============================================================================== Super Smash Bros for WiiU ============================================================================== By: KOH13 Copyright 2014: KOH13 ============================================================================== Table of Contents [TOC] ============================================================================== Version History [VH] Approved/Not Approved Sites [ANAS] 0. Introduction [000] 1. Disclaimer [001] 2. Controls [002] 3. The Characters [003] Bowser [BWER] Bowser Jr. [BWJR] Captain Falcon [CFAL] Charizard [CHZD] Dark Pit [DKPT] Diddy Kong [DIKG] Donkey Kong [DOKG] Dr. Mario [DRMO] Duck Hunt [DKHT] Falco [FLCO] Fox [FOX] Ganondorf [GNDF] Greninja [GRNA] Ike [IKES] Jigglypuff [JGPF] King Dedede [KGDE] Kirby [KRBY] Link [LNK] Little Mac [LMAC] Lucario [LUCO] Lucina [LUNA] Luigi [LUGI] Mario [MRIO] Marth [MRTH] Mega Man [MMAN] Meta Knight [MKNT] Mii Brawler/Gunner/Swordfighter [MBGS] Mr. Game & Watch [MGW] Ness [NSS] Pac-Man [PMAN] Palutena [PLTA] Peach [PACH] Pikachu [PCHU] Pikmin & Olimar [PIOL] Pit [PIT] R.O.B. [ROB] Robin [RBIN] Rosalina and Luma [ROLU] Samus [SMUS] Sheik [SHEK] Shulk [SHLK] Sonic [SNIC] Toon Link [TOLK] Villager [VGER] Wario [WRIO] Wii Fit Trainer [WFT] Yoshi [YSHI] Zelda [ZLDA] Zero Suit Samus [ZSS] 4. Game Modes [004] 5. Unlockables [005] 6. My Opinion/Review [006] 7. Special Thanks [007] 8. Contact [008] ============================================================================== Version History [VH] ============================================================================== December,23,2014 [VERSION 1.00] - Guide is created and posted on GameFAQS January,01,2015 [VERSION 1.01] - Added CLASSIC MODE to GAME MODE section - Added ALL-STAR MODE to GAME MODE section - Added MULTI-MAN MODE to GAME MODE section - Added TARGET BLAST MODE to GAME MODE section - Added HOME-RUN CONTEST MODE to GAME MODE section - Added TROPHY RUSH MODE to GAME MODE section January,09,2015 [VERSION 1.02] - Corrected mistake of calling the characters SMASH BALL instead of calling it FINAL SMASH - Corrected mistake of calling NESS’ move PEEKA instead of calling them PK - Also fixed LUCARIOS COUNTER MOVE, it does not damage according to how strong the attack is but from a set amount of damage ranging from 8-13% - Sorry that I forgot to put in PEACH Move-Set with descriptions and %DAMAGE ============================================================================== Approved/Not Approved Sites [ANAS] ============================================================================== -APPROVED SITES- GameFaqs.com CheatCC.com -NOT APPROVED SITES- CheatCodes.com ============================================================================== 0. Introduction [000] ============================================================================== Hello and welcome to my guide for Super Smash Bros for WiiU, here will show all the moves for each character as well as try to provide some insight on each of their attributes, I will also try and provide a strategy guide on how to play with each character as well as strategy for each game mode and the unlockables in the game. ============================================================================== 1. Disclaimer [001] ============================================================================== This guide is written by KOH13. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ============================================================================== 2. Controls [002] ============================================================================== Here are the controls for the Nunchucks and Wii Mote as well as the Wii Controller; -NUNCHUCK- ANALOG: Move Character C BUTTON: Jump Z BUTTON: Shield -WII MOTE- A: Normal/Smash Attacks B: Special Attacks 1: Taunt 2: Taunt A+B: Grab -WII CONTROLLER- [I RECCOMEND CHANGING THE LEFT/RIGHT BUMPERS WITH THE LEFT/RIGHT TRIGGERS BECAUSE IF YOU HAVE PLAYED SMASH BROS. BEFORE YOU WILL WANT TO BECAUS IT DOES FEEL RIGHT] X: Jump Y: Jump A: Normal/Smash Attacks B: Special Attacks Left Bumper: Shield Right Bumper: Shield Left Trigger: Grab Right Trigger: Grab Left Analog: Move Character Right Analog: D-PAD: Taunt ============================================================================== 3. The Characters [003] ============================================================================== Before we get started on the roster I need to point out all the things that I will be putting on the guide, please note that all of the descriptions of the moves, names of the moves and certain attributes are all based on my opinion [I KNOW IM GOING TO GET A LOT OF EMAILS ABOUT THINGS IN THE GUIDE, SO PLEASE EMAIL ME ABOUT IT AND I WILL TRY AND FIX IT QUICKLY AS I CAN] ATTACK STRENGTH: This is broken down into 4 categories; HEAVY, LIGHT HEAVY, MEDIUM AND LIGHT. HEAVY is the strongest but usually means the character is slow. LIGHT HEAVY is not as strong as the HEAVY but is a bit faster. MEDIUM is the decent hitter which is good for all-round players, these characters vary in speed. LIGHT is the weakest of them all and takes a lot to knockout any character but usually means these characters are very agile and hard to hit. ATTACK SPEED: This is broken down into 3 categories; FAST, MEDIUM AND SLOW. FAST means the character is either in the LIGHT-MEDIUM strength with their weight usually being LIGTWEIGHT, these guys attacks will mostly always go through any attacks unless met with an equal or greater strength to your own. MEDIUM means the character usually has MEDIUM-LIGHT HEAVY strength, most people prefer these guys since they are all-round stats. SLOW means the character will have HEAVY strength but will be extremely making pointless attacks will leave you wide open to damage. MOVEMENT SPEED: This determines how fast the characters walking and dash speed is, it is also broken down into 3 categories; FAST, MEDIUM, AND SLOW. FAST are people that can get in quickly and do a lot of damage but the downside is that they cant take a lot of damage and can get knocked out easily. MEDIUM people are all-round characters with decent stats. SLOW characters have to time their attacks as they will most likely miss if trying to hit randomly, the good thing about them are that they HEAVYWEIGHTS and can take a lot of damage. WEIGHT CLASS: This determines how easy it is to knockout your character, it also tells you how fast they fall down when up in the air, this is broken down into 4 categories; HEAVYWEIGHT, LIGHT HEAVYWEIGHT, MIDDLEWEIGHT AND FEATHERWEIGHT. HEAVYWIEGHT are the hardest characters to knockout as they can take a lot of damage but are really slow which makes them easy targets. LIGHT HEAVWEIGHT are a class down but can slightly move a bit faster than the HEAVYS. MIDDLEWEIGHTS are all-round and can take some pretty good damage as well send good damage. FEATHERWEIGHTS are the easiest to knockout as they are really light but are agile which makes them hard to hit. JUMPING ABILITY: This determines how well you jump off the ground as well as in the air, this broken down into 3 categories; HIGH, AVERAGE, LOW. HIGH means their base and air jump is extremely high but that means their UP B [SPECIAL ATTACK] is very poor. AVERAGE means they have the right amount to get back to the platform without using their UP B but that doesn’t mean that their UP B isn’t good. LOW means that their jump is really bad since they are probably a HEAVYWEIGHT and their UP B will also suffer as well because of the weight. ============================================================================== Bowser [BWER] ============================================================================== GAME SERIES: Super Mario SUPER SMASH BROS DEBUT: Super Smash Bros Melee ATTACK STRENGTH: Heavy ATTACK SPEED: Slow MOVEMENT SPEED: Medium JUMPING ABILITY: Average WEIGHT CLASS: Heavyweight ============== NORMAL ATTACKS ============== A: One-two Combo *ATTACK DAMAGE: 5-11% [1ST HIT: 5%, 2ND HIT: 6%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - A pretty good attack with good damage an reach, it is also quite fast UP A: 180 Swipe *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Straight Up - He swings his one arm from side to side to launch his opponent into the air LEFT/RIGHT A: Punch *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser just stretches out his arm to reach his opponent, good damage and speed. DOWN A: One-two Sweep Combo *ATTACK DAMAGE: 11-25% [1ST HIT: 14%, 2ND HIT: 11%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He performs a two hit sweep on the ground, people forget about the 2nd hit which allows you to get some damage in. ============ DASH ATTACKS ============ RUNNING A: Kick *ATTACK DAMAGE: 8-10% *LAUNCH DIRECTION: Straight Up - Bowser will charge his opponent and kick them launching them into the air. RUNNING R: Regular Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Bowser will grab his opponent like he would if he were standing still ============= SMASH ATTACKS ============= UP A: Shell Spin *ATTACK DAMAGE: 20-28% *LAUNCH DIRECTION: Straight Up - Bowser will get into his shell and use his legs to jump off the ground a little bit doing some massive damage launching his opponent into the air. LEFT/RIGHT A: Dropkick *ATTACK DAMAGE: 23-32% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will perform a standing dropkick which will do massive damage and knockback any opponent no matter what damage they have. DOWN A: Shell Spin Dance *ATTACK DAMAGE: 2-21% [1ST HIT: 2%, 2ND-6TH HIT: 1%, 7TH HIT: 9-12%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser gets into his shell and starts spinning on the ground protecting him from some projectiles and attacks. =============== SPECIAL ATTACKS =============== B: Fire Breath [CAN BE AIMED] *ATTACK DAMAGE: 1% *LAUNCH DIRECTION: N/A - This attack makes fire come out of his mouth, the flame does get shorter the longer you use it, this move is perfect for people coming back to platform to mess up their timing. UP B: Whirling Fortress *ATTACK DAMAGE: 1-11% [1ST-7TH HIT: 1%, 8TH HIT: 4%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser gets into his shell and spins so fast that it propels him up into the air, if you press B repeatedly you will go up further. LEFT/RIGHT B: Flying Slam *ATTACK DAMAGE: 18% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This attack is unblockable and allows him grab his opponent and body slam from air to the ground, you can control it by where you want to go, this is great way to kill people when you have too much damage. DOWN B: Bowser Bomb *ATTACK DAMAGE: 4-24% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - If you manage to hit the opponent with your head while on the ground you will do 4% and then slam onto your opponent to do 20%. Bowser will prepare to take a seat while in the air and then drop down really fast doing some really good damage. =============== JUMPING ATTACKS =============== A: 360 Spin *ATTACK DAMAGE: 5-15% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser will put out both his hands and feet in the air and start spinning doing damage to anyone caught in the spin UP A: Head-butt *ATTACK DAMAGE: 15% *LAUNCH DIRECTION: Straight Up - He performs a headbutt in the air sending his opponent up into the air. LEFT A: Flying Dropkick *ATTACK DAMAGE: 19% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser will do a dropkick in the air to attack his opponent and will do a lot of damage with good reach. RIGHT A: Overhand Swipe *ATTACK DAMAGE: 13% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser performs a quick overhand swipe to attack his opponent with ok reach. DOWN A: Shell Bomb *ATTACK DAMAGE: 16% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Like the BOWSER BOMB this attack comes down fast, the difference between these two is that this is weaker but does have the delay time of getting up after the attack. ====== THROWS ====== R: Head-butts while staying still *ATTACK DAMAGE: 3% PER HIT *LAUNCH DIRECTION: N/A - Bowser will headbutt his opponent doing good damage. UP R: Uses shell to fling up after finished *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Straight Up - He puts them onto his shell and starts spinning and releases them after he done into the air. LEFT R: Throw Behind *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will toss his opponent backward with some good force behind it RIGHT R: Throw Forward *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will toss his opponent forward with some good force behind it DOWN R: Bodyslam *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser just falls down onto his opponent causing them to be sent flying. =========== FINAL SMASH =========== *ATTACK DAMAGE: Depends on what attack you are using *LAUNCH DIRECTION: Depends on what attack you are using Giga Bowser: Bowser becomes 10 times his original size making all his attacks stronger. ============= TIPS & TRICKS ============= - Bowser is heavy and slow making him not the ideal choice against fast characters, he has to be patient and wait for openings to attack. - Use your FIRE BREATH when opponents are coming back to the PLATFORM, this will make them use a JUMP or UP B early allowing you counterattack easily. - Bowser does have some invincibility frames while doing BOWSER BOMB making go through some attacks but he does take damage though. - Use the FLYING SLAM to kill yourself and your opponent when you have too much damage on you to even up the score. ============================================================================== Bowser Jr. [BWJR] ============================================================================== GAME SERIES: Super Mario SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU ATTACK STRENGTH: Medium ATTACK SPEED: Medium MOVEMENT SPEED: Slow JUMPING ABILITY: Average WEIGHT CLASS: Featherweight ============== NORMAL ATTACKS ============== A: Rapid Punch *ATTACK DAMAGE: 2%, 3%, 5%, 7% or 8% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - These attacks don’t have steady %DAMAGE and are between those numbers above here, you have to punch a lot to get some serious damage on. UP A: Fork Swipe *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Straight Up - He pulls out a fork to stab his opponent into the air, does very little damage and has very short range. LEFT/RIGHT A: Fork Stab *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He pulls out a fork and stabs his opponent forward with some good force behind it but the damage is ok. DOWN A: Tongue Lick *ATTACK DAMAGE: 2-8% [1ST HIT: 2%, 2ND HIT: 1%, 3RD HIT: 5%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His capsule puts out his tongue to attack his opponent. ============ DASH ATTACKS ============ RUNNING A: Radial Blades *ATTACK DAMAGE: 1-11% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His capsule spews out blades from its mouth to damage his opponent RUNNING R: Claw Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Bowser Jr. will make the extra effort to grab his opponent. ============= SMASH ATTACKS ============= UP A: Propellers *ATTACK DAMAGE: 1-18% *LAUNCH DIRECTION: Straight Up - He will flip upside down and have his capsule use its propellers to launch his opponent into the air LEFT/RIGHT A: Drill Crush *ATTACK DAMAGE: 1-22% [1ST-5TH HIT: 1-2%, 6TH HIT: 11-15%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His capsule grows arms and brings out drills to crush his opponent, this attack has a chance of allowing the opponent to escape from the final hit. DOWN A: Weight Balls *ATTACK DAMAGE: 18-25% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - The capsule goes cannonballs for arms on its side to defend the front and back to attack his opponent. =============== SPECIAL ATTACKS =============== B: Cannonball [CAN BE CHARGED] *ATTACK DAMAGE: 7-18% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser Jr. shoots a cannonball from his capsule, the longer you charge it, the further it goes and the more damage it will do, also the cannonball does not do damage on any bounce. UP B: Abandon Ship [SHIP EXPLODES ON CONTACT] *ATTACK DAMAGE: 13% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Bowser Jr. leaves his capsule which then explodes contact on any opponent or after a few seconds, this may be strong but it has a lot of KO power in it. LEFT/RIGHT B: Race Cart [PRESS ANY BUTTON TO SIPN OUT AND DO MORE DAMAGE] *ATTACK DAMAGE: 7% WITH CART, 11-12% WITH CART SPINNING *LAUNCH DIRECTION: Straight Up, Left or Right depending on which way you are facing - Bowser Jr. gets into a race cart starts driving fast towards his opponent, you can either just hit them or spin the cart to get more range and more unpredictability. DOWN B: Exploding Toys *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will let out a toy that moves left to right for a while till it hits an opponent, you can only let out 1 TOY at a time and can pick them up as well. =============== JUMPING ATTACKS =============== A: Twirling Boxing Gloves *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His capsule brings out boxing gloves and spins around while in the air. UP A: Hammer Swipe *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Straight Up - He pulls out a hammer to strike his opponent in the air, this has ok damage but short reach. LEFT A: Straight Ball *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He brings out a cannonball from his capsule which goes straight, has good reach to it as well RIGHT A: Up-Down Ball *ATTACK DAMAGE: 11% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His cannonball stays pretty close to him and goes up and down, it’s a good move to keep opponents from attacking below and above you. DOWN A: Drill Spin *ATTACK DAMAGE: 1-12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - His capsule brings out a drill from its bottom to send his opponent flying to the sides and not straight down. ====== THROWS ====== R: Hits with just a hammer *ATTACK DAMAGE: 2% PER HIT *LAUNCH DIRECTION: N/A - He attacks his opponent quite fast with his hammer. UP R: Tosses up with the claw *ATTACK DAMAGE: 7% *LAUNCH DIRECTION: Straight Up - He uses his claw to toss up his opponent into the air LEFT R: 360 Spin throwback *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He spins around twice by tossing his opponent behind him RIGHT R: Boxing Gloves punches the enemy forward *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He uses his boxing gloves to punch his opponent forward DOWN R: Uses drill to attack then pops up after *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He uses the drill on his capsule to attack his opponent send them flying to the sides. =========== FINAL SMASH =========== *ATTACK DAMAGE: 3% PER HIT *LAUNCH DIRECTION: N/A PAINT BRUSH X: The bad Mario will appear and draw an X on the screen, if your opponent touches the X they will take damage [THIS WILL NOT INSTANT KILL BUT DO 46% DAMAGE] ============= TIPS & TRICKS ============= - The CANNONBALL must be in the air to do damage as if starts to drop the enemy will not get hurt - Careful when using the RACE CART as you fall off the platform. - You can still attack even after you have used your UP B MOVE, you can only swing left or right with a hammer. ============================================================================== Captain Falcon [CFAL] ============================================================================== GAME SERIES: F-Zero SUPER SMASH BROS DEBUT: Super Smash Bros ATTACK STRENGTH: Light Heavy ATTACK SPEED: Medium MOVEMENT SPEED: Medium JUMPING ABILITY: High WEIGHT CLASS: Middleweight ============== NORMAL ATTACKS ============== A: 3 Hit Combo or Rapid Fire Jabs till contact *ATTACK DAMAGE: 9% [1ST HIT: 2%, 2ND HIT: 2%, 3RD HIT: 5%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This is a really fast 3 hit combo with a good push back. UP A: Axe Kick *ATTACK DAMAGE: 11% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Falcon will do an axe kick which is quite slow but is easily avoidable. LEFT/RIGHT A: Roundhouse *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Falcon will stretch out his leg and do a roundhouse kick to his opponent DOWN A: Sweep Kick *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Like the ROUNDHOUSE KICK, Falcon will stretch his leg but this time on the ground and will popup his opponent. ============ DASH ATTACKS ============ RUNNING A: Shoulder Charge *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - With his speed it is actually quite hard to avoid this, he gets some good range too. RUNNING R: Regular Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Captain Falcon will grab his opponent normally like he would if he were standing still. ============= SMASH ATTACKS ============= UP A: Double Spin Kick *ATTACK DAMAGE: 6-26% [1ST HIT: 6-8%, 2ND HIT: 13-18%] *LAUNCH DIRECTION: Straight Up - Falcon will perform a double kick launching his opponent straight into the air. LEFT/RIGHT A: Elbow *ATTACK DAMAGE: 19-26% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This is his strongest attack besides FALCON PUNCH, this is actually quite fast and has some decent range on it. DOWN A: Front-Back Kick *ATTACK DAMAGE: 14-19% FRONT KICK, 18-25% BACK KICK *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This is a good attack to fend off people on both sides, the BACK KICK is the strongest but hitting someone with this is quite hard if you plan on hitting someone. =============== SPECIAL ATTACKS =============== B: Falcon Punch [CAN BE TURN OTHER WAY AT START FOR MORE DAMAGE] *ATTACK DAMAGE: 25%, 28% ON TURNAROUND *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This is his strongest attack but also his slowest attack, this takes a long time to windup so jumping and doing this attack is the best way to get it on. UP B: Falcon Dive *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Straight Up - Falcon will somersault into the air grabbing his opponent if he is close enough giving him another chance to use it again LEFT/RIGHT B: Raptor Boost *ATTACK DAMAGE: 9% ON GROUND, 8% IN AIR *LAUNCH DIRECTION: Straight Up on GROUND, Left or Right depending on which way you are facing in AIR - They have upgraded this attack to actually be able to be knockout opponents and popup opponents as well DOWN B: Falcon Kick *ATTACK DAMAGE: 9-13% ON GROUND OR AIR *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Falcon will move at extreme speeds with a fire to show off his kick, this can also be a gamble as you can easily pass your opponent on the GROUND and AIR. =============== JUMPING ATTACKS =============== A: Bicycle Kick *ATTACK DAMAGE: 10% [1ST HIT: 4%, 2ND HIT: 6%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - You will perform a double kick having your opponent have to watch out for both attacks. UP A: Backflip Kick *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will do a backflip kick hitting anyone who tries to get in area. LEFT A: Back Hand *ATTACK DAMAGE: 14% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Falcon will backhand any opponent trying to get in his blind spot RIGHT A: Tiger Knee *ATTACK DAMAGE: 3% or 19% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This can go either way, you want to have your KNEE connect to do extra damage as well as extra knockback to your opponent, this is his most deadly AIR ATTACK. DOWN A: Foot Stomp *ATTACK DAMAGE: 14% *LAUNCH DIRECTION: Straight Down - This is just as strong as his TIGER KNEE except this attack makes your opponent go straight down but your timing and aim must be accurate. ====== THROWS ====== R: Knee opponent *ATTACK DAMAGE: 2% PER HIT *LAUNCH DIRECTION: N/A - You will attack your opponent quite fast hitting them with body kicks. UP R: Punch Up *ATTACK DAMAGE: 7% *LAUNCH DIRECTION: Straight Up - This will popup your opponent straight into the air LEFT R: Punch Forward *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - You will punch your opponent forward RIGHT R: Kick Backwards *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - You will kick your opponent behind you DOWN R: Toss Down *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Ground Bounce - You opponent will bounce off the ground allowing you to get a TIGER KNEE if you are good enough that. =========== FINAL SMASH =========== *ATTACK DAMAGE: 40% *LAUNCH DIRECTION: Left or Right depending on which way you are facing BLUE FALCON: Will summon his racing car to his side which will be about 3-6 feet away from him and anyone caught within the confines of the car will be hit and will not instant kill but do 40% damage. ============= TIPS & TRICKS ============= - He may not be as fast as he was in MELEE but they have kind of upgraded him from BRAWL making him really fast. - The TIGER KNEE should be used often to finish off opponents as it looks cool and is quite fast - Careful of using FALCON KICK in the AIR with no PLATFORM to fall to as it goes down really fast and will lead straight to your death but it also a good way to coming down quickly. - If RAPTOR BOOST hits an opponent in the AIR while they are SHIELDING you will get no BOOST and will fall straight down making this a gamble when coming back after being knocked off screen. ============================================================================== Charizard [CHZD] ============================================================================== GAME SERIES: Pokemon [PRETY MUCH EVERY SERIES] SUPER SMASH BROS DEBUT: Super Smash Bros Brawl ATTACK STRENGTH: Light Heavy ATTACK SPEED: Slow MOVEMENT SPEED: Medium JUMPING ABILITY: Average WEIGHT CLASS: Light Heavyweight ============== NORMAL ATTACKS ============== A: Slash unless you connect to which is becomes 3 hits *ATTACK DAMAGE: 4-12% [1ST HIT: 4%, 2ND HIT: 3%, 3RD HIT: 5%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will slash 3 times pretty fast doing some pretty good damage UP A: Wings Flap *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Straight Up - He will use both his wings to launch the opponent into the air, this is hard attack to hit while someone is on the ground but while the opponent is in the air in another story, if they are in the air this makes it easier to hit as well having some good knock-up power. LEFT/RIGHT A: Tail Whip *ATTACK DAMAGE: 7-10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will use his tail to knockout his opponent, this does some good damage but if you hit the SWEET SPOT [TIP OF THE TAIL], this will send your opponent flying. DOWN A: Low Head-butt *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will get low and headbutt his opponent, this has some good reach and damage but is slow and easy to dodge. ============ DASH ATTACKS ============ RUNNING A: Running Kick *ATTACK DAMAGE: 11% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will rush his opponent and deliver a kick to his opponent sending them flying. RUNNING R: Head Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Charizard will make an extra effort to grab his opponent ============= SMASH ATTACKS ============= UP A: Wing Swipes *ATTACK DAMAGE: 5-22% [1ST HIT: 5-7%, 2ND HIT: 11-15%] *LAUNCH DIRECTION: Straight Up - Charizard will flap his right wing for the start-up launch and then the left one which delivers the most damage and vice versa. LEFT/RIGHT A: Swinging head-butt *ATTACK DAMAGE: 14-23% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will swing his head very hard and will stretch out to reach his opponent. DOWN A: Ground Stomp *ATTACK DAMAGE: 16-22% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will stomp the ground will really hard causing a shockwave which is good as you do not have to actually hit your opponent directly with your stomp, this will send your opponent flying to the sides instead of going up. =============== SPECIAL ATTACKS =============== B: Flamethrower [CAN BE ANGLED AND WILL GET WEAKER FOR LONG USE] *ATTACK DAMAGE: 1-2% PER HIT [2% ONLY FULLY FIRE IS FULLY CHARGED] *LAUNCH DIRECTION: Push Back Left or Right depending on which way you are facing - Charizard will shoot fire from his mouth causing damaging to anyone you comes into contact with it, however the longer you use it the range decreases overtime and must recharge by not using it for awhile. UP B: Fly *ATTACK DAMAGE: 4-17% [1ST HIT: 5%, 2ND-3RD HIT: 1%, 4TH HIT: 2%, 5TH-6TH HIT: 4%] *LAUNCH DIRECTION: Straight Up - Charizard will fly straight up really fast doing any damage to anyone who is underneath you while you using this attack, this is actually quite strong if you get all the hits on especially the last hit. LEFT/RIGHT B: Flare Blitz [WILL DAMAGE CHARIZARD WITH 4% WITH ADDITIONAL 4% IF YOU CONNECT] *ATTACK DAMAGE: 19% [1ST HIT: 4%, 2ND HIT: 15%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will fly straight forward and try to hit his nearest target, [WHEN YOU USE THIS ATTACK YOU WILL DO 4% DAMAGE TO YOURSELF AND IF YOU CONNECT TO ANTHING SOLID YOU WILL TAKE ANOTHER 4% DAMAGE], when connect your opponent will explode and be sent flying and you will be stunned for a few seconds, this is an extremely strong attack but it does has its downside because of the STUN and DAMAGE DONE TO YOU] DOWN B: Rock Smash *ATTACK DAMAGE: 9-23% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will take out a rock and smash it on his head doing damage with the rock smash initial hit or by the shards of rock after you break it =============== JUMPING ATTACKS =============== A: Rolling Tail *ATTACK DAMAGE: 7% or 10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will spin in the air and try and hit his opponent with his tail, if you hit them brunt of your tail it will do 7% and if you hit them with the fire on your tail you will do 10% UP A: Head Swipe *ATTACK DAMAGE: 13% *LAUNCH DIRECTION: Straight Up - Charizard will swing his head around to hit his opponent, you must hit them with your head directly and not with motion of it. LEFT A: Tail Whip *ATTACK DAMAGE: 10%, 13% or 15% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - If you hit with most of the TAIL then you will get 10%, if you hit just before the TAIL then you will get 13% and the SWEET SPOT, if you hit exactly on the TAIL WITH FIRE then you get 15% but little knockback. RIGHT A: Slash *ATTACK DAMAGE: 11-12% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Charizard will slash right in front of him with his tiny arms which has very short range but decent damage DOWN A: One Foot Stomp *ATTACK DAMAGE: 8-14% *LAUNCH DIRECTION: Straight Down - Most of the time you will get the SWEET SPOT to knock them straight down and the 14% DAMAGE but sometimes you get 8% because angle was wrong or your opponent was moving but either way the opponent cannot recover in time when they are knocked straight down. ====== THROWS ====== R: Bites really quick but only 3 hits *ATTACK DAMAGE: 2% PER HIT *LAUNCH DIRECTION: N/A - Charizard will bite his opponent really fast doing a lot of damage if your opponent does not pay attention UP R: Fly Slam *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will fly straight up then come back down slamming his opponent but having poor pushback on impact LEFT R: Head Roll Forward *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Throw Backwards - Charizard will simply toss his opponent backwards RIGHT R: Head Toss Backwards *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Throw Forwards - Basically the same thing as the LEFT R except they go forward instead DOWN R: Flame Breath *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Ground Bounce - This is fairly weak and hard to get a second hit as if your opponent is paying attention can recover quite easily, if not then use FIRE BLITZ =========== FINAL SMASH =========== *ATTACK DAMAGE: 4-22% [FOR FLARE BLITZ], 4-16% [FIREBALL] *LAUNCH DIRECTION: MEGA EVOULTION: Charizard will automatically be flying with his B shooting a FIREBALL that damages the opponent when hit as well as burn damage, his A is that of the FLARE BLITZ and can go in any direction without being hurt. ============= TIPS & TRICKS ============= - Flare Blitz can go through some projectiles if they do not have the same strength as FLARE BLITZ, it also go through some moves as well - Charizard cannot use the GLIDE MODE anymore [IN BRAWL, YOU COULD HOLD THE JUMP BUTTON AND GLIDE] - Even though he has 3 jumps, each jump gets lower every time you use it - Use the FLAMETHROWER to guard the LEDGE when your opponent is trying to come back, this will interrupt most moves that try and get and your opponent can screw up resulting in a death. - Even though FLARE BLITZ is fast and has a lot of range it can be a gamble sometimes as it does not have a SAFE GUARD like ILLUSION FOX/FALCO which if they are on ground and use that move while they near the EDGE they will not go over, FLARE BLITZA will ignore this and continue moving off the edge so be careful using this. ============================================================================== Dark Pit [DKPT] ============================================================================== GAME SERIES: Kid Icarus SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU ATTACK STRENGTH: Medium ATTACK SPEED: Medium MOVEMENT SPEED: Medium JUMPING ABILITY: High WEIGHT CLASS: Featherweight ============== NORMAL ATTACKS ============== A: 3 Hit Combo *ATTACK DAMAGE: 2-9% [1ST-2ND HIT: 2%, 3RD HIT: 5%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This has a lot of range to hit and is quite fast, this is weak but effective UP A: Double Kick *ATTACK DAMAGE: 2-10% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 5%] *LAUNCH DIRECTION: Straight Up - This is a weird attack as you has to spin up off the ground and up into the air but not a useful attack. LEFT/RIGHT A: Double Blade *ATTACK DAMAGE: 7% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Dark Pit puts his blade together and closes them onto his opponent doing very little damage DOWN A: Sweep Blade *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This does not actually sweep your opponent off their feet but pushes them back instead ============ DASH ATTACKS ============ RUNNING A: Spinning Blade *ATTACK DAMAGE: 11-13% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He spins towards his opponent with his swords pointing at his opponent. RUNNING R: Regular Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - He just grabs his opponent as he would if he were standing still ============= SMASH ATTACKS ============= UP A: Twirling Blades *ATTACK DAMAGE: 3-18% [1ST HIT: 3-4%, 2ND HIT: 2%, 3RD HIT: 8-11%] *LAUNCH DIRECTION: Straight Up - He spins upward with his blades launching his opponent straight into the air. LEFT/RIGHT A: One-Two Slash *ATTACK DAMAGE: 5-21% [1ST HIT: 5-7%, 2ND HIT: 10-14%] *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This attack has quite a lot of range and quite fast but the drawback is that you miss you are exposed to an easy counterattack. DOWN A: Front-Back Sweep *ATTACK DAMAGE: 10-16% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - Dark Pit will attack the front first then the back, good for defending both sides as well as taking out some opponents. =============== SPECIAL ATTACKS =============== B: Dark Arrow [CAN BE CHARGED AND AIMED, THE LONGER THE CHARGE THE BETTER DAMAGE AND RANGE] *ATTACK DAMAGE: 3-10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This attack can be charged and controlled with the LEFT STICK, this is not as fast like in BRAWL but easier to control. UP B: Power of Flight *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Just like PITS this allows you to fly pretty high in any direction except down. LEFT/RIGHT B: Upperdash Arm *ATTACK DAMAGE: 11% ON GROUND, 9% IN AIR *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This will always knock up your opponent and send them flying left or right depending on which way you are facing DOWN B: Guardian Orbitars *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Like PIT this will reflect any projectiles as well push back opponents if they get too close to you as well as protect you against some attacks. =============== JUMPING ATTACKS =============== A: Front Blade Spin *ATTACK DAMAGE: 1-10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He spins he blades really fast creating a wheel hurting anyone caught in it UP A: Fan Blade Spin *ATTACK DAMAGE: 2-10% [2% PER HIT] *LAUNCH DIRECTION: Straight Up - Instead of spinning it forward in front of you, he will spin it in a helicopter motion to catch anyone in the air. LEFT A: Lunge *ATTACK DAMAGE: 12-14% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He will send his opponent flying backwards by thrusting his blades between his arms. RIGHT A: Fan Blade Spin Straight *ATTACK DAMAGE: 2-7% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - He spins his blade like a helicopter forward, basically like the UP A except weaker. DOWN A: Swipe Down *ATTACK DAMAGE: 6-10% *LAUNCH DIRECTION: Left or Right depending on which way you are facing - This does not hit your opponent straight down but to the sides ====== THROWS ====== R: Knee to face [GET A LOT OF HITS IN] *ATTACK DAMAGE: 2% PER HIT *LAUNCH DIRECTION: N/A - This attack is very fast allowing to do some serious damage if your opponent does not get free from this hold. UP R: Kick Up *ATTACK DAMAGE: 11% *LAUNCH DIRECTION: Straight Up - Kicks his opponent straight up into the air LEFT R: Ground Slam Backwards *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Backwards - Slams his opponent onto the ground backwards RIGHT R: Punch Forward *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Forward - Punches his opponent forward in the face DOWN R: Face Ground Slam *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Ground Bounce - Slams his opponent down onto the ground bouncing him off, this is used with combos. =========== FINAL SMASH =========== *ATTACK DAMAGE: 40% *LAUNCH DIRECTION: Left or Right depending on which way you are facing DARK 3 SACRED TREASURES: Anyone caught in its line of sight when the beam goes off will take 40% damage and will be knocked back immensely, this is really fast and hard to avoid. ============= TIPS & TRICKS ============= - Cannot use glide like in BRAWL - Basically like PIT but a little stronger - Always use DARK BOW when you are far away from opponents to inflict some damage ============================================================================== Diddy Kong [DIKG] ============================================================================== GAME SERIES: Donkey Kong SUPER SMASH BROS DEBUT: Super Smash Bros Brawl ATTACK STRENGTH: Medium ATTACK SPEED: Fast MOVEMENT SPEED: Fast JUMPING ABILITY: High WEIGHT CLASS: Featherweight ============== NORMAL ATTACKS ============== A: 3 Hit Combo - Tail Wagging *ATTACK DAMAGE: 1-12% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He will perform a 3 hit combo then start wagging his tail to hit his opponent UP A: Swinging High-Five *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Straight Up - He does a swinging high five to launch his opponent, you can hit your opponent multiple times if they not taken too much damage LEFT/RIGHT A: Straight Two Arm Punch *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He crouches down a bit and puts out both hands to reach his opponent doing some ok damage. DOWN A: Clapping Feet *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He claps at his opponents feet popping them off the ground just a little bit allowing you combo them if you are quick enough. ============ DASH ATTACKS ============ RUNNING A: Kartwheel *ATTACK DAMAGE: 2-7% [1ST-2ND HIT: 2%, 3RD HIT: 3%] *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He does a spinning cartwheel towards his opponent. RUNNING R: Lunging Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Diddy will make the extra effort to grab his opponent ============= SMASH ATTACKS ============= UP A: Double Kick to Uppercut *ATTACK DAMAGE: 2-15% [1ST HIT: 2-3%, 2ND HIT: 3-4%, 3RD HIT:5-8%] *LAUNCH DIRECTION: Straight Up - He does a double kick on the ground and a uppercut to finish it off, this attack is really fast but weak in power LEFT/RIGHT A: Spinning Backfist *ATTACK DAMAGE: 5-22% [1ST HIT: 5-7%, 2ND HIT: 11-15%] *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He does a spinning backfist with the first hit doing small damage with the 2nd doing the most damage and having the KO power behind it DOWN A: Breakdance Sweep *ATTACK DAMAGE: 12-21% [12-16% FRONT] [15-21% BACK] *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He does a breakdance sweep on the ground, the damage is similar to a front to back kick which varies on where you hit them. =============== SPECIAL ATTACKS =============== B: Peanut Popgun [CAN BE CHARGED FOR MORE DAMAGE] *ATTACK DAMAGE: 3-12% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - Diddy will put a peanut in his gun and start charging it, the longer you do the more damage and further it will go but if charge it too long, the gun will explode and leave you wide open to attack. UP B: Rocketbarrel Boost [CAN BE CHARGED FOR FURTHER DISTANCE] *ATTACK DAMAGE: 6% ANYWHERE and 10% UP CLOSE *LAUNCH DIRECTION: Depends on where you hit them - Diddy will put on a pack of barrels which will propel him in any direction you choose go in, you can charge it to go farther. LEFT/RIGHT B: Monkey Flip [IF YOU GRAB THEN WILL START ATTACKING REALLY FAST BY ITSELF OR CAN DO A MID-AIR KICK BY PRESSING ANY BUTTON] *ATTACK DAMAGE: 1-15% [GRAB THEN PUNCH] 12-14% [ON KICK] *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He jump towards his opponent latching onto them punching them 3 times before smashing them in the face [MUST PRESS A/B TO DO THAT] or can do a kick in the air before latching on. DOWN B: Banana Peel *ATTACK DAMAGE: 4% *LAUNCH DIRECTION: SLIP WHEREVER THEY GOT HIT - He will toss a banana peel onto the ground to which you can pick up to throw at your opponent, this will make your opponent automatically slip no matter what they are doing unless the BLOCK or DODGE IT. =============== JUMPING ATTACKS =============== A: Air Kartwheel *ATTACK DAMAGE: 6% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He will do a kartwheel in the air really fast and lasts quite a while catching some people off guard UP A: Stretch Kick Up *ATTACK DAMAGE: 8% *LAUNCH DIRECTION: Straight Up - He does a stretch kick launching his opponent into the air LEFT A: Back kick *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He will do a short range kick behind her but is really fast RIGHT A: Spinning Dropkick *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He does a spinning dropkick which does some ok damage and has some good reach to it DOWN A: Two Arm Slam *ATTACK DAMAGE: 10-13% *LAUNCH DIRECTION: Straight Down - He slams his opponent into the air to the ground. ====== THROWS ====== R: Head-butt really fast *ATTACK DAMAGE: 2% PER HIT *LAUNCH DIRECTION: N/A - He attacks his opponent really fast UP R: Spring Kick *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Straight Up - He springs his kick opponent into the air allowing you to combo them in the air LEFT R: Two Hand Toss Backwards *ATTACK DAMAGE: 12% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He tosses his backwards with good damage and good force behind it RIGHT R: One Hand Toss Forward *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He tosses his opponent forward DOWN R: Leap Frog to Ground *ATTACK DAMAGE: 7% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He leap frogs over his opponent slamming them on the ground. =========== FINAL SMASH =========== *ATTACK DAMAGE: 5% PER HIT *LAUNCH DIRECTION: Left or Right Depending on which way you are facing ROCKETBARREL BARRAGE: Diddy Kong gets to fly in his ROCKETBARREL for a limited amount of time and can shoot his PEANUT POPGUN which does explosive damage but this is hard to control and aim as each shot has recoil and you must continually focus on flying while shooting at the same time ============= TIPS & TRICKS ============= - Diddy Kong can stick to walls and crawl on the floor - Be careful when using the MONKEY FLIP in the air because sometimes you not be able to jump again. - Utilize his UP and DOWN GRABS to combo his opponent - Use the BANANA PEEL to leave around while fighting so they can trip on it or toss it at your opponent ============================================================================== Donkey Kong [DOKG] ============================================================================== GAME SERIES: Donkey Kong SUPER SMASH BROS DEBUT: Super Smash Bros ATTACK STRENGTH: Heavy ATTACK SPEED: Slow MOVEMENT SPEED: Slow JUMPING ABILITY: Low WEIGHT CLASS: Heavyweight ============== NORMAL ATTACKS ============== A: One-Two Combo *ATTACK DAMAGE: 4-10% [1ST HIT: 4%, 2ND HIT: 6%] *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He does a one two punch on his opponent at a fast pace doing good damage. UP A: 180 Hand Swipe *ATTACK DAMAGE: 9% *LAUNCH DIRECTION: Straight - He swings he hand from side to side launching his opponent into the air LEFT/RIGHT A: Backfist *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He uses his back of his fist with great reach to attack his opponent DOWN A: One Hand Sweep *ATTACK DAMAGE: 7% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He uses one hand to sweep his opponent off the ground with no chance of recovery ============ DASH ATTACKS ============ RUNNING A: Roll *ATTACK DAMAGE: 10% *LAUNCH DIRECTION: Left or Right Depending on which way you are facing - He will curl up in a ball and roll towards his opponent, if you do it too close then you go past your opponent RUNNING R: Lunging Grab *ATTACK DAMAGE: N/A *LAUNCH DIRECTION: N/A - Donkey Kong will make the extra effort to grab his opponent ============= SMASH ATTACKS ============= UP A: Giant Clap Upwards
*ATTACK DAMAGE: 18-25%
*LAUNCH DIRECTION: Straight Up

- He claps his hands together over his head causing some major damage, if they 
land in the middle of the clap, it will do more damage and get more KO power.

LEFT/RIGHT A: Giant Clap Forward
*ATTACK DAMAGE: 19-28%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This time he claps his hands forward causing some major damage but will not 
do extra damage if they are in the middle.

DOWN A: Two Arm Slam
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Donkey Kong slams down both arms on his sides to smash his opponent.

===============
SPECIAL ATTACKS
===============

B: Giant Punch [CAN BE CHARGED FOR MORE DAMAGE]
*ATTACK DAMAGE: 10-28%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Donkey Kong swings his arm as hard as he can to attack his opponent, the 
longer the CHARGE the more damage it will do, 

UP B: Spinning Kong
*ATTACK DAMAGE: 7-17% [1ST HIT: 7%, 2ND-6TH HIT: 1%, 7TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He spins like an helicopter swinging his arms around pretty fast doing 
damage to anyone in his way.

LEFT/RIGHT B: Headbutt
*ATTACK DAMAGE: 8-10%
*LAUNCH DIRECTION: N/A

- He headbutts his opponent and pounds them into the ground stunning them 
allowing you to get a free smash in.

DOWN B: Hand Slap
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Bounce Up

- He starts slamming the ground causing shockwaves sending his opponent flying 
into the air

===============
JUMPING ATTACKS
===============

A: Helicopter
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He spins like an helicopter but with only one rotation though but doing good 
damage.

UP A: Headbutt
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- He headbutts in the sending his opponent upward, if you are fast enough you 
can get 2 hits on

LEFT A: Back kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He kicks out his back leg to try and reach his opponent doing some good 
damage

RIGHT A: 2 Hand Overhead Slam 
*ATTACK DAMAGE: 15-16%
*LAUNCH DIRECTION: Straight Down, Left or Right Depending on which way you are 
facing

- He will use both hands to try and send his opponent flying down into the 
ground

DOWN A: Punch Down
*ATTACK DAMAGE: 13-16%
*LAUNCH DIRECTION: Straight Down, Left or Right Depending on which way you 
are facing

- This basically the same move as the 2 HAND OVERHEAD SLAM except this is 
faster which is easier to smash your opponent down into the ground.

======
THROWS
======

R: Karate Chop
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- He chops his opponent really fast doing some good damage

UP R: Swinging Toss Up
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- He tosses his opponent straight up into the air

LEFT R: Toss Backwards
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He tosses his opponent backwards

RIGHT R: Put on Back [CAN JUMP OFF WITH OR THROW OFF]
*ATTACK DAMAGE: 8% ON TOSS
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- You can either decide to jus carry them on your back or toss them whichever 
way you want to.

DOWN R: Slam Down
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Ground Bounce Up

- He slams down his opponent onto the ground sending them bouncing off the 
ground.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 7-23%
*LAUNCH DIRECTION: Depends where the NOTE hits them

KONGA BEAT: DK stays in place and starts playing the KONGA DRUMS, if you time 
the beat with A on the RED CIRCLE the vibrations will get bigger and do more 
damage but if you mess up the vibrations reset to 0 and have to rebuild it 
[THERE ARE ONLY 20 NOTES]

=============
TIPS & TRICKS
=============

- Make sure to keep your PUNCH charges at all times to cause some great 
damage

- Donkey Kong is very strong but is quite slow while attacking but by hitting 
a few smash attacks on your opponent will KO them.

- Use the GRAB to put them on your back and jump off when you take too much 
damage

- Use the HEADBUTT [SIDE B] with 1 NORMAL ATTACK then use a smash to get 
extra damage on your opponent.

==============================================================================
Dr. Mario								[DRMO]
==============================================================================

GAME SERIES: Dr. Mario 
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Low
WEIGHT CLASS: Midleweight

==============
NORMAL ATTACKS
==============

A: Jab - 3 Hit Combo
*ATTACK DAMAGE: 2-8% [1ST-2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor will do a really fast 3 hit combo to his opponent

UP A: Uppercut
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- He will perform a standing uppercut to launch his opponent up into the 
air

LEFT/RIGHT A: Roundhouse Kick
*ATTACK DAMAGE: 7% 
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor will stretch out his leg as far and as hard as he can to kick 
his opponent

DOWN A: Spinning Sweep Kick
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- The doctor spins his foot on the ground tripping his opponent into the air

============
DASH ATTACKS
============

RUNNING A: Sliding Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor will do a slide kick while running which will launch his opponent 
on a slight angle left or right depending on which way you are facing

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- He will make an attempt to stretch out and get that grab

=============
SMASH ATTACKS
=============

UP A: Upper Headbutt
*ATTACK DAMAGE: 15-26%
*LAUNCH DIRECTION: Straight Up

- His headbutt is quite strong and shouldn’t be messing with this docotr 

LEFT/RIGHT A: Palm Electricity
*ATTACK DAMAGE: 15-26%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor emits electricity in his one of his palms to attack his opponent,
this is his strongest attack

DOWN A: Breakdance Sweep
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He shows off his moves with his breakdance to sweep his opponent

===============
SPECIAL ATTACKS
===============

B: Pills
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Little Push Back

- Unlike the MARIO BROS, he shoots PILLS instead of FIREBALLS, these bounce 
like MARIO fireballs and do the same amount of damage.

UP B: Doctors Punch
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- This attack will do always do 13% no matter where you hit your opponent, 
this is better than MARIO and LUIGI as you don’t have to lineup your opponent 
to do some serious damage. 

LEFT/RIGHT B: Cape
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Switches direction of your opponent

- This is very different from MARIOS CAPE, although its pretty much the same a
ttack this does a little more damage, this does not have the propel effect 
like MARIO so you’re out of luck if you want that extra boost.

DOWN B: Tornado Spin 
*ATTACK DAMAGE: 1-8% [1ST-3RD HIT: 1%, 4TH HIT: 2%, 5TH HIT: 3%]
*LAUNCH DIRECTION: Straight Up

- The doctor will spin really fast doing damage to anyone caught in the spin, 
this attack is not very useful except for the boost if press B fast enough

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He to an action kick if he were like in a movie

UP A: Front Flip Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor will do a front flip on the air hurting his opponent if they come 
into contact with him.

LEFT A: Spinning Back Kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will do a spinning dropkick to his opponent who tries to attack from 
behind

RIGHT A: Overhand Smash
*ATTACK DAMAGE: 10-15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This different from MARIOS as this one does not smash them straight down but 
instead goes flying left or right.

DOWN A: Drill Kick
*ATTACK DAMAGE: 2-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The doctor traps his opponent inside his kick causing some pretty good 
damage if you manage to get all the hits on

======
THROWS
======

R: Headbutt
*ATTACK DAMAGE: 3-4%
*LAUNCH DIRECTION: N/A

- This is very slow attack but worth it if you can hit your opponent with some 
good shots if they don’t manage to escape

UP R: Toss Up
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight up into the air

LEFT R: 360 Spin Throw Backwards
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Backwards

- He spins around really fast tossing his opponent backward pretty far

RIGHT R: 180 Spin Throw Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Forward

- Simply and quickly tosses his opponent forward

DOWN R: Ground Slam 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce

- Slams your opponent onto the ground bouncing them off and sending them into 
the air, this is used for combos for up to 50% on your opponent.

===========
FINAL SMASH
===========

*ATTACK DAMAGE:
*LAUNCH DIRECTION:

MEGA PILLS: This like just like MARIOS FINAL SMASH except with big PILLS as the 
FIREBALLS.

=============
TIPS & TRICKS
=============

- Dr. Mario is slower and less jump ability than the original but he is much 
stronger for this case making him a little better than the original.

- Use the PILLS when your opponent is coming back up to the ledge to mess up 
their timing.

- The CAPE does not propel you like MARIOS

- Tornado Spin can give you a temporary boost [IF YOU PRESS B FAST ENOUGH] to 
get back to the ledge without having to use your UP B.

==============================================================================
Duck Hunt								[DKHT]
==============================================================================

GAME SERIES: Duck Hunt
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast 
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo
*ATTACK DAMAGE: 2-9% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will attack your opponents legs which will sweep them off their feet on 
the last hit, you can also do multiple hits to your opponents if you press A 
fast enough but is a gamble since it doesn’t work on characters that are 
floaty.

UP A: Duck Wings
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- The DUCK will spread its wings up high and hit your opponent straight up 
into the air

LEFT/RIGHT A: Duck Peck
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This the time the DUCK will fly off your back and straight towards your 
opponent and peck them, this has some pretty good range on it

DOWN A: Duck Sweep
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The DUCK will fly low on the ground and sweep your opponent off their feet, 
this has little knockback power but will keep your opponent off the ground by 
like an inch or 2 making your opponent have problems in the air. 

============
DASH ATTACKS
============

RUNNING A: Duck Bite
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The DUCK will not fly off your back this time but rather just lunge off your
back to attack your opponent, if you are too close to your opponent when you
attack you will end up on the other side.

RUNNING R: Lunging Bite Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- He will make the extra to grab his opponent

=============
SMASH ATTACKS
=============

UP A: 3 Hit Combo Upwards
*ATTACK DAMAGE: 2-20% [1ST HIT: 2-3%, 2ND HIT: 2-3%, 3RD HIT: 10-14%]
*LAUNCH DIRECTION: Straight Up

- He will put 3 CROSSHAIRS onto the screen to attack your opponent, the 1st 
hit will be at your head, the 2nd will be at your tail and the 3rd will be 
above your body, you do not necessarily have to get all the hits on for it be 
effective [JUST THE LAST HIT DOES THE MOST DAMAGE] but it does make it easier 
to land the 3rd hit.

LEFT/RIGHT A: 3 Hit Combo Forward
*ATTACK DAMAGE: 4-18% [1ST HIT: 4-5%, 2ND HIT: 4-5%, 3RD HIT: 9-12%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack does have its ups and downs, the good thing about this is that 
it has very long range as 3 CROSSHAIRS appear in front of you with the last 
hit being the strongest, the bad thing about this that you have to know the 
distance between you and your opponent as it easy to pass your opponent with 
this attack or they can block it they have really good reflexes.

DOWN A: 3 Hit Combo Sweep
*ATTACK DAMAGE: 5-22% [1ST HIT: 5-7%, 2ND HIT: 5-7%, 3RD HIT: 6-8%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack will have 3 CROSSHAIRS appear very close to you sending your 
opponent flying when hit, the 1st hit will always start wherever your head is,
the 2nd hit will be on the opposite side and the 3rd hit will end where the 
1st hit began.

===============
SPECIAL ATTACKS
===============

B: Kick the Bomb [CAN BE HIT UP TO 9 TIMES OR DETONATE ON CONTACT]
*ATTACK DAMAGE: 10-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is a very fun move to use against characters you are melee based and 
have to rush you, when you activate this move a can will appear, you can kick 
the can up to 9 times or last for about 10-12 seconds untouched before it 
explodes [YOU CAN TAKE DAMAGE FROM THIS AS WELL], this a great way to counter 
your opponent as they will most likely jump over to attack prompting an easy 
counterattack

UP B: Duck Flight
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This will do no damage to your opponent whatsoever, the DUCK will start 
flapping its wings to try and bring the dog back up. 

LEFT/RIGHT B: Frisbee [CAN EXPLODE IT BY PRESSING B AGAIN FOR 2 HIT COMBO]
*ATTACK DAMAGE: 2% FOR FRISBEE HIT, 8-10% FOR EXPLOSION
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will toss a Frisbee at your opponent and will do little damage to them, 
the main thing you want to do is blow up your Frisbee for more damage this 
great trap play as you do not have to detonate right away.

DOWN B: Summon Outlaws
*ATTACK DAMAGE: 4-7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Im not really sure what this attack really does, all I know that there are 5
outlaws here, 2 with pistols which have long range but weak damage and the 
other 2 with shotguns with short range and little higher damage and 1 with 
critical hit

===============
JUMPING ATTACKS
===============

A: Spinning Air Angels 
*ATTACK DAMAGE: 5% or 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will do air angels and try hit your opponent, if you hit them with any 
part of your body you will do 5%, if you get up close and hit them they will 
take 11% get some knockback.

UP A: Duck Biting
*ATTACK DAMAGE: 3-12% [1ST-2ND HIT: 3%, 3RD HIT: 6%]
*LAUNCH DIRECTION: Straight Up

- The DUCK will bite straight up into the air 3 times doing some good damage, 
this also has some pretty good knockout power.

LEFT A: Duck Peck
*ATTACK DAMAGE: 10% or 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The damage is pretty much the same thing when you hit your opponent, the 
difference between the two damages is the knockout power, no matter where you 
hit them it will do 10% and good knockout power, the 12% is if you get the tip 
of the BEAK.

RIGHT A: Duck Peck 
*ATTACK DAMAGE: 6% or 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The difference between the back and front attack is the damage and knockout 
power, this one does less damage, if you are too close you will get 6% and 10% 
if you hit just on the BEAK.

DOWN A: Duck Slam
*ATTACK DAMAGE: 5-15%
*LAUNCH DIRECTION: Straight Down

- You will swing your DUCK down to hit your opponent, you can get 15% if you 
manage to get the hit, this will send your opponent straight down, the DUCK 
just has to hit for you to send them straight down. 

======
THROWS
======

R: Duck Hits
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- The DUCK will peck at your opponent at a slow rate

UP R: Spring Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- You will kick your opponent straight up into the air

LEFT R: Bite Throw Backwards
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will simply toss your opponent backwards

RIGHT R: Bite Throw Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will toss your opponent forward

DOWN R: Bite Throw Slam
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce

- You will bounce your opponent off the ground, the best move to combo with is 
the AIR DOWN (A) ATTACK if you time the bounce

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

THE GANG: This is like CAPTAIN FALCONS FINAL SMASH, you need to hit the 
opponent with the FLYING DUCKS in their V FORMATION to which the gang will 
come out and start shooting the opponent as well the explosives, this will do 
45% and not instantly kill them.

=============
TIPS & TRICKS
=============

- Can move while crouched

- You do not have not detonate the TNT by pressing B, all it has to do is 
make contact, you can attack it normally to push it forward

- Your opponent can attack the OUTLAWS to prevent them from attacking you

==============================================================================
Falco									[FLCO]
==============================================================================

GAME SERIES: Starfox
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Slow
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Swipe [Spinning Punches after 3 hits]
*ATTACK DAMAGE: 8-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically like FOXS attack but just a little slower and little stronger, the 
problem with FALCOS attack is that if you are to close it wont connect and you 
will end up on the other side the opponent, also when you are connecting there 
is a good chance you wont be able to get more than 4 hits as the opponent can 
get out of it.

UP A: Twirling Arms
*ATTACK DAMAGE: 9% [1ST HIT: 4%, 2ND HIT: 5%]
*LAUNCH DIRECTION: Straight Up

- I wouldn’t recommend this attack unless you are confident of hitting your 
opponent, it may be weak but it does setup some combos in the air with FALCO 
when they have enough damage on them.

LEFT/RIGHT A: Body Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same move as FOX but with 3% more damage, like FOX this is 
good move to use when you are unable to SMASH an opponent and just to get some 
damage on

DOWN A: Roundhouse Sweep
*ATTACK DAMAGE: 9-12%
*LAUNCH DIRECTION: Slight Angle Up to the Left or Right depending on which way 
you are facing

- Falco sweeps the ground causing anybody hit by it to be popped up on a 
slight angle, the damage varies depending on where you hit them with your sweep

============
DASH ATTACKS
============

RUNNING A: Kick
*ATTACK DAMAGE: 6-9%
*LAUNCH DIRECTION: Slightly Upward Left or Right depending on which way you 
are facing

- This just as strong as FOXS attack but if get the SWEET SPOT then it does 
9%, this however is slower than FOXS but can counter higher damaging moves 
since it is technically stronger.

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Falco just grabs his opponent like he would if he was standing still.

=============
SMASH ATTACKS
=============

UP A:  Backflip Kick
*ATTACK DAMAGE: 4-22% [1ST HIT: 4-5%, 2ND HIT: 12-16%]
*LAUNCH DIRECTION: Straight Up

- This is a 2 stage attack, basically you want the 2nd hit to land as it does 
the most damage and will launch the opponent but its better if you get both 
hits on to avoid missing the 2nd hit, unlike FOXS single backflip kick, FALCO 
has 2 kicks with a better chance of hitting the opponent.

LEFT/RIGHT A: Overhead Two Arm Swipe
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The jewel of FALCOS attacks, this is usually his main knockout move which is 
powerful and somewhat fast, this is stronger than FOXS SIDE SMASH and has 
about the same amount of distance on them.

DOWN A: Splits Sweep
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This a great way to fend off people who are on both sides of you or if you 
get in the middle of 2 opponents, the downside is that his legs don’t stretch 
that far but do some damage if they do connect.

===============
SPECIAL ATTACKS
===============

B: Laser
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: Push Back 

- Falco will shoot his laser which has lot of distance but is fairly slow and 
easy to avoid [IF YOU PLAYED THE N64 SUPER SMASH BROS, THIS WAS FOXS B 
ATTACK], not a fan of this attack but is helpful as the shots are slow which 
may mess up an opponent’s timing.

UP B: Fire Falco
*ATTACK DAMAGE: 2-25% [1-11 HITS: 2%, 12TH HIT: 3%]
*LAUNCH DIRECTION: Depends on which way you are attacking

- This weaker than FOXS attack and is very bad move to use in general, the 
reason why this move isn’t really good is that it doesn’t have a lot of 
distance to it, FALCOS UP B ends having little distance causing it to be a 
last resort for most people since they will use FALCO ILLUSION to get back 
on the PLATFORM unless they are knocked down instead of the side which 
require you to use FIRE FALCO

LEFT/RIGHT B: Falco Illusion
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Slightly Upward Left or Right depending on which way you 
are facing

- Unlike FOXS ILLUSION, FALCOS attack is much slower but does more damage than 
his counterpart, people like to use this to get on the PLATFORM instead of 
FIRE FALCO because it has more distance and is more safer than FIRE FALCO, 
this is also a good move to counter people that are waiting for you at the 
edge of PLATFORM.

DOWN B: Reflector
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Push Back

- Instead of the Reflector being surrounded on FALCO he tosses his instead 
doing the same thing if it was on him, this does have benefits as you can 
reflect items closer to your opponent but you do have a downside as it needs 
to return to you so timing in really important.

===============
JUMPING ATTACKS
===============

A: Twirling Arms
*ATTACK DAMAGE: 4% PER HIT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You basically jump into the air and start twirling your arms damaging anyone 
you touch.

UP A: 180 Flip Kick
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- Your attack will launch your opponent straight up into the air if you hit 
them with it.

LEFT A: Back Kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This may not be very strong but if you connect on the SWEET SPOT and if your 
opponent has enough damage on them it will knock them out

RIGHT A: Spinning Headbutt
*ATTACK DAMAGE: 1-8% [1-4 HITS: 1%, 5TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will start spinning the air really fast and by doing so will do damage 
to anyone you hit.

DOWN A: Drill Kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Down

- The move that any FALCO player wants to finish the match, if you get the 
SWEET SPOT then it will cause your opponent to go straight down without having 
any chance of recovering [85% OR MORE WILL SEAL THE DEAL WITH MOST CHARACTERS]

======
THROWS
======

R: Kicks to the Body 
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- This is not as fast FOXS attack, so will not get as many hits as you would 
with fox and the damage is the same

UP R: Laser Toss Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent into the air and shoots 3 laser beams with the last beam 
electrocuting them prompting them to go up a little higher

LEFT R: Laser Toss Backwards 
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically like the LASER TOSS UP but with 1% more damage

RIGHT R: Punch Forward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Just punch your opponent in the face and send them flying forward

DOWN R: Laser Ground Smash 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce Left or Right depending on which way you are 
facing

- This is most used throw till your opponent reaches about 40-45% damage for 
most characters, the reason why is that you can combo up his reflector doing 
an additional 5% damage, you have to wait for the ELECTROCUTION to happen for 
the bounce back for you to get the REFLECTOR to hit as if you don’t then you 
will miss.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: Cannon Shot: 12%, Hit n Run = 12%, Rolling = 11%, Summoning 
Landmaster: 5% for going up and 10% when you come down
*LAUNCH DIRECTION: Cannon Shot, Hit n Run, Rolling, Summoning Landmaster = 
Left or Right on which way you are facing

LANDMASTER: Falco gets into a TANK and becomes invincible, this is extremely 
hard to avoid as it extremely big and hurt you just by tapping you, also you 
have to be careful of the SHOTS and if you think your safe on top of the 
TANK don’t forget it can roll by pressing the UP/DOWN button twice like for 
DASHING.

=============
TIPS & TRICKS
=============

- Falcos LANDMASTER is slightly weaker than FOXS

- Falco and Fox are opposites, where FOX is quick and weak, FALCO is slow and 
strong

- Falco jump and double jump are better than his FIRE FALCO and will fall down 
slower

- Use your reflector to mess up your opponents when they DASH at you as they 
most people wont expect this but you have to be able to judge their speed and 
distance as well as far the reflector goes.

- Always use ILLUSION FALCO instead of FIRE FALCO when you coming back off-
screen from side as you get more distance out of the ILLUSION instead of the 
FIRE.

- FIRE FALCO has very short range causing a lot of deaths for people trying to 
get back onto the platform when knocked straight down.

==============================================================================
Fox									[FOX]
==============================================================================

GAME SERIES: Starfox
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Kicks 
*ATTACK DAMAGE: 7-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Fox will repeatedly kick his opponent multiple times [AROUND 7-9 HITS] since 
they have taken out the cheap multi-hit damage from the BRAWL SERIES, I know 
its hard to guess when 7-8 times are but if you are not sure just let go and 
get the finalkick off [THE STARTING HIT WILL DO 2%, WITH ALL THE LITTLE KICKS 
DOING ONLY 1% AND WITH THE FINAL KICK DOING 2%, SO YOUR LOOKING AT ABOUT 7-9%, 
IT MAY NOT BE ALOT BUT THIS IS REALLY FAST DAMAGE] 

UP A: Back Leg Lift
*ATTACK DAMAGE: 6-7% 
*LAUNCH DIRECTION: Upwards

- Fox touches the ground with his hands and does BACKLEG KICK launching any 
opponent into the air if they have enough damage, I wouldn’t recommend this 
attack his it doesn’t have much range and can be easily dodged with also you 
probably jumping before you can get the attack off.

LEFT/RIGHT A: Body Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which side you are facing

- This is extremely fast attack taking priority over some DASH ATTACKS but 
like the NORMAL UP A, this also has a small range and does not do a lot of 
damage and isn’t very useful until the opponent is in the 150% range and even 
with them there it wont do much.

DOWN A: Roundhouse Tail Sweep
*ATTACK DAMAGE: 7-8%
*LAUNCH DIRECTION: Left or Right depending on which side you are facing

- Fox will crouch down and use his tail to sweep the opponent off their feet, 
this is useful when hogging the edge when the opponent is trying to get back 
on [MUST HAVE GOOD TIMING], like the BODY KICK you can also go through some 
DASH ATTACKS.

============
DASH ATTACKS
============

RUNNING A: Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Slight Upward Angle

- While Fox is running he will perform a running kick to which if he times 
properly will be on the other side of the opponent

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Fox just performs a regular grab while he is running

=============
SMASH ATTACKS
=============

UP A: Backflip Kick
*ATTACK DAMAGE: 16-22% [22 BEING FULLY CHARGED]
*LAUNCH DIRECTION: Straight Up

- Fox will do a BACKFLIP which is to launch the opponent into the air when 
they have enough damage, this move use while running as FOX is fast and move 
is almost making this perfect to hit off-guard 

LEFT/RIGHT A: Super Roundhouse Kick
*ATTACK DAMAGE: 14-19% [19 BEING FULLY CHARGED]
*LAUNCH DIRECTION: Left or Right depending on which side you are facing

- Fox will prepare his kick with all force behind it, this is by far his best 
attack it can used in almost every situation he is in, not only is it fast but 
has some distance on it catching some people off-guard thinking it wont reach 
them.

DOWN A: Splits Sweep
*ATTACK DAMAGE: 14-19% [19 BEING FULLY CHARGED]
*LAUNCH DIRECTION: Left or Right depending on which leg you hit them with

- He will do the splits making anyone on the side vulnerable to his little 
legs, this is great way to fend off people attacking from both sides or just 
trying to make some space to back off, and if you hit them they fly off the 
ground a little bit. 

===============
SPECIAL ATTACKS
===============

B: Blaster [PRESS TO FIRE CONTINUALLY]
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- This is probably the best way to put on damage people without actually 
fighting them, this is really fast and has moderate range to it, all you have 
to do is keep pressing the B BUTTON and you will fire the BLASTER continually, 
careful as sometimes you have to reload the gun as their a LAG TIME built into 
the game [BUT REALLY FAST], just make sure you stop firing when they start to 
attack you as you are very vulnerable while doing so.

UP B: Fire Fox
*ATTACK DAMAGE: 2-28%
*LAUNCH DIRECTION: Depending on which direction you are going in

- Fox will become engulfed in fire and then propel himself in any of direction 
you choose to go in. The damage is broken down like this, while FOX is 
engulfing himself in fire he gets hot enough with anyone touching him getting 
burned for 2% from 1-7 HITS with the 8TH hit doing 14%, this is not an attack 
to be used for actual combat as it is easily countered and evaded.

LEFT/RIGHT B: Illusion Fox
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Upwards

- Fox will crouch down and then move extremely fast leaving an after image 
from his starting point, this is the fastest attack for him but is also the 
weakest one and its only usefulness is to get back to the STAGE without 
using FIRE FOX because your opponent will be guarding the edge and by using 
this is so fast they will either have to let you get back on since they will 
get hit or they will try and hit you which is incredible feat if they can hit 
ILLUSION FOX.

DOWN B: Reflector
*ATTACK DAMAGE: 5% [FOX MUST TOUCHING OPPONENT FOR IT TO DO DAMAGE]
*LAUNCH DIRECTION: Slight push back Left or Right depending on which side 
opponent is on

- This will reflect any energy based projectiles and even some kinetic 
projectiles and will reflect all items thrown at you, this is useful if you’re 
playing against an opponent like SAMUS or LINK and the reflector comes on 
really fast. 

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 6-9% [DEPENDS IF YOU GET THE SWEET SPOT]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will put out his leg like an action star and hurt anyone he touches 

UP A: Double Leg Kick
*ATTACK DAMAGE: 5-16% [THIS IS TWO HITS, 1ST HIT:5%, 2ND HIT: 11%] 
*LAUNCH DIRECTION: Upward

- Fox will spin to the side and get the first hit his first spin and the 
second hit and the way around, it’s a good way to popup people out in the air

LEFT A: Air Round Roundhouse 
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Backwards from whichever way you are facing

- Fox will do a quick roundhouse kick behind to anybody who tries to attack 
from behind, this is quite fast and has some good push back, even knocking out 
some characters with enough damage

RIGHT A: Twirling Kicks 
*ATTACK DAMAGE: 1-7% [5 KICKS, 1-4 KICKS = 1% and 5TH KICK = 3%]
*LAUNCH DIRECTION: Slightly Upward and left or right on your direction

- This is best combo attack with the DOWNWARD THROW if you can time the bounce 
with your jump. Fox will perform multiple kicks to the opponent, not doing a 
lot of damage but must be used in conjunction with the DOWNWARD THROW.

DOWN A: Drill Kick
*ATTACK DAMAGE: 1-11% [IF YOU MANAGE TO GET ALL 7 HITS ON, THE 6TH AND 7TH HIT 
DO 3% EACH]
*LAUNCH DIRECTION: Weird way of going opposite direction of the way you are 
facing

- This is best used while the opponent is in the air or a big character making 
it easy to hit them, the problem with this, is that there is a tendency to 
drop down faster since you have to press the DOWN button to do this attack, 
so careful when off the platform.

======
THROWS
======

R: Kicks to the Body [REALLY FAST]
*ATTACK DAMAGE: 1% PER KICK
*LAUNCH DIRECTION: N/A

- Fox will knee the opponent in the body really quickly, so people you don’t 
press anything will take some damage 

UP R: Laser Toss Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- You will toss the opponent straight up and fire 3 shots from your BLASTER 
doing damage [THESE SHOTS CAN MISS SOMETIMES]

LEFT R: Laser Toss Backwards 
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: On 45degree angle backwards

- Basically like the toss upward but just throwing them behind you

RIGHT R: Punch Forward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Forward

- Fox will windup for his punch before hitting his opponent forward

DOWN R: Laser Ground Smash
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Bounce Up then left or right depending on which way you are 
facing

- You will slam the opponent onto the ground prompting them to bounce up, this 
is where you use the TWIRLING KICKS or the DRILL KICK to do some damage [TIMING 
IS KEY TO HITTING THEM]

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 15% = Cannon Shot, Hit n Run = 12%, Rolling = 11%, Summoning 
Landmaster: 5% for going up and 12% when you come down
*LAUNCH DIRECTION: Cannon Shot, Hit n Run, Rolling, Summoning Landmaster = 
Left or Right on which way you are facing

LANDMASTER: Fox gets into a TANK and becomes invincible, this is extremely 
hard to avoid as it extremely big and hurt you just by tapping you, also 
you have to be careful of the SHOTS and if you think your safe on top of 
the TANK don’t forget it can roll by pressing the UP/DOWN button twice like 
for DASHING. The downside about the LANDMASTER is that if you are flying and 
off the platform, you will be stunned for a few seconds which will usually 
result in your death.

=============
TIPS & TRICKS
=============

- Reflector can deflect any items thrown at you, as well as energy based 
projectiles and some kinetic projectiles, it can deflect certain assits, 
pokemon as well as some of MASTER HANDS attacks.

- Reflector does not come on and off like in MELEE or BRAWL anymore so if 
you knew about the REFLECTOR glitch to get back to the platform without using 
FIRE FOX or ILLUSION FOX, this does not work anymore but can use it once.

- Use FOXS speed to your advantage meaning run at the opponent and use a SMASH 
ATTACK [THIS TAKES A LOT OF PRACTICE AS YOU WILL YOU PROBABLY SLIDE WHILE 
RUNNING]

- Always use the BLASTER when far away to put on the damage to your opponents, 
very effective in FFA or TEAM BATTLE

- Use ILLUSION FOX instead of FIRE FOX when you are coming back to the 
PLATFORM as this will quickly get you back on and misplace the opponent 
standing there giving you time to set up your next attack

- Use the DOWN THROW and then the AIR RIGHT or DOWN attacks to combo it up as 
this will do about 15-18% damage, this is good thing to know and to show off 
to your friends as this not easy to do every time.

==============================================================================
Ganondorf								[GNDF]
==============================================================================

GAME SERIES: Legend of Zelda
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Heavy
ATTACK SPEED: Slow
MOVEMENT SPEED: Slow
JUMPING ABILITY: Low
WEIGHT CLASS: Heavyweight

==============
NORMAL ATTACKS
==============

A: Cross Punch
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He just punches normally doing ok damage

UP A: Super Axe Kick [IF OPPONENT CLOSE ENOUGH, WILL DRAW THEM CLOSER TO YOU] 
*ATTACK DAMAGE: 20-28%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Ganondorf will put up his leg charging it explode on his opponent, this 
attack leaves you very vulnerable to pretty much anything. 

LEFT/RIGHT A: Big Boot 
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He puts out his boot to give his opponent a nice welcoming gift which will 
send them flying,

DOWN A: Knee Crusher
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- He will try and crush his opponent’s knee and send them flying upward into 
the air

============
DASH ATTACKS
============

RUNNING A: Shoulder Charge 
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will charge his opponent at slow pace but will do some great damage and 
knockback power with it

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Ganondorf will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Big Boot Up
*ATTACK DAMAGE: 24-29%
*LAUNCH DIRECTION: Straight Up

- Instead of charging his kick he will put it up faster to launch his opponent 
into the air, a very devastating move to get hit by.

LEFT/RIGHT A: Gut Crusher
*ATTACK DAMAGE: 24-33%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will use his elbow to crush his opponents stomach, this is extremely 
strong with great reach to it

DOWN A: Front to Back Kick
*ATTACK DAMAGE: 5-29% [5-8% FRONT] [15-21% BACK]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Ganondorf will kick front to back to protect both sides, if his opponent 
gets hit by the front kick they will automatically get hit by the back kick.

===============
SPECIAL ATTACKS
===============

B: Ganon Punch
*ATTACK DAMAGE: 30% FRONTAL, 37% ON TURN AROUND
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This is his most devastating move in his arsenal but also his slowest move, 
this can KO characters at 40% on the TURN AROUND PUNCH, the difference between 
the FRONTAL and TURN AROUND PUNCH is the KO power, while the FRONTAL has good 
KO power the TURN AROUND PUNCH has amazing KO power, you also have an 
INVINCIBILTY FRAME while doing so which is when he is just about to punch 
making him even more deadly.

UP B: Magic Jump
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Like CAPTAIN FALCONS move, he grab his opponent which is unblockable and 
make his opponent explode after he is done but if he misses the initial grab 
he will uppercut them with magic

LEFT/RIGHT B: Dark Grab
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Down

- He grab his opponent by the throat and use magic to drop them beneath your 
feet, this allows you get in a free hit with a NORMAL ATTACK, this move is 
also unblockable making it a good move in his arsenal, this move will do the 
same effect if you catch them in the air but will slam them down with you in 
tow and cannot combo them afterward.

DOWN B: Ganon Kick
*ATTACK DAMAGE: 10-12% ON GROUND, 14% FROM AIR
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This like CAPTAIN FALCONS kick except it is slower and doesn’t go as far.

===============
JUMPING ATTACKS
===============

A: Double Front Kick
*ATTACK DAMAGE: 12-21% [1ST HIT: 12%, 2ND HIT: 9%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does a double kick in the air which is slow but can do some serious 
damage.

UP A: Backflip Kick
*ATTACK DAMAGE: 12-13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does a backflip in the air which can even hit the person behind because 
it goes all the way

LEFT A: Backfist
*ATTACK DAMAGE: 16-17%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He swings out his fist behind him doing some good damage with good KO power

RIGHT A: Overhand Smash
*ATTACK DAMAGE: 16%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does an overhand smash to attack his opponent

DOWN A: Foot Stomp
*ATTACK DAMAGE: 19%
*LAUNCH DIRECTION: Straight Down

- He puts down his feet to boot his opponent straight down into the ground 

======
THROWS
======

R: Knee to Body [REALLY SLOW]
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- He attacks his opponent to the body very slowly

UP R: Gut Punch Up
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- He punches his opponent up into the air

LEFT R: Gut Punch Backwards
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He punches his opponent behind him with some good force

RIGHT R: Gut Kick Forwards
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He punches his opponent forward with some good damage and force behind it

DOWN R: Ground Smash
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Ground Bounce Left or Right Depending on which way you are 
facing

- He smashes his opponent onto the ground bouncing them off allowing you to 
attack them in the air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 10% ON STUN, 40% ON HIT
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

GANON: This will transform GANONDORF into a huge beast to which when he stomps 
the ground will stick anyone standing into the ground and will charge at them 
right after, you can avoid the stun by jumping but will have to dodge the 
charge which is hard to do [THIS IS NOT AN INSTANT KILL AND WILL DO 50% DAMAGE]

=============
TIPS & TRICKS
=============

- Ganondorf is extremely slow but very powerful, most of his moves will go 
through certain characters allowing you to hit them instead of you.

- Utilize his DARK GRAB while on the ground to get some free hits because you 
can

- Ganondorf does not have a lot of jumping power and will fall fast so be 
mindful of this.

- Use the DARK GRAB when in the air and over the edge to kill your opponent 
when you have too much damage to try and get a free kill

==============================================================================
Greninja								[GRNA]
==============================================================================

GAME SERIES: Pokemon X/Y
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast 
JUMPING ABILITY: High
WEIGHT CLASS: Medium

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo - Multiple Spin Attacks
*ATTACK DAMAGE: 2-7% [1ST HIT: 2%, 2ND HIT: 1%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You can just plan on using the 3 hit combo for some quick damage that is 
good but if decide to go for the multiple slashes you can only do about 2-3 
hits but must careful on floaty characters as they will bounce away.

UP A: Tongue Slap 
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- Greninja will use his tongue to slap his opponent straight up into the air 
but is a hard move to land

LEFT/RIGHT A: Roundhouse Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will stretch out his leg to perform a roundhouse kick to his 
opponent, this however is weak and has little knockback but has some pretty 
good range as well it being quite fast.

DOWN A: Knee Breaker
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- This is basically like the ROUNDHOUSE KICK except this is a straight low 
kick.

============
DASH ATTACKS
============

RUNNING A: Leg Sweeper
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will perform a fast low leg sweeper knocking back your opponent 
with good push back capability.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Greninja will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Water Swords High
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will pull out 2 water sword and slam them down on both sides of 
him, this is a great anti-air as well defending both sides of you, this is 
fast and quite strong.

LEFT/RIGHT A: Water Sword Mid
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will draw a water sword really fast catching come people off-guard.

DOWN A: Water Swords Low
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This time Greninja will draw 2 water swords really quickly and sweep his 
opponent on either side of him.

===============
SPECIAL ATTACKS
===============

B: Water Shuriken [CAN BE CHARGED]
*ATTACK DAMAGE: 3-12%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Greninja can charge his SHURIKEN to either be fast and do little damage or 
be slow and slow some decent damage, it doesn’t matter what the charge is 
because the distance will always be the same.

UP B: Hydro Pump [CAN BE USED TWICE]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Greninja will ride the wave of water to get back to the PLATFORM or away 
from his enemies, you can use this twice but not in the same direction twice.

LEFT/RIGHT B: Shadow Sneak [HOLD B FOR LONGER DISTANCE AND RELEASE WHEN TO 
ATTACK]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You have to pay attention to the ground and look for your SHADOW, this can 
cost you life if you’re not careful, this is however good since once you 
release will disappear for a short time to only reappear and attack your 
opponent.

DOWN B: Substitute [PRETTY MUCH A COUNTER FROM BEHIND]
*ATTACK DAMAGE: Depends on how strong the attack is
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is different than most counters as you kind of choose which direction 
you want to attack from, UP, BEHING, FRONT, DOWN, this will also leave behind 
an item which can used by both you and your opponent to hit back at you as 
well block some attacks.

===============
JUMPING ATTACKS
===============

A: Water Ball 
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will cause a water ball on itself causing damage to anyone close 
enough

UP A: Drill Kick Upwards
*ATTACK DAMAGE: 1-9% [1ST-4TH HIT: 1%, 5TH HIT: 2%, 6TH HIT: 3%]
*LAUNCH DIRECTION: Straight Up

- You will spin in the air really quickly doing kicks straight up sending any 
opponent straight up into the air.

LEFT A: Triple Kick Backwards
*ATTACK DAMAGE: 2-9% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will perform a triple kick backwards really fast doing some decent 
damage as well some good knockback.

RIGHT A: Water Sword Mid
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will pull out his sword in mid-air and slash his opponent

DOWN A: Dive Stomp
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Greninja will drop down really fast with a kick and if he manages to land on 
the head he will bounce off.

======
THROWS
======

R: Elbows to Body [OKAY SPEED]
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A
- This attack will be at a moderate pace.

UP R: Toss Up
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- This is weak but must used with the AIR UP (A) ATTACK but you have to able 
to judge height.

LEFT R: 2 Arm Throwback
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Backwards

- Greninja will toss back his opponent with moderate force

RIGHT R: One Arm Throw Forward 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Forward

- This is weak in damage and has moderate force behind it

DOWN R: Quick Ground Slam
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce

- You slam your opponent down onto the ground and bounce and you wont be able 
to combo anything with it.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 50%
*LAUNCH DIRECTION: Straigt Up

SECRET NINJA ATTACK: Greninja will step on the floor and reveal a secret door,
if the opponent touches or gets hit by the door they will receive 52% damage 
[NOT INTSTANT KILL] will fall from the air really high allowing GRENINJA some 
extra hits before they can recover

=============
TIPS & TRICKS
=============

- Greninja can stick to walls

- Greninja can move while he is crouched

- Don’t forget that HYDRO PUMP can be used twice and will push back any 
opponent hit by the water.

- Though most of his attacks are weak they are fast and have some good range 
on them, most of the attacks have SWEET SPOTS making it easier to knockout 
opponents

==============================================================================
Ike									[IKES]
==============================================================================

GAME SERIES: Fire Emblem 
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Heavy
ATTACK SPEED: Slow
MOVEMENT SPEED: Slow
JUMPING ABILITY: Average
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jab - 3 Hit Combo
*ATTACK DAMAGE: 3-11% [1ST-2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike will perform a moderate speed 3 hit combo at his opponent doing some 
good damage

UP A: Hilt/Blade Thrust
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Straight Up

- Ike will grab his sword by the hilt and hold it out straight to launch his 
opponent

LEFT/RIGHT A: Body Slash
*ATTACK DAMAGE: 12-14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will reach out to strike at his opponents body section

DOWN A: Sword Sweep
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will sweep off your opponent on the ground and send them flying a 
little bit back

============
DASH ATTACKS
============

RUNNING A: Lunging Thrust
*ATTACK DAMAGE: 8-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike will stretch out his blade as far as he can to reach his opponent

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Ike will grab his opponent if he were standing still

=============
SMASH ATTACKS
=============

UP A: 180 Sword Swipe
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Straight Up

- Ike swings his sword from front to back hitting anyone above him sending 
them flying into the air

LEFT/RIGHT A: Windup Slash
*ATTACK DAMAGE: 22-30%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his slowest attack but his most powerful one as well, it takes a 
awhile for it to get on but when it does it sends anyone flying no matter 
what weight class you are in

DOWN A: Front-Back Sword Sweep
*ATTACK DAMAGE: 14-19% [FRONT] 17-23% [BACK]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is slow as well but will cover both sides for you, getting the back 
slash is what you want for damage but stick to the frontal assault unless 
you are confident in getting the back slash. 

===============
SPECIAL ATTACKS
===============

B: Eruption [CAN BE CHARGED FOR MORE DAMAGE]
*ATTACK DAMAGE: 10-35% [IF FULLY CHARGED IKE WILL TAKE 10% DAMAGE]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike will charge a flame within his sword to be released when you let go of 
the B BUTTON, when you do Ike will be engulfed by BLUE FIRE doing damage to 
anyone near him, this attack is a DOUBLE EDGE sword as you can inflict lots 
of damage it does leave you wide open for an attack.

UP B: Aether 
*ATTACK DAMAGE: 6-17% [1ST HIT: 6%, 2ND-3RD HIT: 1%, 4TH HIT: 3%, 5TH HIT: 6%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike will toss his sword into the air which will start spinning by itself 
and Ike will later grab onto it to slam it down on his opponent. [THIS IS NOT 
ALWAYS A GUARANTEED 17% DAMAGE AS SOME CHARACTERS WILL ESCAPE THE SPIN 
AUTOMATICALLY] 

LEFT/RIGHT B: Quick Draw [CAN BE CHARGED FOR MORE DAMAGE AND DISTANCE]
*ATTACK DAMAGE: 6-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is probably his fastest attack with the most range as well, this is 
really fast and can catch the best of players off-guard.

DOWN B: Counter [DEPENDS ON HOW STRONG ENEMY ATTACK IS]
*ATTACK DAMAGE: Depends on how strong the opponent attack is
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Depends on how strong the opponent attack is

===============
JUMPING ATTACKS
===============

A: 270 Forward Sword Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike will almost make a full rotation of the blade swinging from his arm, 
this has great range to counter a lot of enemy attacks in the air

UP A: Helicopter Swipe 
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- Ike will swing his blade like a helicopter above his head to attack his 
opponent

LEFT A: Spinning Sword Backslash 
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ike swings back his sword really fast catching many people off-guard because 
of this 

RIGHT A: 180 Forward Sword Slash
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is the air version of his SIDE SMASH ATTACK, this is weaker but a lot
faster and covers a lot of body preventing a frontal assault on you

DOWN A: Straight Sword Smash
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Straight Down or Left or Right depending on which way you 
are facing

- If you hit the sweet spot which is at the tip of the blade you will send 
your opponent flying straight down otherwise they will be sent flying to the 
sides.

======
THROWS
======

R: Headbutt
*ATTACK DAMAGE: 3% per hit
*LAUNCH DIRECTION: N/A

- Ike will slowly headbutt his opponent in the face

UP R: Uppercut Upwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight into the air, though it does very little 
damage, it is meant to used with AETHER

LEFT R: Turn and Kick Backwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Just kicks his opponent backward with minimal power

RIGHT R: Knee to Body Forward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Knees his opponent in the body sending them forward with minimal power

DOWN R: Ground Elbow Smash [POPUP BOUNCE]
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Ground Bounce Up

- After they bounce into the air you use AETHER to combo it up to do more 
damage.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 50-55%
*LAUNCH DIRECTION: Straight Up

GREAT AETHER: Anyone caught in IKES sword swing [A LIGHT FROM THE SWORD WILL 
EXTEND ITS REACH] will be automatically launched into the air and be attack 
viscously by him which will cause 50% damage [NOT INTSTANT KILL] and will be 
left in the air for a few seconds but can recover] 

=============
TIPS & TRICKS
=============

- Ike is very slow compared to the other FIRE EMBLEM characters but is the 
strongest out of all of them, his special ability revolves around the middle 
of his blade.

- Use QUICK DRAW to back to the platform when far away as AETHER has very 
short range and cannot make it back

- Ike attacks are slow and requires patience to attack his opponents as he is 
too slow to go up against faster characters than him.

- Using normal attacks are best against characters that are faster than him, 
normal attacks are faster than his smash attacks and do some pretty good 
damage. 

==============================================================================
Jigglypuff 								[JGPF] 
==============================================================================

GAME SERIES: Pokemon
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Light
ATTACK SPEED: Slow
MOVEMENT SPEED: Slow
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Jabs - One Two Combo
*ATTACK DAMAGE: 3% per hit
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This attack is very weak and short because of the small arms, not a very 
useful attack.

UP A: Backleg Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- She kicks up her back leg to pop up her opponent but must be very close to 
hit them

LEFT/RIGHT A: Roundhouse
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Jigglypuff stretches out her leg to kick her opponent

DOWN A: Leg Kicker
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will stretch out her leg to knockback her opponent

============
DASH ATTACKS
============

RUNNING A: Headbutt
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will charge at her opponent and damage them with a headbutt

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Jigglypuff will make the extra effort to grab her opponent 

=============
SMASH ATTACKS
=============

UP A: Windup Headbutt
*ATTACK DAMAGE: 12-16% [FRONT] 14-19% [BEHIND]
*LAUNCH DIRECTION: Straight Up

- Your probably wondering why there are 2 damages its because you can hit with
either your front half or back half, its probably best to hit with the FRONT 
as you probably wont be get to behind for the stronger attack.

LEFT/RIGHT A: Lunging Kick
*ATTACK DAMAGE: 12-21%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Jigglypuff will lunge at her opponent with all her might to launch her 
opponent out of here.

DOWN A: The Splits 
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This will not launch your opponent off the ground but instead make them 
slide on the ground which is probably better as there is no chance of recovery.

===============
SPECIAL ATTACKS
===============

B: Rolling Special [CHARGE BY HOLDING B, THEN RELEASE WHEN READY TO START 
ROLLING, PRESS B AGAIN TO LAUNCH UP OR WILL HIT ON CONTACT]
*ATTACK DAMAGE: 7-14%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Jigglypuff will start to rolling and then release to deliver some decent 
damage but the KNOCKBACK is what your looking for because it is really strong

UP B: Lullaby 
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This is automatically put any opponent asleep for about 4-5 seconds unless 
they start mashing the buttons to break out, this is used in conjunction with 
REST.

LEFT/RIGHT B: Jiggly Punch
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This weaker version of her SIDE SMASH ATTACK but is faster, it is also 
nerfed and doesn’t push you forward but makes you stay put

DOWN B: Rest 
*ATTACK DAMAGE: 20% [1% for each second FLOWER is on]
*LAUNCH DIRECTION: Straight Up

- You and opponent must be basically touching each other [FRONT OR BACK 
DOESN’T REALLY MATTER] for it to work, this is her best move but also her 
downfall if you miss.

===============
JUMPING ATTACKS
===============

A: One Foot Forward
*ATTACK DAMAGE: 6-11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She puts out her little foot waiting for someone to get hit by it

UP A: Hello Wave
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- She waves in the air to say hello but also will damage anyone hit by it

LEFT A: Spinning Roundhouse
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will do a spinning roundhouse behind her really fast catching some 
people off guard

RIGHT A: Dropkick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She does a very light dropkick in the air to hurt her opponent

DOWN A: Drill Kick
*ATTACK DAMAGE: 1-14% [1ST-2ND HIT: 2%, 3RD-8TH HIT: 1%, 9TH HIT: 2%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Anyone caught in her drill kick will take some serious damage if you can 
keep them in the spin otherwise they will escape.

======
THROWS
======

R: Slap
*ATTACK DAMAGE: 3% per hit
*LAUNCH DIRECTION: N/A

- She will slap her opponent really fast doing massive damage if they don’t 
break out of it.

UP R: Tosses Upward
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- She tosses her opponent straight into the air really high no matter what 
damage they are at

LEFT R: Supplex Behind
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She supplexes her opponent behind her sending them flying

RIGHT R: But Slam Forward
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Just slaps her opponent straight forward

DOWN R: Snuggle Launch Upwards
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- This will launch opponent really high into the air no matter what damage 
they are at.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 17%
*LAUNCH DIRECTION: Depends where they are and if they are in the air or ground 
when they are hit by it

GIANT JIGGLYPUFF: Jigglypuff starts inflating till the point she cant hold in 
anymore air, by this time she will be as big as screen and will start pushing 
players off the platform so if they near the edge they wont be able to get 
back on, this is extremely weak though only doing 17% damage but is only 
strong when people have about 80-90% damage.

=============
TIPS & TRICKS
=============

- Jigglypuff can jump 5 times like KIRBY

- The JIGGLY PUNCH does not push you forward anyone so you cannot get back 
easily

- Since Jigglypuff is weak and easy to KO you need to time your attacks as 
well charge them to do some serious damage.

- If you can practice using REST and get the timing down you can be a serious 
threat but it can also be your downfall.

==============================================================================
King Dedede 								[KGDE]
==============================================================================

GAME SERIES: Kirby
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Heavy
ATTACK SPEED: Slow
MOVEMENT SPEED: Slow
JUMPING ABILITY: High
WEIGHT CLASS: Heavyweight 

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo - Mallet Spins 
*ATTACK DAMAGE: 4-13% [1ST-2ND HIT: 4%, 3RD-6TH HIT: 1%, 7TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede swings his mallet quite slowly but causing some good damage if you 
connect with it

UP A: Headbutt
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Up

- He headbutt upwards to launch his opponent in the air

LEFT/RIGHT A: Mallet Spin
*ATTACK DAMAGE: 3-9% [1ST-3RD HIT: 3%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede twirls his mallet towards his opponent spinning them off flying.

DOWN A: Crouching Rolling Kick
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede crouches down and then rolls toward his oppoent

============
DASH ATTACKS
============

RUNNING A: Body Slam
*ATTACK DAMAGE: 16%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Though this attack is strong in damage, it is really slow but does some 
range because he is lunging towards you.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- King Dedede will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Mallet Uppercut [CANNOT HIT SOME SMALL CHARACTERS]
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up

- Dedede swings his mallet like an uppercut to launch his opponent into the air

LEFT/RIGHT A: Mallet Pound
*ATTACK DAMAGE: 24-33%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Though this attack is strong, it is very slow and has a lot of KO power, 
this move is extremely to get on so you have to be patient.

DOWN A: Front-Back Mallet Sweep
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede spins on the ground with his mallet sweeping off anyone their feet.

===============
SPECIAL ATTACKS
===============

B: Inhale
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Unlike KIRBYS move this does not copy anyone’s ability, he just spits them 
out and does and always does 10% damage.

UP B: Super Deedee Jump [WILL JUMP REALLY HIGH AND FALL DOWN REALLY FAST AFTER
REACHING PEAK HEIGHT]
*ATTACK DAMAGE: 5-26% [5% by SHOCKWAVE, 11% then 15% on the drop]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede will jump really high into the air and then drop really fast doing 
damage to anyone caught underneath him

LEFT/RIGHT B: Gordo Throw [CAN CHANGE TRAJECTORY BY MOVING LEFT STICK]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will toss out a SPIKE BALL which speed can be controlled, LEFT/RIGHT is 
the fastest, UP will stay in front of you and DOWN will move slowly towards 
your opponent, the GORDO will bounce only 3 times.

DOWN B: Jet Hammer [CAN BE CHARGED FOR BETTER DAMAGE]
*ATTACK DAMAGE: 11-38%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Like KIRBYS attack, you can charge this attack while moving and jumping 
doing massive damage but also being defenseless.

===============
JUMPING ATTACKS
===============

A: Air Hug
*ATTACK DAMAGE: 7-12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Dedede will try and hug his opponent in the air doing some ok damage.

UP A: Mallet Spin Upwards
*ATTACK DAMAGE: 1-9% [ALL SPINS ARE 1% TILL LAST HIT WHICH IS 5%]
*LAUNCH DIRECTION: Straight Up

- Dedede twirls this mallet in the air to try catch his opponent in the air

LEFT A: 180 Back Mallet
*ATTACK DAMAGE: 16%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He swings his mallet backwards causing good damage but is quite slow to hit

RIGHT A: Overhead Mallet
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He slams his mallet overhead to squash his opponent in front of him

DOWN A: Mallet Air Smash 
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Straight Down

- Dedede slams his opponent straight down his mallet making there no chance 
of recovery.

======
THROWS
======

R: Headbutt [REALLY SLOW]
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- He headbutts his opponent very slowly but doing some good damage if they 
don’t break out

UP R: Two Arm Toss Up
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight into the air which can be combo with the AIR UP
[A] ATTACK

LEFT R: Mallet Toss Backwards
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He tosses his opponent backward by hitting them with this mallet

RIGHT R: Mallet Swing Forwards 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- His mallet hits his opponent forwar

DOWN R: Face Slam
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce Up

- He slams his opponent onto the ground allowing you to combo them with an 
attack in the air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 46%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

DEEDEE BURST: DEEDEE will suck up any opponent caught in his VORTEX [BODY MUST 
BE ENTIRELY IN VORTEX AS IT WILL NOT WORK IF NOT], he then will start attack
them with a powered up mallet and end with a BANG which will send the opponent
flying.

=============
TIPS & TRICKS
=============

- Don’t forget that like all KIRBY characters that they all have 5 jumps 
available to them.

- Though King Dedede is strong he is extremely slow making you have to pick 
when you want to use your smash attacks.

- You can try and be sneaky by INHALING your opponent in, jump off then spit 
them out and jump back.

- You can cancel SUPER DEDEDE JUMP by pressing up so you don’t have to fall 
down really fast.

==============================================================================
Kirby 									[KRBY]
==============================================================================

GAME SERIES: Kirby
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Light 
ATTACK SPEED: Fast
MOVEMENT SPEED: Medium 
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Jabs 
*ATTACK DAMAGE: 2-13% [1ST HIT: 2%, 2ND HIT: 3%, 3RD-9TH HIT: 1%, 10TH HIT: 2%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby attacks really fast doing very little damage

UP A: Backleg Kick
*ATTACK DAMAGE: 4-5%
*LAUNCH DIRECTION: Straight Up

- Kirby kicks up his backleg to popup his opponent into the air, this is 
weak and hard to get on

LEFT/RIGHT A: Roundhouse Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby stretches out his leg and tries to roundhouse his opponent

DOWN A: Leg Kicker
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- If Kirby attack is successful, he will trip his opponent if you are fast 
enough with the second attack 

============
DASH ATTACKS
============

RUNNING A: Air Flares
*ATTACK DAMAGE: 1-9% [1ST-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby will dash towards his opponent doing some b-boy moves

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Kirby will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Backflip Kick
*ATTACK DAMAGE: 15-21% [FRONT] 12-16% [BACK]
*LAUNCH DIRECTION: Straight Up

- You will launch your opponent into the air if you hit them with the initial 
hit but can still get some damage on the way back when completing the 
rotation of the flip 

LEFT/RIGHT A: Spinning Backkick 
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack Kirby will windup for his attack to hit his opponent which is 
really fast and has some good damage

DOWN A: Splits Sweep
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up

- Kirby will spin on the floor with both feet out and launch his opponent into 
the air.

===============
SPECIAL ATTACKS
===============

B: Inhale
*ATTACK DAMAGE: 6% IF YOU SHOOT THEM OUT, 10% IF YOU COPY OPPONENTS POWER
*LAUNCH DIRECTION: N/A or Left or Right depending on which way you are facing

- Kirby has the ability to copy opponents B MOVE by sucking them into his body
[MUST PRESS DOWN TO COPY] or can shoot them out by pressing the SHIELD BUTTON 
or be the TROLL in the group and jump off with the opponent inside of you

UP B: Final Cutter
*ATTACK DAMAGE: 2-12% [1ST HIT: 5%, 2ND HIT: 2%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby will jump into the air with his sword and come back down emitting a 
wave of energy that comes from the tip of blade when you land

LEFT/RIGHT B: Hammer Flip [CAN BE CHARGED AND MOVE AROUND WHILE BEING CHARGED]
*ATTACK DAMAGE: 19-35%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is greatly improved than it was in BRAWL, you can move and jump while 
charging the HAMMER, the longer you charge the more damage you will do, if 
you charge too long you will start taking 1% DPS until you release. the hammer

DOWN B: Stone
*ATTACK DAMAGE: 18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby will transform into a BLOCK OF STONE making him invincible to most 
attacks, only attacks that are stronger than the STONE will break through. It 
doesn’t matter what STONE you become or what height you drop from, the damage 
will always be the same.

===============
JUMPING ATTACKS
===============

A: Spinning Angel
*ATTACK DAMAGE: 6-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby puts out both his arms and legs and spins around in the air with a 
happy face doing so.

UP A: One Foot Backflip Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby will do a single kick backflip instead of the traditional 2 footed 
backflip to hurt his opponent 

LEFT A: Double Leg Kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby does not do a dropkick in the air instead puts both feet out and waits
for the opponent to come in contact with them

RIGHT A: Triple Leg Spin Kick
*ATTACK DAMAGE: 4-12% [1ST HIT: 4%, 2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby spins around 3 times really fast kicking his opponent each time

DOWN A: Drill Kick
*ATTACK DAMAGE: 1-7% [1ST-5TH HIT: 1%, 6TH HIT: 2%]
*LAUNCH DIRECTION: Straight Down

- Kirby spins his kicks really fast downward causing his opponent to be 
trapped in it and then shot down at the end of the attack

======
THROWS
======

R: Punch to Face 
*ATTACK DAMAGE: 1% per hit [2% EVERY 2ND HIT]
*LAUNCH DIRECTION: N/A

- Kirby slaps his opponent really fast

UP R: Super Air Slam
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Ground Bounce Up

- Kirby flies into the air with his opponent slams his opponent into the 
ground with an explosion.

LEFT R: Supplex
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He slams his opponent backwards causing them to fly back a bit

RIGHT R: 360 Spin Slam
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Slams his opponent forward allowing a very small combo with it

DOWN R: Toe Tapping Stomp
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kirby tap dances on his opponent and sends them flying afterward

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 37%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

ULTRA SWORD: Kirby swings his giant sword forward [THERE IS EXTRA RANGE WITH 
THE RAINBOW AT THE TIP OF BLADE] and anyone caught in it will take a series of 
slashes which will do 37% DAMAGE [NO INSTANT KILL] and kill launch the 
opponent forward

=============
TIPS & TRICKS
=============

- Kirbys HAMMER is now chargeable as well moveable and jumpable not like 
before in BRAWL which was such a garbage move, now its one of his most 
devastating attacks.

- Sometimes when you transform into a STONE you still can get hurt, the 
reason why that is there is a small delay time like 1.8 SECONDS before you 
transform.

- Don’t forget about his 5 jumps he can use making him hard to get when coming 
back to the platform.

- Try and be tricky by sucking people near the edge of the level and drop off 
but don’t copy their POWER so they can escape then spit them out and jump back 
to the platform.

- Be careful when charging the HAMMER as it does charge quite fast and will 
take 1% DAMAGE per second which may not be much can build up if you don’t pay 
attention.

==============================================================================
Link									[LNK]
==============================================================================

GAME SERIES: Legend of Zelda
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Light Heavyweight

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo
*ATTACK DAMAGE: 10% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you face facing

- Link will swing his sword 3 times doing damage for each hit that lands, Link 
has a tendency to miss the last hit on some characters that are small or 
floatly

UP A: 180 Slash Upwards
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- Link will swing his sword from side to side upward hitting anyone within his 
blades reach, its better to use the triple slash if you’re trying to catch 
your opponent while they are falling down.

LEFT/RIGHT A: 270 Slash Forwards
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Link swings his sword his all his might causing some good damage if anyone 
gets hit by hit, this is good attack if you can get the SIDE SMASH on, as its 
usually backup attack if the SIDE SMASH doesn’t work.

DOWN A: Blade Sweep
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Up

- Link will swing his blade low cutting any opponents toes off if he cant hit 
the small ones, this has as much range as his SIDE NORMAL ATTACK and fast 
making it a good attack if you want to popup someone

============
DASH ATTACKS
============

RUNNING A: Jumping Slash
*ATTACK DAMAGE: 13-14%
*LAUNCH DIRECTION: Slight Upward Angle 

- Link jump at his opponent and attack with his sword, this has really good 
range will go through shields that are weakened and don’t protect the head.

RUNNING R: Grappling Hook
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Link will extend his GRAPPLING HOOK like if he was standing still.

=============
SMASH ATTACKS
=============

UP A: (3) 180 Slash Upwards
*ATTACK DAMAGE: 18-24% [1ST HIT: 4-5%, 2ND HIT: 3-4%, 3RD HIT: 11-15%]
*LAUNCH DIRECTION: Straight Up

- Link will perform 3 slashes upward which has some great damage as well some 
great popup ability, the problem with this attack is that you need to either 
be underneath them or up close while attacking this however is really good if 
they have mistimed their UP B or cant recover in the air.

LEFT/RIGHT A: 2 Hit Combo [PRESS A AFTER HITTING IT THE FIRST TIME]
*ATTACK DAMAGE: 19-27% [1ST HIT: 7-9%, 2ND HIT: 13-18%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The primary move for all LINK PLAYERS, not only does this hurt a lot you 
have to be careful of his second attack, lots of people get caught off guard 
by this as you do not have to deliver the second blow to your opponent, this 
has a lot of reach

- The downside of this attack is against floatly characters, when the floaty 
characters have too much damage they stay in the air too long making the 
second hit useless, also if you up close [TOUCHING THEM] your attack will pass 
through them or you will hit them but end up on the other side of them

DOWN A: Front-back Blade Sweep
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up or Left or Right [DEPENDS ON WHERE BLADE HITS 
THEM]

- Link will swing sword low starting from the front and ending up at the back, 
depending on where blade hits them they can be sent flying either sideway or 
up, this a good crowd control attack in FFA or in TEAM BATTLE.

===============
SPECIAL ATTACKS
===============

B: Hero’s Bow [CAN BE CHARGED FOR MORE DAMAGE AND DISTANCE]
*ATTACK DAMAGE: 4-12%
*LAUNCH DIRECTION: Straight back left or right depending on which way you are 
facing

- Link will fire his bow from afar causing anywhere from 4-12% damage, the 
longer you hold down the BOW the more damage you will do as well as get more 
distance out of it [WHEN FULLY CHARGEDM, THE ARROW WILL FLY STRAIGHT]

UP B: Spin Attack [CAN BE CHARGED FOR MORE DAMAGE]
*ATTACK DAMAGE: 12-19%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like in all the games that LINK are in, he has the SPIN ATTACK which will do 
a 360 SPIN hurting anyone caught in the spin, this is a good crowd disperser 
and just as good as any SMASH, use wisely as if you miss you will be wide 
open to attack.

LEFT/RIGHT B: Gale Boomerang [CONTROL ANGLE WITH LEFT STICK]
*ATTACK DAMAGE: 5-7%
*LAUNCH DIRECTION: Depends on angle that the BOOMERANG is thrown

- So Link tosses his BOOMRANG which builds up enough speed becomes a MINI-
HURRICANE, that can bring enemies closer on the return back to you, though 
weak if used properly can setup some good combos

DOWN B: Bomb
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You pull a BOMB from your bag and its ready to blow up in about 5-6 SECONDS, 
this like the BOW except you can move around to throw it, the distance is 
determined on how hard you press the LEFT STICK when throwing it.

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This just a standard kick in the air which is fast to come out but short 
range.

UP A: Upward Thrust 
*ATTACK DAMAGE: 13-15%
*LAUNCH DIRECTION: Straight Up

- Link will stick his sword straight up trying to catch opponents that are 
falling down looking for a safe landing, this is a great way to keep opponents 
in the air as well as do damage, this also can setup some moves on the ground 
as some people panic and use AIR DODGE too early giving you little time to get 
a hit on.

LEFT A: Double Kick
*ATTACK DAMAGE: 8% [1ST HIT: 3%, 2ND HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like the ACTION KICK except you do 2 kicks instead of one, not a very 
popular move to use as the 

RIGHT A: 360 Sword Spin
*ATTACK DAMAGE: 18% [1ST HIT: 8%, 2ND HIT: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- His best air move besides the DOWN A, to utilize its maximum potential you 
must keep moving forward as most people just stop when they get the first hit, 
if you keep going you will get the second hit which has more damage than the 
first hit.

DOWN A: Head Thrust
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Bounce Up

- His strongest and most deadly air attack by far, LINK can control the speed 
on how fast he falls before striking down onto the opponent which is very 
scary, since he can either come down really fast or just float down for the 
attack and if you’re lucky get the COMBO [YOU WILL BE ABLE TO BOUNCE OFF THE 
ENEMY TWICE AFTER HITTING THE HEAD THRUST ONLY IF THE OPPONENT IS IN THE AIR, 
YOU CAN FINISH OFF WITH A 360 AIR SPIN]

======
THROWS
======

R: Blade Hilt
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Link will use the HILT of his sword to attack the opponent, this is actually 
quite fast so getting some good damage on a unsuspecting player.

UP R: Slash Upwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- You will attack the opponent with your sword launching them directly into 
the air

LEFT R: Kick Backwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Backwards

- Link will just kick his opponent backwards

RIGHT R: Kick Forwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Forward

- You will kick the opponent forward

DOWN R: Elbow Popup
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Slight Angle Upwards

- Link will lay down his opponent on the ground before performing a elbow drop 
on them, launching them into the air on a slight angle.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 59% [1-14 HITS: 3%, 15TH HIT: 2%, 16TH HIT: 15%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

TRIFORCE SLASH: Link will unleash a series of slashes which will do 59% DAMAGE 
[ALMOST INSTANT KILL IF NEAR LEDGE] and will launch the opponent forwards. 
This attack has a very long range as it almost stretches as far the FINAL 
DESTINATION STAGE [99% OF IT] but it only goes in a straight line but that 
doesn’t matter as if you are in its LINE OF SIGHT your pretty much screwed.

=============
TIPS & TRICKS
=============

- If you stand completely still, LINKS shield should be able to block small 
projectiles as well as some weak attacks

- LINK no longer gets his sword stuck into the ground after his AIR DOWN (A) 
ATTACK, this has been changed from MELEE and BRAWL in which those games his 
sword would get stuck in ground.

- If you know how use the GALE BOOMERANG, you can screw up opponents jumps 
with the boomerang is returning to you

- You and opponents can catch LINKS bombs when thrown.

- There is a strategy called THE HIGH LOW, you go to the edge of the stage 
and grab a bomb and toss it up really high from where you are, then charge 
your bow to the MAX and shoot it, after the shot the BOMB should just about 
drop on you so pick it up toss it at your opponent if your BOW shot missed.

- When you don’t have your second jump after being knocked off, takeout your 
BOMB and use your UP (B) so you have enough time for your bomb to explode, 
this will allow you to use another UP (B) after exploding.

==============================================================================
Little Mac								[LMAC]
==============================================================================

GAME SERIES: Knockout Punch
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: Low
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Jabs
*ATTACK DAMAGE: 2-16% [1ST HIT: 2%, 2ND HIT: 3%, 1% TILL LAST HIT WHICH IS 3%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Little Mac punches his opponent really fast

UP A: 180 Punch
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- He swings his arm from side to side to launch his opponent in the air, a 
good move since it is fast.

LEFT/RIGHT A: One-Two Combo Punch
*ATTACK DAMAGE: 4-12% [1ST HIT: 4%, 2ND HIT: 8%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This is one of his most devastating attacks since its really quick.

DOWN A: Toe Puncher
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Little Mac punches his opponent feet which great reach and popping up his 
opponent in the air while doing so.

============
DASH ATTACKS
============

RUNNING A: Overhand Cross
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Little Mac charges at his opponent with an overhand cross, this is extremely 
fast with great reach, this also has a lot of KO power.

RUNNING R: Lunging Clinch 
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Little Mac makes the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Winding Uppercut
*ATTACK DAMAGE: 15-21% [NOT CLOSE] 20-28% [UP CLOSE]
*LAUNCH DIRECTION: Straight Up

- Little Mac uppercuts his opponent into the air, the closer you are the more 
damage you will do

LEFT/RIGHT A: Spinning Cross Punch
*ATTACK DAMAGE: 19-26%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Little Macs most dangerous attack in his repertoire, this is really fast, 
strong and a lot of reach, the downside to this is that if you are too close 
to your opponent, it will pass through them. 

DOWN A: Front-Back Punch
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He swings his gloves from front to back causing his opponent to be hit off 
the ground a little bit, just enough so that they cant recover.

===============
SPECIAL ATTACKS
===============

B: Straight Lunge [PRESS B TO CHARGE AND B TO RELEASE, WHEN HIS BAR BELOW 
REACHES THE [KO], MAC WILL UNLEASH A SUPER FAST UPPERCUT WHICH WILL DO 35% AND
LAUNCH THE OPPONENT INTO THE AIR]
*ATTACK DAMAGE: 14-25% [35% IF KO]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing or 
Straight Up [WITH KO]

- Little Mac can charge his punch to go further and so more damage, if you 
charge it all the way you will get some delay time because of the punch.

UP B: Rising Uppercut
*ATTACK DAMAGE: 3-10% [1ST HIT: 3%, 2ND-5TH HIT: 1%, 6TH HIT: 3%]
*LAUNCH DIRECTION: Straight Up

- Little Mac performs his uppercut going upward causing some good damage

LEFT/RIGHT B: Jolt Haymaker
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He jumps towards his opponent unleashing a devastating punch, this attack is
quite useless as it needs time to build up for the attack and can lead towards 
your death

DOWN B: Slip Counter
*ATTACK DAMAGE: Depends on how strong the attack is
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Basically like any other counter in the game.

===============
JUMPING ATTACKS
===============

A: Diagonal 120 Punch
*ATTACK DAMAGE: 2%
*LAUNCH DIRECTION: N/A

- Little Mac punches down on an angle allowing him to punch his opponent 
multiple times

UP A: Upward Hook
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- He punches his opponent upward

LEFT A: Backfist
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does a backfist to his opponent doing little damage.

RIGHT A: Forward Hook
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does a hook with some good reach to it

DOWN A: Straight Down Punch
*ATTACK DAMAGE: 4-5%
*LAUNCH DIRECTION: Straight Down or Left or Right Depending on which way you 
are facing

- This has very short reach but does allow you to instantly knock down your 
opponent straight down but with very little KO power.

======
THROWS
======

R: Body Blows [REALLY FAST]
*ATTACK DAMAGE: 2%
*LAUNCH DIRECTION: N/A

- He body punches his opponent very quickly.

UP R: Clinched Uppercut
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Punches his opponent straight into the air

LEFT R: Turn Back Uppercut
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Punches his opponent backwards

RIGHT R: Clinched Hook
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He punches his opponent forward

DOWN R: Two Arm Face Slam
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Ground Bounce Up

- He slams down his opponent onto the ground and bounces off the ground into 
the air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: All attacks are DOUBLE IN DAMAGE
*LAUNCH DIRECTION: Depends on what attack you are using

GIGA MAC: Mac transform into a STEROID version of himself making all attacks 
twice as strong but still at regular speed, his jump decreases but his range 
increases because of his size increase.

=============
TIPS & TRICKS
=============

- Though Little Mac is strong and fast, once he is the air your pretty much 
screwed as Little Mac has no air time.

- Utilize his speed and strength to devastate your opponents.

==============================================================================
Lucario									[LUCO]
==============================================================================

GAME SERIES: Pokemon
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Light
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo
*ATTACK DAMAGE: 1-5% [1ST HIT: 1%, 2ND HIT: 2%, 3RD HIT: 2%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will do some martial art moves doing very little damage but is really 
fast.

UP A: 180 Kick
*ATTACK DAMAGE: 3-4%
*LAUNCH DIRECTION: Straight Up

- He will stretch his leg from left to right and vice versa kicking his 
opponent up be unable to recover, this will allow you get about 8-9 hits on 
doing some serious damage.

LEFT/RIGHT A: Crouching Gut Punch 
*ATTACK DAMAGE: 3-6% [1ST-2ND HIT: 3%]
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Lucario will crouch down and discharge a small beam from his hand doing 2 
hits [ONE TO THE GUT AND ONE TO THE FEET] but this is very little.

DOWN A: Leg Kick
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucario tries and kick his opponent with his small feet, this is really weak 
and shouldn’t be used.

============
DASH ATTACKS
============

RUNNING A: Dash Kick
*ATTACK DAMAGE: 3-5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucario will kick his opponent during his run, this is weak but fast but 
opponents with attacks stronger than this will be countered.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Lucario will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: One Hand Upward Palm Thrust
*ATTACK DAMAGE: 9-16%
*LAUNCH DIRECTION: Straight Up

- Lucario will stand still and produce a small discharge from his palm, this 2 
hit attack where the 2ND hit is the strongest

LEFT/RIGHT A: Double Palm Thrust
*ATTACK DAMAGE: 10-14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This time LUCARIO will produce energy discharges from both his hands and 
send his opponent flying back.

DOWN A: Downward Double Palm Thrust
*ATTACK DAMAGE: 9-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This basically the SIDE SMASH except you don’t thrust at your opponent, you 
attack both sides of you with the almost the same amount of range.

===============
SPECIAL ATTACKS
===============

B: Aura Sphere [CAN BE CHARGED]
*ATTACK DAMAGE: 4-11% [1% IF OPPONENT IS HIT BY CHARGE FROM BEHIND]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucario will charge a ball of energy in his hands which can be stored for 
another time, the better the charge the better the damage as well speed and 
range.

UP B: Extreme Speed [CAN BE STEERED WITH LEFT STICK]
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This move insnt really to damage anyone but can only hurt someone at the end 
of move, this gives a lot of boost to you giving you a good chance of getting 
back to the PLATFORM, but when you use it in the air you will fall twice as 
fast as you would normally 

LEFT/RIGHT B: Force Palm [WILL GRAB OPPONENT IF CLOSE ENOUGH]
*ATTACK DAMAGE: 7% ON BLAST, 8% ON THROW
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is like his SIDE SMASH except weaker in damage but more RANGE, if you 
are close enough to your opponent you will grab them and punch them forward.

DOWN B: Counter
*ATTACK DAMAGE: 8-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Unlike most counters that stand still and attack in the direction it came 
in, LUCARIO will teleport and you can choose either the LEFT/RIGHT SIDE to 
attack from.

===============
JUMPING ATTACKS
===============

A: Spinning Palm Thrusts
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will just spin in the air with your hands damaging anyone you come into 
contact with.

UP A: Air Spring Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- You will kick one leg up in the air, you can attack your opponent about 2-3 
times before they can recover.

LEFT A: Backwards Palm Thrust
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You attack with hand backwards in a short range but really fast

RIGHT A: Half Bicycle Kick
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like the AIR UP (A) move, you can attack your opponent multiple times before 
they can recover but you must be able judge the damage on your opponent as 
well as the height of them.

DOWN A: Double Foot Stomp
*ATTACK DAMAGE: 3-7% [1ST HIT: 3%, 2ND HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Up to about 40-45% DAMAGE your opponent wont be able to recover unless they 
time the GROUND RECOVERY perfectly, if you manage to get some extra hits good 
for you.

======
THROWS
======

R: Palm Thrusts [REALLY FAST
*ATTACK DAMAGE: 1% PER HIT
*LAUNCH DIRECTION: N/A

- Lucario will punch his opponent extremely fast and if your opponent isn’t 
paying attention then you’re in luck and getting some good damage.

UP R: Gut Punch Upwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- You will punch your opponent in the gut and launch them into the air.

LEFT R: Ground Slam Backwards
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Backwards

- You will toss your opponent backwards but just a little bit

RIGHT R: One Inch Punch Forwards
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Forward

- You will punch your opponent forward with a force behind it.

DOWN R: One Hand Slam
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Ground Bounce

- This is extremely weak and must be used with attacks while in air but you 
must be able to judge your opponents height and damage.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: All Attacks are about 2 times stronger than their original 
value.
*LAUNCH DIRECTION: Depends on what attack you are using

MEGA EVOLUTION: Transform into his ultimate form making all his attacks and 
special attacks to its best, this means every attack is now stronger and 
faster.

=============
TIPS & TRICKS
=============

- Lucario can stick to walls

- Always have AURA SPHERE charged at all times

- Lucario does not have a lot of knockout power and must use fully charged 
attacks to knockout people.

- It may be annoying for some people but use the throws and combo them up to 
deal more damage to them

==============================================================================
Lucina									[LUNA]
==============================================================================

GAME SERIES: Fire Emblem Awakening
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Sword Swing
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Little Push Back

- She swings her sword lightly to attack her opponent to push them back

UP A: Sword Swing Upwards
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- She swings her sword upwards launching her opponent into the air

LEFT/RIGHT A: Lunging Sword Swing
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This basically like the normal attack, this has more reach and more damage 
to it

DOWN A: Leg Cutter
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like the SIDE NORMAL ATTACK with the same amount of range except with 1% 
less damage.

============
DASH ATTACKS
============

RUNNING A: Running Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucina with extend her blade as far she can to hit her opponent, the main 
thing about this attack is the reach on it.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Lucina will make the extra effort to grab her opponent

=============
SMASH ATTACKS
=============

UP A: Upward Sword Thrust
*ATTACK DAMAGE: 17-24%
*LAUNCH DIRECTION: Straight Up

- Lucina sticks up her sword straight into the air and tries to thrust it into 
her opponent, this reach will beat any opponents DOWN (A) ATTACK.

LEFT/RIGHT A: 180 Spin Sword Slash
*ATTACK DAMAGE: 15-25%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack is her most dangerous and strongest attack because it is fast 
and it has the longest range.

DOWN A: Front-Back Sword Sweep
*ATTACK DAMAGE: 9-16% ON FRONT, 17-23% ON BACKSLASH
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She will defend both her front and back, with the backslash being the 
strongest and it also depends on the SWEET SPOT, lots of reach and pretty 
quick too.

===============
SPECIAL ATTACKS
===============

B: Shield Breaker [CAN BE CHARGED FOR MORE DAMAGE]
*ATTACK DAMAGE: 8-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucina puts up her sword hand and will charge it for forever long you want 
to, this has some good reach as well breaking any shield when fully charged or 
reduce it by a lot if at any charge.

UP B: Dolphin Slash
*ATTACK DAMAGE: 7-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucina will slash up on an angle like an uppercut getting her up to the 
ledge with no problem.

LEFT/RIGHT B: Dancing Blade [COMBO UP TO 4 HITS, CAN USE UP, LEFT\RIGHT AND 
DOWN, YOU MUST THE SLASHES TO GET ALL 4 HITS]
*ATTACK DAMAGE: 3-16% LEFT/RIGHT [1ST-2ND HIT: 3%, 3RD HIT: 5%, 4TH HIT: 5%], 
3-17% UP [1ST-2ND HIT: 3%, 3RD HIT: 4%, 4TH HIT: 6%] 3-22% DOWN [1ST-3RD HIT: 
3%, 4TH HIT: 3-13%]
*LAUNCH DIRECTION: LEFT/RIGHT/DOWN ATTACK will be left or right depending on 
which you are facing and UP will be straight up.

- This attack depends on which way you attack them, this is very useful since 
each attack varies on which direction you with each one having extremely good 
reach as well being really fast.

DOWN B: Counter
*ATTACK DAMAGE: Depends on opponents strength attack
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This counter will do equal damage or more depending on the attack strength

===============
JUMPING ATTACKS
===============

A: Angled Double Slash
*ATTACK DAMAGE: 3-9% [1ST HIT: 3%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucina will swing her sword twice, this has a lot of reach as well swinging 
behind her catching some opponents behind you.

UP A: 180 Upward Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- She will swing her sword upward with a lot of reach to her attack

LEFT A: Sword Uppercut
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically like the AIR UP (A) attack except with attack behind her with some 
good reach to hit

RIGHT A: Overhand Slash
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same attack as the SWORD UPPERCUT but it has shorter range but 
a lot faster.

DOWN A: 180 Downward Slash
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will swing your sword down not smashing them straight down but to the 
sides, this has speed and reach.

======
THROWS
======

R: Knee to Body
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- She attack very quickly causing some serious damage if they do not break out
of it.

UP R: One Hand Toss Up
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- Simply tosses her opponent up into the air

LEFT R: One Hand Throwback 
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Backwards

- She tosses her opponent backwards bouncing off the ground

RIGHT R: One Hand Throw Forward
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Forward

- She tosses her opponent forward bouncing off the ground

DOWN R: Ground Slam
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce

- Bounces her opponent off the ground, used to combo in the air after the 
bounce.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 60%
*LAUNCH DIRECTION: [INSTANT KILL]

CRITICAL HIT: Lucina will charge in a very fast straight line and will hit 
anyone that line and will launch them to their death [THIS IS AN INSTANT 
KILL], this has a longer reach than LINKS TRIFORCE SLASH making this a very 
scary thing but does not have that auto-lock feature making this easily 
avoidable.

=============
TIPS & TRICKS
=============

- Use her reach to your advantage as her sword is her biggest weapon against 
most opponents

- Shield Breaker is useful for reach and damage but charging it is a problem 
if you want the full damage

- Use DANCING BLADE to propel yourself for one boost while in the air to get 
back to the ledge.

- Unlike MARTH and IKE, she does not have a special ability to where she does 
extra damage with her sword.

==============================================================================
Luigi									[LUGI]
==============================================================================

GAME SERIES: Super Mario 
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Middleweight

A: 3 Hit Combo
*ATTACK DAMAGE: 10% [1ST HIT: 3%, 2ND HIT: 2%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Luigi will do a 3 hit combo if you press it 3 times, for a 3 hit combo, this 
aint too bad for some damage

UP A: Overhand Chop
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- You will use hand to chop your opponent with your small reach, not a useful 
attack because of the damage and range

LEFT/RIGHT A: Roundhouse
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Luigi will extend his leg as far as he can and perform a roundhouse kick 
doing moderate damage

DOWN A: Weak Leg Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like the OVERHAND CHOP, this doesn’t have a lot of reach but it does setup 
to the 3 HIT COMBO to about 55-60% for most characters, very good for putting 
on damage if you cant get some smashes in

============
DASH ATTACKS
============

RUNNING A: Kitty Punches
*ATTACK DAMAGE: 1-8% [1-6 HITS: 1%, 7TH HIT: 2%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- While you are running and you attack, Luigi will deliver a bunch of kitty 
punches to his opponent and will knock them back on the last hit, you can 
easily pass them when you attack or they can just block it.

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Luigi just grabs his opponent as if he were standing still

=============
SMASH ATTACKS
=============

UP A: Headbutt
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Straight Up

- Luigi uses his head for once [NOT TO THINK] and will deliver some moderate 
damage to his opponent and will go from side to side so you have some range 
on this attack

LEFT/RIGHT A: Poke Jab
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Probably his fastest and best knockout move, its just a really strong poke 
to the gut which for some reason in strong.

DOWN A: Breakdance Sweep
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Depending on which way you are facing, your attack which do the reverse 
thing on which way your opponent will go so LEFT = RIGHT and vice versa

===============
SPECIAL ATTACKS
===============

B: Fireball
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Little Push Back

- Luigi fireballs go straight instead of bouncing like his bro MARIO, good 
for countering other little B ATTACKS or little attacks.

UP B: Super Jump Punch
*ATTACK DAMAGE: 1%, 20% or 25%
*LAUNCH DIRECTION: Straight Up

- This attack is way different from MARIOS as it really strong but the 
downside is that you have to be literally touching your opponent to get the 
SPECIAL EFFECT which will make the HOME-RUN BAT SOUND and they will be on 
fire as well.

- So your wondering why there are 3 different damage %, so heres the reason; 
1%: This is get a piece of any part of the opponents body resulting in the 
1%, 20%: This is only when you get it in the air which is a hard thing to do, 
25%: This when you are on the ground and has the most impact almost instant 
killing some characters as low as 50%, the majority of characters die at 
about 75%+.

LEFT/RIGHT B: Green Missile
*ATTACK DAMAGE: 9-25%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Luigi will be holding a fart in and will release it to get momentum to 
propel himself towards his opponent, there is also a chance it will backfire 
in that case, Luigi will just explode his pants will propel himself farther 
than his fully charged attack.

DOWN B: Luigi Cyclone [PRESS B FAST TO GO UP HIGHER]
*ATTACK DAMAGE: 1-9% [1ST HIT: 1%, 2ND HIT: 1%, 3RD HIT: 1%, 4TH HIT: 3%, 5TH 
HIT: 3%]
*LAUNCH DIRECTION: Straight Up

- Luigi spins really fast making a cyclone capturing and damaging anybody 
caught in it, this attacks moves really fast making it easy to pass your 
opponent

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Up

- Luigi does the action star pose and kicks his opponent straight up into 
the air.

UP A: Backflip Kick
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Luigi performs a backflip in the air an damages anyone hit by it

LEFT A: Dropkick
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest air attack good to attack people in your blind spot, 
his has the capability to knockout your opponent

RIGHT A: Karate Chop
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is most devastating attack if you can manage to keep your opponent from 
recovering in the air, once you chop them in the air they will be sent flying 
a little bit giving me enough time to pull off another chop, this can be done 
since LUIGIS base and double jump are extremely high but requires a lot of 
practice.

DOWN A: Drill Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will send your opponent flying to the sides instead of straight down.

======
THROWS
======

R: Headbutts
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- Luigi will just headbutt them at moderate pace

UP R: Two Arm Toss Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- You will just toss them straight up into the air

LEFT R: 360 Spin Throwback
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest and most used throw as if does the most damage as well 
creates a lot of space between you and your opponent

RIGHT R: 180 Spin Throw Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is a quick throw

DOWN R: Butt Stomp
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- This may only do 6% but it does setup for CHOPS in the air which can hit 
multiple times if you can do it.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 40% REGARDLESS ON WHICH OF 3 TURNS YOU GET YOUR OPPONENT IN
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

POLTERGUST 5000: Luigi will pull out his vacuum and suck up anyone caught up 
in the VORTEX, this will do 40% DAMAGE [NOT INSTANT KILL]. He will turn 3 
times so if you start on the left he will go left, right then left and vice 
versa on the right, so if missed someone you still have a chance of getting 
them.

=============
TIPS & TRICKS
=============

- Luigi has an extremely high base jump and double jump but his UP B really 
sucks

- Learn on how to use the KARATE CHOP in the air do maximum amount of damage

- SUPER JUMP PUNCH is the best way to knockout somebody, the best way to do 
this if they messed up their UP B, if they used a long attack or busy fighting 
another person

- Luigi has a problem stopping and will continue to keep sliding even after 
you have finished running

- LUIGI CYCLONE no longer goes up as far as it did in N64, GAMECUBE and WII

- Time your fireballs when your opponent is coming back to the platform, if 
you hit them this can cause a split second delay causing them to do the wrong 
thing.

==============================================================================
Mario 									[MRIO]
==============================================================================

GAME SERIES: Super Mario 
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jabs - 3 Hit Combo 
*ATTACK DAMAGE: 8% [1ST HIT: 2%, 2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario performs a fast 3 hit combo doing some good damage

UP A: Spinning Uppercut
*ATTACK DAMAGE: 6% 
*LAUNCH DIRECTION: Straight Up

- Just does a standing uppercut which launches the opponent into the air a 
little bit

LEFT/RIGHT A: Roundhouse Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario extends his leg as far as he can for his roundhouse kick

DOWN A: Leg Sweep
*ATTACK DAMAGE: 5-7%
*LAUNCH DIRECTION: Straight Up

- Mario performs a leg sweep popping up your opponent into the air, this is 
but can be connected with SPINNING UPPERCUT and finished off with the SUPER 
JUMP PUNCH for a total of 25% damage which is very good if you can get all 3 
attacks on.

============
DASH ATTACKS
============

RUNNING A: Sliding Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario will do a slide kick while running which will launch his opponent on a
slight angle left or right depending on which way you are facing

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- He will make an attempt to stretch out and get that grab

=============
SMASH ATTACKS
=============

UP A: Upper Headbutt
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up

- His headbutt is quite strong and shouldn’t be messing with this plumber 

LEFT/RIGHT A: Palm Fire
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario emits fire in his one of his palms to attack his opponent, this is his 
strongest attack

DOWN A: Breakdance Sweep
*ATTACK DAMAGE: 10-14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario shows off his moves with his breakdance skills and hits anyone caught 
in the sweep

===============
SPECIAL ATTACKS
===============

B: Fireball
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Push Back Left or Right depending on which way you are facing

- Mario shoots a fireball that bounces on the ground to attack his opponent, 
unlike LUIGI these bounce while LUIGIS go straight, these are very good to 
attack people then they are coming back to the platform as you can mess up 
there timing while shooting fireballs at them.

UP B: Super Jump Punch
*ATTACK DAMAGE: 12% [1ST HIT: 5%, 2ND-5TH HIT: 1%, 6TH HIT: 3%]
*LAUNCH DIRECTION: Slight Angle Upward

- Mario makes it rain coins while he hits someone, his attack has some decent 
distance when used but not an attack you can use to knockout someone.

LEFT/RIGHT B: Cape
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Switches direction of which way opponent is facing

- This is actually quite mind bender move, this attack can deflect and 
projectile or item throw at you and send it back the person who did it, also 
this can change the direction of an opponent’s attack by hitting them as it 
reverses the way they are currently facing, if you learn to master the CAPE 
you will a person everyone will hate.

DOWN B: F.L.U.D.D
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack does not do any damage but only push back your opponent with a 
stream of water far back even making them slide across the floor, this is a 
great way to create space when you want to run away or setup your next attack, 
if you can master this at the edge of the PLATFORM while your opponent is 
coming back you can prevent from even reaching the LEDGE

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 5-8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario will act like an action star and do the pose for the kick

UP A: Backflip Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Mario will do a backflip in the air and hurt anyone that comes into contact 
with him

LEFT A: Backwards Dropkick
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mario does a dropkick in the air which is actually quite strong and a 
knockout move if your opponent has enough damage

RIGHT A: Overhand Smash
*ATTACK DAMAGE: 12-14%
*LAUNCH DIRECTION: Straight Down 

- The move that most people would like to end a match since it’s a straight 
shot down if you manage to hit the SWEET SPOT with his glove, this however 
is hard move to hit as MARIO need windup for his punch which you must time 
your opponents jump and speed to hit this

DOWN A: Tornado Spin 
*ATTACK DAMAGE: 1-10% [1ST-5TH HIT: 1%, 6TH HIT: 5%]
*LAUNCH DIRECTION: Straight Up

- This attack is really useless as you do not suck them into your TORNADO and 
you are falling down to use this attack, most of the time you will only get 
1% or miss the attack.

======
THROWS
======

R: Headbutts
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- Mario will headbutt his opponent at a moderate speed but can do some serious 
damage if your opponent does out break out it

UP R: Two Arm Toss Up
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Mario tosses his opponent into the air.

LEFT R: 360 Spin Throwback
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest and most used throw as you get a lot of distance out 
of it and is knockout move when they have enough damage on them

RIGHT R: 180 Spin Throw Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing 

- Mario performs a quick throw on his opponent to create some distance between 
them

DOWN R: Body Toss Downwards 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce

- Mario slams his opponent on the ground causing them to bounce, this sets up 
for some combos to about 40-45% on most characters, you can just SUPER JUMP 
PUNCH after the bounce or you an do the LEG SWEEP, SPINNING UPPERCUT and SUPER 
JUMP PUNCH.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 3% PER HIT WHILE IN FIREBALL
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

MARIO FINALE: Mario releases a concentrated fireball which goes straight 
continually knocking back anyone caught in its wake, this however is fairly
weak sometimes doing 20-32% [NOT INSTANT KILL] and will not push back really 
hard but instead let them off whenever the fireball stops but this should be 
used at the edge of any stage as will automatically push the opponent off 
screen.

=============
TIPS & TRICKS
=============

- They have taken out the CAPE glitch from BRAWL as you were able to use the 
CAPE multiple times before using your double jump and UP B to get back to the 
PLATFORM, now you can only use it once to propel yourself forward.

- Use your CAPE to mess with people as you can turn them the other way and 
they could hit someone else.

- Fireballs while you guarding the LEDGE when your opponent is coming back, 
this can backfire but it also screw up there decision after getting hit

- Marios FINAL SMASH isn’t that good and should only be used when you at the 
edge of the PLATFORM of any level to guarantee an instant kill no matter 
what damage% you are at. 

==============================================================================
Marth									[MRTH]
==============================================================================

GAME SERIES: Fire Emblem
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Sword Swing
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Little Push Back

- He swings his sword lightly to attack his opponent to push them back

UP A: Sword Swing Upwards
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- He swings his sword upwards launching his opponent into the air

LEFT/RIGHT A: Lunging Sword Swing
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This basically like the normal attack, this has more reach and more damage 
to it

DOWN A: Leg Cutter
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like the SIDE NORMAL ATTACK with the same amount of range except with 1-2% 
less damage.

============
DASH ATTACKS
============

RUNNING A: Running Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Lucina with extend her blade as far she can to hit her opponent, the main 
thing about this attack is the reach on it.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Marth will make the extra effort to grab her opponent

=============
SMASH ATTACKS
=============

UP A: Upward Sword Thrust
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Straight Up

- Marth sticks up his sword straight into the air and tries to thrust it into 
his opponent, this reach will beat any opponents DOWN (A) ATTACK.

LEFT/RIGHT A: 180 Spin Sword Slash
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack is his most dangerous and strongest attack because it is fast 
and it has the longest range.

DOWN A: Front-Back Sword Sweep
*ATTACK DAMAGE: 8-11% ON FRONT, 12-16% ON BACKSLASH
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will defend both his front and back, with the backslash being the 
strongest and it also depends on the SWEET SPOT, lots of reach and pretty 
quick too.

===============
SPECIAL ATTACKS
===============

B: Shield Breaker [CAN BE CHARGED FOR MORE DAMAGE]
*ATTACK DAMAGE: 8-22%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Marth puts up his sword hand and will charge it for forever long you want 
to, this has some good reach as well breaking any shield when fully charged 
or reduce it by a lot if at any charge.

UP B: Dolphin Slash
*ATTACK DAMAGE: 7-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Marth will slash up on an angle like an uppercut getting her up to the ledge
with no problem.

LEFT/RIGHT B: Dancing Blade [COMBO UP TO 4 HITS, CAN USE UP, LEFT\RIGHT AND 
DOWN, YOU MUST THE SLASHES TO GET ALL 4 HITS]
*ATTACK DAMAGE: 3-16% LEFT/RIGHT [1ST-2ND HIT: 3%, 3RD HIT: 5%, 4TH HIT: 5%], 
3-17% UP [1ST-2ND HIT: 3%, 3RD HIT: 4%, 4TH HIT: 6%] 3-22% DOWN [1ST-3RD HIT: 
3%, 4TH HIT: 3-13%]
*LAUNCH DIRECTION: LEFT/RIGHT/DOWN ATTACK will be left or right depending on 
which you are facing and UP will be straight up.

- This attack depends on which way you attack them, this is very useful since 
each attack varies on which direction you with each one having extremely good 
reach as well being really fast.

DOWN B: Counter
*ATTACK DAMAGE: Depends on opponents strength attack
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This counter will do equal damage or more depending on the attack strength

===============
JUMPING ATTACKS
===============

A: Angled Double Slash
*ATTACK DAMAGE: 2-8% [1ST HIT: 2%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Marth will swing his sword twice, this has a lot of reach as well swinging 
behind his catching some opponents behind you.

UP A: 180 Upward Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- He will swing his sword upward with a lot of reach to his attack

LEFT A: Sword Uppercut
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically like the AIR UP (A) attack except with attack behind his with some 
good reach to hit, this will turn MARTH around after attacking

RIGHT A: Overhand Slash
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same attack as the SWORD UPPERCUT but it has shorter range but 
a lot faster.

DOWN A: 180 Downward Slash
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Down

- You will swing your sword down smashing them straight down if you get the 
SWEET SPOT but if not to the sides.

======
THROWS
======

R: Knee to Body
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- He attacks very quickly causing some serious damage if they do not break out 
of it.

UP R: One Hand Toss Up
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- Simply tosses his opponent up into the air

LEFT R: One Hand Throwback 
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Backwards

- She tosses her opponent backwards bouncing off the ground

RIGHT R: One Hand Throw Forward
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Forward

- She tosses her opponent forward bouncing off the ground

DOWN R: Ground Slam
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce

- Bounces her opponent off the ground, used to combo in the air after the 
bounce.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 60%
*LAUNCH DIRECTION: [INSTANT KILL]

CRITICAL HIT: Marth will charge in a very fast straight line and will hit 
anyone that line and will launch them to their death [THIS IS AN INSTANT 
KILL], this has a longer reach than LINKS TRIFORCE SLASH making this a very 
scary thing but does not have that auto-lock feature making this easily 
avoidable.

=============
TIPS & TRICKS
=============

- Use his reach to your advantage as her sword is her biggest weapon against 
most opponents

- Shield Breaker is useful for reach and damage but charging it is a problem 
if you want the full damage

- Use DANCING BLADE to propel yourself for one boost while in the air to get 
back to the ledge.

- Marth has a special ability in his sword which if he hits his opponent at 
the TIP of his sword he will do an extra 2-3% DAMAGE plus extra knockout 
power [A LOT OF KNOCKOUT POWER]

==============================================================================
Mega Man								[MMAN]
==============================================================================

GAME SERIES: Mega Man 
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light 
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Pea Shooters
*ATTACK DAMAGE: 2% PER SHOT [3 AT A TIME]
*LAUNCH DIRECTION: N/A

- Mega Man shoots little shots from his cannon doing little damage not even 
flinching his opponent

UP A: Rising Uppercut
*ATTACK DAMAGE: 17%
*LAUNCH DIRECTION: Straight Up

- Mega Man gets behind all of this punch and uppercuts his opponent into the 
air

LEFT/RIGHT A: Pea Shooters
*ATTACK DAMAGE: 2% PER SHOT [3 AT A TIME]
*LAUNCH DIRECTION: N/A

- Mega Man shoots little shots from his cannon doing little damage not even 
flinching his opponent

DOWN A: Sliding Kick
*ATTACK DAMAGE: 5-8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will crouch on the ground and propel himself forward knocking his 
opponent off their feet, this has as much range as his DASH ATTACK but you
have to be standing still if you want to do this attack

============
DASH ATTACKS
============

RUNNING A: Ballerina Spin
*ATTACK DAMAGE: 1-10% [1ST-7TH HITS: 1%, 8TH HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mega Man will start spinning like a ballerina and hurt anyone who stands 
to watch him

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Mega Man will grab his opponent if he were standing still

=============
SMASH ATTACKS
=============

UP A: Electric Prod 
*ATTACK DAMAGE: 15-21% [1ST HIT: 2-3%, 2ND-4TH HIT: 1-2%, 5TH-6TH HIT: 2-3% 
7TH HIT: 6-8%]
*LAUNCH DIRECTION: Straight Up

- Mega Man will pull out electric prods from his hands and will touch them 
together to spark his opponent which will send them flying straight up

LEFT/RIGHT A: Mega Blaster [CHARGE FOR BIGGER SHOT AS WELL AS MORE DAMAGE AND 
DISTANCE]
*ATTACK DAMAGE: 11-19% 
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mega Man will charge his shot and release a big ball of energy depending on 
the charge and will travel far also depending on the charge

DOWN A: Eruption
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Straight Up

- Mega Man will put both hands onto the ground and shoot FIRE a short distance
from him, setting any opponent ablaze if they are hit by it [NO IT DOES NOT 
DO BURN DAMAGE]

===============
SPECIAL ATTACKS
===============

B: Metal Blade [AIM WITH LEFT CIRCLE]
*ATTACK DAMAGE: 3-6%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- He will pull out a circular blade and toss it at his opponent, this has 
a lot of range but is very weak, you can kind of control where you want to 
throw the blade with your LEFT STICK, if you stick into the ground and throw 
it with (A) you will do 5% DAMAGE.

UP B: Rush Coil
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Your trusty dog will come in to aid you in jumping, you can get at least 2 
jumps out of RUSH depending how high you are off the ground, the 2ND jump will 
be the highest but RUSH will disappear right after that jump, unlike most UP B 
MOVES, this one does not restrict you from doing any actions.

LEFT/RIGHT B: Crash Bomber
*ATTACK DAMAGE: 4-12%
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- This attack has a lot of range like the METAL BLADE and will stick onto your 
opponent and will detonate after a few seconds doing some damage, this is 
really good to have your opponent stuck with this as it will interrupt their 
attacks, this attack is based on how damage your opponent has so about 0-40% 
will do 4%, 41-100% will do 8% and anything higher than 100% will do 12%.

DOWN B: Leaf Shield [CAN SHOOT WITH B]
*ATTACK DAMAGE: 2-3%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- This will stop any projectiles thrown at you but will cost ONE LEAF, you can 
send the LEAFS at your opponent but it not a wise thing to do as they do 
little damage [AND NO THEY DO NOT BLOCK PHYSICAL ATTACKS LIKE IN THE MARVEL VS 
CAPCOM SERIES]

===============
JUMPING ATTACKS
===============

A: Pea Shooters
LEFT/RIGHT A: Pea Shooters
*ATTACK DAMAGE: 2% PER SHOT [3 AT A TIME]
*LAUNCH DIRECTION: N/A

- Mega Man shoots little shots from his cannon doing little damage not even 
flinching his opponent

UP A: Tornado Hold
*ATTACK DAMAGE: 3-15%
*LAUNCH DIRECTION: Straight Up

- Mega Man will shoot a TORNADO from his hand causing his opponent to take 
damage while being lifted up

LEFT A: Multiple Slashes
*ATTACK DAMAGE: 12% [1ST HIT: 3%, 2ND HIT: 4%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mega Man performs a series of very fast slashes to protect his blind spot 
making it hard for someone to get an attack in there.

RIGHT A: Flame Sword
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will produce a flaming sword from his hand coming down on arc to strike 
down his opponent

DOWN A: Hand Cannon Ground Pound
*ATTACK DAMAGE: 12-14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Mega Man will detach his hand to strike down his opponent, unfortunately 
this attack does not make your opponent go straight down but instead to the 
sides. 

======
THROWS
======

R: Pinch
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- He will pinch his opponent with his hand very slowly

UP R: One Hand Toss Up
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- You will simply toss your opponent into the air

LEFT R: Swing Toss Behind
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Toss your opponent behind you

RIGHT R: Toss Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Toss your opponent forward

DOWN R: Slam Down
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Ground Bounce

- This is very weak throw and bounce, this is to be used with either TORNADO 
HOLD or RISING UPPERCUT bur must have the timing down.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 40%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

MEGA LEGENDS: Mega Man will shoot a BLACK HOLE and anyone hit while the shot 
is going is sucked in, if they are close enough and not hit by the initial 
shot, the BLACK HOLE will try and suck them in and it only has to touch them a 
little bit for them to be sucked in, the downside is that its only 39% DAMAGE 
[NOT INSTANT KILL] and is fairly weak as even at 60% DAMAGE and at the edge I 
couldn’t kill the opponent

=============
TIPS & TRICKS
=============

- People may think that his SIDE SMASH is weak but it’s actually very strong 
and will knockout people who don’t think that its that strong

- His FINAL SMASH is also underestimated as his BLACK HOLE can suck you in if 
you close enough

- Other people can use the RUSH COIL like SONICS SPRING JUMP, but I believe 
you can only use it twice.

==============================================================================
Meta Knight								[MKNT] 
==============================================================================

GAME SERIES: Kirby
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Multiple Slashes
*ATTACK DAMAGE: 1% PER SLASH then 2% on LAST HIT
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight slashes extremely fast not allowing his opponent to escape 
till he wants to

UP A: Spinning Upward Drill Thrust
*ATTACK DAMAGE: 5-7%
*LAUNCH DIRECTION: Straight Up

- He spins his blade upward causing his opponent to be put into the air.

LEFT/RIGHT A: 3 Hit Combo 
*ATTACK DAMAGE: 2-7% [1ST-2ND HIT: 2%, 3RD HIT: 3%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He performs a very fast 3 hit combo, it is slow but extremely fast.

DOWN A: Toe Slicer 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Though this attack is weak it does push back your opponent quite far not 
allowing any chance of recovery.

============
DASH ATTACKS
============

RUNNING A: Running Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

-

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Meta Knight grabs his opponent as he would standing still

=============
SMASH ATTACKS
=============

UP A: 180 Upward Sword Slash
*ATTACK DAMAGE: 3-9% [1ST HIT: 3-4 , 2ND HIT: 2%, 3RD HIT: 4-5%]
*LAUNCH DIRECTION: Straight Up

- He performs a fast triple slash upward to launch his opponent, this however 
is weak but really fast

LEFT/RIGHT A: Straight Sword Slash 
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight reaches out his sword to strike down his opponent very quickly

DOWN A: Sword Sweep
*ATTACK DAMAGE: 7-9% [FRONT] 10-14% [BACK]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight performs a front to back slash, this is really quick but lacks 
the power to KO opponents

===============
SPECIAL ATTACKS
===============

B: Mach Tornado [PRESS B REPEATEDLY TO SPIN LONGER]
*ATTACK DAMAGE: 1-19% [1% PER SPIN, 3% ON LAST HIT]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight spins very quickly in an orange color tornado damaging anyone 
caught in it

UP B: Shuttle Loop
*ATTACK DAMAGE: 9-15% [1ST HIT: 9%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight does a double loop and to attack the opponent, this move is not 
meant to attack people as it has short range.

LEFT/RIGHT B: Drill Rush
*ATTACK DAMAGE: 1-11% [1% PER HIT, 3% ON LAST HIT]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Like the tornado this attack does little damage but keeps the opponent 
trapped in the attack but you have to control it otherwise they will escape it.

DOWN B: Dimensional Cape [B TO ATTACK AGAIN AFTER CHOOSING DIRECTION]
*ATTACK DAMAGE: 16%
*LAUNCH DIRECTION: Depends on where you attack from

- Meta Knight teleports a short distance away by choosing where you want to 
go, you have to press B again to attack when you choose what way you teleport 
otherwise you wont attack.

===============
JUMPING ATTACKS
===============

A: Spinning Sword Barrier
*ATTACK DAMAGE: 5-7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight spins really fast making himself virtually untouchable but if a 
stronger attack comes along then you are screwed but this is really fast.

UP A: Quick 180 Sword Swipe 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- This move is extremely weak and has very little KO power, this move is meant 
to be used with all 5 jumps while attacking to get a lot of damage on.

LEFT A: 3 Hit Air Sword Combo
*ATTACK DAMAGE: 2-7% [1ST HIT: 2%, 2ND HIT: 1%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight performs a very fast 3 hit combo behind him in the air

RIGHT A: 3 Hit Air Sword Combo
*ATTACK DAMAGE: 1-6% [1ST HIT: 1%, 2ND HIT: 2%, 3RD HIT: 3%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Basically the same attack behind you in the air, this is just as fast but 
1% weaker.

DOWN A: Quick 180 Downward Sword Swipe
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This does not slam down his opponent straight down, like the air attack UP 
[A], you have to combo in the air.

======
THROWS
======

R: Wing Slaps
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- Meta Knight attacks his opponent with his wings to inflict some serious 
damage if the opponent doesn’t break free.

UP R: Super Air to Ground Slam 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Ground Bounce Up

- Meta Knight flies into the air really high then slams down is opponent

LEFT R: Teleport Behind Slash
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight teleports behind his opponent and slashes them.

RIGHT R: Uppercut
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Meta Knight uppercuts his opponent in the face sending them flying

DOWN R: Toe Stomping Dance
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He tap dances on his opponent and releases them after he is done.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 40%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

GALAXIA DARKNESS: Meta Knight slows down time and pulls out his cape to cover 
the opponent in darkness and then strike for 40% DAMAGE [NOT INSTANT KILL] and 
will pop them up 15 degree angle, the CAPE does not actually have to hit for 
the SMASH to work

=============
TIPS & TRICKS
=============

- Meta Knight is very fast character making all his attacks go first making 
him a very hard foe to fight, the downside about that is the KO power which 
requires a lot of damage to do

- Don’t forget he has 5 jumps

- Use the B or SIDE B move to get back to the platform so you don’t have to 
worry about getting attacked.

==============================================================================
Mii Brawler/Gunner/Swordfighter						[MBGS]
==============================================================================

Before we start off, just to let you know that you have to create a MII 
BRAWLER, FIGHTER, SWORDFIGHTER, they will all have different move sets for 
the SPECIAL ATTACKS [CAN SWITCH BEWTEEN 3 ATTACKS], as well as their other 
attacks being different from each other but being set so you cant change 
those.

GAME SERIES: Mii
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: All Medium
ATTACK SPEED: All Medium
MOVEMENT SPEED: All Medium
JUMPING ABILITY: All Average
WEIGHT CLASS: All Middleweights

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Punches [BRAWLER]
*ATTACK DAMAGE: 1-13% [1ST HIT: 2%, 2ND-8TH HIT: 1%, 9TH HIT: 1%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Punches extremely fast ending with a kick to launch them

A: 3 Hit Combo [GUNNER]
*ATTACK DAMAGE: 2-9% [1ST-2ND HIT: 2%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Punches very slowly but will get some good damage if you connect 

A: 3 Hit Combo [SWORDFIGHTER]
*ATTACK DAMAGE: 3-11% [1ST-2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter performs a quick 3 hit combo doing some really good damage

UP A: Rising Punch [BRAWLER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Does a standing punch which launches his opponent into the air

UP A: Fire Uppercut [GUNNER]
*ATTACK DAMAGE: 8-10%
*LAUNCH DIRECTION: Straight Up

- Puts up his cannon and discharges fire from it launching your opponent into 
the air, you can get 2 hits just before 35%

UP A: 180 Upward Sword Slash [SWORDFIGHTER]
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- He will swing his sword up from side to side 

LEFT/RIGHT A: Roundhouse Kick [BRAWLER]
*ATTACK DAMAGE: 7-8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Does a standing roundhouse kick pushing back his opponent  

LEFT/RIGHT A: Gun Discharge [GUNNER]
*ATTACK DAMAGE: 6-9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The closer you are the more damage you will do but its range is pretty good 
which will stop some attacks

LEFT/RIGHT A: Sword Slash [SWORDFIGHTER]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter will lunge towards his opponent 

DOWN A: Leg Sweep [BRAWLER]
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Sweeps his opponent off their feet launching them into the air

DOWN A: Gun Discharge Low [GUNNER]
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Straight Up

- This is very strong normal attack but you have to be pretty close to your 
opponent to hit

DOWN A: Toe Slicer [SWORDFIGHTER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This will launch your opponent into the air while you reach for your attack

============
DASH ATTACKS
============

RUNNING A: Action Kick [BRAWLER]
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Runs towards his opponent and does a kick like an action star would

RUNNING A: Overhand Punch [GUNNER]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Will run at his opponent and unleash a overhand punch towards them

RUNNING A: Sword Thrust [SWORDFIGHTER]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter will charge your opponent stab them in the stomach

RUNNING R: Regular Grab [BRAWLER]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- The brawler grabs his/her opponent as they would if they were standing still

RUNNING R: Regular Grab [GUNNER]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- The gunner grabs his/her opponent as they would if they were standing still

RUNNING R: Regular Grab [SWORDFIGHTER]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- The swordfighter grabs his/her opponent as they would if they were standing 
still

=============
SMASH ATTACKS
=============

UP A: Backflip Kick [BRAWLER]
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up

- The brawler stands still and performs a backflip launching this opponent 
into the air

UP A: 180 Side to Side Fire Attack [GUNNER]
*ATTACK DAMAGE: 16-23 [1ST-4TH HIT: 2-4%, 5TH HIT: 6-8%]
*LAUNCH DIRECTION: Straight Up

- The gunner discharges fire from his cannon from side to side to launch his 
opponent straight up but sometimes cannot get all the hits or your opponent 
somehow gets out of it.

UP A: Triple 180 Upward Sword Slash [SWORDFIGHTER]
*ATTACK DAMAGE: 4-23% [1ST HIT: 4-5%, 2ND-3RD HIT: 3-4%, 4TH HIT: 7-9%]
*LAUNCH DIRECTION: Straight Up

- This basically like LINKS smash attack but faster

LEFT/RIGHT A: Bruce Lee Punch [BRAWLER]
*ATTACK DAMAGE: 18-25%:
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The brawler thinks they are BRUCE LEE and do his famous punch sending their 
opponent flying

LEFT/RIGHT A: Gun Barrage [GUNNER]
*ATTACK DAMAGE: 1-13%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- You are wondering why this smash is so weak, the reason being is that this 
attack has so much range that when hit they are automatically caught in it.

LEFT/RIGHT A: Windup Slash [SWORDFIGHTER]
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter will windup to attack is opponent, this has good range to 
attack your opponent.

DOWN A: Backleg Kick and Front Punch [BRAWLER]
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The brawler will defend his back and front with this attack catching some 
people off-guard 

DOWN A: Front-Back Fire Sweep [GUNNER]
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Once they are caught in it they will automatically get by the second hit but
sometimes if you are to close they can get out of it. 

DOWN A: Front-Back Sword Sweep [SWORDFIGHTER]
*ATTACK DAMAGE: 12-16% [FRONT], 15-21% [BACK]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This is a simple front and back sweep which will send your opponent flying 
no matter which way you hit them, as you can see the front is weaker than the 
back and is a good way to trick some people if you face the other way to get 
the back attack.

===============
SPECIAL ATTACKS
===============

B: Shot Put	[BRAWLER]
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The Brawler releases a shot put with all his might to throw at his opponent 
[NOTE THAT ONLY THE FIRST BOUNCE WILL HIT YOUR OPPONENT IF YOU MISS THE INTIAL 
ATTACK]

B: Ultimate Uppercut [BRAWLER]
*ATTACK DAMAGE: 9-23%
*LAUNCH DIRECTION: Straight Up

- You can charge your uppercut to do some serious damage but the downside is 
that its only close range

B: Exploding Side Kick [BRAWLER]
*ATTACK DAMAGE: 22-26%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This attack is basically FALCON PUNCH except it is a KICK, has the same 
amount of damage and range as it.

B: Charge Blast [GUNNER]
*ATTACK DAMAGE: 3-22%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Your wondering what is the difference between SAMUS and this SHOT, well while
you are on the ground there is less recoil while SAMUS has a lot, while in the
AIR you will have a lot of recoil while SAMUS will shoot instantly and have no 
recoil.

B: Laser Blaze [GUNNER]
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Little Push Back

- The gunner will shoot lasers which will push back your opponent, it is not 
as fast as FOXS attack but not as slow as FALCO but somewhere in between.

B: Grenade Launch [GUNNER]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This will allow you shoot grenades from a distance which will explode on 
impact or a short while after if nothing is hit, you can CHARGE it for it to 
go farther but not wont more damage.

B: Gale Strike [SWORDFIGHTER]
*ATTACK DAMAGE: 3-11% 
*LAUNCH DIRECTION: Straight Up

- You will swing your sword creating a gust of wind hurting your opponent but 
to get the most of it you have be just far enough from your opponent and if 
they far enough they will get push back by the wind.

B: Shuriken of Light [SWORDFIGHTER]
*ATTACK DAMAGE: 2-9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing 

- The attack damage depends on how far you are away from the opponent, so the 
further away you are the more damage you will do and the closer you are the 
less you will do.

B: Blurring Blade [SWORDFIGHTER]
*ATTACK DAMAGE: 1-10% [1ST-3RD HIT: 1-2%, 4TH HIT: 7-17%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter will unleash a flurry of stabs at his opponent and if you 
charge and do more damage.

UP B: Soaring Axe Kick [BRAWLER]
*ATTACK DAMAGE: 4-11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The brawler will jump into the air but first by launching his opponent with 
one foot before doing the axe kick in the air

UP B: Helicopter Kick [BRAWLER]
*ATTACK DAMAGE: 4-18% [1ST HIT: 4%, 2ND-5TH HIT: 2%, 6TH HIT: 6%]
*LAUNCH DIRECTION: Straight Up

- This is basically like ZERO SUIT SAMUS attack doing some good damage.

UP B: Piston Punch [BRAWLER]
*ATTACK DAMAGE: 4-12% [1ST HIT: 4%, 2ND-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- This is LITTLE MACS move but is weaker but still keeps the same amount of 
HEIGHT ability.

UP B: Lunar Punch [GUNNER]
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: N/A

- The gunner will discharge a FIREBALL from his cannon to launch himself into 
the air.

UP B: Cannon Uppercut [GUNNER]
*ATTACK DAMAGE: 8-18% [1ST HIT: 8%, 2ND HIT: 10%]
*LAUNCH DIRECTION: Straight Up

- You sacrifice JUMPING POWER for ATTACK POWER which your choice but I really 
wouldn’t use this move.

UP B: Arm Rocket [GUNNER]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- The gunner will discharge his weapon doing no damage but will launch himself
upward very far

UP B: Stone Scabbard [SWORDFIGHTER]
*ATTACK DAMAGE: 6-16%
*LAUNCH DIRECTION: N/A

- This can be a double edge sword as once you start you cant stop so if you 
are over the gap your pretty much screwed, even though this has a lot of 
height but you cannot control it.

UP B: Skyward Slash Dash [SWORDFIGHTER]
*ATTACK DAMAGE: 3-13% [1ST HIT: 3%, 2ND-6TH HIT: 1%, 7TH HIT: 5%]
*LAUNCH DIRECTION: Straight Up

- Will charge his attack then unleash a flurry of strikes going upward.

UP B: Hero’s Spin [SWORDFIGHTER]
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Basically like LINKS UP B move but a bit weaker

LEFT/RIGHT B: Onslaught [BRAWLER]
*ATTACK DAMAGE: 1-10% [1ST HIT: 2%, 2ND-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The brawler will violently dash towards this opponent and unleash a flurry 
of kicks before launching his opponent 

LEFT/RIGHT B: Burning Dropkick [BRAWLER]
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- You can CHARGE your kick to some extra damage but not a lot, this has some 
good range but very easy to dodge

LEFT/RIGHT B: Headache Maker [BRAWLER]
*ATTACK DAMAGE: 10-14%
*LAUNCH DIRECTION: N/A

- The brawler will jump into the air to smash down onto their opponents head, 
you can make the attack faster by press A/B but will reduce the range of it

LEFT/RIGHT B: Flame Pillar [GUNNER]
*ATTACK DAMAGE: 10-11%
*LAUNCH DIRECTION: N/A

- This is like PEEKA FIRE or ARCFIRE but does keep them trapped in the FIRE.

LEFT/RIGHT B: Stealth Burst [GUNNER]
*ATTACK DAMAGE: 10-15%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The gunner will shoot a camouflage ball which explodes when you want but can 
only go straight, the longer it travels the more damage it will do 

LEFT/RIGHT B: Gunner Missile [GUNNER]
*ATTACK DAMAGE: 5% for SMALL MISSILE, 11% for BIG MISSILE
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This is like SAMUS missiles except the SMALL MISSILE doesn’t home in for the 
opponent

LEFT/RIGHT B: Airborne Assault [SWORDFIGHTER]
*ATTACK DAMAGE: 8-17%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This attack will launch himself towards your opponent causing some great 
damage with great speed and range.

LEFT/RIGHT B: Slash Launcher [SWORDFIGHTER]
*ATTACK DAMAGE: 6-10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This is like IKES SIDE B move up will go right past through your opponent
 protecting from getting counterattacked.

LEFT/RIGHT B: Chakram [SWORDFIGHTER]
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: N/A

- Toss a ring at your opponent allowing to choose the direction you want to.

DOWN B: Head-On Assault [BRAWLER]
*ATTACK DAMAGE: 8-16%
*LAUNCH DIRECTION: N/A

- The brawler will dive head first towards his opponent causing some minimal 
damage if they get hit, if they do get hit they will be put into the ground 
and be there for a few seconds allowing you to get a free smash in. They have 
to be on the ground for them to be STUNNED.

DOWN B: Feint Jump [BRAWLER]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: N/A

- The brawler will jump behind the opponent allowing you to strike down a kick 
during the move passing through the opponent 

DOWN B: Foot Flurry [BRAWLER]
*ATTACK DAMAGE: 2-15% [1ST-4TH HIT: 2%, 5TH HIT: 7%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The brawler will charge his opponent doing multiple attacks to the opponent.

DOWN B: Echo Reflector [GUNNER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: N/A

- This basically like FOXS move which will reflect any physical/energy 
projectile 

DOWN B: Bomb Drop [GUNNER]
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will shoot a small ball from his cannon just a little bit from him

DOWN B: Absorbing Vortex [GUNNER]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Depends on how strong the enemy projectile is, you can only absorb ENERGY 
PROJECTILES. 

DOWN B: Blade Counter [SWORDFIGHTER]
*ATTACK DAMAGE: Depends on the strength on the opponents attack
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This depends on the strength of your opponents attack just like any other 
counters in the game. 

DOWN B: Reversal Slash [SWORDFIGHTER]
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Turns opponent around

- I believe this like MARIOS CAPE which will reflect projectiles back at them 
and as well turn them around if they are hit

DOWN B: Power Thrust [SWORDFIGHTER]
*ATTACK DAMAGE: 11-14%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- You will charge towards your opponent really fast allowing them little time 
to react.

===============
JUMPING ATTACKS
===============

A: Action Kick [BRAWLER]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Does the action kick in the air now instead of the ground

A: Windup Cannon Swing [GUNNER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He swing his cannon towards opponent doing some damage but with good range

A: 360 Sword Spin [SWORDFIGHTER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The swordfighter will spin in the air protecting himself in the air but will 
do very little damage

UP A: 180 Upward Kick [BRAWLER]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- Does a half a kick instead of full one with very little KO power but 
allowing you get in 2-3 kicks before they can recover

UP A: Gun Barrage Straight Up [GUNNER]
*ATTACK DAMAGE: 1-11% [1ST-8TH HIT: 1%, 9TH HIT: 3%]
*LAUNCH DIRECTION: Straight Up

- This basically the SMASH ATTACK on the ground but just in the air and like 
the ground attack the ground it has a lot of range.

UP A: Upward Sword Drill [SWORDFIGHTER]
*ATTACK DAMAGE: 16%
*LAUNCH DIRECTION: Straight Up

- The swordfighter will spin the air upward to launch his opponent straight up

LEFT A: Backward Roundhouse Kick [BRAWLER]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Does a very fast kick behind him catching people off guard

LEFT A: Fire Discharge Behind [GUNNER]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The gunner discharges fire from his cannon to attack his opponent that is 
behind him really quickly

LEFT A: Backslash [SWORDFIGHTER]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He swings his sword behind him really quickly catching people off guard

RIGHT A: Double Roundhouse Kick [BRAWLER]
*ATTACK DAMAGE: 4-10% [1ST HIT: 4%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will spin twice kicking his opponent with the 1st kick be short and the 
2nd kick being long.

RIGHT A: Laser Shot [GUNNER]
*ATTACK DAMAGE: 4-6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The gunner will shoot a laser from his cannon doing very little damage but 
it has good range but is very hard to hit

RIGHT A: 3 Hit Sword Stab [SWORDFIGHTER]
*ATTACK DAMAGE: 3-11% [1ST-2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will stab his opponent 3 times in the air doing some good damage.

DOWN A: Two Hand Head Smash [BRAWLER]
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Straight Down

- The brawler will slam down this opponent straight down into the ground if 
you hit the sweet spot.

DOWN A: Fire Discharge Downward [GUNNER]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Down or Left or Right Depending on which way you 
are facing

- If you want to get the straight down smash you have to be right overhead for 
that to happen but most likely will hit them to sides.

DOWN A: Downward Drill Sword [SWORDFIGHTER]
*ATTACK DAMAGE: 1-10% [1ST-5TH HIT: 1%, 6TH HIT: 5%]
*LAUNCH DIRECTION: Straight Down

- Unlike the AIR UP A attack this one will catch your opponent in the spin 
doing some good damage if you can get it all in.

======
THROWS
======

R: Headbutt [BRAWLER]
*ATTACK DAMAGE: 3% [4% after every 3RD HIT]
*LAUNCH DIRECTION: N/A

- The brawler slowly headbutts his opponent causing some major damage if they 
don’t break out

R: Side Chops to Head [GUNNER]
*ATTACK DAMAGE: 2%
*LAUNCH DIRECTION: N/A

- The gunner attacks his opponent at a moderate pace and really easy to break 
out of

R: Blade Hilt [SWORDFIGHTER]
*ATTACK DAMAGE: 3% [4% after every 3RD HIT]
*LAUNCH DIRECTION: N/A

- The swordfighter slowly bashes his opponent with his hilt causing some major 
damage if they don’t break out

UP R: Palm Throw Up [BRAWLER]
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight into the air.

UP R: Gunshot Upward [GUNNER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight up and then shoots them after you have released 
them

UP R: Sword Slash Launch [SWORDFIGHTER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- He will slash your opponent straight into the air

LEFT R: Backick Behind [BRAWLER]
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Kicks his opponent backwards

LEFT R: Gunshot Backward [GUNNER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Toss your opponent backwards and shoot your opponent after you have released 
them

LEFT R: Kick Backwards [SWORDFIGHTER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will kick your opponent backwards

RIGHT R: Backfist Throw Forward [BRAWLER]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Punches his opponent forward

RIGHT R: Overhand Cross Forward [GUNNER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Just punch your opponent in the face 

RIGHT R: Kick Forward [SWORDFIGHTER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Just kick your opponent forward

DOWN R: One Hand Face Slam [BRAWLER]
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Bounces off the ground and must be used in combos to do some good damage 

DOWN R: Face Slam Bounce [GUNNER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce Up

- Slams your opponent straight down allowing you combo them in the air

DOWN R: Jump On Stomp Bounce [SWORDFIGHTER]
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Ground Bounce Up

- He will smash your opponent onto the ground doing very little damage but 
allowing you combo them in the air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45%
*LAUNCH DIRECTION: Straight and stay in air

OMEGA BLITZ [BRAWLER]: This is very short range SMASH and can be dodged easily 
with a back dodge but if you manage to get it on it will do 45% DAMAGE to your 
opponent [NOT INSTANT KILL] and will leave them in the air for some time 
allowing you to get in a hit or two while they are up there with you.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45-53%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

FULL BLAST [GUNNER]: You combine all the parts and make a SUPER LASER that 
fires in a straight line but can also move it up and down but moves very 
slowly, this does about 38-40% DAMAGE and has good push back [NO INSTANT KILL] 
but you have a chance if you are near the edge of the stage.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 6-8% [7-10 HITS]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

FINAL EDGE [SWORDFIGHTER]: You start swinging your sword really fast emitting 
waves of energy striking your opponent, this will start pushing them back but 
not a lot even at the 70%+ DAMAGE wont kill someone because there is no final 
push at the end but the good thing about this is that this can do from 38-60% 
DAMAGE [NO INSTANT KILL].

=============
TIPS & TRICKS
=============

=BRAWLER=

- Only you can pick the right move-set for your character, I only gave you the
guideline to help you out

- The brawler is ok in movement and attack speed with having some pretty good
smash attacks, you have to time and wait to punish your opponent

- Always have any moves that are CHARGEABLE charged to use later on in the
battle

=GUNNER=

- Only you can pick the right move-set for your character, I only gave you the
guideline to help you out

- Depending on how you want to play I would play the ranged and zoning type
to beat people, it may piss them off but hey, if gets the job done then they
can just leave

- Always have any moves that are CHARGEABLE charged to use later on in the
battle 

=SWORDFIGHTER=

- Only you can pick the right move-set for your character, I only gave you the
guideline to help you out

- The swordfighter is probably the fastest but also weakest of the 3, so
using its speed to beat people is key

- Also use the range of your sword to keep people back as well attack, if you
can master this skill then you will be basically untouchable

==============================================================================
Mr. Game & Watch							[MGW]
==============================================================================

GAME SERIES: Mr. Game & Watch
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Slow
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Poison Gas
*ATTACK DAMAGE: 3-12% [1ST-2ND HIT: 3%, 1% AFTER THAT AND 2% ON LAST HIT]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will bring out a canister of gas which has poison in it, it can some 
serious damage if they don’t manage to get out of it.

UP A: Waving Flag
*ATTACK DAMAGE: 7-14% [1ST-2ND HIT: 7%]
*LAUNCH DIRECTION: Straight Up

- He raises a flag in the air which can get hits on if they don’t have a lot 
of damage, the downside is that its short reach and it only goes 90degrees.

LEFT/RIGHT A: Chair 
*ATTACK DAMAGE: 9-12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He pulls out a chair to smack his opponent, this has some good reach as well 
damage and is quite fast to pull out

DOWN A: Manhole Cover
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He pulls out a manhole cover which wobbles in front of him, this will sweep 
your opponent of the ground with no chance of recovery.

============
DASH ATTACKS
============

RUNNING A: Running Fall
*ATTACK DAMAGE: 7-12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- The damage varies on this attack depending on when decide to fall and where 
you hit them, the earlier the fall the less damage you will do, the later the 
fall the more damage you will do but have a chance of going past them, this 
attack has a lot of reach on it.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Mr. Game and Watch makes the extra effort to grab his opponent.

=============
SMASH ATTACKS
=============

UP A: Diver Helmet Headbutt
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Straight Up

- He puts on a bronze helmet and smacks his opponent upward sending them 
flying, there is little delay time before attack happens so keep that in 
mind.

LEFT/RIGHT A: Matchstick 
*ATTACK DAMAGE: 14-30%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This attack can be a game changer if you manage to hit the sweet spot which 
is on the MIDDLE of the match [YOU WILL KNOW IF THEY ARE SET ON FIRE].

DOWN A: Two Arm Hammer Slam 
*ATTACK DAMAGE: 13-25%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will drop down two hammers with both hands protecting his sides, like the 
MATCHSTICK, if you land on the middle you will get more damage as well more KO 
power.

===============
SPECIAL ATTACKS
===============

B: Frying Sausages and Bacon 
*ATTACK DAMAGE: 4%, 9% WITH FRYNG PAN
*LAUNCH DIRECTION: Little Push Back

- He will start cooking sausages and bacon to throw at his opponent, these 
vary in range and speed making it difficult to get in to attack him

UP B: Fireman Tent Push
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Depends

- Not meant as an attack move because you have to hit them directly with your 
head, it has great distance when going up though.

LEFT/RIGHT B: Numbers [THESE GO FROM 1-9 VARYING DIFFERENT ATTACKS, 1: Hurt 
yourself and do 1% to opponent, 2: Do 3% to opponent, 3: Do 6% to opponent, 4: 
Do 8% to opponent, 5: Electric Hammer for 16% to opponent, 6: Fire Damage for 
12% to opponent, 7: Does 14% to opponent and drops an APPLE, 8: Freezes the 
opponent 9% and 9: Homerun Bat Effect instantly knocking out the opponent.
*ATTACK DAMAGE: Varies on NUMBER
*LAUNCH DIRECTION: Varies on NUMBER

- Mr. Game and Watch pulls out a random number from 1-9 doing damage as well 
as having a special effect, there is no way to always get the number you want, 
so you have to get lucky

DOWN B: Oil Spill [MUST GET THE CHAIR TO HAVE 3 BARS IN IT BEFORE YOU CAN 
THROW ACID ONTO AN OPPONENT]
*ATTACK DAMAGE: 18-72%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This will absorb any ENERGY PROJECTILE into the chair, this requires 3 BARS 
from small projectiles on 1 BIG PROJECITLE ATTACK to get 3, once you do this 
attack is very deadly, it has very short reach making it hard to get on. If 
you are on the ground while doing this, you will only get 18% no more and no 
less, now if you hit them in the while doing so you pretty much have an 
INSTANT KO, about 60-72% damage is what I found out.

===============
JUMPING ATTACKS
===============

A: Fish out of Water
*ATTACK DAMAGE: 4-12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will bring fish out of water from nowhere which they will jump from both 
sides on him and water sprouting as well

UP A: Smoking Up
*ATTACK DAMAGE: 7-16% [1ST HIT: 7%, 2ND HIT: 9%]
*LAUNCH DIRECTION: Straight Up

- He starts smoking from his mouth which starts coming straight up twice doing 
some good damage.

LEFT A: Pot Lids
*ATTACK DAMAGE: 3-9% [1ST-3RD HIT: 3%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He will bring out some pots that have water spilling from them doing ok 
damage.

RIGHT A: Credit Card
*ATTACK DAMAGE: 6-14%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He brings out a credit to attack his opponent, this attack damage varies on 
where you hit them with the card.

DOWN A: Key Smash
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He comes down really fast with a key in hand to put into his opponents head, 
you can control a bit of the direction with the LEFT STICK.

======
THROWS
======

R: Bell Hit
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- He attacks them with a bell really slowly.

UP R: Juggle Upwards
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- He juggles his opponent and then releases them into the air

LEFT R: Juggle Backwards
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He juggles his opponent and then sends them flying backwards

RIGHT R: Juggle Forwards 
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He juggles his opponent and then sends them flying forward.

DOWN R: Juggle Upwards
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- This is different from his straight up one, he releases them a little bit 
over his head.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 15% PER HIT
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

GIANT SQUID: He transform into a GIANT SQUID and can hurt the opponent by 
hitting them with the tentacles which do 15% for each time you hit them, you 
can jump and move quite fast while moving but can fall off the stage if not 
careful. 

=============
TIPS & TRICKS
=============

- Mr. Game and Watch is a wild card character because his attacks are strong 
if you can get them on the sweet spot or getting [9] with the HAMMER.

- He still attack after activating his parachute but will be able to open the 
CHUTE again.

- His attacks are slow but not too slow which requires you to be patient when 
attacking.

==============================================================================
Ness									[NSS]
==============================================================================

GAME SERIES: Earthbound
SUPER SMASH BROS DEBUT: Super Smash Bros 

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Punch - 3 Hit Combo
*ATTACK DAMAGE: 2-8% [1ST-2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ness will perform a fast 3 hit combo to his opponent

UP A: Two Hand Electric Touch
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Ness will put up his hands in the air and emit electricity from his hands 
sending his opponent straight up into the air

LEFT/RIGHT A: High Roundhouse Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ness will stretch out his little leg to roundhouse his opponent

DOWN A: Toe Kicker
*ATTACK DAMAGE: 2%
*LAUNCH DIRECTION: Little Push Back

- Ness will kick his opponents feet really fast allowing him to do a lot of 
damage really fast but must be really close, each you kick you will be pushed 
back little by little.

============
DASH ATTACKS
============

RUNNING A: Magic Attack
*ATTACK DAMAGE: 2-10% [1ST AND 3RD HIT: 4%, 2ND HIT: 2%]
*LAUNCH DIRECTION: Straight Up

- Ness will do a 3 magic attack combo rush in front of him, this a good attack 
since it has a lot of range since your running forward, this will launch them 
straight up instead of most attacks sending them to the sides.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Ness will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: 180 Yo-Yo
*ATTACK DAMAGE: 9-12%
*LAUNCH DIRECTION: Straight Up

- This is a very weak attack but your YO-YO does not need to actually swing 
across to hit them, it just simply has to touch them

LEFT/RIGHT A: Homerun Bat [IF SWEET SPOT COULD INSTANT KILL AT 60% BUT 
DEPENEDS ON OPPONENT, IT CAN ALSO REFLECT PROJECTILES]
*ATTACK DAMAGE: 18-30%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest attack and most feared one, if you can manage to hit 
the SWEET SPOT then your opponent should be careful, this can also reflect 
some projectiles back at your opponent.

DOWN A: Back to Front Yo-Yo
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ness will start his yoyo from the back and then bringing back to the front, 
a fine and tricky attack since this attack starts from the back than the front.

===============
SPECIAL ATTACKS
===============

B: PK Cross [CAN BE CHARGED AND CONTROLLED WITH LEFT STICK] 
*ATTACK DAMAGE: 9-37%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is actually his strongest attack but also a big gamble to use as you 
need to charge, aim and detonate when ready on your opponent, this however 
will leave you defenseless to any attack until you detonate your attack

UP B: PK Thunder [HIT NESS AGAIN TO GIVE HIM A JOLT OF ENERGY, MUST BE 
CONTROLLED WITH LEFT STICK]
*ATTACK DAMAGE: 8-9% WITH JUST ORB, 20-25% WHEN USED ON YOURSELF YO HIT 
OPPONENT
*LAUNCH DIRECTION: Depends on the direction

- Ness will shoot an orb that he can control for a few seconds to hit your 
opponent, you can hit yourself with the ORB to propel yourself to your enemy 
or PLATFORM but be careful as whatever direction you hit yourself with the ORB 
is where you go

LEFT/RIGHT B: PK Fire
*ATTACK DAMAGE: 2-20%
*LAUNCH DIRECTION: Stays trapped in Fire

- Ness will throw some fire some his hands which will turn into a pillar of 
fire on contact of anything solid, is you can manage to trap your opponent 
inside the fire you can do some serious damage, if you are on the GROUND, he 
will throw it straight, if you are in the air, he will throw on a downward 
angle.

DOWN B: Absorption [WILL DRAIN ANY ENERGY BASED ATTACK TO HEAL NESS]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Ness will put an energy barrier around himself absorbing any energy based 
projectiles that would damage him, the amount he heals depends on how strong 
the attack is.

===============
JUMPING ATTACKS
===============

A: Twirling Arms
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ness will twirl both arms in the air on an angle to damage his opponent

UP A: Headbutt
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- He will perform a headbutt in the air which will send his opponent flying 
straight up into the air.

LEFT A: Dropkick
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Ness will do a backwards dropkick to hit his opponent, though this has 
little range this has some pretty good damage to it

RIGHT A: Two Arm Stretch Magic
*ATTACK DAMAGE: 1-7% [1ST-3RD HIT: 1%, 4TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is like his dash attack except in the air and weaker

DOWN A: 360 Spin One Foot Stomp
*ATTACK DAMAGE: 10% or 12%
*LAUNCH DIRECTION: Straight Down or Left or Right depending on which way you 
are facing

- This attack has 2 effects, if you get the 10% your opponent will be sent 
flying to the sides, if you get 12% that means you hit the SWEET SPOT and will 
send your opponent flying straight down.

======
THROWS
======

R: Headbutts [REALLY FAST]
*ATTACK DAMAGE: 1-2%
*LAUNCH DIRECTION: N/A

- Ness will repeatedly headbutt his opponent really fast

UP R: Magic Toss Up
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- Ness will simply toss his opponent straight up into the air

LEFT R: Magic Toss Behind
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Backwards

- Ness will simply toss his opponent backwards

RIGHT R: Magic Toss Forward
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Forward

- Ness will simply toss his opponent forward

DOWN R: Magic Blast Down [POPUP]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Ground Bounce

- Ness will use magic to bounce his opponent off the ground resulting in you 
getting some air combos with the bounce.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Depends on which way you want to go

METEOR SHOWER: Ness will summon a METEOR SHOWER at the middle of stage and be 
controlled by moving it left or right with the LEFT STICK, this will do 8% 
DAMAGE for each hit you get but will knock back opponents quite far and if you 
keep it on them you can push them out or keep them from keep getting up, the 
downside you have to choose the direction you want ahead of time since you will 
only have enough time to go to one side.

=============
TIPS & TRICKS
=============

- Peeka Cross is extremely strong but will leave you completely exposed for a 
free hit, these useful you if have practiced a lot or are playing TEAM BATTLE.

- If you can trap you opponent in the corner with PEEKA FIRE, you will get a 
lot of damage to your opponent

- If you opponent touches the ORB while you trying to get back to the 
PLATFORM, you will just fall down since you lost the connection, this is also 
gamble since it does leave you completely exposed when using this attack.

- Ness no longer has the extended throw like did in BRAWL

==============================================================================
Pac-Man									[PMAN]
==============================================================================

GAME SERIES: Pac-Man
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Punches - 3 Hit Combo
*ATTACK DAMAGE: 3-9% [1ST HIT: 3%, 2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pac-Man will perform a quick 3 hit combo on his opponent

UP A: 180 Headbutt
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up
 
- He does a standing headbutt on the ground allowing you hit your opponent 
twice till about 40%

LEFT/RIGHT A: Knee Breaker
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Kicks his opponent in the knee with some good reach

DOWN A: Pac-Man Eater
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He transform into his arcade form to attack his opponent

============
DASH ATTACKS
============

RUNNING A: Pac-Man Eater
*ATTACK DAMAGE: 2-9% [1ST-2ND HIT: 2%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same move as your NORMAL DOWN (A) ATTACK except you move 
towards them

RUNNING R: Tractor Beam 
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Pac-Man uses the BEAM from GALAGA to entrap his opponent

=============
SMASH ATTACKS
=============

UP A: Blue Ghost Uppercut
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Straight Up

- Takes the BLUE GHOST from his pocket and raises it to the air to launch his 
opponent into the air.

LEFT/RIGHT A: Red Ghost Straight Smash
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This time takes the RED GHOST from his pocket attacks his opponent by 
sending them flying to the sides.

DOWN A: Pink/Yellow Ghost Sweep
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Summons both the PINK and YELLOW GHOST to his left and right side to protect 
his sides from his opponents.

===============
SPECIAL ATTACKS
===============

B: Bonus Fruit [CHOOSE FROM A VARIETY OF FRUITS]
*ATTACK DAMAGE: CHERRY [4%] STRAWBERRY [6%] LEMON [8%] APPLE [9%] GRAPE [12%] 
GALAGA [11%] BELL [8%] KEY [15%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man can chooses from a variety of items from his own game to throw at 
his opponents, with each with a unique ability. CHERRY: Does the least amount 
of damage and bounces of the ground with very little distance, STRAWBERRY: 
Like the CHERRY but will have more distance than it, LEMON: This will fly 
straight with the same amount of range of the STRAWBERRY, APPLE: Will bounce 
further than the STRAWBERRY and do more damage, GRAPE: Will hover above the 
ground with more distance than the LEMON, GALAGA: An enemy will start flying 
straight and halfway through its flight it will fly on slight angle upwards, 
BELL: This was to hit your opponent for the STUN EFFECT to work but has the 
shortest range out of everything here, KEY: His fastest and strongest item, 
the hard thing is cycling to it, this travels very fast and far.

UP B: Pac-Jump [GET TO USE IT 3 TIMES, BLUE: LOW, YELLOW: MEDIUM, RED: HIGH, 
ON 4TH JUMP WILL RESULT IN BEING DESTROYED]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Pac Man leaves out a platform which can be jumped on 3 times with each time 
your jump gets higher.

LEFT/RIGHT B: Power Pellets [CONTROL DIRECTION WITH LEFT STICK]
*ATTACK DAMAGE: 4-16% [1ST HIT: 4%, 2ND HIT: 12-13%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man lays out a path in which way he wants to eat/hurt his opponent, be 
careful when using this in the air as there is a big delay time before you can 
gain control of him again

DOWN B: Fire Hydrant
*ATTACK DAMAGE: N/A Unless you drop it on your opponent then 9% and 13% if hit 
towards them
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man drops a fire hydrant which spouts water from its side pushing back 
everyone including PAC MAN back, this is very good to use when your opponent 
is trying to come back to the ledge, the downside is that your opponent can 
attack the hydrant to hurt you and vice versa.

===============
JUMPING ATTACKS
===============

A: Spinning Ball Attack
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man spins in a ball and hurts his opponent

UP A: Backflip Kick
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man does a backflip in the air to attack his opponent 

LEFT A: Dropkick 
*ATTACK DAMAGE: 7% or 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He does a dropkick in the air to hit his opponent 

RIGHT A: Spinning Roundhouse 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- This does not have any KO power but is useful if you can combo it in the air 
which can do some serious damage

DOWN A: Multiple Leg Kicks
*ATTACK DAMAGE: 1-10% [1ST-3RD HIT: 1-2%, 4TH HIT: 6%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man kicks multiple times downward to send his opponent downward but send 
them flying to the side instead

======
THROWS
======

R: Side Headbutt
*ATTACK DAMAGE: 3% [4% after every 3RD HIT]
*LAUNCH DIRECTION: N/A

- Pac Man slowly headbutts his opponent causing some serious damage if your 
opponent doesn’t do anything

UP R: One Arm Toss Up
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent straight into the air

LEFT R: 360 Spin Throwback
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He spins 1 full rotation before letting go of his opponent

RIGHT R: Gunshot Forward
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- He simulates a gunshot from his hand sending his opponent flying a little 
back 

DOWN R: Eating You [PUSHES FORWARD]
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Pac Man starts eating you before letting you go

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

SUPER PAC-MAN: Pac-Man becomes his super-sized version and start eating 
anything he sees, this is will launch the opponent forward each time and will 
become a PAIR OF EYES like in his game, this will only do 15% DAMAGE and is 
not really a good SMASH but for LOLOLOLOL. He can travel through the sides and 
even into the air and into the ground to end up on the opposite side.

=============
TIPS & TRICKS
=============

- Always try and have at least a GRAPE, GALAGA or KEY charged with him, you do 
not have to use it right away but use SHIELD to hold it

- Use POWER PELLETS to get back to the ledge without using this UP B but be 
careful as if you are too low you will die because if you miss the delay time 
will kill you.

- When you use his UP B he will be completely defenseless allowing you to be 
hit easily.

- His grab is pretty OP going through some moves because he is using a 
TRACTOR BEAM allowing him to grab from a distance

==============================================================================
Palutena								[PLTA]
==============================================================================

GAME SERIES: Kid Icarus
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Staff Prod - Multiple Staff Prods
*ATTACK DAMAGE: 3-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She will stick out her staff and start prodding her opponent repeatedly 

UP A: Staff Helicopter
*ATTACK DAMAGE: 1-8% [1ST-6TH HIT: 1%, 7TH HIT: 2%]
*LAUNCH DIRECTION: Straight Up

- Palutena will bend her back and spin her staff up in the air like a 
helicopter having anyone trying to attack from below have to go through this

LEFT/RIGHT A: Staff Spin
*ATTACK DAMAGE: 4-6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This time she will spin her staff in front of her knocking back anyone who 
comes into contact with it

DOWN A: Staff Spin Low
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Now she spins her staff on the ground sweeping her opponents off the 
ground and send them flying

============
DASH ATTACKS
============

RUNNING A: Shield Smash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Palutena will charge her opponent with her shield bashing into them 
and sending them flying

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- She will make the extra effort to grab her opponent

=============
SMASH ATTACKS
=============

UP A: Light Beam
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Straight Up

- Palutena emits a ray of light about an inch or two from her and this beam 
reaches really high so your opponents have to think twice before attacking 
you from the air but all the damage comes from the base of BEAM and the higher 
your opponent is, the weaker your attack is

LEFT/RIGHT A: Wing Flaps
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Palutena will flap her angelic wings to damage her opponent, if your 
opponent is close enough and not blocking and you do not hit them, your 
wing flaps will push back your opponent a little bit

DOWN A: Wing Flap Sides
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same thing as her SIDE SMASH except you attack both sides 
instead of one, this has the same effect as well

===============
SPECIAL ATTACKS
===============

B: Autoreticle 
*ATTACK DAMAGE: 2-8% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 3%]
*LAUNCH DIRECTION: N/A

- This attack will lock onto your opponents last position if you are close 
enough [ABOUT 10-12 INCHES AWAY FROM YOU], this will shoot orbs at your 
opponent doing very little damage but you don’t have to aim you attack 
though.

UP B: Warp [WILL ALWAYS SLIDE IF YOU TOUCH THE GROUND]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This will do no damage to your opponent but will teleport you away from 
harm if you can control this as you get a little boost at the end of your 
WARP causing you over jump sometimes.

LEFT/RIGHT B: Reflect Barrier 
*ATTACK DAMAGE: 5% [MUST BE LITERALLY TOUCHING OPPONENT]
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way 
you are facing

- This move is meant to reflect enemy projectiles as well push back your 
enemies and will act as a barrier if your opponent tries to attack you 
for a brief moment

DOWN B: Counter
*ATTACK DAMAGE: Depends on the ATTACK STRENGTH
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will counter any attack your opponent throws at you and Palutena will 
attack back by sticking out her staff, you must be able to time and judge 
your opponents attack for the counter to be effective.

===============
JUMPING ATTACKS
===============

A: Staff Spin
*ATTACK DAMAGE: 11% [1ST HIT: 2%, 2ND HIT: 2%, 3RD-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She will spin her staff in the air doing some good damage if you can get 
all the hits on

UP A: Goddess Symbol
*ATTACK DAMAGE: 1-9% [1ST-4TH HIT: 1%, 5TH HIT: 5%]
*LAUNCH DIRECTION: Straight Up

- This is weird attack to be honest, she emits a symbol over her head, which 
you have to damage your opponent by having get hit under your head

LEFT A: Shield Backhand
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Palutena swings back her shield, sending her opponent flying backwards if 
hit by this attack

RIGHT A: Leg Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is just a really quick attack with no special effect like ZELDA or 
CAPTAIN FALCON

DOWN A: Leg Kick Down
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Down

- Now this attack has the special effect and if you hit your opponent with 
the SWEET SPOT, this will send them flying straight down into the ground 
with little chance of recovering.

======
THROWS
======

R: Staff Magic
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- She will attack her opponent her with staff magic but a slow rate of speed

UP R: Staff Toss Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- She will toss her opponent straight up into the air

LEFT R: Goddess Throwback
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She will toss her opponent backwards in a graceful way

RIGHT R: Released Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She will just release her opponent forward doing damage to them

DOWN R: Slap Down
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce Left or Right depending on which way you are 
facing

- This is weak throw means to be combo up with air attacks 

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 20% WITHOUT BLACK HOLE AND 40% WITH BLACK HOLE
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

BLACK HOLE LASER: Palutena will summon a BLACK HOLE and if anyone is caught 
in it will stay stuck in there till they are hit by her LASER, if you avoid 
the BLACK HOLE you can move freely but must avoid the LASER which is easy, 
this attack does 40% [NOT INSTANT KILL] if the opponent is in the BLACK HOLE,
if not the LASER will only do 20%, the push back is really weak so using it 
at like 70% is probably the best course of action.

=============
TIPS & TRICKS
=============

- Palutena is actually quite fast so make sure to use your speed to your 
advantage

- Her FINAL SMASH [JUST THE LASER] is controllable by moving the LEFT STICK 
but it does not move really fast

- Utilize her REFLECT BARRIER to reflect and stop your opponents for rushing 
you head-on

- REFLECT BARRIER is a good way to keep coming from back to the PLATFORM if 
you can properly time it

- Her little SHIELD on her hand will not block some projectiles like LINKS 
or TOON LINKS shield

==============================================================================
Peach									[PACH]
==============================================================================

GAME SERIES: Super Mario 
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Double Slap
*ATTACK DAMAGE: 2-5% [1ST HIT: 2%, 2ND HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She just double slaps her opponent, doing very little damage with some good 
reach and being kind of fast.

UP A: High Five Heart 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- She emits a heart from her hand causing it to explode, this can be used 
twice to certain amount of damage.

LEFT/RIGHT A: Revealing Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- She lifts up her skirt so she can kick up really high, its ok to use but it 
does leave you defenseless.

DOWN A: Swipe Low
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Down

- This will automatically knockdown anyone to the ground

============
DASH ATTACKS
============

RUNNING A: Running Arm Thrusts
*ATTACK DAMAGE: 4-10% [1ST HIT: 4%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She puts out her arms and stretches out to attack her opponent.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Peach will make the extra effort to grab her opponent

=============
SMASH ATTACKS
=============

UP A: Heart Ribbon Twirl
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Straight Up

- Peach will twirl ribbons around which can popup an opponent otherwise getting
hit by the arm will do the most damage

LEFT/RIGHT A: Golf Club, Frying Pan, Tennis Racket [GOLF CLUB LAUNCHES FORWARD
ON AN UPWARD ANGLE, FRYING PAN LAUNCHES UPWARD, TENNIS RACKET LAUCHES STRIGHT 
FORWARD]
*ATTACK DAMAGE: 18-25% [FRYING PAN], 13-18% [TENNIS RACKET], 15-21% [GOLF CLUB]
*LAUNCH DIRECTION: [GOLF CLUB LAUNCHES FORWARD ON AN UPWARD ANGLE, FRYING PAN 
LAUNCHES UPWARD, TENNIS RACKET LAUNCHES STRIGHT FORWARD]

- So Peach has 3 different attacks, FRYING PAN: This will always be the 1st 
weapon in the rotation, this is strongest but has the shortest reach of all of 
them. TENNIS RACKET: The 2nd weapon of the 3, this one is the best to KO people
because of its power. GOLF CLUB: The 3rd weapon, it has the longest reach and 
has decent KO power.

DOWN A: Ballerina Spin Low
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She spins on the ground really fast, doing damage to anyone caught in it.

===============
SPECIAL ATTACKS
===============

B: Toad [COUNTERATTACK]
*ATTACK DAMAGE: Depends on how strong the attack is
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She brings out TOAD to take the damage for her, he then spits out acid to do 
damage according the enemy strength attack.

UP B: Peach Parasol
*ATTACK DAMAGE: 3-11% [1ST HIT: 3%, 2ND-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up
- Peach opens her parasol to start flying in the air, a very hard to use if you
want to combo with it.

LEFT/RIGHT B: Peach Bomber
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Peach moves her behind to attack her opponent, if she connects she goes up in
the air a little bit.

DOWN B: Vegetable [CAN PICK FROM SMALL-LARGE VEGETABLES WITH A RARE CHANCE OF A
BOMB-OB]
*ATTACK DAMAGE: 6-8% with a RARE 22%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She starts picking up TURNIPS to toss at her opponent, they all different 
faces on them, there is the small chance of getting the CRITICAL DAMAGE.

===============
JUMPING ATTACKS
===============

A: Twirling Arms
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She twirls her hands in the air doing good damage but with short range.

UP A: 180 Rainbow High Five
*ATTACK DAMAGE: 2-10%
*LAUNCH DIRECTION: Straight Up

- She makes a rainbow above her causing damage to anyone in the rainbow

LEFT A: Butt Bounce
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She uses your butt to attack her opponent in the air, this is really good if
you can use the HOVER while doing so.

RIGHT A: Overhand Slap
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is her strongest attack but it takes time to windup, this has a lot of
KO power but is hard to hit people with.

DOWN A: Repeated Downward Kicks
*ATTACK DAMAGE: 2-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Peach repeatedly kicks her opponent in the face doing some good damage. 

======
THROWS
======

R: Knee to Groin
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- She kicks her opponent repeatedly in the groin at a moderate pace

UP R: Headbutt Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- She launches her opponent into the air

LEFT R: Butt Push Backwards
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She uses her butt to knock back her opponent

RIGHT R: Slap Forwards
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She slaps her opponent forward doing some good damage

DOWN R: Atomic Butt Stomp
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Ground Bounce Up

- She butt stomps her making them bounce off the ground

===========
FINAL SMASH
===========

*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

PEACH BLOSSOM: Peach will put every opponent to sleep and then grow some GIANT 
PEACHES for her or allies to eat so they can recover some damage, make sure to 
pick them up fast as the enemy can wake up fast if they try to.

=============
TIPS & TRICKS
=============

- If you hold the JUMP BUTTON, you will hover above the ground for a short 
while

- When using the PARASOL, you can open and close it to drop faster or stay in 
the air longer

- Use PEACH BOMBER to get back to the PLATFORM so you don’t have use a JUMP or 
UP B MOVE if you close enough.

- Always try and keep in mind which SIDE SMASH A you have next, its good to 
know what next so you can plan on what you want to do.

==============================================================================
Pikachu									[PCHU]
==============================================================================

GAME SERIES: Pokemon
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Headbutts
*ATTACK DAMAGE: 1% PER HIT
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Pikachu headbutts his opponent really fast but doing very minimal damage

UP A: 180 Tail Whip
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Pikachu uses his tail to knock-up his opponent into the air

LEFT/RIGHT A: Body Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu gets on one hand and uses his foot to deliver his kick to the 
opponent

DOWN A: Roundhouse Sweep
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Sit them on their BUTT or Left or Right depending on which 
way you are facing

- Pikachu will sweep his opponent which 2 effects, 1ST: If you opponent has 
less than 55% you will make sit on their BUTT allowing you to get another hit, 
2ND: If they are above 55% than you will knock them back left or right 
depending on which way you are facing

============
DASH ATTACKS
============

RUNNING A: Tackle 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu will charge his opponent at full speed and tackle them sending them 
flying into the air

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Pikachu will make the extra effort to grab his opponent 

=============
SMASH ATTACKS
=============

UP A: Tail Backflip
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Straight Up

- Pikachu will do BACKFLIP and them with his TAIL sending his opponent flying 
straight up into the air

LEFT/RIGHT A: Thundershock
*ATTACK DAMAGE: 15-25%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is PIKACHUS strongest attack, this attack depends on the SWEET SPOT if 
you want maximum damage to your opponent as if you are too close then you wont 
get the kickback from your attack as well as reduced damage

DOWN A: Thunder Spin Sweep
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu will spin on the ground and suck up his opponent into it and will 
get damage from the electricity inside the spin 

===============
SPECIAL ATTACKS
===============

B: Thunder Jolt
*ATTACK DAMAGE: 4-6% [1 BOUNCE: 6%, 2 BOUNCES: 5%, 3+ BOUNCES: 4%]
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Pikachu will emit a jolt of electricity from his cheeks with the jolt 
bouncing towards the opponent like a spring till runs out of juice or hits 
something solid

UP B: Quick Attack
*ATTACK DAMAGE: 2% ON FIRST ATTACK, 3% ON SECOND ATTACK
*LAUNCH DIRECTION: N/A

- This move is not meant to do any serious damage to your opponent unless they 
try to attack while doing this, you can use this twice to get around easier

LEFT/RIGHT B: Skull Bash 
*ATTACK DAMAGE: 9-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Think of this like a really strong headbutt, PIKACHU will charge while 
standing still and release at any time to do anywhere from 9-21% damage as 
well as the distance travelled 

DOWN B: Thunder
*ATTACK DAMAGE: 8% or 15%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- So there are 2 effects for this attack, you can hit them with the THUNDER 
without it touching PIKACHU for 8% or you can have the THUNDER hit PIKACHU 
and it will do 15% and send you opponent flying. 

===============
JUMPING ATTACKS
===============

A: Spinning Tail Attack
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu spins in a ball and attacks his opponent with his tail while doing 
so

UP A: Reverse Tail Whip
*ATTACK DAMAGE: 4-5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Instead of going BACKWARDS, Pikachu swings his tail FORWARDS doing very 
little damage

LEFT A: Body Helicopter
*ATTACK DAMAGE: 1-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu will make a helicopter out of his body by spinning really fast

RIGHT A: Thunder Spin Headbutt
*ATTACK DAMAGE: 2-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pikachu will do a spinning headbutt while charged with electricity doing 
some pretty good damage

DOWN A: Thunder Spin Headbutt Downward
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the same thing as the RIGHT AIR ATTACK except this one doesn’t 
hit multiple times and does more damage

======
THROWS
======

R: Thunder Sparks
*ATTACK DAMAGE: 1% START then 2% PER HIT AFTERWARDS
*LAUNCH DIRECTION: N/A

- He will shock his opponents really fast

UP R: Headbutt Upward
*ATTACK DAMAGE: 3%
*LAUNCH DIRECTION: Straight Up

- Really weak attack, meant to used with THUNDER after opponent is in the air

LEFT R: Rolling Throwback
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest and most used throw because it tosses the opponent 
pretty far no matter what damage they are at

RIGHT R: Piggyback Electrocution Forward 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He shocks them on his back and sends them flyting forward

DOWN R: Headbutt to Body
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Ground Bounce Left or Right depending on which way you are 
facing

- Headbutts while they are on the ground to send them bouncing upward

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 4-7% WITHOUT SHOCK, 15-22% WITH SHOCK
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

VOLT TACKLE: Pickachu transforms into a ball of electric energy making 
anything it touch get electrocuted, the damage varies from 5-7% with just 
touching the opponent and when you hit them the JOLT it does from 15-22% 
DAMAGE [NO INSTANT KILL], this gets increasingly hard to control when you 
shoot off jolts of electricity but is worth it if you can control the recoil 
of the ball.

=============
TIPS & TRICKS
=============

- Always use THUNDER when they are in the air, this can kill them instantly 
if they are high enough

- You can make a THUNDER WALL by jumping left or right if the THUNDER does not 
touch PIKACHU

- Use THUNDER JOLT when your opponent is hanging as this will shock them, 
causing them to fall

- THUNDER JOLT is a good way to detonate items that are placed [MINES] or blow 
up explosives without having to touch them

- Use SKULL BASH to get back to the PLATFORM without using QUICK ATTACK as it 
a better way to defend yourself but be careful, if your opponent knows the 
speed of it and has a stronger attack than your charge then you’re pretty 
much screwed

- Thunder will also give you a little boost in the air but it must hit you 
for it to give you the boost

==============================================================================
Pikmin & Olimar								[PIOL] 
==============================================================================

GAME SERIES: Pikmin
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Light
ATTACK SPEED: Medium
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: One-Two Punch
*ATTACK DAMAGE: 3-6% [1st-2nd HIT: 3%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Olimar will step into his punches to give him that 3% per hit, its has short 
range with moderate speed

UP A: Piolet 
*ATTACK DAMAGE: 1-7% [1ST-3RD HIT: 1%, 4TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- He will do a stationary ballerina spin and will launch his opponent straight 
into the air if they get hit, this however has very little range and will only 
go up

LEFT/RIGHT A: Giant Glove Punch
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This time Olimar puts all the force into his glove and releases it at his 
opponent with ferocity 

DOWN A: Sliding Headbutt
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Olimar puts his head onto the ground and slides it towards his opponent to 
headbutt them very low

============
DASH ATTACKS
============

RUNNING A: Rolling Cartwheel
*ATTACK DAMAGE: 4-11% [1ST HIT: 7%, 2ND HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This can go in 3 ways, you can hit them with both hits and do the 11% or hit 
them with the start of the roll which will do 7% or hit them late with the 
attack and do only 4%

RUNNING R: Lunging Pikmin Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Olimar will make the extra effort to grab his opponent [DEPENDING ON WHICH 
PIKMIN YOU HAVE EQUIPPED FIRST DETERMINES THE DISTANCE OF THE LUNGE]

=============
SMASH ATTACKS
=============

UP A: Jumping Pikmin
*ATTACK DAMAGE: [BLUE PIKMIN: 13-18%, DARK PIKMIN: 18-25%, RED PIKMIN: 15-21%, 
YELLOW PIKMIN: 13-18%, WHITE PIKMIN: 10-14%]
*LAUNCH DIRECTION: Straight Up

- The pikmin will jump up in front of Olimar and knockup his opponent straight 
into the air

LEFT/RIGHT A: Torpedo Pikmin
*ATTACK DAMAGE: [BLUE PIKMIN: 14-20%, DARK PIKMIN: 20-28%, RED PIKMIN: 17-24%, 
YELLOW PIKMIN: 14-20%, WHITE PIKMIN: 11-16%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Olimar will order his pikmin to launch themselves at his opponent to send 
them flying away

DOWN A: Front-Back Side Pikmin
*ATTACK DAMAGE: [BLUE PIKMIN: 11-15%, DARK PIKMIN: 15-21%, RED PIKMIN: 13-18%, 
YELLOW PIKMIN: 11-15%, WHITE PIKMIN: 8-12%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Olimar will send two pikmin to his left and right side to protect him [IF 
YOU HAVE 2 PIKMIN, IF ONLY 1 THEN IT DEPENDS WHICH WAY YOU ARE FACING] and 
push away anyone who comes close

===============
SPECIAL ATTACKS
===============

B: Pikmin Pluck [CAN ONLY HAVE 3 AT A TIME]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Olimar will dig up some more pikmin if they are lost during the battle [THE 
ORDER WILL BE RED, YELLOW, BLUE, WHITE AND DARK] so if you can remember which 
pikmin you picked up last is crucial during your fight

UP B: Winged Pikmin
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Pikmin will fly Olimar up doing no damage to his opponent

LEFT/RIGHT B: Pikmin Throw
*ATTACK DAMAGE: [BLUE PIKMIN: 1-2%, DARK PIKMIN: 6%, RED PIKMIN: 1-2%, YELLOW 
PIKMIN: 1-2%, WHITE PIKMIN: 2-3%]
*LAUNCH DIRECTION: N/A

- You can throw your pikmin at your opponent to which they will latch on and 
do damage to them overtime, the downside to this attack is that you cannot use 
any attacks that involve pikmin to hurt your opponent but that’s if you toss 
them all at your opponent. The BLUE and YELLOW pikmin do the amount of damage 
and same speed, RED gets the 2% more often, WHITE does the most overtime with 
2-3% and DARK just knocks your opponent back.

DOWN B: Order Change
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This will change the order of the PIKMIN, this will allow to cycle to the 
one you want to use right away on your opponent [THERE IS A RED ARROW ABOVE THE 
CURRENT PIKMIN YOU HAVE EQUIPPED]

===============
JUMPING ATTACKS
===============

A: Air Piolet
*ATTACK DAMAGE: 1-8% [1ST-2ND HIT: 1%, 3RD-5TH HIT: 2%]
*LAUNCH DIRECTION: Straight Up

- Basically the same move on the ground except in the air this time

UP A: Pikmin Twirl
*ATTACK DAMAGE: [BLUE PIKMIN: 9%, DARK PIKMIN: 12%, RED PIKMIN: 10%, YELLOW 
PIKMIN: 9%, WHITE PIKMIN: 7%]
*LAUNCH DIRECTION: Straight Up

- This attack is determined on which pikmin you have out currently, you 
basically twirl one in the air to hit your opponent 

LEFT A: Pikmin Swipe
*ATTACK DAMAGE: [BLUE PIKMIN: 10%, DARK PIKMIN: 15%, RED PIKMIN: 12%, YELLOW 
PIKMIN: 10%, WHITE PIKMIN: 8%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will swipe your opponent with one of your pikmin, this attack is 
determined on which pikmin you have out currently

RIGHT A: Pikmin Swipe
*ATTACK DAMAGE: [BLUE PIKMIN: 8%, DARK PIKMIN: 11%, RED PIKMIN: 10%, YELLOW 
PIKMIN: 8%, WHITE PIKMIN: 6%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You swipe your opponent with one of your pikmin from the front, this attack 
is determined on which pikmin you have out currently

DOWN A: Pikmin Smash
*ATTACK DAMAGE: [BLUE PIKMIN: 9%, DARK PIKMIN: %, RED PIKMIN: 10%, YELLOW 
PIKMIN: 9%, WHITE PIKMIN: 7%]
*LAUNCH DIRECTION: Straight Down

- You will use of your pikin to smash your opponent straight down while in the 
air, this attack is determined on which pikmin you have out currently

======
THROWS
======

R: Pikmin and Olimar Headbutt
*ATTACK DAMAGE: [BLUE PIKMIN: 2% PER HIT, DARK PIKMIN: 2% PER HIT, RED PIKMIN: 
2% PER HIT, YELLOW PIKMIN: 2% PER HIT, WHITE PIKMIN: 4% PER HIT]
*LAUNCH DIRECTION: N/A

-

UP R: Head first Slam
*ATTACK DAMAGE: [BLUE PIKMIN: 12%, DARK PIKMIN: 8%, RED PIKMIN: 6%, YELLOW 
PIKMIN: 8%, WHITE PIKMIN: 8%]
*LAUNCH DIRECTION: Straight Up

- You will smash your opponents head into the ground which will send them 
bouncing straight up

LEFT R: Toss Behind
*ATTACK DAMAGE: [BLUE PIKMIN: 14%, DARK PIKMIN: 9%, RED PIKMIN: 7%, YELLOW 
PIKMIN: 9%, WHITE PIKMIN: 9%]
*LAUNCH DIRECTION: Backwards

- You simply toss your opponent behind you

RIGHT R: Kick Forward
*ATTACK DAMAGE: [BLUE PIKMIN: 11%, DARK PIKMIN: 7%, RED PIKMIN: 5%, YELLOW 
PIKMIN: 7%, WHITE PIKMIN: 7%]
*LAUNCH DIRECTION: Forward

- You simply toss your opponent forward

DOWN R: Pikmin Jump On
*ATTACK DAMAGE: [BLUE PIKMIN: 12%, DARK PIKMIN: 8%, RED PIKMIN: 6%, YELLOW 
PIKMIN: 8%, WHITE PIKMIN: 8%]
*LAUNCH DIRECTION: Ground Bounce 

- Your opponent will bounce off the ground, this damage is determined on which
pikmin you have equipped currently.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 10% with SPACESHIP HIT, 10% if they were hit by SPACESHIP and 
STUNNED, 15% for OFF-SCREEN RULE, 22-32% SPACESHIP EXPLOSION
*LAUNCH DIRECTION:  Left or Right depending on which way you are facing

END OF DAY: Olimar and the Pikmin get into the SPACESHIP and leave the screen 
for a few seconds and then come back for a crash landing [NOT INSTANT KILL], 
the damage is broken down into 3 part, 1ST: If you hit the person with the 
SPACESHIP in the beginning of the SMASH, you will do 10% DAMAGE and stun them 
for the duration of the SMASH, if you also stun them that will do 10% DAMAGE 
[IF YOU MISS THE SPACESHIP HIT THEN YOU WILL MISS 20% DAMAGE], 2ND: When you 
are OFF SCREEN all opponents will take 15% because of the OFF SCREEN DAMAGE 
RULE, 3RD: You can control the SPACESHIP for a designated opponent to which it 
will do 22% damage and launch flying either FORWARD or BACKWARDS into the air 
on a ANGLE.

=============
TIPS & TRICKS
=============

- They have changed the PIKMIN from BRAWL as olimar was to OP, since he could 
carry 5 pikmin at that time and toss them at his opponent to do damage 
extremely fast without having to attack his opponent directly.

- If you can remember which PIKMIN you have during the whole fight you will be 
the clear winner

- BLUE, RED AND YELLOW: MEDIUM RANGE, WHITE: LONG, DARK: SHORT, these are the 
ranges between the Pikmin, the BLUE and YELLOW are usually the same amount of 
the damage and range, the RED one does a little more damage than the BLUE and 
YELLOW with a little bit more range, the WHITE is the weakest but has the 
longest range of the all and can do CRITICAL HITS, the DARK one has the 
shortest range but the strongest damage of all of them combined.

- Most of Olimar attacks are determined by the PIKMIN he has equipped, watch 
for the ones you have and switch when needed to

- There is a glitch with the ORDER CHANGE, you must do it twice for it to 
change and after that it will change once after that

==============================================================================
Pit									[PIT]
==============================================================================

GAME SERIES: Kid Icarus
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo
*ATTACK DAMAGE: 2-9% [1ST-2ND HIT: 2%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This has a lot of range to hit and is quite fast, this is weak but 
effective

UP A: Double Kick
*ATTACK DAMAGE: 2-10% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Straight Up

- This is a weird attack as you has to spin up off the ground and up into 
the air but not a useful attack.

LEFT/RIGHT A: Double Blade
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pit puts his blade together and closes them onto his opponent doing very 
little damage

DOWN A: Sweep Blade
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This does not actually sweep your opponent off their feet but pushes them 
back instead

============
DASH ATTACKS
============

RUNNING A: Spinning Blade
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins towards his opponent with his swords pointing at his opponent.

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- He just grabs his opponent as he would if he were standing still

=============
SMASH ATTACKS
=============

UP A: Twirling Blades
*ATTACK DAMAGE: 3-18% [1ST HIT: 3-4%, 2ND HIT: 2%, 3RD HIT: 8-11%]
*LAUNCH DIRECTION: Straight Up

- He spins upward with his blades launching his opponent straight into the air.

LEFT/RIGHT A: One-Two Slash
*ATTACK DAMAGE: 5-21% [1ST HIT: 5-7%, 2ND HIT: 10-14%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack has quite a lot of range and quite fast but the drawback is that 
you miss you are exposed to an easy counterattack.

DOWN A: Front-Back Sweep
*ATTACK DAMAGE: 10-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Pit will attack the front first then the back, good for defending both sides 
as well as taking out some opponents.

===============
SPECIAL ATTACKS
===============

B: Palutenas Bow [CAN BE CHARGED AND AIMED, THE LONGER THE CHARGE THE BETTER 
DAMAGE AND RANGE]
*ATTACK DAMAGE: 3-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack can be charged and controlled with the LEFT STICK, this is not 
as fast like in BRAWL but easier to control.

UP B: Power of Flight
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Allows you to fly pretty high in any direction except down.

LEFT/RIGHT B: Upperdash Arm
*ATTACK DAMAGE: 11% ON GROUND, 9% IN AIR
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will always knock up your opponent and send them flying left or right 
depending on which way you are facing

DOWN B: Guardian Orbitars
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- PIT will reflect any projectiles as well push back opponents if they get too 
close to you as well as protect you against some attacks.

===============
JUMPING ATTACKS
===============

A: Front Blade Spin
*ATTACK DAMAGE: 1-7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins his blades really fast creating a wheel hurting anyone caught in it

UP A: Fan Blade Spin
*ATTACK DAMAGE: 2-10% [2% PER HIT]
*LAUNCH DIRECTION: Straight Up

- Instead of spinning it forward in front of you, he will spin it in a 
helicopter motion to catch anyone in the air.

LEFT A: Lunge
*ATTACK DAMAGE: 8-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will send his opponent flying backwards by thrusting his blades between 
his arms.

RIGHT A: Fan Blade Spin Straight
*ATTACK DAMAGE: 2-7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins his blade like a helicopter forward, basically like the UP A except 
weaker.

DOWN A: Swipe Down
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This does not hit your opponent straight down but to the sides

======
THROWS
======

R: Knee to face [GET A LOT OF HITS IN]
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- This attack is very fast allowing to do some serious damage if your opponent 
does not get free from this hold.

UP R: Kick Up
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- Kicks his opponent straight up into the air

LEFT R: Ground Slam Backwards
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Backwards

- Slams his opponent onto the ground backwards

RIGHT R: Punch Forward
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Forward

- Punches his opponent forward in the face

DOWN R: Face Ground Slam
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce

- Slams his opponent down onto the ground bouncing him off, this is used with 
combos.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 4-67%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

THREE SACRED TREASURES: This so cheap, I cant believe that this is a SMASH 
BALL, so PIT uses the power of the 3 TREASURE, she shoots a bunch of 
projectiles varying in speed making it hard dodge and most of them do about 10%
 DAMAGE, he then ends off with a METEOR SHOWER doing some considerable damage. 
The sad part about this is that is can be easily avoided if you know what to 
do, also this [NOT INSTANT KILL] and should be used up close to ensure maximum 
damage.

=============
TIPS & TRICKS
=============

- He is basically like DARK PIT in every way but there are some moves that 
do a little more damage

- Always use PALUTENAS BOW when far away to inflict damage to your opponent

- The PALUTENA BOW is much slower but easier to control than it was in BRAWL

- Pit cannot use GLIDE like in BRAWL

==============================================================================
R.O.B.									[ROB]
==============================================================================

GAME SERIES:
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Light Heavyweight

==============
NORMAL ATTACKS
==============

A: 2 Hit Combo
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- You will punch your opponent with very weak punches to your opponent

UP A: Arms Up
*ATTACK DAMAGE: 3-9%
*LAUNCH DIRECTION: Straight Up

- Rob will put up both his arms and stretch out to knock-up his opponent 
straight up, not a very useful move on the ground but when trying to hit 
someone in the air its good because of the reach.

LEFT/RIGHT A: Robot Hook
*ATTACK DAMAGE: 6-8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rob will throw a hook at your opponent, this is fairly weak but has some 
decent range on it, you manage to get the SWEET SPOT you will get 8% and some 
good knockout power

DOWN A: Low Double Punch
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This a very weak attack with short range, this is not quite useful in a 
match.

============
DASH ATTACKS
============

RUNNING A: Hand Swipes
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing 

- Rob will swing his hands overhead really fast, this is weak and short ranged 
but like I said its really fast

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Rob will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Foot Exhausts
*ATTACK DAMAGE: 17-23%
*LAUNCH DIRECTION: Straight Up

- Rob will stand on his head and fire exhausts from his feet, you can pop them 
up easier if you catch them with one of your hands but hitting them with your 
exhausts will do the trick.

LEFT/RIGHT A: Laser Beams
*ATTACK DAMAGE: 6-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack has a lot of range but you want to be closer for more damage, 
the further you are the lower the damage will be.

DOWN A: Low Arm Spins
*ATTACK DAMAGE: 4-17%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will violently fast on the floor, anyone caught in spin will take damage 
and will fly out after the last hit.

===============
SPECIAL ATTACKS
===============

B: Eye Lasers [IF YOU LET IT CHARGE WITHOUT USING IT, IT BECOMES STRONGER]
*ATTACK DAMAGE: 4-17%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- If you pay attention to the light on top of your head, this will determine 
on how far and strong your beam is, like the SIDE SMASH this attack damage is 
determined on how close you are to your opponent.

UP B: Air Exhausts [HOLD B TO KEEP GOING UP]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- You can use this to boost up until your exhausts turn black and will fall 
down, this will take time to recharge if you plan on using it again very soon 
and will be BLACK EXHAUSTS if you try to use again too early.

LEFT/RIGHT B: Super Rotating Arms
*ATTACK DAMAGE: 1-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will spin your arms really fast [YOU CAN CONTROL THE DIRECTION OF YOUR 
ARMS WITH THE LEFT STICK], this is very useless move as you can pass through 
your opponent easily.

DOWN B: Rotating Gear [CHARGE FOR LONGER SPIN]
*ATTACK DAMAGE: 8-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Its better that you charge up the GEAR as it will spin longer and make it 
stay longer allowing you to throw is more often at your opponent.

===============
JUMPING ATTACKS
===============

A: Exhaust Frontflip
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will vent exhaust from your feet and damage your opponent with the fire 
from it, you do not have to hit them with the initial attack but with just the 
fire.

UP A: Twirling Arms
*ATTACK DAMAGE: 2-10% [1ST-4TH HIT: 1-2%, 5TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- You will twirl your arms straight up into the air really fast knocking them 
straight up into the air.

LEFT A: Side Exhaust
*ATTACK DAMAGE: 6% or 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You want to hit them up close with all of the exhaust for the 12% and SWEET 
SPOT, if just hit them with a little of the exhaust, you will get 6% and 
little pushback

RIGHT A: Overhead Arm Swings
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will swing your arms overhead really fast like your DASH ATTACK, this is 
weak and good range.

DOWN A: Downward Exhaust
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Down

- You will use all your exhaust to slam your opponent straight down into the 
ground, no matter where you hit with the exhaust you will do 11% and slam down 
your opponent straight down.

======
THROWS
======

R: Vice Grip
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- You will attack them at a moderate pace

UP R: Air Slam
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Ground Bounce

- You will fly into the air with your opponent and come back slamming down 
your opponent, you will also be able to get some extra hits after the bounce

LEFT R: Toss Behind
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Backwards

- You will toss your opponent backwards

RIGHT R: Toss Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Forward

- You will toss your opponent forward

DOWN R: Head Bouncing Popup
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Ground Bounce Straight Up

- You will pound your opponents head into the ground multiple times and they 
bounce straight up afterwards, this will allow you get some extra hits to 
about 50%.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 33-38%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

SUPER EYE LASERS: ROB becomes bigger and then emits a huge laser beam from his 
eyes at a short range causing 33-38% DAMAGE [NO INSTANT KILL], there will be a 
good push back at the end if you keep them in the laser [YOU CAN MOVE THE 
LASER UP AND DOWN BUT IT MOVES SLOWLY].

=============
TIPS & TRICKS
=============

- If you attention to the RED GLOW on ROBS head you can determine how strong 
it will be give or take

- Remember that all of ROBS laser attack are meant to be used up close for 
maximum effectiveness

- Use the SIDE B move to get that extra boost to get back onto the PLATFORM 
after being knocked off [ONLY WHEN YOU ARE REALLY FASR AWAY]

- You can also use the SIDE EXHAUST ATTACK to propel yourself forward

==============================================================================
Robin									[RBIN]
==============================================================================

GAME SERIES: Fire Emblem Awakening
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light Heavy 
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Light Heavy

==============
NORMAL ATTACKS
==============

A: Slash - 3 Hit Combo/Multiple Slashes
*ATTACK DAMAGE: 3-11% [1ST-2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin will perform a fast 3 hit combo with does some pretty good damage and 
if you press it fast enough you can do multiple slashes.

UP A: Sword Uppercut
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Robin uppercuts his/her opponent into the air with sword like he/she would 
do with her fists

LEFT/RIGHT A: Longsword
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin swings his/her sword really quickly doing very little damage because 
of it being really quick.

DOWN A: Blade Sweep
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin slashes at his/her opponents feet pushing them back

============
DASH ATTACKS
============

RUNNING A: Charge
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin charges his/her opponent with the blade attacking the legs of the 
opponent.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Robin makes the extra effort to grab his/her opponent

=============
SMASH ATTACKS
=============

UP A: Upward Thrust
*ATTACK DAMAGE: 10-21% [LIGHTNING SWORD] 9-12% [NORMAL SWORD]
*LAUNCH DIRECTION: Straight Up

- Robin thrusts his/her sword into the air sending her opponent into the air

LEFT/RIGHT A: Heart Strike
*ATTACK DAMAGE: 16-22% [LIGHTNING SWORD] 9-13% [NORMAL SWORD]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin strikes at his/her opponents heart with a long reach to strike them 
down

DOWN A: 90degree Sword Slash
*ATTACK DAMAGE: 15-21% [FRONT LIGHTNING SWORD] 8-16% [BACK LIGHTNING SWORD] 
8-13% [NORMAL SWORD]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin slams down his/her sword which emits 2 bolts that come from the front 
and back part of it, you can hit your opponent with either the sword or the 
bolts.

===============
SPECIAL ATTACKS
===============

B: Thunder [4 DIFFERENT ATTACKS, PURPLE: SHORT RANGE BOLT, YELLOW: LONG RANGE 
ORB, BRIGHT YELLOW: LONGER RANGE ORB AND ATTACHES ONTO OPPONENT, PURPLE+
YELLOW: STRAIGHT ARROW BOLT]
*ATTACK DAMAGE: PURPLE: SHORT RANGE BOLT: 3%, YELLOW: LONG RANGE ORB: 9%, 
BRIGHT YELLOW: 10%, PURPLE+YELLOW: 10-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- So as you can see there are 4 different kinds of attacks, the longer the 
CHARGE the better the attack. The SHORT RANGE BOLT does the smallest amount 
of damage but is the fastest. LONG RANGE ORB is the stronger version and 
travels further than the SHORT RANGE BOLT. LONGER RANGE ORB is basically the 
same thing as the LONG RANGE ORB except they are trapped in the ORB and then 
shot out. STRAIGHT ARROW BOLT is the fastest and has the most distance on it, 
hold B when you release it for it to do more damage.

UP B: Elwind
*ATTACK DAMAGE: 5-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will shoot wind slices from your blade to propel you upward and if 
anyone tries to attack you from below they are in for a surprise 

LEFT/RIGHT B: Arcfire
*ATTACK DAMAGE: 4-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is like NESS’ PEEKA FIRE except you are able to combo your opponent in 
it since they are trapped inside it

DOWN B: Nosferatu
*ATTACK DAMAGE: 1-15%
*LAUNCH DIRECTION: N/A

- Your opponent is trapped inside the dark veil while you steal their health 
and reduce your damage, this is very useful if you can get this on your 
opponent.

===============
JUMPING ATTACKS
===============

A: 270degree Sword Swing
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin swings his/her blade very fast front and back knocking back the 
opponent quite good

UP A: 180 Upward Sword Swing
*ATTACK DAMAGE: 7% [NORMAL SWORD], 11% [LIGHTNING SWORD]
*LAUNCH DIRECTION: Straight Up

- You will swing your blade upward in the air sending your opponent flying in 
the air

LEFT A: Angled Sword Point
*ATTACK DAMAGE: 6% [NORMAL SWORD] 15% [LIGHTNING SWORD]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin sticks out his/her blade behind to attack the opponent

RIGHT A: Swinging Sword Uppercut
*ATTACK DAMAGE: 6% [NORMAL SWORD], 11% [LIGHTNING SWORD]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Robin does a swinging uppercut with the sword to attack his/her opponent

DOWN A: Straight Down Sword Smash 
*ATTACK DAMAGE: 6% [NORMAL SWORD], 10% [LIGHTNING SWORD]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing or 
Straight Down

- If you have the LIGHTNING SWORD equipped, you will instantly send your 
flying straight down but with the NORMAL SWORD will send them flying to the 
sides.

======
THROWS
======

R: Magical Attacks
*ATTACK DAMAGE: 3% per hit
*LAUNCH DIRECTION: N/A

- Robin uses his/her magic to attack her opponent slowly.

UP R: Magic Throw Up
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Tosses the opponent straight up into the air

LEFT R: Magic Toss Behind
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Tosses the opponent behind with some good force

RIGHT R: Magic Push Forward
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Just gives a little push forward with some power in it

DOWN R: Smash Slam
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce Up

- Slams the opponent on the ground sending them bouncing up into the air

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45%
*LAUNCH DIRECTION: Ground Bounce Up

PAIR UP: Robin will summon CHOM to attack forward in a short distance, if he 
connects you two will start attacking your opponent, after you have finished 
you will be in the air with them giving you one free hit, [NOT INSTANT KILL] 
you will get some good damage out it [45% DAMAGE]

=============
TIPS & TRICKS
=============

- Always have robins B charged all the way to attack your opponents later, 
the last charge is fastest and strongest.

- Be careful when using your B MOVES as you can run out of them but will 
recharge later on, that goes the same for the LIGHTNING SWORD if you attack 
too much.

- If you have LIGHTNING SWORD out make sure to put it away by doing a NORMAL 
ATTACK as the LIGHTNING SWORD is strong and you don’t get may hits with it.

- Though robin has the least amount of reach of the FIRE EMBLEM characters 
but has MAGIC ATTACKS to make up for this.

- Use ARCFIRE to prevent opponents from getting back to the platform.

==============================================================================
Rosalina and Luma							[ROLU]
==============================================================================

GAME SERIES: Super Mario Galaxy
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: 3 Hit Combo - Luma Strikes
*ATTACK DAMAGE: 2-8% [1ST-2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina or Luma can attack their opponent, Rosalina will do less while Luma 
does more and has better reach.

UP A: Luma Uppercut
*ATTACK DAMAGE: 4-12% [1ST HIT: 4%, 2ND HIT: 8%]
*LAUNCH DIRECTION: Straight Up

- Rosalina will emit a HALO above her and Luma will uppercut them, if you are 
too close then you will miss your opponent.

LEFT/RIGHT A: Tag Team Floating Kick
*ATTACK DAMAGE: 6-10% [1ST HIT: 6%, 2ND HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- They will levitate off the ground and perform a kick to launch their 
opponent to the sides. 

DOWN A: Tag Team Knee Breakers
*ATTACK DAMAGE: 3-8% [1ST HIT: 5%, 2ND HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- They will attack simultaneously with Rosalina sweeping and Luma finishing it 
off, a very good move with reach but low damage.

============
DASH ATTACKS
============

RUNNING A: Swimming Motion
*ATTACK DAMAGE: 3-10% [1ST-2ND HIT: 3%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- They perform a swimming motion with good reach and KO power

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Rosalina and Luma will grab their opponent as if they doing it standing still

=============
SMASH ATTACKS
=============

UP A: Luma Jump Punch
*ATTACK DAMAGE: 12-26% [1ST HIT: 12-16%, 2ND HIT: 6-9%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina creates a wormhole in front of her and Luma punches their opponent, 
you have to get you opponent in the wormhole to do more damage but can be 
tricky because you have to judge the distance of your opponent.

LEFT/RIGHT A: Galaxy Push
*ATTACK DAMAGE: 12-24% [1ST HIT: 12-16%, 2ND HIT: 6-8%]
*LAUNCH DIRECTION: Straight Up

- This is a two stage attack, Rosalina hits them up and Luma finishes them 
with a uppercut, you have to be close get this on

DOWN A: Galaxy Sweep Kick
*ATTACK DAMAGE: 11-15% [1ST HIT: 7-9%, 2ND HIT: 4-5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina created a wormhole in front and back with Luma punching from the 
front and back as well.

===============
SPECIAL ATTACKS
===============

B: Luma Shot/Recall [CAN BE CHARGED]
*ATTACK DAMAGE: 5-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina will twirl her wand and then send Luma flying towards your 
opponent, the longer you charge the more damage you will do and the further 
Luma will go, also when Luma is too far you can press B again to bring Luma 
back.

UP B: Launch Star [CONTROL WITH LEFT STICK]
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Rosalina and Luma will launch themselves off a star, you can control the 
direction with the LEFT STICK, you don’t need Luma to use this move.

LEFT/RIGHT B: Star Bits [LUMA WILL SHOOT WHEREVER HE IS]
*ATTACK DAMAGE: 2-8% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 3%]
*LAUNCH DIRECTION: Little Push Back

- Luma will shoot out a burst of stars from it which does some damage, the 
good thing is that you can use it wherever Luma is

DOWN B: Gravitational Pull
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Rosalina will wave her wand around her and any projectile [ENERGY/PHYSICAL] 
will be going around her then disappear doing no damage.

===============
JUMPING ATTACKS
===============

A: Reserve Backflip Kick
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina will do a reverse backflip and Luma punch while doing so.

UP A: Luma Backflip
*ATTACK DAMAGE: 4-14% [1ST HIT: 4%, 2ND HIT: 10%]
*LAUNCH DIRECTION: Straight Up

- Luma will do a backflip and Rosalina will emit a halo above her

LEFT A: Dress Dropkick
*ATTACK DAMAGE: 11-15% [1ST HIT: 11%, 2ND HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina will do wormhole dropkick with Luma coming in to punch in.

RIGHT A: Backflip Kick
*ATTACK DAMAGE: 3-12% [1ST-4TH HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina and Luma will do a backflip together.

DOWN A: Energy Circle
*ATTACK DAMAGE: 8-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Rosalina will kick a halo from her feet to attack her opponent.

======
THROWS
======

R: Wand Hit
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Rosalina attacks her opponent with her wand really fast

UP R: Two Hand Lift Up
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- She tosses her opponent into the air

LEFT R: One Hand 360 Spin Throwback
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She tosses her opponent backward with some great force behind it

RIGHT R: Ball Throw Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She tosses her opponent forward with some good force.

DOWN R: Wand Ground Slam [POPUP]
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Ground Bounce Up

- She slams her opponent onto the ground bouncing them off so you can combo 
them in the air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

POWER STAR: Summons a POWER STAR that starts shooting little starts from its 5 
points extremely fast, as time goes on the STAR gets bigger and when it 
reaches it maximum size it explodes causing damage to any surrounding 
opponents. The damage for each little star is 3% which isn’t very much, what 
you want to do it try and toss them into the STAR when its has grown for about 
3-5 seconds where they will take damage so fast and they will get stuck making 
them get INSTANT KILLED on the explosion.

=============
TIPS & TRICKS
=============

- Unlike the ICE CLIMBERS, when Luma gets knocked out, it comes back in about 
10-15 seconds and changes color as well.

- Luma can attack wherever it is making you have a two pronged attack 
catching people off-guard

- Be mindful of Rosalina and Lumas attacks, they require you to be a short 
distance from your opponent to maximize the damage

==============================================================================
Samus									[SMUS]
==============================================================================

GAME SERIES: Metroid
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Light
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Light Heavyweight

==============
NORMAL ATTACKS
==============

A: One-Two Combo 
*ATTACK DAMAGE: 3-8% [1ST HIT: 3%, 2ND HIT: 5%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus attacks twice doing ok damage with some good reach to it.

UP A: Axe Kick
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: N/A

- She will do an axe kick which will not launch anyone but make them stay put 
from where they were, this is fast.

LEFT/RIGHT A: Roundhouse Kick 
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus extends her leg as far as she can, you can choose to either go HIGH, 
MID or LOW to attack you opponent.

DOWN A: Ground Gun Exhaust 
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Up

- She discharges her gun onto the ground causing her opponent to be sent 
flying into the air.

============
DASH ATTACKS
============

RUNNING A: Shoulder Charge 
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will charge her opponent with her shoulder, very fast and good reach.

RUNNING R: Electric Whip
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- She emits a whip from her cannon to reach her opponent, a great way to get 
to her opponents.

=============
SMASH ATTACKS
=============

UP A: 180 Side to Side Fire
*ATTACK DAMAGE: 3-25% [1ST-4TH HIT: 3-4%, 5TH HIT: 6-8%]
*LAUNCH DIRECTION: Straight Up

- She discharges fire from her cannon and attacks from side to side, this 
attack can be tricky as sometimes it will not hit properly and they will just 
fall out.

LEFT/RIGHT A: Cannon Gut Punch
*ATTACK DAMAGE: 11-18% [LOW] 13-19% [MIDDLE] 15-21% [HIGH]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- So there are 3 different ways you can attack your opponent, HIGH, MID, LOW 
by using the LEFT STICK you can choose where you want to hit.

DOWN A: Leg Sweep
*ATTACK DAMAGE: 10-14 [FRONT] 12-16% [BACK]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus will do a 360degree leg sweep which will protect you on both sides.

===============
SPECIAL ATTACKS
===============

B: Charge Shot
*ATTACK DAMAGE: 3-25%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus will charge her cannon doing a lot of damage depending on the charge, 
if you fire on the ground, be careful of the recoil if you near the edge and 
if you are in the air you can fire right away.

UP B: Screw Attack
*ATTACK DAMAGE: 2-12% [1ST HIT: 2%, AFTER THAT 1%]
*LAUNCH DIRECTION: Straight Up

- She gets into a ball and starts spinning really fast, this gives her a lot 
of distance to jump up

LEFT/RIGHT B: Missile [TAP FOR SUPER MISSILE]
*ATTACK DAMAGE: 5% FOR HOMING and 10% FOR SUPER MISSILE.
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- So Samus can choose between 2 kinds if missiles, the HOMING which is slow 
and does little damage and tracks or the SUPER MISSILE which goes straight and 
very fast doing 10%.

DOWN B: Bomb
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: N/A

- She drops a bomb and curls into ball while doing so, if you get hit by your 
own bomb you will be propelled u a little bit and be in ball form.

===============
JUMPING ATTACKS
===============

A: Front-Back Kick
*ATTACK DAMAGE: 8% ON FRONT, 7% ON BACK
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus does a front to back kick to attack her opponent defending both sides

UP A: Drill Kick Upward
*ATTACK DAMAGE: 3-11% [1ST HIT: 3%, 2ND-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- She spins really fast doing a drill kick on an angle.

LEFT A: Roundhouse Kick
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She does a roundhouse kick in the air.

RIGHT A: 90degree Fire Attack
*ATTACK DAMAGE: 3-11% [1ST HIT: 3%, 2ND-4TH HIT: 1%, 5TH HIT: 5%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Samus discharges fire from her cannon spinning in the while doing so doing 
some good damage.

DOWN A: Arm Cannon Smash
*ATTACK DAMAGE: 10-14%
*LAUNCH DIRECTION: Straight Down, Left or Right Depending on which way you are 
facing

- She will swing her cannon arm down spiking her opponent down.

======
THROWS
======

R: Punch to Head [REALLY FAST]
*ATTACK DAMAGE: 1% PER HIT [2% EVERY 4TH HIT]
*LAUNCH DIRECTION: N/A

- She attacks her opponent really fast doing some serious damage if they don’t 
break out.

UP R: Whip Throw Up
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Straight Up

- She uses her whip electrify her opponent while sending them up into the air.

LEFT R: Whip Throw Backwards
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She uses her whip to toss her opponent backward

RIGHT R: Whip Throw Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She uses her whip to toss her opponent forward

DOWN R: Whip Throw Ground Bounce
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce Up

- She slams her opponent into the ground prompting them to bounce off allowing 
to get some air combos in.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 43-47%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

ZERO LASER: Samus charges his cannon and unleashes a wave of energy with 
anyone caught in it taking 38% DAMAGE if hit from start [NOT INSTANT KILL], 
this is like MARIOS FINALE except you can aim it and it has a better push back 
than that but like the MARIO FINALE, this is best used at the edge to push 
people out.

=============
TIPS & TRICKS
=============

- Always have your CHARGE SHOT ready to attack your opponent.

- Use the MISSILE first before shooting your CHARGED SHOT, this reason is that 
if your opponent shields or dodges the MISSILE they have to avoid the SHOT 
after.

- Samus cannot use the BOMBS anymore to propel yourself back to PLATFORM as 
the bombs do not blow up as fast they would before.

- Use her WHIP to grab your opponent from a distance allowing to do some 
damage and combo your opponent.

==============================================================================
Sheik									[SHEK]
==============================================================================

GAME SERIES: Legend of Zelda
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Light
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Jabs
*ATTACK DAMAGE: 2-14% [1ST HIT: 2%, 2ND HIT: 3%, 1% AFTER THAT, 3% ON LAST HIT]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Sheik will attack her opponent extremely doing some very good damage to her 
opponent.

UP A: Up-Down Kick
*ATTACK DAMAGE: 5-11% [1ST HIT: 5%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Sheik puts her leg up then down from where she is standing, its very short 
reach

LEFT/RIGHT A: Flash Kick
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- She will kick up her leg popping up her opponent into the air to which they 
can be combo

DOWN A: Leg Sweep
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- She will leg sweep her opponent popping them into the air allowing you to 
combo them.

============
DASH ATTACKS
============

RUNNING A: Arm X
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will charge at her opponent really fast making an X with her arms to 
send them flying

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Sheik will make the extra effort to grab her opponent.

=============
SMASH ATTACKS
=============

UP A: Power Up X
*ATTACK DAMAGE: 11-15% [SIDE] 15-21% [IN MIDDLE]
*LAUNCH DIRECTION: Straight Up

- She makes an X with her arms sending her opponent flying into the air.

LEFT/RIGHT A: Double Spin Kick
*ATTACK DAMAGE: 5-18% [1ST HIT: 5-7%, 2ND HIT: 8-11%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Sheik performs 2 kicks, one after the other to attack her opponent causing 
some people to forget about the 2nd hit.

DOWN A: Breakdance Twirl
*ATTACK DAMAGE: 3-12% [1ST HIT: 3-4%, 2ND HIT: 6-8%]
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She starts breakdancing on the floor, causing anyone to sent flying after 
she done

===============
SPECIAL ATTACKS
===============

B: Needle Storm [CHARGE FOR MORE NEEDLES]
*ATTACK DAMAGE: 1-7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will toss about 1-7 needles towards her toward extremely fast.

UP B: Vanish
*ATTACK DAMAGE: 12% ON INITIAL SMOKE and 5% ON RETURN
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Sheik throws down from fire explosion on the initial vanish then reappears 
with smoke, not a move to use to attack people.

LEFT/RIGHT B: Burst Grenade [PRESS B TO RELEASE PIN]
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will toss a grenade that is barely visible, it takes a couple of seconds 
to explode, before it does they will be reeled in 

DOWN B: Bouncing Fish
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She will jump to the other side of her opponent, if she hits her opponent 
she bounce back to where she originated. 

===============
JUMPING ATTACKS
===============

A: Stretch Action Kick
*ATTACK DAMAGE: 5-8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She stretches out her leg to hit her opponent.

UP A: Corkscrew Kick
*ATTACK DAMAGE: 1-8% [1ST-4TH HIT: 1%, 5TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- This is like SAMUS attack, she kicks her opponent very fast causing some 
good damage.

LEFT A: Stretch Action Kick Behind
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- Basically the same thing as the [A] ATTACK in the air but does more damage.

RIGHT A: Overhand Swipe
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She does an overhand swipe to send her opponent flying, this move has been 
nerfed a lot not making a good move to attack people but it extremely fast

DOWN A: Dive Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She comes down really fast on an angle to kick her opponent.

======
THROWS
======

R: Elbows to Body
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- She elbows her opponent quite slowly in the body doing some good damage

UP R: Spring Kick Up
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- She springs kicks her opponent into the air allowing her to combo them in the 
air

LEFT R: Kick to Body Backwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She kicks her opponent backward sending them flying back quite far

RIGHT R: Shoulder Tackle Forward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

- She kicks her opponent forward sending them flying quite far

DOWN R: Spinning Kick to Body Bounce
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce Up

- This bounces her opponent off the ground allowing you to combo them into the 
air.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45%
*LAUNCH DIRECTION: Left or Right Depending on which way you are facing

LIGHT ARROW: This will shoot a straight arrow and anyone hit by its trail of 
LIGHT will take 45% [NO INSTANT KILL], this by far has the longest range for 
any FINAL SMASH making it such a deadly one as it can pass through walls as 
well, this will push the opponent back quite far making it useful if the 
opponent is near the edge

=============
TIPS & TRICKS
=============

- Always keep NEDDLE STORM charged to attack your opponent.

- Since SHEIK is weak so you have to utilize her grabs and normal attacks to 
combo your opponents

- The higher you are with the BURST BOMB, the further it will go and not 
explode will till you allow it

- She can stick to the walls

==============================================================================
Shulk									[SHLK]
==============================================================================

GAME SERIES: XenoBlade
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jab - 3 Hit Combo
*ATTACK DAMAGE: 3-10% [1ST-2ND HIT: 3%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will perform a quick 3 hit combo to his opponent

UP A: Sword Uppercut
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- He will swing his sword upward like an uppercut to launch his opponent up 
into the air

LEFT/RIGHT A: Mid-Section Slash
*ATTACK DAMAGE: 10-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Shulk will swing his sword to cut his opponent in half with some good damage 
and reach along with it

DOWN A: Low-Section Slash
*ATTACK DAMAGE: 6-8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack will slice at his opponents feet sending them flying to the sides

============
DASH ATTACKS
============

RUNNING A: Spinning Slice
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is the running version of his NORMAL SIDE (A) ATTACK, this has a lot of 
reach but can miss if you are too close to your opponent.

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Shulk will make the extra effort to grab his opponent.

=============
SMASH ATTACKS
=============

UP A: Sword Pillar
*ATTACK DAMAGE: 4-18% [1ST HIT: 4-5%, 2ND HIT: 13-18%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Shulk will slam down this sword and emit a beam from his sword, this has a 
lot of reach going up and the higher up the beam the less damage it will do.

LEFT/RIGHT A: Sword Energy [CAN AIM DIRECTION A LITTLE WITH LEFT STICK]
*ATTACK DAMAGE: 5-24% [1ST HIT: 5-7%, 2ND HIT: 12-17%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is a two stage attack with SHULK having initial attack with his blade 
then projecting a beam to increases his damage and reach. You can aim the 
attack with the LEFT STICK because the second hit can miss sometimes.

DOWN A: 720 Sword Sweep
*ATTACK DAMAGE: 10-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his longest reach attack, he will spin around 2 rotations and will 
do some pretty good damage.

===============
SPECIAL ATTACKS
===============

B: Monado Arts [THIS COMES IN 5 COLORS, GREEN: INCREASES JUMPING, BLUE: 
INCREASES SPEED, YELLOW: INCREASES DEFENSE BUT MAKES YOU HEAVIER, RED: 
INCREASES ATTACK SPEED, PURPLE: INCREASES ATTACK POWER
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This will enhance one of your attributes according to the color, it will 
always start at GREEN so pay attention to what you want.

UP B: Air Slash [PRESS B AGAIN FOR ANOTHER HIT]
*ATTACK DAMAGE: 5% and another 5% for 2ND HIT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is almost like MARTHS DOLPHIN SLASH but you can add another hit to it.

LEFT/RIGHT B: Back Slash
*ATTACK DAMAGE: 9-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will jump off the ground a little bit and slam down his sword onto the 
ground

DOWN B: Vision [COUNTER]
*ATTACK DAMAGE: Depends on attack strength
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Like any counter this has awhile to hit your opponent but will hit.

===============
JUMPING ATTACKS
===============

A: Windup Slash
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will take time to swing his sword but it is slow and weak

UP A: Air Sword Pillar
*ATTACK DAMAGE: 4-13% 
*LAUNCH DIRECTION: Straight Up

- Basically his SMASH UP (A) ATTACK but in the air

LEFT A: Backwards Thrust 
*ATTACK DAMAGE: 7-11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will thrust his sword behind him also emitting a beam from it as well to 
do extra damage

RIGHT A: Overhand Sword Slash
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He will swing this sword forward to attack his enemy, slow and weak like the 
WINDUP SLASH

DOWN A: Downward Air Pillar
*ATTACK DAMAGE: 9-14%
*LAUNCH DIRECTION: Straight Down or Left or Right depending on which way you 
are facing

- Like the UP (A) AIR ATTACK which emits a beam from his sword but will send 
them straight down if you hit them with the BEAM otherwise to the sides.

======
THROWS
======

R: Hilt Bash
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- Slow but strong if you can get enough hit if you get enough hits in

UP R: Air Pillar Toss Up
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Simply tosses his opponent straight into the air

LEFT R: Back Sword Thrust Throwback
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Backwards

- Tosses his opponent backward

RIGHT R: Sword Slash Forward
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Forward

- Slashes his opponent forward

DOWN R: Sword Smash Bounce
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Ground Bounce

- Slams his opponent onto the ground bouncing them

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 37%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

CHAIN ATTACK: Shulk will emit a BALL OF LIGHT from his hand and the opponent 
will be teleported to a room where they will get attacked by SHULK and 
friends, this will do 37% DAMAGE [NOT INSTANT KILL] and will launch them 
forward far [IF NEAR EDGE WILL KILL EVEN AT 0%]

=============
TIPS & TRICKS
=============

- Trying to remember all the colors and symbols are key to outwitting your 
opponent

- Even though certain symbols grants boosts to certain attributes they also do 
give debuffs to attributes as well.

- Like all SWORD USERS, use the reach to your advantage and in this case you 
get a little more because of the beam projected out of his blade

==============================================================================
Sonic									[SNIC]
==============================================================================

GAME SERIES: Sonic the Hedgehog
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Light
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Punch - 3 Hit Combo 
*ATTACK DAMAGE: 2-8% [1ST-2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic will perform a really fast 3 hit combo, this is weak but very fast

UP A: Double Spin Kick
*ATTACK DAMAGE: 2-8% [1ST HIT: 2%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Straight Up

- Sonic kicks up twice to launch his opponent into the air

LEFT/RIGHT A: Crouch Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic will crouch down and kick his opponent in the stomach, quick but short 
reach

DOWN A: Leg Sweep
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic sweeps his opponent off the ground

============
DASH ATTACKS
============

RUNNING A: Spin Ball
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Sonic turns into a ball and dashes at his opponent sending them up into the 
air

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Sonic will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Spin Spike Ball
*ATTACK DAMAGE: 1-19%
*LAUNCH DIRECTION: Straight Up

- He turns into the ball and spins really fast launching them into the air

LEFT/RIGHT A: Big Punch
*ATTACK DAMAGE: 14-19
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic makes his glove a little bigger causing his opponent to be sent flying

DOWN A: The Splits
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic does the splits with some good reach and good damage.

===============
SPECIAL ATTACKS
===============

B: Homing Attack
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic will turn into ball and home onto his opponent if he close enough to 
his opponent

UP B: Spring Jump
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: N/A

- This will allow sonic to jump up really high into the air and allow allies 
or opponents to use the SPRING if used on the ground

LEFT/RIGHT B: Spin Dash [CAN BE CHARGED FOR LONGER USE]
*ATTACK DAMAGE: 6-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic will charge his spin to travel really fast at his opponent allowing 
him to knock up his opponent and combo him in the process.

DOWN B: Spin Charge [REPEATEDLY PRESS B TO CHARGE]
*ATTACK DAMAGE: 6-8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This allows him to spin really fast and like the SPIN DASH combo his 
opponent.

===============
JUMPING ATTACKS
===============

A: 360 Spin
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins in the air in his ball form to attack his opponent

UP A: Leg Clap
*ATTACK DAMAGE: 3-9% [1ST HIT: 3%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Straight Up

- Sonic claps his feet together to hurt his opponent

LEFT A: Back Kick
*ATTACK DAMAGE: 14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic kicks his leg back really hard to hurt his opponent

RIGHT A: Headbutt Spin
*ATTACK DAMAGE: 1-7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic spins really fast delivering small but fast damage to his opponent

DOWN A: Dive Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic comes straight down really fast on an angle to attack his opponent

======
THROWS
======

R: Knee to Body
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Sonic kicks his opponent really fast

UP R: Porcupine Spikes 
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Sonic puts his opponent onto his back and launches them into the air

LEFT R: Rolling Throwback
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Backwards

- Rolls and tosses his opponent backwards

RIGHT R: Kick to Head
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- Kicks his opponent straight into the head and launches them into the air

DOWN R: Spin Ball to Body
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sonic spins on his opponent body

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 12-16% [DEPENDS ON THE SPEED OF THE ATTACK]
*LAUNCH DIRECTION:

SUPER SONIC: Sonic transform into GOLD and moves extremely fast, all you has 
to do if touch the opponent and sonic will do 16% DAMAGE, there is no chance 
of getting a instant kill unless there are in triple digits, the problem here 
is that SONIC moves way too fast making either miss the opponent or going too 
far and killing yourself.

=============
TIPS & TRICKS
=============

- Use sonics speed to your advantage as he is really fast but as he is fast 
he can miss some attacks easily

- Careful of using SUPER SONIC as you could windup being left stranded in the 
air

- Use the HOMING ATTACK to get back to the PLATFORM and is a good way to fend 
off people waiting for you at the edge.

==============================================================================
Toon Link								[TOLK]
==============================================================================

GAME SERIES: Legend of Zelda Windwaker 
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Fast
JUMPING ABILITY: High
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

*ATTACK DAMAGE: 9% [1ST HIT: 3%, 2ND HIT: 2%, 3RD HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Toon Link will perform a 3 hit combo with his sword really fast doing some 
good damage

UP A: 180 Upward Slash 
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Toon Link performs a slash upward hurting anyone caught in it.

LEFT/RIGHT A: 180 Forward Slash
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Not as strong as his older self but it can get the job done

DOWN A: Sword Sweep
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Crouched Left or Right depending on which way you are facing

- Unlike his older self which pops up his opponents with this, this attack 
makes the opponent kneel and gets pushed back

============
DASH ATTACKS
============

RUNNING A: Body Slash
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Toon Link will perform a slash to the body which does some okay damage but 
is fast because of his speed

RUNNING R: Grappling Hook
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- You will shoot out your grappling hook as if were standing still

=============
SMASH ATTACKS
=============

UP A: Spinning 180 Upward Slash
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Straight Up

- Unlike his older self, this LINK will only perform 1 slash instead of 3 but 
is just as strong and you don’t have worry about the extra slashes if you 
missed your opponent

LEFT/RIGHT A: Two Hit Combo [PRESS A FOR SECOND ATTACK]
*ATTACK DAMAGE: 10-29% [1ST HIT: 10-14%, 2ND HIT: 11-15%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is TOON LINKS strongest attack and also your opponent must be careful 
of the 2ND SLASH, unlike the big version of LINK you don’t have to worry about 
passing through characters if you are too close or even the floaty ones.

DOWN A: Front-Back Blade Sweep
*ATTACK DAMAGE: 6-18% [1ST HIT: 6-9%, 2ND HIT: 7-9%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- When TOON LINK does his attack its automatically a 2 HIT COMBO because once 
you hit them they fall to the other side of you where your waiting to them 
where they pop up.

===============
SPECIAL ATTACKS
===============

B: Hero’s Bow [CAN BE CHARGED]
*ATTACK DAMAGE: 4-12%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- This LINKS bow is slower but can an ARC and more distance when fired, this 
can mess up an opponent’s timing because of this causing them to get hit

UP B: Spin Attack [CAN BE CHARGED]
*ATTACK DAMAGE: 1-19% [1ST-9TH HIT: 1%, 10TH HIT: 3-4% UNLESS FULLY CHARGED 
7TH-9TH HITS: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will opponent get dizzy as they spun around really fast while caught in 
your spin while you do some serious damage, unlike the BIG VERSION this kind 
of lacks the knockout power needed to KO someone at a lower DAMAGE% but can 
get the job done when they are hurt enough]

LEFT/RIGHT B: Boomerang [CAN BE CONTROLLED WITH LEFT STICK]
*ATTACK DAMAGE: 3%, 5% or 8% [THIS DEPENDS ON HOW CLOSE YOU ARE TO YOUR 
OPPONENT]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This does make GALE when it returns to you like LINK it however does damage 
instead when it returns, the damage is based on how long the BOOMERANG has 
travelled, the shorter the distance the more damage you do and vice versa.

DOWN B: Bomb
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Straight Up

- These bombs do less damage but have a longer fuse allowing to take your time 
but not too much time to throw your bomb

===============
JUMPING ATTACKS
===============

A: Front-Back Slash
*ATTACK DAMAGE: 8% ON FRONT, 7% ON BACK
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will swing your sword from front to back allowing to fend off 
opponents 2 ways.

UP A: Upward Sword Thrust
*ATTACK DAMAGE: 11-14%
*LAUNCH DIRECTION: Straight Up

- Just stick your sword up high while in the air to hit people while they are 
falling down

LEFT A: Backward Sword Uppercut
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You do a really quick attack backwards catching people off-guard when they 
are trying to attack your blindside 

RIGHT A: Forward Sword Uppercut
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Basically the stronger version of your BACKHAND air attack

DOWN A: Dive Sword Thrust
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Straight Down

- This attack makes TOON LINK go straight down really fast with sword ready to
impale someone, the problem with this attack is that if you miss while trying 
to do this in the air with no PLATFORM to land on, you will instantly dive 
down to your death and even if you do hit your opponent you just slow down 
your death as you do not bounce off like LINK when he does this attack.

======
THROWS
======

R: Blade Hilt [REALLY FAST]
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Just smash them over the head with the HILT of your blade

UP R: Sword Uppercut Upward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- You launch your opponent straight into the air after attacking them

LEFT R: Backward Toss
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Toss your opponent backwards with a spring kick which you get some pretty 
good distance no matter what DAMAGE they are at

RIGHT R: Shoulder Charge 
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Just charge your opponent knocking them forward 

DOWN R: Elbow Slam Bounce
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- TOON LINK places them on the ground then performs an elbow which bounces 
the opponent to the other side of you.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 59% [1ST-15Th HIT: 3%, 16TH HIT: 15%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

TRIFORCE SLASH: Toon Link will unleash a series of slashes which will do 59% 
DAMAGE [ALMOST INSTANT KILL IF NEAR LEDGE] and will launch the opponent 
forwards. This attack has medium range but it only goes in a straight line but 
that doesn’t matter as if you are in its LINE OF SIGHT your pretty much 
screwed.

=============
TIPS & TRICKS
=============

- Like LINK, TOON LINK can block small projectiles with his shield

- He is much faster and has a better jump than LINK but is much LIGHTER making 
him easier to knock off

- Though his BOW is different, its just as good as LINKS

- Both LINK and TOON LINKS attack [DIVE SWORD THRUST], they do not get the 
sword stuck in the ground like in N64, GAMECUBE and WII so they both do not 
leave openings for free hits anymore.

- Using the DIVE SWORD THRUST is pretty dangerous to use if your trying to 
smash the person straight down while they are coming back to the PLATFORM, 
unless you are PROFESSIONAL don’t try and do this but you should always use 
this attack while on the PLATFORM as it is fast and really good damage. 

==============================================================================
Villager								[VGER]
==============================================================================

GAME SERIES: Animal Crossing
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Slow
JUMPING ABILITY: Average
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: Jabs - Multiple Punches
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Villager will pull out his boxing gloves and start swinging, hurting anyone 
who gets hit by it

UP A: Waving Stick
*ATTACK DAMAGE: 5-11% [1ST HIT: 5%, 2ND HIT: 6%]
*LAUNCH DIRECTION: Straight Up

- You wave a stick in the air hurting anyone who gets hit by it

LEFT/RIGHT A: Umbrella
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You swing your umbrella forward with some good range, this can potentially 
deflect enemy projectiles.

DOWN A: Pulling Weeds
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- You pull weeds from the ground hurting anyone who comes into contact with 
this, this however has a very short range attack making hard to hit people 
with this.

============
DASH ATTACKS
============

RUNNING A: Pot Drop
*ATTACK DAMAGE: 6-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You drop a POT onto your opponent, this has two damage effects, you can have 
your POT hit them directly for 10% or for a 1 BOUNCE

RUNNING R: Butterfly Net
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Villager grabs his opponent if he were standing still

=============
SMASH ATTACKS
=============

UP A: Fireworks
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Straight Up

- Villager will put out some fireworks to party and will damage anyone hit 
by the explosion

LEFT/RIGHT A: Drop Bowling Ball
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is his strongest attack but also its shortest attack since he has to 
drop a heavy bowling ball.

DOWN A: Shovel Holes Front-Back [PUTS INTO GROUND FOR A FEW SECONDS]
*ATTACK DAMAGE: 6-14%
*LAUNCH DIRECTION: Stuck in Ground

- Villager will dig a hole into the ground and stick any opponent into the 
ground for a few seconds, this is his best attack as you can get another 
SMASH in.

===============
SPECIAL ATTACKS
===============

B: Pocket
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Allows you to put an item into your pocket for later use in the match

UP B: Balloon Trip
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- This allows villager to go up higher by pressing the B button repeatedly, if 
you are using the LEFT STICK to move you must keep moving the LEFT STICK 
otherwise the BALLONS will fly away.

LEFT/RIGHT B: Lloid Rocket [HOLD B TO RIDE ROCKET]
*ATTACK DAMAGE: 7-16% 
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This will allow you to launch a FIRE HYDRANT at your opponent, if you HOLD B 
you can ride it towards your opponent, the damage depends on how far the 
HYDRANT has travelled

DOWN B: Timber [MUST PLANT SEED, WATER IT THEN CUT IT DOWN WITH AXE TWICE]
*ATTACK DAMAGE: 25%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This long attack to setup but is worth it since it acts as a barrier from 
enemy attacks and projectiles but it works both ways, if you manage to hit 
your opponent then good for you.

===============
JUMPING ATTACKS
===============

A: Air Cartwheel
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Villager will do a slow cartwheel in the air

UP A: Flowers
*ATTACK DAMAGE: 4-13%
*LAUNCH DIRECTION: Straight Up

- Villager will pull out some flowers from his clothes, attacking his 
opponent with them

LEFT A: Slingshot Backward
*ATTACK DAMAGE: 2-7%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Villager will pull out his slingshot and shoot his opponent with a small 
pebble doing damage determined on how close you are to your opponent.

RIGHT A: Slingshot Forward
*ATTACK DAMAGE: 2-7%
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way you 
are facing

- Villager will pull out his slingshot and shoot his opponent with a small 
pebble doing damage determined on how close you are to your opponent.

DOWN A: Radishes 
*ATTACK DAMAGE: 6-13%
*LAUNCH DIRECTION: Straight Down 

- This time villager will pull out some radishes instead of flowers send them 
straight down if you hit them in the SWEET SPOT.

======
THROWS
======

R: Net Toss Shrug
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- Villager will hurt his opponent by shaking them inside his net

UP R: Net Toss Up
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- Villager will use his net to toss his opponent straight up into the air

LEFT R: Net Toss Backwards
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will fling your opponent backwards

RIGHT R: Net Toss Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will toss your opponent forward

DOWN R: Net Toss Slam
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Ground Bounce

- You will smash your opponent onto the ground bouncing them off th ground.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 45%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

DREAM HOME: Villager invites his furry friends to help him build a home and 
anyone hit by the furry creatures will be put in a DREAM HOME, this will do 
45% DAMAGE [NO INSTANT KILL] and will be launched forward moderately. 

=============
TIPS & TRICKS
=============

- Villager is extremely slow and his attacks are all pretty much closed ranged 
making him a hard character to use as he is also very light.

- You can ride Lloyd pretty far but this can shoot you over the EDGE or lead 
you to death off-screen, this will also cost you to use your UP B and double 
jump if you’re in the air. 

- You can grab people in the air with his BUTTERFLY NET but must have good 
timing and reflexes in doing so.

- Do not let go of the LEFT STICK when using the UP B because if you do the 
BALLONS will disappear.

==============================================================================
Wario									[WRIO]
==============================================================================

GAME SERIES: Wario
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Light Heavyweight

==============
NORMAL ATTACKS
==============

A: Double Palm Thrust
*ATTACK DAMAGE: 4-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Wario punches downward on an angle then upward on an angle, this is fast and
does some good damage.

UP A: Hands Up
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- He puts of both hands to launch his opponent into the air

LEFT/RIGHT A: Punch
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Warios hand gets bigger and so does his reach, its speed is ok and the 
damage is alright

DOWN A: Toe Poke
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Wario pokes at his opponents feet, this pops his opponent off the ground and 
pushes them back a little.

============
DASH ATTACKS
============

RUNNING A: Head First Slide
*ATTACK DAMAGE: 4-7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack is really fast but does not have a lot damage, its speed is what 
catches people off guard. 

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Wario will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Headbutt
*ATTACK DAMAGE: 16-22%
*LAUNCH DIRECTION: Straight Up

- This attack makes his head grow a little bigger giving you some edge on your 
opponent.

LEFT/RIGHT A: Giant Glove Punch
*ATTACK DAMAGE: 19-26%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This makes his glove a bit bigger, his reach is pretty good with good damage.

DOWN A: Butt Breakdance Sweep
*ATTACK DAMAGE: 13-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He breakdances on his butt to attack his enemy, it has some good reach and 
damage with it.

===============
SPECIAL ATTACKS
===============

B: Chomp
*ATTACK DAMAGE: 2% PER CHOMP and 5% ON TOSS
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Wario puts his opponent in his mouth and starts chomping down on his 
opponent, you can also eat items with it. 

UP B: Wario Spin
*ATTACK DAMAGE: 5-13% [1ST HIT: 5%, 2ND-5TH HIT: 1%, 6TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- Wario spins really fast in the air allowing him to propel himself upward, 
the drawback is that if you hit someone with this, the less you go up.

LEFT/RIGHT B: Wario Cycle
*ATTACK DAMAGE: 4-10% WHILE DRIVING, 12-22% THROWING BIKE
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Wario brings out his motorcycle to drive on the field, you can change the 
speed of the cycle by the ANALOG, you can also jump off your cycle, you want 
to be careful because you can drive off the platform. 

DOWN B: Fart
*ATTACK DAMAGE: 12-42%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You have to wait for this move to charge, no taking damage or dealing 
damage doesn’t help charge it, you just have to survive, this is a very strong 
move if you can live long enough.

===============
JUMPING ATTACKS
===============

A: Flying Bird
*ATTACK DAMAGE: 4-6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins around in the air like a bird to attack his opponent.

UP A: Clap
*ATTACK DAMAGE: 13%
*LAUNCH DIRECTION: Straight Up

- Warios hand become big and claps upward to hit his opponent

LEFT A: Layback Punch
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He sits back in the air and punches behind him.

RIGHT A: Action Kick
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Wario pretends to be an action star and does a kick like them to hurt his 
opponent.

DOWN A: Diving Spinning Headbuttt
*ATTACK DAMAGE: 2-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He spins his head downward catching his opponent in a spin doing some good 
damage.

======
THROWS
======

R: Body Punches
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Wario punches his opponent at a ok pace to damage them

UP R: Headbutt Toss Up
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- Tosses his opponent into the air

LEFT R: 360 Spin Throwback
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He tosses his opponent behind him doing some good damage with some good 
force behind it

RIGHT R: Butt Hit Forward
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Uses his butt to launch his opponent forward

DOWN R: Butt Stomp Bounce
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Sits on his opponent and sends his opponent flying to the sides

===========
FINAL SMASH
===========

*ATTACK DAMAGE: Gives all attacks about 5-6% more damage
*LAUNCH DIRECTION: Depends on what attack you are using

SUPER WARIO: Wario becomes a SUPERHERO gaining him increased stats to all 
areas, he is faster, stronger, jump higher and is invincible.

=============
TIPS & TRICKS
=============

- Wario can crawl on the ground

- Try and avoid fighting people so you can charge up your FART to do some good 
damage to them.

- When WARIOS MOTORCYCLE breaks, it does not allow you to start tossing the 
broken parts.

- Don’t forget that WARIO is fat, even though he has a pretty good jump, he 
falls down really fast not allowing you to reach the PLATFORM.

==============================================================================
Wii Fit Trainer								[WFT]
==============================================================================

GAME SERIES: Wii Fit
SUPER SMASH BROS DEBUT: Super Smash Bros for 3DS/WiiU

ATTACK STRENGTH: Medium
ATTACK SPEED: Medium
MOVEMENT SPEED: Medium
JUMPING ABILITY: Average
WEIGHT CLASS: Light Heavyweight

==============
NORMAL ATTACKS
==============

A: Leg/Arm Stretch - 3 Hit Combo 
*ATTACK DAMAGE: 3-8% [1ST HIT: 3%, 2ND HIT: 2%, 3RD HIT: 3%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The trainer will perform a 3 hit combo with a secondary effect, if you time 
your last hit you can put your opponent into the ground and will be stunned 
for awhile.

UP A: Crouching Touch The Air and Ground Stretch
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- This will launch your opponent into the air, not a bad move to use but I w
ouldn’t recommend this.

LEFT/RIGHT A: Arm Thrust
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will arm thrust your opponent straight back

DOWN A: Rolling Knees
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will crouch down and use your knees to thrust at your opponent escaping 
any attacks that are aimed at your mid-section

============
DASH ATTACKS
============

RUNNING A: Running C Stretch
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will stretch out giving you a slight range advantage when you are 
attacking you opponent

RUNNING R: Lunging Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- The trainer will stretch out trying to get his/her opponent

=============
SMASH ATTACKS
=============

UP A: Arm Thrusts Up
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Straight Up

- The trainer will stretch his arms to the sky hitting anyone straight up

LEFT/RIGHT A: Backfist Thrust
*ATTACK DAMAGE: 15-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will stretch out both arms but the only the front fist will do the 
damage, if you are basically touching your opponent and you hit them, this is 
make them go to the other side you instead of flying forward

DOWN A: Crouching Leg/Arm Knee Breaker
*ATTACK DAMAGE: 10-14%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The trainer will get on his/her knees and attack with either her hand or 
foot while stretching, this is a good attack since you duck some attacks and 
can hit both front and back but this attack is kind of weak in terms of damage.

===============
SPECIAL ATTACKS
===============

B: Sun Salutation [CAN BE CHARGED]
*ATTACK DAMAGE: 5-18%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You charge up a ball of light to hurl at your opponent, the longer you 
charge it the more damage it will do as well as the distance it travels.

UP B: Super Hoops [PRESS B TO GO UP FURTHER]
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: N/A

- This doesn’t really do much damage if you hit your opponent, you have to 
press B repeatedly to go up further and faster.

LEFT/RIGHT B: Header
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will throw up a SOCCER BALL and spike it down to your opponent.

DOWN B: Deep Breathing
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- You have to time your breathing and have the circles overlap each other, 
each you get the timing correct this will give you temporarily DAMAGE BOOST 
and SPEED as well as HEAL you a little bit 

===============
JUMPING ATTACKS
===============

A: Knee/Leg Claps
*ATTACK DAMAGE: 5-14% [1ST HIT: 5%, 2ND HIT: 9%]
*LAUNCH DIRECTION: Straight Up

- You will clap both your knees and legs hurting your opponent.

UP A: 30degree Stretch to the Left
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Straight Up

- You will do a Y stretch attacking your opponent with small range.

LEFT A: Dropkick
*ATTACK DAMAGE: 6-13%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- The trainer will perform a dropkick hurting anyone who comes into contact 
with you.

RIGHT A: Arm/Leg Stretch
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You can hurt them with either your ARM or LEG, for opponents trying to 
attack from below can be tricky.

DOWN A: Foot Stomp
*ATTACK DAMAGE: 8-14%
*LAUNCH DIRECTION: Straight Down

- You will do a double foot stomp sending your opponent straight down if you 
get them on the SWEET SPOT.

======
THROWS
======

R: Body Checks
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- You will perform slow body checks to your opponent

UP R: Volley
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- You will volley your opponent straight up into the air

LEFT R: Dropkick Backwards
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You dropkick your opponent backwards

RIGHT R: Overhand Serve
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- You will serve your opponent like a VOLLEYBALL sending your opponent flying 
forward

DOWN R: Two Hand Slam
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Ground Bounce Left or Right depending on which way you are 
facing

- You will send your opponent bouncing off the ground in the opposite 
direction.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 4-5% PER HIT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

WII FIT: The TRAINER uses all the poses she/he knows and attacks the opponent 
with images of them, this is similar to MARIOS FINAL and ZERO LASER but lacks 
the push back ability to effective, this will do about 38-42% [NOT INSTANT 
KILL] and will not push back all the way even at an edge of a platform level.

=============
TIPS & TRICKS
=============

- If you mess up the DEEP BREATHING you will be left stunned for a couple of 
seconds allowing your opponent to get a free hit on you.

- The trainer can move while crouched on the ground and will push-ups 

- Always for your B ATTACK charged at all times

==============================================================================
Yoshi									[YSHI]
==============================================================================

GAME SERIES: Super Mario 
SUPER SMASH BROS DEBUT: Super Smash Bros

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Medium
JUMPING ABILITY: Low
WEIGHT CLASS: Featherweight

==============
NORMAL ATTACKS
==============

A: One-Two Kick Combo
*ATTACK DAMAGE: 3-7% [1ST HIT: 3%, 2ND HIT: 4%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi kicks twice, one after the other for a 2 hit combo, fast and moderate 
damage

UP A: Tail Whip Knockup
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Straight Up

- He uses his tail to knockup his opponent into the air, not a very move 
because of the reach.

LEFT/RIGHT A: Tail Roundhouse
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Unlike most of the characters which use their feet to roundhouse, Yoshi uses
his tail to do so and unlike every roundhouse this just launches them just in 
front of him. 

DOWN A: Tail Sweep
*ATTACK DAMAGE: 4-5%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- He uses his tail to sweep his opponent of the ground and send them flying 
back a bit with no chance of recovery.

============
DASH ATTACKS
============

RUNNING A: Leaping Kick
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi gets a little boost when leaps towards his opponent to get the attack 
on

RUNNING R: Lunging Tongue Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Yoshi will make the extra effort to grab his opponent

=============
SMASH ATTACKS
=============

UP A: Backflip Kick
*ATTACK DAMAGE: 14-19%
*LAUNCH DIRECTION: Straight Up

- Yoshi does a standing backflip to launch his opponent into the air

LEFT/RIGHT A: Side Headbutt
*ATTACK DAMAGE: 14-21%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi uses his head to send his opponent flying, you do not actually have to 
hit with your head to damage the opponent, if you look closely you can see an 
image of AIR IN THE SHAPE OF A HEAD, this gives you a slight reach advantage 
but if you are too close then you have a chance of missing.

DOWN A: Front-Back Tail Sweep
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi does a front to back attack with his tail sweep his opponent off their 
feet

===============
SPECIAL ATTACKS
===============

B: Egg Lay
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Behind You

- Yoshi sucks his opponent into his mouth and poops them out, the more damage 
they have the longer they will stay in there for, use that time to inflict as 
much damage as you can before they break out.

UP B: Egg Throw
*ATTACK DAMAGE: 5-6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi tosses eggs at his opponents, you can control the velocity with the 
LEFT STICK

LEFT/RIGHT B: Egg Roll
*ATTACK DAMAGE: 7-9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi gets into egg and starts rolling towards his opponent, be careful when 
doing this as you can roll off the edge.

DOWN B: Yoshi Bomb
*ATTACK DAMAGE: 4% STAR, 12% FROM AIR, 19% IF YOU HIT FROM GROUND
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi dive bombs his opponent causing some good damage, be careful though 
as once you start you have to see it though so if you above the platform with 
no flat zone your dead.

===============
JUMPING ATTACKS
===============

A: Action Kick
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi pretends hes an action star and does a kick like them to hit his 
opponent.

UP A: Tail Whip Upward
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Straight Up

- Yoshi spins on his side uses his tail to launch his opponent upward.

LEFT A: Wagging Tail 
*ATTACK DAMAGE: 2-10% [1ST HIT: 2%, 2ND HIT: 3%, 3RD HIT: 5%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi wags his tail 3 times in the air to attack his opponent

RIGHT A: Overhead Headbutt
*ATTACK DAMAGE: 14-16%
*LAUNCH DIRECTION: Straight Down, Left or Right depending on which way you are 
facing

- Yoshi swings his head to knock his opponent straight down into the ground

DOWN A: Multiple Foot Kicks
*ATTACK DAMAGE: 1-32%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is Yoshis most devastating attack if you can manage to land this attack 
on your opponent, he kicks his feet really fast doing about 1-2% damage.

======
THROWS
======

R: Munch On
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Yoshi chomps on his opponent while they are in his mouth doing some good 
damage at fast pace.

UP R: Spit Up
*ATTACK DAMAGE: 5%
*LAUNCH DIRECTION: Straight Up

- Yoshi spits up his opponent into the air

LEFT R: Spit Backwards
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi spits his opponent behind him

RIGHT R: Spit Forward
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yoshi spits his opponent forward

DOWN R: Spit Down
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Ground Bounce Up

- Yoshi spits his opponent onto the ground bouncing them off the ground, you 
have to comob them into the air to get the most of it.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 6-8% BREATHING FIRE, 14-16% FIREBALL
*LAUNCH DIRECTION:

SUPER DRAGON: Yoshi grows some wings and starts breathing fire from his mouth, 
this has changed from BRAWL as he only use to be able to shoot FIREBALLS, now 
if you don’t shoot any he will spit some fire out at close range and will do 
some serious damage if you can get all to hit then your looking at 26-30% 
damage or about 6-8 per fireball, the big ones do about 14-16% damage but will 
have longer range and some speed to hit making it hard to avoid.

=============
TIPS & TRICKS
=============

- Yoshi is the only character without an UP B MOVE to help him get back up, 
be mindful of this, use the UP B to propel yourself.

- Try and use B [EGG LAY] when you are near the edge to let your opponent fall 
down to their death.

==============================================================================
Zelda									[ZLDA]
==============================================================================

GAME SERIES: The Legend of Zelda
SUPER SMASH BROS DEBUT: Super Smash Bros Melee

ATTACK STRENGTH: Light Heavy
ATTACK SPEED: Slow
MOVEMENT SPEED: Slow
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Magic Touch
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Zelda just touches the opponent with her hand to do some damage, you cannot 
repeatedly press it really to do a lot of damage unless your opponent keeps 
deciding to run into it.

UP A: Magic Wave
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Straight Up

- Not a very strong attack as well but is fast and can counter some AIR DOWN 
(A) ATTACKS, I wouldn’t recommend using this because the UP (A) SMASH ATTACK 
is the better version of this.

LEFT/RIGHT A: Magic Swipe
*ATTACK DAMAGE: 10-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Now this attack is actually good, you’re probably thinking oh its only 10-
12% but if you hit the sweet spot for the 12% you have a chance of knocking 
some characters around 90%.

DOWN A: Toe Kicker
*ATTACK DAMAGE: 4%
*LAUNCH DIRECTION: Slightly Upward

- Now this is here most useless attack unless you have them trapped, stunned 
or getting attacked with another team-mate, this is fairly slow and really 
weak and should not be used at all.

============
DASH ATTACKS
============

RUNNING A: Magical Hands
*ATTACK DAMAGE: 6-12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Now this attack can be a hit or miss, it all depends on the timing with all 
of ZELDAS attacks, you want to attack just as your about to reach your 
opponent to get the 12% and some good push back on them as well.

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Zelda just grabs her opponent like she would if she was standing still

=============
SMASH ATTACKS
=============

UP A: Magical Waves
*ATTACK DAMAGE: 15-21% [1ST HIT: 2-3%. 2ND HIT: 2-3%, 3RD HIT: 2-3%, 4TH HIT: 
2-3%, 5TH HIT: 1-2%, 6TH HIT: 1-2%, 7TH HIT: 0-1%, 8TH HIT: 5-7%]
*LAUNCH DIRECTION: Straight Up

- This is best move to counter a lot of characters AIR DOWN (A) ATTACKS since 
she has about 8 hits while shes moving her hands, the problem when she is on 
the ground that you have chance of missing the opponent because of some glitch 
while they are in air prompting them for a quick counterattack.

LEFT/RIGHT A: Magical Hands
*ATTACK DAMAGE: 17-23% [1ST HIT: 1-2%, 2ND HIT: 1-2%, 3RD HIT: 1-2%, 4TH HIT: 1
-2%, 5TH HIT: 13-18%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This is basically her DASH ATTACK while she is stationary but more advanced, 
this move is dangerous because of reach is increased by a little bit with her 
magic as well as the amount of hits it has countering other SIDE SMASHES.

- There is problem with this attack though, the opponent has to be within ONE 
ARM LENGTH of ZELDA because the attack is glitched out, if you are too close 
you will only get all 4 HITS except the last one which is the most important 
one, the opponent will either end up on the other side of you or just stop in 
front, this also a problem on floaty characters as it worse as they will just 
hover too high.

DOWN A: Toe Sweep
*ATTACK DAMAGE: 12-16%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Her sweep attack is quite fast and will keep opponents off the ground by 
like an INCH or TWO making them have less chance of recovering while airborne.

===============
SPECIAL ATTACKS
===============

B: Naryus Love
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Zelda envelops herself in a MAGIC DIAMOND spinning really fast reflecting 
anything thrown at her unlike FOXS REFLECTOR, ZELDA cannot hold down her move 
and must time the projectile thrown at her, this also can be as an offensive 
attack but is slow and too easy to counter.

UP B: Farores Wind
*ATTACK DAMAGE: 6-14% [INITIAL TELEPORT: 6%, ON RETURN: 8%]
*LAUNCH DIRECTION: Depends on where you hit them with the 2ND TELEPORT

- Zelda uses her magic to teleport from one spot to the other, this is very 
handy to get away from some people as it has long range no matter which 
direction you go in, I wouldn’t recommend using it to attack people [ON RETURN 
HIT IS WHAT YOU WANT], when you get knocked off-screen if you can judge where 
the platform is and the opponent is waiting teleport to them as most people 
don’t expect this and can be on the platform and get a quick counterattack.

LEFT/RIGHT B: Dins Fire
*ATTACK DAMAGE: 6-14% [DEPENDS ON HOW FAR IT HAS TRAVELLED]
*LAUNCH DIRECTION: Usually on an upward angle

- This by far the most annoying attack used by ZELDA PLAYERS, not only it fast 
it hurts, if you start zoning players you can cause a lot of damage to them 
and even if they AIR DODGE it theres the DELAY TIME plus the AOE which can hit 
after the dodge.

DOWN B: Phantom Slash
*ATTACK DAMAGE: 6-24% [DEPENDS ON HOW LONG YOU CHARGE IT FOR]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Since she cant turn into SHIEK anymore they decided to give her a new attack 
[I DON’T WHERE ITS FROM THOUGH], she pulls a KNIGHT from another dimension to 
attack your opponent, the longer you CHARGE IT the more damage you will do but 
it will also give it more HP, this means opponents can attack your KNIGHT from 
attacking, only moves with equal or greater STRENGTH will stop the KNIGHT, if 
this happens there is a COOLDOWN TIME that you have wait before using again.

===============
JUMPING ATTACKS
===============

A: Twirling Hands
*ATTACK DAMAGE: 7% [1ST HIT: 1%, 2ND HIT: 1%, 3RD HIT: 1%, 4TH HIT: 1%, 5TH 
HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She jumps into the air spinning while she moving hands during the spin 
damaging anyone caught in attack.

UP A: Magic Fire
*ATTACK DAMAGE: 15%
*LAUNCH DIRECTION: Straight Up

- This is her most devastating attack while in the air, she emits a explosion 
from her hand just little bit away from her causing some serious damage, this 
is not an attack you would want to get hit by as it is fast and go through 
some AIR DOWN (A) ATTACKS.

LEFT A: Straight Kick Backwards [IF HIT AT THE TOE EXTRA DAMAGE]
*ATTACK DAMAGE: 4% or 20%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yes this has two different damages, the reason why is if you hit the sweet 
spot or not, [SWEET SPOT: RIGHT AT TIP OF TOE ON CONTACT OF OPPONENT], this is 
actually her dangerous AIR ATTACK but the chances are more like 30% of 
actually getting the SWEET SPOT because of variables in the game like OPPONENT 
MOVING, STAGE MOVING anything that changes speed while attacking.

RIGHT A: Straight Kick [IF HIT AT THE TOE EXTRA DAMAGE]
*ATTACK DAMAGE: 4% or 20%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Yes this has two different damages, the reason why is if you hit the sweet 
spot or not, [SWEET SPOT: RIGHT AT TIP OF TOE ON CONTACT OF OPPONENT], this is 
actually her dangerous AIR ATTACK but the chances are more like 30% of a
ctually getting the SWEET SPOT because of variables in the game like OPPONENT 
MOVING, STAGE MOVING anything that changes speed while attacking.

DOWN A: Foot Stomp [IF HIT AT THE TOE EXTRA DAMAGE]
*ATTACK DAMAGE: 4% or 16%
*LAUNCH DIRECTION: Straight Down 

- This basically like the SIDE AIR ATTACKS except they go straight down 
instead of the sides, this is actually harder to do since your attack area is 
smaller as you have to kick the head instead of the body.

======
THROWS
======

R: Magical Attacks
*ATTACK DAMAGE: 3% PER HIT
*LAUNCH DIRECTION: N/A

- She uses her magical powers to attack her opponent doing 3% but very slow 
allowing them to escape after the first hit.

UP R: Magic Toss Up
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Straight Up

- Zelda just tosses her opponent straight up with her magic

LEFT R: Magic Toss Behind
*ATTACK DAMAGE: 11%
*LAUNCH DIRECTION: Backwards

- Zelda just tosses her opponent backwards with her magic

RIGHT R: Magic Toss Forward
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Forward

- Zelda just tosses her opponent forward with her magic

DOWN R: Magic Slam Bounce Forward
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION:

- Zelda steps on her opponent before they bounce off the ground on her final 
stomp.

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 40%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

LIGHT ARROW: This will shoot a straight arrow and anyone hit by its trail of 
LIGHT will take 40% [NO INSTANT KILL], this by far has the longest range for 
any FINAL SMASH making it such a deadly one as it can pass through walls as 
well, this will push the opponent back quite far making it useful if the 
opponent is near the edge

=============
TIPS & TRICKS
=============

- Always use NARYUS LOVE to get back when getting knocked off-screen this is 
propel you forward a little bit but be careful you have to wait a couple of 
seconds before doing it again otherwise if you do it right away you wont 
propel yourself forward.

- If your opponent likes using projectiles and stays far away from you, just 
use DINS FIRE and make them come to you, this hurts more than anything they 
can hit you with and besides you can reflect anything they throw at your.

- Zelda’s throws are to be one of the strongest game, so utilize them when 
near edges or need space 

- Careful of using the FARORES WIND as you can easily over jump your teleport 
leading to your death

- Use FARORES WIND to trick people by thinking that your teleporting away but 
are just staying out for a quick attack

- Practice hitting the sweet spots with her KICKS in the air as these are her 
most dangerous attacks as they can knockout people around 70%.

==============================================================================
Zero Suit Samus								[ZSS]
==============================================================================

GAME SERIES: Metroid 
SUPER SMASH BROS DEBUT: Super Smash Bros Brawl

ATTACK STRENGTH: Medium
ATTACK SPEED: Fast
MOVEMENT SPEED: Medium
JUMPING ABILITY: High
WEIGHT CLASS: Middleweight

==============
NORMAL ATTACKS
==============

A: Jabs - 3 Hit Combo 
*ATTACK DAMAGE: 6% [1ST HIT: 1%, 2ND HIT: 2%, 3RD HIT: 3%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Samus performs a fast 3 hit combo with low damage

UP A: Spinning Air Kicks
*ATTACK DAMAGE: 12% [1ST HIT: 5%, 2ND HIT: 7%]
*LAUNCH DIRECTION: Straight Up

- She does a handstand which if she hits her opponent will be hit by her 
clapping her legs together

LEFT/RIGHT A: Roundhouse Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She does a high roundhouse kick to the neck/head area, knocking back anyone 
hit by it

DOWN A: Leg Sweep
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- This will popup anyone no matter how much damage they have on them, great 
way to create some space between you and your opponent

============
DASH ATTACKS
============

RUNNING A: Knee
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Samus does a very fast knee to the body which has a lot of range on it, this 
is fast and will popup anyone no matter how much damage they have on them

RUNNING R: Regular Grab
*ATTACK DAMAGE: N/A
*LAUNCH DIRECTION: N/A

- Samus will grab her opponent like if she was standing still

=============
SMASH ATTACKS
=============

UP A: Twirling Plasma Whip 
*ATTACK DAMAGE: 11-15%
*LAUNCH DIRECTION: Straight Up

- Samus twirls her plasma whip like if she was doing a RIBBON COMPETITION, 
this has really long reach and will either counter or go through most AIR 
DOWN (A) ATTACKS, at the end of her whip they will get a jolt which will 
launch them higher.

LEFT/RIGHT A: Double Roundhouse Kick
*ATTACK DAMAGE: 5-22% [1ST HIT: 5-7%, 2ND HIT: 11-15%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This attack is her fastest and strongest, unlike SHEIKS SIDE SMASH this will 
not go on the other side of your opponent when you are up close, this is 
really fast and hard to evade

DOWN A: Paralyser Ground Shot
*ATTACK DAMAGE: 8-11% [2 SECOND STUN, NOT MATTER HOW LONG THE CHARGE]
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- Samus will stand still and shoot your gun at her opponents feet which will 
stun them, you only have a couple of seconds to attack them to pick the SIDE 
SMASH to hit them, if don’t hit them they will popup accordingly on how strong 
the attack was

===============
SPECIAL ATTACKS
===============

B: Paralyzer [CHARGE FOR LONGER STUN]
*ATTACK DAMAGE: 4-6% [1 SECOND STUN FOR ANY CHARGE UNLESS FULLY CHARGED 
THEN ITS 2 SECONDS]
*LAUNCH DIRECTION: Little Push Back Left or Right depending on which way 
you are facing

- Samus will take a firing stance and fire her pistol, the distance and stun 
is determined on how long you charge the pistol, this is basically the NORMAL 
DOWN (A) ATTACK expect it fires straight instead of into the ground, you will 
have to decide what attack you want to do as the STUN does not last that long.

UP B: Boost Kick
*ATTACK DAMAGE: 5-16% [1ST HIT: 5%, 2ND-7TH HIT: 1%, 8TH HIT: 4%]
*LAUNCH DIRECTION: Straight Up

- They replaced her PLASMA WHIP with this attack and its actually better in my 
opinion but you do lose that insane reach that the PLASMA WHIP had

LEFT/RIGHT B: Plasma Whip
*ATTACK DAMAGE: 1-10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This not as good as it was in BRAWL, this has to be in the right length for 
it to do maximum damage as if you not then you probably get about 1-2% with 
the occasional last hit of 4-6%

DOWN B: Flip Jump
*ATTACK DAMAGE: 8% IF YOU DONT KICK AND LAND ON HEAD, 14% IF YOU KICK YOUR 
OPPONENT
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- So there are 2 effects to this attack, the first one is the main attack 
which you will jump over to the other side and you will have till you 
afterimages disappear to use your KICK to knockback your opponent, the second 
one is that if don’t kick and land on your opponents head, you will put them 
into the ground and they will be stunned anywhere from 3-5 seconds, this will 
allow to get in some light attacks in but if you any attacks that have a strong 
knockback or popup this will free them.

===============
JUMPING ATTACKS
===============

A: Plasma Whip Swipe
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Samus will extend her whip and swipe at her opponent with okay damage and 
good reach

UP A: Backflip Kick
*ATTACK DAMAGE: 8%
*LAUNCH DIRECTION: Straight Up

- Samus will do a backflip in the air and kick anyone who gets in her way 

LEFT A: Air Roundhouse Kick
*ATTACK DAMAGE: 12%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- This air attack is like so many other characters have but hers has long 
reach and probably the most damage 

RIGHT A: Double Air Roundhouse Kick
*ATTACK DAMAGE: 5-12% [1ST HIT: 5%, 2ND HIT: 7%]
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- Instead of doing one roundhouse kick, SAMUS will do 2 with both hits having 
the same amount damage as one but your opponent has to worry about the second 
kick

DOWN A: Dive Kick
*ATTACK DAMAGE: 5-10% [5% FOR THE SHOCKWAVE AND OTHER 5% FOR THE ACTUAL HIT]
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- So this attack is very fast just like TOON LINKS attack but like his attack 
you will go straight down on an angle making you die if there is no PLATFORM 
to stop your momentum and even if you hit the person while they are coming 
back to the PLATFORM, you will just continue going down but will have smashed 
them hard so they cant recover.

- This attack does not necessarily have SAMUS have her hit her opponent with 
her foot, the SHOCKWAVE from the hit can also do some damage as well as push 
back the opponent. 

======
THROWS
======

R: Knees to Body
*ATTACK DAMAGE: 2% PER HIT
*LAUNCH DIRECTION: N/A

- Kicks to the body really fast

UP R: Backflip Kick Popup
*ATTACK DAMAGE: 10%
*LAUNCH DIRECTION: Slight Angle Upward Left or Right depending on which way 
you are facing

- Samus will backflip kick her opponent into the air

LEFT R: Kick Backwards
*ATTACK DAMAGE: 6%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing 

- She performs a quick kick to create some distance between you and your 
opponent 

RIGHT R: Gun Discharge Forward
*ATTACK DAMAGE: 9%
*LAUNCH DIRECTION: Left or Right depending on which way you are facing

- She performs a quick discharge from her weapon causing your opponent to fly 
forward

DOWN R: Axe Kick Bounce
*ATTACK DAMAGE: 7%
*LAUNCH DIRECTION: Ground Bounce Left or Right depending on which way you are 
facing

- She will axe kick her opponent into bouncing off the ground

===========
FINAL SMASH
===========

*ATTACK DAMAGE: 1-17%
*LAUNCH DIRECTION: Depends on where you hit them

GUNSHIP: Samus gets into her SHIP and uses the weapons onboard, use the 
reticle on the screen to line up your opponent and then fire a laser beam 
which will do from 10-17% DAMAGE, this ok if you just want to do some damage 
but not a good FINAL SMASH in my view.

=============
TIPS & TRICKS
=============

- Practice using the PARALYZER so you can get those stuns for more damage

- When your opponent is coming back to the LEDGE, use either the PARALYZER or 
PLASMA WHIP to make sure they cant come back on

- Use the GROUND THROW to combo with the DOUBLE ROUNDHOUSE KICK or BOOST KICK 
but must be able to judge the bounce and jump accordingly.

- Always use her throw when your opponent rushes you as she has one of longest 
reach because of her whip

- She can wall bounce 

==============================================================================
4. Game Modes								[004]
==============================================================================

So here are what game modes there are to play in SMASH BROS instead of just 
fighting against friends or computers.

============
CLASSIC MODE
============

They have changes the FORMAT on how CLASSIC MODE now works, instead of fighting
in a straight line and knowing what fights to pick they have RANDOMIZED it with
4 STAGES with 3 PATHS to choose from, the matches range from SINGLE, TEAM, FREE
FOR ALL, METAL, GIANT SIZE, you will however know which character you are 
facing from the each SERIES on the PATH you choose at 1 of the 3 CIRCLES but 
not which MATCH until you start it, the 5TH MATCH will be a 10-Man Smash with 
the 6TH MATCH having the choice of facing MASTER HAND or MASTER/CRAZY HAND [IF 
8.0 OR HIGHER NO CHOICE BUT TO FACE MASTER/CRAZY HAND]

[BEFORE YOU BEGIN, YOU HAVE TO CHOOSE A DIFFICULTY FROM 1.0-9.0, THE LOWER YOU 
ARE THE EASIER THE GAME BUT ARE NOT REWARDED AS WELL, THE HIGHER THE DIFFICULTY 
THE HARDER THE GAME IS BUT WAY BETTER REWARD CHANCES]

1-4 MATCHES: Like I said these 4 matches vary from SINGLE, TEAM, FREE FOR ALL, 
METAL AND GIANT SIZE COMBAT, while on the PATH towards each match you can 
collect COINS and TROPHIES and before you start the MATCH you get a SLOT 
MACHINE REWARD from CUSTOM MOVES, TROPHIES or COINS.

5TH MATCH: This will always be 10-Man Smash with MII CHARACTERS but sometimes 
will get MEGA MAN, these are always easy matches to do.

6TH MATCH: You will have the choice of picking the WHITE LINE which you only 
face MASTER HAND and depending on what difficulty you choose, is how much HP he
will have and there is the BLACK LINE which you face MASTER/CRAZY HAND and 
their terrible transformation.

1.0-4.9: MASTER HAND/CRAZY HAND

5.0-5.9: MASTER HAND/CRAZY HAND, SWORDS, DARK SELF

6.0-6.9: MASTER HAND/CRAZY HAND, LIZARD, SWORDS, DARK SELF

7.0-9.0: MASTER HAND/CRAZY HAND, HUMAN SKELETON, LIZARD, SWORDS, DARK SELF

=SINGLE=

- Very straightforward match, you fight one on one against another character, 
depending on what INTENSITY you picked, you opponent can be very easy or 
extremely hard

- If you know what stage you are playing, use it to your advantage to beat your
opponent, use all the environment to your liking.

- Always pickup items as the computer will always go for them, you will know if
an item drops because they will stop attacking you and go towards the item

=TEAM=

- You will be paired up with another character, most of the time your partner 
is quite useless making you have to do all the work

- If you know what stage you are playing, use it to your advantage to beat your
opponent, use all the environment to your liking.

- Always pickup items as the computer will always go for them, you will know if
an item drops because they will stop attacking you and go towards the item

=FREE FOR ALL=

- In this match you will usually face 3 opponents from the same series, even 
though they are from the same series it is FFA MATCH, they wont attack each 
other as much as they would you so be careful when in the cluster

- If you know what stage you are playing, use it to your advantage to beat your
opponent, use all the environment to your liking.

- Always pickup items as the computer will always go for them, you will know if
an item drops because they will stop attacking you and go towards the item

=METAL=

- This match is always one on one making it quite easy for you, the problem is 
that they can take a lot of damage and knock you out quite easily

- The best way to beat an opponent really quickly/easily is to toss them off 
the EDGE, because they are METAL, their JUMP and UP B are severely weakened 
causing them to drop to their death. 

=GIANT SIZE=

- This can be either 1v1, 2v1 or 3v1, you will fight a giant sized opponent 
which is easy to hit but since they are GIANT SIZED, it is also easier to KO 
you.

- Its probably best to let your partners if you have any attack them so you can
come in your opponents blind spot to get some damage on, also grab any items 
you can to help you out.

- Like the METAL MATCH, if you throw your opponent off the EDGE this can end 
the match quickly because they will sometimes over jump the edge or screw up

======================
MASTER HAND/CRAZY HAND
======================

Here are a list of moves to watch out for;

BALL EXPLOSION: He put a ball into his hand then slam it down into the ground 
causing a big explosion

BLACK HOLE: Either hand will tear a hole into the background which makes a 
BLACK HOLE which tries to suck you in constantly

BOMB DROPS: He will hover over the center of stage and start dropping bombs

BREAKDANCE HAND: He will drop onto the floor and start breakdancing

CREEPY HAND WALK: His hand will walk very funny towards you

DEALING CARDS: Either hand will start tossing cards onto the STAGE making them 
go up into the air, these do no damage but can kill you if you stay on them too
long

FINGER DRILL: His hand will start twirling really fast where he flies into the 
air and comes down to your last location and tries to drill you into the ground

FINGER WALK: He will walk on his fingertips towards you and try and flick you 
off

FIREBALL: He will take a ball of fire in the air and crush it in his hands 
making a bunch of smaller ones come out.

FIST POUND: He will clinch his hand together into the air then try and slam 
it down on you

FIST POUND + WALL: The right hand will use his finger to tell the other hand to
pound you into the wall

GRAB: He will grab you into his hand, crunching you while inside then either 
tossing you into the air or slamming you down into the ground

GUN SHOTS: He will point his fingers at you like a gun and shoot explosives at 
you, you can tell when hes going to shoot at you with the CIRCLE at the tip of 
his hands it will either be 1 SHOT or 3

HAND RACER: He will crunch his hand together and then come onto the STAGE like 
a race cart to smack you off

LASER FINGERS: He will come onto the stage really fast and shoot lasers from 
his fingertips, this very dangerous if you get caught in it acts as a cage with
nowhere to go with the other hand preparing to attack you

PING PONG ORBS: Green orbs will come out from either hand and start bouncing 
them off each other, then bounce 3 BIG ONES after the small ones are done.

POLES: His hand will have BLUE FLAME come up meaning he is going to plant 
PURPLE POLES into the ground which explode after he places the next one

ROCKSTAR: His bottom part of the glove will have rockets in them which will 
send him flying into the background to which he comes back extremely fast 
trying to knock you out

SLAP: He will come from the either side with an open palm to slap you

SNAP FINGERS: He will hold his fingers ready to snap at you, if you get hit by 
it, it will stun for a few seconds

- Master/Crazy Hand is actually quite easy to beast but it is also quite easy 
to die to them because certain attacks knock you back too far not allowing to 
get back to the PLATFORM

- You want to just focus on one hand to do damage to, both hands share the SAME
HP and by taking it out quickly you don’t have to worry about the all the 
attacks they have

- The one attack you have to watch out for is the DEALING CARDS, though they 
don’t deal damage they can still kill you if they manage to take you all the 
way, you also have to avoid the other hand that is attacking you

==============
HUMAN SKELETON
==============

Here are a list of moves to watch out for;

BEAT CHEST: He will beat his chest making 2 GLOWING ARMS appear, if this hands 
grab you then you take damage then be sent flying into the ground

GLOWING HEAD: He will follow you while his head is charging, after a few 
seconds he will smash his head onto the ground sending out orbs left and right,
these orbs blow up in a cross formation

HEADACHE: He will grab his head and emit a SHOCKWAVE on the entire screen 
causing you to sent flying even if you are blocking

HEADACHE 2: Basically the same thing when he does SHOCKWAVE attack except this 
time you opens a BLACK HOLE in the middle of the stage which draws you closer 
and closer and also has orbs flying from either the right or left side [ONE 
SIDE ONLY] to knock you into the HOLE

ORBS: He will summon orbs into the air which are stationary, he will then lift 
up the STAGE and then slam it down afterward.

SPINNING BACKFIST: He will swing his backfist at you doing no damage but 
causing a after effect which a LINE appears a second after

- This is actually quite easy to beat because it is so big making it easy for 
ground attacks to damage him as well as air attacks

- You want to stay in the middle of stage because of the HEADACHE attack that 
causes SHOCKWAVE which sends you flying but this is also a gamble because of 
BLACK HOLE he rips in the middle of the stage

======
LIZARD
======

Here are a list of moves to watch out for;

AURA SHOCK: When the camera zooms out this means he will bring down dark 
electricity onto himself sending you flying if you are too close

DARK PROJECTILE: He will emit spikes from his back then release a projectile 
onto the ground towards you

LEAPING BITE: He will go into the background and come back to your last 
location to bite you

JUMP: When he starts glowing ORANGE, he will jump to the other side of the 
STAGE and will be knocked up if you there for the INITIAL JUMP or be sent 
flying on the way down

- This part is also quite easy to do but you have to pay attention that don’t 
attack too much allowing you to get counterattacked easily

- Paying attention to the which COLOR he uses is key to beating him because the
colors tell you which attack its going to do next

======
SWORDS
======

Here are a list of moves to watch out for;

5 SWORD: The camera will zoom out and 5 swords will be there waiting for you, 
the 1st sword comes from the LEFT, 2nd from the right, 3rd top left, 4th top 
right and the 5th is charged swing so wait a few seconds for it

CHARGED SWING: The sword will hold back a few seconds before releasing a flurry
of slashes at you

CORNER SWING: The swords will come to together and charge for a few seconds, 
after that it will either unleash 4 SMALL PROJECTILES which act as BOOMERANGS 
or 2 LARGE PROJECTILES with the same thing

GIANT SWING: The swords will come from the left or right side and swing at you 
with all its might

- This part is probably the hardest one to beat because you constantly have to 
be in the air to attack him and since there aren’t a lot of characters with 
strong air attacks this can be challenging

- You have to be very alert when fighting this one because some of attacks look
the same causing to do the wrong thing when fighting 

- This is where your skill with AIR DODGING and SIDESTEPPING come in as 
blocking wont do much good as the swords hit multiple times causing your SHIELD
to break

=========
DARK SELF
=========

You fight yourself basically, the only difference is that it starts out giant 
sized and as it takes more damage it gets smaller and does less damage, if you 
cant KO it then just keep damaging it till it disappears

=============
ALL-STAR MODE
=============

So you have to face all the characters in the game to complete the MODE, the 
twist is that you face them from where they originated from, you will have to 
face at least 6-7 characters during each stage also you only have 1 LIFE and 
you do not recover DAMAGE after completing each STAGE but do get 1 MAXIMUM 
TOMATO, 1 FAIRY and 2 HEART CONTAINERS for the 7 STAGES of the game and can 
only be used ONCE so be careful when using them 

[IF YOU HEALING AND ENTER THE NEXT STAGE, WHATEVER DAMAGE YOU RECOVER IS WHAT 
YOU WILL HAVE WHEN YOU START THE NEXT STAGE]

1980-1983: PAC MAN, MR. GAME AND WATCH, MARIO, LUIGI, DONKEY KONG, LITTLE MAC

1984-1986: DUCK HUNT, ROB, PEACH, BOWSER, LINK, ZELDA, SAMUS

1986-1990: PIT, PALUTENA, MEGA MAN, MARTH, DR. MARIO, YOSHI, CAPTAIN FALCON

1991-1993: SONIC, KIRBY, KING DEDEDE, WARIO, FOX, FALCO, META KNIGHT

1994-1998: NESS, DIDDY KONG, PIKACHU, CHARIZARD, JIGGLYPUFF, SHEIK, GANONDORF

2001-2006: VILLAGER, OLIMAR, BOWSER JR, TOON LINK, ZERO SUIT SAMUS, IKE, 
LUCARIO

2007-2013: ROSALINA AND LUMA, WII FIT TRAINER, SHULK, DARK PIT, ROBIN, LUCINA,
GRENINJA

- The damage you do to your opponents is doubled making it easier to KO as well
taking less damage from them.

- The MAXIMUM TOMATO gives 50% RECOVERY, FAIRY only works after you have 100% 
or more damage and will give 100% RECOVERY and the HEART CONTAINERS will FULLY 
RECOVER you.

- As you progress through each stage, the enemies start getting smarter as well
as being more aggressive making you take caution when fighting.

- Always takeout the character that poses the most threat to you as it will be 
a big help when facing the other opponents.

===================================
SPECIAL ORDERS: MASTER/CRAZY ORDERS
===================================

-COMING SOON-

==========
EVENT MODE
==========

-COMING SOON-

==========
SMASH TOUR
==========

-COMING SOON-

===============
MULTI-MAN SMASH
===============

In this game mode you fight MII CHARACTERS which don’t take a lot of damage but
there are a lot and only get 1 LIFE to take out as much as you can.

============
10-Man Smash
============ 

You only fight 10 MII CHARACTERS which is very simple and can be done really 
fast with any character.

- Basically any SMASH ATTACK or any NORMAL ATTACK that has enough KO power will
knock out them.

=============
100-Man Smash
=============

Now you fight 10 times you fought in the 10-Man Smash, not very hard to do but 
it just requires about 3-5 MINUTES depending on what character you are using.

- Basically any SMASH ATTACK or any NORMAL ATTACK that has enough KO power will
knock out them.

- If an ITEM shows take the opportunity to get it and use it on your opponents 
to make the match go faster and easier for you.

==============
3-Minute Smash
==============

There will be an unlimited amount of enemies or 3 minutes and you will have to 
do your best to stay alive while knocking out as many MII CHARACTERS before 
time is up or you die.

- Basically any SMASH ATTACK or any NORMAL ATTACK that has enough KO power will
knock out them.

- If an ITEM shows take the opportunity to get it and use it on your opponents 
to make the match go faster and easier for you.

===========
Rival Smash
===========

This an ENDLESS SMASH with a twist, whatever you pick will be your rival, you 
have to KNOCKOUT more MII CHARACTERS than your rival, the NPC can attack you 
and try and KO you so be careful, also if you KO your RIVAL they will come 
back right away and have INFINITE LIVES.

- Basically any SMASH ATTACK or any NORMAL ATTACK that has enough KO power will
knock out them.

- If an ITEM shows take the opportunity to get it and use it on your opponents 
to make the match go faster and easier for you.

- Hurt your opponent while also taking out MII CHARACTERS, they shouldn’t pay 
attention to you unless you get near them, when they take enough damage KO them
to get some free kills.

=============
Endless Smash
=============

There is no time limit in this mode and you basically see how many MII 
CHARACTERS you KO before dying.

===========
Cruel Smash
===========

This is hardest mode in the game making it hard even the best players to even 
toget a KO in this. You fight 4 MII CHARACTERS at a time which all their stats 
are jacked up to the MAX making a single smash sending you flying off screen or
even to KO you.

- You want to try and fight one on one which is probably impossible so you 
have to move around a lot and just hit and run.

- Utilize your GRAB when near the LEDGE to toss them off and try to keep them 
from coming back as they only have 1 JUMP and NO SPECIAL JUMP to gte back

============
TARGET BLAST
============

This is basically like ANGRY BIRDS except your using a character to hit the 
bomb to destroy the TARGETS.

- This requires a lot of memory because you have to remember how much damage 
you did on the last try and what attack you used to hit it.

- Obviously the more damage you do the farther it will go, the only problem 
with this model is that you hit it too hard this will make fly out of the CAGE 
screwing up your TRY, so you have to use SMASH ATTACKS UP/DOWN to do the damage
but keep an eye on that timer as 10 SECONDS do go by fast when you are 
attacking.

================
HOME-RUN CONTEST
================

The point of this game mode is to see how far you hit Mr. Sandbag with each 
character and to show your friends and people online who the best is. 

- The strategy to make the SANDBAG go farther, since each character is 
different, you have to find what moves do the most damage with each character 
within 10 seconds, there is a lot of trial and error to find the best 
combination.

- You must utilize the wall bounce of the CAGE to find where the SANDBAG will 
land next, also be careful of lag times between certain attacks as you might do
the wrong because you press button too fast prompting you do the wrong move.

===========
TROPHY RUSH
===========

They have introduced a new way to get trophies in the game, here you can choose
from 0:30 SECONDS to 2:30 MINUTES but the more time you put in the more GOLD it
will cost. 

You will have to start destroying 5 kinds of BLOCKS which come in every kind of
shape and size: WOOD which is the weakest that comes most frequently, BRICK 
which is stronger than WOOD and requires more damage to destroy, BOMB BOXES 
which you want to avoid as it can instant KO you, CHIMNEYS which are these BIG 
BLACK BLOCKS which spew fire from them from its top and the FEVER BOX which is 
GOLD AND SHINY which you want to get these boxes to get the FEVER MODE also pay
attention to the CAUTION SIGN which tells you things are falling which will 
drop down wherever you were last. Once you enter FEVER MODE, the music and 
background change and only GOLD/TROPHIES/CUSTOM PARTS drop down with no hazards
or BLOCKS falling down, once that is up build up the FEVER METER to get it 
again, if you DIE then you lose 0:10 SECONDS.

- You want to pick a fast character with moves that can hit multiple times in 
the air and ground as well having a long reach.

- This mode requires you to pay attention a lot as you if don’t you pay the 
price and will probably die, make sure you always see the CAUTION SIGNS to 
make sure you don’t get hit by falling objects.

==============================================================================
5. Unlockables 								[005]
==============================================================================

Here I put all the unlockables for characters, stages and all 140 challenges;

==========
CHARACTERS
==========

Bowser Jr., Ganondorf, Jigglypuff and Ness are already unlocked to play with

Dark Pit: Play 40 Smash Matches or beat All-Star mode on Normal

Dr. Mario: Play 50 Smash Matches or beat 1 Master Order on Hard Mode

Duck Hunt: Play 100 Smash Matches or get 1 KO in Cruel Smash

Falco: Play 10 Smash Matches or beat Classic Mode on any intensity

Lucina: Play 30 Smash Matches or beat Classic Mode on 5.5 or higher difficulty

Mr. Game & Watch: Play 80 Smash Matches or beat Classic Mode with 5
different Characters.

R.O.B.: Play 60 Smash Matches or Defeat Crazy Hand after completing 10 matches 
in Crazy Orders

Wario: Play 20 Smash Matches or beat 100-Man Smash.

======
STAGES
======

KONGO JUNGLE 64: Clear the "The Original Heavy Weights" event in Event Match

SMASHVILLE: Clear the "Playing Tricks" event in Event Match

POKEMON STADIUM: Clear the "Lightning Strikes" event in Event Match

PAC-LAND: Play all the maps in Smash Tour

FLAT ZONE X: Play as Mr. Game and Watch and destroy 100 blocks in a single 
game of Trophy Rush

DUCK HUNT: Get one or more KOs in a single Solo Cruel Smash

==========
CHALLENGES
==========

1. Clear Classic on intensity 9.0 without losing a life [REWARD]: Double Final 
Smasher Protection Badge Equipment

2. Play as Lucina and score 8 or more KOs alone in Cruel Smash [REWARD]: 
Vampire Brawn Badge Equipment

3. Play as Dr. Mario and get Fever Rush 8 or more times alone in Trophy Rush 
[REWARD]: 100,000G

4. Play as Pit and score 4 or more KOs alone in Cruel Smash [REWARD]: Reaper 
Trophy

5. Play Pac-Man in Stage 3 of Solo Target Blast and score 300,000 using the 
back (left) wall [REWARD]: Whomp Trophy

6. Clear Solo Classic in 12 minutes on intensity 9.0 with Marth [REWARD]: 
Critical Hitter Sword Equipment

7. Collect all custom moves [REWARD]: Smooth Lander Brawn Badge Equipment

8. Collect all Mii outfits [REWARD]: Able Sisters Trophy

9. Get 8 or more KOs in Solo Cruel Smash [REWARD]: Toadsworth Trophy

10. Collect all Mii headgear [REWARD]: Majora's Mask Trophy

11. Clear All-Star on Hard with all characters [REWARD]: Saki Amamiya Trophy

12. Destroy a total of 50,000 blocks in Trophy Rush [REWARD]: Moon Launcher 
Protection Badge Equipment

13. Clear True Solo All-Star without recovering health between rounds with 
Captain Falcon [REWARD]: Deathborn Trophy

14. Score 450,000 in a single game of Target Blast Stage 3 [REWARD]: Magolor 
Trophy

15. Collect over 300,000g [REWARD]: Prince of Sable Trophy

16. Collect 700 unique trophies [REWARD]: Item Hitter Agility Badge Equipment

17. Get a Perfect on every stage in Target Blast [REWARD]: 20,000g

18. Clear Crazy Orders after 20 or more turns with Mario [REWARD]: F.L.U.D.D. 
Trophy

19. Score 85 or more in a single Rival Smash [REWARD]: Waluigi Trophy

20. Collect all CDs [REWARD]: Tac Trophy

21. Clear Classic on intensity 9.0 without any customizations [REWARD]: Knuckle
Joe Trophy

22. Clear True All-Star in 6 minutes with Jigglypuff [REWARD]: Koffing Trophy

23. Clear Classic on intensity 8.0 with 3 different characters [REWARD]: Master
Fortress: Second Wave CD

24. Start the final battle in Smash Tour with 10 fighters [REWARD]: Flying Man 
Trophy

25. Clear True All-Star on Hard with Duck Hunt [REWARD]: Samus (Dark Suit) 
Trophy

26. Use Ganondorf in Home-Run contest and hit the Sandbag at least 3,280ft 
[REWARD]: King K. Rool Trophy

27. Clear True Solo All-Star Mode within 6 minutes with Shulk on any difficulty
[REWARD]: Mechonis Trophy

28. Clear 3-Minute Smash after getting 120 KOs [REWARD]: Kritter Trophy

29. Clear True All-Star Mode on Normal or higher without using healing items 
[REWARD]: 150,000g

30. Complete the reward conditions on all Solo Events [REWARD]: Galacta Knight 
Trophy

31. Clear True All-Star Mode without using healing items with Zero Suit Samus 
[REWARD]: Gunship Trophy

32. Clear the "All-Star Battle: Secret" Event on Hard [REWARD]: Shadow Trophy

33. Clear Classic on intensity 7.0 or higher with all characters [REWARD]: 
Regal Crown Mii headgear

34. Clear the "The FINAL Battle: Event on Hard [REWARD]: Soulflee Trophy

35. Play Bowser Jr. in Solo Target Blast Stage 1 and score 150,000 [REWARD]: 
Countdown Drill Equipment

36. Play Samus and get a chain of at least 100 in Trophy Rush alone and without
taking damage [REWARD]: KO Healer Arm Cannon Equipment

37. Clear All-Star on Hard with 8 different characters [REWARD]: Caloric 
Immortal Protection Badge Equipment

38. Clear True All-Star on Hard alone with Ike [REWARD]: Black Knight Trophy

39. Play Cruel Smash alone with Luigi and survive for 1 minute [REWARD]: Mr. L 
Trophy

40. Hit the Sandbag over 3,280 feet win Home-Run Contest [REWARD]: Daisy 
(Baseball) Trophy

41. Clear a Master Orders ticket on Intense [REWARD]: Desperate Specialist 
Agility Badge Equipment

42. Clear Crazy Orders after 12 or more turns [REWARD]: Soda Popinski Trophy

43. Get 3 or more KOs on your rival in Rival Smash [REWARD]: Dixie Kong Trophy

44. Clear True All-Star mode on Hard [REWARD]: Perfect-Shield Helper Brawn 
Badge Equipment

45. Get 120 or more KOs in a single Endless Smash [REWARD]: Unharmed Attacker 
Agility Badge Equipment

46. Clear Classic on intensity 8.0 with 2 or more characters [REWARD]: Master 
Fortress: First Wave CD

47. Clear "Kirby's Crazy Appetite" Event on Hard [REWARD]: Fire Kirby Trophy

48. Clear 10-Man Smash within 25 seconds with all characters [REWARD]: Wonder-
Yellow Trophy

49. Clear Solo 3-Minute Smash with 100 KOs with Mii Gunner [REWARD]: Birdo 
Trophy

50. Get a chain of 300 or more in Trophy Rush [REWARD]: Commander Video Trophy

51. Play Ness in Stage 3 of Solo Target Blast and get 200,000 [REWARD]: Jeff 
Trophy

52. Play Meta Knight and score 90 KOs in Solo Endless Smash [REWARD]: 
Substitute Doll Trophy

53: Get a Perfect on any stage in Target Blast [REWARD]: 5,000g

54. Clear all Solo Events [REWARD]: Special Flag Trophy, Golden Hammer

55. Clear a Master Order on Hard or higher with King Dedede [REWARD]: King 
Dedede's Theme CD

56. Clear 3-Minute Smash with 110 KOs with Bowser [REWARD]: Banzai Bill Trophy

57. Clear 10-Man Smash alone with Dr. Mario without taking any damage [REWARD]:
Dr. Mario Masterpiece

58. Play Fox alone in Trophy Rush and get Fever Rush 6 or more times in a 
single game [REWARD]: Krystal Trophy

59. KO your rival 4 or more times in Rival Smash [REWARD]: Ice Climbers Trophy

60. Clear Crazy Orders after 10 or more turns with Greninja [REWARD]: Battle! 
(Reshiram/Zekrom) CD

61. Clear a Master Order on Very Hard or higher [REWARD]: Trade-Off Attacker 
Protection Badge Equipment

62. Get a chain of 200 or more with Donkey Kong in Trophy Rush [REWARD]: DK 
Rap CD

63. Get 3 or more Checkpoint Bonuses in Smash Tour [REWARD]: Bionis Trophy

64. Clear Solo 100-Man Smash in 3 minutes with Mii Sword-fighter [REWARD]: 
Multi-Man Melee 2 (Melee) CD

65. Collect 300 unique trophies [REWARD]: Timmy & Tommy Trophy

66. Score at least 200,000 in a single game of Target Blast Stage 2 [REWARD]: 
Dire Hydrant custom move (Pac-Man)

67. Defeat 12 or more fighters in a single Smash Tour [REWARD]: Crazy Orders 
Pass

68. Come in 1st in 5 or more Smash Tour battles [REWARD]: 2,000g

69. View every fighter's Final Smash [REWARD]: Smash Ball trophy

70. Destroy 250 blocks in a single game of Trophy Rush [REWARD]: Crazy Orders 
Pass

71: Get 1 or more KOs in Cruel Smash [REWARD]: Duck Hunt Stage and Character 

72. Clear Solo Classic within 20 minutes with Olimar [REWARD]: Mission Mode CD

73. Play as Zelda in Solo Target Blast Stage 1 and get 150,000 [REWARD]: Wolf 
Link Trophy

74: Clear Solo Classic at intensity 5.5 or higher with Wario, without any 
customizations [REWARD]: Full Steam Ahead (Spirit Tracks) CD

75. Clear Solo All-Star on Normal or higher with Lucario [REWARD]: Meloetta 
Pokeball

76: Clear Solo 100-Man Smash in 3 minutes with Sonic [REWARD]: Speed Skater 
Shoes Equipment

77. Hit the Sandbag between 1,640 and 1,656 ft. with R.O.B. in Home-Run Contest
[REWARD]: Dr. Light Trophy

78. Play Robin alone in Trophy Rush and get Fever Rush 4 or more times [REWARD]
: Conquest (Ablaze) CD

79. Play Pikachu alone in Trophy Rush and destroy a total of 200 blocks 
[REWARD]: Xerneas Pokeball

80. Clear 10-Man Smash in 17 seconds [REWARD]: Gerudo Valley CD
81. Play Sheik and score 50 KOs or more in Solo Endless Smash [REWARD]: Tetra 
Trophy

82. Hit the Sandbag between 1,640 and 1,65 ft. in Home-Run Contest [REWARD]: 
Wonder-Green Trophy

83. Clear the "Fitness Junkie" Event on Normal or higher [REWARD]: Snorlax 
Trophy

84. Play Falco alone and get a chain of at least 150 in Trophy Rush [REWARD]: 
Accele-Reflector custom move (Falco)

85. Get a max combo of 50 or more in Training mode [REWARD]: Unharmed Speed 
Demon Agility Badge Equipment

86. Hit the Sandbag 1,968 ft, or more in Home-Run Contest [REWARD]: Earthbound 
Masterpiece

87. Use a Tour Item 18 times or more in Smash Tour [REWARD]: Riki Trophy

88. Play Link and score 50 KOs in Solo Endless Smash [REWARD]: Ripping 
Boomerang custom move (Link)

89. Play Mr. Game & Watch alone and destroy 100 blocks in a single game of 
Trophy Rush [REWARD]: Flat Zone X Stage

90. Clear Solo Classic on intensity 5.5 or higher with Kirby [REWARD]: Kirby's 
Adventure Masterpiece

91. Play Palutena on Stage 2 of Solo Target Blast and score 80,000 or more 
using the back (left) wall [REWARD]: In the Space-Pirate Ship CD

92. Deal the final blow to a boss in Smash Tour [REWARD]: Ridley Trophy

93. Clear Crazy Orders after 5 or more turns [REWARD]: Speed Crasher Agility 
Badge Equipment

94. Get a score of more than 20 in a single Rival Smash [REWARD]: Star Wolf 
(Star Fox: Assault) CD

95. Play Charizard and get 328 ft. or farther without using the bat in Home-Run
Contest [REWARD]: Rock Hurl custom move (Charizard)

96. KO your rival 2 or more times in Rival Smash [REWARD]: Super Mario Bros. 3 
Medley CD

97. Clear the "No Mere Sparring Match" Event on Normal or higher [REWARD]: 
Punch-Out!! Featuring Mr. Dream Masterpiece

98. Clear Solo Classic without losing a single like with Little Mac [REWARD]: 
Title (Punch-Out!!) CD

99. Obtain a score of 25 or more in a single Rival Smash with Dark Pit 
[REWARD]: Guiding Bow custom move (Dark Pit) 

100. Play Toon Link in Solo Target Blast Stage 2 and get 120,000 [REWARD]: 
Lor Starcutter trophy

101. Reveal the entire wall during the credits [REWARD]: Credits CD

102. Clear Classic on intensity 5.5 or higher [REWARD]: Master Core CD

103. Get a max combo of 30 or more in Training [REWARD]: Title Theme (Wii 
Sports Resort) CD

104. Clear Solo Classic with Yoshi [REWARD]: Yoshi Masterpiece

105. Clear 10-Man Smash in 25 seconds [REWARD]: Fancy Suit Mii Outfit

106. Play Peach and hit the Sandbag 1,049 ft. in Home-Run Contest [REWARD]: 
Title/Ending (Super Mario World) CD

107. Get 50 or more KOs in a single Endless Smash [REWARD]: No-Flinch Smash 
Protection Badge Equipment

108. Clear Classic without losing a single life [REWARD]: Dr. Kawashima Trophy

109. Clear All-Star on normal or higher [REWARD]: Hyper Smasher Brawn Badge 
Equipment

110. Clear 100-Man Smash in 3 minutes [REWARD]: Wii Fit Plus Medley CD

111. Clear the "Behind Enemy Lines" Event [REWARD]: Tricky Trophy

112. Clear 100-Man Smash: Tetris [REWARD]: Type B CD, Golden Hammer

113. Clear 3-Minutes Smash after getting 60 or more KOs [REWARD]: 1,000g

114: Have the game on for more than 10 hours [REWARD]: Mr. Resetti trophy

115. Clear Classic on intensity 2.0 or more with 5 characters [REWARD]: Master 
Hand Trophy, Golden Hammer

116. Collect 50 different special moves [REWARD]: Nimble Dodger Agility Badge 
Equipment

117. Recover the stat boosts a Metroid stole from you in Smash Tour [REWARD]: 
Vs. Parasite Queen CD

118. Score at least 150,000 in a single game of Target Blast Stage 1 [REWARD]: 
Exploding Popgun custom move (Diddy Kong)

119. Clear the "The Falchions Seal" Event on normal or higher [REWARD]: Dashing
Assault custom move (Marth)

120. Get a chain of 100 or more in a single game of Trophy Rush [REWARD]: Chomp
Hat Mii Headgear

121. Clear Solo 10-Man Smash within 35 seconds while playing as Mii Brawler 
[REWARD]: Fighter Uniform Mii Outfit

122. Collect 15 different special moves [REWARD]: Air Attack Brawn Badge 
Equipment

123. Clear Crazy Orders while playing as Villager [REWARD]: Rover Trophy

124. Clear the "When Lightning Strikes" event [REWARD]: Pokemon Stadium 2 Stage

125. Collect 50 unique trophies [REWARD]: Celeste Trophy

126. Clear the "Playing Tricks" event [REWARD]: Smashville Stage

127. Clear a Master Orders ticker while playing as Mega Man [REWARD]: Tornado 
Hold custom move (Mega Man)

128. Clear Crazy Orders [REWARD]: Crazy Hand Trophy

129. Play all the maps in Smash Tour [REWARD]: Pac-Land Stage

130. Get a chain of at least 50 in Trophy Rush while playing alone and as Wii 
Fit Trainer [REWARD]: Wii Fit U Trainer Trophy

131. Clear 10-Man Smash [REWARD]: 100G

132. Clear a Master Orders ticker while playing as Rosalina & Luma [REWARD]: 
Rosalina in the Observatory/Luma's Theme CD

133. Clear a Master's Order ticket [REWARD]: Crazy Orders Pass

134. Bump into an enemy who appears on the board during Smash Tour [REWARD]: 
Nabbit Trophy

135. Create a Mii Fighter in Custom [REWARD]: Peach Crown Mii Headgear

136. Customize a fighter in Custom [REWARD]: Shield Regenerator Protection 
Badge Equipment

137. Create a stage in Stage Builder [REWARD]: Saharah Trophy

138. Bump into every opponent on the board in a single game of Smash Tour 
[REWARD]: Mecha Suit Mii Outfit

139. Clear the "The Original Heavyweights" event [REWARD]: Kongo Jungle 64 
Stage

140. Clear All-Star [REWARD]: Victini Pokeball

==============================================================================
6. My Opinion/Review							[006]
==============================================================================

-COMING SOON-

==============================================================================
7. Special Thanks							[007]
==============================================================================

* Would like to thank David Streifel for pointing out that NESS' moves are PK
and not PEEKA

==============================================================================
8. Contact 								[008]
==============================================================================

If you got any tips or information that is useful for the FAQ, please email 
me @ thekingofgames000@hotmail.com, you get credited for sharing this info 
with me but make sure you check the FAQ before emailing me, it might be 
covered in the FAQ.

==============================================================================