Intro: This is a guide for Omega Labyrinth Life using the Switch version of the game. Most of the information here should apply to the PS4 and PC versions. The controls will differ though. This guide was made by Informed_User for posting on GameFAQS. This guide will have some minor spoilers, names of dungeons and bosses, names of the characters who join you. Since Ooraan's guide has the equipment bonus list and character stats I won't bother listing them here. Check Ooraan's guide for that information: https://gamefaqs.gamespot.com/switch/247762-omega-labyrinth-life/faqs/78133 Thanks and credit to Oorann for some information on codex entries. The sections of this guide are: Intro and Tips Main Story Dungeons Sage Trials Challenge Dungeons Codex Stuff Tips: This game is on the easy side compared to other rogue-like games. If you are still early in the game then do some extra trips into the first dungeon. The first dungeon will always have the exact same rooms and items. Keep collecting the short swords and wood shields to synth them together until they hit the max luster of 25. Having some 25 extra attack and defense on your gear should make the early dungeons easy. Keep 2-3 escape tomes in your inventory or a purse. Stock up on preservation purses, the more of them you have the more items you can carry. Also keep your bread food in a purse to protect it from fire and mold. You level up in dungeons by killing monsters but you will always lose those levels after leaving a dungeon. You will always start dungeons at level 1. The two ways you can make a character stronger that you can carry over to most dungeons are blooming skills and items. Once you get through a few of the early dungeons you can starting doing blooming events, the touch mini-games, with the girls. The blooming events will increase a girls' base stats a little and more importantly each girl gets some special attacks. Hinata gets attacks that can hit all enemies in a room, good for dealing with monster rooms. The other major way to get stronger is getting some good equipment and powering it up. You can increase the attack and defense of your gear by synthing identical items together or by using the forge tomes you can find in dungeons. I recommend using the Ichimonjii, Dojikin, Mikazuki, knife weapons. These type of weapons let you hit enemies from a distance. You can find Ichimonjii weapons in the mid-game story dungeons. Later you will want to use the assimilate option to add some very powerful abilities to your gear. Get Floating on a bra or panty and you become immune to traps. Get Protection and you are immune to most status aliments, enemies can still do bad stuff to your gear though. Get Block-Dequip to stop your gear from being knocked off. Get Mighty Blow on a weapon and all attacks are critical hits, 30-50% more damage against everything. Get Dead Aim and your attacks never miss. I recommend getting the bra/panties abilities: Block-Dequip first, Float second and then Protection. For weapons get Mighty Blow first, Dead Aim Second. For Shields get Reflect Magic, according to other board users it protects against bust drain attacks from monsters. If the party leader, character you are controlling, loses all hp in a dungeon you lose. Even if your partner is alive you still lose. Losing in this game means you get warped back to the school and lose all items in your inventory including all your equipment. Losing all your good equipment is the major bad thing that can happen to you in this game. You can't just reload your save in this game since the game is constantly auto-saving. Like I first said though, this game is easier compared to others like it. You get a lot of ways to protect yourself and protect your gear. Fairy Blessing potions will auto-revive your leader with full hp, if the leader gets killed. Get GPS straps from the school store and on put them on the 8 pieces of equipment you and your partner character use. Straps will teleport your gear to the school store if you lose, so you can buy them back. Fairy Wing potions let you keep your items if you die in a dungeon, once you have some good gear you should always keep a Fairy Wing in your inventory as a safety precaution. I used the party of Hinata and Yurika to beat most of the story dungeons. Hinata is good for dealing with rooms full of monsters. Yurika gets the best healing skill. I would recommend switching out Hinata and replacing her with Mei once you get a weapon with Mighty Blow. Mei gets a skill that causes her critical hits to sometimes, around 50% of the time, do triple damage. Mei is the best damage dealer if you give her a weapon with Mighty Blow and max her blooming skills. You start with control of Hinata, the main character. Berune joins you after clearing the first dungeon. Yurika will join you after you clear the first or second dungeon and then talk to her at school. The rest of the playable girls join after clearing their story dungeons. When using two characters in a dungeon hold the ZR button to access the switch leader option and party talk. While still holding ZR push left on the left control stick to access the partner AI settings. I recommend setting all partners to the don't use skills setting so they don't waste their special attacks. Main Story Dungeons: All story Dungeons have optional mission objectives, slay X number of monsters etc. The only reward for completing all of a dungeon's missions is some extra omega power, money. Not worth it unless you want to 100% the game. You can see what the missions are before entering a dungeon by pressing left on the left control stick, while you have a dungeon's name highlighted on the dungeon select menu. Tips for the challenges: Slay X number of monsters: in later dungeons you will probably need to spend some extra time on each floor to get more monsters to appear. Leave the floor once you get the message about a sweet scent, a reaper will soon appear. Slay X number of monsters at the same time: use special attacks, Hinata's Botanical Blaze for example, in rooms that have a lot of monsters. Press and hold the R button in a dungeon to access the special skills of a character. Get to specific bust size: Yurika has a skill that gives her extra omega power from killing monsters, so having her as party leader makes these missions easier. You can also just wait to farm some Z Bust Tomes from Mei's challenge dungeon. Distorting Space 3F The first dungeon, which serves as a tutorial mode. Unlike most other dungeons this one is not randomized at all. Floor layout, monsters, items are always the same. Kill the sleeping moth and then grab your first items, a sword and shield. On the second floor you can sneak past the monsters or fight them. On the third floor pick up the rocks and throw them at the Lucanus to kill it. Hold the R button down a move the control stick left to switch to the ranged weapons list. Enter the glowing light shaft to clear the dungeon. A Maze-Like Garden 4F The first floor is not randomized but the the rest of the floors are. This is a good place to farm Guiding Tomes, for use in the later dungeons. Holy Cave of the Holy Blossom 6F Watch out for Tortos, slow powerful turtle enemies. You can exploit their slow speed by attacking once and then stepping away from them so they can't hit you. You must fight a Tomorrow Knight on floor 6. Use magic tomes on it to kill it easily. Looking for Flower Seeds 6F This dungeon has Mimicki monsters, mimics. Mimics always start off looking like items on the ground, but you can tell they are enemies by the the fact they appear as red dots on the auto-map. You have to fight 3 Pollys on floor 6. Pollys copy your actions. They only attack when you attack. You can throw rocks at them to kill them from a distance, so they can't attack you. The Search for Mio 7F On 5F You have to fight 2 Tomorrow Knights and a Skeedaddle. Just use tomes and/or special attacks to win easy. The Search for Mio 2 6F No bosses in this dungeon, not much else to say. The Search for Mio 3 8F You fight the Magenta Moth boss on 8F. The boss has around 600-700 hp and uses attacks that knock you away. Its weak to physical attacks. Both Mio and Nanami join you after clearing this dungeon. Chasing Mei 8F This dungeon introduces several new very annoying enemies. You will encounter item stealing monsters here, Fancyrat. If they steal something from you they will teleport to some other room on the same floor. Hunt down and kill the rat to get your item back. You will also encounter Braman monsters here, floating suits of armor. Braman can use Dequip attacks on you, knocks your equipment off. If your equipment gets knocked off and hits your partner or a monster it will be destroyed, so be careful fighting Braman. The Waterworker monster, pig man with a bottle, can use Item-Change attacks. Item-Change turns items in your inventory to into junk. They can only use Item-Change on the party leader, so one tactic is to let your partner fight them. No boss battles in this dungeon. Chasing Mei 2 10F A little longer then the previous dungeon, but again no bosses. Chasing Mei 3 12F You have to fight the Hades Skull boss on 12F. Knocking out both hands will stun the Skull's main body for a few turns. The main body has around 800hp and is weak to magic. Mei joins you after clearing this dungeon. Juri's Scheme 12F Juri's dungeons have lots of traps. Now would probably be a good time to get the float ability on a bra or panty. If you don't want to to grind for Float you could just bring lots of Find Trap Tomes. Also when you attack any traps on the ground your attacks hit are exposed. You may encounter the Greedrat dungeon merchant here. You can buy an Ichimonji from it, the tier 1 of the best weapon type. Juri's Scheme 2 15F Bring some Guiding Tomes to help get though maze floors. You fight Juri on floor 15. She spreads traps around the room, float over them or just attack the ground to see them. Juri has around 1000 hp and no weakness. After beating her she will join you. A Nightmare Investigation 18F You must fight an easy battle against the Evil Flower on F10. The flower boss will run after taking some damage. You fight the Evil Flower for real on F18. The Evil Flower causes random status aliments with its attacks, have the protection ability on your gear or drink a protection potion to block aliments. The boss has around 1200 hp and is weak to fire. A Deformed Garden 18F No boss in this dungeon. To the Holy Blossom Spring 18F The floors of this dungeon have the darkness effect, you can't see around you as much. Saving Flora 20F You might have a one-time encounter with Alraune here, but not if you redo the dungeon. Holy Wind Cave 20F You have to fight a Germycelium and 2 Chuckmonkeys on floor 20. Use special attacks to kill the chucks before they start throwing stuff at you. The Germycelium has around 900 hp and is resistant to most magic except fire. Holy Ice Cave 20F You fight the Major Mammoth and 2 Frighters on floor 20. Use special attacks to kill the 2 Frighters fast. The Major Mammoth has around 1200 hp and is resistant to physical attacks. Holy Fire Cave 20F You have to fight the Pouty Paladin on Floor 20. The Paladin shoots bullets and acts 2 times. If you have the nimble ability on your gear you can dodge most projectiles. The Paladin has around 1200 hp and is weak to lighting. Return to the Holy Spring 25F You fight the Keeper of Beauty on floor 25. The boss has around 1300 hp and is weak to ice. Bramble's Castle 30F You fight Alraune on floor 30. The boss has around 1200 hp and is weak to fire. Final Showdown 40F The final boss of the game is the Witch of Desires. You fight her on floor 40. She can summon lots of weak monsters that act as a wall around her. Use special attacks to quickly clear away the minions. She also has a powerful magic attack that hits 2 spaces around her. If you do enough damage to her, 500+, you can cancel the attack before it charges up. You can also just back away to avoid it. The Boss has around 3000 hp and is weak to fire. Sage Trials: The Sage Trials are optional puzzle dungeons. They are all 1 floor and all have the same rules of: No Partner/No Items/No level up. You get items for clearing each trial. You can use a character's special attacks to clear a trial, but you won't get the "Available Actions" reward items. I found it best to do two runs of most trials. First run, use special attacks to just get through the trial easily. Then do a second run to complete the Available Actions, AKA don't use special attacks, and third mission objectives. If you get stuck in a Sage Trial you can exit by choosing the give up option, ZL button. If you prefer a video guide for the trials check out Valizy's YouTube vid: https://www.youtube.com/watch?v=ZXzAGIzZ84w&feature=youtu.be Sage Trial I Avoid the sleeping monsters in 2 rooms and reach the light shaft. In the second room take 2 steps north and then go 1 step diagonally northeast, hold down the L button so your character can only take diagonal steps. take 2 steps north and then 1 step diagonally northwest. Step into the light to exit. Sage Trial II This trial is full of lube traps that cause you to slide across the floor. Go north, west, south 4 steps and then east, south around the wall until you slide to the north side, west, south, east, north, east to the light shaft. Sage Trial III Pick up and drink the 4 Risky Potions right away. You need to drink the magic attack potion and then kill the 3 dragon pups before it wears off. To do that, before you drink the potion, move so the red pup is 2 spaces north, make sure you can shoot the green one diagonally without needing to move. Drink the magic attack potion, shoot the red pup with the Subzero Arrow, without moving shoot the green pup with the Inferno Arrow. Finally move 1 step east and shoot the brown pup with the Thunderclap Arrow. Pick up the wand and swing it at the gob to warp north. Sage Trial IV Grab all items and then move 3 spaces north of your starting point. Swing the Hp-Halving wand diagonally at the purple bug 2 times. Take a step west and throw the wand at the bird in the middle. Move to the northwest corner, so you are 2 spaces west of the first bird. Drink the Pitching Potion and then use 3 gold bullets to kill each monster. Sage Trial V You can easily clear this trial with the Novice Panties by just killing all the gobs with special attacks. To clear without using special attacks: use the wand east of the first gob. Then Move northwest and use the wand on gob 3, move diagonally between the gobs to pass. Use the wand from the west side on the gob sleeping in the middle of the four pillars, on the west side. Use the wand from the west side on the middle gob between the two east pillars, so the gob moves right under the northeast gob. Move diagonally southeast past two gobs. Throw the wand at the northeast gob to move it 1 space down. Walk northeast diagonally past the last gob to reach the exit. Sage Trial VI Which side of the room has more items seems to be random. You should usually start by staying on the right side and trying to get the left monkey to throw its items at you. Then switch to the left side and get the right monkey's items. The monkeys usually don't throw items if you are only 2 spaces away. Even if you are in range the monkeys don't always throw items, stay in the same spot and attack the air until they throw the item. Once you have all items step into the north room and drink the invincibility potion. Then use the 2 Omega Slash tomes to kill the Fractors. Sage Trial VII Pick up the 3 wands and the bullets. Move to the northeast and swing the blast wand at the Fractor on the west side. The blast magic will get reflected knocking you over the water and on to the east ledge. Throw the HP-Halving at the Fractor blocking your access to the tome. After halving its HP, shoot it with a bullet and grab the tome. Use the magnet tome to get the other items. Throw the Transfiguring Wand at the gob to turn it into a Fractor. Swing the blast wand at it to get back to the middle. Move north so you are 2 spaces south of the north Fractor. Use the Pheromones Tome and then swing the Puff Wand to get knocked on to the light shaft. Sage Trial VIII Swing the HP-Halving wand at the middle monster 2 times. Then throw the wand at the monster on the left or right side. Throw the splitrock at the middle monster. 2 of the monsters should die. Position yourself on the right or left side so you only need to take 1 diagonal step to reach the exit, after using the bounding wand. Wait, attack the air, for the last monster to move into the opposite bottom corner from you, then use the wand to get across. Sage Trial IX To clear without using the trap: kill the bird with special attacks. To clear using the trap: Only walk east, don't move up or down and don't use the tome. Swing the puff wand when the bird is right next to you. Throw it after the bird gets right next to you again. Use the haste potion as soon as you reach it. Keep walking east over the trap and take 1 step past it. Step back onto the trap to kill the bird. Sage Trial X Pick up all items and use the tome. Put all the potions in the transform purse. Throw the purse at a wall to break it and get the lotions. Walk into the north room and use a lotion to slide into the west wall. Slide north into the Gob. Make sure to use a character who can survive 1 hit from the gob, for example Yurika. Slide northeast into the pillar. Sage Trial XI Throw the rock, diagonally, at the Robin to wake it up. Step north 1 space and attack the air to the west. This should cause the Robin to attack and kill the gob. Step back 1 space and use the wand to switch places with the Robin. Use the Robin to kill the rest of the gobs. Pick up the second wand and use it to get back to the west side. Sage Trial XII Use the blast wand to knock the gob east. Then use the exchange want to swap places. Get the 2 other wands and then swap with the gob again. Use the Puff wand to knock the gob all the the way east. Swap with it one last time. Sage Trial XIII To clear without using the trap: use special attacks to kill all enemies. Then use the bounding wand by standing in the southeast and aiming diagonally northwest. To clear using the trap: pick up all items, do NOT read the tome. Step on the trap in the southwest to lower your hp. Throw the hp swap wand on the middle monster. Next throw the tome at it to kill it. Swing the hp wand at one monster and then throw it at a different one. Shoot 1 shadow arrow at one of the monsters you used the halving wand on. Wait until the monster with the lowest hp is surrounded by the other 3, then throw the burnrock at it. A chain reaction should start that kills 3 of the 4 monsters. Use the last shadow arrow to kill the last monster. You can reach the exit by using the bounding wand by standing in the southeast and aiming diagonally northwest. Sage Trial XIV Equip the bra and panty and you can throw items over walls. Throw a wand east to swap with a gob and get access to another wand. Throw the second wand at the southeast gob. Throw northwest and grab another wand. Throw southeast. Throw north to get 2 wands. Throw west and then throw north. Grab the 2 wands and walk next to the sleeping gob. Aim southeast diagonally and swing the bounding wand. Sage Trial XV This trial sucks. It's super annoying to try to clear it without using special skills. I would recommend just using special attacks to kill all enemies and not bothering with the Available Actions reward, P. Forging Tome. If you *really* want to get that P. Tome: grab the potion and then step diagonally to get the tome. Take 1 step diagonally northeast and then drink the potion. Take 3 steps north, 1 step northwest, 1 step northeast to get the next potion. Drink the potion and then go 3 steps north, 1 northwest. Walk east to the next potion, then take 1 step back southwest. Drink a potion then go 1 step northeast, 2 steps east, 1 step southeast. You have to move around the potion without picking it up. Take 1 step northeast, 1 step southeast, 1 step northeast to get the next potion. Drink the potion then step north west to get the second potion. Go back and grab the potion you had to skip, then go, without using a potion, south, northeast, southeast, northeast to get back. Now with 2 potions, 1 step north and then drink a potion. Take 4 steps north until you step on a trap. Drink your second potion then go 3 north, 1 northwest. Sage Trial XVI Swing the HP-Swap wand and then swing the HP-Halv wand at one of the monsters on the right or left side, not the middle one. Shoot an arrow at the middle monster to wake it up. Stand close to the water and lure the monster close to you. Throw the Hp-Swap and then the HP-Halv at it. Move to the upper left or right to lure the middle monster close to the other monster with low hp. Throw the Burnerock to kill 2 of the monsters. Lure the third monster close and then throw the exchange wand at it. Sage Trial XVII To clear with the Novice Panties: use Yurika's Paradise skill to float. To clear without the panties: throw wand at north gob and then use the bounding wand to warp near the exit. Sage Trial XVIII Use the Entice Wand to drag the first gob north. Do the same to the second gob. Move the third gob north and throw the wand to move the fourth gob east. In the room with 5 gobs, first move the bottom left gob 2 spaces northwest, swing your wand diagonally towards it. Pick up the third wand. Move the upper left gob northwest, next to the gob you moved before. Move the upper right gob 3 spaces west. Move the top gob 1 space southwest. Walk diagonally past the gobs to get past this room. In the room with 2 gobs positioned up left and the other down right, move the down right 2 spaces north. Get the next wand and then move the bottom gob east next to where the wand was. Move the gob blocking the north hallway 6 spaces south. You should now be able to reach the room with gobs surrounding the exit. In the exit room move the upper left gob 1 space west. Throw the puff wand at the middle gob to wake it up. Move in a circle to avoid the gob and reach the exit. Sage Trial XIX Use the blast wand 2 times on the Robin to knock it to the east side. Move up and then attack the air to get the Robin to kill the gobs. Use the exchange wand on the Robin and then grab the items. Use the puff wand to knock the Robin to the west side. Use the Bounding Wand to move your self to the west side. Move around until the robin gets stuck next to the north pillar. Use the puff wand to knock the Robin next to the gobs blocking the exit. Use the Robin to kill the gobs and then use the exchange wand on the Robin. Sage Trial XX This is the last Sage Trial. I am still trying to figure it out on my own, I don't want help. To clear with special skills: use Yurika so you can float. Rename 1 tome "Charger" and the other "Absorb". Put the water into the purse to get a Bounding Wand. Use the Absorb tome to get the wand out of the purse and then use the Charger tome to give the wand a charge. Use the wand to get over the water. Equip the bra and panty and then throw the wand at the bird to get across. You can now use Yurika's skills to kill all monsters and float to the exit. Challenge Dungeons: The Challenge Dungeons are, extra-hard, optional dungeons. Each of the 7 Playable girls has a unique challenge dungeon. You can only use the specific girl named for the dungeon, alone and with no items, to get through these dungeons the first time. After clearing a girl's dungeon once you can select a different girl for later runs, but you still must go alone and with no items. All girl dungeons are 10 floors. I recommend waiting until you have all 4 of a girl's blooming events raised to at least 20 before trying their dungeon. You fight a Grim version of each girl as a boss of their trial. The strategy for all these bosses is pretty much just use any haste and invincibility potions you have. Also spam your characters special attacks. Hinata's Trial You will encounter some strong monsters early in this dungeon. Use Botanical Blaze to wipe out the stronger stuff in here. Try to conserve most potions for the boss on floor 10. The Grim girl bosses of these dungeons are always immune to aliments so don't bother to conserve any status affect wands you find. Berune's Trial Both you and all enemies will have the Mighty Blow effect, all attacks are critical hits. A lot of the items in here will be unapprised so bring some omega power, 1000 or 5000, so you can size up. Look for an Ichimonji weapon and use it, so you can hit enemies from 2 spaces away. Mei's Trial You start with Z bust boobs and can usually find 1 Z Bust Tome per floor. This dungeon has 2 very powerful monsters that can easily kill you in 1 hit. There are the Trickykitty On lower floors and the Blaze Draigs on floors 7+. Your should try to avoid these monsters while picking up all the items you can on each floor. While you have Z boobs You can use the Hyper Omega Slash attack which does 999 damage to enemies in front of you, but your boobs will shrink down to their default size after the attack. Use that move if you get trapped by a Trickykitty. Blaze Draigs have more then 999 hp, 1300 or so, so you can't kill them with just 1 Hyper Omega Slash. Mio's Trial There is very little equipment in this dungeon. Mostly you will find bullets and stones. Most items in this dungeon are unapprised, so bring some omega power. Conserve your ammo for the higher floors, 7+, just use punches and special attacks on the early monsters. Mio's Trial is a good place to find Lotion. Nanami's Trial This dungeon has lots of traps. You can use Nanami's Queen's Gaze ability to reveal all the traps on a floor. Bring some omega power to Size Up items. Namami's Trial is a good place to find Counter Potions. Juri's Trial Both you and all enemies have the Dead Aim effect, never miss. A strategy you can use with Juri is to let weak enemies keep hitting you until Juri gets angry and then use Miracle Wink. If angry Juri will drain twice as much omega power, so her boobs will grow faster. Yurika's Trial You can encounter the Greedrat in this dungeon. Bring some omega power, 5000, so you can buy gear from it. The Secrets of the Clock Tower 99F The Clock Tower is the second-hardest dungeon in the game. But since you are allowed items and a partner it is much easier then Distant Garden. You can buy access to the Clock Tower after most of the main story dungeons. I would recommend finishing all story dungeons before trying Clock Tower. You will have to fight a lot of the game's most most powerful monsters, tier 3, as you reach the higher levels of the Clock Tower. On the higher floors you will encounter Lesson Learned monsters, tier 3 ratmen. They can easily steal the equipment you are using. Either get the Block-Theft ability or get the rogue bra and panty set to get theft protection. Another monster to watch out for are the Beezlewrights. They can use instant death attacks. So get the Block-Instdeath ability or bring lots of Fairy Blessings potions, 5+. On floor 99 you will get 4 pieces of Goddess equipment; spear, shield, bra and panty. Rinka's Test Site 24F You can buy access to this dungeon after clearing Final Showdown. The test site is a boss rush dungeon, you have to fight almost every boss in the game again. Many of the earlier bosses have extra high stats in this dungeon. You can bring any items, but you can't have a partner and you can't level up. Powerful gear and lots of items is a must for this dungeon. You don't really need food in this dungeon, though you may want to bring a few Mei's Dark Lunches to recharge skill uses. If trying to clear this dungeon for the first time: I recommend using Mei with a Mighty Blow ability weapon and max level, 30, blooming skills. Have all your gear be at least Max Luster 50 and be at +50 power. Bring at least 2 Z Bust tomes, 5 fairy blessings , 10 super potions,and at least 5 risky potions though more is better. You will find some haste, hyper and invincibility potions in this dungeon, but you may also want to bring some extras with you. Use a Z Bust tome on floor 1 right away. Also use your 10 super potions and all risky potions on floor 1 to get a big boost to HP and other stats. Rinka's Test Site is the best dungeon to farm forging tomes since you are guaranteed to find +forge tomes here, floor 14. A Distant Garden 99F You can buy access to this dungeon after clearing Final Showdown. The hardest dungeon in the game, no items, no partners and it's 99 floors. I recommend "CHEATING" if you can. If you have access to a cloud save system on your Switch console then use it here. For example you can make a suspend save every few floors in this dungeon by Pressing the ZL button on the Switch and choosing the return to title option. This makes a temporary save that you can turn into a permanent save by using the copy saves to cloud files option. Press the home button from this game's title screen to return to the game select menu and there will be an option to access cloud saves under the Omega Labyrinth game image. Keep making cloud saves and reload them if you die in this dungeon. Codex Stuff Most weapons in this game are part of a 4-tier set. Tier 1 are the weakest types with the lowest base stats and a max luster(ML) of 25. Tier 2 have higher starting stats then 1's and an ML of 50 Tier 3 are stronger then 2's with an ML of 75. Tier 4 are the most powerful versions of each weapon type, the Goddess weapons. They have the highest base stats and an ML of 99. ML is the max number of times you can increase an items power, either by synthing 2 of the same item together or by using a forge tome on it. In the case of weapons you need W. or +W. tomes to increase their power. You find tier 1 weapons in the early story dungeons. You can get tier 2 weapons in the middle and end story dungeons. To get tier 3 weapons you need to either synth two specific tier 2 weapons together or go though the Clock Tower, an optional challenge dungeon that is unlocked near the end of the main story. To get tier 4 weapons you need to synth the tier 3 with a Pure Omega Sword. You get Pure Omega Swords in the Clock Tower. Weapons: 1, Short Sword 2, Gladius 3, Laevateinn 4, Goddess Sword 5, Katara 6, Onimaru 7, Masamune 8, Goddess Katana 9, Lance 10, Vajra 11, Gungnir 12, Goddess Spear 13, Life Taker 14, Adamas Scythe 15, Death Scythe 16, Goddess Scythe, Reapers drop this. 17, Big Hammer 18, Warhammer 19, Mjolnir 20, Goddess Hammer 21, Claymore 22, Balmung 23, Excalibur 24, Goddess Greatsword 25, Ichimonji 26, Dojikiri 27, Mikazuki 28, Goddess Dagger 29, Battleaxe 30, Silver Axe 31, Golden Axe 32, Goddess Axe 33, Saber 34, Shining Saber 35, Force Saber 36, Goddess Saber 37, Magician's Rod 38, Sorcerer's Rod 39, Caduces 40, Goddess Rod 41, Glass Blade 42, Jeweled Blade 43, Crystal Blade 44, Goddess Blade 45, Large Harpoon 46, Trident 47, Gae Bulg 48, Goddess Trident 49, Fan (Plum) 50, Fan (Bamboo) 51, Fan(Pine) 52, Goddess Fan 53, Meowkin's Paw 54, Meowee's Paw 55, Meowster's Paw 56, Ms. Meowzers' Paw 57, Broom 58, The Sweeper 59, Great Comet 60, Goddess Besom 61, Lucky Mallet, 62, Celebration Mallet 63, Demon Mallet 64, Goddess Mallet 65, Frail Greatsword 66, Frail Grand Sword 67, Omega Sword, 68, Fierce Omega Sword 69, Pure Omega Sword 70, Holy Omega Sword 71, Holy Flora Sword 72, Omega Flora Sword Shields: Like weapons, most shields are part of a 4-tier set. You need S or +S forge tomes to boost shields. As meantiond by Oorann, you need to snyth the tier 3 shields with an Ochain to get the Tier 4 shields. You can find the Ochain shields in the Clock Tower. 1, Wood Shield 2, Gold Shield 3, Ash Shield 4, Holy Wooden Shield 5, Knight's Shield 6, Twin-Winged Shield 7, Ochain 8, Goddess Shield, you get this on floor 99 of the Clock Tower 9, Buckler 10, Cross Buckler 11, Svalinn 12, Noble Cross 13, Fairy Shield 14, Witch's Shield 15, Spirit Shield 16, Astral 17, Battle Shield 18, Carbon Shield 19, Cosmo Shield 20, Adamant Shield 21, Edged Shield 22, Bladed Shield 23, Fanged Shield 24, Razor Shield 25, Magic Shell 26, Protect Shell 27, Beam Shell 28, Aurora Shell 29, Warrior's Shield 30, Hero's Shield 31, Achilles' Shield 32, Aegis 33, Yuyu's Pot Lid 34, Cook's Pot Lid 35, Chef's Pot Lid 36, Momo's Pot Lid, The final boss of Rinka's Test Site sometimes drops this. 37, Meowkin's Shield 38, Meowee's Shield 39, Meowster's Shield 40, Meowzer' Shield 41, Dustpan 42, Hefty Dustpan 43, Stardust Heart 44, Goddess Dustpan 45, Bells Fleur Shield 46, Shield of Fleur Bras and Panties: All Bras and panties are part of a matching set, for example the Novice Bra gets a combo bonus with the Novice Panties. You need P. and +P. tomes to boost bras and panties. Bra's give physical defense and panties give magic defense. To save time I'm just going to list the unique name of each bra and panty pair. 1, Novice 2, Amazonian 3, Frilly 4, Magician 5, Breeze 6, Glacial 7, Blazing 8, Experienced 9, Angelic 10, Obsidian 11, Polka Dot 12, Golden 13, Ninja 14, Clear 15, Rogue 16, Sports 17, Feather 18, Goddess, you get both the Goddess Bra and Panties on F99 of the Clock Tower. 19, Safra 20, Loretta 21, Scree 22, Catherine 23, Elise 24, Camille 25, Sybill 26, Vert 27, Blanc 28, Rouge 29, Lumienne's 30, Flora's 31, Bikini 32, Bust Wrappings* 64, Loincloth* *"These are dropped often dropped from Blaze Draig." according to Oorann. Ranged Weapons: 1, Hard Stone 2, Really Hard Stone 3, Burnerrock 4, Splitterock 5, Exploderock 6, Wooden Arrow 7, Iron Arrow 8, Poison Arrow 9, Shadow Arrow 10, Thunderclap Arrow 11, Inferno Arrow 12, Subzero Arrow 13, Lead Bullet 14, Silver Bullet 15, Gold Bullet, 16, Diamond Bullet Mio's challenge dungeon is a good place to get ranged weapons. You can also buy the elemental arrows from the school shop. Tomes: 1, Fire Tome 2, Flamelord's Tome 3, Ice Tome 4, Icelord's Tome 5, Lighting Tome 6, Thunderlord's Tome 7, Guiding Tome 8, Escape tome 9, Trap Finder 10, Trap Remover 11, W. Forging Tome 12, S. Forging Tome 13, P. Forging Tome 14, Magnet Tome 15, Pheromones Tome 16, Purification Tome 17, Somnambulance Tome 18, Confuse Tome 19, Tome of Ascending, Clock Tower dungeon only. 20, Tome of Descending?, Distant Garden dungeon only, according to Oorann 21, Summoning Tome 22, Roomy Tome 23, Blank Book 24, Protection Tome 25, Omega Slash Tome 26, Absorption Tome 27, Purse Fattner 28, Wand Charger 29, Windlord's Tome 30, Tome of Regression 31, Grimoire 32, W. Forging Tome+, Rinka's Test Site is the best place to get the + Tomes. 33, S. Forging Tome+ 34, P. Forging Tome+ 35, Z Bust Tome, Mei's challenge dungeon is the best place to get these. Wands: Swing a wand to use its ability on an enemy. If a wand has 0 charges left you can still throw it to get one more use of its ability. 1, Healing Wand 2, Slowing Wand 3, Drowsy Wand 4, Confuse Wand 5, Warp Wand, 6, Blasting Wand 7, Wand of Exchange 8, Sealing Wand 9, HP-Swapping Wand 10, Magic Wand 11, HP-Halving Wand 12, Bounding Wand 13, Transfiguring Wand 14, Blinding Wand 15, Paralyzing Wand 16, Silencing Wand 17, Enticing Wand 18, Lethargy Wand 19, Waning Wand 20, Puff Wand 21, Doom Wand Potions: 1, Potion 2, Super Potion 3, Hyper Potion 4, Lotion 5, Detoxifier 6, Panacea 7, Mic 8, Sleep Potion 9, Confusion Potion 10, Poison Potion 11, Haste Potion 12, Warp Potion 13, Invisible Potion 14, Invincible Potion 15, Boost Potion, 16, Filling Potion 17, Cast Away Potion* 18, Counter Potion 19, Reflect Potion 20, Physical ATK Up 21, Physical DEF UP 22, Magic ATK Up 23, Magic DEF Up 24, Risky Potion 25, Amnesia Potion 26, Fairy Blessing, Auto-Revives the character you control, not your partner. 27, Fairy Luck 28, Fairy Misfortune* 29, Fairy Wings 30, Plain Ol' Water 31, Protect Potion 32, Sadist Potion 33, Masochist Potion 34, Pitching Potion 35, Hallucinogen * I only ever got a Cast Away Potion as a present from Yurika. Talk to her in a dungeon when she is not in the party. * I got the Fairy Misfortune by having an Emboozler monster use Item Change on my items. You can find Emboozlers in the Clock Tower. "Fairy Misfortune can be found in 30+ dungeons if you're lucky enough with a random spawn as well as Distant Garden and Clock Tower. Poorilla(purple monkeys) has a chance to throw them at you when you're chasing them. Cast Away Potions can found in later floors of Clock Tower/Distant Garden on the 2x2 plot of land surrounded by water that you need float to reach or magnet tome or a combination of puff/blast wands on a monster and an exchange wand to switch." Quoting Oorann's board message. Food: Most food is bread type items, but there are also 7 lunch box items, bentos. If you get hit by a fire attack, bread in your inventory may turn into Charred Bread. If you step on a mold trap bread in your inventory becomes Moldy Bread. Keep your bread in a purse to protect it from fire and mold. Bentos are immune to fire and mold. 1, Hot Dog Bun 2, Huge Cream Puff 3, Cream Bread 4, Curry Bread 5, Herb Bread 6, Charred Bread 7, Moldy Bread 8, Ramen Burger 9, Burnt Bread 10, Jelly Donut 11, Pickle Bread 12, Light Bread 13, Super Curry Bread, you can find this in the Clock Tower 14, Lady Bread 15, Hinata's Rice Ball 16, Berune's "Meal" 17, Mei's Dark Meal 18, Mio's Flower Lunch 19, Nanami's Fine Meal 20, Juri's Box Lunch 21, Yuri's Steamy Meal You unlock the bentos by talking to each girl at night, after they join you. You can get 1 bento per dungeon visit by talking to the girl standing outside the school store. Purses: 1, Preservation Purse 2, Hardened Purse 3, Transform Purse 4, Omega Purse 5, Locker Purse Album Images: I assume most of the album images are not available in the PS4 version of this game. Skill Blooms: Just do each of the 7 Playable girls' 4 blooming events. You can then buy the album images from the school shop. Blooming events are unlocked by clearing the story dungeons and then buying them from the school shop. Tit for Tat and Size Up: The top row is the TfT of the 7 playable girls. Second row is the TfT with Yuyu, Momo, Flora outside a dungeon, Zephyr, Glacia, Ignia, Flora inside a dungeon. Third row is the Size Up images of each of the 7 playable girls. You have to do a size up with each girl at each of the 4 bust sizes to unlock all images. The bottom Row is the Size Up with Yuyu, Momo, Flora, Nem alone, Pai alone, Nem and Pai together. You can buy the Size Up images of Yuyu, Momo and Flora, from the school shop, after finishing the last story dungeon. Spa and Bugcatching: First row is the 7 playable girls in the bath. Second row is Yuyu, Momo, Flora, Zephyr, Glacia, Ignia, Flora, in the bath. Third row is, Bugcatching with little flora, Bugcatching with big Flora. You can buy the images of Yuyu and Momo in the bath from the school store, after clearing the final story dungeon. There are 2 images of flora in the bath. I think the first is if you find her in Bramble Castle and the second is from Final Showdown. Flower Items: All Vert, Blanc, Rouge, Lumienne and Flora seed items only start appearing after finishing the main story. Seeds: 1, Safra Seeds 2, Loretta Seeds 3, Scree Seeds 4, Catherine Seeds 5, Elise Seeds 6, Camille Seeds 7, Sybil Seeds 8, Vert Seeds 9, Blanc Seeds 10, Rouge Seeds 11, Lumienne Seeds 12, Flora Seeds Flowers: 1, Safra Bouquet 2, Safra Parfait 3, Loretta Bouquet 4, Loretta Parfait 5, Scree Bouquet 6, Scree Parfait 7, Catherine Bouquet 8, Catherine Parfait 9, Elise Bouquet 10, Elise Parfait 11, Camille Bouquet 12, Camille Parfait 13, Sybil Bouquet 14, Sybil Parfait 15, Vert Bouquet 16, Vert Parfait 17, Blanc Bouquet 18, Blanc Parfait 19, Rouge Bouquet 20, Rouge Parfait 21, Lumienne Bouquet 22, Lumienne Parfait 23, Flora Bouquet 24, Flora Parfait Fruits: 1, Safra S Fruit 2, Safra M Fruit 3, SafraL Fruit 4, Safra Scent Fruit 5, Safra Superb Fruit 6, Loretta S Fruit 7, Loretta M Fruit 8, Loretta L Fruit 9, Loretta Scent Fruit 10, Loretta Superb Fruit 11, Scree S Fruit 12, Scree M Fruit 13, Scree L Fruit 14, Scree Scent Fruit 15, Scree Superb Fruit 16, Catherine S Fruit 17, Catherine M Fruit 18, Catherine L Fruit 19, Catherine Scent Fruit 20, Catherine Superb Fruit 21, Elise S Fruit 22, Elise M Fruit 23, Elise L Fruit 24, Elise Scent Fruit 25, Elise Superb Fruit 26, Camille S Fruit 27, Camille M Fruit 28, Camille L Fruit 29, Camille Scent Fruit 30, Camille Superb Fruit 31, Sybil S Fruit 32, Sybil M Fruit 33, Sybil L Fruit 34, Sybil Scent Fruit 35, Sybil Superb Fruit 36, Vert S Fruit 37, Vert M Fruit 38, Vert L Fruit 39, Vert Scent Fruit 40, Vert Superb Fruit 41, Blanc S Fruit 42, Blanc M Fruit 43, Blanc L Fruit 44, Blanc Scent Fruit 45, Blanc Superb Fruit 46, Rouge S Fruit 47, Rouge M Fruit 48, Rouge L Fruit 49, Rouge Scent Fruit 50, Rouge Superb Fruit 51, Lumienne S Fruit 52, Lumienne M Fruit 53, Lumienne L Fruit 54, Lumienne Scent Fruit 55, Lumienne Superb Fruit 56, Flora S Fruit 57, Flora M Fruit 58, Flora L Fruit 59, Flora Scent Fruit 60, Flora Superb Fruit 1, Flower Pearl Drops: You get the drops from doing each girl's blooming events. 1, Ruby Drop 2, Topaz Drop 3, Onyx Drop 4, Sapphire Drop 5, Diamond Drop 6, Turquoise Drop 7, Amethyst Drop Curio List: I know some curios are obtained by doing special requests for people on the school grounds, for example Pai gives you one and Yayu gives you one. I do not remember which curios you get from these requests. You also may unlock new curios by buying and placing others. 1, Stone Fan Statue 2, Stone Florist Statue 3, Stone Mech Statue 4, Stone Miser Statue 5, Stone Sly Statue 6, Stone Baa Statue 7, Stone Seed Guard 8, Stone Reaper Statue 9, Stone Drake Statue 10, Stone Raccoon Statue 11, Stone Fox Statue 12, Stone Moth Statue 13, Stone Bone Statue 14, Stone Flower Statue 15, Bronze Fan Statue 16, Bronze Mech Statue 17, Bronze Florist Statue 18, Bronze Miser Statue 19, Bronze Sly Statue 20, Bronze Baa Statue 21, Bronze Seed Guard 22, Bronze Reaper Statue 23, Bronze Drake Statue 24, Bronze Raccoon Statue 25, Bronze Fox Statue 26, Bronze Moth Statue 27, Bronze Bone Statue 28, Bronze Flower Statue 29, Bench-Teak 30, Bench-Dark 31, Chic Bench-Teak 32, Chic Bench-Dark 33, Style Bench-Dark 34, Style Bench-Teak 35, Round White Table 36, Tile Table 37, Round Wooden Table 38, Round Chic Table 39, Exotic Round Table 40, White Chair 41, Square Chair 42, Wooden Chair 43, Chic Chair 44, Exotic Chair 45, Simple Lamp 46, Three-Headed Lamp 47, Hanging Lamp 48, Fountain 49, Toy Duck 50, Swan Boat 51, Queen of the Spring 52, Natural Spa 53, Round Tree 54, Green Tree 55, Square Hedge 56, Discreet Hedge 57, Known Grand Garden 58, Brick Floor 59, Cool Square 60, Wild Road 61, Beast 62, Chic Pavement 1, Spiderweb Bench 2, Dubious Lamp 3, Jack-o-Lantern 4, Bat Statue 5, Suspicious Tomb 6, Lonesome Tree 7, Creepy Fence 8, Spiderwebs 1, Ice Sofa 2, Wintry Lamp 3, Igloo 4, Wolf Sculpture 5, Snowman 6, Frozen Tree 7, Ice Block 8, Icy Grand Garden 1, Tatami Bench 2, Whitestone Lantern 3, Five-Tier Pagoda 4, Torii 5, Mt. Fuji 6, Pine Tree 7, Elliptical Hedge 8, Feng Shui Garden 1, Feminine Bench 2, Fairy Tale Lamp 3, Ferris Wheel 4, Coffee Cup 5, Blue Wood Horse 6, Bear Topiary 7, Cute Hedge 8, Lovely Pink 1, Pipe Bench 2, Steam Lamp 3, Steam Train 4, Steam Suit 5, Steam Dragon 6, Geared Curio 7, Unknown Device 8, Steam Era Arrives Monsters: Most, non-boss, monsters are part of a 3-tier set. The level 1 version is the weakest and the level 3 are the most powerful types. If a monster kills anything; one of your characters, one of the girls wandering the dungeon or even another monster, then the monster that got a kill will evolve to the next level version of its type. Early in the game you should probably run away if a monster evolves. Level 3 monsters don't evolve since they are already at max level. You will encounter all the level 1 monsters and some level 2 monsters, in the main story dungeons. Most level 3 monsters appear in the Clock Tower dungeon. 1, Mothy Moth 2, Fighty Moth 3, Grinny Moth They are called "Moth" but are actually catapillers. level 2 and 3 can use Shadow-Bind on you, stops you from moving for a few turns. Nature type, no weakness. 4, Grime Gob 5, Mud Gob 6, Sludge Gob Gobs seem to have pretty high HP but are otherwise unremarkable, Puppet type, no weakness. 7, Leercrow 8, Fearcrow 9, Dreadcrow No special attacks as far as I know. Puppet type with a weakness to fire. 10, Rockin' Rubble 11, Growlin' Gravel 12, Rollin' Golem No special attacks as far as I know. Puppet type with a weakness to ice. 13, Bot 14, Slo-Mobot 15, Flobot No special attacks as far as I know. Puppet type with a weakness to lightning. 16, Woodoll 17, Ironoll 18, Mechaquin No special attacks as far as I know. Puppet type with no weakness. 19, Lucanus 20, Cervus 21, Lucantlers No special attacks as far as I know. Nature type with a weakness to magic and ice. 22, Kabutomushi 23, Kabutosmashy 24, Kabutobashy Charges at you and sometimes kills other monsters. Nature type with a weakness to magic and ice. 25, Carapace Caller 26, Horn Honer 27, Coleo Caitiff Summons other monsters. Nature type with a weakness to magic and ice. 28, Happy 29, Lucky 30, Wealthy These mostly just run from you. Critter type, they take less damage from physical and magic, but normal damage from ranged weapons. 31, Skeedaddle 32, Hotfoot Herb 33, Scooter Swine These mostly just run from you. Critter type, they take less damage from physical and magic, but normal damage from ranged weapons. 34, Gusty 35, Blustery 36, Stormy Moves and attacks 2 times for each move you make. Nature type. 37, Pterobird 38, Pterofowl 39, Pteroace Moves 1 time but can attack 2 times. Nature type. 40, Hiss 41, Whoosh 42, Zip No special attacks as far as I know. Nature type. 43, Itty Drake 44, Bitty Drake 45, Lil' Drake Will sometimes use tail swipe, hits both you and partner. Reptile type. 46, Chaparall 47, Forsythia 48, Brambler No special attacks as far as I know. Reptile type, weak to fire. 49, Magma 50, Lahar 51, Pyroclast No special attacks as far as I know. Reptile type, weak to ice. 52, Zragau Broze 53, Zragau Silver 54, Zragau Gold No special attacks as far as I know. Reptile type, weak to lighting. 55, Mimicki 56, Mimickri 57, Mimicellent Mimics always start off looking like items on the ground. They will still appear as red dots on the automap though, so it's not hard to tell which items are mimics. Critter type, no weakness. 58, Vulpine Vixen 59, Foxy Female 60, Slick Sista These monsters start off looking like one of the 7 playable girls. The ears and tails are a hint that they are monsters. Critter type, no weakness. 61, Fangaroo 62, Kangaroot 63, Pompomroo These monsters can use buff skills on other monsters, Attack up, Anger, Haste. They will also use the buffs on you if you stay next to one. Critter type, reduced damage from everything. 64, Braman 65, Braman Knight 66, Braman King These monsters use the De-Equip ability, knocks off your equipment. Usually being De-Equiped is only a minor annoyance, just go pick up your equipment off the ground and re-equip it. However, according to some board users, if your equipment gets knocked off and hits a monster it will be destroyed. So be careful about fighting these guys if another monster is behind you. Get the Block D-equip ability on one bra or panty to prevent knock off on all gear. Object type, weak to magic and lighting. 67, Lancefish 68, Skewerfish 69, fishkebab Their attacks hit 2 spaces in front. Object type, weak to magic and lighting. 70, Flector, reflects physical attacks, weak to lighting. 71, Framer, reflects magic 72, Fractor, reflects physical and magic Object type. 73, Tomorrow Knight 74, Future Knight 75, Dimension Knight Knights' attacks always hit 3 spaces in front. Object type, weak to magic and lighting. 76, Torto 77, Megatorto 78, Gigatorto Slow, acts 1 time for each 2 moves you make. Reptile type, lightning weakness. 79, Treadapin 80, Rippersnapper 81, Shellshock Slow, acts 1 time for each 2 moves you make. Reptile type, lightning weakness. 82, Torcan 83, Torcano 84, Terruptor These monsters shoot rocks at you that do set damage, iqnores your defense. Slow, acts 1 time for each 2 moves you make. Reptile type, ice weakness. 85, Frighter 86, Affrighter 87, CryFrighter These Mystic type monsters attack you with spells if you are more then 1 space away. They use a weak physical attack at close range and are weak to physical hits. 88, Shamanite 89, Shamender 90, Shamonger These Mystic type monsters attack you with spells if you are more then 1 space away. They use a weak physical attack at close range and are weak to physical hits. 91, Magus 92, Mystician 93, Charlatan These Mystic type monsters attack you with spells if you are more then 1 space away. They use a weak physical attack at close range and are weak to physical hits. 94, Bookworm 95, Graduate 96, Valedictorian These Mystic type monsters attack you with spells if you are more then 1 space away. They use a weak physical attack at close range and are weak to physical hits. 97, Summonite 98, Summonere 99, Summonera These Mystic type monsters summon other monsters. They use a weak physical attack at close range and are weak to physical hits. 100, Blowvine 101, Honxen 102, Hoofpoof These Mystic type monsters summon other monsters. They use a weak physical attack at close range and are weak to physical hits. 103, Bone Banger 104, Rib Culler 105, Skullfore King These Mystic type monsters summon other monsters. They can also move though walls and pillars. You can't hurt them with weapons if they are in a wall, but you can hurt them with special attakcs that hit all enemies. They use a weak physical attack at close range and are weak to physical hits. 106, Bobbyghost 107, Bobbyghoul 108, Bobbygeist These ghost type monsters move though walls and pillars. You can't hurt them with weapons if they are in a wall, but you can hurt them with special attacks that hit all enemies. Weak to magic and fire. 109, Petrikin 110, Phantokin 111, Polterkin These ghost type monsters move though walls and pillars. You can't hurt them with weapons if they are in a wall, but you can hurt them with special attacks that hit all enemies. Weak to magic and fire. 112, Beelzeghost 113, Beelzewight 114, Beelzewraith These ghost type monsters move though walls and pillars. You can't hurt them with weapons if they are in a wall, but you can hurt them with special attacks that hit all enemies. Beelze monsters move and attack 2 times. Wight's can inflict Death Brand, kills the character after 10+ turns. Kill the Wight to cancel Death Brand. Wraith's can inflict Instant Death. weak to fire. 115, Fancyrat 116, Fatrat
117, Needrat These guys steal your items. Pest type, no weakness. 118, Touchy 119, Looky 120, Feely These guys steal your omega power. Pest type, no weakness. 121, Drawer Dropper 122, Blade-Baiter 123, Lesson Learner These guys steal your equipment. Pest type, no weakness. 124, People Pleaser 125, Good Doer 126, Dimension Dealer Give you items, Pest type, no weakness 127, Slugger 128, Crowder 129, Southpaw Their attacks will sometimes knock purses out of your inventory. Most purses will break if they hit a wall. The purse attack only works on the party leader, so let your AI controlled partner fight them. Pest type, no weakness. 130, Chuckmonkey 131, Chimpanchill 132, Poorilla These monsters pick up items off the ground and throw them at you. Pest type, weak to magic. 133, Chest Drummer 134, Chest Thumper 135, Chest Pounder These monsters pick up items off the ground and throw them at you. Pest type, weak to magic. 136, Robbin' Hood 137, Throwin' Hood 138, Revengin Hood These monsters pick up items off the ground and throw them at you. Pest type, weak to magic. 139, Boomerector 140, Boomventor 141, Boomeruptor After losing all HP these monsters explode which takes off a % of your HP. Inflicting Seal on them stops them from exploding. Nature type, weak to fire. 142, Lostshroom 143, Abashshroom 144, Chefshroom Upon death these monsters release spores which inflict status effects: hallucenation, anger, haste. Nature type, weak to fire. 145, Popper 146, Sploder 147, Kaboomer Their attacks can drain omega power and HP. Ghost type, no weakness. 148, Toxiroot 149, Rootdeemer 150, Rootkeeper Their attacks can poison you. Ghost type, weak to fire. 151, Rumbly 152, Tumbly 153, Grumbly Their attacks lower your belly, more hungry. Ghost type, no weakness. 154, Bustap 155, Bustfeel 156, Bustsnatch Their attacks cause Bust Down, shrinks your boobs. According to various board users having Magic Reflect on a shield blocks that. Ghost type, weak to lightning. 157, Jinxcoin 158, Humcoin 159, Hexcoin Can cause random status aliments. Object type, resistant to all magic except lightning. 160, Nostalclassic 161, Nostalvintia 162, Nostaltique Can rust your equipment, lowering their stats. Use a Protection Tome on your gear to block rust and curses. Object type, resistant to all magic except fire. 163, Fawkes 164, Mofawke 165, Fauxfawke Can curse your equipment, can't remove it. Entering a spa, using a Purification Tome or leaving a dungeon will remove curses. Use a Protection Tome on your gear to block rust and curses. Object type, resistant to all magic except fire. 166, Polly 167, Ava 168, Robin These monsters copy your actions, they only attack if you attack. Nature Type, no weakness. 169, Flour Scorcher 170, Dough Muncher 171, Bread Basher They can use Item Change on items in your inventory, turns good items into junk. Item Change only works on the party leader, so have your AI controlled partner fight them. Pest type, resistance to both physical and magic attacks. 172, Waterworker 173, Daydrinker 174, Emboozler They can use Item Change on items in your inventory, turns good items into junk. Item Change only works on the party leader, so have your AI controlled partner fight them. Pest type, resistance to both physical and magic attacks. 175, Bandit Biter The guard dogs that appear if you try to leave one of Rinka's dungeon shops without paying for something. They also often appear in the higher floors of the Clock Tower dungeon. Moves and attacks 2 times. Critter type. 176, Magenta Moth Nature type, weak to physical attacks. 177, Magenta Moth Egg Nature type, weak to physical attacks. 178, Hades Skull Ghost type, weak to magic. 179, Evil Flower Nature type, weak to magic and fire. 180, Germycelium Nature type, resistant to all magic except fire. 181, Major Mammoth Pest type, resistant to physical attacks. 182, Pouty Paladin Object type, moves and attacks 2 times, weak to lightning. 183, Keeper of Beauty Reptile type, weak to ice. 184, Flower of Grief Nature type, weak to fire. 185, Alraune Witch type, weak to magic and fire. 186, Witch of Desires Witch type, weak to magic and fire. 187, Petal Gob You can buy flower items from this gob. Appears in various dungeons. 188, Greedrat You can buy items from this rat. Appears in various dungeons. 189, Rinka Kuon The final boss of Rinka's Test Site. Witch type, moves and attacks 2 times. 190, Reaper Reapers appear on any dungeon floor if you stay on them too long. They have very high defense and can use Instant Death attacks. Moves and attacks 2 times. Ghost type. 191, Fantastic Flan Appears in Rinka's Test Site. Nature type, weak to fire. 192, Siphon Skull Appears in Rinka's Test Site. Ghost type, weak to lightning. 193, Trickkitty Appears in Mei's challenge dungeon. Pest type. 194, Blaze Draig Appears in Mei's challenge dungeon. Reptile type, weak to ice. 195, Grim Hinata Appears in Hinata's challenge dungeon. Witch type, resistance to all attacks. 196, Grim Berune Appears in Berune's challenge dungeon. Witch type, resistance to all attacks. 197, Darksider Appears in Mei's challenge dungeon. Witch type, resistance to all attacks. 198, Grim Mio Appears in Mio's challenge dungeon. Witch type, resistance to all attacks. 199, Grim Nanami Appears in Nanami's challenge dungeon. Witch type, resistance to all attacks. 200, Grim Juri Appears in Juri's challenge dungeon. Witch type, resistance to all attacks. 201, Grim Yurika Appears in Yurika's challenge dungeon. Witch type, resistance to all attacks.