~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mercenary Kings (BOSS FAQ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright 2014 tomruiz Mercenary Kings (c) 2013 Tribute Games Inc All characters are the property of their respective owners. This guide is only for GameFAQs. It is not allowed to be posted elsewhere. Posting this guide elsewhere is a violation of these terms. No editing this guide for posting else were is allowed. If you received a response from me in your inquries of hosting elsewhere, that does not violate these terms. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or other wise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (>) CONTENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introductions (I) Controls (II) Boss FAQ Bosses [Steel/Fire/Volt/Toxic/Cryo Soldier] [Raid/Burning/Hazmat/Battery/Iceberg Rover] [Blitzhound K9] [Titan/Toxic/Tundra Trooper] [Munsterlander] [Mega Loopers 1] [Doomsday/Hellfire Harrier] [Kings of Violence] [Prime Soldier Ifrit/Thor/Namtar] [The 3 Prime Soldiers] [Mega Mandrake] [Metal Woof] [Mega Loopers 2] [Tiny Computer] [Dr. Neil] ------------------------------- Introductions --------------------------------- Thank you for your interest in this guide! [ABOUT THIS GUIDE] This Boss FAQ is based on my other full FAQ and for those who only want to know about the Bosses in this game. I define a Boss as an enemy that traps you in a laser cage. Most of the bosses are similar so I've grouped them together. I've also listed them in order of appearance. [Updates] 05/08/14 + Fixed an error explaining an attack for the Elemental Soldier Bosses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (I) CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PRIMARY CONTROLLER: X360 Controller / Keyboard Moving: Left Joystick (LJ) / DPad left or right Crouching / Picking up Items: Left Joystick (LJ) / Dpad down Aiming upwards / Entering doors: Left Joystick (LJ) / Dpad up Jumping: A Fire Weapon / Using Items: X Melee Attack: Y Rolling: B Reloading: Right Button (RB) Inventory Management: Left Button (LB) + Left Joystick / Dpad Drop Item: Hold Left Joystick / Dpad up then press X Dropping off Platforms: Left Joystick / Dpad down + A Moving Camera: Right Stick Keyword Communication: Left Trigger (LT) then press A to confirm For more information, select "Help & Options" from the main menu and then "How To Play". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (II) BOSS FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Steel/Fire/Volt/Toxic/Cryo Soldier] The Steel Soldier has two attacks: extending his hand and swinging his sword down. When he stops to step back, he'll launch his hand. If he stops and lifts his left leg, he'll swing his sword. After every attack he opens his cockpit to look around, that's when you shoot or grenade him. For the Elemental Soldiers, they have the same attacks and can also stab the ground with their sword sending elemental shots to both sides. All the Soldiers are weak to Caustics. When he throws his hand, duck then jump to shoot or throw a grenade at him. Be sure to duck again when you land. If you're both at a corner when he throws his hand, crouch and deflect your shots off the corner toward the exposed cockpit. When he attempts to use his sword, step back then shoot or grenade him when he exposes himself. If you're trapped roll under when he jumps and shoot behind him. ------------------------------------------------------------------------------- [Raid/Burning/Hazmat/Battery/Iceberg Rover] The Rover has two attacks: it will fire its cannons at you twice (just duck) then stop to raise itself high, firing spread shots to the ground. The Elemental Rovers do the same thing only after they raise themselves they fire their element toward the ground and 2 shots roll to both sides. All Rovers are weak to Caustics. Beating the Rovers is simple. Jump and shoot at its upper body, the lower part will only deflect your shots. Don't let the Rover trap you in the corners, so after it shoots at you twice go in front of it and as it extends high roll through to the other side and avoid the shots. As it heads for the direction it's facing shoot its back. ------------------------------------------------------------------------------- [Blitzhound K9] It'll first charge you when it flashes rainbow colors making it invincible. The Blitzhound fires small missiles from its ears, shoot a laser while doing 1080's toward you and fires giant missiles from its behind. Avoid the rainbow dashes, roll under when it jumps too close and jump or duck when avoiding the missiles. ------------------------------------------------------------------------------- [Titan/Toxic/Tundra Trooper] The Titan Trooper sports what looks like a metallic Tengu mask. Or the shoulder pad of a Zaku. In any case, the Titan has 5 attacks: it jumps up then shoots 3 fireballs to the ground, it leaps to your position, tosses 3 bombs, jumps and shoots two fireballs that roll in 2 directions and fires a glowing sun that goes super nova at the corner. The Toxic and Tundra Troopers have the same attacks, only that when they leap high into the air to stomp you they will also fire their element to both sides. The Titan is vulnerable from behind and when the pilot exposes themselves after they toss the bombs or fire the sunball. Use these times to attack the Titan, and roll under it when it tries to jump you. Run away from the bombs and get away from the super nova. After it jumps straight up crouch in front of it to avoid the fireballs. ------------------------------------------------------------------------------- [Munsterlander] The Munsterlander has 4 attacks: it fires a laser beam, fires an energy blast, drops mines and the pirate puppy jumps straight up to attack (I suppose). From the start it will shoot a laser beam so jump on the platform once the Munster activates. When it jumps to fire a energy blast shoot the Munster from the edge of the platform then drop down to avoid the blast. When it drops down shoot at it until it reaches you and jump up to the platform to avoid it. Sometimes the Munster will stop directly below the platform. The dog will then jump straight up (I guess to attack you if you're standing there) so jump off and shoot the idle Munster. When it starts dropping mines jump to the platform then jump shoot aiming down at it while it passes by and stay on either edge to avoid the mines when it shoots upward, or you can stand inbetween and fire at the Munster. ------------------------------------------------------------------------------- [Mega Loopers 1] * For the mission Operation Lights Out Roll or dash to the ladder on the left then shoot at it a bit before climbing up the ladder. Near the edge of the middle opening shoot at it more before dropping down and shooting up at it. Go under the ladder and repeat this process over and over until the Mega Looper is destroyed. Go to the East Wing and it's the same thing only mirrored. ------------------------------------------------------------------------------- [Doomsday/Hellfire Harrier] The Baron has 4 attacks that are in sequence: first he'll hover down (you can shoot up at him but don't touch the flames) then use 2 cannons to fire outside going straight down. Then he'll sway in one direction while firing the cannons. Depending on which side he sways the outer cannon will fire from the outside going in. He'll then fly up and repeat the attacks. When he goes up the second time he'll drop massive bombs one after another. He will then hover above the ground and try to ram you while reminding you that Claw is Law. This sequence is repeated until he retreats and you'll have to find him to continue. To avoid his first attack just stay directly below him and shoot. After the shots face down he'll sway right the first time so roll left and let him sway while firing. Quickly crouch in line with the tip of the outer wing and deflect your shots to the Harrier until it goes up again to repeat. This time he will sway to the left so mirror what you did before. After the second time he goes up, stay on the side he flew from, crouch then shoot the corners to deflect the shots and hit the bombs, or just shoot them directly. Crouch on the corner and wait until the Baron hovers above the ground then deflect your shots against the Harrier. After he moves forward get up and keep shooting at him (avoid the jet fumes) as he yells at you and he goes up again. Once he starts to blink red he'll drop down straight down and fire a grenade launcher left and right. He'll fly up again then crash at your position then fire again. He'll keep repeating this until you finally blast his beard into tiny particles. * The Hellfire Harrier only moves around when it's blinking red. ------------------------------------------------------------------------------- [Kings of Violence] * As soon as you get near the Ark they drop down on you so roll quickly and go to the right corner! The Kings of Violence have 3 kinds of attacks: Jab you with their swords Jump and throw their swords at you Spinning around on the ground with their shells. Don't waste your effort on these guys. The best time to attack them is after they start spinning. If you went to the absolute corner there is a 99% they cannot touch you when they try to jab. IF they jump to throw their sword, roll under them, shoot them from behind then run to the other side. Fire at them as they approach you. IF they start to spin (assuming you're at the corner), just jump straight up and jump again when they return. They will stop at the middle where you can fire away as they approach you. After a few spins they will jump to the opposite side so fire away as they approach you again. The idea is shooting at them from afar to land as many hits as possible. They will start blinking red when you've inflicted enough damage. They then jump on the Ark and fuse with it, giving them 6 new attacks: Both will raise their arms and fire 4 energy balls at once to your position. They will spin their weapons and swoop down at you. They use the Ark to stomp you. The Ark will stop at the center then shoot a beam into the sky. The skinny guy will fly from above attacking in a X pattern where he aims toward the right corner then the left corner on one side of the Ark, then does the same on the other side. From the center, they both will throw 3 swords at each side. From a corner, they will activate a portal sending a giant snake and a giant Triceratops attacking to the other side. The best thing to do? Stay close to them. The bars protruding from the sides of the Ark don't have collision, only the bottom, feet, sides and top can hurt you. It may sound crazy but it works. IF they both raise their arms, once you see the energy balls on their hands just roll away as soon as they fire. IF they start spinning their weapons, simply crouch. IF they try to stomp you, run or roll away. IF they stop at the center and shoot a beam into the sky, (assuming you've stayed close to them where the bars are at) just jump straight up to avoid the skinny guy's attack. IF from the center they begin to throw their swords at you, simply crouch (assuming you're where the bars are at). IF they stop at a corner to activate their portal, run further to that corner to be behind the portal. Jump and fire at them whenever you get the chance, and if you've been staying close to them all this time they'll be blinking red in no time so you can finish them off. ------------------------------------------------------------------------------- [Prime Soldier Ifrit/Thor/Namtar] The Prime Soldiers have 4 attacks: They will melee you. They will fire 5 shots at you. They will dash toward you. They will power up from the center and fire 3 fire shots to both sides. * The Prime Soldiers are only invincible during dashes, so don't bother firing. Other than that, keep shooting. They also leap far, either at you or just to the opposite side. IF they will try to melee you, get away. IF they fires 5 shots at you, crouch and keep shooting back. IF they dash toward you, use timing and roll past him when he's very close to you. IF they will power up from the center, go to the nearest corner and after he fires 3 shots jump toward him. If he's facing you prepare to roll under him when he jumps. ------------------------------------------------------------------------------- [The 3 Prime Soldiers] First one will reappear at random. He will go right and hang onto a minicopter. Follow him and fire up at him so that the shots get deflected onto those that will appear in the line of fire (assuming you're not using Caustic Ammo). Keep firing and the last one to appear will charge up and fire their element balls (only 1 at each side this time) which you could jump over and continue firing up. If you're lucky, the last one will switch with the one on the left. But if they switch on the right side, I'd say take the damage and just continue firing at the most damaged one (who switched to the ground) while you're invincible. What this means is you have atleast 10 seconds to damage one so badly they might be out of the fight before it even starts! Whether you took one down already or not (let's say you didn't) the pattern they'll use is that one will charge up, fire their elements, (the ones hanging will then toss bombs close, far, then farthest) jump over to the side they're facing, gear up, dash to the other side, fire shots, run to the middle, jump to the side their facing to switch, etc. It's like madness with the 3 of them out there. Suddenly they'll decide to combine their powers at the corner and throw a tornado at you but it'll dwindle and you can just jump over at the end. So you see, it's better to knock one out before it gets out of hand. WHEN one charges up and fires their element, roll toward it when it's close to dodge and just let him jump over you. WHEN they begin to gear up then dash (about 1 and a half seconds, I counted 1-Mississippi-2) roll toward them when they're right in front of you. WHEN they fire at you crouch WHEN they leap at you roll away WHEN you get close to them they'll melee you WHEN they gather to one side and launch a tornado stay at the other corner and wait until it dies down then jump over it It's possible to take on all 3 at once. From the start, stay at the very corner and when they fire their element, roll once to dodge when it's in front of you and let the Prime jump over you. While facing that Prime wait until he gears up then roll toward him as he dashes pass you. At this time the bombs from the nearest and farthest Primes won't touch you. They'll switch on occasion (maybe after you get hit or not) and if you're under the switch roll away. But still, it's better to knock one out as soon as possible so just do as I mentioned earlier and take advantage of those 10 seconds. ------------------------------------------------------------------------------- [Mega Mandrake] The Mega Mandrake just jumps around and the Mandrakes jump off from his back. ------------------------------------------------------------------------------- [Metal Woof] Metal Woof has 120,000 HP so if you're the are-we-there-yet type it might seem like forever to beat the metal mutt. Yet there is a very easy way win: knife. For example, I used Flesh Eater (510/420) and combined with the Kage Mod it becomes 1275/420. 2x Kage Mod = 2040/420 (2460 including Element). First off let's see what the Woof does: It charges with a shield. It reappears, fires a laser beam then disappears (repeats). It reappears in the center and does some sort of....bloody roar. Or howl. It reappears and runs from one side to the other in a solid projection then disappears (repeats). It throws a bone and fires a barrage from the corner. What to do: WHEN it charges with a shield, jump over and fire back at it. WHEN it fires a laser beam, shoot then jump or just jump. WHEN it reappears in the center to howl a chorus stay inbetween (If you're low on health call Bluebell for some First Aid if you're out of Rations). WHEN it runs around in a projection just jump over it. WHEN it launches a barrage, crouch and deflect the shots. So where lies the key to victory? When it throws you a bone. The main thing to do is always stay near the center not only to be close when it howls but when it fires a barrage. It's like this: counter its moves as I mentioned above, and when it starts to charge with a shield, you'll want to be close to the center and the corner it turns around from to charge again. But sometimes it won't turn around and charge, it will instead stay put and launch a barrage. So you have 2 choices: sacrifice some HP to get close and attack, or stay far and deflect? It's better to sacrifice the HP because not only will you deflect the puppy rounds but you will inflict damage AT THE SAME TIME. The Woof will stay put for approximately 7 seconds for you to unleash your rage on it. So using the numbers earlier, 1 hit = 1695 (1 Kage) or 2460 (2 Kage). You can land atleast 10 hits with your knife within 7 seconds (assuming you weren't far) so that means 16,950 for 1 Kage, and 24,600 for 2 Kage. Remember not to be TOO close that it also damages you. I was able to land almost 15 hits with 2x Kage for a whopping 36,900! Insane! You can also knife after it howls if you're lucky enough to be behind it while it pauses for a second. If you choose to knife from the front, you'll lose atleast 48 HP. In other words, shoot when you can but stay close and when it throws you a bone, take that que and knife. Of course this is all moot if Woof never does a barrage and you end up relying on your most powerful weapon to slowly destroy it. I guess it really doesn't matter lol. ------------------------------------------------------------------------------- [Mega Loopers 2] * For the mission Turbomachines There are 2 Mega Loopers this time and it's not as difficult as it looks. One will go up then left, the other will go down and right. When they reach the ladders they will loop around the spiky areas only. The idea is to shoot from the top or bottom when it's clear, and as they approach you go up or down the ladders avoiding contact from below or above them as they loop, and if you have AP Ammo you can also shoot from the middle as they both meet. First drop down from the right and shoot the one going up then left. When it returns go down the ladder and avoid contact by going down a little more. The same when you shoot at the bottom, go up then some more as it loops. ------------------------------------------------------------------------------- [Tiny Computer] From the start a Tube with a Mega Mandrake will drop and electric shocks will be fired to both sides. Sometimes the Tube will be close or far. You'll have to fire at the Tube while jumping to avoid the shocks. After the Tube is destroyed the computer will boot up and you have to aim for the eyes (3 Squares) on both sides. It's possible to deflect the shots with AP Ammo to 3 blocks at once to save time. After a few seconds or after you destroy 1 block the screen will display its plan of attack. Arrows pointing down means it will drop plugs from the ceiling at that spot. If it shows arrows one after another then it's a sequence. It varies from two inside, 2 right side, 1 left side, etc. You'll have to memorize the sequence and stay within the white areas. If it's a sequence then you'll have to roll to avoid getting hit. I counted "1-Mississippi-2" before the next plug dropped. Blocks that move left to right and/or right to left means rocket boosters will come flying from those spots to the other side. You'll either have to jump on these to prevent being squashed or sometimes you'll only have to crouch. If the sequence only uses the plugs just stay on the white marks between the plug spots. ------------------------------------------------------------------------------- [Dr. Neil] Neil will transform into a fake Hulk then dash-punch you where you roll to avoid his attack. Neil will dash to punch you. Neil will teleport and stomp. Neil will jump and fire 3 fireballs. Neil will pull a giant rock from his pants and throw it in a straight path. To counter: WHEN Neil dashes just roll toward him when he's in front of you. WHEN Neil teleports to stomp get away from where he reappears. WHEN Neil fires 3 fireballs roll towards the opposite corner. WHEN Neil throws the giant rock, crouch (and keep shooting). You can fire at Neil at all times except when he dashes and teleport. When you've damaged him enough he'll lose control and morph into a...something. [BOSS FIGHT - Round 2] First be sure to stay at the center. Neil will float around to check the surroundings and show off his mufflers, then he'll swoop down toward you so roll quickly toward him then return to the center. Neil will swoop down toward the center. Neil will pollute you with every element. Neil will toss 4 thorns to block your path. Neil will drop blood across the area. You must shoot his heart whenever it's exposed. To counter: WHEN Neil swoops down roll toward him then return to the center (may repeat). WHEN Neil stops at the center keep firing at his heart and when bright flashes appear around him roll immediately toward any direction. WHEN Neil stops at the center keep firing and when he tosses 4 thorns quickly shoot the thorn that's closest to both of you then roll to avoid the swoop. Quickly shoot the other thorn to avoid the next swoop and destroy the rest. WHEN Neil stops at a corner and move towards you while dropping blood shoot his heart. Regardless of how far you are, once his heart is nearly above you roll toward the opposite direction he's going. If you were at the center or close to him you can resume firing from behind. ------------------------------------------------------------------------------- Thanks for reading! =================================( End of FAQ )================================ Copyright 2014 tomruiz