With Wii Sports, Nintendo created software that showed exactly what its new Wii system was capable of. They are taking a similar approach with Nintendo Land, a game built with the sole purpose of showing off all of the cool things the Wii U and its unique controller can accomplish. This guide will explain each of the different Attractions, talk about the different modes in each Attraction, plus list all the Stamps. Nintendo Land Written by Dalton "Horror Spooky" Cooper Copyright 2012 Contact Information E-mail: horror_spooky@hotmail.com Legal Information - – – – – – – – - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 1. Introduction and Controls 2. Attractions --Team Attractions-- The Legend of Zelda: Battle Quest Pikmin Adventure Metroid Blast --Competitive Attractions-- Mario Chase Luigi's Ghost Mansion Animal Crossing: Sweet Day --Solo Attractions-- Yoshi's Fruit Cart Octopus Dance Donkey Kong's Crash Course Takamaru's Ninja Castle Captain Falcon's Twister Race Balloon Trip Breeze 3. Plaza A. Miiverse B. Prizes C. Attraction Tour 4. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to Nintendo Land! Nintendo Land is a virtual theme park based on the greatest Nintendo worlds. Monita is your guide through this theme park that explores the rich history of Nintendo while showing off the capabilities of the Wii U. Due to the nature of the game, each different Attraction will have all of the control information there. Use the table of contents above to find the Attraction that you're looking for and then scroll down or use the Search function to find its location in the guide. Only one person can use the Wii U GamePad at a time. Because of this, during multiplayer events, the people without the GamePad must use a Wii remote WITH MotionPlus. The Metroid Blast Attraction also requires the nunchuk attachment for multiplayer and co-op play. Nintendo Land supports the following controlers/attachments: Wii U GamePad Wii remote (w/ MotionPlus) Wii nunchuk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Attractions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------- TEAM ATTRACTIONS ------------------- ================================= THE LEGEND OF ZELDA: BATTLE QUEST ================================= Archery and Swordplay Vanquish evil monsters as an archer or swordsman 1-4 Players -->Archer Controls<-- ZL + ZR - Dodge GamePad - Aim GamePad (down) - Reload GamePad (left) - Dodge GamePad (right) - Dodge Left Stick - Turn Right Stick (down + release) - Shoot Right Stick (hold) - Charged Shot -->Swordsman Controls<-- Remote - Swing Remote - Look around Remote (hold) - Charged Swing B + A - Dodge - - - QUEST - - - 1. The Grasslands This is a simple level to get you started with how Battle Quest works. The enemies will just be basic pig enemies, but there will be a couple of shielded enemies thrown in there to mix things up. Shielded enemies can have their shield destroyed with a charged arrow shot, and they can be shot in the area that their shield is not covering. Plump birds will be flying around this level, often in circles, or sometimes from one end of the screen to the next. These birds are in practically every level of Quest Mode. Shoot them to replenish your health, as they always drop hearts. The boss is a larger pig, but he can be fairly easily defeated. [Conditions for Master Rank]: Finish without taking damage 2. The Lost Woods Slimes are in this level as well as the typical assortment of pigs. However, there will be new dangers here as well. Archers will fire flaming arrows at you. To dodge, press both LZ and RZ at the same time when the arrow gets close. An on-screen indicator lets you know when you can perform this dodge, kind of like a QTE. Pots are now lying around that can be destroyed. Pots contain coins that can be spent in the park most of the time, but they can also contain hearts if your health is running low. There will be one part of the level when you will come to a door that is seemingly impassable. To get through, there will be switches. There will be one, two, or three switches on the ground depending on how many people you have playing with you. If you're playing solo and are just an archer, then there will just be two switches above you. Shoot them with arrows to proceed. The boss is a giant pig with a huge metal shield. When he lifts his shield, he will take a swing at you, so be prepared to dodge his attack. Then nail him with a charged attack. If you have the archer, you can pelt him with arrows even when his shield is up if you aim high enough [Conditions for Master Rank]: Finish without taking damage 3. Grassland Temple The only new things here are the flying bird enemies that swoop down and attack, and the more complicated switches. These switches run on a timer, and you will encounter them twice in the level. The first time is at a drawbridge leading into the temple. You'll have five seconds between hitting each switch to hit the next switch. Bombs are also obviously here. Wait for enemies to get near before shooting them, but make sure you're not too close. Deeper in the temple, you'll find another pair of switches that need to be hit within one second of each other. The boss fight is the same boss as the previous level, except he has two regular pig enemies flanking him. Kill those guys first before focusing on the boss and using the same strategy as before. [Conditions for Master Rank]: Finish without taking damage 4. Road to the Goron Mines The boss from the previous levels returns as a regular enemy in this one. He shows up near a bunch of bombs. Wait for him to walk by the bombs so that his shield won't block the blast, then shoot them to get rid of most of his health meter. At one point, large boulders will roll down the mountain with fuses on top of them. To destroy these boulders before they hit you, shoot the fuses. You will only have a couple of chances to destroy each boulder, as the fuse wills out of view as the boulder comes down the hill. Mechanical spider enemies will show up. They can be defeated with one direct shot to their eye. Regular spiders are here as well, and they are more difficult. Wait for them to pounce, then fire an arrow into their exposed belly. This will make them fall on their back, allowing you to pelt their stomachs with arrows. Repeat the process until they are defeated. [Conditions for Master Rank]: Finish without taking damage 5. The Forest Temple Hunt Fog will shroud the early sections of this level, meaning you either have to fire blindly in the dark or wait for the enemies to get close. This makes this level a bit more difficult for the archer. The big pig boss will be in this level as well, plus a spider. There will be a new switch puzzle here. There will be three switches with numbers in them. The numbers are 1, 2, and 3. You have to hit them in numerical order to open up the door they are locking. The boss in this level is a floating bird thing, and that's about the best way I can describe it. It floats around and has a dark aura surrounding it. It throws bats at you, so hit the bats with quick shots while you are constantly hitting the boss with a barrage of arrows until it's dead. Reload often and don't bother going for charged shots as the boss floats around too quickly for it to be effective. 6. Death Mountain Climb A new pig enemy type wears a pot on his head that provides armor, making headshots difficult. However, this same enemy type also throws bombs, and when you are far away, they hold the bombs over their heads stupidly, which can then be shot to blow them up and any other enemies around them. The elements play against you in this level as well, with one section on a cliff using wind to turn your arrows. You will be able to tell the wind factor by watching the way the wind is blowing. Keep that in mind as you fire your shots at the distant enemies. The boss in this level is like the boss from the first couple of levels, except this time he has an armor helmet on, so you can shoot him when his shield is up like before. Instead, you have to wait for him to swing, dodge his attack, and then hit him with arrows quickly. Dodging in this fight is different than before. In this fight, you have to tilt the GamePad to the left or to the right to avoid the attacks. Sometimes you will have to do two dodges in a row, so be ready to tilt the GamePad quickly. [Conditions for Master Rank]: Finish without taking damage 7. Gerudo Fortress Trial Those armored pigs from before also have shields in this one, making them VERY tough enemies. Remember, you can break their shields with fully charged arrow shots, and then you'll have to quickly hit them with arrows to finish them off. The trick to this level is keeping a fully stock of arrows. There's a lot of enemies here, making reloading constantly a reality. So, reload as much as possible. Every time you use an arrow and there's no enemy around that's an immediate threat, tilt the GamePad down and reload. The boss is the flying bird boss again. This time it will often use three bats at a time. Kill the bats, pelt the boss with arrows, and then reload before it starts forming more bats. [Conditions for Master Rank]: Finish without taking damage 8. Ganon's Castle Approach This level takes everything you've dealt with in the previous levels and throws it all into one difficult mixing pot, especially when going for Master Rank. Expect all the different enemy types you've fought before, but more of them. At the start of this level is an eye switch puzzle. Just hit the three eyes in quick succession. After hitting the first eye, you have three seconds to hit the other two eyes. Later, another switch puzzle will requrie you to hit four switches within eight seconds. The third switch puzzle in the level is a bit more challenging. There will be two switches on the ground and one switch high above. You only have two seconds to hit all the switches. Since it is difficult to look right up with the GamePad after hitting the bottom two switches, you basically have to hit the top switch first, then hit the bottom switches, as they are much closer together. The boss fight is the regular pig boss from before paired with the armor pig boss. The regular pig boss will be the first you fight with, but when his health gets into the red, the armored boss will join in on the fight. Use the same strategies as before to take them out. [Conditions for Master Rank]: Finish without taking damage 9. Raid on Ganon's Castle This is even more difficult than the last quest. Yet again, it is basically every enemy you've faced compiled into one extremely difficult level. During the sections in the dark, keep an eye out for the eyes of enemies so that you can still get them from afar. You'll have to fight another floating bird dude that throws bats early on, so keep that in mind. Despite the high difficulty of this level, there are hearts in plentiful supply. There are three plump birds you can shoot for a heart, plus if you die, then a skull will appear where your Mii died the last time you played the game. You can shoot the skull for another free heart, so it may even be advantageous to die in the level. Near the end of the level, two teleporting skeletons with shields and an armored pig boss will be yours to deal with. Try to break the shields of the Skeletons first off so that you can hit them with a quick flurry of arrows as they near. This armored pig is easier than before if you manage to stay on the steps leading up to him. If you are on the steps, you are at a lower elevation than he is, so you can hit his feet with charged shots while waiting for him to swing. The door to Ganon is blocked by four switches. They are in a square around the area. You get more time added each time you hit a switch. Hit the switches and then the path to Ganon will be ahead. Be sure to hit the plump bird at the top of the stairs for a heart before the fight. Ganon will spin his sword around in a circle to block your arrows. He will also get up close and swing at you, and if he does, you need to be ready to quickly dodge his strikes. He'll spawn spike balls above his head in a series of three, so shoot those before hitting him with arrows. You can hit him above his spinning sword by aiming at the upper left portion of his head. [Conditions for Master Rank]: Finish without taking damage - - - EXTRA - - - 10. The Sacred Grove There are plenty of plump birds flying around this level so you can heal up, but you need to stay far away from all enemies for this. They will charge you with shields and helmets, so aim at their snouts. Pink pigs are the strongest and are the most difficult to defeat, so you definitely want to hit them with charged shots from afar. The final boss is two armored pigs plus three archers. Kill the three archers first while dodging the attacks of the armored pigs. Then work on taking out the pigs in the typical fashion to win. [Conditions for Master Rank]: Finish without taking damage 11. Journey to the Fire Temple This level is incrediby difficult, but there are a few tricks you can use to make it easier, especially if you are playing in co-op. The first section is pretty self-explanatory, as wave after wave of piggies will come funneling in to attack. Just take them out to the best of your ability, and then as you go down the next ramp, pay attention to the bridge on your left. If you are playing the archer, keep going until you can just hit the enemies with arrows repeatedly and cause them to start moving down the bridge. This will give you a huge advantage as you can keep pelting them with arrows from the side and they have no chance to defend. If you are playing in co-op, have the swordsman move to the base of the bridge and keep their shields up so the enemies are stuck and have no choice but to be hit repeatedly. In the next section, take out the archers first and then eliminate everyone else. As you move to the next door, a bunch of skeletons will appear. As an archer, stay as far back as possible, but have the swordsman move in close to spam them. The next section is dark. Just keep an eye out for the eyes of the enemies and then be ready as the archer in the next room. Shoot the bomb being held by the enemies to take them all out with one shot, and then fight the rest of them off. Soon will be the boss fight, which are three powerful pigs. [Conditions for Master Rank]: Finish without taking damage 12. Death Mountain Path Starting in the forest, this level is incredibly difficult as well, so be prepared for a challenge. This level is actually easier with only the archer, so that the swordsman don't block your view. At first, shoot one of the slimes to make them all come at you. The pigs on the nearby cliff will toss bombs and accidentally blow up all their slime buddies. Kill the pigs and cautiously make your way up the hill. Shoot the first wave of pigs and as you round the corner, shoot the bombs to blow up the rest of the pigs here. As you go down the next hill, note the heart bird on the right. Kill the archers, then take out everyone else. There will be a couple of spiders, so remember to shoot them as they pounce. Just cautiously move like this through the rest of the level, and be sure to always try to shoot enemies from very far away to avoid taking any kind of damage. If you get surrounded by pink pigs, it's very hard to get out of that situation. Later, you will be at an outside area with wind current problems. Kill the pigs first, then the flying birds. The birds should be far enough away so that they might not even try to attack you. Destroy the large boulder on the hill from your current position. Before entering the Death Mountain temple area, you have to fight a barrage of one-eyed mechanical foes as well as two spiders. They will surround you. Kill as many of the mechanical dudes as you can, but if the spiders are preparing to pounce, but ready to blast them out of the air. When this area is cleared from the area, you now have to shoot eight switches. The switches are located all around you in a circle. Just shoot them with a single arrow shot as fast as possible. They're all in clear view. Then you get to enter the temple area. Use the same disciplines until you reach the bottom, where you will fight an armored Ganon. The fight here is exactly the same as before, except Ganon is a bit more armored and stronger than he was in previous battles. Use the same strategy, but you'll have to be more accurate to hit him in the snout. Be prepared to tilt the GamePad left and right to dodge his attacks. [Conditions for Master Rank]: Finish without taking damage 13. Battle of Hyrule Field Surprisingly, this level is not as stressful as the last two. It's by the numbers, and there are a lot of fat birds flying around with hearts. Check the corners for pots that also contain hearts. There will be a section when you have to fight two armored pigs at once, but they are far enough away that you can hit them on their snouts and their legs repeatedly and you should be able to kill one if not both of them before they even have a chance to attack. Remember to tilt with those guys. Use bombs wisely. There will be multiple segments where you'll see a pig carrying a bomb in the distance. Wait for that pig to be surrounded by groups of enemies and then blow them all up. The final boss is another flying bird dude with bats that he spawns...but there's a twist! Or two. The first twist is that the wind makes this section much more difficult than before. The second twist is that there are three archers that will constantly shoot flaming arrows at you. Try to take out the archers first and quickly. Remember, all it takes is a single arrow to kill an archer, no charged shots necessary, and take the wind into account. When the archers are gone, employ the same strategy on the bird dude as you've used in previous encounters, but remember, the wind will make your arrow veer to the left or right depending on where it's blowing. Be sure to spam the bats with arrows and always reload when you have a bit of respite. [Conditions for Master Rank]: Finish without taking damage 14. Ganon's Last Stand Oh, man. This level. This level is a level of trial and error. There will be waves upon waves of high-powered piggies, charging you with shields and pots on their heads to make taking them out very difficult. The trick to this level? Line the pigs up and then blast them with a fully charged arrow to hit all of them at once. From there, it's just picking them off with a single arrow pluck. Be quick when reloading. All the hazards you've come to expect are shoehorned into this level. Spiders. Wind currents. Bombs. Archers. Be ready to take them all on. For the most part, this level is straight-forward, it's just that the amount of enemies is so overwhelming. As you move through the halls, there will be a section where fire arrows are constantly shooting out of the far wall. Stop at the corner and then fire a shot at the eye on the left, which should be on the only one visible. Release the bow and then as soon as the other eye is in view, shoot it with an arrow as well. You have only two seconds to pull this one off, or else you will take damage from the flaming arrows. You'll have to fight Ganon twice in this level. The first time, he is helped by three archers standing above him. Take them out immediately and then work on fighting Ganon just as before. At the end of the level, there will be a four switch puzzle. After hitting the first switch, you have four seconds to hit the other switches. Thing is, each other switch only gives you two seconds to hit the rest. You can't use the right stick to hit all the switches. You have to literally turn around with the GamePad to hit all the switches. Be sure to hit the pots in the area and check the bird to the right of the stairs for a heart as you go up for the final battle. This final Ganon battle is very tough and tricky. He has a gold helmet on that protects his snout, making him almost impossible to hit when he twirls his swords. He will get up close to you before shooting those spiked balls at you, so be ready to pick them out of the air with very quick arrow shots. He will also try to attack more, and there will be new dodge functionality thrown in the mix as well. Not only will you have to tilt, but you will also need to use the ZL and ZR triggers to dodge his moves, too. It's a tough fight, but with a bit of determination and patience, you will be able to defeat Ganon. [Conditions for Master Rank]: Finish without taking damage ------ STAMPS ------ 100 Rupees 1,000 Rupees Triforce Collector Quest Master Legendary Hero ------ STAMPS ------ - - - - - - TIME ATTACK - - - - - - Here you have to defeat the enemies as fast as possible in order to earn high scores and win. LEVELS: 1. Beginner: Defeat 25 enemies [Conditions for Master Rank]: Finish within 40 sec. 2. Intermediate: Defeat 25 enemies [Conditions for Master Rank]: Finish within 40 sec. 3. Advanced: Defeat 25 enemies [Conditions for Master Rank]: Finish within 40 sec. ------ STAMPS ------ Beginner: Finish within 50 sec. Intermediate: Finish within 50 sec. Advanced: Finish within 50 sec. Finish All Stages within 45 sec. Speed Master ------ STAMPS ------ ================================= PIKMIN ADVENTURE................. ================================= Tame the Wilderness Get Olimar and the Pikmin safely off a wild alien planet 1-5 Players -->Olimar Controls<-- Left Stick/Right Stick - Move Touchscreen - Attack Touchscreen (whistle icon) - Gather Pikmin -->Pikmin Controls<-- D-pad - Move 1 - Attack 2 - Jump - - - - - CHALLENGE - - - - - 1. Bulborb Forest This is where you will get used to controlling the Pikmin. Just tap the enemies and the Pikmin will wildly attack them. Destroy all the blocks you see, aim at the glowing purple sections for enemies, and you'll be fine. This level is cake. Of course, there is a boss at the end, but just barrage it with Pikmin and there will be no problem. Get Nectar to level up. Nectar is found in item boxes and blocks in the levels. They can be destroyed by throwing Pikmin on them or smacking them yourself. Pikmin will bring you Nectar and hearts. Leveling up will increase the attack power of your Pikmin and cause them to evolve into better, more improved Pikmin. [Conditions for Master Rank]: Escape within 2:10 without taking damage 2. Boss of the Beebs Throwable Olimar weapons are introduced in this level. To pick up an object, approach it and then tap the object. This will cause Olimar to pick it up. Tap on the touchscreen again to throw the object. There are bombs that are shown right off the bat, plus later in the level there are rocks. The enemies are the same before for the most part, except the Beebs roll around and spew electricity now. When they are doing them, avoid them at all costs. When they stop, throw bombs or rocks at them, and constantly throw your Pikmin at them as well. A new power-up will be in this level as well in the form of the Hammer power-up. What this does is give all your Pikmin a hammer which greatly increases their attack power. At one point in the level, you'll find a couple of switches on the ground that you need to stand on to proceed. Stand on one of the switches and wait for your co-op or AI partner to stand on the other. The titular "Boss of the Beebs" is at the end of the level. To reach him, you have to learn how to use the jump pads. To use these pads, stand on them and then press ZL to launch. You can also tap the whistle icon that appears on the touchscreen. He is fought the same as the others, except he is bigger than they are. When the level is done, go to the ship and take off. [Conditions for Master Rank]: Escape within 3:35 without takind damage 3. Five Seconds to Takeoff This is a Timed Challenge. You can't take damage, but you are timed to beat the level. Clocks will pop around everywhere that you can collect to add to your time. It may seem stupid to waste time breaking item boxes, but the big item boxes typically have clocks in them worth +10 seconds. [Conditions for Master Rank]: Escape within 1:15 without taking damage 4. Overthrow the Bulblord This is a boss battle level. In the first area, gather Pikmin and Nectar, as much as you can, and then stand on the switches to open the teleporter. Use the teleporter to reach the boss. Now it's boss battle time! Focus on the purple globes all over its body to do the most damage. If you want to blind him, attack his eyes. There are plenty of Pikmin to collect by destroying the blocks in the area. There are also bombs you can throw. Try to throw these at his rear to hit the most globes. When individual globes are destroyed, they drop a ton of Nectar. When he retracts his globes, that means he's about to roll around in an attempt to steamroll you, so get out of the way. When all the globes are destroyed, his feet will extend and two more globes will be visible. Destroy these and he will be on his back, exposing the final globe. Focus all Pikmin on it to destroy it. [Conditions for Master Rank]: Escape within 1:45 without taking damage 5. Cannon Smash New to this level are Cannons. These cannons shoot bombs, but they can be destroyed by tossing Pikmin on top of them. Work your way to the end of the level and then you have to fight a huge cannon. Enemies will constantly spawn, and the cannon will constantly shoot bombs. Kill the enemies and avoid the bombs. Look for the indicators on the ground to help you avoid the bombs. When the cannon is close to the ground, attack it with full force before it is able to rise again. Repeat the process until it is destroyed. [Conditions for Master Rank]: escape within 3:35 without taking damage 6. King Beeb is Back This level is just a typical level and doesn't really add anything new. Be careful throwing bombs, as there are often multiple bombs that can cause a chain reaction and deal a lot of damage. The boss is the same as before, except there are cannons around him that help him out. Destroy the cannons first and then grab the rocks off the ground. Chuck the rocks at King Beeb to deal damage to him even while he's rolling around the level. Then when he's not rolling use your Pikmin to destroy him definitively. [Conditions for Master Rank]: Escape within 4:35 without taking damage 7. Through the Darkness This level is just another Time Attack level. Ignore the Beebs when they are glowing and rolling unless it is a King Beeb. The smaller ones will just roll off the cliff anyway. Ignore all blocks except yellow ones, because the yellow ones are the ones with clocks inside them. The second part of the level is shrouded in darkness. To make the darkness go away, touch the blue mushrooms to illuminate the room. This level ends with a battle with King Beeb again. spam Pikmin on him to defeat him before he can start rolling around and glowing electricity. [Conditions from Master Rank]: escape within 1:40 without taking damage 8. Swamp Master In the first part of the level, collect all the Nectar available. Use the bombs to destroy the block towers quickly. When you have gathered all the supplies go to the switches, stand on them, and then go into the teleporter to fight the boss. The boss will shoots its tongue at you. Run around it in a circle. Wait for the tongue to retract. It has a chance of smacking the boss in the face, which will knock the boss out. Then attack the sides of its tongue. It will retract its tongue and the water will disappear. Then attack the globes on its cheeks until those are destroyed. Repeat the process as needed. When its tongue and cheeks are destroyed, it will hop out of the water and start jumping around. Start focusing Pikmin on the Globe on its back and watch out for its tongue. [Conditions for Master Rank]: Escape within 1:45 without taking damage 9. Lord of a Barren Land There is a new power-up in this level as well as a new enemy type. The power up is a vine that is very helpful for the AI Pikmin or your co-op partner(s) Pikmin. They can hold 1 to use the vine as a ranged attack and hit multiple enemies. The new enemy type looks like a Beeb except it can fly around and charge at you. Don't worry about your Pikmin falling into the bottomless pits while fighting these beebs; they will just respawn. At the end of the level, you will have to a fight large enemy. Use the bombs to hit the globes first and after your supply of bombs has been exhausted, work on taking out the globes the usual way until he is defeated. [Conditions for Master Rank]: Escape within 3:20 without taking damage 10. Burst the Giant Balloon Bomb Beebs are very annoying in the first part of this level. If you are quick enough, you can defeat them before they explode. However, a better strategy would be to just run away from them. The last boss will be a giant verison of the flying Beeb along with a bunch of rolling Beebs. Get rid of the rolling ones first before focusing on the flying one. [Conditions for Master Rank]: Escape within 3:30 without taking damage 11. Back-Garden Escape This is another Timed Area. At the beginning, there will be a narrow path with a bunch of enemies. Usually the strategy here is to avoid the enemies at all costs to save time, but you have to defeat these guys to make a bridge that will then let you continue the level. [Conditions for Master Rank]: Escape within 1:50 without taking damage 12. Shining Eyes Pinchipede is the boss for this level. Gather supplies in the first area as always. If you attack the flowers here, they will sometimes drop Nectar or coins to spend in the plaza. When you're ready, it's time to face the boss. Pinchipede's first form will have a bunch of globes all over. Stick to his middle and just wail on him. You'll easily be able to avoid the obstacles if you just move with his body and repeatedly smash his globes. Keep doing this until his body is destroyed. When that's done, he will have a single globe on his head. He'll now charge up and then go crazy in the area, charging you. His body will segment off and spin around with spikes, making the entire area incredibly dangerous. The trick is to follow his tail around the area and when his globe shows up, focus all attacks on it. When his health gets low, he will start moving around much quicker and there will be even more pieces of his body spinning around. Focus entirely on the globe and when it is destroyed, the boss will be defeated. [Conditions for Master Rank]: Escape within 2:45 without taking damage 13. Icy Arena An adventure-style snow level. This level is just typical, but there is a dark passage that requires you to light it up by touching the glowing mushrooms. This darkened area will be dangerous than before, as enemies will charge at you from the darkness, so be very cautious. Also watch out for falling off ledges. If you're playing as a Pikmin, avoid attaching yourself to the globes of enemies, as they will straight up jump off a cliff to get rid of you. [Conditions for Master Rank]: Escape within 4:00 without taking damage 14. Out of the Darkness This level is a bit harder, but as long as you take it slow, it's actually not that bad. The tricky part is in the dark areas. The enemies will rush from off screen and try to mow you down. As soon as you hear enemies, run to the bottom of the screen and be prepared to side-step them. The rest of the level is typical. [Conditions for Master Rank]: Escape within 3:10 without taking damage 15. Bulborb Baths This is the most difficult timed challenge of all. You need to move very quickly. Let your Pikmin collect the clocks for you. When whistling to use the jump pads, be sure to let go of the whistle quickly to be more time effective. You'd be surprised at how much time you can waste by whistling. In the dark area, hug the left-hand side of the area. You can just move straight through the darkness without touching the blue mushrooms. The hardest part will be killing all the Bulbords in the bath at the end of the level. Grab the bombs and toss all three right into the middle of them to wipe them all out with one fell swoop. Unfortunately, they will not give you a clock for defeating them. The challenge isn't over at that part. Go on the jump pad and quickly focus your Pikmin through the blocks that are impeding the way to the rocket ship and then hop inside. [Conditions for Master Rank]: Escape within 1:20 without taking damage 16. The Chopping Block Break all the item boxes in the first area to level up a lot and then grab the big heart. This boss fight is actually easier than the last one as long as you jump a lot! The boss will swing his swords down at you constantly and spin around as well. He has two globs, but just flick the stylus across the touchscreen to make Olimar jump and avoid the blades. After destroying both globes for the first time, the boss will respawn with a red color scheme and he'll be tougher than before. Ignore the item boxes. You can grab the items inside, but don't break the boxes yourself because the boxes will take too long to destroy. Let the boss destroy them and then gather the items inside yourself. Keep focusing on the two globes again until its defeated. [Conditions for Master Rank]: Escape within 1:10 without taking damage - - - EXTRA - - - 17. The Green Menace A new gimmick is thrown into these Extra levels. You can press L to switch the color of your Pikmin. A lot of the enemies will have their domes glowing various colors. Of course, you have to match the color of the domes with the right color of Pikmin to deal the most damage and defeat all of the enemies. The end of the level is the Bulblord again. He won't requrie specific colors, so you can use any color or all of the Pikmin colors. Your AI partner's color does not matter and the colors of your co-op partner Pikmin don't matter as well. However, if you are playing with a full party, I believe their color may make a difference. [Conditions for Master Rank]: Escape within 5:10 without taking damage 18. Desperate Dash I believe this is the first level that actually requires you to jump. To jump, flick the stylus on the screen. You'll need to run straight forward at the start and then hang a right, jump over the blocks, and use that jump pad. All of the areas in this game basically require you to run away, step on a switch or get to a stockpile of bombs to take out the enemies quickly and without taking too much damage. There is a big heart in this level to collect near the end. The boss is the boss from the Swamp Monster level, except he is clear and more powerful. His tongue will fire out multiple times before smacking him in the face, so be ready to dodge him repeatedly. He's also faster, so jump Olimar around in a circle around him. Destroy the two domes on the tongue, and then destroy the domes on his cheeks. Then run around the area and avoid his attacks. Dodge his tongue twice one way, then juke the opposite direction and jump behind it. Throw all the Pikmin on his back and repeat the process until the final dome is destroyed. [Conditions for Master Rank]: Escape within 4:00 without taking damage 19. The Tyrant Arrives Simple level. The only tough part is the dark part. They mix the darkness with ledges that you can fall off, so be very weary of that. The end boss is the boss with the swords for hands, except this time the dude has large spiked clubs instead of swords. The fight plays out exactly the same. The only difference here is that his range of attack is wider, meaning you will sometimes have to retreat instead of constantly barraging him with Pikmin. [Conditions for Master Rank]: Escape within 6:55 without taking damage 20. Cage of Terror The theme of this level is that there is a lot of waiting around for cages to drop before continuing through them. However, there is nothing to this one besides pushing through to the end. The boss at the end is a super-version of the Pinchipede from before. Color-coded enemies will be in full force in this level. There are also a couple of new enemy types. New turret types wil burrow in the ground and then pop back up elsewhere. The boss with the swords you fought earlier has a smaller, weaker version that will appear in this level a couple of times as well. [Conditions for Master Rank]: Escape within 8:05 without taking damage 21. Breaking Boundaries This is the Timed Challenge to end all Timed Challenges. Immediately start pushing forward. It's almost always worth it to defeat the enemies here, as they will almost always drop clocks. Ignore the regular blocks and keep going until you reach what appears to be an impassable ledge with a trio of blocks on an island in the middle. You can hit the other two blocks here to get boulders. Throw the boulders to hit the blocks in the middle. Playing in co-op makes this part much faster. Then a bridge will appear, so move across to the either side. Destroy the tower of blocks here to find more item blocks that, like the previous three, function like switches. Hit them all and watch the next bridge take shape, allowing you access across. At the end of the level, there will be an army of Beebs rolling all over the place, big and small. Just run right by them when you see the ship. Don't bother trying to kill them all, and if you get hurt, so be it. Remember, you can constantly respawn in this level. If you are going for the Master Rank and don't want to get hurt, obviously do your best to avoid the Beebs as you make your way to the ship, but taking the time to destroy them all is going to cost at least 30 seconds. [Conditions for Master Rank]: Escape within 4:40 without taking damage 22. Good-Bye, Pikmin Essentially, this is Boss Rush mode. Gather all the stuff at the first screen like the other boss fights, then be prepared to fight all the bosses you've faced in the game, except all in a row, and with no hearts to gather sans the big heart at the very beginning. The Bulblord is up first. This time, he will also spawn smaller enemies to help him out as well. The second boss is the Swamp Monster from before. You can make his tongue smack him in the face faster if you throw Pikmin at his eyes when his tongue is out. Then focus on his cheeks and then throw rocks at him when he stops bouncing around, throw Pikmin on his back while he's dazed, and move on to the next boss once enough damage has been dealt. The next boss is the Pinchipede. Use the same strategies as always. There are no differences here. The fourth boss is the boss with the swords. Same strategy. You'll have to wipe out all the Beebs helping him as well if you want to progress. Evil Monita will drop the club version of this boss when the first version has been defeated. After he's taken care of, the ship will be available and you can complete Pikmin Adventure fully! Enjoy your Stamp. [Conditions for Master Rank]: Escape within 8:00 without taking damage ------ STAMPS ------ Eyes of the Bulblord AI Mii Protector First Mastery Great Explorer Master Explorer ------ STAMPS ------ - - - - VERSUS - - - - There are three levels for the Versus mode in Pikmin Adventure. The mode sees the players with Wii remotes playing against Olimar. The goal of everyone is to collect candy. The enemies will attack everyone on screen, but they tend to focus on the person with the highest score. There are three different levels, or "arenas". Unlike other Versus game modes in Nintendo Land, the Pikmin Adventure Versus modes require you to play each level at least five times before unlocking the next one. In other modes, you simply have to play on a stage to unlock the next stage. All three stages look exactly the same. The difference comes in the form of the enemies that spawn. The first Arena features typical enemies such as Beebs that don't pose much of a threat. The second Arena adds turrets that shoot bombs and larger enemies. The third arena keeps all of that plus the floor tiles will occasionally give way, which results in an instantaneous death. 1. Starter's Arena "Good for beginners, this simple arena is the perfect place to learn the basics and sharpen your skills." 2. Warrior's Arena "This arena is recommended for players starting to understand the ins and outs of a winning strategy." 3. Hero's Arena This fierce and chaotic arena is recommended for battle-hardened veterans. ------ STAMPS ------ Candy from a Pikmin Clobber Olimar Rock Your Foes x5 Incredible Comeback Pacifist Victory ------ STAMPS ------ ================================= METROID BLAST.................... ================================= Deep-Space Shootout Charge into battle on a far-off planet 1-5 Players -->Gunship Controls<-- ZL - Zoom ZR - Attack ZR (hold) - Missile Left Stick - Strafe/Dash Right Stick - Climb/Dive/Turn/Dash GamePad - Look around A - Dash -->Samus Controls<-- Nunchuk - Move C - Zoom Z - Morph ball A - Look Around B - Attack B (hold) - Bomb Shake Remote - Jump - - - - - - - - ASSAULT MISSION - - - - - - - - This is the adventure mode for Metroid Blast. In all modes of the game, you will be able to pick up power-ups that do a variety of things. The following is a list of the power-ups and their functionality Rapid-Fire Helmet - Increases the rate of fire Shield - 10 second invulnerability If you fail three times at the same mission, you can get the Golden Helmet. What this does is give you six hearts instead of just three at the start. The downside is that you can't earn Master Rank with the Golden Helmet. 1. First Contact This introductory level requires you to defeat five waves of enemies. They are all incredibly easy and this mission can be completed without trouble at all. In fact, in the Gunship, you can just kill everything from afar and should never have to worry about taking damage. [Conditions for Master Rank]: All players achieve 50% hit accuracy or more 2.Geemer Invasion Geemers are everywhere here, but they are just as easy to defeat as before. There will be a lot of enemies, so use your charged missile attacks to defeat huge bunches of them with ease. [Conditions for Master Rank]: Win using only charge attacks 3. Approaching Cyclons This level introduces the Cyclons. These things fly around and create cyclones that charge after you. The Geemers are around as well, so don't forget about them as they charge up and try to deal damage. The Cyclons will shield their core, which is what you need to hit in order to defeat them. Blast them a few times and they'll open up. They'll also leave their core extremely vulnerable when they are doing their cyclone attack. [Conditions for Master Rank]: Take no damage 4. Token Sweep This stage teaches you about dashing in the Gunship. You can push in the left or right analog sticks to do this, or you can simply tap A. The reason it teaches you how to dash is because you only have five minutes to beat this level. This time around, your goal is not to defeat all the enemies. Instead, you need to collect all of the tokens in the level that bears the face of your Mii. Just run into the tokens to collect them. If you are playing in co-op, everyone will have their own set of tokens to collect, which actually makes this level a bit more difficult to master. [Conditions for Master Rank]: Finish with 3:00 or more remaining 5. Zebesian Incursion Dash to start this level if you're in the Gunship. Zebes are the space pirates in the Metroid games, and they provide quite a challenge for the Gunship. It is actually a bit easier to complete this level as Samus since your Mii is more mobile that way and dodging the Zebes' attacks with the Gunship can be kind of difficult. Just be sure to strafe around as you fire at them if you are in the Gunship. Aim at their stomachs, firing at the core on the front. Wipe out all of the enemies and this level will be complete. [Conditions for Master Rank]: Take no damage 6. Cyclon Infestation Just defeat the waves of enemies as before. The final wave of enemies will be a large set of Cyclons floating around a center enemy. Fire a missile directly at the center enemy to destroy them all in one fell swoop. [Conditions for Master Rank]: All players achieve 50% hit accuracy or more 7. Destroy 10 Cyclons Cyclons are easy enough to defeat, but the problem here is Ridley. Ridley will fly around and try to attack you, and to my knowledge, he cannot be defeated in this level. Just avoid his attacks to the best of your ability. While I would usually recommend the gunship for this level, but being Samus may actually be easier due to the Ridley factor. In co-op, this is a lot easier if you have the person in the Gunship distract Ridley while the player in the suit goes around and defeats all the Cyclons that way. [Conditions for Master Rank]: Win using only charge attacks 8. Infernal Battle This is another battle with just waves of enemies. No new enemies, but avoid the lava. [Conditions for Master Rank]: Take no damage 9. Cyclon Queen's Tokens Another Token-collection level. However, this one has the added twist of an annoying enemy constantly spawning and throwing Cyclons at you. As you fly around and collect the Tokens, avoid the Zebes and constantly be charging your missile. When you're charged, fire the missile at the Cyclon Queen, and the blast should take out all the Cyclons for long enough for you to collect more Tokens. [Conditions for Master Rank]: Finish with 3:30 or more remaining 10. Hostile Colossus This is a boss level, and the boss in question is the famous Kraid from the actual Metroid series. Kraid starts off with only his head visible in the lava. Shoot his snout and his jaw will open up. Charge a missile and fire it at the dish that is on his tongue. Repeat this a few times. Then Kraid will rise out of the lava a bit. Platforms will extend from his body with Zebes on them and missiles will be fired as well. Avoid the missiles to the best of your ability and remember that there are items and hearts in the area to collect if things get rough. Shoot all the target markers on Kraid's body. This will trigger the target on his nose to glow red again. This is your cue to shoot at the target and then his mouth will open again. Fire missiles into it repeatedly. Remember to aim right at the dop of the dish to ensure the missile will go in. Kraid will rise even higher and now you have even more targets to destroy on him. To destroy multiple targets, use the missile. Shoot his snout when it glows red and continue shooting missiles into the dish on his tongue until Kraid is defeated. You can see his health bar at the bottom right-hand corner of the screen. NOTE: Beating this will unlock Survival Mode for Ground Battle. [Conditions for Master Rank]: Do not miss any charge shots 11. Geemers! You have five minutes to destroy 100 Geemers. This seems like it may be difficult, but it's really not. Get to high ground if you're Samus, and otherwise stay high in the air if you're in the Gunship. Keep your distance from the Geemers because a lot of them explode when they die. Just shoot them from afar. Use charged shots when there's a lot of them. And keep at it until you have reached the goal. [Conditions for Master Rank]: Finish with 3:00 or more remaining 12. Subzero Combat This is another wave-by-wave elimination of enemies, but the difference is that it moves in a linear fashion. What I mean by that is instead of being in a wide open level, you have to move through a cave system, with the enemies spawning along the path. There are Geemers and Zebes, but nothing else to worry about. [Conditions for Master Rank]: All players achieve 50% hit accuracy or more 13. Metroid Hunt Grab the Ice Charge Beam power-up from the ground. You'll need this to fight the Metroids. There are 10 of them in total you have to kill. Charge your shot and release to freeze the Metroids. Then the three targets inside of them will be left wide open. Shoot those to kill them. For attacks, the Metroids will get close and suck on your head. Mash on the triggers and wiggle the sticks to break free. They move around in a fast, floaty sort of way, so you have to wait for them to get close to freeze them most of the time, which is unfortunate, but just keep your shot charged and there should be minimal problems. [Conditions for Master Rank]: Do not miss any Ice Charge Beam shots 14. Defend Your Allies
You have 2 minutes to keep the various Miis on your console alive. They are
being attacked by Metroids that are trying to pick them up and drop them into
the lava pit in the middle of the map. The first minute will just be you and
the Metroids. Grab the Ice Charge Beam and then stick by the Miis and watch as
the Metroids try to pick them up.
You have about 10 seconds to shoot a Metroid when it has a Mii. The Metroid
does not have to be hit with a charged shot, but it does need to be shot at
least once for it to drop the Mii. The Metroids will spawn constantly, but
destroying them does give you a little bit of time to rest.
After the first minute is up, Zebes will join the fight as well. Kill the two
Zebes quickly, but whenever a Metroid grabs a Mii, quickly save them by
shooting the Metroid out of the sky. Geemers will join the fight near the end
as well, but they will be nothing you can't handle.
[Conditions for Master Rank]: Take no damage
15. Zebesians Incoming
Wave-by-wave enemy elimination stage. The first wave is a single Metroid. The
second wave is a flying Zebe, which is the new enemy type introduced in this
level. The waves after that are more flying Zebes flanked by Metroids. Use
your boost to dodge the attacks of the flying Zebes.
[Conditions for Master Rank]: Take no damage
16. Evade the Snipers
Collect 12 Tokens all the while avoiding the Zebe snipers. The snipers will
respawn, but if they give you too much of a problem, take some time to kill
them. You have five minutes to complete this level, which is definitely more
than enough time to collect all the tokens.
If you want to avoid the snipers and not kill any of them, listen to them as
they charge their shot. A red laser will appear on you, and near the climax
of their charge, dash out of the way to avoid the shot. You have to time it
just right, but the sound of their weapon charging is the indicator.
[Conditions for Master Rank]: Do not fire a single shot
17. Air Supremacy
This level combines all the flying enemies and anti-flying enemies you've
battled with so far, except for Metroid. This includes Cyclon Queens as well
as flying Zebes. The trick to this is to actually stay low as possible when
you are having a tough time, and force the Zebes to fight you one at a time.
To make matters more complicated, the Zebes have Ice Beams in this level. If
you get frozen, mash on the shoulder buttons as well as the analog sticks to
break free before the Zebes can get up close and melee you.
At the last wave, you will have to fight two Cylcon Queens at a time, multiple
flying Zebes, and a couple of snipers. Kill all of the Zebes and snipers first,
then work on one Cyclon Queen at a time. If you put enough distance between
yourself and the other Cyclon Queen, it should be a one-on-one affair.
[Conditions for Master Rank]: Do not pick up any items
18. Frosty Token Sweep
Yet another Token level! Despite the more powerful enemy types, this one is by
far the simplest. Just go around and collect the Tokens. Ignore all the enemies
and you will be absolutely fine.
[Conditions for Master Rank]: Finish with 1:00 or more remaining
19. Strike from Behind
New enemies are introduced in this level as well. These enemies have two sets
of lives. You have to drain them from the front, then freeze them and get them
from behind.
They will be mixed in with a variety of familiar faces during this wave-by-wave
enemy elimination session.
[Conditions for Master Rank]: Use no charge attacks
20. The Final Battle
This is a boss battle against none other than Ridley. This battle will mostly
take place very high up in the air. The first part, you'll need to destroy the
target on his chest. Then the target on his tail and the one in his mouth.
He opens his mouth to shoot beams and he will shoot his tail at you too, so
shoot both until they are both destroyed.
A bunch of hearts will fly out of Ridley. He will also drop bombs all along the
ground so be careful if you go for them or if you are a Samus Mii. Ridley will
then use the same attack pattern as before, except now missiles will fly at
you, plus his hand will detach and follow you. Shoot the target in the center
of the hand and destroy the same targets as before.
The third cycle against Ridley adds an attack on his feet where he shoots beams
from them. Repeat the same strategies as before to defeat Ridley for good.
[Conditions for Master Rank]: Do not dodge or dash
- - -
EXTRA
- - -
21. More Geemers
This is another level where you just have to defeat 100 Geemers. However, this
time they don't constantly spawn, but rather they come at you in waves. This
means that you have to eliminate every single Geemer of each wave before you
can continue to the next batch of Geemers.
Furthermore, you have less time this go-around. You only have three minutes.
That is still plenty of time, however. Remember to use Charge Attacks as soon
as they spawn and you will be able to take out most of them with a single shot.
Use the time as they are spawning to charge up the shot.
[Conditions for Master Rank]: Win using only charge attacks
22. Unidentified Enemy Object
Ridley was tough, but what about Ice Ridley? The fight plays out the same,
except all of his beams will freeze you. Ridley will rarely ever get to attack
you when you're frozen, but the flying Zebes all over the place will pose quite
a challenge.
Use power-ups a lot to beat this. Hearts will be everywhere. Every time you
destroy one of Ridley's targets, a heart drops, so you shouldn't have too much
of a problem with this as long as you are able to avoid the flying Zebes.
[Conditions for Master Rank]: Do not pick up any items
23. Metroid Rush
Metroids will constantly spawn, as will Zebe snipers and flying Zebes. You
just have to kill 15 Metroids. Don't let them overwhelm you. Fly backwards and
when they get close, blast them to make them back off. You have to hit them
with Ice Beam attacks to freeze them and destroy their targets inside.
When the snipers show up, eliminate them. Ignore the flying Zebes, but be
sure to avoid their attacks, as they will freeze you. This will give the
Metroids easy access to your skull. Never get surrounded and always keep them
following you.
[Conditions for Master Rank]: Do not miss any Ice Charge Beam shots
24. Kraid's Army
This is the same fight with Kraid as before. The difference is that there are
less hearts, less power-ups, and a lot more enemies helping him out. There is
also an added time limit. Just be mindful of the extra amount of enemies and
missiles flying around and otherwise just fight Kraid as normal. Don't let the
time limit bother you, as you probably beat Kraid in under five minutes the
first go-round anyways.
[Conditions for Master Rank]: Finish with 1:00 or more remaining
25. Token Sweep
Tons of snipers, Metroids, and flying Zebes will be all over this level. You
just have to collect 12 tokens. My recommendation is to ignore every single
enemy except for the snipers. Take out the snipers as you go around the area
and get the tokens, and then just avoid the other enemies until you have
collected the 12 tokens needed.
[Conditions for Master Rank]: Finish with 3:00 or more remaining
26. Defend Your Allies 2
This is the same as the original Defend Your Allies, except that Ice Ridley is
there the whole time. Ice Ridley, obviously, throws a huge wrench in the
operations, but he is manageable.
Unless you are going for the Master Rank, just ignore Ice Ridley. Boost around
his attacks and avoid him at all costs. Being frozen is very bad in this
level, as it gives the Metroids a lot of time to drop the Miis into the lava
pit.
You have to defend the Miis for two minutes. Instead of freezing the Metroids,
just quickly blast them whenever they suction on top of the Miis. It is way too
hard trying to kill Metroids, deal with Ice Ridley, and deal with the Zebes
that spawn all at the same time.
[Conditions for Master Rank]: Defeat Ice Ridley
27. De-iced
This level is actually easy if you know the trick. Using the Gunship, stay low
to the ground. It might be tempting to fly high, but don't. Just go around the
map in a circle, low to the ground as possible, and kill all the ground Zebes.
You don't have to kill every enemy, you just have to kill 15 of them. The
sniper Zebes only take one shot, so they are choice. The regular ground Zebes
will always drop a heart, so keep that in mind. Avoid the attacks of the
Metroids and the flying Zebes, but otherwise ignore them.
[Conditions for Master Rank]: Finish with 3:00 or more remaining
28. Ridley and Ice Ridley
You have to take on both of the Ridleys simultaneously for this fight. There
really is no strategy here except use items a lot and dash around to avoid the
attacks. Whenever there is an opening to do damage, take that opening. Always
go after the large amount of hearts that fall from their bodies and try to have
full health all the time. The best power-up for this is the Shield as it gives
you 10 seconds where you can freely attack and not be worried about being
blind-sided by the other Ridley.
[Conditions for Master Rank]: All players achieve 50% hit accuracy o more
29. On Familiar Ground
This is another wave-based enemy encounter. This time around, the enemies spawn
right in the starting zone! Quickly get your back against the wall and
eliminate the Geemers that are crawling to you. Then make your way down the
ramp. Funnel the enemies in to you and defeat them as they come. Peak around
the corners and take out the snipers.
The rest of the level plays out like this. Your best bet is to make the
enemies come after you, which gives you a huge advantage. Eliminate the
stragglers and it's a done deal. Almost all the enemies encountered here drop
hearts, so don't worry too much about dying. Be careful not to destroy the
hearts with missiles. You have to kill 100 enemies to proceed.
[Conditions for Master Rank]: Use no charge attacks
30. The True Final Battle
This is a fight in which you battle Ridley and Kraid at the same time. The
catch is that you can't actually kill Ridley, so just avoid his attacks as
best possible. Dash around Kraid in a circle, and use the same strategy you
always have done with him.
Items are incredibly helpful for this section as well, especially the shield.
The tough part is getting the missile into Kraid's dish as the entire stage is
very chaotic. Remember, wait for the reticule in the middle of the cursor to
disappear, and that is your cue to fire the missile.
It may be tempting to go after hearts dropped by the objects on the side of
Kraid's body when you shoot them, but I recommend just dashing around the
map repeatedly and waiting for the other hearts to respawn if you are in need
of healing. The other method is too risky and will probably just result in you
losing the heart you went to collect in the first place.
[Conditions for Master Rank]: Do not pick up any items
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STAMPS
------
100 Enemies Down
In the Belly of the Beast
Boss Blaster
Mission Accomplished
Master Bounty Hunter
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STAMPS
------
- - - - - - - - - -
SURFACE-AIR COMBAT
- - - - - - - - - -
This is a VS. mode that pits the Samus-Miis against the Gunship Mii. The
matches can be customized. The time limit can be changed and items can be
turned on or off. The amount of lives each Mii has can be adjusted at the start
of the match, and the life of the Gunship can be adjusted as well.
After completing the first 20 missisions of Assault Mission, you unlock the
right to add enemies to your Surface-Air Combat games.
New levels are unlocked once someone wins a match on the previous stage. These
are the five levels available:
1. Training Zone
2. Space Sport
3. Volcanic Sector
4. Sea Tower
5. Ice Sector
------
STAMPS
------
Last-Second Blast
Free-Fall Finisher
Gunship Bomber
Missile Strike
Gunship Accuracy: 100%
------
STAMPS
------
- - - - - - -
GROUND BATTLE
- - - - - - -
In this mode, all players need a Wii remote with MotionPlus as well as a
nunchuk to move their Samus-Mii around the area. Players can turn radar on or
off, and can adjust the amount of starting tokens. The goal is to have the
most tokens when the time runs out.
Players can earn tokens by shooting other players and stealing them. Another
way to earn tokens is by picking up token tanks. This is where the GamePad
comes into play. Token Tanks only show up on the GamePad and you have to look
down at the GamePad to figure out the location of the tank.
Once you complete the first 20 stages in Assault Mission, you unlock the right
to add enemies to your Ground Battle games. You also unlock Survival Mode for
Ground Battle by beating the first 10 stages in Assault Mission.
The five levels are the same as the previous game mode:
1. Training Zone
2. Space Port
3. Volcanic Sector
4. Sea Tower
5. Ice Sector
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STAMPS
------
10-Hit Hunter
Max-Token Victory
100-Token Drop
Thanks for the Tanks
Perfect Aim
------
STAMPS
------
-------------------
COMPETITIVE ATTRACTIONS
-------------------
=================================
MARIO CHASE......................
=================================
The Great Getaway
Chase ario with the Toads, and try to catch him
2-5 Players
-->Mario Controls<--
Left stick - Move
-->Toad Controls<--
D-pad - Move
2 - Tackle
In this Attraction, the person with the GamePad controls their Mii dressed up
as Mario. They have an overhead view of the entire area, allowing them to see
where the Toads are at all time. Up to four Toads, meanwhile, play on the
television screen, and their goal is to chase down and catch Mario before the
time runs out. If the time does run out, then Mario wins.
There will be a star power-up that will sometimes spawn in the center of the
level. By collecting this power-up, Mario becomes faster and invincible to the
Toads for a short period of time.
When playing with only two players, the second player will be assisted by two
robotic Yoshi robots. These robots will hunt down Mario and then shoot him
with their tongues to knock him down so that Toad has a chance to find him and
catch up. When playing with three or more players, there are no robot Yoshis
for help.
LEVELS:
1. Chase Arena
The relatively flat play area of this stage makes it the perfect place to show
off your running skills.
-This level is basically just the introductory level. There are no gimmicks
here.
2. Mud River Run
With thick mud to slow you down and plenty of hills and valleys, this stage
offers plenty of surprises.
-Walking through the mud that separates this segmented level will slow down
whoever is walking through it. Rainbow bridges connect each of the segments,
and when you run across them, they disappear. This can be very advantageous
for someone being chased.
3. Slide Hill
The slippery metallic slides of this stage can make all the difference.
-This level features huge slides. The slides are used to go from the top
starting area to the bottom layer of the level. The level is separated out into
three layers.
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STAMPS
------
Starless Getaway
20-Second Catch
Finish at the Start
1 Second on the Clock
10-Tie Champion
------
STAMPS
------
=================================
LUIGI'S GHOST MANSION............
=================================
Haunting Hijinks
Work together to defeat a mischievous ghost
2-5 Players
-->Ghost Controls<--
Left Stick - Move
A - Dash
-->Luigi Controls<--
D-pad - Move
1 - Shine Light
2 - Sidestep
The goal of Luigi, the players with the Wii remotes, is to hunt down the
ghost and get rid of them. They are armed with a flashlight that they can use
by holding 1. When the ghost is found, the point is to shine a light on the
ghost long enough so that its health is completely drained.
When the ghost is close to the Luigi's, their Wii remotes will begin to
vibrate. This is how they are able to work together and track down the ghost.
If their flashlights run out of batteries, batteries will spawn around the
levels. Meanwhile, if one of the player characters has their health completely
drained, they can be revived if a flashlight is shined long enough on their
corpse.
The goal of the ghost is to sneak up on the players and grab them by running
into them. This will take away one of their lives, and they each only have
two. The ghost can do a dash by pressing A. The dash is useful to charge
players from behind and take them out quickly. It's also smart for the ghost to
hide around corners, so that the players don't know exactly which direction the
ghost is in.
If the ghost is hit with a flashlight, they need to retreat immediately before
their health is drained. A couple of robots in the stages will also be there to
patrol and shine their flashlights at the ghost if he is to walk by, so watch
out for them as well. Lightning strikes can reveal a ghost's location, but if
you are standing in front of something that is obstructing the window, then
the lightning strikes will be ineffective.
If you play with four people, then one robot disappears. If you play with a
full set of five, there are no robots. The more players also means that each of
the stages will grow in size for more maneuverability. There are also less
lives between each person the more people that are playing.
Big Batteries are batteries that are basically the equivalent to Star Power in
other game modes. It makes your flashlight golden and increases the power and
radius of your flashlight. This can be used to kill the ghost much more quickly
and revive downed players almost instanteously. This power-up only appears when
the ghost is winning considerably.
The Storage Room features knights. When you are close to the knights, your Wii
remote will shake violently, which can cause confusion when ghosts are around.
When playing on Monita's Rooftops, the ghost has almost nowehere to hide and
the lightning will show them no matter what. On top of that, there are Monita
robots (no matter how many players) that can shine their lights on the ghost.
They also have lights on their head on the Rooftop. These lights change color
when the ghost is nearby, regardless of if they're shining their lights on it.
The two unlockable levels are extremes for each team. The Storage Room is
stacked against the ghost hunters and Monita's Rooftop is stacked against the
ghost.
LEVELS:
1. Main Floor
"The layout of the first floor isn't too fancy, but the ghost can still sneak
up behind you real quick-like! Look lively, youngsters!
2. The Basement
"I used to store my inventions on this floor, but then the ghosts started
using it as their rumpus room. The layout is pretty disorganized, so watch out!
3. Research Lab
"This here laboratory is where I do my paranormal-research stuff! I reckon the
ghosts will be able to fly right over the conveyor belts."
After you play 20 games, you unlock two more levels.
4. The Storage Room
"Criminy! That suit of armor must be haunted, 'cause it rumbles when it sees
people!"
5. Monita's Rooftop
"I've been tinkering with some Monita prototypes in my spare time. When the
Monitas' lamps change color, the ghost is nearby!"
------
STAMPS
------
Ghostly Good Night x10
Battery-Free Victory
A Ghastly Comeback
Magical Win
Untouchable Roof Wraith
------
STAMPS
------
=================================
ANIMAL CROSSING: SWEET DAY.......
=================================
Eat and Run
Animals and gatekeepers face off in a deliciously festive game
2-5 Players
-->Guard Controls<--
ZL/ZR - Tackle
Left Stick/Right Stick - Move
-->Animal Controls<--
D-pad - Move
1 - Drop candy
2 - Pick up candy
Using the GamePad, players control two guards at a time. One guard is
controlled with the left stick and ZL button, and the other guard is controlled
with the right stick and the ZR button. They have the goal of hunting down the
other players, which are controlling Animal Crossing animals.
The goal of the animals is to collect as much candy as the quota demands.
Candy can be found everywhere. There are trees filled with candy with switches
in front of them. Sometimes it requires a couple of animals, but these trees
drop a lot of candy.
The people with the GamePad need to chase down and stop these candy thieves.
The more and more candy the animals have, the bigger their heads become, and
the slower they move. They are able to drop the candy they've grabbed in order
to improve their running speed.
Guards need to tackle the animals a total of three times to win the game. In
order to get a zoomed out view of the action, split your guards up. This will
make the camera pan out instead of forcing you to stay together, which will
give you a wider view of the level and help you find the animals quicker.
When you're playing with just two people, the animals don't just have to grab
the candy. They have to grab the candy and take it to a flag to store the
candy.
LEVELS:
1. Sweet Day Island Tour
The Sweet Day festivities spread as far south as this tropical island, where
you'll need to use all of your skills to beat the heat!
2. Downtown Sweet Day
This springtie town is a picturesque setting for Sweet Day. You'll need to use
the town terrain and layout to come out on top!
------
STAMPS
------
So... Much... Candy...
Tackle Takedown
Sneaky Snatcher
Double Takedown
Serve and Protect x10
------
STAMPS
------
-------------------
SOLO ATTRACTIONS
-------------------
=================================
YOSHI'S FRUIT CART...............
=================================
On the Snack Trail
use the stylus to draw a path and make it to the goal
1 Player
-->Controls<--
Stylus - Draw a line
Like many of the Solo Attractions, Yoshi's Fruit Cart is not separated into
levels. Because of this, I will give you a run down of what to expect as you
play and replay this Attraction.
The gist of the game is that you are to look at the GamePad screen to draw the
line. There are fruit that you need to collect by drawing the line through them
and then to the exit door. However, the fruit, other items, and hazards, only
appear on the television screen.
There is a limit to how big the line can be, but whenever fruit is collected,
the line limit is refilled a bit. Monita will also leave presents in some
levels that can be optionally collected. These are mostly just coins that can
be spent to earn trophies in the center tower of the plaza.
Hazards include pits that can only be seen on the television screen. Touching
these pits will cost you a life. Other challenges will be thrown in there as
you get farther in the levels. The background will start to move around, making
it difficult to keep track of where things are between the TV and the
touchscreen. Fruit will start having flags in them, which indicates a numbered
order that must be followed. The fruit in that same level without a flag can
be collected in any order.
Chili icons will appear in the later levels. By making Yoshi touch these icons,
marked by chili peppers on the ground, Yoshi will glow red and his tongue will
swipe along the screen and grab anything in front of him.
------
STAMPS
------
5-Egg Exit
3 Close Calls
Triple Bee Buffet
Gatekeeper
Gatemaster
------
STAMPS
------
=================================
OCTOPUS DANCE....................
=================================
Undersea Party Grooves
Dance to the undersea rhythm and get funky
1 Player
-->Controls<--
Left Stick - Move left arm
Right Stick - Move right arm
Tilt - Lean
Shake - Jump
To play this game, you have to mimic the moves of the robot on screen. The
robot will spin you around so that sometimes your back is facing the TV
screen and other times your back will be facing the GamePad screen. Whichever
screen is showing your back, that's the screen you want to focus on as it will
be much easier to mimic the moves in tune with the rhythm that way.
The left stick controls the left arm of your Mii, and the right stick controls
the right arm. There are also motion controls in play as well. Tilt the GamePad
left and right to lean along with the robot. Lift the GamePad upward to make
your Mii jump when the robot jumps.
------
STAMPS
------
Perfect Perfect
Perfect Streak x10
3 Inky Moves
That's a Wrap
Flawless Fifty
------
STAMPS
------
=================================
DONKEY KONG'S CRASH COURSE.......
=================================
Full-Tilt Obstacle Course
Steer a rickety roller to the goal in one piece
1 Player
-->Controls<--
Left Stick (rotate) - Platforms
Right Stick (rotate) - Platforms
Microphone - Raise platforms
Tilt - Move
ZL - Switches
ZR - Switches
Y - Go Back
D-pad (up) - Zoom in
D-pad (down) - Zoom out
This is one giant obstacle course themed after the classic arcade Donkey Kong
game, with music from the Donkey Kong Country titles on SNES. Oh man. Your goal
is to get your cart-thing from the top of the obstacle course to Donkey Kong
and save the day, of course.
Trial and error is how you're going to conquer this Attraction. You'll learn
all the tricks as you go. Just remember to keep the GamePad held up and not to
tilt it too much, otherwise the cart will go super fast and it will be hard to
bring it back to the correct position.
Each time you get to the end, you unlock a new board. There are a total of four
boards to play in Donkey Kong's Crash Course.
------
STAMPS
------
Perfect through Area 2
Cutting Corners
Skip 30 Bananas
Double Damsel Rescue
Perfect Run
------
STAMPS
------
=================================
TAKAMARU'S NINJA CASTLE..........
=================================
Throwing-Star Showdown
Use ninja throwing stars to storm the enemy castle
1 Player
-->Controls<--
Touchscreen (Swipe) - Throw ninja star/Sword
Touchscreen (Circle) - Clay Bombs
Touchscreen (Line) - Slow motion
Touchscreen (V) - Three-Star
GamePad (up) - Reload
GamePad - Aim
Hold the GamePad vertically to play this Attraction.
Monita has been kidnapped and it's up to you to fight through waves of paper
ninjas to save her! Styled after light gun shooters, you should really just
shoot off as many ninja stars as humanly possible. You can reload them
infinitely.
Between the scenes, you will be asked to hit a barrel with three stars. This is
to keep the aiming calibrated properly.
Bonus levels will see you destroying pots as fast as you can to earn coins and
other goodies. Hearts replenish your health. Scrolls allow you to do the
special moves detailed about in the "controls" section.
You earn these scrolls simply by playing the Attraction. Your scrolls stay
every time you boot the Attraction up, so it is designed for you to fail and
then return improved in next go-arounds.
This Attraction features a boss fight. I recommend storing your scrolls for
the boss and then unleashing a flurry of hell on him.
There are five different types of ninjas in this Attraction:
Blue - Regular ninja, does nothing
Pink - Throws ninja star
Green - Tougher version of Pink
Yellow - Throws bombs
Black - Fights with sword + throws ninja stars
Red - Combination of all previous ninjas
To use your sword, the enemies have to be close. If you are constantly swiping
as I've suggested, then using the sword will be no problem. The sword can also
be used to knock ninja stars away, but it's smarter to knock the out of the
air with your own shuriken. For the most part, swordplay will be reserved to
fighting the enemy ninjas that get too close for comfort.
------
STAMPS
------
10-Hit Combo
10-Star Defense
First 100 Down
Princess Rescue
Unstoppable
------
STAMPS
------
=================================
CAPTAIN FALCON'S TWISTER RACE....
=================================
Thrills, Twists, and Turns
Race at high speeds on a dangerous, twisting track
1 Player
-->Controls<--
Tilt - Steer
Racing against the clock is the purpose of this Attraction. Like Takamaru's
Ninja Castle, you have to hold the GamePad vertically to play this one. Tilt
the GamePad to the left and to the right to control the racer. You have to
reach the checkered flags before the time runs out.
Obstacles are placed on the course, obviously, such as grates that spew
disorienting wind, pegs that are meant to slow you down, and explosives that
can actually destroy your racer. Always try to hit the speed boosts on the
ground, and take corners very sharply. Use exaggerated tilts for the best
performance around sharp corners.
When hitting ramps, be careful not to shoot off the side. If this happens, you
will lose. Lakitu ain't fishing you out of this mess. Whenever you go under a
tunnel, look up at the TV screen to see the boost pads and possible coins.
Remember that you should also look at the TV screen whenever you have an area
memorized on the GamePad screen, as there may be secrets there that aren't
visible on the GamePad screen and only on the television.
------
STAMPS
------
Hang Time
4-Star Racer
5-Mistake Limit
Checkered Flag
Racing Perfect
------
STAMPS
------
=================================
BALLOON TRIP BREEZE..............
=================================
Float with the Wind
Ride the wind on a journey through the sky
1 Player
--Controls<--
Touchscreen (drag) - Create breeze
Touchscreen (tap) - Attack
Balloon Trip Breeze, styled after the NES classic, sees you moving your Mii
across the screen by creating wind currents with the stylus and touchscreen.
Avoid the objects in the air that are floating hazards, try to run into
balloons and bubbles for points, and of course, avoid or defeat the bird
enemies that appear.
The enemies come in numerous flavors. There are the regular enemies that just
try to pop your balloons (you have two, lose them both, and you lose a life)
with their beaks. There are the enemies with pitchforks that dash across the
screen and try to line up with your balloons. There are brown birds that have
two balloons and are smarter than the others. Boxing birds try to beat you
down, and there are birds that drop bombs from the sky. When they are in egg
form, if you are fast enough, you can kill them before they even have a chance
to hatch.
If you get close enough to any of these enemies, look at the GamePad screen
and you can actually tap their balloons to pop them that way. Other dangers
you need to watch out for include drowning in the water below or getting eaten
by the large fish monster that pops up when you skim the water for too long.
Wind currents will sometimes be a problem. When they occur, drag like crazy to
avoid the screen to the left so no unseen hazards can do any damage to you.
While dragging in one, unlifting motion is what the game tells you to do, I
personally recommend small bursts of flicking across the screen for more
minute adjustments as you float across the levels.
The setting shifts from morning to night as you reach each goal. The goal has
three pillars, and if you land on the highest pillar, you will earn extra
points. There are also various power-ups in the Attraction as well.
These power-ups include a pill that makes your Mii incredibly tiny to help move
through tight spots easier. There is a star that makes your Mii invicible for a
short period of time. Another power-up causes all the enemies and hazards on
the screen to be destroyed instantly. Finally, a clock can be collected to
momentarily freeze the screen, allowing you to get rid of any enemies without
as much of a hassle, and allowing you to snag those balloons for more points. A
"?" power-up is random, and could be any of the power-ups previously listed.
In later levels, the touchscreen becomes more helpful. You'll need to use it to
destroy bricks that are blocking the level. Also, when your Mii dies, you have
to tap the bubble they are in so that you can respawn.
Free lives can be earned by accumulating points.
1,000 - free life
2,000 - free life
Every 2,000 thereafter - free life
There are three days initially, ending on the morning of the third day. Upon
completing these three days, you will earn access to an extended version of the
journey so that you can beat high scores and the like.
------
STAMPS
------
Almost Fish Food
Special Delivery
30 Birds Down
Island Hopper
Flawless Flight
------
STAMPS
------
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3. Plaza
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-------------------
A. MIIVERSE
-------------------
Miiverse is a social network feature that Nintendo has strongly touted for
their new Wii U console. Miiverse integrates people from your friends list and
people from all over the world with a Wii U.
In the plaza, you can see these Miis walking around. They can leave messages
about the Attractions or draw pictures that will show up all over the place.
You can interact with their Miis by tapping on them using the touchscreen, or
selecting them with a click of a Wii remote.
As you walk around the plaza, remember that the camera is controlled by using
the analog sticks and literally moving the GamePad around.
-------------------
B. PRIZES
-------------------
In the center of the plaza is a tower with a large computer screen at the top.
As you play Attractions, you will earn coins, a maximum of 500. When you want
to spend these coins, go to the tower. Tap on its base to get to the top of the
tower, and then tap on the computer screen to enter the mini-game.
The mini-game is like Plinko, if you've ever seen The Price is Right. Your
shooter moves from left to right and right to left at the top of the screen,
and your goal is to activate buttons on the board by dropping coins. The
buttons are all blue at first, but when they are activated, they turn orange.
Complete a board by activating all the buttons, and you will move on to the
next board and earn a prize.
The boards tend to repeat a lot, but the more you play, the more you'll start
playing on new boards that are more difficult. There are green orbs that can
bounce your coins across the board, as well as a ghost icon that resets all
the buttons you previously activated.
After you've spent all your coins, press B to back out. From the top of the
tower, a bunch of prizes will shoot out in the form of item boxes all around
the plaza. Go around and tap on them with the touchscreen or use a Wii remote
to open them up.
These prizes are like trophies. They have a little animation that goes along
with them and are based on the various game franchises represented by the
different Attractions in the park. Besides these trophies, there are a couple
of other prize-types to unlock.
One prize is a large stereo. This stereo features a number of icons on it that
can be unlocked by earning more prizes. These icons feature the logo of various
Attractions. Click on them, and the plaza music will start playing tunes
directly from that Attraction.
There are also button prizes. These buttons do a variety of things, some of
them useless, and some of them helpful. There is a tutorial button, and a
button that shoots balls of energy into the sky. There's a button that puts the
plaza music on shuffle, and there's a button that opens/closes all of the
prizes earned so far.
Oftentimes, there are extra coins lying about in the Attractions. Keep an eye
out for those coins as you play them. Sometimes Attractions will have a x2
coin symbol, which means you will earn double the coins than you normally
would by playing that Attraction.
A full Prize list will be posted here once I have unlocked all of them myself.
Stay tuned!
-------------------
C. ATTRACTION TOUR
-------------------
Chugging along a track in the plaza is a train. Hop aboard to start an
Attraction Tour, which is an Attraction tournament of sorts for up to five
players, with people passing around the GamePad and Wii remotes.
Attraction Tour can also be accessed by pressing Y, just as can all the other
Attractions. In Attraction Tour, you can set a difficulty level as well as how
many rounds you want to play, and the game gives a rough estimate of how long
each game will take place.
Players with the GamePad are able to choose from a set list of Attractions and
then compete with the others to earn points. Each Attraction is worth three
points. If someone chooses a one-vs.-one Attraction, the people that don't get
to play can vote on who they think is going to win to earn a couple of extra
points.
There are a couple of wild cards thrown into the mix as well. Attractions
marked blue will make the point values worth double. Attractions marked with a
purple icon are point swapping Attractions. This means the winner will swap
points with the loser of the Attraction, assuming the loser had more points
than the winner.
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4. Conclusion
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I hope this guide helped you complete Nintendo Land for Wii U to its fullest!
Please feel free to check out all my other content on GameFAQs and Cheat
Masters!
Special thanks to everyone at GameFAQs and everyone at Cheat Masters! Special
thanks to GameStop for letting me reserve a Deluxe Wii U, and special thanks to
all my friends that helped out with the co-op and competitive Attractions.
Without them, this guide wouldn't have been possible!