Disgaea 3: Absence of Justice - Walkthough/Leveling Guide Version 2.1 December 26, 2008 by Aerius ============================================================================= - TABLE OF CONTENTS - ============================================================================= 1. Introduction .................................................. [SEC0001] 2. Walkthrough ................................................... [SEC0002] 2.1 - Chapter 1 - Netherworld Honor Student ................. [WLK2100] 2.1.1.1 Tutorial 1 ....................................... [WLK2111] 2.1.1.2 Tutorial 2 ....................................... [WLK2112] 2.1.1.3 Tutorial 3 ....................................... [WLK2113] 2.1.2 Strongest Entrance ............................... [WLK2120] 2.1.3 Strongest Hallway ................................ [WLK2130] 2.1.4 Strongest Garden ................................. [WLK2140] 2.1.5 Strongest Crossroad ............................. [WLK2150] 2.1.6 Strongest Overlord ............................... [WLK2160] 2.2 - Chapter 2 - Mao's Heart ............................... [WLK2200] 2.2.0.1 Tutorial 4 ....................................... [WLK2201] 2.2.0.2 Tutorial 5 ....................................... [WLK2202] 2.2.0.3 Tutorial 6 ....................................... [WLK2203] 2.2.1 Childhood Memories ............................... [WLK2210] 2.2.2 Heart Vault ...................................... [WLK2220] 2.2.3 Dragon's Rest .................................... [WLK2230] 2.2.4 Cooking Corridor ................................. [WLK2240] 2.2.5 Home Ec. Kitchen ................................. [WLK2250] 2.2.6 Grudgeful Memory ................................ [WLK2260] 2.2.7 Heart Vault (2) .................................. [WLK2270] 2.3 - Chapter 3 - The Freshmen Leader! ...................... [WLK2300] 2.3.1 Blazing Firestorm ................................ [WLK2310] 2.3.2 Student Chaos .................................... [WLK2320] 2.3.3 Thrill ........................................... [WLK2330] 2.3.3.1 Item World ....................................... [WLK2331] 2.3.4 Threatful Abuse .................................. [WLK2340] 2.3.5 Nightmare Days ................................... [WLK2350] 2.3.6 Forceful Education ............................... [WLK2360] 2.3.6.1 Board Conspiracy ................................. [WLK2361] 2.3.7 Assault! PTA ..................................... [WLK2370] 2.4 - Chapter 4 - Almaz the Hero ............................ [WLK2400] 2.4.1 Freezing Soul ........................... ........ [WLK2410] 2.4.2 Chaotic Chill .................................... [WLK2420] 2.4.3 Eternal Teardrop ................................. [WLK2430] 2.4.4 Murderous Intent ................................. [WLK2440] 2.4.4.1 Psycho Room ...................................... [WLK2441] 2.4.5 Futile Revenge ................................... [WLK2450] 2.4.6 Heart Vault (3) .................................. [WLK2460] 2.5 - Chapter 5 - Grand War ................................. [WLK2500] 2.5.1 No Running Hallway ............................... [WLK2510] 2.5.2 Organized Corridor ............................... [WLK2520] 2.5.3 Audio-Visual Room ................................ [WLK2530] 2.5.4 Chain Death Battle ............................... [WLK2540] 2.5.5 Rotten Grudge .................................... [WLK2550] 2.5.6 Victims' Ecstasy ................................. [WLK2560] 2.5.7 Waking Nightmares ................................ [WLK2570] 2.5.8 Captain's Location ............................... [WLK2580] 2.6 - Chapter 6 - The Reckoning ............................. [WLK2600] 2.6.1 Evil Mind Vortex ................................. [WLK2610] 2.6.2 Howl of Agony .................................... [WLK2620] 2.6.2.1 Heart Vault (4) .................................. [WLK2621] 2.6.3 Legendary School ................................. [WLK2630] 2.6.4 Vile Voodoo Doll ................................. [WLK2640] 2.6.5 Pool of Bloody Tears ............................. [WLK2650] 2.6.6 Cruel Destiny Plan ............................... [WLK2660] 2.7 - Chapter 7 - An Eye for an Eye ......................... [WLK2700] 2.7.1 Hearty Comeuppance ............................... [WLK2710] 2.7.2 Unsated Thirst ................................... [WLK2720] 2.7.3 Corpse Eaters .................................... [WLK2730] 2.7.4 Grieving Death Knell ............................. [WLK2740] 2.7.5 Wandering Hunter ................................. [WLK2750] 2.7.6 Death's Path ..................................... [WLK2760] 2.8 - Finale - Super Battle (Chapter 8) ..................... [WLK2800] 2.8.1 Super Hero's Requiem ............................. [WLK2810] 2.8.2 Super Hero's Apostle ............................. [WLK2820] 2.8.3 Super Hero's Desire .............................. [WLK2830] 2.8.4 Last Battle ...................................... [WLK2840] 2.8.4.1 Endings, Epilogue and New Game+ .................. [WLK2841] 3. Maximization Guide ............................................ [SEC0003] 3.1 Early Leveling ....................................... [MAX3100] 3.2 House of Ordeals ..................................... [MAX3200] 3.3 Intermediate Powerleveling in HoO .................... [MAX3300] 3.4 Class World and Preparing for Item World ............. [MAX3400] 3.5 Item World, Pirates, and Land of Carnage ............. [MAX3500] 3.6 Item Duplication and Reverse Pirating ................ [MAX3600] 3.7 Lv9999 and Rank 39 Items ............................. [MAX3700] 3.8 Perfect Item Creation ................................ [MAX3800] 3.9 Character Maximization ............................... [MAX3900] 4. Appendix ...................................................... [SEC0004] 4.1 Passing Topics ....................................... [APX4100] 4.2 Diez Gentlemen Sidequest ............................. [APX4200] 4.3 Unlockable Characters & Extra Stages.................. [APX4300] 4.4 X-Dimension .......................................... [APX4400] 4.4.1 Chapter 1 - Netherworld Honor Student ............ [APX4410] 4.4.2 Chapter 2 - Mao's Heart .......................... [APX4420] 4.4.3 Chapter 3 - The Freshmen Leader! ................. [APX4430] 4.4.4 Chapter 4 - Almaz the Hero ....................... [APX4440] 4.4.5 Chapter 5 - Grand War ............................ [APX4450] 4.4.6 Chapter 6 - The Reckoning ........................ [APX4460] 4.4.7 Chapter 7 - An Eye for an Eye .................... [APX4470] 4.4.8 Finale - Super Battle (Chapter 8) ................ [APX4480] 4.5 Hospital Rewards ..................................... [APX4500] 5. Reference ..................................................... [SEC0005] 5.1 Stat Specialists ..................................... [REF5100] 5.2 Dual-Stat Specialists ................................ [REF5200] 5.3 Other Specialists .................................... [REF5300] 5.4 Pirates and Pirate Ships ............................. [REF5400] 5.5 Class World Upgrades ................................. [REF5500] 5.6 Item List ............................................ [REF5600] 5.7 Character Classes .................................... [REF5700] 6. Frequently Asked Questions .................................... [SEC0006] 7. Acknowledgements ............................................. [SEC0007] ============================================================================= - INTRODUCTION - [SEC0001] ============================================================================= The purpose of this document is to explain how to beat the game without power leveling and to provide a high level summary on the steps required to attain maximum stats. If you are looking for complex formulas or statistical minutia, this guide is not what you are looking for. There are other guides that focus on the more in-depth parts of the game. There are many steps in power leveling and the order is rather interchangeable for a lot of it. I have compiled the steps in what I feel is optimal, but you can do a lot of the steps out of order and still arrive at the same result. As a disclaimer: this FAQ has spoilers. Not only does it have spoilers, it has lots of spoilers. I actually go out of my way to include them. Do not continue reading this document if this bothers you in any shape or form. I would like to extend special thanks to the regulars at the Disgaea 3 GameFaq forums. Your knowledge and insight has been extremely useful in piecing together my strategies. I would also like to thank the writers of the various official published guides. While I haven't looked at what the official guides contain, I'm sure much of the data floating around was originally sourced from there. ============================================================================= - WALKTHROUGH - [SEC0002] ============================================================================= In the walkthough, I will discuss some general strategies to beat each stage. I assume that you know the basics to fight - basically: 1) Keep characters with high HP in front of characters with low HP; 2) Gang up on enemies whenever possible; use team attacks and special attack combinations; 3) Try to kill finish off enemies, it is preferable to eliminate one enemy instead of damaging two; 4) Attempt to bait the enemy so you get first strike, this means using one lead character and walking slowly across the map. I also assume that you buy new equipment as money allows and buy/upgrade new skills and Evilities as you accumulate mana. In each mission I provide a recommended level as guidance, this number signifies what I feel should be the average level of your top 5-6 characters. While leveling all 10 (or more) characters is possible, if you want to minimize having to level up, I recommend leveling up 3-5 main characters. Generic (characters you can create) are generally quite a bit weaker than story characters at the Tier 1 level, so using Mao and other story characters are preferable. I also use the system of only buying one really expensive weapon or armor when I have saved up money and "passing it down" to my 2nd strongest character when I buy something new. This ensures you will have one or two characters that are quite a bit stronger than the rest. If you follow my advice you should not have to "level up" at all outside of the story missions. However, the ultimate goal is to have fun, so do whatever you want. :) 2.1 Chapter 1 - Netherworld Honor Student [WLK2100] ----------------------------------------------------------------------------- Every time you start a new chapter, there are three chests that spawn in the town area. The contents are randomized and in theory you could keep on resetting until you got an item you wanted. I think it is a waste of time though and would recommend just taking whatever happens to be inside them. The chests during chapter one are located: 1) right beside where you start; 2) by the hospital (jump to the bottom by the bed to reach it); 3) by the staircase leading to the lower level by the green zombie. 2.1.1.1 Tutorial 1 [WLK2111] ------------------------------ Recommended Level: Lv1 Enemies: Lv1 Vato Bros. x1 (Chewie) Lv1 Pvt. Prinny x3 Easy, throw one prinny to blow up the others then kill the Orc with combos. 2.1.1.2 Tutorial 2 [WLK2112] ------------------------------ Recommended Level: Lv2 Enemies: Lv3 Vato Bros. x1 (Cholo) Lv1 Eryngi x4 Use combos to kill the guys on the lower part of the map. To reach Cholo either build steps like they did in the tutorial or you can throw someone from the lower steps. You can also just cast spells with your mage and kill Cholo without getting damaged. 2.1.1.3 Tutorial 3 [WLK2113] ------------------------------ Recommended Level: Lv2 Enemies: Lv4 Vato Bros. x1 (Churro) Lv2 Green Slime x4 As noted by the tutorial, simply throw the green geo on the blue area and destroy it. Be careful that none of your characters are standing on a colored tile when you trigger the geo chain. Replacing the Court system in previous Disgaea series is the Homeroom. It basically serves the same purpose except you can also put characters into "Clubs". Sometimes they need to sit next to each other to gain the special effect and sometimes they don't; read the individual club descriptions for more details. I recommend that you go to the Homeroom in order to pass Robber Shop. Be sure to assign your characters to it afterwards. You may also want to pass "More Expensive Stuff" if your Customer Rank is 1 or higher. Making a couple new characters is also advisable at this point. 2.1.2 Strongest Entrance [WLK2120] ------------------------------------ Recommended Level: Lv3 Enemies: Lv4 No.1 Delinquent x1 (Rasberyl) Lv3 Rasberyl's Lackey x2 (Asuka, Kyoko) Lv1 Hero Wannabe x1 (Almaz) Not too challenging, but if you want to play it safe move one character one square towards the enemy and End Turn. After drawing them to move, move two squares behind the portal and End Turn - that will further isolate the lackeys. Beat them down then defeat Rasberyl afterwards. You do not need to defeat Almaz to finish this mission. 2.1.3 Strongest Hallway [WLK2130] ---------------------------------- Recommended Level: Lv4 Enemies: Lv4 Ghost x1 Lv3 Catsaber x6 Pick up the Blue geo and throw it on top of a red tile, then pick up the Null geo and throw it on the green tile. Destroy the Green geo (on the red tile) and watch the magic happen. Clean up the survivors. 2.1.4 Strongest Garden [WLK2140] --------------------------------- Recommended Level: Lv5 Enemies: Lv5 Mothman x2 Lv4 Catsaber x5 (x2 Treasure Chests) Try to kill the enemies on the blue tiles to get extra treasure chests if you want. You should also attempt to lure the enemies to you so you don't need to fight too many at once. Aim to "overkill" the Mothmen because they are hard to hit and some of your attacks will probably miss. If you want the treasure chests throw someone across the chasm. 2.1.5 Strongest Crossroad [WLK2150] ------------------------------------- Recommended Level: Lv6 Enemies: Lv6 Petite Orc x3 Lv5 Pvt. Prinny x5 For this battle I'll introduce how to do chain throws (for those unfamiliar with Disgaea). First move one character to left or right (ie, so he/she is between an uncolored tile and the base portal). Then take out a second character and place him next to the first one so he is standing on an uncolored tile. Take out a third character but leave him standing on the base portal. Use the first character to pick up the third, then the second to pick up the first. The end result is a tower of three characters. Throw them so that the character that was originally on the base panel is beside one of the geos and that he is standing on an uncolored tile. That way when you destroy the geo none of your characters will be damaged. After the chain is finished, the enemies will all be approximately half dead. Mop up then proceed to the next level, area attacks like Blade Rush work well here. 2.1.6 Strongest Overlord [WLK2160] ------------------------------------ Recommended Level: Lv7 Enemies: Lv6 Overlord's Finger x5 If you want to be cheap you can just use a character with a Gun and stay out of range while killing everything but the Bird. The Ring Finger can heal but will run out of SP if you keep at it. I recommend taking out the Thumb first since it is isolated and can't be healed. Be careful of the middle finger (Bird) since it has a powerful area attack. By now you probably have Customer Rank 2, make sure you use the Homeroom to pass "More Expensive Stuff" if you haven't. You have probably earned some more mana, so feel free to pick up some Evilties and to recruit more characters if you want. Gun users and characters that can throw far are useful. If you are passing Homeroom bills that are not that popular keep in mind that you can keep on refreshing the probability by pressing O then X over and over again until you get better odds. 2.2 Chapter 2 - Mao's Heart [WLK2200] ----------------------------------------------------------------------------- Another chapter, another opportunity to open some chests. They are: 1) behind the big board (in front of the Shaman); 2) down the big staircase (opposite of where the chest was in Chapter 1); 3) behind the item shops down the stairs. 2.2.0.1 Tutoring: Geo Blocks (Tutorial 4) [WLK2201] ----------------------------------------------------- Recommended Level: Lv8 Enemies: Lv6 Green Slime x3 Lv6 Marionette x2 Just as the tutorial demonstrated, toss the Red geo by the other red geos to destroy them all. Don't do anything else and End Turn. The marionettes will move forward so kill them before dispatching the slimes. 2.2.0.2 Tutorial 5 [WLK2202] ------------------------------ Recommended Level: Lv8 Enemies: Lv8 Zombie x1 Lv7 Thief x6 As shown in the tutorial, throw the geo next to the huge stack of similar geos to severely damage the group of thieves. The zombie has a lot of HP so line up a big combo for him. 2.2.0.3 Tutorial 6 [WLK2203] ------------------------------ Recommended Level: Lv8 Enemies: Lv7 Green Mage x1 Lv7 Lady Fighter x3 Throw the Geo to blow up the rest then kill the four enemies. Nothing to it. After going to the Heart Bank, open the chest behind the item vendor and the chest by the big green crystal. 2.2.1 Childhood Memories [WLK2210] ------------------------------------ Recommended Level: Lv9 Enemies: Lv9 No.1 Delinquent x1 (Rasberyl) Lv8 Rasberyl's Lackey x2 (Asuka, Kyoko) Lv6 Fighter x3 Lv6 Lady Fighter x2 This is probably the first battle that is somewhat difficult due to special attacks that you will get bombarded with. Start by moving your highest HP/defense character to the path on the right (where the enemy has to stand on a +EXP tile without +DEF) and kill the Fighter that attacks you. After you kill him everyone else will rush you. Try to have your low HP characters in your base tile so they don't get killed. Afterwards just use combo attacks to take them out one at a time. While you should focus on the story characters, do not position yourself in a way that makes you vulnerable to Blade Rushes from the Fighters. You can try to use the +EXP tiles, but I recommend staying in the area around the base tile so you don't need to fight enemies on the +DEF bonus. 2.2.2 Heart Vault [WLK2220] ----------------------------- Recommended Level: Lv10 Enemies: Lv9 Heavy Knight x4 Lv9 Heretic x2 (Chest x1) Start by tossing the Red geo onto the blue tile then destroying it to cause a geo chain; use a ranged or magic attack if you can't reach the geo. If you want to get the chest you likely need to send someone around the back to the top. In my opinion it isn't worth it, but if you really want the chest you should throw someone up the steps so the trek is shorter. 2.2.3 Dragon's Rest [WLK2230] ------------------------------- Recommended Level: Lv10 Enemies: Lv10 Fury Fatalist x4 Lv10 Ghost x1 Lv10 Red Mage x1 Lv10 Wind Spinner x2 (Chest x1) Beryl and her lackeys are quite powerful so the real challenge is to get some EXP before they kill everything! There is a chest behind the wall at the top if you want to blast it with some magic. 2.2.4 Cooking Corridor [WLK2240] ---------------------------------- Recommended Level: Lv11 Enemies: Lv11 Alraune x2 Lv11 Matango x2 Lv11 Warcat x4 There are lots of ways to get rid of the geos, but I suggest throwing the Green geo by the single stack to combo it with the falling Blue geo. Throw the Red geo by the wall of geos that span three across so that the Blue geo combos there as well. You can ignore the remaining Blue geo or use it to eliminate the blue column. After opening the paths just try to block up the narrow passageways and put your casters behind the front line. Beryl and her lackeys will attack through the walls pretty often to help you out too. Due to the scattered positioning of the enemies, this level should not be a problem. 2.2.5 Home Ec. Kitchen [WLK2250] ---------------------------------- Recommended Level: Lv12 Enemies: Lv13 Home Ec. Teacher x1 (Mr. Champloo) Lv11 Catsaber x1 Lv11 Cockatrice x2 Lv11 Fury Fatalist x3 Lv11 Matango x2 Lv11 Wind Spinner x3 There are a lot of enemies in this stage but don't worry, they are spread out and Mr. Champloo will never attack the egg. Just take your time and don't pull too many enemies at once. If you want to play it safe you can just heal Beryl and her lackeys and they will take out most of the enemies. When you reach the teacher I suggest putting your strongest character in the front and choosing "Defend" each turn while casters behind him/her do their thing. Try not to get into counter battles with the teacher because he can deal pretty big damage. Destroy the egg afterwards to finish the mission. 2.2.6 Grudgeful Memory [WLK2260] ---------------------------------- Recommended Level: Lv13 Enemies: Lv13 Marionette x7 If you want to fight for EXP you can leave the geos intact but I recommend throwing the Aqua geo to start the chain. Not only do you get to bonus level 9, but you can always repeat the level afterwards to make up for EXP you missed. 2.2.7 Heart Vault (2) [WLK2270] --------------------------------- Recommended Level: Lv14 Enemies: Lv13 Piece of Mind x7 (Mao) This battle isn't too hard as long as you have a couple characters who can take a strong axe attack (approximately 200 HP). On the first turn, run your thief (or another high SPD character) to the center colored tile (Evade, hope he is lucky!), and then throw your other four high HP characters to the other geos. You may be able to get a Blade Rush or two off, but you'll eat two Axe attacks afterwards. On the second turn you can move some characters off the tiles to get better positioning if you can fill the spot with a decent HP character. After the two Axe guys are dead the spear guys will come which means you should take your magic casters back one row as they have a range of 2. When the spear guys are dead, the sword guy is likely going Blade Rush you; he has a lot of HP so gang up on him. At this point you may want to abandon your tiles if you can box him in to keep him from taking the colored tile spots over. The next turn the casters will join the fray, but hopefully they stick with physical attacks until you can destroy them. If you don't have that many characters who can survive a hit you'll need to try to bait the enemy to fight closer to your portal. It is just dangerous to fight them on the tiles since it can lead to unpredictable deaths. If you are having trouble, consider playing the previous level a couple times to gain a level or two. 2.3 Chapter 3 - The Freshmen Leader! [WLK2300] ----------------------------------------------------------------------------- Before we get started pick up the treasure chests: 1) on the upper staircase on the side with the Prinny; 2) by Geoffrey; 3) by the Armor vendor. 2.3.1 Blazing Firestorm [WLK2310] ----------------------------------- Recommended Level: Lv15 Enemies: Lv16 Vato Bros. x1 (Chewie) Lv15 Beast Tamer x4 Lv15 Ghoul x7 We are going to use the +20% Damage geos to help out on this level. Use a character with high HP and throw the Red geo onto the Yellow tiles and End Turn. Two of the Ghouls will rush you, so heal up and take them out on the following turn. If you didn't move anyone too far ahead, no other enemies should not move, so End Turn a couple times to severely damage the other Ghouls. You may want to remove to Geo when they are at 20% (or kill them off quickly) if you want the EXP. Slowly move forward and take out the rest of the enemies for an easy win. If there is something you want in the Bonus gauge you can throw all three of the damage geos on the yellow tiles and start a combo. 2.3.2 Student Chaos [WLK2320] ------------------------------- Recommended Level: Lv16 Enemies: Lv17 Vato Bros. x1 (Cholo) Lv16 Gunslinger x3 Lv16 Red Blob x6 (Treasure Chest x1) Start by using magic to kill as many blobs on the side as you can. Follow up by throwing someone to kill the remaining one or to pull him into the range of your casters. Using the guy you threw over, pick up the Red geo and throw it onto the blue tile. Destroy the geo to damage the enemies on the other side and to eliminate the bonus to the Gunslingers. The Gunslinger on the right you can take out with Blade Rushes, the other two you can hit with magic or guns. Keep in mind that if you move to within 4 squares they can use their special move on you which deals about 100 damage. Kill what you can then toss your strongest characters over to fight; try to do it on a fresh turn so they can all immediately attack once they are on the other side. If you stay on the two green squares on the side the enemies won't move, so use that to your advantage if you want. 2.3.3 Thrill [WLK2330] ------------------------ Recommended Level: Lv17 Enemies: Lv18 Vato Bros. x1 (Churro) Lv17 Red Mage x5 Lv17 Red Skull x5 Lv17 Rogue x2 The main strategy this level is to silence the mages so they don't cause problems. First form a tower of 3 characters and perform a chain throw onto the little platform opposite to where Churro is. One of your characters should land somewhere by the Blue geo which you should move onto the blue tile area. Now that the skulls are silenced, move out ranged characters and start whittling them down, careful of moving melee characters inside the blue area because HP/SP swap is still in effect. Once you clear out the skulls move someone by the rogue closest to Churro and lure him to the edge so you can kill him with ranged attacks. Throw someone to the newly made empty island and move the Yellow geo on the purple tile to silence the mages. Kill the mages for victory. If you want stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause two chains. 2.3.3.1 Item World [WLK2331] ------------------------------ Recommended Level: Lv18 Enemies: Random! You'll now need to do 10 levels of the Item World. Before you dive in I suggest picking up a couple SP recovery items incase you get a bit too trigger happy with special attacks. Anyway, talk to the Item World guy and he'll tell you to pick an item, read the number at the bottom of the screen to judge the difficulty. I suggest going into an Imperial Seal, but any item where it starts at approx Lv5-8 will work. An imperial seal will top out at Floor 10 with enemies at Lv13 and the boss at Lv16. There is really nothing to it, go in, try to put your guys on good squares (Reverse Damage, +DEF, +ATK, Invincibility) and fight/steal from these spots if possible. If there is nothing in the bonus list you want you can do chain throws directly to the portal to end levels quickly. On the 10th level try to kill everything to earn another Mr. Gency. 2.3.4 Threatful Abuse [WLK2340] --------------------------------- Recommended Level: Lv19 Enemies: Lv18 Druid x2 Lv17 Killer Puppet x9 (Chest x2) This is a pretty easy level in general. Overcome the urge to throw the Green geo and just crowd around where the solitary one is. The puppets will rush you in packs making easy work of them. When only the druid remains, throw the Green geo to make some stairs and kill him. Throw the Red geo afterwards to take the enemies down to 50% life before mopping up. 2.3.5 Nightmare Days [WLK2350] -------------------------------- Recommended Level: Lv20 Enemies: Lv18 Druid X5 Lv17 Mothman x3 This level is more annoying than hard. Basically all of the geos are bad for you and good for the enemy. Move slowly and attack from the safe spots. Simply take your strongest ranged character and have your healer follow him/her around. The druids will cast a Star spell that does about 150-200 damage, so be careful. Once you start fighting the moths will start coming down. I suggest placing someone where you killed the first druid. Defeat the moths and continue. I used Blade Rush, but you can use whatever you feel most comfortable with. 2.3.6 Forceful Education [WLK2360] ------------------------------------ Recommended Level: Lv21 Enemies: Lv20 Cockatrice x3 Weird level where there are only three enemies! Ok, first move a strong character out and sit him on the highest point where you get +100% DEF and End Turn, the chickens will move around and attack you. Now that they have opened up the top a bit you can move out some characters and stake out 2 spots next to each other. So what you want to do is destroy the blue squares on two spots (where your characters are standing) so they can attack at 100% while retaining their DEF bonus. You can manually target the geos by using standard attacks. Once the spots have been cleared out, do a combo attack and focus on defeating one enemy at a time. If you are having trouble you may need to clear out a third spot so you have three characters to combo with. 2.3.6.1 Board Conspiracy [WLK2361] ------------------------------------ Recommended Level: Lv21 Enemies: LV19 Delinquent? x7 (Raspberyl?) Throw the Blue geo onto the solitary green tile on the side and destroy it to create a small combo. After getting damaged, the enemies will move towards you. Try to lure them closer so you don't fight them on the yellow tiles which are still dangerous. Keep in mind that one of them has twice the HP as the rest of them. 2.3.7 Assault! PTA [WLK2370] ------------------------------ Recommended Level: Lv22 Enemies: Lv22 Overboard Teacher x1 (School Board President) Lv21 Assassin of the SB x8 Lv20 Messenger x1 You are likely to suffer a couple of deaths in this battle since the assassins can deal 250-350 damage with their special move and the teacher can deal 500+ damage. However, since you have some allies helping you out this battle is not that hard. I suggest rushing down the middle with mainly melee characters because casters will likely die in one hit. As a potential tactic to use, you can use throws to get characters in battle range then have them walk back out of the danger zone after they attack. 2.4 Chapter 4 - Almaz the Hero [WLK2400] ----------------------------------------------------------------------------- What a softy! Maybe that's why the game has rewarded him with another three chests: 1) down the staircase beside the Sexy Teacher; 2) beside the nurse in the Hospital; 3) on a platform behind the Armor Vendor. 2.4.1 Freezing Soul [WLK2410] ------------------------------- Recommended Level: Lv23 Enemies: Lv23 Sexy Teacher x1 (Ms. Machiko) Lv23 Spirirted Teacher x1 (Kotter Sensei) Lv22 Vato Bros. x3 (Chewie, Cholo, Churro) The Vatos are pretty pathetic as usual but the teachers have the ability to dish out over 500 damage per attack. Start by run/tossing your guys over to the green side because you don't want to be fighting on blue. Just run a guy over to the bridge, then run another guy and toss the first over, rinse and repeat. The last guy there with nobody to toss should either be a sacrificial lamb or someone who can take a hit. Combo the enemies as they come across the bridge and voila, victory! If you like the bonus list stuff you can also destroy some geos to help the bar go up faster. 2.4.2 Chaotic Chill [WLK2420] ------------------------------- Recommended Level: Lv24 Enemies: Lv22 Cu Sith x3 Lv20 Gunner x11 This is a tricky level because the Green panels are brutal. The clone effect means that new enemies will spawn after every turn. To solve the problem first form a chain of 4 characters until the one furthest away is right beside the closest Gunner. Use these characters to form a tower and throw your strongest character near the Blue geo so he can destroy it causing a combo. Your first throw should land right beside another Gunner (3 squares), and your second throw should be in the middle of the icicle steps (4 squares). The third should be on the icicle closest to the wolf (3 squares) and your final throw should be beside the wolf. You should still be able to move your final character if you picked him up while he was on the base panel, so use him/her to destroy the blue Geo. At this point the Gunners should have about 2/3 of their life remaining so they should not be overly difficult. If your team isn't balanced you might lose some of your throwers - too bad. The Gunners won't move off their tiles and can only attack on their perpendicular axis so you will be safe as long as you are not in their targeted zone. The gunners can hit targets up to 5 squares away. 2.4.3 Eternal Teardrop [WLK2430] ---------------------------------- Recommended Level: Lv25 Enemies: Lv20 Vodianoi x1 Lv18 Warslug x8 Same drill as last level, form a tower of 5 characters (4 outside plus one picked up from the base panel) and throw a strong character by the Red geo. Your first throw lands close to a Warslug (4 squares), the second and third throws get your remaining 2 characters to the icicles by the Red geo, and your final throw puts your last character beside the geo itself. Your characters that were standing on a colored tile will take about 120 damage from the geo chain, but no problem right? The Warslugs will be severely damaged, so just mop up and collect your bonus gauge loot. After some mingling, one-twoing (follow along in real life!), pick up the treasures inside the heart: 1) behind the Class Rep; 2) beside the Beast Tamer; 3) Beside the big green crystal. 2.4.4 Murderous Intent [WLK2440] ---------------------------------- Recommended Level: Lv26 Enemies: Lv24 Daddy's Boy? x8 This mission isn't too bad as long as you don't destroy the Silence geo too early. First toss a ranged unit(s) over to the side with the two Yellow geos so they can snipe nearby enemies. You should also place other ranged units by your base panel so you can attack from there as well. After awhile all the enemies with ranged attacks will be dead and the ones with limited range will just sit there. Use your characters to destroy two squares of Silence geos on the right side where there is a one square ledge close to your base portal strip. When it is safe, toss over two guys and the remaining enemies will run over there to fight. Try to kill as many as you can with your ranged units and keep in mind you may need to destroy some more geos to make a "staircase" so enemies can reach you. If there is something in the bonus list that interests you, cause a geo reaction before you kill the last enemy. 2.4.4.1 Psycho Room [WLK2441] ------------------------------- Recommended Level: Lv27 Enemies: Lv26 Overlord's Finger x5 This battle is the same as last time, if you stick with using max range from guns only The Bird will be able to hit you. The Bird's area attack is very strong and will likely kill anyone that it hits, so make sure you have a massive chain attack lined up when you approach it. 2.4.5 Futile Revenge [WLK2450] -------------------------------- Recommended Level: Lv28 Enemies: Lv25 Champinion x9 Use your strongest character and clear away some geos by your base panel; special attacks are useful to destroy several at once. On following turns expand the geo-free zone so it will accommodate your party but not your enemies. It is your advantage to have the mushrooms warp around. Simply sit tight and wait for the monsters to warp by you so you can kill a couple every turn. 2.4.6 Heart Vault (3) [WLK2460] --------------------------------- Recommended Level: Lv29 Enemies: Lv28 Piece of Mind x1 (Mao) Lv26 Archer x4 Lv26 Brand New Idol x2 Lv26 Cu Sith x1 Take someone who is expendable and move him on the warp geo (situate him/her on top of the Yellow geo itself). Standing on the geo will cause the character to warp behind the enemies once you End Turn. Remove the Aqua geo from the purple area and replace it with the Purple Geo. You can try to warp back to your home portal afterwards but the Archers will probably kill that character. Try to fight on the purple tiles for the rest of the battle. 2.5 Chapter 5 - Grand War [WLK2500] ----------------------------------------------------------------------------- Whoa what happened? The shop layout has changed! Well, let's get our three treasure chests: 1) beside the Item Vendor; 2) beside the Weapon vendor; 3) and beside the Armor vendor. 2.5.1 No Running Hallway [WLK2510] ------------------------------------ Recommended Level: Lv30 Enemies: Lv30 Vato Bros. x3 (Chewie, Cholo, Churro) Lv28 Pvt. Prinny x16 Throw a barrel at each of the two prinnies closest to you, voila! 2.5.2 Organized Corridor [WLK2520] ------------------------------------ Recommended Level: Lv31 Enemies: Lv30 Empusa x4 Lv30 Nemophila x2 First form a small tower to destroy the Blue geo. Doing so will get rid of the Fusion effect (makes the enemies combine and level up). Rush down the middle and start killing enemies. Every turn an additional enemy will spawn from their portals to it pays to try to maximize kills with area attacks if possible. 2.5.3 Audio-Visual Room [WLK2530] ----------------------------------- Recommended Level: Lv32 Enemies: Lv34 Beheading Master x1 (Gold Knuckle) Lv30 Vato Bros. x3 (Chewie, Cholo, Churro) Lv20 Catsaber x2 Lv20 Ghost x2 Lv20 Eryngi x2 Lv20 Green Slime x2 Lv20 Mothman x2 Lv20 Pvt. Prinny x2 Toss barrels at the prinnies to set off some beautiful fireworks while conveniently killing most of the low level enemies. End your turn so the enemies will rush you giving you better positioning. Try to keep your low HP characters back since those normally worthless Vato Bros picked up a new special attack that deals about 300 damage. Easy huh? Just kidding.. Round two begins immediately afterwards. Lv34 Beheading Master x1 (Gold Knuckle) Lv32 Warcat x1 Lv30 Archer x4 Lv30 Lady Warrior x2 Lv30 Rogue x4 Lv30 Star Skull x2 Lv30 Warrior x2 The real fight begins now. Start by End Turning twice to lure the two axe guys up near the base portal. Try to kill them quickly so they don't have a chance to use the +50% ATK bonus. The enemies on the side will rush you next; there will be more of them so take care. If you want to ensure that you don't take big damage you can always lift up one of them at the end of the turn so they don't get a chance to attack - the character doing the lifting will take damage though. After the ranged units are dead the spear guys and the casters will come at you, defeat them like the others. Gold Knuckle has a lot of HP and has strong DEF so try to lure him onto the tiled area to fight him. If he isn't standing on a -DEF tile throw him on there then combo him down. His movement is also quite pathetic if you just want to hit him with ranged attacks and run away. 2.5.4 Chain Death Battle [WLK2540] ------------------------------------ Recommended Level: Lv34 Enemies: Lv32 Genin x5 Lv32 Ronin x5 Lv31 Exorcist x3 Lv31 Hanakage x8 Over 20 enemies.. a full house! I personally just formed a tower of 6 and landed a bunch of guys right in the middle of the first pack, but if you are careful you can walk around the edge towards the geos without getting hit by the archers. The archer's range is 4, so as long as you do not stand close to them you will be ok. After you kill off the Ronins swap the two geos with each other then destroy the Blue and Purple geos in that order to cause two combos. Do the swap quickly as more guys will rush to attack you and you want them all to get damaged by the geos if possible. I suggest you proceed slowly because 5-6 archers all raining chaos down at you at once will hurt a lot. If you have ranged characters remember you can hit them through the wall as well. 2.5.5 Rotten Grudge [WLK2550] ------------------------------- Recommended Level: Lv35 Enemies: Lv33 Corpse x9 Put one or two strong melee guys in front, and then ranged guys behind to form a chain on the bridge. Let the zombies walk on it so you get bonus mana for defeating them. What a sleeper! 2.5.6 Victims' Ecstasy [WLK2560] ---------------------------------- Recommended Level: Lv36 Enemies: Lv36 Diabloist x1 Lv34 Blue Skull x2 Lv34 Dark Knight x3 Lv34 Exorcist x3 Lv34 Ronin x2 Lv32 Genin x3 Lv32 Hanakage x3 Start off by rushing the hanakages and try to take them out; some of it is luck since they are hard to hit. If you want to increase the attack accuracy of your top characters, consider tossing them behind the enemy. After you kill the genins, the forces on the other side of the bridge will start fighting each other. Gather up your forces and proceed cautiously as more enemies will spawn out of their portal. That rose attack is so annoying.. anyway.. the Sophomores will soak up most of the damage so take advantage of it before they get wiped out. 2.5.7 Waking Nightmares [WLK2570] ----------------------------------- Recommended Level: Lv37 Enemies: Lv39 Yukikage x4 Lv37 Chunin x4 Lv34 Exorcist x4 Lv34 Ronin x4 (Chests x12) The only real trick is that you need to throw the geos to make steps for your characters with low jump. On the second set, throw the Jump geo where you need an especially large boost. The third set of steps requires that you use most of the geos, but it is unlikely that you will have the time to set up since the ninjas will come down to attack you. 2.5.8 Captain's Location [WLK2580] ------------------------------------ Recommended Level: Lv38 Enemies: Lv40 Diez Gentlemen x1 (Salvatore) Lv36 Beast Leader x3 Lv36 Genin x2 Lv36 Gunner x4 Lv36 Iron knight x2 Lv36 Yukikage x1 Lv35 Beast Leader x3 Lv34 Basilicrow x3 Lv34 Hell Hound x3 This battle isn't that bad even though it looks difficult. Rush the chicken group right away and take them out within a turn or two. After the chickens are dead, take care of the ninjas on your doorstep while you keep an eye on the transforming wolves. Mop up, heal up and follow Big Star up the hill. The Iron Knights have high defense and high HP so you will need to gang up to take them out. When you are finally up against Salvatore, you must do huge chain attacks else you will not be able to do much damage. Always start your combos with weak attacks going first and your strongest attacks last. As usual, try to flank the enemy to increase your accuracy rate. 2.6 Chapter 6 - The Reckoning [WLK2600] ----------------------------------------------------------------------------- Geoffrey that sneaky little.. anyway... let's get the treasure chests for Chapter 6: 1) down the ledge by the hospital; 2) behind the weapon vendor; 3) on the lower platform behind Geoffrey. Go into the Heart Bank and get the chests there: 1) by the big purple crystal; 2) by the big dark blue crystal up top; 3) below the Item World guy (hard to see, rotate the camera). 2.6.1 Evil Mind Vortex [WLK2610] ---------------------------------- Recommended Level: Lv39 Enemies: Lv30 White Dragon x10 The only trick in this level is that the dragons will level up for every turn that passes. You should use throws to quickly traverse the map destroying geos. If you have good positioning you can let the dragons level up a bit so that you get big EXP for killing them. Just make sure that you kill them the turn they land so they do not have a chance to attack. 2.6.2 Howl of Agony [WLK2620] ------------------------------- Recommended Level: Lv40 Enemies: Lv42 Death x6 For this level you have to run a gauntlet of casting enemies while trying to match up the geos to bring them down. Basically try to stick to the central areas where they may not be able to hit you. Stay healed and spread out a bit since their magic is an area attack. Keep in mind that the green column can only be blown up if you throw the corresponding geo to the side that is on the elevated ledge. 2.6.2.1 Heart Vault (4) [WLK2621] ----------------------------------- Recommended Level: Lv42 Enemies: Lv46 Super Hero x1 (Aurum) Lv44 Acolyte x1 Lv44 Champ of Fighters x1 Lv44 Destroyer x1 Lv44 Prism Mage x1 Each of these guys are pretty tough with the melee guys having a lot of HP. Walk 4-5 squares until you trigger the champ over and eliminate him. If your casters have buff spells use them now and prepare. After you are ready, either send in a sacrifice or your strongest characters to soak in the first couple hits. There isn't a lot of space so you may try to hide your weak characters inside the base panel if they get too damaged. Aurum has a ton of HP so I recommend taking out his lackeys first and killing him last. Aurum isn't too bad... except when he uses his super area attack, so spread out! 2.6.3 Legendary School [WLK2630] ---------------------------------- Recommended Level: Lv44 Enemies: Lv45 Vato Bros. x3 (Chewie, Cholo, Churro) Lv44 Catsaber x6 Lv44 Specter x2 Lv44 Watcher x4 (Chests x3) Say hello to moving geos! In this level the geos will move around so you cannot count on the tiles you stand on being beneficial to you. Because of the moving +50% Enemy boost, you need to be very careful as it can quickly lead to the death of your top characters if you are not careful. Proceed very carefully up the staircase and do not play hero by running into the middle of them. Once you clear the upper section I suggest moving your fragile characters back into the base panel and destroying the Enemy Boost geo. It is quite easy to trigger a full geo combo if you are not careful, but if you have about 1500 HP you will survive the four rounds of damage. After the moving geos are gone the rest of the battle should be relatively straightforward. 2.6.4 Vile Voodoo Doll [WLK2640] ---------------------------------- Recommended Level: Lv45 Enemies: Lv46 Scout x5 Lv46 Shaman x2 Lv46 Skeletal Dragon x3 (Chests x3) Pretty easy level as long as you do not stand on any colored tiles (Bye bye Panel = you die!). Bait the first dragon and archer in the red zone first and quickly kill them. Go through the blue area and destroy the geo at the end taking out enemies along the way. Now for the red side (which should have turned blue). Although it's possible to whittle the dragon down with ranged attacks, it is easier if you defeat him with throws. Move a character onto the blue area and pick up the dragon, then use another character to run past the lifted dragon before throwing the dragon down. After putting down the dragon pick up your original thrower with your second guy and lift him to safety. Destroy the three barrels then take out the other dragon. Make a dash past the archer, take out the Shaman then eliminate the geo. If you character has a jump stat of 24 or higher you will be able to go over 2 crates at once, otherwise you'll need to move the entire "ladder" to reach the top. Double back to open the treasure chests if you want (throw an ally from the double- stacked exploding barrels), or just kill the archer to finish the level. 2.6.5 Pool of Bloody Tears [WLK2650] -------------------------------------- Recommended Level: Lv46 Enemies: Lv47 Blue Mage x2 Lv47 Green Mage x2 Lv47 Red Mage x2 Lv47 Shooter x4 Okay, you don't want to be fighting enemies on the Mighty Enemy tile so first take out the lowest Purple geo causing it to fall down and take out all of the red geos. Try to kill the shooters the best you can, but you will likely have to pick up some enemies and throw them somewhere more vulnerable. Depending on the level of your party you may have enough firepower to kill another two or three enemies on the stairs before you need to End Turn. Utilize throws to get characters where you want them. When that side is clear, toss the Aqua geo down and use it to take destroy the other wall. If you want the treasure make sure you get it before you kill all the enemies.
2.6.6 Cruel Destiny Plan [WLK2660] ------------------------------------ Recommended Level: Lv47 Enemies: Lv50 Diez Gentlemen x1 (Salvatore) Lv49 Dark Knight x2 Lv48 Acolyte x1 Lv48 Bounty Hunter x2 Lv48 Diabolist x2 Lv48 Heavy Knight x3 Lv48 Samurai x2 Lv48 Sniper x2 Lv48 Witch Doctor x1 Lv48 Zealot x1 Rocket Punch! Darn.. Still only 2 arms, guess we need to do this the hard way. Position your character one square from your base portal to pull one of the archers. If your guys are high level you can try rushing the rest of them, but I recommend using a sneaky but very safe method instead. Move your strongest character into the colored area and take out an enemy with a ranged special attack. Follow up by throwing a 'fresh' character behind the first one to toss him back to safety. Since your throwing guy hasn't moved, you can then have him/her run back to safety as well. Do this twice then you can rush the last one. As you take out the two casters some ranged guys are going to come down after you, so pull back a little and crush them where the terrain is a bit friendlier. Set up in the green area and use the toss-back technique I introduced when you killed the first batch - alternatively you can just rush in and hope for the best. Defeat the heavy knights and buff up on the yellow platform. Send one guy slowly up the stairway and when you reach the top you will eat one or two attacks (remember to Defend!). Turn tail and run back to your allies as the enemies chase you all the way back. When Salvatore is where you want her, stand your ground (with your healers behind you of course!) and beat her down. 2.7 Chapter 7 - An Eye for an Eye [WLK2700] ----------------------------------------------------------------------------- Take a break from destroying the world and grab the treasure chests: 1) down the stairs beside the Heart Vault portal girl; 2) on top of the bulletin board (jump off the bucket in the corner); 3) on the little platforms behind the Item World portal guy. 2.7.1 Hearty Comeuppance [WLK2710] ------------------------------------ Recommended Level: Lv48 Enemies: Lv49 Baciel x11 This is a pretty easy level if you know what you are doing. Baciels can only attack in straight lines (ie, like characters who use Guns), so you need to be very careful to avoid being in the line of fire. First make a tower of six or seven guys and then perform a big chain throw to get someone by the geo at the end. With each throw try to have the character land where he/she is not perpendicular to any enemy. When you reach the end, destroy the geo to cause a chain reaction; toss the Deathblow geo on the vacated square(s) afterwards to turn the tables on the enemy. What this means is that you can go around one-hitting all of the enemies insta-killing them! Just try to do this quickly as they will eventually start to move around which is bad for you. 2.7.2 Unsated Thirst [WLK2720] -------------------------------- Recommended Level: Lv49 Enemies: Lv50 Death x7 Lv50 Death Dragon x5 First move your guys cautiously over towards the side with the Yellow geos. Proceed slowly and kill the dragon when it attacks you. Run over and toss the Yellow geo to destroy the wall of geos and mop up the enemies in that area. Although it may not be obvious, you will likely need 2-3 characters to actually throw the geo because of the height difference. Throw the Red geo across the chasm to break down the other wall then regroup at the base portal. Strike swiftly and take them down so they can't gang cast stuff on you. 2.7.3 Corpse Eaters [WLK2730] ------------------------------- Recommended Level: Lv50 Enemies: Lv52 Vodianoi x7 This level could be easy or hard based on the way you have been leveling. If you have 2-3 strong characters that can one hit enemies this level will be quite easy. Simply buff them up and send them through the three warp tiles. When they reach the other side, defeat the closest hippo you can find. The hippos don't move around so they are sitting ducks. If your party is more evenly leveled you will lose a couple more characters since you will have to gang up on them, but it should still be doable. 2.7.4 Grieving Death Knell [WLK2740] -------------------------------------- Recommended Level: Lv51 Enemies: Lv50 Ifrit x1 Lv52 Pharbitis x2 Lv45 Wood Giant x6 The main concern in this level is that the Red geos will level up the enemy. In preparation, I suggest that you bring along a pair of Falcon Shoes if you have picked up any. Game mechanics allow you can equip the shoes before you move to get the extra space (or two, or ten), then unequip it afterwards and put back on your normal gear. This strategy gives you great mobility if you need that extra little burst. Using a tower of 7 guys, I chain threw my strongest character about 3/4 of the way to the end. My top character was pretty strong so I soloed the three enemies at the end. Depending on your level distribution, this strategy may or may not work for you. For a party that is more even, create two throwing towers so that you can severely damage if not kill the first set of trees. Try to stay on the Yellow geos to improve your mobility and keep on moving forward as a pack as much as possible. To quicken movement, you can move one guy, use him to throw another, then use the character who was thrown to move even more; this lets you cover about 10 tiles per turn depending on the character. If you have strong gunners you can also hit some of them from the opposite side without taking damage. However, they would have to be pretty strong to offset the Wood Giant's innate healing ability. Note that it is possible to throw someone across directly, but not everyone can overcome the height and distance requirements. Consider Heavy Knights and enemies that can "bounce" six squares if you want to use this approach. 2.7.5 Wandering Hunter [WLK2750] ---------------------------------- Recommended Level: Lv52 Enemies: Lv53 Baciel x4 While hypothetically you could do a lot of throws and blow up the various geos, I personally think that a brute force method is superior. Bring out all your guys and try to kill as many as you can right away, if you can't kill at least 1, you may want to try out a geo throwing solution. The enemy usually will usually aim for your weakest character so bring out 2 or 3 weak dudes and place them in corners or other out of the way spots. The baciels have a strong straight line attack, so you want avoid lining up your characters. Use your weaklings to throw your strong characters around (or pick them up so they won't get hit) while they get sacrificed to the Baciels each turn. 2.7.6 Death's Path [WLK2760] ------------------------------ Recommended Level: Lv53 Enemies: Lv61 Evil Mind x1 (Mao) Lv59 Ifrit x1 Lv55 Death Dragon x3 Lv55 Tezcatlipoca x5 Well.. no Almaz this battle! Start by tossing a couple guys over to kill off the closest dragon. Make two groups, each with a strong character, a healer and supporting units. Take the stronger of the two groups towards the group of geos. When you reach the pair of geos take them out and put the Silence geo on the colored tiles to shut up the casters on the other side. Now you can use your other group and secure the enemy portal where more casters will spawn. Keep back low HP units because monsters can spawn and cast before you get a chance to kill them. Try to blockade off the ledge by where your party is so that reinforcements can't interfere with the fight on the other side. Buff up your main group and attack the boss, he has a lot of HP so it is imperative that your strongest character(s) survive to deal big chunks of damage. If you feel that an important character may die, it's worth sacrificing one of your weaker guys by lifting up the boss before the turn ends so he can't attack. 2.8 Finale - Super Battle (Chapter 8) [WLK2800] ----------------------------------------------------------------------------- Before we get down to crushing some Hero, pick up the three new chests: 1) behind the Evility trainer guy (you need to jump on the little platforms all the way up); 2) behind the Spirited Teacher up the stairs; 3) between the weapon/armor vendors. 2.8.1 Super Hero's Requiem [WLK2810] -------------------------------------- Recommended Level: Lv54 Enemies: Lv58 Witch Doctor x2 Lv57 Barbarian x4 Lv57 Beast Leader x4 Lv56 Hell Hound x4 Lv56 Skeletal Dragon x4 Lv56 Tezcatlipoca x2 You can tell by the formation.. Mega Magichange *yawn*. Try to kill off a dragon or two right away but chances is that they will Magichange anyway, not that it is a big deal. The Barbarians do about 1k damage so stay healed and they should be no problem. Heal and buff up while you wait for the second wave to rush you. It usually takes them a couple turns for them to move, but they usually manage to line themselves nicely for area attacks. These guys are bit more powerful and can deal up to about 2k damage, but have much crappier armor. Lay on the area attacks and they should fall quickly. The shamans are a joke so mop up and watch your old friends kick some ass. 2.8.2 Super Hero's Apostle [WLK2820] -------------------------------------- Recommended Level: Lv55 Enemies: Lv62 Space Detective? x1 (Prinny Mask) Lv59 Col. Prinny x4 Lv59 Dragon King x4 Lv58 Dark Knight x12 Lv58 Summer Idol x4 Start off by positioning your characters around your platform while you buff up. The dark knights will rush you when you End Turn and you should get first strike afterwards. Their defense is pretty weak so you should be able to kill off most if not all of them. Remember you can throw them into formation so your area attacks can hit them all at once. If you have 2 or 3 fairly strong characters you can hold the area by your portal and kill the enemies as they rush you; if your party is pretty even, you should rush down one side and take them out so you don't get sandwiched by two sets of enemies. Keep in mind that the dragons can cast spells from 5 squares away and can hit your characters standing too close for up to about 3k if you are unlucky with elemental affinities. After the rush has been repelled, move up and eliminate the prinnies. To position your characters, move two characters by each of the No Entry geos and End Turn. On a fresh turn, destroy one of the geos which will unlock the other side allowing you to chain throw the other geo it into the middle red area. By doing this, you will prevent the boss and most of the dragons from moving out and attacking you. Carefully move two characters to the end of the path and throw a guy across the chasm to move the Enemy Boost x3 geo. Return to the central area and destroy the enemies at leisure with ranged attacks. Attacks like Mao's Vasa Aergun will be able to basically hit anything in the middle area no problem. If you are lacking strong ranged attacks you can lift up the No Entry geo you threw in, move one of your characters in there and cancel the lift. Doing so will allow your guys into the area while preventing the enemy from moving. As a side note, the boss has a Shovel which is a unique item and should be stolen if you are a collector or completionist. Afterwards, you get to see missiles shoot out from boobs and recruit some cool characters! Well, character, one of them is quite uncool. 2.8.3 Super Hero's Desire [WLK2830] ------------------------------------- Recommended Level: Lv63 Enemies: Lv70 Super Hero x1 (Aurum) Lv64 Effort Ninja x1 (Gorillian) Lv64 Suredeath Hellsman x1 (Beyond X) Lv64 Transfer x1 (Shyrone) The recommended level increases substantially here because your new friends are high level pulling up the average. You should not have to grind levels to reach the recommended level. This battle is pretty difficult because it is partially based on luck; each of the enemies here are capable of dealing big damage and if they happen to kill off your strongest guys you will probably lose. If you have been leveling Mao, Vasa Aergun is quite useful here because of the big attack pattern and long range. If you are higher than the recommended level you can try to kill off the girl first, but otherwise you should probably try to kill the ninja since he is closer allowing you have a longer chain. As usual, try to hit multiple enemies at once to soften them up for next round. Before you End Turn, be sure to bring two weak characters out of the portal and position them so that they close enough for the enemies to reach, but placed in such a way that your damage dealers will not be clipped with area attacks. Hopefully the enemies behave and kill off the decoys instead of killing your main guys. If they fell for the decoys you are short two characters but you will get another round full damage output. You should throw enemies into formation for area attacks as usual. Repeat the decoy trick until you run out of characters or the enemies are dead. You can also use your decoys to lift up the enemy denying them the opportunity to attack. 2.8.4 Last Battle [WLK2840] ----------------------------- Recommended Level: Lv64 Enemies: Lv90 Evil God x1 (Aurum) Lv80 Chaos Soldier x4 Time to take down the monster, ok, ese? This battle is actually pretty easy as long as you don't mind being a bit cheap. Start the battle by throwing one or two enemies so you can area attack them to death. Bring out one or two weak characters like the last stage and End Turn. Next turn finish off the majins and start on the boss if you have spare actions. Before the turn is over have one of your characters lift up the boss (note that this person will die, so use someone weak) so that he cannot attack during his turn. When it is your turn again, unleash a massive combo on him and lift him up again before you End Turn. Repeat this until he is dead. As a slight caveat, Aurum will alternate between being invincible to physical and magic attacks. Since your attacks are likely to be mainly physical in nature, you can either rotate in mages every second round or buff/heal during the less favorable turn. Congrats! You finished the main story and the real challenge begins - maximizing your characters! 2.8.4.1 Endings, Epilogue and New Game+ [WLK2841] --------------------------------------------------- Watch the well deserved ending and you will start the post game. If you talk to Prinny Mask in the corner you will start a new cycle. If you want to replay the final fight (or take into consideration for your next cycle), the possible endings are: Normal Ending: Don't meet any other ending's requirement. Leads to the postgame. Super Hero Ending: Beat the game with Mao being level 500 or higher. Leads to the postgame. Almaz's Ending: Defeat the final boss with Almaz (solo). Human World Ending: Kill more then 99 allies before you finish stage 7-6 (Death's Path). Mao will need to solo several lv65 enemies at once afterwards, so make sure you can handle it. Laharl's Ending: Go to the Homeroom and pass the "Watch a New Ending" topic before defeating the final boss. The topic becomes accessible on your second cycle or later during Chapter 8 (and sometimes in the postgame due to a glitch, but it does nothing at that point). You need to be able to defeat multiple level 500s to complete this ending. Mao's Ambition Ending: On cycle two or higher, clear stage 1-6 (Strongest Overlord) then clear it again. Raspberyl's Ending 1: Lose against Raspberyl on stage 1-2 (Strongest Entrance). Raspberyl's Ending 2: Lose against Raspberyl on stage 2-1 (Childhood Memories). This ending is very similar to Raspberyl Ending #1; are you sharp enough to see the difference? It is important to note that only the Normal Ending and Super Hero Ending will lead to the post game (Epilogue). All other endings will simply force you to restart in Chapter 1. The only reason why you want to save after seeing one of the "bad" endings is that it unlocks songs that you can buy from the Music Shop. If you watch an ending then reset your game, the song will not be unlocked. Before you start a new cycle pick up the following treasure chests: 1) beside the weapon vendor; 2) on the little platforms behind the armor vendor; 3) on top of the big prinny statue in the middle; 4) behind the item vendor; 5) behind the Evilities trainer on the little platforms. In order to reach the chest on the prinny statue you need to have unlocked the Birdmen Watchers Club and leveled Mao to around level 4000. When you start a new cycle, you keep all your gear, tickets, money, levels, unlocked Clubs and unlocked tiers/classes. You lose maps unlocked by passing topics such as HoO and any of the extra post-game characters. Post game characters will rejoin your party at the level you last left them with their gear intact. Land of Carnage access is based off your X-Dimension completion in your previous cycle. Therefore, if you unlocked LoC and started a new cycle you would retain access. If you start a new cycle again (2nd time) without redoing the X-Dimension maps, you will lose LoC access. This means that you need to clear the X-Dimension prerequisites once every two cycles to retain access. This is a serious pain so I recommend getting all the endings out of the way once if you want to see them. Doing the full story takes about 2 hours if you skip all the scenes and have strong characters to one-hit everything. ============================================================================= - MAXIMIZATION GUIDE - [SEC0003] ============================================================================= First of all, go into settings and set Ally Effect and Enemy Effect to 'Skip' if you haven't already done so. Doing so will help preserve your sanity. I would love to say that there is a cut and dry process to follow, but unfortunately game mechanics require the procedure to be a more iterative process. Said differently, there is no easy way to get to level 9999 and just get gear, you need to level up a bit, get some better gear, level up some more, and so forth. Some of the steps are probably interchangeable, but I believe the way I have it presented is the optimal method. 3.1 Early Leveling [MAX3100] ----------------------------------------------------------------------------- With that out of the way, get acquainted with Chapter 7, third map (7-3) - called Corpse Eaters. This is the lowbie leveling map and you'll be doing it quite a few times! Thankfully level 7-3 is pretty simple; personally I just throw Mao up by the mushrooms and use Vasa Aergun (again, turn off animations!) two or three times. As a hint, you take less damage if you stand at maximum range as the enemies are usually too lazy to move. While it doesn't really matter who you level up, you want to power level a character with a good area attack to make the process quicker. Mao is a convenient choice because he has pretty decent stats and because what you can capture is directly based on his level. To get a feel of the level, repeat 7-3 until Mao is at level 100 (again, level who you want, but I will be referring to Mao just to make the explanation simpler), this should not take very long. Each fight will earn you about 140k HL, save up and try to buy the strongest weapon you can until you max out your customer rank (level 12). When you can deal over 2200 damage go to Homeroom and pass the motion for Stronger Enemies, if you cannot deal that much damage, then keep on killing them until you can afford a weapon that will let you do so. Refer to section 4.1 if you are having trouble passing topics in the Homeroom. When you can deal over 2800 damage pass another stronger enemy topic (a second time). Pass it a third time when you can deal over 3400 damage with your main attack, and finally a fourth time when you deal over 4000 damage. When you go back into 7-3 you will notice that all the enemies will be level 99. Because of the way that the experience formula works, level 99 enemies give the same experience as an enemy that is about level 300. Thus you will notice that you will be leveling up much faster than normal; do not pass any more additional stronger enemy bills because you will actually be getting less EXP per kill once you exceed the magical level 99 enemy. With your new super experience gaining ability in hand, kill mushrooms until your character is at about level 400-500. If you put Mao in the 'Corner Res. Group' in the Homeroom, he will earn EXP 25% faster. With that out of the way we will try to learn some good attacks. The general goal is to unlock the fourth tier Martial Artist. The way tiers work is that you need to achieve a certain level in the tier below the one you are trying to unlock. In this case, you need a Lv15 Fury Fatalist to unlock the Fight Artist (Tier 2). You then need a Lv40 Fight Artist to unlock the Champ of Fighters (Tier 3). To round out the list you need a Lv80 Champ of Fighters to unlock the Viper Fighter (Tier 4). All classes have six tiers, but we only need to achieve tier four in this case. If you have a Cleric (female healer), make sure she has all of her healing spells (and Espoir). If you do not have a Cleric you should make one make one. Throughout this process, you should use the "Robber Shop" Club to transfer mana to low level characters. By assigning the characters to the same club and placing them next to each other in the Homeroom, you can easily transfer mana to whoever you want by grinding 7-3. After you have all the spells you want, reincarnate the cleric into a Fury Fatalist (or a higher tier if unlocked). Although it doesn't really matter that much, try not to reincarnate your martial artist below skilled. When I reincarnated I allocated my Bonus Points to SPD, but it's really up to you. After reincarnation, the martial artist will be back at level 1. To quickly level him up, take him to 7-3 and use him in tower attacks with Mao. Always make sure Mao is at the bottom of the stack so that he takes all the damage - at his level he should be able be ok (I did one Vasa Aergun to take out 5 before I started tower attacks to reduce damage). After you have created a Viper Fighter continue grinding on 7-3 until you have enough mana to purchase the Big Bang skill for him. You should also use tower attacks to help him gain a few levels so he can Big Bang 7-3 by himself. Buy him some better equipment if you are still using low level stuff. I leveled my martial artist to Lv400, but you can do it until whenever you are bored. If you have unlocked Masked Heroes (requires level 45 Gunner/Gunslinger & 45 Thief) then make one of those in the Homeroom. If you can't make Masked Heroes make a Mothman. This character will be your Item World runner, so buy/equip shoes on him to increase his movement. Keep an eye out for Accelerators during your Item World adventuring since they add two to movement. Your runner will make your Item World exploration go much more smoothly since they can fly above enemies. For most maps you can just throw the runner and have him run to the exit. For levels with a Gatekeeper, throw your martial artist over and use one of his fist skills to move the obstacle so you can have your runner complete the level. The key things to watch out for are Mystery Rooms and the Bonus List. Once the enemies are about level 100, items will start appearing on the Bonus List that you cannot buy (rank 31 to rank 34). You are also hoping to run into rooms with treasure chests or vendors who you can buy stuff from. Depending on your choice of items that you use, you may need to pass one or two more Stronger Enemy topics in the Homeroom to get them to a higher level. First things first, we want to collect some Managers to help out with gaining mana. The way the system works is that every 100 managers you collect will increase the rate that you collect mana by 100%. The best way to gain Managers is to buy Dual Beaks (Spear, 100k, 19 Managers) or Brave Canons (Gun, 800k, 28 Managers) from the weapon store and go inside of them via Item World. When you see the innocent inside the Item World simply kill it to subdue it. You can then transfer the innocent around to different equipment or merge it with other Managers you find. Collect at least 75 Managers but feel free to collect up to 300 if you want. Next up are Professionals, which increase the odds of you dealing critical attacks. Each professional adds 1% to your crit rate meaning you need 100 of them to guarantee a critical attack. You can collect them from Dragoon's Gun (Gun, 2.8m, 6 Professionals) or Guillotines (Axe, 250k, 5 Professionals). For some reason Professionals can be combined to be above 100, but it serves no purpose as you are guarantee a critical hit anyway. 3.2 House of Ordeals [MAX3200] ----------------------------------------------------------------------------- Go to the Homeroom and pass the 'Open gates to Ordeal Mansion' topic. In order for the topic to appear, the character calling the vote needs to have over 7000 mana. If you can't get approval for the topic, refer to section 4.1 for some tips and tricks. After you win the vote will be able to access the "Training: House of Ordeals" (HoO) stage from the mission prinny (where you go do all your other missions). Before going to HoO, make sure the enemies are at their weakest level if you did not pass the Weaker Enemy topics previously. Following is a quick and dirty walkthrough of the four levels. Ordeal Room 1 ------------- Enemies: Lv100 Belladonna x2 Lv100 Blue Mage x1 Lv100 Carmilla x2 Lv100 Dark Elder x1 Lv100 Death Coppelia x2 Lv100 Ghast x2 Lv100 Green Mage x1 Lv100 Mrtyu x2 Lv100 Observer x2 Lv100 Red Mage x1 Lv100 Star Mage x1 Lv100 Wraith x2 For the first three turns take out one junk character and let him or her die as all of the geos self destruct getting rid of the Mighty Enemy effect. Afterwards, use your strong characters to take crush the weaklings monsters! Out of all of the enemies, put a higher priority in killing the ghosts and jesters since their big attacks can hurt. Ordeal Room 2 ------------- Enemies: Lv200 Viper Fighter x8 Start off by throwing the Green geo on the green tile to give yourself a +50% boost. The rest of this battle is reasonably simple and I'm sure you can figure it out. :) Ordeal Room 3 ------------- Enemies: Lv300 Cockatrice x1 Lv300 Prophet x6 This is a long and difficult level. Basically the idea is to go up the tower killing the Prophets as you go. The map is challenging because the enemies sit on Enemy Boost tiles and have extended range. If you get hit with their Star spells you are going to take about 20k damage. If you leveled up to the guidelines I provided this shouldn't be too bad since it means you can take two hits and still be ok, giving you a slight margin of error. When you start the level, hang around by your base portal and End Turn until all of the slimes come out of their portal; there are probably around a dozen of them. After all of the slimes are dead, move your strongest characters (you will need at least three or four) towards the first prophet. The chicken can't hurt you don't need to worry when walking around it. There are two main strategies to kill each of the Prophets. The safe method has you throw in your attacker so that you can run out of range after you deal damage. The more risky but potentially faster method has you rushing each enemy, hoping that you don't miss too much and that you can kill him before he kills your characters. Because of the steep inclines of the tower, you will need at least two throwers to cause geo chain reactions. As a practical guide: use one character to pick up the geo; while it is lifted use a second character to throw a third character next to where you are going to throw the geo. After you chain throw the geo run your third guy back to your group so that you can attack with everyone on your following turn. The next trick occurs when you reach the enemy on the Aqua blocks - because the geos are lifted you cannot cause a geo chain reaction here. Use whatever strategy you have been using to lob the geo next to the other ones and attack the enemy directly while standing on the geo. Keep in mind that the prophet will have extended range because you didn't take out the geos under him. After you kill the enemy use normal attacks to knock out the two Aqua geos at the bottom. Hop on the green geo and throw the Aqua geos together to get rid of them. The final few enemies should not be a challenge if you made it all the way up the tower. If you are concerned of prophets nuking you from above, keep in mind that their vertical attack is 64m. Ordeal Room 4 ------------- Enemies: Lv400 Genocider x9 This is probably the best leveling map of the game. Not much to say - destroy the enemies and rake in the EXP! 3.3 Intermediate Powerleveling in HoO [MAX3300] ----------------------------------------------------------------------------- With HoO4 unlocked we can now do some more powerleveling. Start off by putting your martial artist in the "Corner Res. Group" Club (and actually put him in a corner of course). Make a couple Cheerleaders (Idols) if you want to take advantage of their 5% stat boost. Also buy some SP healing items from the Item Vendor for emergencies (ie, when you try to do another special attack only to figure out you have no SP). Increase the Skill Level (at the Evility Trainer) of Big Bang until it costs about 1000 SP. If you don't have enough mana you will have to go grind out some more. Be sure to transfer the Managers and Professionals that you obtained earlier onto a piece of equipment that you are using. You should also buy the most expensive Fist weapon that you can (Gravity Knuckle) if you did not find something better in the Item World. Go to HoO4 and try out your new set up. If your damage isn't high enough use Sapphire (20% boost) or Idols (5% boost each). For the first couple kills you may need to use Mao (Vasa Aergun) or other characters to get you over the original hump. While in theory you could increase the skill level of Big Bang more, you need to be very careful since the SP cost goes up exponentially. It is a serious bother to keep on having to replenish your SP. Keep on doing HoO4 until your martial artist can do clears by himself (without boosts). When you can deal 50k without help, pass a "Stronger Enemy" topic. Keep on passing more topics in the Homeroom as your damage output increases. I reiterate that you should take it easy with increasing skill levels by using mana. While it may seem brilliant in the short term you are going to run out of SP while going through Item World and it will be a serious pain to scrounge up enough SP to use it when you reincarnate in the future. You can only increase the level of skills, you cannot decrease them! Most of your incremental power will be gained through your actual level and the level of your skills though using them (ie, the bar you see when you select Big Bang during combat). Professionals will basically double the damage you do so be sure you are using them. After awhile your leveling rate will decrease quite a bit and you will probably get bored. I stopped at level 2500 to continue, but you could hypothetically go well beyond that level by spending a couple hours. 3.4 Class World and Preparing for Item World [MAX3400] ----------------------------------------------------------------------------- To level effectively in this game you need two strong characters so you can leech experience and mana from each other. Before we get started in the Item World we'll quickly get another character up to speed. Skill transfer mechanics differ from previous Disgaea titles in that the Master/Student system is completely gone. To facilitate skill transfer they introduced the Class World. Because the Class World is somewhat of a pain, the easiest way to transfer skills for generic (creatable) characters is to simply reincarnate them into another class with the skills you want. Once you learn a skill you know it forever. To discourage reincarnating into everything to learn everything, the cost of reincarnation goes up every time you do it. The implication is that if you want to use a generic character, you should make them as a high tier cleric first - Tier 3 and above learn Omega Heal (and the super useful Espoir of course). After you learn the spells you want, reincarnate into a high tier Martial Artist to pick up Big Bang, then you can reincarnate into your final class. Following this process will ensure that you have well rounded characters that can level rapidly. However, I opted to use Mao instead to give me flexibility in capturing monsters. Since you cannot reincarnate Mao into another class we'll use the Class World to have him pick up some useful skills. To access the Class World, pass the 'Student Council' topic (50 mana) in the Homeroom to unlock the related Club. You also have to assign at least one random character to the club in order to access the Class World. Go fight some battles and you will eventually get a prompt that a Prinny (with an afro!!) has visited your HQ. He is the portal to the Class World. As a side note, he will move around all the time - if you can't find him just save your game and he will move somewhere else in your HQ. Whenever you fight a battle, there is a chance that the Prinny will leave your HQ (and eventually return); so don't be alarmed when this happens. Before we explore the Class World, go to your Homeroom and pass the motion to unlock the "True Robber Store" Club. This is a superior version of "Robber Shop" in that it lets you transfer 100% of the mana gained. This club will be very important in helping you grind mana since skills learned through the Class World cost ten times the original cost. That means Big Bang costs 48000 mana and Omega Heal costs 24000 mana. The costs can be reduced somewhat, but given how easy it is to gain mana it is quicker to use True Robber instead. Remember to use your Managers. To prepare for the Class World, first reincarnate Mao reducing his level back to 1. Lowering his level is necessary because the enemies in the Class World are dependant on the level of character you are going into. Having the enemies at low level will make your life easier. It is strongly recommended that you reincarnate Mao at the Genius level. After reincarnation, visit the Homeroom and assign Mao, your Martial Artist and someone else (your cleric if you need to learn Omega Heal) into the True Robbers club and make them sit together with your Martial artist in the middle. Go to HoO4 and grind enemies until you have 77000 mana for Mao (includes 5k mana for misc uses). Ensure that you have at least one character in the "Student Council" Club and repeat HoO4 until the Afro Prinny shows up. Check to make sure that the characters that you want to transfer skills between are in the same club. After you save, talk to the Afro Prinny. Select Mao and "Skill Inheritance" from the side menu to get the ball rolling. There is no need to complete any of the floors in the Class World though you get a slight reduction in the cost of skill inheritance for every floor you destroy all the geos (5% per floor). You will see copies of your Mao inside called a "Dropout" - be sure to kill them since they will increase the character's aptitude. On the 9th floor you will come across a Mystery Gate - go inside and talk to the "Skill Inheritor" NPC and learn Big Bang. When you finally arrive on the 10th floor you should clear out all of the geos to open up another Mystery Gate. If you are slow in clearing geos just lift up the last enemy on the map until you finish up, their HP should be so low that a decent leveled character can hold him/her up indefinitely. Inside the gate you will either encounter a Committee Coach or an Old Combat Master. The former will increase the size of the Club you are in by one while the latter will let you learn a legendary attack. The Old Combat Master is somewhat rare. You will need approximately 5000 mana to utilize these options. Congrats, you completed your first Class World run! Hope you enjoyed it because you will have to do this a lot more times later on. It would be beneficial to do the run another once or twice to pick up Omega Heal and some other skill (such as Espoir or Descent Slayer). Just be sure you have enough mana to learn the skills. After you are done messing with the Class World go back to the Homeroom and pass the "Honor Students" Club. Stick Mao (and whoever else you want) in the club and surround your Martial Artist to leech EXP. Note that the character who is actually doing the killing does not need to be in the Club and can remain in Corner Res. Group or whatever else you want. Proceed to HoO4 and keep on clearing it until your Mao is at level 300 or so. Equip Mao with your best fist weapon so he can Big Bang on his own and gain 100% of the experience. Feel free to use Sapphire or any other tricks you picked up from the first time you did this. I suggest that you level up Mao to around level 3000 to 5000 so that you can survive in the higher levels of the Item World. If you leveled Mao, you also have the option to bolster your team by capturing some strong enemies at this point. If you leveled to the upper range of my previous recommendation you probably do not need to capture any monsters to breeze through Item World (though having a couple high level warslugs to bounce characters around is sure fun!). For those who are confused, if you throw a character on the same square that a friendly monster is on, your character will "bounce" in the direction that the monster is facing. If you want to utilize passive enemy leveling through level-up geos, some options you have are stage 4-3 (Eternal Teardrop), stage 6-1 (Evil Mind Vortex), and stage 7-4 (Grieving Death Knell). Stage 4-3 has warslugs while 6-1 has white dragons (they can heal if you need a healer) and 7-4 has wood golems and an ifrit. The other option is just to capture monsters you see in the Item World. In Disgaea 3, you can now capture humans but you still cannot capture enemies that you cannot create. That means that you cannot capture a Tier 3 enemy when you can only make the Tier 1 of that class. The maximum level of enemy you can capture is now based on Mao's level although Mao himself does not need to be in the Base Panel when you attempt to capture something. I will not go into too much detail since I suspect most people will not bother capturing, but the strategy is similar for all the levels. Start off by putting someone by the geo that controls the level up process so you can "turn it off" at any point by destroy or moving the geo. Enemies that are the furthest away should be killed and enemies that you want to capture should be drained of all of their MP (just let them attack you) so they can't use special attacks after they leveled up. End Turn until the enemies are the proper level, "turn off" the leveling effect then throw the enemies back into your base panel. To overcome the problem with counter attacks, either use someone with no counter attacks or make a tower. While in a tower you will not counter attack and it is a great way to lure enemies closer to your portal. After you are happy with your party composition, it's time to do some more serious exploring in the Item World. 3.5 Item World, Pirates, and Land of Carnage [MAX3500] ----------------------------------------------------------------------------- You can buy rank 1-30 items in the store, find rank 31-34 items in the Item World, find rank 35-39 in the Land of Carnage (LoC), and rank 40 on the Item God of a rank 39 item. What this means is that we are going to try to get into LoC as soon as possible. The Land of Carnage is unlocked by getting at least 24 Illegal Tickets and beating the associated X-Dimension levels. In Disgaea 3, there are 42 total tickets, 20 of which can be bought from ticket vendors in Item World Mystery Portals. There are two vendors, one that shows up on floors 1-49 and one that shows up on floors 51-99; they each carry 10 unique tickets. The other 22 tickets are earned by defeating pirates. Each of the 22 types of pirates that appear in the normal world carry an unique ticket as well. If you have found a good legendary accessory or armor such as a Reflex, Hero Mantle, Testament or Accelerator, you can now start leveling it up in the Item World. If you do not have one, go into your item of choice and make sure to open all the green chests you see to try to grab one. Once you are past floor 20 make sure you spend one turn on the level to give pirates an opportunity to appear. Pirates do not appear below floor 20. You can stay more than one turn if you want, but I find that one turn is enough to find them fairly regularly. Eventually you will run into some pirates. What you should do is kill all of the enemies on the floor to not only get the Illegal Ticket but also capture the Pirate Ship they came on! Earning an Illegal Ticket will unlock the X- Dimension NPC and some topics in Homeroom. First go to the X-Dimension girl and talk to her; she will give you a free X-Dimension map. Then go to Homeroom and pass the "PPP" and "Tora no Ana" Clubs. Fill both clubs up to boost the odds of running into pirates and the ticket vendor. You can fill them up with junk characters if you want - it doesn't matter. It should not take more than one or two items, but keep on going through the Item World until you have 24 tickets and at least one accessory complete. That is, you should have completed floor 100 on the item. Do not reverse pirate any of your items at this point. You can beat the X-Dimension maps at this point if you want, but you are not strong enough to fight in the Land of Carnage anyway. If you are a perfectionist of sorts, I highly recommend that you save and reset to get a rarity zero Naive Glasses - a reward you earn for beating 20% of the X- Dimension maps. You should also take this opportunity to gather all sorts of useful innocents. First make sure you have at least one of the single stat innocents (ie, Gladiator, Coach, Sentry, etc). Do not combine the single stat specialists as their level does not matter. Next, try to create some Dual-Specialists with your single innocents with Mediaters. Look through the legendary items you have found and you are bound to find a couple with Mediaters on them. Go inside of the items to subdue and subsequently combine the Mediaters. When you are going through an item for whatever reason, put your Mediater on the Item along with two single stat specialists that you want to combine. For example, move your Mediater onto an item with a Gladiator and Coach if you want to make a Sprinter. Refer to the dual-specialist section to see what is available and make the type that makes the most sense to you. As someone who uses melee characters I believe Sprinters are the most useful, but if you like magic you might want to make a Nerd or something else. If your Mediater is of a very low level you might have trouble creating a dual-specialist. Do not worry about it if you do not succeed at this point. If you have not been following the guide from the beginning, make sure you have some Managers and Professionals as well. 3.6 Item Duplication and Reverse Pirating [MAX3600] ----------------------------------------------------------------------------- Complete the Diez Gentlemen sidequest to obtain the Puppy Paw Stick (PPS). I recommend that you save and reset in the final battle so that you get a rank zero Puppy Paw Stick. The PPS allows you to duplicate specialists that you have found. Also complete the quests for the other unique characters if want to use them. Refer to the respective FAQ sections if you require help. This is the point where you are going to pick which character that you are going to make super strong. It doesn't really matter who you pick but go for someone that you actually like. I am a big Laharl fan so I chose to maximize him (and consequently a generic female ninja). I would advise against choosing Mao because he is awesome at duping, but again, there are ways around it if you want to level him. Whoever you chose, reincarnate him or her so take them down to level 1. Furthermore, you should reincarnate them at Distinguished or Genius if possible to maximize the number of Class World runs you can do. The process here is identical to what I described above except that you are going to kill all Dropouts with the Puppy Paw Stick. Whoever you are doing the Class World with, unequip all of his gear except for whatever you want to dupe. Fill up the item with whatever innocents you want since those will be duped as well. Once you are in the Class World, kill the Dropout with the Puppy Paw Stick equipped. Mao is great because you can do Vasa Aergun with the PPS making ranged kills much easier. The PPS is considered an Axe weapon if for whatever reason you can't or won't use Mao to dupe. Each time you kill a Dropout with the PPS you will have a chance to duping one item that he or she has equipped. Previous to the v2.0 patch, the probability was 20%. For those unfamiliar with statistics all this means is that if you killed millions of Dropouts, on average, you should expect 1 dupe for every 5 kills. However, in the short term, you are NOT guaranteed one dupe per 5 kills. You may not dupe for 10 kills, 20 kills, etc. There are no shortcuts here so please don't come up with asinine theories - no, doing a rain dance while listening to Britney Spears does not increase or decrease your odds of duping. With that out of the way, try it out and dupe one of your complete accessories. To make your life much easier, I recommend transferring Asagi's Sky High Evility (Lv800 required) to your top damage dealer so that you can fly through enemies in the Class World. The enemies are often so packed that you will waste a lot of time slogging through useless turns otherwise. The alternative is to teach a Masked Hero Big Bang so he can do gatekeeper kills for you since they can fly innately. Using long range attacks such as magic is also an option. With the elimination of weapon mastery, the key to really strong characters are Mastery Innocents. The way it works is that each mastery innocent will increase the stat contribution by 1% to a maximum of 500%. For example, if you have a fist of 100 ATK and a Fist Fighter Innocent of level 100, your stat contribution will be 200 ATK (assuming your aptitude is 100%). The problem is that mastery innocents show up in increments of 2, meaning it would take forever to collect 500. Fortunately, the process is simplified by duping! To get the necessary mastery innocents we will now do some reverse pirating. Reverse pirating means that you will be the bad guy and raid the poor Item World. Depending on the ship you use, you will get to stay on a level for a certain number of turns before your ship leaves by itself. Refer to the pirate ship section if you want more information. Anyone not aboard when the ship leaves will automatically die, but anything that was thrown on board is considered captured. Chests that were captured will automatically be opened and looted, level spheres captured will increase your item level, and innocents captured will be subdued at double the level than if you had simply killed them. Thus, killing innocents will give you a subdued innocent of level 2 while tossing them on your ship will give you a subdued innocent of level 4. I suggest just killing them. Specifically, you are after: Statisticians (more EXP), Fist Fighters (Fist Mastery), Guardians (Accessory Mastery) and whatever else you want. Refer to the Innocent section for a complete list. Be sure to keep separate your original complete accessory (floor 100, with zero reverse pirating done) and your dupes which we will actively be reverse pirated. If you run out of levels to reverse pirate you will need to dupe some more. Simply keep on doing it until you have all of the innocents you want. When you have your collection of innocents complete, put them on your original complete accessory and start duping. After each dupe combine them (if applicable) so that subsequent dupes will give you even more innocents! For example, building 32 stacks of 19998 Sprinters from 100 would take a minimum of 11 dupes (100 -> 200 -> 400 -> 800 -> 1600 -> 3200 -> 6400 -> 12800 -> 19998 x1 -> 19998 x2 -> 19998 x4 -> 19998 x8). Because of the sheer number of dupes you will be doing, I strongly recommend that you concurrently do aptitude leveling. For every Dropout you kill in the Class World, the aptitude of the character you are in will increase by 1%.
Additionally, if that character is at least level 80 you will gain the
maximum number of bonus points possible. Consider using the True Robber Shop
(with Statisticians) to get the character to at least level 80 before you do
Class World runs. Don't hesitate to increase Movement, Counters or whatever
else you want on other characters you like to use though.
This process will take awhile, but will greatly increase your power. When you
are done, you should have a lot of fresh accessories that you can reverse
pirate in the future and a ton of innocents. Below is a list of what I feel
you should try to dupe at this point, the numbers is the minimum that I
suggest while the number inside the brackets is what I strongly recommend.
Level 100+ Professional x1 (x5)
Level 300 Manager x8 (x8)
Level 300 Statistician x24 (x32)
Level 500 Fist Fighter x1 (x3)
Level 500 Guardian x1 (x5)
Level 500 Fencer x1 (x1) (Fencer is if you use swords, replace as applicable)
Level anything Gladiator x8 (x8)
Level anything Coach x8 (x8)
Level 19998 Sprinter x24 (x32) (or other applicable Dual-specialist)
Level 100 Mediater x0 (x1)
When you are done, put your weapon mastery innocent and Guardian on your
weapon along with your professional and anything else you want. Fill your
accessories with Sprinters or whatever dual-specialist you want. There is a
weird quirk in the game where the Guardian effect will only apply to items
physically listed below the item it resides on. For instance, if your
Guardian is on a piece of armor in the fourth slot, it will only apply to
that one piece of armor. If you have it on a piece of armor in the second
slot (your weapon if the first slot) it will apply to all three pieces of
armor. Putting your Guardian on your weapon will always ensure that you are
getting the full boost. You only need 1 Guardian to get the full bonus.
Your power level is literally going to be probably 20x what it was
previously, so now you are ready for the Land of Carnage. If you haven't
already done so, complete 25 X-Dimension maps to unlock the LoC. Again, I
highly recommend that you save and reset to get a rarity zero Naive Glasses -
a reward you earn for beating 20% of the X-Dimension maps.
3.7 Lv9999 and Rank 39 Items [MAX3700]
-----------------------------------------------------------------------------
The Land of Carnage (LoC) has been substantially beefed up since Disgaea 2
and is far more difficult. The good news is that with the help of
Statisticians getting to level 9999 is also much easier. When you are
stronger you will be able to hit level 9999 in as few as 2 battles! However,
for the time being you will need to do it slightly slower. Switch out your
Sprinters for Statisticians and try out HoO4 in LoC. You may need to use
Sapphire or some other buffs if your weapon is not leveled at all.
Regardless, it should not be difficult to hit level 9999. Remember to use
your mastery innocents and Professionals as they make a huge difference.
This is also a good point to unlock some classes or tiers. Between LoC HoO4,
True Robber Club and Honor Students Club, it would take several hours to
unlock every possible character/monster class. It is really up to you how
much you want to do now, but at a minimum I recommend that you unlock the top
Thief tier and the Masked Hero class (Lv45 Gunner/Gunslinger and Thief).
Furthermore, raise your Tier 6 Thief to level 500+ so you can learn the Lucky
Finger Evility. Transfer Lucky Finger to your strongest character(s) with
the Class World.
If you haven't already done so, I reiterate that you should transfer Agasi's
Sky High Evility to a strong character (lv800 required) or give a Masked Hero
Big Bang. Tier 6 Masked Heroes also learn the Chicken Heart Evility at level
800, which gives them +3 Movement. Quite handy for Item World runs!
When you have leveled to your heart's content it is time to try to score some
rank 39 items. While a more complete list is in the reference section, the
rank 39 items of each major class are as follows:
Fists - Ultimus
Swords - Yoshitsuna
Spears - Drill Emperor
Bows - Lovely Cupid
Guns - Megiddo Cannon
Axes - Apocalypse
Staffs - Omniscient Rod
Monster - Satan Motor (P) / Astaroth Texts (M)
Armor - Super Robo Suit
Emblem - Arcadia
Glasses - Providence
Muscle - Cosmos Muscle
Shoes - Barefoot X
Belt - Orion's Belt
Orb - Universal Orb
Specifically you are after a legendary Arcadia since you need one to obtain
the Trapezohedron - the strongest accessory in the game. However, Barefoot X,
Ultimus, Satan Motor or whatever weapon(s) you like using are useful too.
Note that Barefoot X (and other accessories with Homeroom Clubs) will NOT
spawn in the LoC unless you have at least one person in the respective club.
Furthermore, the more people you have in the associated club, the more often
it will appear.
The easiest way to get rank 39 items is to get them in chests while Reverse
Pirating. However, enemies are incredibly strong now so you are unlikely to
be able to destroy chests past floor 60 or so. Good thing you duped a whole
bunch of items!
Simply reverse pirate your items in the LoC and focus on busting open Green
treasure chests with your characters. It helps a lot to have Lucky Finger
when breaking the chests. If you have not been following the guide, you can
also get chests by throwing them on your pirate ship and waiting until it
leaves to get the item. However, this method is way slower.
The tricky part is that Arcadias are quite rare so you may not get one in a
chest. I recommend trying for a couple hours or until you have everything
else you want (including rank zero Barefoot X). Just keep in mind that LoC is
very difficult and you will likely not be coming back for quite awhile - what
you get now is what you will be stuck with for a very long time.
An alternative method you can use is to make a couple of Druids and level
them up a bit so they have a decent amount of mana. Head into LoC Item World
until you find a map with an easy geo layout with a Gatekeeper and/or an
isolated island. Destroy all of the enemies except for the Gatekeeper or
throw the final enemy onto the island. Cause a huge geo chain to max out your
Bonus List bar. Note that you can use your Druids to reset the geos once to
cause a second chain if you could not fill it the first time. Finally, simply
keep on changing the Bonus List with your Druids until a legendary Arcadia
pops up. The reset method is very boring but guaranteed to work (eventually).
The rarity of your R39 weapons/armor/emblem does not matter since a R40
version exists (which you will reset to rarity match). However, other
accessories do not have a R40 version so what you get is what you are stuck
with. Thus, I strongly recommend trying to get a rarity zero Barefoot X. The
other accessories are not very good so I wouldn't worry about them.
3.8 Perfect Item Creation [MAX3800]
-----------------------------------------------------------------------------
At this point you should have a legendary Arcadia and other rank 39 items. In
order to maximize power, Disgaea players typically try to make "perfect"
items. Said different, they are leveled in such a way that they deliver the
maximum amount of stats possible.
You shouldn't bother making perfect rank 39 items since you will be using the
rank 40 versions anyway. However, while leveling your rank 39 items, make
sure that you save and gency out at floor 99. Then go to the Land of Carnage
and steal the rank 40 item from the Item God. You can steal by buying various
Hands from the item shop. Stealing from behind gives you much better odds
than the front. I strongly suggest resetting until a rank zero item appears
before stealing it. Note that Barefoot X are the top shoes, so you should
level it perfectly if possible.
The process is not as convoluted as in Disgaea 2 and is shockingly simple to
do. Basically each item can be leveled to a maximum of level 200. However,
level should not be confused with floors; every legendary item will only have
100 floors. The remaining levels are gained through mystery rooms and level
spheres. Your item level will be increased when one of the following events
happen: Good luck from fortuneteller (+3), Great luck from fortuneteller
(+5), defeat 7 enemies in mystery portal (+5), capture a green level sphere
(+5), capture a yellow sphere (+10), capture a red sphere (+15).
While in the Item World, you capture spheres by either clearing the level of
all enemies or by having the sphere lifted up by one of your characters when
you finish the level by using the portal. You cannot enter a mystery portal
and get a sphere on the same level. While reverse pirating, you need to throw
the sphere onto your pirate ship to capture it.
You should aim to have an item at a minimum of level 150 by the time you are
done all 100 floors so that you can finish up the last 50 levels by reverse
pirating.
In addition to the raw level of the item, you also need to worry about
innocents, level up topics, and boss kills. In order to create a perfect
weapon, you should always have all possible innocent slots filled with single
stat specialists (dual-specialists do nothing). For instance, if you are
trying to maximize ATK then fill your item with Gladiators.
In regards to boss kills, you must double kill all bosses while in the Item
World. What this means is that the first time you run into the boss (which
appear every 10 levels), you should kill the boss and use a Mr. Gency to exit
the item. Go back into the item and kill the boss a second time before
finishing the level. While reverse pirating, there are also bosses that you
have to kill; but you do not need to double kill RP bosses since it is
impossible to do so.
In every legendary item you can also pass three topics that show up in the
Homeroom. These topics have a huge impact on the ultimate strength of your
item. You will want to pass three bills that are of the "More x Growth"
variety.
Some very smart people have cracked the formula to figure out at which point
you need to pass what bills and such, but I believe that it overly
complicates the process. I personally believe that you should ALWAYS pass the
same stat for all 3 bills even though it is possible that the raw average
stat will be slightly lower than if you had split the bills between two
stats.
The conventional thinking ignores aptitudes. For example, if your character
is using a fist and has aptitudes of 100% to ATK and SPD, then yes, passing 2
bills in SPD and 1 in ATK will give you a very slightly higher average stat
total. However, if the character has 100% to ATK and 110% to SPD, 3 SPD bills
are superior to a hybrid approach. In many cases it also does not matter
which levels you pass your growth topics. But again, to keep it simple I
suggest: pass your bills as early as possible and pass them all in the same
stat. This eliminates a great deal of minor memorization and keeps the
process simple.
Lastly, if you follow my advice to always pass the topics in one stat you can
follow another rule as well. Due to the stat cap, if you pass all three
topics for the one stat it will max out naturally and single stat innocents
used in that stat will be wasted. Thus, if you are leveling a R40 fist and
put all three topics in SPD, fill the item with Gladiators to boost ATK (or
any other stat you want). Do not fill the item with Coaches to try to raise
SPD because it is already capped and you will be wasting your specialist
bonus. This rule only applies to R40 weapons and not accessories.
Presented in stepwise fashion, the instructions are:
1. Subdue all unwanted innocents in an item before level 10 and fill the six
available slots with the single stat innocent of choice.
2. Kill the floor 10 boss and Gency out. Save.
3. Go back in the item to (double) kill the floor 10 boss
4. Pass the first topic, if you cannot go to the Homeroom reset and try again
5. Kill the floor 20 boss and Gency out. Save.
6. (Double) kill floor 20 boss.
7. Reset until you can pass your second "More x Growth" bill.
8. Kill floor 30 boss and Gency out.
9. Fill the 7th innocent slot with another single stat specialist. Save.
10. (Double) kill the floor 30 boss.
11. Reset until you can pass your third "More x Growth" bill.
12. Fill the 8th innocent slot with another single stat specialist. Save.
13. Double kill the bosses on floors 40, 50, 60, 70, 80 and 90.
14. Gency out at floor 99 and save.
15. Go to the Land of Carnage and steal the R40 item from the Item God.
16. Kill the Item God after stealing from him (while in LoC).
17. Double kill the Item God (you can do the double kill in normal world)
18. Kill the reverse-pirating bosses on floors 20, 40, 60, 80 and 100.
19. Make sure the level of the item is 200
As a side note, you should try to pace yourself so that your item is level
150 or greater when you are done the 100 floors. While reverse pirating, the
lowest level of sphere that will appear are the yellow ones so you are
guaranteed +50 levels. If you are not level 150 you are going to have to have
to reset a LOT to try to get red spheres while RPing, which is very
frustrating. My personal rule of thumb is that I save after each double kill
and I will reset my game if I do not gain at least 5 levels in the next 10
floors (before I run into the next boss). I will only reset past level 30
though, since level spheres are very rare before then. Note that if you use
this rule of thumb you'll still need to be lucky and gain 15 levels somewhere
else.
That's it for my not so concise description of the process. If you want an
even more detailed explanation, refer to the Item Maximization Guide.
With all that out of the way, level up your rank 39 items to floor 99 before
gencying out. Go into the LoC and steal the R40 item from the Item God.
Again, reset so that you get rarity zero R40 gear. You should then level up
your R40 gear using the perfect process described above.
At a minimum you should try to make a perfect: Trapezohedron (3 ATK bills),
Barefoot X (3 movement bills), any other weapons you want. Do not bother
leveling up a piece of armor because it is junk compared to your
Trapezohedron. You may want to make multiple Trapezohedrons to specialize in
difference stats. I personally have one leveled for ATK, one for SPD and one
for Movement. Your call on when you want to do this though.
If you did the process perfectly, the stats (with no innocents should be):
Trapezohedron (3 Movement bills, 8 Gladiators)
HP: 696,800
SP: 348,500
ATK: 361,314
DEF: 348,500
INT: 348,500
RES: 348,500
HIT: 348,500
SPD: 348,500
Trapezohedron (3 ATK bills, 8 Gladiators)
HP: 696,800
SP: 348,500
ATK: 649,087
DEF: 348,500
INT: 348,500
RES: 348,500
HIT: 348,500
SPD: 348,500
Barefoot X (3 Movement bills, 8 Coaches)
HP: 0
SP: 0
ATK: 0
DEF: 0
INT: 0
RES: 0
HIT: 0
SPD: 202,644
Baal Sword (3 ATK bills)
HP: 0
SP: 155,000
ATK: 1,863,514
DEF: 155,000
INT: 619,400
RES: 0
HIT: 155,000
SPD: 155,000
As a final tip, if you find killing the LoC Item Gods difficult I suggest
using your Naive Glasses to guarantee a hit. You can also throw the Item God
somewhere convenient so that you can throw your heavy hitter back into your
base panel every turn. You may need to level up two weapons at once so that
you can use one of the weapons while you are trying to kill the Item God in
the other one.
When you are done this section of the FAQ, you have basically completed your
end game gear. At this point you want to dupe some more. The perfect setup
is:
Perfect Rank 40 Weapon
Innocents: Level 500 Mastery Innocent, Level 100+ Professional, Level 500
Guardian, 5 other specialists (maybe Managers, or Sprinters, etc)
Three Perfect Trapezohedrons
Innocents: 8x Dual-Specialist on each of them
Second Evility: Violence (learned from Majin)
Since Trapezohedrons give you basically unlimited SP, also feel free to raise
all of your attack skills to level 9 if you have not already done so. Make
sure to make use of Managers so that the mana doesn't take you forever to
collect.
With this kind of gear, you should be able to defeal Baal in the normal world
and subsequently Baal in the LoC. This is the hardest story fight of the
game; however, you can still get even stronger!
3.9 Character Maximization [MAX3900]
-----------------------------------------------------------------------------
Alright, this section is unfortunately quite unstructured because there is
simply a huge mishmash of random stuff you can do to raise your stats even
more.
Reincarnation
-------------
A tried and true Disgaea tradition is to max out on the reincarnation bonus.
There are two components of this process: yellow bars and blue bars. Yellow
bars are determined by your stats right before the most recent reincarnation
while blue bars are determined by how you allocate your bonus points.
Basically we are going to max out on bonus points before working yellow bars.
Simply keep on doing LoC HoO4 reincarnating every couple battles until you
reach 186k stored levels. This should net you 200 bonus points. Afterwards,
level up the character to level 9999 and reincarnate again. Distribute all of
your bonus points to make all of the stat bars as even as possible. The value
for each of them should be at least 68. Reincarnate and hit level 9999 again
which will max out all of your yellow bars. This time around distribute your
bonus points however you like. I strongly suggest dumping them all into a
single attack stat.
Before you level up your max base stat character, be sure you have the
character sitting in the front row of Homeroom. Have someone in the School
Board Club so that you can change the teacher and put in Mr. Kaibeara so that
your stats will be 11% higher. All the overall stat boost teachers actually
do exactly the same thing, but Mr. Kaibera is hypothetically the best. The
Dumbell does the same thing as the teacher (and is a huge pain to use), so I
recommend just using a teacher.
This process is relatively minor in the grand scheme of things, but since
leveling is so easy in D3 I figured you might as well do it.
Maxing Aptitudes
----------------
Hopefully you have been listening to me and have been working on this
throughout the process while duping. To reiterate, each time you kill a
Dropout in the Class World, the character will gain 1% aptitude in a random
stat. Furthermore, you get bonus aptitude gain by being a certain level and
killing the boss (Class President and such).
The most efficient way of doing this is to raise your character to at least
level 80 before going into the Class World so you maximize your bonus
aptitude. Also be sure to kill the boss on the 10th level.
Every character can raise each of the eight aptitudes up to 100% (that's
+100%, not double). Furthermore, story characters will gain an additional
+25% aptitude in each stat if you reincarnate them a minimum of 5 times (+5%
each time). With the introduction of the v2.0 patch, raising aptitudes has
become much easier due to Dropouts appearing on every level. Saying that,
still expect to spend several hours working on aptitudes per character that
you are maxing out.
If you are very lazy and really decide you do not want to do this, an
alternative is to use captured uber LoC characters. However, in most cases a
LoC character will be weaker from a pure stat standpoint (though it will have
higher HP).
Legendary Skills
----------------
Although discussed above, this is a frequent question so I'll cover it again.
On the tenth floor of any Class World run, a portal will appear if you can
eliminate all of the geos. Inside, you have an approximately 1/8 chance of
running into the Old Combat Master. This NPC will teach you one legendary
skill if you have the available mana.
Legendary skills are transferable just like any other skill and are generally
speaking, stronger than the other special attacks. Personally I got pretty
much all of them concurrent with aptitude maxing. I would only clear the geos
if it was only one or two colors or the combination was easy to solve.
Consider lifting up the last character if you are slow at block clearing.
Refer to the Legendary Skills section for a complete listing.
Capturing Land of Carnage Enemies
---------------------------------
If you made it this far I'm sure you have witnessed the power of LoC enemies.
Frankly, they have base stats that are next to impossible for you to
duplicate. While a in my opinion an aptitude maxed created character is
superior to a LoC captured character, the difference is not that huge.
To go over the capturing requirements again: 1) You can only capture enemies
up to Mao's level; and 2) You can only capture enemy types that you can
create. If your target meets both of these criteria, then you have a chance
of capturing the enemy by tossing it into your base panel during a fight.
There are two main methods to capturing the really high end Land of Carnage
enemies. The more straightforward way is to start low and work your way up.
Capture an enemy with say, 5 million HP, then capture one with 10 million HP,
then capture one with 15, etc. Eventually you will be able to capture the 200
million HP+ super enemies. Just be sure that the enemy has the weapon skills
that you are looking for because you cannot easily teach them skills
afterwards.
The quicker but cheaper method involves using the Chicken Hat. The Chicken
Hat is a reward for beating 80% of the X-Dimension levels and it has a unique
skill. The hat will make you invincible to physical attacks on odd turns, and
invincible to magic attacks on even turns. Exploit this item by equipping it
on someone and making sure they are in the base panel when they are
invincible. If the enemy's ATK is higher than its INT, it will use physical
attacks; if it is the other way around it will use magic attacks. Be careful
of enemies like ninjas which have higher INT.
To spawn the strongest possible enemies possible, go enemy hunting on floor
91+ in Land of Carnage within a rank 40 item. Also make sure you have all 20
stronger enemy topics passed (you can do so in normal world).
If you intend to equip your captured characters/monsters with perfect rank 40
gear then I suggest teaching them the Violence Evility. If they are going to
be pretty much naked, teach them the Vortex Evility. Both of these evilities
are learned from Majins.
The major drawback to capturing characters is that their stats will go away
if you reincarnate them. The implication is that your aptitudes will always
suck and you can only have them do a total of two Class World runs.
Acquiring Magichange Weapons
----------------------------
The very top end Magichange weapons (MCW) are considered the strongest
weapons in the game. Although the R40 weapons you made previously are very
strong and will be enough to beat anything you want in the game, for those
who want to get 100 million in every stat, MCWs are the way to go.
The process is really not that difficult, you basically wait until uber LoC
monsters magichange then bop the enemy with your Puppy Paw Stick and hope for
the best. Enemies at this level have ridiculous stats (100 million SPD after
MC) so you will likely have to use your Naive Glasses. Furthermore, your PPS
is quite gimpy so make sure you have rank 9 Axe special attacks to maximize
your damage.
My maxed character (with PPS, 2 Trap + Naive Glasses, all matching rarity)
can do a couple hundred million damage with Calamity Drive. Thus this isn't
really as difficult as it sounds.
As some additional tips, if a monster performs a magichange with no active
weapon equipped when it does so, the MCW will be rank zero! Thus if you are
really serious about this, you should scan through all the monsters at the
beginning of the battle and steal their weapon(s). Note that only monsters
with the "Magichange" skill can actually magichange - most do not have this
skill. You can check to make sure they have the ability in the menus. As a
warning, even monsters with the skill are not guaranteed to use it so this
process is often very frustrating.
If you are not super picky about getting the absolute best MCW (which could
take a long time) what you can do is End Turn on see if anything does a
Magichange. If something did, then go examine the rarity and try to PPS it if
it is zero. A middle-tier MCW weapon is roughly equivalent to a perfect R40
weapon so this method will still yield something better than you had before.
Before your PPS your target you should also steal all of their miscellaneous
accessories to maximize the odds of getting the MCW. It helps a lot to have a
bunch of expendable thieves to do the various steals necessary.
This is very important. I repeat, this is very important. The MCWs will only
exist as long as they are equipped. If you unequip them and beat a stage, or
talk to the wrong NPC, or any of a variety of actions - the stats will go to
zero permanently. So always have them equipped! This includes the battle that
you stole the weapon. You must equip the item immediately after stealing it.
As for MCW traits, they look identical to the normal MCW weapons but will
last forever in that form. However, it cannot be leveled via Item World and
innocents cannot be placed on them. That means that you should put your
Mastery Innocent, Professional and Guardian on one of your accessory slots.
MCWs can be duped like anything else, but you must equip it before you finish
the Class World.
Serums
------
Serums hypothetically could max out all of your stats but is highly
impractical. Sometimes you will enter into a mystery room with a big tower in
the middle that you can jump up. If you make it to the top, the NPC will sell
you Serums.
Serums will permanently increase your stats as long as you do not
reincarnate. If you reincarnate you will lose all of your accumulated serum
stats. Therefore, hypothetically, you could buy loads and loads of serums
then pile up them up with maxed dual-specialists and gain super statdom.
The problem with this plan is that you can only buy about a dozen serums at a
time and they often already have low level innocents on them. So to maximize
the serum, you basically need to go into every single one of them
individually to clean out the innocents and replace them with maxed dual-
specialists. This is very time consuming.
Surprisingly getting mass innocents is a smaller issue because of an
alternative duping method as discussed below. Furthermore, by utilizing the
Gods of Cookery Club you make this go twice as fast.
Mass Duping
-----------
Other than the popular Class World duping strategy, another way to dupe is by
using Clone panels. If you enter into Homeroom in the Item World, there will
sometimes be a Clone panel. If you have characters in the Election Committee
Club and one of them votes against you then you can clone them over and over
and dupe.
The problem with this method is that the Clone panel is reasonably rare, and
your characters don't vote against you too often. As a rough guess, a
character may vote against you perhaps 5% of the time. Thus you will need to
reset a lot of times to get both a bad vote and a Clone panel.
To maximize your odds, you can grow your Election Committee Club until it is
at its maximum size and fill it completely with crappy characters each
equipped with the item you want duped. However, the issue that you actually
need that many items to give one to each character.
Because of all of these limitations, this method really only makes sense if
you want to make a whole lot of dupes of one exact item with one very
particular set of innocents. Basically, unless you are trying to outfit an
army with Traps or need hundreds if not thousands of innocents for Serums,
this method is not recommended.
If you get it working, you can dupe approximately 1 item per minute. With the
introduction of guaranteed Dropouts in the Class World this method may be
obsolete, but I have not have time to do a big test on it. It is my hunch
that the difference is likely very small now and that you are better off with
using Class World to retain the flexibility of learning legendary skills,
raising aptitudes, and duping different items at different times.
End game Magichange - the Ultimate Build
----------------------------------------
Although Magichange is quite crappy throughout the game, ironically it is the
path to the ultimate character. The requirement is that you have beat Baal in
the LoC and unlocked the Shura Support Group (SSG). This group basically
makes magichange (MC) not suck.
Your character should have the following characters:
Level 9999
Maxed Aptitudes
Max bonus points and reincarnated optimally
Used teacher bonus for final leveling up to level 9999
High end PPSed Magichange Weapon
Perfect Trapezohedron x3 (21x 19998 dual-specialists;
Lv 500 weapon mastery, Guardian, Lv100+ Professional in first Trap)
All equipment matching rarity
Second Evility slot is Violence (learned from Majin)
In Shura Support Group at a desk adjacent to monster (listed below)
With this setup, my Laharl had approximately 110 million HP, 99 million ATK
and other stats averaging about 70 million each. The Trapezohedrons were all
+3 Movement so I sacrificed a bit of stats for convenience. If I used stat
leveled Traps, I would have been able to allocate an additional 18 million in
stats.
Your monster should have the following characteristics:
Needs to be a super strong LoC captured monster
Perfect rank 40 monster weapon (Lv500 weapon mastery, Guardian, Lv25
Magichange Lover)
Perfect Trapezohedron x3 (24x 19998 dual-specialists)
All equipment matching rarity
Second Evility slot is Violence (learned from Majin)
In Shura Support Group at a desk adjacent to main character
It really depends on which monster you captured, but for an example, one of
my monsters have 250 million HP, 95 million ATK and other stats that averaged
about 32 million.
Now go into a battle and use the Magichange command to combine them. After
this, my character has 400 million HP, and 99 million in all stats. Of course
the downfall is that with SSG this setup only lasts for one turn. An
alternative is to use put the Bond of Souls Evility on your main character.
Bond of Souls can be transferred from Marona (lv1000 required). Using Bond of
Souls will drop your stats a bit but the Magichange will last for the entire
battle.
For your reference I have listed the various enemy types and what they MC
into. I have put a star by the enemy that I think is the best choice. The
decision was not always cut and dry though; I recommend that you experiment a
bit on your own as well.
Swords: Ifrit*, Cu Sith, Slime
Fists: Cat Saber*, Wood Giant
Axes: Skeletal Dragon*, Cockatrice, Orc
Spears: Eryngi*, Empusa (Succubus), Alraune
Guns: Baciel*, Zombie
Bows: Marionette*, Mothman, White Dragon
Staffs: Chernobog* (reapers), Warslug, Ghost
Saying all that, if you are just doing end game LoC grinding, it is almost
better just to field 10 captured LoC humanoids with maxed R40 gear. The issue
with created characters is that their HP is horrible unless you MC them, and
you waste a turn to heal yourself up even if you MC. That is not to mention
that although 300+ million HP sounds like a lot, you will still go down if
you are under concentrated fire.
So what is there to test your ultimate characters against? The answer is of
course the ultimate pirates. If you can defeat the three unique LoC pirates
without cheap tactics in a R40 item, then I consider you to have done
everything in the game. The three LoC pirates only show up on floors 91+ in
of course, the Land of Carnage. Best of luck and thanks for reading!
=============================================================================
- APPENDIX - [SEC0004]
=============================================================================
This section just covers some miscellaneous facts of the game that I couldn't
fit in cleanly anywhere else.
4.1 Passing Topics [APX4100]
-----------------------------------------------------------------------------
With the awkward implementation of the Homeroom to replace the court system,
I am at odds to what to actually call these things. Just to make it clear,
topics, bills and motions all refer to the same thing.
Through Force - The most straightforward method is just to beat up dissident
voters. After you lose the vote, choose to fight and voila, topic passed by
force. Just be warned that after you kill a voter they will like you
slightly less, and will basically start a vicious cycle where you need to
keep on killing them. While in theory this sounds cool, this gets extremely
tedious if you are passing a lot of topics.
Through Fusion - This is a tactic that was pioneered with Disgaea 1.
Basically you still try to persuade through force after losing a vote, but
you eliminate the dissidents by combining them with characters who voted for
you. When attempting this strategy ensure that the neutral monster is a
higher level than the hostile monster, otherwise you'll end up with even a
more powerful hostile monster. You can also fuse friendly monsters together
so they are strong enough to absorb hostile ones. Generally speaking this is
the best strategy to use early in the game when you cannot realistically
defeat all of the dissenters.
Through Bribery - This method has been severely weakened (compared to D2) due
to how different type of monsters prefer different types of items. For
instance, you have to bribe Warcats with Shoe items for them to be
"Interested" or "Must Have!" - all other items will max out at "Slightly
Interested". For this reason this strategy is not too useful early on since
you either cannot buy the items or cannot afford to buy them. However,
bribing is still an excellent strategy for the end-game when you have plenty
of money and HL and want to pass topics as fast as possible.
On a more practical level, buy/find items for the certain group of monsters
you want to appease and vote on some random topic. Use up all of your items
and cancel out of it before you actually vote. Repeat over and over until the
monsters are blue. The level/cost of the item has no bearing on whether the
monster will want that item and ideally you want to get them to the highest
level (Love) because even Total Support will not ensure they will vote
consistently.
As a list of what different types of monsters prefer as bribes:
Chickens - Snacks
Flowers - Armor
Succubus - Belt
Mushroom - Monster Weapon
Warcat - Shoes
Warslug - Glasses
Reaper - Orb
Baciel - Emblem
Ifrit - Muscle
Election Committee - By passing this club and assigning characters to it, you
will allow the assigned characters to vote on topics. This helps immensely
(especially for the weaker bills with low level monsters voting) since voting
is power is based on the character's level. Stick in a couple high level
voters from your team and you will almost never fail. Just keep in mind that
sometimes your own characters will vote against you. Consider making the club
bigger through the Class World.
4.2 Diez Gentlemen Sidequest [APX4200]
-----------------------------------------------------------------------------
You start the sidequest by talking to the Shaman once you enter the post-
game. Basically pass a topic, kill a boss, repeat over and over. After each
battle you will get a legendary item. Although most of the rewards are pretty
useless, the primary purpose of the sidequest is to obtain the Puppy Paw
Stick which lets you duplicate items.
Pass the "Master Big Star" (1000 mana) topic in Homeroom to unlock the
"Makeup Exam: Extra Maps" area (though they just reused the Heart Vault..
Lame..).
Master Big Star
---------------
Enemies:
Lv100 Sophomore Leader x1
Lv90 Bujin x4
Lv90 Celestial Idol x2
Lv90 Holy Swordswoman x4
Lv90 Necromancer x1
Lv90 Rune Knight x3
Am I the only one that found the dialogue hilarious? Throw some guys across
the chasm to destroy the geos; bring along someone that can cast Espoir since
enemies on the other side like spamming status effects.
Take your main party to kill the boss and his friends after.
Pass the "Let's Break a Good Sweat!" (2000 mana) afterwards to continue.
Bo Tie Revolution
-----------------
Enemies:
Lv300 Muscle Preacher x1
Lv250 Dark Elder x2
Lv250 Dream Idol x2
Lv250 Pvt. Prinny x4
The only real trick here is the boss' Evility which will recover all of his
HP if it is low at the end of each round. Take him down to around 40% to give
yourself a bit of margin for counter attacks then wipe him out the turn
afterwards. That is of course if you can't kill him in one turn!
Next up is the "Go play in Monster Kingdom!" (4000 mana) topic.
Animal King Goro
----------------
Enemies:
Lv400 Animal King x1
Lv350 Cocktrice x2
Lv350 Cu Sith x2
Lv350 Kitten x1
Lv350 Pvt. Prinny x2
Pretty straightforward fight in general. The animals will show up with Yellow
bars but are aggressive against you. That means you should probably kill
them, but if you kill the boss first the battle will end automatically.
Pass the "Watch a Classic Animation Bit!" (8000 mana) topic to beat up on an
orphan.
Orphan Girl Pauline
-------------------
Enemies:
Lv500 Orphan Girl x1
Lv450 Photinia x4
Pauline will try to poison you, but otherwise pretty simple.
Poor orphan, pass the "Play a Fierce Card Battle!" (16000 mana) topic to
continue.
Duelist Master
---------------
Enemies:
Lv900 Normal Prinny x1
Lv600 Duelist Master x1
The boss can use a fairly strong attack that can deal easily above 100k, but
other than that, fairly straightforward as usual.
Pass the last topic of "Play with Breezy!" (32000 mana).
Classroom Queen
---------------
Enemies:
Lv700 Classroom Queen x1
Lv650 Kitty Ear Prince x1
Good Morning! Slaughter Game time! Satina has some neat attacks, but this is
probably easier than the last battle.
When you complete the battle you will automatically get the Puppy Paw Stick!
If you are any kind of completionist or intend on maximizing your characters,
I strongly suggest that you reload your game until you get a rarity 0 Puppy
Paw Stick.
4.3 Unlockable Characters & Extra Stages [APX4300]
-----------------------------------------------------------------------------
Other than the Diez Gentlemen Sidequest, the other major sidequest is a neat
story wrapped up in a chain of battles. Doing the sidequest will also add a
bunch of story characters to your roster and allow you to fight the strongest
boss in the game. Similar to the Diez Gentlemen sidequest, this involves
talking to one of the stationary characters in your between every battle base
to progress the story.
To get started, talk to Ms. Machiko (Sexy Teacher) to unlock more topics in
the homeroom. The first topic you unlock is "Meet Salvatore the Magnificent"
(2000 mana).
Salvatore
---------
Enemies:
Lv200 Diez Gentlemen x1 (Salvatore)
Lv180 Gambiel x1
Lv175 Dream Idol x1
Lv175 Pilgrim x1
Lv175 Prism Mage x1
Lv175 Prism Skull x1
Lv175 Sky Faller x2
Lv175 Steel Knight x2
Lv175 Valkyrie x2
Lv175 Viper Fighter x5
If your characters aren't totally overleveled for this stage you should
perform a chain tower throw in order to destroy the Purple geo. That'll turn
a lot of the stage into +damage tiles but Enemy Turbo x3 is much more
dangerous. The following turn destroy the Red geo to eliminate the other
Enemy Boost bonus. Proceed slowly and take out the enemies as you go and try
to bait Salvatore and his enemies out of their Turbo'ed area. You can chain
throw the Aqua geo out of the purple area to get rid of the +Damage. When you
have an opening you can destroy the Null geo to eliminate the yellow bonus as
well.
Saying all that, I highly recommend leveling so you can crush this level
without playing geo tricks. The difficulty ramps up very quickly in the Extra
Maps and you'll need to do it very soon anyway.
Pass the "Meet the Werid Costume Guy" (4000 mana) topic to continue.
Prism Ranger People
-------------------
Enemies:
Lv300 Black Pudding x1
Lv300 Blue Gelatin x1
Lv300 Green Slime x1
Lv300 Grey Ooze x1
Lv300 Hero of Justice x1 (Prism Red)
Lv300 Ochre Jelly x1
Lv300 Red Blob x1
Pretty annoying level since all of the geo blocks will move around. Perform a
chain throw and destroy the Red geo as it is the most dangerous to you. When
possible, destroy the Purple geo to get rid of Warp and then work through the
enemies destroying them all.
The next topic is "Meet Another Main Character" (8000 mana).
Main Characterisque
-------------------
Enemies:
Lv500 Main Character? x1 (Asagi)
Lv450 Desperado x9
Lv450 Fortune Venus x9
This is a fun level with exploding Invincibility geos. On your first turn
move a character as far as possible away from the enemies, Defend, and End
Turn. Subsequently, every turn more geos will blow up allowing you to kill
the enemies on them. You will likely be quickly overwhelmed if your level is
not high enough. Try to stay healed, throw enemies close to each other for
area attacks, and keep low HP characters in the back.
After all the bad things you have done in the game you can redeem yourself by
passing the "Meet a Lost Girl" (16000 mana) topic.
Lost Girl
---------
Enemies:
Lv800 Chroma x1 (Marona)
Lv800 Phantom x3
Lv780 Fiend x3
Lv760 Wraith x2
Lv740 Specter x2
Lv720 Boggart x2
Lv700 Ghost x2
Not much to it, you will get rushed by various ghosts right off the bat. Keep
in mind you can kill enemies through the No Entry geos.
Continue onwards by passing the "Meet a Comedian Sort of Guy" (32000 mana)
topic.
Comedian Guy
------------
Enemies:
Lv1200 Dark Hero x1 (Axel)
Lv1000 Aegis Knight x2
Lv1000 Freischutz x4
Lv1000 Idol Master x3
Lv1000 Soul Invoker x2
There are all sorts of stuff you can steal here if you want it (Tambourine,
Sunflower, Puppy Paw Stick). Other than that this level has no real tricks.
As usual, try to maximize area attacks and feel free to lift up Axel at the
end of each turn if you are having trouble whittling down his substantial HP.
To unlock everyone's favourite overlord, pass the "Meet a Different Overlord"
(64000 mana) topic.
Otherworld Overlord
-------------------
Enemies:
Lv1500 Beauty Queen x1 (Etna)
Lv1500 Fallen Angel x1 (Flonne)
Lv1500 Overlord x1 (Laharl)
Lv1200 Phantom x6
Lv1200 Prinny God x6
Lv1200 Zombie King x4
Yay! Everyone's favorite character is back! As a bonus all of the boss
characters carry a testament so it is possible to snag a Rare or Legendary
one if you are inclined to reset a couple times.
The way the level works is that a geo explodes each turn changing the effect
in the middle. Generally speaking, try to kill off everything in the middle
before the barrier comes down so that you can fight Laharl and friends
without any distractions.
Ok, it is the end of the line; pass the "Meet the Tyrant Overlord" (99,999
mana) topic so you can see what real power looks like!
Tyrant Overlord
---------------
Enemies:
Lv4000 Tyrant x1 (Baal)
Lv2500 Omega Sentinel x6
Anticlimactic indeed. The only trick in this battle is that you must steal
the Makai Wars from Baal if you want it. This is your only chance. While it
is no longer the uber item it was in D2, it is still a decent item (though
unlikely a part of your ultimate character).
Other than the stealing bit, this battle is really just a battle of power.
This is Baal's weakest form (ie, no stronger enemy bills, and not in LoC), so
have fun. If you can't beat him don't worry about it, you will crush him
easily if you follow the stat maximization guide above!
As a side note, although the "story" ends after this battle, you can do one
final battle by defeating Baal in the Land of Carnage. Doing so will unlock
the Shura Support Group.
4.4 X-Dimension [APX4400]
-----------------------------------------------------------------------------
Every time you get a new Illegal Ticket (from Pirates or from the ticket
vendor in the Item World) you unlock an additional level in the X-Dimension.
While they are generally fun levels to play, the real purpose of them is to
unlock the Land of Carnage and earn some cool extra weapons.
Out of the 43 potential levels, one you get for free, 20 you get from the two
ticket vendors, and the remaining 22 you get from pirates. When you complete
25 X-Dimension maps you will unlock the Land of Carnage. After every 20% of
maps you complete, you will also get a free item. They are as follows:
Completion | Reward
----------------------------------------------------------------------------
20% (9 Maps) | Naive Glasses (100% accuracy)
40% (18 Maps) | Used Rag (reduce enemy stats by 20% when attacked)
60% (26 Maps) | Stolen Shorts (Geo chains restore health)
80% (35 Maps) | Chicken Hat (Alternate between immunity to physical/magic)
100% (43 Maps) | Dark History (20% deathblow if target's HP under 25%)
----------------------------------------------------------------------------
In particular, Naive Glasses and Chicken Hat are extremely useful. You can
get one every cycle.
Chapter 1 - Netherworld Honor Student [APX4410]
------------------------------------------------
Strongest Entrance
------------------
Enemies:
Lv110 Storm Bringer x2
Lv110 Champ of Fighters x2
Lv105 Champ of Fighters x2
Lv100 Storm Bringer x2
Lv95 Champ of Fighters x2
Lv95 Storm Bringer x3
Lv85 Champ of Fighters x4
Lv80 Storm Bringer x2
This level is basically a maze where you need to follow the path, easy.
Strongest Hallway
-----------------
Enemies:
Lv600 Violator x3
If you are not strong enough to kill the enemies on their Enemy Bonus x6
tiles, move characters to each of the warp tiles on the side to remove the
effect.
Strongest Garden
----------------
Enemies:
Lv150 Peryton x26
If you are strong you can just sit a guy on the green tile and kill all of
the chickens as they attack you. The proper way to beat the level is to move
a character to the green tile before picking him up and throwing him across
to where the Null geo is. Throw the Null geo back to the blue tile area to
wipe out the +100% damage before killing everything else.
Strongest Crossroad
-------------------
Enemies:
Lv200 Bishop x8
Lv200 Pilgrim x8
Toss or move someone towards the Aqua geo (Reverse damage), and destroy it
with a heal as quickly as possible. This will cause a chain reaction getting
rid of both reverse damage and HP/SP swap. The battle proceeds as normal
afterwards. Mop up and move on!
Chapter 2 - Mao's Heart [APX4420]
----------------------------------
Childhood Memories
------------------
Enemies:
Lv120 Carmilla x10
Despite the Enemy Boosts, the enemies should still be pretty weak due to
their low level. Just move around and kill them. Attack the geos underneath
them if they are too high for you or if you want to reduce their boost.
Dragon's Rest
-------------
Enemies:
Lv420 Gaia Titan x3
Basically every turn the effect will change as the geos in the corner blow
up. After 5 turns you lose, so kill them quickly!
Cooking Corridor
----------------
Enemies:
Lv320 Fiend x1
First go around knocking down all of the geo towers. Take the boxes and make
a tower that you can use to go collect all of the other boxes on the level.
It helps a lot if you have shoes that will allow you to scale the platforms
since it will save you a lot of throwing. In order to make super tall towers
you will need to build it up slowly. For example, make a couple small towers
of two boxes each then throw them on top of each other. As long as you always
pick up the box at the very bottom and do not try to throw too high, you will
be able to make as a tower as tall as you want.
You will need someone with good throwing ability (like a Heavy Knight) and
someone else on a nearby platform to throw an ally on top of the tower that
you made. That character will pick up the ghost to throw him to the ground so
you can beat him up and win the level!
Home Ec. Kitchen
----------------
Enemies:
Lv90 Gambiel x1
Lv85 Champinion x12
You have five turns before the purple area turns into an entire Bye Bye panel
zone. However, as long as you can one-hit the enemies this level isn't hard.
Just use chain throws to quickly approach the mushrooms and start wiping them
out. Keep in mind you can also throw a guy past the rifle demon to safety if
you don't think you will be able to kill all of the mushrooms in time.
Grudgeful Memory
----------------
Enemies:
Lv330 Master Thief x5
This is a long battle since you need to do a ton of throwing. The main idea
is that you should toss around the Iron Box and then throw the colored geos
on top of it to cause chains.
Start by throwing the Iron Box by the tower with the Aqua geo at the top.
When you throw a purple geo on top of the Iron Box it will combo the tower
bringing the enemy down so that you can kill him.
Repeat the process with the tower with another Iron Box at the top to kill
another enemy. Now make a tower of two Iron Boxes by the tower with the
Yellow geo at the top and combo the Aqua geo to bring down that tower. Use
the yellow geo that should now be on the ground to bring down the tower with
the Blue geo at the top. After you defeat that enemy you will now have three
Iron Boxes to take down the last tower.
Chapter 3 - The Freshmen Leader! [APX4430]
------------------------------------------
Blazing Firestorm
-----------------
Enemies:
Lv335 Messenger x8
Lv335 Mothman x8
Lv335 Observer x8
Lv335 Watcher x8
Every turn one of the No Entry barriers will go down and 8 mothmen get to
attack you. Generally speaking, this level is not too hard if you have a
couple strong characters that can area attack them down.
Student Chaos
-------------
Enemies:
Lv585 Hell Dragon x1
Lv545 Dark Dragon x5
Lv525 Mystic Dragon x5
First form a tower and chain throw someone so that they are beside the Blue
geo (Silence) and take it out. Many of your throwers will likely die, but try
your best while you slowly work yourself across the screen. Stay on the blue
tiles to not take any damage.
An alternative strategy is to perform a even larger chain throw all the way
to the Yellow geo (Ally Damage) and take care of the problem right away. If
you choose to do this more straightforward strategy, make sure that whoever
ends up on the final island can attack at that height. Also, since the map
consists of several islands, make sure each island has somebody that can kill
the enemies there since you may run out of characters while trying to do such
a long throw.
Thrill
------
Enemies:
Lv280 Prinny God x1
Lv280 Prinny King x13
Quite a tricky level. There are two ways to beat this level.
The more straightforward method is to use a gun wielding character to destroy
the Yellow geo on the side. However, this requires that you have an attack
range of 8 or more. Therefore to use this strategy you will need to extend
your range via Class World or Item World.
Alternatively, use a flying character (you can capture a monster if you need
one) to lure the Prinnies back towards your base panel. When they are in
range, throw a prinny from your own base panel (you can lift if you do not
move off of your base panel) to cause a chain reaction clearing the level.
Clearly this requires that you have a prinny of your own.
Threatful Abuse
---------------
Enemies:
Lv260 Berserker x2
Lv260 Dark Elder x4
Lv260 Ghast x14
The main challenge in this level are the shamans up top (60m) who will snipe
you with spells as you pass through below. Try to rush through as fast as
possible using Espoir if necessary.
Once you reach the end, throw the geos back towards the central platform so
that you can jump up and kill the enemies. The easiest way is to get someone
with Jump of 36 or higher and use two geo blocks. Equip some shoes to help
out if you are having trouble getting that high.
Nightmare Days
--------------
Enemies:
Lv777 Death Army x6
First create a tower of 6 characters with a ranged character at the top.
Perform a big chain throw using the pillars along the way. When you reach the
pillar closest to the enemies attack them with your ranged attack. If the
attack can kill all of the enemies then you win, if not, then this map is a
bit more troublesome.
If you have shoes in your possession that can raise your Jump above 60 then
this battle will still be easy. Simply equip the shoes and walk on top of the
platform to kill the remaining enemies. If you do not have shoes what you
need to do is chain throw the two geo blocks forming a step that you can use
to reach the final platform. You still require a Jump of at least 36 to make
the final leap.
Forceful Education
------------------
Enemies:
Lv600 Malchidael x1
The tile without an Iron Box at the top is the only one without Invincibility
so you will only be able to damage the enemy on that one spot. Although the
other tiles have +120% Ally Damage and such, you will not die if you stand on
those squares as the affect is netted out with the +Heal. Thus you take 20%
damage if you stand on a tile with +120% damage and +100% Heal. Just wait
until the enemy Warps on the tile that does not have invincibility and kill
him - easy (that is unless you cannot deal that kind of damage).
Assault! PTA
------------
Enemies:
Lv560 Dagon x8
Use a gun to destroy the Aqua or Purple geos (Silence, No Lifting) to be able
to throw someone over at the end of the path to use the warps. Using the
warps, you will be able to kill off the enemies with melee attacks.
Alternatively, if you have a strong ranged attacker you can just kill
everything from the middle without using the warps at all.
Chapter 4 - Almaz the Hero [APX4440]
-------------------------------------
Freezing Soul
-------------
Enemies:
Lv650 Boulevard Fighter x2
Lv640 Lethal Comatant x2
Lv630 Viper Fighter x2
Lv620 Champ of Fighters x2
Lv610 Fight Artist x2
Lv600 Fury Fatalist x2
Fairly straightforward as this is just a battle of counter attacks. Because
of the moving Game Over geo you need to kill everything with normal attacks
(and counters) in 5 turns. Use characters with lots of counter attacks or
consider boosting it with Class World if you are having trouble.
Chaotic Chill
-------------
Enemies:
Lv1 Pvt. Prinny x1
As indicated by the enemy's level, stage is just a big puzzle. First create a
chain so that one character is on each of the Wooden Boxes leading across the
chasm. Keep in mind that you must use a Heavy Knight or some other boosted
character that can throw 6 tiles for the especially large gap.
Next chain throw two of the Wooden Boxes all the way to the end right beside
the really tall tower of Iron Boxes. The pile of Wooden Boxes will be of 66m
height while the Iron Boxes should be 110m meaning you need a character that
can jump 44m or more which should be easily accomplished by equipping shoes.
Also keep in mind that you need to be able move 8 tiles in one turn to make
it from between your Wooden Box ledge to the green Warp tile. Shoes will help
immensely in this regard as well.
On a fresh turn, throw your high Jump/Move character all the way to the
Wooden Box then move to the Warp Tile. On the following turn, move all the
way to the Prinny (Move of 9 required) and throw it to finish the level.
Eternal Teardrop
----------------
Enemies:
Lv1000 Malchidael x2
Lv1 Ghost x8
Throw Ghosts on top of the Disperse Damage tiles and eliminate them with
strong attacks to take out the Rifle Demons on the other side. Easy level.
Murderous Intent
----------------
Enemies:
Lv315 Aqua Fighter x1
Lv315 Charybdis x1
Lv315 Dagon x1
Lv315 Sea Monk x1
Lv315 Vodianoi x1
Lv315 Warslug x1
If you have good movement (via shoes) this level will not be too bad since
you can go around and eliminate them the enemies before the cloning gets out
of control. If you have low movement or do not have a level advantage, you
will need to destroy all of the geos as you move across the map to eliminate
potential clone points.
Futile Revenge
--------------
Enemies:
Lv140 Forest Guardian x1
Lv130 Tree Folk x7
Start off by manually destroying two Aqua geos close to your Base Panel that
will leave one by itself. By doing so, you can pick up the solidary Aqua geo
and throw it at the others to cause a big geo chain removing the enemy
advantage. Kill all of the enemies afterwards.
Chapter 5 - Grand War [APX4450]
--------------------------------
No Running Hallway
------------------
Enemies:
Lv60 Matango x1
Lv50 Eryngi x10
The general theory of this stage is to use the Disperse Damage panel to kill
off the mushrooms in the other area. However, since the 10 mushrooms will
continually move around, it is nearly impossible to kill them all using
Disperse Damage.
One way of doing it is to throw the Matango on the Red tile (Disperse Damage)
then use a weak character (under 1500 ATK) to attack it so it doesn't die
while damaging the enemies on the other side. Throw the Matango and heal it
while it is not on the Red tile (heals will also be Dispersed) then keep it
lifted up at the end of the turn because it will attack somebody and might
die from a counter attack. You will only be able to cast heals from your Base
Panel. Repeat this every turn to slowly whittle down enemies on the other
side. Eventually when there are only a couple left on the other side, you can
just wait until they are all on a Red Tile before dispersing through a strong
attack to wipe them all out.
Alternatively, wait one turn then use Disperse Damage to kill as many as
possible (hopefully 5-6 of them), then move a Gun user with a range of 6 or
more to the edge of the Blue area and just manually kill them off with normal
attacks. Some guns like Brave Cannon and Red Shooter will give you a range of
6 innately. If you use a normal gun with a range of 5, you will need to
manually raise range through Evilities, Class World or Item World.
Organized Corridor
------------------
Enemies:
Lv250 Blue Skull x1
Lv250 Dark Elder x1
Lv250 Green Skull x1
Lv250 Prism Skull x1
Lv250 Red Skull x1
Lv250 Star Skull x1
Just throw the countdown geo on top of the Blue tile and wait for the
Encroach affect to work its way across the map. Try to keep your distance
from the countdown geo so it doesn't get caught in area attack crossfire.
When you have a free path to the Yellow geo, move it so you can destroy the
remaining enemies with ranged attacks.
Audio-Visual Room
-----------------
Enemies:
Lv200 Death Coppelia x12
This level is a pain because if any character (friend or foe) ends their turn
on a Red tile it is Game Over for you. You should start off the level by
moving your strong characters towards the middle of the stage where there are
fewer red tiles. After a turn or two of fighting in the middle spread out and
try to kill the rest quickly. You can also lift up the enemies at the end of
each turn to keep them from moving and use decoys to lure them towards
certain areas. It will probably take you a couple tries until you figure out
which enemies are particularly troublesome, but this level is definitely
possible.
Chain Death Battle
------------------
Enemies:
Lv200 Fungus x1
Lv150 Mystic x1
Lv140 Cait Sith x8
Lv140 Catsaber x6
Lv150 Exorcist x2
Lv140 Warcat x8
To complete this level you need to be able to move the Purple Geo to the Blue
tile area within 6 turns before it disappears. First create a tower of 6-7
characters so that you can start tossing the Purple towards the Blue tile
area. Every turn kill some enemies as you slowly move the geo towards your
target. Destroy the Purple geo when you have it on a blue tile to start a
combo allowing you to kill the final enemy.
Rotten Grudge
-------------
Enemies:
Lv400 Desperado x1
Lv380 Bullseye x1
Lv360 Hitman x1
Lv340 Outlaw x1
Lv330 Dream Idol x2
Lv320 Sniper x1
This level is way easier if you have high Jump (72m) but if you do not you
will need to do it the hard way. Used a strong ranged character to kill off
the first enemy then throw him on top of the first tower. Next turn use him
to kill off the enemy on the second tower and End Turn. Throw a second
character on top of your first one so he/she can chain throw to the newly
vacant second tower. Kill the enemy on the third tower and so on. This level
requires at least four decently leveled characters with ranged attacks.
Victims' Ecstasy
----------------
Enemies:
Lv280 Bandit x8
Lv280 Trickster x8
Lv280 Master Thief x6
You have three turns to kill all of the enemies before the yellow tiles
change into Game Over tiles. If you are really having trouble it is possible
to remove the Red Geo so that the tiles will not change color.
Waking Nightmares
-----------------
Enemies:
Lv600 Abraxas x1
Lv600 Agni x1
Lv600 Black Pudding x1
Lv600 Dagon x1
Lv600 Divine Dragon x1
Lv600 Dreadnaught x1
Lv600 Eryndom x1
Lv600 Fenrir x1
Lv600 Hell Dragon x1
Lv600 Hells Crown x1
Lv600 Lilith x1
Lv600 Lord Cat God x1
Lv600 Malchidael x1
Lv600 Parthenocissus x1
Lv600 Phantom x1
Lv600 Prinny God x1
Lv600 Thanatos x1
Lv600 Shadow Orc x1
Lv600 Unknown x1
Lv600 Zombie King x1
On the first turn you need to put at least one character on each of the Warp
geos. If you maximize movement with shoes and such you should be able to
throw a stack of characters to accompany your weakest character if you
require some extra help. In essence this level requires two strong characters
and 2-3 slightly weaker characters as a minimum.
Captain's Location
------------------
Enemies:
Lv180 Orc King x4
Lv180 Orc Master x11
Lv180 Shadow Orc x1
Lv170 Orc Captain x13
This level is basically just one massive melee. If your characters do not
have a large level advantage, move towards the groups of 3 enemies forcing
the other enemies to walk through lots of the Bye Bye tiles. Hopefully many
enemies will die before they reach you. After the first wave is gone move
back towards the middle so the stronger enemies need to go through the tiles
as well.
Chapter 6 - The Reckoning [APX4460]
------------------------------------
Evil Mind Vortex
----------------
Enemies:
Lv480 Enforcer x6
This is a fairly tricky level requiring a lot of throwing. Kill the closest
enemy and then stand on the vacated Yellow geo to kill the second closest
enemy (you will require a ranged attack). After the second enemy is dead,
form a tower and chain throw your ranged attacker on top of the second Yellow
stack to kill the third enemy. After the third enemy is dead, make another
tower back at the first (or second if you have someone who can throw that
high) in order to do another chain throw so that you can kill the fourth
enemy from the third Yellow geo stack. Repeat until everyone is dead.
Howl of Agony
-------------
Enemies:
Lv440 Beast Master x1
Lv440 Freya x1
Lv440 Galaxy Hero x1
Lv440 Kensei x1
Lv440 Touryou x1
Lv440 Trickster x1
Lv439 Grimalkin x1
Lv439 Mad Jester x1
Lv439 Orc King x1
Lv439 Orthros x1
Lv439 Photinia x1
Lv439 Wight x1
Hypothetically the enemies could jump on the geos to fuse together but they
seem rather reluctant to do so. Simply kill everything to beat the level.
Legendary School
----------------
Enemies:
Lv100 Red Blob x1
Be sure that you bring or equip shoes allowing you to scale up the steep
steps. Perform a chain throw and follow the blue tiles all the way to the
enemy; you may need to throw the enemy in order to be able to attack it. You
can quickly get rid of the exploding barrels by tossing them - be sure to
pick up the bottom one so you destroy the entire stack at once.
Vile Voodoo Doll
----------------
Enemies:
Lv160 Forest Guardian x1
Lv160 Green Slime x1
Lv160 Peryton x2
Lv160 Sea Monk x3
Lv160 Specter x2
Lv160 Watcher x2
Every two turns geos will explode blocking off areas of the map. If you do
not make it past the No Entry tiles before they come into effect you will not
be able to beat the level. First create a tower of 5 or 6 characters and
perform a chain throw to get your fastest moving character as far forward as
possible. You will also need to equip shoes to help you cover more squares
per turn. Basically move as fast as possible and use area attacks to blow
past enemies. Keep in mind that you can still come back to the Ghosts even
after the last set of tiles turn No Entry as long as your Jump is high
enough.
Pool of Bloody Tears
--------------------
Enemies:
Lv150 Hoshikage x1
Lv150 Jounin x1
This is probably the hardest out of all of the X-Dimension maps. The general
idea is that you need to move the Green Geo to the other side and cause a
chain reaction before it blows up so you can kill the male ninja.
As preparation work, you will need at least one person in the Lift Inspectors
Club, one human class character that can move through enemies (Masked Hero or
anyone with Asagi's Flying High Evility) that is decently leveled, and two
characters that can handle the Lv150 ninjas.
Turn one: Form a tower and throw the character that can move through enemies
to the Purple geo by the female ninja. Have that character pick up the Green
Geo to freeze the countdown and End Turn. The pillars will collapse dealing
major damage to your throwing characters so you may want to use weak
characters.
Turn two: Form a tower of 9 characters and make sure that the bottom
character is a member of the Lift Inspectors Club. Position the tower so that
there is two squares between the tower and the Purple Geo and three squares
between the tower and the nearest Yellow Geo. The two characters that are at
the top of the tower should be your two strongest, and the character below
them (3rd highest in the tower) needs to be able to throw 5 squares. After
the tower is made, use the Dual Throw command and press up and down until you
are throwing from the highest character possible. Throw the top character by
the female ninja and kill her.
Turn three: Chain throw the geo so that it is sitting on top of your tower
and use Dual Throw again. This time press up and down so that you are
throwing the top character and the geo (as compared to just the geo) to the
other side with the male ninja. To complete the turn, toss the Green geo so
that it causes a chain reaction (throw of 4 required).
Turn four: Kill the male ninja. You can use Dual Throw to throw more people
up there if you need.
If you are doing this level with shoes, remember that as long as you unequip
them before you attack, you can move them around to someone else. This means
that you only really need three Accelerators (or better) to clear this map.
By using shoes you should be able to kill the female ninja on the first turn
simplifying the level a bit.
Cruel Destiny Plan
---------------
Enemies:
Lv95 Bow Master x1
Lv95 Galaxy Mage x1
Lv95 Galaxy Skull x1
Lv95 Hermit x1
Lv95 Outlaw x1
Lv95 Necromancer x1
Lv95 Scout x1
Lv95 Strider x1
Lv95 Trigger Happy x1
Lv95 Rune Knight x1
Lv95 Martyr x1
If your levels are high this level is pretty easy - slap on a couple of shoes
to increase your movement and just walk past all the various enemies moving
the No Entry geos along the way. When you get to the top, End Turn while
standing on the Purple tile to win the stage. If you are weaker you can kill
the enemies along the way by moving the enemies with attacks (ie, use Fist
Skills) then killing them afterwards.
Chapter 7 - An Eye for an Eye [APX4470]
----------------------------------------
Hearty Comeuppance
------------------
Enemies:
Lv490 Lilith x1
Lv470 Thanatos x8
Fairly straightforward level where you just need to do a billion little
throws over the little gaps. Remember that you can kill enemies through the
No Entry tiles if you are using weak throwers who would die from an attack.
Unsated Thirst
--------------
Enemies:
Lv240 Violator x5
The major challenge in this level is to kill the enemies before the +50%
Enemy Level geos get out of hand. Create a big tower of 8 or so characters so
that you can take down the Red geo tower on the first turn. Subsequently, you
should be able to knock one or two towers down per turn as you move more of
your characters to the main area.
Corpse Eaters
-------------
Enemies:
Lv360 Geo Master x1
Lv350 Force Knight x8
The only real trick here is to know that if a character is lifting up the
Warp geo while standing on the colored tile, the character and the geo will
both be transported to the other side. If the character is standing on top of
the geo, only the character will get Warped. Move the Warp geo with you
through the level and kill the last enemy at the end, simple.
Grieving Death Knell
--------------------
Enemies:
Lv250 Aqua Fighter x1
Lv250 Belladonna x1
Lv250 Death Coppelia x1
Lv250 Malphas x1
On the first turn place a character on each of the Warp geos so that you can
kill the enemies on the second turn. Although all the enemies are on Clone
geos, the situation should not get out of control if you have a couple of
decently leveled characters.
Wandering Hunter
----------------
Enemies:
Lv450 Abraxas x1
Lv450 Aegis Knight x1
Lv450 Dagon x1
Lv450 Eryndom x1
Lv450 Galaxy Mage x1
Lv450 Genocider x1
Lv450 Sagittarius x1
Lv450 Unknown x1
If you have extended range, just kill off the enemies from your base panel.
Otherwise throw characters to the individual islands to take out the enemies.
Death's Path
------------
Enemies:
Lv700 Phantom x9
This is generally speaking not a hard level as long as your characters are
decently leveled. You need to run a gauntlet past all the ghosts until you
reach the end where you can destroy a geo allowing you to enter the green
area. Equipping shoes to extend movement and using someone capable of casting
Espoir helps a lot here. Try to Defend each turn unless you need to cast
Espoir. Remember to remove the +1 Attack geo when you reach the end to make
the fight more manageable. If you destroy the geos on the Red area you will
also be able to attack the ghosts more safely from your base panel area.
Finale - Super Battle (Chapter 8) [APX4480]
-------------------------------------------
Super Hero's Requiem
--------------------
Enemies:
Lv600 Wight x29
Straightforward slaughterfest! I recommend using at least two characters so
that you can block both of the paths at the latter part of the stage and
prevent mass enemies from spawning from the gate.
Super Hero's Apostle
--------------------
Enemies:
Lv1000 Battle Master x1
Lv1000 Galaxy Skull x1
Lv1000 Blade Master x1
Lv1000 Dreadnaught x1
Lv1000 Galaxy Mage x1
Lv1000 God Buster x1
Lv1000 Iron Maiden x1
Lv1000 Freischutz x1
Lv1000 Desperado x1
Lv1000 Malchidael x1
Lv1000 Shadow Master x1
Lv1000 Boulevard Fighter x1
Lv1000 Fortune Venus x1
Lv1000 Sword Master x1
Lv1000 Sagittarius x1
Lv1000 Master Kunoichi x1
Lv1000 Zombie King x1
Lv1000 Hells Crown x1
Lv1000 Fenrir x1
Lv1000 Divine Dragon x1
Lv1000 Parthenocissus x1
Lv1000 Agni x1
Lv1000 Shadow Orc x1
Lv1000 Lilith x1
Lv1000 Lord Cat God x1
Lv1000 Thanatos x1
Lv1000 Hell Dragon x1
Lv1000 Dagon x1
Thanks NIS for making me type up that huge enemy list. I hope you turned off
Magichange animations else you may be put to sleep! Anyway, this is a very
straightforward battle. I recommend you play more defensive than normal due
to the MC weapons being quite strong.
4.5 Hospital Rewards [APX4500]
-----------------------------------------------------------------------------
Similar to past Disgaea titles, the Hospital will give you free rewards when
you recover a certain amount of HP/SP or when you revive your dead
characters. People have always attempted to exploit the system by dying and
recovering HP/SP on purpose so they can get high level items early in the
game. Personally I think this is poor way to spend your time but I have
included this section anyway due to the prevalence of this questionable
"strategy".
The gist of the strategy is that you fill up your Homeroom with random Lv1
characters then throw something you can't capture into your base. Story
characters and characters that you cannot create will always destroy your
base panel and anything inside.
When you go to the Hospital to heal up, you will unlock the prizes if you
meet the criteria outlined below. If you go inside the prize selection screen
then cancel out of it you refresh the rarity of the items. The implication is
that you can repeatedly refresh the prizes until you get a rare or legendary
item. Note that legendary items are only possible if you have passed the
Nursing Club topic in the Homeroom and assigned someone to it.
HP Recovered | Prize
-----------------------------------------------------------
100 | Brawny Muscle
800 | Kung-Fu Muscle
4,000 | Spirit Muscle
20,000 | Fight Muscle
60,000 | Ace Muscle
120,000 | Victory Muscle
240,000 | Dream Muscle
480,000 | World Muscle
980,000 | Star Muscle *
-----------------------------------------------------------
* Can only be claimed in the Land of Carnage
SP Recovered | Prize
-----------------------------------------------------------
50 | Common Orb
400 | Psycho Orb
2,000 | Dark Orb
10,000 | Bloody Orb
30,000 | Astral Orb
60,000 | Lunar Orb
120,000 | Royal Orb
240,000 | Holy Orb
480,000 | Chaos Orb *
-----------------------------------------------------------
* Can only be claimed in the Land of Carnage
Deaths | Prize
-----------------------------------------------------------
5 | Caterpillar Egg
10 | Charred Newt
25 | Chicken Blood
50 | Snake Kidney
80 | Yummy Kimchee
120 | Frog Sweat
170 | Immortal Pill
-----------------------------------------------------------
HP & SP & Deaths | Prize
-----------------------------------------------------------
800 / 400 / 5 | Imperial Seal
4,000 / 2,000 / 15 | Dark Rosary
20,000 / 10,000 / 40 | Devil Ring
60,000 / 30,000 / 70 | Feather Token
120,000 / 60,000 / 110 | Sophia's Mirror
240,000 / 120,000 / 160 | Pravda Pendant
480,000 / 240,000 / 220 | Royal Ring
980,000 / 480,000 / 300 | Testament
-----------------------------------------------------------
To reiterate, the best items that the Hospital will ever give out are
mediocre in the grand scheme of the game.
=============================================================================
- REFERENCE - [SEC0005]
=============================================================================
I hope you were not looking for tables and tables of statistical minutia
because it will not be here, sorry! I'll just summarize the most pertinent
information and leave the massive tables for those with more patience than
me. There are (or soon will be) great FAQs that talk about every number you
would possibly want to know - making a FAQ of that nature takes a ton of
work, go check them out!
5.1 Stat Specialists [REF5100]
-----------------------------------------------------------------------------
Dietician - Increases HP
Master - Increases SP
Gladiator - Increases ATK
Sentry - Increases DEF
Tutor - Increases INT
Physician - Increases RES
Marksman - Increases HIT
Coach - Increases SPD
These specialists max out at 19998.
5.2 Dual-Stat Specialists [REF5200]
-----------------------------------------------------------------------------
Gladiator (ATK) + Marksman (HIT) = Sniper
Gladiator (ATK) + Tutor (INT) = Hard Worker
Gladiator (ATK) + Coach (SPD) = Sprinter
Gladiator (ATK) + Dietician (HP) = Muscleman
Sentry (DEF) + Physician (RES) = Patient
Tutor (INT) + Master (SP) = Nerd
These specialists max out at 19998 and are obtained by using a Mediater. The
way it works is that whenever you enter an Innocent Town there is a
probability of a marriage between two specialists if there is a Mediater
present in the item. Generally speaking, you want to have a Mediater of level
100 to maximize your chances of a dual-specialist, although it is not
guaranteed even at 100.
Practically speaking, simply move your Mediater and two other single stat
specialists onto an item (ie, a Gladiator and a Marksman if you want a
Sniper) then finish 10 levels of Item World. If you subdue other misc
innocents you may want to gency out to remove it so it does not interfere
with the process. Upon entering Innocent Town, the two specialists that marry
(if any) is random and if the combination is not one that is listed above,
the results are unpredictable.
Dual-specialists created will then have to be subdued (and removed if you to
make more) before you can move them around. The level of the dual-specialist
is dependant on the strength on the item. For example, a rank 40 item will
spawn dual-specialists that are much higher level than if you had spawned one
from a rank 10 item.
5.3 Other Specialists [REF5300]
-----------------------------------------------------------------------------
Extra "Stuff" (max out at 300)
Broker - Increases HL gain
Manager - Increases Mana gain
Mentor - Increases Skill EXP gain
Statistician - Increases EXP gain
* Note: this means you can only have 300 per combined specialist; you can
still stack them by putting 8 on one item (32 if you fill all four equipped
items). Said different, 32 maxed Statisticians x 300% = 9600% EXP gain!
Elemental Affinities (max out at 100)
Aeronaut - Increases affinity to Wind
Cryophile - Increases affinity to Ice
Firefighter - Increases affinity to Fire
Status Ailments (max out at 100)
Alchemists - Add Poison to attack
Amnesiac - Add Forget to attack
Gangster - Add Deprave to attack
Hypnotist - Add Sleep to attack
Witch Doctor - Add Paralysis to attack
Professional - Increases chance of Critical attack
Status Resistance (max out at 100, 100 = immunity)
Coffee Maker - Increases resistance to Sleep
Medicine Man - Increases resistance to Paralysis
Pharmacist - Increases resistance to Poison
Psychologist - Increases resistance to Forget
Social Worker - Increases resistance to Deprave
Specialist Modifiers (max out at 100)
Mediater - Creates dual-stat specialists in Innocent Town
Teacher - Increases level (number) of specialists by 5% in Innocent Town
Mastery Specialists (max out at 500)
Cane Man - Increases stats from equipping a Staff weapon.
Deadeye - Increases stats from equipping a Gun weapon.
Eros - Increases stats from equipping a Bow weapon.
Fencer - Increases stats from equipping a Sword weapon.
Fist Fighter - Increases stats from equipping a Fist weapon.
Guardian - Increases stats from equipping Accessories (armor, emblems, etc).
Lancer - Increases stats from equipping a Spear weapon.
Lumberjack - Increases stats from equipping an Axe weapon.
Monster Hunter - Increases stats from equipping a Monster weapon.
Miscellaneous*
Cat Burglar - Randomly get defeated enemy's equipment. (Puppy Paw Stick)
Heat Seeker - Attacks always hit the target. (Naive Glasses)
Mode Changer - Invincible to physical attacks on odd turns, invincible to
magic attacks on even turns. (Chicken Hat)
Reaper - 20% chance of Deathblow if target's HP is under 25%. (Dark History)
Secret Trainer - At level up, stat growth +10%. (Dumbell)
* Not an exhaustive list
5.4 Pirates and Pirate Ships [REF5400]
-----------------------------------------------------------------------------
After the pirate finding fiasco in Disgaea 2, the system has been revamped a
bit to make the process less tedious. While pirates will now only appear on
floors 21 and higher, you do not need to find all of them to go to the Land
of Carnage. Each pirate will carry an Illegal Ticket which unlocks one stage
in the X-Dimension. Assuming that you find both Illegal Ticket vendors in the
Item World, you need to find only 5 pirates types (out of 22).
To increase the odds of running into pirates, you should fill (and expand if
possible) the PPP Club. To increase the odds of running into the Illegal
Ticket vendor, you should fill the Tora no Ana Club. Both clubs are unlocked
once you defeat your first set of pirates.
To actually run into pirates you need to spend at least one full turn on any
stage in the Item World. There is a chance that Pirates will show up on turns
2, 3 or even later, but normally a Turn 1 absence means they will not come no
matter how long you wait.
Below is a list of pirates and the pirate ships that the come in:
Floor 21+
UFO? (UFO)
Wise Innocents Pirates (Flying Tortoise)
Floor 31+
Donnax2 Pirates (Carriage)
Eryngi Pirates (Carriage)
Floor 41+
Cheerates (Treasure Ship)
Cowboy Pirates (War Galleon)
Lucky Pirates (Treasure Ship)
Floor 51+
Asian Pirates (War Galleon)
Pirate Cleaners (Treasure Ship)
Sports Pirates (War Galleon)
Floor 61+
Ghost Pirates (Carriage)
Horizon Pirates (War Galleon)
Z Pirates (Magic Cloud)
Floor 71+
Garden Pirates (War Galleon)
Pirate Club (Treasure Ship)
UFO Pirates (?) (UFO)
Floor 81+
Boney Pirates (War Galleon)
Element Pirates (War Galleon)
Kit Cat Pirates (Carriage)
Floor 91+
Prinny Pirates (Carriage)
Red Pirates (War Galleon)
Shinsengumi (Treasure Ship)
Floor 91+ (Land of Carnage only)
10 Gents Pirates (Treasure Ship)
Baal Pirates (Carriage)
Prism Pirates (Warship Yoshitsuna)
Most of the pirates show up reasonably frequently but the Prinny Pirates and
Prism Pirates are widely know as being rare.
A new feature in Disgaea 3 is the ability to capture pirate ships then do
some pirating of your own (ie, reverse pirating). The way you capture pirate
ships is to completely finish a map when the ship you want appears. That
means that you need to simply eliminate every enemy on the map. You cannot
capture pirate ships that attack you while reverse pirating. If multiple
pirates show up on a level, you will only be able to capture the first pirate
ship that appears.
Every pirate ship has two main stats: duration of stay and storage space.
When you reverse pirate, you have a certain number of turns before the ship
will leave by itself. During the time that it is there, you can kill enemies
and toss Innocents or treasure chests onboard. When the ship leaves, any
treasure chests on board will automatically open by itself and Innocents will
be subdued at double the level than if you had simply killed them. You also
throw Level Spheres onto your ship to level up your items.
Pirate Ship | Stay Duration | Storage
------------------------------------------------------
Carriage | 1 turn | 13
Flying Tortoise | 1 turn | 4
Magic Cloud | 9 turns | 5
Treasure Ship | 2 turns | 37
UFO | 2 turns | 3
War Galleon | 3 turns | 77
Warship Yoshitsuna | 4 turns | 53
------------------------------------------------------
The "best" pirate ship depends on what you are using it for. Generally
speaking, longer is better as long as you can reasonably survive on the
level. Magic Clouds are very easy to get as Z Pirates are common. Warships
are very hard to get, good luck.
5.5 Class World Upgrades [REF5500]
-----------------------------------------------------------------------------
Below is a list of Class World mana costs to complete actions. If there are
multiple entries it refers to how the cost changes between the first and
subsequent time(s) that you complete the action.
Movement +1: 5,000
Movement +1: 50,000 (2 times max)
Counter +1: 5,000
Counter +1: 50,000 (2 times max)
Throwing Range +1: 5,000
Throwing Range +1: 50,000 (2 times max)
Jumping +1: 2,000 (25 times max, mana costs increases 2,000 each iteration)
Critical Rate +1: 2,000 (25 times max, mana costs increases 2,000 each
iteration)
Skill Inheritance: 10x the initial cost of the skill
(minus 5% for every level that you clear geos)
Evility Inheritance: 10x the initial cost of the Evility
(minus 5% for every level that you clear geos)
Club Capacity +1: 5,000
Club Capacity +1: 50,000
Club Capacity +1: 500,000
Club Capacity +1: 5,000,000
Club Capacity +1: 9,999,999 for all subsequent increases
Legendary Skill (weaker): 2,400
Legendary Skill (stronger): 4,800
5.6 Item List [REF5600]
-----------------------------------------------------------------------------
I have only included an abbreviated version of the high end equipment in this
section. Please refer to Prometheusx303's Item Chart if you want to see the
low level items, etc.
To reiterate, items rank 30 and below you can buy from the store; you can
tell what is better based on the price. Items ranked 31-34 can only be
obtained in the Item World (bonus list, treasure chests, stolen from
enemies). Items ranked 35-39 can be obtained in the LoC while rank 40 items
can only be obtained by stealing from the Item God 2 in a rank 39 item in the
Land of Carnage.
Fists Swords Spears Bows
----------------------------------------------------------------------------
31 | Hell Strike | Laser Z Blade | Sakro Indrah | Cloud Chaser
32 | Death's Grab | Demon Slasher | Bruenack | Quartz bow
33 | Three Year Kill | Summer Rain | Gungnir | Red Moon Bow
34 | Macho Fist | Demolition Sword | Polaris | Ancient Bow
35 | Exploding Fists | Dark Calibur | Chronos Spear | Luciferal Bow
36 | Fainting Palm | Yasutsuna | Longinus | Lunar Strain
37 | Golden Fist | Hrunting | Eternity Spear | Cirrus Bow
38 | Heart Breaker | Sunrise Sword | Beam Javelin | Drake Hunter
39 | Ultimus | Yoshitsuna | Drill Emperor | Lovely Cupid
40 | Cosmo Infinity | Baal Sword | Flare Phoenix | Radiance
Guns Axes Staffs
----------------------------------------------------------------------------
31 | Anaconda | Lunar Axe | Orpheus Rod
32 | Crimson Wing | Death Scythe | Nightmare Wand
33 | Lightning Barrel | Brilliant Axe | Oracle Staff
34 | Red Shooter | Madame Butterfly | Dark Ritual
35 | Gun Justice | Heartless Flower | Maiden Staff
36 | Noble Rose | Diabolic Axe | Moonlight Staff
37 | Deus ex Machina | Moon Child | Fortissimo
38 | Pandemonium | Beam Axe | Infernal Staff
39 | Megiddo Cannon | Apocalypse | Omniscient Rod
40 | Invincible | Grand Madness | Key of Scion
Monster (P) Monster (M) Armor Emblems
----------------------------------------------------------------------------
31 | Mammoth Tusk | Yaksa Sutra | Dragon Mail |
32 | Phoenix Wing | Cerberus Guide | Kamikaze Armor |
33 | Fox Tails | Demon Scroll | Reflex |
34 | Furious Scale | Fenrir Myths | Hero Mantle | Testament
35 | Devil Matrix | Kraken Epigraph | Shield of Aegis |
36 | Insanity Eye | Argos Warfare | Goddess Dress | Exodus
37 | Dragon's Anger | Dragon Thesaurus | Pinpoint Barrier |
38 | Uroborus Ring | Pazuzu Script | Infernal Armor |
39 | Satan Motor | Astaroth Texts | Super Robo Suit | Arcadia
40 | Baal Body | Bahamut Notes | Antimatter Field | Trapezohedron
-----------------------------------------------------------------------------
Normal items only have 30 floors (can pass one topic inside max), Rare items
have 60 floors (can pass two topics), and Legendary items have 100 floors
(can pass three topics).
As a side note, for some R39 accessories such as Barefoot X (the best shoes),
you must have someone in the applicable Club in the Homeroom in order to see
them in the Item World.
5.7 Character Classes [REF5700]
-----------------------------------------------------------------------------
To summarize the different classes, I have listed the unlocking requirements
and tier progression requirements for each class. As an example, any
character that belongs to a default class will have the following tier
progression structure:
Tier 1 - meet prerequisites and pass the appropriate topic if applicable
Tier 2 - level up a tier 1 character to Lv15
Tier 3 - level up a tier 2 character to Lv40
Tier 4 - level up a tier 3 character to Lv80
Tier 5 - level up a tier 4 character to Lv160
Tier 6 - level up a tier 5 character to Lv360
I will be using a shorthand form of 5 numbers to denote the level criteria to
unlock higher tiers. Monster prerequisites are that you beat a certain level
in the main story; the actual level differs per monster type, but if you beat
the game you will unlock them all.
After redoing this section a couple times I have decided to refer to a class
by its Tier 1 name to avoid confusion. This unfortunately means that my
references will not be the same as the people who copied the official guides
(with the official class names). I just figured that if I get confused on the
difference between a Warrior and a Brute Warrior, many readers would probably
be as well.
To unlock human classes, you must have all of the prerequisite characters at
the minimum level stated at the same time. To give an example, you need to
have a character that at least level 15 of any tier in the Fighter class and
another character that is at least level 15 of any tier in the Heretic class
to unlock the Ranger class.
Story characters do not have different tiers, but the first five times you
reincarnate them will increase their aptitudes by 5% (for a total of 25%).
Default classes: (unlocked when you start the game)
----------------
Fighter
Lady Fighter
Healer
Heretic
Fury Fatalist
Wind Spinner
Thief
Skulls*
Mages*
Tier progression: 15 / 40 / 80 / 160 / 360
Equivalent monsters: Catsaber, Eryngi, Ghost, Marionette, Mothman, Orc,
Prinny, Slime
* For Skulls and Mages, you must obtain a combined level of at least Lv50
between the basis classes (Blue, Red or Green) to unlock tier 4. To unlock
tier 5, level up a tier 4 character to Lv150. To unlock tier 6, level up a
tier 5 character to Lv450.
Newbie unlockable classes:
--------------------------
Ranger (Lv15 Fighter and Heretic)
Archer (Lv15 Lady Fighter and Healer)
Gunner (Lv15 Skull and Thief)
Gunslinger (Lv15 Mage and Thief)
Heavy Knight (Lv15 Fighter and Fury Fatalist)
Beast Master (Lv15 Lady Fighter and Wind Spinner)
Tier progression: 20 / 50 / 100 / 200 / 400
Equivalent monsters: Zombie
Basic unlockable classes:
-----------------------------
Druid (Lv20 Fury Fatalist/Wind Spinner and Healer/Heretic)
Tier progression: 25 / 60 / 120 / 240 / 480
Equivalent monsters: Alraune, Cockatrice
Beginner unlockable classes:
--------------------------------
Shaman (Lv25 Skull/Mage and Druid)
Magic Knight (Lv25 Fighter/Lady Fighter and Skull/Mage)
Brand New Idol (Lv25 Healer/Heretic and Druid)
Tier progression: 30 / 70 / 140 / 280 / 560
Equivalent monsters: Cu Sith, Warslug
Intermediate unlockable classes:
------------------------
Genin (Lv30 Fury Fatalist and Skull)
Hanakage (Lv30 Wind Spinner and Mage)
Tier progression: 35 / 80 / 160 / 320 / 640
Equivalent monsters: Empusa (Succubus), White Dragon
Advanced unlockable classes:
----------------------------
Ronin (Lv35 Fighter and Ranger)
Exorcist (Lv35 Lady Fighter and Archer)
Tier progression: 40 / 90 / 180 / 360 / 720
Equivalent monsters: Chernobog (reapers), Skeletal Dragon
Expert unlockable classes:
--------------------------
Barbarian (Lv40 Beast Master and Heavy Knight)
Tier progression: 45 / 100 / 200 / 400 / 800
Equivalent monsters: Baciel, Ifrit, Wood Giant
Ultimate unlockable classes:
----------------------------
Masked Hero (Lv45 Gunner/Gunslinger and Thief) - 50 / 110 / 220 / 440 / 880
Chaos Soldier (be on 2nd cycle or higher) - 80 / 180 / 360 / 720 / 1440
5.8 Legendary Skills [REF5800]
-----------------------------------------------------------------------------
There are eight attacks that can be learned for each weapon (except Staff and
Monster weapons) type with six taught by the Evility Trainer. The last two
are commonly referred to as Legendary Skills and can be only be learned from
the Old Combat Master in the Class World.
If you clear all the geos on the 10th floor you will either encounter the
Committee Coach (who increases the club size) or the Old Combat Master (who
teaches legendary skills). The combat master shows up approximately 1/8 of
the time so he is reasonably rare. The only prerequisite in using him is that
you must have enough mana to learn the skill you want. Any human class can
learn any legendary skill, even if they are not naturally proficient with the
weapon. Monsters cannot learn legendary skills.
There are two learnable legendary skills for each weapon type with the
cheaper one costing 2,400 mana and the more expensive one costing 4,800 mana.
Despite their name, they are not always superior to normal special attacks.
Weapon | Skill | Mana | Attack Rank | Element
---------------------------------------------------------------------
Fist | Lion's Roar | 2400 | E (Multiple Enemy) |
| Rising Dragon | 4800 | S (Single Enemy) |
--------------------------------------------------------------------
Sword | Moon Slash | 2400 | C (Multiple Enemy) |
| Dark X Slash | 4800 | S (Single Enemy) |
--------------------------------------------------------------------
Spear | Lightning Spear | 2400 | A (Single Enemy) |
| Spear Storm | 4800 | D (Multiple Enemy) | Fire
--------------------------------------------------------------------
Bow | Delta Split | 2400 | A (Single Enemy) |
| Doppel Ganger | 4800 | S (Single Enemy) |
--------------------------------------------------------------------
Gun | Shooting Stars | 2400 | A (Single Enemy) |
| Toten Kreuz | 4800 | D (Multiple Enemy) | Fire
--------------------------------------------------------------------
Axe | Violent Storm | 2400 | A (Single Enemy) |
| Calamity Drive | 4800 | S (Single Enemy) | Star
--------------------------------------------------------------------
The most effective way to learn all of the skills is to just learn it once
and pass it around through the Class World. They are transferable like any
other skill.
=============================================================================
- FREQUENTLY ASKED QUESTIONS - [SEC006]
=============================================================================
Q: How do I get Laharl? (or some other marquee character)
A: If you can get him or her, it will be through the various sidequests in
the postgame.
Q: How do I turn off animations?
A: Press the Triangle button to pull up the menu, go to Setting and turn Off
animations for enemies (and/or for allies as well). This is strongly
recommended for leveling and general Item World exploration. You can
also make Geos blow up faster.
Q: Isn't duping items cheating?
A: In my opinion, with the removal of Weapon Mastery and the ability for
developers to fix "bugs" through a game update, it is intended for
powergamers to utilize duping. If you are against it don't do it.
Q: Why won't show up?
A: It's random, try some more.
Q: Should I be reincarnating?
A: Due to the removal of the level multiplier, reincarnating is a bit more
important than in previous titles. However, I continue to recommend
that players refrain from major reincarnation endeavors until they
can level up easily. Instead of using reincarnation to unlock tiers,
consider using a combination of the "Honor Student" Club, HoO4, and
the creation of completely new characters.
Q: What is the best class?
A: This argument will likely run into eternity, but I believe the
current damage champ is Champloo doing an absolutely massive counter.
Flonne has also dealt hundreds of billions of damage through reverse
damage heals. In a more conventional sense, I think Laharl and female
ninjas are really strong.
Q: How do I kick the goons out of the Classroom?
A: It varies, but it is always a combination of placing a female, male,
monster, or prinny beside them. At times, you will require two females, or
two males, etc.
Q: How come I have random Diez Gentlemen joining my party?
A: The v2.0 patch included a system where a single Diez Gentlemen will
automatically join you every time you use the New Game+ feature and meet
certain conditions. Mao needs to be at least the following levels for the
Diez Gentlemen to join you: Prinny Mask (Lv62), Beyond X (Lv64), Shyrone
(Lv64), Gorillian (Lv64), Bo Tie (Lv300), Goro (Lv400), So-to-oh (Lv500),
Pauline (Lv600), Satina (Lv700).
Q: Wow, this FAQ is great! Can I send money to you?
A: No, I do this for my own enjoyment. (Some humor to round out the FAQ
is only fitting given the lighthearted nature of the game!) Thanks for reading if you made it this far. ============================================================================= - ACKNOWLEDGEMENTS - [SEC007] ============================================================================= Disgaea 3 GameFAQ Forum Regulars - Thanks for all of your posts and personal insight. In particular, thanks to: KlayBuddy, KStar099, Mistere Man, Nietono, TheBarkode, the_blood_wolf, Unknown_PC, zldafnatic. Official Strategy Guides - most of the stats were likely derived at some point from these guides. Corrections - Brandon G., Eric N., Laurel M., Patrick M., Robert R., Shahin K., TheMoJoBear For comments/suggestions/typos/errors, email me at aerius@beyond.ca with the subject starting with "FAQ:" without the quotes. If you do not follow the instructions it will be filtered as spam and deleted. If you have been listed in the acknowledgements section and wish to have your name altered or removed, please contact me. You may repost this FAQ anywhere you want as long as it is kept in its entirety. Copyright Aerius 2008