2 Fast 4 Gnomz on Nintendo Wii Walkthroughs, Strategies, Information, and Frequently Asked Questions -------------------- General Data -------------------- Author: Dale Hoffman (Chickenbolt) Email: dalemichelleh@aol.com Originally Created: March 9, 2013 Version: 1.0 -------------------- Table of Content -------------------- General Data Table of Content Scope About the Game General Walkthrough Sock Collection Highlights Unlockables Glitches Differences Between Wii and 3DS Versions Frequently Asked Questions Credits Final Note From The Author Legal -------------------- Scope -------------------- When I saw that nobody had posted any information for either version of 2 Fast 4 Gnomz, I wanted to contribute information about one of my favorite platform runners. Most courses in 2 Fast 4 Gnomz have a simple layout. Though there are a few hidden paths, there is little in the way of strategy or puzzles. This document is intended to help people find alternate or hidden roads. A secondary purpose for this document is to express some other trivial thoughts and information about the game. -------------------- About the Game -------------------- 2 Fast 4 Gnomz is a platform game with a unique style. The intensity of action is constant, in that your character is on a forced speedrun, unable to move backwards in normal time. Since the King has commanded him to be a hero, he has started a mad run through Gnomia, and simply will not stop for any reason. It is your task to control him, and give him some direction in this hero quest. At the time of this writing, 2 Fast 4 Gnomz can be purchased in the Nintendo Wii Shop Channel for 500 Wii points. -------------------- General Walkthrough -------------------- If you have never played the Wii 2 Fast 4 Gnomz before, I recommend completing it in the following order: First, run through the first 40 courses without worrying about collecting socks. This will allow you to unlock all your abilities as fast as possible while gaining familiarity with the controls. Next you may want to go back and collect all the socks in those first 40 courses. Hopefully you can polish your skills on the day map, because the night courses are very difficult. When you have collected all the socks in the night and day courses, you will notice that the percentage on your game file has reached 100.0%. Note that 2 socks in night course #30 may not be obtainable (read the sock collection highlights section and the glitch section) but you will still show 100.0% without those 2 socks. -------------------- Sock Collection Highlights -------------------- If my addition is correct, there are 1218 socks to be collected by day, and 1218 to be collected by night. That makes for 2436 socks, or 2434 that are accessible (see information about course# 30 below). Most of the courses are linear, which makes the socks easy to find. There are a few hidden or alternate paths, though, which might be the reason for missing a few socks here and there. Here are listed some of the socks that are the trickiest to find: Course #2, titled “Very Easy” by day & “Demanding” by night: At the beginning of the course, go straight ahead, not down. Then, always take the upper, more dangerous paths, or you may miss some socks. Course #11, titled “ABC” by day & “Not So Simple” by night: If you are missing some socks in this course, try going down the 4th hole. Course #26, titled “Average” by day & “Problematic” by night: Immediately after the 1st checkpoint, go down before the long field of brambles to collect 15 socks. Course #30, titled “Standard” by day & “Titanic” by night: Near the beginning of the course, you will see 2 socks stuck in the brambles. Since those 2 socks are in the same place as during the day when there are no brambles around them, I have to assume the game developers inverted the course, added the extra brambles, and forgot to move the socks. I have tried about 1500 times to collect even one of those socks without a death. About once every 100 tries, I am able to collect one of those socks by pressing down at just the right time, but I can never come out of those brambles alive. Sometimes you can actually jump on brambles, especially while dashing, but it doesn’t look like you can get deep enough to reach the socks. And besides, even if you, by some streak of excellent luck were able to pull out one of those socks, chances are extremely slim that you will be able to do it again with the second sock. And even if you could get both socks, what are the chances of reaching the goal without a death? If you know a feasible way to get these 2 socks, please email me, and I will update this document. For now, I have to call this a glitch (see glitch section) unless I hear different from someone. Isn’t it annoying when you have a game you really like, and never feel like you really finished it because of an odd glitch? Anyway, you can still receive 100.0% on your game file, even without those 2 socks. Since I am currently the only person to contribute information about this game, I will consider myself an expert player of this game. If you have collected all socks in this game except those 2 stuck socks, I, being considered an expert player, do hereby declare that you have completed this game. Does that make you feel any better now? It does me a world of good. That’s enough foolishness. Let’s move on to a more concrete subject. -------------------- Unlockables -------------------- Unlock “Berserk” Clear the 1st castle Unlock “Speed” Clear the 2nd castle Unlock “Turn Back Time” Clear the 3rd castle Unlock Night Map Clear the 4th castle -------------------- Glitches -------------------- -If you restart a course during a clock rewind, the same rewind distortion of the display will continue in all courses until you have completed the rewind of another clock. There is one advantage to this glitch, in that you can use it to make an already more difficult game even more difficult. All you have to do is activate a clock, press the + button before the rewind is done, and choose to restart. Then press the + button again, and choose to go back to the map. Now you can play any course with the same distortion. -Sometimes hitting the base of a tree while pressing down will count as a death, and sometimes it happens over and over again on the same tree. -There are 2 socks stuck in the brambles on night course# 30. I believe this is an error during the game development. (Read the sock collection highlights section for reasoning.) -------------------- Differences Between Wii and 3DS Versions -------------------- In my opinion, the 3DS version is the better game. However, both versions are fun. Note that the 3DS version was released several months after the Wii version. The game developers did an excellent job of clearing glitches, including more interesting courses, and, most importantly, making the controls better. If you really liked one game, I recommend playing both. Many courses are similar, but are not necessarily identical. The Wii version presents a greater challenge, but the 3DS version is less frustrating. If you have never played either game, I advise playing the 3DS version first. If you enjoyed it, get the Wii version for an extra challenge. Here are some key differences between the Wii and 3DS versions: -The 3DS version has no glitches that I could find, but the Wii version has a few. -The 3DS version sets goals, offering stars for speedruns and minimal deaths. The Wii version does neither. On the 3DS version, a disco ball appears at the end of a course if you have completed all challenges in that course. -After completing a course in the 3DS version, you can choose to either restart the course, or to advance. This is a very convenient feature that the Wii version does not have. -The 3DS version has only one game to play, whereas the Wii version allows you to play 3 different files. -The map in the 3DS version is easy to thumb through, whereas the map on the Wii version is twisty and confusing. Also, in the Wii version, there are some forks in the path, whereas the 3DS map is linear. -The music is slightly different between the two versions, especially during the cut scenes. -The Wii version allows you to delete a file, and the 3DS version does not (that I can find). If you want to start your 3DS game from scratch, you might have to go into your 3DS data management settings, delete the game, and download it again from the Nintendo eShop. -The 3DS version seems to have more responsive controls than the Wii version. Also, in the Wii version, to destroy hollow trees, you must hit it either at the base of the tree, or at the very top. In the 3DS version, as long as you are holding down while contacting any point on the hollow tree, it will be destroyed. -In the 3DS version, it think you can see ahead farther than in the Wii version. Also, in the 3DS version, when you dash, the view backs away for slightly better foresight. In the Wii version, the top and bottom of the screen simply dim slightly during a dash, which can make it difficult to see obstacles and hazards at the top or bottom of the screen. (I play the Wii version on a full screen TV. If this description does not match what you find on your widescreen TV, please email me and I will update this document.) -In the 3DS version, obstacles are somewhat easier to see, and do not blend in with the background as much as in the Wii version. The 3D effect allows for better contrast, making it easier to distinguish between foreground hazards and backgrounds, but even with 3D effects disabled, the developers seem to have made it easier to differentiate between visuals in the 3DS version. -In the 3DS version, updrafts are easier to see, because they have white rings spiraling around them. In the Wii version, they are just a light blue column with dots in it that can be difficult to see at times. -The 3DS version has 5 bonus courses that do not appear on the Wii version. In the 3DS version, Bumb only runs from left to right, through 40 areas, plus 5 bonus areas. On the Wii, once you finish the 40 left to right day courses, the map flips over, and the difficulty continues to increase as you complete each area inverted at night, from right to left. In the last 40 courses on the Wii, many obstacles and hazards are added. The most difficult difficult feature of the night courses, once you get used to running the opposite direction, is that there are fewer checkpoints. -The 3DS version seems to have more hidden and alternate paths than the Wii version, making sock collection more interesting. - Both versions put Bumb back in the action quickly after colliding with something. But after falling on the Wii version, it takes a second or two for Bumb to start running again. After falling on the 3DS version, Bumb is a little faster about starting over again. -The 3DS version (obviously) has a second, lower screen. It shows the counts for time, deaths, and socks. There is also a creepy hamper down there swallowing all the socks you collect. If you touch the lower screen, the hamper will follow your touch with its eyes, and even move toward your touch. At the end if a course on the 3DS version, it is fun to watch Bumb chase down the hamper. -The Wii version rolls through credits after finishing the 80th course. (You can also roll credits from the options menu on the Wii version.) When completing the 3DS version, nothing happens (that I can find) after the carrying away of the princess. However, on the 3DS version you can access the credits from title screen, and run Bumb through the credits in slow motion. Speedrun it if you want--it’s rather fun, even though there is no reward. At any time during the credits on the 3DS version, you can touch the hamper to make its eyes open, and anywhere you touch, the hamper will follow your touch with its eyes. -------------------- Frequently Asked Questions -------------------- Q: How long did it take you to finish the game? A: If I remember correctly, my Wii record showed about 12 hours and 30 minutes after collecting the final sock. However, I did complete everything on the on the 3DS version before playing the Wii version. Also, I played the Wii demo version before playing the full Wii version. Q: What are your favorite parts of the game? A: The switch to night suprised me. It was nice to see so many more courses than in the 3DS version—even though half of the courses were only inverted and modified for difficulty Q: What happens if you complete all the courses? A: After completing course #40 at night, you simply watch the credits roll. Q: What happens if you collect all the socks in the game? A: From what I can see, there is no special reward for collecting all of the socks, other than 100.0% showing on your game file. -------------------- Credits -------------------- Thanks to those who recognize a good game when they see it, and are (like me) fanatic enough to read a document like this. -------------------- Final Note Form The Author -------------------- This was my third FAQ submitted. Email dalemichelleh@aol.com and tell me your opinions. --Chickenbolt -------------------- Legal -------------------- I had no part in the programming, distribution, or creation of 2 Fast 4 Gnomz in any way. This document may not be reproduced for any reason except for private use. It may not be placed on any websites or be distributed in any other way without written permission. Copyright 2013 Dale Hoffman