.MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM, M ?MMMMM NM 8M~ ~M= MMMMO M M MM , NM? ,MMM ,MM: MM+ M= M M M M ?M MDM~ MMM+ M+::: M M ,M =MMMM MM ?M ,~MM M~MM M+ MNDDO M M MM ZM+ MMOO8M ~MM ,MMM M+ M+ M M ?MMMMM MM +M ,MN MM M+ MMMMO M M IMM~ M M MD DM M M MMM M M MM M M M M IM MM M M MMMMD M M =N D M :I, ~I: ,?7 +I +I?: I7 NNND M D 8Z MMO :MMMN+ M ~M +MM, MM,?NM ZMMMM, MM MM8:~MMI M =MMMM~ +MM MMMMMMMMMMMM ~M :MMM, MM ,MMM ZM MM MM MM +M? MMMMMMMMMMMM ,MMMMMMMMMM ~M,MD M,MM :M:NM ZM ,MM,MM MM MO MMMMMMMMMM~ MN NMMM ~MMM MMN MMMMM ZMMMM MM MM +M+ MMMM MM, ~M ~MM MM IM7 NM ZM MM MM 8MMOOMM, M: M :++ M .M8888888O8888888888O88888O888888OO8888N. GAME & WARIO Written by Dalton "HorrorSpooky" Cooper and Trade Copyright 2013 The *ONLY* sites that have permission to use this guide are CheatMasters.com and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, AS IT DOES NOT HAVE PERMISSION TO BE THERE!!! Contact Information E-mail: horror_spooky@hotmail.com Legal Information _ _ _ _ _ _ _ _ _ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. It is only allowed on CheatMasters.com and Gamefaqs.com. Use of this guide on any other website or as part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 1. Introduction and Controls 2. Single Player Arrow Shutter Ski Patchwork Kung Fu Gamer Design Ashley Taxi Pirates Bowling Bird 3. Multiplayer Sketch Fruit Disco Islands 4. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wario and the gang are back at it again with even more mini-game madness! This time around, the mini-games are a bit longer, but it's still the same old Wario! This is the section of the guide where I would usually post the controls... however, due to the nature of this game, posting the controls just doesn't make a whole lot of sense! Every mini-game featured here has different controls, making use of the face buttons on the GamePad as well as motion controls and other features. Because of this, you'll find specific control information in each section about the specific mini-game that you're seeking help for. Good luck! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Single Player - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The point of playing the Single Player games in Game & Wario is to earn Tokens. Tokens can be spent in the machine to earn collectible items which can later be viewed. ------------------- ARROW ------------------- --------------- STAGE 1: SPRING --------------- The first game is called Arrow. First, shoot the targets with the arrow to learn the controls. Basically, place your finger at the end of the arrow and then drag it back. Lift your finger to fire the arrow. Tilt the GamePad and move it from side to side to aim your shot at the target. It will take two arrows to destroy the first target, and then two more arrows to destroy the target in the distance. After the targets have been destroyed, groups of Wario robots will show up. Shoot them all with arrows. In all honesty, you should have no problem with this part. After taking out the first waves of enemies, you are taught how to charge the arrow. To charge the arrow, repeatedly tap the pink nose at the tip of the arrow. This will supercharge the arrow, allowing you to shoot the arrow and create a blast radius that will take out a group of enemies. Use this to get rid of the clusters that show up next. Also throughout this game, a cannon in the background will shoot a cannonball at you. To block the cannonball, hold up the GamePad veritcally in front of your face. Next you'll be shown mines. Wait for the groups of enemies to walk by the mines and then shoot the mines to blow up the enemies, sending them flying into other groups of enemies. Get rid of all the enemies (you may want to save a mine or two for the final wave), and then a giant Wario prototype tank shows up. Shoot the two screws out of its nostrils with arrows. Then as it nears, it will show its tooth. Shoot the tooth repeatedly to break it completely. Once the tooth has been destroyed, a golden Wario robot will jump out of the tank. Repeatedly hit this dude with arrows to gain extra points for the end of the game. --------------- STAGE 2: SUMMER --------------- This stage introduces the flying enemies. These guys fly right at the screen fast and can cause damage. The closer they get, the screen starts flashing red and an alarm sounds. It just takes a single arrow to take them out, so fire quickly to get them all. The regular robots from before will be here as well, but they provide no real threat and are mainly just to get points. Wait for large groups of them to step in the radius of a mine and let loose to get the maximum amount of points from them. Another new robot type is introduced here as well. A couple of robots carrying pepper shakers will walk across the screen, and they can be hit to gain more pepper. Parachuting yellow robots also show up, but they should just be treated like the regular ones, albeit they can be shot out of the air. At one point during this stage, the cannon shows up in the background while a bunch of flying enemies show up as well. This is a trick to let the flying enemies ram into you one after another and kill you. The cannon won't shoot until you get rid of all of them, so knock all of the flying enemies out of the air and then hold up the GamePad to block the incoming cannonball. Finally, this stage ends with MechaWario, a large Wario robot tank with a new metal exterior. He has three screws on each arm and then two screws in his nostril again. He also has back-up in the form of the flying enemies. Get rid of them as soon as they come on screen, but otherwise focus on shooting the screws out of the Wario tank. Once all the screws have been knocked loose, he will show his teeth again. Shoot the teeth as much as possible to damage them. Once the teeth are destroyed, this stage is complete. Of course, you will also have a chance to shoot golden Wario again for more points. If you didn't notice, that Wario was also at other parts of this stage as well, just running around aimlessly. ------------- STAGE 3: FALL ------------- Shoot the target to kick off the stage as usual. Then you will be introduced to the green robot enemies. These guys have springs and bounce, making them kind of harder to hit. It is possible to knock the springs out from under them, but this will make it so that you have to hit them again to actually defeat them. Otherwise, this stage is pretty by the numbers. The spring guys will carry pepper at some parts. Since there's not a whole lot to talk about on this stage, I might as well bring up something that I forgot to mention before, but it is something that you probably won't encounter until this stage anyway. Basically, whenever the green or yellow robots get to the front of the area, they will then show up on the GamePad, and you have to crush them by tapping on them before they can run away with your strawberries, which represents your health in the game. Wind is thrown in the mix, and it behaves as wind is expected to behave. The only time you really need to worry about it is with long shots, however, so it really doesn't become that much of a hassle. The boss at the end of this stage is like a terrifying Wario robot totem pole. Shoot the screw out of the first one to blow him up and then shoot the screw out of the second one. The heads will start turning to the side, so you either have to wait for them to face you again or hit the screw head from the side, both of which are very viable options. They will also start having two screws as well. Once all the heads have been blown up, it will rush you with its teeth out. Fire at the teeth, and also be mindful of the other enemies this boss spawns during the fight, and then when the teeth is destroyed, that is another boss defeated! --------------- STAGE 4: WINTER --------------- The toughest stage by far. Wind is always a factor in this stage, and the winds are much heavier than before. The way you can tell which direction the wind is blowing is by watching the way the snow falls from the sky. This stage also introduces a new enemy type. The new enemy type is the yellow robots again, but with shields. This means each yellow robot takes two hits to defeat, and since they come at you in very large numbers, this can be, understandably, very problematic. Do your best to ward them off. The pepper attack can shoot through shields. Also if you can hit them from the side, that is another way to defeat them easily witout having to deal with the shields. New pepper-carrying robots also debut. The only difference is they move across the screen much faster, making them harder to hit. Furthermore, pepper will now spawn by itself without any other robot type carrying it. Remember that you need to be most concerned with taking out the flying enemies, because the ground enemies can be taken out by squashing them on the GamePad, so you still have at least a chance to retain your health. The boss in this level is the boss to end all bosses for this game. It is a golden tank with numerous screws as well as new powerful attacks that can take out a strawberry! This is indeed the SchnozzLord. Well, do your best with the wind to aim your shots and take out the screws. I would go for the two screws behind his nostrils first as they are the hardest to hit. Plus, hitting a screw an interrupt his attack. You can also shoot inside his nostril to interrupt the attack, but it's better to have more options. Once all the screws have been knocked loose, you have to shoot two different teeth this time, but at least he gets up close enough so you don't have to take wind into account... Once he is destroyed, fling arrows at the golden Wario to rack up the extra points. ------------------- SHUTTER ------------------- --------------------------- STAGE 1: SNAP THE SUSPECTS! --------------------------- In this mini-game, you hold the Wii U GamePad in front of your face, facing the TV, so that it can operate like a camera. You need to use both the TV and the GamePad to do this effectively. Basically, you are given pictures of five different criminals, and your goal is to locate them on the map. You can also snap a picture of the Fronk to gain extra points. The suspects and their locations are random each time, so I can't tell you exact locations. However, use the d-pad to cycle through clues so you can try to pinpoint the location of all the people. Chances are if you are having trouble finding a particular suspect, they are probably in the distance in the water or driving a car back and forth across the screen. You are graded based on the quality of each photo. After all the suspects have had their picture taken, you are welcome to stay in the mini-game to waste the rest of your film roll or look for the Fronk. You will get to look at all your photos at the end. ------------------------------------ STAGE 2: SHOWCASE THE SMILING STARS! ------------------------------------ This one is MUCH trickier than the last one. You will once again be given a set of photos and clues as to when to expect your subjects, this time in the form of play performers. However, another hook on the end of this one is that you have to wait for them to smile. The dancers come out on stage and then leave multiple times, so don't fret if one walks off stage and you don't get the chance to snap your photo, as there will be other chances before the time runs out. The trick is to just look at everyone on stage at the time and then quickly check to see if they even match up with one of your subjects. Also, remember to tilt the GamePad forward to send the photos over to your editor. He is the one that grades them, after all! ---------------------------- STAGE 3: CAPTURE THE GHOSTS! ---------------------------- Taking place in the same city as the first stage, this level has you scouring the area for ghosts! You'll get clues as to the location of the ghosts, or what to watch for in the environment on your TV, but once again, it is random. However, I will share with you some examples so you at least have some sort of an idea of what to expect here. If a ghost is described as liking to juggle things, watch the windows and see if stuff is being thrown around. Then quickly bring up the GamePad and snap a quick photo. Another example would be if a ghost likes to scare people. If someone is being scared by a ghost, their face will turn blue. After snapping a photo of all the ghosts that your editor requests, this stage is completed. ----------------------------- STAGE 4: SNIFF OUT THE STARS! ----------------------------- Returning to the stage, this one is hard unless you know the trick. The basic trick is to look at the color of shirt of your character, and then find that color of shirt amongst the pig mask-wearing dancers. Then you need to worry about matching the head shape. The dancers are on stage for much shorter periods than before, so you have to be very quick with your camera. ------------------------------- STAGE 5: PHOTOGRAPH THE MODELS! ------------------------------- In this stage, you are being rotated from right to left, so you only have a set amount of time to search an area for the different models you have to take a picture of. Once again, the clues are your friend. If you are having a lot of trouble finding a particular model, I found that there was often one in the distance standing in front of the billboard on the bridge almost every time I played the game. ------------------- SKI ------------------- ------------------ STAGE 1: LI'L HILL ------------------ Standard game mode. Basically, you just have to get to the finish line quickly. You want to hit all the boosts obviously and cut corners as to avoid being slowed down too much. If you are familiar at all with Nintendo Land, and if you have a Wii U, I have to imagine that you have at least played Nintendo Land once, then this mode plays very similarly to Captain Falcon's Twister Race. Basically, hold the GamePad in a vertical position and then tilt it from left to right to steer your racer. You have to get at least bronze to pass. The five stages in Ski fall under the "Time Attack" tab. -------------------- STAGE 2: BUMP CANYON -------------------- Same basic strategy and goal as the previous stage. This one does switch things up a bit by adding ditches you can fall into as well as large mounds of snow that can slow you down considerably if you run into them. Though I guess the name "Bump Canyon" wouldn't make much sense without the giant mounds of snow. -------------------- STAGE 3: SUNSET LAKE -------------------- Who skis with no snow?! This track is very long, so you get 49 whole seconds until you reach the finish line to earn bronze. Not a bad deal, eh? Well, this track also features giant speed boosts and ramps that launch you over out of bounds areas and back onto the track. So don't freak out when you're sailing over an out of bounds area, because you'll land right back in the track, or at least closeenough to it that it won't matter. Don't try to correct him by tilting him back over the track during these situations, or else you're just going to wind up screwing yourself up. ----------------------- STAGE 4: BLIZZ JUNCTION ----------------------- This stage introduces shortcuts to the mini-game as well as branching paths. It really doesn't make a difference if you go left or right. The hazards will be placed differently and the boosts will be placed differently as well, but at the end of the day, it doesn't really matter. This is a tough stage because it's easy to go out of bounds and lose a lot of time. The trick to it is make sure you aren't over-correcting after jumps and learn how to go around corners smoothly. ----------------------- STAGE 5: GLITTERY DISCO ----------------------- While this stage is basically straight-forward, featuring almost no corners and zero hazards, the difficulty of it comes from having to hit almost every single boost just to get bronze. Just keep practicing hitting all the boosts and you will get it eventually. ------------------- ENDLESS BUNNY SLOPE ------------------- If you are at all familiar with the "Endless Runner" genre that is most popular on mobile titles, then you should be right at home here. Basically, it's a never-ending slope, with the goal of beating your high score. It is very easy to fall off the edge, but you can pick up collectibles along the way to earn extra points. ------------------- PATCHWORK ------------------- ------- PUZZLES ------- There are a ton of puzzles for Patchworks, so I am not going to go over them all, especially considering the very nature of how these puzzles work make it virtually impossible to explain properly through a text guide. That being said, I will explain what this is, and you should be able to get through most of them without too much of a problem. Essentially, the goal here, as is explained by the mandatory tutorial, is to create pictures by placing shapes on the grid. You are able to tell where a shape goes based on the lines on the grid, but the shape can overlap with other lines, which is where it gets tricky. Every shape is connected or at least touches each other, so after you get your first shape down, it becomes much easier. There is also a Hint button that shows you the quadrant where your current shape belongs. However, using the Hint button will cause you to get another 30 seconds added to your overall time, so those that are trying to solve the puzzles quickly will want to stay away from the Hint button. Once all the patches have been placed on the grid, they will form the shape of something. For example, the tutorial level will eventually create a flower, whereas the first puzzle outside of the tutorial will make a horse. There are 30 puzzles in each difficulty. Here are the different difficulty levels for this mini-game: Easy Medium Hard ---------- CHALLENGES ---------- These are special puzzles that have added stipulations to make them even harder. They are unlocked by completing the standard puzzles. ------------------- KUNG FU ------------------- ---------------------- STAGE 1: BAMBOO BOUNCE ---------------------- Tutorial mission. Basically teaches you the basics of this mini-game. Your goal is to reach one end of the stage to the other. Your character constantly jumps, and your goal is to make sure he lands safely. Look at the GamePad, NOT the TV screen, as the GamePad gives you a top-down view of what's going on, which makes this entire thing much easier. Grab the dumplings to restore time. There are also scrolls that can be collected, three in each stage. Platforms highlighted in blue are checkpoints and will also give you a slight jump boost. If you fall off into the abyss below, you will just start back at the last checkpoint. The stage ends once you reach the temple at the end where your master resides. ----------------------- STAGE 2: CEDAR CROSSING ----------------------- More of the same, but now there are smaller platforms to land on as well as rotating platforms and pillars that break after you land on them. It is still very easy, however, just remember to NOT look at the television screen. Keep your eyes glued to that GamePad. ---------------------- STAGE 3: MUSHROOM HUNT ---------------------- This level is very long for some reason, but otherwise it is simple. There are mushrooms that you can bounce on for added height. To get a boost off the mushrooms, press ZR and ZL simultaneously. This will cause your character to spike to the ground. I don't recommend using this at any other point in this mini-game as it is liable to lead to cheap deaths. But it works on mushrooms for an added boost with your jump. ---------------------- STAGE 4: LOTUS LANDING ---------------------- Water is now an added hazard. The tough parts in this level come from landing on lily pads that can fall off the side of waterfalls. Near the end of the level, there is a tricky section where you are led to believe that the lilypads are going to keep falling off the waterfalls, which would make this section damn near impossible, but they actually just move back and forth. This is right before you reach the temple, or thereabouts. Also, you have probably noticed by now that there are sections where there are blue tiles that, after touching them, crumble. There are holes in these tiles already, often with dumplings leading down them as a sort of guide. You may be worried about danger lurking below, but don't hesitate on falling through the holes and getting those dumplings instead of just landing on the tiles. ------------------- STAGE 5: CORN CLIMB ------------------- Finally, the last level! Now there's lava to avoid on top of all the other obstacles, plus platforms that extend out of the wall Crash Bandicoot-style. Luckily, nothing here is quite as difficult as those temple levels in the first Crash game, so we're all good. Really, this level is pretty easy, thanks to all the dumplings everywhere, except for the last stretch. The last stretch will actually require you to look at both the GamePad and your TV screen, even thoguh the game doesn't tell you this. Look up at your TV to see when the pillars of lava are moving through, then look back down at your GamePad so you can safely lead your character across the lava. Frequently look back up to check on the status of those lava pillars coming at you. If they are coming, there are small stone platforms just off the steel walkways that you can jump to avoid the fire. If you are really good at this, you can jump in-between the middle of the lava pillars, but I do not recommend this. Completing this tricky section will get you to your master, and you will have beaten all the stages now. --------------- ALL YOU CAN EAT --------------- Endless Runner? Yep. This is just an Endless Runner where you jump on platforms and try to see how many dumplings you can collect, which will raise the timer, which will then determine your overall score. ------------------- GAMER ------------------- ------- LEVEL 1 ------- This is definitely one of my favorite mini-games out of the entire batch. The concept of it is that 9-Volt, the resident gamer in the WarioWare titles, is trying to stay up late playing his handheld video game system. However, his mom keeps peeking in to check on him to see if he is still awake playing games instead of sleeping. I think we can all relate to this in a way, and it's very amusing. Okay, so if you are familiar at all with the "microgames" in the WarioWare titles, those are the games that 9-Volt plays. On the GamePad, you will see these games and you will have to play them. They are all very simplistic, and a little practice will allow you to master them very easily. You have a set amount of balloons, but you can earn extra balloons or regain life by completing the boss stage. Audio clues will let you know when the mom is getting ready to look in on 9-Volt. When you hear footsteps coming to the door, look up at the TV screen quickly and watch for the doorknob to shake. If it does, immediately pull the two triggers to get 9-Volt to pretend like he's sleeping. A meter at the top of the screen shows how tired 9-Volt is. The longer you stay pretending to sleep, the more the meter runs out. If it runs out completely, then 9-Volt falls asleep and you fail the level. ------- LEVEL 2 ------- This stage adds a ton more to the experience. Now 9-Volt's mom will walk outside and look in through the window. Hell, she will even stick her head out of the TV screen and SMASH through the window to see 9-Volt. There are a few tricks to learn here that will help you out, however. The same audio clues as the mom's footsteps leading up to the door apply here as well. However, the game will trick you by making the cat pop out of the door instead of the mom, for example. Also, keep 9-Volt sleeping longer after the mom walks away because she will sometimes open the door up again to trick you and catch 9-Volt in the act. When the mom is walking outside, you don't have to worry about going to sleep until she is in the center of either window. When she nears the center, put 9-Volt down. If she starts walking by it, immediately release the triggers and keep playing until she nears the center of the next window. She WILL open one of the windows, it's just a matter of which one. For some incredibly creepy reason, there is an old man walking around outside 9-Volt's window occasionally as well, wearing a wig that looks like 9-Volt's mom's hair. The way you can tell if it is the old man is if the hair is bouncing. If you see this, then you don't have to worry about pretending to sleep. However, still keep an eye on things because sometimes both of them will be walking around outside and they will walk into each other and have a little chat. I think more questions should be asked here, but whatever, hopefully 9-Volt's mom knows what she's doing. >_> And finally, taking a page out of The Ring, 9-Volt's mom will straight-up peek her head out of the television set. The television will switch on and scary static noise will come out of it. If you see the silhouette of 9-Volt's mom, then that is when you need to hide. Otherwise the TV will just turn off by itself. ------- LEVEL 3 ------- Level 3 has 9-Volt's mom going all out in her horror movie esque psychotic supernatural mysticism. She smashes through the windows like a zombie, is far trickier than before, and will show up far more frequently. On top of all that, she will actually CRAWL OUT OF THE TV SET this time. Yes, somehow, the already super-scary mother of 9-Volt has become even more terrifying. When she crawls out of the TV like something out of a Japanese horror flick, she will pace around the room with her freaky bright yellow eyes. Then she will sit down and start watching TV. This is the hard part. If you have someone that you can get to watch YOUR actual TV for you during this one, it will make it much easier. Otherwise, you're just going to have to keep glancing up at the TV screen. As soon as she picks up the remote control again, have 9-Volt feign that he is sleeping because she will suddenly twist her head around and look his way. The last trick she has up her sleeve is going to come near the end. The TV will turn on, but it will be a random kid's cartoon or something along those lines. She will then suddenly and without warning pop out of the screen, so quickly get 9-Volt "asleep" as soon as that show comes on. Hopefully you have enough of that meter left so you can make a mistake here and there and have him "sleep" longer during these harder parts. ------- ENDLESS ------- Upon completing the three levels outlined above, you unlock the right to play this game endlessly. Why you would want to put so much stress on yourself is beyond my understanding, however. ------- 18-VOLT ------- 18-Volt allows you to simply play the microgames witout having to worry about mom breathing down your neck. Since 18-Volt is a snazzy bachelor, he has the luxury of not having to answer to any parental units, mother, father, or otherwise. The goal of this is to beat the high score. The initial high score is 40, and beating 40 will get you the "Gamer" rank, which unlocks a more difficult version of the microgames where the speed is much faster, and so on and so forth. ------------------- DESIGN ------------------- ------------------------- 1 DESIGNER OR 2 DESIGNERS ------------------------- Unfortunately, this is another mini-game that simply can't be fully explained with a text guide. All I can do is really tell you what this mini-game is like, so that's what I will do. You will be tasked with creating geometrical shapes within a set amount of inches or size. For example, it may ask you to draw a line that is 2 inches. You get points for being close or perfectly matching 2 inches. Then it will ask you to draw a 50 degree angle, a triangle with 1.5 inch sides, a circle with a 2 inch radius, and a squiggly line that is 16 inches. All your points at the end are added up and that is your overall score. There isn't much I can offer in terms of hints, because this is really just guess work, unless you feel like busting out a ruler and compass for just this one mini-game. I will say that there is a trick to the squiggly line, however. You need to draw it in the shape of an S in order to get all the inches. Adjust the size of your "S" shape based on how many inches you need to fulfill. After completing this stage once, you unlock the right to play it with up to two players. You guys take turn doing the designs and whoever has the most points and most accurately draws their shapes will win. -------------------- NORMAL OR ONE STROKE -------------------- In "normal" mode, you have an unlimited amount of time and materials to make your shapes. This means that you can erase mistakes and can work on your shapes for as long as you want. This is the standard game mode, and the first time you play this, these are the rules you will go by. One Stroke is basically "hard mode" for this mini-game. With One Stroke, you have 5 seconds to draw each shape and you can not lift your stylus off the touchscreen or erase mistakes, which makes getting an accurately sized shape an even harder experience. ------------------- ASHLEY ------------------- -------------------------- STAGE 1: BOOK OF LOLLIPOPS -------------------------- This mini-game plays sort of kind of like a shoot 'em up...except not really at all. If that makes sense. Basically, you control the titular Ashley, flying from the left side of the screen to the right side of the screen. There will be various obstacles along the way, but your goal is to avoid them and collect all the purple magical power and the purple presents in the level to gain the most amount of points. If you don't reach the 1,000 points "Best Buddy" rank, don't worry. It is almost impossible to actually lose at this mini-game. Just avoid the obstacles and make your way all the way to the right of the screen. Remember to press ZL to loop up and ZR to loop down so you can snag all the purple magic pellets that are in a circle shape because the screen is constanly moving and you can't really back up and get it. The game is controlled by tilting the GamePad. It takes more exaggerated tilts than usual to get Ashley to move anywhere of significance. If you get hit too many times, Ashley will get frustrated and you have to slide the stylus across her head on the touchscreen back and forth to calm her down so that you can continue the level. When this happening, you are constantly losing the pellets, and if you lose them all, then you lose the game, though I would be very impressed if you did actually lose. The level ends with a boss fight against a large cookie. If you have the blue lightning bolt power-ups, you can use them to eliminate all enemies on the screen and gather a ton of magic, and also do damage to the boss. Otherwise, Ashley just automatically zaps the giant cookie until it is destroyed. Keep in mind that if you don't use your power-ups, you actually get bonus points for that at the end of the level as well. -------------------------- STAGE 2: BOOK OF CHOCOLATE -------------------------- Stage 2 is just more of the same, honestly. The main difference is that there are now obstacles in the form of large pieces off chocolate that can do damage to you as well. They are also flying presents that you have to follow and stay caught up with in order to reap their rewards. -------------------------- STAGE 3: BOOK OF ICE CREAM -------------------------- Honestly, nothing new here either. Just use the same strategies and knowledge outlined above to get through this one. Piece of ice cream! I mean, cake. Whatever, they didn't give me much to work with here. ------------------- TAXI ------------------- ---------------------- STAGE 1: SKYVIEW RANCH ---------------------- Drive over to the two people being abducted by UFOs. You can get a third-person view by looking at the TV screen, but if you look at the GamePad, you get a first-person view. I recommend utilizing both views during your time with the Taxi mini-game. Anyway, drive up to the UFOs. Then pull ZL to equip the bazooka. You can aim the bazooka using the control sticks or you can use the motion controls of the GamePad to aim it as well. I have found the motion controls to provide better accuracy, but it is nice to use the right analog stick to get pointed in the right direction to begin with. To avoid being disoriented, check your car's position on the TV screen before even bothering trying to aim with the GamePad. Also check to see where the UFOs are positioned as well. Shoot the UFOs out of the sky and then drive over to the farmer and his cow to pick them up. The taxi can only hold a total of three customers at a time. Drive them back to the barn and drop them off. Then the stage really starts, with numerous UFOs popping up all over the ranch, trying to abduct various farm animals such as pigs, chickens, and more. Drive around to the different UFOs and blast them out of the sky. There are UFOs that take two shots, which are blue, and then UFOs that take three shots, which are gold. Once they are destroyed, gather their abductees and take them back to the barn. If you catch an animal in mid-air, you will net yourself extra points. Remember, you can only have three customers in your taxi at a time. Another thing to keep in mind in these levels is that there are treasure chests to be collected that will give you even more points. Each level requires you meet a certain amount of points to continue, but don't worry, as the points are very reasonable and it is totally within the realm of possibility to surpass all three levels without even trying THAT hard. To find the treasure chests, destroy objects in the environment. Objects that can be destroyed have a cursor over them when looking at the GamePad view. Eventually, the Mothership will arrive. To defeat the Mothership, drive around it and shoot the exposed red areas on it. You'll be warned when it is about to shoot its lasers at you, so quickly drive away when that happens. After all the red areas have been destroyed, more red areas will be revealed in its center. Fire at these, timing your shots to make sure they actually land instead of being deflected by the rotating steel protecting the bright red core of its underbelly. Once the Mothership is destroyed, you can spend the rest of the time returning any other customers to the barn and hunting for treasure chests. Once you pick up all 10 stars, the game will end, so don't do that unless you are ready to finish it up. However, the timer running out will also end the game, so you might as well go for the sure thing with the stars instead of hunting down the treasure chests if you don't have a whole lot of time left. I recommend looking at the TV screen when collecting the stars. I found that was the easiest way. --------------------- STAGE 2: COASTER CITY --------------------- I do not like this level for a variety of reasons, mainly it's a pain to ride the elevators up and down and they really drain your timer. It's the same basic concepts in play here, however. Your goal is to collect as many customers as possible and take them to their home base, which is represented by the bright rainbow-colored square in the center of the city. There are two large parking garages on the left and ride side of the city. UFOs can go on the roof of these garages, which is a pain. You have to ride the elevators to get there. There are also little tracks that connect the top places, as well as the roof to the second floor. On the second floor of the building on the right, you can shoot a button that is positioned in front of the elevator to cause a bridge to extend to connect the two second floors as well. I highly recommend doing this, as it definitely makes moving between them much easier. To fight the Mothership at the end, the best place to be is on the roof of either garage. There are ten red cores to shoot on each side. Once they're destroyed, you have to shoot the ones in the center like before, and then collect the stars. Due to the layout of this map, some of the stars will be obscured by objects when looking at the television screen. So after collecting all the stars that are visible on the TV screen, go to the areas that are obstructed and then look at the GamePad to find the rest. ---------------------- STAGE 3: GIANT BEDROOM ---------------------- You've rescued both humans and farm animals from being abducted by aliens, so the next obvious evolution of this concept is...bugs? Ants, cockroaches, and more are the new targets of the aliens. This bedroom has a few tricks up its sleeve in terms of navigation, however, so keep that in mind. For example, there is a cookie jar lid on the left side of the stage (when looking at the TV), and if you park on it, it will launch you to the platform above. The same goes for the book that is right in front of the cat on the right side of the screen. You know these areas are launch pads because they are highlighted in blue. Go around and destroy the UFOs, taking the rescued ants to the box of cookies in the center of the room, once again designated by the rainbow-colored square in front of the base. When navigating the bookshelf, you will come to a dead end. Shoot the books in front of you to cause a domino effect that will then let you drive over them and reach the other end of the bookshelf. Due to the elevated platforms in this stage, it's silly to constantly fall back to the ground and go back to the jumping platforms, so try to drive off the higher areas with good speed so you can land on slightly lower areas. Treasure chests can be found by destroying the various statues of farm animals in this room. The Mothership battle is different than before, with 12 total cores, three on each corner of the Mothership, to destroy. Then the center area needs to destroyed to put away this Mothership. Collecting the stars features the same obstacle this time as it did in the previous stage. Some of the stars are going to be obscured when looking at the television screen, so drive to those obscured areas and then look at the GamePad for the first-person view so that you can find them easier. An obvious spot where there is usually a star is beyond the giant human in this level. ------------------- PIRATES ------------------- ---------------------- STAGE 1: SPARKLY OCEAN ---------------------- Certainly one of the strangest mini-games...after you complete this, the credits roll and an Epilogue cut-scene plays, which you immediately unlock from a capsule. Anyway, on to the actual "Pirates" mini-game...this entire first stage is just a tutorial. Basically, you hold up the GamePad to block arrows. First, however, you have to prove to the game that you know where all the enemy ships are located. Aim the GamePad straight ahead, then aim it to the sky, to the left, and to the right to locate all of the ships. Next you have to block the arrows. Wario will shout out which ship the arrows are going to come from before they fire, so you have a lot of time to block them. The tutorial will sort of jarringly take you from one ship to another as you need to block, just to show you how it is done, but it can be annoying and mess up the calibration, so just a word of warning here, you may need to seriously re-situate yourself by the time this mini-game is done. Anyway, you then have to raise the GamePad in rhythm. When he says "Come on!", lift your GamePad in the direction where the arrows are coming from. Then you have to shake the GamePad downard to get the arrows off of the screen. Finally, you have to mimic Wario's dance moves while holding the GamePad to build up a powerful blast that you then unleash on him by pressing ZL + ZR together and at the right "time" in tune with the music playing in the background ------------------- STAGE 2: CHILLY SEA ------------------- This level has an ice theme. Otherwise, it is pretty much just the same as the first stage. I don't believe any added obstacles are thrown in the mix. Of course, the dance segment at the end with Wario is much different than the one from the first stage and more difficult. ----------------------- STAGE 3: LIVELY VILLAGE ----------------------- This stage actually adds something new to the mix. There will now be vertical arrows to deal with. When the archers (ALWAYS from the Center ship, by the way), are standing on top of each other, that's how you know you will have to hold the GamePad in a vertical position in order to properly block their shots. Otherwise, it's the same song and dance as before. ----------------------- STAGE 4: BUBBLY VOLCANO ----------------------- The hook of this stage is that Wario will say really long and complicated commands, so it becomes much harder to block them. On the bright side, you won't have to block any vertical arrows. The dancing stage for this is also weird in that you have to make faces along with the dances. I think the Wii U camera determines if you are making the faces or not, but I can't be completely sure about that. You will even have to put the GamePad on the floor at some point and then pick it back up "gorilla style". ----------------------- STAGE 5: TWINKLY PLANET ----------------------- Much easier than stage 4, Twinkly Planet is lengthy and adds verticals back to the mix, but it is still less frustrating than stage 4. ------------------- BOWLING ------------------- --------- CHALLENGE --------- There are three different levels in Bowling Challenge. They all revolve around knocking down the pins that are set up in different ways. To roll the ball, place your fingeron the blue space on the GamePad. Remember to hold the GamePad vertically for this mini-game! The speed at which you slide your finger across the screen will determine how fast the ball goes. As the ball rolls down the lane, you are able to tilt the GamePad to control the direction of the ball. This will in turn allow you to make sure the ball hits the pins in a strategic fashion. The different pins have different properties. The fatter and taller pins are harder to knock down and require a direct hit or at least more force. The smaller pins are very easy to hit and can be sent flying to knock down the other pins if you are skilled enough. ------- CLASSIC ------- You also have the option of doing traditional 10-frame bowling. You can do this with up to two players. ------------------- BIRD ------------------- This game mode is never-ending and is a remake of a classic Game & Watch title. On the TV, you can see one version of the game, with improved, artsy fartsy graphics, but on the GamEPad screen, it looks like the classic Game & Watch title is based on. The GamePad screen offers line of sight that also makes it much easier than playing on the TV screen. The rules of the game are simple enough. Fruit falls from the sky, and you have to eat the fruit with your strangely long bird tongue. If the fruit lands on you, it is game over. If the fruit lands on the ground, that piece of ground gets taken away. To bring back segments of the ground, you can eat special fruit. On the GamePad screen, it appears as "clear" fruit, as opposed to the rest of the fruit that appears black, colored-in, or "solid" if you will. The goal here is to just get as high of a score as possible. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Multiplayer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unfortunately, you can't earn Tokens in multiplayer...so it is a good thing that the multiplayer is mostly tons of fun then! Here is a brief explanation of each of the multiplayer modes, and hints and tips when relevant. ------------------- SKETCH ------------------- Sketch is kind of like Pictionary. Up to five players can play. Everyone takes a picture of their face, or something else, to represent them in the game. Then one person draws and is given a word only they can see to draw on the GamePad. Other players guess, and if they guess right, the person with the GamePad clicks on the person that guessed the word correctly. Players earn points for guessing correctly as well as drawing things that are guessed correctly, and the point totals are added up at the end of the game. ------------------- FRUIT ------------------- In Fruit, one player has the GamePad and plays as the "thief". It is their job to blend in with the crowd and stealthily steal the fruit from the levels. Then at the end of the game, whether all the fruit is stolen or the timer runs out, the other players have to guess which one they think is th thief by picking out of a lineup. ------------ APPLE AVENUE ------------ This one is easiest for the thief. The reason for that is there are a ton of obstacles that obscure the view of the other people watching on the TV screen. Smoke will rise out of smoke stacks, obscuring fruit, and vehicles are constantly driving back and forht, which are very easy to hide behind. -------------- PINEAPPLE POOL -------------- I think this level is about medium difficulty for both teams. Those that are the thief don't have a whole lot of obscurity, but the map is small so all the people are clustered together, which provides good cover. In addition, there is a current that goes under bridges and carries melons under the bridges, which obscures the vision of those watching the television screen to play. ------------ MELON MUSEUM ------------ The reason this level is hardest for the thief is that it requires that it requires the thief to hit these big red buttons on the walls to turn off the lights and lower the gates. There are statues and stuff for the thief to hide behind, plus when the lights go out, it's hard for other players to see the physical characteristics of the thief, but at the same time, the red buttons provide TWO good locations to constantly be looking for the thief...either at the buttons, or at the melons. ------------------- DISCO ------------------- Designed for two players, this mini-game is unique in that it doesn't use the television screen at all. The players hold the GamePad, with one player at each end of it. They take turns playing "offense" and "defense". On offense, players tap the three different colored icons to create musical
notes that then go down the screen, Guitar Hero style.
On defense, the player has to hit those notes in order to earn points. Whoever
performs best will be awarded the round, and the game keeps going until five
rounds have been completed.
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ISLANDS
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GamePad is held vertically for this mini-game as well. You have to pull back a
net using the touchscreen and aim by tilting the GamePad. Your arc appears on
the television screen. Release the net to fling the "Fronks", the strange
little colorful creatures that appear numerous times throughout the game, and
try to make them land where it is advantageous to you, whether that is knocking
the Fronks of the other players off the board or simply landing on high-scoring
parts of the board yourself.
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ROULETTE ROCK
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Standard version of this, really. There is a circular pad in the middle of
the water and the goal is to make the Fronks land on one of the numbers. A
seagull will sometimes show up and take a Fronk and throw it in the water just
to be a jerk. Point values will change sometimes, and the thing can tip over
if one side is weighted down too much with Fronks.
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ARROW ATOLL
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The gimmick to this stage is that there are four different platforms. Upon
landing on one, it will shoot in whatever direction the arrow it has on it is
pointing. It will then run into either the rocks or another platform. The
point value on it will then change to a random new one, as will whatever other
platforms it bumps into. And yes, the seagull returns for this one...and all
the other stages as well.
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TIPPY TOWER
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A large, three-story tower makes up this one. Impressively, the entire tower
can be capsized if there is too much weight on one side, which looks pretty
neat. There are cages in the center area and holes are through the top. Landing
a Fronk in the cage almost guarantees that you'll always have those point
values, unless the thing gets tipped over.
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SALTY SCALES
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This one is much different than the others. There is a base island worth 10
points for every Fronk, and then there are two scales to the left and to the
right. The scales can be capsized as well if they are weighed down too much,
but you want your scale weighed down enough so that it puts your Fronks in the
100 point range and your opponents in the 10 point range. This is by far the
most strategically demanding of all the Islands stages.
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4. Conclusion
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I hope this guide helped you out with Game & Wario exclusively for Nintendo
Wii U!
Please feel free to check out all my other content on CheatMasters and
GameFAQs!