_______________________ / / / THE LEGEND OF / ~.,.~'^'~.,.~ ~.,.~'^'~.,.~ ~.,.~'^'~.,.~ _/_____ _______ _ / ______ _______ / ___ )( ____ \( \ --( __ \-( ___ )---------------------------------- \/ ) || ( \/| ( | ( \ )| ( ) | CHANGES FAQ / )| (__ | | | | ) || (___) |---------------------------------- / / | __) | | | | | || ___ | Written and compiled / / | ( | | | | ) || ( ) | STEVEN CHASE / (_/\| (____/\| (____/\| (__/ )| ) ( | www.steven-chase.com (_______/(_______/(_______/(______/ |/ -\|---------------------------------- / / ~.,.~'^'~.,.~ / THE WIND WAKER [HD] / ~.,.~'^'~.,.~ ~.,.~'^'~.,.~ /_____________________/ If there is any information that is incomplete or inaccurate in this FAQ, please do not hesitate to contact me. Furthermore, if you are reading this FAQ on any website other than GameFAQs or my own personal website(s), please notify me. AOL Instant Messenger: "Crimson Seiko" Website: http://www.steven-chase.com ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ All information on this FAQ was personally validated by me. However, not all of this information was brought to my attention from my own experience. I'd like to extend a "THANK YOU" to the following users and websites that also noticed these changes or helped me validate if changes had been made. GameFAQs users: GodofLaziness, 0_Kado_0, gameman713, spikethedevil, MetalKirbyPlush, Blue Donkeykong, logic_use_it, BeanBeanKingdom, Mari-Link, Zalbor, NFITC1, TourianTourist The official Prima strategy guide, Zelda Wiki (zeldawiki.org), Zeldapedia (zelda.wikia.com), and several YouTube videos were also used for reference. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Now, in no particular order... /\__________________________________________________________________ __ /__\ \ / \ /\ /\ HERO MODE \ \/ / /__\/__\_________________________________________________________________\___/ Similar to the unlockable mode in "The Legend of Zelda: Skyward Sword," there is a more challenging difficulty setting. The mode is available from the start and can be toggled on/off before starting a file. (So even if you start a new game in Hero Mode, you can turn it off the next time you load your file if you decide it's too difficult.) In Hero Mode, Link sustains twice the amount of damage, and recovery hearts no longer appear. The only way to recover life is by consuming potions, soup, or by picking up Fairies, Heart Pieces, or Heart Containers. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ THE SWIFT SAIL \ \/ / /__\/__\_________________________________________________________________\___/ An upgrade to the Sail--a red sail called the Swift Sail--has been added. The Swift Sail can be obtained at the auction on Windfall Island as soon as Link obtains the standard Sail (which enables him to leave the island and for time to progress to night). The Swift Sail is activated by tapping "A" again after bringing up the standard Sail. Once activated, the wind automatically adjusts itself to push from behind Link. (The wind will continue to adjust itself to match Link's sailing direction.) The boat also travels significantly faster. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ THE TINGLE BOTTLE AND THE MISSING TINGLE TUNER \ \/ / /__\/__\_________________________________________________________________\___/ In the original game, Link can enter the prison on Windfall Island and meet Tingle. By freeing him from the jail cell, he gives up the Tingle Tuner, a unique item that allows extra content by use of the Game Boy Advance connection cable. The Tingle Tuner allowed Link to view maps on the GBA screen and pay Tingle a fee for special prizes (like temporary invincibility or to refill his bombs and arrows). The Tingle Tuner can also drop Tingle Bombs used to find Tingle Statues in the five main dungeons. Collecting these statues causes them to appear on Tingle Island. For each statue, Tingle gives Link 50 Rupees. After collecting all five, Link is given an additional 500 Rupees. The Tingle Tuner has been completely removed from WWHD. Instead, Tingle gives Link the Tingle Bottle. This item allows the player to send messages to the Miiverse. The messages will then appear in other players' games as bottles floating in the ocean or near the shore of islands. Once picked up, the player can view the message by selecting the "Bottles" tab on the inventory screen. In addition, pictures taken with the Picto Box can be attached to the messages, allowing the player to share photos with other players. (Legendary Pictographs purchased from Lenzo can be attached as well.) The pictures collected by other players can even be saved into their Picto Box album and used to create Nintendo Gallery figurines. That means it's possible to complete the entire Nintendo Gallery sidequest in a single playthrough without taking a single Pictograph of your own or purchasing any of Lenzo's Legendary Pictographs. Since the Tingle Bottles are integrated so deeply into the Miiverse, the player cannot progress until they release Tingle from the jail cell. In the original game, entering the prison was optional, so the player could buy the Sail from Zunari and then leave Windfall Island. In WWHD, Zunari will not sell the Sail until Tingle is rescued. Most of the content from the Tingle Tuner is entirely removed from the game. The off-screen map it provided is basically replaced by the Wii U GamePad. However, any paid bonuses provided by Tingle and the Tingle Bombs are cut entirely. Despite Tingle Bombs being removed, the Tingle Statue sidequest is still in the game. The player simply needs to place normal bombs where the invisible treasure chests are to make them appear. But since there's no Tingle Tuner to clue you in on their locations, the game offers no guidance on finding these chests. Needing normal bombs also requires Dragon Roost Cavern to be revisited to collect the Tingle Statue, whereas the Tingle Bombs could be used during the first visit in the original game. (A bomb flower can be used to collect the statue in Forbidden Woods.) Another use for the Tingle Tuner involved a side-quest on Outset Island featuring Tingle's estranged brother, Knuckle. If the Tingle Tuner is used outside of Orca's house, Knuckle will greet Link and request he complete several bizarre tasks. If Link completes these tasks, Knuckle will give Link an extra feature on the Tingle Tuner. But most importantly, Knuckle will appear on Tingle Island, allowing the player to take his picture for the Nintendo Gallery. Since Knuckle's appearance required a GBA connector cable and a Game Boy Advance, Knuckle's figurine was not required to complete the Nintendo Gallery in the original game. However, in WWHD, Knuckle now appears on Tingle Island when all five Tingle Statues are recovered. Since every player is now capable of collecting the Tingle Statues and unlocking Knuckle, Knuckle's figurine is required to complete the Nintendo Gallery in WWHD. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ THE DELUXE PICTO BOX \ \/ / /__\/__\_________________________________________________________________\___/ Because the Picto Box has been so heavily integrated into Miiverse, obtaining the "Deluxe" upgrade is much easier, and significant upgrades have been made to the item itself to make it more fun to use. Nothing has changed on obtaining the standard Picto Box. Upgrading it to the Deluxe Picto Box has been streamlined in WWHD so that it can be obtained immediately after receiving the standard Picto Box. In the original game, Link had to talk to Lenzo, agree to be his apprentice, and then fulfill three photo requests for him. Then, Link must bring Lenzo a bottled Forest Firefly (from the Forest Haven) to create the Deluxe Picto Box. In WWHD, a Forest Firefly is no longer needed. (You can still give him the firefly, but he'll only give up a Joy Pendant as reward.) In addition, several features have been added to the Deluxe Picto Box to make completing the Nintendo Gallery sidequest significantly easier. First, the Deluxe Picto Box's capacity has been increased from 3 photos to 12. Also, taking a photo of a character now displays an icon in the top-left of the photo if the photo is good enough to be converted into a figurine, deeming it "Carlov-certified." (In the original game, you didn't know if the photo was good enough until you took it to Carlov to be converted into a figurine.) There's also an option added to flip the camera around and take "selfies." In this mode, you can no longer zoom, but you can change Link's face by pressing up, down, left, or right on the left Control Stick. (You can also make his eyes spin if you click and hold the Control Stick button.) Finally, some changes have been made to the Nintendo Gallery. In the original game, Carlov only had the capacity to work on one figurine a day. In WWHD, he can accept 12 requests at a time. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ THE TRIFORCE QUEST \ \/ / /__\/__\_________________________________________________________________\___/ In the original game, there is a point near the end where Link must find eight Triforce shards in order to progress. In order to find them, he uses the IN-credible Chart to find eight Triforce Charts spread across the Great Sea. Once finding all of the Triforce Charts, Link would have to take each chart to Tingle, have them deciphered for 398 Rupees each, go to the space in the Great Sea indicated on the Triforce Chart, and use the Grappling Hook to pull the Triforce shard from under the sea. To streamline this portion of the game in WWHD, five of these Treasure Charts have been erased altogether, and the shards that these charts once led to are now in place of the charts themselves. The following five Triforce Charts have been replaced by the shards they once led to in the original game: #2 - from the Private Oasis #4 - from board the Ghost Ship #6 - from floor 30 of the Savage Labyrinth #7 - from Stone Watcher Island #8 - from Overlook Island No changes were made to the surviving Triforce Charts or the locations of their Triforce shards. To accommodate the five deleted Triforce Charts, five new Treasure Charts have been put in their places, increasing the total number of Treasure Charts from 41 to 46 in WWHD. The contents of these five new Treasure Charts sync up with where the Triforce shards once were in the original game. They are mostly Rupees (three Orange Rupees and one Silver Rupee), but one of them contains a Heart Piece that used to reside in the Savage Labyrinth. For more on that, see the "Item Placement Changes" section. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ TECHNICAL CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ WWHD runs at 1080p versus the original game's 480p. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, the GameCube was unable to load the entire Great Sea at once, so individual spaces on the Sea Chart were constantly being loaded while sailing. In WWHD, the Wii U is capable of loading the entire Great Sea at once, making the Swift Sail possible. (Despite the Great Sea being loaded all at once, there have been no changes made to draw distant capabilities. In other words, you can't actually SEE the entire Great Sea at once; certain objects will not load and appear until Link approaches them.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ All of the music has been updated with higher quality instrument samples. It's not very noticeable for the most part, but fans will notice the different sound with fanfares, especially when the wind's direction is changed. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ WWHD uses true digital surround sound (HDMI) versus the original game's Dolby (Surround) Pro Logic II. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ GRAPHICAL CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ The lighting/shadowing system has been completely overhauled in order to create a more realistic look. This includes bloom lighting. In general, this also causes the game's overall color scheme to differ from the GameCube version, and in some instances, it causes some coloring oddities. (For example, in bright lighting, Link's sleeves appear yellow instead of light green and Tetra's hair seems to disappear into her face.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ When the original game was developed for the GameCube, high- resolution textures were created but reduced in quality due to the system's hardware limitations. These original textures are reused in WWHD since the Wii U is now capable of displaying them. The 3D models for characters and objects are identical to the original game's, but because of the updated textures, everything looks smoother in general, even if the polygon count didn't increase. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Any 2D artwork (like icons used for items) is also entirely redrawn so it doesn't look fuzzy from upscaling. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The sky has been completely redesigned so the clouds appear more realistic. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The water in Forbidden Woods was purple in the original game. In WWHD, it's brown. (My guess is because purple water implies it would hurt Link to swim in it.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The battle against Puppet Ganon takes place in a room with a shallow pool of water. In the original GameCube game, the water only reflects Puppet Ganon. In WWHD, it reflects everything above it (such as Link and Keese). ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, destroying a Big Octo's eye caused it to fade to black. In WWHD, it now glows blue. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The ending and credits cutscenes were pre-rendered in the original game but are real-time cutscenes in WWHD. As a side-effect, the screen transition effects have been replaced by fading to white. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, Legendary Pictographs were black-and-white. In WWHD, they're in color. The images themselves have also changed. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, on the Ghost Ship above the treasure chest, there is a circular face that changes into a frightening grin when Link approaches it. For some reason, the face no longer changes in WWHD. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ MENU AND INTERFACE CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ The pause screens have been entirely revamped to accommodate the GamePad's touch controls. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The speed in which text is displayed has been increased significantly, causing cutscenes to go by more quickly. As a side-effect, there are no longer text boxes where text appears all at once (as opposed to being "typed out"), making certain tasks (like shopping at Beedle's) a bit tedious. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Text-entry screens (for name entry and to enter the pirate password early in the game) have been revamped to accommodate the Wii U keyboard and GamePad touch controls. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The inventory screens no longer display the learned Wind Waker songs. The only way to view learned songs is on the GamePad screen when the Wind Waker is activated. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, an area map would display in the lower-left of the screen. In WWHD, on-screen area maps are removed entirely. Instead, you must zoom in on your particular map on the GamePad. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Once feeding bait to the Fishman, he updates your Sea Chart and gives you a hint about hidden items. In the original game, you had to find that Fishman and give him bait again if you forgot the hint. In WWHD, the hints are now stored on your Sea Chart. (Despite this, the Fishman's speech has not been altered, and he still tells you to give him more bait if you want the hint again.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, the Sea Chart kept track of what the contents of each Treasure Chart was. This was removed from WWHD. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ There is now an option that removes most of the on-screen user interface (UI), with the exception of hearts, magic, and quick prompts. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ CONTROL CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ The game can be played with the GamePad as the controller, off-TV play only on the GamePad, with only the Pro Controller, or with the GamePad and Pro Controller combination. The GamePad screen always displays the inventory screens and can be controlled with touch controls, whether the game is paused or not. Except, of course, with off-TV play. Playing this way (or with only the Pro Controller) forces the player to manage their inventory while paused, just like in the original game. (I like to play with the Pro Controller while the GamePad lays in my lap, serving as my off-screen map.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Pressing "L" will toggle between the "Items" and "Map" tabs, whether the game is paused or not, even if using the Pro Controller. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The Y axis can be inverted with the standard camera, and the X axis can be inverted with the first-person camera, but not vice versa. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ When in first-person mode, the right Control Stick is now used to adjust the camera. This is because the player can now move Link using the left Control Stick, whereas Link was glued to the ground in the original version. This means Link can aim the Bow, Grappling Hook, Hookshot, and Boomerang in first-person while moving, essentially adding FPS elements to the game. Unfortunately, Link cannot move while using the Picto Box or Telescope since the left Control Stick is used for zooming. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Gyroscope controls were also added so Link can aim in first-person mode by actually moving the Wii U GamePad. (This can be turned off.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, the "R" button (for shielding and crouching) was also used to latch onto blocks so Link could push or pull them. This has been removed in WWHD, so push/pull commands are now like they were in "The Legend of Zelda: Ocarina of Time." ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Once picking up an enemy's weapon, in the original game, pressing "A" would throw the weapon while pressing "B" would swing it. In WWHD, these controls have been reversed. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ COMBAT CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ Enemies have less invincibility frames after taking damage. In some instances, this allows Link to hit an enemy multiple times with a single swing. This can make certain boss fights much easier (since a Spin Attack--which deals double damage on its own--can hit twice in one spin). ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In an effort to make the Savage Labyrinth more challenging, Link can only steal spoils from enemies using the Grappling Hook. (In the original game, Link could use the Grappling Hook to steal spoils, Rupees, bombs, arrows, and hearts.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ If you defeat certain enemies at sea (like Sea Hats) and they drop an item, the item will automatically fly over to Link instead of simply dropping into the water (like it did in the original game). This seems to be enemy-specific. A Sea Hat, defeated while standing on the island, will drop Rupees that draw toward Link, but a Kargaroc defeated while in the boat still drops Golden Feathers that fall down into the water. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ BOAT CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ In the original game, if Link took damage while sailing, he fell out of the boat. In WWHD, he only falls out if he sails into an explosive barrel. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ When sailing, the Grappling Hook is permanently assigned to "Right" on the Control Pad. Pressing "Right" will bring the crane up, and pressing and holding "A" will drop the hook down into the water. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The cutscene for pulling sunken treasures out of the sea has also been significantly sped up. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ When sailing, the Bomb is permanently assigned to "Left" on the Control Pad. Pressing "Left" will bring the cannon up, and pressing "A" will launch the bombs. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The Bomb Cannon also now displays the bomb trajectory, making it easier to aim shots. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The Sail and Swift Sail are no longer inventory items. Instead, the Sail is activated by pressing "A" while in the boat. If the Swift Sail is in Link's inventory, pressing "A" again will toggle between the standard Sail and Swift Sail. Pressing "B" will put the Sail/ Swift Sail away, and pressing "B" once stopped will cause Link to jump out of the boat. (Since the Sail/Swift Sail is now mapped to "A," Link cannot activate it if he is within talking range of an NPC.) ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ No matter what Sail you're using, the boat will slow down significantly when it approaches land or a Shop Ship in WWHD. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The speed in which the boat "cruises" with "ZR" is now significantly faster. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ WIND WAKER CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ The Wind Waker is now permanently assigned to "Up" on the Control Pad. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, once Link pulls the Wind Waker out, he will begin composing immediately. In WWHD, the beat begins once a direction is pressed on the right Control Stick (which also plays the first note). ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, once a song is inputted on the Wind Waker, Link would then play the song again before its effects activate. In WWHD, Link will only play the song the first time the song is conducted on that particular file load. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ When using the Wind Waker to change the wind's direction while on the boat, the boat will change directions with the compass, making it easier to tell which way you're redirecting the wind. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, when altering the wind's direction, you pressed a direction on the left Control Stick to select the direction on the compass. (So, if you want to change the direction to southeast, you would press down and right on the Control Stick.) In WWHD, you instead have to tap "left" to turn the compass counter- clockwise or "right" to turn it clockwise. (So in other words, if you're pointing north and want to switch to southeast, you have to tap "right" 3 times, or "left" 5 times.) /\__________________________________________________________________ __ /__\ \ / \ /\ /\ ITEM CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ +----------+ | WALLET | +----------+ In the original game, Link's default wallet can only hold 200 Rupees. In WWHD, the default wallet holds 500 Rupees. +------------------+ | GRAPPLING HOOK | +------------------+ When latching onto a branch or pole with the Grappling Hook, the animation showing the rope wrapping around it has been significantly shortened. Also, in the original games, when swinging on ropes, Link had to come to a complete stop before he could move left or right. In WWHD, he can adjust his swing direction while swinging. +-------------+ | DEKU LEAF | +-------------+ While floating with the Deku Leaf, a green icon appears below Link to indicate where he would land were he to release. +----------------+ | FOREST WATER | +----------------+ In the original game, Forest Water would last for 20 minutes before turning back into regular water. In WWHD, Forest Water now lasts 30 minutes. On top of that, the icon for the bottle itself now displays a countdown so you know exactly when the water will "expire." Coupled with the Swift Sail, the withered Deku Tree sidequest is now incredibly easy to complete. +---------------+ | MAGIC ARMOR | +---------------+ The Magic Armor was changed significantly, making it a much more powerful item. In the original game, it made Link invincible while slowly draining his magic. Once the magic was depleted, the barrier disappeared. But in WWHD, the barrier instead consumes Rupees, and instead of consistently draining the Rupees, they are only deducted when Link takes damage. +-------------+ | BOOMERANG | +-------------+ In the original game, the Boomerang functioned differently than the other first-person items. Pressing the button would cause the game to switch to first-person view, and then pressing it again would activate it. The Boomerang was different, requiring the player to hold the button to aim and then release to throw the Boomerang. This also allowed the player to lock-onto enemies and throw the Boomerang very swiftly, making it a dangerous weapon. In order to make the Boomerang functional with WWHD's new "move in first-person" controls, it now functions like the other first-person items in WWHD. This severely nerfs its abilities in combat while locked-on, because now the player must press the button once to "equip" the Boomerang, and another time to throw it. If the player mashes the button too quickly, the third button press will call the Boomerang back before it hits its target. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ ITEM PLACEMENT CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ In the original game, Link receives the Hero's Charm from Mrs. Marie by giving her 40 Joy Pendants. In WWHD, the Hero's Charm is now the prize on the final floor of the Savage Labyrinth. This is unfortunate because several late-game items are required to complete the Savage Labyrinth, but in the original game, it could be acquired as early as Windfall Island with sufficient farming from Bokoblins. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In WWHD, Mrs. Marie's prize for 40 Joy Pendants is now Treasure Chart #45, and the Heart Piece that was originally found at the bottom of the Savage Labyrinth is now the prize for Treasure Chart #46. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The prize for Treasure Chart #18 has been changed from the original game's scant Green Rupee to a Purple Rupee in WWHD. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The standard Light Ring treasures mostly contained Red Rupees in the original game. In WWHD, they always contain a Purple Rupee. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ As mentioned in "The Triforce Quest" section, five Triforce Charts have been deleted, and the Triforce shards they once led to now reside in the charts' places. This led way to five more standard Treasure Charts being added to the game. The contents of these five Treasure Chests actually sync up with where the old Triforce shards were sunken in the original game. Treasure Chart #42 Chart location: Windfall Island (complete Dampa's mini-game) In the original game, the prize was a Purple Rupee. Treasure Chart #43 Chart location: Horseshoe Island (on a Lookout Tower) Treasure Chart #44 Chart location: Star Belt Archipalego (on a Lookout Tower) Treasure Chart #45 Chart location: Windfall (give 40 Joy Pendants to Mrs. Marie) In the original game, the prize was the Hero's Charm. Treasure Chart #46 Chart location: Pawprint Isle (inside the Secret Cave) In the original game, the prize was a Silver Rupee. /\__________________________________________________________________ __ /__\ \ / \ /\ /\ SHOP CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ A few items have changed prices in Beedle's Shop Ships. GameCube Wii U All-Purpose Bait 10 Rupees 30 Rupees Bombs x10 10 Rupees 30 Rupees Bombs x30 30 Rupees 60 Rupees Arrows x10 10 Rupees 30 Rupees Arrows x30 30 Rupees 60 Rupees /\__________________________________________________________________ __ /__\ \ / \ /\ /\ MISCELLANEOUS CHANGES \ \/ / /__\/__\_________________________________________________________________\___/ The introduction cutscene is now skippable. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In some cutscenes in the original game, Link would change facial expressions silently. In WWHD, voice effects are added to some of these facial expressions. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, the figurine description for Octorok mentioned that it was the "Winner of the Perfect Attendance Award." However, Octoroks did not appear in "The Legend of Zelda: Twilight Princess" (which released after the original game but before WWHD), so the description was changed to now read, "Exemplary Enemy." ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ Since Knuckle's figurine is required to complete the Nintendo Gallery in WWHD, his figurine description has been changed: "Supposedly, it used to bother him that this collection was considered complete, even without his figurine." /\__________________________________________________________________ __ /__\ \ / \ /\ /\ GLITCH FIXES \ \/ / /__\/__\_________________________________________________________________\___/ In the original game, there is a treasure chest in the Ghost Ship that will freeze the game if Link performs a jump attack to stand on top of it. This has been fixed in WWHD. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, it's possible to use the Hookshot to grab Molgera's tongue when it is flying in the air and lunging toward Link. This caused Molgera to glitch, freezing in place. This has been fixed in WWHD by removing the ability to grapple his tongue. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ In the original game, if the Boomerang is returning to Link and Kalle Demos is between the Boomerang and Link, the Boomerang could strike Kalle Demos through the bulb. This has been fixed in WWHD. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~ The Legend of Zelda: The Wind Waker HD (c) 2002-2013 Nintendo. Nintendo properties are trademarks of Nintendo. I am in no way associated with the aforementioned companies. However, this document is my property (Steven Chase) and is intended only for use on GameFAQs or my own personal website(s). If you are reading this guide from another website, please notify me. AOL Instant Messenger: "Crimson Seiko" Website: http://www.steven-chase.com Thank you all for reading. I hope this FAQ proved useful. ~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~.,.~'^'~.,.~'^'~