******************************************************************************* ------------------ W I I P L A Y ------------------ Nintendo Wii FAQ, Version 1.0 Last Updated - 09/01/2007 By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2006-2007 Matthew Reynolds. All rights reserved. ******************************************************************************* +--------------+ | Legal Notice | +--------------+ The ONLY sites that may have this FAQ and all my other FAQs are the following.. http://www.gamefaqs.com http://www.neoseeker.com http://faqs.ign.com/ http://www.cheats.de http://www.cheathappens.com You will find the latest versions here. If you want to host my FAQ then give me an email and I'll most probably agree, as long as you don't alter anything, and if keep it in it's original format and give me full credit for creating the document. +-----------------+ | Contact Details | +-----------------+ If you see a fault of ANY kind or you want to contribute some data to me, then either email me at crazyreyn_faqs@hotmail.com OR speak to me on MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn. If you are emailing me, then please have the subject title as 'Wii Play FAQ' or something similar, otherwise it will not be opened. Full credit will be given in due course. Or feel free to ask me any questions you wish, comment on this FAQ, ask if you want this posted on your site etc. then do that same as above. If you could, rate this FAQ so I can get some feedback. Thank You. =============================================================================== ---------------- INTRODUCTION ---------------- =============================================================================== Hello and welcome to the Wii Play FAQ. This guide gives you hints and tips for each of the 9 games in this package, as well as medal listings and help on attaining the Platinum medals. Released in Japan and Europe first, this game comes with a Wiimote for the price of a normal title, so if you are looking for an additional Wiimote get this package. The games are all pretty simple with only a handful having any real depth, but they are fun to play and make interesting party games. I hope you enjoy the guide, - Matt P.S. Medal Listings so far are PROVISIONAL. They aren't all correct, but just general guidelines, so take them all with a pinch of salt. =============================================================================== --------------------- TABLE OF CONTENTS --------------------- =============================================================================== 1. Version History 2. Games 2.01. Shooting Range 2.02. Find Mii 2.03. Table Tennis 2.04. Pose Mii 2.05. Laser Hockey 2.06. Billiards 2.07. Fishing 2.08. Charge! 2.09. Tanks! 3. Checklist 4. Secrets and Unlockables 5. Conclusion and Special Thanks Searching - Simply copy and paste the section you want to go to into the Find box (to open it, press CTRL+F). Now press enter twice and you will be taken to your selected section. =============================================================================== ---------------------- 1. VERSION HISTORY ---------------------- =============================================================================== +--------------------------+ | Version 1.0 - 09/01/2007 | +--------------------------+ Everything is complete! A few more tips for each game, more accurate Medal Requirements, Checklist, and main Tanks walkthrough complete. I will do another update within a few weeks after I have got more emails with various tips (most of which so far are pretty handy, so thank you) and with more accurate medal requirements. +--------------------------+ | Version 0.8 - 29/12/2006 | +--------------------------+ The first version of the FAQ. Every game is covered, however all need a few more strategies and touching up as I play the game more. Tanks is just about covered, requires an Enemy List and Level Strategies. Expect updates in the next fortnight. =============================================================================== ------------ 2. GAMES ------------ =============================================================================== --------------- Wiimote Package --------------- This game is packaged with a Wiimote for around £5-10 more than the price of a standalone Wiimote (in PAL regions). The Wiimote is the exact same as a normal one (no special markings) and the game comes in a DVD case like normal games. North America should expect the same treatment sometime in Feburary 2007. ----------- Game Layout ----------- 4 5 6 3 7 2 8 1 9 1. Shooting Range 2. Find Mii 3. Table Tennis 4. Pose Mii 5. Laser Hockey 6. Billiards 7. Fishing 8. Charge! 9. Tanks! --------------- Mii Involvement --------------- Like in Wii Sports, your created Mii's have parts to play and cameos in this package in several ways. When you play you select your Mii which features in several of the games. Title Screen - Your selected Miis on in the centre. Other user created Miis run around in the back ground, doing various things. Shooting Range - Your selected Miis appear at the end and have to be saved from an alien abduction. Table Tennis - Every 10 points another user created Mii appears in the crowd to watch the match. Pose Mii - Your selected Mii does all the poses to fill the silhouettes. Laser Hockey - No involvement. Billiards - Your selected Miis face appears on the cue ball. Fishing - No involvement. Charge! - Your selected Mii rides the cow. Tanks! - No involvement. -------------- Medal Listings -------------- You can obtain either Platinum, Gold, Silver or Bronze medals based on your score for each game. I have put PROVISIONAL medal rankings for each game; I know each Platinum score and some Gold scores, with some guessing as to the rest. I know not all of them are correct. I'll update them when I get more concrete facts, so be aware they aren't perfect. If you know for definite a few of them, drop me an email at crazyreyn_faqs@hotmail.com. =============================================================================== ------------------------ 2.01. SHOOTING RANGE ------------------------ =============================================================================== ------------- What is this? ------------- A simple shooting game, where you shoot balloons, targets, UFO's and ducks on screen across five short stages. You can get extra points by getting combos. Somewhat of a spiritual successor to Duck Hunt. ----------- How to Play ----------- Aim Crosshair - Point Wiimote at screen Fire - A or B Buttons -------------- Hints and Tips -------------- - Try your best to get combos for extra points, with the higher the combo the more points you earn, obviously. For every additional shot to the combo you manage you get an extra point, so getting a combo of 10 will get you an additional ten points. You break the combo by missing a shot. - Ducks are hard to get, but worth attempting. They fly across the stage at least once a stage, and will net you 10 points for a green duck and 20 for a blue one. When you hear the dog barking, you know that in half a second that ducks will fly across the screen. Check the stage strategies for tips. - You can play single player with two Wiimotes. ------------ Scoring List ------------ Balloon 1 Point* Level 1 Target 1 Point Level 2 Gold Target 10 Points Level 2 Mii Face -3 Points Level 2 Clay Pidgeon 3 or 5 Points** Level 3 Tin Can 1, 2, 3, 4 and 5 Points*** Level 4 Grey Spaceship 3 Points Level 5 Gold Spaceship 10 Points Level 5 Saved Mii 10 Points**** Level 5 Duck 10 Points All Levels Blue Duck 20 Points Level 5 * Bonus points for shooting in colour order ** 5 instead of 3 if shot quickly enough *** For each consecutive shot **** Per Mii Saved at Level end ----------- Walkthrough ----------- Level 1 - Shoot the balloons. They appear in batches, increasing in number and speed. Aim at the bottom of the screen and fire at them quickly as they appear to get them all in time. During the third batch a duck flies from right to left, try to get it without breaking your combo. It should also be noted that you get more points for shooting them in colour order, so concentrate on colours rather than their screen position. The combos also carry across batches. So - Batch 1 - Shoot Yellow Last Batch 2 - Yellow x2, Red x2, Blue Batch 3 - Blue, then later after Duck Blue x2 and Red x2 In the final batch there are more than one of the same colour but they just don't appear on screen at the same time. Level 2 - Shoot the targets. They appear randomaly on the screen then disappear quickly, so shoot them in the order they appear to get them all in time. As they disappear they get smaller, so you can shoot them in the centre up until they are fully one. There are also Gold Targets worth 10 points which are well worth getting, and Mii Faces which take away 3 points, so avoid like the plague. The first batch is random placing of targets on the screen with a couple of Gold and Mii Faces up there. The second batch are rows of targets that snake down the screen, so shoot the targets as they appear across the screen, avoiding the occasional Mii Face and even if you are a little behind, note there is always a Gold Target at the end which is a must get. The third batch is more random placing of targets but appear several at a time, and disappear more quickly. Aim to get the Gold Targets always and go for the groups of targets so you aren't aiming all over the screen. The forth batch is a systematic display such as even rows - note a Duck will fly past in the background. Finally, a Gold Target and a Mii Face will appear together somewhere randomaly on the screen which disappear very quickly. Level 3 - Shoot the Clay Pidgeons. They fly from the screen out until the background, and can be shoot all the way in the distance. You'll get 3 points per hit, but 5 if you manage to get it as soon as it gets fired out so stay on your toes; they are also bigger then so should be slightly easier to manage. Soon they will go out in pairs, and after around 3 or 4 pairs two Ducks will fly out from either side of the screen. A fairly short round. Level 4 - Shoot the Tin Cans. Floating down from the top of the screen, shoot them up to five times which increasing points rewarded for doing so (first shot 1 point, second 2 points etc until 5 points). They increase speed as well, so aim carefully. Although you have unlimited time to clear each set of cans, you can easily get the first two shots done before it leaves the top of the screen again, if you can't be bothered with waiting around. Later on pairs and even three cans appear; when it comes to there cans it might be easiest to let one drop and concentrate on just two, especially if you are chasing a high combo. During the pairings, when the dog barks two ducks will appear from the sides of the screen. Level 5 - Shoot the Alien Spaceships. Five Miis appear at the bottom of the screen and the aim to stop them being abducted, where you'll get extra points for doing so. The first half are Grey Spaceships that swarm down. They move in sporadic movements that are hard to hit; if you are still holding a combo then wait until they have a Mii in their tractor beam and shoot them when stationary or flying away into the distance. Toward the end of this first batch two Blue Ducks will fly across the screen (worth 20 points a piece!) which are worth attempting if you can manage it. The second half consists of faster Gold Spaceships; again either go crazy and shoot all over the screen or wait until they have a Mii before shooting. Thankfully this batch is over with fairly quickly, and for each Mii you save you get an additional 10 points added to your score. ----------- Medals List ----------- Platinum - 600 Points Gold - 500 Points Silver - 400 Points Bronze - 250 Points Higher Medal Tips - Having a decent combo is very important. If you can manage to get a combo up until Level 4, then that should get your score up to Gold or Platinum. Listen out to the barks for the ducks and aim in the centre of the screen for where they cross to nail both at the same time, and try and pick up all the little extra points such as the balloon colour combos, tin can points and saving all the Miis in the final stage. ----------- Multiplayer ----------- - Not a whole lot differs here between single and multiplayer versions. You play the same stages with the same order and amount of balloons, targets etc occurring, except from a couple of competitive differences noted below. - During Stage 2 (the target stage) when your Mii face appears, you can get 5 points for hitting your opponents Mii target. However you'll still get minus 3 for hitting your own. - During the final UFO stage the Miis are split into two groups for each opponent. The more of yours survive the more points you get, so try and rescue just your own and so the others get abducted! =============================================================================== ------------------ 3.02. FIND MII ------------------ =============================================================================== ------------- What is this? ------------- Sort of a 'Where's Wally?' game, you have to pick out Miis out from a crowd. This includes identical Miis, the fastest Mii out of a walking set and the odd one out. 10 seconds is added on to your time for each level you pass. ----------- How to Play ----------- Aim Curser - Point Wiimote at screen Select - A Button Check Aims - B Button -------------- Hints and Tips -------------- - Ensure you make the right choices, as you will get deducted 5 seconds for each wrong decision (or pairing). - Most of the level's consist of 'Find 2 Identical Miis'. Here you find the twin pair out of the set on screen in different environments. This is easy when they are motionless, but later when it takes place on escalators, crossings and water it's harder to pick them out. It helps if you have a number of recognisable Miis saved onto your Wii so you can memorise faces you see easier, so if you are really struggling or want faster times and higher scores, make some reason distinguishable Miis. The game generates its own but it may help you out. - Later levels have you looking for 3 Identical Miis which is harder than 2 as you can imagine. However they are only one set of look alikes so as long as you find a pairing, then you are set to find the third. - 'Find the Odd Miis Out' may confuse you at first, but it's just a crowd of Miis watching either Tennis or Racing, with their heads watching the event turning back and forth, with the odd Miis being those that are looking in opposite directions all the time. Find them out. - 'Find the Mii you are using', 'Find the Sleeping Mii' and 'Find this Mii (with an image)' are the easiest out of the bunch as you are just finding one Mii out of the crowd and you know exactly what you are looking for. - 'Choose Your Favourite!' comes slightly later and asks you to choose a Mii out of the set. None of them will be of your own creation, so choose the most recognisable. A few stages later you'll be asked to find your favourite out of a larger pack, so choose wisely. - 'Find the Fastest Mii' is exactly what is sounds; in the crowd of moving Miis one is moving faster than the rest. Don't guess if you can't spot them as they sometimes take a few seconds to appear on screen. They will be running or swimming faster than the rest; the only difficulty will be to point at them correctly, so aim carefully otherwise you can easily lose seconds by wrong guessing. - There are various settings of levels in the game, including some cool ones like Space (Miis are rotating round and round), Water (swimming with some nice water effects), Blackout (pointing the Wiimote shines light on the screen, so you'll have to look everywhere on the screen before you start guessing) and so on. - dr_livert from the GameSpot forums says use a Digital Camera to take images or make a video, pause and review it to find the Miis. Cheap but actually works! ----------- Medals List ----------- Platinum - 80 Points Gold - 60 Points Silver - 45 Points Bronze - 20 Points Higher Medal Tips - If you have having trouble with later stages, create some Miis that really stick out which I found help a little when I couldn't spot them in the crowd. ----------- Multiplayer ----------- - Instead of time each player earns points by guessing correctly and passing levels. Again getting it wrong deducts 5 points, and if you both guess a pairing (i.e. one each) then you share the points. - There is time, and when it runs out the game is over, with the player with the most points loses. - You cannot go under 0 points. =============================================================================== ---------------------- 3.03. TABLE TENNIS ---------------------- =============================================================================== ------------- What is this? ------------- A simple Table Tennis game, where you just point the Wiimote at the screen into the path of the ball. ----------- How to Play ----------- Aim - Point Wiimote at screen Select - A Button Check Aims - B Button -------------- Hints and Tips -------------- - To start the game, move the hand into the paddle and press A to serve. - While you can move the paddle up and down the table, it's mostly horizontal movement as the ball automatically returns to the opponent. - Single Player mode consists mainly of getting the paddle in the way of the ball to make the highest rally possible. The computer cannot lose; it will always return the ball no matter how good a shot you make, so don't try. As it gets faster and faster simply concentrate on just hitting it rather than anything tactical. That can come in multiplayer. - You can change ball direction by hitting it with some movement, i.e. returning the ball when the paddle is moving right returns it in that direction. Simple. - If the ball is moving slowly then you can launch the paddle toward it to force a fast shot across the table. - You'll be asked to reach 50 and 100 in the first few goes, and the same will end as soon as you reach them. After this you can aim for the platinum medal. ----------- Medals List ----------- Platinum - 200 Points Gold - 100 Points Silver - 50 Points Bronze - 20 Points Higher Medal Tips - Just really concentrate and let your wrist freely move to the sides. Always return the bat to the centre of the table so you can quickly move it to any side to get the ball. Just got to persist. ----------- Multiplayer ----------- - The first 11 points wins. - Each player serves, then the table rotates around so that each opponent plays on the top and bottom of the screen at sometime during the match. =============================================================================== ------------------ 3.04. POSE MII ------------------ =============================================================================== ------------- What is this? ------------- You have to match the Mii's pose with the one on the screen out of three different silhouettes, and by twisting the Wiimote to match the exact on screen position. If you don't match it fast enough, you lose a life. ----------- How to Play ----------- Aim Mii - Point Wiimote at screen Change Mii Angle - Twist Wiimote Change Silhouette - A and B buttons (see below) ----------- Silhouettes ----------- A A ---> ---> Egyptian Star Man Standing <--- <--- B B -------------- Hints and Tips -------------- - All the silhouettes are in bubbles floating down the screen, and must be popped before they touch the three lines at the bottom of the screen. - The first few rounds consist of one silhouette type which makes it easy as only twisting is involved, whereas later they involve all three with rapid switching. - It may get confusing as to what silhouette is what, but just remember that Egyptian is tapping A several times and Standing is B several times, and that the Star Man is somewhere in the middle. - When you match the flashing silhouette, the bubbles stop for a short period of time allowing you to pop them freely. Wait until the screen is full of bubbles before using this however to get the most out of it; this is especially important in the later stages where bubbles cram the screen. - You don't need to rotate your hand upside down to get the pose to do the same as the movement is about 2:1, meaning putting your hand at a right angle will make the pose spin 180 degrees. - For each stage cleared without losing a bubble, you get a bonus. ----------- Medals List ----------- Platinum - 1000 Points Gold - 500 Points Silver - 250 Points Bronze - 100 Points Higher Medal Tips - Use the flashing silhouettes at the last minute to ensure that you freeze as many bubbles as possible, then clear the screen before time resumes. Practice a lot of this just so you get used to switching between each different pose quickly, a problem I found stopped me getting the higher scores. ----------- Multiplayer ----------- - You have a set amount of time to score as many points as you can. The player with the highest amount of points wins. =============================================================================== ---------------------- 3.05. LASER HOCKEY ---------------------- =============================================================================== ------------- What is this? ------------- Laser Hockey is where you control a paddle and aim to get the puck into your opponent's goal on a table. ----------- How to Play ----------- Aim Paddle - Point Wiimote at screen Change Paddle Angle - Twist Wiimote -------------- Hints and Tips -------------- - You can only stick to your side of the screen. - The angle and speed you hit the puck with the paddle impacts on how it you return it to the opponents side of the screen. - By far the easiest way to get it into the opponents goal is to bounce it off one of the edges and into the net. Aim for where the opposite corners end at the score board, so it bounces from there and down into the goal. Most of the time the computer is confused by this, although this might not work as well in multiplayer mode. - You don't need to rotate your hand upside down to get the pose to do the same as the movement is about 2:1, meaning putting your hand at a right angle will make the paddle spin 180 degrees. - During the countdown, pressing A and B together will change the paddle shape. ----------- Medals List ----------- Platinum - 16 Points (and win) Gold - 10 Points (and win) Silver - 7 Points (and win) Bronze - 5 Points (and win) Higher Medal Tips - The computer tends to miss more shots that bounce off the edges, so aim at where the corners meet the score on the opposite end and bounce it in from there. Otherwise you could sneak the odd shot in to the edges of the goal and score that way. Practice up with twisting the Wiimote at the correct angles. Also for some reason I found it was harder later on in the match to score; this may have been because I've been playing for longer and got a scoring drought, but perhaps the computer AI was picking up on my tactics. Either way I find it easier to score more earlier on, so try and get the goals in quickly. ----------- Multiplayer ----------- - Pretty much all the same things apply here, except each player controls a paddle and the player to first reach 8 points wins. =============================================================================== ------------------- 3.06. BILLIARDS ------------------- =============================================================================== ------------- What is this? ------------- A simple Billiards representation using the Wiimote to aim and hit the ball. Pot the numbered balls on the table in order into the pockets. ----------- How to Play ----------- Aim Pointer - Point Wiimote at screen Strike Ball - Hold B on Cue Ball, move Wiimote back then forth View Table - A button -------------- Hints and Tips -------------- - There are nine balls on the table, as well as the cue ball. The aim is to pot them in order in as few shots as possible. You must always hit the next numbered ball in your shots, however you can pot more than one ball by making that ball hit others. - At the start you must break; aim to the hit the balls (must hit 1 otherwise it's a foul) as hard as you can, and hopefully drop a few balls while you are there. - When potting balls, there are three steps. Firstly, aim the ball. It will automatically be aimed into the centre of the next ball however this is almost always undesirable as you need to aim it toward a pocket. Aim the curser on the screen anywhere but on the cue ball, hold B and move the pointer to aim the cue ball direction. Use A to see a bird's eye view of the table so you can understand better where you are hitting the ball. A tip is when looking at the table is to make a straight line between the cue ball outline, the ball and the pocket you are aiming for so when you hit the cue the next ball will go in that direction. - The position of where you hit the cue ball is important. Aim the pointer on the cue ball to aim. If you hit it toward the top it will have top spin (making the ball roll onward after hitting the next ball), toward the bottom for backspin (making the ball roll backward after hitting the next ball) and the sides to make the ball move more in that direction as you hit it, handy for tight shots. - Finally to hit the ball, after aiming hold B and hold the Wiimote straight in front of you. Pull it back horizontally and then forward again holding B all the time. How fast you move the Wiimote changes how fast you hit the ball. Note that the detection isn't always perfect, so try and move the Wiimote in as straight a line as possible. - If you fail to hit the ball (such as failing to hit the next ball or getting the cue ball into the pocket) then you are deducted 3 points and you have to manually place the ball back on the table. Just point with the curser and select the position; it would be wise to to place it in line with the next ball and the pocket you want it to go in to. - Hovering the curser over balls on the table allows you to see their number. Try and play strategically so that once you pot a ball, you are placing the cue ball into position so you can manage the next shot more easily. This can be done by choosing the right pockets, and by hitting the cue ball in different places and utilising topspin and backspin. - I got an email from Comrade Ash with a tip basically saying if you adjust the camera as high as you can and aim at the other half of the ball, you can make the ball jump across the table. It indeed works, which is pretty awesome for showing off and for getting over other balls in the way. However I managed to somehow make another ball go off the table from hitting the jumping cue ball into it, and interestingly it didn't actually reappear on the table, and from the looks of the ending stats screen, no penality was taken off. So you can probably hit every ball off the table, although apart from a large negative score, I don't know what other implications this has. ----------- Medals List ----------- Platinum - 60 Points Gold - 50 Points Silver - 40 Points Bronze - 30 Points Higher Medal Tips - To have a chance of Gold and Platinum, pot at least 2 balls when you break, don't foul, get pretty much every shot in and if you can manage it, pot two balls in one shot when ever you can and position the cue ball after each shot in line for the next ball. If you are naturally good at cue games and judging angles right you'll probably nail those higher medals, otherwise practice a lot and use the bird's eye view to correctly judge where you'll pot and place the cue ball. ----------- Multiplayer ----------- - Decided on points, players take it in turns to play on the table with the same set of balls. Who gets the break is decided randomaly, and if a player pots a ball then they get another go. The amount of points received depends on what ball is potted; the later the ball the more points (so 1 is 1 point, 2 is two points, 3 is three points etc). Once the table is cleared the points are totted up and a winner is decided. - Fouls can be committed, and instead of placing the cue ball your opponent does it for you! =============================================================================== ----------------- 3.07. FISHING ----------------- =============================================================================== ------------- What is this? ------------- Control the rod and fish in a pond to get points! ----------- How to Play ----------- Move Rod - Move Wiimote to the sides and back and forth Swing Rod - Pull Wiimote Up -------------- Hints and Tips -------------- - Grab the rod to begin and lower the Wiimote so the hook enters the pond. Move the Wiimote around to position the hook closer to the fish and wait until they start nibbling (if you have rumble on, this helps to let you know when this happens). Hopefully soon you'll get a bite, so jerk the Wiimote quickly up to get the fish. - Always go for the bonus fish. Well almost always, but we'll get to that in a second. At the top of the screen tells you the bonus fish, which if you get nets you double points for that catch. Dunk the hook in front of him to try and get him biting; if he doesn't slowly move it in front of him. With some luck you'll get his attention, get a bite and get the points. The bonus fish changes every 20 seconds or so, so you must be reasonably hasty in catching them. The only reasons where you probably shouldn't go for the bonus is when you already have caught all the bonus fish, and when the Mystery Fish appears; this large green fish is never a bonus fish and appears quickly once every few games and is worth X points, and should be gone for when you see him. - If you don't hook the fish out in time then you won't get the bite and the fish will trail off. - If you try and hook a fish too vigorously then it will get scared and speed around the pond. Try using slow movements to attract the attention of the fish. - Small Fly always try and nibble on your hook, and catching one deducts 50 points from you. You can't really avoid them, so if you happen to hook one just hold the rod still and he will swim away. You can usually tell when you have hooked it as he will catch on in one bite, however always try and check what fish you have hooked before swinging the Wiimote. - When you get toward the end of your session, the timer will appear. If you can not get the bonus fish, go for any to get those last few extra points. ------------ Scoring List ------------ Small Fly -50 Points (Tiny, Grey and White) Plain 'Ol Fish 60 Points (Medium, Green and White) Nibbler 110 Points (Medium, Yellow and Blue) Touchy Fish 150 to 180 Points (Small, Red) Mystery Fish 240 Points (Large, Green and Red) King of the Pond 350 Points (Large, Blue and Purple) Remember if it's a bonus fish, you'll get double the score. ----------- Medals List ----------- Platinum - 2600 Points Gold - 2000 Points Silver - 1500 Points Bronze - 1000 Points Higher Medal Tips - ALWAYS follow the Bonus Fish and only go elsewhere if there are no bonus fish for the time being or when the Mystery Fish appears. Never hook in the Small Fly either. It takes a degree of luck too, so keep trying and you should get the right combination of fish for a high enough score. ----------- Multiplayer ----------- - Everything is the same as single player; both players fish in the same pond and the one with the highest score wins. - If you both hook the same fish then the first to swing upward gets it. =============================================================================== ----------------- 3.08. CHARGE! ----------------- =============================================================================== ------------- What is this? ------------- You control a cow on a course using the Wiimote! The aim is to knock down as many scarecrows as possible and finish as fast as you can. ----------- How to Play ----------- Firstly hold the Wiimote horizontally facing you, with the D-Pad on the left hand side. Speed Up - Tilt Wiimote forward Slow Down - Tilt Wiimote backward Turn Left or Right - Tilt Wiimote in that direction Jump - Raise Wiimote quickly -------------- Hints and Tips -------------- - Hold the Wiimote at always all times to keep running. Only pull it back when you need to turn a tight corner. - Getting scarecrows is your main priority here. They stand in rows and hitting one earns you a point, and taking out the whole row earns you a bonus 5 points. There are also moving scarecrows which get you 10 points - try and get these on your way to the rows of standing scarecrows though and don't miss them for the moving type, as you get more points for the former. - You don't have to hit scarecrows dead on, instead you can hit them off to the side of you, allowing you to make the next turns easier to manage. - Jump over the gates as ploughing through them slows you down considerably. - When you finish the course the amount of seconds left is added to your points, so 16.12 seconds will get you 16 points. You should aim to get scarecrows instead of a better time considering they are worth more points. ----------- Medals List ----------- Platinum - 320 Points Gold - 300 Points Silver - 200 Points Bronze - 100 Points Higher Medal Tips - You should aim to get every row of standing scarecrows, as many moving scarecrows as you can without moving too much out of the way, and also a reasonably fast time. Remember you can just brush the sides of the scarecrows to knock them down and get their points, which may save you some time. For Platinum, you must get EVERY scarecrow and have time remaining higher than 20 seconds. This is because the max score you can get from the scarecrows is 300, and you'll need at least 20 seconds for 20 points to make the Platinum score. ----------- Multiplayer ----------- - Opponents face one another on the same course, aiming to get as many points as possible. Hitting your opponent will cause them to bounce away, often to the edge of the track, so try and do this whenever you can. =============================================================================== ---------------- 3.09. TANKS! ---------------- =============================================================================== ------------- What is this? ------------- Destroy the enemy tanks across various stages using shells and mines! ----------- How to Play ----------- Crosshair - Point Wiimote at screen Move Tank - Wiimote D-Pad / Nunchuk Analog Stick Shells - B Button Mines - A Button You can move the tank with either the D-Pad or Nunchuk. If you are using the D-Pad then it may be easier to hold the Wiimote with two hands, one with a finger on the B button and the other hand on the D-Pad. -------------- Hints and Tips -------------- - The aim is to destroy all the enemy tanks, and then moving to the next stage. - You have two weapon types in your arsenal; Shells and Mines. Shells are your primary form of attack, firing linearly in the desired direction. You can fire up to five at one time, and bounce them once off walls. You can lay mines, which then detonate by either proximity, shells or after a short period of time. - Use your surroundings to your advantage and bounce shells off walls to get enemies round corners. - The lighter walls of the stage can be blown up using a mine, which may make sniping and dodging easier. Lay a mine, move away and blow it up with a shell to do this quickly. - As you can five up to 5 shells at one time, fire up to 4 and evade. This way if you do come up against a tank or a shell that is about to hit you, you definately have some way of defending yourself if you cannot evade in time. Thanks to XXXTurkey for advice on this tip. - It's easier on most stages to sit near a corner and wait for the tanks to come to you, this way making it easier to evade bullets and so no tanks can sneak up on you. 'Played every RPG' put this advice out there on the GameFAQs forums and after taking it, I got the Gold Medal with plenty of lives to spare. A very handy way of approaching levels. - Once you are destroyed, then a life is taken from you. - You get a bonus life for every 5 stages you clear. ----------- Enemy Tanks ----------- There are a variety of different enemy tank types, which are listed below - Brown Tank - Stationary, rotates around and will fire if you are in reach. Either approach it, dodge a shell and fire at him or wait until it's faced the other day and then it out behind it's back. Grey Tank - Moves and constantly faces your direction. Can only fire a few shells at a time. Either approach and wait until he fires from a distance, dodge and fire at him, or bounce a shell off a wall into him for a safer kill. Green Tank - Moves and fires rockets. These are basically faster moving shells; easiest way to take care of these guys is to show yourself at a distance, dodge the rocket and fire at them as it takes a few seconds to take them to reload. Otherwise just fire all the shells you can toward it, hopefully taking out the oncoming rocket with the remaining ones hitting the tank. If these fail, hide and try again. Gold Tank - Moves, fires shells and lays mines. Just watch out for any mines and as it hardly fires shells, it means you can pretty much have clear shots at them most of the time. Red Tank - Essentially a Grey Tank that can fire multiple shells at once. Keep your distance and strife around it, firing shells its way and try to only tackle one of these guys on their own. Light Green Tank - Stationary and strategically fires rockets. A real pain. basically when you are in reach, it will fire a rocket off several walls (up to three bounces) in your direction. As soon as it fires a rocket move the hell away from that location, as most of the time you can't see where the rocket will properly end up. Just keep an eye on the rockets at all times and stay out of reach as much as possible. Purple Tank - Tanks that are fast, smart and can fire as many shells as you can. If you face one fire all your shots at him to cancel out his (with luck) and take him out too. They will dodge effectively from distance, except they still aren't that smart with shots from angles, so do that. Oh, and they lay mines. Perhaps their one flaw is that they would rather evade and hide away than attempt to kill you, so if you can hide in a corner and defend your territory then they won't come toward you, which is handy when you have a lot of them in one stage. White Tank - The same as Purple Tanks except... they are invisible. That's right, you cannot see them. You can tell their location by the tank treads however, so aim at that. You can tell their next direction by the position of the treads, so just observe and shoot. ------------------ Mission Strategies ------------------ Mission 1 - Enemy Tanks 1 (Brown x1) ------------------------------------ Very easy, just head round to the right side of the stage and fire at the Brown Tank. You can easily dodge any shots fired at you, then take him out with a shell when he isn't facing you. Mission 2 - Enemy Tanks 1 (Grey x1) ----------------------------------- Wait until he comes to you, and fire a few shells before he appears around the corner so when he does he will get hit. Otherwise just dodge a few of his shells and send a few his way. Mission 3 - Enemy Tanks 3 (Grey x2, Brown x1) --------------------------------------------- Aim up and as the Grey Tank pops round the corner take him out. The other Grey tank will either come for you or go round to where the Brown Tank is located; either way search and destroy, and wait until the Brown Tank is facing away then approach and take it down. Mission 4 - Enemy Tanks 4 (Grey x2, Brown x2) --------------------------------------------- The level is gridded up by pot holes with slight gaps from one to the next, meaning you have to dodge shells quickly within your own square. Concentrate on the Grey Tanks first as they pose the bigger threat; as you begin fire shells in the direction they are facing as they will travel that way from the off, and then once they are done with just fire toward the Brown Tanks. Remember to keep an eye out of advancing shells also. Mission 5 - Enemy Tanks 2 (Green x2) ------------------------------------ Green Tanks are nasty, as they fire speedy rockets your way. Wait until they have fired toward you, dodge and then fire rockets in the direction they are going in and retreat behind the scenery. If your shells didn't hit them, pop out, dodge and fire again until they are done for. Always keep half a screens distance too, as the rockets will catch you if you get too close. Mission 6 - Enemy Tanks 4 (Green x2, Grey x2) --------------------------------------------- Straight away move up to dodge the oncoming rockets and spray shells across the other side of the stage before hiding up in the corner. From here wait until have reloaded (all five of your shells are destroyed) and wait for tanks to come your way - if one is about to come around the corner fire two or three shells in that direction so by the time they appear they will meet them. Keep dodging and firing here. Mission 7 - Enemy Tanks 4 (Green x4) ------------------------------------ Fire five shells opposite to the tank in the far corner and keep dodging rockets until he is gone. Watch out for the tank above to come round and try his luck also, but just concentrate on the corner one for now and then destroy him. The other two should remain at the top; head up the middle and either wait for them to come to you, or bounce shells from the top wall and down either side to catch them off guard. Always be aware of their locations too, as they can hide behind the walls and sneakily rocket you. Mission 8 - Enemy Tanks 5 (Gold x3, Green x2) --------------------------------------------- Gold Tanks lay mines yet hardly fire shells, meaning you can pretty much have clear shots at them most of the time. So head round the corner and spray shells in the centre area, hopefully taking out a few of them there. Just remember that the Green Tanks may come up to the corner and fire across at you while you do this, so just keep an eye out on these guys as you do so. The mines are easy to see, so just avoid them or shoot at them if you find they get in the way. Once the gold ones are gone, you should be used to tackling the Green Tanks by now. Mission 9 - Enemy Tanks 6 (Grey x4, Gold x2) -------------------------------------------- Immediately move right slightly and fire shells in the passage up where two tanks are; bounce a range off the right wall so they go diagonally left hopefully clearing those straight away. Quickly watch out for any tanks at the bottom after, and then make your way around the other side for the rest. Bouncing shells off the side walls makes your work easier here. Mission 10 - Enemy Tanks 2 (Red x2) ----------------------------------- The Red Tank is essentially a Grey Tank that can fire multiple shells at once. Keep your distance and strife around it, firing shells its way and try to only tackle one of these guys on their own. From the start fire shells toward the right tank and move down, waiting for both to come your way. The other should pop left round the wall so make note of his location and fire some shots that way, then strife the next tank. Mission 11 - Enemy Tanks 6 (Red x2, Green x2, Grey x2) ------------------------------------------------------ Fire shells down until the Grey Tank is taken care of. Head down and wait until a tank or two comes to this thin passage and shoot at they just appear. Use the corners and side walls from here on to bounce shells and hide on coming fire, and just take your time and hide a lot. Don't go do a Rambo. Mission 12 - Enemy Tanks 4 (Red x2, Light Green x2) --------------------------------------------------- Stay around where you are and wait until the Red Tanks come to you and destroy them by moving around slightly and firing away. Now the Green Tanks can fire at you from where they are and bounce rockets from either the top or bottom. If a rocket is fired move from your location as it will bounce it's way toward you. Wait until the Tank isn't facing your direction and quickly make your way round and fire a few shells (and retreat in case you miss). Do the same with the other. Mission 13 - Enemy Tanks 6 (Green x3, Gold x3) ---------------------------------------------- Fire a shot down to take out the bottom Gold tank that comes from the left; the rest should be reasonably easy as the long strips ensure long distance combat so you can dodge rockets well in time. The Tanks tend to bunch up so just spray them will bullets. Mission 14 - Enemy Tanks 6 (Light Green x3, Red x3) --------------------------------------------------- Stay in this bottom left corner for now, and take out the Red Tank opposite and use the slits to get the other two. It's also possible to get the left most Green Tank from the right hand slit by firing up and bouncing it off that top wall. Now for these remaining two Green Tanks; go to the top right corner to the destroyable slit under the upper most one and lay a mine, and when it blows fire as many bullets as you can up there and with some luck you should get it before it fires; otherwise shimmy left and right and keep firing down that slit until it's toast. For that final central Green Tank, pop round the corner and bounce shells off that far left wall, or just appear around when he's turned away and fire a close few shells. Mission 15 - Enemy Tanks 3 (Purple x3)
--------------------------------------
These are tanks that are fast, smart and can fire as many shells as you can.
If you face one fire all your shots at him to cancel out his (with luck) and
take him out too. They will dodge effectively from distance, except they still
aren't that smart with shots from angles, so do that. The right hand one
should be dealt with first, and then take the others as they came. When they
come to you, fire a few shots and retreat if you can, and keep doing that
until they are destroyed.


Mission 16 - Enemy Tanks 5 (Purple x3, Light Green x2)
------------------------------------------------------
Take out the right most Purple Tank and with those in the centre, approach
from the bottom and bounce shells off that right wall gradually until the
Purples are gone. As for the two remaining Light Green tanks, wait until
they are turned away then peak out from the bottom right corner and shoot them
and retreat.


Mission 17 - Enemy Tanks 6 (Light Green x6)
-------------------------------------------

        +--------------------+
        |                    |
        | 4              6   |
        |                    | Advised Tank Order (see walkthrough)
        | 3       1        2 |
        |                    |
        |                5   |
        +--------------------+

A small nightmare, this level! Quickly move to the right corner and lay a
mine and retreat to the opposite lower left corner. When the mine blows, aim
at the central tank and fire all five shells and move out of the way right,
so any rockets that do come through won't come your direction. With that
central tank sorted (1) stay hugged to the top wall midway across and the right
most tank will fire rockets through the gaps (but will miss). When he's
sort of facing away, move down and fire shells through those gaps so it
bounces off that far upper wall and down onto him, and repeat until he's taken
care off (2). Move down and now aim at the opposite destroyable block (where
it meets the wall underneath) and fire shots so it bounces off and comes back
above to the tank above you (3). Three down, three to go.

Move up into the destroyed corner and wait until the upper left tank is
somewhat facing away, and quickly peek out, fire up at him and move the hell
back to that corner. (4). For the next two tanks it's just a case of moving
round the corner when they are faced away, firing and retreating very quickly.
If any rockets do come your way then just fire shells and hopefully that will
cancel them out. It should also be noted that both tanks 5 and 6 can hit you
in the centre area, so watch yourself.

Note for the final three tanks in their little areas, XXXTurkey advises taking
them in an anti-clockwise order, taking out the hardest tanks first so if you
are finding my strategy for the last few tough, try this.


Mission 18 - Enemy Tanks 6 (Purple x2, Green x2, Red x1, Light Green x1)
------------------------------------------------------------------------
Stay in this lower left corner and shoot at the tanks that approach you.
Once you are free for a moment (no tanks that can come round the corner
quickly and take you out) move about a tanks distance away from the upper
wall of this lower section and bounce shells off that left wall and up
into the middle passage to take out that Green Tank. Once that is done,
wait until all the tanks that are willing to come to you are destroyed,
then go get the other few that remain on that right side.


Mission 19 - Enemy Tanks 8 (Purple x8)
--------------------------------------
The stage zig zags up the screen, with destroyable blocks all across every
row. Fire a handful of shells right to get that first one (if you can) then
move across to the right corner and bounce shells either off the right wall
and up left or aim up and left in a constant torrent so any tanks that are
foolish enough to come near you get destroyed. Keep doing this and aim
toward any tank that does come near. Watch out one of the walls of this
bottom row gets destroyed left and some tanks pop through there. When there
are just a few left, head up the rows and force them back (Purple Tanks
would rather evade than fight) until you get them in a corner, where you
can pop out, fire and retreat until they are finished.


Final Mission - Enemy Tanks 2 (White x2)
----------------------------------------
White Tanks are Purple Tanks except invisible. Oh boy. What doesn't help
is that there is no obstacles to hide behind on this stage either, so you
have to go all out firing and dodging. You can tell their position from
when they begin, and after they disappear their tank treads will so where
they are, so just observe those. From the start, fire four shells around
their position and move up or down away from the shells they will fire at
you. Just keep firing toward their approximate location and be sure to dodge
shells that will come your way or rebound off the walls. Aim to keep your
self alive first and concentrate on shooting them later, as it's pretty
tough to do so. Hopefully a few of your shots connect and you'll get that
Gold Medal!


Note - The game ends here and gives you a Gold Medal for your efforts. However
       the game actually goes on to 100 (!) Stages, so if you want that
       Platinum medal replay and destroy 160 tanks. I will hopefully in time
       cover these 100 stages, however for now this version will cover up to
       the Gold Medal, which is my aim for the coverage of each of these games.


-----------
Medals List
-----------

Platinum - 160 Points
Gold     - 84 Points
Silver   - 40 Points
Bronze   - 20 Points

Higher Medal Tips -
Take your time with each stage. You have unlimited amounts of time so use it
and plan ahead. Use shells strategically by bouncing them off walls as much
as you can to avoid getting into the line of fire yourself, and mines are 
pretty risky to use unless you know what you are doing. Practice going through
on two player as I found that a good way to get further on in the stages.


-----------
Multiplayer
-----------

- Both players go through the levels together, destroying the enemy tanks.
- You get a point for each tank you destroy, however it's somewhat co-operative
  as if you both get destroyed then it's game over, and so is more fun if you
  both stay alive to reach later stages. The most points the player gets when
  both are destroyed is the winner.
- Enemy tank numbers and positions vary on certain stages to compensate for
  the extra player; this is noted in each of the level solutions.
- There are fixed positions in each level of where you being, however each
  player can be placed at either when the stages begin.
- There is friendly fire, so watch where you are shooting!



===============================================================================
                              ----------------
                                4. CHECKLIST
                              ----------------
===============================================================================

This is a checklist for Wii Play to track your medal gaining progress.
It may be easier to copy and paste this into a Word Processor such as Word
and edit the font and so on for easier printing.

Games                        |  BRONZE   |   SILVER   |   GOLD   |  PLATINUM  |
-------------------------------------------------------------------------------
 
Shooting Range                   [  ]         [  ]        [  ]        [  ]
Find Mii                         [  ]         [  ]        [  ]        [  ]
Table Tennis                     [  ]         [  ]        [  ]        [  ]
Pose Mii                         [  ]         [  ]        [  ]        [  ]
Laser Hockey                     [  ]         [  ]        [  ]        [  ]
Billiards                        [  ]         [  ]        [  ]        [  ]
Fishing                          [  ]         [  ]        [  ]        [  ]
Charge!                          [  ]         [  ]        [  ]        [  ]
Tanks!                           [  ]         [  ]        [  ]        [  ]



===============================================================================
                         -----------------------------
                           4. SECRETS AND UNLOCKABLES
                         -----------------------------
===============================================================================

---------------------------------
Game Select Screen Mii Animations
---------------------------------

Pointing and pressing A on your Mii in different places makes it do different
animations.

Head - Shake Head
Torso - Slight Push Back
His Left Arm - Wave
His Right Arm - Thumbs Up
His Left Leg - Stammer
His Right Leg - Bend Leg
Leave Alone - Falls Asleep



===============================================================================
                      ------------------------------------
                        5. CONCLUSION AND SPECIAL THANKS
                      ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.

Donation - If you feel like this FAQ has helped you enough to warrant a
           small monetary donation, then I'm happy to accept. Please send only
           via PayPal to crazyreyn@gmail.com and even if it's a very small
           amount all little helps. But please don't break the bank; if you
           can't afford to donate then don't. Thanks!

 +--------------------------------------------------------------------------+
 | Special Thanks to these who have contributed to the guide in some way... |
 +--------------------------------------------------------------------------+

CJayC + Sailor  -       For accepting this guide and for creating the best site
Bacon (GameFAQs)        on the internet. Thanks! http://www.gamefaqs.com

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks! http://www.ign.com

Nintendo -              For creating the Wii and a fun package of games!

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.
                        http://www.network-science.de/ascii/

juiceboy / GameFAQs -   For supplying a Platinum Medals list on the Codes
                        Page on GameFAQs, filling in some of my gaps. Thanks!

dr_livert -             For a Find Mii tip and the Tanks! Gold medal. Thanks.

jmace86 -               For correcting the Platinum medal requirement for
                        Charge! Thanks!

Played every RPG -      For a handy Tanks tip!

XXXTurkey -             For a handy Tanks tip and Stage 17 advice!

Corleone99 -            For creating various Medal Requirements. Cheers!

Comrade Ash -           Ball jumping tip in Billiards. Thanks!


         +-------------------------------------------------------------+
         | Special Thanks to these who are my good GameFAQS friends... |
         +-------------------------------------------------------------+

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
Thomas Carter      (Carter12)
Duncan Hardy       (Super Nova)
Rebecca Skinner    (Karpah)
Martin Dale-Hench  (Fox)
Brian Sulpher      (BSulpher)
Trace Jackson      (Meowthnum1)
Richard B.         (Gbness)
Steve McFadden     (Psycho Penguin)
Chris Noonan       (Merca)
Colin Scully       (me frog)
Tom Hayes          (THayes)

And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board / v3, for being so damn awesome!

If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
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| (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
 \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                  |__/         |__/      

                        http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2006-2007 Matthew Reynolds. All rights reserved. 


+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

================================END OF DOCUMENT===============================