DQX1 ====Table of Contents==== To quickly jump to a specific section, do a text search for the key code for the area you wish to jump to. For example, to jump to the Introduction, search for key code DQX2. DQX1 Table of Contents DQX2 Introduction DQX3 About this Guide DQX4 Controls DQX5 Staring the Game DQX6 Offline Game Walkthrough Part 1 - Tutorial DQX7 Offline Game Walkthrough Part 2 - Extended Offline Campaign DQX8 Super Enemies DQX9 Alchemy DQX10 Item Database DQX11 Item Spawn Points DQX12 Stats DQX13 Client Request Quests DQX14 Magic DQX15 Acknowledgements DQX16 Copyright DQX17 Version History DQX2 ====Introduction==== Greetings and welcome to the Internet's very first English Dragon Quest X offline mode guide! Dragon Quest X is the newest entry into the Dragon Quest series, and the very first Massive Multiplayer Online Role Playing Game (MMORPG) entry into the series. As of the time of this writing, the game has only been released in Japan, and no international release has been announced. Hopefully that will change as I would love for this game to be released in English, but until that happens the only way to experience this game is to import it, and that means that the game can only be played in Japanese. If you are not fluent in the language, it can be hard to know what to do or where to go in this game. But, the purpose of this guide is to help you through the offline adventures in this game; and help you understand what to do and where to go! Before we get started, I should take a moment to introduce myself! You can call me Cranberry, and I will be your hostess for this guide! I am most known for my participation in the Phantasy Star Online communities. I am currently a college girl working her way through challenging university classes in pursuit of a Computer Science degree. If all goes well, I should be graduating June 2013! I first got into the Dragon Quest series back in the 80's when Nintendo Power gave away Dragon Quest or Dragon Warrior as we knew it in the United States, as a subscription bonus. Since then, I've enjoyed many of the Dragon Quest games that have come to Nintendo's portable consoles, and have enjoyed the classic gameplay and witty humor that the Dragon Quest series is known for. Now, it is my pleasure to be able to guide you through this adventure on the Nintendo Wii, Nintendo WiiU, and now the PC! DQX3 ====About This Guide==== I'd like to use this section to clearly indicate exactly what this guide covers. This guide only covers the offline campaign of the game. Although Dragon Quest X is indeed an online game, it does indeed have an offline game as well. In fact, you are required to play offline and complete a tutorial area before you are able to access the online content. Even past the tutorial, there is a further offline mode. This guide will cover both the offline tutorial, and the extended offline mode unlocked after the tutorial. This guide will show you how to progress through the offline mode, from the tutorial all the way to the finale of the extended offline campaign. This guide will also direct you to hidden items, provide alchemy recipes, and guide you through the 12 client-quests featured in the game. The online game is not covered in this guide, thus there are no walkthroughs or assistance provided for the online content. Additionally, there is no technical support offered here for getting the game to run. However, it should be noted that in order to run this game, you will need to make some preparations which will vary depending on the platform you are playing it on. If you are playing on a Wii or a WiiU, you will need either a Japanese console, or a console modified to run as a Japanese console; region lock bypassing alone is not enough. Additionally, the online servers IP block all connections from outside of Japan. Please do thorough research before importing this game for a Wii or WiiU, especially if you intend to play online. You will also need a USB memory stick of at least 16 Gigabytes for this game for the Wii version. I'm not certain if the WiiU version requires a memory stick. If you are playing on the PC, you have to first download the game. At the time of this writing, the PC version is currently in a beta test mode. The full PC release will occur in September. To get the currently free open beta test for the PC, first download and run the benchmark test. If you pass the benchmark, you can then download the client. Be aware that the beta test has limitations and will only be up for limited times. The Wii, WiiU, and PC share the same servers, and on all platforms the servers IP block all connections from outside of Japan. If you do not live in Japan you will need to use a VPN to connect to the online mode. Here are some helpful links for the PC version: Benchmark tool: http://www.nvidia.co.jp/object/dragon-quest-x-benchmark-download-jp.html Beta-Test signup: http://hiroba.dqx.jp/sc/windowsb/ A free open-source VPN that is fairly easy to set up: http://www.vpngate.net/en/howto_softether.aspx This guide will, when possible, use translations based off Dragon Quest 9. The purpose of this guide is to help players navigate their way through the game and understand what items are and what they do, and thus I will be using my best judgment when naming items and enemies. As such, the translations will not be literal translations, but rather names that will hopefully be recognizable to English players and make identifying items easier. DQX4 ====Controls==== Currently, this section of the guide only covers the controls for the Wii version of the game. WiiU and PC controls will be added at a later time. This game can be played using both a Wiimote and nun-chuck, and with a classical controller. I recommend the classical controller. Wiimote & Nun-chuck Controls: A: Confirm B: Cancel/Go Back 1: Display map 2: Hide icons on map. Z: Toggle Auto-Run on and off. C: Display menu Cross-pad: Move camera angle, move cursor in menus. +: Display text log -: No apparent use. Analogue Stick: Move character. Shake Wiimote: Center camera behind character. Shake Nunchuck: Jump Classical Controller Controls: A: Confirm B: Cancel/Go Back Y: Display Map X: Display menu/Confirm L: Rotate both character and camera left. R: Rotate both character and camera right. ZL: Toggle Auto-Run on and off. ZR: Jump +: Display text log. -: No apparent use. Left Analogue Stick: Move character Right Analogue Stick: Move camera angle. Cross-pad: Open menu, move cursor in menus. This guide assumes you are using a classical controller. DQX5 ====Starting the Game==== Once you have the game installed and running, it's time to start it up and begin our adventure. Once the install process is complete, a channel for Dragon Quest X will be added to the Wii or WiiU's main menu. You use this channel to launch the game. You don't need to keep the installation disks in the drive once the process is finished. The game is installed onto the USB stick and run from there. For PC players, you'll launch the game the same way you would any other application. Look for a "Square Enix" group under "All Programs" and you may also have an icon on your desktop too. As the PC version is currently in beta test as of the time of this writing and frequently being updated and tweaked the exact launcing process could change, but to play the offline tutorial on PC you won't need to enter a Square-Enix account name and password. Once the game loads, the opening intro movie will begin playing. Watch the movie if you like, or press a button to skip it and reach the title screen. 1st Screen After the Title Screen: Top Option: Advances you to the next screen. Choose this one. Bottom Option: Seems to be related to online configurations. Your Wii will error out if you're not setup for the Internet. 2nd Screen: Assuming you chose the top option at the last menu, you'll advance to here. Choose the top option if you don't want to wipe your save data. Top Option: Advance to next Screen Bottom Option: Delete all save data. 3rd Screen: If you have not completed the tutorial yet, this screen will be skipped. For playing offline, which is what this guide covers, you should choose the bottom option here. Top Option: Online Mode Bottom Option: Offline Mode. 4th Screen: Here you can manage your saves. If you already have a character saved, choose the 1st option to load that file. Choose the 2nd option to make a new character. The 3rd option allows you to delete a character, and the 4th option takes you back to the first screen. You have 3 save files available to you. If all 3 are full and you wish to start a new game, you'll need to erase one first with option 3. 1st Option: Load Game 2nd Option: New Game 3rd Option: Delete a Character 4th Option: Return to 1st Screen If you load a game, the next screen has you select which character to load. If you start a new game, you'll advance onto the character selection screen. When creating a new character, you'll actually make 2 characters. First you'll create a "Main" character, and then you'll create the sibling of that character. In the tutorial area, you will be playing as the main character you create. If you later go into the online mode of the game, you will use the main character there as well. The sibling character you create is who you will play as in the extended offline campaign that takes place after the tutorial. You will be able to choose from 4 character types: a young girl, a teenage girl, a teenage boy, and a young boy. Choose the character you like, and you may now begin to customize their appearance. Here is what each of the 9 options represents on the customization screen. 1: Height 2: Skin color 3: Hair Style 4: Hair Color 5: Face Type 6: Eye shape 7: Eye Color 8: Name 9: Finish When choosing a name, you can select the bottom right option to toggle between hiragana and katakana text. Unfortunately there are no English alphabet letters available for a name. Once you've made the main character, it's time to make the sibling. You'll get a menu of 4 options. Here's what the options mean. 1st: Older Brother 2nd: Younger Brother 3rd: Older Sister 4th: Younger Sister This affects the gender you can choose for the sibling, but not which of the 2 you can pick. For example, if you choose Older Brother, the game will still allow you to choose the little boy as the next character. I imagine this option probably affects how the main character and sibling refer to one another, but has no effect on your character design choices or the stats of the character. Make your decision, and then design the second character the same way you designed the first. Confirm your selections, and it's time to move onto the game! If you have not completed the tutorial before, the game will begin. If you have completed the tutorial in the past, an option will come up asking if you wish to skip it. Choose the top option to skip the tutorial and advance immediately to the online character preparation (more on this later), or choose the 2nd option to begin the tutorial. DQX6 ====Offline Game Walkthrough Part 1 - Tutorial==== Hello and welcome to the main part of this guide! Here, we cover the entire offline campaign, beginning with the tutorial! In the tutorial, which introduces the setting and story for the game, you will play as your "main" character, which is the first character that you designed. As the game begins, a scene will unfold in which your main character and their sibling will greet one another, and an older woman wearing a red dress will be introduced. Make note of this woman and remember her face. When you gain control of your character, you'll be standing in your room inside your house. Check the dressers nearby and you may find some minor treasures such as an herb or a small amount of gold. These items can regenerate over item, so if you return later and check again, you may be able to collect these minor treasures again. This holds true for all cabinets and vases throughout the game. Now that you have an item or two, let's take a moment to look at the sub menu. Press the X button to bring it up. Press the Menu button (X on the classical controller) to bring up a menu of 4 rows and 2 columns. Here is what the menus mean: Talk Magic Items Information Equip Interact Status Options Talk: Selecting this brings up a list of everyone nearby you, and allows you to choose whom to speak with. This is really not necessary offline as you can simply use the confirmation button to speak with someone. This option is probably leftover from online mode where you might have a lot of people close together and may need such a list. Magic: This allows you to use magic spells. A few spells, such as the healing spell, can be used outside of battle. This lets you access them. Items: This allows you access to your item inventory. Select it to be presented with another menu with 2 options. The top menu allows you access to your inventory, and is also where you can use recovery items such as herbs. The 2nd option allows you to view key items. Key items are important story related items that are kept separate from the rest of your inventory. When you reach the extended offline campaign, this menu is changed slightly. There, the 2nd option will allow you to use the a zoom inducing item, and the 3rd option will show you how many keys you have obtained. When looking at an item, press the Y button to see a picture of it and more details about it. Information: This brings up a kind of database. In the tutorial, all it has is a summary of the story so far, but later in the extended offline campaign, you'll have access to a wealth of useful information about items, enemies, alchemy, and other useful tidbits. Don't worry about that for now though, we'll talk about that later when we reach the extended offline game. For now, this menu is only useful if you are able to read Japanese. Equip: Here you can manage your equipped items. From top to bottom, the equipment referenced is as follows: Weapon, shield, helmet, torso, earing, necklace, ring, and ribbon(?). The last 4 are accessory slots, and I'm not completely sure what the last one is. It looks like a ribbon, but I'm not positive of this. Selecting any equipment slot will take you to the equipment menu. By default an item related to the slot you chose will be selected, but you are free to equip anything here. Simply highlight the item you wish to interact with and hit confirm. Hitting confirm will bring up a menu with 2 options: The top option allows you to put on or take off the item you selected. The bottom option allows you to discard of the item. Only chose the bottom option if you need to make room for something new. Once you discard an item, you can't recover it. If you choose to discard an item, a yes/no prompt will pop up asking if you are sure you want to throw it away. Interact: This is similar to the menu for talking with people, except instead of people it allows you to select from a list of intractable objects close to you. It also allows you to identify enemies close to you. This is again a function that seems like it may be leftover from the online mode and is not particularly useful offline. Status: This allows you to examine the condition of your party. You can also see your total experience points and how many points you need to level up. Hit the confirm button to display a fuller stats screen, showing all of your stats. Check the Stats section of this guide for information about each stat and their translations. The last option allows you to check on the status of party as a whole and see how much gold you have. Note that here in the tutorial you will not be able to examine detailed information about party members, but later in the extended offline campaign you will be able to. Options: If you have party members, selecting Options brings up a sub menu with 3 more options. The first option is "Full Heal" and allows you to quickly restore your party to full HP by using the minimal amount of resources. Typically this means you'll be using heal spells, but you may use Herbs if your character is out of MP. The second option, which is only visible if you have party members present, allows you to adjust the behavior of the NPCs. In the new menu that appears when you select this option, the first category allows you to determine whether the NPC will participate in battle or not. Turn this option off and the person is essentially removed from your party until you turn it back on. The second menu on the right allows you to adjust the person's battle strategy third option opens up another menu with 3 more options. These allow you to tweak the game a little. Of this new menu, the first option allows you to camera controls. Inside camera controls you have 4 options. The top 2 affect the controls for the camera rotation. The 3rd option determines if the camera will change automatically or not as you run around. The 4th affects the speed at which the camera moves. Experiment and tweak these as you see fit. The 2nd option is Sound Controls. Inside sound controls the top menu is the background music volume, and the second one is sound effects volume. The 3rd option is a strange one. Choose it and you'll be given a yes or no prompt. Answer yes, and any helmet you are wearing will no longer be visible, but you'll still retain the defensive stats it holds. Select this again, and answer yes again, and your helmet will re-appear. As far as I have been able to tell, this is purely a cosmetic preference. You'll need to be in the Extended Offline Campaign to make the most of this menu; some options are not available in the tutorial. -- Well, now that I've finished explaining the menus, let's return to the game! Your bed serves as a free inn, and should you need healing at any point, you can return to your bed and spend the night to replenish your HP and MP. Exit through your front door and you'll see a person with their name in purple text. A purple name typically indicates that the person has something they wish to say to you, so anytime you see purple you should go and talk to that person. In his case, the person will ask you a question. The top option is "Yes" and the bottom option is "No". I'm actually not sure what she is asking you since it's all in Japanese, but if you answer "yes" she seems to get angry with you. It actually doesn't matter which option you choose though, as nothing important happens in this particular case. This person is probably telling you that you should head to the church. Let's explore the town a little bit. First up, bring up your map by pressing the Y button. This will allow you to see where everything is in the village. Using the confirm button you can further examine the map and pinpoint specific people or locations. An item shop is located at position G-2. Once you have some money, you can come here to buy supplies. Let's take a look at the wares. Item Shop: Herb: 8 G Copper Sword: 50 G Bay Leaf Stick 50 G Seido Sword 150 G Pin Staff 130 G Leather Shield 60 G Seido Shield 140 G Leather Helmet 90 G Leather Armor (Torso) 90 G Leather Armor (Legs) 60 G Leather Gloves 30 G Leather Boots 30 G You begin with a basic Etene Sword and a set of basic Etene Clothes. There are some nice looking swords and armor in the shop! The Bay Leaf Stick and Pin Staff probably aren't worth the money, although they will allow you to absorb a small bit of MP from enemies if you have one. Whenever you buy an equip-able item, you'll first be asked to confirm your purchase, and then asked if you wish to equip it right now. Head to the church and visit with the priest in the main room. Talking to the priest will bring up 4 options. Option 1: Save game Option 2: Revive party member Option 3: Detox? Option 4: Remove Curse I'm not completely certain about option 3, but if it's like Dragon Quest 9 it should allow you to cure a poisoned character. I've played through the offline campaign multiple times now, and when I've been poisoned it has worn off by itself after a short time, and as far as I know there are no cursed items offline either, thus in all of my games I have never needed to use the 3rd or 4th options at the church. You'll mostly, if not exclusively, use churches to save your game. Saving your game is free but reviving a character will cost some gold. If you somehow find yourself in need of the other 2 services, they will presumably cost you some gold as well. When you choose the first option to save your game, a menu will come up with 2 choices. He's asking you to confirm you want to save. Top is Yes, bottom is No. Whatever you choose, another prompt will come up again with 2 options. Now he's asking if you want to keep playing. Top is yes, bottom is no. If you answer no, and haven't saved your game, a 3rd prompt will come up asking if you're sure you want to quit without saving. Quitting play will take you back to the first screen after the game title screen. If your party is wiped out in battle, you'll be revived at the last church you visited, and a chunk of your gold will be lost. There is no death penalty before level 10 though, so if you are wiped out before reaching level 10, you will not lose any gold. To the right of the priest is a room. Enter the room and talk to the boy inside. A prompt will come up. Make note of these 2 options, as you'll see these often throughout the game. The top option is "Yes" and the bottom option is "No." He is asking if you will run an errand for him. Answer yes. After some more dialogue, answer yes again to his next prompt. He wants you to fetch 2 items for him from some villagers. After agreeing to his request, leave the church and head to area C-3 on the map. There are 2 houses located here. Enter each house and talk to the people inside. Answer "Yes" again when prompted (Yes is always the top option) and you will receive an item that you need. Before we head back to the church, check near the waterwheel, located at area D-4 of the map. A red treasure chest is there. Red Treasure Chests only contain their items once, while Blue Treasure chests, which we'll encounter later, will have their items regenerated after enough time passes. Open this red chest to receive 52 gold. With this bit of cash, you can afford a copper sword from the shop, so you may want to stop by and pick one up on your way back to the church. If you go into the blacksmith, you can find a red treasure chest in the back room that contains a Yggdrasil Leaf. Go back to the church and speak to the boy we met before. Answer yes to his prompt. You'll hand the items over to him. Next, head to the other side of the church and enter the door there. A scene will play out and you'll see the old woman that was with your sibling at the start of the game. After the scene plays itself out, open the red treasure chest inside the old woman's room. You'll find a pair of Stardust Earrings! Take these and equip them right away. Though it may not have been obvious during the scene that just played out, you were asked to find your sibling and bring them to the old woman. Your sibling is currently not home, so let's go out and look for them! Leave the village through the exit to the north to enter the outside field. Here, you'll encounter monsters for the first time. Just like in Dragon Quest 9, you won't blindly stumble into enemies but instead see them roaming on the map. If you bump into a monster, you'll enter battle with them. Some monsters will ignore you and just wander around, some will chase you when they spot you, and if you're strong some will run when they see you. You can avoid battle if you don't allow a monster to touch you. Let's cover the battles now. When you enter battle, you'll be able to move about the battlefield freely. A menu will pop up with 4 options. From top to bottom they are Attack, Magic, Item, and Equipment. Selecting attack causes your character to run to the targeted monster and strike with their weapon. Magic allows you to cast a spell, item allows you to use an item from your inventory, and equipment allows you to change a piece of equipment mid-battle. Battles are time based, and the time is somewhat stackable. If you take a long time to make a decision, you won't have to wait as long for your next turn to come up. If you wait long enough before acting, you can get 2 turns back to back. Enemies will not wait for you to make up your mind as they have in previous Dragon Quest games, and will continue to attack if you hesitate. With the exception of boss battles, there is a boundary to the battle. If you cross the boundary line, the battle will end. This is the equivalent of running in previous Dragon Quest games, so if you run into a monster and don't want to fight, you can just run for the boundary line to escape. When you defeat all of the enemies in a battle, you will earn gold and experience points. When you earn enough experience points, you will be promoted to the next experience level. When you reach a new level, your character's stats will increase, and you may learn a new spell too. One thing to keep in mind is that having party members with you results in a penalty on the gold and EXP earned after battle. You'll only get the full amount if you solo. Having party members with you will cut the rewards you get by half. If you are not earning EXP after a battle, that means you have reached the level cap and cannot advance any further. In the tutorial the level cap is level 10 and the extended offline campaign level cap is level 20. Sometimes monsters will leave behind a treasure chest after they are defeated. Open the chest to receive the item the monster dropped. If more than one monster dropped an item, the chest will contain them all. Spend some time fighting the monsters and earning experience and gold. The farther you venture from town, the stronger the enemies will become. For now, focus on the Slimes and Teeny Sanguini near the town entrance. If your HP gets low, return to the village and sleep in your bed to recover your HP. To find your sibling, follow the dirt road. On the way you'll find what appear to be some blue lights on the ground. These represent items that you can pick up; in this case you'll find some herbs. These, along with all the other "blue light" items in the game, will regenerate over time, so you can return here later to pick them again. You'll find item spawn points like this all throughout the game, and they work just like they did in Dragon Quest 9, except they regenerate a lot faster here than they did in that game. Continue along the path, and you'll encounter an onion monster guarding the path. It's possible to avoid him, but he chases you pretty aggressively so you'll probably engage him in battle. He's about the same strength as the Teeny Sanguini, so you should be able to handle him. Past him, you'll find another item spawn point. This one contains some Golden Tanglewebs. Although these can inflict a slow status on enemies, you are better off selling them at the store for some extra cash. (I'm not sure if items you find here in the tutorial can be brought online, so players that will be heading online might want to hold onto them just in case they carry over). Continue down the path, and you'll find your sibling practicing alchemy. They'll create a silly looking hat and give it to you. They will then join your party. If you head over to area D-3 of the map, you can find more Golden Tanglewebs. The new hat you just got looks pretty ridiculous, but if you wear it you'll get 2 extra points of defense. You can also turn off headgear displays in the Options menu, so if you want the defense bonus but don't want to stare at the silly thing, remember that you can do that. In any case, now that you have your sibling by your side, head back to town and return to the old woman's room in the church. Your sibling will assist you in battle now, and also has a healing spell that they will cast when either your or their HP gets low, provided they have enough MP for it of course. Their weapon is a Bay Leaf Stick, which they will use to bap enemies with, and also restore a bit of their MP. When you make it back to the old woman's room with your sibling, a scene will play out. When the scene finishes, the boy that we met earlier will join your party, and you'll be asked to retrieve a flower from a cave up north. As was shown during the scene, this boy is a mage and he will be able to assist you in battle by casting attack spells. Unlike your sibling, for some reason you can't check his stats in the status menu. Now it's time to head toward the cave! If you wish to spend some time earning money for better items in the store, you are welcome to do so. Your new party member is level 7, and will be able to help you fight off stronger enemies so even if you are still a low level, you should feel confident enough now to be able to venture further from town than before. We have a bit of a run to reach the cave; if you're ready to go, start heading north. A slime knight guards the passage leading north. He's got a fair amount of HP, but with the boy's help you should be able to take him pretty easily. Continue north to reach the next field. The cave is to the far north of this next field, and the enemies are stronger than they were in the last area. This is a good place to earn some experience and gold if you are interested in the items for sale at the store. As you approach the cave, a Golem will be guarding the route. He's got a lot of HP and can hit pretty hard, but with a party of 3 you should be able to handle him. Enter the cave and let's begin searching for the flower we need. -=Cave=- The enemies are stronger here inside the cave, but even with the party penalty you'll level up faster too. Your sibling is pretty good about keeping you healed and will do a pretty good job of watching over the party's health. If they run out of MP, you can help them out by using a small magic water on them to restore 10 MP. If you've been checking drawers and barrels around town, you should have a few of these. If not, don't worry. There is a 35 MP restoring Magic Water potion inside a treasure chest at map location B-5 on the first floor of the cave. Simply head north and then follow the path west to find it. Don't forget that you also learned a heal spell when you reached level 2, so use it to help out if you or your party members get in a jam. The Magic Water is the only treasure in this cave, so once you have it head north to the door. Inside, we'll have our first boss battle, so you might want to restore your sibling and the boy's MP before going in. -=Boss - Roller Demon=- Let me start by saying that this isn't the boss's official name, but rather a name I came up with for this guide. This guy rolls around in what looks like a hula hoop. As the game's first boss, he is not very difficult. He usually does basic attacks against a single party member, but he does hit for a decent chunk of HP. He also has a magic attack and a special twirling move he can perform that can nail you for about 15 HP worth of damage. Your sibling will do a pretty good job of keeping everyone healed as long as they have the MP to do so. If you restored their MP before the battle began, you should have no trouble at all with this guy. Remember that you too have a healing spell, so use it if necessary. If you're at least level 4, and by now you really should be, you'll also have the Zing spell that you can use should one of your party members fall. Keep in mind that your Zing spell is not guaranteed to work, and may need to be cast a few times before it successfully revives someone. You could also use the Yggdrasil Leaf to revive someone without fail should it be need. As long as your sibling has enough MP to throw around cure spells, even if you are low-leveled you should be able to topple this guy with basic physical attacks. --- Once you've taken care of the boss, it's time to head back to your village. If you've learned the evac spell, you can use it as a shortcut to exit the cave, or else you can run back the way you came. Interestingly, all of the enemies have vanished from the cave so even if the boss fight weakened you, you have nothing to fear. When you exit the cave, you'll notice that the sky looks different than it did before. All of the monsters in the area have left as well, even the Golem. Even the spawn point items scattered throughout the map are gone too. What's going on? If you want to explore the map, you are free to do so without danger, but you won't find anything of interest. Your village is waiting for you, so let's head home! A brief cut scene will play as you travel. Continue to your village once it's finished. When you reach your village, a dramatic scene will begin and you'll be introduced to a powerful man that wields a scythe. After the scene plays itself out, you will be taken to a mysterious temple. Here, you will select and design the character that you will use in the online mode. Approach the statue representing the race you wish to select, and you will begin a character creation process much like the one you used to initially design your character. You will also choose a vocation for the character as well. Once you have finished your selection, you will receive a book; likely an Adventurer's Log that is used in the online mode. You will then be transported out of the temple. This marks the end of the tutorial! The next prompt you see asks if you wish to go into the online mode. If you answer yes, and your system is set up to be able to connect to the game servers, you will be able to begin the process of connecting. If you answer no, you'll advance to the extended offline campaign. If you don't enter the extended offline campaign now, you will be able to the next time you load the game. For those of you going online at this point, this is where we part ways. Thank you for using this guide to help you through the tutorial. Enjoy your online adventures and feel free to come back should you wish to give the extended offline campaign a try. Offline players, it's time to begin our real adventure, the extended offline campaign! Now that you have completed the tutorial, if you make a new character, you will be given a choice of playing the tutorial or not. If you opt to skip the tutorial, you'll proceed immediately to the temple where you can design your online appearance, and then proceed immediately online, or immediately into the extended offline campaign. **NOTE** The PC Beta test does not have access to the Extended Offline Campaign. DQX7 ====Offline Game Walkthrough Part 2 - Extended Offline Campaign==== Welcome to the extended offline campaign! When last we left our main character, a dramatic series of events had unfolded. During the drama, the main character was separated from their sibling. Here in the offline campaign, you take the role of that sibling and will partake in their adventures that occur in the aftermath of the events that concluded the tutorial. You have no further offline access to the main character that you created. For those of us without online access, this is our main game for Dragon Quest X! So, let's get started! As we begin, a man is chasing an egg-plant like monster; and not doing a particularly good job of doing so! You, now playing as the main character's sibling, are found lying on the ground. The man calls out to you, and you awaken. After some brief dialogue, the man runs off leaving you alone. You gain control at this point and find yourself in a field just outside a new village. There are slimes and eggplant monsters nearby. As you approach the town, you'll find some sparkling items on the ground. Pick these items up to acquire some Herbs, Antidotal Herbs and a turnip-shaped Moonwort Bulb. -=Narubia Town=- -Armor Shop- -Weapon Shop- Leather Helmet 90 G Copper Sword 50 G Leather Armor (Torso) 90 G Bay Leaf Stick 50 G Leather Armor (Legs) 60 G Broadsword 150 G Leather Gloves 30 G Pin Staff 130 G Leather Boots 30 G Iron Sword 500 G Scale Helmet 160 G Slime Staff 400 G Scale Armor (Torso) 160 G Leather Shield 60 G Scale Armor (Legs) 110 G Scale Shield 130 G Scale Gloves 45 G Light Shield 400 G Scale Boots 45 G Iron Circlet 510 G Iron Armor (Torso) 510 G Iron Armor (Legs) 350 G Iron Gloves 150 G Iron Boots 150 G Sage Hat 1400 G Sage Top 1400 G Sage Bottom 1000 G Sage Boots 500 G Gold Ring 150 G -Item Shop- Herb 8 G Antidotal Herb 10 G Moonwort Bulb 30 G Angel Bell 50 G Small Magic Water 10 G Evac Bell 120 G Copper Ore 60 G Nectar 60 G Fisticup 260 G Iron Ore 120 G Royal Soil 160 G Slipweed 260 G Silver Ore 240 G Brighten Rock 310 G When you enter the town, you'll find a number of buildings and people that you can interact with. By all means, take some time to wander around and explore. Don't forget that you can access a map to see the layout of the town and see where all the major locations are. In addition to the minor treasures you can find in barrels and shelves around the town, there is a red treasure chest down at the beach. Head to point G-2 on the map to find the treasure chest, it contains some iron nails. We'll be using these nails later. Inside one of the houses, you'll also find a red chest that contains a gold ring; something you can equip as an accessory. As long as we're checking our map, let's also talk about the new options available in the "Information" menu. In the tutorial there was little to see here, but in the extended offline campaign it's much more useful. Now, when you open the Information menu, you'll be presented with 6 options. Here are your new options. Story Summary Bestiary Weapons & Armor Catalog Items Catalog Alchemy Catalog Client Request Quest Catalog Let's quickly go over what these do. Story Summary: Just like in the tutorial, this gives you a summary of what is going on with the story. It's only useful if you can read Japanese. Bestiary: This shows you a list of all the monsters you have defeated. Select an individual monster to see how much gold and experience its worth, what item it can drop, the area it inhabits, and a description of it. You'll need to be fluent in Japanese to get the most out of this. Weapons & Armor Catalog: This shows you information about all of the weapons and armor you've at some point been in possession of. Even if you no longer own the item, it will still appear here as long as you've had it in your possession at least once. Inventory Item Catalog: This shows you information about all of the inventory items you have had in your possession. Much like the Weapons & Armor, you don't need to still be in possession of the item for it to appear here. Client Request Quest Catalog: This shows a lists of the Client Request Quests that you've accepted, and indicates if they have been cleared or not. -- One important location to make note of is the storage vault located in a building marked with a sign showing a safe on it. This place allows you to store gold and items. You have limited inventory space, and this location will allow you to store up to 50 unique items at no charge. It also allows you to deposit gold in 1,000 increments. Gold stored here will not be lost should you be defeated in battle, making it a great place to keep your money while you travel. There are no fees or charges for this service, so you should always store extra gold here before embarking on a dangerous journey. You can withdraw your gold whenever you need to. When you talk to the man inside, a menu appears. The top option is for managing items, the second option is for managing gold. Once you make a selection, you'll advance to another menu. In this new menu, the top option is to deposit, and the bottom option is to withdraw. When depositing items, you'll have one more prompt, asking if you wish to deposit inventory items (top option), or equip-able items (bottom option). When depositing gold, you'll be able to select how much you wish to deposit. At point E-5 of the town map there is a well that you can crawl into. There is a friendly slime inside this well but talking to him does not get you any items or begin any side-quests. You are free to visit him, but this slime servers no importance to the story. Between the inn and the storage vault is an alley leading to another house. Follow this alley and you will find a building with a sign showing an alchemy pot on it. Enter this building and you'll find a woman sleeping in a bed and the alchemy pot sitting on a desk. Investigate the alchemy pot, and the man you saw chasing the eggplant monster at the start of the game will come into the building and address you. He'll give you an alchemy recipe book. Access this item in your inventory and use it to learn the recipes for several inventory items. Now, access the alchemy pot. This opens a menu. For full translations of the alchemy menu, see the alchemy section of this guide. The man wishes for you to make a Strong Medicine. This is the 2nd entry of the Inventory Items list. You began the game with 3 herbs so you should be able to make this. If you used the herbs before coming here, you can buy more in the item shop. Once you've made it, the man will give you another alchemy recipe book and ask you to make medicine this time. In order to make this, you are going to need a Wakerobin and a Red Berry. The Wakerobin can be found outside of the town near a bush, but a Red Berry is going to need to be obtained from an eggplant monster. Now we see why the man was chasing one at the start of the game. If you don't have one, head out of the town and fight eggplant monsters until one of them drops a treasure chest. A Red Berry will be inside. The drop is random, but it's not difficult and you should be able to obtain it within a few battles. Once you have both ingredients, return to the alchemy pot and make the medicine. The man will then ask you for it. Give the medicine to him, and he'll use it to awaken his sick daughter; the woman sleeping in the bed. Once she is on her feet, talk to both the woman and the man. A scene will unfold where they will have a brief argument. Once all is said and done, you'll be given a Blue Shrine Key. Once you have the key, take another look around the town. A few people now have purple names that didn't before. Speaking to them will give you an opportunity to begin a client request quest. In this game, a client request quest is where an NPC requests that you fulfill a request for them. Complete this request and you'll be able to recruit them as a party member at the local pub. All client request quests are requests to bring them the item(s) that they are requesting. Obtaining the Blue Shrine Key enables client request quests 1, 2, and 3. See the Client Quests section of this guide for details about completing the quests. Doing so will allow you to recruit level 6 characters into your party. NPCs cannot level up in this game, but as the game goes on you'll have the chance to recruit higher level allies. Once you have at least one person available to recruit, you can do so at the pub. At the pub, when you speak to the man across the counter, he will give you a prompt with up to 3 options. Here are what the options are: Recruit Party Member Drop-Off Party Member Information If you have nobody in your party, the Drop-Off Party Member option will not be present. These are pretty self-explanatory. You can have up to 3 party members at once. When recruiting a party member, you'll be able to select from a list of party members currently available. If they don't all fit on one page, press left or right on the directional pad to flip between pages. Select the character you are interested in to open a window showing more information about them along with a prompt with 2 options. The top option allows you to see more informational pages about the character, and the bottom option will add them to your party. If your party is already full, you'll have to choose a member to be switched out of your party to make room for the new member. Press the cancel button if you change your mind and don't wish to add the character to your party after all. When dropping a party member off, simply choose the person you wish to remove, and answer yes when the next prompt comes up. These additional party members are optional; you are never required to have anyone else with you. Personally, I find the game to be more challenging and more fun if you go it alone and don't bring anyone else along with you, but the choice is yours. Anyone you recruit you are free to bring with you at any time. Once you're finished with town, it's time to start getting ready for the Blue Shrine. If you are feeling daring, there are a few treasure chests around the world that you can grab to quickly get the gold you need for some high end equipment. In the field outside of the town, where monsters are roaming, at point C-5 there is a treasure chest that contains 500 gold. To the far south of the map is a path leading to the Gold Shrine. You won't be able to enter the Gold Shrine, but if you can make it there, there are 2 treasure chests outside to the sides that contain 300 gold and a gold ring. On the main field, if you take the path leading east past a golem, you'll reach another area with a cave to the south. Inside the cave is a red treasure chest that contains gold bars. These gold bars can be sold for 3,000 gold! Beyond the cave, if you make your way to point E-6 on the map, you'll find a ledge that you can drop down to. Drop down to this ledge, and then drop down to one ledge below that one, and then carefully without falling, walk to point F-6. You'll find a red treasure chest with 1,000 gold. Now, make your way back to town. If you manage to pull this off, after selling the gold bars you'll have a whopping 4,800 gold from treasures alone! This is harder than it sounds because in order to reach all of these chests, you will need to walk through areas populated by monsters far stronger than you are at your current level, and most of them will attack you the moment they spot you. You're no match for them at this point, so in order to accomplish this, you'll need to carefully sneak around the map and avoid them. If any of them force you into a battle, immediately run for the boundary and try to escape before they kill you. If you manage to grab all the treasure chests, you can immediately buy high end weapons and armor at the town store, giving you a great head start in the game. The best part is, there is no death penalty until you reach level 10, so even if you get killed in the process you won't lose any gold! If this all sounds too tough for you, you can do things the old fashioned way and earn some gold by fighting the monsters outside of town. By the time you reach level 6, you should have enough gold to upgrade your weapons and armor a bit. Although you'll have far less gold this way than you can get from the treasure chests, it's not necessary to have the highest end gear in order to get through the Blue Shrine, especially if you bring a team of level 6 NPCs with you. If you're going solo, try to at least grab the 500 gold treasure chest. It's not as heavily guarded as the other treasure chests are, and gives you enough gold to invest in some upgrades. Since we're spending time out on the field, you might notice that as time passes, day gradually turns to night, and night gradually turns back to day. Gameplay wise, the only differences I have noticed is that Dracky monsters appear near the town at night, but not during the day, and that the background music changes based on the time of day. Aside from these, there appear to be no significance to what time of day it is. The stores do not close, and the enemies do not become any stronger or weaker based on the time of day. Dracky are not powerful enemies, so you need not fear them and need not fear traveling at night. When you're ready, it's time to head to the Blue Shrine. On the field map, the shrine is located directly south of the town on top of a hill at map location F-4. -=Blue Shrine=- We find ourselves inside a cave now. It's time to see what is down here, so venture on in. The first enemies you will encounter are Healslimes and Bag O'Laughs. These enemies are not too strong, and provide reasonable gold upon defeat so it may be worth your while to battle a few of them. There is an item spawn point on this floor where you can pick up some Copper Ore. Like all spawn points, these items will re-spawn a few minutes after you pick them up. On the 2nd floor you'll find a split in the path. If you dip south, you'll find a spawn point where you can pick up Iron Nails. Across from the nails spawn point you'll see a Red Treasure Chest. The chest contains a Slime Drop.
Continue along and you'll reach a more open room where zombies are prowling. These zombies are stronger than the Healslimes and Bag O'Laughs that you've encountered so far, and have a fair amount of HP too. They can also spit poison that might inflect the poison status on you. If you haven't yet learned the spell that cures poisoning, you might want to bring an antidotal herb or two with you; though from what I've seen even if you don't cure it, poisoning appears to wear off by itself after a short time. In this open room, tucked into a little outcropping in the north corner is a blue treasure chest. Open it to receive a Bat Wing. Just like spawn point, this chest will regenerate and reappear a few minutes after you open it, allowing you to claim it again if you wish. This is true for all blue chests. On the 3rd floor you'll soon find another blue chest slightly off the main path. This chest contains a Lava Lump. When you reach the open area, near the lake you'll find a spawn point for Fresh Water items. The floor also contains some stronger enemies, some headless floating cloaks, and a unique enemy that appears to be a type of blue dragon. The dragon is not as fearsome as he might look, and you should be able to handle him with little trouble. Not far past the fresh water, you'll find 2 red treasure chests and a glowing orb. Open the treasure chests to receive a book of alchemy recipes, and a White Crystal. Activate the blue orb to transport yourself back outside. This completes the Blue Shrine! -- -=Back to Town=- With the Blue Shrine completed, it is time to run back to town. Once you've arrived, go back to the Alchemy building and make sure your inventory is not full. Speak with both the man and the woman. The man will give you another book of alchemy recipes and the woman will give you an item that allows you to return to teleport to town. This item will not appear in your normal inventory, but will appear in the 2nd option of the items menu. This item functions like how the Zoom Spell and Chimaera Wing items have in previous games, and will allow you to soar through the air and quickly return to town, provided that there is no roof over your head to prevent you from flying off. I am not sure what the translation is of this item's name, so let's consider it to be an unlimited use Chimaera Wing and we will refer to the usage of it as using Zoom. Go into your inventory and use your new alchemy recipe books. Between the one from the Blue Shrine and the one the man just gave you, you'll now be able to alchemize some new weapons, armor, and most importantly, shrine keys! To make the White Shrine Key, go into the Keys menu of the Alchemy pot, and throw in the White Crystal and Copper Ore. You'll create a White Shrine Key. Now would also be a good time to check out some of the new weapons and armor that can be crafted. Check the Alchemy section of this guide for assistance with making gear. Some additional Client Request Quests are now available as well. Quest 4, 5, and 6 can now be accepted. Clearing them will allow you to recruit level 10 characters. When you've finished your preparations, it's time to head out to the White Shrine. To reach the shrine, leave the town and then head to point A-3 on the map. As you near the western path leading to point A-3, you'll pass a spawn point for Slipweeds. Pick them up on your way. The path ahead is guarded by a Golem. Unless you are a high enough level so that he doesn't chase you, it is unlikely that you will be able to avoid him. His punches are fairly powerful, but if you've upgraded your gear you should be able to handle him. Once you topple the Golem, continue along the path and you'll enter a new area. When you reach this new area, you'll see the White Shrine in front of you. As you move towards the shrine, you'll spot another spawn point along the eastern wall. You can pick up Iron Ore here. Just west of that is another spawn point in some dirt. Here, you can pick up Royal Soil, and Horse Manure. Approach the shrine and make sure your HP is full before you unlock the door. -=White Shrine=- As soon as you enter the shrine, you'll be confronted by King Leo, a lion-type monster. We have the extended offline campaign's first boss battle! If you've reached level 9, you'll have learned a spell that regenerates up to 60 HP over time. This spell is quite helpful here, especially if you are fighting solo. This boss has powerful physical blows that he will use against you, and he is capable of attacking twice in a turn. He also has a roar move that he can use that will not only inflict significant damage, but knock you away from him too. He is capable of raising his tension, allowing his next attack to deal more damage, and finally he has a multi-strike move that while weaker than his normal blows, allows him to strike 4 times in 1 turn. If you have the level 10 party members with you, you won't have much trouble over-powering this brute. Their combined strength will make short work of this boss. Keep your HP above 25 at all times, and you should be able to topple him. If you are going solo, keep Regeneration on you and rip into him with your sword. Regeneration helps a lot with keeping his damage against you under control. His tension boosted strike is strong, so keep your HP above 25 to ensure he doesn't take you by surprise and pack a few herbs so that you don't get caught off guard if your MP runs low. When you defeat King Leo, he will leave behind a treasure chest that contains a Lion Gem. There is also a red treasure chest near the shrine door that you should open. It contains a book of alchemy recipes. That's all there is for the White Shrine! Now it's time to zoom back to town. -- Once you've made it back to town, head back to the Alchemy building and talk to both the woman and the man. You'll receive the Green Shrine Key! Don't forget to use the alchemy book you received after defeating King Leo to learn some more alchemy recipes. Additionally, Client Request Quests 7, 8, and 9 are now available. Clearing these quests will allow you to recruit level 14 characters into your party. The Green Shrine is located at point F-6 of the map of the main field outside of the town. Much like the Blue Shrine, it too is located on a high plateau. The path leading up the plateau is on the south side of the plateau. You'll start encountering stronger enemies such as Chimaeras and Slime Knights as you make your way further south. You can get some decent gold and experience from these guys, so you might want to beef up your character a bit off them. Try to reach level 14 before coming here; higher if you're going solo. -=Green Shrine=- We have another cave-like area here inside the Green Shrine. You'll find Rockbombs and Slime Stack enemies on the first floor. Beware of the Slime Stack's special attack which causes slimes to rain from the sky on you. This hits you for about 15 - 25 damage. They'll hunker down and begin trembling when they prepare to use this attack, giving you some warning that it's coming. Make sure to keep an eye on your HP while fighting them. If a Slime Stack leaves behind a treasure chest, it will contain a Slime Drop. Slime Drops are an ingredient needed to make Slime Earrings in alchemy. Even if you already made Slime Earrings using the Slime Drop you found in the Blue Shrine, there is a Client Request Quest that requests Slime Earrings, and Slime Earrings are also an ingredient needed in an alchemy recipe, so you may want to spend a little time fighting the Slime Stacks to gather a couple Slime Drops. Take the short side path to the east on the first floor to find a blue treasure chest that contains some Fresh Water. In the second open room on the floor, you'll find an item spawn point for Iron Ore. On the 2nd floor, you'll begin encountering knights and Goodie Bags. The Goodie Bags are annoying foes. They love to cast status altering spells on you such as a spell that confuses you, or a spell that makes you dance. They can also summon wizards to back them up. They are however worth a lot of gold if you defeat them. The knights have a little bit of magic, but typically just punch you with their strong fists. There is also a spawn point for Golden Tanglewebs on the second floor. At point D-7 of the map for the 2nd floor is a blue treasure chest that contains a Brighten Rock. On the 3rd floor you'll find a red treasure chest containing a Strength Ring at point D-4 on the map, which is a pretty respectable treasure. In the final room of the 3rd floor, you'll begin to encounter Hunter Mechs. These enemies pack a punch so don't take them lightly. At point F-6 is a Blue Treasure Chest. This is a Cannibox, and if you try to open it you'll be forced into battle with it. This thing has a powerful surprise attack it can use against you that deals a massive 30 or so damage. This can easily take you by surprise and wipe you out, so make sure your HP is kept up at all times. Defeat it, and it will always drop a treasure chest containing a Gold Ring. At point E-5 is a blue treasure chest containing a Lava Lump. Just before the final chamber of the shrine you'll find a spawn point where you can pick up Flurry Feathers. Once you're standing before the blue orb in the final chamber, grab the 2 red treasure chests for another alchemy recipe book, and a Gray Crystal. We've now completed the Green Shrine. Before we leave, did you see a Metal Slime while in here? Each time you enter the shrine, exactly 1 Metal Slime will spawn somewhere inside. It could be on any floor. This thing has a tendency to run away at the first sign of trouble, but if you manage to defeat it before it flees, you'll earn a large number of experience points. Whether you defeat it, or it escapes, it won't appear again until you leave the shrine and return. Activate the orb when you're ready to leave, and then zoom back to town. -- Once you're back at town, return to the alchemy pot. Go into the keys menu. Throw in the Gray Crystal and a chunk of iron ore and start her up. Presto! Gray Shrine Key! Don't forget to use the recipe book we obtained in the Green Shrine to add new items to the alchemy list! When you have finished any alchemy that you wish to perform and any other errands you care to do, it is time to set out for the Gray Shrine! To reach the Gray Shrine, we first need to head back to the area where the White Shrine is located, in the western field that you reached by passing through the path patrolled by the Golem. Return to this area, and then pull up your map. At point G-6 you'll see the entrance to a cave. Enter this cave. Inside, you'll find a spawn point for Silver Ore. When you come to a fork in the road, take the south route to find a red treasure chest that contains Gold Bars. You can sell these Gold Bars later for a whopping 3,000 gold! Further inside the cave you'll find a spawn point for Brighten Rocks. When you exit the cave, the Gray Shrine will be in front of you. You'll also be in an area inhabited by Hocus Chimaeras. These monsters are stronger than most of the enemies you've faced so far. As was mentioned earlier in the walkthrough, if you go to point E-G on the map, you can drop down the side of the ledge, and work your way to a treasure chest on tucked away on a ledge that contains 1000 gold. If you have not already grabbed this beforehand, make sure to grab it before leaving the area. When you are ready, max out your HP and MP and then enter the shrine. -=Gray Shrine=- -Blue Demon- It's time for our 2nd boss battle. Make no mistake, this guy is tough! He wields a savage axe and a very strong crackle spell. He can also perform a special ability where he attacks 3 times in a row. Fortunately each hit of this triple strike is half its normal power, but it's still devastating. Get the Regeneration spell on yourself as soon as possible, and refresh it when it wears off. If you've reached level 15, you've learned the Buff spell. Use it to power up your physical attacks. If your HP drops to 35 or below, heal immediately before he can finish you off with his Crackle magic or a triple strike. This boss also has an attack that does so much damage, that even at the level cap with the best armor available, it still 1-hit KO's you at full HP. I have only seen the boss use this move when I had a party with me. He has never used it against me fighting him solo. Although he can target other members, if he opts to use this attack, he has this annoying habit to nearly always target you, the player, with it, rather than a CPU party member. If you are trying to beat him, and find that you keep getting killed by this 1-hit KO move, try dropping your party off and fighting him solo. This should prevent him from using that move, though fighting him solo certainly is quite a challenge. Bring some MP restoring items with you. The 35 MP restoring Magic Water is especially useful and you would be wise to bring at least 1 with you before challenging this guy. If you're fighting this brute solo, the Regeneration spell is of utmost importance. You probably want to be at least level 16 before you attempt this guy alone. Bring some Strong Medicines and a Magic Water or two for this guy. Use your sword as your main attack and do not let your HP drop below 45. His triple strike hits for about 15 damage per hit. Don't be shy about using Magic Water, it takes a lot of magic to get through this guy alone. When you've managed to topple this brute, he will leave behind a treasure chest containing a special gem. As usual, there is also a red treasure chest containing a book of alchemy recipes. That's all there is to the Gray Shrine. Once you've collected the treasures, leave and zoom back to town. -- As usual, we want to go to the alchemy building once we're back in town. Talk to both the man and the woman once there. You'll receive another alchemy recipe book, and the Red Shrine Key. Use your new books to add more alchemy options for you. Additionally, Client Request Quests 10, 11, and 12 are now available. Completing these quests will allow you to recruit level 18 characters into your party. See the related areas of the guide for assistance with completing these quests or utilizing the new alchemy recipes. When you've finished your errands and preparations, it's time to set out for the Red Shrine. As you head to the Red Shrine, you may encounter a Cyclops stomping around near area D-4 on the map. This foe is absolutely savage. Although it sometimes misses, he has a move where he can charge up and slam his massive club on you, doing a guaranteed critical hit and nailing you for 72-82 damage. You pretty much have to be at the level cap with full HP in order to survive this blow, and even then you might still fall. Fortunately, as long as you keep your distance from him, he's easy to sneak past and you won't have to fight him. If you insist on fighting him, bring the level 18 party members with you. If you're going solo, don't even attempt this until you're at the level cap and have really good weapons and armor. It may be a good idea to pack a Flower Cane for this and go after him with magic. The Flower Cane boosts your max HP by 3, which at level 20 increases your maximum HP to 83, and the most damage I've ever seen the Cyclops do with 1 strike is 82. The Flower Cane can help you survive the blow if the Cyclops hits or 80 - 82 damage. Be sure to pack a Magic Water or two if you use this strategy, you'll quickly run low on MP using your high end spells against him. Fighting him solo at anything short of the level cap is virtually suicide. Although you might get lucky and have him miss you with his charge attack every time, especially at lower levels all he has to do is connect once with it and you're dead. There's no special reward for beating him, and the treasure he can drop is just a Strength Ring, which can be made through alchemy rather easily. Unless you are craving a challenge, just run past him. The Red Shrine is located at point D-7 of the map. -=Red Shrine=- Are you noticing a pattern? If someone gives you the shrine key, you explore a dungeon. If you create the key yourself, you fight a boss. This shrine, as you may have guessed, is a volcano themed shrine. Although you will see lava flowing around this area, fortunately you don't have to walk through it. On the first floor, you'll encounter Cureslimes and Bomboulders. These Bomboulders are a lot more dangerous than their blue cousins that you faced earlier. When these things jump and fall on you, they have a high chance of scoring a critical hit and dealing massive damage to you. If that's not bad enough, they are also prone to self-destructing, destroying themselves and seriously hurting you in the process. Do not under-estimate these things; they can take you down in an instant if you take them too lightly. They are especially dangerous if you are here solo. On the first floor, at point E-7 is a blue treasure chest containing a Flurry Feather. At point C-6 is a spawn point for silver ore. As you get the last room of floor 1, the Cureslimes will be replaced with Red Wizards. On the second floor you will begin to encounter Living Statues and Red Wizards. You'll find a spawn point for lava lumps at point B-4 on the second floor. At point C-3 is a blue treasure chest containing an Ice Crystal and at point D-3 is blue chest containing Celestial Skein. On the 3rd floor you will begin to encounter Stone Golems and Evil Clowns. At point C-3 of the 3rd floor is a red treasure chest that holds a Yggdrasil Leaf. At point D-4 are 2 blue treasure chests. The one on the left is a Cannibox, which as before you will have to battle when you open it. It too will leave behind a Gold Ring upon defeat. The chest on the right contains an Ice Crystal. At point E-5 is a spawn point for Brighten Rocks. At point G-3 is a spawn point for Elvencloth. In the same room as the Elven Cloth you will find an enemy that just might look familiar. It's one of those demons that attacked your home-village along-side the man with a scythe back at the end of the tutorial! This is your chance for some revenge! As you might expect, this monster is no pushover, but if you'd like some payback for the horrible things these creatures did, this is your chance! Be aware that he frequently appears alongside an Evil Clown, and he has access to a devastating spell that can hit you for anywhere from 35 - 55 damage. This, combined with the Evil Clown's bat attack that does around 25 damage itself, can quickly decimate your character. Be especially careful if you are going after this guy solo. You're not required to fight this guy, but you don't want to let him get away with all the devastation he caused, do you? Whatever you decide, when you're ready, advance to the final chamber with the familiar blue orb and 2 treasure chests. One chest contains a Black Crystal, and the other contains, as you have probably guessed, a book of alchemy recipes. Take the treasures, activate the blue orb to leave, and then zoom back to town. Did you encounter a Metal Slime Stack down here? Just as was the case with the Metal Slime in the Green Shrine, this shrine contains a single Metal Slime Stack, which could appear on any floor. Like its Metal Slime relative, it tends to flee at the first sign of trouble, but if you manage to defeat it before it runs, many experience points will be yours. It can also drop a treasure chest that contains Stardust Earrings, the same kind that you found in a treasure chest way back in the tutorial. This elusive monster is the only way to obtain those earrings here in the extended offline campaign. -- Once you're back in town, the standard routine applies; to the alchemy building! Use any alchemy recipe books in your inventory. Now we need to alchemize our next key! Toss the Black Crystal and a Silver Ore into the pot. Out comes a Black Shrine Key! Now, you have nearly all of the alchemy recipes unlocked, and you can, and should, make yourself some upgraded equipment. Check the alchemy section of this guide and alchemize yourself the best weapons and armor you can make. Once you're ready, it's time to set out for the Black Shrine! The Black Shrine is quite a ways away. To reach it, first return to the Gray Shrine. Remember that you need to go through the path guarded by the Golem to reach the western region where the White and Gray shrines are. From the Gray Shrine, head north until you find a path leading west. This is the trail we want to follow! If you keep heading further north past the trail, you'll find a Slipweed spawn point. As you follow the trail, you'll encounter a pair of flying monkeys. What's going on? Is the Wicked Witch of the West after us now?! These primates will aggressively chase you, and they have formidable magic spells. Don't take them too lightly, they can pile on the hurt pretty fast if you let them. At point D-2 you'll find a Yggdrasil Leaf spawn point. At point A-3 is a spawn point for Thunder Rocks. The Black Shrine is located at Point A-1 on the map, and you should see it clearly from the Thunder Rocks spawn point. A large Troll is also wandering around outside of the shrine. Combat wise, this monster is similar to the Cyclops, except that he trades accuracy for more HP. The Troll wields a large mace, and like the Cyclops he can wind up for a strike that, should it connect, is guaranteed to be a devastating critical hit. However, he is far less likely to actually hit you with his critical swing than the Cyclops is, and his basic physical attacks seem to be weaker as well. Thus, despite having more HP than the Cyclops, he is usually an easier fight. Don't under-estimate him though, if he does manage to nail you with his critical hit swing, just like the Cyclops, it can potentially 1-hit kill you. The treasure the Troll drops is only a Strong Medicine, so you're better off simply avoiding him rather than picking a fight with him. Max out your HP and MP, and enter the shrine. -=Black Shrine=- -Gold Golem- This should be no surprise. If you've paid attention to the pattern thus far, you've noticed that whenever you've alchemized the shrine key yourself, it's led to a boss fight. Here, we fight a Gold Golem. These things are famous for the amount of gold they leave behind upon defeat, and this one is no exception. It carries an impressive 4,000 gold! Of course, to claim the full amount you'll have to battle him solo. Remember that there is an EXP and gold penalty if you fight with a party. That said, the Gold Golem is quite powerful and it's easy to see why you would bring a party. Even at the level cap, this brute is a formidable challenge when going at it alone. By now, you should have reached at least level 15 and have access to the buff spell. Get both Buff and Regeneration spells on you. The Gold Golem basically has 2 tactics. Punch you, and raise his tension and then punch you. It's not exactly a creative strategy, but it's effective. Unlike previous bosses, this guy really goes at it with the tension. He doesn't just raise it to 5, he can raise it to 20, or even 50! I've never seen him successfully raise his tension to 100, but it might be possible. The higher his tension, the harder his next hit will be. If he raises his tension to 20 or higher, max out your HP immediately and brace yourself for a massive strike. Fortunately, his tension raising attempts frequently fail when he attempts to raise it past 5, and he'll often waste turns trying to boost it. Once he lands a blow, his tension will return to normal. Try to keep your HP above 35 at all times, higher if he manages to get his tension up past 5. If you have a team of level 18 party members, this battle won't be too difficult. They'll do a pretty good job of keeping you healed, and will deal significant damage to the Gold Golem as well. Still, keep an eye on their HP and if someone gets in trouble, help them out with your heal spell. The more party members you have alive, the more divided up the Gold Golem's attacks will be, and the harder it will be for him to seriously damage any 1 member. If you're taking him on solo, keep the Regeneration and Buff spells on you at all times, and use Heal or herbs to boost your HP when the Golem does more damage than the regeneration can keep up with. This is not an easy fight alone, but as long as you don't let your HP drop below 35 and you have respectable weapons and armor, you can out-last him. Pack a Magic Water or two to keep your magic up. You'll need a lot of spells to make it through this fight. When you topple the Gold Golem, he will drop a treasure chest containing a Gold Gem. For once, we don't have a red treasure chest containing an alchemy recipe book. Nonetheless, it's time to leave and zoom back to town. -- Let's head back to the Alchemy building. Now, we have some important decisions to make here. With the Gold Gem we picked up from the Gold Golem, we have several options for items to alchemize. One particularly important item is the Gold Shrine Key. In order to make this, we need a Lion Gem, a Demon Gem, and a Gold Gem. These are the gems that you earn each time you defeat the respective boss. If you are missing a gem, you can re-fight the boss to earn it again. The Gold Gem is particularly valuable. You'll need a bunch of them in order to make all of the best gear, which will require multiple Gold Golem fights in order to round them all up. Nonetheless, if you are willing to put in the effort for it, the gear you can alchemize will be quite powerful and a great help to you. If you are adventuring solo, you definitely want the powerful Magic items that can be made. If you're packing level 18 party members with you, it won't be as essentially, but will still be quite useful. The choice is yours. Now, let's make the Gold Shrine Key! If you are missing a gem, go and re- fight the boss that holds the gem you need. Once you have all 3, throw them into the pot and alchemize yourself a Gold Shrine Key. Be certain that you are well prepared and well stocked before heading out to the Gold Shrine, especially if you are setting out alone. The trail to the Golden Shrine is far to the south of the village, all the way down at point G- 8 on the map. There are two red treasure chests outside the door to the shrine. The chests contain a gold ring and 300 gold. Snag these now if you didn't grab them earlier in the game, and then proceed into the shrine. -=Gold Shrine=- -Balzack- As before, when we alchemize our own key, it leads to a boss fight. Now, we face Balzack, the final boss of the offline game, and the most powerful foe you will face in this campaign. He swings a massive club, can attack twice, and has a variety of powerful moves to use against you, such as a tail swipe and powerful ice breath attack. This boss is also very large, even by Gold Golem standards. He is a truly powerful foe, and makes a worthy final boss, especially if you are taking him on alone! Don't even think about taking him on solo if you aren't at level 20. This fight is quite a bit easier if you bring along the 3 level 18 party members, but I find it more fun and more satisfying to challenge him alone. The choice is yours, of course. Balzack easily has you outgunned in terms of raw-strength. You simply are not going to be able to match him blow for blow. Especially if you are going solo, you are going to need to fight strategically. Have a good number of high HP restoring herbs on hand such as Special Medicine, and pack several Magic Waters. It is going to take a lot of magic to topple this guy. If you have the level 18 party, the most important thing to do is cast the buff spell on the melee fighter, and yourself if you will be attacking with your weapon. Cast the Regeneration on yourself and any party members that seem to be attracting Balzack's attention. While your CPU priest does a pretty good job of keeping people healed, be sure to chip in with an herb or healing spell of your own if he has trouble keeping up with the damage Balzack puts out. If someone falls, use a Yggdrasil Leaf or your Zing spell to bring them back to life. With 3 level 18's backing you up, even someone as strong as Balzack will struggle and you should be able to handle him as long as you keep an eye on everyone's condition and offer aid if things start to get out of control. If you are soloing, this battle will be the ultimate test of your skills. Balzack outputs huge amounts of damage, and it can be difficult to balance healing and attacking. While Balzack can out-run you, you are able to out- maneuver him. You can use his massive size against him by running to one of the pillars, and keeping the pillar between him and yourself. Due to his great size, he is not able to circle around the pillars as easily as you are. While this does not protect you from all of his moves, it significantly reduces his ability to harm you, buying you precious time to buff and heal yourself. You definitely want Regeneration and Buff spells on you, and you want to restore them any time they wear off. Don't try and attack Balzack head on, he is a lot stronger than you, and alone you won't be able to keep up with him very well face to face. Instead, use hit and run tactics, and keep a pillar between him and you only rush him when you are ready to make an attack. Because of how often you'll be casting magic here, keep a close eye on your MP and use a Magic Water when it runs low. It would also be wise to bring several special medicines, as these will heal more than your spell does. Especially solo, this is a long and arduous fight. Be aware that this beast can attack twice, and even if you manage to keep a pillar between him and you, he does have moves that can still hit you, so always stay on your guard. With consistent healing, using the pillars to help limit his attacks, and keeping your buffs up, this brute can be taken down. Take some pride if you are able to bring him down alone; it is not an easy and such a feat surely makes you a true hero! When you defeat him, he will leave behind a treasure chest that contains Gold Bars. Unlike previous boss fights, this time we don't want to go back out the door we came in. This shrine has another door, which is the one with a red chest beside it. Surprisingly, the red chest does not contain an alchemy recipe book. Instead it contains 1,758 gold. That's quite a haul! Unlike the other 3 bosses we've encountered in shrines, once you defeat this guy, he's down for good. He won't re-appear if you re-enter this shrine later. -- What's this, another area? And there are more monsters roaming around? But didn't we just defeat the final boss? Aye, we did indeed, but the game isn't quite over yet, there's still a little more to do. Although there are indeed monsters here, you are far stronger than they are by this point, and most of them are going to run when they see you. You have absolutely nothing to fear from the weak enemies here. Just outside the entrance to the shrine is an herb spawn point. Grab the herbs if you want them, and then pull up your map and take a look. Doesn't this area look a bit familiar? You may notice that there is a cave up north. You are welcome to explore that cave if you wish. There are no enemies inside, but no treasure to collect either, yet the cave should look quite familiar to you. As you head south, detour to point E-7 on the map. There are spawn points here for Golden Tangleweb and Coagulant. Continue heading south to the next area. Do you recognize this place yet? We're in the fields from the tutorial! These fields are almost exactly the same as they were in the tutorial. The only difference is there is a blue treasure chest at point E-2 of the southern field that wasn't here before. This treasure chest contains a Magic Water. What has become of your home village since that fateful encounter that separated you from the "main" character? Take a deep breath, gather your courage, and head in to find out. -=Etene Village=- Your home town is... Actually faring surprisingly well, especially considering how devastated it was the last time you were here during the tutorial. There are a few red treasure chests in the town, but their treasures are just basic pieces of Etene gear. These are hardly anything you need, but if you want to pick them up anyways, check the blacksmith house, the waterwheel at point D-4, and once you can get inside it, the 2 side rooms of the church. One of the the chests contains the Etene Sword, which you can't find anywhere else in the extended offline campaign. You might recall that the main character came equipped with this weapon back in the tutorial. The house of your main character now serves as an inn. Unlike the main character, you can't stay here for free. The item shop has also changed its wares. Item Shop ------ Herb 8 G Golden Tangleweb 50 G Evac Bell 120 G Yggdrasil Leaf 1000 G If you don't already have a Yggdrasil Leaf, buy one with the money you earned for defeating Balzack. Then, head to the church. The church building itself is locked and you won't be able to get inside. The priest will be on the walkway leading to the church and you can talk to him there for all the normal church services. Talk to the woman standing just outside the church and answer yes when prompted. You'll gain the ability to zoom to this town, which will be added to the zoom page of your items menu, and you'll also be given the final alchemy recipe book. Use the recipe book, zoom back to the Narubia town, and head to the alchemy pot. The new recipe book allows us to make the last item in the Inventory Items menu of alchemy, a Bean. You'll need a Special Medicine, a Yggdrasil Leaf, and a Lucida Shard to make it. Once you've made the Bean, zoom back to Etene Village and bring the Bean to the woman that gave you the recipe book. Answer yes when prompted and watch the scene that unfolds. Congratulations, this completes the extended offline campaign! When the scene finishes, a message will appear, in English no less, encouraging you to go into the online mode. You'll then be given a message with a yes/no prompt. The game is not asking if you wish to go online, but asking if you wish to save your data. You should probably go ahead and save, but your choice. Either way, you'll regain control of your character outside the church. There is no additional post-game content that I have discovered, but you are free to re-visit any of the shrines you have already been to, and continue using the alchemy pot. Although Balzack won't re-appear, the other bosses will and you can re-fight them as many times as you wish. Keep in mind that bosses, like spawn points, take some time to regenerate. If you defeat a boss, and immediately re-enter their shrine, he won't be back immediately. Although the offline campaign is now cleared, it sure feels like there are some unresolved loose ends though, doesn't it? What about that scythe- wielding man that attacked your village in the tutorial? And what fate has befallen your main character after being selecting a new race inside that mysterious temple? And what has become of the rest of the world? To answer these questions, you will have to go into the online mode. Rumor has it that completing the extended offline campaign results in a bonus item for your main character in the online mode. Being I have no online access, I am unable to confirm this, but based on the events that happen during the final scene of the offline campaign, you just might receive a reward online for completing this campaign! ------------------ DQX8 ====Super Enemies===== Let's take a moment to talk about what I like to call "Super Enemies". These are monsters that are more powerful than the normal enemies you encounter in an area and they inhabit specific locations on the map in the Extended Offline Campaign. There are 4 of these Super Enemies that you should be aware of. Let's take a look at them. Golem: The weakest of the super enemies; he can be found at point B-3 of the main field outside of town. He's also found in the tutorial at point E-2 of the 2nd field north of Etene Village. Though he is stronger than the other enemies in the surrounding area leading up to him, you should be able to handle him as long as you have reasonable gear and a reasonable level. King Slime: A formidable foe, the King Slime is atop a plateau at point D-4 of the main field outside of town. In addition to having more powerful attacks, it can also heal its HP as well. The only enemy on the main field stronger than the King Slime is the Cyclops. Cyclops: Arguably the strongest Super Enemy of them all, the Cyclops can be found hanging around point D-4 of the main field outside of town; below the plateau where the King Slime lives. His massive club is capable of 1-hit KO'ing even the strongest of warriors. His most devastating attack is his overhead club smash. You'll know he's about to use this when he holds his club over his head and pauses for a moment. Although it doesn't always hit, it's annoyingly accurate and if it connects, it guarantees a critical hit against you. I've seen this hit anywhere from 73 - 82 HP. Even at the level cap with the best armor available this can potentially 1-hit kill you. Troll: Another powerful enemy, this guy is similar to the Cyclops. He can be found outside the Black Shrine. He can hoist his mace over his head and if the strike hits, it's a guaranteed critical hit that is just as strong as the Cyclops's club. Fortunately, he is far less accurate with his strike than the Cyclops is, and is likely to miss. He does have more HP than the Cyclops though and can take quite a pounding before he goes down. Remember that you're not required to fight these enemies and for all of them except the Golem you can simply avoid by staying out of their sight. Because of the narrow space, there's no reliable way to sneak past the Golem, though he will stop chasing you once your level is high enough. Even if you do find yourself in an undesirable battle against such an enemy, you can escape by running straight for the boundary line. -- DQX9 ====Alchemy==== Perhaps the most important thing in the extended offline campaign is the alchemy pot. It is not only useful for getting advanced items, but essential to the plot as well. Simply put, if you don't understand how to perform alchemy, you won't get anywhere offline. In order to make an item, you'll need its recipe. You'll gain recipe books during the course of your adventure that will teach you how to make the various items. Don't forget to use a recipe book from your inventory in order to learn the recipes. If you get an extra "yes" or "no" prompt just before tossing the ingredients into the pot, it means that one of the ingredients necessary is something you currently have equipped, and it's asking if it's okay to throw in your equipped item. After completing a recipe, the prompt that comes up next asks if you wish to continue alchemizing. To begin alchemy, activate the alchemy pot located at point B-5 of the town map, select the category of items you want, and then select the individual item you wish to make. If you have all of the necessary ingredients, you'll be able to make the item. Note that the ingredients must be on your character, not stored in the bank. Here are the menus for alchemy. Main Alchemy Menu: Inventory Items Weapons Armor Accessories Keys Inventory Items: -Page 1- -Page 2- Medicine Birdsong Nectar Strong Medicine Celestial Skein Special Medicine Technicolour Dreamcloth Strong Antidote Lucida Shard Special Antidote Enchanted Stone Superior Medicine Bean Softwort Aggressence Finessence Magic Water Weapons: Rapier Silver Rapier Steel Broadsword Cautery Sword Flower Staff Feather Staff Slimestack Staff Wizard Staff Holy Lance Devil's Knife Armor: -Page 1- -Page2- Light Shield Dangerous Bikini Top Silver Platter Silver Armor (legs) White Shield Magic Armor (legs) Magic Shield Dangerous Midriff Wrap Silver Circlet Silver Gloves Magic Circlet Magic Gloves Protect Hat Silver Boots Silver Armor (Torso) Magic Boots Magic Armor (Torso) Protect Shoes Protect Robe Accessories: Strength Ring Agility Ring Holy Ring Slime Earrings Keys: White Shrine Key Gray Shrine Key Black Shrine Key Gold Shrine Key Those are the items. Now, let's take a look at the ingredients needed to make each item. Medicine: 1 Red Berry 1 Wakerobin Strong Medicine: 2 Herbs Special Medicine: 2 Strong Medicines Strong Antidote: 1 Antidotal Herb 1 Herb Special Antidote: 2 Strong Antidotes Superior Medicine: 1 Strong Medicine 1 Herb Softwort: 1 Strong Medicine 1 Moonwort Bulb Aggressence: 1 Fisticup 1 Wakerobin 1 Softwort Finessence: 1 Fisticup 1 Slipweed 1 Superior Medicine Magic Water: 1 Small Magic Water 1 Royal Soil 1 Nectar Birdsong Nectar: 1 Nectar 1 Fresh Water 1 Sleeping Hibiscus Celestial Skein: 1 Golden Tangleweb 1 Fresh Water Technicolour Dreamcloth: 1 Celestial Skein 1 Brighten Rock Lucida Shard: 1 Brighten Rock 1 Evancloth Echanted Stone: 1 Thunderball 1 Ice Crystal Bean: 1 Special Medicine 1 Yggdrasil Leaf 1 Lucida Shard Rapier: 1 Copper Sword 1 Copper Ore 1 Iron Nails Silver Rapier: 1 Rapier 1 Silver Ore 1 Lava Lump Steel Sword: 1 Iron Sword 1 Brighten Rock 1 Strength Ring Cautery Sword: 1 Steel Sword 1 Lucida Shard 1 Lion Gem Flower Staff: 1 Pin Staff 1 Sleeping Hibiscus 1 Wakerobin Feather Staff: 1 Flower Staff 1 Silver Ore 1 Flurry Feather Slimestack Staff: 1 Slime Staff 1 Technicolour Dreamcloth 1 Slime Earrings Wizard Staff: 1 Bay Leaf Stick 1 Lava Lump 1 Royal Soil Holy Lance: 1 Rapier 1 Iron Ore 1 Fresh Water Devil's Knife: 1 Copper Sword 1 Bat Wing 1 Birdsong Nectar Light Shield: 1 Leather Shield 1 Iron Ore 1 Fresh Water Silver Platter: 1 Scale Shield 1 Silver Ore 1 Lava Lump White Shield: 1 Light Shield 1 Brighten Rock 1 Fresh Water Magic Shield: 1 Silver Platter 1 Enchanted Stone 1 Gold Gem Silver Circlet: 1 Iron Helmet 1 Silver Ore 1 Royal Soil Magic Circlet: 1 Silver Circlet 1 Enchanted Stone 1 Lion Gem Protect Hat: 1 Sage Hat 1 Light Shield 1 Celestial Skein Silver Armor (Torso): 1 Iron Armor (Torso) 1 Silver Ore 1 Royal Soil Magic Armor (Torso): 1 Silver Armor (Torso) 1 Enchanted Stone 1 Gold Gem Protect Robe: 1 Sage Bottom 1 Light Shield 1 Celestial Skein Dangerous Bikini Top: 1 Technicolor Dreamcloth 1 Flurry Feather Silver Armor (Legs): 1 Iron Armor (Legs) 1 Silver Ore 1 Royal Soil Magic Armor (Legs): 1 Silver Armor (Legs) 1 Enchanted Stone 1 Gold Gem Dangerous Midriff Wrap: 1 Technicolor Dreamcloth 1 Flurry Feather Silver Gloves: 1 Iron Gloves 1 Silver Ore 1 Royal Soil Magic Gloves: 1 Silver Gloves 1 Enchanted Stone 1 Demon Gem Silver Boots: 1 Iron Boots 1 Silver Ore 1 Royal Soil Magic Boots: 1 Silver Boots 1 Enchanted Stone 1 Demon Gem Protect Shoes: 1 Sage's Shoes 1 Light Shield 1 Celestial Skein Strength Ring: 1 Gold Ring 1 Aggressence Agility Ring: 1 Gold Ring 1 Flurry Feather Holy Ring: 1 Strength Ring 1 Brighten Rock 1 Birdsong Nectar Slime Earrings: 1 Gold Ring 1 Slime Drop White Shrine Key: 1 White Crystal 1 Copper Ore Gray Shrine Key: 1 Gray Crystal 1 Iron Ore Black Shrine Key: 1 Black Crystal 1 Silver Ore Gold Shrine Key: 1 Lion Gem 1 Demon Gem 1 Gold Gem DQX10 ====Item Database===== There are a lot of items available in Dragon Quest X. Here, you'll find descriptions of the items to help you understand what it does, and to help identify it based on the pictures. For normal inventory items, green icons indicate items that have special properties when used, while brown icons indicate items that are typically used as alchemy ingredients. Herb: It looks like a small leafy plant in a bag. This is a basic medicinal plant that restores about 20 HP when used. Strong Medicine: It looks like a larger almost "flower bouquet" type of herb. It is an herb for more harmful wounds. It restores about 50 HP. Superior Medicine: It looks like a single long wet leaf. It is a potent herb for big brawls! It restores about 70 HP. Special Medicine: It looks like a box with the leaves spilling out of the top. Even sever wounds are quickly overcome with this. It restores about 80 HP. Bean: It looks like... well a bean! It restores about 50 HP. It also serves a story role at the end of your adventure. Medicine: It looks a bit like a blue bell. This restores 20 HP and also cures fevers. The Alchemy Man wants this to help his sick daughter. Antidotal Herb: It looks like a bag full of grass. Should you find yourself poisoned, take this to cleanse your body of the toxins. Strong Antidote: It looks like a shorter yellow bag of grass. This stronger herb not only removes poison from your body, but restores 20 HP as well. Special Antidote: It looks like a box of tall grass. This is the ultimate in poison cleansing herbs! It not only removes poison but restores 60 HP as well! Moonwort Bulb: It looks like a small turnip. It can be used to remove paralysis from a party member and is used in some alchemy. Softwort: It looks like a golden flower. This restores 30 HP when used and is also used in some alchemy. Angel Bell: It looks like a purple bell with a white design. This can be used to cure the confusion status of a teammate. Yggdrasil Leaf: It looks like a leaf. It can be used to bring a dead party member back to life. If you die yourself and have it in your inventory, you'll have the option of using it to revive yourself instead of returning to a church. You will not lose any gold if you are revived by a Yggdrasil Leaf. Small Magic Water: It looks like a small bottle of water. It restores 10 MP. Magic Water: A bluish-white vial of water. It restores 35 MP. Evac Bell: It looks like a necklace of bells. When used, it creates a warp that allows you to quickly exit a cave or shrine. Coagulant: It looks like a small orange sack. If used in battle it can paralyze enemies that are vulnerable to it. Golden Tangleweb: It looks like an orange sphere. This is an alchemy ingredient. If used in battle, it can reduce an enemy's agility. Sleeping Hibiscus: A purple flower. This is primarily used as an alchemy ingredient, but if you use it in battle it might put an enemy to sleep. Wakerobin: It looks like an orange flower. It is primarily used as an alchemy ingredient. If used in battle, it can wake up a sleeping party member. Copper Ore: It looks like a brown brick shaped chunk of rock. Used for alchemy. Iron Ore: It looks like round brown and black chunk of rock. Used for alchemy. Silver Ore: It looks like a gray rock. Used for alchemy. Enchanted Stone: It looks like a blue crystal in a golden base. Used for alchemy. Brighten Rock: It looks like a white flower, but it's actually a rock. Used for alchemy. Ice Crystal: It looks like a snow flake. Used for alchemy. Royal Soil: It looks like a bowl of pudding, but you don't want to eat it. It's used for alchemy. Lava Lump: It looks like a red bubbly rock. Used for alchemy. Celestial Skein: It looks like a skein of blue yarn. Used for alchemy. Slipweed: Not to be confused with herbs, this looks like a green triangular leaf. Used with alchemy. Nectar: It looks like a pitcher with flowers coming out the top. Used for alchemy. Birdsong Nectar: It looks like a golden bird atop a ball. This is used with alchemy. Red Berry: It looks like 2 red berries. Use this with alchemy. Fisticup: It looks like a mushroom with a fist as its top. Use this with alchemy. Bat Wings: Its appearance is exactly what it sounds like... the wings of a bat! Use this with alchemy. Flurry Feather: It looks like a blue feather. This is used with alchemy. Fresh Water: It looks like a blue Kool-Aid pitcher. Use this with alchemy. Horse Manure: It looks like a clump of mud. This item is pretty worthless... there's nothing you can make from it with alchemy and it only sells for 1 G. Maybe it has more use in the online game, but here in offline mode it has no value to you. Throw it away, or sell it for your 1 G. Thunderball: It looks like a blue orb full of electricity. This is an alchemy ingredient. Evancloth: It looks like a blue cloth. This is used for alchemy. Lucidia Shard: A star-shaped rock. Used for alchemy. Finessence: It looks like a bottle of orange liquid with a brown thread tied around the center. This is used for alchemy. Aggressence: It looks like a large orange bottle with 2 flexing arms coming out of it. This is used for alchemy. Technicolor Dreamcloth: It is a multi-colored piece of cloth. This is used for alchemy. Slime Drop: It looks like a drop of blue slime. Used for alchemy. Gold Bars: This looks like a stack of gold bars. This rare item can be sold for 3,000 gold. Iron Nails: It looks like a pair of nails. This is used with alchemy. White Crystal: It looks like a sharp chunk of white crystal. Used with alchemy. Gray Crystal: It looks like a sharp chunk of gray crystal. Used with alchemy. Black Crystal: It looks like a sharp chunk of black crystal. Used with alchemy. Lion Gem: It looks like a blue gem embedded into a golden plate. It's used with alchemy. Demon Gem:
It looks like a pink gem embedded into a blue plate. It's used with alchemy. Gold Gem: It looks like a gold gem embedded into a gold plate. It's used with alchemy. Recipe Books: They look like paper books and there are 10 of them to find. Use them from your inventory to learn more alchemy recipes. You cannot alchemize items that you don't have a recipe for. Shrine Keys: They look like colored keys and there are 7 total. In order to enter a shrine, you must have its key. Etene Sword: Attack + 2, Style + 1, Weight + 1 It looks like a standard sword with a red handle. This is a training weapon used in Etene Village. Your "main" character will begin the tutorial equipped with this. You can find it in the church at the end of the extended offline campaign. Copper Sword: Attack + 4, Style + 1, Weight + 1 It looks exactly as it sounds; a sword made of copper. This traditional weapon has been in appearing Dragon Quest since the very first game! This is a useful blade in the early-game, and it has alchemy uses as well. Seido Sword: Attack + 9, Style + 1, Weight + 2 It looks like a gray broadsword. Offline, this weapon is available only to the main character during the tutorial. Rapier: Attack + 12, Style + 2, Weight + 1 It looks like a thin sword with a gold handle. This sword has respectable power. Iron Sword: Attack + 17, Style + 3, Weight + 3 It looks like a broadsword with a golden handle. This blade is forged from fine iron and packs a modest punch. Silver Rapier: Attack + 25, Style + 5, Weight + 3 It looks like a silver version of the rapier. This handsome stylish blade is quite sharp and has impressive attack capabilities. It will serve you quite well. Steel Sword: Attack + 33, Style + 5, Weight + 5 It looks like a large broadsword with a steel blade and a golden handle, and that's exactly what it is! This powerful blade will inflect serious damage to the enemy! Cautery Sword: Attack + 44, Style + 6, Weight + 6 It looks like a sword with a triangular tip and a jewel on its handle. This powerful blade is the strongest weapon available to you in the offline game. You would not want to be on the receiving end of the devastating power this sword delivers! If you use this as an item in battle, it will generate a fireball that will torch 1 enemy. Demon's Knife: Attack + 33, Style + 6, Weight + 3 It looks like a red knife. Although the stats look good, you can't actually equip this offline. It's used for is a client request quest. Bay Leaf Stick: Attack + 2, Style + 1, Weight + 1, MP Absorb + 1.0% It looks like a stick with a leaf on it. This has weak attack strength, but it can absorb a small bit of MP from enemies. Pin Staff: Attack + 4, Style + 2, Weight + 1, MP Absorb + 1.5% It looks like a rod with a ball on the tip. This staff is a little stronger than the Bay Leaf, and absorbs a little more MP too. Flower Staff: Attack + 5, Max HP + 3, Style + 2, Weight + 1, MP Absorb + 1.5% It looks like a rod with a vase like component attached to the top. The most interesting aspect about this staff is that it increases your max HP a little. This is your only option for increasing your maximum HP offline via equipped items. This staff just might be handy, despite its low attack score. Slime Staff: Attack + 6, Style + 3, Weight + 1, MP Absorb + 2.0% It looks like a staff with a slime on top of it. The attack power is pretty weak, but it can absorb 2% of the damage you deal as MP. Feather Staff: Attack + 11, Style + 6, Weight + 2, MP Absorb + 2.5% It looks like a key with a blue wing on it. Now the attack is starting to look a little better. With 2.5% absorb and an attack score of 11, this can do a bit of damage while replenishing MP. Slimestack Staff: Attack + 14, Style + 5, Weight + 2, MP Absorb + 2.5% It looks like a wand with a Slimestack on top of it. This is as good as it's going to get for a staff weapon. While attack is still a far cry from the high end swords, it's strong enough to do enough damage to get you a little chunk of MP back. Wizard Staff: Attack + 5, Style + 2, Weight + 1, MP Absorb + 2.0% It looks like a cane with an orb on top of it. You can't equip this weapon offline; instead it's used for a client request quest. Holy Lance: Attack + 28, Style + 4, Weight + 5 It looks like a rod with a sharp tip on the end. This is fairly strong, but sadly you can't equip it offline. It's used for a client request quest. Leather Shield: Defense + 1, Style + 1, Weight + 1, Block Chance + 1.0% It looks like a tan colored shield. This is a basic shield that provides minimal defense. Seido Shield: Defense + 2, Style + 1, Weight + 2, Block Chance + 1.5% It looks like a green shield with a small gem in the center. This shield is an improvement over the Leather Shield. In offline mode, it is available only to the main character during the tutorial. Scale Shield: Defense + 1, Style + 1, Weight + 2, Block Chance + 1.5% It looks like a shield with green scales on it. With its scale coating, it is marginally better than the Leather Shield. Light Shield: Defense + 2, Style + 3, Weight + 3, Block Chance + 2.0% A black shield with a yellow circle and a gem in the center. It is a small but effective shield that can help fend off enemy blows. Silver Platter: Defense + 2, Style + 5, Weight + 4, Evade Chance + 2.5% It looks like a silver plate, and that's essentially what it is. This shiny shield offers respectable protection against enemy attacks. White Shield: Defense + 2, Style + 6, Weight + 6, Block Chance + 3.0% It looks exactly as it sound; a white circular shield. This improved shield helps repel enemy strikes. Magic Shield: Defense + 3, Style + 6, Weight + 7, Block Chance + 3.5% It looks like a purple shield with a turquoise orb on it. This is the finest shield available in the offline game. Leather Helmet: Defense + 3, Style + 1, Weight + 4 It looks like a tan helmet. It is a basic leather helmet to protect your head. Scale Helmet: Defense + 5, Style + 2, Weight + 5 It looks like a gray helmet with red trimmings. This helmet offers some modest protection for your head at an affordable price. Iron Circlet: Defense + 6, Style + 2, Weight + 6 It looks like an iron headband. This sturdy headband is a little pricey, but matches your Iron Armor well. Silver Circlet: Defense + 11, Style + 3, Weight + 7 It looks like a silver headband. This valuable circlet offers quite a bit more protection than the iron one. It's definitely worthwhile to alchemize it. Magic Circlet: Defense + 16, Style + 9, Magical Might + 7, Magical Mending + 7, Weight + 4 It looks like a golden headband. This is the finest headgear in the offline game. It boosts not only your defense, but your magical abilities as well. Sage Hat: Defense + 10, Style + 4, Magical Might + 3, Magical Mending + 3, Weight + 1 It looks like a green hat. This hat is very expensive, but offers both protection and magic boosts. Protect Hat: Defense + 12, Style + 5, Magical Might + 10, Magical Mending + 10, Weight + 1 It looks like a large purple hat. If you want to focus on magic, this is the hat for you. What it lacks in defense, it makes up for with magic bonuses. Leather Armor (Torso): Defense + 4, Style + 1, Weight + 8 It looks like a leather breastplate. This piece provides modest protection for the upper body. Scale Armor (Torso): Defense + 7, Style + 2, Weight + 9 It looks like a breastplate covered in scales. The scales covering this armor help protect you from enemy blows. Iron Armor (Torso): Defense + 11, Style + 3, Weight + 12 It looks like an iron breastplate. This heavy armor provides solid defense for the upper body. Silver Armor (Torso): Defense + 16, Style + 4, Weight + 13 It looks like a silver shirt. This sturdy top significantly softens blows to you upper body. Magic Armor (Torso): Defense + 23, Style + 14, Magical Might + 12, Magical Mending + 12, Weight + 25 It looks like a purple top with long shoulder plates. This is the finest upper body armor available offline. It softens even the fiercest of blows, and provides bonuses to your magical abilities as well. Sage Top: Defense + 13, Style + 5, Magical Might + 6, Magical Mending + 6, Weight + 1 It looks like a green shirt. This is a top aimed at magic users. It's quite expensive, but it offers both respectable defense and boosts your magical abilities. Protect Robe: Defense + 21, Style + 7, Magical Might + 13, Magical Mending + 13, Weight + 3 It looks like a long purple robe. This is the armor of choice for a magic oriented warrior. It trades a little defense in favor of a little extra magical bonuses. Etene Top: Defense + 2, Weight + 1 It looks like a brown shirt. This is the traditional top of Etene village. You begin wearing this shirt. It does little to protect you, but is better than nothing. Dangerous Bikini Top: Defense + 9, Style + 20, Weight + 1 (Female only) It looks like a red bikini top. While its defense is lacking, it grants you a large increase in style. Leather Armor (Legs): Defense + 2, Style + 1, Weight + 5 It looks a bit like a blue and gray skirt. This leather armor is cheap and helps protect your lower body. Scale Armor (Legs): Defense + 4, Style + 1, Weight + 5 It looks like a yellow skirt. This part of the scale line offers slightly more defense than leather does, and is quite reasonably priced. Iron Armor (Legs): Defense + 7, Style + 2, Weight + 7 It looks like a pair of light gray pants. This sturdy pair of trousers does a respectable job of protecting your lower body. Silver Armor (Legs): Defense + 8, Style + 2, Weight + 7 It looks like a dark gray pair of trousers with light colored flaps at the top. This piece is slightly more durable than iron, and matches the silver armor series nicely. Magic Armor (Legs): Defense + 13, Style + 7, Weight + 14 It looks like a purple skirt. This powerful piece does an excellent job of protecting the lower body from harm, and is the best leg covering available to you offline. Sage Bottom: Defense + 6, Style + 3, Weight + 1 It looks like a green skirt. This expensive piece goes well with the other sage items. Etene Bottom: Defense + 1, Weight + 1 It looks like tan colored shorts with cloth hanging in both the front and the back. This is the traditional bottom worn in Etene village. These humble clothes have little defensive ability. Dangerous Midriff Wrap: Defense + 5, Style + 15, Weight + 1 (Female only) It looks like an open pink skirt. This piece has little defensive power, but offers quite a style bonus when worn. Leather Gloves: Defense + 1, Style + 1, Deftness + 3, Weight + 2 They look like yellowish gloves. These simple gloves help protect your hands. Scale Gloves: Defense + 1, Style + 1, Deftness + 4, Weight + 2 They look like gray gloves with brown fingers. These gloves are reasonably priced and offer a modest boost to your deftness. Iron Gloves: Defense + 2, Style + 1, Deftness + 4, Weight + 3 They look like white gloves. These sturdy gloves are reasonably priced and offer a modest Defense and Deftness increase. Silver Gloves: Defense + 3, Style + 1, Deftness + 5, Weight + 4 They look like 2 greenish-gray gloves. They are a slight increase over the Iron gloves. Magic Gloves: Defense + 5, Style + 4, Deftness + 11, Weight + 6 They look like dark purple gloves. These are the finest gloves available offline. They have some nice defense, and a significant deftness bonus! Leather Boots: Defense + 1, Style + 1, Agility + 3, Weight + 2 They look like a pair of dark brown boots. These humble boots help protect your feet and offer a small agility boost. Scale Boots: Defense + 1, Style + 1, Agility + 4, Weight + 4 They look like a pair of light brown boots with yellow rings at the top. These boots from the scale line offer a bit more agility than the leather variety. Iron Boots: Defense + 2, Style + 1, Agility + 4, Weight + 5 They look like a pair of black boots with white coloring over the toes. The iron offers slightly more defense and wait than the scale line. Silver Boots: Defense + 3, Style + 1, Agility + 5, Weight + 5 They look like brown boots with a silver ring around the top and silver coverings over the toes. These boots are a slight upgrade over the iron variety. Magic Boots: Defense + 5, Style + 4, Agility + 11, Weight + 10 They look like a pair of purple boots. You wouldn't think something so heavy would allow such a high agility bonus! Perhaps that's where the "magic" comes in. These are among the finest boots available to you offline and well worth the effort it takes to alchemize them. Sage Boots: Defense + 2, Style + 2, Agility + 13, Weight + 1 They look like white boots with peach colored rings at the top. A lot of agility for very little gold! These surpass even the Magic Boots in agility, but are a bit lacking in the other stats, especially weight. Protect Shoes: Defense + 3, Style + 2, Agility + 14, Weight + 1 They look like a pair of sandals. These are among the finest footwear available offline. They have more agility than the Magic Boots, but less defense and significantly less weight. Etene Boots: Defense + 1, Agility + 1, Weight + 1 They look like a pair of old brown boots with yellowish rings at the top. These are the traditional Etene footwear that your character begins with. They don't do much, but it's better than nothing. Strength Ring: Attack + 2, Defense + 2, Style + 2 It looks like a golden ring with a red gem. Wear this accessory to receive a small increase to both your attack and defense capabilities. Gold Ring: Defense + 2, Style + 2 It looks like a simple gold ring. Wearing this accessory provides a small defense increase. It is quite inexpensive. Agility Ring: Defense + 2, Style + 4, Agility + 6 It looks like a silver ring with a pattern on the front. If you want to raise your agility, than this is the accessory for you. Its agility increase is quite significant. Holy Ring: Defense + 2, Max MP + 5, Style + 5 It looks like a large blue and gray ring. If you like to cast a lot of spells, this ring and its 5 MP increase might be of interest to you. Slime Earrings: Defense + 2, Style + 3 They look exactly as they sound, they are earrings shaped like slimes. These offer a modest defense bonus. Stardust Earrings: Style + 6, Agility + 2 They look like a pair of golden leaves. These stylish earrings offer a small agility bonus. G: G stands for gold. This is your money! It doesn't actually have an in-game picture but these are the gold coins your character carries in their purse. Gold can be acquired by defeating enemies, finding it in treasure chests, or selling items to a store. Fun fact, my purse is shaped like a chicken. DQX11 ====Item Spawn Points==== Throughout the game, you will find what looks like sparkling blue lights on the ground. These are items that you can pick up. After picking these items up, they will in time regenerate so that you can collect them again. Many of these items are essential for alchemy recipes. Let's have an around the world tour and see where everything is located! Match the item with the map location for the respective area. Blue treasure chests in shrines are also included here, marked with an *. -=Field Outside Etene Village=- Herbs: D-4, G-3 Golden Tangleweb: F-3 *Magic Water E-2 -=2nd Field North of Etene Village=- Herbs: D-6, E-3, F-3 Golden TangleWeb: E-74, E-7 Coagulant: D-2, E-7 Sleeping Hibiscus: D-4 -=Field Outside Narubia Town=- Herbs: F-1 Small Magic Water: G-3, G-7 Sleeping Hibiscus: D-3, F-7 Golden Tangleweb: C-5, D-3, F-7 Coagulant: C-5 Slipweed: C-3, D-4 (Atop the plateau) Royal Soil: E-3 Fisticup: E-3 Nectar: E-2 Wakerobin: E-2 Antidotal Herb: F-1 Moonwort Bulb: F-1 -=Western Region=- Iron Ore: G-4 Royal Soil: F-5 Silver Ore: G-7 Brighten Rock: D-7 Slipweed: E-3 Yggdrasil Leaf: C-2 Thunderball: A-3 -=Blue Shrine=- Copper Ore: 1st Floor F-4 Iron Nails: 2nd Floor H-5 *Bat Wings: 2nd Floor D-2 *Lava Lump: 3rd Floor D-4 Fresh Water: 3rd Floor D-7 -=Green Shrine=- *Fresh Water: 1st Floor F-6 Iron Ore: 1st Floor F-4 Brighten Rock: 2nd Floor D-7 Golden Tangleweb: 2nd Floor E-6 *Lava Lump: 3rd Floor E-5 *Gold Ring: 3rd Floor F-6 Flurry Feather: 3rd Floor F-4 -=Red Shrine=- *Flurry Feather: 1st Floor E-7 Silver Ore: 1st Floor C-6 Lava Lump: 2nd Floor B-4 *Ice Crystal: 2nd Floor C-4, 3rd Floor D-4 *Celestial Skein: 2nd Floor D-3 *Gold Ring: 3rd Floor D-4 Brighten Rock: 3rd Floor E-5 Evancloth: G-3 DQX12 ====Stats==== Like most role playing games, your character has statistics that tell you what your character is capable of. To view your stats, open up the menu and choose the option on the bottom left. Select your character's name to view their stats page. Hit the confirmation button once more to view some extended stats. If you are looking at the extended stats page, which has 4 columns, you will be able to see how your equipment and set bonuses are affecting your stats. The 4 columns are as follows: Total Stats, Base Stats, Equipment Bonus, Set Bonus. The total stats are the combined total of our Base, Equipment, and Set bonus stats. Your base stats are the state of your stats without equipment factored in. Equipment bonuses are the stat increases your equipped items grant you. Set Bonuses are any bonus stats you may have earned from wearing a full suite of matching gear. Here are the stat translations from top to bottom. Max HP Max MP Attack Defense Magical Might Magical Mending Strength Agility Resilience Deftness Charm Style Weight So what does all this mean? Here are the descriptions. Max HP: The maximum amount of hit points you can have. You lose HP each time damage is inflicted. If your HP drops to 0, your character will die. Max MP: The maximum amount of magic points you have. You must have MP in order to cast spells. If you don't have enough MP required for the spell, you won't be able to cast it. Attack: A representation of how powerful your characters attacks are. This stat is a combination of your strength and equipment bonuses. Defense: A representation of how effectively you can shrug off blows. This stat is a combination of your resilience and equipment bonuses. Magical Might: This stat affects how powerful your attack magic is. Magical Mending: This stat affects how potent your healing magic is. Strength: The physical strength of your character is represented here. This along with your equipment bonuses is added together to determine your Attack stat. Agility: This stat affects how frequently you are able to take actions in battle. A high agility stat will result in shorter wait times for your next turn in battle. Resilience: This stat is added with your equipment bonuses to determine your defense stat. Deftness: The higher your deftness, the more likely you are to score a critical hit against an enemy. Charm: Charm represents the general attractiveness of your character. It is added along with equipment bonuses to make up your Style stat. Style: A combination of Charm and equipment bonuses, this stat represents the general attractiveness of your character. In Dragon Quest 9 having a high style rating resulted in enemies sometimes becoming infatuated, which could cause them to halt their attack, or even become confused. I am uncertain if this stat works the same way in this game. Weight: Weight affects your ability to push or be pushed while in battle. If your weight is high enough, you will be able to push enemies around on the battlefield. Conversely, if your weight is low, enemies will be able to push you around instead. DQX13 ====Client Request Quests==== In the Extended Offline Campaign, during the course of the adventure you will meet people in town that ask favors of you. If you complete the favor they request, you will be able to recruit them as a party member at the town pub. There are 12 quests total. Here are the items each client asks you to bring. -Level 6 Party Members- Quest 1: Aggressence Quest 2: Softwort Quest 3: Special Medicine -Level 10 Party Members- Quest 4: Slime Earrings Quest 5: Flower Staff Quest 6: Wizard Staff -Level 14 Party members- Quest 7: 1 Special Antidote 2 Finessence Quest 8: 3 Holy Lances Quest 9: Devil's Knife -Level 18 Party Members- Quest 10: Steel Sword Quest 11: Dangerous Bikini Top Quest 12: Protect Shoes DQX14 ====Magic==== What's a Dragon Quest game without magic? Both the main character and the sibling learn magic during the course of their adventures. Here are the spells and the levels at which they are learned. The main character's magic applies only during the tutorial. Online, the main character's magic capabilities will depend on their vocation, which is beyond the scope of this guide. The NPC party members that you can recruit in the extended offline campaign also have additional spells and abilities that your character cannot learn. Just like physical attacks, magic can "critical hit" when used during battle, even healing magic! If this happens, the sound effect for the cast will be more forceful than normal, and the spell will be much more potent than normal. -Main Character- The main character will learn a few handy spells as they work their way through the tutorial. Level 2: Heal Level 4: Zing Level 5: Regeneration Level 7: Evac Level 8: Crack -Sibling- The sibling is much more adept at magic than the main character, and will enjoy a larger pool of magic to draw from. Level 3: Heal Level 4: Antidote Level 5: Crack Level 6: Zing Level 7: Evac Level 9: Regeneration Level 10: Sap Level 12: Bang Level 15: Buff Level 17: Weight Up Level 19: Crackle Let's see what each spell does. Heal: Heals approximately 30 HP. Higher Magical Mending will result in even more HP being recovered. Regeneration: You will gradually recover HP over time. The main character and sibling both restore 3 HP per tick. It will generate enough ticks to heal about 60 HP total before the effect wears off. Antidote: Works the same as an antidotal herb; removes poison from the body. Crack: Generates a sharp icicle that slashes a single target. Crackle: Sharp shards of ice rain down and damage all enemies that get caught in the storm. Boom: Generates an explosion of fire around the user, damaging nearby enemies. Evac: It works the same way as an Evac Bell. An orb is generated that allows you to immediately escape from caves or shrines. Zing: It sometimes fails, but if it is successful, it will revive a fallen party member with 1 HP. Sap: Temporarily lowers the defense of one enemy. Buff: Temporarily raises the attack power of the target. Weight Up: Temporarily increases the weight of the target. DQX15 ====Acknowledgements==== Devifoxx: Special thanks for his assistance with some of the tougher translations. Google Translate: A useful tool for helping to decipher the Japanese names and descriptions. http://kyokugen.info/dq10/ : A Japanese Dragon Quest X site with a lot of useful information. DQX16 ====Copyright==== Dragon Quest X Offline Guide written and copyrighted by Cranberry, 2013. This guide cannot be redistributed or sold without the expressed written permission of Cranberry. DQX17 ====Version History==== Version 1.0 2/18/2013 Wii version of guide completed. Version 2.0 6/24/2013 Guide updated to include references to WiiU and new PC Beta Test.