/==========================\ |RuneScape - Set Item Guide| \==========================/ __________________________________ / \ |By : Nogboi (RS Name - Nogginboi1)| |Last updated : 23/6/05 | |Started : 23/6/05 | \__________________________________/ CONTENTS -------- 1. About this guide (ATG) 2. How to obtain Set items (HTO) i. Coming Prepared (CPR) ii. Getting there (GTT) iii. What to fight (WTF) iv. Does kill count matter (DKC) 3. Stats (STS) i. Set Bonuses / Effects a. Ahrim the Blighted (ATB) b. Dharok the Wretched (DTW) c. Guthan the Infested (GTI) d. Karil the Tainted (KTT) e. Torag the Corrupted (TTC) f. Verac the Defiled (VCD) ii. Stats to compare (STC) iii. Repair Costs (RCO) 4. Credits (CRE) 5. Legal (LEA) ___________________________ / \ |1. About this guide (ATG)| \___________________________/ This guide is to inform you of how to obtain the set items, what they do when you have the fullset, and the stats on them. I get asked many, many questions about my armour (I myself use Torag), so I thought I would write this guide so that everyone can know. __________________________________ / \ |2. How to obtain Set items (HTO)| \__________________________________/ i. Coming Prepared (CPR) -------------------- There are many different items that you could take to help you, but these are the items I suggest. - Fremmenik Helm (Archer, Warrior, Beserker etc), melee def and slight mage def - Plate armour, body, legs and shield - Hide armour, change to this when fighting the mage, just take body and legs - Melee weapon, although they have low magic def, you will need to wear robes and then you will suffer from low defence, so mage isn't recommended. Also there are no "safe spots" - Spade, this is required - Teleport runes for when chest is opened - Runes for bones to bananas, 1 nat, 2 water, 2 earth, sounds stupid, but the extra food really helps if you want to rack up lots of kills. - As many sharks as you can carry ii. Getting there (GTT) ----------------- The set items are found in the new Barrows area. This is located to the east of Mort Myre. You do not have to complete any quests to get there, except Priest in Peril to get to Canifis. Mort Myre is located far south of Canifis. First, you must go through the swamps. Here, you will get attacked by Shades. They do not hurt you, but may turn you food into Rotten food, which you obviouslly can't eat =p. Once, through here, (head south) go along the long winding road, then head east through Mort Myre, til you come to a bridge. Simply cross it and head north and east, into the fenced area and there you are. You will see 6 mounds of earth. When you are ready, click the Dig option on your spade, and you will enter a catacomb. Inside is a sarcophagus. When you click on it, you will get attacked by one of the 6 brothers, or find the way to the catacomb tunnels. See "What to fight (WTF)" to ,see info on the brothers. If you get a brother attack you, you can either kill him (recommended), or go back up the stairs to the surface. All the brothers you don't kill before entering the tunnels will attack you randomly when you open any door in the tunnels, which could take you by surprise. Note - While you are in any of the catacombs, your prayer decreases about every 20 seconds. When you have killed the 5 brothers that appear in the catacomb chambers or you are ready, find the chamber that leads to the tunnels, click the sarcophagus, and say you want to go in. The layout of the tunnels is fairly simple, but it can be hard to navigate, because you can only open certain doors. Your best bet to get to the chest is to head toward the middle, first, go to one side, either north or south, then head east or west as far as possible. You will now be in a corner. Go the other direction as you went last, across 3 rooms. Now go the opposite direction to the way you went first. You should end up at a door, that when you click open, a puzzle appears. It is a fairly simple puzzle. If you get it right, you will be able to open the door and get to the chest. If not, repeat the above steps, but go in different directions to find another door into the chest room. It is best to wait outside the door with the puzzle, and kill the monsters in there to count towards your kill count. Also, after about 20 minutes, they will no longer auto attack you. This is helpful as it is very annoying when you are trying to solve the puzzle and you keep getting attacked. However, if you go through a door, you will get auto attacked again. Once you have opened the chest, you will need to teleport out if possible, if not, go as fast as you can to the south east, and up the ladder. When you open it, rocks will fall on you every few seconds, damaging you. Note - The only time your kill count resets to 0 is when you open the chest. iii. What to fight (WTF) ------------------ There are 6 brothers located in the barrows. They are - - Ahrim the Blighted (Level 98) He is the mage. Could hit you the hardest if you're in plate armour. - Dharok the Wretched (Level 115) Uses Great Axe. Can hit hard, but it's quite slow, so you'll have time to eat. - Guthan the Infested (Level 115) One of the hardest, second highest defence, and annoying set effect. - Karil the Tainted (level 98) The ranger. Not too hard to hit, but can still hit hard, at a fairly quick speed. - Torag the Corrupted (level 115) Has the highest defence, and uses crush weapons, but doesn't hit that hard. - Verac the Defiled (Level 115) Not very high defence, but the flail can hit through protect from melee. There are also several other types of monster located in the tunnels. They are low levels, and are easy to kill. They too count toward your kill count. iv. Does kill count matter (DKC) --------------------------- As of yet, I am not certain whether kill count affects the reward you get in the chest. However, I think that it is mainly luck, and whether you have killed the 6 brothers or not. For example, I opened the chest at 166 kills, and got Dharok's helm, and once at 550+ and got runes and coins. Your chances of getting a set item or not good, but the exp is fairly fast while you are killing there, so it is worth it for that. As a general guide, it seems better to kill all 6 brothers, and at least 100 kill count, because even if you dont get a set item, you will get considerably more runes. ____________ / \ |Stats (STS)| \____________/ i. Set bonuses / effects -------------------------- a. Ahrim the Blighted (ATB) ---------------------- Ahrim's Hood - Requires : 70 defence, 70 magic +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 15 | |Slash | 0 | 13 | |Crush | 0 | 16 | |Magic | 6 | 6 | |Range | -2 | 0 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Ahrim's Robe Top - Requires : 70 defence, 70 magic +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 52 | |Slash | 0 | 37 | |Crush | 0 | 63 | |Magic | 30 | 30 | |Range | -10 | 0 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Ahrim's Robe Skirt - Requires : 70 defence, 70 magic +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 33 | |Slash | 0 | 30 | |Crush | 0 | 36 | |Magic | 22 | 22 | |Range | -7 | 0 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Ahrim's Staff - Requires : 70 attack, 70 magic +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 12 | 3 | |Slash | -1 | 2 | |Crush | 65 | 5 | |Magic | 15 | 15 | |Range | 0 | 0 | +-------+------+-------+ |Strength Bonus| 68 | |Prayer Bonus | | +--------------+-------+ Complete Ahrim set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 12 | 103 | |Slash | -1 | 85 | |Crush | 65 | 117 | |Magic | 73 | 73 | |Range | -19 | 0 | +-------+------+-------+ |Strength Bonus| 68 | |Prayer Bonus | 0 | +--------------+-------+ Set effect - When the effect occurs, the opponents strength is decreased, works with any spell. b. Dharok the Wretched (DTW) ----------------------- Dharok's Helm - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 45 | |Slash | 0 | 48 | |Crush | 0 | 44 | |Magic | -3 | -1 | |Range | -1 | 51 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dharok's Platebody - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 122 | |Slash | 0 | 120 | |Crush | 0 | 107 | |Magic | -30 | -6 | |Range | -10 | 132 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dharok's Platelegs - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 85 | |Slash | 0 | 82 | |Crush | 0 | 83 | |Magic | -21 | -4 | |Range | -7 | 92 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dharok's Great Axe - Requires : 70 attack, 70 strength, very slow (halberd speed) +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | -4 | 0 | |Slash | 103 | 0 | |Crush | 95 | 0 | |Magic | -4 | 0 | |Range | 0 | -1 | +-------+------+-------+ |Strength Bonus| 105 | |Prayer Bonus | 0 | +--------------+-------+ Complete Dharok set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | -4 | 252 | |Slash | 103 | 250 | |Crush | 95 | 234 | |Magic | -58 | -11 | |Range | -18 | 274 | +-------+------+-------+ |Strength Bonus| 105 | |Prayer Bonus | 0 | +--------------+-------+ Set effect - When you are below a certain percentage of health (I belive it to be 20%), damage is doubled. c. Guthan the Infested (GTI) ----------------------- Guthan's Helm - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 55 | |Slash | 0 | 58 | |Crush | 0 | 54 | |Magic | -6 | -1 | |Range | -2 | 62 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Guthan's Platebody - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 122 | |Slash | 0 | 120 | |Crush | 0 | 107 | |Magic | -30 | -6 | |Range | -10 | 135 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Guthan's Chainskirt - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 75 | |Slash | 0 | 72 | |Crush | 0 | 73 | |Magic | -14 | -4 | |Range | -7 | 82 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Guthan's Warspear - Requires : 70 attack, average speed (long sword, spear speed) can't be poisoned +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 75 | 7 | |Slash | 75 | 7 | |Crush | 75 | 7 | |Magic | 0 | 0 | |Range | 0 | 0 | +-------+------+-------+ |Strength Bonus| 75 | |Prayer Bonus | 0 | +--------------+-------+ Complete Guthan set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 75 | 259 | |Slash | 75 | 257 | |Crush | 75 | 241 | |Magic | -50 | -11 | |Range | -19 | 276 | +-------+------+-------+ |Strength Bonus| 75 | |Prayer Bonus | 0 | +--------------+-------+ Set effect - When the effect occurs, the damage dealt is restored to your hit points d. Karil the Tainted (KTT) --------------------- Karil's Coif - Requires : 70 defence, 70 ranged +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 6 | |Slash | 0 | 9 | |Crush | 0 | 12 | |Magic | -1 | 6 | |Range | 3 | 10 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Karil's Leathertop - Requires : 70 defence, 70 ranged +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 47 | |Slash | 0 | 42 | |Crush | 0 | 50 | |Magic | -15 | 65 | |Range | 30 | 57 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Karil's Leatherskirt - Requires : 70 defence, 70 ranged +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 26 | |Slash | 0 | 20 | |Crush | 0 | 28 | |Magic | -10 | 35 | |Range | 17 | 33 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Karil's Crossbow - Requires : 70 ranged, fast (shortbow speed), fires bolt racks, 1 use each +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 0 | |Slash | 0 | 0 | |Crush | 0 | 0 | |Magic | 0 | 0 | |Range | 84 | 0 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Complete Karil set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 79 | |Slash | 0 | 71 | |Crush | 0 | 90 | |Magic | -26 | 106 | |Range | 134 | 100 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Set effect - When the effect occurs, the opponents agility is lowered. e. Torag the Corrupted (TTC) ----------------------- Torag's Helm - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 55 | |Slash | 0 | 58 | |Crush | 0 | 54 | |Magic | -30 | -1 | |Range | -10 | 62 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Torag's Platebody - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 122 | |Slash | 0 | 120 | |Crush | 0 | 107 | |Magic | -30 | -6 | |Range | -10 | 132 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Torag's Platelegs - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 85 | |Slash | 0 | 82 | |Crush | 0 | 83 | |Magic | -21 | -4 | |Range | -7 | 92 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Torag's Hammers - Requires : 70 attack, average speed (long sword) +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | -4 | 0 | |Slash | -4 | 0 | |Crush | 85 | 0 | |Magic | -4 | 0 | |Range | 0 | 0 | +-------+------+-------+ |Strength Bonus| 72 | |Prayer Bonus | 0 | +--------------+-------+ Complete Torag set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | -4 | 262 | |Slash | -4 | 260 | |Crush | 85 | 244 | |Magic | -61 | -11 | |Range | -19 | 286 | +-------+------+-------+ |Strength Bonus| 72 | |Prayer Bonus | 0 | +--------------+-------+ Set effect - When the effect occurs, the opponent looses 20% energy f. Verac the Defiled (VCD) --------------------- Verac's Helm - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 55 | |Slash | 0 | 58 | |Crush | 0 | 54 | |Magic | -6 | 0 | |Range | -2 | 56 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 3 | +--------------+-------+ Verac's Brassard - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 81 | |Slash | 0 | 95 | |Crush | 0 | 85 | |Magic | -6 | 0 | |Range | -2 | 81 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 5 | +--------------+-------+ Verac's Plateskirt - Requires : 70 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 85 | |Slash | 0 | 82 | |Crush | 0 | 83 | |Magic | -21 | 0 | |Range | -7 | 84 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 4 | +--------------+-------+ Verac's Flail - Requires : 70 attack +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 68 | 0 | |Slash | -2 | 0 | |Crush | 82 | 0 | |Magic | 0 | 0 | |Range | 0 | 0 | +-------+------+-------+ |Strength Bonus| 72 | |Prayer Bonus | 6 | +--------------+-------+ Complete Verac set +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 68 | 221 | |Slash | -2 | 235 | |Crush | 82 | 222 | |Magic | -33 | 0 | |Range | -11 | 221 | +-------+------+-------+ |Strength Bonus| 72 | |Prayer Bonus | 18 | +--------------+-------+ Set effect - When the effect takes place, if the opponent is using protect from melee, the attack will hit anyway ii. Stats to Compare (STC) --------------------- Dragon Med - Requires : 60 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 33 | |Slash | 0 | 35 | |Crush | 0 | 32 | |Magic | -3 | -1 | |Range | -1 | 34 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dragon Chain - Requires : 60 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 81 | |Slash | 0 | 93 | |Crush | 0 | 98 | |Magic | -15 | -3 | |Range | 0 | 82 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dragon Legs / Skirt - Requires : 60 defence +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 68 | |Slash | 0 | 66 | |Crush | 0 | 63 | |Magic | -21 | -4 | |Range | -7 | 65 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Dragon Square - Requires : 60 defence, legends quest completed +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 50 | |Slash | 0 | 52 | |Crush | 0 | 48 | |Magic | -6 | 0 | |Range | -2 | 50 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Full Dragon +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 232 | |Slash | 0 | 246 | |Crush | 0 | 241 | |Magic | -45 | -8 | |Range | -10 | 231 | +-------+------+-------+ |Strength Bonus| 0 | |Prayer Bonus | 0 | +--------------+-------+ Abyssal Whip - Requires : 70 attack, fast (dagger, scimitar speed) +-------+------+-------+ |Type |Attack|Defence| +-------+------+-------+ |Stab | 0 | 0 | |Slash | 82 | 0 | |Crush | 0 | 0 | |Magic | 0 | 0 | |Range | 0 | 0 | +-------+------+-------+ |Strength Bonus| 82 | |Prayer Bonus | 0 | +--------------+-------+ iii. Repair Costs (RCO) ------------------ All set items cost the same to repair as the others. The following people will repair it for you - - Dunstan in Burthorpe - Bob in Lumbridge - Tindel Marchant in Port Khazard The armour has to be repaired after 15 hours of combat use. It does not count if you are wearing it and doing anything else. As the armour degrades, the stats do not change, unlike crystal. It is only tradeable at 100% or 0%. It wears down in 25% marks, i.e, 100%, 75%, 50%, etc. The repair costs are - Weapons - 100k Body armour - 90k Leg armour - 80k Helmets - 60k If you repair it before it reaches 0%, then the cost will be reduced. If it is at 50% for example, you will only have to pay 50%, i.e, 50k for the weapons. __________________ / \ |4. Credits (CRE)| \__________________/ Most of the info I got myself. The rest, I got from Rune HQ. Thanks to - Heather <3 Rune HQ GameFAQs Email me at heatheristhegreatest(at)hotmail(dot)co(dot)uk (Spam >.<) if you have any corrections, suggestions or updates. ________________ / \ |4. Legal (LEA)| \________________/ If you want to use this on your site please email me first. Please do not claim this work as your own. Also, please do not edit it in anyway. Thanks for reading!