Table of Contents 1. Introduction a: The New PvP World Updates b: Histroy of PvP C: Combat Triangle: Explanation of Melee=Range>>>>>>>>>>>>>Mage 2. Stragety and Equipment for PKING 3. Weapons and Armors a. Corrupted Dragon armors b. Brawling gloves c. PvP Stuff d. Stats of the PvP weapons e. Prices 4. Understanding the PvP 5. Minigames unplayable in PvP world 6. Dragon Claws: How they work. 7. Lastly: Where to TRAIN! ----- 1. Introduction ----- 15 October 2008 - PvP Worlds PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights' Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance. To get started, load up the game like normal (click here to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world. Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you'll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds. Here's a quick run-down of the features: Fight players (within your level range) anywhere on the map, except in a few safe areas. Safe areas include banks, respawn points and some guilds. Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants' levels.) Skulling is back - same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal. Teleport Block is back in the normal spellbook. Some minigames are available to play, others are not - please see the Game Guide for more details. Death drops are back - new rules apply. Drops will be a mixture of items from the defeated opponent's inventory and items from drop tables specific to PvP worlds. See below for details. The quality of the drops you get when you PK someone depends on several different factors: To get a reward from a kill, you also have to risk some items yourself! To accumulate a possible reward, you have to risk a minimum of 75k of items on a members' world, or a minimum of 25k of items on a free world. Note that your three most valuable items won't count as being risked unless you've been skulled, as you wouldn't lose them. The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk. The possible reward increases even faster and goes to a higher maximum if you go into a 'hot zone'. Note, however, that risking more than the minimum won't improve your rewards faster, so it's a good idea to take relatively cheap and useful items that won't cost you too much to replace if you die. When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player. Don't despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill. The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game. Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide. Have fun PKing! Mod Benny RuneScape Content Developer 9th December 2008 - PvP Worlds Improvements This week, we have made some improvements to the amount of loot you can gain while fighting other players on PvP worlds. We have noticed that many players on PvP worlds choose to leave some of their drops on the ground, rather than pick them up or bank them. This is because the drops are often too low in value to justify picking them up. We have, therefore, implemented two changes to the way drops work on PvP worlds: 1) Drops are now slightly more weighted towards a few, higher-value drops, rather than lots of low- or medium-value ones. 2) Overall, we have made the drops a bit more generous. Note: there is no change in the frequency of 'useful' drops (e.g. food and potions). We also wanted to take this opportunity to more clearly explain how drops are determined, to help you get better rewards. Broadly speaking, the drop system works as follows: 1) For each player, we store a 'drop potential'. Your drop potential gradually increases, the more time you spend risking items on a PvP world. 2) When you get a successful kill, a portion of the drop potential you have accumulated is used up to generate your drop. How much of your accumulated drop potential is used depends on the kill. Any unused drop potential is saved up and carried over to any future kills. 3) Finally, the portion of drop potential used determines which drop table is used to generate your drop. Generally, the higher your drop potential, the higher the AVERAGE value of the drop table your drop will be chosen from. HOW TO MAXIMISE THE VALUE OF YOUR DROPS In order to get a good drop on a PvP world, there are a few simple things that you must do to both build up a high drop potential and to claim that potential. BUILDING UP YOUR DROP POTENTIAL If you find that you continually only get drops of a lower value than you would like, it's almost certainly because you aren't building up enough drop potential. In this case, you need to spend more time building up your drop potential BEFORE making a PvP kill. To do this you must: 1) Spend time outside of safe zones. For every 30 minutes you spend on a PvP world outside of a safe zone, your drop potential will increase. Those 30 minutes do NOT have to be all in one go - you can log out or visit safe zones - but the system only counts full minutes, so it will likely take longer to build up your drop potential if you do not spend 30 consecutive minutes outside of safe zones. Note that your drop potential will increase by more if you spend time in hot zones (Ardougne, Varrock, Falador and the Wilderness). 2) Risk at least 75k coins' worth of items. Your drop potential will ONLY increase if you are risking at least 75k coins' worth of items on a members' world, or 25k coins' worth of items on a free world. An item is considered to be at risk if it is something you would have lost if you were to die - i.e. it is not covered by the Protect Item prayer or the 'keep three items on death' rule. If you are not risking enough, then however long you spend outside of safe zones, your drop potential will not increase. As an example, one way of doing this is to take 75k coins' worth of items, not protected by death or prayers, then go outside of a safe zone and train as normal (by training a skill of fighting NPCs), and avoid PvP combat. All the time you are doing this, not only are you earning XP from whatever activity you are doing, you are also increasing your drop potential. Once you have built up some drop potential in this way, you can get your PKing gear on and try to get a kill to claim your drop. CLAIMING YOUR DROP POTENTIAL 1) Once you have built up some drop potential, you will need to find and defeat another player to get a drop. Don't forget that the player you defeat must be risking at least 25k coins' worth of items (on either a free or members' world) for you to receive a good drop. If the player you defeated was not risking that much, you will only receive a token drop, but, in this case, NONE of your drop potential will be used up to determine your drop. There are some other, less important, rules to PvP worlds, but you should read about them on the Knowledge Base to learn more. We're really interested in hearing your feedback on these changes, so please feel free to visit the Forums after trying them out. Enjoy! Mod Benny RuneScape Developer b. History of PvP PvP Stands for: Player vs Player or PK (peekay: Player killing. K?). At RunEscape Classic, player can either choose to get pk (meaning they can PK anyone at anywhere, but can be pked) or can Choose not to pk (cant attack people unless in duel and cant get PKed by others) Lumberidge was the only real area of 'safe zone' in the map and weak guards and White Knights went around Annoying the hell outa people who were peacefully pking to 'Break them up'. In RuneScape Classic, you can only eat outside of combat and get out of combat after 3 turns. This is why People in RSC tried to go for '3 hit k0'. At end of August, 2001 JaGex changed it so that you can only get pked in the wilderness. Well everyone was (partially) happy until at Decembe 10th, 2007, JaGex removed the Wilderness so that RWT was not possible. They Replaced it with a glitchy multicombat (fixed months later) area named Bounty Hunter (or BH). Noone goes there now though. Basically, it was just a waste of update week. It never satisfied anyone. Well, nots of pking noobs came out and complained about it and started a nooby riot of people making the game lag and made it unable to play because of the horrible lag. Well, JaGex lost about 5-10% of n00bs, which didnt really affect them a whole lot-Well I was happy because those pking noobs were complaining about being PK'ed and losing thier partyhat/whip/Dharok/Cracker and stuff. How the HELL do you get lured with a wilderness ditch and you can see Hordes of ancients at the other side (lv 6wild...) Well I didnt Completely agree with this update (WTF Trade update) but it was fine. at October 15th, 2008, largely due to all those spamming and complaning and some disagreement between mods, JaGex put a PvP world where you can pk a person with D claw, AGS, and 3rd age Armour and get a mithril plate, and PK a noob with DDS and get Dragon full helm, Dragonfire shield and other stuff. Well, if you go to the RunEscape Official Forumes, You can still see n00bs complaining. GAH. Bounty Hunters are now infested with farcasters while PvP worlds are Infested by 1 itemers (Such as 1 itemer whip, SGS/AGS/BGSer, D claw pjer, and mostly n00bs with DDS) and PJER/ Farcasters. BH is where a real man go to loose all thier stuff. C: Combat Triangle: Explanation of Melee=Range>>>>>>>>>>>>>Mage Hmm...Magic... OMG IT CAN HIT TEH 9 AT LV 13 CB!! OVERPOWERED! Thats what JaGex wants you to think. well, too bad. Against 40+ str or 40+ range, Magic seems horribly weak. Why? It splashes, and people can mix armours (such as Dragonhide leg and platebody or just D hide as main armour), and Magic does tiny bit of damage. Heck, the highest Combat magic (mismic Barage) Does 32 Damage. 32 damage? It seems a lot right? Well to get to lv 97 magic, you need around 50m, and an alch source that you can buy more then 100 an hour. Guess what? You need to do Desert Treasure to get ancient magic, which needs couple of other quests to get to it, quests that you definately need at least SOME melee combat and at least SOME ranged lv. Also, monsters lv50+ seems to have ridiculously high mage def (not counting Granite lobs and stuff. Bosses.) This makes magic extremely USELESS. Also, magic also has longsword speed which makes it extremely hard to k0 someone, and magic has NO K0 Factor. JaGex intended Magic as a 'stand alone' skill rather then Melee and Ranged, but magic is plain too slow, or too low damaging to make someone K0. No, I dont count Vegence as K0. With only magic, you cant kill anyone but noobs. Well, at least Dragon Longsword at least HAS some K0 factor in it! Well, today, magic is used for low lv pking or mixing it with melee/range. Melee now has ultimate overpowered weapons; Godsword with 132 STR bonus and Dragon claws with its 225% hit. Melee can hit up to 92. Also, Note that Dragon Claws almost ALWAYS HIT! Range meanwhile, has Crossbows and Darkbows. Darkbow can be an extremely good k0 weapon as well as Crossbows, which has good amount of Ranged bonus+ Bolts with Special affects! Diamond bolts that can hit through ARMOR! Dragon bolts that can do EXTRA DAMAGE! Dragon bolts can hitup to 69+, and Dark bow can hit double 48! Well magic on the other hand, can only hit up to 32 at magic level of 97. It is slow, and people can heal between hits. Whats the point of hitting 32/40 hp? They will just run to bank/eat and heal fully. Wait, did I mention you need to have ZURIEL's STAFF EQUIPED TO DO Mismic BARRAGE? WASTE OF 10M! Vegence at level 94 magic with luner magic is about the only usefull spell (or teleblock or ice barrage) combination with melee/range though. ----- 2. Stragety and Equipment for PKING ----- a. Different type of pking 'Pures' Pures are someone who sacrifice Defence/Prayer for higher ATTACK, STR, HP, Range, or MAGE level. Well, there are many different types of PKING PURES. They are: 1. Rune pure 2. Ancient/DDS hybrid PJERS (ranging from lv50-138) 3. Range/Ancient hybrid 4. Obby maulers (ranging+obby maul, Sacred Clay staff+obby maul) 5. Pure Range 6. Pure Mage (yea you heard it right-They are from lv 3-50) 7. Melee+ancient 8. Barrows Pure 9. Prayer nubs 10. 'Just Pk with main and see what happens' PKER And the list goes on... Well, the thing is you need to pick one of them... Each one has advantage over one another; Well, Rune pure can have BOTH good Defence AND high STR and ATTK at the same time, but thier defence doesnt really help against other people with high ATTK. But Rune armor is Cheap; You can replace it with sacred clay. Range/Ancient has somewhat ok K0 Factor. Magic Shortbow+Ice Barrage is ok (28-28-30) but really, it just takes up lots of cash. Pure Range is really good at low levels as you can have 70+ range at level 40s. Melee+Ancient is just for PJing. You seen those vids of them DDS/D Claw A person immadiately after they get a kill wearing mystic/ Ahrim? Yep, its them. Barrows pure somewhat shines with Dharoks, but needs to get HP low to hit well. They are GREAT for k0s but now that DHarok is at 5ms..... Hey, forget about #9. Prayer nubs are just nubs with protect melee saying (omgomg I have 43/99 prayer n00bs) Acually, forget about this section. Lets just pick Rune Pure and go on. b. Equipment Well, for those def 1 pures, just go with zammy robe top with D hide legs. Probelem solved. Ancient PJERS? Ahrim with DDS/D Claw+Rune Def, or AGS. Barrows pures? Dharoks. Well with, Rune Pures, The basic set up/stat ATTK: 60+ (If aiming for best hit/str per cb lv, stop at lv75 attk) STR: 70+ (high as you can) Def: 45 (DONT GO HIGHER) Magic: 94 or nothing. Prayer: Smite is Useless at PVP. 70 or 25 (for Piety/Protect Item) Purpose of 'Rune Pure' is to have mediocre armor with good weapon. Well Rune Pure is supposed to have Rune Plate/Leg, but you can subtitude that with Sacred Clay which protects over nothing ;) allowing to keep your precious 1 item. (yea, you can keep even partyhats over sacred clay) Fighter Torso? Good Luck losing 5 hours of work! Too bad Untradeable items dont drop in PvP world. Fire cape at least dont have n00bs in it screaming DONT KILL RUNNA!!! Equipment: Helm: Berserker Helm (requires Fremmenik Trails Quest) Body: Sacred Clay/Rune Plate (sacred clay armor recommended) Legs: Sacred Clay/ Rune Plateleg (sacred clay recommended) Cape: Fire cape/skill cape/obsidian cape Arrow: WTF Ring: Berserker Ring/Ring of Life/ Ring of Reciol Shield: Rune Defender (Dont have? Get one) Amulet: Amulet of Strength (cheap AND affective) Gloves: Recipe for Desaster Gloves/Combat/Regen Boots: Climbing Boots/ Rune Boots. Weapon: Any Type of Godsword/Dragon Claw/Whip/D scim/DDS Inventory: For Vegence Users: IF you dont have 94 magic, replace runes with food. If using Whip/D Scim or anything that has No K0 Factor, Put DDS/D claw in. Inventory: Super Attack potion Super Strength Potion Super Defence Potion Prayer Potion x3 Anti Poison (Poison can sometimes can make a k0) 80 Astral Rune 200 Earth Rune 40 Death Runes 17 Sharks. Lumberidge Teletab Eat when you get below 40HP. c. Stragety. Well heres the list: For those High STR weapons with nice SPEC (Anchor/ DH axe) Just switch it as your opponent's hp gets low from your main weapon. NOTE: ALWAYS ALWAYS DRINK PRAYER POTION WHEN YOUR PRAYER GETS LOWER THEN 30! NOTE #2: You can only use Vengence every 30 SECONDS For DDS users: The Stragety is not when you just spec as soon as you attack a person. Well, start out with your MAIN weapon (fast hitting weapon such as whip or Scimitar), and try to get your opponent's HP below 40. After that, Cast Vengence AFTER you think you got your Opponent's HP below 40 which should be little more then halfway the bar (seeing most pkers have 80+ HP) As soon as you put Vegence on, take out your DDS and Spec him 2-3 times. Well, dont use all of them UNLESS you are confident that you can kill him the 4th shot (opponent has >15hp left) You should be able to k0 him if your opponent hits 20+ on you and the venge hits 15 back on them with your DDS Spec. Remember that timing the VENGE is CRUCIAL to the PK. Put your DDS near the Venge tab so you can immidiately switch after you do venge (you dont move the mouse; just hit F4+F1 to switch to inventory and to click SPEC) For AGS users: Just spec when you get your opponent's hp to >40. The chance is, with 90str and 75 attk, you will spec 40ish if you are lucky. DONT USE ALL THE SPEC. Also, as you are turning your SPEC ON, use venge. For D Claw Users: hmmm.....The weapon that can almost never miss? Just treat it like DDS user except you get your opponent's hp as low as you can and TRY TO HIDE THE D CLAW from VIEW. Just before you switch, hit F7 to Venge, while the animation of venge is on, hit F4 to switch to Invetory, click DRAGON CLAWS, and hit F1 and click Spec and CLick your opponent to just make sure you are hitting him. Just put ALL YOUR SPEC INTO THAT GUY! Even if your Venge HIts LOW and your opponent realizes that you are specing, with >50hp (healed with shark) they wont survive the never missing 4 hit DRAGON CLAW TWICE! Oh. Berserker Ring wont help much at this. Put Ring of Recoil. I've seen couple of 30-15-15-5-1-21 for K0 (at least I thought I saw 1 because that Dharoker hit 31 then the recoil hit back and that D clawer speced and hit full 4 times, then replaced by 21 splat) The thing is, Dragon Claw, is REALLY REALLY Expensive. People trade it for any type of 3rd age+junk. ITs well worth it I believe. Well, Here is the Good news: Dragon Claws acually PROTECTS over Rune Platebody/WHIP. Dragon Claw's Alch Value is 81k while whip's is 71k. Dragon Claw will protect over most of the item (under barrows) Note: JaGex Rounds down even if you hit 29.99999. You will end up hitting 29. ----- 3. Weapons and Armors ----- a. Corrupted Dragon Equipment: They are for F2P! OMFG! JaGex FINALLY RELEASED DRAGON ITEM FOR F2P!!! -No they are not. They are just overpriced pvp drop that cost almost identical to real ones, but exist in f2p. It starts to degrade IMMADIATELY after you get damage. It last only one hour. The weapons, unlike their real counterpart, doesn't have spec. Who would buy a thing t hat is worth 100k (or 35k for dragon dagger) with no spec and with time limit? Well, they look pretty badass. List of equip: Chainbody, Medium helm, Platelegs, Plateskirt, Square shield , Battleaxe, Dagger , Longsword , Mace, Scimitar , Spear ------------------ b. Brawling gloves They come in variety of skills- Combat, agil, cooking,FM,Fishing,Hunter, Mining, Smithing, WC, and Thieving. If you use in PVP world, you get 50% more exp Example-I put a fire in GE or whatever in PVP world! I get 6xp instead of 4xp YAY! (Maybe I put it as too noobish-its not. It might save you millions in a skill. c. Weapons and armor of the new PVP weapons!!! Statius' Warhammer: Attacks at 4-speed (battle axe), is one handed, and the special uses 50%. With a rune defender, it has 141 crush attack and 119 strength. I am unsure if the defense lowering part of the special stacks. Vesta's Longsword: Attacks at 5-speed, is one handed, the special uses 25%. This weapon is far more powerful than ANY godsword. Its max hit is about 3-5 damage less than the GS and about 12 damage less than the AGS with its special attack, but the special is more accurate than the AGS spec and you get four of them. With a rune defender, it has 126 stab/140 slash and 123 strength. Though it hits less normally than the GS, it's more accurate (gasp) and strikes ~4 times for every three GS hits. Morrigan's Javelin: "Attacks at 5-speed on rapid, is one-handed, and the special uses 50%. This is by far the most powerful ranged weapon in the game, as the special hits up to around 56 damage and then hits 5 damage at dart speed (1.2s/hit) until it doubles the damage dealt by the original special attack. So if you hit a 52 with the special, it will hit 5-5-5-5-5-5-5-5-5-5-2 while you continue to attack. If you use both specs, the damage is combined... So if you hit a 56 with both specs (God help your opponent) you would do an additional 112 damage over the next 27.6 seconds. These Javelins can also be poisoned. With a Zamorak Book, it has 113 ranged attack. As you can see, all of these weapons provide serious competition against the fabled AGS in PvP. The VLS easily wins over the AGS, and the SWH is about even. I disagree with the 1 hour limit on all of the armor, but the weapons DEFINITELY need it. Just as a note, the MJ special can only be used on other players. I am unsure about the other two specs. The ranged weapons do not degrade, as they are thrown and sometimes break. The other weapons degrade after one hour in combat, regardless of if it is a PvP world or not. Oh, and Corrupt Weapons do not have special attacks and last fifteen minutes starting from the moment you equip them." -from Dragonlordj Extra: Morrigan's Throwing Axe It sucks. Don't buy it. Zurial's Staff Just a staff that comes with extra spell. Millions of geepees on one staff that can cast for only one hour? Fail. BTW its mage max hit is only 32 and considering even with maxed mage, you cant even hit with a guy in Back D hide. Armor: Don't buy it -looks cooler then 3rd age¡¦ but last less then 1 hour/15 minute -.- Corrupted _________-Something that degrades under 15 min. If you don't want to KO facter/ Awesome spec, buy this one. This one will last 5 1/2 hours at the same price of normal equip. Note: They all have same stats. All the equip need 78 Attack OR 78 Defence OR 78 Magic OR 78 Ranged. All the corrupted exquipment need 20 Attack OR 20 Defence OR 20 Magic OR 20 Ranged. ----- d. PvP Weapon Stats ----- Statius's warhammer: Stab: -4 Slash: -4 Crush: +123 Magic: +0 Range: +0 Strength: + 114 Prayer: +0 Vesta's Longsword: Stab: + 106 Slash: + 121 Crush: -2 Magic: +0 Range: +0 Strength: +118 Prayer: +0 Vesta's spear: Stab: +133 Slash: +113 Crush: +120 Magic: +0 Range: +0 Strength: + Prayer: +0 Zuriel's staff: Stab: +13 Slash: -1 Crush: +65 Magic: +18 Range: +0 Strength: +72 Prayer: +0 Morrigan's throwing axe: Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +93 Strength: +0 Prayer: +0 Marrigan's Javlin Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +105 Strength: +0 Prayer: +0 Armour: Statius's full helm: ------ Stab: +86 Slash: +100 Crush: +112 Magic: -4 Range: +118 Summoning: +15 Strength:+ 3 Prayer: +0 Statius's platebody: ----- Stab: +154 Slash: +145 Crush: +121 Magic: -6 Range: +157 Summoning: +60 Strength: + 5 Prayer: +0 Statius's platelegs: ---- Stab: +110 Slash: +106 Crush: +97 Magic: -4 Range: +121 Summoning: +30 Strength: +4 Prayer: +0 Vesta's chainbody: ----- Stab: +120 Slash: +131 Crush: +145 Magic: -3 Range: +140 Summoning: +60 Strength: +6 Prayer: +0 Vesta's plateskirt: ----- Stab: +86 Slash: +100 Crush: +112 Magic: -4 Range: +118 Summoning: +30 Strength:+3 Prayer: +0 ---- Zuriel's hood: Stab: +20 Slash: +16 Crush: +22 Magic: +8 Range: +0 Summoning: +15 Strength: +0 Prayer: +0 --- Zuriel's robe bottom: Stab: +38 Slash: +35 Crush: +44 Magic: +24 Range: +0 Summoning: +30 Strength: +0 Prayer: +0 ---- Zuriel's robe top: Stab: +63 Slash: +45 Crush: +74 Magic: +35 Range: +0 Summoning: +60 Strength: +0 Prayer: +0 ---- Morrigan's coif: Stab: +8 Slash: +11 Crush: +14 Magic: +8 Range: +12 Summoning: +15 Strength: +0 Prayer: +0 ---- Morrigan's leather body: Stab: +61 Slash: +53 Crush: +66 Magic: +75 Range: +62 Summoning: +60 Strength: +0 Prayer: +0 ---- Morrigan's leather chaps: Stab: +35 Slash: +29 Crush: +37 Magic: +46 Range: +35 Summoning: +30 Strength: +0 Prayer: +0 e. Prices of PvP stuff Go and look at zybez. ----- 4. Understanding the PvP ----- OMG!#@%$@# I CAN KILL MY FRIEND OVER AND OVER AGAIN FOR GUD DR0PS OMG! IM 1337 NAW! Well, this is false. After certain number of kills, your drops will turn to piece of ----. You need to die once in a while and stay in hotspot for like 1 hour. Go like this: 1 kill: Higher level player kills lower level player 2 kills: Lower level player kills higher level player 3 kills: Both players are skulled when lower level player kills higher level player. (May be more than three kills, but I'm pretty sure it's 3) Well, PvP works exactly like lootshare points. You gain PvP 'points' when you stay in hotspot and don't go to safe zones. Items you lose in PvP affects drop you get from another player (over 25k noobs) You will get the same point for items you lose as GE points- maybe I explained this wrong; You lose Brozne dagger? You will get 6gp worth of PvP points to compensate for your loss. Next time, you might get 6+gp as drop! YAY! If you don't feel safe with these (killing your friends), just one item with whip/d scim (HAVE TO BE 75k+ WORTH IN GE) Just turn off protect item as your friend gets low hp (in 30s Hitpoints area) It doesn't matter of you lose 25m or 25k. Your opponent will get the same drop. It also doesn't matter if you lose 75k or 75m. You will get the same drops. Don't go to safe zone if you are going to kill your friend continually. The quality of drops will drop dramatically. You CAN get drops without 75k worth of items: sardines, bones and iron dagger (p). Woo.. You CAN get drops without 25k in your opponent's inventory!!!: Bones, sardines, or maybe mithril 2h. wow Also: If you kill lots of players in short time, your quality of drops will fall to abyss. In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again. Proff from KB (purposely spelt wrong) FROM KB Drops will improve if you are carrying at least 75,000 coins' worth of items (or 25,000 coins' worth on a free world) that you will lose if you die - your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins' worth of equipment. Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins' worth of items - the values are minimum boundaries. In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again. Note that if you die, your drop value will temporarily increase to compensate you for your loss, but it won't get you the value of your lost items - it's not a sensible way to get good drops! ---- 5. Minigames unplayable in PvP world. ---- Barbarian Assault Bounty Hunter Castle Wars Duel Arena Fist of Guthix Tears of Guthix Trouble Brewing TzHaar Fight Pit Falador Party Room Note: Dont bother to go to BH Unless you want to be instantly PKed. Its near the bank, so its one of pker's favorite hangout. ---- 6. Dragon Claws: How they work. ---- OMG! Dragon claws can hit 40-40-40-40!! OMG BESTA EVEAETERT!! OMG!!! No it doesn't: It works like this. -M = Miss -F = full hit -H = half of full hit -Q = quarter of full hit Either: F-H-H-Q (225%) F-H-Q-Q (200%) M-F-H-H (200%) M-M-F-F (200%) M-M-M-F (100%) M-M-M-M (0%, likely a rare hit) Misses can come in ANY of the hits. M-M-M-F M-M-F-M M-F-M-M F-M-M-M The first non-miss hit is always 100%; The second non-miss hit, if it is the last hit, hits for 100%; otherwise, it deals 50%. The third non-miss hit hits 50% on rare occasions, but usually deals 25%; The fourth non-miss is always 25%. It's a fancy way of doing up to 225% more damage (2 and quarter multiplied- you hit 20, max it will hit is 45) I have to admit that D Claw is an excellent PJing and K0 Weapon, but its pricy; It is usually traded for 3rd age armors, or with cash with their Junks (often 20m+;junks such as vesta's long and other PvP stuff)+Dragon Platebody (sadly turned into junk because of glitch in tormented demon dropping more lump then it should) +claw which is about 43m, and 3rd age stuff's rate in Clue Scroll is 1/10,000. Even Noob of the noob can hit 30 on D Claws. That's really good for level 60ish. The spec only uses 50% of the bar. There is a glitch that makes D claw only hit 0-1. Summary: D claw is DDS #2 without any miss. ---- 7. Where to TRAIN! ---- Well....Heres the problem... HOW DO YOU TRAIN? Here are some options Experiments Rock Crabs Yaks Flesh Crawlers Monkey Guards Pest Control Bandits --- Experiments: They require you to do half way through the 'Creature of Fenkenstrain Quest' IT will take you around 5 minutes for you to get here. Pros: -Little requirement -101 HP -Little OR No DEFENCE -only level 25! -Hits like 0s all the time Cons: -There are 4 'rooms' Well not exactly. There are only like 15 or so creatures. This place is infested with pures trying to kill one. -Bone for drops -NOT AGRESSIVE Rate: 5/10 would be 6/10 if it wasnt so crowded XP: I would say 40-60K xp per hour at most --- Rock Crabs: Ah rock crabs; NO QUEST REQUIREMENT! Pros: -NO REQIUREMENT!! YOU DONT NEED TO WASTE 1 HOUR GETTING REQ FOR CREATURE OF FENKENSTRAIN!! -50 HP!!!! -COMMON GOLD CHARM DROPPER (Well, you might want to train summoning in future) -Somewhat mediocre drops; better then nothing. -Multi COMBAT! YAY! Multi Rock Crab at once! -WOOO! AGRESSIVE! **** YEA Cons: -Multi COMBAT! YAY! Multi Players stealing kills at once! -Somewhat high def for n00bs -its rather frequently to noobs. -CROWDED! ALWAYS CROWDED! -CANNON NOOBS! -THEY HIDE IN Rock; they are agressive but they wont attk til you go close to them. Rate: 4/10; would be 7/10 if it wasnt for all those noobs. XP: I would say 30-60k xp per hour; 70k at most if it wasnt crowded which is pretty much impossible. ---- Yaks: Hmm.....Yaks. Lower level then experiments, lots of them in cage! Pros: -Lots of them in cage at once. -NEAR the BANK! -50 HP -WHOO! level 22!!! -SUPA LOW DEF -ALMOST NEVER HITS Cons: -Unagressive -filled with level 90+ rangers with knives -CROWDED -Need to start Fremennik Isles- which needs quiet a bit of req for ya :P Rate: 8/10-Believe it or not, you can acually find empty worlds. XP: 40-70k xp per hour. Flesh Crawlers: Inside SoS Pros: -No Quest Req -inside lv 2 Stronghold of Security -Agressive -lots of them little buggers in one room -Awesome herb drops (since ur afking) -AFK ABLE! -F2P Cons: -Annoying Secrity Questions -Becomes Unagressive -Hits quiet often Rate: 7/10; Meh. XP: 50-70k per hour. --- Monkey Guards: whoo..big Monkey things// Pros: -YOU CAN USE PRAYER! YEA! -ALTER RIGHT BESIDE THAT THING YEA! -DONT NEED TO BRING ARMOR YEA! -HIGH HP YEA! -REGENERATES HP! YEA! -YEA! Cons: -You need to go into Ape Atoll -Good with Dharoks/ high hitting weapons -need AT LESAT 43 PRAYER -need to do Monkey Madness -Protect prayer on all the time -Protection off=instant death -YEA! -crowded -WATCH OUT FOR THAT SPIDER RIGHT THERE! 2 POISON DAMAGE (most death caused by this little spider) Rate: 9/10; :) XP: 70-110k per hour: you can get up to 110k with Dharoks. ---- Pest Control: :o Pros: -NO QUEST REQ -U DONT L0Z3 ANY ST0FX -XP INSIDE AND OUTSIDE OF GAME! YEA! -MONSTERS ARE 34SY! -OVER IN INSTANT! -BANK! Cons: -Need at least 30 CB LV -Filled with nubs -lose all the time because of noobs who doesnt know how to play -freaking void knight just gets ownd there -NERFED! Rate: 8/10; 10/10 before the Nerf. Do it for void set at least XP: up to 100k per hour b4 nerf. Now like 60k per hour. Bandits: Middle of Desert Pros: -ALWAYS ALWAYS ALWAYS AGRESSIVE WITH ZAMMY/SARADOMIN SIGN! -LOW DEF -CROWDS AROUND YA! -AFKABLE -DROPS BONE FOR Bone to PEACH! -AFKABLE -50HP!!! -MULTICOMBAT Con: -Need HOly/UNholy sign -Hits somewhat through armor -Guthan is bit too expensive to train there -hotspot for noobs -lots of crashers Rate: 9.5/10-because its best training place eva (not ever but nvm) XP:50-120k per hour. Crowded with noobs though --- Well, Bandit and Monkey Guards are obvious choice. Bandit for AFK and Monkey Guards if you want to pay attention. ---- All in thanks of Dragonlordj, Lord Klotski, Boa1891 , and Doomedrusher ect. Most of them are not my work or experiments. I just typed this for all of the whining noobs out there that complains about