Neopets (Online) Full Strategy and Beginner's Guide Document written by PyroFalkon (pyrofalkon@hotmail.com) Formerly co-written by Lord Treant (lordmagus99@yahoo.com) Latest Update: 18 September 2007 Current Version: 28 +---------------+ |+-------------+| ||LATEST UPDATE|| |+-------------+| +---------------+ v28 (18 September 2007) Another big update, this one catches up on everything from the past two years. Big thanks to the NFA Guild, who contributed to most of the reviews you see here. +-------------------+ |+-----------------+| ||TABLE OF CONTENTS|| |+-----------------+| +-------------------+ 1. PyroFalkon's Intro 2. Goals 3. Choosing a Bundle of Fluff 4. Caring for Your Pet a. Feeding b. Money c. Health d. Intelligence e. Power 5. The Games (184) a. Sponsor Games b. Current Games c. Retired Games Archive 6. World Tour a. Neopia Central b. Terror Mountain c. Tyrannia d. Virtupets Space Station e. The Ruins of Maraqua f. Mystery Island g. Krawk Island h. Faerie Land i. Lost Desert j. Haunted Woods k. Meridell 7. Other Things In Neopia a. Guilds b. Random Events c. The Neopian Times d. Auctions/Trading e. Your Own Shop a. Restocking f. Neohome g. NeoDeck h. Petpets i. The Neopian Stockmarket j. Stamp Collecting 8. Pyro's Routine 9. Neopets Event Calendar 10. Questions And Answers 11. Contributors 12. Latest 5 Updates 13. Copyright Info 14. Contact Info +-----------------------+ |+---------------------+| ||1. PYROFALKON'S INTRO|| |+---------------------+| +-----------------------+ I'm a veteran of Ultima Online, and I've dabbled in EverQuest (if you call two weeks "dabbling"). Even ignoring the fact that both charge a monthly fee, they never did hold my interest as long as Neopets has. Why, you ask? Trust me, I did have barrels of fun in UO, and I made better friends there than I normally have luck with in real life. But, I'll tell you what turned me off to it: the lack of frequent updates to the game engine. I mean, a game's replayability is usually the main thing I look at when I buy a game. With online games, this should be advantageous, because there should ALWAYS be updates going on. New rewards, new challenges, new reasons to keep committing time to the game instead of, say, to my girlfriend. Ultima Online did not severely update their engine for a LONG time, and even now, they still don't add things on any sort of regular basis. Then there's Neopets. Neopets doesn't even charge the $10/month fee, and they still manage to add new items daily, and new games and such monthly or sooner. What's the reason? I certainly don't know, but I'm reaping the benefits. I'm a LONG-time vet of Neopets. I mean, I played back when the whole system was so unstable that every time you hit the Refresh button, you were logged in as someone else. Thankfully, the world is much more reliable than that now, and there's so much to do, it'll take a long time before you get bored. The purpose of this FAQ is two-fold. In its basic parts, I'll show you how to take care of your little bundles of fluff, turning them from weak little babies to mad powerhouses that can rip holes in everything in the universe. Section 5 is the other major part of the FAQ, in which I describe in detail EVERY SINGLE GAME available. When a new game comes, I'll throw an update into the fire as soon as possible. This is probably my most ambitious project ever, especially considering that it's never-ending, in theory, with Neopets being updated and adjusted every day. Hang on to your seats; it's going be a ride into a cute and vicious little world! +----------+ |+--------+| ||2. GOALS|| |+--------+| +----------+ The marking of a good MMOG (massively multi-player online game) is that, aside from having replayability until the planet explodes from a meteor in a thousand years, it offers multiple paths and ways to experience the world. Your goal of Neopets is probably different than mine, and you certainly shouldn't be ashamed of that. I am a rather hardcore gamer, but I less like PC and online games than I do console games. That means my monsters will be more powerful than those owned by extremely casual gamers, but less powerful than those owned by more hardcore online gamers. What's that mean to you? Well, you need to figure out exactly what you want to do in the world. If you're only in Neopia casually, then you can pretty much do and not do anything you want. You can choose to play only the games you're good at, you can choose to spend as little money as possible for armor and food, and you can completely ignore your shop and house. If you're in Neopia for monsters' power, you should focus on getting money and trading for armor and weapons. You need to spend every spare NP you have on training, and you need to concentrate on teaching your monster some battle moves. You should only have one monster so you can focus all your efforts and cash into it without distractions. Maybe you're here for just monetary wealth. Let your monster's health die, who cares? He's only a means to an end to get the almighty dollar. Get a nice house to show off your bank account. Open a shop to sell those otherwise worthless items you win from games. Or then, maybe you're like me. I've got several pets, I've got some money in my account, I have a small house, I spend my cash more or less equally across the board. I simply like BEING in Neopia. Never mind any specific, long-term idea; I just want to enjoy myself. Whatever you choose as your path, there is one thing that is universally true: you need at least one Neopet. +-------------------------------+ |+-----------------------------+| ||3. CHOOSING A BUNDLE OF FLUFF|| |+-----------------------------+| +-------------------------------+ Okay, because I am doing this FAQ for an online game, and all records of pets and users are public, I'm going to do something that is rather special and unique as far as FAQs are concerned. I will divulge my personal info (not my password or anything) so you can see exactly what the heck I'm talking about and doing at any given time. First of all, if you ever want all the info on me, just type "pyrofalkon" in the search box on the bottom of the main bar (on the left side of the screen). You'll see two choices probably: PyroFalkon the Meerca (a pet simply named after me), and pyrofalkon, the user (me). Just click my name to get all my info, like my age, house size, and all that stuff. All right, once you check me out (or if you simply don't want to), it's time to choose a pet for yourself. Now, I made a new pet specifically for the purposes of this FAQ. He'll be the guinea pig for tests, and though I never intended him to by my flagship pet, he rose to that honor. You'll see him in all my Neopets projects, be it for the FAQ or not. Okay, the first thing you need to do is choose whether you want to make a new pet or adopt one that's already been created. Though adoptable pets may have additional powers or knowledge than new ones, you have to realize that those pets in the adoption agency are there for a reason. Probably, they ARE new pets that their owners didn't want anymore, and therefore aren't worth your time. If you do indeed want to adopt, then simply click Pet Central at the top of the main yellow bar, then click the picture with "Visit the Neopian Pound" written on it in the main body of the page. It's more fun to create one though, because you get to name it, choose its species and gender, select a color, and choose its personality. Simply click "Create A Neopet" near the top of the main bar to get started. You are immediately prompted to choose a species. You may want to scroll through all of them before making a final choice, as there are at least 49 species to choose from. A couple are Restricted, which means that you cannot just create one like this. A few others are marked as Limited Edition, which means that there are a finite number of those pets allowed in the world. The species do not vary much from one to another aside from looks. If you wish to get a short description of any, just click on its picture (if you want to see one that's drank a little too much caffeine, click the picture of the Meerca). Even if a species looks weak, like the JubJub, you can always build it up to be a regular Arnold Schwarzenegger. Once you have decided on the species you want, click the radio button beneath it, and then click the button marked "I Have Chosen" at the bottom. For my pet, I've selected an Ixi. Now you'll proceed to the second screen, where you input details of your pet. The first line asks for the name. Let me warn you right now: unless you choose something REALLY off the wall, you'll need to add numbers to it. About 140 million pets are registered, and no two pets can have the same exact name. All the basic names are taken, so you may have to toss a few numbers on the end to get it approved. You also get to choose your pet's gender, color, and hobbies on this screen as well. My Ixi is red, and it lives in the mountains. It likes hunting for treasure, and it approaches others with caution. Oh, and its name is SixamDeTrinsic (the name of my Ultima Online character). I'll refer to him as Sixam for short in my FAQ. Now, in practice, these options are only cosmetic. That is, they have no actual bearing on the game itself, but they are used to customize your pet apart from the others. Once you're happy with all your choices, click the "Create [name] the [species]" button. On the next screen, you get to see your new pet's statistics. You can click the Re-Roll button if you want to gamble for something better. Once you're happy, click the "Enter Neopia" button. Sixam's starting stats are 9 Health, Average Strength and Defense, Lightning Movement, a height of 64 cm, and a weight of 57 lbs. You now are the proud owner of a little beast of your own! It's still a stupid baby though, and it can't take care of itself, so it's time to start playing parent. +------------------------+ |+----------------------+| ||4. CARING FOR YOUR PET|| |+----------------------+| +------------------------+ Now that we've got little Sixam, it's time to examine his stats and health in detail. Click Pet Central in the main bar, then click the Quick Ref link at the top of the main screen. +-----------+ |4a. Feeding| +-----------+ Here, you get to see all your pets (or, probably in your case, your only one). Your newly made pet starts off its life fully fed, but we should still collect some food for when it gets hungry. Examine your pet's stats as much as you want, then click the Explore link in the main bar. Here you see a picture of the world of Neopia as it stands today. Trust me, it wasn't nearly this large when I started in 2000. There will be time to explore it all later; right now, we have a specific destination. Click Tyrannia, near the top middle. Once that page loads, click Plateau, near the top right. Next, click the Giant Omelette on the left side. This is a specific portion of Neopia that you'll probably visit a lot, especially in the early days of your account. You will be allowed to FREELY grab one piece of omelette every 24 hours here. One full piece of omelette, no matter what the flavor, gives a whopping three meals. Not bad for no cost, eh? If you try to grab more than one piece, the omelette guardian, Sabre-X, will bar you from getting any. Don't make him mad; he's not very nice to thieves. Anyway, now that you have your food, I'll show you how to feed your pet, whether you have to worry about actually feeding it or not. Click Pet Central in the main bar, then click the Your Items link at the top. You'll be taken to your current inventory. You may already have some items if you just got here to the world (a newbie pack), and you should have your omelette as well. When it comes time to jam the food down a pet's throat, simply click the picture of the food you want to feed to it. You'll be taken to a screen that lists a few details of the food (ignore the value, because the economy is a little screwed up in Neopia). From the drop-down menu at the bottom of the new window, you have a whole mess of options you can choose. Click "Feed to [name]" to shove it down the pet's gullet. Again, don't worry about actually doing it now, since your pet is probably bloated already from being born. Here is the hunger scale, by the way, from most hungry to least hungry: Dying, Starving, Famished, Very Hungry, Hungry, Not Hungry, Fine, Satiated, Full Up, Bloated. So, how do you collect food when you can't grab any more from the Giant Omelette? There are a million shops that users like you have created to sell all sorts of items. To search one, click the Shops link in the main bar, then click the blue tent at the top. This leads you to the Shop Wizard (known more affectionately by vets as the "Shop Wizzy" or just "Wizzy"), a little guy who will check out all the user-made shops in the world for the item you want. You can put in a minimum and maximum price if you wish, but don't worry about that for now. Just for starters, type "plain omelette" in the search box, and click Search Shops. The value of an omelette, according to the site, is around 200 NP. The price you can get from a user is around 10 or less. See what I mean about the economy being screwed up? Well, it IS stable, so long as you simply ignore the so-called value. The users in the game set the real value, making the economy EXTREMELY player-driven. Anyway, you can click the name of a shop owner to head to his or her shop. Browse around a bit, and pick up another omelette if you want to. This is the basic way of getting items when you know what you want, but just don't have it. +---------+ |4b. Money| +---------+ All economies of the world rely on those counters collectively called money. Obviously, Neopia is no exception. The monetary unit in this game is called a Neopoint, or NP for short. Now that you have a bit of food, and your pet is satisfied for now, it's time to start worrying about your account as a whole. Click the Shops link, then click the Bank that shows up (it's in the thin bar at the top in the main window to the right of the central oval). Here, you can open a bank account to hold excess NP. Also, any amount of money in your account will gain interest daily. You get more interest if you deposit more, but of course, at the moment, you only have enough to choose the Junior Saver plan. Let me take a second to describe how this interest thing works. Every day, you have to actually claim your interest, or it won't get added to your account. Simply go into the bank, then click "Claim Interest" once you have an account open. Any interest that's due will be given to the amount you have already deposited. Here are two things very, VERY important: first, the interest is only calculated based on what's IN THE BANK. That means if you have 1 NP in the bank and a million NP on-hand, you won't be collecting any interest. Because of that, you should only keep on-hand what you absolutely need. I always have from 1000-2000 NP, never any more unless I'm specifically shopping. Second, interest CANNOT be collected if you have withdrawn or deposited any money within 24 hours of it being calculated. That means that the FIRST THING you need to do when you log on every day is get your interest! Do not deposit anything, do not withdraw anything, just IMMEDIATELY get that interest! After that, you can deposit or withdraw to your heart's content until the next day. The primary way of getting NP is playing games. Depending on your skill, you can get some MASSIVE amounts every day. I play VERY casually and still make over 20,000 NP per day. Some people make upwards of 100,000 NP or more daily. There are a ton of money sinks in the game, like Neohouses and NeoDecks. (A "money sink" is a video game activity that gives you no in-game reward for spending the money.) If you love money, don't bother with any of those. I'll talk more about games and money sinks later. Anyway, more about the bank. Though it's something different than what I'm talking about at the moment, there is also a separate safety deposit box in the game where you can hold excess items. This is good, because you should only carry 50 items on you at once (more than that, and certain item functions become lost). Also, there may be random events where your items on-hand can get stolen! Don't worry, your items in your safety deposit box are always safe. To access it, click Shops, then click the icon second from the right in the upper, thin yellow bar. Just like money, you can deposit and withdraw anything anytime you want to. Knock yourself out. +----------+ |4c. Health| +----------+ Sometimes, your pet may come down with the flu or another nasty disease. If that happens, you'll have to buy the cure, which can be a bit pricey. You'll know if your pet is sick simply by looking at its picture in the Quick Ref link under Pet Central. If he is ill, then click Shops, and then the Hospital in the main window. You can get a complete list of all illnesses and cures there. Once you know what the medicine is, click Back on your browser, then click into the Pharmacy. Here, the price is typically cheap. However, users buy out the Pharmacy FAST. If there are no cures there, search for it in the Shop Wizzy (the blue tent, remember?). Hopefully, it won't be TOO pricey. +----------------+ |4d. Intelligence| +----------------+ Your new pet is a baby. As such, it's as dumb as a rock, and you need to fill that airhead of his with knowledge! To do so, you need to find books. There's a bunch of shops all over the place that sell books for you, including user shops and official Neopia bookstores. In effect, the books do not differ from one to another; reading "Nimmo Winter Tales" to a pet won't be any better or worse than "Neopian Encyclopedia U-Z." In this case, it's quantity over quality. In order to give the little monster a crash course in something, first you need the book in your possession. Buy it however you can, then click Your Items from Pet Central. Click the picture of the book, then read to your pet in the same manner as if you're feeding the book to it. The book will poof after that, though, so make sure you're not teaching the same book more than once to the same pet. To see what books a pet has read, get to the Quick Ref, then click the link that is the word representing your pet's level of intelligence. You'll see an unsorted list of all books your pet has read; I keep a personal alphabetical list on my computer in a Word file just to make it a little easier on myself. Again, reading the same book twice won't have any effect, so double-check your list if you're not sure. +---------+ |4e. Power| +---------+ Your pets can be little blobs of fluff and fat if you wish. However, you can also make them into muscular little monsters of destruction and mayhem! The main way to increase a monster's base power is to train it in one of two training schools. Click the Explore link in the main bar, then select either Krawk Island or Mystery Island. In Krawk Island, the school in question is called The Academy. In there, you have to pay items called dubloons. In Mystery Island, the school is called, remarkably, the Training School. Here you have to pay Codestones, which come in eight different types. Codestones, like dubloons, can only be bought or found randomly as an event. Dubloons used to be winnable through certain games, but not anymore. Codestones can be won through the Mystery Island game called Tombola, and dubloons can be won through Coltzan's Shrine in the Lost Desert, but there is only a slim chance of either event happening. No matter which school you choose, once you pay the price and select which statistic you want to raise, your pet will be committed to that school for a certain amount of real time (in hours). It can still follow you around, but it can't go on another course at the same time, and it won't get that stat boost until the time is done. Codestones and dubloons used to be approximately the same price, but it seems that dubloons are getting cheaper and cheaper all the time. The time it takes for a course is quite shorter in Mystery Island's Training School, but the number of Codestones required (and therefore the price) goes up quicker as your pet gains levels. In short, you should use Mystery Island's school until the price of the required Codestones is more than the price of dubloons. Aside from affecting the base power, you can also get armor and weapons for your pets too. For a master list (and it's a very large master list), click the Games link on the left, then click "Neopets Battledome" near the bottom, and finally click Battlepedia near the top. Here you get to see all the items you can use. You can search for and buy most of these in the Wizzy, but don't buy like a madman, because you may not have a whole lot of money afterwards (these things can get expensive). Also, try to shop around a bit to make sure you get a good deal. But remember, the best weapon cannot beat a high base statistic. Note that some items are species-dependent. In other words, a Lupe won't be able to equip Kiko Armour. The majority can be used by any pet, though. +--------------+ |+------------+| ||5. THE GAMES|| |+------------+| +--------------+ Your pet is born. He's healthy, full, and ready to battle! But we need to get him trained first. To do that, we need to get items like dubloons. To get those, we need NP. To get NP, we need to play some games! Click the Games link in the main bar to go to the first game selection screen. There are a bunch of categories you see, as well as the Featured Game (which changes now and then, and can be found in one of the other categories as well). Most games have a limit on how often you can play them: the majority limit you to three plays per day. Remember that you usually do NOT have to submit a score once you finish! If you score REALLY badly, then don't submit it, and it won't count (can we say "practice round"?). Note that you can actually PLAY any game as many times as you want, you just won't get rewarded more than three times (or whatever the limit is). You'll get NP from almost every game, as I said, and some are WAY more lucrative than others. My personal standard is 300; if I can't get that much from one round of a game usually, it's not worth my time to play it. I've put down two difficulty ratings for each game. The first is how easy or hard it is to get the controls of the game; basically, how easy it is to play and succeed. It's rated zero to five, with a larger number meaning an easier difficulty. The second listing is how easy I think it is to get my standard of 300 NP in one play. Again, that's rated one to five. Look for the games rated a total of 10 to get money fast. As of v28, I'm no longer sorting the games into categories. With the new way Neopets has created categories, most games fall into more than one. To avoid headaches, I'm simply getting rid of them entirely, and just making everything in alphabetical order. +-----------------+ |5a. Sponsor Games| +-----------------+ Many games in the games listing are what are called "sponsor games." These games were created at the behest of another company, usually a movie or TV show. Occasionally you'll see one from food companies or something otherwise wholly unrelated to Neopets. Sponsor games almost always have the name of the sponsor within the game title, such as "Meet the Robinsons Revealing Image" or "Happy Feet DVD Sink or Swim Game." Sponsor games typically fall into two informal categories: played by everyone because they're extremely easy and score tons of points, or played by no one because they're annoying and give almost nothing. You'll have no idea which do which until you give them a shot. Sponsor games are usually on Neopets two weeks only. Some last a month, and many return eventually in different forms (Usuki Frenzy used to be a sponsor game, for example; it was remade from whatever the sponsor was to a Neopets-themed game, even though the mechanics retained). However, the majority of sponsor games will come and go die a quiet death. A little history lesson: previously, I had reviewed and posted sponsor games. When Lord Treant took over the FAQ for awhile, he stopped reviewing them. When I took it back, I started again. Now, I've been convinced by members of my guild to abandon the effort. Simple logistics tell that this is preferred anyway. Considering how infrequently I update the FAQ, generally any sponsor game information is out-of-date. Any sponsor game I currently have listed here will stay, and I won't delete anything from the archive. Eventually, all sponsor games presently listed under "Current Games" will be phased out to the archive, and you won't ever see another new sponsor game again in this FAQ. Don't let that deter you from trying them out; most are good for some quick (if not always easy) Neopoints. If you simply must know whether the game is good or not before giving it a shot, ask around the message boards (especially my guild's), and someone will tell you if a give game is worth the trouble to play it. +-----------------+ |5b. Current Games| +-----------------+ As of 17 September 2007, there are 184 games. ============================================================================ 200M PEANUT DASH Ease of Difficulty: 4 Ease of Earning 300 NP: 4 Total Rating: 8 Score Ratio: 3 NP for every 4 points Daily Limit: 3 plays per day This one sounded really stupid, but it was actually pretty fun! Okay, there are two stages to this game. The first involves you powering up your Elephante to sneeze out a peanut across a field. After the thing launches, the Puppyblew gives chase, with the sole intent of catching it before it hits he ground. The difficulty with the second part is that there are a million logs on the ground between the starting point and the wherever the peanut will land. To launch the peanut, just jam the left AND (not "or") right keys. That will charge the energy bar. Just hit the up arrow once the energy bar is as high as you want it to launch it. The higher the bar, the better. Once you get control of Puppyblew, things get complex. He'll run in the general direction on his own, so hitting left or right on the arrow keys will simply move him to one side of the screen or the other. You'll want to stay under the telltale shadow that marks the exact location of the peanut. When the logs come into play, you have a variety of jumps you can use to get over them, but by far the best is the simply Straight Jump, which you can pull off by hitting up then right. I have a tip for you here. You do NOT have to hit up and then immediately hit right. In fact, my strategy is simple: hit up, and then whenever you see a log, hit right. Your little guy will leap the log, keeping him on his feet and giving you a point bonus at the end. The other jumps in the game are needless and just waste your time. Eventually, the peanut will drop. Your little blue dude needs to be under it when it falls, but you don't need to hit any special button to make him catch it. You only get points if you do snatch it, so think Quiddich and grab it as if it was the golden snitch. ============================================================================ ADVER-VIDEO Ease of Difficulty: 10 Ease of Earning 300 NP: 7 Total Rating: 9 Score Ratio: 1 NP for every 1 points Daily Limit: 5 plays per day (review by the NFA Guild) The object of this game is to watch commercials. After the commercial is over, you are allowed to spin a wheel that gives from 100 to 800 Neopoints. This game is a source of Neopoints for many players. It doesn't take much time to do, and you can't really lose. The only problem is that the commercials are repetitive. The best way to watch them is to not watch them. You can start the video in another window and come back to it later after it is done playing. ============================================================================ ADVERT ATTACK Ease of Difficulty: 4 Ease of Earning 300 NP: 3 Total Rating: 7 Score Ratio: 1 NP for every point Daily Limit: 3 plays per day This game is EXTREMELY clever, and my personal props go to whoever on the Neopets staff thought it up. In this game, you simply have to click the word "Go" as many times as you can. The target moves around, so you can't just sit there and tap your mouse button. After the first round, the CEO of the race will strike a deal with advertisers who will insist on pop-ups. So, when you race the second time, you'll have to deal with the random intrusion of popup ads that will obscure the target area! That means you have to clear the pop-ups first if they block your Go! target. To close most of the pop-ups, of course, you need to click the X button in the top-right corner of the windows (don't mistakenly close the game!). Sometimes the button will be off screen, so you'll have to drag the popup into the screen by dragging the title bar... I think you know what I'm talking about. ============================================================================ ARMADA Ease of Difficulty: 4 Ease of Earning 300 NP: 0 Total Rating: 4 Score Ratio: 0 NP no matter how well you do Daily Limit: None This game is kind of fun. Each side starts out with twelve ships, situated in the corners of the board. The game is over when all the spaces on the board are filled, and the winner is whoever has more ships. In order to start capturing enemy ships and spaces, you need to move your own fleet. You have two options here: you can either create new ships or take a ship and jump a space. To make a new ship, click any ship you control, then click an adjacent empty space. The new ship will be created immediately. To jump, simply click whatever ship you want to move and click an empty space on the opposite side of an adjacent ship. Remember that you can only jump one space, so you can't jump all the way across the board). You can jump over your own or enemy ships. If you create a new ship, any enemy ship that the new one is touching gets converted to your side. Also, once you jump, the ship that moved will convert enemy ships touching it. So, the point is to touch as many enemy ships as you can. As the game begins, you need to just create ships and expand the fleet. Try to surround the enemy, but remember that they can jump you if you only have a single layer surrounding them. Once all the spaces are filled, whoever has more ships wins. Of course, if one side loses all their ships, then they lose immediately. ============================================================================ ATTACK OF THE GUMMY DICE Ease of Difficulty: 2 Ease of Earning 300 NP: 2 Total Rating: 2 Score Ratio: 1 NP for every 1 points Daily Limit: 3 plays per day Cheat codes: gummydice - changes color of dice delightful - changes dice to a rainbow dice explode - changes dice to a bomb dice (review by the NFA Guild) The object of this game is to clear the board of as many gummy dice as possible. This game is basically a 3-D version of Tetris or Blockout. Controls are the arrow keys for movement as well as the "a" and "s" for rotation of the dice blocks. Dice are cleared when 5 or more dice of the same color are connected. The dice can also connect vertically, however when any stack reaches 8 blocks high, the game is over. You will advance to the next level when you have cleared a set number of dice (40 for 1st level, 60 for 2nd level, 80 for 3rd level, etc). For each dice you clear, you get one point, however longer connections will earn bonus points. You also earn bonus points by clearing blocks in a chain reaction. You lose 1 point for each remaining dice block at the completion of each level. At higher levels, blocks will randomly pop up as well, increasing the difficulty. The game ends when your stack gets too high, or when you have too many blocks on the screen. This is a great game for Tetris fans. The cheat codes may help you out, but keep in mind that when you are typing the codes in, blocks may randomly appear - especially in later levels. Keep in mind that the stone dice are not cleared even when you have connected 5 of them together. They can only be cleared by bombs (which destroy all blocks in it's stack) and rainbow dice (which changes all blocks in it's stack to the color that is located on the top). There is also a special, random block that has a picture of Ollie (a programmer) on it which destroys a stack and its surrounding stacks. ============================================================================ ATTACK OF THE MARBLEMEN Ease of Difficulty: 2 Ease of Earning 300 NP: 2 Total Rating: 4 Score Ratio: 3 NP per 1 point Daily Limit: 3 plays This is a very hard puzzle game, but it's easy to get the hang of. The time limit is the real threat, but then, if there was no time limit, it would probably be WAY too easy. The basic idea is to get the marbles into the same-colored toy boxes in the stage. To do that, you have to click the triangles in the stage to create bumpers. When the marble hits the bumper, it changes direction depending on the angle of the bumper. Marbles only change direction in 90-degree angles, so you won't ever have to worry about them going diagonally. If a marble hits a bomb, you run out of time, or a marble goes into a toy box of a different color, you lose a life. Three strikes and you're out. Although passwords are given for every five levels, you shouldn't bother with them unless you're bound and determined to get through the levels. If you're only interested in NP, just start from level 1 (it'll be easier that way to earn cash). ============================================================================ ATTACK OF THE REVENGE Ease of Difficulty: 2 Ease of Earning 300 NP: 5 Total Rating: 7 Score Ratio: 1 NP for every point Daily Limit: 3 plays per day (review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com) Oh noes! Pirates! They want your ship, and for some reason you, Garin from the Curse of Maraqua Plot, are the only crew member on the ship who can defend it. The first level is you, a ship rail, and pirates trying to come over the side. Use the arrow keys to move and hit space bar to swing your sword. The second level introduces cannon balls in the lower left-hand corner and a bucket of water in the lower right. You can use spacebar to pick them up and use them instead of your sword on the invaders. The third level introduces cannons, which can be loaded by grabbing a cannonball, stepping behind the cannon you want to load, and hitting space bar again. Garin's buddy Jacques will periodically come down from the rigging on a rope to light the fuse on a cannon. If it isn't loaded, the cannon catches on fire. You then have a few seconds to douse it using the bucket of water. After that, the levels get just more hectic -- pirates come over the rail faster and in greater numbers, Jacques comes down to set cannons off more often, and your fingers don't stop moving. Each pirate is worth a different amount of points (see table below). If you whack the guy over the head with a cannon ball or throw water in his face, you get double the base point value for defeating him. A fired cannon gets you twelve points, making it worth more than even a double-point Captain Scarblade. A doubled Orange-Shirt guy is more than that, but even playing three times a day I only see him 2-3 times a month. Given that the cannons are worth more than the pirates, it is tempting to load cannons first and kick pirates later. At low levels, this is doable. However, the pirates jump onto the deck faster as you go along. You lose a life instantly if a pirate gets onto the deck, but if a cannon catches on fire you have a bit of leeway before the cannon is destroyed (to be replaced at the beginning of the next level), and if you put it out, you still get 5 points. It is a much better idea to make pirates your priority. Another thing you can do at low levels is take a bucket or a cannon ball to every pirate. This gets to be very difficult at later levels. Once you reach a certain point, it is better to double points if you can, but not worry about it too much. The bucket also becomes less than useful at later stages due to a slight issue with the controls. When tossing a bucket of water at a pirate, you cannot be pushing an arrow key at the same time as the space bar. The bucket will not be thrown if you do. This doesn't seem to be a problem with cannon balls, so between the bucket issue and the fact that cannon balls are used to load cannons, I don't use buckets for anything but cannon dousing at higher levels. ------------------------------ BASE POINTS ------------------------------ Tuskaninny (Fred) .......... 2 Blumaroo (Nathan) .......... 2 Krawk (Swabby) ............. 3 Bruce (Benny the Blade) .... 3 Captain Scarblade .......... 5 Orange-Shirt Guy .......... 10 Properly-Fired Cannon ..... 12 Dousing a Cannon Fire ...... 5 ------------------------------ ------------------------------ POINTS TO LEVEL ------------------------------ Level 2 ................... 25 Level 3 ................... 75 Level 4 .................. 150 Level 5 .................. 300 Level 6 .................. 500 Level 7 .................. 750 Level 8 ................. 1000 Level 9 ................. 1500 ------------------------------ ============================================================================ ATTACK OF THE SLORGS Ease of Difficulty: 3 Ease of Earning 300 NP: 4 Total Rating: 7 Score Ratio: 3 NP for every 4 points Daily Limit: 3 plays per day (review by Biggestg121) Think of this game as a shooter version of Hasee Bounce. Same basic strategy, same basic game. Quick 'n easy NP. ============================================================================ BAGATELLE Ease of Difficulty: 5 Ease of Earning 300 NP: 0 Total Rating: 5 Score Ratio: n/a Daily Limit: None Note: You must pay 250 NP to play (review by Biggestg121) Click on the board. Hope you get lucky. Give up if you get a losing streak. ============================================================================ BALTHAZAR BASHER Ease of Difficulty: 9 Ease of Earning 300 NP: 0 Total Rating: 1 Score Ratio: N/A Daily Limit: Unlimited plays per day (review by the NFA Guild) Review: The object of this game is to beat up the inflatable Balthazar in the Battledome. This is easy because the inflatable Balthazar does not hit back. Points are scored on how much damage you do to the Balthazar in one attack. This game does not award any Neopoints, however you may be able to get a trophy if you do enough damage. This is a very difficult task though because you would need a highly trained neopet as well as very powerful weapons. A secondary benefit to fighting the inflatable Balthazar is that you will always win. Winning a Battledome match will heal your neopet back to full health. Thus, battling the inflatable Balthazar is a cheap method of healing your pet. ============================================================================ BATTLEDOME Ease of Difficulty: Variable Ease of Earning 300 NP: n/a Total Rating: n/a Score Ratio: No score tallied Daily Limit: Unlimited The Battledome is an arena for you to go to test your skills -- or, more accurately, to test the stats of your pet. There are scores of opponents for you to take on, but most of them you'll have to find. For example, if you should ever have an item stolen from you from the Pant Devil, he'll immediately become available for fighting in the Battledome. To train your pet in the Battledome, you need Codestones or Dubloons. You spend the former at the training school on Mystery Island, and the latter at the school on Krawk Island. Doing so nets your pet a skill point or two in your chosen category. (Be advised that "Movement" rating still seems to have no effect on battles.) Weapons and other items also play a big part in the Battledome, most of which can be bought through the Shop Wizard, although the best are (naturally) extremely expensive. The Battledome exists for bragging rights only. Unlike, say, a role-playing game, fighting and winning in the Battledome does not usually bring money or items or anything. However, if the Neopets staff starts up a plot within the world (which they often do), fights in the Battledome become special against specific opponents. Win these, and you may be in the running for virtual prizes, especially special badges that become permanently attached to your profile. There are branches of the Battledome in each area of the Neopets world (through the "Explore" link on the left side), but now there is a link in the Games section as well. All links lead to the same Battledome, no matter which you click. ============================================================================ BETTER THAN YOU Ease of Difficulty: Variable Ease of Earning 300 NP: Variable Total Rating: n/a Score Ratio: n/a Daily Limit: Winner limit (see below) Better Than You isn't exactly a game in and of itself. What happens is you're challenged to beat a certain score of a game. If you succeed, you get some NICE stuff. The first 5000 players to beat the challenge get rewarded. The first 10 people get 20000 (yes, twenty THOUSAND) Neopoints and a gold trophy. The next 40 players get 10000 NP and a silver trophy. The next 450 players get 3000 NP and a bronze trophy. The other 4500 players get 1000 NP and a medal. All 5000 players get the rare item. These challenges are usually pretty dang tough. Because they challenge different games, you may have better or worse shots at getting prizes. ============================================================================ BILGE DICE Ease of Difficulty: 5 Ease of Earning 300 NP: 0 Total Rating: 5 Score Ratio: n/a Daily Limit: None (review by Biggestg121) Roll your dice, and pick out the highest numbered ones. Make sure that if you get a 1 or a 4 you get it, but only once. 1 and 4 are required, the rest is easy: pick the highest number die. 5s and 6s are an almost always, unless you don't have a one or four. GET THE ONE AND FOUR! ============================================================================ BLACK PAWKEET SLOTS Ease of Difficulty: 5 Ease of Earning 300 NP: 0 Total Rating: 5 Score Ratio: n/a Daily Limit: None Note: You must pay to play (review by Biggestg121) Pull the lever. Repeat. ============================================================================ BRAIN TREE QUEST Ease of Difficulty: 0 Ease of earning 300NP: 0 Total Rating: 0 Score Ratio: n/a Daily Limit: Unlimited The Brain Tree Quest is also linked to from the Haunted Woods. The Brain Tree gives out a quest at your request, which amounts to the same question. The Brain Tree will ask you simply to find the date and place of some random guy's death. To do this, you have to visit the Esophagor, who is also in the Haunted Woods. The Esophagor will give you each piece of information for two food items. Keeping up? This means you have to do the following steps: 1. Talk to the Brain Tree to initiate the quest. 2. Talk to the Esophagor to be told what items he wants. 3. Find or buy the items; you'll probably need the Shop Wizzy. 4. Give the items to the Esophagor, and gather the first answer. 5. Talk to the Esophagor a second time, and learn what items he wants this time. 6. Again, find or buy the items. 7. Give the second pair of items to the Esophagor. 8. With both answers, talk to the Brain Tree and receive your reward. The problem with this whole deal is that the Esophagor is that, for each pair of items, he asks for a crazy-expensive one. Usually the item's cost is over 75K, which isn't so bad for veterans, and your reward for doing this whole thing is much, much lower than the cost of the second item. In other words, you'll often take a loss. Avoid this one, ESPECIALLY if you're just starting out, because every Neopoint counts. The only way this could possibly work for you is if you manage to gather a lot of rare food items. Store them in your Safe Deposit Box, then pull them out when you're ready. Of course, what items the Esophagor asks for is basically totally random, so planning for it is impossible. ============================================================================ BRUCEY B SLOTS Ease of Difficulty: 5 Ease of Earning 300 NP: 2 Total Rating: 7 Score Ratio: n/a Daily Limit: None Note: You must pay to play (review by Biggestg121) Play 7 rows, bet 5 NP and push play. ============================================================================ BRUNO'S BACKWOODS BREAKAWAY Ease of Difficulty: 5 Ease of Earning 300 NP: 5 Total Rating: 10 Score Ratio: 1 NP for every point scored Daily Limit: 3 plays per day (review by the NFA Guild) This game is SIMPLE, and with the guide below you can get 1000np in less than 5 min. Guide Bruno around town, avoid the other villagers and the rocks they throw at you, collect the potions, and go to the next stage. When you have collected all the bottles, and arrive back at the cave, press the space bar to "turn them in" and finish the level. HINT: IF YOU MISS A BOTTLE, keep dropping, the level loops, you will come to the same place you started. D = Drop R = Right L = Left J = Jump So JR, DL means Jump to the Right, and then Drop off the Left Edge. Make sure if you see a bottle, as in there is one on the same level you are on, you grab it. I am not going to tell you where each one is, you will see them all if you follow my directions. Be careful of the things walking around, you cannot kill them. 1 The Backwoods - DR, DL, DL, DR, R 2 Haunted Hunt - JL, DL, DR, DL, JR, DR 3 Amazing Maze - L, DR, DL, JL, DR, L, DR 4 Hide-n-Seek - DR, DR, LOOK DOWN, then DL carefully, R, JL, DR, DL 5 The Gauntlet - JR, DL, R, DR, DL, DR You now have over 1000 points, end game and send score. ============================================================================ BUMBLE BEAMS Ease of Difficulty: 3 Ease of earning 300NP: 4 Total Rating: 7 Score Ratio: 1 NP for every point Daily Limit: 3 plays per day (review by the NFA Guild) The goal of the game is to get the robot petpets into the bins so they don't get recycled. The petpets drop from the top and you have various balance beams to guide them through to reach the bins at the bottom. The first thing to remember is that there is no speed bonus, so take your time. Guide them down slowly so you can control their movement. If you can drop the petpet in the exact middle of the beam, you will get triple points so give this a try. One thing I find that helps is dropping the petpets in alternate bins. The advantage is that you are not trying to balance the petpet while 4-5 filled bins pass by. Especially towards the end of each round, you will want to keep the petpet on the higher beams as long as you can until an open bin comes around. In level 5 and above they have a Jack In The Box beam. This is the one with the flashing lights. Once you land on it, you only have a few seconds before it launches itself into space, taking your petpet with it. ============================================================================ CAPTION COMPETITION Ease of Difficulty: Variable Ease of Earning 300 NP: n/a Total Rating: n/a Score Ratio: n/a Daily Limit: None The Caption Competition is where you get to submit a caption to a weird picture. It has to be approved by the Neopets staff (nothing dirty, this IS a kids' site!), but after that it will be displayed publicly. Anyone can vote for their favorite caption, and whoever gets the most votes gets all the treasure. The picture changes every few weeks or so, so check back often to see if there's an update. ============================================================================ CARNIVAL OF TERROR Ease of Difficulty: 3 Ease of Earning 300 NP: 2 Total Rating: 5 Score Ratio: 1 NP for every point Daily Limit: 3 plays per day This is a shooting gallery of evil clown robots. If you run out of ammo or take too much damage, you die and it's game over. Every point nets you a Neopoint once the game is over. Shoot ammo crates and health to get the bonuses therein. ============================================================================ CASTLE BATTLES Ease of Difficulty: 3 Ease of Earning 300 NP: 3 Total Rating: 6 Score Ratio: 1 NP for every point Daily Limit: 3 plays per day (review by Biggestg121) You choose your castle layout, you place your green square inside, and you hope that the other person doesn't hit your green box before you hit their box. Watch out for the power bar, because if you set it as too powerful,
you'll blow right past the green and into the distance.

============================================================================

CAVES AND CORRIDORS: MYSTERY ISLAND

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

(review by Biggestg121)

The "Ease of NP" rating should be seven, it's easier than five. It's like, 
stupidly easy. In this game you play as Jake, an explorer who can climb 
vines and collect fruit.  As such, that's all that you do in this game.  
It's absurdly simple, and an incredibly easy way to net yourself a cool 
300NP in under two minutes.  Abuse this game for the NP before the Neopets 
team realizes what they've done.

============================================================================

CELLBLOCK

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

This game is a fun and addictive little puzzler that is like Extreme Tic-
Tac-Toe (it's more fun than it sounds, trust me). You play against a CPU 
opponent, and the goal is to get five of your pieces in a row. You have to 
outthink your opponent and block him whenever possible.

You have to win the best of a series of matches, and you get a set reward 
for fully beating one enemy. Upon doing so, you move on to the next one, who 
is harder but worth more.

Make sure you read the rules, because they throw little changes about piece 
placement after the first match.

Oh, by the way, this game is similar to the board game "Othello."
 
============================================================================

CHEAT!

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: n/a
Daily Limit: None
Extra: You must pay 50 NP to play

This game is better known as "Liar" or "Bullshit."

In Cheat!, you have a deck of cards and three opponents. Basically, you have 
to get rid of all the cards in your hand to win. You can play from one to 
four cards in a turn. The cards should be the same value, and you have to 
declare to the others that what the value is. (For example, you can play 
three Jacks or two jacks or however many you have, but you have to declare 
that you are playing Jacks with the dropdown menu). Simply click the cards 
you wish to play, declare the value, then click the Go! button.

Except for the first turn of the game, you're only allowed to play cards of 
a similar value to what was just played. So, if your opponent declared that 
he played Queens, you can only play Jacks, Queens, or Kings.

Now, here's the catch to the game: YOU ARE ALLOWED TO LIE. You can play ANY 
four cards, and you call them all the same value if you want to! However, if 
you do cheat, and you are accused of it by your opponents, you have to pick 
up ALL the cards that are in the pile! If you are accused of cheating and 
didn't, then the accuser has to pick up the cards!

Once your turn is over, the first computer opponent will go. After that, you 
can accuse that player of cheating. Again, if you're right, the cheater has 
to take the whole pile. If you're wrong, you take the whole pile. Or, you 
can just allow them to have made that move.

It can be relatively easy to figure out when someone is cheating. For 
example, you know that there's no more than four of any rank of card in a 
standard deck. So, let's say you're holding three 10s. If an opponent plays 
at least two cards and declares them 10s, then you know he's cheating (that 
would be a total of five 10s, you see).

Try to keep track of where the cards go. Once you have only a few cards in 
your hand, things can get downright difficult to figure out who has what 
cards.

Try not to cheat TOO often if you don't think you can get away with it. 
Cheat when the pile is thin, so if you are caught, the damage won't be too 
severe.
 
Zane McFate (storercd@notes.udayton.edu) has given me his idiot's guide to 
the game...

################################################

A few things you'll need to get into your head before you attempt this:

1) Do NOT cheat!
  -  I know the object of the game is to cheat, but believe me, it's easier 
this way.  Also, the final enemy always knows when you're cheating.

2) Follow the rules given here for EVERY situation.
  -  It's tempting to take a shot and risk totally shaming the enemy, but in 
the long run, it's going to cost you.

3) Don't curse at the computer.
  -  It's fun, but you'll hurt the computer's feelings.

Okay, the steps are simple.  First, make sure you understand the rules (read 
PyroFalkon's area if you don't).  Now that you're ready, here are the steps:

Your Turn:
Pick a suitable card or cards, then select the correct card value; DO NOT 
LIE!

Next Two Enemies' Turns:
Only accuse them of cheating if you can prove it (e.g., they are setting 
down three Kings and you have two of them).  Otherwise, let them do their 
thing.

Last (Rightmost) Enemy's Turn:
Here, you must pay attention to the specific card this character plays.  If, 
for example, it is a 4, see if you have an adjacent or equal card in your 
deck (3,4, or 5).  If you DON'T have a card in that range, ACCUSE THEM OF 
CHEATING! Or, of course, if you can prove that they are cheating, go for it.

Go back to "Your Turn", as that's where you are now :)

The logic behind the method:
I always found myself irritated when I would be placed in a position where I 
was forced to cheat, and I knew the computer was going to catch me (at the 
higher levels, they are extremely intelligent and sometimes psychic).  So I 
would get so close to winning, but they would completely crush me!  Then I 
realized that I could cause them a lot of misery if I never cheated; then 
they would be collecting all the cards instead of me.  The only time you 
have to collect from the pile with my technique is when you accuse the most 
skilled player (who, incidentally, is the most frequent cheater; how do you 
think he goes out so fast?).  Another interesting fact about cheating is 
that it's less costly to you to make a mistake when the pile's low, but that 
also greatly reduces the likelihood that anyone's actually cheating, so 
getting rid of cheating just makes it that much easier.  Good luck, throw me 
an email if you get the trophy; I want to see those trophies shooting up!

################################################

In addition, I offer the following advice: if a computer player does what is 
in effect his "winning move" (that is, it completely empties his hand), 
accuse him of cheating. If you're wrong, the game is over anyway. If you're 
right, they get a ton of cards and you don't lose. You basically have no 
reason not to, unless you're intentionally trying to lose the game.

Your first win will net you 100 NP plus 8 for every time you caught a 
cheater. That probably won't add up to 300 NP, but you'll make at least that 
much with the second and subsequent rounds. It will just take some time, and 
you're damn near guaranteed victory with Zane's advice. I honestly have 
never lost using his method.

============================================================================

CHEESEROLLER

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: Variable
Daily Limit: 3 plays per day
Note: You must pay to play

To play this game, you first have to enter the name of a cheese. Now, I'll 
be damned if I know how to find the names, but I know thanks to 
blackknightcaptain that at least Dung Cheese and Spicy Juppie Cheese both 
work. Once you enter a name, you have to buy the cheese, then you get to 
push it down a hill. Luck is totally against (or for) you in this game. 
Select any action from the drop-down box and pray you get the thing down the 
hill in under 60 seconds. If you do, you get the cheese. Whether you do or 
don't, you get NP based on how long it took you.

============================================================================

CHEMISTRY FOR BEGINNERS

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP per point
Daily Limit: 3 plays per day

This is a fun puzzle game that will test your forward-thinking. You have to 
take pieces (elements) and arrange them on the board to make patterns 
(compounds). At first, you can only make a compound consisting of two green 
elements. Making the compound will earn you points, of which you need a 
certain amount to clear the level. After clearing enough levels, you'll open 
more elements and more compounds. Beware of the unstable compounds, as they 
will result in a game over.

After making an unstable compound or failing to score the required points 
before a running out of elements, your game will be over. It can take awhile 
to earn your 300, but it's fairly easy once you get the hang of it.

============================================================================

CHIA BOMBER 2

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 5 NP for every 4 points scored
Daily Limit: 3 plays per day

Forgive me for being repetitive, but this is exactly like Chia Bomber 1. You 
take the role of a Chia with a bazooka and a bunch of land mines. Run around 
and splat all the nasties running around the neighborhood. Time your shots 
so they strike the enemy; remember that the bullets don't fly across the 
screen instantly, they actually have to travel the distance. You have 
infinite ammo though, so feel free to fire continuously.

============================================================================

CLIFFHANGER

Ease of Difficulty: Variable
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: n/a
Daily Limit: 1500 NP earned per day

This is Hangman, and I hope to Heaven you know how to play.

Pick a letter, and if it's in the puzzle, it shows every occurrence. If it's 
not, the little walrus dude (called a Tuskaninny) will advance up the cliff. 
Too many wrong guesses, and your walrus pal will commit suicide. You can win 
instantly by writing in the whole puzzle, but if you are wrong even by a 
single letter, you will lose instantly.

The difficulty level you select before each game affects what letters you 
can choose. On easy, you can pick any of the 26 letters. On hard, all the 
common letters are locked and not choices. Of course, the higher the 
difficulty, the better your reward.

============================================================================

COCONUT SHY

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: n/a
Daily Limit: None
Note: You must pay 100 NP to play

(review by Biggestg121)

It's a really difficult game.  The coconuts are rigged.  Aim the hand for 
the elliptical coconuts, they seem to move more often.

============================================================================

COOTY WARS

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Is there any control for a first-person shooter better than a mouse? Like 
several other games on the site, Cooty Wars is essentially a shooting 
gallery. You'll see bugs called Cootys hop in from the side, then pop a 
parachute and drift toward the ground. You, meanwhile, are up in a balloon 
and are tasked with shooting down the Cootys.

As the Cootys drift downward, their parachute will get smaller (they are 
getting farther away from you). In an odd design choice, you actually get 
MORE points from shooting them if the parachute is SMALLER. That means that, 
at least on the first level, you need to wait a bit before pulling the 
trigger. If you shoot them immediately, you'll just score a single point, 
instead of 5, 6, or 7 if you delay.

There are a handful of levels, which are passed when you shoot down a 
specific number of Cootys. (For example, the first level requires that you 
take down 20 of the 25 Cootys that appear.) You have unlimited ammo and can 
miss as often as you like without penalty, although not shooting them down 
will of course stop you from gaining points.

It's pretty simply to gain 300 NP. Just make sure you delay a bit on the 
first level when you shoot anyone. If you score at least 5 points per shot, 
you'll have 150 points by the end of the first level, and over 300 by the 
end of the second.

Just remember that shooting the Cootys themselves won't do anything; you 
must hit the parachutes. I found it easiest to aim for the lower edge of the 
parachute, then wait until they were far enough away to score a five-pointer 
before pulling the trigger. I noticed that when I miss, I miss high, hence 
the lower edge strategy. Your mileage may vary, of course.

============================================================================

CORK GUN GALLERY

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 100 NP to play

Aim the cork gun, then click to pull the trigger. If you knock something off 
the shelves, you gain a prize. If not, you don't.

============================================================================

CRISIS COURIER

Ease of Difficulty: 2
Ease of Earning 300 NP: 4
Total Rating: 5

Score Ratio: 0.25 NP per every point
Daily Limit: 3 plays per day

Cheat code: kingaltador - gives extra life

(review by the NFA Guild)

This is a side scrolling game where you control a Yooyu.  Your Yooyu must 
avoid obstacles as well as colored Minitheuses.  You can also collect goodie 
bags to earn additional points.  Controls are with the mouse, left click to 
switch between fire and snow Yooyus.  Fire Yooyus are needed to defeat red 
Minitheuses and collect red goodie bags. Snow Yooyus are needed to defeat 
blue Minitheuses and collect blue goodie bags.  Two other Yooyus are 
available temporarily when you collect figs or fruits.  The faerie Yooyu, 
obtainable by collecting fruit, can collect all goodie bags but must avoid 
the Minitheuses.  The mutant Yooyu, obtainable by the fig, can defeat all 
Minitheuses but can not collect goodie bags.

This is a fun game reminiscent of classic side-scrolling platform games.  
You do not have to get every goodie bag or defeat every Minitheuses, so do 
not try to go for the difficult ones.  In the later levels, there is ample 
scoring opportunities to get to 4000 points, so try to survive.  Remember to 
use the cheat code "kingaltador" to get an extra life - best to type this in 
at the beginning of the first level.  There is also an easter egg in this 
game.  At the title screen, click on the bottom left window and you can play 
on the secret level.  There are no points to attain there though.

============================================================================

DECKBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

Oh yeah, baby! This is without a doubt my favorite game on Neopets! It feels 
like one-on-one soccer on ice!

I've written a VERY detailed strategy for this game in a separate document 
that SHOULD be available on the same website hosting my FAQ (if not, write 
to the webmaster and complain).

There are three modes in the game: Timed, Survival, and First to Five. The 
first one tests you for five minutes, hopefully having you score more than 
the enemy. The second sees how long you can go without being scored on once. 
The third should be self-explanatory.

You CAN play this against another human, but of course you won't be rewarded 
for it.

~UPDATE~
This update is written on December 22, 2005. As of now, my strategy guide 
for Deckball (the other document that should be hosted wherever you found 
this) is a little out of date. You can no longer earn dubloons no matter how 
well you do. The gameplay information and strategy, however, remain valid.

============================================================================

DECKSWABBER

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

This is sort of like that old arcade game Q-bert. You play as a blue 
Blumaroo, and you have to hop on the tiles to change their color. At first, 
the color will stay permanently changed (unless a box explodes on a tile), 
but eventually your hops will change them back. Basically, you have to find 
a path on the tiles to trip them all to other colors without retracing your 
steps. You'll also have to avoid enemies on the way.

I'm not a very big Deckswabber fan, especially with that infernal BOING 
BOING BOING crap every second. It's almost as annoying as Mr. Game and 
Watch's taunt from Super Smash Brothers Melee. Damn I hate that taunt.

============================================================================

DEFENDER TRAINER

Ease of Difficulty: 5
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

This game will test your Neopets knowledge. It has 3 different difficulty 
settings, but all of them are rather easy if you know your stuff, because 
the only major difference is there are 4 Pet images on easy, and 9 on 
hard...

Each game consists of different types of questions, 6 to be precise, and 
each round expects you to answer 10 for each question. Such as "What pet 
name starts with the letter I?"  The categories will go through, Neopets, 
Petpets, Food. There will also be anagrams (scrambled versions of the names) 
and they will turn images upside down, or shadow them to make it a tiny bit 
tougher. You should have no problems with this game if you consider yourself 
a Neopet Guru. 

============================================================================

DEFENDERS OF NEOPIA

Ease of Difficulty: Variable
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: Zero NP no matter how well you do
Daily Limit: None

The Defenders of Neopia is a poor man's Justice League. You will get quests 
when the defenseless (i.e., wussie) citizens of Neopia get crap stolen from 
them and stuff like that. Basically, it all boils down to you getting one of 
your pets, finding the criminal, and laying the smackdown on his face in the 
single-player Battledome. You'll need extremely good stats to be able to 
totally dominate, so get to training your pets.

If you need hints about what to do, talk to your supervisor (via the link of 
the same name).

============================================================================

DESERTED FAIRGROUND SCRATCHCARDS

Ease of Difficulty: 5
Ease of earning 300NP: 0
Total Rating: 5
  
Score Ratio: n/a
Daily Limit: Unlimited
You must pay 1200 NP to play

Like other scratch cards, paying 1200 NP gives you a little card with nine 
circles. You click any six circles, scratching them off, and hopefully 
getting three identical symbols (not counting blanks, of course). If you get 
three identical symbols, you get a prize.

The chance of winning with these, like reality, is awfully low. Best not to 
waste time with them.

============================================================================

DESTRUCT-O-MATCH II

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 3 NP for every 10 points
Daily Limit: 3 plays per day

Being nearly identical to its now-retired counterpart, Destruct-O-Match, I'm 
going to cheat a bit and simply copy my old review...

Double-clicking any tile will destroy it and any others of the same color 
that are touching it. This works in a combo: if there are 30 yellow blocks 
all touching each other, double-clicking any of them will destroy them all 
and net you large amounts of points.

The strategy is to get rid of the little chains, like pairs and triplets, to 
get a HUGE group of the same color, then take that monster chain out to get 
obscene points.

What this version adds is several different modes of play. In Normal Mode, 
it's the same as the original, although you'll have a line of blocks hit you 
from the top. There are also a few special blocks, but I'll leave you to 
find their exact special effects.

In Extreme Mode, you've got a minor time limit. Blocks will now come from 
the bottom, and if you allow any column to touch the top of the screen, it's 
game over. If you're quick, it's actually easier to score in this mode than 
in normal mode.

============================================================================

DICE ESCAPE

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: 1 NP to 2 points
Daily Limit: 3 plays per day

This is a fun puzzle game in 3D. You have to guide a standard six-sided die 
around the level with the arrow keys. Every time you move, you flip the die 
to a new side. The goal is an ethereal die, which has one side face up, and 
that is the side that must be up when your die gets to it. So if the 
ethereal die has a 1 on its top face, then your die must have a 1 as its top 
face when it gets to that tile.

The game is pretty easy to figure out, but it's tough to score. Keep at it, 
because it's one of the quickest games out there.

============================================================================

DICE-A-ROO

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: Variable
Daily Limit: Technically none; see review
Note: You must pay 5 NP each time to play

This game can reward you with ANYTHING. You can get food, NP, rare items, 
weapons, armor, and other things. You just need to roll them bones and hope 
for the best.

Most people don't play this game for the Neopoints, because the truth is 
that you don't get much. With all the page refreshing though, most people 
play it for the random events, such as possibly getting faerie quests and 
the like.

Although there's technically no limit, you can only play it so long before 
your pet appears and says he's bored. When this happens, you're locked out 
of the game and basically can't play it again for about three real-world 
days.

============================================================================

DOUBLE OR NOTHING

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 10 NP to play

This game is pretty easy to understand, but you're at the mercy of luck to 
get anything good. You pay the guy 10 NP, and he flips a coin. If it's 
heads, you double your money. If it's tails, you lose it. You can keep going 
as many times as you want on one pot.

Assuming the game isn't rigged (which isn't possible to know without looking 
at the programmer's code), you would have to be right five times in a row to 
break 300 NP. The chance of doing that is 1 in 2^5, or 1 in 32 (3.1%). Not 
exactly your kind of odds.

============================================================================

DUBLOON DISASTER

Ease of Difficulty: 1
Ease of Earning 300 NP: 0
Total Rating: 1

Score Ratio: 6 NP for every point
Daily Limit: 3 plays per day

While sailing one day, our hero Krawk got blown up. He's now in his life 
raft, trying to get all his loot back. Unfortunately, for every coin he 
collects, another water mine appears and tries to splat him. This, my dear 
friends, is a problem.

Using only the arrow keys, you need to steer Krawk around the mines and 
collect the dubloons. You earn two NP for every point scored in-game.

thewilf_17, submitted the following...

################################################

The best way to do this, it takes longer but is worth it, is to collect a 
couple of coins and then make them run into each other before going to get a 
couple more hence saving your skin cause at most you have 2/3 mines an the 
screen.

The reason this works is that when a mine gets near to you it speeds  up, 
well if you sit dead centre of two mines they speed up and come towards you, 
when they are about 1 cm away move away 'towing' them behind you, they will 
run into each other after a little while.  Takes practice but i got it to 
work well now, scored 402 points doing it this way, which is 1000 NP.

################################################

~UPDATE: December 22, 2005~
With the new, better ratio, it may be more lucrative to do this one.

============================================================================

ESCAPE FROM MERIDELL CASTLE

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

It's a shame that a game this fun is not more profitable. This game has the 
spirit of all the famous platformers like the Mario series, Adventure 
Island, and Sonic. As Valrigard the Draik, you need to escape from a prison 
to clear your name from a crime that you were framed for.

All levels are vertical... there is NO horizontal scrolling at all. You can 
hit the space bar to swing a sword to attack, but you have to be sure to hit 
it a split second early; the animation for the sword swing delays the actual 
attack for an instant.

Be careful when flying. The collision detection is pretty good, although it 
is a little strict. You need to make sure you have real good control over 
yourself when you're flying.

============================================================================

ESCAPE TO KRELUDOR

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 4 NP per 5 points
Daily Limit: 3

(review by Biggestg121)

In this game (which is a bit like the Seven Seas game by PopCap Games... 
actually, it's a complete rip-off of it), you pilot your little spaceship 
around, firing off missiles to blow up the other spaceships. The other ships 
were sent by the incredibly insane Dr. Sloth to capture you. As you progress 
along in the game, you encounter more and more enemies, including asteroids, 
comets, and ships with some serious AI. Overall, this game gets a fun factor 
of 4, but that's only because it's somewhat addictive. You should do this 
only for the Neopoints, because the Seven Seas game is far better in every 
respect.

============================================================================

EVIL FUZZLES FROM BEYOND THE STARS

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This is an addictive little shooter. Every kill you get nets you a few 
virtual points, which let you buy weapon upgrades and such at the end of 
every level.

Rotate with the B and N keys, and slap the space bar to fire a smart bomb if 
you have one.

============================================================================

EXTREME HERDER

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 4 NP for every point
Daily Limit: 3 plays per day

With a title that contains two words I never would have thought went 
together, Extreme Herder is a rather lucrative game that tests your arrow 
key reflexes. Grab a petpet and chuck it into the central pen before you or 
it is eaten. Touch a snowflake to freeze Balthy for a moment, and grab an 
orange ball to get a burst of speed.

You get FOUR NP for each scored point. Nice!

============================================================================

EXTREME POTATO COUNTER

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 7 NP for every point
Daily Limit: 3 plays per day

The original Potato Counter was easy and not that profitable. Extreme Potato 
Counter is a bit harder and a bit more profitable, but I still don't 
recommend it. If you try it out though, you're in for a minor challenge. 
Make sure to count the potatoes only and avoid the other things that go 
flying by.

============================================================================

EYE OF THE STORM

Ease of Difficulty: 6
Ease of Earning 300 NP: 9
Total Rating: 8

Score Ratio: 0.2 NP per every point
Daily Limit: 3 plays per day

The object of this game is to locate a lost ship.  You click on the face-
down squares to reveal its contents.  Behind each square is either a blank 
space, a crew member, a storm, a cannon, a treasure chest, or the ship.  
Crew members point to the relative direction that the ship may be found.  
Storm tiles reveal all adjacent tiles, while cannons destroy all adjacent 
tiles.  When you find the ship, the level is complete.  Points are based on 
how many clicks it takes to complete the level as well as a bonus for early 
completion.

This is a pretty straightforward game - just click and follow the clues. 
There are no known cheat codes for this game. Once you are comfortable with 
how the game is played, it may be better to play on Time Trial as this will 
usually give you more points.

============================================================================

FAERIE BUBBLES

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 17 NP for every 20 points
Daily Limit: 3 plays per day

(review by Biggestg121)

Neopian-themed Puzzle Bobble.  'Nuff said.  Match up the colored bubbles to 
increase your score.  Three or more and they blow up.  If they hit the 
bottom of the screen, you're screwed.

Oh, and don't mess with the light blue bubbles. They're nasty.

============================================================================

FAERIE CAVES II: FYORA'S QUEST

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 3 NP per 4 points
Daily Limit: 3 plays per day

This is a true puzzle game that I'm sure has had a similar arcade game, 
although the title is slipping my mind. Basically, you have to guide your 
character through a bunch of levels, tripping traps and pressing buttons, 
while trying to avoid being crushed by boulders or blown up by dynamite.

It's tough to explain, so be sure to read the instructions. This is a hard 
game, and it may take you several deaths to figure things out. Remember to 
try to get all the treasure before moving on to the next level, because it's 
the treasure where you'll get the most points.

If you're good at the game, then NP will come easy because the levels don't 
change. Unless you're willing to devote some time to this one, don't bother, 
as there are quicker and more profitable games out there.

============================================================================

FAERIE CLOUD RACERS

Ease Difficulty: 0
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

This is a toughie. You and an opponent fly around making walls. If either of 
you hit any wall, be it your own wall, your opponent's wall, or the stage 
wall, you lose. The idea is to trap your enemy in a thin area between her 
own wall and yours, or something like that. In other words, it's Tron.

============================================================================

FAERIE CROSSWORD

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: 1 play per day

The Library Faerie, who is a massive hottie in my eyes, has a little 
crossword puzzle ready to go. The clues can range from hard to really 
stupid, so try your luck. There's a new one every day.

============================================================================

FEED FLORG

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This is a rather difficult game of keeping stupid little petpets balanced on 
a plate. The NP rewards isn't that high, so I wouldn't bother with this one.

============================================================================

FETCH!

Ease of Difficulty: 0
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: n/a (paid set amounts for wins)
Daily Limit: None

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

Your master is sending you into a poisonous forest to pick up some little 
item that got left on the ground there somehow.  You have a limited number 
of health that gets drained at a rate of one point per move made.  The area 
you move around in is reminiscent of the Neoquest games in that you can only 
see so far and you click directions on a compass to get anywhere.  In the 
limited number of turns you have, you have to find the item your master 
wants in the labyrinth, then find the way out.

Really, there isn't much for strategy to it except to watch the map as you 
go. Even if you don't have the item in your hands, look for the exit so that 
as soon as you get the item, you have some idea of where to go.

I have never won this game.  I find either the item or the exit, but not 
both.

============================================================================

FLYCATCHER

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Hit flies with your tongue to gain points.  You just don't get many points 
for doing so, making this game entirely worthless.

============================================================================

FOOD CLUB

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

In this game, you bet a certain amount of NP for every match. A bunch of 
pirates will eat food, and whoever eats the most of the items wins. There 
are statistics there that let you study things like weight and allergies, 
and that should help you determine who to bet on.

============================================================================

FREAKY FACTORY

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every 5 points
Daily Limit: 3 plays per day

(review by Gina91300)

Welcome to Virtupets, a corporate arm of Dr Sloth's empire. You play as a 
factory worker with the problem of too much to do, too little time. You have 
to fill 3 vats: red, yellow, and blue with matching colored blobs of 
kreludite. As you do that orders for toys are filled. It starts off 
relatively easily with only having to make 10 toys, but rapidly gets harder.  
Hope you have quick reflexes because some of the blobs go by fast!

I've found it works best if you really don't worry about the color you need 
and just keep the vats filled.

There are a few things to watch out for in this game:

Your waste level... if it fills up it's game over!

The defective blobs, they look evil... don't let them fall into the vats 
because they cause ALOT of waste!

There are also special blobs that will help you: the angel blob will fill 
any vat up all the way.  The speed blob - only use this if time is a major 
factor otherwise you'll mess up your bonus chain.  The soap blob - cleans up 
waste (very helpful).

Last but not least, watch out for the Grundo Thief... he will appear and try 
to steal all your toys! You can get rid of him temporarily by clicking on 
him on making a blob fall on him (kinda risky because if you time it wrong 
you'll cause more waste).

Get a score of 1,250 or higher and get the Freaky Factory - Yoinked avatar! 
:-)

============================================================================

FRUIT MACHINE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day

This is a free game, but you can only play once per day. Simply give the 
wheel a spin and hope for the best. You can get some nice prizes here.

============================================================================

FRUMBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 4 NP for every 5 points
Daily Limit: 3 plays per day

(Review by Gina91300)
  
In the mood for an arcade type game? Then Frumball is for you!

To play you have to hit the small ball into larger balls to make them 
vanish. Watch for power-ups too: these include, double ball, bigger bat, and 
glue.

If you fail to hit the ball or lose the ball you lose a life - lose all 
lives and yep you guessed it, game over! This game takes good hand-to-eye 
coordination.

There's also a zen mode for practice, press q to quit the game when in zen 
mode.

============================================================================

GADGADSGAME

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 3 NP for every 4 points
Daily Limit: 3 plays per day

This is a little like Tetris, but don't think it's the classic game you know 
and love.

Every few seconds, a series of three fruits will drop from the ceiling. You 
can rotate it, but you need to place it somewhere in the field. 
Occasionally, a fruit in the series of three will be blinking. This is a 
fruit bomb, and when it lands, if there's any food of the same type touching 
the bomb, it will be destroyed. They work in a chain, so try to group 
similar fruits together so you can wipe out whole piles at once. That's 
where the big points lie.

============================================================================

GEOS

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: 0 NP no matter how well you do
Daily Limit: None

This multiplayer game is pretty fun. The idea is to make four shapes on the 
board, while your opponent is doing the same. Here's the catch: you can't 
see your opponent's pieces. Here's the shapes you need to make:
 

A circle...

 XX
X  X
X  X
 XX

A square...

XXX
X X
XXX

A rectangle...

XXX
X X     XXXX
X X  or X  X
XXX     XXXX

And a triangle...

         X        X
XXXXX    XX      XX      X
 X X  or X X or X X or  X X
  X      XX      XX    XXXXX
         X        X

Now, if you try to place a piece where an opponent's piece already is, the 
opponent's piece gets destroyed, and you get to take another turn (you can 
put it in the same spot if you want, or a different spot, or you can try to 
bomb another enemy's piece). On the other hand, if you pick a spot in which 
your opponent already has a COMPLETED shape, then you lose your turn.

Examples...

Let's say you've got this...

XXXX
X  X
XX

And you're trying to complete your rectangle. Now let's say that your 
opponent is trying to work on a square at the same place (I'll mark his 
pieces with Os).

XXXX
X  X
XXOOO
  O O
   OO

Okay, because his square is not completed, you can click any of those O 
pieces and blow them up. You'll also be able to go again, so you can plop a 
piece for your rectangle which also blocks his square...

XXXX
X  X
XXXXO
  O O
   OO

Now, on the other hand, let's say he's completed his square...

XXXX
X  X
XXOOO
  O O
  OOO

If you try to put a piece in any of those O pieces, you'll lose your turn 
because they're part of his completed shape.

You cannot use a completed shape of your own to make another one. So, this 
won't work...

XXXXXX
X  X X
XXXXXX

But, this will...

XXXXXXX
X  XX X
XXXXXXX

Remember to spread your shapes out a bit. Putting everything in the center 
or the corners is a little too predictable. Like the famous game Battleship, 
you don't want your whole fleet in one little corner of the grid.

============================================================================

GO! GO! GO!

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: n/a
Daily Limit: None
Note: You must pay 50 NP for each game

This is a card game played against a few computer opponents. Read the Rules 
section on the site, it's a bit complex to go into here, and I'm not sure 
I'd do a better job anyway in this case.

============================================================================

GODORI

Ease of Difficulty: 2
Ease of earning 300NP: 1
Total Rating: 3
  
Score Ratio: n/a
Daily Limit: Unlimited
You must pay NP to play

Godori is a card game that has some bizarre rules. I'll try to summarize 
them here, but know that you'll probably learn more from playing one game -- 
win or lose -- than from any words you may read.

Godori is played one-on-one with your neopet, who is controlled by the AI. 
The game is played with 48 cards, which are divided into 12 groups of 4. 
When the game starts, 8 cards are laid on the table, and several are dealt 
to both players. On your turn, you play one of the cards from your hand and 
try to match it by group to one of the cards in the center of the table. 
Also on your turn, you will draw a card from the draw pile, and immediately 
play that one as well. If you matched two or all four of a group, you 
capture the group and score points. Point totals vary depending on what 
exactly you matched; the point scale is linked to from the front Godori 
page.

Points are tallied after both players' hands are clear (which is also when 
the draw pile clears). The winner is the first to 50 total points, which 
will definitely take multiple rounds to achieve. If you win, you get a 
handful of Neopoints. You can terminate a game early anytime by clicking the 
"Forfeit" link above the playing field, although by doing so, you'll have to 
shell out some cash as a penalty.

As a warning, there are a lot of players who have experienced problems. I 
personally had no trouble running the game, though I use the Opera web 
browser. Some of the NFA guildmates had issues when using Internet Explorer, 
so if that's your browser of choice, be ready for problems.

All told, Godori isn't worth it. Even if you do manage to get the game going 
without problems, the low reward -- especially considering how long the 
games take -- makes the whole thing financially unsound. It's rather fun, I 
suppose, but there are definitely greener pastures.

============================================================================

GORMBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 0
Total Rating: 3

Score Ratio: n/a
Daily Limit: None
Note: You must pay 10 NP per game

This is like Hot Potato. You hold this ball that can randomly explode on 
anyone, and you have to pass it on to avoid getting splatted. You can hold 
it for a long time if you want to take a gamble, but be careful. The longer 
you survive and the more times you successfully pass it without getting 
smacked, the more stuff you win.

============================================================================

GOURMET CLUB BOWLS

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Bowling and billiards combined... Utterly pointless, mot worth the effort.

============================================================================

GRAND THEFT UMMAGINE

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

Almost more of a puzzle than an action game, GTU challenges you to avoid the 
guards and snatch the fruit to advance in the levels. The basic method is to 
figure out how you can trap the guard behind things (he's not smart enough 
to go AROUND anything), then break the opposite direction for the fruit.

============================================================================

GRARRL KENO

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

You select a few numbers, place a bet, and at least a certain amount 
(normally half) have to match to get a win. If you don't have a "system," 
then just hit the Quick Pick button to let the game randomly choose numbers 
for you.

============================================================================

GRUMPY OLD KING

Ease of Difficulty: 2
Ease of Earning 300 NP: 0
Total Rating: 2

Score Ratio: n/a
Daily Limit: 1 play per day

(review by Biggestg121 and PyroFalkon)

Pick and choose words to make a joke. Whether the joke works or not seems to 
be random... It's free, so give it a shot.

============================================================================

GUESS THE CARD

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: Technically none; see review
Note: You must pay 10 NP for each guess

All you have to do is pick one of six cards. If the card matches your pet's, 
you get 50 NP and possibly some other stuff, including boosts to that pet's 
intelligence.

If you play too much, your pet may demand that you play something else, just 
like Dice-A-Roo.

============================================================================

GUESS THE WEIGHT OF THE MARROW

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day

All you do is guess how much the marrow weighs. This is a daily game, and 
once the competition has been won, it's closed for the rest of that day. 
Guess the right weight and win stuff. Simple, no?

============================================================================

GWYL'S GREAT ESCAPE
  
Easy of Difficulty: 1
Easy of Earning 300 NP: 1
Total Rating: 2
  
Score Ratio: 1.5 NPs per point
Daily Limit: 3 plays a day

(review by the NFA Guild)
  
The controls are very difficult to master. To move, you must click and drag 
the mouse, and when you click, that flaps your wings, allowing you to go 
higher, which in this case is not a good thing, because of the spikes on the 
side which lower your health. Overall, a boring tedious game, that takes 
much skill and dedication to get good at.

============================================================================

HANNAH AND THE ICE CAVES

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every 50 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

No pirates this time.  This game was created in conjunction with the Hannah 
and the Ice Caves plot, in which thieves tried to steal a very special gem 
from the Bori.  More traditional, 2-dimensional platforming action, with the 
controls being exactly the same, with one exception: the S key on your 
keyboard now switches between Hannah and Armin, a Bori.  There is also a new 
danger to the game -- the floors are slippery.

Armin can't jump nearly as well as Hannah, and he cannot swim.  However, he 
can dig through the snow that blocks some tunnels and unlike Hannah, he can 
defeat some of the baddies that plague you.  The ability to dig through snow 
makes him integral to solving many of the puzzles and his ability to take 
baddies out makes up for the fact that his platforming abilities are weenie.  
Both Hannah and Armin must be able to get to the exit to pass the level.  
Really, though, this game plays much like its predecessor with puzzles of a 
different scope.

Unfortunately, there is no level editor for Hannah and the Ice Caves; all 
your creativity are belong to Hannah and the Pirate Caves.

============================================================================

HANNAH AND THE PIRATE CAVES

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every 100 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

Oh noes!  Pirates!  Only... not really.  You're looting treasure from their 
cave horde while they're out trying to get more loot to add to the pile.  
This game is a traditional, 2-dimensional platformer -- avoid monsters, 
falling boulders, flying arrows, flying dynamite, and spikes while trying to 
collect treasure and reach the level's exit.

The tutorials are really quite excellent.  If you can deal with seeing the 
tutorial messages pop up over and over again, you should go through the 
tutorial levels every time you play for the extra points.  If not, it is 
still decently easy to get 300 NP or more per play.  Each level presents its 
own tricks and challenges; make sure to examine the map of the level before 
starting it.  There is no time limit on the levels, so take your time to 
make sure your next move won't get you stuck.  Once you get to know the 
levels, getting through them becomes a lot faster and easier, though some 
spots require tricky maneuvering.

This game also has a contest connected to it -- Pirate Cave Spotlight.  You 
can get the level editor by clicking the "CaveMaker: Download or Save Level" 
link at the top of the game's page.  It's a simple program that allows you 
to craft a level and save it as text which you then upload to the Neopets 
website to be played by you and your friends and/or entered into the 
contest.

============================================================================

HASEE BOUNCE

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Click to get the Hasee's to hit doughnutfruit. Avoid poo and other assorted 
bad things.  Get coloured letters for more points.  It's a ridiculously easy 
game.

============================================================================

HUBRID'S HERO HEIST

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: 1 NP for every 50 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

This game was created to promote the (at the time) newly-created Neopets 
TCG. In it, you play Hubrid, who is going on a quest to find stolen hero TCG 
cards. This game is set up like an old 2-dimensional single screen 
platforming game with platforms and ladders.  Bad guys are roving, and you 
have to get up close to them, shrink them with your wand, and run over them.  
Squish all enemies to advance.
Once an enemy is squished, an item worth some hundreds of points appears 
somewhere on the level and lasts for a short amount of time before 
disappearing. Collecting these items is really how you make points.  Once 
the last enemy in a round has been squished, you only have a few seconds to 
grab any remaining items, so it is best to defeat all but one, round up 
their items, and then take out the last guy.

============================================================================

HUNGRY SKEITH

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Food travels along a conveyer belt. As a Buzz, you must either drop the food 
into a special vat, or let it go. If the food is a red carrot, blue Jello 
thing, or green cake, you pick it up and drop it into the red, blue, or 
green vat. If you see a food that isn't one of these, let it go and let the 
Skeith eat it.

If you accidentally pick up a dessert, you can drop it back on the first 
part of the conveyer belt. You may want to do this with normal food too if 
you get overwhelmed.

You get five "tries." If you let the Skeith eat colored food, or you drop a 
dessert into any vat, or drop colored food into a different vat, you lose a 
try. Lose five tries, and you're done.

============================================================================

ICE CREAM MACHINE

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 1 NP for every 10 points
Daily Limit: 3 plays per day

(review by Edvin52)

This game was made as a second to Ice Cream Factory.  It is similar except 
there is no factory level anymore where you have to push boulders to get to 
the next level.  I would suggest this game if you have a lot of time, since 
the payout isn't very high.  One tip, DO NOT stay on the side of the screen. 
This is NOT punting in football. Anyways, have fun!

============================================================================

IGLOO GARAGE SALE: THE GAME

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 3 NP for every four points
Daily Limit: 3 plays per day

Mika and Carassa the Chias have a little igloo at the top of Terror Mountain 
where they sell all kinds of stuff for low prices. They've expanded their 
little business to a playable action game to net you Neopoints!

While Mika slides around on the ice at the bottom of the igloo, Carassa 
starts chucking things at your head. Use the left and right arrow keys to 
steer Mika to a dropped item to catch it before it hits the ground. Five 
drops means game over. By the way, you can use the up arrow key to jump, but 
I haven't found a use for it aside from screwing you up enough to start 
dropping things.

This game pays well, but remember to get a good score, you need to watch the 
momentum that Mika gets while moving.

============================================================================

INVASION OF MERIDELL

Ease of Difficulty: 2
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

(review by Biggestg121)

It's like a very scaled down Risk.   Play it for the massive amounts of 
random events that it seems to generate, because playing it for NP is rather 
stupid, because you get only a pittance.

============================================================================

ILLUSENS GLADE

Ease of Difficulty: Variable, depending on your bank account
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

Like the Dark Faerie's Quest, Illusen the Earth Faerie (and a freakin' 
hottie, I might add) sends you on a trip to get a certain item that she 
wants. All the quests are under a time limit, and if you fail, you're thrown 
back to the first quest. Just succeed to advance to the next one. Most items 
she wants can be found through the Shop Wizard.

============================================================================

ITCHY INVASION
  
Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7
  
Score Ratio: 1 NP per point
Daily Limit: 3 plays a day

(review by the NFA Guild)
  
A click to shoot game. Eliminate enough Petpetpets to complete the current 
mission, but watch your Pest-B-Gone meter, if you run out, the game is over, 
but luckily you can refill by shooting the green robotic Petpetpet.

============================================================================

JHUDORA'S CLOUD

Ease of Difficulty: Variable, depending on your bank account
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

This game has the Dark Faerie, Jhudora, sending you for a few items. Now, if 
you have millions of NP in your bank account, this shouldn't be a problem 
because you can buy the items from the shops via the Shop Wizard. If you're 
broke though, this isn't a very good place to mess around in.

If you accept, then get all the required items IN YOUR INVENTORY, then visit 
her again. You're under a time limit, so hurry with your clicks and typing.

~Lord Treant's Comment~
Low rating because even though the prizes are good, it takes a lot of NPs 
and no rewards are given during each and every level of play, so you may 
spend over 40,000 NPs and not get any reward whatsoever.

============================================================================

JOLLY JUGGLERS
  
Ease of Difficulty: 4
Ease of Earning 300 NP: 5
Total Rating: 9
  
Score Ratio: 5 NPs per 1 point
Daily Limit: 3 plays per day

(review by the NFA Guild)
  
A very fun, addicting game. You control two characters that are purple and 
green. They can only shoot at the enemies of their same color. The goal is 
to try to get to the top of the tree (red zone). Simple controls, jump is 
up, to shoot, press the spacebar and to move, press left or right.

============================================================================

JUBBLE BUBBLE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP per point
Daily Limit: 3 plays per day

(review by Biggestg121)

In Jubble Bubble, you move the Maraquan Shoyru named "Kelby" around, 
catching the JubJubs as they come down the screen.  Think of it as a 
Maraquan version of the Igloo Garage Sale Game.

============================================================================

JUBJUB BLACKJACK

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

I'm going to approach this game a little differently than I have the others.

See, a long time ago, I wrote an FAQ for Golden Nugget 64. In that, I listed 
how to play blackjack, and a strategy to beat it. I'm going to take JubJub 
Blackjack as a serious blackjack casino game (please stop laughing at me) 
and just copy all that information here and alter it how it needs to be. No, 
I make no apology for plagiarizing myself.

GOAL: To get the total point value of your cards at 21 or as close as 
possible without going over.

SCORING: Every numbered card gives you as many points as its number 
indicated. A 2-card is worth 2 points, a 3-card is worth 3 points, etc. All 
face cards are worth 10 points regardless of rank. Aces are worth 1 or 11 
points, whichever is more beneficial to you.

TERMS
Hit: Elect to draw a card.
Stick: Elect not to draw a card.
Bust: When either the dealer or a player goes over 21 points.
Black jack: When your first two cards are an ace and a 10-value card.
Soft #: Where # is points, it's when your hand has an ace as an 11.
Hard #: When any aces you have are acting as a one.

YOU WIN WHEN...

-Your total points are greater than the dealer's and you don't bust.
-The dealer busts and you do not.
-You have a black jack and the dealer does not.

In situations one and two, you gain 1x your bet.
In situation three, you gain 1.5x your bet.

YOU LOSE WHEN...

-You bust (regardless of whether the dealer does also).
-The dealer's points are greater than yours and he doesn't bust.
-The dealer gets a black jack and you do not.

In all situations, you lose your entire bet.

YOU DRAW WHEN...

-Both you and the dealer tie in points without busting.
-Both you and the dealer have black jacks.

In both situations, no money changes.

GAME FLOW

1) You bet an amount before seeing any cards.
2) You are dealt two cards face-up. The dealer is dealt one card face-up and 
one card face-down.
3) If the dealer has a black jack, your bet is resolved.
4) If the dealer does not have a black jack, you become active.
5) If you have a black jack, your bet is resolved. If not, you can Hit as 
many times as you desire.
6) When you Stick, Bust, or have 21 in any form, the dealer becomes active.
7) After the dealer Sticks or Busts, your bet is resolved.

SPECIAL RULES

Double Down: After you are dealt his first two cards, you can opt to double 
your bet. Doing so will let you draw ONE MORE CARD (no more, no less), which 
will be face-down until the end. As soon as you double and get your card, 
the dealer becomes active.

Since black jack is played with one deck, there are 52 cards. Of those, 16 
are cards with a value of 10 points. That means there's a 30.7% chance that 
any given card is a 10-point card. That's far more than any other value in 
the deck.

This is important because the dealer has one glaring advantage against you: 
he has a down-card. You can't see it until you are finished with your turn. 
Therefore, you have to make an educated guess as to what the card is in 
order to know whether to hit or stand.

The general strategy is that you always assume the dealer's down-card has a 
value of 10, and to assume that any card that's drawn is a 10. Use this 
knowledge to influence whether you'll Hit or Stand.

*Example: If the dealer has an 8 up-card, assume his total is 18. He'll 
stand on that, so you need to get 18 at least to push. Remember this for a 
moment.

There's a certain degree of risk whenever you hit on anything with more than 
11. You can trim this risk down, however, by knowing just what you need.

In the above example, you need 18 or better. Even if you have 16 at this 
point, I suggest hitting. After all, if you stand, the dealer probably has 
18 so you'd lose anyway. Take a deep breath and go for it.

The risk gets a bit too high when you've got a hard 17. I recommend always 
standing at a hard 17 or higher. After all, there's a CHANCE he won't have a 
10-card. On a soft 17 or less, though, the risk is not so great that you 
can't take chance. Remember, the goal of the game is to increase your 
winnings in the long run, not win 100% of the time. You WILL lose once in 
awhile, and you may even be streaky. Stick with it though, it will pay off.

Keep in your mind the fact that the dealer has to hit on 16 or less. If his 
up-card is a 6, you can assume he has a 16. That means he'll have to draw a 
5 or less to avoid busting, and the odds are against him. As such, you might 
as well stand on whatever you've got. Why risk yourself when the dealer has 
a very good chance of busting?

DOUBLING DOWN
I really don't recommend that you double down on anything except for 9, 10, 
or 11. I'll explain why in a moment, so let's concentrate on those three 
numbers.

Let's go backwards a moment from how I normally do things and start with the 
highest number, 11. This one is easy to explain: if your first two cards 
total 11, double down. It doesn't matter what the dealer's up-card is or 
anything. Always double down on 11.

Again, since you have more than a 30% chance of getting a 10-card, the odds 
are for you of getting 21. Even if you don't get a 10-card, you still have 
an additional 30% chance of getting a 6, 7, 8, or 9. You're looking at more 
than a 60% chance of getting 17 or better. Those are TREMENDOUS odds in your 
favor, so take advantage of them if you've got an 11.

To know what to do if your first two cards total 10, think about what I said 
in the preceding paragraph. You'll have a 60% of getting a 6-10. That places 
your total somewhere between 16 and 20 with odds going to 20. You should 
definitely double if the dealer's up-card is 9 or less since that will place 
his total at 19 or less, in which case you'll win with the 20.

At 9, you've probably got the drill down. Your total will probably be 15 to 
19, so double if his up-card is 8 or less since you'll beat him with your 
19.

Here's a simple chart for you. If there's a Y, then double down. If there's 
an N, then don't.

Dealer's           Your Total
Up-card           9   10   11
-----------------------------
   >9             Y    Y    Y
   9              N    Y    Y
   10             N    N    Y
   A              N    N    Y

The reason that doubling on anything besides 9, 10, or 11 is because you 
either run a risk of getting too few points or busting. If you have a total 
of 8 and double, your best is an ace for 19, though you'll probably see more 
18s.  18 is still not bad, but you're NEEDING a 10-card. 30% is still nice, 
but the odds are more in your favor if you hit and go from there.

Working from the other end, that is having a total above 11, is suicidal. 
Again, you have a 30% chance of getting a 10 card, which will instantly bust 
you (and you'll lose twice the money you intended). It's not worth the risk; 
just hit or stand depending on your total.

Now, if you insist on doubling with less than 9 or more than 11, at least 
keep common black jack sense in mind:

-Remember, the dealer has to hit on 16. If his up-card is a 6, doubling when 
under 9 is a bit safe. He'll probably have 16 and bust on the draw.

-Don't double if the dealer's up-card is more than your total by itself. You 
have almost no chance of winning then.

============================================================================

KACHEEK SEEK

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: Technically none; see review

Click a location, then click an area of that location. If you find your pet, 
you get stuff. Yay. Rewards are light, but so is the difficulty. Not too bad 
if you're only here casually. Like a couple other games, you can only play 
this one so many times before you're locked out of it for a few days.

============================================================================

KACHEEKERS

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: 0 NP no matter how well you do
Daily Limit: None

Does anyone not know how to play checkers?

Well, in case you don't, here are the rules... Each side starts with twelve 
pieces. You can only move your pieces diagonally, one space at a time, 
toward the opponent. If one of your pieces and an enemy's piece are 
touching, you can jump the enemy provided there is an open space on the 
other side. That eliminates the enemy's piece, as well as putting you in a 
good position. You can jump as many pieces as you can, too, as long as 
there's an open spot between them all.

Once you get a piece all the way to other edge of the board, it becomes a 
king. Kings can move backward or forward, but they can still only move 
diagonally. They can get jumped just like regular pieces, so try to keep 
your kings behind the enemy's normal pieces.

The strategy is to make all your pieces advance slowly. Try to make sure 
each of your pieces is backed up by another, thus preventing jumps. Keep 
your pieces spread across the board so the enemy can't go around your 
defense and get a king. Remember that if you can ever double-jump, do so, 
even if you have to sacrifice the jumper. Trading in one piece to eliminate 
two of your enemy's will definitely catch up in the end.

============================================================================

KIKO MATCH II

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

Kiko Match is like the old game Concentration. There's a series of cards, 
and you click any two to see the Kikos on the other side. If they match, 
both cards are removed and you score. If they don't, they flip back over. 
The goal is to clear the whole screen before time expires.

If your short-term memory is good, then you can REALLY clean up here.

============================================================================

KISS THE MORTOG

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 50 NP to play

This is more or less a game of Flip The Coin. Choose a frog, and if you're 
right, then you get NP. You can then collect that money, or try to pick 
again to get even more. You can stop anytime to collect, and if you get it 
wrong just once, you lose all your current winnings.

============================================================================

KORBATS LAB
 
Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 3 NP for every 10 points
Daily Limit: 3 plays per day

This game is better known as Araknoid, and has been around since the Atari. 
You control a paddle with which to smack around a little ball. The goal is 
to knock out all the boxes at the top, but you need to make sure you keep 
the ball on-screen. It bounces off everything but the bottom edge, so make 
sure you have sharp eyes to keep watch on its direction. It takes a long 
time to get a decent prize, so only come here if you have no other games to 
play.

============================================================================

KOU-JONG

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 3

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

Cheat code: cyodrake - gains an extra hint

This game is the Neopet's version of the classic Mahjong solitaire.  The 
object of the game is to clear the board of tiles by matching 2 tiles.  Only 
tiles that are uncovered and have a free left or right side may be used.  
Although there is no time limit to complete each stage, you get a bonus for 
quick completion.  There are a total of 3 stages in the game.  You are also 
given 1,2, or 3 hints per stage depending on the level of difficulty.

Unless you have prior experience playing this type of game, Kou-Jong may be 
a bit of a challenge.  The general strategy is to clear the top tiles first.  
This is expose the tiles that were hiding underneath and allow you to plan 
your next moves.  Also, try to clear the outside tiles as well and work 
towards the center.  If you are stumped, don't forget to use the hint 
button.  The cheat code 'cyodrake' gives one additional hint if you run out.

============================================================================

KRAWPS

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

I love craps. Just like blackjack, I wrote about craps in my Golden Nugget 
FAQ. I'll copy and paste that info again, making corrections as necessary, 
as they have severely fudged the rules from real craps.

GOAL: To guess exactly how a pair of dice will turn out.

TERMS
Shooter: Whoever's rolling the dice.
Craps: A roll totaling 2, 3, or 12.

YOU WIN WHEN...

-The dice match something you bet on.

Your winnings will depend on what exactly won.

GAME FLOW OF CRAPS

Okay, bear with me on this one. Craps is a bit difficult to explain, but 
I'll try my best.

First of all, the game is played with two dice. Most bets revolve around the 
number 7. The reason is because, mathematically, it's the number that has 
the best chance of showing up (1/6).

Okay, at this moment, I need to explain what a "skull" and "come-out roll" 
are. Let's say we've got a clean table: no chips have been placed and no 
dice have been rolled. The first roll is called the come-out roll.

The come-out roll will do one of two things: 1) establish the skull, or 2) 
not establish the skull. If the roll is a 4, 5, 6, 8, 9, or 10, that number 
is the skull. If the roll is anything else, all bets are resolved and 
another come-out roll must be made by the shooter.

Once a skull is established, the dice are rolled again and again until the 
skull is repeated or a 7 is rolled, whichever comes first. When that 
happens, all bets are resolved.

The basic bet is the Bilge Line. If you bet here, you are saying that either 
1) The come-out roll will be a 7 or 11; or 2) The come-out roll will 
establish a skull, which will be rolled *again* before a 7. If the come-out 
roll is a 2, 3, or 12, you lose.

If the skull is repeated before a 7, then any money on the Bilge Line wins. 
After that, the shooter starts again by making a come-out roll. On the other 
hand, if a 7 is rolled before the skull, any money on the Bilge Line loses. 
Also, the table is cleared and the shooter begins anew with a come-out roll.

Most of the rest of the betting areas on a Krawps table are "anytime" bets. 
You can make those whether or not a skull is established. I'll run through 
them now, and their odds:

Anchor: The next roll is a 2, 3, 4, 9, 10, 11, or 12. 2 and 12 win 2x, and 
everything else wins 1x.

Hard 4: The next roll is a pair of 2s. (7x)

Hard 6: The next roll is a pair of 3s. (9x)

Hard 8: The next roll is a pair of 4s. (9x)

Hard 10: The next roll is a pair of 5s. (7x)

Hi: The next roll is a pair of 6s (29x)

Lo: The next roll is a pair of 1s (29x)

Odds: You can make this bet if you have money on the Bilge Line and a skull 
has been established. Basically, you just add money to the bet you've 
already made.

Buy Bets: Once a skull is established, you can lay money down on the strips 
above the numbers aside from whatever the skull is (ex: if the skull is 4, 
you can perform a buy bet on 5, 6, 8, 9, or 10). Buy Bets work the same way 
as Bilge Line bets, in theory: you're hoping that the number is repeated 
before a 7. Betting on 4 or 10 gives you 9:5 odds; betting on 5 or 9 gives 
you 7:5 odds; and betting on 6 or 8 gives you 6:5 odds.

ODDS

Craps is all about mathematics and probability. This game may be chance, but 
if you know what your chances are at any given moment, you can tip the 
scales in your favor. This is my favorite game since so much more is riding 
on probabilities than pure luck.

There are 36 possible outcomes if you roll two dice. Here are the odds for 
each roll, and the possible ways to make them:

##   Possible Outcomes   # of outcomes/36   % chance
-----------------------------------------------------
 2    1 1                       1              2.7

 3    1 2   2 1                 2              5.5

 4    1 3   2 2   3 1           3              8.3

 5    1 4   2 3   3 2
      4 1                       4             11.1

 6    1 5   2 4   3 3
      4 2   5 1                 5             13.8

 7    1 6   2 5   3 4
      4 3   5 2   6 1           6             16.6

 8    2 6   3 5   4 4
      5 3   6 2                 5             13.8

 9    3 6   4 5   5 4
      6 3                       4             11.1

10    4 6   5 5   6 4           3              8.3

11    5 6   6 5                 2              5.5

12    6 6                       1              2.7

I'll be referring to the chart several times. BTW, notice that you stand the 
best chance of rolling a 7 than anything else. That's why the whole game 
revolves around that number.

Okay, there one basic strategy I use. The final goal of this is to get three 
numbers working for you: the skull and two buy bets.

Open by placing bets on the Bilge Line until a skull is established. That's 
where things get interesting. Once a skull is established, buy two other 
numbers so you have a total of three numbers working for you. Once you've 
got those three numbers, stop betting. If one of them wins, replace it.

*Example: You have money on the Bilge Line. The skull is 5. Buy a 4 and 10. 
The next roll is an 8. That does nothing, so don't worry about it. The next 
roll is a 4. Your first buy bet wins, so take the money and put another bet 
on another buy, even if it's the same one.

Eventually, you WILL lose. However, since you have three numbers going for 
you at all times, you should see a decent profit before losing.

The reason that you should not bet on more than three numbers is because a 
simple roll of 7 can kill anything you already bet on. If you have $600 
between the Bilge Line and the other five Buy Bets, then get a 7, you'll 
lose all that cash. It's best to play a bit conservatively.

Now I'll show you your odds of winning something. Let's take our above 
example: You have bets on 4, 6, and 10. Add up the number of possible 
outcomes from the chart above, and you find out that you can get one of 
those numbers 11 ways out of 36. That's a 30.5% chance you'll win something 
at all. The only way you can lose is to roll a 7, which is only 6 out of 
those 36 outcomes (16.6%). The other 19 outcomes won't do anything, so 
there's a 52.7% chance that nothing will happen. However, if you add that 
up, you'll find that you'll be safe with 30 of the outcomes (anything 
besides a 7), so you at least won't lose money 83.3% of the time.

Anchor bets and 'Ardway bets are stupid and not very reliable. If you want 
to take a shot, go for it, but I prefer not to even bother with them.

============================================================================

KRELUDAN MINING CORP.

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 6 NP for every 5 points
Daily Limit: 3 plays per day

(review by Biggestg121)

In this game, you gotta fly a spaceship around, avoiding obstacles and 
collecting hunks of metal.  The controls in this game are clunky and 
unrefined, and it desperately needs a working-over.  For now, don't even 
consider playing this game.  It's a sad day when Neopets puts out a game 
this crappy.

============================================================================

LENNY CONUNDRUM

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: n/a

Every so often, the Neopets team will create a riddle here. Sometimes it 
involves math, sometimes not, but you can come here to take a shot at the 
answer. Getting it right will net you some money, but the more people who 
answer correctly, the less everyone's share will be.

============================================================================

LIMITED TOO: MIX & MATCH

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Edvin52)

Hmm, my mom is wondering why I am playing this. This game is similar to Kiko 
Match II.  Instead of Kikos we match (girl) clothes. Unless you have a very 
very very good memory and a quick hand, I don't suggest wasting your time on 
this.

============================================================================

LOST IN SPACE FUNGUS

Ease of Difficulty: 3
Ease of Earning 300 NP: 7
Total Rating: 6

Score Ratio: 1.5 NP per every point
Daily Limit: 3 plays per day

(review by the NFA Guild)

In this game, you control a Grundo that is flying a spaceship.  The object 
of the game is to fly your spaceship back to Kreludor.  However, your ship 
can only fly in circles.  Each level starts out with the Grundo turning 
clockwise, with a ring moving with it.  This ring represents the path that 
the spaceship will travel.  Hitting any key or clicking the mouse will stop 
the rotation and the spaceship will begin to move clockwise.  The spaceship 
will continue to move around this ring clockwise unless it hits either an 
asteroid or the sides of the screen.  Any interruption in its path will 
cause the spaceship to move in the opposite direction.  You have a limited 
number of rings to build a path to Kreludor.  You start off with 10 lives 
and die by either running out of rings or hitting a space fungus with your 
ship. When you complete the each level, you get 10 points times the level 
(60 points maximum) plus a bonus based on how fast you complete it.  
Additionally, you can also get points by picking up stars (10 points) or 
bags of NP (25 points).  Other items include an oxygen tank which gives you 
a free life and rings that gives you an extra ring.  There are a total of 25 
levels in this game.


This game is very easy to play - you only have one key to press. This game 
requires some strategy though as relatively exact placement of the rings is 
needed for advancement.  This is a pretty fast game, so you can make good 
Neopoints in a short period of time.  The most important thing to remember 
is that you only have a limited number of rings.  Do not be tempted to go 
for stars or Neopoint bags unless they are on your way to Kreludor.  The 
exception to this rule is if you have both an oxygen tank and a star or 
Neopoint bag.  By picking up the oxygen tank, you'll negate the loss of 
life.

============================================================================

MAGAX: DESTROYER II

Ease of Difficulty: 3
Ease of Earning 300 NP: 6
Total Rating: 5

Score Ratio: 1 NP per every point (1000 max NP)
Daily Limit: 3 plays per day

Cheat code: xagam

(review by the NFA Guild)

In this game, you control a Wocky named Magax and fly above a graveyard 
shooting ghosts with a laser beam. You control Magax with the arrow keys and 
fire your laser with the space bar.  There are a total of 10 levels in this 
game.  To advance through each level, you have to destroy a set number of 
ghost Scorchios.  Your other enemies are ghost Cybunnies and ghost JubJubs.  
Scorchios and JubJubs require one hit of your laser beam to destroy while 
Cybunnies require 4 hits to destroy with two exceptions.  Starting on level 
8, Scorchios require 2 hits to destroy, at level 9 they need 3 hits, at 
level 10 they need 5 hits.  Cybunnies occasionally turn into Hubrid Nox.  
Hubrid Nox is not able to be defeated and will attack you with a fireball.  
The fireballs do not hurt you, but will prevent you from attacking for a few 
seconds.  You can only die if you touch Hubrid Nox or the ghosts 5 times.  
Fortunately, you can heal up by picking up a flaming skull.  The point 
system is as follows: JubJubs are worth 1 point, Scorchios are worth 10 
points, Cybunnies are worth 20 points.  The maximum score you can get is 
4280+ depending on how many JubJubs you run into.

This game is fairly easy once you understand it.  I found that the best way 
to approach this game is to fly slowly across the screen.  You can do this 
by periodically hitting left and right to fly back and forth.  Try to only 
attack one enemy at a time.  You can actually defeat ghosts that are not 
visible, as long as you can see the arrows that indicate their position at 
the side of the screen.  The best way to avoid getting hit by Hubrid Nox's 
fireball is to move upwards and away.  If you get hit though, just move away 
and wait until you are normal again.  There is no time limit in the game, so 
take your time.  Type in the cheat code 'xagam' to restore your health.  
This can only be used once during the game.  This is a fun game to play, but 
it does take a long time.  Be prepared to spend about 30 minutes to play all 
10 levels.

============================================================================

MAGMA BLASTER

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

(review by Edvin52)

Oh noes! The volcano is erupting! Protect thy Neopets from getting injured 
by shooting your blaster at the rocks. But be careful, if you shoot at a 
rock near a Neopet you might both be in trouble! There could be up to 6 
different types of rocks erupting so keep keys 1-6 handy, to match the kind 
of rock with your blaster. They don't even have a guide telling which #'s to 
press.

============================================================================

MATHS NIGHTMARE

Ease of Difficulty: Variable
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Previously, I said that the title of the game should be "Math Nightmare." 
Well, I found out that that this wasn't a typo by the Neopets Staff. Despite 
being located in California, the guys who run the site are British (hence 
the spellings of "defense" and "color" being "defence" and "colour"), and in 
England, you do indeed say "maths," not "math."

Anyway, enough about grammar and dialect. If you suck at math, avoid this 
game at all costs. Even if you're good at math though, you have to be fast. 
Even a simple problem like 18+8 looks hard when it's coming down at top 
speed with a million other problems as well.

There are five levels of problems, and the higher you go, the more points 
you can potentially earn. Use the keypad to type your answers, because it's 
much faster than trying it on the number row.

============================================================================

MEEPIT JUICE BREAK

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 3 NP for every 10 points
Daily Limit: 3 plays per day

(review by Biggestg121)

In this game, you connect pipes to link up to one another to bring juice to 
your Meepits.  It's not that hard once you get the hang of it, but it is 
easy to mess up, and since you're on a timer......well, that just makes it 
even more difficult.

============================================================================

MEEPIT VS. FEEPIT

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 1 NP for every 4 points
Daily Limit: 3 plays per day

(review by Biggestg121)

The Meepit cheats.  But nevertheless, it's a fun game.  It's even got a two-
player mode!  It's worthless for NP, though.

============================================================================

MEERCA CHASE II

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 6 NP for every 5 points
Daily Limit: 3 plays per day

You control a Meerca who zips around a small stage. Collect the Neggs of all 
colors but red for points; if you touch a red one or the stage wall, you 
die. The catch is that every time you score, your Meerca gets a tail. Biting 
your own tail also results in a loss.

Sometimes, if luck is against you, a Negg may appear in an impossible 
position. That sucks and there's nothing you can do about it, but realize 
that it doesn't happen too often. To score really high here, I recommend a 
strategy: practice on Medium (don't send your score), then play seriously on 
Easy. Everything should seem really slow, and you should tear up the game.

============================================================================

MOON ROCK RAMPAGE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

Playing as one of two characters, you roam one-screen levels looking for 
pieces of your space ship. Lava divides your path, so you need to kick moon 
rocks into the lava. As soon as you do, they harden into paths you can take.

Most levels start with a few rocks, but you can make more by shooting 
enemies with your laser. Enemies will continually pour out of spawn points, 
which generally vary from volcanoes to yellow crates. Either way, don't hang 
around them, or an enemy may spawn and kill you.

You've got three lives; make 'em last.

============================================================================

MOOTIX DROP

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Press space and aim for the rings.  Make sure you get near the middle of the 
bulls-eye for more points!  Be careful though, those rings come up on you 
pretty quickly.  You won't net 300NP with the easy setting, but it's still a 
pretty good NP game.

============================================================================

MYNCI BEACH VOLLEYBALL

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

This game sucks.  Royally.  It's boring, the controls are unrefined and the 
AI is always better than you.  You get five points for each "volleyball" 
point you earn, which equals out to about fifty points a try.  It sucks.

============================================================================

MYSTERY PIC

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: n/a

A blown-up picture is displayed, and it's a piece of some other picture 
somewhere on the Neopets site. Like the Lenny Conundrum, the prize is taken 
from a pool of Neopoints. The more people who guess right, the less everyone 
gets.

============================================================================

NEGGSWEEPER

Ease of Difficulty: 3
Ease of Earning 300 NP: 5
Total Rating: 8

Score Ratio: n/a
Daily Limit: 3000 NP earned per day
You must pay 30 NP per game

This is exactly like Minesweeper, the game that comes free on every version 
of Microsoft Windows. On the field of Neggs, there are a few bombs. The 
bombs are bad, and your goal is to flag them. Simply click any Negg to get 
started. You'll probably see a number; the number indicates how many 
adjacent squares have bombs. You have to use the process of elimination to 
figure out exactly what is what. Let me show you a logical example to help 
your starting strategy...

[ 1 ] [ 1 ] [ 1 ]

[ N ] [ N ] [ 1 ]

In this example, it's guaranteed that the middle Negg of the bottom row has 
a bomb. The bottom left one is a number, at least a 1.

Always be aware of situations like this...

[ N ] [ N ] [ N ]

[ N ] [ 4 ] [ 2 ]

[ 1 ] [ 1 ] [   ]

The big clue is the 4. There's only four Neggs around it, so they must all 
be bombs. Double check all numbers before clicking any Negg to reveal it. 
When in doubt, flag; there's no penalty aside from time for flagging too 
many, and that way you don't accidentally reveal one you're not sure about.

============================================================================

NEOPIAN ADVENTURE GENERATOR

Ease of Difficulty: Variable
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: Zero NP no matter how well you do
Daily Limit: None

You can make or read a Choose Your Own Adventure-type thing. There's no 
reward for doing them, so they're just for fun.

============================================================================

NEOPOKER

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: n/a
Daily Limit: None
Note: You must pay 3 NP to play

Poker is one of my favorite casino games, but Neopets fudges the rules so 
much it's almost not even fun.

Okay, this is basically 5-card stud. That is, you and your pet are dealt 5 
cards each, and that's it, you don't get to draw any. If you have a better-
RANKING hand than your pet, you win an amount depending on the strength of 
the hand. For example, if you win with a pair, you get a measly 5 NP. If you 
have a Royal Flush, you get 10000 NP. Then again, the chance you'll get a 
royal flush is 0.0323%. That's... um, really low.

Also, the actual value of the cards have suddenly become irrelevant: a pair 
of aces is no better than a pair of 2s. That hurts me just thinking about 
it.

Well, here are the rankings from worst to best, copied yet again from my 
Golden Nugget 64 FAQ (sheesh, I didn't realize how useful it would be)...

No Pair (or High Card): This is when you don't have a pair of anything and 
the suits are different. The absolute worst hand in poker is a 7-high, which 
is a 2, 3, 4, 5, and 7 of different suits.

One Pair: Two cards of equal rank.

Two Pair: Two ranks of two cards each.

Three of a Kind: Three cards of equal rank.

Straight: Five cards of sequential rank. Please note that in Straights, aces 
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different 
suits; the best is 10, J, Q, K, and A of different suits.

Flush: Five cards of the same suit.

Full House: A pair of one rank and three of a kind of another.

Four of a Kind: Four cards of equal rank.

Straight Flush: Five cards of sequential rank and the same suit. The worst 
is A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard 
poker is 10, J, Q, K, and A of the same suit (also called a Royal Flush).

============================================================================

NEOQUEST

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: n/a
Daily Limit: None

This is a long RPG story about a Lupe and his adventures. It's a standard 
role-playing game, and as such, it's kinda long. You'll need plenty of time 
to commit to this one, but luckily you can now play the game at any hour. It 
used to be that you could only play it in the late nights or early mornings 
due to web traffic congestion, but Neopets made a server change.

[Note that now that I've taken back over the FAQ, I've altered the rating 
system again... Don't be confused about what Treant said.]

~Lord Treant's Comment~
Reason for a 4 rating is because this game is awesome, I love RPG, and I 
love strategy games, this game has it all, to bad it's web based and not 
flash, but it's worth your time.

============================================================================

NEOQUEST II

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: n/a
Daily Limit: None

Same deal as above, just a new one.

============================================================================

NEVER ENDING BOSS BATTLE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP for every 2 points
Daily Limit: 3 plays per day

Dr. Sloth has unleashed a battlecruiser. You're flying a one-man craft, and 
your mission is to simply delay it. You cannot destroy the battlecruiser, 
but every shot that you connect scores you some points. You can use Z and C 
to strafe, and X or Space to fire. The arrow keys will rotate your ship, and 
steer it forward or back.

It seems that if you're just after 300 NP, you can be very successful just 
staying in one place, firing repeatedly, and strafing if any homing missiles 
get too close.

============================================================================

NIMMOS POND

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

This is a spin-off of the old Atari/Arcade game Asteroids. The only 
difference being you have health points and you're a Nimmo on a lily pad. 
The point is you have to guide the Nimmo on his lily pad around the pond, 
spitting green glob at the other lily pads till they break apart and 
eventually vanish. You can also use your tongue to snatch and eat bugs and 
use bombs. This game is ok if you're a fan of the old asteroids, but nothing 
new and exciting.

============================================================================

PETPET BATTLES

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: Zero NP no matter how well you do
Daily Limit: None

There's no real point to this one. You can send your Petpets into battles, 
but you can only attack the enemy's head or body, or defend yourself. A lot 
of luck is required, and the game's only reward is to give your Petpets 
higher levels. That in theory helps out your main pets in the Battledome, 
but it's not enough to make much of a difference.

============================================================================

PETPET CANNONBALL

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

(review by Biggestg121)

It's Ultimate Bullseye but with a cannon. Same strategy.

============================================================================

PETPET RESCUE

Ease of Difficulty: 4
Ease of Earning 300 NP: 1
Total Rating: 5

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

Similar to Frogger, you have to dodge obstacles as you get from platform to 
platform. However, instead of merely trying to get to the other side, you 
need to grab Petpets and deliver them back to the entrance. Look out for 
pink gems, which you don't have to take back to the entrance, but will give 
you good points.

============================================================================

PETPETSITTER

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 7 NP for every 10 points
Daily Limit: 3 plays per day

(review by Biggestg121)

Click and drag, but you have to make sure you know where to drag 'em.  For 
the first few times, there's an arrow, but after that arrow is gone, you're 
helpless.  It's stupid and difficult, and completely worthless as an NP 
game.

============================================================================

PICK YOUR OWN

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day
Note: You must pay 200 NP to play

If you want to (or need to) forage for food, you can pay 200 NP to search a 
farm up to 20 times for berries. You can only have 6 berries, but you can 
trash any that you don't think you'll want (Half-Eaten Berries? Blech.). 
After 20 searches, any berries you have are added to your inventory. Of 
course, you can also quit anytime you wish.

============================================================================

PLUSHIE TYCOON

Ease of Difficulty: 2
Ease of Earning 300 NP: 0
Total Rating: 2

Score Ratio: n/a
Limit: None

This game is unlike the recent surge of games with the word "Tycoon" in the 
title. Unlike Casino Tycoon, Ski Resort Tycoon, Golf Tycoon, Zoo Tycoon, and 
others, Plushie Tycoon does not suck the giant sucking stick.

In this game, you will be running a store with virtual Neopoints. (Funny, 
aren't Neopoints virtual in the first place? Maybe you're using virtual 
virtual Neopoints) You need to pay rent for your store, your factory, and 
your warehouse. Don't think that's all though, you have to spend money for 
workers, and you'll of course have to buy raw materials to make your 
plushies. That's still not all: don't forget to get some advertisements, and 
your store will probably need a bunch of, you know, carpet and stuff.

Everything will of course cost money. You start with 50000 virtual NP. The 
first thing you need to do is click on Your Store, Your Warehouse, and Your 
Factory to activate them and make your first rental payment. Now you need 
raw materials, so click that link to go to the material shop.

You need four things to make a plushie: cloth, stuffing, accessories (like 
eyes, horns, etc.), and packing (boxes). You'll need around 2 units of 
cloth, 1 unit of stuffing, 1 unit of accessories, and 1 unit of packing to 
produce 100 plushies. That means if you want to make 1000 plushies, you need 
20 units of cloth, 10 units of stuffing, 10 units of accessories, and 10 
units of packing.

When you select the accessories to buy, make sure you are sure what species 
you want to make. My store specializes in Ixis, so that's all I buy, but you 
may want to split your selection.

The other thing you want to watch is the price of what you're buying. For 
example, green cloth is the cheapest, but it's also the crappiest. And you 
can stuff your plushies with old copies of the Neopian Times, but don't 
expect too many people to buy them. Figure out what you want to do: do you 
want to make a few extremely high quality plushies, or do you want to crack 
out millions of crappy things? Both ways are fine, as long as you compliment 
your choice with the rest of your decisions.

Whatever you do, don't spend all your money getting materials. We still have 
a bunch of things to do. Also, remember to buy everything in a 2:1:1:1 
ratio.

Okay, you've got your materials. Next, go to your factory. You already have 
a manager, but you have no employees. Hire whoever you want; the more 
qualified they are, the faster the jobs will be completed, but the more 
they'll cost in wages. Because this is your first day, you'll want to hire 
Dropouts or Graduates at the most. I get two workers for every job I have 
going, but you may want more if you want faster production.

You've now got your manpower, so it's time to start a job. In the factory, 
click Start New Job. You'll be prompted to select the species. Do so, then 
you'll be taken to the next screen that prompts you to select all the 
materials. After that, you're prompted to select the quantity. Once you 
finalize the job, production will start and will continue in real-time. 
Repeat as many times as you need to.

Okay, now go to Your Store. Buy carpet and lightning and all that. Remember, 
don't spend more than what's necessary; as the help page says, you're not 
selling the store to your customers, you're selling the plushies. Of course, 
it still should be presentable, so at least get something on the ground 
besides concrete. Spend some cash on advertisements too, but remember that 
if you're selling cheap products, it's not really worth buying a million 
high-quality and high-priced fliers. Everything needs to be balanced.

With all that done, you're at the mercy of time. Once your plushies are 
complete at the factory, they'll go to the warehouse, where you must ship 
them yourself. That frees up the workers for more jobs and sends your 
plushies to your store to be sold. After that, you can buy more materials 
for another job, or you can just wait to get some money for your products. 
Your customers are virtual; that is, it's not like other players are buying 
your plushies. So, you can relax and play other games or whatnot, just check 
into your store now and then to see what's going on.

Remember to start small. Even McDonald's started as a little corner shop 
that seated only a few people. Just be patient, and be sure to balance the 
money you spend on making new plushies with the money you spend on upgrading 
your shop and advertisements. Add managers when your workforce gets large, 
and add employees when you start having a bunch of jobs.

Monkey From Mental Hospital (grandmaster_of_monster@msn.com) sends this 
tip...

################################################

In playing plushie tycoon, first time...you'd better don't hire too many 
dropouts or graduates, you must remember to balance all the worker... don't 
forget to expand your warehouse if you too excited and can't wait it to be 
finished. For manager at least you must hire 1 every 13 workers that you 
hire.

################################################

============================================================================

POETRY COMPETITION

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

Let your creativity flow! Write a 100% original poem of any style about some 
aspect of Neopets and e-mail it to poems@neopets.com. The staff of Neopets 
will judge all the poems submitted and will post winners EVERY Tuesday and 
Friday evening. You are allowed to enter AS MANY POEMS AS YOU WANT.

Again, any style is allowed. They don't even have to rhyme; the only two 
requirements are the subject must be something relating to Neopets, and it 
has to be in English.

~Lord Treant's Comment~
I like to read poetry, but I don't write it, and never thought about writing 
about Neopets or reading Neopet poetry so I gave it a 1, which is better 
than a 0.

============================================================================

POOGLE RACING

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

Every 15 minutes, another Poogle Race commences. You simply select one of 
five Poogles, and you plop down up to 200 NP for him to win. You can also 
feed him food which improves his speed and chance of winning.

Make sure you're back at that page within five minutes of the race starting, 
or your bet will be terminated.

============================================================================

POTATO COUNTER

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 3 plays per day

Holy crap, can it get easier? Once you start playing, an invisible timer 
starts counting up. The faster you count all the potatoes, the more NP you 
win.

============================================================================

PTERATTACK

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 1 NP for every 2 points
Daily Limit: 3 plays per day

Oh boy, this one ranks up there with my favorite Neopets games. You've seen 
games like this on console systems, including such classics as 1942 on the 
NES and Gradius in the arcade.

Basically, you control a little green Pterri against a whole mess of 
enemies. To start, you only get a crappy little laser gun, but you can power 
it up or get other weapons to blast things better.

The difficulty affects the speed of the game. A faster speed will be harder 
to deal with and gives you less time to get power-ups, but you'll gain lives 
faster, and the enemies will be worth more.

There are four gun types, each given a colored circle you can collect. 
There's the flashing red, the solid red, the green, and the blue flavors. 
The first a bone thrower that sweeps across the field. The second is the 
standard forward-firing beam. The third, the green one, is a spread shot. 
The fourth is a beam that slightly spreads in front of you.

By touching a power-up of a different color than your current weapon, you 
change weapons. For example, if you have the plain firing beam and you touch 
a green power-up, you switch to the first-level spread shot.

Every weapon type has multiple levels. To upgrade a level, simply touch a 
power-up of the same color. For example, if you already have the first-level 
blue, touching another blue gives you the second-level weapon.

Upgraded weapons increase power and range of attack. The best as far as 
effectiveness is arguably the blue one. At first, the blue path is EXTREMELY 
weak, but it ends up being the most powerful of all. The standard beam, the 
plain red one, can get extremely powerful, but you need to upgrade it many 
times to get the best power. My favorite is the flashing red one, the bone-
sweeper, which only has three levels and has tremendous power at that third 
level.

When you hear a growl, immediately fly up a bit, because a nasty Grarrl will 
appear at the bottom of the screen. He'll run up from 1/8 to 2/3 the length 
of the screen, so try to avoid him. Sometimes a giant Grarrl will appear 
too, who won't go up as high but covers far more ground than the standard 
ones.

The difficulty has increased lately, because the bloody speed has gone 
through the roof, even on Easy. You'll need MAD skills to get that plushie 
now.

============================================================================

PYRAMIDS

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: n/a
Daily Limit: 5000 NP earned per day
Note: You must pay 50 NP to play each time until you hit the limit

It's a form of solitaire, in which you need to remove all the cards from the 
pyramid. To do so, you must play a card that is upturned on the pyramid that 
is either one rank above or below the card that is at the top. For example, 
if the face-up card at the top is a Queen, you need to play a Jack or King.

If you cannot make a play, click the facedown at the top. That will reveal a 
different card to try to make a play on. The game ends when you cannot make 
a legal move, and you have no cards left in the draw pile.

============================================================================

RAIDERS OF MARAQUA 

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 5 NP for every 3 points
Daily Limit: 3 plays per day

(review by Lord Treant)

Point of this game is to guide a Koi around and push treasures into a chest 
while avoiding hostile creatures that can push things around or eat you. 
It's easy but also takes a bit of strategy but then again what puzzle game 
doesn't? 

============================================================================

RINK RUNNER

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 6 NP for every point
Daily Limit: 3 plays per day

As a Bruce, you jump around to catch the notes. The fewer the jumps you take 
to get the notes, the more points you get. Avoid jumping into the water, 
because doing so will kill your game.

You get even points, so you probably won't see very high profits here.

============================================================================

ROUND TABLE POKER

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: n/a
Daily Limit: None

This is perhaps the only casino game in Neopets that actually manages to 
come close to its real-life counterpart. Once again plagiarizing myself, I'm 
going to copy the Five-Card Draw section from my non-award-winning Golden 
Nugget 64 guide. I'm so glad I wrote that years ago.

FIVE-CARD DRAW

GOAL
To get a higher hand than any of your opponents.

COMPETITION
You compete against four CPU players.

SCORING
Everything is based on the standard hands of poker, listed at the bottom of 
this game.

YOU WIN WHEN
-Your hand is better than anyone else's.
-Everybody else folds.

In either case, you get all the money in the pot.

YOU LOSE WHEN
-Your hand is not the best.
-You fold.

In either case, you lose any money you put into the pot.

GAME FLOW
1) One player is assigned as the dealer.
2) 5 cards are dealt face-down to each player.
3) A betting round commences.
4) Each player in turn can elect to discard up to three cards. Any he 
chooses to drop are immediately given up and replaced.
6) Another betting round commences, starting with the same person again.
7) All remaining hands and bets are resolved.

You are never actually *required* to drop any cards. Keep this in mind when 
the draw round commences. If an opponents stands on his hand, he must have a 
hand that uses all five cards. The weakest hand he could possibly have in 
that case is a straight, which means you'll need a stronger straight or 
better to beat him. If you don't have it, well, there's no shame in folding.

If your opponent conversely draws four, that means his remaining card is an 
ace. It's hard to get a workable hand out of four cards, even if you have an 
ace also. He's probably weak, so attack him.

If your opponent takes only a single card, he may already have two pair, and 
he's going for a full house. That may sound bad, but think about this: if he 
takes one, he may also be going for a STRAIGHT, and he may not get it.

Ex: If he has a 4, 5, 6, 7, and K, he'd drop the king for a 3 or 8. If he 
DOESN'T get that 3 or 8, he's left with a pair of 7s at best and a 7-high at 
worse.

Watch how he bets at this point. If he bets and raises, he's probably got 
his straight or full house, both of which are difficult to beat. If he 
checks, he probably didn't get what he wanted, so he's weak. If he's strong 
and you think he's stronger than you, fold. If he's weak, raise or call.

The computer does bluff, though. They may bet low with a strong hand or bet 
high with a weak hand. The key is to look at the little pictures of your 
opponents' faces during the draw round. If they look sad, they probably did 
not get the hand they were looking for. If they look happy, they've got 
something at least, although you don't know what exactly they've got.

If your opponent draws only two cards, he's may have three of a kind. Watch 
out for this one. If he bets and raises, he's got something good, and you 
may want to fold. If he checks, go ahead and stay in unless you've got guys 
raising all over the place.

If your opponent draws three cards, he may have a pair. However, it's more 
probable that he doesn't have ANYTHING, and he's simply getting rid of as 
many as he can. It's obvious that he doesn't have an ace at this point, and 
it's hard to get a good hand out of three cards. He's probably weak, so stay 
in and finish him off.

Even though I've already mentioned it a couple games above, here's the 
standard hands of poker, and the strongest and weakest examples of each.

No Pair (or High Card): This is when you don't have a pair of anything and 
the suits are different. The absolute worst hand in poker is a 7-high, which 
is a 2, 3, 4, 5, and 7 of different suits.

One Pair: Two cards of equal rank. The best is two Aces, the worst is two 
2s.

Two Pair: Two ranks of two cards each. The best is two Aces and two Kings, 
the worst is two 3s and two 2s.

Three of a Kind: Three cards of equal rank. The best is three Aces, the 
worst is three 2s.

Straight: Five cards of sequential rank. Please note that in Straights, aces 
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different 
suits; the best is 10, J, Q, K, and A of different suits.

Flush: Five cards of the same suit. The best flush that is not a straight 
flush is A, K, Q, J, 9 of the same suit. The worst is 2, 3, 4, 5, and 7. All 
suits are equal in strength.

Full House: A pair of one rank and three of a kind of another. The best is 
three Aces and two Kings. The worst is three 2s and two 3s.

Four of a Kind: Four cards of equal rank. The best is obviously four Aces, 
and the worst (if you can call it bad at all) is four 2s.

Straight Flush: Five cards of sequential rank and the same suit. The worst 
is A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard 
poker is 10, J, Q, K, and A of the same suit (also called a Royal Flush).

============================================================================

RUINS RAMPAGE

Ease of Difficulty: 1
Ease of Earning 300 NP: 1
Total Rating: 2

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

This game is absurdly difficult.  The controls are difficult to master, and 
the traps aren't helping you out any, either.  You make NP by collecting 
coins, but apparently, all of the coins are blocked off by spike pits.  
There is no "Jump" option available to you.  This game is utterly worthless.  
Don't play it.

============================================================================

SAKHMET SOLITAIRE

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: 5000 Earned NP
Note: You must pay 50 NP per play before reaching the limit

This game is better known as Klondike Solitaire, which is the one you've 
played before if you've ever played it on the computer. Has anyone actually 
NOT played this game before?

Anyway, your only option is to select your Cards Per Draw, which also 
affects how many deals you get. If you select one card per draw, you only 
get one deal. If you select three cards per draw, you get two re-deals, for 
a total of three deals.

============================================================================

SCAMANDER SWARM

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 25 NP to play

A bunch of Scamanders will be unleashed into a small room. One Scamander is 
red; the others are yellow. Before the Scamanders are released, you pick a 
door. With luck, the red Scamander will wander into the door you chose. 
Where the other Scamanders go is irrelevant.

Simplified, you simply pick a door, then cross your fingers and hope the red 
Scamander chooses it. If you're right, your NP is multiplied and you go into 
the next round. If you're wrong, you lose your bet.

============================================================================

SCARAB 21

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: n/a
Daily Limit: 5000 Earned NP
Note: You must pay 50 NP per play before reaching the limit

I like this solitaire. Basically, you have a deck, and you try to line cards 
up in five columns to make 21. If you play blackjack a lot, you'll get the 
feel for this one fairly shortly.

============================================================================

SCORCHY SLOTS

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: Technically none; see review
Note: You must pay 5 NP per play

They put just enough in the slot machine to make this game really fun. I've 
had great success here, and I'm sure you will to. Although, you'll have to 
spend a lot to see really good profits, so don't play if you're broke. Your 
pet will eventually get bored of this game if you play it too much.

============================================================================

SCRATCHCARD KIOSK

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay 600 NP per play

This is a shortcut to the Scratchcard Kiosk in the Ice Caves of Terror 
Mountain. It is like the state lottery that is all over the US, where you 
buy a ticket and scratch off the squares, hoping for a big prize. Prizes are 
as large as 25K or more, but you'll need lady luck on your side to get your 
cash.

============================================================================

SEWAGE SURFER

Ease of Difficulty: 2
Ease of Earning 300 NP: 0
Total Rating: 2

Score Ratio: n/a
Daily Limit: None

This is a very fun and addictive little puzzler. There are two ends of pipes 
you must connect with other pipe pieces. The goal is to make one pipe snake 
from one open end to the other without the slime pouring out a hole.

Look at the top to see what piece is coming next, then click the area of the 
sewer where you want to drop it. You can also click Discard Piece to toss 
the next one, but you have a limited number of times you can do it. You can 
restart levels if you mess up, but you'll lose 50 Neopoints each time.

You must earn a total of at least 5000 NP before you can "cash out" and 
actually get money.

============================================================================

SHAPESHIFTER

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: n/a
Daily Limit: None
Note: You can only get rewarded for puzzles you haven't yet completed

ShapeShifter is a little like Lights Out. You have to make a certain shape 
of symbols, and by clicking one symbol, you turn the others near it to their 
opposites. The catch is that the shape is not definite. You have to think 
ahead to the next active shape (shown below the puzzle) and plan 
accordingly. Play a game or two and you'll get the hang of it.

============================================================================

SHENKUU WARRIOR
  
Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4
  
Score Ratio: 1 NP per point
Daily Limit: 3 plays per day

(review written by the NFA Guild)
  
This game looks simple enough, but requires much practice before you can get 
very high up the cliff. Use the left mouse button to start and continue 
using it to get up the cliff by grappling cliff ledges along the way.

============================================================================

SKIES OVER MERIDELL

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 5 NP for every 2 points
Daily Limit: 3 plays per day

An interesting game of joust, you and the computer each control one plane. 
By using the arrow keys, you can rotate your play and fly around. Your goal 
is to shoot down the enemy. You have three lives, and when you lose them, 
you're done.

Despite having four fire buttons, all four do the same thing.

There is a two-player mode, but you won't be rewarded for playing it of 
course.

============================================================================

SNOW WARS

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: n/a
Daily Limit: None

This is basically Battleship on snow. You each have a bunch of stuff, and 
you alternately select a grid space. The goal is to cover all of your 
opponent's stuff with snow, and pray he doesn't get all of yours.

============================================================================

SNOW WARS II

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

(review by Biggestg121)

This game is all about the barricades.  Make sure you barricade up well, and 
place as many cannons as you have room for.  You're going to lose the 
barriers whether you like it or not, but just keep at it and you'll get 
there.  Don't try to put barriers around your enemies, it's pointless.

============================================================================

SNOWBALL FIGHT

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

(review by Biggestg121)

Point and click action.  Hit the Polarchuck for massive pointage.  Just 
don't hit the faeries.  Meepits get you 20 pts, so make sure you get them 
too.

============================================================================

SNOWBEAST SNACKRIFICE

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 2

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by the NFA Guild)

The object of this game is to throw petpets to the snowbeast.  Petpets 
bounce across the bottom of the screen at various speeds.  You control the 
thrower by using the mouse and the left mouse button to control the amount 
of power.  For each level, you must throw a required amount of petpets 
within the allotted time to advance.  In later levels, Petpet Protection 
League activists try to prevent you from throwing the petpets by blocking 
the cave entrance.

This is pretty much a soccer penalty kickoff game with a Neopian twist.  For 
most players, this will be a fairly difficult game to play.  Not only do you 
need adequate power to throw the petpet, but you need to be in the right 
position to get the angle right.  The later levels are even more difficult 
because of the scrolling blockers.  Even though the game is difficult, it is 
an enjoyable quick game.

============================================================================

SNOWMUNCHER

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP for every 5 points
Daily Limit: 3 plays per day

(review by Biggestg121)

You have to eat ice blocks strategically.......the best way to describe this 
is to think of it as an advanced Destruct-O-Match.  Bigger block chains net 
you more points, which in turn equals more NP earned.  It's a fun game, so 
you should really check it out for a quick and fun NP influx.

============================================================================

SOPHIE'S STEW

Ease of Difficulty: 2
Ease of earning 300NP: 2
Total Rating: 4
  
Score Ratio: 2NP for every point
Daily Limit: 3 plays per day

(review by the NFA Guild)
  
The goal of the game is to bounce items that Sophie throws and get them into 
the cauldron.  Normally, you will have 3-4 bounces before you have another 
item coming your way.  You want to always bounce the ingredients on the far 
right to move it quicker towards the cauldron.

A Droolik will sometimes fly across the room and if you can bounce an 
ingredient high enough to hit it, you can get a Power-up.  If this happens, 
avoid the red "minus" sign as this shrinks your wand.

If you have 2 items and you can't possibly get to them both, try for the one 
farthest from the Meowclops.  If one of the ingredients lands on the 
Meowclops, you won't lose a life.

You can type hungrymeowclops for an extra life but do this very quickly at 
the start of the game.

============================================================================

SPELL-OR-STARVE

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

A game similar to Boggle, you have to make words from the tiles you are 
given. Letters for your words have to be linked, and the longer your word, 
the better your score. There's a minimum score to pass each level, but if 
you get stuck, you can rotate the board to shift the letters' positions.

============================================================================

SPLAT-A-SLOTH

Ease of Difficulty: 2
Ease of Earning 300 NP: 0
Total Rating: 2

Score Ratio: 2 NP for ever point
Daily Limit: 3 plays per day

This game is completely based on your reaction speed. In fact, if you have 
really crappy reaction times like I do, don't even bother with it. After 
starting, at a random time a green sock will be launched out of a tube. The 
MOMENT YOU SEE IT, you need to slap your space bar. If you're quick enough, 
you'll smack the thing and score. If not, well, you can try again.

============================================================================

STAMP COLLECTOR

Ease of Difficulty: n/a
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

I have no idea why they put this link in the Games section. Around Neopia, 
you can collect stamps as items to put in your stamp book, which can be 
accessed here. Stamps bring no reward and you can't remove them once they're 
in your book. This is just a monkey sink, something to invest in only if you 
won't be using that money for something else.

That said, some players who really enjoy collecting these stamps will pay 
some ridiculous prices for rare stamps, so keep your eyes open for them and 
sell them in your shop if you get any.

============================================================================

STOCKMARKET

Ease of Difficulty: 5
Ease of earning 300NP: 5
Total Rating: 10
  
Score Ratio: n/a
Daily Limit: Unlimited
You must pay NP to play

The Stockmarket of Neopets functions a little more predictably than reality. 
Here, you buy stocks at a set price. The price will fluctuate over the rest 
of time, and you can sell your stocks later. The idea is to, of course, buy 
low and sell high.

You can only buy stocks that have a value of 15 NP or greater, and you can 
only buy 1000 stocks per day. You can sell as many as you want to in any 
given day, and there is no limit to how many you can hold.

One popular strategy is to buy 1000 stocks in a given company valued at 15 
NP/share (the minimum), then hold it until the value reaches some milestone. 
A lot of other sites like listing 20, 25, and 30, for example. So, say you 
buy 1000 Hubert's Hot Dogs stocks at 15/share, for 15,000 NP total. Hold 
them, wait until the stock price climbs to 25 NP/share, then sell them off. 
You'll have 25,000 NP, or a profit of 10,000 NP.

This works well, and is good to gain some cash pretty early on. This is 
because, unlike reality, stocks always climb back up even after they've been 
down for a long time. It may take weeks or months (literally), but all 
stocks will eventually pull themselves out of holes no matter how deeply 
they have dug. Most of the more-valuable stocks fluctuate crazily, meaning 
you can gain large profits or incredible losses if you go that route. Buying 
at the minimum guarantees a profit (eventually), but the profit won't be 
nearly as dramatic.

============================================================================

STORYTELLING

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

The Neopets staff will start a story, and you have to finish it. Then 
they'll pick the best ones from all the ones submitted after a week, and the 
winners will get a few thousand NP. Pretty tough competition, but if you're 
creative, you may want to try.

============================================================================

SUTEK'S TOMB

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every 5 points
Daily Limit: 3 plays per day

You'll be presented with a square board split into about a hundred tiles. 
You have to switch two adjacent tiles by clicking on the two you want to 
move. The movement must cause at least three identical shapes to line up. 
When this happens, the three identical tiles disappear, and any tiles above 
them fall and get replaced.

The biggest points come from combos and chains, most of which will happen 
accidentally. If you are a great player of Tetris Attack or Pokemon Puzzle 
League, this one may come easy to you.

============================================================================

SWARM - THE BUGS STRIKE BACK

Ease of Difficulty: 1
Ease of Earning 300 NP: 1
Total Rating: 2

Score Ratio: 2 NP for every 5 points
Daily Limit: 3 plays per day

(review by Biggestg121)

This game sucks.  Royally.  It's worthless as an NP-gaining game.  Your 
"ship" moves too slow to effectively do anything.  And at an NP ratio of 
40NP per 100 points, and considering the fact that you gain around a hundred 
points a level, you're going to be here for a LONG time if you're aiming for 
three hundred NP per play.

============================================================================

TEST YOUR STRENGTH

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per 6 hours (4 plays per day spread out)

All you have to do is click the button that is displayed, and you'll 
definitely get SOMETHING. You'll generally get a near-worthless item, 
although you can pawn it in your shop.

============================================================================

THE BUZZER GAME

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: 4 NP for every point
Daily Limit: 3 plays per day

(review by Lord Treant)

I don't like this game, using a mouse with a wire and ball can really screw 
you up if the ball locks up. I don't own a wireless optical mouse but I 
would prefer that for this game. The point is to click a green circle and 
guide this wand thing with a hoop over the wire, but if the hoop touches the 
edge of the wires you lose. You also have a time limit which complicates 
things further. I don't know the payouts because I never got past the first 
level.

============================================================================

THE CASTLE OF ELIV THADE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

This is a fun word game. In this game, you can move your little Usul named 
Gilly 1, 2, or 3 spaces. Once you do, you're presented with a 4-, 5-, or 6-
letter puzzle depending on how many spaces you moved. You can ask for hints, 
but they're limited. Simply unscramble the word, and you'll be able to move 
on. If you fail, you'll lose a life. Lose too many times, and it's over.

============================================================================

THE GREAT QASALAN CAPER

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 3

Score Ratio: 7 NP for every 20 points
Daily Limit: 3 plays per day

Cheat code: caperiffic - gives additional 20 seconds

(review by the NFA Guild)

In this game, you control the Meerca Brothers - who are trying to steal 
golden statues from the Qasalan Royal Treasury.  Your goal is to get all the 
statues to the bottom of the screen.  This is accomplished by using one of 
the Meerca's to push a row that contains a statue.  If the statue is over an 
empty tile, it will fall through until it hits an obstacle.  You must clear 
all the statues within the allotted time.  

This is yet another puzzle game to play with.  Time is a factor in this 
game, so move fast and efficiently.  If you need more time, use the 
'caperiffic' cheat code for an additional 20 seconds of time.  Using a mouse 
instead of the keyboard may allow you to move more quickly.  You should also 
consider playing on a smaller screen to reduce mouse movements.  Beware the 
Lyins - not only will the cause your statue to respawn at the top, but you 
also lose 10 points each time.  If a statue lands on top of a Geb, it will 
cause the Geb to freefall downwards until it hits another statue or a stone 
tile.  During this freefall, it will destroy any Lyins it touches and also 
creates a nice path for your statues to fall into.

============================================================================

THE LAST SMILEY
NOTE: Requires Shockwave

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 4

Score Ratio: 2 NP per every point
Daily Limit: 3 plays per day

Cheat codes: 0:-)       - skips a level
             :)         - switches between 1st and 3rd person views
             *catfish*  - gives extra life
             :P         - opens up a window that displays frame rate

(review by the NFA Guild)

In this game, you control a smiley.  The object of the game is to collect 
other smileys in each level and proceed to the exit.  Controls are the arrow 
keys and the spacebar for jumping.

This is a unique and clever game to play.  It is fun, but can be quite 
challenging.  Movement in this game is pretty straightforward.  The key is 
to tap up only when you need to, otherwise you'll keep on rolling rapidly 
and lose control.  There are three cheat codes for the game.  Each code is 
single use, except for ":)" and ":P" - you can use these as often as you 
like.  There is no time limit for playing this game, so proceed carefully 
and slowly.  If you are traveling too fast, do not hit the down arrow.  The 
best way to slow down is to not press any key at all.

============================================================================

THE NEOPIAN LOTTERY

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 100 NP per ticket

Every day, 6 numbers from 1 to 30 will be chosen. The winner(s) will be the 
person(s) who match the most numbers. There are ties all the time. Usually, 
you have to match 4 of the 6 numbers to win. Some people have matched 5, and 
some extremely lucky people have matched all 6.

All of the money that was collected from tickets plus an additional 5000 NP 
goes to winners. So, the more people who play, the more the prize is, but 
the more winners there are, the smaller the share. So, if the prize is a 
million NP, and only one person wins, then he gets all million NP. But if 
the prize is a million NP, and there are a thousand winners, each one only 
gets a thousand NP (1 mil divided by 1000 = 1000).

By the way, there are 427,518,000 possibilities. So, the chance of you 
matching all 6 is 0.000000234%. Just thought you'd like to know.

============================================================================

THE RETURN OF THE RETURN OF DR. SLOTH
  
Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4
  
Score Ratio: 1 NP for every 250,000 points scored
Daily Limit: 3 plays per day

(review by the NFA Guild)
  
This game is very similar to Pterattack, except much faster, and points are 
calculated higher. Shoot the squadrons with space bar, move with the arrow 
keys and pick up powerups such as health and shield.

============================================================================

TIME TUNNEL

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every 2 points
Daily Limit: 3 plays per day

This is commonly known as Mastermind, and was evolved from Codebreakers, 
another game from Neopets. This information is pretty much a copy of the 
Codebreakers entry from the Archive. (See now why I keep it?)

A code consisting of four colored stones will be hidden from your view. You 
have 12 chances to guess what the answer is. The colors are White, Black, 
Blue, Red, Orange, and Purple. They CAN repeat. After you make your initial 
guess, you'll be told how many you have right, and whether they're in the 
correct positions.

This game can be tackled logically, but you'll need to practice a bunch of 
times first. Your first guess should ALWAYS be White, White, White, White. 
That will tell you how many whites are in puzzle. After that, guess as many 
reds as you had right, but replace the wrong ones with the next color.

Example...

Guess #1: Wh/Wh/Wh/Wh
You're told that two are right.

Guess #2: Wh/Wh/Blk/Blk

Now, you KNOW that there are two reds in the puzzle. So, if you guess 
Wh/Wh/Blk/Blk and you're told "Two are right, both in the wrong position," 
then you know 1) there are no blacks, and 2) the whites are in the 3rd and 
4th positions. So...

Guess #3: Blu/Blu/Wh/Wh

Continue like this, and you'll find your answer eventually.

If, on guess #2, you're told that one is right, and another is right but in 
the wrong position, then you know 1) There are no blacks, and 2) one of the 
whites is on the left side, the other is on the right. So...

Guess #3: Wh/Blu/Wh/Blu

If you are told that you have two in the right position, then you know that 
the whites are correct, so just replace the blues on the next guess. If you 
are told that you have two in the wrong position, simply put the two whites 
in the other places, and still change the blues on the next guess.

Things get far more complicated than this, however. If you are told after 
guess #2 that two are right in the wrong position and one is right in the 
right position, then you know 1) there are two whites, and 2) there is one 
black. However, you won't know what's in the right position. So for your 
next guess, you have to try to guess what's where. To do that, only move ONE 
piece, and compare your results...

Guess #1: Wh/Wh/Wh/Wh (2 right)
Guess #2: Wh/Wh/Blk/Blk (2 wrong, 1 right)
Guess #3: Wh/Blu/Wh/Blk

Now, if you are told that 2 are right and 1 is wrong, then you know that you 
moved either the white or the black into the correct position. So for your 
next guess...

Guess #4: Wh/Blk/Red/Wh

If you are told that 1 is right and 2 are wrong, then you should leave that 
white in the third position from here on out. Or, if you are told that three 
are right and none are wrong, then leave all but the red in the same place, 
and just replace it with the next color.

Continue like this trial and error, and you'll definitely have the answer in 
twelve guesses. This game is very lucrative if you can get this system down.

The first few puzzles are even easier, because they only use the first four 
colors. Some puzzles only use five colors. Only the last three can 
potentially use all six colors.

============================================================================

TOMBOLA

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day

This game has been around a long time, but recently got a link on the games 
page. Like a lottery, you put your hand in the tumbler and pull out a 
ticket. If your ticket ends with a 0, 2, or 5, you win a prize. Even if it 
doesn't, you'll probably win a little minor prize, like a toy boat.

============================================================================

TOYBOX ESCAPE

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

This game is so-so.  It's an average game.  Nothing spectacular about it.  
You get all of the Neopets to safety by guiding them towards this brown box 
near the bottom-right corner of every level.  You can collect coins for more 
points, but they're rather difficult to acquire as you progress through the 
levels.  My suggestion is to just ignore the coins altogether and just get 
the pets into the box as quickly as possible.  Hint:  Click on their icon 
near the bottom of the screen to use that pet's special ability.

============================================================================

TREASURE MAPS

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: n/a
Daily Limit: None

There are five different maps, and each one has nine pieces. You can find 
these pieces in random events, games, or you can just buy them. The rewards 
aren't normally THAT huge, so don't buy more than one or two pieces of map 
at a time. If you get duplicates, either auction it, sell it, or just keep 
it for the next map. See, once you complete a map, you'll automatically get 
the treasure, but the map pieces will decay. So, if you want the treasure a 
second time, you'll have to get all the pieces again.

~Lord Treant's Comment~
Low rating because no skill needed, and the only prize truly worth it is the 
Lab Ray. I mean where else can you have a pet level 1 but over 114 HP, 50 
Str, 88 Agi, 33 Def and changing sex, specie and color randomly... Thus if 
this was called "Lab Ray Map Hunt" I'd give it a higher rating of 3.5 but 
since it's not, .5 is highest it gets from me.

============================================================================

TROUBLE AT THE NATIONAL NEOPIAN

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Keep your eyes out for the baddies, and don't hit the good guys.  It 
requires a lot of hand-eye coordination, but most can manage to get a bit 
over 300 pts (which equals about 300NP) on their first try.  Convert your NP 
into gold bars by pressing the space bar, otherwise the robbers can steal 
more from you.  Other than that, keep this one as an easy NP game.

============================================================================

TUBULAR KIKO RACING

Ease of Difficulty: 4
Ease of Earning 300 NP: 5
Total Rating: 9

Don't mistake the high rating for a quality game. Tubular Kiko Racing is 
pretty boring and not fun at all. It's still pretty easy, which may make it 
attractive.

You're racing down a river on an inner tube controlling, of course, a Kiko. 
The problem immediately is the control: pressing left and right rotate you 
for steering. However, the way it's set up, you wind up going the OPPOSITE 
direction. That alone will take you awhile to get used to. Also, you'll 
speed up anytime you hit any key, which means to slow down, you'll have to 
stop turning. However, a lot of times, you'll be moving too fast to make the 
turn. You almost have to know what's coming and plan for it, rather than 
react to the course.

On the way, you can collect powerups and points whilst dodging arrows and 
other obstacles. Pretty basic stuff. If you're looking for Neopoints, you 
can do pretty well here. If you're just looking for fun, it's best to skip 
it.

============================================================================

TUG-O-WAR

Ease of Difficulty: 4
Ease of Earning 300 NP: 1
Total Rating: 5

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

By hitting a certain series of keys quickly, you pull your opponent to the 
mud. He's working against you at the same time though, so be fast and 
accurate to score high and net NP.

============================================================================

TURMAC ROLL

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Press right to roll and up to jump.  Simple, but the obstacles pop out of 
nowhere.  Make sure you get most of the berries, as they're your only source 
of points.  Other than that, it's a pretty easy game.  It's only downfall is 
that you can't get a lot of points for some reason.

============================================================================

TYPING TERROR

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every 4 points
Daily Limit: 3 plays per day

(review by Biggestg121)

It's like the Typing of the Dead. You type correctly, you get points. It's a 
really easy game.

============================================================================

TYRANNIAN MINI GOLF

Ease of Difficulty: 1
Ease of Earning 300 NP: 1
Total Rating: 2

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

You select your golf ball, then play a course of several holes. The better 
you do, the more you score, although it's really tough. You can adjust your 
power and angle of every shot, but it will take some practice to get the 
feel for it.

============================================================================

TYRANU EVAVU

Ease of Difficulty: 5
Ease of Earning 300 NP: 2
Total Rating: 7

Score Ratio: n/a
Daily Limit: None
Note: You must pay 10 NP per play

You will be shown one face-up card and one face-down card. You have to guess 
whether the face-down card is higher or lower than the face-up card. Simply 
click Tyranu if you think it's higher, or Evavu if it's lower. Sometimes, 
the buttons will switch locations on you. Blech. Aces are high.

The more you get right, the more you win. If you can get through the whole 
deck, you'll win 6000 NP.

============================================================================

ULTIMATE BULLSEYE

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: 8 NP for every point
Daily Limit: 3 plays per day

They've changed the way Bullseye works, which blows, because it's a bit 
harder now. Then again, they've removed the time limit, which is certainly 
good.

Use your catapult to fire arrows at the target. Unlike the instructions say, 
you need hold down your space bar to start the power meter, then release it 
to set the power and fire. Use the arrow keys to set the angle before hand, 
of course.

This game requires a LOT of practice. Your first few games will probably be 
scoreless until you figure out just what the power and angle will do (and 
trust me, one little change in either will make a vast difference).

============================================================================

USUKI FRENZY

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 3 NP for every 2 points
Limit: 3 plays per day

This is a remake of an old game that was an advertisement. Count your lucky 
stars that the remake is here, because the original featured a girl who said 
"Coolerific!" every time you did anything. I hated that girl.

Okay, using Sally the Usuki, you need to go through her five-room house and 
collect the packs of toys that appear at the bottom of the screen. If you 
get a wrong one, then you have to put it on the shelf. If you get a right 
one, it's checked off the list. The goal is to get all 10 packs in the list.

The reward has been dumbed down from the original, which is a pity, because 
the challenge is a little higher this time. Your success depends on the 
placement of the items and how sharp your eyes are so you don't accidentally 
grab a wrong item.

============================================================================

VENDING MACHINE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None
Note: You must pay a Nerkmid to play

This really isn't a game so much as it's a... well, a vending machine. By 
paying a Nerkmid and pushing buttons on the thing, you get food. Woo hoo.

============================================================================

WARF RESCUE TEAM

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

(review by Lord Treant)

This game takes a bit of strategy, a bunch of kaodites get stuck in a tree 
and your job is to create a ladder of warfs for the kaodite to climb down. 
You have to position the moving cursor where you wish to start your ladder 
then keep piling up the warfs, hold the mouse button down and release when 
you get the right amount of power to catapult your warf on top of the other. 
The only downfall is after the initial warf is catapulted the 'position' 
cursor is shortened so you're limited on where you can throw the next one, 
but you CAN slowly inch your way on a diagonal. I haven't seen my "ladder" 
tip over but not sure if they do or not. It sounds more complicated then it 
really is, you have to play it to see for yourself. Oh and watch out for the 
buzzes the little buggers pop your parachute. 

============================================================================

WEB OF VERNAX

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: 2 NP for every 5 points
Daily Limit: 3 plays per day

(review by Biggestg121)

It's tough to explain... It's where you trap the Vernax into boxes that you 
make. Try to put 'em into as small a box as possible.

============================================================================

WHACK-A-GHOST

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

Using the number keys of a keypad or a set of the letter keys, you have to 
hit the key when a ghost pops up from the graveyard. It's easy at first, but 
you'll have to deal with the controls being rotated, ghosts that need 
multiple hits, and even more bizarre events.

Slap hearts to gain lives, and chests and coins for bonus points.

============================================================================

WHACK-A-KASS

Ease of Difficulty: 4
Ease of Earning 300 NP: 1
Total Rating: 5

Score Ratio: 2 NP for every 5 points
Daily Limit: 3 plays per day

A Kass sits in a tree near a flag that tells you how strong the wind is. 
Click once, and the Kass will drop. Click again, and you'll swing your bat 
(or whatever you chose). This will send the Kass flying. The farther it goes 
the more you score. Timing is almost everything, although you'll want as 
strong a wind as possible.

============================================================================

WHACK-A-STAFF-MEMBER

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 7 NP for every 20 points
Daily Limit: 3 plays per day

This game is very easy to get the hang of. Move the mouse to move the 
mallet, then hit the space bar (WHY NOT THE LEFT MOUSE BUTTON???) to swing. 
The goal is to smack around the people and to avoid hitting the Neopets. The 
score ratio is 1:2, so it's not extremely profitable, but it's pretty 
addictive and fun.

By the way, maybe I'm the only one who's going to say this, but I love that 
peppy opening music.

============================================================================

WHEEL OF EXCITEMENT

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: 1 play per 2 hours (12 plays over 1 day)
Note: You must pay 150 NP per play

You can get some NICE stuff with this, and I don't think 1800 NP per day for 
a cost is anything steep. Simply pay the chick and spin the wheel. The best 
prize is a whopping 10,000 NP. You can also win bottled faeries and rare 
items. There are a few bad spaces on the wheel too, which might result in 
your active pet getting smacked with lightning. Ah well, no pain, no gain, 
or something.
============================================================================

WHEEL OF KNOWLEDGE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: n/a

Score Ratio: n/a
Daily Limit: 1 play per day
Note: You must pay 500 NP to play

Paying 500 NP just for some gameplay tips seems a little steep, until you 
realize that the tips you get may earn you back that much. Don't expect 
prizes directly here, but you should still visit this once a day.

============================================================================

WHEEL OF MEDIOCRITY

Ease of Difficulty: 5
Ease of earning 300NP: 0
Total Rating: 5
  
Score Ratio: n/a
Daily Limit: 1 play every 40 minutes
You must pay 50 NP to play

Spin the wheel, get a prize. It's like the other wheel games out there, but 
the prizes are terrible. Stick with the Wheel of Excitement.

============================================================================

WHEEL OF MONOTONY

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day
Note: You must pay 100 NP to play

Similar to the Wheel of Excitement, but it's boring. Seriously, that's what 
its point is; once you spin the wheel, it can take HOURS for it to stop. If 
you close the page or login as another account, you forfeit your prize. You 
can open a new window (CTRL + N on most browsers) and do other things while 
the wheel is going, but you can't close whatever window that has the wheel.

The prizes aren't bad, but unless you have a lot of time on your hands or 
you can leave your page open at least, you should look for something else to 
play.

============================================================================

WINGOBALL

Ease of Difficulty: 6
Ease of Earning 300 NP: 8
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Cheat code: none

(review by the NFA Guild)

The object of this game is to throw your "wingoball" to the right side of 
the screen.  Obstacles that hinder your way include fountains, plants, and 
garden gnomes.  There are a total of 20 levels in this game.  For each level 
you have 30 seconds to get your ball to the right side of the screen.  You 
control the angle that you want to throw the ball with the mouse and click 
to release the ball.  The ball will bounce off of walls, fountains, plants, 
and green-hatted gnomes.  Red-hatted gnomes stop your ball and you will have 
to start over.  Failure to get your ball to the right side of the screen in 
30 seconds ends the game.  Bonus points are awarded if you can get the ball 
across on your first try of each level.  Your score for each level as well 
as the bonus points are based on how many seconds you have remaining.

This is a quick and fun game to play.  The concept of the game is quite easy 
to understand, however strategy and good timing is needed.  The most 
important thing to do is to try to get your ball across on the first throw.  
If you are unfamiliar with each level, spend a couple of seconds to see how 
the gnomes move and to plan your throw.

============================================================================

WORD POKER

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 3 NP for every 4 points
Daily Limit: 3 plays per day

This is a flash game that uses a global dictionary. You'll have to wait for 
the whole dictionary to load after the game itself loads. Basically you'll 
be given a bunch of scrambled letters and you must arrange them into as many 
words that you can in a 60 second time limit.

The words you make will be placed into 6 different categories.

Normal Categories:
3 Letter Words: Words with 3 letters, duh.
4 Letter Words: Same as above just 4 letters.
5 Letter Words: I think you get the point, but 5 letters this time.

Special Categories:
Flush: Words starting with the same letter.
Full House: Must make 15 words.
Wild: Points for every word made. you get more for longer words.
*Note* You gain 50 bonus points per 7 or 8 letter words you make.

Game play tips:
-Most words have a plural (Example: Sin, Sins; Barn, Barns)
-Choose the category with the most points at the end of the round.
-Once a Category is chosen it cannot be chosen again till a new game so 
choose wisely.

At the end of a round you'll be able to choose which category you want to 
keep and move onto the next round. After you choose the category by clicking 
the number on the right hand side of it, the others turn to 0 and the score 
is added to your total. The game ends after 6 rounds are up. Then you can 
send score of course.

============================================================================

WORD PYRAMID

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP for every 2 points
Daily Limit: 3 plays per day

(review by Gina91300)

Come join Amarna the Scorchio, in a lost desert puzzle game. A word puzzle 
game where triangular-shaped tiles fall from the ceiling. You have to use 
these tiles to make words. As you make words new tiles appear gradually. You 
can buy vowels too which are very helpful at times. Game over when time runs 
out!

============================================================================

ZURROBALL

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

Eh... no. This game is too hard and doesn't give the cash for the effort.

What you do is click the balls as they fall (the ball you choose DOES make a 
difference as far as physics go). Clicking on one side of the ball or the 
other will make it spin and go that way. You try to keep the ball in the air 
and make it spin, bank off the sides, and pass the red line at the top to 
score. Blah blah blah.

============================================================================

+-------------------------+
|5b. Retired Games Archive|
+-------------------------+

This section contains games that used to exist on Neopets, but for one 
reason or another no longer do. This is mostly a time-saver for myself; in 
case they ever bring a game back from the graveyard, I won't have to take 
the trouble to write a whole new review.

Some reviews are written in the old style, before I put numerical ratings on 
them. Don't let that confuse you.

============================================================================

1 VERB: YELLOWBALL

Ease of Difficulty: 4
Ease of Earning 300 NP: 1
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Don't even bother playing this game, it sucks that much.  They made it easy 
to play, but difficult to get 300NP a try.  VERY difficult.  And besides, 
it's a sponsor game, so it won't be around for long.

============================================================================

101 DALMATIANS II: PATCH'S LONDON ADVENTURE (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

It's too bad the game gives out so few NP, because I was actually starting 
to enjoy myself toward the end of it.

All right, this game's a little weird at first, but once you figure it out, 
you'll fly. First you have a king-size see saw in the middle of everything. 
One dog will be standing on the see saw, and another will be standing on the 
other side on a high platform. When you hit the space bar or left mouse 
button, whichever dog is on the platform will jump off and land on the see 
saw, propelling the other dog up to the platform.

There will be pictures of spots and meaty foods flying in from both sides. 
The goal is to have the dogs touch as many of them as they can. You gain 
points by hitting pictures and you get a little more time by getting food. 
It doesn't matter, by the way, whether the dog is going up or down when it 
touches the item, you'll score.

This game requires a bit of timing, but you'll have it after a practice 
round or two (or sooner than that).

============================================================================

A BRUSH WITH FATE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day

Brushing your teeth isn't any more fun here than it is in the bathroom, but 
at least in real life it's actually got some sort of benefit.

Well, I suppose you can consider the NP reward from this one a benefit-there 
are certainly far less profitable games in Neopets--but it may be a bit of a 
toughie to get the standard. Then again, the 1 to 1 ratio is pretty good, so 
you may not have too much trouble.

Here's the deal: you're brushing a Grundo's mouth (can't he do it himself?), 
and there are all sorts of yucky things running around his gums. You, as a 
faithful Kacheek, bust out your Oral-B toothbrush, jump in the Grundo's 
mouth, and go to town on his molars. The head of the brush apparently has 
some radioactive toothpaste on it, because the instant it touches anything 
nasty, the nasty thing dies, awarding you a few points. The teeth are your 
main target though, and you'll want them all pearly white. The ones that are 
not exactly that pretty need to be brushed, simply by waving your magic 
wand--er, toothbrush--over it for a couple of seconds. If only it was that 
easy in real life.

If a nasty thing touches you, you lose some health, and of course the game 
is over if you lose all of it. Grab Oral-B icons to restore it.

============================================================================

A MUSICAL BISTRO

Ease of Difficulty: 5
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: Zero NP no matter how well you do
Daily Limit: None

(review by Biggestg121)

You listen to craptacular songs.  Enjoy.

============================================================================

A TOURING TAXI

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

It's Neopets GTA, except without the GTA aspect and just the driving part.  
You get calls from random Neopets saying for you to pick them up, and they 
tell you that they need to be dropped off somewhere, generally at the 
arcade.  It's a lame sponsor game, but it's really easy to earn NP.

============================================================================

A VIRTUAL MAGIC KINGDOM TOUR

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Gina91300)

Take a tour through Disney's Magic Kingdom. You are given various images and 
time to study them. Then the image will be concealed and you'll have to 
answer questions about the images you saw. Have a good memory? I hope so, 
you'll need it. You earn NP for each correct answer. Added Bonus you can 
earn 150 NP 3x/day by visiting Disney's vmk.com website.

============================================================================

AGENT CODY BANKS (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

This one is pretty boring to me. You're agent Cody Banks, and you're 
snowboarding down a straight half-pipe trying to dodge stuff. You can catch 
air by launching off the sides of the pipe, and you can bust out tricks to 
get more points. The ratio is 1 NP to 2 game points, so you'll have to do 
some work to get a high amount of NP.

============================================================================

BERRY LUCKY CHARMS

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Another worthless sponsor game.  Don't even bother with it.  You won't even 
get twenty points before it's game over.

============================================================================

BUBBLE YUM (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Rating: 2

I don't know about you, but I've never been all that good at Bust a Groove, 
which is the popular game this one is a clone of. In this game, you have to 
tilt the duck head left and right, then hit space to spit out a fruit piece. 
If three fruit pieces or more of the same type line up next to each other, 
they all disappear. You can string together combos too, and that's the key 
to scoring high.

============================================================================

BUMPER CARS

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Up to four humans can play, but you only get NP if you play solo against the 
computer. Drive your car and ram the enemy until they blow up. Survive as 
long as you can to get more points. Grab powerups to heal damage, increase 
engine power, or other nifty little effects. Oh, and driving over landmines 
is a bad idea.

============================================================================

CAMPBELL'S CHICKEN AND STARS: GOING HOLLYWOOD

Ease of Difficulty: 5
Ease of Earning 300 NP: 4
Total Rating: 9

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Point.  Click.  Repeat.  It's all about the time.  Get a lower time and you 
get more NP.

============================================================================

CHEETOS CHASE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day

Take every Super Mario game you've ever played, strip away EVERYTHING that 
made it cool, and you've got this.

Cheetos Chase isn't all bad, though. It gives you some really high rewards 
for really cheesy (no pun intended) action. Chester is limited to walking 
and jumping. One hit from an enemy takes away a life, and there's no way to 
defeat the baddies. Did I mention the crappy hit detection, and that 
sometimes the screen WON'T SCROLL if Chester takes to the air? Yeah, that 
makes it harder than it needs to be.

You get bonuses for completing a level quickly, or by collecting every 
Cheetos bag or piece in a level. The first level alone should be enough to 
give you the standard, especially considering that if you get every Cheeto 
thing before finishing, you'll get 500 points at the end of the level, and 
the game has a 1:1 ratio.

============================================================================

CHIA BOMBER (action)

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

You take the role of a Chia with a bazooka and a bunch of land mines. Run 
around and splat all the nasties running around the neighborhood. Time your 
shots so they strike the enemy; remember that the bullets don't fly across 
the screen instantly, they actually have to travel the distance. You have 
infinite ammo though, so feel free to fire continuously.

============================================================================

CHOMBY AND THE FUNGUS BALLS (action)
Difficulty: Insane
Reward: NP, and possibly a Chomby Plushie item
Limit: 3 plays per day
Rating 1.5

I hate this game. It's a mix between a puzzle and an action game. As Chomby, 
you have to dodge the bouncing Fungus Balls. One contact with these toxic 
little buggers will make Chomby extinct. You have to run through the 
obstacles and avoid the damn things as well as you can, and with poor 
control, the game isn't really that popular. Skip it if you have any sort of 
choice.

============================================================================

CODEBREAKERS (puzzle)
Difficulty: Medium
Reward: Neopoints
Limit: 3 plays per day
Rating: 2.5

This is commonly known as Mastermind.

A code consisting of four colored stones will be hidden from your view. You 
have 10 chances to guess what the answer is. The colors are Red, Yellow, 
White, Green, Blue, and Brown. They CAN repeat. After you make your initial 
guess, you'll be told how many you have right, and whether they're in the 
correct positions.

This game can be tackled logically, but you'll need to practice a bunch of 
times first. Your first guess should ALWAYS be Red, Red, Red, Red. That will 
tell you how many reds are in puzzle. After that, guess as many reds as you 
had right, but replace the wrong ones with the next color.

Example...

Guess #1: R/R/R/R
You're told that two are right.

Guess #2: R/R/W/W

Now, you KNOW that there are two reds in the puzzle. So, if you guess 
R/R/W/W and you're told "Two are right, both in the wrong position," then 
you know 1) there are no whites, and 2) the reds are in the 3rd and 4th 
positions. So...

Guess #3: Y/Y/R/R

Continue like this, and you'll find your answer eventually.

If, on guess #2, you're told that one is right, and another is right but in 
the wrong position, then you know 1) There are no whites, and 2) one of the 
reds is on the left side, the other is on the right. So...

Guess #3: R/Y/R/Y

If you are told that you have two in the right position, then you know that 
the reds are correct, so just replace the yellows on the next guess. If you 
are told that you have two in the wrong position, simply put the two reds in 
the other places, and still change the yellows on the next guess.

Things get far more complicated than this, however. If you are told after 
guess #2 that two are right in the wrong position and one is right in the 
right position, then you know 1) there are two reds, and 2) there is one 
white. However, you won't know what's in the right position. So for your 
next guess, you have to try to guess what's where. To do that, only move ONE 
piece, and compare your results...

Guess #1: R/R/R/R (2 right)
Guess #2: R/R/W/W (2 wrong, 1 right)
Guess #3: R/Y/R/W

Now, if you are told that 2 are right and 1 is wrong, then you know that you 
moved either the red or the yellow into the correct position. So for your 
next guess...

Guess #4: R/Y/B/R

If you are told that 1 is right and 2 are wrong, then you should leave that 
red in the third position from here on out. Or, if you are told that three 
are right and none are wrong, then leave all but the brown in the same 
place, and just replace it with the next color.

Continue like this trial and error, and you'll definitely have the answer in 
ten guesses. This game used to be EXTREMELY lucrative if you could get this 
system down, but now they've limited it to only 500 NP per play as a prize. 
That blows, because I used to be making over 10K a play. Bah.

============================================================================

COUNTRY BEARS JAMBOREE (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

The only reason that the Standard Chance is not "Guaranteed" is because 
you'll probably get bored before you get 300 points.

This is a nearly identical game to the one that was removed awhile ago. It's 
an un-timed "Simon Says," and every click that you get right, you score 2 
points. After each round you get a bonus question that can net you 25 
points. Otherwise, it's just click click click to obscenely retarded music.

The ratio is 1:1, so you'll get 2 NP per correct answer.

============================================================================

DASH N DINE (action)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Rating: 1.5

There are plenty of games similar to this one (Bubble Bobble comes to mind), 
but it's still pretty fun in its own right. As a Scorchy, you run around 
collecting the 10 golden arches on every level. You can whack enemies with 
the space bar, but dodging is what you'll be doing most. My only real 
complaint about the game is the incredibly small sprites... it's really hard 
to see what's going on unless you expand the window as much as you can.

The game pays 1 NP for every 2 game points.

============================================================================

DAZZLING DRESS-UP (action)
Difficulty: Baby
Reward: 50 NP
Limit: 3 plays per day

A game sponsored by What's Her Face! (a new CD game with the stupidest name 
I've ever heard of), Dazzling Dress-Up is just that. Like Neowardrobe, you 
get nothing for doing nothing; dress up a Neopet and print it out. You can 
earn 50 NP by playing the demo of What's Her Face!, but it's not really 
worth it. This game is aimed at little girls, and knowing the demographic of 
my FAQs, you're probably not one.

============================================================================

DESTRUCT-O-MATCH (puzzle)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Rating: 4

Double-clicking any tile will destroy it and any others of the same color 
that are touching it. This works in a combo: if there are 30 yellow blocks 
all touching each other, double-clicking any of them will destroy them all 
and net you large amounts of points.

The strategy is to get rid of the little chains, like pairs and triplets, to 
get a HUGE group of the same color, then take that monster chain out to get 
obscene points.

============================================================================

FAERIE CAVES (puzzle)
Difficulty: Insane
Reward: NP, but not enough to make it worth it
Limit: 3 plays per day
Rating: 1.5

You have to lead a Lupe through a maze. It's extremely difficult to get 
through it, especially if your modem lags. The NP reward just does not 
warrant the amount of stress and time commitment you need to get through it. 
I'd skip it if I were you.

============================================================================

FITNESS SQUAD

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Tap the left and right arrow keys REALLY fast.  When in the gymnastics 
event, just press the arrows that they tell you to press.  Jump rope is a 
major bitch, just tap the left and right arrows really fast.

============================================================================

FRIENDS FINDING PIGLET (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

You've seen this before as Santa Clause 2. It's a Wheel of Fortune knockoff 
that is only moderately entertaining but rather profitable.

============================================================================

G-TOON MATCH (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

This is a ridiculously short and easy version of Kiko Match, although it's a 
little... eh, weird. It's not just a straight "match two of the same thing" 
deal. You have to match Johnny Bravo to Suzy, Buttercup to the dude from the 
Gangrene Gang, Boo Boo to Mojo Jojo (I still don't understand that one), and 
the Scotsman to Samurai Jack. If you have no idea who these characters are, 
you should watch Cartoon Network more.

The game only lasts 3 rounds, and the ratio is 3:1, so you'll probably have 
over 400 NP after the rounds are done.

============================================================================

GRUNDO'S SNOWTHROW
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Rating: 2.5

Using your team of green Grundos, chuck snowballs continually at the 
snowbeasts. Sometimes, a snowbeast may be down, but he may not be out. Try 
to position your Grundos out of the main action, then use one only to 
attack. Switch to another only if your alpha Grundo goes down.

============================================================================

HI-CHEW (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day

In this game, you have three kids who need their daily sugar fix. 
Unfortunately, there's other food that's raining down on them. So, you have 
to have them catch the Hi-Chews and dodge everything else. Hi-Chews are in 
little rectangular boxes, and everything else isn't, which makes 
identification easy.

The three kids have two positions: dodge and catch. Clicking a kid changes 
his stance, and you want them to catch the Hi-Chews and dodge the other 
stuff, obviously. Be careful: it's not considered a full dodge unless the 
food is off the screen (if you switch them to catch when the gross stuff is 
at their chest, it will still count as a catch, and therefore a penalty). 
Once you a total of six misses of Hi-Chews and/or catches of other stuff, 
the game ends.

It has a 1:1 ratio, and you should be able to gain a decent amount on your 
first try. The game gets a little complex though, so the chance of getting 
the standard isn't that good.

============================================================================

HIT CLIPS (action)
Difficulty: Hard
Reward: NP
Limit: 3 plays per day

Have you ever played Dance Dance Revolution or Parappa the Rapper? A Simon 
Says game with rhythm, Hit Clips challenges you to repeat a series of 
keystrokes (all on the arrow keys) to the beat of a song. Copy it well, and 
you get points. The payout is EXTREMELY low, so don't even bother with it.

============================================================================

HONEY NUT CHEERIOS: RACE FOR THE TASTE (action)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day

As the bee, you have to swim around and collect pearls and Honey Nut 
Cheerios. (Whoever heard of a bee swimming? Wouldn't it make more sense if 
it was flying? Whatever.) You're against a very stupid AI opponent, so you 
shouldn't have much of a problem. Just dodge everything except for pearls 
and Cheerios, and you'll be fine.

============================================================================

HOT GRILLED NEGGS (action)
Difficulty: Medium
Reward: NP (Maybe items, not known, perhaps rarely)
Limit: 3

Now this is different! ;) The purpose of this game is to cook the Neggs on a 
stove (Something like Toaster Strudel Bakery - Btw, where's that game gone 
to?). The Neggs will randomly appear on parts of the stove and you'll have 
to grill it. When the cook bar reaches the line, you'll have to flip the 
Negg over. The second time the cook bar reaches the line, you'll have to 
flip it off the stove and score points (+ bonus). It's possible to undercook 
(Before reaching the line) and overcook (After the line + a blacken Negg). 
If you grill a Negg perfectly, you'll get a "perfect bonus" for that Negg. 
As the game level gets higher, you'll need to grill more than one Negg at 
the same time, and will also encounter Negg with different cooking speed. 
Other than those Neggs you need to grill, there's also special Neggs with 
will either help you or create chaos.

============================================================================

HOT WHEELS: GRAND PRIX

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 1 NP for every point scored
Daily Limit: 3 plays per day

Drive around in circles with the arrow keys while a gorilla tries to pound 
your car into oblivion. No, really.

This one is easy to get the hang of. Slamming into anything will slow you 
down. Slamming into a wall won't cause you damage, but getting hit by other 
cars or the gorilla will. Race hard and place as high as you can to net NP.

============================================================================

HOT WHEELS RACING (action)
Difficulty: Easy
Reward: NP
Limit: 3 Plays per day
Rating: 4

This game has both one player and two player modes, so you can play against 
a friend (using same the keyboard.) You have a choice of 5 cars, and 2 race 
tracks, full of driving hazards. It doesn't have the best of graphics but 
this game is really fun, kind of reminds me of the old RC Pro AM game for 
Nintendo. (ah flashbacks!)

In One Player Mode, you have two choices:
a) Qualify - You against the clock. (6 Laps)
b) Race - You against computer opponents. (10 Laps)

In Two Player Mode, you also have two choices:
a) Head to Head - You and your buddy. (10 Laps)
b) Race - You, your buddy, and computer players. (10 Laps)

After you choose a Race type, you're taken to the choose a car screen, all 
the cars are the same, just some look fancier. Choose one to your liking 
then choose one of the two tracks, I prefer the first but that's my opinion. 
:)

After that click start and wait for the green light, the rest is self 
explanatory. This game is really fun, you can only send score and receive 
points in One Player games, even though Two Player mode has a send score 
screen. (bug report anyone?)

============================================================================

ICE CAVES PUZZLE (puzzle)

Ease of Difficulty: 0
Ease of Earning 300 NP: 1
Total Rating: 1

Score Ratio: n/a
Daily Limit: 3 plays per day

This is the prequel to Faerie Caves. This is also extremely hard and not 
worth your time. There are far more lucrative games out there.

============================================================================

ICE CREAM FACTORY
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
Rating: 2

This game is very easy, and because of that, you need to play a LONG time to 
get a decent prize. I don't bother with it, to be honest, because it takes 
way too long to get my standard. There are better games out there.

============================================================================

INSPECTOR GADGET 2 (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

In this game, you run around mazes collecting the gadgets from the old 
inspector. The gadgets are represented as icons of the logo of the movie. 
The guards who patrol the mazes are deadly, but stupid for the most part and 
easy to dodge. The ratio is 3:1, so you'll have quite a bit of cash from it.

============================================================================

JELLY PROCESSING PLANT
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
Rating: 2.5

This is a little difficult. Using a Buzz, you have to pick up jelly and sort 
them into containers of the same color. If Ice Cream appears, you're 
supposed to let it go. The control scheme makes it just a tad harder than I 
think it needs to be. Still, you get two NP for each point scored, which 
isn't a bad deal.

============================================================================

JUICY FRUIT (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

What an absurdly easy game! You want NP? Play this one three times a day.

Okay, the idea is that you have a plate of the new long-lasting Juicy Fruit, 
and there are these mouse-looking things called Moochers that are trying to 
steal them. Logically, you'd simply put the gum in your pocket and be done 
with it, but what fun would that be? Instead, you get this thing called a 
Moocher Smoocher, which is a gloved hand on a long pole used to smack the 
Moochers away from the table. Sound stupid? You bet!

Okay, to whack a Moocher, you simply need to click on it. Wherever you 
click, the hand on the Moocher Smoocher comes down and slaps around either 
air or mouse brains, depending on whether you made contact. The hand gets 
caught up on the pop bottle, water glass, salt shaker, and Ixi doll on the 
table, so don't click that high.

I find that it's best to click on the Moochers' faces. If you click their 
butts, there's a slight chance you'll miss entirely. That's not good, 
because this game is based on speed. If you have 100% accuracy, the points 
will come with it, so take the time to aim before firing. You can lead your 
shots if you desire, and once you get used to their speed, you'll be able to 
tear them up.

I recommend playing this game on the lowest resolution. If you make it too 
big, your hand speed slows down, but the Moochers' speed will still be the 
same, putting you at a disadvantage. If you make it small, your hand is 
quick, but the Moochers' speed again will still be the same, giving you an 
edge.

The game ends after five rounds or when all your gum is stolen (which 
shouldn't happen after your first attempt or two). Again, the ratio is even, 
giving you vast amounts of points in little time.

It used to be that you got 15 game points (and therefore 15 Neopoints) for 
every Moocher you whacked. On 18 February 2003, they changed the game. Now, 
you get 3 points for Moochers in the first round, 6 points in the second, 9 
in the third, 12 in the fourth, and 15 in the fifth. However, they increased 
the number of enemies that pop out, so the game is a LITTLE harder and 
rewards less... but it's still very common to get over 700 points in one go.

============================================================================

JUNGLE BOOK 2 (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day

This game is also known as Lights Out. You are presented with a grid, the 
size of which is dependant on the difficulty you choose at the start. All 
squares have two settings: vines and no vines. If you click any square, it 
changes the setting of that square and the four surrounding it (not the 
diagonals). When all squares are surrounded by vines, you win. The fewer the 
moves you take to solve the puzzle, the more NP you get.

============================================================================

KANGAROO JACK (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

A simple drive-and-dodge game, you are in command of a jeep that you're 
driving while chasing down a kangaroo named Jack (I'm sure that would have 
made more sense if I saw the movie). The hit detection is a bit unfair: you 
have to drive over the precise center of powerups to collect them, but if 
you even barely clip an obstacle, you'll take damage.

The ratio is 1 NP : 2 points, so you won't exactly be walking away with a 
lot of money, especially considering that the game ends after level 5.

============================================================================

KIDS NEXT DOOR (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 "plays" per day

Why in the world is this under the games list? All it is is a link! You 
click the thing, and it takes you to the official site of Cartoon Network's 
new show, Kids Next Door. Just clicking the link gets you 50 NP. Dumb, huh?

============================================================================

LILO & STITCH - HAWAIIAN COASTER (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day

This game is needlessly hard because it doesn't do a good job explaining how 
the controls work. Basically, you can only move up. The wave that Stitch is 
surfing on will constantly drag you down. What that means is that you have 
to tap up to stay at the same place, and you have to hold up to go up.

Try to dodge everything you see in the water aside from the records. Grab a 
record to score some points and fill your special meter. Once you have, hold 
up to jump out of the water. Start tapping buttons there to pull of tricks 
and get points. You have to make sure you're done with your trick as you're 
going back down, because just like Tony Hawk, if you're in the middle of 
something when you hit the ground, you'll take a spill.

The ratio is 1:1, so you won't see too many points from this.

============================================================================

LUCKOMATIC GARDEN (luck/chance)

Difficulty: Baby
Reward: See below
Limit: None

If you think you have green fingers why not try your luck in Luckomatic 
Garden. You stand to win items and Neopoints. Pluck out all the carrots from 
the ground, if you have three of the same kind you win!

*Sigh* This is another one of the worst games I've played. Although you can 
have unlimited times to play this game, the chance of winning is far too 
low, very low. The purpose of this "game" is to pull out all the 6 carrots 
on the ground and see if you've three of a kind. The prizes includes NP (25, 
50, 100, 250) and items (Yellow Chia Plushie, Nacho Cheese Stuffed Hotdog, 
Tomato). The problem is most of the time you'll only get two of a kind, and 
you'll have to play for 5 to 10 minutes before you win something... Not 
recommended unless you got too much time to spend. (And lots of money to pay 
for dialup internet bills... ouch, there goes my Singtel bill again...) As 
of current, I only win one of each items and no NP

============================================================================

MAGAX: DESTROYER

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Ooo, this is a fun one! Using a little guy named MAGAX, you fly around a 
small area and shoot lasers at nasty ghosts. Momentum is a big factor here; 
once you choose a direction to move, you'll keep heading that direction, 
forever increasing speed. So, you'll have to tilt back and forth a lot to 
slow yourself down.

============================================================================

MEERCA CHASE (action)
Difficulty: Varies from Baby to FRIGGIN' INSANE
Reward: NP, and possibly a Meerca plushie
Limit: 3 plays per day
Rating: 3.5

Another fun one. You control a Meerca who zips around a small stage. Collect 
the Neggs of all colors but red for points; if you touch a red one or the 
stage wall, you die. The catch is that every time you score, your Meerca 
gets a tail. Biting your own tail also results in a loss.

Sometimes, if luck is against you, a Negg may appear in an impossible 
position. Thems the breaks, but realize that it doesn't happen too often. To 
score really high here, I recommend a strategy: practice on Medium (don't 
send your score), then play seriously on Easy. Everything should seem really 
slow, and you should tear up the game.

By the way, there are two stupid-hard modes of the game. To access the first 
one, just hit the Shift key. All three difficulties will be unlit. When you 
start the game, your Meerca goes super-fast, but that's not all. With every 
Negg capture, the left and right keys switch (so, you have to hit left to go 
right). To access the other stupid-hard mode, click the top-right corner of 
the title screen. The game will instantly commence with Meerca being on 
light speed. Luckily, your controls won't get reversed here.

By the way, Gothann (lanceheart@hotmail.com) clarified this a bit...

################################################

I have noticed that in Meerca Chase, when you do the SHIFT code for the 
game, it can be combined with the top-right click secret. I have tested this 
about 5 times and I saw that it also works with all of the other modes. The 
SHIFT code is meant to be used with the selected speed option.

################################################ 

So if you can keep your head in the game when you have to deal with your 
lateral controls reversing, you can tack it onto any speed and get more 
points from that same speed.

============================================================================

MCDONALD'S: MEAL HUNT

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Edvin52)

Could be easy for some with a good breakfast. Anyways the bad Grarrl has 
stolen all the McDonald's Value Menu items! You must get them back. In this 
game you use the arrow keys to move and jump and the space bar to shoot 
bubbles. Shoot the air bubbles at an enemy and collide with them to destroy 
them. Grab any thing you see, they give you points or help make you 
jump/move better.

============================================================================

MERIBALL (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Rating: 4

Ooo, this is a fun one!

This is Extreme Squash. You take on one opponent at a time in a castle 
courtyard. You're both armed with sticks, but you're not supposed to whack 
each other, you're supposed to whack a ball. One player hits the ball, and 
after it bounces off the far wall, the other player needs to return it. If a 
player cannot return his opponent's shot, the other gets a point and the 
next serve. The first to 5 points wins the match.

Sound simple? It would be, if there weren't powerups that do things like 
reverse the ball's angle, and moles that trip you up to prevent you from 
hitting the ball. Luckily, it works both ways, and one of your best 
strategies is to try to force the CPU to smack into a mole or bomb while 
he's trying to return one of your shots.

You don't get a tremendous amount of NP from it, but you should be able to 
walk away with about 500 or so per day.

============================================================================

MERISTONES (puzzle)
Difficulty: Hard
Reward: NP
Limit: None
You must pay 15 NP to play
Rating: 3.5

I've never seen any game like this before in my life. At first, I wanted to 
say that it resembles backgammon, but it... er, doesn't.

cjradical, adds this great information...

################################################

A brief explanation of this game would to simply call it a form of mancala. 
The object is to score points by getting more "stones" into your goal then 
the Draik. The game consists of 12 cups and 2 goals, 6 cups and 1 goal for 
you and same for the Draik. You can choose to play with either 3, 4 or 5 
stones per cup to start. When you pick up the stones in one cup they will be 
dropped 1 by 1 in the following cups. So say you pick up five stones from 
the last cup, you will land in the first cup. Now, if you are able to land 
your last stone into your goal you can go again, if your last stone does not 
land in the goal your turn is over. Now say for example, in cup 1 you have 2 
or more stones, and you pick it up, a stone will be dropped into your goal. 
The rest of the remaining stones will be dropped 1 by 1 on the Draik's side.

Now, late in the game you will end up with cups containing no stones, if the 
cup across from your empty one has stones in it, and you are able to land 
your last stone in your empty cup, it will steal those stones onto your 
side. The Draik can do this also, but I have noticed the game can cheat. The 
most stones I have every successfully stolen was 3 while the computer has 
taken up to 5 of mine. Stealing stones can be very useful, the game is over 
when one player has no stones left, and all the stones in your cups will be 
added to your goal.

The key to this game is strategy, and try to set up multiple moves. A good 
scenario is set 1 stone in cup 1, 1 in cup 2 and 3 in cup 3. You would pick 
up the first stone and put it into your goal and you get to go again. Pick 
up the stones from cup 3 and again you land in your goal. Pick up the stone 
now in cup 1 and score again. Pick up the 2 stones in cup 2 and over 2 turns 
you score 2 more times. The more multiple scores you receive the more each 
goal is worth. That's how people get the massive points off the game. On the 
harder levels the Draik can pull off more of these multiple turns so 
position everything carefully.

################################################

============================================================================

MONSTERS INC. CANISTER COLLECTOR (action)
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day

I like this game, and it pays well. There is one goal in every corner of the 
field. If the goal, represented by a character from the movie Monsters Inc. 
(one of the many movies that are high-selling and yet I've never seen). If 
the character gets smacked by the ball, he loses a hit point. Five hits, and 
the player is eliminated.

Unlike most of the advertising games, this one is not only fun, it pays 
well, is challenging, and isn't TOO annoying. The sound effects of the ball 
and paddles probably won't grate on you, though they are the old-school 
beeps and boops from the Genesis Master days.

You can play with up to three humans, but of course only the single-player 
version will net you NP.

By the way, in-game advertisements can actually affect you. Sometimes, for 
example, an ad will pop up right in the middle of the playing field that 
says that Monsters Inc. is coming to DVD and video, blah blah blah. But, the 
ad itself is part of the game, and it becomes a wall that restricts ball 
movement to one half of the playing field, protecting two of the players and 
endangering two others! If that's not interactive advertising, I don't know 
what is.

============================================================================

MUMMY MAZE (action)
Difficulty: Hard
Reward: NP, but not enough to make worthwhile
Limit: 3 plays per day

As Kiaran the Kyrii, you get to move around tombs, collecting treasure and 
dodging enemies. Use your swords to destroy traps and baddies, but be 
careful, because your ammo is limited.

The jumping system is weak and really stupid. I really don't like this game, 
there're far better ones out there.

============================================================================

MUTANT GRAVEYARD OF DOOM (action)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Rating: 2.5

Here, you run around a maze trying to collect food. There will be enemies in 
your way that you need to avoid. If you are hit, you'll be invincible for a 
short time. It's pretty easy and fun, so give it a shot.

============================================================================

MY SCENE TRIVIA (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day

See, this is why I write the FAQ... I play the stupid games so you don't 
have to. In this game, you simply answer trivia about Barbie and her friends 
(by the way, if she had real-life proportions, she'd be 7' 3"?). You can 
appeal to a website if you need help on an answer. Every right answer nets 
you 20 points on a 1:1 ratio, so you need to answer every question of the 15 
right just to hit my standard.

============================================================================

NEOPIAN PENTATHLON

Ease of Difficulty: 4
Ease of Earning 300 NP: 5
Total Rating: 9

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

It's a worthless promotional game. Don't expect for it to be around long.  
It's pretty good for NP, though it may give you carpal tunnel from pressing 
the left and right arrow keys so many times.

============================================================================

NEOWARDROBE (puzzle)
Difficulty: None
Reward: None
Limit: None
Rating: .5

NeoWardrobe is only meant for fun, and does not give any sort of reward. You 
can choose a species and give them a variety of outfits, then print it out. 
This reminds me of the new Build-A-Bear Workshop stores around the country, 
except it's free.

~Lord Treant's Comment~
Low rating because this game gives no rewards whatsoever and is only meant 
for fun, not as a source of income like most of the Neopet public would 
want. It is however good for printing out and coloring or something for 
small children. I have no reason to play it so my rating is justified.

============================================================================

OMELETTE DEFENDER (action)
Difficulty: Insane
Reward: Frustration
Limit: 3 plays per day 

This game sucks. First of all, it's extremely hard. Second of all, the code 
is a little fudged, and there are a lot of bugs. I'd avoid this one if I 
were you.

============================================================================

PEANUT BUTTER COOKIE CRISP: SKI JUMP

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Hold the up arrow until your airtime is over, then let go or else you'll 
wipe out.  Forget the other moves, just hold the up arrow for your tricks.

============================================================================

POCKET NEOPET PUZZLE (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Rating: .5

This game tests your speed more than your mind. You're presented with a few 
16-piece jigsaw puzzles, and you have to put them together with a time 
limit. Like all jigsaw puzzles, try to start with the edges and move to the 
center.

This one is kinda tough because of the rather severe time limit, not to 
mention that the ratio is 1 NP:2 game points. There are better choices 
elsewhere.

~Lord Treant's Comment~
Low rating because this game is a huge waste of time, payout sucks, the time 
limit sucks, the game in general is just taking up space and should be sent 
to the graveyard.
 
============================================================================

POOGLE SOLITAIRE (puzzle)
Difficulty: Hard initially, Baby once you know how
Reward: 50 to 750 NP, items
Limit: 1 play per day
You must pay 15 NP to play the first time each day, though every play after 
that is free
Rating: 4.5

This game is rather famous. There's a cross pattern with a series of pieces. 
Pieces can only move by jumping one another to an empty space. When a piece 
is jumped, it is eliminated from the field. The goal is to end up having 
only one piece in the exact center.

Though you only get one NP reward a day, you can keep playing after that to 
get other items like Poogle toys. However, if you try to play the game too 
much, your pet will get ticked off and demand to play something else. That 
is, you can only play this game so many times every few days. I don't have 
any exact numbers on that, though.

~Lord Treant's Comment~
Although this game is limited to one play per day, and after like 3 or 4 
days of playing for NPs you have to let it sit for a week or so before you 
can play again switching pets won't work to remedy it either. Once you learn 
the strategy the game is a great income factor, which is why I give this a 
4.5. I've played this game so much I know the strategy by heart, but I'll 
list it here for everyone who doesn't.

1st move       29 to 17
2nd move       26 to 24
3rd move       33 to 25
4th move       18 to 30
5th move       31 to 33
6th move       33 to 25
7th move        6 to 18
8th move       13 to 11
9th move       10 to 12
10th move      27 to 13
11th move      13 to 11
12th move       8 to 10
13th move       1 to  9
14th move      16 to  4
15th move       3 to  1
16th move       1 to  9
17th move      28 to 16
18th move      21 to 23
19th move      24 to 22
20th move       7 to 21
21st move      21 to 23
22nd move      10 to  8
23rd move       8 to 22
24th move      22 to 24
25th move      24 to 26
26th move      26 to 12
27th move      12 to 10
28th move      17 to 15
29th move       5 to 17
30th move      18 to 16
31st move      15 to 17

============================================================================

SANTA CLAUSE 2: WHEEL OF WORDS (puzzle) 

Difficulty: Easy
Reward: NP
Limit: 3 plays per day

All right, this game is a variation of the game show Wheel of Fortune, with 
a bit of Hangman thrown in for good measure. You spin the wheel and get an 
NP amount, then you guess a letter (including vowels). If the letter is in 
the puzzle, you gain NP based on how many times the letter appeared in the 
puzzle. If you are wrong, you get a strike, and the game ends after three 
strikes.

You cannot guess a puzzle prematurely, but you can send your score anytime, 
which is certainly good. There is a bankrupt space or two on the wheel, and 
it will not only drain your current account, but it will give you a strike 
too. When you solve your puzzle, your strikes will get cleared, but your 
money will not, so you could play forever and get mass amounts... except for 
the damn bankrupt space of course.

============================================================================

SCOOBY-DOO: LEGEND OF THE VAMPIRE (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day

In this game, you're presented with six letters and a time limit. You need 
to make as many words using those six letters as possible.

============================================================================

SKARL'S SCRAMBLE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: n/a
Daily Limit: 3 plays per day

The first ever shockwave media game for Neopets. This game is basically an 
animated version of one of those 15 square slide puzzles. You slide them a 
piece at a time till they're back in normal order. This game is very 
annoying because the puzzle pieces are scrambled animations... Yes you heard 
right. The pieces will actually continue to MOVE while you're busy sliding 
them back into order, thus making it extremely confusing...

There are 2 difficulty levels each with 3 puzzles.

All the easy puzzles will earn you 75 NPs each.
All the hard puzzles will earn you 150 NPs each.

You also get a bonus for finishing within a time limit.

============================================================================

SPY KIDS 2: THE ISLAND OF LOST DREAMS (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day

THIS IS FRIGGIN' FUN!!! Well, maybe you won't think so, but anyway...

The Spy Kids theme of it is totally pointless. The game is like Life Force 
or Gradius without the ability to shoot, but unlike Volcano Run, it has a 
much more logical control scheme. Basically, the player's sprite will try to 
go to the cursor, so you need to just move the mouse (no need to click) to 
steer yourself around crap. Grab boxes of treasure and the big round metal 
things to score points!

You probably won't get an absurdly high amount of NP, but the game is quick 
enough that the relatively small output of NP (270-310 on average) warrants 
play.

============================================================================

SUPERDUDES (action)
Difficulty: Easy
Reward: 500 NP for signing up
Limit: N/A
Rating: 1.5

This is an advertisement ploy, the game takes place on an outside site that 
is owned by Neopets. You register, you 'supernate' (create a hero) and you 
gain 500 NPs.

When you click supernate, a flash screen loads. After the whole thing loads, 
you can choose to create your super hero using different parts and styles, 
to make one that suits what you like. I don't want to impose my views on a 
super hero on anyone but there are 5 steps to creating a hero.



**Supernate/Character Generation**

Step 1: Choosing a head

A) Spare Heads: Preset Heads

B) Heads: Your own face loaded on the hero
   (You gain 5000 knuggs for uploaded heads)



Step 2: Choosing a Body

Real People: Firemen, Crossing guards, Martial Artists, etc.

Sci-Fi/Fantasy: Wizards, Sorcerors, Uniformed Heroes, Princesses, etc.

Illustrated: Cowboys, Genies, Vixens, etc.

Action Sports: Snow boarders, Basket ball and Baseball players, etc.

Animals: Rabbits, Flying pigs, Bees, Frogs, Flowers, etc.



Step 3: Choosing a Background

Urban: National Monuments, Streets, Buildings, etc.

Action Sports: Colosseum, Hockey Rink, Baseball field, etc.

Nature: Sunsets, Forests, Clouded skies, etc.

Sci-Fi/Fantasy: Space and stars, Planets, 'Warp Drive' patterns, etc.

Patterns: Random Shapes and images.



Step 4: Choosing a card frame.

*Note* These are just border frames to surround your hero card, they're all 
separated into different groups that explain themselves. I can't really put 
words to them so you'll have to check them out.

Designs
Action Sports
Nature
Sci-Fi/Fantasy
Urban



Step 5: Name/Profile

This is totally optional aside from a few key points, but it earns you 
knuggs for completing it.

Name: This area is required you can keep your user name as your hero name or 
change it to something else. You can also choose from a bunch of font styles 
for the name tag.

Katra: This area is also required it is like an astrology star sign. You can 
choose from Mind, Spirit, Body, Soul, and Unknown.

Motto: Word of wisdom and mottos are your own little sayings.

Super Powers: These 3 fields are for character origins, powers, and
transportation means

Nemesis: Your enemy and weaknesses.



Step 6: FX/Props(Optional)

Incognito: Wigs, hats, glasses.

Action Sports: balls, boards, helmets.

Sci-Fi/Fantasy: Staff, ring, butterfly, etc.

Effects: Elemental effects like lightning bolts and flames.

Props: Paint brush, money bag, guitar, etc.



After your character Generation you'll notice your knuggs which are your 
points, your karma level and your overall ranking. You can also go to 
mission control to start your missions. I haven't extensively played this 
yet but hope this helps.

============================================================================

SWARM (action)
Ease of Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day.
Rating: 2

Space Invaders. 'Nuff said.

============================================================================

TECHO SAYS (puzzle)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Rating: 2.5

There are six pets. On round one, one pet will pop up. Click it to pass the 
first round. Then, it will pop again, but a second will be added. Hit them 
in the same order. Then a third one will be added. Then a fourth. Then a 
fifth. Get the idea?

The way I typically play this is to get a partner and have him or her write 
down the order like this...

[ 1 ] [ 2 ] [ 3 ]

[ 4 ] [ 5 ] [ 6 ]

My partner watches and just adds the number at the end of the list. Then, he 
or she will throw the numbers back at me when it's time. Of course, you'll 
need trust there, unless your friend doesn't mind getting the crap knocked 
out of them if they screw up.

============================================================================

THE CORE (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

I'm going to plagiarize myself and copy my review for Jungle Book 2 here...

This game is also known as Lights Out. You are presented with a grid, the 
size of which is dependant on the difficulty you choose at the start. All 
squares have two settings: vines and no vines. If you click any square, it 
changes the setting of that square and the four surrounding it (not the 
diagonals). When all squares are surrounded by vines, you win. The fewer the 
moves you take to solve the puzzle, the more NP you get.

...Okay, substitute "vines and no vines" for "bright and dark." The problem 
is that you only earn half your score in Neopoints. The ratio is no longer 
1:1, it's 1:2.

============================================================================

THE TABLE OF ENCHANTMENT (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

This is a simple run-and-dodge game. As the tea cup, you have to run over 
this table, dodging the upright candles and jumping over the fallen ones. 
Your health bar is the enchanted rose on the left side of the screen, and 
every time you hit something, you lose a petal. Lose them all, and it's game 
over.

This game is insanely easy, and you'll hit my standard without too much 
practice.

============================================================================

TOASTER STRUDEL BAKERY (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day

This is a slightly more complex version of Igloo Garage Sale. First, you 
select a Neopet you want to play as by clicking its name. Then you guide it 
left and right, and your goal is to catch the falling Toaster Strudels in 
your toaster (how lame is THAT?). Once you've done so, you have to watch the 
toasting meter (or simply use your ears and wait for the chime), then eject 
the Toaster Strudel by hitting your up key. The thing will go flying into 
the air and touch icing. On its way down, position your pet under it once 
again to catch it in your mouth, thereby gaining you points. You get game 
over once you miss five Toaster Strudels.

Yeah, it's a little silly. The reward is a 1:1 ratio, so it's not all THAT 
profitable, but it's quick and should net you a few hundred.

============================================================================

TOWER OF TURNIPS (puzzle)
Difficulty: Easy
Reward: NP
Limit: None
You must pay 100 NP per play.

After paying the 100 NP fee, you're prompted to start stacking turnips. The 
higher your stack, the more NP you win. However, your winnings will divide 
by the number of turnips on the bottom row, because obviously the more on 
the bottom row, the more stable the whole tower is.

You're playing against luck, because with every single turnip you put down, 
you're risking toppling the whole things over, at which point you won't win 
a darn thing.

This game is a little boring to me and not worth the time, but I suppose it 
can be a change of pace if you've spent a hard day in the action games 
category.

============================================================================

TOYBOX ESCAPE (puzzle)
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
Rating: 4

The point of this game is to help voice activated Neopet toys escape from 
Dr. Sloth's toybox. Each toy has a unique special ability, such as digging 
and climbing. You also need to avoid lava and spikes, and other objects 
while helping the other toys make it to the exit within the time limit. If 
you're a fan of strategy/puzzle games this is a must try.



Special abilities:

Kacheek can push certain blocks.
Kougra can dig through certain blocks.
Mynci can climb certain blocks.
Scorchio can burn certain blocks.
Shoyru can jump.
Uni turns into a ramp for other Neopets.



Gameplay tips:

Each Level holds a special coin, try to get these coins before heading 
towards the exit, each coin is worth extra NPs.

To activate the special ability click the Neopet buttons on the bottom of 
the screen.

You can continue 3 times per game if you do die. If you're stuck in a 
certain spot, remember team work is the key.

You receive a password every 5 levels, don't forget to jot this down so you 
can start at later levels instead of at the beginning.



Other than that the game instructions speak for itself, and it's rather fun. 
I don't know if my password will work for anyone else though. Plus why 
cheat, it's really fun and you should have no problems doing it for 
yourself. I highly recommend this game to strategy lovers.

============================================================================

TREASURE PLANET - SOLAR SURFER (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day

My motto should be: "I play the crappy games so you don't have to." Do your 
ears a great big favor and kill your sound for this one, or you'll have to 
deal with hearing "WOO HOO!!!!!!!!!!" every other second.

Despite that complaint, this game is extremely simple and easy. Although 
there is extremely questionable hit detection at times, the game is overall 
pretty simple. Even novice gamers should be able to clean up here.

Steer the dude around rocks to get treasure. If you're hit, grab the green 
spheres which give you some health back. Even if you're at 100% health, grab 
them anyway, because you'll get 20 points for it. At the end of each of the 
five levels is a pirate ship that rains barrels in your path. They're easy 
to avoid though if you do a simple trick. Get to the very top-left corner. 
Then, the moment you see it drop a barrel, go down to the bottom-left 
corner. When the next barrel starts coming, go back up. Just keep going up 
and down like this, and you won't have a problem.

The game is over once you clear all levels or lose all your shields. The 
ratio is 1:1.

============================================================================

VOLCANO RUN

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: 33 NP for every 100 points
Daily Limit: 3 plays per day

I like this one. At first, the control scheme seems a little weird, but it 
actually works well.

Picture Gradius without the ability to shoot. Pressing and holding the left 
mouse button makes you ascend, and releasing makes you descend. Smashing the 
space bar more slows your progress so you can avoid the obstacles better. 
You need fast reflexes to successfully traverse the mazes.

============================================================================

YDOUTHINK (action)
Difficulty: Easy
Reward: Reward
Limit: 3 plays per day

What does an anti-smoking message have to do with a penalty kick shoot-out 
in soccer?

Well, either way, a cigarette with an attitude is kicking 10 soccer balls at 
you, one-at-a-time. You'll see in advance where he'll kick them via a target 
that hops around the goal. When it flashes, you have to hit the 
corresponding button to save the shot.

Here's what I do. I use the first three fingers of my right hand and 
position them between the rows of keys on the keypad (my index finger is 
between 1 and 4, my middle finger is between 2 and 5, and my ring finger is 
between 3 and 6). Once I see a target start flashing, I just have to shift 
the appropriate finger to the appropriate key, and I make a save. Easy as 
pie.

You gain 20 points for every save, but if you make them all, you'll get a 2x 
bonus for a total of 400 NP. It's a little tough to consistently get them 
all, though, which is why I think the chance is medium, not guaranteed.

============================================================================



+---------------+
|+-------------+|
||6. WORLD TOUR||
|+-------------+|
+---------------+

Here, I'll list all the parts of the world. You can find these areas by 
clicking Explore in the main bar. I'll mention the minor games and such, but 
I won't mention EVERY LITTLE THING. There will be a ton of shops that I'll 
leave to you to explore.

+------------------+
|6a. Neopia Central|
+------------------+

This is the same area that you go to if you click the Shops link. This is 
where the main official shops of Neopia are, along with the hospital, 
pharmacy, and other things.

MONEY TREE
The Money Tree is a place where people can donate things, or where you can 
pick some stuff up. It's VERY hard to grab things, though, because everyone 
in the world is doing so at the same time.

RAINBOW POOL
This is a place where you can paint your pet, changing its color. You need a 
matching paintbrush first, and some are QUITE rare.

POST OFFICE KIOSK
You can buy common stamps here for your stamp book. Of course, you can view 
your stamp book from here as well.

+-------------------+
|6b. Terror Mountain|
+-------------------+

There are three main sections of this frigid area: the base, the mountain 
caves, and the summit.

ADVENT CALENDAR
Only active in December, you can come into this place every day for a free 
gift. It can be NP, or rare items, or food, or whatever. These items 
normally sell pretty high because they're mostly one-time items, only 
available for that year. I like to just keep all the items and do a massive 
sellout in February.

GIFT TAGS
If you've got a color printer and ink and paper to spare, you can print out 
tags with a Neopets theme that you can tape on gifts. I suppose you can use 
it for birthdays too. 

THE SNOWAGER
Inside a cave is a giant snake made of ice. He sits on top of a pile of 
stuff, guarding it, but he sleeps several times throughout the day. If you 
go there when he's asleep, you can risk grabbing an item. Of course, if you 
do and you disturb him, it won't be too healthy for your pet! You can only 
grab one item for each of his sleeping times, but he sleeps the same time 
every day. Items include NP, food, and rare things.

ARENA OF ICE
This is one of many Battledome areas where you can fight for prizes.

NEGGERY
Around the world, you may collect Neggs, which are eggs with stems and weird 
designs. In the Neggery, you can trade common Neggs in for Tokens, and use 
those Tokens to buy more powerful Neggs here. The rarer Neggs are food that 
can give your pet permanent stat boosts.

SNOW QUESTS
The Snow Faerie will give you an item or two to fetch for her. Of course, 
you'll be rewarded for it.

IGLOO GARAGE SALE
Two Bruces are cleaning out their attic and selling everything they find at 
cheap prices. You can only buy one item from them every so often due to 
their low prices.

+------------+
|6c. Tyrannia|
+------------+

Set on the plains near Terror Mountain, Tyrannia features a bunch of 
dinosaurs with bad attitudes.

THE WHEEL OF MEDIOCRITY
Just like the Wheel of Excitement, only stupid. You pay only 50 NP per spin, 
and your prizes absolutely suck. This really is a waste of your time, but 
hey, it's something.

CAVE PAINTING
Here, you can print out a picture and color it. Think of it as a coloring 
book you have to waste ink on printing.

FURNITURE
You can buy furniture for your Neohome, if that's your thing.

GIANT OMELETTE
A free source of food for newcomers to Neopia and cheapskates already inside 
it.

TICKET BOOTH/CONCERT HALL
You can buy a ticket to watch a little concert in the concert hall, and 
you'll get a free souvenir for doing so. Tickets are limited and sell out 
fast!

TYRANNIAN ARENA
The Tyrannia branch of the Battledome.

LAIR OF THE BEAST
Uh... check it out yourself. ;)

+---------------------------+
|6d. Virtupets Space Station|
+---------------------------+

High in orbit above Neopia is a space station. Here, you can adopt a Grundo, 
play some games, visit the space cafeteria, and more.

GRUNDO WAREHOUSE
If you have bought any real-life Neopets stuff, whether it be over the Net 
or in their shops in California, you can get an item code that you type in 
here to get a rare virtual item. It's their way of saying thanks for your 
business!

SPACE BATTLEDOME
Battledome with artificial gravity!

ADOPT A GRUNDO
If you wish, you can adopt and name a Grundo in any color and of either 
gender here. They're pretty ugly...

+------------------------+
|6e. The Ruins of Maraqua|
+------------------------+

Once there was a whirlpool, and rumors came that there was an underwater 
city there. Well, the whirlpool has finally stopped, and you can see that 
there are indeed ruins down there. Right now, there isn't too much to do, 
but I'm sure the place will get more populated as time goes on.

KELP
This is a highly exclusive restaurant that is tough to get into.

+------------------+
|6f. Mystery Island|
+------------------+

A little island with a giant Easter Island head, Mystery Island has some 
nifty stores to check out.

THE TRAINING SCHOOL
Here you can train your pets to grow stronger for the Battledome. It costs 
Codestones, which can be bought, found via random events, or won in Tombola.

ISLAND MYSTIC
Some old dude who needs some serious plastic surgery predicts your future. 
It's usually more grim than what Professor Trelawney told Harry Potter.

COOKING POT
Jhuidah the Island Faerie, who apparently missed her face when she was 
putting on makeup this morning, mans the island cooking pot. You can throw 
three different items into it, and hopefully something really good (and not 
necessarily food) will come out!

TRADING POST
Have some items you don't want? Looking for that last elusive map piece? You 
can trade any item (including NP) for any other item with other players. 
Check it out here. You can also access it via your items screen under Pet 
Central.

ISLAND ARENA
The Neopets Battledome has opened a branch on Mystery Island.

TIKI TOURS
By paying 50 NP, you can send one of your pets (chosen by you) to tour the 
island. You can see some snapshots of Neopets having fun in the sun, or 
something. Once you're done, you can download a few pictures made for 
websites and such, or you can send an e-card to someone.

HAIKU GENERATOR
Every day, a little Neopian haiku will be given to you in this shop.

KITCHEN QUESTS
Like other quests, you are told to fetch some items. Completing it will get 
you a reward.

+----------------+
|6g. Krawk Island|
+----------------+

Krawk Island is a cove for pirates. There's plenty of stuff here to buy if 
you have the money to burn.

THE GOLDEN DUBLOON
A little pub on a surrounding island awaits you. Make sure you enter with a 
few dubloons to spend!

THE ACADEMY
The other training school for your pets, this one requires dubloons to pay 
for the courses.

BURIED TREASURE
For a price of 200 NP, you can pick one of a bunch of tickets. If it has a 
message on it, you win NP!

DUBLOON O MATIC
Here, you can cash in your dubloons for higher denominations.

+---------------+
|6h. Faerie Land|
+---------------+

Up in the clouds high above Neopia (but not quite as high as the space 
station) is a land of Faeries with games and other things to do!

HEALING SPRINGS
The blond Water Faerie can heal your pets and sell you healing potions. She 
has limited magic and inventory though, and prevents players from buying her 
out.

THE COLORING GAME
Another e-coloring book, but this one allows you to color the pictures 
BEFORE your print it. That way, you waste colored ink instead of just black 
ink!

THE EMPLOYMENT AGENCY
Here you can get a job for your Neopet (and you, more or less). What it 
usually boils down to is scoring a bunch of points on a selected game. If 
you manage that, not only do you get the NP reward from the game itself, but 
you get NP for completing the job! Sometimes, though, you'll end up paying 
more than the job rewards, so you'll take a loss. You'll need a decent feel 
of the economy before accepting any job like that. The more jobs you 
complete, the more difficult they become, but the higher the rewards.

THE HIDDEN TOWER
Somewhere in Faerie City is an invisible tower (no, I won't tell you where 
to click; it's on the main Faerie City picture, the same one with "Maths 
Nightmare" and all that). Inside are some FREAKIN' EXPENSIVE items, but 
they're really strong and can seriously turn Battledome battles in your 
favor.

+---------------+
|6i. Lost Desert|
+---------------+

An arid place with enough sand to make cats happy forever, the Lost Desert 
features some excellent shops and games.

COLTZAN'S SHRINE
Take a pet here once a day, and touch the shrine. Your pet will normally 
grow stronger in stats, but sometimes you'll also get items or NP!

CALCULATOR
An online calculator. Like you don't already have one on your computer. Ah, 
whatever. You can download it too, I suppose, if you feel that will 
accomplish something.

+-----------------+
|6j. Haunted Woods|
+-----------------+

Boo. These woods are dark and mean, with a bunch of zombies, ghosts, and 
other fun things running around.

BRAIN TREE/ESOPHAGOR
These two freaks of nature work with each other to cause you to lose money. 
See, visit the Brain Tree first, and you'll be put on a quest to find the 
date and place of someone's death. Then, go to Esophagor. He'll ask you for 
two pieces of food, one at a time, that are typically really expensive. 
After giving him one piece, he'll give you the date of the person's death. 
The second piece of food will yield the place of the person's death. Report 
both answers back to the Brain Tree, and you'll get a large reward. 
Sometimes, the reward isn't quite as good as the cost it took to get the 
Esophagor his items, though.

THE WITCH'S TOWER
This evil chick will sell you stuff like potions.

SCARY CAVE
You can read some "spooky" stories or poems here. Keep the lights on, you 
may fall off your chair laughing and crack your skull.

COLORING PAGES
Another coloring book of sorts, you can print out black-and-white pictures 
and color them with whatever you happen to have on-hand. Yawn.

NEOPET MASKS
If you're running short of money this Halloween (or you want to make all 
your friends point and laugh at you), then you can print out these pictures, 
cut them out, tie a string around them, and make masks. Joy!

HAUNTED HOUSE
This is another large game that is nothing more than a Choose Your Own 
Adventure deal. It's a good story, but you don't get rewarded for it with NP 
or anything. Still, it's a great way to kill some time.

DESERTED FAIRGROUND
In the boondocks of the Haunted Woods is a deserted fairground, where 
thousands of Neopets may have frolicked and played and gambled... until 
SOMETHING scared them off... Believe it or not, there are still a few 
Neopets there, operating a couple of things like food stands and the like. 
As you all know, the Wheel of Excitement is in Faerie Land, and the Wheel of 
Mediocrity is in Tyrannia. The Deserted Fairground is home to the Wheel of 
Misfortune, by far the most interesting thing there. For 100 NP, you can 
spin the wheel once every two hours and get stuff... or get your stuff 
stolen from the Pant Devil. Don't say I didn't warn you.

DESERTED FAIRGROUNDS SCRATCHCARDS

(Written by Lord Treant) It works the same as the Ice Cave's Scratchcard 
Kiosk, but it's much harder to win and costs double. The prize ranges are 
much better at least. I've only won once, and it's only been 5000 NPs, but 
the Jackpots I've seen have been nearly 4 million NPs.

The only true downfall about this new addition is that both scratchcard 
games run on the same 6 hour timer. So you have to choose which place you 
wish to buy from.

List of known Scratchcards:
Crypt of Chance Scratchcard
Festering Fortune Scratchcard
Mutating Millions Scratchcard
Pustravaganza Scratchcard
Rotting Riches Scratchcard
Undead Jackpot of Doom Scratchcard

**Note**
There are Fake versions of these scratchcards floating around. They do not 
work so don't buy them from shops. Luckily they are imprinted with the word 
"Fake" before the name so you can distinguish between real.

+------------+
|6k. Meridell|
+------------+

Meridell is the type of place where you see the words "olde" and "shoppe" a 
lot. There's archery, Morthogs, and more... I've covered most of Meridell in 
other sections of my FAQ, since basically the only things there are games.

TURDLE RACING
Like Poogle Racing, you get to bet on a Turdle, and you pray that it wins a 
race. You can bet up to three times per day, and the races are far between, 
unlike Poogle Racing.

THE TURMACULUS
If you have a pet with a petpet, you can use the petpet to try to wake up 
this giant monster. Sometimes the monster will give you a good item, but he 
may eat your petpet if you woke him in a bad mood. Note that he won't wake 
up just anytime; like the Snowager of the Ice Caves, he's got his own little 
schedule that he follows.



+---------------------------+
|+-------------------------+|
||7. OTHER THINGS IN NEOPIA||
|+-------------------------+|
+---------------------------+

There's a lot more to do in Neopia than games! And besides, there are 
several games that are not listed in the games section because they are not 
on the site's main game section. First up is... 

+----------+
|7a. Guilds|
+----------+

Playing alone is fine, but this is an online game. As such, you're in a 
world with millions of other players. Many are more than willing to help out 
others (me for starters), and guilds are the perfect solution. Please 
forgive me for advertising myself in this section.

In a guild, there is one leader and a council of four others who lead the 
rest. Some guilds are built for war, some are built for personal success, 
and some are built upon common interests. Depending on your exact reason for 
being in Neopia, you may find certain guilds that are perfect for you. The 
only common thing between all guilds is that you can only be a part of one 
at a time.

I started a guild when I started the FAQ, called the Neopets FAQ Alliance, 
and I welcome ANYONE reading this document to join. To do so, go to this 
link: http://www.neopets.com/guilds/guild.phtml?oid=pyrofalkon

My guild stands for the training of new players, and the personal success of 
all. I will help anyone with anything if I can, especially Faerie Quests. A 
lot of times, some newcomers to the game need certain items they cannot 
afford, for example. Other players may already have some they can spare, or 
some may just be rich enough to buy it outright.

Whether or not you join my guild, there are two things you need to watch 
for. First, try not to join any that require a membership fee. I certainly 
don't charge for members. Second, try not to join a guild that promises 
things like a million NP when you join. They probably can't live up to their 
promises; they're just using false advertising to get more members.

You can join any guild anytime, just submit your name. Once you've joined 
one, you can quit it at anytime as well.

+-----------------+
|7b. Random Events|
+-----------------+

As you go throughout the game world, you may have a few random events. You 
may win items, you may lose items, you may get NP or other things. One thing 
is for sure, you won't have any control over when and what these events are.

One of the best ones is the Faerie Quest. Randomly, a faerie will appear and 
say "I need [item]." This is where guilds really come in handy: though the 
items aren't always expensive, the Shop Wizzy will be shut down while you're 
on the quest. This means that you can't just search for the item, although 
you CAN still buy anything if you manually type the URL of a shop.

Once you have the item, whether someone gave it to you or you bought it, 
click World, then Quests to turn the item in. Sometimes, you get a crappy 
prize (my worst was a whopping 5 NP). Sometimes, you get a really good prize 
(I normally get stat boosts). The prize is determined by which faerie gave 
you the quest.

+---------------------+
|7c. The Neopian Times|
+---------------------+

Every week, an e-newspaper comes out called the Neopian Times. It features 
changes to the world, along with hints of upcoming events. You can even 
submit stories and comics by e-mailing neopiantimes@neopets.com.

+--------------------+
|7d. Auctions/Trading|
+--------------------+

If you have unwanted items or need certain items, you can visit the Auction 
House or Trading Post. If you are the one selling, you can set whatever 
price you want, whether you undercut the competition or sell a chocolate 
Lupe for a million NP. You can normally find map pieces at decent prices 
here, as well. Codestones are readily available in the Trading Post, and 
more often than not, someone is looking for a particular type of Codestone 
and is willing to trade a different kind for it.

+-----------------+
|7e. Your Own Shop|
+-----------------+

Through the items screen via Pet Central, you can open and run your own 
shop. You can put any item you may have found or won and sell it for 
whatever price you feel is worthy. You may want to check the Shop Wizzy 
before setting a price to see what your competition is offering.

Having your own shop is the best way to make money. Vets like me live and 
die by the strategy known as Restocking.

<<<7ea. Restocking>>>

Restocking is by far the best technique to deal with your shop. To restock, 
do the following steps...

1. Withdraw about 10K from your account. Any more is risky because there is 
a random event where a ghost appears and "taxes" your on-hand money, which 
would give you some grief.

2. Go to any official NPC shop in the game. The ones in Neopian Central tend 
to be full of Re-stockers, so you may be better served going to other areas. 
Try to favor a food shop.

3. If there are no items in the shop, hit your Refresh button. Do this every 
few seconds until something appears.

4. Buy the first thing you can get your hands on. Settle for a fairly high 
price because you're "competing" with other re-stockers in the area to get 
the same item.

5. Once you have it, try to grab another item from the same shop. You can 
normally pull about three to five items from a shop before it's sold out.

6. Put your items in your shop. If you're going to stop with just that 
batch, skip down to step 8.

7. Withdraw some more money and do steps 2 through 6 somewhere else.

8. Once you've loaded your shop as much as you want, open a new window and 
load the Shop Wizzy. Search for every item you managed to buy to see the 
amount it's going for.

9. Price YOUR item roughly 99% of what the lowest amount is. So if the item 
you have sells for 600, price yours about 597.

Now all you have to do is wait for the items to be bought. Food normally 
goes FAST, but it still may take a couple days for your entire inventory to 
be bought.

The term "restocking" for this technique comes from the fact that you're 
refreshing the page over and over until the NPC shop restocks its goods. But 
again, you're competing with all the other re-stockers in the area.

+-----------+
|7f. Neohome|
+-----------+

The Neohome is a huge money sink, but it's a little fun to mess with. Click 
Neohome from the Pet Central screen, and you can build a multi-story dream 
house. You need to buy lighting, security, insurance, and other things to 
make your house worthy of display. You can buy and add furniture as well, 
along with little gardens.

+-----------+
|7g. NeoDeck|
+-----------+

There are cards all over Neopia like baseball cards. To access your NeoDeck, 
click Games, then click Collectable Cards at the bottom. To add cards to it, 
make sure they're in your inventory, then click the card and use the drop-
down menu to select "Add to NeoDeck."

There are some cards called Battle Cards which can be used in the 
Battledome. They are not collectable for your deck.

+-----------+
|7h. Petpets|
+-----------+

Your Neopets can have pets of their own called petpets (weird, but true). 
All petpets are ADC (Awfully Damn Cute) and can be purchased from shops 
spread all over Neopia. There aren't too many benefits, although petpets do 
get retired (making them valuable to collectors), and they will occasionally 
help the pet they're attached to in the Battledome.

+---------------------------+
|7i. The Neopian Stockmarket|
+---------------------------+

Hit the Games link, then check the bottom to find the Stockmarket link. Like 
a real-life stock market, this is a slightly unpredictable way to invest 
money. However, you can make some obscene profits if you do the right thing 
(one of my stocks once went up over 50%). You can trade up to 1000 shares a 
day, and you have to trade in companies that have a price of at least 15 NP.

A good strategy many gamers follow is to buy 1000 shares of stock that cost 
15 NP, and then sell it all when it reaches 20 NP per share. That nets the 
player a quick 5,000 NP profit.

+--------------------+
|7j. Stamp Collecting|
+--------------------+

In addition to the NeoDeck, you can collect stamps. You can find stamps as 
random events, or when you win games, or when you sign up with sponsors 
(methods will of course change over time). Your stamp collection book, which 
is free and is already provided to everybody, has several pages, each of 
which can hold 25 stamps of a particular theme. The upper 20 of the page are 
common, but the bottom five are rare.

Read this carefully: once you put a stamp in your stamp book, YOU CAN'T GET 
IT BACK OUT. So, if you only want to trade or sell stamps, don't shove them 
in your book. Put them in your SDB or shop or whatever.



+-------------------+
|+-----------------+|
||8. PYRO'S ROUTINE||
|+-----------------+|
+-------------------+

A lot of people have asked me what I do day to day in Neopia. It is true 
that I do certain things every single day (what I call my "dailies"), which 
are a handful of games or activities that are quick.

I don't make nearly as much as I used to, because I don't play as hard as 
when I started this FAQ years ago. However, I'll list my favorite games too; 
if I play those three times a day, I easily make 7000 to 10000 Neopoints a 
day. Yeah, that's not much in the grand scheme of things (some players can 
make hundreds of thousands per day if they know how to restock), but I'm not 
exactly in Neopets to dominate.

All right, here first are my dailies:

 1. Collect bank interest, and withdraw 20000 NP
 2. Visit the stock market...
    2a. Sell all stocks over 30 NP if there are any
    2b. Buy a stock at 15 NP
 3. Collect a Free Omelette, then stock it in my shop
 4. Buried Treasure (game)
 5. Coltzan's Shrine
 6. Deserted Tomb
 7. Fruit Machine (game)
 8. Laboratory to shoot my pet Ruptured_Spleen
 9. Snowager
10. Strength Test (game)
11. Neopian Lottery, buy 5 tickets
12. Tombola Ticket
13. Underwater Fishing (with each of my three pets)
14. Wheel of Excitement
15. Wheel of Knowledge
16. Enroll Sixam in training school
17. Manage my money and items
    17a. Deposit enough NP so I have between 2K and 3K on hand
    17b. Stock all items that I won't use

After that, if I feel like playing, here are my favorite games, ranked by my 
preference. I'll always play each game 3 times, except for the ones that 
obviously don't use that as a limit:

1. Time Tunnel
2. Pterattack
3. Meerca Chase II
4. Igloo Garage Sale: The Game
5. Scorchy Slots
6. Dice-a-roo

If I'm STILL interested in playing, I'll usually do some restocking at this 
point, or play some games that catch my interest to gain more NP.

Of course, throughout the day and all steps I monitor my guild and mailbox 
in case someone needs to contact me. Also, if at any time I get a faerie 
quest, I halt what I'm currently doing and focus on the quest.



+-------------------------------+
|+-----------------------------+|
||9. THE NEOPIAN EVENT CALENDAR||
|+-----------------------------+|
+-------------------------------+

You can find this at http://www.neopets.com/calendar.phtml, but I'm copying 
it to here as well.

There are MANY events every year, with new ones being added now and then as 
well. If it's a species day (such as Lupe Day), many new items or Battledome 
moves are produced for the species. Also, typically the Academy on Krawk 
Island gives free training all day to monsters of the species. Make sure 
that you're online to take advantage of species days when your pets' days 
approach.

This copy is current as of 29 April 2005.

+-------------------------------+
|The month of Sleeping (January)|
+-------------------------------+

Jan  3rd - Aisha Day
Jan 11th - Festival of Buzz (Buzz Day)
Jan 14th - Sloth Appreciation Day
Jan 16th - Elephante Day 
Jan 29th - Kacheek Day

+---------------------------------+
|The month of Awakening (February)|
+---------------------------------+

Feb  3rd - Zafara Day
Feb  4th - Jhudora Day
Feb 12th - Lenny Festival (Lenny Day)
Feb 14th - Valentine's Day
Feb 18th - Chocolate Chia Day (Chia Day)
Feb 21st - Tonu Day
Feb 22nd - Mynci Day

+----------------------------+
|The month of Running (March)|
+----------------------------+

Whole month of March - Gadgadsbogen
Mar  2nd - Uni Day
Mar  6th - Gelert Day
Mar 14th - Scorchio Day
Mar 17th - Illusen Day
Mar 22nd - Chomby Carnival (Chomby Day)

+---------------------------+
|The month of Eating (April)|
+---------------------------+

Apr  1st - April Fool's Day
Apr  2nd - Shoyru Day
Apr 14th - Grey Day
Apr 16th - Krawk Day
Apr 22nd - Kougra Day
Apr 27th - Cybunny Carnival (Cybunny Day)

+--------------------------+
|The month of Hunting (May)|
+--------------------------+

May  2nd - Lupe Day
May  4th - Hissi Day
May 12th - Tyrannian Victory Day
May 14th - Moehog Day
May 25th - Koi Day
May 28th - Yurble Day

+----------------------------+
|The month of Relaxing (June)|
+----------------------------+

Jun  2nd - Fyora Day
Jun  6th - JubJub Day
Jun  8th - Petpet Appreciation Day
Jun 13th - Quiggle Day
Jun 15th - Nimmo Day
Jun 19th - Kau Day
Jun 28th - Acara Aquatic Festival

+----------------------------+
|The month of Swimming (July)|
+----------------------------+

Jul  3rd - Flotsam Day
Jul 11th - Ixi Day
Jul 12th - Tuskaninny Day
Jul 17th - Kiko Day
Jul 26th - Peophin Day
Jul 29th - Ruki Day
Jul 30th - Discovery of Meridell

+----------------------------+
|The month of Hiding (August)|
+----------------------------+

Aug  8th - Blumaroo Day
Aug 11th - Discovery of Brightvale
Aug 18th - Meerca Day
Aug 20th - Annual Usuki Doll Convention
Aug 24th - Grundo Independence Day
Aug 25th - Mutant Day
Aug 29th - Kyrii Day

+----------------------------------+
|The month of Gathering (September)|
+----------------------------------+

Sep  9th - Draik Day
Sep 13th - Techo Day
Sep 15th - The Annual Chocolate Ball
Sep 19th - Poogle Parade (Poogle Day)
Sep 20th - Faerie Festival
Sep 23rd - Annual Gormball Championships
Sep 25th - Skeith Day

+---------------------------------+
|The month of Collecting (October)|
+---------------------------------+

Oct  4th - Grarrl Day
Oct 10th - Eyrie Day
Oct 13th - Bori Day
Oct 16th - Jetsam Day
Oct 23rd - Symol Day
Oct 26th - Korbat Day 
Oct 31st - Halloween: A grand night for the not so good Neopians. Magic and 
witchery are everywhere today.

+-------------------------------+
|The month of Storing (November)|
+-------------------------------+

Nov  3rd - Slorg Day
Nov  8th - Pteri Flying Championships (Pteri Day)
Nov 15th - Neopets Anniversary
Nov 27th - Usul Skiing Season begins (Usul Day)
Nov 29th - Xweetok Day

+-----------------------------------+
|The month of Celebrating (December)|
+-----------------------------------+

Dec  5th - Bruce Day
Dec 12th - Wocky Day
Dec 20th - Borovan Day
Dec 25th - Day of Giving
Dec 28th - Ogrin Day
Dec 31st / Jan 1st - Neopian new year!



+------------------+
|+----------------+|
||10. CONTRIBUTORS||
|+----------------+|
+------------------+

This section lists everyone who has directly helped me out with the FAQ. 
I'll list their e-mail address if applicable.

All mentioned people have my sincere thanks. If you find your name here but 
did not receive a personal reply from me, trust me, I seriously thank you 
for your contribution.

+------------+
|For FAQ v1.2|
+------------+

blackknightcaptain gave me some info on the Cheese Roller game

+------------+
|For FAQ v1.6|
+------------+

_neo_bahamut_ played Armada and Geos with me, letting me get full reports on 
them for the new subsection 5d

+------------+
|For FAQ v2.5|
+------------+

With the coolest name I've ever seen, Monkey From Mental Hospital 
(grandmaster_of_monster@msn.com) had given me a tip on Plushie Tycoon

+------------+
|For FAQ v2.6|
+------------+

Gothann (lanceheart@hotmail.com) gave me a small Meerca Chase tip

+------------+
|For FAQ v2.8|
+------------+

konichiwa66 has written the description of Invasion of Meridell

+------------+
|For FAQ v4.1|
+------------+

Daniel Bevan (danbevan7418@aol.com) sent corrections for the Cheeseroller 
game and the Scratch Card Kiosk

+------------+
|For FAQ v5.1|
+------------+

Zane McFate (storercd@notes.udayton.edu) sent a great strategy guide for the 
game of Cheat!

+------------+
|For FAQ v5.5|
+------------+

SwordFire82 sent reviews for Hot Grilled Neggs and Luckomatic Garden.

+------------+
|For FAQ v6.1|
+------------+

cjradical added a bunch of information on Meristones.

+------------+
|For FAQ v7.2|
+------------+

thewilf_17 gave a mini-FAQ for Dubloon Disaster.

+-----------+
|For FAQ v27|
+-----------+

Biggestg121, Crowbeak_Sasquatch, Edvin52, and Gina91300 assisted in 
reviewing the games I've missed.

+-----------+
|For FAQ v28|
+-----------+

Biggestg121, fx904, edvin52, and momcarrot assisted in reviewing the games I 
missed.



+----------------------+
|+--------------------+|
||11. LATEST 5 UPDATES||
|+--------------------+|
+----------------------+

v28 (18 September 2007)

Another big update, this one catches up on everything from the past two 
years. Big thanks to the NFA Guild, who contributed to most of the reviews 
you see here.




v27 (31 December 2005)

All right, here's the big update I promised! All the missed games from the 
last couple years are added, and all out-of-date information is gone. 
Hopefully I'll keep up with it this time. :)

Big thanks to the members of NFA who assisted me in writing this FAQ. I 
couldn't have done it without them.



v26 (29 April 2005)

Wow, it's been over TWO YEARS since I last did anything with this FAQ. But, 
just like the seasons turn (turn turn), my love for Neopets has come back 
with a vengeance. Instead of just playing, I'm going back through the FAQ to 
make sure all info is accurate, up-to-date, and... well, helpful. Lord 
Treant and I have lost touch, but this FAQ was my baby anyway, so I'm taking 
back all of it.

I've done a full check of the games, moved several to the Game Archive 
section, added some more, and updated all the rest.

It's good to be back!



v25 (13 August 2003)

Bleh work getting better of me, but I'm still alive. Finally got around to 
updating the FAQ with the 3 new games, Raiders of Maraqua, The Buzzer Game 
and Warf Rescue Team. Also Pyrofalkon has plans to come back to Neopets and 
co-write the FAQ with me. 

Changes this update:
Added Raiders of Maraqua to puzzle game list.
Added The Buzzer Game to action game list.
Added Warf Rescue Team to action game list.
Added a Questions and Answers section.
Updated the Neopet Event Calendar.
Removed Renfaire Guild plug due to disbanding.



v24.75 (8 July 2003)

A small update, I rated all the luck/chance games finally. I didn't do 
anything else this update because I've been having a busy real life at the 
moment. I'll add more games once they're added though. I also had to put my 
pc into the shop a few times and reformat my hard drive.



+--------------------+
|+------------------+|
||12. COPYRIGHT INFO||
|+------------------+|
+--------------------+

This document is copyright 2002-2007 for J. "PyroFalkon" Habib. If you plan 
to use any of it as part of another FAQ, you need my permission first. 
However, if you plan to post it on a website or e-mail it to someone or 
whatnot, you may do so without my permission AS LONG AS IT IS NOT ALTERED IN 
ANY WAY. I'd like you to drop me an e-mail so I know where you're going to 
take it, but I will not require you to do so. You may download it or print 
it at your leisure.

The most updated version will always be found at these sites:

http://www.gamefaqs.com/
http://faqs.ign.com/

Other sites may have up-to-date versions, but check GameFAQs or IGN first.



+------------------+
|+----------------+|
||13. CONTACT INFO||
|+----------------+|
+------------------+

If any information is incorrect, or you wish to submit something, please e-
mail me. My address is found on the bottom of the FAQ. Credit will be given 
where it's due.

If you submit something to me, I will credit you by the name you signed in 
the message body or by the name attached to your e-mail. I will also post 
your e-mail address unless you specifically tell me not to.

pyrofalkon@hotmail.com

Good luck in Neopets, and may all your paintbrushes be starry.