Game: Mega Man ZX for Nintendo DS FAQ: Database FAQ written by Yeblos (Brad Wayne) Contact: yeblos (at) yahoo (dot) com Version history: 1.0 (9/24/06) - First versioon Table of Contents ------------------------ 1. Intro 2. Secret Disk Locations 2.1 Bosses (B##) 2.2 Enemy A (M##) 2.3 Enemy B (E##) 2.4 Others (O##) 3. Database Info 3.1 Bosses 3.2 Mini-Bosses 3.3 Regular Enemies 3.4 Others 4. Legal Info 5. Credits =============================================================================== 1. Intro =============================================================================== Throughout the world of Mega Man ZX, you'll come across many small, roundish metal thingies - the proper name for one of these is a secret disk, and they contain background info for all the characters and enemies of the game. In order to read them or see your collection, you just have to take them to the lab at Guardian HQ. So, what do you get for collecting them? Eh... the pride of knowing you've collected them. There are no rewards other than the info they let you read, but I'm sure that won't stop people who just want to do everything in the game. I've separated the locations of disks from the info they contain so that you can wait to read them in-game if you like, but the full transcript's still there for posterity. =============================================================================== 2. Secret Disk Locations =============================================================================== 2.1 Bosses (B##) ------------------------------------------------------------------------------- B01: Area B-2 On the cliff in the top-right corner of the area; you may need to use HX to reach it. B02: Area N-1 In plain sight near the bottom-left corner. B03: Area A-2 Just before the door to the transerver. B04: Area D-2 At the far right end. B05: Area D-4 This is well hidden in the 3rd chandelier; use HX to jump up to it. B06: Area D-5 Another well hidden disk. Just after the spinning blades, switch to PX and look for a small hidden area in the next room. B07: Area H-4 After the boss, climb all the ladders and use HX to jump into the shaft at the top of the room. B08: Area E-8 Bottom right corner of the area, in plain sight. B09: Area I-3 On top of the pipes in the left side of the area. B10: Area M-3 Down the ladders, somewhat hidden behind debris in the lower-left corner. B11: Area G-5 In the 4th pit left of the boss room, there are some blocks that can be destroyed with FX's charge attack. Behind them is a fake wall, and a hidden door that leads to this disk (PX may also be useful here). B12: Area K-4 This is found in the hidden area you have to go through while getting one of the sub-tanks. It's in the section just after the really hard part, in the lower-left corner of the room with all the ladders and lava. For details on the whole ordeal of getting there, you should probably check a full walkthrough. B13: Area L-4 In plain sight, on a platform not far from the left entrance. B14: Area O-2 After the mini-boss, in plain sight along the highway. B15: Area F-4 It's just before the boss room; you have to use LX's charge attack to create an ice platform, and ride it to float above the spikes. B16: Area J-5 In plain sight, a couple rooms after the boss. ------------------------------------------------------------------------------- 2.2 Enemy A (M##) ------------------------------------------------------------------------------- M01: Area I-4 After the mini-boss, you'll find some blue platforms with spike-filled shafts above them. If you shoot HX's charge attack at the platforms, they'll move into positon so you can airdash past the spikes. You'll find M01 up the left shaft, and E14 up the right. M02: Area M-1 In a cave near the right end of the area. M03: Area O-1 Drop down the first pit after the gatling gun enemy. M04: Area D-2 Drop into a pit east of the first fly mini-boss. M05: Area E-5 Jump across the red dropping platforms near the end of the area to reach the platform with this disk. M06: Area I-5 In plain sight shortly past the mini-boss. M07: Area J-3 Down a spike filled pit midway through the area. You need to use LX to safely swim down to the disk. M08: Area H-3 At the bottom of the first ladder, use FX's charge attack against the wall in the lower-right corner to break a small block. Crawl through the hole to find this disk. M09: Area K-3 At the edge of the lava at the start of the area. ------------------------------------------------------------------------------- 2.3 Enemy B (E##) ------------------------------------------------------------------------------- E01: Area A-1 Climb the far left wall of the area with HX, and at the top take the platforms leading back right. You'll soon see a purple plant on a ledge below; drop down, use FX's overdrive mode to burn the plant, and enter the cave. E02: Area F-3 In the top-right corner of the area you will see some ice blocks on the ground. Edit FX's regular attack to shoot downward, then use overdrive mode so your shots will melt the ice. Destroy some more blocks below and enter the cave to find this disk. E03: Area I-1 Only accessible by entering through a doorway in the lower-left corner of I-3 (you can destroy the pipe blocking it). The disk will be in the top left corner of the first dark hall you enter. E04: Area E-1 Lying on the ground in the middle of the area. E05: Area L-3 In plain sight, near the right edge of the area. E06: Area D-3 Slide down the second pit to the right of the yellow door. E07: Area J-2 In an area just above the enemies with the charge-cannons. You have to make a very awkward jump, above some spikes but under a low ceiling; I think it's easiest to just use HX to airdash through it. E08: Area E-4 Jump across the moving gears to reach the top-right corner, and then walk through some fake walls to reach the area containing this disk. E09: Area G-3 Enter through the 1st floor of the G-2 stairway, and you'll find this in the hall. E10: Area H-3 Next to the ladder in the middle of the area. E11: Area B-4 Right end, accessed through the yellow door in B-1. E12: Area D-1 Drop down the pit that's just east of the bridge you lower. E13: Area I-5 In plain sight, top-right corner of the area. E14: Area I-4 After the mini-boss, you'll find some blue platforms with spike-filled shafts above them. If you shoot HX's charge attack at the platforms, they'll move into positon so you can airdash past the spikes. You'll find M01 up the left shaft, and E14 up the right. E15: Area F-2 On a high ledge just above the first destructible blocks. Dash-jump from the side of the ledge below to reach it. E16: Area G-2 Return after putting out the fires, and it will be on the ledge at the top left corner of the stairway (use HX to reach it). E17: Area B-2 Look for a pair of spinning blades, and use HX to climb the wall they're hanging from. E18: Area L-1 In the right half of the area, you'll see 3 stacked crates, with hoverboard enemies on each side; jump on the right hoverboard and it will take you to this disk. E19: Area D-1 East of the bridge you lower; ride a floating platform down to it. E20: Area A-4 Plain sight, in the top right corner. E21: Area E-4 Lower right corner, hidden behind some foreground debris. E22: Area K-1 Just before the exit to K-2 is platform on a geyser. Ride it up and jump through the fake wall on the left to grab this. E23: Area I-5 In plain sight, some distance past the mini-boss. E24: Area B-1 Use model HX to climb to the top-right corner of the area. E25: Area K-5 On the left side of the shaft with the rising lava. Grabbing it will cost you some time, but luckily you keep it if you die. E26: Area K-4 At the far left of the area. It's safer if you try to get it while travelling backwards through the area (i.e. from the right side entrance to the left) as the lava flow will be off. E27: Area A-2 Right of the transerver; it's above the cave to B-1 (use HX to reach it). E28: Area B-2 Just west of the transerver. E29: Area A-2 Right of the transerver; in the lower-left corner of the screen. E30: Area C-2 Stand on top of the fountain and use HX to jump to the door in the top-right corner. Examine the computer inside to turn off the water, and then you can drop below the fountain to find this disk. E31: Area A-1 Use HX to climb up the far left wall, and at the top take the platforms leading back right. When you reach the end of the platforms, dash-jump right, air-dash right, and hover to barely reach another platform with this disk. E32: Area G-5 In plain sight, towards the middle of the area. E33: Area I-2 Go through the door at the top right of the entrance section, and follow the path until you reach the spikes. Use HX's hover to float as far right as you can, and you'll reach a safe wall that you can climb to reach this disk. E34: Area I-2 Take the lower door on the first screen of this area; it's in the top-right corner of the first section of the dark hallway. E35: Area K-3 At the top of the spike-filled shaft that leads to K-5. You need to use either HX or PX to climb the high platforms. E36: Area J-3 In the top-right corner of the area. To safely jump across the spikes, you have to use LX's charge attack to make an ice platform deep underwater and ride it to the surface. E37: Area E-5 First, jump all the way across the red dropping platforms near the end of the area to reach a ledge that has/had disk M05. Then use FX's charge attack to break the boxes on the right to reach disk E37. E38: Area G-1 Climb the tall building mid-way through this area. At the top, use HX to jump/hover as far as you can to the left and you'll reach some high platforms that lead to this disk. E39: Area F-1 On the side of the cliff that you have to fall down. Destroy the blocks with any attack and crawl to reach it. E40: Area D-2 Just east of the first fly mini-boss. E41: Area L-2 Mid-way through the area you'll see two stacked crates, with the hoverboard enemies on both sides of it. Jump on the left hoverboard and it'll take you to some new platforms where you'll find this. E42: Area O-1 In plain sight along the highway. E43: Area K-3 Straight to the right of the beginning of the area. E44: Area F-2 On a ledge, to the right of the first destructible blocks. E45: Area F-4 After the first set of spikes, in a small area behind some destructible blocks. E46: Area A-3 In plain sight, on a tree branch. E47: Area H-1 Hop on the large ride near the end of the area that's doing loops, and jump off the left side of it to find this disk hanging from a balloon. E48: Area F-3 Above the door to the mini-boss. You need to leave all the nearby destructible blocks intact, and walljump from the regular blocks on to the top of the ice blocks before you can reach it. E49: Area C-3 Use HX to find it in the top-left corner of the area. E50: Area M-1 Use HX to climb the wall on the right side of the area, and in the top corner you'll find a cave with a switch you can't quite reach inside. To hit it, you have to edit FX's normal attack so that it snakes its way through the hole and then up to hit the switch, opening the nearby door to this disk. ------------------------------------------------------------------------------- 2.4 Others (O##) ------------------------------------------------------------------------------- O01: Area X-1 Floor 02, third room. O02: Area X-1 Near the entrance. O03: Area X-2 Guardian HQ's command room. O04: Area X-1 Floor 02, second room. O05: Area X-1 Floor 02, first room. O06: Area X-1 Floor 04, first room. O07: Area X-1 Floor 01 hall. O08: Area X-1 Near the entrance. O09: Area A-1 Towards the left side; use human form to crawl and reach it. O10: Area X-1 Floor 03, east side. O11: Area X-3 Engine room of Guardian HQ. O12: Area D-2 East of the fly mini-bosses/dropping platforms. O13: Area X-1 Floor 04 hall. O14: Area X-1 Floor 05 deck. O15: Area X-1 In the Lab. O16: Area X-2 Prairie's bedroom. O17: Area C-2 It's on top of the arcade's building. To reach it, climb on top of the next building to the left, switch to HX, and then dashjump right, airdash right and hover as far as you can. O18: Area C-2 Travel through the building that requires the yellow card key. O19: Area X-1 Floor 04, second room. O20: Area X-1 Floor 04 hall. =============================================================================== 3. Database Info =============================================================================== 3.1 Bosses ------------------------------------------------------------------------------- Disk: B01 - Rayfly Info: This giant flying machine drops bounce cannons from its cargo bays. It never comes in for a landing, so attacking it head-on is extremely difficult. Disk: B02 - Omega Info: This mysterious Reploid was found in some ancient ruins. It was rumored to have been destroyed by a legendary red warrior. Disk: B03 - Giga Aspis Info: Several large parts combine to create this giant snake Mechaniloid. Its body is covered in special plating that reflects all attacks. Its only weak spot is its head. Disk: B04 - Giro (Model Z) Info: Giro transformed with the power of Model Z. He fell under the influence of Serpent and was used for evil. Disk: B05 - Serpent (1st Form) Info: Serpent transformed into a battle form with the power of the Biometal Model W fragment. The orange horns associated with Model W can be found on his head, shoulders and feet. Disk: B06 - Serpent (2nd Form) Info: Serpent's form after being absorbed into Model W. He continues to transform further upon taking damage. Disk: B07 - Purprill Info: Purprill the Mandroid. Half of the Model P data is contained in his massive arms. Disk: B08 - Hivolt Info: Hivolt the Raptoroid. Half of the Model H data is contained in his wings. Disk: B09 - Hurricaune Info: Hurricaune the Wolveroid. Half of the Model H data is contained in her neck. Disk: B10 - Pandora Info: The mysterious woman that always accompanies Prometheus. She has mastered the power of thunder and ice. She prefers to attack from a distance. Disk: B11 - Fistleo Info: Fistleo the Predatoroid. Half of the Model F data is contained in his head. Disk: B12 - Flammole Info: Flammole the Moleroid. Half of the Model F data is contained in his powerful arms. Disk: B13 - Protectos Info: Protectos the Goreroid. Half of the Model P data is contained in his giant belly. Disk: B14 - Prometheus Info: The mysterious man that always accompanies Pandora. He has mastered normal attacks as well as flame attacks. The giant scythe he wields is bigger than his body. Disk: B15 - Lurerre Info: Lurerre the Abysroid. Half of the Model L data is contained in the lure she uses. Disk: B16 - Leganchor Info: Leganchor the Gelroid. Half of the Model L data is contained in his head. ------------------------------------------------------------------------------- 3.2 Mini-Bosses ------------------------------------------------------------------------------- Disk: M01 - Diadrake Info: This Mechaniloid belonged to a wealthy individual. Several days after purchase, it was infected by a virus, began to act strangely, and was disposed of. It is equipped with a dispersion laser in its mouth. Disk: M02 - Orehawk Info: This Mechaniloid belonged to a wealthy individual. It was programmed to obey its owner, but it ran away never to be heard from again. Its wings are like giant fans that can be launched as an attack mechanism. Disk: M03 - Deluxe Galleon Wing Info: A modified Galleon Wing that was introduced in combat on the assault against Guardian HQ. It has additional offensive functionality not found in the non-deluxe model such as nitro cans. Disk: M04 - King Flyer Info: This giant fly Mechaniloid is operated by remote control. It uses a special chemical fuel called Methanhydrate and has only recently been put into production. Its numbers are still very limited. Disk: M05 - Crushpactor Info: This compactor Mechaniloid was originally designed for crushing rocks, but has been retrofitted as a weapon. It's quite heavy, but once the treads get moving, it can move at incredible speeds. Disk: M06 - Steephinx Info: This Mechaniloid belonged to a wealthy individual. A month after purchase, all functionality ceased and it was thrown away. It has three sets of logical circuits and its parts can operate independently. Disk: M07 - Tentalamia Info: This Mechaniloid can stretch out tentacles from four different holes to attack enemies. It has been known to steal life from victims as well, so caution is required around it. Disk: M08 - Powmettaur Info: This giant Mettaur moves about by jumping around despite its enormous size. It was designed as an amusement park mascot, but ended up being converted to a Mechaniloid. Disk: M09 - Lava Demon Info: No attacks can penetrate the magma surrounding this Reploid. It's blind, but can detect enemies by their movements. When an enemy is spotted, it can transform into several variations for attacking. ------------------------------------------------------------------------------- 3.3 Regular Enemies ------------------------------------------------------------------------------- Disk: E01 - Eyeballoon Info: This Mechaniloid was developed to prevent wild Outland birds from eating the crops. As this need faded, they were equipped with ring beam weapons to drive away other enemies. Disk: E02 - Frostybear Info: This polar bear Mechaniloid has portable cooling units on its arms allowing it to create snowballs for hurling at enemies. While its arm temperature can drop below zero, it manages to stay warm internally. Disk: E03 - Angle Cannon Info: This Mechaniloid's tough armor can repel any attack. Its powerful attack can also blast through any armor. However, every Achilles has a heel... Disk: E04 - Web Bolt Info: This spider Mechaniloid lives in the wiring. Over time, it has evolved the ability to fire electric bolts to trap prey. With an infrared sensor in its stomach, it can operate just es effectively in the dark. Disk: E05 - Rattrap Info: These Mechaniloid mice tend to come in huge numbers. With so many of them, they are sometimes prone to short-circuit and blow up. Disk: E06 - Energy Cannon Info: This cannon has a protective hatch which will open up just long enough for it to fire an energy blast. Given time, it learns how to more efficiently utilize energy for more powerful attacks. Disk: E07 - Shrimpstroke Info: This shrimp Mechaniloid propels backwards through the water. It uses its antennae to feel out enemies and will fire a shot when in range. The revolver-like segment acts like a turbine for propelling it. Disk: E08 - Electric Dart Info: This hermit crab Mechaniloid is often found to crop up near lightning strikes and can use its powerful suction feet to move upside down on surfaces. Disk: E09 - Auto Counter ECO Info: When hit, this Mechaniloid rains fire down on the surrounding area. It was originally designed for incinerating garbage, but is now being used for evil purposes. Disk: E10 - Auto Counter POP Info: This Mechaniloid was originally designed to be a vending machine, but with a little tinkering it has been transformed into a strange weapon that rains junk food down on enemies when hit. Disk: E11 - Cutting Gyro Info: This Mechaniloid regularly fires shots in two directions. The propellers are sharp blades that will cut anything that comes in contact with them into pieces. Disk: E12 - Capsule Shooter Info: This cannon fires capsules that bounce off of floors and walls. Once the capsule settles down, it blows apart and shots come out. Cutting-edge prize machine technology is used to prevent capsule jamming. Disk: E13 - Galleon Wing Info: This Galleon has a flight unit attached to its back. It can fly freely through the air while using its buster weapon to attack. Its frame is much lighter than a normal Galleon to aid in flight. Disk: E14 - Galleon Shroud Info: This Galleon uses a bunker for protection. It opens a hatch to fire its bazooka and fires its buster weapon from a gap in the bunker. If the Galleon inside is destroyed, the bunker is taken down with it. Disk: E15 - Galleon Diver Info: This Galleon rides an aqua cycle and receives compressed air from a pipe, allowing it to dive deep beneath the surface. If the pipe ruptures, the Galleon will succumb to water pressure and be destroyed. Disk: E16 - Galleon Burner Info: This Galleon has a jet burner on each shoulder. When the fuel runs out, it will drop down and wait to recharge. It is outfitted with special heat shielding allowing it to withstand extreme temperatures. Disk: E17 - Galleon Hunter Info: This is the basic Galleon model equipped with arm busters. It is programmed to follow orders and complete its mission at any cost. Disk: E18 - Galleon Sledder Info: This unit has received training to handle its special features. They fire a bazooka from above and a buster from below. There are two jet engines attached to the sled. Disk: E19 - Platform Cannon Info: This cannon Mechaniloid floats up and down in the air while firing shots from its sides. If the cannon gets destroyed, the floating platform left behind can be used as a foothold. Disk: E20 - Carom Info: This floating security Mechaniloid can fire shots up & down or left & right. If it is on the receiving end of a powerful blast, it'll get sent flying. Disk: E21 - Crickaleap Info: This wild Mechaniloid hops around erratically. A long time ago, an outbreak of the hoppers resulted in hundreds of casualties and they have been much feared ever since. Disk: E22 - Sci-sensor Info: These assembly kit Mechaniloids were donated to schools all over by Slither Inc. They don't require glue or tools to put together and are quick to be thrown away when something else catches the child's fancy. Disk: E23 - Spi-King Info: This weapon is comprised of 30 recycled tires smashed together and fitted with 8 dangerous spikes. The spikes give it the ability to roll anywhere regardless of the surface condition. Disk: E24 - Springer Info: This security Mechaniloid uses its powerful springs to constantly leap about. It has a special stabilization system that prevents it from falling over. Disk: E25 - Chain Anchor Info: The spike at the end of this Mechaniloid's chain attaches itself to a surface and sends a powerful electrical current coursing into the target. It's possible to grab onto the chain or use it as a footing. Disk: E26 - Beanball Info: The principles of leverage are employed with this rock throwing Mechaniloid. If it manages to build up enough energy, the flaming rocks it hurls are enough to punch through walls and cause an explosion on impact. Disk: E27 - Sphenalauncher Info: This iguana Mechaniloid fires the spikes on its back likes missiles. It is normally quite docile, but if a perceived threat approaches, it will react aggressively. Disk: E28 - Tornado Fencer Info: This drill-shaped Mechaniloid is constantly rotating at high speeds. It can put up a shield to block enemy attacks, but it has weak spots that can cause it to surge when hit. Disk: E29 - Valkyraffe Info: This tall Mechaniloid is composed of three major segments - a head, neck and body segment. There is a unit contained within its body that can regenerate broken parts. Disk: E30 - Pattrolaur Info: This security Mechaniloid was designed and developed by Slither Inc. It wears a helmet and appears in great numbers thanks to factory overproduction. Disk: E31 - Bambooloss Info: This plant Mechaniloid is found in the forests of Innerpeace. Its roots are so deep that it's rumored all of them are connected to a single source. Disk: E32 - Bee Rockets Info: These bee Mechaniloids are very territorial. They tend to travel in groups and are willing to sacrifice themselves for other members. On occasion, they will use their combined heat to trigger an explosion. Disk: E33 - Whirling 38 Info: It sprays out fire while spinning around at high speeds. Its rotational ability comes from an internal drive device. If it gets hit with too powerful a shock, it will fly off the rope. Exercise caution. Disk: E34 - Whirling 44 Info: This Mechaniloid continues to move up and down on a metal rope. Its original design is based on a toy that the designer's child used to play with. It was created to be art, but has become a dangerous weapon. Disk: E35 - Fire Dart Info: This hermit crab Mechaniloid can use its powerful suction feet to move upside down on surfaces. With a little tinkering, these hot machines can be reverse-engineered to become a convenient cooking range. Disk: E36 - Buoybuoy Info: This sea turtle Mechaniloid uses its fins to stay afloat. It protects itself from enemies by laying down bombs while swimming around. Disk: E37 - Shock Face Info: This model of Mechaniloid was based on a giant face sculpture. It fires electricity that crawls across the ground. It used to let out a strange laugh, but that functionality was creepy and later removed. Disk: E38 - Heat Face Info: This model of Mechaniloid is the second in a series based on giant face sculptures. This particular model breathes fire and will scorch any enemy that comes near. Many engineers were lost in the design phase. Disk: E39 - Frozen Face Info: This model of Mechaniloid is the third in a series based on giant face sculptures. It fires frozen junk from its mouth at enemies and will make sad noises when no one is near. Disk: E40 - Fly Chopper Info: These Mechaniloids tend to operate in groups of three and will vary their formations to try and confuse the enemy while they swoop in for an attack. Disk: E41 - Batty Info: These bat Mechaniloids tend to appear out of nowhere and focus their attacks on weakened enemies. There's an urban legend that says the locations they congregate at are cursed. Disk: E42 - Presto Cannon Info: This cannon has been weighed down with modifications to increase its firing and cool down rates. The main flaw in this design is that it is so heavy it can't move. Disk: E43 - Hover Cannon Info: This cannon has two firing ports. If an enemy approaches, it attempts to use its hovering ability to run away, but it quickly runs out of power. It fires a special shot that breaks into three smaller shots. Disk: E44 - Bora Bora Info: This fish Mechaniloid eats microbes, converting them to energy, and this helps clean the water making it quite enviromentally friendly. However, it is not so friendly to enemies that enter its territory. Disk: E45 - Marine General Info: This sea anemone Mechaniloid was designed from the beginning as a weapon. It was meant to provide an obstacle for enemies in the water and is based on a biological organism that has long gone extinct. Disk: E46 - Mechadragon Info: These dragonfly Mechaniloids tend to move in groups and act as sentries. They begin to dart around upon sensing an enemy and transmit the imagery to another location. Disk: E47 - Remettaur Info: A factory began to produce these special Mechaniloids on Slither Inc.'s request. Their helmets protect them from attacks and upon exploding, they will release smaller versions that run around and blow up. Disk: E48 - Moth Queen Info: This wild Mechaniloid makes its home in frozen areas. It is mostly harmless and people often gather them to put on display. Disk: E49 - Releaf Info: This Mechaniloid camouflages itself as a leaf. It can remain well-hidden in foliage, but will join with others to drive away threats. Their wings are sharper than they look and can cause serious damage. Disk: E50 - Warp Prism Info: These mysterious entities were the result of research into ancient technology. The experiments conducted failed and resulted in these troublemakers. They will act aggressively towards perceived threats. ------------------------------------------------------------------------------- 3.4 Others ------------------------------------------------------------------------------- Disk: O01 - Hareng Info: He always has to be the best at whatever he does. Hareng does what he can to act cool, but when push comes to shove he tends to lose it and his true personality comes out. Disk: O02 - Anguille Info: He is quite reserved and is an expert at making others feel good about themselves. He serves as an assistant to the mechanic Silure. He can get emotional and when it comes to women, he does have a tendency to show off. Disk: O03 - Operators Info: These three are in charge of Guardian HQ operations. They are (from left to right): Gardénia, Tulip and Marguerite. Disk: O04 - Guardians Info: These are the most commonly seen Guardians. They might look alike, but they all have unique personalities once you get to know them. Disk: O05 - Carrelet Info: He is passionate about his work and tends to dislike anyone that doesn't take their work seriously. He places his faith in logic above all else and because of this has issues with the emotional Anguille. Disk: O06 - Congre Info: He is easily startled and his assignment as a Guardian soldier is one of the seven great Guardian mysteries. Disk: O07 - Sardine Info: He is the only child Reploid in Guardian HQ. He is always playing with the toy Silure made him. Disk: O08 - Silure Info: He is the head mechanic and Anguille's boss. He is busy, but is always willing to put together a toy in his free time. Fleuve had been known to consult with him from time to time. Disk: O09 - Giro Info: This young man owns his own transporter business, Giro Express. He looks after children who have lost their parents and is wise beyond his years. His full name is Girouette, but most people just call him Giro. Disk: O10 - Scombrésoce Info: He tends to stick his nose where it doesn't belong and this doesn't do anything to endear him to the other Guardians. Despite this bad side, he is always a gentleman to the ladies. Disk: O11 - Cédre Info: She can be harsh at times, but it's obvious that she cares. She does have a tendency to get hot-blooded. In order to cool her down, Prairie assigned her to Guardian HQ instead of out in the field. Disk: O12 - Serpent Info: This well-known president of Slither Inc. is considered a national hero for his handling of the energy crisis and the Maverick outbreak. Disk: O13 - Truite Info: He is slow and overly careful about everything. Despite being thoughtful, he tends to get confused when talking to other people. No one ever has the heart to tell him he is wrong though. Disk: O14 - Thon Info: The biggest, scariest Guardian of them all. He is a big guy, but loses his tough edge in front of Prairie. Disk: O15 - Fleuve Info: He continues to perform research at Guardian HQ. He has a thirst for knowledge and would always choose reading a book as the perfect way to spend a free moment. Disk: O16 - Prairie Info: The second commander of the Guardians. She values the stuffed animal the first commander gave her a long time ago. Disk: O17 - Stuffed Animal Info: This cute stuffed animal is a present from the first Guardian commander to Prairie. It has seen better days and its back in particular seems to have been stitched up countless times. Disk: O18 - Townspeople Info: These people live freely under the umbrella of Slither Inc.'s protection. They are very leery of potential Mavericks and are not very talkative to strangers. Disk: O19 - Muguet Info: She is in charge of the medical facilities at Guardian HQ. Her bedside manner is a bit rough around the edges, but her treatment is top notch. Disk: O20 - Rose Info: She is the shy assistant to Muguet. A lot of people make the mistake of thinking she never speaks, but once someone gets her talking, she never stops. =============================================================================== 4. Legal Info =============================================================================== This document is Copyright 2006 Brad Wayne. This guide was written for www.gamefaqs.com and its related sites. It is intended for personal use, and should not altered in any way. If you wish to host this guide on your site, please ask for permission first. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== 5. Credits =============================================================================== Thanks to: www.rockmanpm.com - for the 3 disks I missed while searching on my own >_< GameFAQs - for hosting so many guides like this one. Capcom - for making the game, of course. Keiji Inafune - for being a Zero fanboy like me. <3 --- -yeb