Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ANIMAL CROSSING: CITY FOLKS for WII SPECIAL CHARACTERS AND VISITORS GUIDE oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I decided to write this guide in order to help people with current season events and characters that can appear in the game. I hope it will help people to enjoy and make the most of their game. I also hope that I covered in a comprehensive way all the Special Characters that appear in this game, but if you have more questions, e-mail me your observations or unanswered questions. ------------------------------------------------------------------------------ CONTENT ------------------------------------------------------------------------------ 1. JINGLE the "Santa reindeer" 2. WISP the GHOST 3. PASCAL 4. SAHARAH 5. PETE the POSTMAN 6. GULIVER 7. K.K. SLIDER 8. SNOWMAN 9. WENDELL 10. GRACIE GRACE 11. JACK O'LANTERN 12. SERENA 13. FRANKLIN 14. ZIPPER-T-BUNNY 15. PAVE 16. CHIP and NAT 17. KATIE and KATLIN 18. BLANCA 19. JOAN and THE RED TURNIPS 20. Advice to Time Travellers 21. Credits ============================================================================== ------------------------------------------------------------------------------ 1. JINGLE ------------------------------------------------------------------------------ There are only a few days left until the 24th of December, and then it will be too late for many people to have all the conditions to get the full Jingle set (and more). One can make a lot of money on that night. I did about 600,000 bells. Jingle is a reindeer dressed up like Santa who will be in your town on the 24th evening between 8.00 pm and 12.00 am. He *might* actually stay longer, but I stopped checking because of the town music on that night that can drive one mad after listening to it for a while. Locations (how to find him): --------------------------- - He will be outside in town, in about 5 different locations (usually in dark areas, next to Nook's shop, outside your house, or next to the Able & Sable shop). - He can also be INSIDE a neighbours house, but only in the ones where the neighbours is at that moment outside the house. So for that night only you will be able to actually enter a house when the neighbours is outside, and the light in the house is switched off (!). There will be 4 or 5 dark houses at all time (as many as the number of neighbours outside). All will be accessible, so you will have to check them all. Usually you cannot enter those, but that night ONLY you will be able to. Unfortunately, you cannot steal their furniture... I tried :P Jingle will NOT be in any of the houses with the light on, he will NOT be in any of the little empty houses that you could choose at the beginning of the game to be yours, and he will NOT be inside your house even if you switch off the light. - Jingle will circle between the above locations, and will remain in one spot for as long as you don't talk to him, and he did not give you a present. As soon as he gives you a present, he will change location, but only once you either enter a building, OR go to another distant area of the town. The location where he will appear is random, and he can re-appear at the same location over and over. I had him nine(!) times in a raw outside Nook's shop, which was very handy. What happens: ------------ - You talk to him and he will ask you two questions: 1. To choose between a) something to step on or b) something to lean on 2. To choose between a) your previous choice (whichever choice you made at the first question) and b) something huge So you can answer: a), a); or a), b); or b), a), or b), b) - Jingle will give you the following: 1. For choosing a) something to step on, + a) something to step on you get a Jingle carpet 2. For choosing b) something to lean on + a) something to lean on you get a Jingle wall 3. For choosing a) something to step on + b) something huge OR b) something to lean on + b) something huge you get a piece of furniture. It's true that for these last two options, something to step on + something huge will rather result in a table, bed, sofa, piano, and chair, while something to lean on + something huge will rather give you a wardrobe dresser, clock, shelves or lamp. However, the pieces of furniture are very random, you can get the same one over and over for both options. I got the wardrobe for replying both something to step on + something huge, and something to lean on + something huge. I actually got a LOT of wardrobes and only two lamps in over 60 items that I got from Jingle that night... :( Hence, the last point: What you can do: --------------- You can start collecting hats, accessories, umbrellas, and flowers in order to change your appearance each time that you talk to Jingle. Shirts and dresses DO NOT WORK! You need to trick Jingle in believing that you are someone else. You do NOT need to combine accessories. One piece of equipment is enough. Ribbons of all colours can be use in succession. They count as different items. Same with flowers. Each colour of each type of flower (including hybrids) will give you a present if you wear them as either headgear or accessory. It does not work if you combine two items that you already wore to get a present from Jingle. You can also change your hair cut or face in the beauty salon in the city, but it's expensive and a pain in the ass to go to the city only for this. It's not worth it, unless you are desperate to get more items, and you have no more flowers or accessories. Please think to order from Nook any hat or accessory that you might have in your catalogue. It's an excellent investment, considering that each has a return of 12,240 bells. Yup That's what you get by selling any furniture piece from Jingle, INCLUDING the carpet and the wall. Again: Changing shirts will NOT help. Jingle will recognize you, and will not give you another present. Only hats, accessories, umbrellas and flowers are useful. But you will have to change the accessory each time. Besides, you have to find him again. You cannot remain next to him after he gave you a present and just change your headgear (for example). You HAVE to enter a building, and look for him again. That's why it takes a bloody lot of time, with searching all the dark houses over and over. The loading times can drive you nuts. Items that Jingle gives: ----------------------- ITEM Reselling price at Nook's Jingle Wardrobe 12,240 bells Jingle Dresser 12,240 bells Jingle Bed 12,240 bells Jingle Table 12,240 bells Jingle Chair 12,240 bells Jingle Clock 12,240 bells Jingle Lamp 12,240 bells Jingle Sofa 12,240 bells Jingle Piano 12,240 bells Jingle Shelves 12,240 bells Jingle Carpet 12,240 bells Jingle Wall 12,250 bells ============================================================================== ------------------------------------------------------------------------------ 2. Meeting WISP the Ghost ------------------------------------------------------------------------------ Wisp the Ghost is one of the special visitors that will come in your town. I would assimilate him mostly with Gulliver, because his appearance is conditioned by a small warning event (like Gulliver's space ship crossing in the sky in AC: WW). Also you need to retrieve an item for him in order to receive a gift. He comes on a RANDOM day in the week and never twice the same week. I had him twice on a Monday, once on a Thursday, and once on a Wednesday. He will be the only special visitor in your town that day, so if you had another visitor in your town that day, do not bother looking for him at night. His arrival will be announced by you finding an item in your town: The Empty Lamp. This item has the same type of program as the ship parts that you have to find for Gulliver. This means that it will have about the same size (slightly bigger than a bunch of white turnips), gold colour, and looking identical to the Genie Lamp from Aladdin (Arabian Nights). In your inventory, the lamp will have a "lamp" icon, not the classical green leaf for furniture. You will find the lamp laying on the ground around your town. The locations are random, but generally it will appear next to one of the main buildings or shops. You will NOT have to dig the ground or shake trees. It will just sit there for you to pick, and the spot is always quite visible. You can take the lamp in your house, and use it as decoration, but you cannot "grab" it, "turn" it, or change its place otherwise than picking it up and dropping it in a different spot. Also, if it's on the floor of your house, you can walk through it. So, once you found the lamp, you will know that Wisp will visit your town that night. He comes after 8.00 pm, and you will find him in the South area of the town. Some people said South-East, but this is incorrect. He can be anywhere along the sea-shore. You will not see him at first, but "hear a voice" instead. Well, actually you will have a dialogue box open spontaneously while walking along the shore. The "voice" will ask you to "come closer" so make a few steps north, until you "hear the voice" again. Immediately after Wisp will materialize, and you need to go and talk to him. Wisp will ask you to find his lamp (exactly like Gulliver with the ship parts) so if you have the lamp with you, just talk to him again. He will then tell you that he will grant you an wish, and invite you to join him in your attic, then he will disappear. You DO NOT have to wait midnight to go. Go to your attic, open your inventory and click on the lamp icon. Choose "rub" from the menu, and Wisp will materialize again. He will then ask you to choose between: 1. De-weed the town 2. Smash Roaches 3. Give me stuff 4. Never mind. If you choose option 3, you will then be able to choose between: 1. Furniture 2. Clothes 3. Hats 4. Accessories 5. Nothing From what I noticed, the item he gives you if you choose "furniture" will be a rather rare piece, not one of the rarest nor specific to him in any way. I got a Lefty Desk, Samurai Suite, Lucky Frog, and Bow and Arrows. So I guess that he mainly gives rare items that you can also find at Spotlight sale at Nook's. You cannot get carpets or walls from him. WISP WILL NOT APPEAR THE NEXT DAY AFTER YOU FOUND THE LAMP. If you did not find him that day, you will need to wait until next time that you find another Empty Lamp in your town. He is a one day visitor, and buying the lamp from someone else will not make him appear in your town either. You have to find the lamp in your OWN town, and you will be able to find him just on that night. The Empty Lamp has no value (as Gulliver's ship parts had no value), you cannot sell it at Nook's. Nook will only offer to "take it off your hands" like he does with pitfall seeds or garbage. So don't let yourself tricked by people who offer a Lamp for sale. It's useless, unless you want to keep it as crappy decoration that it is. ============================================================================== ------------------------------------------------------------------------------ 3. PASCAL ------------------------------------------------------------------------------ Pascal is a red otter who appears on a random weekday in town between 6am and midnight. He is another of the special visitors, who can come in your town. An important thing to know about the visitors from this group is that you will NEVER have the same special visitor twice in the same week, and very rarely(or never) the same special visitor two weeks in a row (though it does happen). They will never come on a Saturday, Sunday, or any of the days that you met Pete in your town. They will not come at festivals or special events days. You can obtain some information regarding your visitor of the day by asking Brooker (one of the Town Gate guards) "What's new". However, Brooker will not know about Pascal or Pete. He will just tell you that he did not notice anything special on that day. However, if you talk to your neighbours, *they* will mention a "weird guy standing on the bridge". Some of them will even say that he "floated away". So go and check your bridges, and Pacal will be standing on one of them (usually the ones in the lower part of your town). Don't talk to him if you do not have a scallops with you. NOT the "White Scallops". Just the shell that you can find on your shore that is simply labelled "Scallops". If you do not have a scallops, then you can proceed as follows: a) Go and pick up all the shells that you have on your shore, sell them to Nook's then wait for more to appear. After the first harvest, you will ALWAYS get more expensive ones appearing. This requires a bit of patients, but you have the whole day to find one, as he will be there waiting for you. b) Pick up all the shells, then save and restart your game. A fresh set of shells will be available on your shores. Repeat until you find a scallops. But my advise is to always store the ones you find on your shore, in your storage at home. Be sure you have at least a couple of them at all times. So what you do after you get the scallops: Talk to Pascal and he will dispense some rather philosophic advice before jumping into the river and floating away. He will also give you a piece of rare furniture or a floor or wall. The items that he gives away are only obtainable from him, though a few can be ordered from the catalogue: Pascal Item Nook's Catalogue Helm Cannot be ordered Barrel 800 bells Keg 800 bells Ship Cannon Cannot be ordered Anchor 1,900 bells Ship Compass 1,600 bells Sea View (wallpaper) Cannot be ordered Ship Deck (carpet) Cannot be ordered If you save before you talk to Pascal you can reset the game, face Ressetti (of course), then try to get a better item. After Resetti finishes with you, you will need to ENTER A BUILDING (any will do) and exit that building before Pascal will show up again. You need to enter a building, as a requirement for resetting the "no more than one special visitor at a time" game script, and Ressetti is actually considered as a special visitor too. You can obtain an item from Pascal with each of your characters (providing that you have as many scallops). ============================================================================== ------------------------------------------------------------------------------ 4. SAHARAH ------------------------------------------------------------------------------ Saharah is yet another special visitor that you can have in your town. She will be in your town on a random weekday, and stays from 6.00 am to 6.00 am next morning. However, once you complete the task she requires, and she gave you a gift, if you save and re-start your game, you will not be able to find her anymore. Same as with Pascal, you will be able to obtain a gift from her with all your characters. This time around, Saharah will ask you to bring some Old walls/carpets for recycling. There's no use to give her some of *your* old walls. What she wants is a specific item named "Old Wall" that you only obtain from one of your neighbours. You need to go around the town and ask each and every single one of them. Only two or three will give you one, with occasionally NONE giving you one (yes, yes, it happens). There's no point in restarting your game. You will NOT get more helpful neighbours. If you talk to Sahara holding such an "Old Wall" in your inventory, she will take it from you and give you one of her creations instead. If you have two or three, she will still give you just one in return. - If you bring her three old carpets/wallpapers you'll receive a rare carpet/wallpaper. - If you bring her less than three items, she will simply give you a common carpet/wallpaper. However, I got a Concrete wall from her for only two old walls. Unfortunately, a lot of the times the villagers won't give you enough items to get a rare piece. The only way, is to store these in your home in anticipation of Saharah's next visit, so basically to be ready to obtain a rare item only every two or three of her visits in town... :(. The rare items that she gives you are similar to the ones in AC:WW game, and are as follows: a) Carpets: b) Walls: Western Desert Western Vista Lunar Surface Lunar Horizon Closed Road Blue Tarp Boxing Mat Ringside Sitting Classroom Floor Classroom Wall Bath Tile Bathhouse Wall Chessboard Rug Backgammon Wall Tatami Floor Shoji Screen Mossy Carpet Garden Wall Sand Garden Mortar Wall Basement Floor Basement Wall Music Room Floor Music Room Wall Office Flooring Office Wall Ancient Tile Ancient Wall Concrete Floor Industrial Wall Daisy Meadow Meadow Vista Tropical Floor Tropical Vista Saharah's Desert Desert Vista Sandlot Chainlink Fence (Nook) Sidewalk Tree-Lined Wall There are 20 of each, and they only can be obtained from Saharah with the exception of the Chainlink Fence which for some bizarre reason is the only one that can be bought from Nook (Saharah will NOT give you this wall paper) They will appear in your catalogue but cannot be ordered. ============================================================================= ----------------------------------------------------------------------------- 5. Meeting PETE the POSTMAN ----------------------------------------------------------------------------- Pete the Postman is a special visitor that will be in your town twice a week. Unlike in AC: WW, you will not have to shoot him down from the sky with your slingshot. He will just plainly walk on the ground outside your house, after 9.00 am, or after 5.00 pm. I guess it's just immediately after he delivers the mail. Occasionally, if you force a mail delivery by ordering catalogue items or sending many letters to your neighbours, he will be outside your house at different hours, but I saw this only happening once out of dozens of occurrences in both my games. If you talk to him he will tell you a bit of the story of his romance with Phyllis and Pelly, almost unchanged from the DS version. Quite boring, and I can actually say that he is one of the most useless special visitor. After talking to him, if you enter a building, he will disappear for the day. Yup, that's all he does.... ============================================================================= ----------------------------------------------------------------------------- 6. GULLIVER ----------------------------------------------------------------------------- Gulliver is an Albatross dressed like a sailor in the original AC game, who now is a spaceship pilot. He is another of the special visitors that appears in your town on RANDOM days between 6.00 am and 6.00 pm. There is no specific time at which he will appear (like in the AC: WW). He can come at any time. Also, he will NOT come if you had any other of the special visitors that day, INCLUDING Pete. His UFO will fly across the town, above any area (not only at the back of the town), which can be quite annoying, because though is not so fast like in the DS version, he still is much faster than the balloons, so it's very easy to miss him. However, his spaceship is huge, covers almost half of the screen, and makes a very loud noise, so you REALLY will be aware that he comes. If you see him, run quickly and place yourself under the UFO shadow and shoot at it with your slingshot. The spaceship will not crush in your town like in the DS version (!), so there's no point in looking for it. It will just make some sort of "breaking noise" and will disappear. After that, go and look around your town. You will be able to find ONE single spaceship part, very similar to the ones found in the DS game. It will just lay on the ground for you to pick, there's no need to dig the ground. After you find the part keep it in your inventory until next day, when you will find the UFO landed (or crashed?) on your beach. It will NOT appear anywhere else in town. Talk to Gulliver and he will ask you to retrieve his missing spaceship part. If you have it in your inventory, talk to him again and he will offer you one of his special items. Arc de Triomphe Chocolates Compass Manneken Pis Matryoshka Merlion Mermaid statue Metroid Moai statue Mouth of Truth Pagoda Plate armor Tower of Pisa Tribal mask These items are available only from Gulliver, and though they appear in the catalogue, you cannot order them. They are part of the "Wonders of the World" series, and go together with the Ancient Wall/Ancient Carpet obtainable from Saharah. ============================================================================== ------------------------------------------------------------------------------ 7. K.K. SLIDER ------------------------------------------------------------------------------ Like in all the others AC games, KK Slider will be in your town (at The Roost Cafe in the Museum) every Saturday from 8.00 pm to midnight only. The first time that you meet him, he will sing a random song, that he will give you after he finishes. You can then request several songs that you might know the title, but though he will sing them for you, you will not be able to get them for your recorder at home. However, the following times that he visits, you will be able to request a specific song AND to get it for your home recorder. In fact he will continue taking request after request each time that he visits, but you will only get the first song that he sings. KK Songs: K.K. Chorale K.K. March K.K. Waltz K.K. Swing K.K. Jazz K.K. Fusion K.K. Etude K.K. Lullaby K.K. Aria K.K. Samba K.K. Bossa K.K. Calypso K.K. Salsa K.K. Mambo K.K. Reggae K.K. Ska K.K. Tango K.K. Faire Aloha K.K. Lucky K.K. K.K. Condor K.K. Steppe Imperial K.K. K.K. Casbah K.K. Safari K.K. Folk K.K. Rock Rockin' K.K. K.K. Ragtime K.K. Gumbo The K. Funk K.K. Blues Soulful K.K. K.K. Soul K.K. Cruisin' K.K. Love Song K.K. D & B Spring Blossoms K.K. Technopop DJ K.K. Only Me K.K. Country Surfin' K.K. K.K. Ballad Comrade K.K. K.K. Lament Go K.K. Rider! K.K. Dirge K.K. Western Mr. K.K. Caf‚ K.K. K.K. Parade Se¤or K.K. K.K. Song I Love You Two Days Ago My Place Forest Life To the Edge Pondering K.K. Dixie K.K. Marathon King K.K. Mountain Song Marine Song 2001 Neapolitan Steep Hill K.K. Rockabilly Agent K.K. K.K. Rally K.K. Metal Stale Cupcakes Wandering K.K. House K.K. Sonata ============================================================================== ------------------------------------------------------------------------------ 8. SNOWMAN ------------------------------------------------------------------------------ From the 6th of December (the first snow) till end of February you will be able to build this character yourself. Every day, you will be able to find two snowballs (about the size of your character's head) at random locations in your town. They will almost never be on the same side of the town, so you will have to move them around and bring them together to the same spot, crossing bridges and climbing up and down the slops in your town. To be able to do this, you will need to first kick a snowball around on the ground covered with snow (and only there!) until it becomes big enough so you have control over it and push it with your hands. As the snowball rolls over areas covered in snow it will become bigger, while rolling it over area with dirt or pavement will make it grow smaller. The best option is to identify the two locations, then bring one of the balls at the location of the second one following the shorted road. Also, between the two locations pick the one that has less trees, more snow, but also has at least a small area of dirt or pavement where you can calibrate the snowballs. Be careful not to push them into the water, they will melt and disappear. Also, if you push them off a cliff, they will break. However, if this happens, you can enter a building, exit it, and you will notice that another "replacement" snowball (of the original size) appeared somewhere else in town. Be confident to push the balls down the slopes in town, they will not break, nor go too far from the bottom of the slope. Once you rolled the two snowballs in the same area, try and calibrate them so that the one that will form the "head" is just slightly smaller than the other one. There is a natural tendency (if one considers the "classical" aspect of a snowman) to make the head too small. In AC, a "perfect" snowman, has it's head almost as big as the body. The best way to do it is to make both snowballs the same size, then roll one of them on an area of dirt for just an few steps (about 8 steps). Once you're done, push the smaller snowball next to the big one, and the snowman will create himself. You will know exactly when you made a perfect one from what his dialogue is. If you manage to build him "perfect", then he will send you in the mail a piece of the Snowman Furniture set (including carpet and wall). The letter with the present will come at the very first available delivery time, so for example if you built the snowman at 8.50 am, his letter will arrive with the 9.00 am mail delivery. Though you will receive a random piece of furniture, I noticed that he is decent enough to send you pieces that you don't yet have, so you will manage to obtain a full set quite quickly. Snowman furniture: Snowman Bed Snowman Dresser Snowman Wardrobe Snowman Sofa Snowman Chair Snowman Table Snowman TV Snowman Clock Snowman Lamp Snowman Fridge Snowman Wall Snowman Carpet Snowman (decoration) All these pieces will be in your catalogue, but you will not be able to order them from Nook. The re-selling price is quite high (8,888 bells each including the carpet and wall) with the exception of the Snowman decoration which can be sold for only 3,333 bells. As a side note: After the 1st of January, as the days with snow will be less frequent, you will notice that the area covered with snow in your town will decrease, so it will be more and more difficult to build the snowman. My advise is to try and get the full set before the New Year. ============================================================================== ------------------------------------------------------------------------------ 9. WENDELL ------------------------------------------------------------------------------ Wendell is another Special visitor who will be in your town on a random day of the week from 6.00 am and midnight. He designs patterns, and is always hungry. When you speak the first time with him, he will ask you for food, so give him anything edible that you have in your inventory. There is NO POINT IN GIVING HIM THE RED TURNIP like in the AC: WW game. He is NOT involved in any trading sequence in City Folk. All you get for your expensive red turnip is a design named "? Block" which represents as it's name suggests a white question mark on a yellow background. But if you really, REALLY want that pattern, by all means, feed him your turnip. (It's not worth it, trust me) He will not only give you patters. You will also receive money, gyroids or a few pieces of furniture (field of flower, for example) or even pitfalls (!) So. what you get: Food you give him Pattern/Object Obtained FISH Angelfish Field of Flowers (furniture) Arapaima N/A (will not take it) Arowana Pitfall (the object) Barbel Steed Horizontal Street Barred Knifejaw Curved Track 3 Bitterling Intersection Black Bass Grass Blue Candy Coloring Boy Blue Marlin Iron Floor Bluegill Street Corner 2 Carp Vertical Street Catfish Mystery Circle C Char Street Corner 2 Cherry Salmon Street Corner 1 Clownfish Curved Track 4 Coelacanth N/A (will not take it) Crawfish Rhino Beetle Crucian Carp Ground Dab Curved Track 1 Dace Street Corner 1 Dorado Money (real bells) Eel Mystery Circle D Football Fish Stairs Freshwater Goby Mystery Circle A Frog Water Puddle Gar Gyroid (REAL gyroid) Giant Snakehead Manhole Goldfish Money (real bells) Hammerhead Shark N/A (will not take it) Horse Mackerel Horizontal track Killifish Water Puddle Jellyfish Outer Space King Salmon Treasure Chest Koi Footstep Loach Mystery Circle B Lobster Red Carpet Moray Pitfall Warning Napoleon N/A (will not take it) Neon Tetra Field of Flower (furniture) Ocean Sunfish N/A (will not take it) Octopus Curved Track 2 Olive Flounder Curved Track 1 Pale Chub Street Corner 4 Pike Stone Paving Piranha Cracked Ground Pond Smelt Intersection Popeyed Goldfish Money (real bells) Puffer Fish Forbidden Sign Rainbow Trout Street Corner 3 Ray Treasure chest (furniture) Red Snapper Curved Track 3 Salmon Red Carpet (floor) Sea Bass Vertical Track Sea Butterfly Horizontal Track Sea Horse Curved Track 4 Shark N/A (will not take it) Squid Curved Track 2 Stringfish N/A (will not take it) Surgeon Horizontal Track Sweetfish Street Corner 3 Tuna Iron Floor Yellow Perch Street Corner 2 Zebra Turkeyfish ! Sign FRUITS Apple Coloring Nook Cherry Coloring Resetti Coconut Coloring House Orange Coloring Pelly Peach Coloring Blanca Pear Coloring K.K. OTHER Birthday Cake Self-portrait Chocolate Heart Chocolate Elegant Mushroom Memo Flat Mushroom Memo Green Candy Coloring Girl Rare Mushroom Picture Frame Red Candy Coloring Girl Red Turnip ? Block Round Mushroom Memo Shiny Mushroom Memo White Turnip Brick Yellow Candy Coloring Boy ============================================================================== ------------------------------------------------------------------------------ 10. GRACIE GRACE ------------------------------------------------------------------------------ Gracie is not one of the special visitors in AC: City Folk like she was in the DS version. (It did not stop her from loosing her car's tires in your waters though) She now has a "Fashion Boutique" in the City that is managed by Labelle (is she a rich sister in the Abel and Sable sibling? - who knows), but you can occasionally meet the "boss" in her shop. She will provide fashion advice, to such a "country person" that you are. Her collection displayed in the shop (set of furniture including floor and wall, and a few clothes and accessories) changes every season. They are all ridiculously expensive, even for the last week when they are on sales (75% off). It's not always wise to wait for the sales if you want to buy a certain set or clothes, because many of the items will be sold out during the sales, so you will never get a full set of furniture. What she has: In "Spring" (actually From February to April inclusive) The Princess Series ------------------- Princess Bed 80,000 bells (20,000 sales) Princess Closet 180,000 bells (45,000 sales) Princess Chest 220,000 bells (55,000 sales) Princess Table 240,000 bells (60,000 sales) Princess Chair 120,000 bells (20,000 sales) Princess Dresser 80,000 bells (20,000 sales) Princess Sofa 100,000 bells (25,000 sales) Princess Lamp 68,000 bells (17,000 sales) Princess Curio 98,000 bells (24,500 sales) Princess Cage 90,000 bells (22,000 sales) Princess Carpet 124,000 bells (31,000 sales) Princess Wall 124,000 bells (31,000 sales) In "Summer" (May to July inclusive) Gracie Series ------------- Gracie Bed 120,000 bells (30,000 sales) Gracie Wardrobe 138,000 bells (34,500 sales) Gracie Shelf 98,000 bells (24,500 sales) Gracie Chest 220,000 bells (55,000 sales) Gracie Lamp 120,000 bells (30,000 sales) Gracie Low Table 68,000 bells (17,000 sales) Gracie Chair 90,000 bells (22,500 sales) Gracie Desk 90,000 bells (22,500 sales) Gracie Bench 110,000 bells (27,500 sales) Gracie Wagon 240,000 bells (60,000 sales) Gracie Carpet 124,000 bells (31,000 sales) Gracie Wall 124,000 bells (31,000 sales) In Autumn (August to October inclusive) Sweets Series ------------- Sweets Bed 80,000 bells (20,000 sales) Sweets Closet 68,000 bells (17,000 sales) Sweets Dresser 220,000 bells (55,000 sales) Sweets Table 240,000 bells (60,000 sales) Sweets Chair 120,000 bells (30,000 sales) Sweets Sofa 80,000 bells (20,000 sales) Sweets Coffee Table 80,000 bells (20,000 sales) Sweets Lamp 98,000 bells (24,500 sales) Sweets Shelves 98,000 bells (24,500 sales) Sweets Small Lamp 110,000 bells (27,500 sales) Sweets Floor 124,000 bells (31,000 sales) Sweets Wall 124,000 bells (31,000 sales) In Winter (November to January inclusive) Gorgeous Series --------------- Gorgeous Bed 300,000 bells (75,000 sales) Gorgeous Closet 140,000 bells (35,000 sales) Gorgeous Chest 90,000 bells (22,500 sales) Gorgeous Desk 220,000 bells (55,000 sales) Gorgeous Table 250,000 bells (62,500 sales) Gorgeous Sofa 120,000 bells (30,000 sales) Gorgeous Lamp 60,000 bells (15,000 sales) Gorgeous Counter 180,000 bells (45,000 sales) Gorgeous Seat 90,000 bells (22,500 sales) Gorgeous Stool 80,000 bells (20,000 sales) Gorgeous Carpet 124,000 bells (31,000 sales) Gorgeous Wall 124,000 bells (31,000 sales) ============================================================================== ------------------------------------------------------------------------------ 11. JACK the KING OF HALLOWEEN ------------------------------------------------------------------------------ Jack is a character that will be in your town for one evening per year. He comes for Halloween, on the 31st of October and will stay from 8.00 pm to 1.00 am. He wears a huge pumpkin mask on his head, but this is barely useful to identify him, since all the other villager who are out at that time will also wear the same mask. The aim of the "Halloween Party" is to find Jack and talk to him. The way to identify him is to watch for the masked character who does not run up to you when he sees you. All the villagers will do just that. I would advise not to waste your candies on them, the worst they can do is to alter some items in your inventory (turn them into boxes or jack o'lanters), turn your head into a pumpkin for a few seconds, or change you clothes that you are wearing in rags. So, keep your items at home and wear a pair of clothes you hate so if they become rags, you won't care. You can also wear one of your own designs. Candy: You can buy it from Nook's store throughout the month of October. Candy can also be obtained from winning random games with the villagers during the "Los Festivales" (hosted by Pave the Peacock) and also from the Easter event where you can receive candy from Zipper-T-Bunny. Important Note: Keep your candies hidden in empty letter until you are sure that you talk to the real Jack. You will avoid wasting a lot of candy this way. Once you gave a candy to Jack he will give you one piece of furniture or an item in return. If you want to collect the whole series and all the items that he can give you, just enter a building, exit it, and look for Jack again. It's also good to refuse to give him candy, as you can get a few rare items this way. Items that he gives you: ----------------------- Pumpkin Head - First time you refuse candy Moldy Shirt - Second time you refuse candy OR Patched Shirt - Also second time that you refuse candy Jack-in-the-Box - Third time that you refuse candy The Spooky Furniture Set Spooky Wall Spooky Carpet Spooky Bed Spooky Bookcase Spooky Lamp Spooky Wardrobe Spooky Chair Spooky Dresser Spooky Vanity Spooky Table Spooky Clock Spooky Paper After the Halloween Party (next day), go and talk to all the neighbours that were out in town the previous night. You will obtain some left-over candies from them, to use on other occasions. ============================================================================== ------------------------------------------------------------------------------ 12. SERENA ------------------------------------------------------------------------------ Serena is the Fairy (Goddess???) of the Fountain FROM YOUR OWN TOWN. It's useless to try and find her in the City. You can obtain the fountain by donating money to Pelly for the Town Fund. You need to first donate 200,000 bells (have a new bridge built), then donate another 500,000 bells before you have the Fountain built in your town. Each time, after donating the right amount of money, you need to talk to Pelly about the Town Fund the NEXT DAY. The construction for both the new bridge and the fountain will last ONE WEEK after you talked to Pelly about each of these items. To make Serena appear, you need to equip an axe, stand just in front of the Fountain, and press the A (or C) button. You will then throw the axe in the fountain and Serena will appear. It's useless to try and do this on the first day when Tortimer stands in front of the fountain. You also can only have one go per day. Serena will ask you one or two questions each time that she appears. Answering the "correct" answer will OCCASIONALLY trigger her giving you a golden or silver axe. This can be very tricky, because the "correct" answer to the very same question can be correct one day, and wrong another day. For example to the question "Am I changed" you can be right be answering either yes (she just did a new facial treatment) or wrong (she feels that she's getting old. So basically it's very difficult to obtain the better axes. Another example: if she asks you what axe you threw you should not say Gold or Silver. She will be upset because you lied. However, in other instances, saying "normal axe" will result in her taking you axe and not giving anything in return. Some people suggested that there is a whole chain of questions that you need to get right in order to obtain the Golden or Silver Axe: - Quote- Q: What kind of axe did you throw in? A: Normal Q: Do you hate me? A: Yes Q: WHAT!?! Did I do something to make me hate you? A: Yeah, you did! Q: So how much do you hate me then? A: (A little bar will show. Keep this at exactly midway, then press continue.) Q: What? You...you don't know what you're talking about, goddesses are supposed to be revered and such...maybe I should resign being a goddess... A: Don't do that! Q: Do you think you'll be able to like me more? A: Yeah! OR Q: Do I look different? A: Yes (You may not have the option to say Yes, in which case you cannot obtain a Silver or Gold Axe at this time, and your axe will be lost.) Q: What kind of axe do you want? A: Choose Gold Axe, Silver Axe. Regular Axe, or Nothing. Saying nothing or regular will just get your normal axe back and if your lucky a gold or silver one. If you choose Gold axe she will say "You really think I will give you that?" Then a bar will appear; up is yes, down is no. -End Quote- (from wikispace.com) The above technique is certainly not consistently true. It will only occasionally work. Keep trying, and buy all the axes that you find at Nook's. ============================================================================== ------------------------------------------------------------------------------ 13. FRANKLIN ------------------------------------------------------------------------------ The 4th Thursday during the month of November (3.00 pm to 9.00 pm) is the Harvest Festival. Franklin is the special visitor on that day, so you will not have another one either before or after. He is a poor turkey who is very worried that he will be eaten. You will find him at random locations in your town. He will only be OUTSIDE the houses. Talk to him and he will ask you to save his life by stealing and hiding the villagers' cutlery. Say "yes", and he will actually hand a knife and fork to you. He will then run away. Enter a building, then exit it, and start looking for Franklin. Once you found him (he is usually hidden behind a tree or a neighbour house, but he will peep occasionally, so it should not be very difficult to spot). Once you found him, hand over the knife and fork to him, and he will reward you with a piece of the Harvest Series (purple). In order to collect all the pieces repeat the above procedure as many time as you need. What he gives you: Harvest Series Harvest Bed Harvest Dresser Harvest Bureau Harvest Table Harvest Chair Harvest Lamp Harvest Sofa Harvest TV Harvest Clock Harvest Mirror Harvest Carpet Harvest Wall All the furniture pieces will appear in your catalogue, but you will not be able to order them from Nook. Once you complete a full set you may want to obtain some extras to sell at Nook's. You can sell each piece of furniture for 3,333 bells, excluding the wall and rug which sell only for 1,200 each. For some fun: try hunt him down with your axe (!) ============================================================================== ------------------------------------------------------------------------------ 14. ZIPPER-T-BUNNY ------------------------------------------------------------------------------ Zipper T. Zipper is an "Easter-type" yellow Bunny (or... is he Tortimer in disguise *wink*) who appears in your town on the 14th of April. He will tell you that he has hidden a lot of eggs in your town. You will have to dig them out with your shovel. Try and dig around trees or houses. The eggs are more often hidden in those areas. Their location is very random, besides you will not be able to see a mark on the ground indicating their spot (like you do for fossils or other items). Once you found an egg, look inside it for an item called "Bunny Foil". You can trade each of those with Zipper for a piece of rare furniture or a coloured candy. The number of eggs is however limited, and if you do not manage to get the full set, the only solution is to Time Travel to the previous day, wait for the new day to restart, and collect some more eggs. Personally I managed (just about) to have them all in one single day, so it might be that some people will have difficulties with it. What he gives you: The Egg Furniture Series ------------------------ Egg Bed Egg Dresser Egg Wardrobe Egg Table Egg Chair Egg Bench Egg Lamp Egg Clock Egg Stereo Egg Toy Egg Floor Egg Wall ============================================================================== ------------------------------------------------------------------------------ 15. PAVE ------------------------------------------------------------------------------ Pave (the Peacock) is another one-day special visitor who will host a new "Los Festivales" on the 23rd of February. He will organise a number of random events and challenges to which you can participate against your neighbours. One of them is playing hide-and-seek with three different neighbours who hide, and you need to find them in less than 10 minutes. The challenges are rather easy, and each time that you win one, you will receive a piece of coloured candy as reward. If you take the candy to Pave, you will be able to trade it for a rare piece of furniture. This may actually sound straight forward, but there's a catch. For the same colour of candy you will receive the same piece (or maximum two pieces) of the same furniture. You will need to give him various colours, and you will also need to COMBINE the candies in order to obtain the full furniture set. Pave Series: ----------- Pave Bed Pave Closet Pave Chest Pave Table Pave Chair Pave Sofa Pave Lamp Pave Bureau Pave Bookshelf Pave End Table Pave Floor Pave Wall ============================================================================== ------------------------------------------------------------------------------ 16. CHIP and NAT ------------------------------------------------------------------------------ Chip and Nat are the two judges for your Fishing and Bug Tourney respectively. You will need to bring the biggest (in term of length) fish to Chip or the RAREST (not bigger) bug to Nat. During the contest, they will both give you rewards (items) each time that you beat the current record. They will both ask you occasionally to bring a specific bug or fish. If you do, then the next day you will receive the SILVER trophy in the mail. If you win the whole competition you will receive the Golden Fishing and respectively Golden Bug Catching Trophies. You always receive any trophy that you won in the next day mail. However, you will receive the items that these characters are giving you for momentary beating the record, on the spot. Chip can give you: ------------------ Basic Yellow Bed Kitchen Corner Writing Desk Red Armchair Lab Bench Robo Chair Daffodil Chair Nat will also give cheap and common items. Don't expect too much from these guys. ============================================================================== ------------------------------------------------------------------------------ 17. KATIE and KATLIN ------------------------------------------------------------------------------ After you visit another town through wi-fi, both player will get one of these two characters who have been "separated". Katie is the baby cat and will be generally found at random locations in your town, outside the houses. She is crying and is desperate to be reunited with her mother. Kaitlin is the mother cat and appears in the other player's town, either at the Roost Cafe or outside in your town. When this happens, the two players will need to talk to either of the cats they have in their towns, and agree to reunite them with their daughter/mother. The two players need to re-connect via wi-fi. Then the player who has the baby cat will need to talk to her and she will agree to follow him. Walk slowly, because running will make her become lost again, and you will need to look for her and talk to her again. Walk with the baby cat towards your gate, then ask to "go out". The two cats will be reunited, and they will give you a rare item as reward: Music Box Portrait Papa Bear Papa Panda Lovely Phone Apple TV Lilypad table A random item from those of the above will be received by each of the two players in their next day mail.
If you do not reunite the two, both cats will remain in the respective towns for a whole week, stopping any special visitor that might have ccome that week. Same thing happens if one or both player change the time settings in their games. The two will remain separated for ever (sob). ============================================================================== ------------------------------------------------------------------------------ 18. BLANCA ------------------------------------------------------------------------------ Blanca is the cat with no face same as in all previous AC games. You will find her wondering in your town after you have connected via wi-fi. She will remain in your town for the day, or until you draw her a new face. If after drawing her a face you save and switch off and on your game, she will disappear, and another visitor may come to your town that same day. ============================================================================== ------------------------------------------------------------------------------ 19. JOAN and the RED TURNIPS ------------------------------------------------------------------------------ Joan is a boar who sells turnips every Sunday between 6:00 a.m. and noon. You can buy white turnips from her, which you can then sell to Tom Nook for a profit. White turnips only last a week before rotting, so you need to decide when is best to sell them to avoid losing money. You can also buy a Red turnip seed for 1,000 bells, that you will need to plant and water every day. Some people reported that Joan will fail to sale Red Turnip seeds on many if not all of the occasions that she visits. She just says that she's out of them. In previous games (particularly in the DS version) many argued that this is a "punishment" for Time Travelling. Yet others suggested that if you don't talk to her one week, then she will have red turnip seeds the next one. All of the above are false, and misinformed. As I explained in the Glitch section of my FAQ for the DS game: When you start a new game in AC:CF, by talking to Rover you have the option to keep the Wii console time and date settings in your new game, or change it to a time and date you prefer. This option was probably intended as some players will want to start a game in a season or time frame different from the real life one (for example people who can play the game only at night, as they work during the day, or want to start their game with the 1st of January, or rather in spring, etc). Modifying the time and date at the start of a new game will create a discrepancy between the console time and the in game time that in some instances will result in the malfunction of the game program, depending on the lag created between the two time scripts. For more details on this issue, please refer to the Glitch FAQ for the AA: WW (for DS). The same glitch appears in this game. One may ask: "Weren't they able to fix it?" Well, no. First of all because AC is a game for which a huge bulk of the programming (including specific characters encoding) involves time and date codes, and it's very difficult (if not impossible) to separate the in-game dates/times from the characters' codes for actions limited to specific time frames. Secondly, the "problems" are not major enough for the effort to do the above worth the time and money. Overall: Joan will simply not sell Red Turnip seeds when you change the time constantly by days/months or even years, back and forth USING THE IN-GAME CLOCK. Then, a consistent number of glitches will affect your game, and will persist. For example, after selling you Red Turnips once, Joan will refuse to sell you more on the following weeks. This is due to the discrepancy between the Wii console time code that is read and inserted in Joan's program by the game time script, and the actual in-game time code. The result is triggering Joan's program to behave as if she's not able to sell you red turnips and therefore prompts the reply "I ran out of Red Turnip seeds". This glitch will persist until the two time settings are re-synchronised. After re-synchronising the two times, you will have to wait for a full week before the glitch disappears. ============================================================================== ------------------------------------------------------------------------------ 20. Advice to Time Travellers ------------------------------------------------------------------------------ The best way to have a game glitch free, and to continue playing the game the way you want, including TTing, always change the time and date from the Wii settings. It's very simple, and this will ensure that no bug will affect your game. Joan will continue selling Red Turnip seeds week after week, like in both my games and all my friends games. She NEVER fails to sell unless your game is glitched. If you need to re-synchronise your in-game clock with your Wii setting, always follow the right procedure: 1. Start your game and notice the in-game time and date (Rover will give it to you). 2. Switch off the console, restart it, and set the Wii date and time to what it was in your game. 3. Restart your game and when talking to Rover, reset the game time and date to the correct initial one + 1 minute. You are now ready to start your game. Any glitch will disappear after one week, even if you continue to TT from the Wii settings ! ============================================================================== ------------------------------------------------------------------------------ 21. Credits and legal aspects ------------------------------------------------------------------------------ This guide is for GameFAQs ONLY. Please do NOT e-mail me asking to link it to your site, the answer will always be the same: "If you really want to have it for your site, please request permission from the GameFAQs administrators." For questions e-mail me at myster.mask@gmail.com If I know the answer I will reply. All my thanks to my friends March and Innocent who helped me with their own observations, and with checking all of the above on their own games, so I be able to post as accurate information as possible. c to Myster Mask on 12/13/2008 ==============================================================================