hot spring for this painting. Art Piece 53: "Mummy Bird" by Bororo There is a narrow path between the trees directly east of Ginger's tent. Squeeze through that path to find some graveyard. Cut down the bushes there to find this painting. Art Piece 54: "Cheezun" by Masugon Once you have conquered the Worrywart Kingdom, return to the open area where you beat King Omelet's quiz show. Scattered around the area are numerous boiled eggs. Recruit the Eggan into your team after he has arrived in your kingdom (by starting the God UFO quest) and have him break open those boiled eggs one by one until you find the picture. Art Piece 55: "Puff King and Puff Soldier" by Maruru Head back to Mt. Sobamanjaro after you have beaten Long Sauvage. Head towards the lower sealed entrance to the Sobamanjaro cave to find the painting in plain sight, along with a hole which can be dug up for a big treasure. Art Piece 56: "Kirame" by Mizugo After beating the Onii King, reenter the valley where you have beaten him and find a path that leads up. Follow this path to the end to find this picture. Art Piece 57: "Chinnen" by Matanko Now that the Primetime Kingdom has been conquered, head northeast from the Miner's Town, through the now open gate to a plateau overlooking Magical Land. The picture is inside the hole. Art Piece 58: "Athlete's Foot" by Mamekuma Search the pots around the Skull Plains Lake for this painting. Art Piece 59: "Browgeddon" by Miracle Goshin Accept the God Mountain quest and go back to the foot of Mt. Sobamanjaro. The billboard there would have collapsed, revealing a new path. Follow that path and skip the hammer sign. Fight your way past the hostile mushrooms to find the picture at the dead end. Art Piece 60: "Pigeonette" by NAO Search the haystacks by the water to the south of the entrance to the Worrywart Kingdom maze, on the Bony Plains side. Art Piece 61: "Baend" by NYUNYU The painting is right behind Ginger's tent at his art exhibition! Art Piece 62: "Twin Ghosts" by Damnedsiay Search the graveyard to the east of the Haunted Zone 2 sign and you will find the picture behind a gravestone at the southern end. You will need a miner to smash through those gravestones. Also watch out for zombies. Art Piece 63: "Rabupon" by Moon (M) Once your castle is expanded, go down to the lobby and enter the hallway to the right. Keep moving until you find a private chapel, where you will find this painting. Art Piece 64: "Maromaro" by Damechiro Reenter the Kingdom of the Jolly after beating Duvroc. A path leading southeast will be opened up, which leads to an isolated part of the Sunflower Plains. Follow the path until you reach a field with many scarecrows. The painting is hidden inside the bushes nearby. Art Piece 65: "Yo, Hei, Unhei" by TEKARU As you make your way towards Mt. Sobamanjaro, you will have to build a bridge across the river at some point. The painting is hidden inside some pots near the hammer sign there. Art Piece 66: "Horizontal Zebra" by Tantan Having built the Moon Harvest farmstead in the Farmland district, send your men into the houses there one by one to tax them. The residents inside one of the houses will give you this painting to show their support. Art Piece 67: "Cherry Boys" by Tochinoki no Mi You will find many tasty items to destroy during your invasion of the Ripe Kingdom. This painting is hidden inside a peach near the entrance to the pinball table where you will "fight" King Shishkebaboo. Art Piece 68: "Nosehalt Oldman" by Supercup Once the Craftian has arrived at your kingdom, recruit him into your team and go through the gate to the north of Magical Land. Use the Craftian to transform the building blocks into an archway that can be passed through. You now have to follow the path, fighting your way past many enemies like Yvonne frogs and the Typhoony Bunch. The painting is found on the island at the end of this path. Art Piece 69: "Yoreyore" by Masao After building the Magical Land, search behind the two toilets at the entrance. Art Piece 70: "Macrochama" by Maso Having defeated King Duvroc, go back to the open area where you have fought him to find a new path leading southeast. Follow that path until you see a signpost. The artwork is found inside the rubbish bin at the base. Art Piece 71: "Home" by Masao This art piece is found inside one of the residences inside Glamour Town. Send your men in to tax those buildings until someone gives you the painting. Art Piece 72: "Breaktime Family" by Masao The picture is found to the north of the Hidden Hot Spring Wonder Spot to the east of Mt. Sobamanjaro. In case you don't know, it's to the northwest of the bridge leading to New Island. Art Piece 73: "Ricecake" by Nekoyanagi Accept the "God Food Store" quest and go up to the plateau inside the Ripe Kingdom as shown by the treasure map. Go east from the stairs and you will find the picture inside a giant slice of cake. Art Piece 74: "Yurihas" by Nora Visit the Over-There-Beach right after Ginger's first visit to find this picture inside one of the pots there. Art Piece 75: "Boaster Worm" by Bakuden Explore the Sunflower Plains and take the high road to find this picture atop a blue tree. Of course, you will have to send a carefree child up the tree. Art Piece 76: "Foot Couple" by Jonji Go west at the Haunted Zone 2 Wonder Spot and smash through the giant stump blocking the path. Fight your way past several Onii Balls until you find a much bigger one. The art piece can be found somewhere in the area. Art Piece 77: "Eringi" by shika The picture is hidden in the lone bush behind the Floral Florist in the Farmland district. Art Piece 78: "Machiroria" by Shunsuke During the God Mountain quest, you will be building a set of stairs up to a plateau. There should be a crack that can be opened somewhere. The picture is hidden among the trio of mushrooms near that crack. Art Piece 79: "Battoon" by Shun The picture is hidden in a glowing hole on the main path leading to Mt. Sobamanjaro, a distance before the area with the Onii Balls. Art Piece 80: "Negotiator Cat" by Tsubame Once your castle is expanded, take a walk around the ramparts of your castle and you will find this painting inside a watch tower. Art Piece 81: "Morhino" by Toriji Once you have beaten King TV Dinnah, go back to the broadcast tower to find the picture in plain sight near it. Art Piece 82: "Miss Turkina" by Ukihana After the Gourmet Town is completely built up, send your men to collect tax from the houses. The residents inside one of the houses will hand you the painting as a show of support. Art Piece 83: "Sakuya Konohana" by Inutoasob The painting is found on the same island where you have found Art Piece 68. Art Piece 84: "Hooky Worm" by Uo Enter Dark Valley and go up the plateau overlooking it from the south. The picture is on top a blue tree, which requires a carefree child to get it. Art Piece 85: "Finger Man" by Mai Utsunomiya When you have completely built up the Miner's Town, explore the futuristic area. You will find the painting inside a pot behind one of the houses there. Art Piece 86: "King" by Ekakiman Enter the Dark Valley from the Onii Grounds side (Wonder Spot 1) and take the narrow path at the entrance. Go right at the T-junction that follows and climb the stairs up to the plateau above. Keep moving along the plateau, past the blue tree where you found Art Piece 84 and you will eventually find a lower ledge with a glowing hole on it. Drop down and dig up the picture. Art Piece 87: "Usatan" by Ebi A hole will appear in the ground south of the church at night. Dig open the hole to get this painting. Art Piece 88: "Lips Man" by Ogatamatsushima Go east from the foot of Mt. Sobamanjaro until you find a hole in the ground. Be careful as you start digging since Yvonne the giant frog will ambush you from the water. Fight her off before you dig open this hole to get the painting. Expect some resistance as the hole gets bigger. Art Piece 89: "Mr. Tamayama" by Nariko Oka The picture is located in plain sight in the area where you fought King Duvroc. Art Piece 90: "Battonfly" by Okanii When a Craftian has moved into your kingdom, recruit him into your team and get back to the giant arena where you fought Jumbo Champloon. Some building blocks can be found on the eastern side which can be transformed into an archway that can be passed through. The picture is in plain sight in that hidden area. Art Piece 91: "U. M. A. Bugs" by Ori The painting is found atop the blue tree on the plateau where you found Art Piece 19. Send a kid up there to get it for you, as usual. Art Piece 92: "Tokkilth" by Kaiki This painting is on top of the tree behind the hot spring overlooking the Onii Grounds to the east of your Farmland distict. That's 4 locational prepositions in a row, I may add. Art Piece 93: "Updown Worm" by Kagetsuki" This picture is on top of a tree near where you found Art Piece 52 in the Skull Plains. Art Piece 94: "Rebellious Imp" by Hitomi Kamie Right after you have retrieved "My Beard" for the God Mountain quest, go directly to your left to find the picture in the corner. Art Piece 95: "Lulu" by KATANN Tax the house directly north of the culinary academy in the Gourmet Town to get this picture. Art Piece 96: "Rule" by KATANN The picture is guarded by a Fan Onii during your invasion of New Island. Art Piece 97: "Echor" by Kurogaron This picture is found in the area just before your fight with Jumbo Champloon. Art Piece 98: "Jealousy Knight" by Kumonoshitano Ou Continue along the path after you have found Art Piece 98 to find a narrow one guarded by many Onii Balls. The painting is at the other end of the path. Art Piece 99: "Potato Worm" by Ibukikksu The picture is found inside a hole to the northwest of the Melon Patch. Art Piece 100: "Don Bracocko" by Hatto Explore the Sunflower Plains and take the low path. The picture is inside the first glowing hole you will find. Be careful as there may be Cockadoodledoos on the ledges above the hole. ------------------------ 28. Treasured equipment ------------------------ [LKS28] You will find a number of giant artefacts throughout the game. When you sit on your throne to cash in on your treasures, you will find that those artefacts marked with the word "Treasure". Those items are actually equipment for your men which provide various beneficial effects. You can equip your men by calling Liam and selecting the Treasure Room option or by using the podium outside your castle. Here is the list of the 58 treasures found in the game in the order I found them. Cupid's Bow Class: Hunter Effect: The wielder's attacks might stun the enemy When the Soup Church is built, send a pair of citizens who are in love with each other into the church and they will get married and give birth to a carefree child. In addition, the bow will appear outside the church. Toy Staff Classes: Everyone but hunters Effect: For looks only! Walk around Castle Town at night to find a hole outside the Soup Church. Start digging and you will get this cute looking but useless item. Striped Undies Classes: Everyone Effect: Raises the wearer's total health by 5 When you have gained the Farmland district, build the riverside residence. Send someone into that blue house to gather taxes and you will receive this item from the people living inside. Skull Staff Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Explore the valley where you first encountered an Onii Man (i.e. Former Onii Grounds) to find a hammer sign by the entrance to the Dark Valley. Build a flight of stairs up the ridge to find a hole which contains this treasure. Wood Sword Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Buy the Weapons Research offered by the travelling merchant and you will receive this weapon automatically. Grass Mail Classes: Everyone Effect: Raises the wearer's total health by 2 Buy the Armour Research offered by the travelling merchant and you will receive this piece of armour automatically. Toy Axe Classes: Everyone but hunters Effect: For looks only! Talk to the first merchant you have trained and he will offer to draw lots with you. You will win and somehow win this axe. Equip it on a lumberjack for all I care since it's for looks only. Rolled Newspaper Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Break open the rubbish bins near the newly built Shopping Arcade in the farmland and you will find this item inside one of the bins. Casual Clothes Classes: Everyone Effect: Raises the wearer's total health by 2 Talk to the second merchant you have trained and he will hand you the item. Clothesline Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Talk to the third merchant you have trained and he will hand you the item. Wooden Mallet Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power There is a giant plateau deep inside Sunflower Plains with many paths extending from it. You get onto that plateau by taking the low path as you enter the plains and going right at the T-junction, initially blocked by wooden barriers. The mallet is found inside the hole found when you take the leftmost path from that plateau. Leather Jacket Classes: Everyone Effect: Raises the wearer's total health by 3 Talk to the fourth merchant you have trained and he will hand you the item. Parasol Classes: Grunt soldier, hardened soldier, steel knight Effect: The wielder's attacks might stun the enemy Take the narrow path from the Dark Valley entrance (entering from the Former Onii Grounds) and you will reach a T-junction. Use a miner to smash through the rock blocking the right path and explore that area. Fight your way past the wild animals until you see a low path by the water. Walk carefully along that path and watch out for Yvonne the giant frog. Kill the frog and you will arrive at a peninsula with the parasol. (Also note Wonder Spot 10: Haunted Zone 1 nearby) If you don't want to fight Yvonne, don't take the low path and continue along the path you are on. When you see the peninsula, simply drop down there to get it before you return to the castle through the field menu. Bin Bow Class: Hunter Effect: Raises attack power When you have completely built up the Gourmet Town, go there and break open the rubbish bin by the westernmost house to retrieve this weapon. Gauntlet Classes: Everyone Effect: Raises the wearer's total health by 3 Explore the Torn Forest (the predecessor of Soldier Town), located to the west of the Stone City. Follow the path leading south until you find a hammer sign, at which you can build a set of tall stairs leading up to a hole. Dig open the hole and there you are. Toy Mallet Classes: Everyone but hunters Effect: For looks only! Build up the Soldier Town and have a look around. Smash the rubbish bin near one of the uptight residences and you will find this mallet. Toy Sword Classes: Everyone but hunters Effect: For looks only! Return 5 paintings to Ginger and he will give this to you as a reward. Toy Spear Classes: Everyone but hunters Effect: For looks only! Return 5 paintings to Ginger and he will give this to you as a reward. Toy Bow Class: Hunter Effect: For looks only! Return 5 paintings to Ginger and he will give this to you as a reward. Furry Kilt Classes: Everyone Effect: Raises the wearer's total health by 2 This kilt is obtained by returning 10 paintings to Ginger. Sterile Undies (x2) Classes: Everyone Effect: Grants the wearer immunity to poison Return 15 paintings to Ginger to get two pairs of such undies at once. Viper Sticker Classes: Everyone Effect: Grants the wearer immunity to poison You will receive this sticker in addition to the sterile undies when you hand in 15 paintings to Ginger's exhibition. Health Undies Classes: Everyone Effect: Raises the wearer's total health by 3 This time, you should return 20 paintings to Ginger in order to get them. Hand Cooler (x3) Classes: Everyone Effect: Grants the wearer immunity to burns You receive 3 hand coolers by returning 25 paintings to Ginger. Pancho Poncho Classes: Everyone Effect: Causes the wearer to slowly regenerate health It's going to take a while, but you have to return a total of 40 paintings to Ginger before he will give you this item. Legendary Sword Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power and allows the wielder to make multiple hits Talk to the fifth merchant you have trained to get this weapon. This is the final item that can be obtained by talking to your merchants. Legendary Bow Class: Hunter Effect: Raises attack power You get this item by defeating the giant Onii Bride at the Abandoned Onii Grounds during the God Paper quest. Legendary Spear Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Start the God Booze quest and return to the Kingdom of the Jolly. A new path will be revealed which leads south from the area where you fought Duvroc. Follow that path until you reach the crossroads. You will find an open gate nearby through which you can enter a valley with the Marble Dragon. Defeat the dragon and he will drop the weapon. You can now search for the hole nearby which hides the flying machine part. Battleaxe Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power The travelling merchant will eventually offer Super Weapons for sale. Buy it in the kingdom plans menu and the weapon will be yours. Legendary Staff Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Start the God Food Store quest and go to a new unexplored part of the Ripe Kingdom, where you will find a giant stag beetle known as the Giant Zoeter. Defeat him and you will get the staff. Chainmail Classes: Everyone Effect: Raises the wearer's total health by 3 Buy the Super Armour upgrade in the Kingdom Plans menu once it is made available by the travelling merchant. Drumstick Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Having exited the Bony Tunnel and entered the Skull Plains, go right and get up the hill to find a nest of Cockadoodledoos and Concodores. Burn up all these birds and dig up the hole in the nest for this item. I wonder if this drumstick refers to a chicken leg or not. Lucky Misanga Classes: Everyone Effect: Raises the wearer's total health by 1 Once you have built up Magical Land, destroy the rubbish bin at the entrance. Magical Girl Wand Classes: Grunt soldier, hardened soldier, steel knight Effect: The wielder's attacks might stun the enemy Walk around the newly built Magical Land it find it at the roundabout right in the middle of the place. Pillow Classes: Grunt soldier, hardened soldier, steel knight Effect: The wielder's attacks might stun the enemy Complete the N1c3 K1ngd0m quest in the suggestion box, where you have to defeat an invading flying saucer at night in your kingdom. Hand Warmer (x3) Classes: Everyone Effect: Grants the wearer immunity from being turned into snowmen You receive 3 hand warmers by returning 55 paintings to Ginger. Dude Thong Classes: Everyone Effect: Raises the wearer's total health by 4 Remember the map in the Skull Plains showing you how to get to the Worrywart, Primetime and Tiptoe Kingdoms? Go north from the map to find a giant hole in the ground. Start digging and fend off all the Mini Dragons that pop out of the hole and you'll eventually get this underwear. In case you don't know where I'm talking about, there is a hot spring nearby. Legendary Dress Classes: Everyone Effect: Raises the wearer's total health by 4 You receive this dress by returning 70 paintings to Ginger. Legendary Mallet Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Make your way towards the Tiptoe Kingdom from the Skull Plains and your merchant will soon detect a hole in the middle of the path. Keep digging and fending off the enemies that pop out to get this mallet. Black Cape Classes: Everyone Effect: Raises the wearer's total health by 4 Having received the Legendary Mallet, continue your way towards the Tiptoe Kingdom to find a Reborn Dragon breathing fire and ice at your men from inside a giant cage. Quickly bust into the cage through the door and defeat this dragon! You'll get this cape as a reward. Robin's Bow Class: Hunter Effect: Raises attack power You will eventually have to build a bridge across the river to reach the Tiptoe Kingdom. Search the area just before the hammer sign to find an Onii on a ridge holding a box. Use your hunters to shoot him dead to get the bow. Plastic Hammer Classes: Grunt soldier, hardened soldier, steel knight Effect: The wielder's attacks might stun the enemy The Plastic Hammer is a reward for winning the Forest Track Race against a rabbit. During the game, a rabbit will eventually appear outside your castle, which can be examined for a letter. The letter invites you to a race against the rabbit and can be accepted through the suggestion box. Go west from the high tech area of the Miner's Town to find the rabbit. This marked the beginning of Forest Field Day. It's time for a Footloose Race between you and the rabbit. Your objective is to simply beat the rabbit to the pinball table to the forest cafeteria. Be warned though, things aren't as simple as you might expect. The rabbit AI is programmed with the rubber band effect. If you happen to have a big lead over it, it will quickly speed up to narrow the gap. In fact, this little fella tends to speed up just before the finish line to knock you down! The strategy is to let the rabbit have the lead at the start while maintaining a marginal gap between it and you. Change the viewing angle to behind Corobo's back and you can clearly see what's ahead. Once you have passed the logs, the rabbit will start weaving left and right on the track. This is your opportunity to overtake that pesky rabbit! Be careful not to bump into the rabbit or you will be knocked down. Paperweight (x3) Classes: Everyone Effect: Grants the wearer immunity from being knocked back, that is, they will no longer be sent flying when hit by attacks like the tail whips from the Tail Worker Oniis. You receive 3 paperweights by returning 95 paintings to Ginger. Triangular Ruler Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Once a Craftian has moved into your kingdom, enlist him into your group and explore New Island again. Use him to convert those piles of building blocks on the island into archways that can be passed through. You can find a hole this way with the stationery inside. Legendary Ring Classes: Everyone Effect: Raises the wearer's total health by 1 and grants immunity to all status ailments Go north from Magical Land to find a path blocked off by a pile of building blocks. Use the Craftian to transform the blocks into an archway so that you can enter that path. Fight your way through the giant frogs and Crab Oniis until you reach an island at the end of the path. Dig open the hole, fighting off all the enemies until this ring pops out. Bamboo Sword Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Examine the table tennis table on the ground floor of your castle to play the minigame. Start by beating Skinny Ray at rookie level and then beat the carefree adult at amateur level. In this minigame, you hit the ball by pressing the A button when it bounces close to you. You win by rallying the ball again and again until your opponent cannot return it anymore. Dried Squid Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power Having beat the carefree adult at table tennis, defeat Pancho at pro level to get this seafood weapon. Legendary Undies Classes: Everyone Effect: Raises the wearer's total health by 1 and grants immunity to all status ailments Defeat Howser at table tennis (world pro level) for the ultimate reward. Rabbit Sword Classes: Grunt soldier, hardened soldier, steel knight Effect: The wielder's attacks might stun the enemy You get the Rabbit Sword by winning the second Forest Track Race. Having beaten the rabbit, a brown pig carrying a letter will appear at the square outside your castle. The letter invites you to a second race at the same venue against two brown pigs. Just like your encounter with the rabbit, you must deliberately lag slightly behind the leader until just before the finish gate. Then you can rush past them without fear of them accelerating and overtaking you. Legendary Axe Classes: Grunt soldier, hardened soldier, steel knight Effect: Raises attack power You get this axe by winning the third and final Forest Track Race. A bear will appear outside your castle right after the second race. Examine the bear to get the invitation letter to the race. This time, you are up against the bear cub, the two piglets and the rabbit. Given the three opponents, it's rather difficult to avoid getting knocked down by any of those animals. But still, try your best to keep close with the bear and attempt to overtake him near the finishing line. Hopefully you'll win despite his final acceleration. Legendary Armour Classes: Everyone Effect: Raises the wearer's total health by 10 You get this armour by returning all 100 paintings to Ginger. +----------------------------------------------------------------------------+ | VII. CONCLUSION | +----------------------------------------------------------------------------+ This is where I will end the guide. Little King's Story is a real dark horse when it comes to games on the Wii. The game was immensely fun, but unfortunately, anecdotal evidence suggests that the game was poorly stocked in retailers and online stores in most of Europe, probably with the exception of the UK. Hopefully this game won't fall under the radar, no matter how niche it will be. Whatever happens, Pikmin fans are going to love this game, due to the similar gameplay mechanics. As for me, I can't stand playing a large group of plant creatures, so I'd prefer this as an alternative to Pikmin. There is one complaint I have for this game though. It's about the targeting system. Since the Wii Remote has a pointer, they should have allowed you to point and click at the enemy that you want to fight, rather than moving the king to look directly at the enemy. Otherwise, Little King's Story is an excellent game. Don't let the seemingly cute presentation fool you since this game is more "mature" than it appears! Finally, this guide is copyright 2009-2012 to Kylohk and to be posted solely on GameFAQs. Please don't bother asking for permission to post this guide elsewhere.