___ _/ __\ _/ _/ \ / / | | | | _ | | O \ _/ | | | | _/ _/|/ / _/\ | /_ / | | / | | | | | | | | | | / ____ | | | | | \_|_/ _/ _/ \ | | | | | /_ / \| | |_|__/ _| | O /| | | _/ | | / | | | _/ _/| | | | | _/ /_ / | | \ |_|/ ___| | | | O \ _/ _/| | | | _/ _/ _/ | | | | _/ _/ _/ | | |_|_/ /_ / /| | | | | | | | | | | | | | _/ |_|/| | |_|/ | | | | | | | | | | | _/ |_|/ FAQ started 28.3.2001 ***************************************************************************** Copyright/Legal stuff ***************************************************************************** Copyright 2001-2003 Ossi Hirvikoski aka. Gheralf H. Swiftwar. The information in this FAQ may be used for personal purposes only. You may not quote from it, make profit from it, publish it or rip off any part(s) from it without the author's (Gheralf H. Swiftwar) permission. Currently this FAQ may be found ONLY from GameFAQs (www.gamefaqs.com) and the Loremasters of Tibia homepage. If you find from ANY other place, it is there without my permission. If you have any questions or suggestions considering this FAQ or about Tibia, mail me at gheralf(at)yahoo(dot)com. I do not guarantee that I will be able to give you an answer (especially if I get spammed or simply do not know the answer), but I promise to do my best. @----------------@ |VERSION HISTORY:| @----------------@ (??.??.2002) Version 1.0: -Newbie Guide and Basic info about Main. (28.03.2003) Version 1.1: -Corrected and updated a huge amount of errors (thanks to the people who pointed them out :]). -Added a few hunting places here and there, moved survival items from New Rules to Surviving chapter and did some other modifying. -Added Surviving chapter. -Added Fighting chapter (Knight and Paladin sections ready). -Added Frequently Asked Questions chapter. (06.09.2003) Version 1.2: -The Loremasters of Tibia now have permission to publish this FAQ on their site. I do not know the site address yet, though. -Due to some requests, I have reconstructed the Knight training section. It should make more sense now. -Created Items chapter and started Food section. -Started Mages (Sorcerer and Druid) section under Fighting chapter. -Corrected some bad grammar, a lot of mistakes and changed the outlook slightly. -Started Basic hints and rules section under What is Tibia? chapter. -Added some questions to Frequently Asked Questions chapter. (20.09.2003) Version 1.21: -Corrected more mistakes and redid the outlook. I hope it looks better now. -Added some info to the Mages fighting section. -Created PvP or non-PvP section under What is Tibia? chapter. (09.11.2003) Version 1.3: -A major change in outlook of the FAQ. It should be much easier to notice the main titles now. -Added tomato and brown bread to the Food list. -Corrected some outdated information and a lot of typos and grammar errors. -Added a few more hints to the Basic hints and rules section. -Changed the name of Items chapter into Charts. -Added a few things to the Frequently Asked Questions. (25.03.2004) Version 1.31: -Ran a spellcheck and fixed errors in outlook and the FAQ (strangely enough, every time I run a check-though, I -always- find new errors and typos). -The FAQ is currently somewhat outdated due the Christmas Update. Most of the information is still correct, but all the sections lack any information about the things that were updated in the Christmas Update. -This may as well be the last update for this FAQ. I've been away from Tibia for quite some time, although I know from past experience that there's always a chance that I suddenly get interested in Tibia again. We will see if/when that will happen... ***************************************************************************** Coming (may not be done in this order): -Hunting grounds for Ab'Dendriel, Edron, Darashia, Carlin and Venore. -More specific town list, concentrating more on the town itself than its history on Antica. -Monster List, Tactics and Strategies against monsters. -Spell/Magic List and how to use them effectively. -Newbie Island In-Depth (For Newbies-for-Life). -Legends and stories. ***************************************************************************** What you will NOT find from this FAQ: -A list telling the price of items, sold or bought from other PLAYERS, since items' values change too quickly. @--------------@ | INTRODUCTION | @--------------@ Greetings! I am known as Gheralf H. Swiftwar, being just another mad mage in Tibia, there might not be much to learn from my FAQ, but who knows..? In this FAQ, I describe most of the things from my very own sight, so if some facts are wrong, I have only seen or heard it wrong. If you wish to contact me in game, you should look for Csil from server Secura. He's pretty much the only character I play nowadays. Currently this FAQ is ANYTHING but finished. A lot of stuff is missing and even more still to come... IMPORTANT! PLEASE READ BEFORE READING THE FAQ: This FAQ follows the virtuous ways to survive in Tibia. I am not willing to teach you how to steal or PK (though I cannot guarantee that nobody learns things like that from mine FAQ). Instead, I am teaching you how to AVOID getting thieved or PKed. If you want to jump to a specific part of the FAQ, I suggest you use Ctrl+F (find) command and enter the number or name of the chapter (newbie, main/1., 2., 3., 4., etc.). If you are a new player (aka. Newbie), I suggest you read the Newbie (1. and 2.) and Main (3. and 4.) sections from very start to end. Because, even though I list many things (such as making bread) several times, you may miss still some valuable information if you jump over these parts. The rest of the FAQ is useful for a bit more experienced players and you need to know the basic stuff pretty well before you understand much about it. ABOUT TIBIA: Tibia is a MUD (Multi-User Dungeon) made by CipSoft GmbH (aka. CIP). It can be downloaded from http://tibia.4players.de/. Tibia's history is as dark as bright. Many wars have been fought and many are yet to come. Tibia has now reached the age where it will flourish and grow much faster than before. Thus, more and more things will appear all the time and I most likely cannot keep this FAQ up with all that comes... @------------------@ |TABLE OF CONTENTS:| @------------------@ 1.What is Tibia? A) The eighteen worlds and Premium Account B) PvP or non-PvP C) A basic vocabulary in Tibia and this FAQ D) Basic hints and rules NEWBIE GUIDE (FOR NEWBIES) 2. Newbie guide and knowledge about Newbie Island, Rookgaard A) Typical controls to learn B) Where to start? C) Fighting! D) Getting money E) Transacting with merchants, Talking to and Safe Trading with people F) Items and armaments G) Hunting grounds H) Questing I) Before Main... MAINLAND (BASIC INFO) 3. Basic info about Mainland, Tibia A) Depots and Safe Trading B) The 4 Vocations C) The new rules and dying 4. The 7 main cities of Mainland (In a Nutshell) A) Thais: With its long history of Blood, Chaos and Destruction B) Kazordoon: The mighty halls of the Dwarven Kingdom C) Carlin: The Queen's garden D) Ab'Dendriel: The green Elven paradise E) Venore: Merchants' harbour F) Edron: The New Continent (Requires Premium Account to access) G) Darashia: Desert town of Legends (Requires Premium Account to access) MAINLAND 5. Surviving A) Basics B) Items 6. Fighting A) All Vocations B) Knight C) Paladin D) Mages (Sorcerer and Druid) 7. Charts A) Foods FREQUENTLY ASKED QUESTIONS ***************************************************************************** ----------------------------------------------------------------------------- **************************** 1. WHAT IS TIBIA? ****************************** ----------------------------------------------------------------------------- The original Tibia was pretty much just an online version of a game called Ultima VI (created by Origin somewhere around 1990). Although Cipsoft, the creators of Tibia, have nothing to do with Origin. I guess they were (are?) just big fans of Ultima or liked the graphics. Nowadays, not much is left from those old graphics, but the system still works very alike with that of Ultima VI's. ____ _______________________ (____) 1. A) The eighteen worlds and Premium Account (_______________________) In Tibia, you can choose to play in FIFTEEN worlds(servers). You may also choose to play FREE or buy a PREMIUM ACCOUNT. The outlook of all fifteen worlds is EXACTLY the same, only the people and prices(player to player) are different. We will now get a short look at each world, but remember, the facts change often and the world may not be like the one as I have described it here today. Listed in order of appearance: ANTICA: This is the OLDEST server, located in Germany, that is controlled by old High Levels and some new active players. The world is pretty full of PKs and high level jerks who think they own the whole Tibia and kill people because they are bored. Not all high levels are like that though. There are several good ones who wish to bring Justice or just enjoy being alone. I myself do not suggest this world - especially to new players - until the others have gone worse. NOVA: Nova is the second world that opened to Tibian players, located in Germany. Nova has become pretty much a real power gaming world and many have got really high there fast. Nova has about as many players as Antica. Other than that, there is not much difference between Nova and Antica nowadays. PREMIA: If you have a Premium Account, I suggest this server. The amount of players will surely be lesser than in other worlds and people with Premium Accounts are usually nicer, although more dangerous as well, being allowed into the PA areas, spells and privileges. AMERA: Amera is meant for those who live nearer America than Germany (US., Australia and Asia). Amera is a quickly growing world and will probably soon be as full as Nova and Antica. LIBERA: Libera is the second server located in America. No specialities. SECURA: Secura is the first non-PvP world (located in Germany). You cannot attack other players in Secura. Even summoned monsters are considered as players and thus cannot be killed by other players. Also, you cannot hurt other players or yourself with rune fields (poison/fire/energy fields). To prevent abusing this, the self-made fields do not last for very long. LUNARA: Fifth server located in Germany. No specialities. ETERNIA: Sixth server located in Germany. No specialities. TRIMERA: Third server located in America. No specialities. CALMERA: Fourth server located in America and second non-PvP server. Like in Secura, you cannot attack other people here. DANUBIA: Seventh server on Germany. No specialities. RUBERA: Fifth server located in America. No specialities. ISARA: Eight server located in Germany. No specialities. JULERA: Sixth server located in America. No specialities. VALORIA: Ninth server located in Germany. No specialities. HIBERNA: Seventh server located in America. No specialities. SOLERA: Eight server located in America. No specialities. TITANIA: Tenth server located in Germany. No specialities. If you want to pay for playing the game, you can buy a Premium Account (which in this FAQ I will refer to as "PA"). If you buy a Premium Account, it will work for your WHOLE account, not just for one character. It will give you the following privileges over Free Account: Access to Edron, Darashia and Cormaya, which have new monsters and better and safer hunting places than those that are on the Mainland. Access to new powerful spells for ALL vocations. A purchasable title(Promotion), which will make your health and/or mana recover faster than normally. Possibility to create your own guild and rent a house/guild house and sleep in beds to recover health and mana while being logged off. And finally, the possibility to travel by ships. This may not seem much, but it is. The few powerful spells that sorcerers and druids can get make them twice as strong. The increase on health recovery will make it much easier and safer to hunt. The boost on mana will make mages able to create runes faster than normally. The hunting grounds will offer a good power player several levels per day until he is strong enough to face much stronger monsters. There are also some extremely powerful monsters (e.g. behemoths and demons) that you can only encounter on Premium Areas. And using ships is much faster than walking for miles to another town. Altogether, Premium Account is just a key allowing the player to enjoy Tibia better. Tibia is still a great game without it, so if you do not have it, it does not mean you could not enjoy Tibia. ____ _______________________________________________ (____) 1. B) PvP or non-PvP (_______________________________________________) When talking about Tibia's servers/worlds, they are often separated in two: The PvP ones and non-PvP ones. PvP means Player versus Player, meaning that you can attack other players and they can attack you. People often ask of which kind of server should they go to. Especially those who play the game for the first time. So I'm going to point out some differences you may want to think before choosing: PvP servers: -You can get attacked by other players anywhere, anytime for or without any reason whatsoever. -You can hold tournaments with other players and nice events such as summoning a monster and putting your friend or his summon to fight against it. -If you meet someone really annoying, someone steals from you or someone tries to ruin your fun, you can attempt to kill him. -Meanwhile, he can also kill you. -Field spells last much longer than on non-PvP servers and thus, are much more effective. Non-PvP servers: -Other players cannot attack you and you cannot attack them with anything, not even by using field spells as they do not harm other players. -You can still be killed if someone traps you so that you cannot escape from a strong monster. And if you die to a lured monster. -If someone steals something from you, you cannot get your revenge by physical means. You just need to report it and hope the Counsellors and/or Game Masters do something about it. -There can be no tournaments against other players or their summons, only against normal monsters. So you need to think of other ways to have fun (parties and poetry contests, for example). -Field spells last only a few seconds and thus, are almost completely worthless. Summary: Basically, you should only play a non-PvP world if you feel uneasy about the fact that anyone can attack you, anytime, anywhere. Also, if you are a newbie, getting to know the game on a non-PvP world may be a better choice. If those don't matter you, then just play a PvP world. Unless you get really hated and PK'ed many times, it's probably the best choice. ____ _____________________ (____) 1. C) A basic vocabulary in Tibia and this FAQ (_____________________) Here I list some words that I will use in this FAQ and are used in Tibia that you may not understand otherwise: NOTICE: The list does not contain ALL words you may see. At times you just need to guess or ask someone what a word means. Also, notice that some words may have two meanings (e.g. GS = Giant Sword OR Giant Spider; DS = Dragon Shield OR Demon Skeleton; DL = Dragon Lord OR Dragon Lance OR download). To QUIT = Tibia is something that you CAN quit, but you will very easily get addicted to it again. Most often, when people say that they quit, they just take a few days/weeks break and come back again. PK = Player Killing/Killer; To kill another player/a player who kills other players without a virtuous/roleplaying reason. PKK = Player Killer Killer; A person who kills PK's. Newbie = New player; Simply, a player who is new to the game. n00b = Stupid Newbie; The meaning of this word is far from Newbie. Sometimes n00bs are players who have made a new low level character to annoy people without getting their main character into trouble. PvP = Player versus Player; To fight another player, caused damage cut in half. PA/P-Account = Premium Account; Can be bought from CIP for more spells, etc. (privileges listed above in "The eighteen worlds and Premium Account"- section) Char = Character. NPC = Non-Playable Character; These are walking persons, found all around Tibia, that aren't being controlled by anyone. You may start a conversation with one of them and they will answer to different words and sentences you say. More info in section 2. E) LAG = Lag; Your Tibia/game/computer is being slowed down by a bad connection, connection problems, many programs running at the same time or many players online at the same time. Kicked/DC'ed = Got "kicked"/disconnected from the game; Some times Tibia throws you out as if you had logged. This is usually because your internet connection was cut or lost. PZ = Protection Zone; You may not attack anyone while you or he is standing on a Protection Zone. You also won't regenerate any health or mana while in a Protection Zone. Newbie Island, Temples, Depots and Guildhalls are always Protection Zones. EXP. = Experience points; After you kill a monster, you should see a white number rise from your character. That number indicates how many experience points you gained. Some monsters (deer, rabbits, sheep, pigs, etc.) do not give any experience points, thus you will not see the white number after you kill one of these creatures. You can see your total amount of experience points by opening the Skills list from the right side of the screen. Level (up) = To gain a level up; When you gain an amount of EXP (experience points), you will gain a level up. With a level up, your health(hp), mana and capacity(cap) will increase. (Skill) Advance = To advance in a skill; After using a weapon for long enough, you will advance in the skill that corresponds that weapon (e.g. using a MACE will make you advance in CLUB skill). You can also advance in fishing (after casting the hook into the water many times) and in magic (after using enough mana to cast spells). It is questionable, whether you advance or level up in magic, but I personally prefer to use "advancing". If you ask a question about training your skills, please don't jinx leveling up and advancing in a skill. It is much easier to understand if you keep leveling up as leveling up and advancing as advancing in a skill of fighting, fishing or magic. WoT = World of Tibia; An internet site with LOADS of useful information. Sadly, since the site is so huge, some of the information is a bit outdated (it seems that they add new information all the time, but don't remove or edit the old). Still, it should be your #1 or #2 place for Tibia-related information. IRL = In Real Life; What the heck is that? ;] LOL = Laughing Out Loud. ROFL = Rolling On Floor Laughing. GP = Gold Pieces; Tibian main currency Plat (coins) = Platinum Coins; Each worth 100 gold pieces. K = 1000; E.g. 20K is 20,000 gps. Bleed/Draw blood = A successful strike; If you hit someone and you see a red/green/white/etc. cross-type animation appear on the enemy, it means you have hit successfully and the enemy has taken damage. Usually a blood/slime mark is left on ground from this, unless the opponent does not have any blood/slime in his body (e.g. skeletons). You should also see a red number rise from the opponent to indicate how strong you struck. Poof/Shield block = A blocked(/dodged?) hit; If you fail to hit your opponent successfully, you will see a grey cloud appear on him. Cling/Clang/Armor block = An absorbed hit; If you hit someone, but deal no damage, you will see yellow sparks flash once on him. You may get poisoned by an absorbed hit, even though you don't take any damage. ATK = Attack value; Your skill to inflict damage against opponents. Based on weapon and skills. DEF = Defence value; Your skill to block/avoid attacks. Based on your shield, shielding skill and/or weapon. ARM = Armor value; Your skill to absorb damage. Based on your armor, leggings, helmet and boots (+ necklace: e.g. platinum amulet, scarf). Mag = Magic; Just a shortened version of the word. Mglv/maglv = Magic Level; The higher, the more spells you can buy and the more damage your attack spells do. lvl/lv = Level; Just a shortened version of the word. adv = Advance; An advance in a skill. dmg = Damage; The amount of health someone loses when he is hit. Gratz/grats = Congratulations; Just a shortened version of the word. msg = Message; E.g. "msg me" is "Message me". btw = By The Way. atm = At The Moment. plz = Please. u = You. y = Why. "y-u-plz"-language = Speaking by using u instead of you, y instead of why, plz instead of please, etc. I personally suggest avoiding this language, even though it is much faster and easier than speaking normal English. Then there is l33t-speak, but let's not go there... BC = Broadcast; a spell needing magic level 4, informs a message to all Tibians. (This spell is no longer in Tibia, as there are now the "Chat Rooms") Sorc/Pally = Sorcerer/Paladin; Two vocations in Tibia. BP = Backpack; May hold 20 items of some sort. BP of UH/IH/SD/GFB/FB/etc. = 20 Ultimate Healing/Intense Healing/Sudden Death/Great FireBall/FireBomb/etc. Runes/items in a backpack. BP of BP of something = A backpack holding 20 backpacks that each hold 20 of some sort of items. Kaz/Ab = Kazordoon/Ab'Dendriel; The names of two cities on Mainland. D shield/mines/prison = Dwarven shield/Mines/Prison; A shield on Mainland/a dungeon in Kazordoon/another dungeon in Kazordoon. D shield may also mean Dragon shield. Thus it is the best to say dwarf or dwarven shield instead. P arm/legs/set = Plate armor/leggings/set of equipment; Set contains plate armor, plate leggings and steel helmet. K arm/legs/set = Knight armor/leggings/set of equipment; Set contains knight armor and knight leggings (sometimes also warrior helmet, dragon shield, firesword and steel boots). SoH/SoV/GS/etc. = Shield of Honor/Sword of Valor/Giant Sword/etc.; Mighty weapons and shields in Tibia. HotS = Helmet of the Stars, aka. Golden Helmet; The strongest helmet in Tibia(ARM:12). BoH = Boots of Haste; Boots that increase your speed(ARM:0). BK = Black Knight; A strong and dangerous monster on Mainland. ____ ________________________________________ (____) 1. D) Basic hints and rules (________________________________________) Here are listed the basic things you should do to avoid getting into trouble and being a good Tibian citizen. HINT #1: Don't trust people that you do not know or know very little about! If someone asks you to... a) Parcel trade (trade an item by sending it to him through mail) b) Place a part of your equipment or an item you are holding on the ground c) Walk on/drink something you have no idea about d) Hand over the item you are trading instead of using the Safe Trade e) Go to places you have no idea about, especially if the guy wants you to go on AHEAD of him ...for ANY reason whatsoever, always say "NO"! -When people ask you to parcel trade, they often claim that they didn't receive your parcel and won't send you their item. In truth, they got the money and you got ripped. There IS a really small chance that the parcel really did disappear when you sent it, though, but this happens extremely rarely. -When someone asks you to place an item on the ground, they will most likely just grab it. Don't do it even if you think you are fast enough to grab it back immediately, after all, you can't tell when the lag suddenly starts or your connection fails. -People sometimes claim that poison/fire/energy fields have curing or miracle effects. Why, hello! Would you like to walk on that fire field? It gives you immortality! ... NOT! -People often sell flasks of poison as miracle potions or green tea. Don't... just DON'T believe that crap. The only "miracle" this potion does to you is to give you a free trip to the depot with REDUCED exp. points and equipment. -Handing over your part of the trade without using Safe Trade usually has the same consequences as if you sent your item via mail (parcel trade). In other words, the person who gets your item just disappears or runs away. Don't think that you can just "kill him off if he does that", because there is a chance that this character is nothing more than an "item holder" that does the dirty work for the person's main character. -Holes and areas that people want you to go may easily contain monsters beyond your skills to handle. Even if someone died there an lost his loot, if you are still a newbie and/or have no idea about the place, you better inform someone who knows the place about it rather than trying your own luck and then getting killed by the same monster that killed the other guy. HINT #2: Don't thieve, loot or PK! There are enough thieves, looters and player killers in Tibia already. We don't need any more of them. Trust me, if you don't do any of those three and keep your cool if someone accuses you of doing them, you should be able to avoid trouble well enough. HINT #3: ALWAYS carry a rope with you! There's no telling when you fall down into a hole that requires a rope for you to get back up. Shovel is also good. Sometimes you go down a hole, up another and then notice that you can't get back without a shovel. However, this usually happens MUCH more rarely than the situations where you need a rope. HINT #4: Do not climb on roofs if you do not have levitation spell (and enough mana for it)! If you use three items (boxes, chests, etc.) to climb to a roof, someone WILL most likely grab them and make you get stuck on the roof. And don't count on the fact that you happen to be in a completely isolated and deserted place. Then you would just WISH that being afraid of someone trapping you up there was paranoia. HINT #5: Make friends, real friends. This isn't just so that you have someone on your side if you get into trouble with other players, but Tibia is both boring and really hard if you try to run through all the places by yourself. And it's much better to explore and train with people you know you can trust. HINT #6: Don't leave the computer screen while playing! I've heard of hundreds of I-turned-my-head-from-the-screen-for-a-second-and- BAM-I-was-dead! -type of situations. Trust me, even if you need to go to the bathroom, be sure to log off before that (or get into a depot into a spot where you can't be pulled or pushed out from there to monsters). _____________________________________________________________________________ ***** /| / /_ | /| / /_) / /_ / (_ / /_| /| / / ) ******************* ***** / |/ /_ |/ |/ /_) / /_ / __) /_ / | / |/ /_/ (GUIDE FOR NEWBIES)* _____________________________________________________________________________ In this section I will instruct you how to use the basic controls, items, make things, hunt, get money, etc. If you are already on Mainland (or are otherwise an advanced player), you probably may not have too much to learn from here, but it is always best to take a peek, so you know you have not missed any basic information. If you want to know what happens when you die, check section 3. D) The New Rules and Dying. ----------------------------------------------------------------------------- ******* 2. NEWBIE GUIDE AND KNOWLEDGE ABOUT NEWBIE ISLAND, ROOKGAARD ******** ----------------------------------------------------------------------------- ____ ____________________________________ (____) 2. A) Typical controls to learn (____________________________________) Here are the basic things you should know how to do in Tibia. I will most likely mention most of them again later in this FAQ, but they are all summed here: IMPORTANT NOTE: These are explained in the CLASSIC CONTROLS, which are turned OFF when you start playing for the first time. If you prefer to have the CLASSIC CONTROLS mode OFF, then you can just RIGHT click your target/item and then decide what to do with it from the list that appears. If you want to use view this list while using classic controls, then hold CTRL down while right clicking the target. WALKING: LEFT click to the spot you want your character to walk to. You can also LEFT click the MAP screen to walk long distances. RIGHT clicking the MAP will zoom in/out on it. USING ITEMS: RIGHT click the item you want to use. This includes food, ladders, ropes, fishing rods, books, attacking enemies, etc. If you see a white cross appear when you click the item, it means you need to use the item on/with something. Also remember, when clicking things like LADDERS, do not click the top part of ladders or the ladder itself, but the "square" that the ladder is standing on. Use STAIRS by walking at them. EXAMINING: By clicking both LEFT AND RIGHT mouse buttons, you can examine an object, a character or landscape. This will give you useful information, how much defence/attack does a weapon/shield have and how much an item weighs. TALKING: Type "Hi" or "Hello" (it should automatically be typed into the text module at the bottom of the window) and press ENTER to say it. This will start a conversation with most of the NPC's (Non-Playable Character) in Tibia. Sometimes you will need to be more specific (e.g. Hello, Jimbin). CHECKING EQUIPMENT, SKILLS, BATTLE SCREEN and MAP: Your equipment is shown on the right side of the screen. You can click-and-drag weapons, items and armoury into their corresponsible slots. There are slots for; HEAD(helmet), NECK(necklace/amulet), BACK(bag/backpack), LEFTHAND(weapon/shield), RIGHTHAND(weapon/shield), FINGER(ring), LEGS(pants/leggings), FEET(boots) and EXTRASLOT(ammunition/spare weapon/anything else). You can see your skills and your experience points by clicking the SKILLS button at the right side of the screen. This will open a new window for your skills. When you use a type of weapon, that weapon skill will slowly raise. Shielding will raise by just holding a shield in your hand and letting enemy attack you(nowadays requires that you attack and damage your opponent as well). When you cast(RIGHT click the fishing rod, LEFT click the water) your fishing rod in the water, your fishing skill will raise. Press the BATTLE button to open the fighting screen. Here you can see nearby people and monsters. LEFT click a monster/player here to attack it (NOTE: If you want to attack without using the Battle Window, you need to RIGHT click the person you want to attack). MAP is at the top-right corner of the screen. You are the white cross in the middle. There are five buttons near the map, that you can press to adjust the map; MAGNIFYING GLASS+(zooms the map), MAGNIFYING GLASS-(unzooms the map), ARROW UP(shows the map one floor up), ARROW DOWN(shows the map one floor down), STAR(you can move south, east, west or north from your current location with this option, pressing the centre of the star will reset the map). The map will be reseted to the current position if you move. BAG/BACKPACK: If you RIGHT click your bag/backpack (consuming you have one) on the upper right corner of your equipment screen, the bag will open as a window just down from your equipment. If you open something else (by RIGHT clicking it), like a drawer or another bag lying on floor, it will open under or on the same place as the thing you already have opened. You can close what you have opened by RIGHT clicking the item, walking away from it (unless you hold it on you) or by clicking the X on top of the container's window. LOOTING: Looting a dead monster works the same way as opening a bag/backpack. Once you have killed a monster, its body will remain on the ground before it decays. All monsters have 3 stages of decay. In the first one, the dead body looks just like it did when it was alive, except it will be lying dead on the ground. While the corpse is in the first or second stage of decay, you can OPEN the body by RIGHT clicking it and see what is inside. PICKING UP: Now that you know how to open your bag/backpack and dead monsters, you may pick up items from the ground or from dead bodies and place them into your bag/backpack. To pick an item LEFT click, hold and DRAG it to the item slots in your bag/backpack. It will be placed in the upper left slot. You cannot pick everything up, some items are too heavy. If you notice you cannot pick something, try checking the lower area of the playing window, it may say "Object is too heavy". This means your Capacity is running out and you need to get rid of some items to regain some more Capacity. DRAGGING/MOVING OBJECTS: This is done the same way as picking up items. LEFT click, hold and DRAG the item to another spot, your character will walk to it and move it. It depends on the object, how far you can move it. Lighter objects like bags, weapons and armour can be moved to anywhere on sight(except behind walls, etc.). Heavier objects like corpses of big monsters, drawers, tables and people can be moved only one pace. When you move a player or monster, it will take some time for the person to move. However, moving an item occurs instantly. SIDESTEPPING: By side stepping, I mean moving / or \. You do this by "dragging" yourself. LEFT click, hold and drag yourself to the spot that is northeast, northwest, southeast or southwest from you. If you wait for a while, your character will move there. Use sidestepping to get through between some trees or bushes, players and alike. ATTACKING: When you click the BATTLE button, you will see the enemy list. You can attack enemies and people in this list (attacking other players on Newbie Island and Secura is not possible) by LEFT clicking their picture. (NOTE: Battle window is usually already open when you log on, so if you press the battle button then, it will close) TRADING: Nowadays, there is a Safe Trading system in Tibia. But some time ago, the trading was handled by passing the item to the other person, and then just hoping that he will give you his portion. Safe Trading system works like this: (CLASSIC controls ON:) Hold CTRL and RIGHT click the ITEM you want to trade. (CLASSIC controls OFF:) RIGHT click the ITEM you want to trade. Then choose "TRADE WITH..." and click the person you want to trade with. Your trading partner must do the same. You will now see the items you and your friend offer. After that, both of you need to accept the trade or it won't happen. YELL/WHISPER/GM CALL: By typing #y at the start of the message, your character will YELL what you type. Yelling can be heard further away than normal talking. Nowadays, you will be exhausted after yelling for many seconds. If you type #w at the start of the message, your character will WHISPER, whispering can be heard from the same range as normal talking, for some strange reason. If you press Ctrl + R, you will be able to send a call to all Counsellors in your server, who can aid you if you get stuck by a bug or something like that. IGNORING AND UNIGNORING: There is a button that has a circle with a cross in it in the upper right corner of the Chat windows. Press it to open a window. There you may write the name of the person(s) you want to ignore. After typing the name, you can press enter and write another name. From here you may also ignore all yells and private messages. Unignore players by removing them from the list. PRIVATE MESSAGING: You can private message to a person by typing *name*text (e.g. *Gheralf*Hello, how are you?). The private message will be sent ONLY to this one person, if he or she is online. If the message is sent, it will appear blue for the other person. At the bottom part of your game screen, you can see a text "Message was sent to -name-" or "a player with this name is not online". The second one means that the player is not online or that you have typed the name incorrectly. ____ ______________________________________________ (____) 2. B) Where to start? (______________________________________________) You awaken in a small temple. There is a man wandering around the temple. By typing "Hi" or "Hello" in the space at the lower part of the screen and pressing -Enter- when near him, you will start a conversation. There are several things to ask from this man: Name: works with all NPCs (Non-Playable Characters), the man/woman will say his/her name. Job: works with all NPCs, the man/woman will say what is his/her job. Heal: if you're heavily wounded or poisoned, THIS man will heal you. Not all people can heal you, but you can always try asking them. You can try other things to say, but he might not always respond. You can try to say things that NPCs mention while talking to them. When you get tired of talking with him, say "Bye", "Farewell" or simply walk away from him to end conversation. If you don't say "Bye" and walk away from the person, he might not say the same goodbyes as he does when you say "Bye". Now explore the town a bit. You can MOVE by LEFT clicking on the ground and USE items and things by RIGHT clicking them. You can LOOK at things by clicking both LEFT AND RIGHT mouse buttons at the same time. This being: LEFT button = Feet, RIGHT button = Hands, BOTH buttons = eyes. There are 2 basic weapon/armor shops (Obi and Al Dee) and the Premium Shop (for Premium Account users), Training Academy (with Library), Mill, Lily's shop, an abandoned house, the town exit and last but not least: The Sewers, Al Dee's Basement and the Cistern. You need to go to the sewers, Al Dee's Basement or the Cistern sooner or later. Considering that you do not have a rope right now, I suggest the Sewers or Cistern. Go to the Sewers by right clicking the sewer grate (located on the street, just south from Training Academy, north from the temple). Cistern is middle one of the three small buildings in southern part of the town. ____ ____________________________________________________ (____) 2. C) Fighting! (____________________________________________________) When in the sewers, you might encounter some foolish people who open and close the bridge there and move you around for a while. A way to clear this situation is to RIGHT click the lever that opens and closes the bridge and quickly run over it. If you are too slow and they are too fast, just leave the sewers and explore the town itself for some time (you can also enter the Sewers from the small buildings in southern part of the town). The troublemakers will eventually leave. Now cross the bridge when it becomes possible. You should press the BATTLE button (right side from the game screen), if your battle window at the right side of the screen is not open already. Continue to the depths of the sewers until you see a picture and name of a rat appear on the window, LEFT click it. Now, when you are near the rat, your character will attack it. You can also change your attack, with the icons on the TOP RIGHT part of the screen. The sword is -Full attack- (great attacks, bad shielding), shield is -Full defense- (bad attacks, great shielding) and the half shield half sword is -Balanced- (balanced attack and shielding). The running man is - Follow enemy- (you will move towards/chase the target when it tries to escape), 2 men is -Keep distance- (you will keep some distance between the target, should be used only when using bow or spears and even then it is not too good) and the standing man is -Stand- (you will stand still and the character won't move until you move him manually, he will still attack if the enemy is close enough). Now, you should kill some rats. You will gain 5 experience points from each rat and you need 100 experience points to advance to the next level. So you need to kill 20 rats to advance. While fighting, depending on your weapon and if you have a shield, you will gain SKILL ADVANCES, which make your shielding and skill in using particular types of weapons better. Be careful when fighting against several enemies. You can only block/attack ONE of them well, so the other monsters will have an advantage over you. I suggest killing the hardest monsters first, or at least make them heavily wounded, so that they flee. Again, be wary, for some monsters do not flee at all (bugs and minotaur for example). Do not be TOO afraid of dying at this part. This is because you won't have much armour at this part, so you do not have too much to lose, either. Just be careful, since you will be taking quite a lot of damage, and try to get a handle of the game. If you get troubled, try asking help from other players. ____ ________________________________________________ (____) 2. D) Getting money (________________________________________________) One of the best ways to get money right now is to kill rats. You may get money when you kill a rat, you may get cheese from the rat (which you can sell or eat), you will get 5 experience points from each rat you kill and finally, you can sell the rat to Seymore or Tom the Tanner for 2 gold pieces. You should go to the sewers or basement of Al Dee's shop to kill some of them. Take the loot of the rats by RIGHT clicking their dead bodies and moving the items from the rat's body into your bag/backpack. You can also pick up the dead body of the rat and take it to Tom the Tanner or Seymore of Training Academy, who will pay you 2 gold pieces for each dead rat. Tom the Tanner also buys dead rabbits for 2 gold pieces and wolves for 5 pieces. You can sell the cheese that the rats give to Willie at the Mill, but I suggest eating it until you are full on health and/or able to defend yourself from rats without taking much damage. Cheese is not the only food you can sell at the Mill. You can also sell bread, meat and ham. Willie does not buy any fish, but you can always try selling it to see his reaction. Another way to get money is MAKING BREAD and selling it to Willie. To make bread, you need a SCYTHE (costs so much that it's not really worth it). Use the scythe on MATURE WHEAT (MATURE wheat is yellow, if it is green, you must wait for it to grow. You can also try examining the wheat by LEFT and RIGHT clicking it, if it's mature, it says "You see mature wheat") and you will get a PILE OF WHEAT. Repeat this until you cannot carry any more wheat, then head for the Mill. Use the piles of wheat on the millstone to get FLOUR. You must then find a trough or another container that can hold WATER (empty potion/bottle works fine). Then, use the flour with the TROUGH/POTION OF WATER (not the other way or the water will be spilled under you) and you will get DOUGH. Finally, find an OVEN. If the oven is turned off (no lights) put it on by RIGHT clicking it and use the dough with the oven. You will now receive BREAD, which you can sell to Willie for 1 gold piece each or eat to recover health. If you think making bread is too hard, then you can simply kill sheep/rabbits/deer and sell the meat you get from them to Willie, or fish and sell the fishes to other players for 1-2 gold pieces each. You can also pick blue berries from bushes (RIGHT click the bush and take the three blue berries that appear) and sell them to Lily (1 gold piece for every 5 blue berries). You should get to know what the stores buy from you, so that you can hunt monsters and collect their loot, then sell it at shops. You can also sell items to other Tibians. This sometimes guarantees you a better price than selling them at shops. __ (__) 2. E) Transacting with merchants, Talking to and Safe Trading with people The usual way to start a conversation with an NPC, is to say "Hi" or "Hello". Some NPCs might be different though, and require more polite words, such as "Greetings" "Hail emperor -name-", etc. Some NPCs require their name to be said (e.g. Hello, sir William). Now that you are talking with the NPC, he will ignore all others until you stop talking to him/her. He will quit the conversation with you if you do not say anything for a while, though. There are 3 basic words that almost every NPC will answer to: "Name," "Job," and "Bye" (or "Farewell"). "Name" usually tells the NPC's name. "Job" usually tells what he does or is doing right now. "Bye" or "Farewell" quits the conversation. You can also quit the conversation by walking or getting pushed far enough from the NPC. If you want to talk to an NPC, but he is already talking to some one, say "Hello" to him and wait till the other person stops his conversation. The NPC will then immediately turn to you. To continue the conversation, you can ask about things the NPC mentions after asking about his name and job. Some NPC's also offer hints for quests. All you need to do is ask "Quest" or "Mission". Finished quests get you items, which may or may not be as useful as you were expecting (especially on Newbie). If you want to buy items, ask "Offer", "Buy" or "Sell". If the merchant sells a lot of different sort of items, you will need to be more specific (e.g. ask about "armour", "legs", "weapons", "food"...). To get the best items, you will have to hunt them from monsters by yourself or buy them from other players. When you buy something from another player, you should Safe Trade with him. This is how you safe trade with people: (CLASSIC controls ON:) Hold CTRL and RIGHT click the ITEM you want to trade. (CLASSIC controls OFF:) RIGHT click the ITEM you want to trade. Then choose "TRADE WITH..." and click the person you want to trade with. Your trading partner must do the same. You will now see the items he and you are offering to each other. After that, both of you need to accept the trade or it won't happen. Before finishing the trade with someone, you should check the item's stats. You can do this by LEFT and RIGHT clicking at the same time while your cursor is on the object. ____ __________________________________________ (____) 2. F) Items and armaments (__________________________________________) Here is the list of items you should have and must learn to use on Newbie Island: Rope, shovel, fishing rod and scythe. The following list shows how to use many of the items you may find on Newbie Island. You may decide for yourself whether you should get this item or not. ROPE allows you to climb up holes that do not have ladders or stairs. You must RIGHT click the rope and LEFT click the darkened spot that is under a hole. You will now move up through the hole. You can also use rope to pull somebody up if he is standing under a hole. Example. Your friend goes down a hole and you quickly pull him up, so that he can quickly check what is down there. This is useful if you want to check a hole that you do not know anything of. Rope is a MUST HAVE item. If you do not want to have ANY of the other items from this list with you, at least have a single piece of rope. SHOVEL allows you to uncover loose stone piles, granting you access to some caves and dungeons. Shovel works the same way as rope, RIGHT click it and LEFT click the loose stone pile to open it. Shovel will become almost as necessary as the rope on Main, since you may get trapped in places that you need shovel to get away from, but you can survive without it on Newbie. FISHING ROD is used to fishing fish from water. RIGHT click the rod and LEFT click the water. You should see a small splash. Repeat this process and you may catch some fishes. The more you fish, the higher your fishing skill will raise, allowing you to catch fishes more easily. SCYTHE is used to cut mature wheat, RIGHT click it and LEFT click the mature wheat (mature wheat is yellow, if it is green, it cannot be cut) and it will turn into a pile of cut wheat that you can pick up. You can then use the PILE OF WHEAT on a millstone to grind it into FLOUR. Then use the flour with a trough of water to make it DOUGH and finally use the dough with a hot oven (if the oven is turned off, turn it on by RIGHT clicking it) to make it
BREAD. You can sell bread for 1gp to Willie or eat it for recovery.
Here is a list of some armaments you should have on Newbie: (Notice that
Leather boots are the only boots you can get on Newbie Island, so I won't
include them in the lists.) You should get as good equipment from town as
possible, before entering the wilderness. This would consist at least:
Chain/studded helmet, Leather armor, Leather Pants, Sabre/Short sword and
Wooden shield.
Newbie mainly consists of 3 types of equipment: Newbie, Average, and
Ultimate equipment. Newbie equipment is the one I previously described.
Average equipment contains Studded/Brass helmet, Studded armor, Leather
Pants, Sabre/Short sword/Hatchet and Studded shield. Ultimate equipment of
Newbie Island contains Legion helmet(weighs less than Viking), Chain
armor(from minotaurs), Studded Leggings(from orc spearmen), Katana and Copper
shield(from rotworms), plus Bronze(from minotaurs) or Silver Amulet(from
trolls). Bronze amulet reduces the loss of mana caused by mana drain. So
silver amulet, which reduces the damage dealt by poison, is more useful on
Newbie Island. You should get the Ultimate equipment ONLY if you plan on
keeping this character on Newbie and not leave for the Mainland (or if you
want to level up really fast, but this is suggested only for much more
experienced players).
____ ______________________________________________
(____) 2. G) Hunting grounds (______________________________________________)
As you get level 2 (I still suggest getting at least level 3 or 4) and
think you are well prepared to face harder monsters than rats and bugs, you
can go the northern bridge (northern part of the town), climb the ladders and
enter the wilderness. From now on, you are not safe anymore. People still
cannot attack you, but a single troll can become your defeat. You should try
to find out which monsters are the hardest and which the weakest, but do not
be too afraid of dying, since your true quest has not even started, and death
means only loss of your backpack and all items within, plus a small chance of
losing a part of your equipment. Those items you can always regain on Newbie
Island.
You should examine the Newbie island carefully, as there might be a hole
hidden under a tree, a loose stone pile that can be opened with a shovel,
maybe an entrance under a mountain, so keep your eyes open. In my FAQs,
Newbie Island is "cut" in two: Newbie Island area and the New Continent area.
New Continent gets its name from the fact that it was added on Newbie much
later than the main area and it is actually separated from the main area with
a bridge.
Some hunting grounds on Newbie are:
Troll Tower: Northeastern part of the New Continent Area; Contains only
trolls and one orc along with some sheep on the top floor.
Burned Down House: Just north from the entrance of the town of Rookgaard.
This maze is the entrance to the Mino Hell and the Blind Orc. Be careful in
this dungeon, it holds not only spiders and trolls, but also Minos, Orcs,
Wolves and Poison Spiders. I suggest that the first time you go there, you
gather a group of brave men before venturing into this accursed place.
Orc Tower: Western/south-western part of New Continent. Orcs are one of the
hardest monsters on Newbie. I suggest you do not go here alone. There are
normal Orcs on the first two floors, Orcs and Orc Spearmen on the third and
fourth floors.
Spider Hole: Just a few steps south from the Orc Tower. Even though this
place has only bugs, spiders and poison spiders, it is dangerous to explore
it alone. The monsters here are gathered in groups, so they will do a lot of
damage.
Bear Cave: This cave is hidden in the southern part of Rookgaard. The cave
only has bears, so it is pretty safe for a party to gain experience points.
____ _____________________________________________________
(____) 2. H) Questing (_____________________________________________________)
Questing is quite hard in Tibia, since most of the items you need to
solve quests respawn only once every 24 hours (24 Tibian days). Thus, only
one person can actually complete a quest each day, since when someone takes a
quest item, no one else can get it without killing the guy or buying the item
from him, before the next "server reset" (respawns items and other objects on
the map). Anyway, if you can, you should try some easier quests on Newbie
Island. You start a quest by asking NPCs about things. If you want to find if
he has a quest to offer, you should first try to ask him about "quest" or
"mission". If he does not say anything, you will need to talk with him
awhile. Start by asking his "name" and "job", then carry on the conversation
by asking about things he mentions(e.g. "I tend this farm with my wife" ->
Ask about "farm" and "wife"). If you do this, you might suddenly notice how
the NPC asks you about some item. Now, you will only need to find the item.
Easy, hmm? Not really, since the NPC might not mention you anything about
where to get those items. You simply need to explore, A LOT. Also, notice
that some NPCs may hold SEVERAL quests. If so, the first one is usually
easily got by asking about "quest", and second one by talking with the person
about more things.
Here is a list of _some_ quests on Newbie Island and where you can start
them:
-Rat Hunt; Talk to Seymour. This "quest" is good for getting money in the
beginning.
-Amber's Notebook; Talk with Amber at Training Academy's basement(resting
room). Not too hard, if the quest item has not been taken, I suggest trying.
-Banana Tree; Talk with Willie the miller. Figuring out the location of the
bananas is the hardest part here. Unless you get someone to tell it to you.
-Seymour's box; Talk to Seymour once you are more experienced. Hard quest,
nowadays almost impossible to finish.
-Amber's Favourite Dish; Talk with Amber. Hard quest.
____ _______________________________________________
(____) 2. I) Before Main... (_______________________________________________)
Most of the times, there is only one thing you will need on Main when
you get there: Money. You can easily buy Chain leggings from the shop for a
low price. Great weapons are not that costly either anymore. On Antica, you
might be able to get a longsword for a few hundred gold coins or a halberd
for 400-600 gold pieces and a warhammer or a spike sword for around 2000gps.
On other worlds, the prices may be higher, depending how old the world is
(e.g. newest world usually has the highest prices). And unless you become a
mage, when you choose your vocation your skills will skyrocket in no time, so
do not think about training your skills on Rookgaard either.
WARNING: If you ACCIDENTALLY or on PURPOSE get level 9 or higher on Newbie
and want to leave to Main, you SHOULD kill yourself so that you become level
8. This is because when you have a vocation, you will gain extra Health, Mana
and/or Capacity from each level, than you would, if you were a Newbie. So if
you go to Main as level 9, you will not receive the extra points. And if this
mistake occurs it can NEVER be fixed (I learned that through the hard way).
You have money, some food and decent armour? Good, but even better if
you have a friend with you, either one waiting on Main to guide you there or
a Newbie friend to travel with you. Either way, you are ready to leave for
the Mainland! Climb atop of the Training Academy (north from the Temple in
Rookgaard), and choose your vocation and town by talking to the Oracle
[Vocations explained in section 3. B) ; towns explained in section 4.].
_____________________________________________________________________________
******************* /| /| /_| / /| / / /_| /| / / ) ********************
******************* / |/ | / | / / |/ /_ / | / |/ /_/ (BASIC INFO)********
_____________________________________________________________________________
You will be instantly teleported to the Temple of Thais. In this temple
you will be safe, just like on Newbie. No one can attack you yet, but as you
leave the Temple's safe walls behind, you will be in constant danger. Now,
what do you have to do? If you are on a PvP world (any other than Secura,
Calmera, etc.), I suggest run like heck to the depot! Each single stop you
take on your 60 steps journey to the depot can mean your death, when you will
lose a part of your skills, experience points, your backpack and possible
some equipped armour/weapon. If you are on a non-PvP world (Secura, Calmera,
etc.), then I still suggest you visit the depot. You just don't need to run
there, since the only things that can threat your life on your way there are
lured monsters, which aren't usually as common as PKs on PvP worlds.
Very well, right now I hope you are with a friend, but if not, that is
OK too. Here is what you must do to reach depot (I suggest you read this
before you leave the temple): As you leave the temple, the road will continue
NORTH (up). Run along it, and soon you will reach the infamous X-roads, here
have many battles occurred during Tibia's long history. Do not be surprised
if the X-roads are still covered in red, for its bloody history will never
fade away. From the X-roads, head WEST (left). On this street, you may see
more dead people and blood, do not care about them. You must walk about 20-40
steps west, after that, you should be able to see the road turn SOUTH (down),
but do NOT go there, because the depot should be just next to you now (few
steps south from you). It is a tall building with two entrances (either
entrance may be blocked with poison, fire or electric fields, done by other
players, just run through them to inside). The depot also has some sort of
"slots" that you can walk into and there is a brown box in every "slot". So,
enter the depot.
-----------------------------------------------------------------------------
******************* 3. BASIC INFO ABOUT MAINLAND, TIBIA *********************
-----------------------------------------------------------------------------
____ ______________________________________
(____) 3. A) Depots and Safe Trading (______________________________________)
There are two things in all of the 7 main cities (listed on section
4.): A temple and a depot. You should now be inside a depot, another PZ
(Protection Zone). Just like in the temple, you cannot be attacked while you
are inside the depot. Depot works as a postal office; you can store items
here or send them to your friends, other towns, or your other characters (not
back to the Newbie Island, though). These brown boxes will be your safest
place to keep items in. So the first thing to do before deciding what to do
next is to go into one of the slots (if the first floor of depot is full, you
can climb to lower and upper floors), RIGHT click the brown box (it will open
like any other container) and put your valuables inside. Do not worry, no one
else can access the items you put into the box, unless your character is
hacked, but as long as you do not do anything stupid I doubt anyone will even
try it.
In old times, you could also trade stuff here with other players. Since
there are always two depots connected to each other, you could pass items
from one slot to another. This allowed people to trade items. However, the
system was quite insecure and thus, the Safe Trading system was invented:
(CLASSIC controls ON:) Hold CTRL and RIGHT click the ITEM you want to trade.
(CLASSIC controls OFF:) RIGHT click the ITEM you want to trade. Then choose
"TRADE WITH..." and click the person you want to trade with. Your trading
partner must do the same. You will now see the items he and you are offering
to each other. After that, both of you need to accept the trade or it won't
happen.
____ ______________________________________________
(____) 3. B) The 4 Vocations (______________________________________________)
NOTE: This is NOT a fighting guide! This is only an overall sight of all
four vocations. If you want to learn how to fight, you will need to check the
chapter 6.
This section should have been put earlier in the FAQ, but I could not
fit it anywhere, so I just decided to stick it here. This FAQ part contains
the vocations level up stats, hp/mana regeneration, overview, PROs (good
sides), CONS (bad sides), FIGHTING (basic fighting styles) and OVERALL (how
good the vocation is and who should choose it). Also, all vocations can buy a
Promotion for 20K (20,000gps) from King of Thais or Queen of Carlin, if they
have a PA. Overview will mention a bit about the promotion.
STATS GAINED PER LEVEL UP:
VOCATION HEALTH MANA CAPACITY
Newbie________________05______05____10
Knight________________15______05____25
Paladin_______________10______15____20
Sorcerer______________05______30____10
Druid_________________05______30____10
(Notice: If you sum the amount of Health, Mana and Capacity gained per level,
you get 45.)
HP/MANA REGENERATION:
VOCATION HEALTH MANA
Newbie________________6s_______??
Knight________________6s**_____12s
Paladin_______________8s*______8s*
Sorcerer______________12s______6s**
Druid_________________12s______6s**
(Xs = 1 point per X seconds. If you have eaten food, that is.)
(*will become 1 point per 6 seconds, when Promoted.)
(**will become 1 point per 4 seconds, when Promoted.)
KNIGHT:
Knights are the masters of melee combat. All their melee/close range weapon
and shielding skills skyrocket very quickly. Knights gain strong Health and
Capacity, but their Mana is left low. This is not a big problem since their
amount of spells is also quite small. Knights heal faster than other
vocations after eating food, but their mana regeneration is quite slow.
Knights can be promoted to Elite Knights, who gain health even faster
than normal knights. In addition, Elite Knights can buy the Challenge spell,
which I have heard to be quite unuseful and dangerous, since it just makes
all enemies on sight attack you.
PROS:
-Knights do not need ammunition with any melee weapons (!).
-Knights have high defense, making the impact coming from enemies much
smaller than towards other vocations. This allows them to block several
strong monsters quite easily (!).
-Knights' high Capacity lets them carry huge loot with them (!).
-Knights' defense eventually becomes so great, that it is extremely hard for
other players to kill him (!).
CONS:
-Knights require heavy (and costly) armour and strong weapons to survive.
This also means that if a knight dies and loses a part of his equipment, the
loss will be MUCH worse than what a wise paladin would lose (-).
-Knights also always need to be in touch with monsters, in order to attack
them. This makes knights unable to kill progressively strong monsters alone
and without UH's (-).
-Knights need to gain magic level 4 to heal themselves properly with Ultimate
Healing runes AND they cannot have the spell themselves, but must buy the
runes from other players (-).
-In the end, knights often tend to become mere blockers for others, as their
defense and health so good. However, their attack is left too weak for them
to easily solo powerful monsters (such as demons), compared to paladins and
mages (-).
FIGHTING: Knights have four basic elements that change their fighting
strategy the most: (1) Attack power, (2) shield&armoury, (3) level and (4)
IH/UH runes: If the knight has high attack power, his best way to survive is
to kill his opponent, before his opponent kills him. Having a high level and
holding a shield allows the knight the option to flee, since he is now faster
and has higher defence. These especially increase chances to make it to the
nearest PZ if you get attacked by a PK or simply allow you to escape from a
powerful monster. IH/UH runes give more health, so the knight lasts longer.
OVERALL: Knight is a good vocation for a first timer in Tibia, since knights
use the same methods to fight as on Newbie Island (walk to enemy and let the
character whack it down). Since knights do not need ammunition, they can
pretty easily mass kill weak and average monsters. In a group, knights are
required to block strong enemies and stop from touching the weaker members of
the group. So basically, knights are for players who are new or just prefer
to do things the easy way: Buy stuff and straight kill everything on sight by
walking to them and whacking them dead. (!!!!----)
PALADIN:
Paladins of Tibia master long-range weapons and throwing items. Their
distance skill skyrockets fast, but also their melee and shielding skills
grow stronger than of that of mages, though it is left weaker than that of
knights. Their magical abilities are much stronger than those of knights.
Paladins gain Health, Mana and Capacity in nearly balanced amounts, so you
will not have to worry about any of them. Finally, paladins regenerate health
and mana in equal speed.
Paladins can be promoted to Royal Paladins, who will heal and regenerate
mana equally faster than normal paladins. In addition, Royal Paladins can buy
Create Power Bolt spell, which they can use to create Power Bolts. However, I
have heard that the damage of power bolts is too random to make a difference,
compared to the fact that making ONE power bolt costs 200 mana.
PROS:
-Paladins can attack enemy from afar, so they do not have to be in touch with
them, and thus, take no damage unless the enemy reaches them (!).
-Paladins also do not need heavy armour, since they cannot usually have a
shield, which usually makes the biggest part of defence and thus having a
knight set of armour is almost the same/as worthless as having a leather set
of armour (!).
-Besides of distance skill, all paladin's other skills grow averagely, so
they CAN use melee weapons and magic as their weapons. Even though bow and
crossbow are usually progressively stronger than any other weapon they can
wield (!).
-In addition to the most useful Instant UH spell, they even learn to use
Sudden Death runes and Invisible spell after a long time (!).
CONS:
-All distance weapons need AMMUNITION (bow, crossbow) or must be carried in
huge AMOUNTS (throwing stars, spears, throwing knives, small stones), so you
must always have enough of them when you go to hunt (-).
-Paladins take progressively high damage if they do not carry a shield, and
without fast reflexes to cast healing spells, they will die quickly. Also, a
little lag may prove to be one's defeat (--).
FIGHTING: A basic paladin (armed with a bow or crossbow) always runs and
attacks the same time. Since most paladins use two-handed distance weapons
(bow and crossbow) their defence is very low even when equipped with the
strongest armour, they take damage from almost anything that attacks. I
personally view high level more important than a very high distance skill,
since levels give you extra speed: As long as you do not run out of
ammunition and are fast enough to not let your enemy hit you, you are pretty
much safe. In addition, even quite low level paladins can use UH runes and/or
instant UH spell, so losing your health is not usually too big threat either.
Just equip yourself with half free armour, a bow, few hundred arrows, a few
UHs and you will most likely be fine - as long as you do not lag. A high
level paladin can also advance his battle tactics with Invisibility and SD,
or even with a shield and sword, so there are countless strategies for
paladins.
OVERALL: It is hard to say how good a paladin is, since it depends very much
on the player. A stupid and/or very lagging paladin will die easily.
Meanwhile, an intelligent paladin does not need to have good skills nor
equipment to survive. Since paladins have many helpful spells, average melee
attacking and shielding skills, paladins can be equipped in many different
ways. Paladin is a vocation for those who like tactics and battle strategies
to conquer their opponents - or simply attack from the shadows. (!!!!---)
SORCERER:
Sorcerers are the masters of offensive magic in Tibia. While their magical
skills rise quickly, their melee and distance skills are left very weak.
Sorcerers, along with druids, gain less Health and Capacity than any other
vocations, meanwhile they get a huge raise of 30 mana from each gained level.
Sorcerers regenerate mana as fast and heal as slow as druids.
Sorcerers can be promoted to Master Sorcerers, who will regenerate mana
even faster than normal mages. In addition, Master Sorcerers can buy Enchant
Staff spell, which they can use to enchant a normal staff into a powerful
weapon for one minute.
PROS:
-Sorcerers have an arsenal of great instant and rune attack spells to create
a lot of damage + unlike melee attacks, most runes cannot be blocked (!).
-Can summon monsters to aid in combat and turn invisible from enemies (!).
-Gain very high value of mana from levels, making character much stronger
from each level, especially if you cast Mana Shield, which will make your
mana act as your health (!).
CONS:
-Most of the spells take A LOT of mana, especially the instant attack ones (-
).
-Bad start with bad melee skills (-).
-Very low Health; sorcerers can be killed easily when surprised, especially
if they are low on mana (-).
FIGHTING: Unlike knights, sorcerers hardly survive by attacking their
opponent with a furious melee rage, and while sorcerers often use shields,
their defense and health are very low. In other words, mana = a mage's
health. If it runs out while in a fight, the mage is practically dead. So
sorcerers need some tactics to survive as well. Meanwhile, it only requires a
high level and/or magic level do a quick sudden attack with SD runes, causing
massive damage quickly. This is a good way to scare off almost anyone.
OVERALL: Sorcerers are weak at start, but there is nothing to be more afraid
of than a high level sorcerer. Just like paladins, sorcerers should use
tactics to defeat their opponents, block and trap them with fire and
electricity. Even without serious tactics, a level 20 sorcerer can deal
massive amounts of damage with SD runes + Energy Wave. But as most other
spells, this will drain a lot of mana. I do not suggest that you choose
sorcerer as your first vocation. (!!!---)
DRUID:
Druids are very alike with sorcerers, they gain the same amount of Health,
Mana and Capacity from level up and gain magic levels as easily. The main
difference is in the spells: While sorcerers learn all the offensive spells,
druids will learn more healing spells. By time, they can produce Ultimate
Healing runes and sell them for fairly good prices. Druids regenerate mana as
fast and health as slow as sorcerers.
Druids can be promoted to Elder Druids, who will regenerate mana even
faster than normal mages. In addition, Elder Druids can buy Wild Growth
spell, which will create an impassable wall size of 1x1 that lasts for about
30 seconds. Considering that the spell takes 220 mana and the wall works
alike with Magic Wall, the spell is quite unuseful.
PROS:
-Only ones who are able to produce healing and chameleon runes and sell them
or use them to heal others (!).
-Learns distance skill a bit better than sorcerer. Not that it would help,
though...
-Can summon monsters to aid in combat and turn invisible to sneak on monsters
(!).
-Gain very high value of mana from levels, making character much stronger
from each level, especially if you cast Mana Shield, which will make your
mana act as your health (!).
-A high level druid, as well as a sorcerer, can deal massive damage: Up to
over 400 damage to a monster with a single Sudden Death rune (!).
CONS:
-Summoning and turning into invisible takes A LOT of mana (-).
-Needs Premium Account to learn ANY offensive instant spells (-), so you must
stick with melee weapons/burst arrows and rune spells.
-Bad start with bad melee skills (-).
-Very low Health, druids, as well as sorcerers, can be killed easily when
surprised, especially if they are low on mana (-).
FIGHTING: Druids are no fighters, they are healers. A druid CAN be a
dangerous opponent, since druids can use HMM and SD like sorcerers.
Meanwhile, druids are bound to carry many UH's with them and have a load of
magic ready to heal themselves, rather than bursting possible attackers with
a beam of energy. This said, druids can kill PK's, but their powers are based
on getting safe, rather than killing their attackers.
OVERALL: Druids are not really far off from sorcerers. Meanwhile, druids can
make more different runes than sorcerers, they cannot acquire the -powerful-
instant spells of sorcerers. Non-PA Druids are not always that
useful(=compared to sorcerers), since while they are the only ones who can
make healing runes, every other vocation can USE those runes. Druids with PA
are useful in groups, since they can instantly heal all members (and
accidentally monsters as well) nearby or just one player at a time. PA Druids
can get the three offensive instant attack spells. Druid is a vocation for
people who do not really want to take part in battles physically, or just
otherwise enjoy more fun and defensive than useful and offensive spells.
(!!!!----)
____ ______________________________________
(____) 3. C) The new rules and dying (______________________________________)
On Mainland, you will be in constant danger of getting attacked by PK's
(unless you play on Secura or Calmera). You can attack other players as if
they were just normal monsters. The exception is that when you attack a
player, the damage you do will be cut in HALF. Example: if you attack a
monster and do 30 damage, you would have done 15 damage to another player.
This is called PvP (Player versus Player).
From every death, you will lose your container(backpack/bag), 10% from
your experience points and have 10% chance of loss for every equipped item.
Meaning you may or may not lose any of your equipment. If you have gained a
Promotion , you will lose only 7% of your experience points. That may not
sound much, but it is once you have over 70 skills and a few million
experience points. Nowadays, you can buy a Life Amulet from Sage Eremo. If
you die while wearing this amulet, it will be the only thing that you will
lose when you die. Sage Eremo can only be reached by those who have Premium
Account and the Life Amulet costs 50K (50000 gold pieces).
Avoiding PK's can get tricky. You WILL get PK'ed at least once in this
game, no matter what you do (unless you quit after some days/weeks after
starting or play ONLY on a non-PvP server/Newbie Island). It is only the
matter of time, so you should prepare for it. It is actually GOOD to get
PK'ed/attacked a few times: The more you fight against other players, the
less you will usually panic when someone attacks you next time. Just be sure
to ANALYSE your death: Why did you die? How did you die? Learn from your own
mistakes and the mistakes of others!
Now, if you are careful of where you go, when you go and whom you trust,
you should not have any major trouble with PK's, thieves or looters. At old
times you could only survive from thieving, if you followed the DTA (Don't
Trust Anybody) rule, since trading was done by giving your item to the other
person on the depot boxes. Often the other trading partner left without
giving his item. But nowadays, with the Safe Trade system, you could say that
thieving is a problem in Tibia no more. The only exception is that thieves
try to lure you into sending the item to them through postal service
(parcel). You should NEVER agree to this, unless the other person is willing
to send his share first.
-----------------------------------------------------------------------------
************* 4. THE 7 MAIN CITIES OF MAINLAND (IN A NUTSHELL) **************
-----------------------------------------------------------------------------
To find the exact locations of all towns, visit Tibia's homepage:
http://tibia.4players.de/library/?subtopic=maps
Or World of Tibia:
http://tibia.gamigo.de/library/maps/tibia_en.php
This part tells a little bit history about each of the seven Main towns
and notifies about a few hunting grounds. Also, I will renotify that these
are the expressions _I_ have got from each town. ANYTHING here can be wrong,
not only because Tibia changes quite fast, but also because I have lived in
Kazordoon for the biggest part of my Tibian life. Also, the towns are quite
different in each server, so most of these are based on world Antica, which
was the first established server in Tibia (at least during my play time).
I will sometimes use places - such as Dwarf Bridge or Plains of Havoc -
to tell where another place is. Usually the places I use for this reason
belong to common knowledge, and you should try to learn these places as soon
as possible. Either way, try not to get too confused about it.
Note, that there are some other smaller towns in Tibia as well. But
these seven are the only ones that you can become a citizen of and have a
depot and temple. The other towns will be explained later...
____ _
(____) 4. A) Thais: With its long history of Blood, Chaos and Destruction (_)
Thais was the very first town established on Tibia. Since then, it has
been the home of King Tibianus and the centre of Tibia's population. Thais is
located next to the sea, southwest from the centre of the Mainland, between
two rivers. It has all the basic shops a Tibian town should have, guilds for
all vocations and a ship to take you to Carlin, Ab'Dendriel and Edron.
ON ANTICA, Thais is anything but a place you should start living in. You
can manage to survive in here, but the chance that you get PK'ed and get high
level enemies without doing anything stupid is about 40% higher than in ANY
other town. The people in Thais survive either by being very intelligent
(avoiding trouble), very lucky (avoiding trouble and PKs), high level
(already survived from trouble and PKs, thus feared) or having many high
levels friends to protect you and your side. In other words, this is no place
for a newbie, unless you want to learn everything through the rough way of
sweat, blood, and misfortunes.
This said, if you think you cannot handle this, I suggest you to at
least take a look at Tibia's other towns: Carlin, Kazordoon, Ab'Dendriel,
Edron and Darashia (last two only for PA players). This does not mean you
must actually LIVE in a town. You can let towns be just a place you visit to
leave your items at times. If you are new, I suggest you stay in a town,
since it often is safer there.
Good hunting grounds near/in Thais:
Sewers: Has only rats, good for newbies. One of the entrances is in the
centre of the X-roads and others are scattered around Thais.
Trolls' Cave: From the Eastern town exit to southeast you will find a loose
stone pile hidden midst of many rock piles, in the shadow of the mountain.
Open it with a shovel and you can enter the Trolls' Cave. This cave has
mostly only trolls, nothing too dangerous besides of possible PKs.
Forest: The wood just north from Thais has snakes, wolves and bears. Good
for newbies. Just be careful not to go too near mount Sternum, or you might
get rampaged by cyclopses.
King's Castle Basement: This dungeon can be accessed through King Tibianus'
Castle's basement. The castle itself is located at the northwestern tip of
Thais. The dungeon contains mostly beholders and all sorts of orcs.
Troll Hole: There are two holes going here, first one on the western side of
the Alatar's Lake, which is located north from Northern town exit. Another
hole is in the swamp area that is on the Alatar's Lake's eastern side. This
place has mostly rats, trolls and other easy monsters, but as you go lower
you will find cyclopses and other harder monsters.
Mount Sternum: The entrances to Mount Sternum are: a bit east from Alatar's
Lake and a bit northwest from the bridge where King Tibianus' land ends. This
mountain is filled with cyclopses. In older times, I believe that there used
to be a Giant Spider in the second floor, but it has been removed. There are
also some poison spiders and deep within the mountain (in the old DtD, I
think) is a house full of ghouls.
____ ___________
(____) 4. B) Kazordoon: The mighty halls of the Dwarven Kingdom (___________)
Kazordoon is quite far from Thais, in the very centre of the Mainland.
You must travel a long way northeast, passing Mount Sternum from the right
and the Desert from the left. Kazordoon's entrance (stairs) is hidden inside
the mountain, called the Big Old One by the dwarven race, and it requires a
rope to get there. Kazordoon consists of 8 subterranean floors and 6 floors
above ground level with many tunnels to memorise if you want to live in
there. Kazordoon contains all shops you may need, guild shops for knights and
sorcerers only, a pond for fishing, training and resting, a huge tavern for
anything you may need it for, the Mines, and the Prison (requires Key) for
hunting.
Good hunting areas near/in Kazordoon:
Dwarven Mines: Recently, the dwarves have been able to enlarge their mines.
New creatures, such as rotworms and poison spiders, have appeared here. The
ground in this place is pretty sticky, making walking slow. Dwarven mines has
many floors. The upper one containing only normal dwarves, some rotworms,
spiders and poison spiders. New players should not venture to any lower than
this. The lower floors contain dwarf soldiers and guards, only experienced
players should go there, and even then it's best to go as a group.
Dwarven Prison: The prison of Kazordoon has the most dangerous criminals.
And thus, its doors lie locked. Here you can find all sorts of dwarves, all
minotaurs except guards, all sort of orcs except leaders and a few cyclopses.
This place is a paradise for non-lagging paladins, if they can find the key
to the entrance of the prison. Knights who enter this place are suggested to
be above level 50 and have at least a knight equipment set, fire sword and
dragon shield. Sorcerers and druids should have invisibility spell and a lot
of area damage runes or at least enough mana fluid for summoning several
strong monsters to do the fighting for them.
Green Claw Swamp/Witch swamp: The swamp just east from Kazordoon has wasps,
slimes, beholders, rotworms and witches. The Witch swamp is good for low and
semi-high levels alike, if you know the place or have someone showing you
around. Wherever you go, you should be careful of the witches. They can shoot
you with fire even before you know there are any of them near you.
Troll House: Troll house is located in the western part of Witch swamp. This
house has two floors and some trolls. It is also said that there is a secret
trolls' cave that can be accessed through a hidden entrance which lies very
nearby the troll house. A mino mage and his archer have been spotted in the
second basement floor of this cave, so you should be careful if you manage to
find the entrance.
Mad Mage Valley: This place is located southwest from Kazordoon's entrance
(stairs). I have some information of the area, but as I have never been there
before, I decided not to add it here, as some of it may be false.
____ ___________________________________
(____) 4. C) Carlin: The Queen's garden (___________________________________)
NOTE: The info about Carlin is quite small, since I have not been too
interested in the city itself, mostly because of the bad news that reached my
ears in my Antica times.
Carlin is the second town established in Tibia and is located far north
from Thais. You must travel a long way through the Big Old One, where
Kazordoon resides, north and west along the shore to reach Carlin. Carlin has
all shops you may need, guild shops for all vocations and a ship to take you
to Thais, Ab'Dendriel and Edron. Carlin is a pretty city and one will surely
enjoy living there. As you may notice, the shopkeepers and other original
inhabitants (NPCs) of Carlin are mostly women (even the guards).
Good hunting grounds near/in Carlin:
Sewers: Mostly bugs, some spiders and poison spiders at one spot. Unlike
Thais, the sewers of Carlin has a few subterranean floors with more bugs,
spiders and some slimes. Newbies are suggested to stay on the upper floor.
____ ________________________
(____) 4. D) Ab'Dendriel: The green Elven paradise (________________________)
NOTE: Ab'Dendriel and its mysterious and dangerous hunting grounds have
interested me for quite a long time, but yet, I have not had the time to
visit many of the wondrous places that exist in there.
Ab'Dendriel is located far east from Carlin, almost in the middle
northern tip of Mainland. The elven race has settled here to flourish the
nature around them. Ab'Dendriel is usually a nice and beautiful place to
live, but it has had its problems and its fair grass has more than once been
torn red with blood. Ab'Dendriel has all the typical shops, but the only
guild you can find here is for druids. Paladins can buy their weapons and
ammunition from a separate shop that does not sell spells.
Good hunting grounds near Ab'Dendriel:
Troll Mines: You can access the troll mines by buying a key from
Shirith(NPC), who has his room in the underground levels of Ab'Dendriel.
Troll mines has nothing but trolls through several subterranean floors. Quite
good place for newbies(especially knights), unless the place is crowded or
you encounter PKs.
Castle Elvenbane: The entrance to this castle is through a small tunnel a
bit west from Ab'Dendriel. From here you can find your way to the Castle
Elvenbane, where reside many kinds of minotaurs, orcs and even a dragon.
Hellgate: Creepy, aye? You can buy the key to this accursed dungeon from
az'irel Elathriel(NPC), whose office is northeast and up stairs from the
Hellgate's door. I have not ventured to Hellgate myself, so I only have only
heard stories of fire elementals, dragons, fire devils and other monsters
that should not be taken lightly. Also, it is rumoured that you cannot leave
from the Hellgate without a strange fetish...
____ ___________________________________
(____) 4. E) Venore: Merchants' harbour (___________________________________)
Venore is the most eastern town on the Mainland, located far to the east
from Dwarven Bridge. It has been built over the swamps. Venore is run mainly
by merchants and their brought products from all around Tibia. In Venore
resides the famous Hard Rock tavern with dog racing, gambling and the
Fighting pits. A great place to spend time with friends partying. Venore has
all the basic shops, spell shops for sorcerers and druids and a ship to take
you to Thais, Carlin, Ab'Dendriel and Edron.
____ ______________
(____) 4. F) Edron: The New Continent (Premium Account only) (______________)
Edron was found late in the history of Tibia by seafarers from Thais.
Edron's good and safe hunting grounds and new magic made Tibians interested
of this new continent. Edron is pretty peaceful, while its murderers,
killers, and also normal people are more powerful than those elsewhere. Edron
is usually a pretty safe place to live, if you have a PA.
Edron is far northeast overseas from the Main continent. You can easily
get there from all other main towns, except Kazordoon, by boat. Of course,
the boat trips are not free, so be sure to have at least 200 gold pieces so
you can get there AND back home, if you do not like it there. If you want to
buy the Premium Account spells, Edron is the only place to get them.
Good hunting grounds near Edron:
Troll cavern: In the southwestern corner of Edron's Castle lie stairs down.
Underground you can find 4 sewers crates. These crates open an underground
path to the mountain-blocked area west from Edron. As you set your feet on
the island, you should travel northward to reach the troll caverns. The
caverns contain mostly only trolls, some bears and a single frost troll.
Goblin cavern: The goblins of Edron have settled just south from the trolls.
The cavern has only trolls and bugs. Excellent for place to level up by mass
killing monsters.
Cyclopolis: Northeast from Edron, over the mountains, lies the entrance
underground into the infamous Cyclopolis. First level underground contains
dwarf soldiers, dwarf guards, cyclopses, elf arcanists, orc berserkers, orc
leaders and wild warriors. Lower levels have more cyclopses and later some
fire elementals. The lowest floors are said to hold behemoths.
____ ______
(____) 4. G) Darashia: Desert town of Legends (Premium Account only) (______)
The island of Darama, where Darashia resides, was found even later than
Edron. Darama can be reached by a magic carpet, which can be found on top of
the Femur Hills. Price for the trip is 35 gold coins and requires a Premium
Account. Darashia, being quite new, has pretty quiet streets, shops and
hunting grounds. It is usually a quiet, nice place to live in.
Darashia does not offer any of the new spells that Edron does, but still
all of the basic shops that you expect from any typical town. On a good side,
most of the shops are at the market area in a circle. Most of the other shops
are in a building just north from the market, so finding all of them won't
take too much time.
Good places to hunt near Darashia:
The Desert: The desert that surrounds Darashia has mostly lions, wasps and
strangely, even deer. But do not let your eyes trick you when you get
thirsty...
Rotworm hole#1: This one is located about fifty steps west from the town.
The hole must be opened with a SHOVEL and contains two levels with nothing
but rotworms.
Rotworm hole#2: The second hole is west and northwest from the first hole.
It must be opened with a shovel as well and contains two levels with nothing
but rotworms.
The Western Mountain: Along the southern coast to the west is a mountain
range. You need to pass this mountain in order to reach the other side. But
be careful, for this mountain is filled with deadly scorpions. On the other
side await stalkers and ghouls.
_____________________________________________________________________________
******************* /| /| /_| / /| / / /_| /| / / ) ********************
******************* / |/ | / | / / |/ /_ / | / |/ /_/ ********************
_____________________________________________________________________________
This section looks at things more carefully than the previous one.
Starting with how to survive out there, how to fight and build your fighting
skills, use magic, etc.
-----------------------------------------------------------------------------
******************************* 5. SURVIVING ********************************
-----------------------------------------------------------------------------
Tibia is a dangerous world. There are a lot of PKs on PvP servers that
would just love to stick their weapon through your forehead when you're not
looking. You can get stuck in places for hours/days/weeks if not properly
equipped (in the old times, many used to get stuck into Tibia's one and only
TOILET, since you could access it by going down through a sewer grate, but
needed a rope to get back up. Nowadays, it seems that you can't access the
toilet unless the owner of Mino Bar allows you to). Also, most monsters that
you encounter are often too easy or too hard for you. So, let us have a look
at what you should do avoid most trouble.
____ _______________________________________________________
(____) 5. A) Basics (_______________________________________________________)
It is not easy to survive against all hardships you may encounter in
Tibia. It will require luck, valor, intelligence and skill. One bad thing in
Tibia is that if you get hated by many who are far stronger than you are,
then you are pretty much dead and need to start a new character without
letting anyone know that it is you. First, we will have a look at what you
can do to avoid getting PK'ed:
1. Have as high level as possible; The PKs often decide whether to attack
you or not by what they can SEE. Currently, you can only see another
character's name, health, level, possible position in a guild and how much
damage you do when you attack/take when get attacked. If the PK does not know
you, his decision will be affected mostly your level and current situation
(and if you belong to a strong guild or not).
2. Be kind to people, but don't trust them too much; Sometimes people come
asking you to recover their loot or go some place with other excuses. While
it is often true that people who ask for this kind of things speak the truth,
you should be careful of whom you trust. Just do not start going to
places/down holes you have no idea about what is down there. If you are not
quite strong, it's best to try and summon someone else to help him.
3. Check your situation; If you are heavily wounded, fighting 2 monsters at
the same time and a PK sees you, he WILL attempt to kill you. So, if you are
in a dangerous situation, be sure that you can kill the monsters quickly
and/or (are ready to) UH yourself. Also, if you are fighting a pretty strong
monster in a narrow passage(1 square wide) and someone comes from behind, he
can easily put a poison/fire/energy field under you and attack, keeping you
trapped between the monster and himself until you die. (Notice: when fighting
against 2 opponents your defense will decrease, making it harder to block the
monster and damage it.) Basically, I suggest staying clear of places like
that or just go through them as quickly as possible.
____ ________________________________________________________
(____) 5. B) Items (________________________________________________________)
Here is a list of items you should ALWAYS have with you in order to have
a chance of surviving. If you do not want to carry all of these with you all
the time, then at least try to pick the most important ones. Trust me, you
WILL need at least some of these, sooner or later.
FOOD: Food keeps your health and mana recovering. For food supplies, I
suggest white mushrooms, oranges or fish (or brown mushrooms, if you have
access to Edron). White mushrooms are mainly good for their weight. A white
mushroom weighs 0.4oz. That is 40oz for 100 white mushrooms. Oranges have a
really good recovery rate (1.1oz, recovers for 156 seconds), but they may be
a bit harder to find. Fishes are best for their availability, since you can
fish a lot of them for "free". Fish weighs 5.2oz and heals for 144 seconds (2
minutes and 24 seconds). Of course, if you happen to get your hands on a
steady source of brown mushrooms (0.2oz, recovers for 264 seconds), then you
should use those. You can use the hp/mana regeneration tables in sections 3.
B) or 7. A) to calculate how much these foods recover for your vocation.
MAGIC ROPE spell/ROPE: I guess this is the time to inform you, that there
was a time when there was only one public toilet in whole Tibia. It was
situated in Fibula in the Mino Bar. However, this bathroom was a trap for
many brave warriors, as they went down the drain/grate, but had no nothing to
rope themselves up with... Would YOU like to be found in this kind of
situation?
Rope costs 50gp and weighs only 18oz, so how can it be SO hard for people to
carry one with them!? There are places you cannot get out without a rope.
This means you are forced to fight to survive whatever comes before you and
may need to ask help from someone. Magic rope spell is quicker than using a
normal rope. If you are sure you do not need UH's, mana fluids, dispel fields
or the other useful items in this list, then AT LEAST carry a single rope
with you, ALWAYS! (Notification: You need Premium Account to cast Magic
Rope.)
DISPEL FIELD runes: When you are standing on Poison, Fire or Energy field,
you cannot move yourself. If you are in a spot where you can get out only by
dragging yourself sideways and a field is cast under you, there will be no
escape without a Dispel Field rune. Right click the rune and left click the
field to dispel it.
MANA FLUIDS: Mana to sorcerers and druids is the same as health to knights.
I do not suggest any mage to let their mana go lower than 80; instant UH is
often quicker than using a rune, especially if you have it in a Quickslot. A
single mana fluid does not recover too much mana, but a little is always
better than nothing.
INTENSE/ULTIMATE HEALING (runes): A knight's only instant healing spell is
Light Healing, which does not give enough health to survive from a strong
attack. Especially since knights gain mana so slowly. Also, if a paladin or
mage runs out of mana, these will come in handy. Basically, as long as a
knight has UH's and the opponent cannot do over 200 damage each attack, the
knight won't die.
SUDDEN DEATH/FIRE FIELD runes: Sudden Death is the strongest attack rune in
Tibia. It will come in handy for killing a low/mid level PK. However, you
need magic level 15 to use the SD runes. Fire field does 90 fire damage and
its effect cannot be removed (only reduced with a dragon amulet), and it may
even scare PKs away. The flames may kill the PK if he gets low on health and
tries to run, as well.
PARCELS: This is if you get trapped behind items such as other parcels that
have a fire on them (so that you cannot move them). You can put your parcels
under yourself, so that you can walk over the flaming parcels. Instant Parcel
Trap is used by expert PKs, because not many are aware of this kind of trap.
NOTICE: If you are trapped behind flaming tables/drawers, you cannot walk
over them. You will then need to use a Dispel Field or Desintengration rune
instead.
DESINTENGRATION runes: Using a Desintengration rune removes all movable
items on your sight, even chairs and parcels (I think). So you should have
one in case someone tries to block your way with items.
-----------------------------------------------------------------------------
******************************** 6. FIGHTING ********************************
-----------------------------------------------------------------------------
This section teaches the basics of fighting, training and some simple
strategies. Teaching here is basically cut in three forms: Basics, Techniques
and Styles. Basics are basic things you should learn about fighting (e.g.
training, following, attacking...), Techniques are formed by using several or
more advanced forms of basics (e.g. mass killing weak monsters) and Styles
are overall forms of fighting (e.g. balanced, aggressive, spell-based...).
NOTIFICATION: Even if you prefer to play only one vocation, you should
read the strategies for all of them. Especially Knight section holds some
things that all vocations should learn, sooner or later.
This is how you should consult a Basic:
BASIC'S NAME: Name of the basic.
INFO: This section holds all information about the subject.
This is how to consult a Technique/Style:
TECH/STYLE NAME: Name of the technique/style.
REQUIRES: Tells what you need to have in order to use this technique/style.
INFO: This tells all about how to use the technique/style, what to wear, what
to use, what good is it, etc.
EXTRA: And if there is anyway to boost the technique/style, it will be told
here.
COUNTER: Most styles and techniques can be countered and defeated. Read this
to find out how.
____ ________________________________________________
(____) 6. A) All Vocations (________________________________________________)
Basic Things:
-Keep your eyes on the screen!
-Luring
-Avoiding monsters
BASIC'S NAME: Keep your eyes on the screen!
INFO: While fighting or walking on dangerous area, you need to be able to see
the following places on your computer screen: Your health/mana, your items
(including ammo), your character's surroundings, your opponent/ally and what
he does. Nowadays, it is easier to see your own health, since it is a meter
on your head and since you can see how much damage you do/take. Also your
mana can be seen with only small eye movement to the right. You should keep
eye on both of these, if they run out while fighting a monster or a player,
you will be in grave danger. You need be aware of your surroundings so that
you won't get trapped by monsters or environment, no matter are you charging
or fleeing. Also, remember that if you move your eyes from the screen for
even 5 seconds, you might be dead when you check the screen again.
BASIC'S NAME: Luring
INFO: Luring is required when you are facing a group of monsters that you can
take out only one at the time. You need to get close enough to the monsters,
so that only one of them will notice you. Then start running away from the
monsters, but so that one of them will keep following you. When you believe
you are far enough to not be seen or attacked by the other monsters, you may
stop to kill the single monster you lured with you.
NOTE #1: Be careful! If you lure a powerful monster and leave it lured to a
place where people do not expect to see it, they will get most mad at you! In
this kind of situation, if you cannot handle the monster yourself, the least
you can do is warn people about the lured monster to the counsellors or in
the game-chat.
NOTE #2: If you meet anyone while luring a monster, there is a chance that
the monster attacks the other person. Same goes with if you see someone
luring a monster, it may just start coming at you. Once again, be aware of
your surroundings!
BASIC'S NAME: Avoiding monsters
INFO: If you are low on health, low on mana or in a dangerous place without
anything you could heal yourself with, you hardly want to encounter any
monsters. Sometimes, you will simply run into a situation where you want to
get somewhere without getting killed by any possible monsters that are on the
way.
The basic way to avoid monsters has been to use Invisible spell.
However, this does not fool all monsters and invisible spell can only be used
by mages and paladins with magic level of 15. Unless a knight gets his hands
on one of the rare invisibility runes or rings...
If you want to go down into a hole, but are afraid that you will die
from the monsters down there before you can rope yourself up, there are two
basic ways to check what is in the hole: First way requires that you have
friend with you. As you go down, quickly check your battle window for
surrounding monsters. Your friend will then immediately use the rope with the
hole, pulling you up before any possible monsters down there can damage you
too much. Second way requires that you have a PA and have bought the Magic
Rope spell. Go down into the hole, check your battle window for surrounding
monsters and immediately cast the spell.
____ _______________________________________________________
(____) 6. B) Knight (_______________________________________________________)
Basic Things:
-Knights, the Aggressive Melee Fighters
-Attacking
-Choosing a Weapon
-Training
-Following
-Blocking
-Casting magic and using IH/UH's
-Dodging Beams
Fighting Styles:
-Balanced
-Aggressive
-Defensive
-Mixed Melee Fighting and using Runes
BASIC'S NAME: Knights, the Aggressive Melee Fighters
INFO: A knight in a battle is most often the one who charges at his opponent
- dealing and taking damage. A knight can make it quite far by using only his
power/strength. He does not need strategies that involve the use of items or
spells to survive from biggest part of Tibian monsters. As long as he has
good skills, equipment and enough UH's, he can defeat most of Tibian
monsters. The path of a knight is costly. Where as a knight needs not to
worry about using his money on spells or ammunition, the amount of money he
needs to use on his equipment is more than if he bought all the known spells
in whole Tibia. Also, the price of death is quite high, if it takes a part of
this valuable equipment...
The fighting section for knights teaches the basic actions and armaments
for a knight. There isn't much to learn, but what little this section offers
is vital.
BASIC'S NAME: Attacking
INFO: Knights need to touch their enemy to harm them. This is easiest if you
stay on FOLLOW mode. You simply need to click your opponent when you see it
and you will walk and start attacking it. And if the opponent tries to
escape, you will follow it. However, sometimes you will be fighting monsters
that you can only beat when fighting them one at the time. At times like
this, you should consult to LURING, rather than charging in, taking a lot of
damage and possibly dying in the progress.
When you strike your opponent, you should see one of the following 3
animations happen on him: A red/green/white/etc. cross-type and after that a
number floating from the opponent; A yellow sparkle; A grey cloud.
The first one is called "drawing blood" and means a successful strike, which
means your opponent has taken damage.
The second one can be called "armor block". It basically means that your hit
connected, but was too weak to deal any damage. Armor blocks are affected by
one's ARM value.
The third one is a "miss" or "shield block". It means your attack did not
connect with the enemy, either because your enemy evaded the attack or
blocked it with a shield/weapon. Misses are mostly affected by your DEF
value.
BASIC'S NAME: Choosing a Weapon
INFO: Knights are the masters of melee(close range) fighting. Thus, they have
4 different weapon types to choose from: Axe, Club, Sword and Fist fighting.
All of the weapons have different pros and cons, so you should pick your
weapons carefully.
AXE: It is quite easy to gain a strong axe without too much effort or money.
Meanwhile, most of the "strong, but easy-to-get" axes (i.e. battle axe,
double axe and halberd) are two-handed. Leaving you without a shield. Also,
the best axe, Dragon Lance(ATK:47), which is even stronger than Giant
Sword(ATK:46), is pretty hard to get nowadays, since they are mainly gained
by killing Black Knights and Dragon Lords.
CLUB: Just as axes, most good clubs are easy to get. Meanwhile, if you
choose to start using clubs, you will most likely use only the following 4 of
them during your whole Tibian life: Club, Mace, Morning Star(, Clerical Mace)
and Warhammer (and possibly crowbar for training). Most of the others are not
worth it. Warhammer(ATK:45) is most often the strongest club people can get
their hands on, and it is not too hard to get when compared to Dragon Lance
and Giant Sword, since it can be gained by killing wild warriors, who are not
too hard. In other words, clubs are the quick way to the top, but the top
isn't usually as high as if you had chosen axes or swords.
SWORD: There are about as many swords in Tibia as ALL other weapons
together. Meanwhile, most of these swords are too weak and/or rare to be
used. Swords are the basic weapon type, often chosen by those who want their
attack and defense to be in balance. Strongest available sword for a typical
Tibian is Giant Sword(ATK:46), which is just a bit weaker than Dragon Lance.
For those who want to stick to using a sword AND a shield usually end up with
a Fire sword(ATK:35).
FISTS: Unless any fist fighting weapons are implemented, fist fighting is
quite worthless. Using a club with 10 clubbing skill is about as effective as
having 70 fist fighting. The biggest difference comes in the fact that a fist
fighter can hold 2 shields for possible extra DEF value. However, I am not
sure if you actually gain any extra DEF from a secondary shield. Some people
say that only the DEF value of the stronger shield is counted (+ shielding
skill).
BASIC'S NAME: Training
INFO: As mentioned earlier for several times, knights grow strong in
melee(close range) skills. After you have chosen a weapon class for yourself,
you should start training the corresponding skill. Training is supposed to
increase your attack and your shielding skills. You can train your skills
with monsters or players (only monsters on non-PvP servers). If you train
with a person, you should pick someone you can really trust. If you train
with a monster, you should pick one that can't hit any armor blocks or draw
blood from you. In the old times, people used to train against ghouls, since
they could heal themselves and did not hit too hard. However, nowadays ghouls
can drain your health quite quickly.
WEAPONS: When training your weapon, you only need to draw blood ONCE every
30 hits. After the blood hit, the next 30 hits will slowly increase your
melee skill, even if you hit shield and armor blocks. If you do not draw
blood after those 30 hits, you will stop gaining melee skills. So drawing
blood will reset the counter. This is why I personally suggest that your
partner does not have any/much equipment on (except a shield, so that he
gains shielding advances) and that you get a weapon that does as little
damage to your training partner as possible. After all, you just need to draw
blood those every 20-30 hits. To make this clearer, I will explain it with
the Basket & Pool theory that Rashida used: Imagine that you have a Basket
and a Pool. Every time you hit your opponent (not mattering if it draws blood
or not), you will put a Mark into the Basket. However, the Basket can hold
only 30 Marks. After it has 30 Marks, you cannot put any more Marks in it.
Now, every time you draw blood from your opponent, you empty the Marks in the
Basket into the Pool. When the Pool is filled with Marks, you will Advance.
And every time you get an Advance, the Pool will become bigger, so you need
more Marks to fill it next time.
If you are training with a person, be sure to see that neither one of
you loses too much health from the attacks and that you have enough food with
you to recover the health you have lost.
SHIELD: When training shielding, the grey "poofs" (shield blocks) are what
matter. When an opponent has hit you for enough "poofs", your shielding skill
will increase. Also, you need to draw blood(successful hit) from your
opponent in order to gain any shielding advances. When you hit your opponent,
the next 30 shield blocks that he hits on you will be added to raise your
shielding skill. If you are fighting two monsters, both of them can hit 15
shield blocks (30 in total), which will raise your shielding skill, if three
monsters, each can hit 10 shield blocks (again, 30 in total), and so on. Here
is same Basket & Pool theory for shielding: Imagine that you have a Basket
and a Pool. Every time someone hits you so that you will block the attack
with your shield(a grey cloud, referred to as "poof", will appear on you),
you add one "poof" into the Basket. However, the Basket can only hold 30
"poofs". After the Basket is full, you cannot add anymore "poofs" into it.
However, when you draw blood(successful hit) from your opponent, you will
empty the "poofs" in the Basket into the Pool. When the Pool has enough
"poofs", you will gain an Advance. Every time you gain an Advance, the Pool
gets bigger, so you need more "poofs" to fill it next time.
BASIC'S NAME: Following
INFO: If your opponent tries to run, you need to follow him in order to keep
in touch with him and continue attacking. Most of the time, when you are
killing a monster, you are fast enough to catch him. However, each time you
hit your opponent, you will stop for a short while (if in follow mode). If
this troubles you, just push an arrow key towards your opponent from your
keyboard, or click the spot before you with mouse. Your character will then
keep walking towards the monster. Although, even if you keep in touch with
the monster all the time, it will still take a second after the first hit
before your character hits the monster again.
BASIC'S NAME: Blocking
INFO: Knights get the best shielding and most health in whole Tibia, plus
they have the best capacity. Thus, they can usually survive longer when
taking constant damage and carry heavy equipment easier than other vocations.
If you want to work as a blocker (=blocks and takes damage from all monsters,
while other members of the group kill them, or otherwise just takes damage to
keep weaker members of the group unhurt), I suggest the following things:
-Heavy equipment(as good as possible)
-Good/great shielding
-A lot of UHs.
Two shields may be used for extra DEF value, if you do not want to
participate in attacking. However, I must notify again that I am not sure if
a secondary shield increases your DEF value.
A blocker is a great help (yet, not always required) while fighting
against powerful creatures, such as Black Knights and Dragons. However, even
the mightiest armour won't do too much good against powerful spells. This is
where the use of UH runes becomes vital. Unless your opponent can deal over
200 damage per second, kill you with one blow or you lag too much, you can
survive as long as you keep using UH runes on yourself (just be careful so
that you don't run out of them).
BASIC'S NAME: Casting magic and using IH/UH's
INFO: The amount of spells available for knights is quite small. Basically,
you should get all the spells available. Only Find Person, Great Light and
Challenge are spells that you may not need, but even those are good to have
with you. Knights cannot create any spell runes, but with appropriate magic
level, they can use many of them.
At the start of your adventure, you will most likely be using only Light
and Light Healing. Later, when you start hunting beholders and harder
monsters, you may notice that you need to protect yourself better and heal
faster. It's time to buy some IH's (Instant Healing runes). IH's require
magic level 1 to be used and their price differs from world to another. After
you have bought a backpack of IH's, if you get hurt, you can use one by right
clicking the rune(, choosing "Use") and left clicking your character. It
should heal around 20-50 hit points. UH's (Ultimate Healing runes) work alike
with IH's. The difference is that they cost much more, heal much more (over
250 hit points) and require magic level 4 to be used. So if you have magic
level 4, be sure to carry a batch of UH's with you, ALWAYS.
BASIC'S NAME: Dodging Beams
INFO: Some monsters (e.g. dragons, warlocks, demons...) and also sorcerers
and PA druids can use instant wave/beam attacks that will most likely hurt A
LOT. A good way to dodge those attacks, is to be sure the monster/player
isn't looking exactly at you. If the monster/player turns to look at your
direction, you need to step aside. When he releases the wave, it will be
fired forward to the direction he is looking at (so you should NOT be at that
direction). If you are in a diagonal position with your opponent, he won't
hit you with his beam attacks, unless he moves to a spot where you are in a
vertical or horizontal position and turns to look at you.
STYLE NAME: Balanced
REQUIRES: Good defense AND attack. IH's/UH's are never bad either.
INFO: This is the basic ideal of a knight: Attacks well and blocks well. It
helps you kill most easy monsters without much damage. If you find you cannot
kill some monster with this technique, you are going to need some backup or
you must become stronger. Simply use a one-handed weapon and a shield, keep
both your attack and shielding skill high and upgrade your armor and weapon
when possible.
EXTRA: Always carry some IH's or UH's with you, depending whether you can use
UH or not. Your defence is good, but not great, so you will most likely lose
some health every now and then.
COUNTER: Knights who use Balanced fighting style have no real flaws (when
compared to other styles). In order to defeat them, you need to be stronger
than them.
STYLE NAME: Aggressive
REQUIRES: A strong weapon, preferable with attack value over 40, really good
skill (60 at LEAST) on that particular weapon type and lots of UH runes.
INFO: The idea in Aggressive fighting style is to do massive damage with few
blows, in attempt to kill your opponent before it can kill you. Since most
weapons with attack value over 35 are two-handed, you most likely won't have
a shield and thus no Defense(you will easily lose health). This is why UH
runes = your defense. So, after you are equipped, all you need to do is keep
hitting your enemy (if it flees, be sure to be fast enough to catch it all
the time) and heal yourself if necessary. If the target tries to run, you
simply need to outrun him.
EXTRA: All the items listed above are must-to-have. In addition, Haste spell
is good to make you quicker, and since you will be healing yourself with
UH's, you can use your mana on Berserk to do a quick but powerful attack, if
you have a PA, that is.
COUNTER: Knights who use Aggressive fighting style usually never flee, even
when they run low on health. They just keep using UH's. Since they have low
defense, the best way usually is to try to kill them first. These knights are
most often fast and powerful, so running is oft' useless. Yet, if you manage
to run faster than them (or have Great Haste, boots of haste and/or time
ring), that is what I suggest you to do.
STYLE NAME: Defensive
REQUIRES: Heavy armour, good shield and shielding and many UH's.
INFO: Defensive style is most likely the less used one in Tibia, since most
often high attack overcomes good defense. The idea in Defensive fighting
style is to survive by taking little damage so that your opponent cannot kill
you and getting to safe. When fighting monsters, this requires that the enemy
cannot hit through your defense or that you can heal all the damage he has
caused, but you can still need to cause enough damage to slowly kill him. As
for fighting against players, you also need to be fast enough to outrun him,
mainly because no armor is usually strong enough to stop magical missiles or
arrows/bolts.
EXTRA: Anything that makes you faster (Time ring, Boots of Haste...) and
raises your DEF and ARM values (Platinum Amulet, Scarf...).
COUNTER: Those who actually use the defensive style, do not attack anyone.
They mainly work as blockers and "human shields". Since they do not attack or
can do much damage anyway, you should not concentrate your attack on them
before your other threats are disabled. Since DEF and ARM values are often
quite worthless when fighting players, a Defensive fighter should be easy to
kill, unless he runs away.
STYLE NAME: Mixed Melee Fighting and using Runes
REQUIRES: HMM, GFB, Poison/Fire/Energy field, etc. runes and magic level 4 or
over.
INFO: Rune spells are a nice add to a knight's attack since - whereas mages
with low health need to be sure that they can heal instantly if they take a
lot of damage - a knight's health and defense usually keeps him alive long
enough that he can shoot a couple of blasts before he needs to heal himself.
Runes for lower-level knights do not do a lot of damage, so they should be
used tactically. Here are some examples:
-You see a beholder that has summoned a protective horde of skeletons around
itself. If you attack with melee, you will have to kill the skeletons first,
while the beholder can shoot you from the back row. However, you can kill the
skeletons with GFB and then you are free to charge straight at the beholder.
-You cannot hit ghosts with melee. Use HMM or explosion (I personally suggest
running, though).
-If there is a monster you have hard time damaging, but that you can block
for some time, you may want to try placing a fire or energy field under the
monster. This will make him take extra damage.
So, runes are a nice addition, but not vital. Probably your greatest
achievement on this road will be the gaining of magic level 6, which allows
you to use Explosion runes. They are most likely the strongest runes a
typical knight will be able to use.
EXTRA: Most attack rune spells (LMM, HMM, Explosion...) are level- and magic
level-based, so the higher level you have, the more effective they will be.
Although you need to notice that magic levels raise the damage dealt with
attack runes more than gained levels. This is why low-level mages can easily
do more damage with runes than a semi-high-level knight.
COUNTER: A knight using attack runes cannot heal himself as quickly as
normally, meanwhile he will be easily causing severe extra damage, even from
afar. According to this, it may seem that simply attacking and healing would
make you able to win. However, if the rune-using knight has packed himself
quite full with runes, the battle will be quite long. Remember that these
"mage-knights" are at their best when they attack with melee AND shoot runes.
So if you can shoot from afar yourself, I suggest you do that. If not, then
you need to be sure you can get in contact with him yourself, heal the damage
he causes and deal enough damage to make him heal himself constantly.
____ ______________________________________________________
(____) 6. C) Paladin (______________________________________________________)
Basic Things:
-Paladins, the Swift Hunters
-Shooting and Running
-Choosing a Weapon
-Training
-Examining Landscape
-Casting Magic and using Runes
-Fighting Melee
Fighting Techniques:
-Mass Killing with Melee
-Mind Tricking
Fighting Styles:
-Mixed Shooting and Casting
BASIC'S NAME: Paladins, the Swift Hunters
INFO: Paladin is a quite balanced vocation that can use melee, distance and
magical fighting abilities well. However, most often paladins are found from
the back row, sending a rain of arrows or bolts at their prey. The reason of
this position can be found from both, paladins abilities and disadvantages:
They can shoot well from afar, but while holding a bow, their defense is
almost unexisting. Whereas paladins, as knights, can fare quite well with
nothing but raw power and quick legs, they can greatly enchance their power
with strategies.
The fighting section for paladins holds the basics of fighting as a
paladin and introduces you to most of the possibilities of the paladin. It
also tries to motivate you to use strategies and tactics against your
opponents.
BASIC'S NAME: Shooting and Running
INFO: Unlike with melee weapons, you can start attacking your enemy from afar
with distance weapons and, hopefully, even kill the enemy before it gets a
chance to hit you. Now, when you are using a two-handed ranged weapon (bow,
crossbow), you won't have any shield. Thus, you have no DEF value. This leads
to the fact that you will most likely take damage from almost every single
blow that connects, no matter how strong or weak it is. Thus, it is best to
not get hit at all. Simply put, keep running away from the opponent to avoid
getting hit. Running and shooting is not as easy as it may sound. Sometimes,
the monster is almost as fast as you are. At times like that, you need to run
further, so the monster cannot make contact with you.
If you keep running all the time, you won't shoot. So you need to stop
for a quick moment between running in order to shoot. It is important to
observe, that you are far enough from the opponent, so that you can be sure
it won't reach you when you stop. And remember; if a paladin cannot outrun
his opponent or kill it before it reaches him, he will be easily defeated.
One of the best attributes of a bow and a crossbow is that your chances
of hitting are usually greater than a knight's who holds a melee weapon. In
other words, you could say that arrows and bolts penetrate through the
enemy's armor better than a short-ranged weapon.
BASIC'S NAME: Choosing a Weapon
INFO: Besides of the fact that paladins are the archers of Tibia, they CAN
use melee weapons better than mages. Even so, a paladin's best weapon choices
are distance fighting weapons, so we will look at them first:
TWO-HANDED DISTANCE: This includes only bow and crossbow. Both, bow and
crossbow, are two-handed and have no DEF value, that means you cannot use a
shield with them, which means you won't be able to block almost any attack.
You should see which one suits you better. Since arrows weight and cost a bit
less, but bolts do much more damage.
With bow you can shoot 3 types of arrows:
-Normal (ATK:30, W:0.7oz)
-Poison (ATK:30 + 30(15 to a player)hp poison damage, W:0.8oz)
-Burst (uses magic level to increase damage, damages 3x3 area, W:0.9oz)
(I have heard that Power arrows do not exist anymore, so I have left them
out)
With crossbow you can shoot 2 types of bolts:
-Normal(ATK:60,W:0.8oz)
-Power(really random damage, pretty rare,W:0.9oz) bolts.
ONE-HANDED DISTANCE: One-handed distance weapons allow you to use a shield
at the same time, but they also weight much more than arrows/bolts and most
of them aren't nearly as effective. Plus, buying one-handed melee weapons
usually costs pretty much, since you cannot magically make any of them and
not usually buy from players either. These include:
-Snowball (ATK:0, W:0.8oz)
-Small Stone (ATK:20, W:3.6oz)
-Throwing Star (ATK:25, W:1oz)
-Throwing Knife (ATK:30, W:2.1oz)
-Spear (ATK:30, W:20oz).
MELEE WEAPONS: Paladins' melee fighting ability is about 1/2 or 2/3 of that
of knights'. It is enough to kill weaker monsters pretty easily, if you have
a good weapon. Personally, it never hurts to have at least one melee weapon
stat near 30. I am sure that some mighty paladins have a melee skill of over
60, but I also know that it takes so long to gain such high skill level that
I do not suggest it for anyone who does not want to completely master the
paladin vocation.
BASIC'S NAME: Training
INFO: In the old days, the vital point in training distance was the amount of
ammunition used - it did not matter if they hit or missed. But nowadays, you
need to draw blood in order to gain advances. So the training methods are the
same as if you were a knight. The biggest differences are that spears are
basically the only distance weapons that you can use for training (since you
can throw and then pick them up again) and their ATK value is 30, which will
cause high damage to your training partner quite easily. This is why your
training partner should keep all/most of his armour on and it's the best if
he has UH's or can cast Instant UH to heal himself.
BASIC'S NAME: Examining Landscape
INFO: A paladin needs to run faster than his opponent OR kill the opponent
before it reaches him. You should attempt to avoid running on ground that
slows you down (mud, grass, sand...) or make sure your enemy follows on the
same ground and be careful that you do not run into another opponent or a
wall that would seal your escape. Also, if you are hunting at night or in a
dark place, I suggest you use at least a normal light spell. It is really
important to see what is happening around/who are near you.
Also, you should use the environment around you for your own good. You
may move yourself behind bushes (just be sure that you are fast enough, the
enemy must not catch you while you are trying to move yourself or shoot a
field under you), if there is no other or a long way around otherwise. You
can now shoot the monster down from safe.
If you get some loot that you can't carry right now, you may hide it
under a stack of items or a tree (so that the top of the tree makes others
unable to notice it). Then come back a bit later to catch it. Also, if you
are about to die from poison/fire/monster, you may try to make it under a
tree before you do. This way, your body may not be noticed by wandering
people.
BASIC'S NAME: Casting Magic and using Runes
INFO: Paladins are able to gain high enough magic level to be able to use any
rune spell in Tibia, except for paralyze, which can only be used by druids.
In addition, they are also able to acquire most of the useful spells in Tibia
and create some runes.
The spells I suggest that you buy are: Light, Light Healing, Antidote,
Magic Arrow, Destroy Field, Ultimate Healing, Explosive Arrow and Invisible +
all PA spells, except perhaps Desintengrate and Power Bolt. In addition, you
might want to think of buying the following spells as well: Create Food,
Great Light and Heavy Magic Missile.
For runes, HMM and SD can become quite useful at times, especially if
you use arrows/bolts and runes at the same time to attack your foe (you need
magic level 15 to use SD's and you must buy them from other players). Use
HMM/SD to attack a single strong monster, GFB runes to clear an area of many
monsters and the various shapes of Poison, Fire and Energy fields to
trap/make your opponent slowly take damage. Paladins gain magic level 4 quite
fast, so do not hesitate carrying a few UH's and/or IH's with you, always.
Also, if you are hunting monsters, you should study their weak spots. For
example, slimes have quite a good melee attack, but they cannot damage you
from afar. In if a narrow passage, you can use fire fields to block the
slimes from reaching you and shoot them from the safety. Just keep in mind
that sometimes, the "mother slime" can summon a new slime that is summoned on
the other side of the fire field. Sometimes the slime may even be summoned
BEHIND you, which may trap you between two slimes. If you get surrounded, you
can shoot a Firebomb under yourself to avoid monsters that fear fire from
reaching you. You keep taking damage from the fire, but taking 20 damage each
4-6 seconds is better than taking 60+ damage each second.
BASIC'S NAME: Fighting Melee
INFO: The basic melee skill a typical paladin can have is around 40.
Meanwhile, with constant long-time power training, you can raise your melee
skill all the way up to 60 or 70. Also, a paladin's shielding increases about
80% as fast as a knight's. In other words, a paladin can become quite a
strong melee fighter.
A melee fighting paladin has some privileges over knights: Paladins can
use instant UH, so they do not need to waste that much money on UH runes.
This pretty much fixes the facts that paladins get 5 hit points less than
knights from each level up and that their health does not recover as fast.
Also, paladins can shoot HMM with slightly greater power than knights, and if
the paladin has mglv.15 he can also shoot SD's and turn invisible. SD's
should be mainly used against players or severely hard monsters and
invisibility only against monsters - since people can see you even if you are
invisible. Mana shield allows the paladin to gain some "extra health" (mana
shield makes you lose your mana instead of health), although I personally
think that it is better to cast UH. This is because if your enemy hits you
for 250 hit points and you cast UH, you only lose 80 mana, but if you use a
mana shield and your opponent hits you for 250 hit points, you lose 250 mana.
TECHNIQUE NAME: Mass Killing with Melee
REQUIRES: The basic equipment of an aggressive knight.
INFO: This strategy is especially good, if you do not want to waste
arrows/bolts, but want get experience points quickly by mass-killing weaker
monsters, such as trolls or minotaur. Since paladins can get pretty good with
melee weapons, this technique isn't that bad.
Imagine yourself as a knight. That is all. You won't be able to kill AS
fast or block AS well as if you were a knight, but you can easily get strong
enough to kill monster, such as trolls, orcs and dwarves, with melee. Find a
place with a lot of these monsters and run through it, killing every weak
monster that comes to your sight (except those that are already being
attacked by other players).
EXTRA: You can train your melee and shielding skill. I do not suggest
training your melee much over 30, maybe 40 at max. It will get pretty
frustrating getting advances from there, and that is enough to make good
damage, if you have a melee weapon with attack higher than 25(preferably over
30).
TECHNIQUE NAME: Mind Tricking
REQUIRES: Whatever you come up with.
INFO: This is not really a technique. These are more like -examples- that may
or may not work. It simply shows what kind of things you can try to do to
make your opponent panic. Also, you should prepare yourself in case someone
tries to use tricks such as these:
Some players use Antidote spell when they get poisoned. If you use a
poison arrow, you may lure another player into casting Antidote spell, making
him waste 30 mana. Also, being poisoned is quite annoying...
If you attack with a strong melee weapon, your enemy may think you are a
knight. Not really useful, and works only if you attack first, since people
usually check your vocation along with your level before they attack you.
HMM and SD may make your enemy think you are a mage. If you use HMM, it
will most likely work only as a backup along with shooting. If you use SD
(required magic level: 15) and your enemy knows that you are a paladin, he
will pretty surely freak out. Gaining magic level 15 as a paladin is not
quite easy, and a paladin that shoots SD's can be a very dangerous opponent.
There was once a duel, where one of the contestants filled the floor
with gold coins. When the battle began, he used a Chameleon rune to turn
himself into a gold coin. His enemy (a sorcerer, I believe) could not see him
from all the other gold coins and thus could not attack him. This works
better than Invisibility spell, as your opponent can see sparkles on you when
you are invisible.
COUNTER: The poison of poison arrow does only 15 health points damage, so
it's no use freaking out. Paladins' melee attack is not that strong, not many
of them can really do too much damage with even a really strong melee weapon.
HMM is not THAT good, it usually does less damage than what arrows/bolts
would do, although additional damage is always welcome. Meanwhile, SD is
something you do not want to mess with, especially if your enemy uses SD +
bolts combination. I suggest you just scram quickly if a paladin shoots you
with SD. As for the gold coins, if you are a knight or a paladin, you can
just choose the opponent from the Battle window. As a mage, you can keep both
your Battle and Backpack window open nowadays, so just use the Battle window
to target your opponent - this will make a square appear around him - and
then look where the square moves and shoot it.
STYLE NAME: Mixed Melee Fighting and Casting
REQUIRES: The basic equipment of a knight, good attack and defense runes and
spells and as good magic level as possible.
INFO: For a paladin to fight with NOTHING more than melee weapons, just like
a knight, is not good. This is because paladins can gain quite good magical
skills, so if those are not used, they will be wasted. Being protected as
well as a knight, a paladin does not have to worry about his health as much
as normally and can concentrate on attacking (compare to Mixed Shooting and
Casting-style). Whereas Explosion is the greatest attack rune a knight can
use, paladin can reach up to being able to use Sudden Death runes.
Invisibility allows paladins to kill hunters, etc. Also, the speed of a
paladin makes it easier to catch (or flee from) your enemies.
You should start by training your melee skill up to at least 30-40 and
shielding to 50-60, or you can simply keep killing weaker monsters to slowly
gain advances. You should train your magic at the same time and practice
using melee and runes in combos against a bit harder, yet not too hard,
monsters (e.g. beholders).
Of course, you can also just try building your defense so high that
enemies cannot harm you too much. Then stand still and use runes to do the
damage. It works, although I personally do not suggest it, as most of the
harder monsters have so good attack that you cannot stop it with any armor.
EXTRA: If you want to fight melee, you should get to know basic fighting
techniques of a knight. Also, most attack spells are level and magic level
based, so high level will be quite useful.
COUNTER: If a paladin attacks you with melee, unless he is much greater than
you are, there is not too much to worry about. You could imagine him as a
knight who cannot fight with full potential. If he manages to hit you really
hard, it most often means that he just has a really good weapon, such as
warhammer(ATK:45) or he has really trained hard to gain high skills. Mainly,
it's the magical side that you should be afraid of. Rain of HMM, Explosion or
SD coming at you is something to be afraid of, plus he doesn't need runes to
heal himself. If you attack the paladin, he will most likely have to cut his
magical attacking for a while to heal himself, if you can keep damaging him
so much that he needs to heal continuously, he may not last for long, until
he has packed himself with UH's.
STYLE NAME: Mixed Shooting and Casting
REQUIRES: Good reflexes, attack runes (HMM, Explosion, SD, Fire field...) +
high enough magic level to use them.
INFO: Spells can make a nice addition when killing stronger monsters.
However, constant use of magic also makes it harder to use healing spells,
since you need to wait for one second after using/casting a spell before you
can cast again. Also, while shooting magic allows you to cause extra damage,
it will also slow you down or at least make your movement harder. This means,
spell + shooting combo is at its best if you have someone else with you to
distract the enemy. Also, SD + bolts combo is quite feared, being able to
cause nearly twice as much damage twice faster than if you shot only with
bolts.
It is vital that you train to target your runes correctly, since you may
be running as you shoot. When fighting against monsters, this is the easiest
if you just target your runes at the monster from the Battle window. However,
you will have to target your rune on the screen when fighting against other
players.
EXTRA: Most attack spells are level and magic level based, so high level will
be quite handy. Levels will also increase your speed, which is always
helpful. Also anything that enhances your speed is good (Time ring, Boots of
Haste, Haste-spell...).
COUNTER: Those who learn this style are usually fast and packed up with
firepower. Although fast, if they have to chase or run from someone, they
will have to slow their shooting. Even so, if you try to chase one, he can
most likely still shoot and run fast, causing a lot of damage. so you need to
be sure that you can kill him. This requires that you can catch him and that
he is not able to heal himself fast enough and/or he does not have too many
healing items with him. If you try to run, the attacker can still cause quite
good damage and often follow you. Expecting that he has learned his lessons
well, he can most likely follow you, no matter where you try to hide.
Depending on how the attacker has prepared himself, either one of those may
work or fail.
____ ___________________________________
(____) 6. D) Mages (Sorcerer and Druid) (___________________________________)
Basic Things:
-Sorcerers, the Arcane Masters of Offensive spells
-Druids, the Healing Herbalists
-The Difference and Use of Magic
-Choosing Your Spells
-Casting Magic and the Creation of Runes
-Choosing a Weapon
-Using Beams/Waves
BASIC's NAME: Sorcerers, the Arcane Masters of Offensive spells
INFO: In battle, sorcerers should be placed in the back(like paladins), but
they can also attack well at the front with their instant attack spells. With
their weak defense and possibility to damage opponents from afar, it is the
best if the sorcerer stays out from the enemy's reach. Beams, waves and area
runes allow them to cause damage upon several opponents at once from afar.
However, using beams and waves is very magic consuming and thus not
recommended to neither low nor average level mages.
The fighting section for mages teaches the basics of fighting, using
magic and creation of runes, and tries to encourage you to try and find
different strategies to defeat your opponents.
BASIC's NAME: Druids, the Healing Herbalists
INFO: My personal opinion is that druids are no fighters. This does NOT mean
that I'd think druids were useless fighters, but that their skills are suited
for something other than harming opponents; namely protecting allies and
themselves.
When fighting alone, druids have about the same attack methods as
sorcerers. The only exceptions are the lack of instant wave attacks and the
fact that you need to buy your SD runes instead of making them by yourself.
BASIC'S NAME: The Difference in Magic
INFO: As mentioned several times before, sorcerers are at their best with
offensive spells. Actually, for non-PA sorcerers, this means that their only
specialties, when compared to druids, is that they can get the Instant
Beam/Wave spells and that they can create SD's(Sudden Death runes). Since
beams and waves take so much mana, they will most likely not be used too
often. So basically the biggest plus in being a sorcerer, instead of a druid,
is that sorcerers do not need to buy their SD's (and since they cannot create
healing runes, they usually concentrate more on hunting and killing). As the
contrary, the biggest plus in being a druid is the ability to create healing
runes. The difference between PA sorcerers and PA druids is the same - they
just get some different spells. Druid gets Undead Legion, Heal Friend, Mass
Heal, Mass Poison and Paralyze, while sorcerer gets Cancel Invisibility,
Magic Wall and Ultimate Explosion.
So, since being able to cast beams and waves and create your own SD's
are pretty much a sorcerer's only privileges as a non-PA mage, you should get
them to a good use. SD's will surely be useful against the stronger monster,
but you may only want to use beams and waves if you are facing several
cyclopses or alike. Druids can make loads of money by selling the IH and UH
runes they have made.
Besides the beams and waves, sorcerers can create all the attack runes
in Tibia, except Envenom. Druids can create all attack runes, except SD. So
you are not supposed to run out of ways to attack with. I personally suggest
that you use strategies against monsters. Trapping and damaging them with
fields, sneaking up on them while invisible and killing a horde of creatures
at once with beams/area runes. However, using strategies requires some
studying, as a strategy that works for one monster may not work for another
one. For example, you can use a firebomb to trap a Dwarf Guard, but if you
try the same to a Demon Skeleton, it will just run through the fire and knock
you down. This is simply because Demon Skeletons are immune to fire. Also,
some monsters are even immune to energy (mino mages for example), which means
even Energy Wave cannot hurt them (or it does only a little damage).
Magic levels are important, but I personally view normal levels to be
even more important. This is because you do not need a very high magic level
to use most of the spells and if you keep using your mana on simple spells -
such as Light and Light Healing - all the time, you will gain magic levels
almost equally with your normal levels. Also, many spells take a lot of mana.
Especially summoning, beams, waves and healing spells. If you have a high
mana, using summoned monsters is quite useful against stronger creatures,
even if you only receive half of the experience points. I still suggest
carrying UH runes, though. If not, then at least prepare yourself with
several mana fluids, since if a strong monster/player hits you, you need a
really long time to recover if you do not have healing spells at hand.
Levels also increase the amount of damage you do with attack runes,
although not as much as magic levels. It is true that a really high magic
level will help a lot when attacking with spells because of this, but I do
not see this too useful for a low level mage, as you only need to do high
damage on harder monsters, which require a high level as well.
BASIC'S NAME: Choosing Your Spells
INFO: Mages have quite an arsenal of spells. Here is a complete list of the
non-PA spells that I suggest you buy/do not buy and explanation for why you
should or should not:
0 - In the beginning you can only buy Light and Find Person (plus Create
Food for druids). Light is one of the most useful spells in Tibia as it
allows you to see your surroundings in the dark. However, Find Person is not
too good, as it only tells you the direction where the person is (e.g. "Mr. X
is far to the south-west" or "Mr. Y is just beside you"). I suggest you buy
Find Person spell only if you are sure you are going to need it. Druids
should get Create Food, as the food you can make by casting it often allows
you to recover more mana than you spent to the spell.
1 - Light Healing will be very useful, at least for some time, as it will
take time before you can cast Instant UH and even then, you won't always be
needing to heal 200+ hit points every time you get hurt. Light Magic Missile
is far too weak. Your normal attacks are usually stronger than LMM shots and
you'll be able to buy Heavy Magic Missile really soon, so don't buy it.
2 - Scorpion poison does over 100 hit points damage, so Antidote may save
your life one day. I personally do not see Intense Healing too good when
compared to Light Healing, but if you insist on getting a better healing
spell, then buy it. Poison field can cause weak poison damage or block
monsters in tunnels. Not too useful, especially if you play on a non-PvP
world where the field disappears in the matter of seconds.
3 - Great Light is quite good for mages, but if you think you can survive
with normal Light spell, then you can skip this one. Fire field can cause up
to 180 slow fire damage to a monster (90 to a player). A great buy if you are
not on a non-PvP world. Heavy Magic Missiles will most likely work as your
strongest and most accurate attack for quite a while, so buy it as soon as
you can.
4 - Magic Shield won't work too well in the beginning, as your mana is
still quite low. However, it may proof useful to have when you get more
levels. Druids should buy IH rune spell. You can carry them with you for
safety or start selling them to knights with low magic level for reasonable
prices.
5 - Fireball causes only 20 damage to a monster (10 to a player) in a small
area. Don't waste your money, unless you want to use the Fireball runes to
have fun without hurting anyone too much. Energy field is only good if your
opponent keeps standing on it. Then it causes up to 70 damage to a monster
(35 to a player) each few seconds. If the enemy moves away from the field, it
causes additional 40 damage (20 to a player) and then stops. Buy if you see
this useful. Antidote rune isn't too useful. Normal Antidote spell takes so
little mana that you'll only need runes if you plan to go to an area with a
lot of poison fields that cannot be avoided. You can buy it, but if you have
financial problems, then leave it for later.
6 - Destroy Field comes useful if you need to dispel any poison/fire/energy
fields that are blocking your way. I suggest you buy it, even though it may
not seem too useful.
7 - Firewave for sorcerers costs 80 mana and causes up to 30 damage to a
monster (15 to a player). Not worth it unless you want to have fun.
8 - Ultimate Healing is the strongest healing spell you can have. Buy it!
9 - Great Fireball causes quite good damage on a large area. Buy it.
Firebomb can trap some monsters. Be careful, though, for some monsters are
immune to fire. Buy it if you are not playing on a non-PvP server.
10 - Creature Illusion turns you into a monster. It's fun, but that's it.
Energy Beam for sorcerers takes too much mana and does too little damage to
be too useful. I have heard of some very effective ways for high level
paladins and knights for Convince Creature runes, but they are hardly useful
for mages who can summon monsters normally.
11 - Poison Wall creates a wall of poison fields. Can block or trap some
monsters. Buy if you see this useful. Druids should grab UH rune spell
immediately. They can be sold for good profit or used to save 80 mana when in
danger. Chameleon makes you turn into an item that you point it to. It
doesn't help anyway, but it sure is fun! Unless you are low on money, buy it.
12 - Explosion can cause quite good damage, but it cannot be used accurately
against players. It's also the strongest non-PA attack spell for druids. Buy
it only if you really think that HMM is not strong enough.
13 - Fire Wall creates a wall of fire that can block some monsters that are
not immune to fire. If you are not on a non-PvP server and see this useful,
then buy it.
14 - Great Energy Beam for sorcerers is good, but the damage is a bit too
random for it to be useful. Energy Wave doesn't take too much more mana, is
wider and causes more damage, so GEB(Great Energy beam) is somewhat
worthless. Buy it only if you have too much money and are too impatient to
wait for EW.
15 - Invisible helps you to kill some monsters (especially hunters). Buy it.
16 - Summon Creature is quite worthless in the beginning, but as you get
more levels, you can summon quite strong monsters to fight on your side. I
suggest buying it, even though you will gain only half the experience from
monsters that your summoned creatures kill.
18 - Energy Wall works the same as poison and fire walls. Buy if you see it
useful and are not on a non-PvP world.
20 - Energy Wave for sorcerers is really strong, but takes a lot of mana. It
won't be too useful, but good to have in case of emergency. And when compared
to other non-PA instant attack spells, it's clearly the most useful.
25 - Sudden Death for sorcerers is a must buy! Only sorcerers can create SD
runes and they should be honored for this skill.
I suggest that you buy all the PA spells. If you do not have money for
everything, you may leave sorcerer spells Animate Dead, Cancel Invisibility,
Soul fire and Ultimate Explosion (and Energy Bomb, if you are on a non-PvP
world) and Druid spells Envenom, Animate Dead, Mass Poison and Paralyze for
later.
BASIC'S NAME: Casting Magic and the Creation of Runes
INFO: After you have bought some spells, it is time to learn how to use them.
First of all, there are two type of spells: Instant and Rune. Instant spells
(Light, Antidote, Invisible, etc.) are executed as soon as you say the magic
words. So when you say "Exura" (Light Healing), you will instantly lose 25
mana and gain some health (unless you do not have enough mana or are on full
health).
When you cast a rune spell, the spell will be stored in a rune that you
can then save for later use. Notice that you CANNOT store instant spells into
runes unless there are two different versions (instant AND rune) of the same
spell.
To store a spell into a rune. You first need to make sure that the spell
is a "rune" and not "instant" type. You can check this from Tibia's homepage
or World of Tibia's library (check Special Thanks section for URLs). To
prepare yourself, you need ENOUGH MANA to cast the spell, a BLANK RUNE to
store the spell into and the MAGIC WORDS to cast the spell. You can buy blank
runes from magic shops all around Tibia, find the amount of needed mana and
magic words from a Magic Book (can be bought from spell shops) or from
Tibia's homepage or World of Tibia library. Now, simply place the blank rune
to your left or right hand (if you are holding a weapon and a shield, remove
either one of them) and say the words. The blank rune in your hand should now
turn into a spell rune. To use the rune, right click it(, choose "Use") and
left click your target. If you are targeting a monster, you can target via
Battle Window, instead of the gaming screen.
When using runes, you need to remember that even though the rune is used
instantly, you will need to keep a pause of ONE SECOND during each time you
use a rune. If you try to use another rune instantly after using the first
one, you will receive a message saying that you cannot. Especially when using
offensive runes (LMM, HMM, SD, Explosion, GFB, etc.), you should learn to
minimize this timing, so that it won't try to use the runes too quickly nor
too slowly.
BASIC'S NAME: Choosing a Weapon
INFO: It is most likely that you will not be killing ALL your enemies with
runes, beams and waves only. You will need a weapon to kill the weaker
monsters and armour to protect yourself with. Since the melee skills of
sorcerers and druids are not that good - and when it comes to fighting the
hardest monsters, only spells make difference - many seem to choose club as
their weapon: The strongest clubs (Dragon Hammer and War Hammer) are easier
to get than the strongest swords and axes, although they are nearly as
powerful.
Aside from "normal" weapons. There is a weapon-type in Tibia that is
clearly meant to be used by none other than mages, namely the Burst Arrow,
which does greater damage the greater its shooter's magic level is.
BASIC'S NAME: Using Beams/Waves
INFO: Sorcerers have the following beam/wave attacks: Firewave, Energy Beam,
Great Energy Beam and Energy Wave (+ Force Strike, Flame Strike and Energy
Strike for PA players). First two spells, Firewave and Energy Beam, are not
worth buying, unless you want to have fun with friends by using them. Great
Energy Beam's damage varies too much for it to be very useful either. And
finally, Energy Wave. Energy Wave does do quite a lot of damage, especially
if you have quite high level/magic level. Meanwhile, Energy Wave takes 250
mana and it cannot be used many times in a row. This makes the spell quite
worthless against most monsters.
All PA instant attack spells are worth buying; They take only 20 mana
and the damage they do grows with levels and magic levels. If the monster is
immune to fire, you can use Energy Strike. If against energy, you can use
Flame Strike. If against both, you can use Force Strike.
Now, let us have a look at how to hit your opponent with these spells.
Against monsters: Monsters, being pretty stupid, just walk towards you. As
long as you are on the same line as they are, they won't dodge and you will
surely hit. If the monster is in touch with you, it may move out just in time
and dodge your attack. I suggest you let the monster move first, and before
it stops, use the attack.
And now, expecting you are DEFENDING yourself by using beam/wave attacks
against another player:
If you are fighting against a melee-fighter(meaning that he tries to run TO
you, instead of from you, this includes most knights and all monster), you
should move back, staying on the same line (- or |) as the enemy. Then wait
for him to come to you, and release your beam/wave as/before he moves to
strike you.
When fighting against a paladin, you need to keep on the same line as the
paladin is. Energy Wave is 3 squares width, this makes it a bit easier to hit
even if the paladin is not exactly on the same lines as you are. If you only
have Strike spells against a paladin and no one to assist you (slow down the
enemy), then I suggest you use your mana on something else.
Defending yourself from mages with beams depends, whether the mage uses
runes/burst arrows from long range or fights with melee. A mage shooting from
afar is about the same as a paladin. A mage fighting melee is about the same
as any knight or monster.
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********************************* 7. CHARTS *********************************
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This chapter contains lists for some items found all around Tibia and
any possible use for them. However, I am not going to do a list of all the
possible items found in Tibia, mainly because most of them are completely
useless and you can find most of the information from other places already.
Also, World of Tibia has a complete list of Tibian armaments, so am not sure
if or what way I am going to add any of those in here.
Right now, I'm planning to do a list of spells to tell how to use them
effectively and a list of monsters to tell how to fight them effectively. If
you want to suggest some type of things I should list here, go ahead and mail
me. However, there are some "rules" for the things that I am and am not
willing to list:
1) Things that have already been listed; There are dozens of Tibia sites out
there that already have lists of items, such as different monsters, keys,
spells, etc. If a thing has already been listed, I see no reason to list it
again in here, unless I am able to add something to it, like strategies on
how to use/kill them.
2) Things that change constantly; I was planning to do a NPC sell/buy list,
but I was told that the prices change quite often, and so I gave up. I can't
update the FAQ every another week just for something like that.
3) Things that I have no idea about; I'm not all-knowing god (What!? How can
that be!?). I can always do research, but it's hard and time-consuming. Also,
I personally like to add mostly things that I have tested by myself, and
testing something like "Does the sweaty cyclopses give me FS if I give him
400+ pieces of iron or not" isn't exactly an ideal way to spend my valuable
time.
____ ________________________________________________________
(____) 7. A) Foods (________________________________________________________)
Here will be listed the different foods of Tibia, their weights and
recovery rate. We will also have a quick look at what food you should eat,
depending on how much it weighs, recovers, costs and how easily you can get
your hands on it. To calculate the amount of health/mana a food recovers, you
should consult the regeneration table below (the table is also shown in
section 3. B) The 4 Vocations). After that, it's just simple mathematics.
||| Recovery value / HP regeneration value = Amount of health gained |||
||| Recovery value / Mana regeneration value = Amount of mana gained |||
Example #1: You are a knight and you have a blue berry. You want to know
how much health/mana it recovers if you eat it. First you need to look at
your regeneration values, which are 6s/hp and 12s/mana. Then look at the blue
berry's recovery value, which is 12 seconds. 12s divided with 6s/hp is 2hp
(12/6 = 2) and 12s divided with 12s/mana is 1 mana (12/12 = 1). So a blue
berry recovers you for 2 hit points and 1 mana point.
Example #2: You are a master sorcerer and you have a bread. You want to
know how much health/mana it recovers if you eat it. Your regeneration values
are 12s/hp and 4s/mana. Bread recovers you for 120 seconds. 120s divided with
12s/hp is 10hp (120/12 = 10) and 120s divided with 4s/mana is 30 mana (120/4
= 30). So a loaf of bread recovers you for 10 hit points and 30 mana points.
HP/MANA REGENERATION:
VOCATION HEALTH MANA
Newbie________________6s_______??
Knight________________6s**_____12s
Paladin_______________8s*______8s*
Sorcerer______________12s______6s**
Druid_________________12s______6s**
(Xs = 1 point per X seconds. If you have eaten food, that is.)
(*will become 1 point per 6 seconds, when Promoted.)
(**will become 1 point per 4 seconds, when Promoted.)
RECOVERY RATES:
FOOD WEIGHT REGEN. VALUE
Blue Berry______0.2oz_______12 seconds
Cherry__________0.2oz_______12 seconds
Strawberry______0.2oz_______24 seconds
Cookie__________0.1oz_______24 seconds
Roll____________1.0oz_______36 seconds
Red mushroom?___0.5oz_______48 seconds
Pear____________1.4oz_______60 seconds
Red Apple_______1.5oz_______72 seconds
Tomato__________1.0oz_______72 seconds
Egg_____________0.3oz_______72 seconds
Brown bread_____4.0oz_______96 seconds
Banana?_________1.8oz_______96 seconds
Carrot__________1.6oz_______96 seconds
Cheese#_________4.0oz_______108 seconds
Corncob_________3.5oz_______108 seconds
Grapes#_________2.5oz_______108 seconds
White mushroom__0.4oz_______108 seconds
Bread___________5.0oz_______120 seconds
Salmon__________3.2oz_______120 seconds
Fish____________5.2oz_______144 seconds
Orange__________1.1oz_______156 seconds
Meat____________13.0oz______180 seconds
Coconut_________4.8oz_______216 seconds
Melon#__________9.5oz_______240 seconds
Brown mushroom__0.2oz_______264 seconds
Ham_____________20.0oz______360 seconds
Untested foods:
Wood mushroom___0.3oz_______
Dark mushroom___0.1oz_______
Green mushroom__0.1oz_______
Some mushrooms__0.1oz_______(smallest mushroom in top left corner)
Some mushrooms__0.1oz_______(smallest mushroom in lower right corner)
Fire mushroom?__0.1oz_______
(The foods marked with # CANNOT be stacked. Stacked means that you can place
100 pieces of the food in ONE item slot in your backpack/tile on the ground.
Non-stackable foods need a whole slot per one food. Question mark means that
I don't know if it can be stacked or not.)
As you can clearly see, brown mushrooms are far the best of this group,
weighting only 0.2oz and recovering for whole 264 seconds (4 minutes 24
seconds). Finally, you can stack them. They can be bought from Luna in Edron
for 10 gold pieces each.
If you cannot afford or otherwise cannot get your hands on brown
mushrooms, I suggest you use fishes as your main source of recovery as you
can get them for "free" from water. If the place you usually hunt in has a
lot of monsters that drop certain kinds of foods (e.g. rotworms: meat;
goblins: fish; wolves or bears: meat and ham), then you should stick to
eating those and take leftovers with you or drop them on the floor in case
you return there later. Also, if you hunt often in places that have a lot of
normal dwarves, you can get precious white mushrooms from them, which are
quite good since they do not weigh much at all.
-----------------------------------------------------------------------------
**************************FREQUENTLY ASKED QUESTIONS*************************
-----------------------------------------------------------------------------
"Simple questions hold simple answers... or do they?"
Q. "Is this game free?"
A. Yes. However, you can pay for additional privileges. Not having these
privileges does not mean you could not enjoy Tibia, though. More information
about this in section 1. A).
Q. "What/Who is CIP?"
A. CipSoft GmbH (aka. CIP) is the company that created and operates Tibia.
Q. "I've been right clicking this ladder for an hour and my char just won't
climb it! HELP!"
A. In Tibia, your character walks on squares/blocks/tiles (whatever you want
to call them), so every time you step somewhere, your character walks from
one square/block/tile to another. So, you need to RIGHT click the
square/block/tile where the ladder STANDS. You should now climb up. If you
have trouble seeing this spot you need to click, try stepping on the spot
where ladder is just up from you, and then right click your own feet.
Also, notice that if it's STAIRS and NOT a ladder, then you simply need
to walk at it and your character will go up/down them.
Q. "How can I get the sword that's surrounded by flames on that island in
Rookgaard/Newbie Island?"
A. You CANNOT get it. It is an unfinished quest. This sword (preferred as
Sword of Fury in the sign) is called a Spike Sword. It has attack value of
25, is one handed and a good buy on Mainland. But do not even think about
getting it on Newbie.
Q. "Do rings/amulets do something?"
A. Yes. I might make a section for them when I can. Meanwhile, you can read
them here (information picked from Tibia's homepage):
Might Ring: Decreases the amount of damage you take from enemies. Works only
for a few times.
Stealth Ring (former Death Ring): Makes you invisible for some minutes.
Power Ring: Improves your fist fighting by a few points for some minutes.
Energy Ring: Grants mana shield for some minutes.
Life Ring: Grants additional regeneration for some minutes.
Time Ring: Increases your walking speed for some minutes.
Silver Amulet: Decreases the damage dealt by poison. Works for several
times.
Bronze Amulet: Decreases the loss of mana made by mana drain. Works for
several times.
Strange Talisman: Decreases damage done by energy. Works for several
attacks.
Dwarven Ring: Makes you immune to drunkness.
Sword/Club/Axe rings: Improves your sword/club/axe fighting for some
minutes.
Elven Amulet: Protection against each kind of damage, has 50 charges.
Protection Amulet: Reduces all damage taken by 5%, has 250 charges.
Life Amulet: Protects from losing any of your skills or items when you die.
There are other amulets and rings in Tibia, but you will need to find out
their effect by yourself or look from other sites, for now.
Q. "How can I kill the mino mage/ghoul on Rookgaard?"
A. You cannot. Even if you somehow managed to actually REACH them, they would
most likely kill you instantly. I doubt even a level 40 newbie could kill
either one of them, at least not alone and without many brave Rookgaard-
fighters' lives used.
Q. "Can I/How do I move from one world to another?"
A. If you are talking about moving from one server to another (e.g. from
Antica to Nova): You CANNOT. There is no way to do that, so don't even try to
mail CIP about.
Meanwhile, if you are talking about moving from Newbie Island/Rookgaard
to Mainland, you will need to talk to the Oracle on top of the Training
Academy after you reach level 8. See section 2. I) for more details.
Q. "Is there any way I can prevent/reduce lag?"
A. Basically, yes. There are a few things that make lag in general: A lot of
items on the ground, a lot of players online at the same time, bad connection
and server problems. If you can fix even one of those, you may reduce the lag
a little bit.
1. There are swamps, water areas and dustbins all around the Tibia. If you
see an item on the ground or have an item with you that is most likely un-
needed(daggers, moldy cheese, leather helmets and other weak or un-usable
stuff), I suggest you throw them into one of those rather than on the ground.
Also in dangerous closed-area hunting grounds (such as Dwarven Prison), you
should throw the bodies of monsters into swamp/water/lava or just pile them
on each other.
2. Getting a better connection usually helps a lot (it did for me).
3. There is nothing we (the players) can do about the amount of players
online or server problems. CIP handles those.
Q. "How do I raise my magic level?"
A. You need to cast spells to use your mana. After you have used an amount of
mana, you will advance in magic levels. I haven't tested this, but I am quite
sure that you won't gain magic levels if you cast Magic Shield and lose mana
by making enemies hit you.
Q. "Can I get better boots than leather?"
A. There are three kind of boots aside from leather: Steel boots, Golden
boots and boots of Haste. Steel boots have DEF value of 3 and they are really
rare, if not unexisting. Golden boots have DEF value of 4 and only few of
them are told to exist. Boots of Haste have DEF value of 0, they increase
one's speed a bit and are very rare loot of some monsters (black knights and
necromancers at least).
So in the end, I suggest you just stick to leather boots. All other
boots cost really much and/or are too hard/impossible to get. However, if you
happen to run to a chance to get some better boots, I suggest don't miss it.
Q. "Is there a walkthrough to this game?"
A. Tibia is not a linear story-based RPG, so not really. The most guides and
FAQs about Tibia are usually newbie guides or lists of items, level up stats,
etc. There isn't really a walkthrough that tells you what is exactly right to
do and when.
Q. "I heard that something strange is supposed to happen if you have dark
armor, dark helmet and dark shield equipped at the same time."
A. I'm pretty sure that nothing happens. Tibia does not have any other that
kind of functions, so I don't see why they would make an exception on this
one. Meanwhile, it's also explained that wearing the dark set does not work
because you need dark leggings as well, which do not exist.
Q. "Your FAQ doesn't answer my question!"
A. I'm quite sure every serious FAQ maker wishes they'd never have to hear
that line... Well, first of all, there are other sites I suggest you check:
For basic information, check TIBIA'S HOMEPAGE(http://tibia.4players.de/).
WORLD OF TIBIA(http://tibia.gamigo.de/) has an extremely huge amount of
information considering items, spells and other matters.
TIBIA ENCYCLOPEDIA(http://www.geocities.com/cdeepal/EncyclopediaTibia/) has a
lot of information on items, some tips and strategies, a damage calculator
and a lot of other stuff. Definitely worth checking out.
Of course, if none of these sites cover the answer. You can always try asking
your question at Tibia Homepage's, World of Tibia's or GameFAQs' message
boards.
@------------------@
|Special Thanks to:|
@------------------@
I decided not to mention all my friends here separately, but those who
have specially helped me with this FAQ and how. Sadly this is all the credit
I can give to them.
I will pretty much list ALMOST everyone who has helped me even a bit
with the FAQ, so I may not know everyone in it (just do not expect me to put
you here if you show me a little error).
CIPSOFT: For making this wonderful game.
TIBIA HOMEPAGE(http://tibia.4players.de/): For basic information in all
subjects.
LORD ARIAKAS: For giving me huge amounts of information about Edron,
Kazordoon, Carlin, Ab'Dendriel, Darama, many unknown parts of Tibia, server
Nova, giving me items for research... the list goes on and on. Also for
exploring places with me.
SIR SEGGALLION: For providing me news, information and info about items,
areas and monsters during my whole Tibian life.
WORLD OF TIBIA(http://tibia.gamigo.de/): For names of areas, maps, shop
lists and some other information.
AAPO: For showing me around Castle Elvenbane and showing me the Fire Dance
(technique to dodge beams) and for checking the FAQ for some other things.
WANDERING WISP: For checking this FAQ for any bigger errors, correcting a
few facts and several spelling errors for me and re-arranging the ascii
"Tibia" title.
ZETH: For checking the FAQ and giving several new ideas.
KUUZ: For correcting some errors in the FAQ.
RASHIDA SCALEBANE: For the Knight and Paladin Training sections and lending
several items for research.
ANORD: Lending me a fire mushroom and two different types of "some
mushrooms".
THE 3 PERCENT RARITY: Notifying that I should mention whether foods can be
stacked up or not.
And anyone I may have forgotten. :]