Kirby Super Star - Suplex Boss FAQ Version 1.06 Written by magikid magikid.lost AT gmail.com Last Updated: 1/21/09 ------------------------------ Table of Contents 1. Introduction 2. Update History 3. Moveset 4. General Strategies 5. The Arena 6. Closing/Legal Info ------------------------------ --------------- 1. Introduction --------------- So you think you've seen all there is to see within the hallowed grounds of Kirby Super Star. Worked your way towards 100%, placed record times in Gourmet Race, maybe even scored a perfect 201 in Megaton Punch. However, if you seek to further improve your skills, then look no further than mastery of one of the game's trickiest abilities: Suplex. Why use Suplex? There are several possible reasons. Some may be interested in the added challenge that comes with figuring out how to bring down your opponents with its somewhat unorthodox moveset. Others may wish to impress themselves and others with Suplex's natural showmanship. The fact of the matter is, however, that Suplex is just downright fun, and a great alternative way to play a game that gets easier every time you turn it on. This FAQ is designed to provide optimum strategies for getting through the Arena using Suplex the entire way. From Whispy Woods to Meta-Knight, you will find out how to take on the game's greatest challenge by means you may have never considered possible. You'd be surprised just how much can be thrown. ----------------- 2. Update History ----------------- Version 1.06 - 1/21/09 New strategy for Heart of Nova, of all bosses. Also learned a bit about the DS remake, Kirby Super Star Ultra. Version 1.05 - 11/15/08 Added a few alternate strategies and techniques sent in by a contributor. Version 1.04 - 2/2/07 Added new information to the Lololo/Lalala and Computer Virus sections. Version 1.02 - 12/22/05 Meta-Knight CAN be defeated with throws! I am ecstatic to learn of this. Rewrote Meta-Knight's section and added thanks at the bottom. Version 1.01 - 8/1/05 Learned that Marx's ice bombs can be thrown. Much rejoicing. Also fixed a strange formatting error in Waddle Dee's section that I have yet to explain. Version 1.0 - 7/21/05 Enter Suplex. I have yet to see an FAQ like this for Kirby Super Star, so it should be fun, albeit very concise. I can't imagine what I would want to add in the future, but hey, an FAQ is never truly finished, right? ---------- 3. Moveset ---------- "Capture enemies and use the buttons to perform various pro-wrestling techniques to defeat them." - In-game description Regular Moves ------------- These are used when Kirby is not currently holding an object. Y: Dash Capture =============== The very core of Suplex is grabbing enemies, and then determining the best way to dispose of them. When performing the dash capture, Kirby will charge forward and grab any hapless foe who happens to be in front of him at the time. From there, you can execute one of six throwing moves. If you are dashing as you do this move, Kirby will use the Turbo Dash Capture, which moves much more quickly. (in air) Down+Y: Pin Point Kick =============================== This is the most basic and likely your most used attack. Kirby will come straight down onto his target and deliver a swift kick, doing a small amount of damage. This move can be repeated to your heart's content. It is also the only move that can directly damage bosses and other unthrowable enemies. (near enemy) Y twice quickly: Quick Stamping ============================================ This is more of an insult than a move. Upon execution, Kirby will promptly dance on the enemy's head until it dies a slow, agonizing death. It's an amusing way to take out an enemy, but it is wasteful, as you could be using that same enemy to damage everything else around you. Only works on small enemies and throwable objects. Throwing Moves -------------- Ah, the part you've been waiting for. These moves are all executed by pressing a single button after Kirby has already taken hold of an object. Up: Back Breaker ================ Kirby will jump slightly, then toss the object in an arc in front of him. It is useful for situations in which the enemy is slightly above him, but it takes more time to execute than any other throw. Any enemies near Kirby while he does the jump will be damaged. Down: Body Slam =============== Now this is a throw. Kirby will remain stationary and slam the object into the ground, sending it upward at an angle. This will damage anything directly in front of or above Kirby, while Kirby himself remains safe from attack. Forward: Pile Driver ==================== Kirby will bounce forward with the enemy in hand, bring it down once, and then throw it further. This move has great range, though it only affects targets in front of Kirby. Great for taking down enemies at a distance, and as a bonus, Kirby bounces back to his original position to avoid counter attack. Back: German Suplex =================== Kirby jumps backward and sends the object flying in the opposite direction. This move has the same range as the Back Breaker, only it takes less time to execute and hits targets behind Kirby. Prevent enemies from sneaking up on you with this throw. Y: Lariat ========= A throw with unique range. While performing the Lariat, Kirby will attack any enemy directly in front of him and then throw the grabbed object behind him and upward. If you find yourself surrounded, there may be no better throw than this one. Unfortunately, it is not very useful during boss battles. B: Jumping Body Slam ==================== The ultimate in aerial defense. Watch as Kirby leaps into the air, smashing anything above him, then brings down his object and throws it back into the air to damage an enemy waiting in front of him. This doesn't work for all situations, but it works very well in those it is suited for. (in air) Up, Left, or Right: Air Body Slam ========================================== An very simplistic throw that is noteworthy only because it is used in the air. Regardless of what button is pressed, before you fall to the ground, Kirby will toss the object forward in whatever direction he is facing. It's best not to rely on this and to fall to the ground instead. (in air, facing right) Down: Air Body Down Slam =============================================== This one is disappointing. Kirby will wait until he has landed, and then do a Body Slam on the ground. For some reason, it only works while facing right. --------------------- 4. General Strategies --------------------- Know Your Moveset Well ====================== It may not seem like it, but you have a wide variety of moves at your disposal. Don't just pick a throw at random; consider your position compared to that of the enemy, and press whichever button will best strike the target. For further reference... Enemy's Position Best Throw(s) Above Kirby Back Breaker/Jumping Body Slam In front of Kirby Body Slam/Lariat Behind Kirby German Suplex/Lariat Far from Kirby Pile Driver Kirby is surrounded Lariat He Who Hesitates is Safe ======================== While you are holding an object, you are temporarily invulnerable. You can take advantange of this by waiting for an enemy to stop its attack or pass safely through you. You have about seven seconds to hold onto your throwable object, after which Kirby will automatically do a Body Slam. In many situations, it is often best not to throw immediately after grabbing onto something, but rather to wait until you're sure you'll be safe from harm. What About Bosses? ================== Ah yes, the first question in everyone's minds -- How do you defeat a boss with Suplex if you can't throw them? The immediate answer, you might think, is the Pin Point Kick, which seems to be Suplex's only way of directly attacking bosses. But you can't defeat an entire slew of bosses using a single move, can you? Believe it or not, there is a much more effective solution, found in the projectiles the boss creates. That's right, anything the boss throws at you can be thrown right back, and for massive damage as well. Most bosses will go down in two or three hits once you turn their own weapons against them. As a general rule, anything Kirby can inhale when he is powerless can be captured and thrown with Suplex. Note that there are two bosses who do not create projectiles and thus must be defeated with Pin Point Kicks. These are Heavy Lobster and Meta-Knight. Prepare well before fighting either of them. Basic Strategy Outline ====================== During most boss fights, you will be playing a waiting game. Watch for the boss to attack with projectiles, and then grab them and use whichever throw will most effectively hit the target. In the meantime, whittle away the boss' health with as many quick Pin Point Kicks as you can safely get away with. Despite all the waiting, most battles won't last very long, especially if you've been consistently draining your enemy's life bar the entire time. Throw attacks do huge amounts of damage, enough to fell any opponent in a short amount of time if you're doing it right. NOTE: Apparently in Kirby Super Star Ultra (the DS remake), some enemies produce more stars than they did before. Your strategy may be slightly different if you are playing this version (thanks Jayfen92). ------------- 5. The Arena ------------- It has begun. After you've selected the Arena, get the Suplex ability (it's on the right side), then jump onto the Warp Star and go. It's time to rock. This section will detail ways to defeat every boss you'll encounter as you fight your way through. Minibosses Difficulty: 3/10 ========== Given one sentence strategies due to their simplicity. Cook Kawasaki: Kick it until it throws plates, then Pile Driver those at it. Bonkers: Throw the coconuts back in his direction and avoid the hammer. Bugzzy: Wait for it to create little bugs, then Body Slam those. Poppy Bros Sr: Pile Driver the bombs to destroy him in one hit. Frosty: Body Slam or Pile Driver on its ice cubes; nothing more. Smasher: When it punches down, grab the stars and Pile Driver for the win. Butterfingers: Don't get too close, and Pile Driver the stars it shoots. Each of these enemies can be defeated easily with repeated Pin Point Kicks as well (thanks Jayfen92). Whispy Woods Difficulty: 2/10 ============ Throwable Objects: - Apples Pin Point Kick the nose until it decides to drop apples, at which point grab one of them and unleash a Jumping Body Slam in Whispy Woods' direction. It'll never know what hit it. Lololo & Lalala Difficulty: 2/10 =============== Throwable Objects: - Green blocks These bosses were made for Suplex. When one of them comes along pushing a green block, grab it and then when the enemy gets right next to you, use Body Slam. Not only will you critically injure it, the Body Slam's animation is long enough that it will walk on by, leaving you unharmed. Two throws will defeat either of the two enemies. Besides that, you can perform Quick Stamping on the green blocks to instantly knock them out, making for a very short fight. (thanks David Jones) Kracko Difficulty: 3/10 ====== Throwable Objects: - Waddle Doo The most important thing to remember is that you cannot hit Kracko with Pin Point Kicks, so don't bother trying. Hide in the corner whenever he moves to another side of the screen, then grab a Waddle Doo and throw according to how he attacks. If he remains stationary and shoots rotating beams, use Body Slam. If he homes in on your position and rains on you, use Back Breaker. Remember, you're impervious to the rain during this. If he moves to the other side and starts a lightning storm, use German Suplex, or Back Breaker if you happen to be facing him. He always uses those attacks in that order, so predict his next move and be ready with the appropriate counter attack. King Dedede Difficulty: 5/10 =========== Throwable Objects: - Stars after hammer/jump attacks If Dedede does any attack other than jumping or using his hammer, Pin Point Kick him to show him his place. When he brings out a hammer, get close then immediately back up so that you can grab the star that emerges on impact. Theoretically, you could just kick him the whole time and get away with it, since Dedede freezes every time you hit him. Dyna Blade Difficulty: 5/10 ========== Throwable Objects: - Stars when landing First and foremost, Pin Point Kicks are a bad idea. The Jumping Body Slam is also a bad idea. The best move for this situation is the basic Body Slam from the ground. Whenever Dyna Blade lands, it creates stars on either side of it from the impact. Grab a star as fast as you can and Body Slam them to score a direct hit. The Back Breaker is also effective as Dyna Blade is landing (thanks Jayfen92). The blue flames it sometimes shoots cannot be grabbed. When Dyna Blade uses its infamous capture attack, duck in the opposite corner. Dyna Blade will be completely unable to reach you. Fatty Whale Difficulty: 4/10 =========== Throwable Objects: - Rocks - Fish The obese sea mammal will frequently leap into the water, creating a huge splash, sending you skyrocketing. What this does is give you endless fodder for throwing. Once you recover, grab a rock or fish and wait for the whale's next appearance. A well-aimed Body Slam can sometimes hit it multiple times, resulting in a guaranteed victory. Ghameleo Arm Difficulty: 6/10 ============ Throwable Objects: - Paint balls Hit it with Pin Point Kicks as much as possible to make the battle end quickly. The perfect opportunities for this are when it is rolling past you and when it tries to grab you with its tongue (which, naturally, you must avoid at all costs). When it leaps into the air, it will launch three paint balls as its first attack; grab one of them and use Jumping Body Slam for an easy victory. Wham Bam Rock Difficulty: 8/10 ============= Throwable Objects: - Small rocks Don't even try to attack until it causes an avalanche of rocks. Grab one in the middle of the storm or else you won't have enough time to throw it. When it rains its fingers on you, the only way you can hit it is with a Jumping Body Slam. I warn you, do not try to attack it with Pin Point Kicks (although if you're feeling confident, you can try to pull it off when it does its three fist smash, once each punch) (thanks Jayfen92). Waddle Dee Difficulty: 1/10 ========== Throwable Objects: - Waddle Dee himself Pff. Any four throws will bring swift defeat to this enemy. I recommend finishing him off with Quick Stamping for maximum effect. Heavy Lobster Difficulty: 7/10 ============= No Throwable Objects That's right, the little creatures this robot produces can't be grabbed at all. It's cruel. That said, your objective is to get above the Heavy Lobster and Pin Point Kick it into submission. When it finishes doing a move, get out of the way, because the Heavy Lobster has a habit of jumping into the air when you're above it. Simply kick it repeatedly whenever it's in the middle of an attack and you'll eventually pull through. The orange paint ball CANNOT be thrown. Stop telling me it can. Twin Woods Difficulty: 6/10 ========== Throwable Objects: - Apples - Worms When the battle begins, jump over to one of the trees and start Pin Point Kicking it as fast as you can. It'll succumb before either of them can make a move, and then the other tree will start spinning, raining down things you can throw. At this point, it's dangerous to try kicking again, so the only move you can rely on is the Jumping Body Slam. It should be obvious, but make sure you avoid the spiky Gordos that fall at all costs. Combo Cannon Difficulty: 7/10 ============ Throwable Objects: - Bombs - Cannonballs Don't try to destroy the beam cannon here. Chances are, it'll be destroyed by your throw attacks anyway. Pin Point Kick the hand whenever it appears. The cannonballs are large, but they can actually be grabbed and used as weapons. Contrary to what you might think, the Jumping Body Slam is not a good move to use in this fight. Use the Back Breaker or Body Slam for best results. If you're willing to risk damage, you can try to get up above the main cannon and Pin Point Kick your way to a quick win (thanks Jayfen92). Halberd's Reactor Difficulty: 2/10 ================= No Throwable Objects Your Suplex ability makes no difference in this battle. Just float in front of the crystal and let the lasers hit it as usual. Nothing new here. Meta-Knight Difficulty: 10/10 =========== Throwable Objects: - Green shockwaves Well, this is it. Now is the time to prove your skill. Defeat Meta-Knight, and you've proven you can clear anything the game throws at you. First of all, wait about thirty seconds at the beginning and the sword will disappear. Alternatively, you can make a partner, take the sword, then expel the partner and regain your Suplex ability. Your choice. Once the sword is gone, Meta-Knight will jump down and attack. Start kicking him immediately, but lay off from time to time, because he will jump in response to try and damage you in the air. When he backs off and starts to do a move, this is the safest time to attack him. The shockwaves he produces along the ground can be grabbed and thrown, but you have to be quick. They don't stay on the screen for very long. When he is using this move or the giant wind column, he will be vulnerable for several seconds, allowing you to unleash some safe damage. If he turns into a tornado, dash around the room until he slows down. Finally, if he zips across the screen through the air, leave him alone or you're going to get hurt. Don't plan on defeating Meta-Knight with throwing. It's possible, and very effective if you know how to pull it off, but it requires lots of luck and precise timing. Suplex experts only. However, if you fight cautiously, Meta- Knight may back up and charge, often resulting in a green shockwave for you. It helps to be cornered, apparently (thanks Jayfen92). The key to defeating Meta-Knight is not to be aggressive. He's most dangerous when he's not doing any moves, so give him a chance to attack and then take advantage of his moment of vulnerability. Don't assume he's open. As long as Meta-Knight is moving, he can jump up and cause serious harm to you. The rest I leave up to your skill. Good luck. Computer Virus Difficulty: 5/10 ============== Throwable Objects: - Attack stars (confirmed by David Jones) - Knight's falling knives - Knight's axe - Dragon's "claws" - Dragon's wing flapping attack There's not much I can say about this battle. You'll spend most of your time using Pin Point Kicks on the enemy, for 16 damage apiece, until it finally throws a projectile. The stars that shoot out when it attacks are fast and difficult to grab, so it's best to guard and remain safe. Each of the three enemies are straight-forward; see its projectile attacks as a bonus, but not a necessity unless you wish to speed it up. When the dragon does his wing attack, grab a cutter blowing past to shield yourself, but you might not want to grab the first one you see, or you might keep it too long and end up throwing it before the enemy reveals itself. Heart of Nova Difficulty: 3/10 ============= No Throwable Objects This doesn't even involve Suplex, but I can provide advice nonetheless. Defeat every column you come across until you take out one that causes the rotation to speed up. When this happens, SKIP the next column and shoot the one after it instead. This will cause the small green pod after it to reveal itself, which you must blast as quickly as possible before the rotation starts moving backwards. This pod is very difficult to dodge while moving backwards, so if you take it out now, you can defeat the Heart of Nova without taking damage. If you want a really easy time, know that the rotation speed up is affected by how many destroy, rather than one certain column. You can thus ignore every easily avoidable pod, take out the others, and have an easy time blasting the rest (thanks Jerry Hankenson). Marx Difficulty: 6/10 ==== Throwable Objects: - Cutters - Ice bombs (thanks Mavrick Hunters) - Seeds and vines Compared to the hell that was Meta-Knight, Marx is nothing. He'll open up with a cutter attack; grabbing these can be tricky since they move fast, but if you're quick, you can snag one. When he drops seeds into the ground, stay on guard until the last vine has grown out. Both the seeds and resulting vines are throwable, but if you grab one too early, you'll never have enough time to throw it. The last vine gives you just enough time, though, so take advantage of it. During Marx's arrow or wide beam attacks, he is an easy target for multiple kicks. The ice bomb requires precise timing to grab. If you're quick, you may be able to get it without freezing. Once you have an object in hand, use whatever throw will best hit Marx based on his position. The Body Slam and Back Breaker remain great moves as usual. Even the Jumping Body Slam will prove useful. I don't recommend using either of the horizontal throws as they have low height and leave you vulnerable. If Marx lives long enough to use his Super Ultimate Vortex of Doom, dash into one of corners and stay there until he disappears, then make him suffer for even considering such an easily avoidable attack. --------------------- 6. Closing/Legal Info --------------------- Should you need to contact me, my e-mail address is: magikid.lost AT gmail.com - Thanks to CJayC, for GameFAQs and all of its contents. - Thanks to ScouSin, of the Kirby Super Star message board, whose "Ability Tier List" inspired me to prove what Suplex is truly worth. - Thank you StarchChasm of the KSS board. He proved that Meta-Knight does produce at least one throwable object (with screenshot!). - Thanks to Hal, as this is easily one of the best games I have ever played. Contributors: Jayfen92 - Provided several alternate strategies for various bosses. David Jones - Confirmed that the Computer Virus' attack stars are throwable, and informed me of a very quick way to defeat Lololo and Lalala. Jerry Hankenson - Provided an alternate strategy for Heart of Nova. Mavrick Hunters - Pointed out that Marx's ice bombs are, in fact, throwable objects. All copyrights and trademarks are held by their respective owners. This guide may only appear at www.gamefaqs.com. This FAQ may not be used for any profitable purposes. Do not alter this FAQ in any way or claim it to be your own. © 2005-2009 Michael Brooks All rights reserved. ------------------------------ End