___________.__ __________ \_ _____/|__|______ ____ \______ \_______ ____ | __) | \_ __ \_/ __ \ | ___/\_ __ \/ _ \ | \ | || | \/\ ___/ | | | | \( <_> ) \___ / |__||__| \___ > |____| |__| \____/ \/ \/ __ __ __ .__ .__ / \ / \_______ ____ _______/ |_| | |__| ____ ____ ______ \ \/\/ /\_ __ \_/ __ \ / ___/\ __\ | | |/ \ / ___\ /_____/ \ / | | \/\ ___/ \___ \ | | | |_| | | \/ /_/ > \__/\ / |__| \___ >____ > |__| |____/__|___| /\___ / \/ \/ \/ \//_____/ _________ ___. .__ __ .__ \_ ___ \ ____ _____\_ |__ |__| ____ _____ _/ |_|__| ____ ____ / \ \/ / _ \ / \| __ \| |/ \\__ \\ __\ |/ _ \ / \ \ \___( <_> ) Y Y \ \_\ \ | | \/ __ \| | | ( <_> ) | \ \______ /\____/|__|_| /___ /__|___| (____ /__| |__|\____/|___| / \/ \/ \/ \/ \/ \/ ___________ \__ ___/____ ____ | | \__ \ / ___\ | | / __ \_/ /_/ > |____| (____ /\___ / \//_____/ Following the release of ProWrestling on the Nintendo Entertainment system back in 1986, ProWrestling's creator Masato Masuda set out to create an indirect sequel on the Japanese PC Engine. The game: Fire ProWrestling Combination Tag, took the gameplay mechanics of it's predecessor: ProWrestling and added a new layer of depth by implimenting an innovative timing based wrestling engine. The wrestling engine, which focused more on precise timing to pull of wrestling holds over traditional arcade styled button mashing made video gamers and wrestling fans alike re-think their conceptions of how a Pro Wrestling video game should be created. This FAQ covers: * All sixteen standard wrestlers * The 2 hidden boss characters * A complete walkthrough of every mode * Secrets, tips & tricks * All secret and special moves revealed ======================================================== ******CONTROLS & GAMEPLAY****** ======================================================== While standing: Button II - Punch Button I - Kick Button RUN - Run Button RUN - Dropkick/Strike attack (while standing close) Button I - Climb turnbuckle/exit the ring/re-enter the ring While locking up: Button II - Light grapple Button I - Medium grapple Button Run - Strong grapple While opponent is laying on the ground: Button II - Pick opponent up Button I - Pin Button RUN - Submission hold While running: Button II - Light running attack Button I - Medium running attack Button RUN - Stop running Additional options: Button mash - escape pin attempts and submission holds Up/Down/Left/Right + Button I + Button II - secret move Button I/Button II - Tope Suicide (while running and opponent is outside the ring) From top ropes: Button II - Light top rope attack Button I - Medium top rope attack ======================================================== ******THE GAMEPLAY****** ======================================================== **Gameplay terms** Strike attack: Punches, kicks, dropkicks and other fighting techniques inputted without locking up. Certain wrestlers can also apply strike attacks to a downed opponent. Stomp attack: A special type of grapple where a wrestler continuously pummels the opponent. Stomp attacks, while not having the ability to force an opponent to submit, can be used to inflict damage as well as monitor the health of the opponent on the receiving end of the stomp attack. It is also interesting to note that stomp attacks can also be performed on downed opponents laying on the mat. Running attack: A strike attack inputted while running towards an opponent. Certain wrestlers use running attacks as their finishing moves. Top rope attack: High flying attacks that can only be performed after climbing one of the 4 top ropes within the ring. Lockup: When both Wrestlers lock arms and attempt to grapple one another. Front grapple: A grapple maneuver that can only be applied from the front of either wrestler after a lockup has been initiated. Back grapple: A grapple maneuver that can only be applied from the back of either wrestler after a lockup has been initiated. Submission hold: Grapple techniques that requires button mashing to escape.The amount of damage inflicted in a Submission hold depends on how quickly either Wrestler escapes from the submission. Illegal moves: In standard match settings, illegal moves are banned moves such as head biting, fork stabbing and choking an opponent. In standard match settings, illegal moves are not permitted and, if caught by the referee, have the potential to result in a disqualification. Grogginess: When a wrestler receives enough damage from grapples, submissions, strike attacks, etc, the wrestler (when picked up from a downed state) will start to show signs of grogginess. Reversal: When a medium or strong grapple is applied to a wrestler with a substantial amount of health remaining, the wrestler on the receiving end of the strong or medium grapple will reverse the maneuver resulting in a reversal. There are many types of reversals which vary from Wrestler to Wrestler and style to style. Blood: Certain attacks, grapples and submission holds in Super Fire Pro Wrestling III: Easy Type can cause blood to appear on the inflicted wrestler. Other than a visual side effect of certain moves, blood has no effect on the match. Special move: A wrestler's signature strike attack, grapple, top rope attack or submission hold performed using standard inputs. For the most part, a Wrestler's special can be deemed as their finisher (though, this detail varies from wrestler to wrestler). Secret moves: A wrestler's hidden grapple techniques that require special input combinations to perform. Each wrestler has two secret moves (one front grapple and one back grapple) and the input for each secret move varies from wrestler to wrestler. It is also interesting to note that the button inputs for each secret move remains the same no matter which way the wrestler performing the secret move is facing. Much like the special moves, many of the secret moves are, in fact, a wrestler's finisher. ________________________________________________ **Locking up** When two or more wrestlers come into close range, by default, the wrestlers will lock their arms together into a "lockup" position. When a lockup occurs, both wrestlers will have a small window of time to to perform a grapple on one another. At what time can I perform a grapple during a lockup? Simple. When both wrestlers bend their knees. The first wrestler to input their grapple after both wrestlers knees have bent in a lockup will win the lockup and get to perform their grapple. If a player button mashes during a lockup, their grapple (especially on higher difficulty settings while facing a computer opponent) will be cancelled. As mentioned above, SFPW2's engine has a stronger emphasis on timing over button mashing. Furthermore, button inputs should only be inputted once during a lockup and at the right time. ======================================================== ******MATCH RULES****** ======================================================== GIVE UP: when a wrestler is unable to manually break free from an opponent's submission hold before their stamina runs out, the affected wrestler will tapout resulting in a loss. PINFALL: When a wrestler is pinned on the mat for the duration of a 3 second count by the referee, the match will end under a PINFALL resulting in the pinned wrestler losing the match. In special settings, the pin count can also be reduced to just 2 counts or turned off altogether. A PINFALL can only be attempted inside of the ring. A pin attempt from outside the ring will not be recognized by the referee. COUNTOUT: when either wrestler remains outside of the ring as the referee counts to 20. This is called a COUNTOUT and results in a loss foreither wrestler. If both wrestlers remain outside the ring after the referee has counted to 20,the match will end in a DRAW indicating both wrestlers have lost. DISQUALIFICATION: When either wrestler is disqualified from the match by the referee. A wrestler can be disqualified for the following reasons: *remaining on a top rope for a 5 count by the referee. *Allowing the referee to reach a 5 count while applying an illegal move. DRAW GAME: When neither wrestler or Tag Team wins the match due to: *both wrestlers/teams receiving a 20 second COUNTOUT from outside the ring. *The duration of the match has ended before a PINFALL, GIVE UP, or DISQUALIFICATION resulting in a TIME OUT. TIME OUT: when the time limit of the match has ended. When a TIME OUT is reached, the match will end under a DRAW GAME. BREAK: When a submission hold, pinfall or illegal tactic is applied next close to the ring ropes under standard match settings, the referee will call a "BREAK" signalling the submission hold or pinfall to be broken up. Unlike recent Fire Pro games, there is no way to ignore the referee's call for a BREAK. ======================================================== ******THE MODES****** ======================================================== ============= SINGLE MATCH: ============= one-on-one match type. When selecthing SINGLE MATCH the following options will be presented: _________________________________________________ | | | 1P VS COM - go up against the entire roster | | of wrestlers to become world champion. | | | | 1P VS 2P - one-on-one versus match against | | player 2. | | | |_______________________________________________| ========== TAG MATCH: ========== Two-on-two tag team match. After selecting TAG MATCH, the following options will be presented: _______________________________________________ | | | 1P VS COM - go up against a series of tag | | teams controlled by the computer to become | | tag team champion(s). | | | | 1P VS 2P - one-on-one versus match against | | player 2. | | | | 1P & 2P VS COM - Player 1 and 2 versus a | | tag team controlled by the computer. | | | | 1P & 2P VS 3P - Player 1 and 2 versus a | | tag team controlled by player 3. | | | | 1P & 2P VS 3P & 4P - Player 1 and 2 versus | | player 3 and 4. | | | |_____________________________________________| ======================== 5 VS 5 ELIMINATION MATCH ======================== Create a five wrestler team in an elimination style competition. First team to lose all five of their wrestlers loses the elimination. Note: when choosing the computer as an opponent, it will not be possible to start the elimination match until the computer opponent has organized the order of their elimination team. Once the computer has finished sorting their team, press the RUN button to start the elimination match. ======================================================== ******1P VS COM****** ======================================================== The earliest version of World Championship mode. Compete against the entire roster of wrestlers in the singles division to become world champion. There are 15 matches in total. All of which follow a specific point system: ============= POINT SYSTEM: ============= In 1P VS COM mode, each match successfully completed earns your wrestler or tag team a series of points (referred to as "NOWPOINT"). NOWPOINTs can be tracked before and after each match as well as noting the NOWPOINTs needed to progress towards the next match. QUALIFY is the number of points required in order to continue. If the qualifying number of NOWPOINTs is not reached by the end of the match, 1P VS COM mode will end in a game over giving the player the option to retry or quit. Here is the point list for match finishes: ______________________________ Pinfall | 5 points | __________________|__________| Submission | 5 points | __________________|__________| D.Q.* | 4 points | __________________|__________| Countout | 4 points | __________________|__________| =================== Round 2 - Hard mode =================== After successfully defeating the fifteenth opponent ,the game's first ending will be presented. After the ending has finished, a special code will appear on-screen to be written down by the player. The code (when inputted on the title screen) unlocks "Hard mode", where the player must face all 15 opponents once again on a noticably harder difficulty setting in order to retain the world championship title. After the fifteenth opponent has been defeated for the second time, two additional opponents will then appear consisting of two hidden boss characters will then appear as the player's final opponent. * R.J. PHASE (Lou Thesz) * CARLOS CROWTHER (Karl Gotch) To add, the last two matches against R.J. Phase and Carlos Crowther takes place in a specialized match called the "Lumberjack Death Match" where neither player can exit the ring manually. Furthermore, the point system has also been disabled. Successfully defeat R.J. Phase and Carlos Krauser and the game's true ending will then be shown. Congratulations! ======================================================== ******TAG MATCH****** ======================================================== In Tag Match mode, there are eight pre-created tag teams to choose from. Unfortunately, it is not possible to create your own tag team. Screen 1: ===================== Team 1) KING FIGHTERS ===================== * VICTORY MUSASHI (Antonio Inoki) * AKIRA SAEBA (Akira Maeda) ============================== Team 2) EXPLODING DEPTH CHARGE ============================== * TOMMY BOMBER (Jumbo Tsuruta) * THUNDER RYU (Genichiro Tenryu) Screen 2: =========================== Team 3) MIDNIGHT REVOLUTION =========================== * HURRICANE RIKIMARU (Riki Choshu) * ZOMBIE MASA (Masa Saitoh) ===================== Team 4) DEVIL PIRATES ===================== * PIRATE #1 (Billy Gasper) * PIRATE #2 (Barry Gasper) Screen 3: ========================= Team 5) VIOLENCE MONSTERS ========================= (not to be confused with the American Tag team "Miracle Violence Connection") * STAR BISON (Stan Hansen) * BIG THE GREAT BULL (Bruiser Brody) ========================= Team 6) DIMENSION EXPRESS ========================= * MASCARA CONDOR (Mil Mascaras) * MASCARA EAGLE (Dos Caras) Screen 4: ======================== Team 7) CRAZY BARBARIANS ======================== * BLOODY ALLEN (Bad News Brown) * MAD TIGER (Tiger Jeet Singh) ====================== Team 8) URBAN BLASTERS ====================== * KNIGHT BLASTER (Road Warrior Hawk) * IRON BLASTER (Road Warrior Animal) ________________________________________________ ========== 1P VS COM: ========== The tag team variation of World Championship mode where the player must compete against the Fire Pro roster to become tag team champion(s). There are seven teams to face in TAG MATCH - 1P VS COM, which is reflected with the following point system: ============= POINT SYSTEM: ============= ______________________________ Pinfall | 5 points | __________________|__________| Submission | 5 points | __________________|__________| D.Q.* | 4 points | __________________|__________| Countout | 4 points | __________________|__________| =================== Round 2 - Hard mode =================== After successfully defeating the seven tag teams, the game's first ending will be presented. After the ending has finished, a special code will appear on-screen to be written down by the player. The code (when inputted on the title screen) unlocks "Hard mode", where the player must face seven tag teams once again on a noticably harder difficulty setting in order to retain their tag team titles. After the seventh tag team has been defeated for the second time, a special tag team consisting of two hidden boss characters will then appear as the player's final opponent. * R.J. PHASE (Lou Thesz) * CARLOS CROWTHER (Karl Gotch) To add, the last match against R.J. Phase and Carlos Crowther takes place in a specialized match called the "Lumberjack Death Match" where neither player can exit the ring manually. Furthermore, the point system has also been disabled. Successfully defeat R.J. Phase and Carlos Krauser and the game's true ending will then be shown. Congratulations! ======================================================== ******THE WRESTLERS****** ======================================================== In order of appearance from the wrestler selection Screen: =============== VICTORY MUSASHI =============== Real name: Antonio Inoki Nickname: Legend of the Struggle Height: 186 cm (6 ft, 1 in) Weight: 105 kg (231 lbs) From: Yokohama, Japan Promotion: NJPW Special move: Enzuigiri - RUN Button (strike attack) Secret Moves: Ganso Bomb - Down + Button 1 + Button II (front grapple) Octopus Hold - Right + Button 1 + Button II (back grapple) ________________________________________________ ============ TOMMY BOMBER ============ Real name: Jumbo Tsuruta Nickname: Powerful Bomb Height: 193 cm (6 ft, 3 in) weight: 113 kg (249 lbs) From: Makioka, Japan Promotion: AJPW Special move: High Knee - Button II (while running) Secret moves: Strangle - Down + Button 1 + Button II (front grapple) Double Underhook Pin - Right + Button 1 + Button II (back grapple) ________________________________________________ =========== AKIRA SAEHA =========== Real name: Akira Maeda Nickname: The World Fighting King Height: 192 cm (6 ft, 3 in) Weight: 110 kg (242 lbs) From: Osaka, Japan Promotion: RINGS Special move: Wheel Kick - RUN Button (strike attack) Secret moves: Headbutt - Left + Button I + Button II (front grapple) Sleeper Hold - Up + Button I + Button II (back grapple) ________________________________________________ ================== HURRICANE RIKIMARU ================== Real name: Riki Choshu Nickname: The last Patriot Height: 185 cm (6 ft, 1 in) Weight: 110 kg (242 lbs) From: Seoul, South Korea Promotion: NJPW Special move: Scorpion Deathlock - RUN button (at feet of downed opponent) Secret moves: Judo Toss - Right + Button I + Button II (front grapple) Octopus Hold - Down + Button I + Button II (back grapple) ________________________________________________ =========== THUNDER RYU =========== Real name: Genichiro Tenryu Nickname: Thunder Warrior Height: 185 cm (6 ft, 1 in) Weight: 105 kg (231 lbs) From: Katsuyama, Japan Promotion: AJPW Special move: Release Powerbomb - Down + Button I (front grapple) Secret moves: Piledriver - Up + Button I + Button II (front grapple) Octopus Hold - Left + Button I + Button II (back grapple) ________________________________________________ =========== ZOMBIE MASA =========== Real name: Masa Saitoh Nickname: Immortal Monster Height: 190 cm (6 ft, 2 in) Weight: 115 kg (253 lbs) From: Tokyo, Japan Promotion: NJPW Special move: Backdrop - Button I/Button II (back grapple) Secret moves: Vertical Suplex - Up + Button I + Button II (front grapple) Sleeper Hold - Left + Button I + Button II (back grapple) ________________________________________________ ========= PIRATE #1 ========= Real name: Billy Gasper Nickname: Masked Murderer Height: 190 cm (6 ft, 2 in) Weight: 120 kg (264 lbs) From: The Seven Seas Promotion: NJPW Special move: Fork Stabbing - Down + Button I (front grapple) Secret moves: Vertical Suplex - Down + Button I + Button II (front grapple) Double Underhook Pin - Right + Button I + Button II (back grapple) ________________________________________________ ========= PIRATE #2 ========= Real name: Barry Gasper Nickname: God of Killing Height: 192 cm (6 ft, 3 in) Weight: 122 kg (268 lbs) From: The Seven Seas Promotion: NJPW Special move: Fork Stabbing - Down + Button I (front grapple) Secret moves: Argentine Backbreaker - Up + Button I + Button II (front grapple) German Suplex - Left + Button I + Button II (back grapple) ________________________________________________ ========== STAR BISON ========== Real name: Stan Hansen Nickname: Bull of the Ring Height: 200 cm (6 ft, 7 in) Weight: 150 kg (330 lbs) From: Borger, Texas Promotion: AJPW Special move: The Western Lariat - Button I (while running) Secret moves: Vertical Suplex - Up + Button I + Button II (front grapple) Atomic Drop - Left + Button I + Button II (back grapple) ________________________________________________ ================== BIG THE GREAT BULL ================== Real name: Bruiser Brody Nickname: Monster of Intelligence Faction Height: 201 cm (6 ft, 7 in) Weight: 145 kg (319 lbs) From: Santa Fe, New Mexico Promotion: AJPW Special move: King Kong Knee Drop - Button II (from top ropes) Secret moves: Gorilla Press Slam - Right + Button I + Button II (front grapple) Backdrop - Down + Button I + Button II (back grapple) ________________________________________________ ============== MASCARA CONDOR ============== Real name: Mil Mascaras Nickname: Hawk exceed dimension Height: 180 cm (5 ft, 9 in) Weight: 100 kg (220 lbs) From: San Luis Potosí, Mexico Promotion: AJPW Special move: Diving Crossbody - Button I (from top ropes) Powerbomb - Up + Button I + Button II (front grapple) Octopus Hold - Left + Button I + Button II (back grapple) ________________________________________________ ============= MASCARA EAGLE ============= Real name: Dos Caras Nickname: Eagle from another dimension Height: 180 cm (5 ft, 9 in) Weight: 102 kg (224 lbs) From: San Luis Potosí, Mexico Promotion: AJPW Special move: Diving Crossbody - Button I (from top ropes) Secret moves: Piledriver - Right + Button I + Button II (front grapple) Octopus Hold - Down + Button I + Button II (back grapple) ________________________________________________ ============ BLOODY ALLEN ============ Real name: Bad News Brown Nickname: Black evil giant Height: 192 cm (6 ft, 3 in) Weight: 120 kg (265 lbs) From: Harlem, New York Promotion: NJPW Special move: Headbutt - Up + Button I (front grapple) Secret moves: Strangle - Right + Button I + Button II (front grapple) Octopus Hold - Down + Button I + Button II (back grapple) ________________________________________________ ========= MAD TIGER ========= Real name: Tiger Jeet Singh Nickname: Bloodthirsty Tiger Height: 190 cm (6 ft, 3 in) Weight: 115 (254 lbs) From: Punjab, India Promotion: AJPW Special move: Cobra Claw - Left/Right + Button I (front grapple) Secret moves: German Suplex - Left + Button I + Button II (front grapple) Surfboard Stretch - Up + Button I + Button II (back grapple) ________________________________________________ ============== KNIGHT BLASTER ============== Real name: Road Warrior Hawk Nickname: Invader from the darkness Height: 190 cm (6 ft, 3 in) Weight: 120 kg (265 lbs) From: Chicago, Illinois Promotion: WCW Special move: Flying Clothesline - Button I/Button II (while running) Secret moves: Vertical Suplex - Down + Button I + Button II (front grapple) Right + Button I + Button II (back grapple) ________________________________________________ ============ IRON BLASTER ============ Real name: Road Warrior Animal Nickname: The Devil's messenger Height: 203 cm (6 ft, 8 in) Weight: 152 kg (335 lbs) From: Chicago, Illinois Promotion: WCW Special move: Gorilla Press Slam - Button II (front grapple) Secret moves: Bodyslam - Left + Button I + Button II (front grapple) Backdrop - Up + Button I + Button II (back grapple) ======================================================== ******SECRETS, TIPS & TRICKS****** ======================================================== ========= Hard mode ========= Successfully defeat all opponents in Single Match (1P VS COM) or Tag Match (1P VS COM) mode. After the credits have finished, directions to input a specific code will then appear on screen. The Hard mode code is: At the title screen, HOLD Button I and press Right, Left 5 times, Down 2 times, Up. Input this code correctly and the screen will change from yellow to green. ============================================= Fight against R.J. Phase and Carlos Crowther ============================================= Successfully defeat all regular opponents in round 2 (Hard mode) in Single Match or Tag Match mode. After the 15th match of Single Match mode or the 7th match of Tag Match mode, the hidden boss characters R.J. Phase (Lou Thesz) and Carlos Crowther (Karl Gotch) will then appear as the final opponents. ====================== Unlock the true ending ====================== Defeat Carlos Crowther (Karl Gotch) and R.J. Phase (Lou Thesz) in Hard mode of Single or Tag Match. ========== Sound Test ========== At the title screen, on Controller 4, HOLD Up + Right + Button I and press the SELECT button. If done correctly, the Sound Test menu will then be unlocked. Note: a multitap is required for this code. ========== Watch mode ========== At the title screen, select either Single or Tag match modes. Choose "1P vs 2P" and pick your wrestlers. At the versus screen before the match HOLD Up + Button II and press Button I. If the code has been inputted correctly, the computer will then substitute and take the player of the player or players that inputted the code. ==================== The collision glitch ==================== When facing a computer opponent in a tag team or handicap match, continue damaging your opponent's health until they start to move towards the corner of the ring to tag their partner in. The next step is to follow your opponent towards the corner of the ring and simply run towards them BEFORE they get a chance to make the tag to their partner. If done correctly, both wrestlers (your wrestler and the computer's wrestler) will collide with one another; sending both wrestlers falling to the mat. By continuously repeating the above process, your opponent will continue to take damage until they have no health remaining (and they won't defend themselves in the process). But, be careful. By colliding with your opponent, your wrestler will also take damage as well. ========================= The running attack glitch ========================= An easy way to avoid locking up with tough computer opponents is to constantly perform running attacks against them. Simply start running in any direction and the computer opponent will stand in place for the duration of the running attack. Even if your running attack doesn't connect (yet still causes a collision) the computer opponent will still take damage. The downside to this however, you will take damage as well.So, use this trick with caution. ======================================================== ******CREDITS****** ======================================================== {HUMAN} - for creating the Fire Pro Wrestling series. {NEC} - for providing the initial home for the Fire Pro Wrestling series. {PuroGeek} - for inspiring me to write my own FAQs. {Patorjk} - for providing the template for the header of this FAQ. {TheSuicidalDragon} - for their informative top 10 youtube series ... and you! ======================================================== ******CONTACT****** ======================================================== questions, comments, & corrections: justin.imprint.m@gmail.com