/=============================================================================\ | | | _ _ | | /_\ Demystifying and Optimising Cooking /_\ | | _ _ in The Legend of Zelda: Breath of the Wild _ _ | | /_\ /_\ by Explopyro /_\ /_\ | | | | Version 1.08 | | | \=============================================================================/ =============================================================================== 0. TABLE OF CONTENTS {0.CONT} =============================================================================== I. AUTHOR'S NOTE/INTRODUCTION {I.INTR} II. MECHANICS {II.MECH} A. OVERVIEW {II.A.OVER} 1. INVENTORY MECHANICS {II.A.1.IM} 2. ROASTING & FREEZING {II.A.2.RF} 3. COOKING PROPER {II.A.3.CP} 4. ADDED EFFECTS {II.A.4.AE} B. FORMULAE {II.B.MATH} 1. HEALING {II.B.1.HM} 2. STAMINA {II.B.2.SM} 3. TIMED EFFECT LEVEL {II.B.3.TL} 4. TIMED EFFECT DURATION {II.B.4.TD} 5. CRITICAL SUCCESS AND ITS EFFECTS {II.B.5.CS} 6. MONSTER EXTRACT {II.B.6.ME} 7. SELLING PRICE {II.B.7.SP} III. ADVICE {III.ADVI} A. GENERAL TIPS {III.A.GENT} B. OPTIMAL AND RECOMMENDED RECIPES {III.B.OPTI} IV. TABLES {IV.TABL} A. INGREDIENT EFFECTS {IV.A.INGS} B. RECIPE LIST {IV.B.RECI} C. ROASTED & FROZEN ITEMS {IV.C.RAFI} V. CLOSING REMARKS & MISCELLANY {V.CLOS} A. FINAL THOUGHTS {V.A.FINA} B. VERSION HISTORY {V.B.HIST} C. LEGAL & COPYRIGHT {V.C.LEGL} D. ACKNOWLEDGMENTS & CITATIONS {V.D.ACKS} ------------------------------------------------------------------------------- Use the curly bracket codes for easy navigation via Ctrl-F or equivalent, as each appears exactly twice in this document (in the table of contents and in the appropriate section header). ------------------------------------------------------------------------------- =============================================================================== I. AUTHOR'S NOTE/INTRODUCTION {I.INTR} =============================================================================== I thought I'd written my last video game guide years ago and had no intentions of ever writing another, but then Breath of the Wild happened. This game is incredibly easy to become absorbed in (I've joked that it's my equivalent of catnip and I'm sure I'm not alone in finding that the case), and in particular I found myself utterly fascinated with the cooking mechanics. As thus far I have been unable to find any comprehensive treatment of Breath of the Wild's cooking system online (though there is certainly a fair amount of good information to be found here and there), and most of the sources I have found were at best incomplete and at worst riddled with misconceptions and disinformation, I decided to attempt to fill that gap. Initially my plan was just to tweak the various notes I'd taken while playing the game and experimenting with things, but as with so many things, this project grew in the undertaking and I could not rest until I'd worked out all the underlying formulae and hidden values (or at least, modelled them in such a way that accurately predicts the results). I have done my best to document the sources I've used in putting this together, as I could not pretend to have gathered all of the data myself even if I wanted to; that said, none of them were free of inaccuracies and I have done my best to correct these where possible to keep them consistent with my experimental findings. (A quick note on game versions: all of the testing I have done for this guide has been in the Nintendo Switch version, and most of that on the 1.2 update and later. To my knowledge there are no mechanical differences between the Wii U and Switch versions of the game, but it is theoretically possible something has changed since a prior version or will be changed in a future version. Please inform me if you discover any inaccuracies.) =============================================================================== II. MECHANICS {II.MECH} =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. OVERVIEW {II.A.OVER} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (A fair amount of the content in this section is stuff the game itself will teach you, and you may well already know. I have written this section primarily for completeness, and possibly for the benefit of people who have not yet played the game and are curious about its mechanics. Though honestly, in that case - close this guide, play the game and experiment a bit yourself, and then come back later. You'll probably have more fun that way.) ------------------------------------------------------------------------------- 1. INVENTORY MECHANICS {II.A.1.IM} ------------------------------------------------------------------------------- There are two tabs in the inventory that concern us: "Materials" and "Food". Materials holds the ingredients you will use for cooking and other purposes, and is effectively unlimited (there is no limit to how many types of materials Link can carry, and he can hold up to 999 of each individual type). Many such materials (mostly food) can be consumed raw for healing, though as a rule this provides less recovery than they would do when cooked. Food holds the results of cooking. While space is limited here, there are a whopping 60 slots, each of which can either hold one cooked item (meal, elixir, etc) or a type of roasted or frozen item (which stack); quite the contrast to previous Zelda games' bottle systems (as I recall the previous record for most recovery item capacity was Majora's Mask with its six bottles, or seven in its 3DS remake). If the food inventory is full, Link will be unable to cook. Needless to say, Link can carry a truly absurd quantity of healing items in Breath of the Wild and, with proper management, should never be at risk of running out. It is worth noting that, when sorting items on the food tab, they will be sorted first by added property (if any; items with no added property come first), and then within that category in some order by recipe type. ------------------------------------------------------------------------------- 2. ROASTING AND FREEZING FOOD {II.A.2.RF} ------------------------------------------------------------------------------- Strictly speaking, this is a completely different mechanic from cooking proper (see next section), or what I will refer to simply as "cooking" for the remainder of this guide. Once again, I include this primarily for completeness. Roasting and freezing food are very similar mechanically: each takes a raw ingredient and transforms it to a specific other form, usually improving the amount of health it restores and its sale price. There is no formula for how much recovery the resulting item will offer based on the amount it restores raw; rather, this is just a simple look-up table. An item can be roasted by dropping the item and exposing it to fire (most often campfires, but burning grass, fire-elemental weapons, fire arrows and such will also work) or extreme environmental heat (most parts of Death Mountain, some parts of Gerudo Desert, etc). The item itself will catch fire, and after a short wait (which differs between items) the fire will go out and it will be replaced by the roasted form (if no roasted form exists, the item will burn up and disappear; see table in a later section). Note that roasted items, if further exposed to fire, will catch fire again and eventually burn up as well, so collect them quickly once roasting is done. Roasted items can also be obtained a few other ways (you can collect some basic ones from enemy camps, Hinoxes often drop them when defeated), and some items may drop roasted if you e.g. kill an animal that drops meat with a fire attack, destroy a crate containing food items with fire, etc. All items obtained this way are identical to items roasted yourself. There is also a special case for eggs, which can also be boiled (by dropping them in hot springwater); this produces a different item than roasting them. Frozen food is less common; fewer items can be frozen and there are fewer ways to do it. Frozen items can be obtained by dropping meat or seafood items in very cold areas (generally, areas that require level 2 cold resistance), in cold water, or by using an ice-elemental attack (weapon or arrow) on either the raw items or an animal that drops them when killed. Frozen items tend to offer less recovery than roasted items, but always have the added property of level 1 heat resistance for 1:00. Roasted and frozen food, once collected, take up space in the food inventory instead of materials, and as such can no longer be held or dropped (and therefore no longer used in cooking). ------------------------------------------------------------------------------- 3. COOKING PROPER {II.A.3.CP} ------------------------------------------------------------------------------- Before you can cook, you need a cooking pot (these look like small metal cauldrons) with a fire burning underneath. You can find these in various places; I do not intend to document the locations, except to note that there is at least one in every town and stable, and they can often be found in other kinds of locations such as enemy and NPC camps. Some cooking pots are lit by default (and some will remain lit even in rain), while others are not and you will need to light them yourself (you can do this with a fire-elemental weapon or arrow, by bringing fire from another source with a torch or wooden weapon, or by dropping a piece of flint and striking it with a metal weapon). [It's a good idea to remember some convenient cooking pot locations, especially ones which are near fast-travel points, which is very helpful if you want to be able to cook during Blood Moons (more on why you'd want to do that later; see the section on "critical success"). My personal favourite to use is the one outside the house Link can buy in Hateno Village.] To cook, you simply hold any number of ingredients (1-5) and drop them into the cooking pot (the white circle that normally shows where the dropped items will go will disappear and the A button prompt will change to "Cook" when you are holding items and in position to do this). A short animation will play (you can skip this animation by pressing X, although if you do that it will be harder to tell whether or not a critical success occurred), after which a window will pop up to show you the resulting item. The sound that plays during the animation offers certain indications about how well things went: there will be a sound like crashing and breaking glass if the recipe failed (producing either Dubious Food or Rock-Hard Food), or an excited musical jingle added to the normal cooking sounds (indicating a critical success). While there are over 100 different recipes in the game, they are largely cosmetic. The gameplay-relevant properties of the item (i.e., health recovery, added effects, sell price) are determined by the properties of the original ingredients (see formulae and tables later in this guide), while the recipe itself determines the item's appearance (icon), name, and the animation when Link eats it. A very few recipes have innate bonuses to healing, but these are mostly negligible. There is quite a bit of potential for customisation to fit personal aesthetic preferences, if desired. Cooking will fail and produce Dubious Food if the ingredients used do not match any valid recipe, or produce Rock-Hard Food if any inedible ingredients (gems or wood) are used. In practice, there are a few rules of thumb to follow: > Meals can be produced by cooking at least one food item, optionally with the addition of spices. > Spices cannot be cooked without food. (There are a few exceptions, in which valid recipes are composed entirely of spices. Likewise, honey and nuts can be cooked alone but behave as spices when combined with other ingredients.) > Elixirs result when the ingredients contain at least one critter and at least one monster part. Note that both are required, and using one without the other always results in failure (unlike meals, elixirs must also have an added property, and attempting to mix incompatible properties results in dubious food instead). Once successfully produced, elixirs are functionally no different from meals. > Including gems or wood always fails and produces Rock-Hard Food, unless overridden by Fairy Tonic. > Fairy Tonics are a special case, and result when including a fairy in any combination that would not otherwise produce a meal (usually meaning at least one non-food ingredient). This will override elixirs, as well as recipes that would otherwise fail. In later sections I will provide both the list of recipes as understood by the game, as well as my own recommendations (the optimal results I have been able to produce, as well as the simplest ways to obtain useful results). ------------------------------------------------------------------------------- 4. ADDED EFFECTS {II.A.4.AE} ------------------------------------------------------------------------------- When successfully cooked, meals and elixirs can have added properties that will offer additional benefits beyond HP recovery. An item can have at most one added property, and combining any ingredients with different properties will negate all added properties and result in an item that only heals. If an item does have an added property, the name of the property will be prefixed to the item name (e.g. a "Fruitcake" with the "Hearty" property will be called "Hearty Fruitcake"), and a small icon will appear in the corner of the item's icon in the inventory. Broadly speaking, there are two categories of added effects: timed effects, and what I'll call granular effects. It is worth pointing out that Link can have only one timed effect active at a time, while there is no such restriction on similar effects provided by armour. Likewise, there is also no such restriction on the persistent granular effects (it is quite possible for Link to have yellow hearts, yellow stamina and a timed effect all active simultaneously). It is also worth noting that added effects from food will persist in situations where Link otherwise loses access to his inventory (such as the Eventide Island challenge and the DLC Trials of the Sword). You can eat before starting them and retain the effects to start off with an extra advantage; this is one of the few places that a 30-minute duration recipe can be well worth the investment. Here is a quick overview of the available effects: ------------------------------------------------------------------------------- | NAME | TYPE | FUNCTION | ICON | ------------------------------------------------------------------------------- | Hearty | Granular | Temporary max life increase | yellow heart | | Energizing | Granular | Stamina recovery | green wheel | | Enduring | Granular | Temporary max stamina increase | yellow wheel | | Hasty | Timed | Movement speed increase | blue arrow | | Spicy | Timed | Cold resistance | blue snowflake | | Chilly | Timed | Heat resistance | orange sun | | Electro | Timed | Electricity resistance | yellow lightning | | Fireproof | Timed | Fire resistance | red flame | | Mighty | Timed | Attack power increase | white sword | | Tough | Timed | Defence increase | white shield | | Sneaky | Timed | Stealth increase | purple squiggles | ------------------------------------------------------------------------------- What follows is a detailed explanation of how each of these properties works. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> a. Hearty <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "hearty" property adds extra yellow hearts to Link's life meter, increasing it beyond its normal maximum. Each hearty ingredient used simply contributes some number of yellow hearts. Any "hearty" item also provides full health recovery (!!) in addition to the extra hearts, making them the most practical item for general-purpose healing. Yes, that is exactly as broken as it sounds. This also has the consequence of making the standard HP values of hearty ingredients largely irrelevant, though it will still be used when eaten raw, when the "hearty" property is negated by an ingredient with a different property, or in failed recipes. There is a hard cap of 30 total hearts in Link's health meter, affecting both red hearts and yellow hearts. This means that, paradoxically, as you advance further in the game and collect more Heart Containers, strong "hearty" effects become less relevant and you can obtain equally good results by using lower- quality ingredients (e.g. if you have 25 red hearts, there is no difference between using a hearty recipe with 5 yellow hearts and one with 25). Multiple hearty effects do not stack; consuming a second hearty item while having extra hearts will merely set your yellow hearts to the higher value between your current yellow hearts and the number offered by the new item. Yellow hearts are always damaged first, before Link's red hearts. This can be especially useful when using the Master Sword: you can fire sword beams (using the "throw weapon" command) when at full health, but that only cares about red hearts, so having yellow hearts can create a margin of error and allow you to take a few hits before losing this ability. (Speaking of the Master Sword, as the game warns you directly, the criterion for obtaining it cares only about red hearts; unlike the rest of the game, you cannot cheat past it using food.) <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> b. Energizing <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "energizing" property recovers Link's stamina. Like health recovery, this takes effect immediately when consumed, and can be used at any time, even when Link is in the middle of an action such as climbing when it might not make sense for him to be able to eat. Similarly, even if Link is exhausted after having completely depleted his stamina, using such an item will replenish it instantly and get him out of the exhausted state (when normally it would be necessary to wait for the stamina wheel to replenish to full). The maximum stamina recovery such an item can provide is 15 units (3 wheels), the same as Link's maximum stamina when fully upgraded. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> c. Enduring <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "enduring" property adds yellow stamina wheels, increasing Link's stamina beyond its normal maximum. Any enduring item will also fully recover Link's stamina when consumed (this means that once the player has access to any "enduring" ingredient, "energizing" food is rendered largely obsolete). Yellow stamina wheels are handled separately from Link's standard green stamina meter. Yellow stamina is only consumed after all green stamina has been exhausted, making it a valuable failsafe. Link can have, at maximum, two yellow stamina wheels in addition to whatever his maximum green stamina (unlike yellow hearts, there is no shared cap, so it is entirely possible to have the maximum of 3 green stamina wheels and 2 additional yellow). Note that the effects of two enduring items will not stack together, and your yellow stamina will merely be set to the higher value between your current yellow stamina and the amount offered by the second item eaten. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> d. Hasty <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "hasty" property increases Link's movement speed. This seems to affect all forms of movement dependent on Link himself (walking, running, climbing, and swimming) but not shield surfing, paragliding, or riding a mount. It does not stack with more specific speed-increasing effects that can be found on certain armours (e.g. that boost climbing speed, swimming speed or nighttime speed). This effect has 3 possible levels, indicated by the number of icons. The thresholds for increasing this effect level are 5 and 7 respectively. I am not aware of the exact mathematical increase in speed these effects provide, but I can say anecdotally that I definitely find the difference between levels noticeable. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> e. Spicy <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "spicy" property provides cold resistance, which prevents Link from taking periodic environmental damage when in cold areas (such as high mountains, snowy areas, and the desert at nighttime). Strictly speaking, what it does is change the threshold of temperatures that will cause environmental damage, which you can see on the HUD in the bottom right corner of the screen (notice the blueish white coloured portion of the thermometer decreases in size when cold resistance increases). This effect has 2 possible levels, indicated by the number of icons. The threshold for level 2 is 6 points of effectiveness. Note that you can also use equipment to provide cold resistance, and this will stack additively with cold resistance provided from food (though you cannot exceed 2 levels of cold resistance), so if you have level 1 cold resistance from equipment (e.g. the Warm Doublet) and level 1 from food this will protect you in areas that require 2 levels of cold resistance. Likewise, you can protect yourself from the cold in a different way by equipping a fire-elemental weapon (instead of changing the range of dangerous temperatures, as resistance does, this directly changes Link's temperature); I have found that in general, the temperature change from a fire weapon is equivalent to 1 level of cold resistance in terms of what areas it allows you to explore. Do note, however, that an elemental weapon will never affect Link's temperature in a detrimental way: using an ice weapon in a cold area will not cause Link to need more cold resistance than he otherwise would. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> f. Chilly <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "chilly" property provides heat resistance, which prevents Link from taking periodic environmental damage when in certain hot areas (really just in Gerudo Desert, particularly during the daytime; the other hot areas in the game are in Death Mountain, which requires the "fireproof" effect instead). Strictly speaking, what it does is change the threshold of temperatures that will cause environmental damage, which you can see on the HUD in the bottom right corner of the screen (notice the orange coloured portion of the thermometer decreases in size when heat resistance increases). This effect has 2 possible levels, indicated by the number of icons. The threshold for level 2 is 6 points of effectiveness. Note that you can also use equipment to provide heat resistance, and this will stack additively with heat resistance provided from food (though you cannot exceed 2 levels of heat resistance), so if you have level 1 heat resistance from equipment (e.g. Desert Voe armour pieces) and level 1 from food this will protect you in areas that require 2 levels of heat resistance. Likewise, you can protect yourself from the heat in a different way by equipping an ice- elemental weapon (instead of changing the range of dangerous temperatures, as resistance does, this directly changes Link's temperature); I have found that in general, the temperature change from an ice weapon is equivalent to 1 level of heat resistance in terms of what areas it allows you to explore. Do note, however, that an elemental weapon will never affect Link's temperature in a detrimental way: using a fire weapon in a hot area will not cause Link to need more heat resistance than he otherwise would. The set bonus "Heat-Resistant" on the Gerudo clothing is equivalent to level 1 heat resistance from food, though it displays differently. Despite the display difference, this will still stack correctly with level 1 food to protect you in areas that require 2 levels of heat resistance. It is worth pointing out that "Chilly" and "Fireproof" are not interchangeable; Chilly (and ice weapons) will do nothing against environments/obstacles/etc that require Fireproof, and Fireproof will do nothing against anything that requires Chilly. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> g. Electro <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "electro" property provides "Shock Resistance" that reduces the damage you take from electricity. This effect has 3 possible levels, indicated by the number of icons. The thresholds for increasing this effect level are 4 and 6 points respectively. Based on my testing, this property provides a straightforward reduction by 1/3 per level of effectiveness: level 1 Electro effect reduces damage to 2/3 of normal, level 2 will reduce it to 1/3 of normal, and level 3 renders Link completely immune to electricity (and, as a result, also prevents the shock effect which would stun Link and make him drop his weapons). Note that this only affects the electrical portion of the attack. If Link is hit with an attack that has both physical and electrical component (such as a shock arrow or Thunderspear), the physical damage is unaffected. Likewise, physical defence (such as from armour) does not affect the electric damage. Lightning bolts (during thunderstorms) are a bit different, and are unaffected by Shock Resistance unless it is level 3. A lightning bolt does 58 damage total (14.5 hearts): 9 HP of this can be negated by defence, 24 HP will be negated specifically if you have level 3 Shock Resistance, and the last 25 HP remains irreducible. The special properties "Unshockable" (3-piece set bonus on Rubber armour) and "Lightning Proof" (Thunder Helm) will make Link completely immune to lightning bolts in addition to other electrical damage; this effect is superior to that offered by food. Shock Resistance can also be obtained from equipment: the Rubber armour set provides 1 level per piece, as do Topaz Earrings. The Desert Voe armour set has a 3-piece bonus called "Shock Damage Resist", but while it displays differently to Shock Resistance, it behaves exactly the same as level 2 Shock Resistance and will stack with Shock Resistance (so using level 1 Electro food alongside it will provide the same immunity as a level 3 effect). <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> h. Fireproof <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "Fireproof" property prevents environmental damage in the Death Mountain environs. This is invaluable during the first forays into Death Mountain before Link is able to obtain the Flamebreaker armour set, but much less useful after that (the Flamebreaker armour's three-piece bonus, also confusingly called "Fireproof", renders Link completely immune to fire, an effect which cannot be duplicated by elixirs). Different areas of Death Mountain require different levels of the Fireproof effect to explore. Note that because the Fireproof effect is only found on critters, this effect can only be obtained on elixirs. This effect has 2 possible levels, indicated by the number of icons. The threshold for level 2 is 7 points of effectiveness. It is worth pointing out that "Chilly" and "Fireproof" are not interchangeable; Chilly (and ice weapons) will do nothing against environments/obstacles/etc that require Fireproof, and Fireproof will do nothing against anything that requires Chilly. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> i. Mighty <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "mighty" property provides a damage increase to Link's attacks. There are three levels of effect: level 1 corresponds to a 20% damage increase, level 2 is 30% and level 3 is 50%. As such, it is well worth trying to obtain the maximum level when possible (the thresholds are 5 and 7 points respectively). In particular, increasing the damage done also tends to mean Link's weapons will last longer, as durability is reduced based on the number of hits and increasing the damage tends to mean fewer hits are necessary to defeat any given enemy. While it is also possible to obtain attack boosts from items (the Barbarian armour set, and the amiibo-exclusive Fierce Deity armour set), these are treated the same as attack boosts from food and cannot be stacked together (the levels will add together, so if you wear e.g. 1 piece of attack-up armour and eat level 1 attack food they will together provide a level-2 boost, but you cannot exceed level 3 regardless of source). However, the attack boost from food will stack with certain other attack boosts: the 3-piece boost from the Ancient Soldier armour ("Ancient Proficiency") grants an 80% attack boost when using Ancient and Guardian weapons, and the 3-piece boost from the Radiant armour ("Bone Attack Up") grants an 80% attack boost when using bone weapons (the Dragonbone series of Bokoblin/Moblin weapons, and skeleton arms). You can combine level 3 attack food with one of these armour sets to obtain truly impressive damage numbers (they stack multiplicatively, for a combined multiplier of 2.7). <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> j. Tough <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "tough" property provides a boost to Link's defence, causing him to take less damage from attacks. Unlike attack boosts, this is actually a flat increase: defence +8 at level 1, +16 at level 2 and +24 at level 3 (which can be added directly to the defence Link obtains from armour to obtain the total defence score). Damage calculations in this game are fairly simple, and the damage Link takes from any attack is quite simply "attack power - defence" converted into HP, and 1 HP is 1/4 heart. (Do note that no attack can be reduced to zero damage, the minimum damage anything can deal is 1 HP so you will always lose at least 1/4 heart when hit.) In my experience, I have found Tough food most valuable in the earlier portions of the game, before it is possible to upgrade Link's armours much. Very early on, even the 8 points of defence from a basic recipe might effectively double Link's defence! Once it is possible to upgrade armour three or four levels, the vast majority of attacks will not pose much of a threat even before food is taken into account, and attack boosts start to become the more practical approach, though there will always be a few enemies (especially if they happen to roll a high damage increase on their weapons) that will be threatening even with maximum defence from armour, and a Tough food item can mitigate that further if desired. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> k. Sneaky <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>> The "sneaky" property increases Link's stealth, reducing the noise he makes and making it easier to remain undetected by enemies (and critters). Like a few other properties, I am not sure how to quantify the effect, but I definitely find the differences noticeable between levels. There are three levels of this effect, requiring 6 and 9 points respectively. The bonus provided by Sneaky food is identical to the bonus provided by the Stealth armour purchaseable in Kakariko, and one piece of that equipment is equivalent to one level from food (though the total combined bonus cannot exceed level 3). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. FORMULAE {II.B.MATH} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I make no claim that any of this is how the game calculates anything on the back end, as I have not done any kind of data/code mining or disassembly myself. However, I have derived these formulae through extensive testing and am fairly confident they correctly predict the results. (Please contact me if you find errors and I will correct them.) In these formulae and the tables that follow, I am following the convention that 1/4 heart = 1 HP. This does appear to be how the game handles damage calculations internally. Similarly, stamina is presented in "stamina units", 5 of which comprise a stamina wheel (in these terms, Link begins the game with 5 units of stamina and gains 1 unit with each Stamina Vessel). ------------------------------------------------------------------------------- 1. HEALING {II.B.1.HM} ------------------------------------------------------------------------------- For normal recipes, the final healing is twice the sum of the raw healing values of all ingredients, with a few additional bonuses that can be added on top of that. So I'll express this as: Final HP (valid recipe) = 2*sum(ingredient base HP) + sum(ingredient bonus HP) + "recipe bonus" + "critical bonus" The "base HP" is the amount of HP you recover by consuming the item raw. For most items you can see this value easily from the tooltip in your inventory. There are also a handful of items which, though Link cannot eat them raw, still contribute healing; their base healing values are not shown ingame but still apply to the final recipe (those values can be found in the tables in a later section of this guide). Some ingredients have "bonus HP" that is handled a bit differently. This is a hidden value (see tables in later sections) which is not doubled and counts at most once for each type of ingredient. As many of the ingredients with bonus HP are dragon parts, do note that the same part from different dragons count as different ingredients (so, for instance, 1 Dinraal's Scale and 1 Farosh's Scale will add 5 HP each for 10 total, whereas 2 Dinraal's Scale would only add 5 HP once). A few recipes have an additional bonus that modifies the HP result on top of what the ingredients would contribute, which I have called "recipe bonus" in the formula. In a few cases this bonus can be negative. They are as follows: --------------------------------- | RECIPE NAME | BONUS | --------------------------------- | Fairy Tonic | -12 HP | | Honey Candy | -8 HP | | Honey Crepe | +4 HP | | Fruitcake | +4 HP | | Hot Buttered Apple | +4 HP | | Seafood Paella | +8 HP | | Wildberry Crepe | +16 HP | --------------------------------- The final bonus is the "critical bonus" (see subsequent section on "critical success" mechanics for how that works and all of the possible bonuses), which if the recipe is a critical success and the HP bonus is selected, will add 12 HP (3 additional hearts). Final HP (Dubious Food) = max(4 HP, sum(ingredient base HP)) Dubious Food always restores 1 heart at minimum, but if ingredients with actual healing values were included in the recipe, it is possible for it to have better recovery (though it will always be worse than if those ingredients had been used in a successful recipe). Final HP (Rock-Hard Food) = 1 Rock-Hard Food always restores 1 HP (1/4 heart), irrespective of ingredients. There is one other special case: if the item's final healing value would be 0 HP, and it also has no special property, the resulting item will instead heal 1 HP (e.g. this happens when combining Mighty Thistle and Armoranth, and not getting a critical). If an item's HP recovery reaches or exceeds 30 hearts (120 HP), it will instead become "full recovery". Likewise, note that any recipe with the "hearty" (extra yellow hearts) effect will override the HP recovery and set it to "full recovery" automatically. In this case, we will instead be concerned with the extra heart value, which is computed as follows: Extra HP = sum(ingredient extra HP) + "critical bonus" The critical bonus for extra hearts is 1 yellow heart (4 extra HP). ------------------------------------------------------------------------------- 2. STAMINA {II.B.2.SM} ------------------------------------------------------------------------------- Stamina = min(max(1, floor(sum(ingredient stamina))) + "critical bonus", cap) The same formula is used for both energizing (green stamina recovery) and enduring (additional yellow stamina) recipes, though energizing and enduring are still considered separate properties and will cancel each other out if combined. The only difference is that green stamina recovery is capped at 15 units (3 wheels), while yellow stamina is capped at 10 units (2 wheels). Note there is a minimum value of 1 stamina unit if the final recipe would have a stamina recovery/increasing property, regardless of ingredients (so even if the floor function rounds the value down to 0, the final result will still be 1). This becomes apparent when cooking with Endura Shroom, the only stamina- related ingredient with a contribution less than 1. ------------------------------------------------------------------------------- 3. TIMED EFFECT LEVEL {II.B.3.TL} ------------------------------------------------------------------------------- Ingredients with a timed effect have a "strength" value that determines how much they affect the level of effect in the final recipe. The effect level displays as the number of icons. It will also change the item description, as the three levels will be called "low-level", "mid-level" and "high-level" respectively (though for properties with only two levels of effect, "mid-level" and "high-level" are sometimes used interchangeably; in this case, the number of icons is correct and the effect will be the same regardless of which text the game decides to use). The minimum effect level is 1, so long as the final recipe will have that property; the level will be increased if the sum of ingredients' strength is greater than or equal to some threshold. Those thresholds are: ----------------------------------------------- | TIMED EFFECT TYPE | LEVEL 2 | LEVEL 3 | ----------------------------------------------- | Hasty | 5 | 7 | | Spicy | 6 | ----- | | Chilly | 6 | ----- | | Electro | 4 | 6 | | Fireproof | 7 | ----- | | Mighty | 5 | 7 | | Tough | 5 | 7 | | Sneaky | 6 | 9 | ----------------------------------------------- A critical success can upgrade the effect level to the next tier; note that this is not treated as an additive bonus to the effect strength value, just an automatic upgrade to whatever the next level is. If it were just an added flat value, it would have to be as large as +6 to push a minimum (strength 1) fireproof effect to level 2, but in that case would also have the effect of (for example) pushing level 1 effects that are near the threshold all the way to level 3 (for example, a strength 3 sneaky effect +6 would jump from level 1 to level 3), and that never happens. ------------------------------------------------------------------------------- 4. TIMED EFFECT DURATION {II.B.4.TD} ------------------------------------------------------------------------------- Duration = min(sum(base time) + sum(bonus time) + "critical bonus", 30:00) The duration of a timed effect is the sum of the durations contributed by each ingredient. There is a hard cap of 30 minutes. All ingredients contribute their "base time" to the recipe. In addition, some ingredients have "bonus time", which is applied only for the first ingredient of that type in the recipe. Which specific ingredients this applies to will be indicated in the tables later in this guide, but broadly speaking, all such ingredients are "food" or "spice" ingredients with no added effect (and have base time 0:30, the rest of their contribution being bonus time). This also includes all dragon parts. Note that the same part from different dragons are treated as different items for this purpose, so, for example, 2 Dinraal's Scale add 1:30 + 0:30 = 2:00, whereas 1 Dinraal's Scale and 1 Naydra's Scale contribute the full 3:00). A critical success can add 5:00 to the duration. ------------------------------------------------------------------------------- 5. CRITICAL SUCCESS AND ITS EFFECTS {II.B.5.CS} ------------------------------------------------------------------------------- Semi-randomly, cooking can produce a "critical success" which will add an additional bonus on top of whatever would naturally be produced by the ingredients. An excited tone added on top of the normal cooking sound effects indicates when this has happened; if you skip the cooking animation, it is much more difficult to tell, though the final tone still changes. This is the reason that the same combination of ingredients can often appear to produce different results; if a critical success does not occur (and no monster extract is used), the results from cooking a given set of ingredients will always be identical. I am not 100% certain how the chance of critical success is determined, but here is what I do know: 100% during blood moon (specifically, between 11:35 PM and 12:00 AM ingame time, when you see the red sparks before the blood moon cutscene plays)
Certain ingredients have an increased critical chance. This does not appear to
stack (e.g., three Cane Sugar (30%) and a Goat Butter (10%) do not produce a
100% critical chance), rather, it appears to use the maximum value contributed
by any one ingredient (so in the aforementioned example, the chance is 30%).
Without any such ingredients or circumstances, this chance is nonzero but low;
it seems to be about 5%.
Monster extract (discussed in the next section), if included, completely
overrides this. If monster extract is included in a recipe, a critical success
will never occur even under circumstances when it would otherwise be guaranteed
(i.e., during a blood moon or if an ingredient with 100% critical is used).
There are several different effects that a critical success can produce:
-------------------------------------------------------------------------------
| EFFECT | CONDITIONS |
-------------------------------------------------------------------------------
| +12 HP recovery | Any recipe (other than "hearty") |
| +1 yellow heart (+4 extra HP) | Any "hearty" recipe |
| +2 segments stamina | Any "energizing" or "enduring" recipe |
| +5:00 timed effect duration | Any recipe with a timed effect |
| Timed effect level upgrade | Any recipe with a timed effect |
-------------------------------------------------------------------------------
Or to put this a different way, the game will not choose a bonus for a property
that the item does not already have.
However, there are some cases where a "critical success" will occur (i.e. the
musical sting will play) but the final item nonetheless appears unchanged.
This appears to be because caps are not taken into account, so if the random
selection chooses to increase a property that is already at its maximum value,
the result will not change.
While I do not know for certain, all potential effects seem to appear with
equal likelihood.
-------------------------------------------------------------------------------
6. MONSTER EXTRACT {II.B.6.ME}
-------------------------------------------------------------------------------
Monster extract is a special item that has a unique randomising effect on the
outcome when cooked with. Note that monster extract overrides the possibility
of critical successes: including monster extract in a recipe will guarantee a
critical success can never occur, even when combined with ingredients that
would otherwise grant 100% critical rate or when cooking during a blood moon.
Using additional monster extract beyond the first has no further effect.
The effects it can have are quite dramatic, and can be very good or very bad.
Monster extract can modify the results in the following ways:
------------------------------------------------------------------
| PROPERTY | BAD | GOOD |
------------------------------------------------------------------
| HP recovery | Base HP set to 1 | +12 HP |
| Stamina | Set to 1 unit | +2 units |
| Extra hearts | Set to 1 heart | +1 heart |
| Timed effect level | Set to level 1 | +1 level |
------------------------------------------------------------------
| Timed effect duration | Base set to 1:00, 10:00, or 30:00 |
------------------------------------------------------------------
One "bad" or "good" effect from the first section of this table is chosen. In
addition, if there is a timed effect, the base duration is randomly assigned
one of three values.
The "base HP set to 1" result does not affect any "bonus HP", whether from
"ingredient bonus" or "recipe bonus". For example, for the recipe Acorn +
Chickaloo Tree Nut + Monster Extract, the possible outcomes are 5 HP and 20 HP.
Similarly, the effect on duration negates the ingredients' "base time" but will
preserve any "bonus time". For example, if the recipe contained a Bird Egg
(base 0:30 and bonus 1:00) and Monster Extract, the possible durations become
2:00, 11:00, and 30:00.
The sheer randomness involved when using Monster Extract makes this a ripe
opportunity for save-scumming, should that be something you feel comfortable
exploiting. Otherwise, it tends to require wasting lots of ingredients on
suboptimal recipes until you get something worth using.
-------------------------------------------------------------------------------
7. SELLING PRICE {II.B.7.SP}
-------------------------------------------------------------------------------
The sale price of a recipe is determined solely by the number of ingredients
used and their individual sell prices; the actual effectiveness of the item is
completely irrelevant. The way it is computed is actually rather
counterintuitive.
Sale price = floor("ingredient count multiplier" * sum(ingredient sale prices))
This value, if not a multiple of 10, will then be rounded up to the next
multiple of 10.
Despite having a nonzero price when sold normally, treat dragon parts and star
fragments as having a sell price of 1 Rupee for purposes of this calculation.
The "ingredient count multiplier" is determined by the number of ingredients
used in the recipe, but does not follow any obvious pattern that I can see;
look up the value in the following table. (Alternately, merely note that if you
are cooking items to sell, you should always include the maximum of 5 items.)
--------------------------------
| INGREDIENTS | MULTIPLIER |
--------------------------------
| 1 | 1.5 |
| 2 | 1.8 |
| 3 | 2.1 |
| 4 | 2.4 |
| 5 | 2.8 |
--------------------------------
There are a few exceptions:
Dubious Food, Rock-Hard Food, and Fairy Tonic all have a fixed sell price of
2 Rupees regardless of ingredients.
Cooking a single Acorn and nothing else produces a Sauteed Nuts that sells for
8 Rupees, for some reason. This appears to be the only standard recipe that
does not follow the formula.
===============================================================================
III. ADVICE {III.ADVI}
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. GENERAL TIPS {III.A.GENT}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The approach you will take to cooking will depend somewhat on how far into the
game you are, or more specifically what kinds of ingredients you have access
to. Very early on (e.g. before leaving the Great Plateau) you have access to
only a handful of properties and only fairly weak ingredients, so there aren't
very many options available. As you progress and explore beyond there, you can
fairly quickly gain access to much better things (though that will depend
somewhat on the path you take, and every player's experience will be at least
somewhat different). That said, there are a few general tips I can give:
For the most part, I recommend ignoring what the game teaches you about recipes
unless you have a specific aesthetic preference. You can most often get better
results simply by stacking multiples of the same ingredient (there is no
penalty whatsoever for this), and most of the fancier recipes end up being
inferior because they require specific things in too many ingredient slots,
which ends up making it impossible to get decent effect strengths on them.
Once you have access to any Hearty item, there's no reason to use anything else
for healing, and really not much reason to care about healing on any other
items you make unless you are doing some kind of challenge run. (While not the
most effective ingredients, there are even a few that can be found in shops, so
you need not fear running out.)
As such, I tend to prefer focusing on effect strength and duration when making
food for added effects, and mostly ignore their healing contributions. Keep in
mind that you will tend to use different kinds of food at different times, and
the times you want an added effect and the times you want healing are often
very different.
It's worth developing at least a general sense of what the best ingredients are
for each property you care to use, and what sort of results you can get from
using solely that ingredient. For the vast majority of properties, you can
obtain quite acceptable results for everyday use merely by stacking 3-5 of the
same mid-level ingredient together and not worrying about any of the
complexities (the number of ingredients needed will depend on how strong an
effect you want, and whether you care about the duration).
For effects with short durations on the ingredients that provide them (mostly
Hasty, Mighty, Tough) you can also consider supplementing them with food or
spices that provide more duration (in particular, Bird Eggs and Rock Salt are
quite readily available and work well for this) once you know how many of that
ingredient are needed to reach the threshold for level 3. This will produce
better results than using the single ingredient alone.
Generally speaking, I usually find meals preferable to elixirs when using
mid-level ingredients, but when every ingredient is available (disregarding
monster extract and dragon parts) elixirs are capable of providing at least
marginally better results. When considering dragon parts and monster extract,
the pendulum swings back toward meals again.
If there is a specific recipe you happen to like, for whatever reason,
remember that you are not limited to using ingredients that are related to the
recipe. For example... let's say I really like "Fried Mighty Bananas" and want
to create the best version of it possible. The recipe requires a Mighty Banana,
Tabantha Wheat and Cane Sugar. If I want to get this to the maximum of level
3 mighty effect, I need to increase the effectiveness score from 2 points to 7
using only 2 items; that means these items must include at least one Mighty
Porgy, and one other item with at least 2 strength (which could be another
Mighty Banana, another Mighty Porgy, or Mighty Carp, Razorclaw Crab or
Razorshroom). If I wanted to take this even further, I could instead use a
dragon part in the last slot (leaving it at 5 strength, with a level 2 effect,
and hope the critical gets me to level 3). Yes, in this game you can't make
good fried bananas without putting fish in them.
Obviously, try to cook during Blood Moons whenever possible; the guaranteed
critical bonus makes a huge difference in terms of what you can create (an
extra 5 minutes on a timed effect is huge, in particular). Unless you have
other things you need to do (there are a handful of quests that can only be
completed during a Blood Moon), it's well worth cooking as many things as
you can to fill up your inventory with things to use until the next one
comes along. As I mentioned earlier, it's worth keeping an easily reachable
cooking pot in mind for such times: I personally like using the one outside
the house Link can buy in Hateno, as it is always lit and not far from a
shrine so it's easy to get to on short notice.
For the most part, I find the additional 5:00 of effect duration the most
valuable of the critical success bonuses. While tedious, you can easily
save-scum this if desired, especially when cooking during blood moon (useful
as that period is quite short), just save next to the cooking pot, cook as
many items as desired, then reload and try again if you don't like the result.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. OPTIMAL AND RECOMMENDED RECIPES {III.B.OPTI}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are some of the best recipes I've found for each category of item. For
each added property, I will provide the absolute best recipes I have discovered
(and which I am fairly certain are the best recipes possible, given my
understanding of the formulae and the available ingredients).
I focus on the best recipes that do not use dragon parts or monster extract,
as I find those either prohibitively irritating to obtain in bulk (dragon
parts) or a frustrating gamble (monster extract) respectively. That said, I
will also provide alternatives should you wish to use those (any recipe in
which a dragon part is mentioned should also work with monster extract in its
place, just less frequently and with a lower HP recovery value).
Please note that in all of these recipes, when I say "monster part" I will
assume you are using the highest tier parts which have 3:10 duration. There
are quite a lot of these and they all behave identically, except for sell
price; Bokoblin Guts, Moblin Guts, Lizalfos Tail and Keese Eyeball are probably
the most common and easily obtained. If you do not care about duration (e.g. if
you are making a hearty/energizing/enduring elixir, or using dragon horns), you
can use any monster part with equal effectiveness.
If you're "on a budget" and don't have access to the best ingredients, in most
cases you can make substitutions or simply put together 4-5 of whatever the
best ingredient you have happens to be, and I will make a few suggestions to
that effect.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Hearty:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
5 Big Hearty Radish
--> Hearty Fried Wild Greens: +25 yellow hearts (26 with critical)
This is the maximum possible result that can be obtained for Hearty food.
This is often not necessary, especially as you advance in the game and acquire
more heart containers (remember your total life caps at 30 hearts including
both red and yellow hearts). For more practical considerations, I find the best
ingredient to use is actually the Hearty Durian - these are quite easy to
obtain (especially in various wooded areas of Faron region), and offer 4 extra
hearts per fruit so you can simply use as many as fit the needs of your
character at the time.
Unless you want to be fancy for fun, it is strictly wasteful to use non-Hearty
ingredients in any Hearty recipe.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Energizing:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
3 Staminoka Bass
--> Energizing Fish Skewer: +3 stamina wheels and +24 HP
2 Staminoka Bass + 3 Stamella Shroom
--> Energizing Fish and Mushroom Skewer: +3 stamina wheels and +28 HP
You can of course adjust this as necessary, to fit the amount of stamina Link
currently has (no sense in wasting ingredients if he doesn't have a large
enough meter to need this much recovery), or to add ingredients like meat for
more HP recovery, and so on. I find Staminoka Bass are common enough that I
always have plenty on hand, and at just over a full stamina wheel each it's
easy to know what you're getting. You can also add other ingredients if you
feel like being fancy (e.g. add Tabantha Wheat and Goat Butter for Seafood
Meuniere, Rock Salt for Salt-Grilled Fish, Hylian Rice for Seafood Rice Balls,
Hyrule Herb for Steamed Fish, Courser Bee Honey for Glazed Seafood, Restless
Cricket and a monster part for an elixir... there are plenty of fun options).
Other ingredients also work in a pinch, you can get full stamina recovery in
other ways (for instance, Energetic Rhino Beetle is even stronger: just 2 of
them will do the trick, though they restore no HP, have other uses and are rare
enough that I find it wasteful to use them for this).
As mentioned earlier, however, even the best Energizing recipes are fully
outclassed by even the worst Enduring recipe as far as stamina recovery is
concerned.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Enduring:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
5 Endura Carrot
--> Enduring Fried Wild Greens: +2 yellow stamina wheels, +80 HP
This recipe is the only way to obtain two full wheels of bonus stamina, and in
addition to that also fully restores stamina and heals quite a nice quantity
of health (that's 20 hearts, or 23 if you get a critical!). The carrots aren't
too difficult to acquire either, as they tend to be plentiful around Great
Fairy Fountains and a few other locations: once you know where they grow you
can always come back and find more. I always like to have at least a couple of
this recipe on hand.
Strictly speaking, you can get a slightly better result by substituting a
Fairy for one of the carrots, and rely on a critical bonus for those last two
segments of stamina; this version recovers more HP (104, or 26 hearts) but is
less reliable to obtain and therefore I do not find it worthwhile.
(If you like travelling on horseback, you may prefer to save a few Endura
Carrots instead of using them all for this purpose: they have a secondary use
when uncooked, and if fed to a horse will grant that horse 3 temporary spurs.)
It's worth noting that, for practical use, this often isn't necessary, and any
recipe made with Enduring ingredients outclasses any Energizing recipe for
stamina restoration. So if you simply wish to do some exploration, you can do
something like cook a bunch of Endura Shrooms alone to get lots of cheap items
that will fully restore Link's stamina. There isn't much else you can do with
them, anyway... might as well.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Hasty:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
3 Fleet-Lotus Seeds + 1 Hot-Footed Frog (or 1 Hightail Lizard) + 1 monster part
--> Hasty Elixir: level 3, 7:10 duration, +12 HP
This is the best duration I've been able to produce on a level 3 Hasty recipe
without considering monster extract and/or dragon parts; the lack of a
strength-3 ingredient makes it difficult to get a good duration and strength
simultaneously. It's definitely worth trying for the +duration critical bonus
on this, as an additional 5:00 makes a huge difference here. (You can also
substitute Swift Violets or more Hot-Footed Frogs for the Fleet-Lotus Seeds,
to get the same strength and duration but without HP recovery.)
If you wish to use dragon parts, here are the optimal recipes:
4 Fleet-Lotus Seeds + 1 Shard of $DRAGON's Horn
--> Hasty Simmered Fruit: level 3, 30:00 duration, +31 HP
3 Fleet-Lotus Seeds + 1 Fairy + 1 Shard of $DRAGON's Horn
--> Hasty Simmered Fruit: level 2, 30:00 duration, +67 HP
The first recipe is more reliable as you will always get the level 3 effect
regardless of which critical bonus is chosen; the second recipe is the absolute
optimal result but only when the critical bonus chooses to increase the effect
level, so is less reliable (and/or requires save-scumming). In either of these
recipes, you can replace at most one Fleet-Lotus Seeds with either a Rushroom
or Swift Carrot and get the same result, if you prefer Fruit and Mushroom Mix
or Steamed Fruit over Simmered Fruit.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Spicy/Chilly/Electro:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
2 Sizzlefin Trout + 1 Summerwing Butterfly + 2 monster parts
--> Spicy Elixir: level 2, 13:50 duration, +16 HP
2 Sunshroom + 1 Warm Darner + 2 monster parts
--> Spicy Elixir: level 2, 13:50 duration, +8 HP
2 Chillfin Trout + 1 Winterwing Butterfly + 2 monster parts
--> Chilly Elixir: level 2, 13:50 duration, +16 HP
2 Chillshroom + 1 Cold Darner + 2 monster parts
--> Chilly Elixir: level 2, 13:50 duration, +8 HP
2 Voltfin Trout + 1 Thunderwing Butterfly + 2 monster parts
--> Electro Elixir: level 3, 13:50 duration, +16 HP
2 Zapshroom + 1 Electric Darner + 2 monster parts
--> Electro Elixir: level 3, 13:50 duration, +8 HP
I've combined these into one section for simplicity, as thanks to symmetry of
ingredient properties the recipes are basically the same.
These recipes produce the best durations I've been able to find on max-level
resistance- related items, without using dragon parts or monster extract. The
only difference between the first and second recipe of each type here is that
the version using mushrooms restores a bit less HP (strictly speaking, you can
also use darners in place of the butterflies for identical results in the
first version also).
Because all ingredients of this type actually provide an impressive 2:30 base
duration by themselves, this is actually only a marginal improvement over very
simple recipes. If you prefer something more straightforward, just use 5 of
the appropriate mushroom to get an easy 12:30 duration.
If you wish to use dragon parts, here are the optimal recipes:
2 Sizzlefin Trout + 2 Fairy + 1 Shard of $DRAGON's Horn
--> Spicy Fish Skewer: level 2, 30:00 duration, +111 HP
2 Chillfin Trout + 2 Fairy + 1 Shard of $DRAGON's Horn
--> Chilly Fish Skewer: level 2, 30:00 duration, +111 HP
2 Voltfin Trout + 2 Fairy + 1 Shard of $DRAGON's Horn
--> Electro Fish Skewer: level 3, 30:00 duration, +111 HP
These are the theoretical best recipes for cold/heat/electricity resistance
food. They will also be elevated to "full recovery" if the critical bonus
chosen adds HP. If you do not care about the HP recovery, you can skip the
fairies and just use the 2 fish (or 3 of the appropriate mushroom), and have
a little room left to experiment with "fancier" recipes if you like.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Fireproof:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
4 Smotherwing Butterfly + 1 monster part
3 Smotherwing Butterfly + 1 Fireproof Lizard + 1 monster part
--> Fireproof Elixir: level 2, 13:10 duration
There are only two possible ingredients for the Fireproof effect, so that
does not leave many options (especially if we wish to reach level 2, as the
available ingredients are all rather weak). The recipes above are the only
way to guarantee reaching level 2 without a critical success or monster
extract.
If you only need level 1 Fireproof effect, just use a single critter and 4
monster parts instead to get the best possible duration (15:10). If you get
lucky with a critical success, you can still get level 2 here, though the
duration then will be slightly worse than a duration critical on the other
version (18:10 versus 15:10); nevertheless, that is also an option.
If you wish to use dragon parts, here is the optimal recipe:
1 Smotherwing Butterfly (or Fireproof Lizard) + 1 monster part
+ 2 Raw Gourmet Meat (or Raw Whole Bird) + 1 Shard of $DRAGON's Horn
--> Fireproof Elixir: level 1, 30:00 duration, +63 HP
There is unfortunately no way to guarantee level 2 while including a dragon
part, so we have to take a different approach here. This recipe is forced to
rely on the critical bonus to upgrade from level 1 to level 2, so there is no
reason not to use just a single critter and cram in as much meat as possible to
increase the HP recovery (we have to use meat and not fairies because this is
an elixir and, unlike a meal, would be converted to a Fairy Tonic if we did).
Overall I don't find this worthwhile; the reliable 18:10 is plenty and I prefer
that to gambling with difficult-to-obtain ingredients.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Mighty/Tough:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
2 Mighty Porgy + 1 Bladed Rhino Beetle + 2 monster parts
--> Mighty Elixir: level 3, 8:50 duration, +16 HP
2 Armored Porgy + 1 Rugged Rhino Beetle + 2 monster parts
--> Tough Elixir: level 3, 8:50 duration, +16 HP
I've combined these into one section for simplicity, as thanks to symmetry of
ingredient properties the recipes are basically the same.
These recipes produce the best duration I have been able to achieve for a
level 3 Mighty or Tough effect without using dragon parts or monster extract.
It's worth trying for the +duration critical bonus on this, as an additional
5:00 makes a huge difference here.
If not making an elixir, "budget" recipes tend to have very short durations.
5 mighty/tough ingredients yields 4:10, or 3 porgy + Bird Egg + Rock Salt
is a slight improvement at 5:00. 4 of any strength 2 ingredient (e.g. Mighty
Bananas) + Bird Egg yields 4:50. Critical bonuses are invaluable, though even
these short durations tend to be enough to get you through a single fight at
least, if that's all you care about.
If you wish to use dragon parts, here are the optimal recipes:
3 Mighty/Armored Porgy + 1 Fairy + 1 Shard of $DRAGON's Horn
--> Mighty/Tough Fish Skewer: level 3, 30:00 duration, +79 HP
2 Mighty/Armored Porgy + 2 Fairy + 1 Shard of $DRAGON's Horn
--> Mighty/Tough Fish Skewer: level 2, 30:00 duration, +111 HP
The first recipe is more reliable as you will always get the level 3 effect
regardless of which critical bonus is chosen; the second recipe is the absolute
optimal result but only when the critical bonus chooses to increase the effect
level, so is less reliable (and/or requires save-scumming).
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Sneaky:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
3 Silent Princess + 1 Sunset Firefly + 1 monster part
--> Sneaky Elixir: level 3, 11:10 duration, +24 HP
This is the best duration I have been able to produce for a level 3 Sneaky
effect without dragon parts or monster extract. Due to how high the threshold
is for this effect, there are really very few options.
As a budget option, you can also use 5 Silent Shroom or 5 Stealthfin Trout,
for a slightly worse 10:00 duration.
If you wish to use dragon parts, here are the optimal recipes:
3 Silent Princess + 1 Fairy + 1 Shard of $DRAGON's Horn
--> Sneaky Fried Wild Greens: level 3, 30:00 duration, +79 HP
2 Silent Princess + 2 Fairy + 1 Shard of $DRAGON's Horn
--> Sneaky Fried Wild Greens: level 2, 30:00 duration, +111 HP
The first recipe is more reliable as you will always get the level 3 effect
regardless of which critical bonus is chosen; the second recipe is the absolute
optimal result but only when the critical bonus chooses to increase the effect
level, so is less reliable (and/or requires save-scumming).
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
Bonus: Fun With Monster Stew
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>
While you can include Monster Extract with any ingredients to benefit from
its effects, I wanted to see if there were any of the special "monster" foods
(recipes which specifically require monster extract) that could also put it to
maximum effect. To make a long story short, the only recipe that allows you
enough freedom with ingredients to do anything worthwhile is Monster Stew
(which requires monster extract, any meat/poultry and any fish), mostly because
there are plenty of fishes with strong effects to work with.
Specifically, this works well for Mighty and Tough with porgy, and the
resistance effects (and slightly less effectively, stealth) with various
trout. So, for instance:
Mighty Monster Stew (A): Monster Extract + Raw Gourmet Meat + 3 Mighty Porgy
Obviously various results are possible, but with some luck, the best result
here will have level 3 effect for 30:00 and also recover 60 HP, which is
really quite good (though you will inevitably get lots of duds along the way).
You can get an even better result with a recipe like this:
Mighty Monster Stew (B): Monster Extract + 2 Raw Gourmet Meat + 2 Mighty Porgy
or (C): Monster Extract + Raw Gourmet Meat + 2 Mighty Porgy + Fairy
since you can rely on the Monster Extract effect to increase the effect level
as well, though in my experience it isn't worth it, as this substantially
reduces the odds of getting the outcome you want. Still, at their best with
the level 3 effect, version B will heal 64 HP and version C 80 HP, which is
an improvement over version A.
The reason I say stealth is less effective is that there is no way to reach
level 3 effect with Stealthfin Trout while still having enough room for the
Monster Extract and meat, so it will behave at best like recipe B/C above.
The advantage of Monster Stew is the ability to make recipes like version A,
which by reaching level 3 from the base ingredients increases the chance of
getting level 3 in the final result (and therefore of getting level 3 alongside
maximum duration), and it also provides significant HP recovery thanks to Raw
Gourmet Meat or Raw Whole Bird; otherwise, you can also try Monster Curry and
Monster Rice Balls, which will behave like inferior analogues of Monster Stew
version B.
Of course, you could ignore all of this and use Monster Extract in any other
recipe, but that's just not as much fun, is it?
===============================================================================
IV. TABLES {IV.TABL}
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. INGREDIENT EFFECTS {IV.A.INGS}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If used without further specification, "HP" and "TIME" should be taken to mean
"base HP" and "base time" respectively. Base HP is also the health recovery of
the raw item, unless specified otherwise.
As stated earlier, I am using the convention that 1/4 heart = 1 HP. Despite the
inconsistency with using HP for other recovery values, I have chosen to present
the bonus (yellow) heart values in whole hearts instead; I think this looks
cleaner since none of them contribute fractional values.
HEARTY
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | HEARTS+ |
-------------------------------------------------------------------------------
| Hearty Durian | Fruit | 15 | 12 | ---- | 4 |
| Big Hearty Truffle | Mushroom | 15 | 12 | ---- | 4 |
| Hearty Truffle | Mushroom | 6 | 8 | ---- | 1 |
| Big Hearty Radish | Vegetable | 15 | 16 | ---- | 5 |
| Hearty Radish | Vegetable | 8 | 10 | ---- | 3 |
| Hearty Salmon | Fish | 10 | 16 | ---- | 4 |
| Hearty Bass | Fish | 18 | 8 | ---- | 2 |
| Hearty Blueshell Snail | Seafood | 15 | 12 | ---- | 3 |
| Hearty Lizard | Critter | 20 | 16* | ---- | 4 |
-------------------------------------------------------------------------------
*Hearty Lizard cannot be eaten raw. This value is relevant only in Fairy Tonic
and Dubious Food.
ENERGIZING
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STAMINA |
-------------------------------------------------------------------------------
| Stamella Shroom | Mushroom | 5 | 2 | ---- | 1.4 |
| Courser Bee Honey | Honey | 10 | 8 | ---- | 2.8 |
| Staminoka Bass | Fish | 18 | 4 | ---- | 5.6 |
| Bright-Eyed Crab | Seafood | 10 | 4 | ---- | 2.8 |
| Restless Cricket | Critter | 2 | -- | ---- | 1.4 |
| Energetic Rhino Beetle | Critter | 30 | -- | ---- | 8.4 |
-------------------------------------------------------------------------------
ENDURING
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STAMINA+ |
-------------------------------------------------------------------------------
| Endura Shroom | Mushroom | 6 | 4 | ---- | 0.5 |
| Endura Carrot | Vegetable | 30 | 8 | ---- | 2 |
| Tireless Frog | Critter | 20 | 8* | ---- | 1 |
-------------------------------------------------------------------------------
*Only when cooked, cannot be eaten raw
HASTY [3 levels; threshold 5 for level 2 and 7 for level 3]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Fleet-Lotus Seeds | Fruit | 5 | 2 | 1:00 | 2 |
| Rushroom | Mushroom | 3 | 2 | 1:00 | 1 |
| Swift Carrot | Vegetable | 4 | 2 | 1:00 | 1 |
| Swift Violet | Vegetable | 10 | -- | 1:00 | 2 |
| Hot-Footed Frog | Critter | 2 | -- | 1:00 | 2 |
| Hightail Lizard | Critter | 2 | -- | 1:00 | 1 |
-------------------------------------------------------------------------------
SPICY [2 levels; threshold 6 for level 2]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Spicy Pepper | Fruit* | 3 | 2 | 2:30 | 1 |
| Sunshroom | Mushroom | 4 | 2 | 2:30 | 2 |
| Warm Safflina | Vegetable | 3 | -- | 2:30 | 1 |
| Sizzlefin Trout | Fish | 6 | 4 | 2:30 | 3 |
| Summerwing Butterfly | Critter | 2 | -- | 2:30 | 1 |
| Warm Darner | Critter | 2 | -- | 2:30 | 2 |
-------------------------------------------------------------------------------
*Counterintuitively, Spicy Pepper is treated as a fruit in most recipes; the
exceptions I have found are fruitcake, and any recipe that looks specifically
for spicy pepper (pepper steak, pepper seafood, sauteed peppers)
CHILLY [2 levels; threshold 6 for level 2]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Hydromelon | Fruit | 4 | 2 | 2:30 | 1 |
| Chillshroom | Mushroom | 4 | 2 | 2:30 | 2 |
| Cool Safflina | Vegetable | 3 | -- | 2:30 | 1 |
| Chillfin Trout | Fish | 6 | 4 | 2:30 | 3 |
| Winterwing Butterfly | Critter | 2 | -- | 2:30 | 1 |
| Cold Darner | Critter | 2 | -- | 2:30 | 2 |
-------------------------------------------------------------------------------
ELECTRO [3 levels; threshold 4 for level 2 and 6 for level 3]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Voltfruit | Fruit | 4 | 2 | 2:30 | 1 |
| Zapshroom | Mushroom | 4 | 2 | 2:30 | 2 |
| Electric Safflina | Vegetable | 3 | -- | 2:30 | 1 |
| Voltfin Trout | Fish | 6 | 4 | 2:30 | 3 |
| Thunderwing Butterfly | Critter | 2 | -- | 2:30 | 1 |
| Electric Darner | Critter | 2 | -- | 2:30 | 2 |
-------------------------------------------------------------------------------
FIREPROOF [2 levels; threshold 7 for level 2]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Smotherwing Butterfly | Critter | 2 | -- | 2:30 | 2 |
| Fireproof Lizard | Critter | 5 | -- | 2:30 | 1 |
-------------------------------------------------------------------------------
MIGHTY [3 levels; threshold 5 for level 2 and 7 for level 3]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Mighty Bananas | Fruit | 5 | 2 | 0:50 | 2 |
| Razorshroom | Mushroom | 5 | 2 | 0:50 | 2 |
| Mighty Thistle | Vegetable | 5 | -- | 0:50 | 1 |
| Mighty Carp | Fish | 10 | 4 | 0:50 | 2 |
| Mighty Porgy | Fish | 10 | 4 | 0:50 | 3 |
| Razorclaw Crab | Seafood | 8 | 4 | 0:50 | 2 |
| Bladed Rhino Beetle | Critter | 4 | -- | 0:50 | 1 |
-------------------------------------------------------------------------------
TOUGH [3 levels; threshold 5 for level 2 and 7 for level 3]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Ironshroom | Mushroom | 5 | 2 | 0:50 | 2 |
| Fortified Pumpkin | Vegetable | 5 | 2 | 0:50 | 2 |
| Armoranth | Vegetable | 5 | -- | 0:50 | 1 |
| Armored Carp | Fish | 10 | 4 | 0:50 | 2 |
| Armored Porgy | Fish | 10 | 4 | 0:50 | 3 |
| Ironshell Crab | Seafood | 8 | 4 | 0:50 | 2 |
| Rugged Rhino Beetle | Critter | 4 | -- | 0:50 | 1 |
-------------------------------------------------------------------------------
SNEAKY [3 levels; threshold 6 for level 2 and 9 for level 3]
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | STRENGTH |
-------------------------------------------------------------------------------
| Silent Shroom | Mushroom | 3 | 2 | 2:00 | 2 |
| Blue Nightshade | Vegetable | 4 | -- | 2:00 | 1 |
| Silent Princess | Vegetable | 10 | 4* | 2:00 | 3 |
| Stealthfin Trout | Fish | 10 | 4 | 2:00 | 2 |
| Sneaky River Snail | Seafood | 6 | 4 | 2:00 | 1 |
| Sunset Firefly | Critter | 2 | -- | 2:00 | 1 |
-------------------------------------------------------------------------------
*Only when cooked, cannot be eaten raw
NEUTRAL FOOD AND SPICES
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | CRIT |
| | | | BASE | BONUS | BASE | BONUS | |
-------------------------------------------------------------------------------
| Palm Fruit | Fruit | 4 | 4 | --- | 0:30 | --- | -- |
| Apple | Fruit | 3 | 2 | --- | 0:30 | --- | -- |
| Wildberry | Fruit | 3 | 2 | --- | 0:30 | --- | -- |
| Hylian Shroom | Mushroom | 3 | 2 | --- | 0:30 | --- | -- |
| Hyrule Herb | Vegetable | 3 | 4 | --- | 0:30 | --- | -- |
| Raw Gourmet Meat | Meat | 35 | 12 | --- | 0:30 | --- | -- |
| Raw Prime Meat | Meat | 15 | 6 | --- | 0:30 | --- | -- |
| Raw Meat | Meat | 8 | 4 | --- | 0:30 | --- | -- |
| Raw Whole Bird | Poultry | 35 | 12 | --- | 0:30 | --- | -- |
| Raw Bird Thigh | Poultry | 15 | 6 | --- | 0:30 | --- | -- |
| Raw Bird Drumstick | Poultry | 8 | 4 | --- | 0:30 | --- | -- |
| Hyrule Bass | Fish | 6 | 4 | --- | 0:30 | --- | -- |
| Sanke Carp | Fish | 20 | 4 | --- | 0:30 | --- | -- |
| Hylian Rice | Spice | 3 | 4 | --- | 0:30 | 0:30 | -- |
| Bird Egg | Egg | 3 | 4 | --- | 0:30 | 1:00 | 10% |
| Tabantha Wheat | Spice | 3 | 4 | --- | 0:30 | 0:30 | -- |
| Fresh Milk | Milk | 3 | 2 | 2* | 0:30 | 0:50 | -- |
| Acorn | Nut | 2 | 1 | 2^ | 0:30 | 0:20 | -- |
| Chickaloo Tree Nut | Nut | 3 | 1 | 2^ | 0:30 | 0:10 | -- |
| Cane Sugar | Spice | 3 | -- | --- | 0:30 | 0:50 | 30% |
| Goat Butter | Spice | 3 | -- | --- | 0:30 | 0:50 | 10% |
| Goron Spice | Spice | 4 | -- | --- | 0:30 | 1:00 | 10% |
| Rock Salt | Spice | 2 | -- | --- | 0:30 | 0:30 | -- |
| Monster Extract | Spice | 3 | -- | --- | -- | --- | NONE |
| Fairy | Fairy | 2 | 20 | --- | 0:30 | --- | -- |
-------------------------------------------------------------------------------
*Milk bonus applies only if the recipe contains no non-Milk ingredients
^Nut bonus applies when cooked with at least one ingredient that is different
from itself (combining both types of nut works, and gives both bonuses)
~Each ingredient contributes its bonus HP and/or time at most once per recipe
SPECIAL (STAR FRAGMENT, DRAGON PARTS)
-------------------------------------------------------------------------------
| ITEM NAME^ | CATEGORY | SELL* | HP | TIME | CRIT |
| | | PRICE | BASE | BONUS | BASE | BONUS | |
-------------------------------------------------------------------------------
| Star Fragment | Spice | 300 | -- | -- | 0:30 | 1:00 | 100% |
| Dinraal's Scale | Spice | 150 | -- | 5 | 0:30 | 1:00 | 100% |
| Dinraal's Claw | Spice | 180 | -- | 8 | 0:30 | 3:00 | 100% |
| Dinraal's Fang | Spice | 250 | -- | 10 | 0:30 | 10:00 | 100% |
| Dinraal's Horn | Spice | 300 | -- | 15 | 0:30 | 30:00 | 100% |
| Naydra's Scale | Spice | 150 | -- | 5 | 0:30 | 1:00 | 100% |
| Naydra's Claw | Spice | 180 | -- | 8 | 0:30 | 3:00 | 100% |
| Naydra's Fang | Spice | 250 | -- | 10 | 0:30 | 10:00 | 100% |
| Naydra's Horn | Spice | 300 | -- | 15 | 0:30 | 30:00 | 100% |
| Farosh's Scale | Spice | 150 | -- | 5 | 0:30 | 1:00 | 100% |
| Farosh's Claw | Spice | 180 | -- | 8 | 0:30 | 3:00 | 100% |
| Farosh's Fang | Spice | 250 | -- | 10 | 0:30 | 10:00 | 100% |
| Farosh's Horn | Spice | 300 | -- | 15 | 0:30 | 30:00 | 100% |
-------------------------------------------------------------------------------
*Price of dragon parts and star fragments is treated as 1 Rupee when computing
the final sale price of cooked items
^Names of Fang and Horn items have been truncated to fit the table, it should
be "Shard of Dinraal's Fang", "Shard of Dinraal's Horn" and so on
~Each ingredient contributes its bonus HP and/or time at most once per recipe
MONSTER PARTS
-------------------------------------------------------------------------------
| ITEM NAME | CATEGORY | PRICE | HP | TIME | CRIT |
| | | | | BASE | BONUS | |
-------------------------------------------------------------------------------
| Bokoblin Horn | Monster Pt | 3 | -- | 1:10 | --- | -- |
| Bokoblin Fang | Monster Pt | 8 | -- | 1:50 | --- | 10% |
| Bokoblin Guts | Monster Pt | 20 | -- | 3:10 | --- | 30% |
| Moblin Horn | Monster Pt | 5 | -- | 1:10 | --- | -- |
| Moblin Fang | Monster Pt | 12 | -- | 1:50 | --- | 10% |
| Moblin Guts | Monster Pt | 25 | -- | 3:10 | --- | 30% |
| Lizalfos Horn | Monster Pt | 10 | -- | 1:10 | --- | -- |
| Lizalfos Talon | Monster Pt | 15 | -- | 1:50 | --- | 10% |
| Lizalfos Tail | Monster Pt | 28 | -- | 3:10 | --- | 30% |
| Icy Lizalfos Tail | Monster Pt | 35 | -- | 3:10 | --- | 30% |
| Red Lizalfos Tail | Monster Pt | 35 | -- | 3:10 | --- | 30% |
| Yellow Lizalfos Tail | Monster Pt | 35 | -- | 3:10 | --- | 30% |
| Lynel Horn | Monster Pt | 40 | -- | 1:10 | --- | -- |
| Lynel Hoof | Monster Pt | 50 | -- | 1:50 | --- | 10% |
| Lynel Guts | Monster Pt | 200 | -- | 3:10 | --- | 30% |
| Chuchu Jelly | Monster Pt | 5 | -- | 1:10 | --- | -- |
| White Chuchu Jelly | Monster Pt | 10 | -- | 1:50 | --- | 10% |
| Red Chuchu Jelly | Monster Pt | 10 | -- | 1:50 | --- | 10% |
| Yellow Chuchu Jelly | Monster Pt | 10 | -- | 1:50 | --- | 10% |
| Keese Wing | Monster Pt | 2 | -- | 1:10 | --- | -- |
| Ice Keese Wing | Monster Pt | 6 | -- | 1:50 | --- | 10% |
| Fire Keese Wing | Monster Pt | 6 | -- | 1:50 | --- | 10% |
| Electric Keese Wing | Monster Pt | 6 | -- | 1:50 | --- | 10% |
| Keese Eyeball | Monster Pt | 20 | -- | 3:10 | --- | 30% |
| Octorok Tentacle | Monster Pt | 10 | -- | 1:10 | --- | -- |
| Octorok Eyeball | Monster Pt | 25 | -- | 1:50 | --- | 10% |
| Octo Balloon | Monster Pt | 5 | -- | 1:10 | --- | 30% |
| Molduga Fin | Monster Pt | 30 | -- | 1:50 | --- | 10% |
| Molduga Guts | Monster Pt | 110 | -- | 3:10 | --- | 30% |
| Hinox Toenail | Monster Pt | 20 | -- | 1:10 | --- | -- |
| Hinox Tooth | Monster Pt | 35 | -- | 1:50 | --- | 10% |
| Hinox Guts | Monster Pt | 80 | -- | 3:10 | --- | 30% |
| Ancient Screw | Monster Pt | 12 | -- | 1:10 | --- | -- |
| Ancient Spring | Monster Pt | 15 | -- | 1:10 | --- | -- |
| Ancient Gear | Monster Pt | 30 | -- | 1:50 | --- | 10% |
| Ancient Shaft | Monster Pt | 40 | -- | 1:50 | --- | 10% |
| Ancient Core | Monster Pt | 80 | -- | 3:10 | --- | 30% |
| Giant Ancient Core | Monster Pt | 200 | -- | 3:10 | --- | 30% |
-------------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. RECIPE LIST {IV.B.RECI}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What follows is the list of possible cooked items and the requirements to
produce them. The game appears to have a hidden priority hierarchy which it
uses to determine the result when the ingredients used satisfy more than one
recipe (generally speaking, more complex recipes take precedence over less
complex ones). The ordering in this list should reflect that; for the most part
I have sourced the ordering from the official guide, with some modifications
based on my own observations.
Note that, unless specified otherwise, these are the minimum requirements to
produce a given item type, and additional ingredients can still be added
(though if they cause it to match a recipe higher up the priority list, that
will obviously result instead).
If you are curious, you can actually discover a fair number of these ingame,
through a few methods (aside from random experimentation). Most stables and
inns have at least one poster on the wall which pictorially demonstrates a
recipe, and others can be learned from reading books in various locations, from
completing quests, or from inspecting items given to you by NPCs after saving
them from monsters.
Recipes are almost entirely cosmetic (outside needing specific items for a few
quests): there are a handful of recipes with bonuses, but aside from those it
determines only the item's appearance, flavour text description, and the
animation and facial expressions when Link consumes it. Some recipes have
better optimal versions than others, based on how many knobs you can twiddle in
terms of additional ingredients (in fact, if anything, the "fancier" recipes
tend to be worse, simply by dint of forcing you to use inferior ingredients).
-------------------------------------------------------------------------------
| RECIPE LIST |
-------------------------------------------------------------------------------
| Fairy Tonic^ Recipe bonus: -12 HP |
| Fairy + any critter, monster part, wood, or gem/mineral |
| Any number of Fairies and no other ingredients |
-------------------------------------------------------------------------------
| Rock-Hard Food |
| Wood or any gem/mineral |
-------------------------------------------------------------------------------
| Elixir |
| Any critter + any monster part |
| (cannot combine ingredients with multiple properties) |
-------------------------------------------------------------------------------
| Fruitcake Recipe bonus: +4 HP |
| Apple or Wildberry + any other fruit (except Spicy Pepper) |
| + Tabantha Wheat + Cane Sugar |
-------------------------------------------------------------------------------
| Seafood Paella Recipe bonus: +8 HP |
| Hearty Blueshell Snail + any porgy |
| + Hylian Rice + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Monster Curry |
| Monster Extract + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Monster Rice Balls |
| Monster Extract + Hylian Rice + Rock Salt |
-------------------------------------------------------------------------------
| Monster Cake |
| Monster Extract + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Monster Soup |
| Monster Extract + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Monster Stew |
| Monster Extract + any fish or seafood + any meat or poultry |
-------------------------------------------------------------------------------
| Creamy Heart Soup |
| Fresh Milk + Voltfruit + Hydromelon + any hearty radish |
-------------------------------------------------------------------------------
| Clam Chowder |
| Hearty Blueshell Snail + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Pumpkin Stew |
| Fortified Pumpkin + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Gourmet Meat Stew |
| Raw Gourmet Meat or Raw Whole Bird |
| + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Prime Meat Stew |
| Raw Prime Meat or Raw Bird Thigh |
| + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Meat Stew |
| Raw Meat or Raw Bird Drumstick |
| + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Gourmet Meat Curry |
| Raw Gourmet Meat + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Gourmet Poultry Curry |
| Raw Whole Bird + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Prime Meat Curry |
| Raw Prime Meat + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Prime Poultry Curry |
| Raw Bird Thigh + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Meat Curry |
| Raw Meat + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Poultry Curry |
| Raw Bird Drumstick + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Seafood Curry |
| Hearty Blueshell Snail or any porgy + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Vegetable Curry |
| Fortified Pumpkin or any carrot + Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Pumpkin Pie |
| Fortified Pumpkin + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Carrot Cake |
| Any carrot + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Wildberry Crepe Recipe bonus: +16 HP |
| Wildberry + Fresh Milk + Bird Egg + Tabantha Wheat + Cane Sugar |
-------------------------------------------------------------------------------
| Honey Crepe Recipe bonus: +4 HP |
| Courser Bee Honey + Fresh Milk + Bird Egg + Tabantha Wheat + Cane Sugar |
-------------------------------------------------------------------------------
| Plain Crepe |
| Fresh Milk + Bird Egg + Tabantha Wheat + Cane Sugar |
-------------------------------------------------------------------------------
| Apple Pie |
| Apple + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Nutcake |
| Any nut + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Egg Tart |
| Bird Egg + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Egg Pudding |
| Fresh Milk + Bird Egg + Cane Sugar |
-------------------------------------------------------------------------------
| Fried Bananas |
| Mighty Banana + Tabantha Wheat + Cane Sugar |
-------------------------------------------------------------------------------
| Fruit Pie |
| Any fruit + Tabantha Wheat + Cane Sugar + Goat Butter |
-------------------------------------------------------------------------------
| Meat Pie |
| Any meat or poultry + Tabantha Wheat + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Fish Pie |
| Any fish or seafood + Tabantha Wheat + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Salmon Meuniere |
| Hearty Salmon + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Salmon Risotto |
| Hearty Salmon + Hylian Rice + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Crab Risotto |
| Any crab + Hylian Rice + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Vegetable Risotto |
| Fortified Pumpkin or any carrot + Hylian Rice + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Mushroom Risotto |
| Any mushroom + Hylian Rice + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Cream of Mushroom Soup |
| Any mushroom + any vegetable + Fresh Milk + Rock Salt |
-------------------------------------------------------------------------------
| Veggie Cream Soup |
| Fortified Pumpkin or any carrot + Fresh Milk + Rock Salt |
-------------------------------------------------------------------------------
| Creamy Meat Soup |
| Any meat or poultry + Any vegetable + Fresh Milk + Rock Salt |
-------------------------------------------------------------------------------
| Creamy Seafood Soup |
| Any fish or seafood + Any vegetable + Fresh Milk + Rock Salt |
-------------------------------------------------------------------------------
| Cream of Vegetable Soup |
| Any vegetable + Fresh Milk + Rock Salt |
-------------------------------------------------------------------------------
| Carrot Stew |
| Any carrot + Fresh Milk + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Mushroom Omelet |
| Any mushroom + Bird Egg + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Crab Omelet with Rice |
| Any crab + Hylian Rice + Bird Egg + Rock Salt |
-------------------------------------------------------------------------------
| Gourmet Poultry Pilaf |
| Raw Whole Bird + Hylian Rice + Bird Egg + Goat Butter |
-------------------------------------------------------------------------------
| Prime Poultry Pilaf |
| Raw Bird Thigh + Hylian Rice + Bird Egg + Goat Butter |
-------------------------------------------------------------------------------
| Poultry Pilaf |
| Raw Bird Drumstick + Hylian Rice + Bird Egg + Goat Butter |
-------------------------------------------------------------------------------
| Vegetable Omelet |
| Any vegetable + Bird Egg + Goat Butter + Rock Salt |
-------------------------------------------------------------------------------
| Porgy Meuniere |
| Any porgy + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Seafood Meuniere |
| Any fish or seafood + Tabantha Wheat + Goat Butter |
-------------------------------------------------------------------------------
| Seafood Fried Rice |
| Hearty Blueshell Snail or any porgy + Hylian Rice + Rock Salt |
-------------------------------------------------------------------------------
| Curry Pilaf |
| Hylian Rice + Goron Spice + Goat Butter |
-------------------------------------------------------------------------------
| Gourmet Meat and Rice Bowl |
| Raw Gourmet Meat + Hylian Rice + Rock Salt |
-------------------------------------------------------------------------------
| Prime Meat and Rice Bowl |
| Raw Prime Meat + Hylian Rice + Rock Salt |
-------------------------------------------------------------------------------
| Meat and Rice Bowl |
| Raw Meat + Hylian Rice + Rock Salt |
-------------------------------------------------------------------------------
| Fried Egg and Rice |
| Bird Egg + Hylian Rice |
-------------------------------------------------------------------------------
| Meaty Rice Balls |
| Any meat or poultry + Hylian Rice |
-------------------------------------------------------------------------------
| Seafood Rice Balls |
| Any fish or seafood + Hylian Rice |
-------------------------------------------------------------------------------
| Mushroom Rice Balls |
| Any mushroom + Hylian Rice |
-------------------------------------------------------------------------------
| Veggie Rice Balls |
| Any vegetable + Hylian Rice |
-------------------------------------------------------------------------------
| Hot Buttered Apple Recipe bonus: +4 HP |
| Apple + Goat Butter |
-------------------------------------------------------------------------------
| Meat-Stuffed Pumpkin |
| Fortified Pumpkin + any meat or poultry |
-------------------------------------------------------------------------------
| Glazed Meat |
| Courser Bee Honey + any meat or poultry |
-------------------------------------------------------------------------------
| Glazed Seafood |
| Courser Bee Honey + any fish or seafood |
-------------------------------------------------------------------------------
| Glazed Mushrooms |
| Courser Bee Honey + any mushroom |
-------------------------------------------------------------------------------
| Glazed Veggies |
| Courser Bee Honey + any vegetable |
-------------------------------------------------------------------------------
| Curry Rice |
| Hylian Rice + Goron Spice |
-------------------------------------------------------------------------------
| Honeyed Apple |
| Courser Bee Honey + Apple |
-------------------------------------------------------------------------------
| Honeyed Fruits |
| Courser Bee Honey + any fruit |
-------------------------------------------------------------------------------
| Gourmet Spiced Meat Skewer |
| Raw Gourmet Meat + Goron Spice |
-------------------------------------------------------------------------------
| Prime Spiced Meat Skewer |
| Raw Prime Meat + Goron Spice |
-------------------------------------------------------------------------------
| Spiced Meat Skewer |
| Raw Meat + Goron Spice |
-------------------------------------------------------------------------------
| Fragrant Mushroom Saute |
| Any mushroom + Goron Spice |
-------------------------------------------------------------------------------
| Herb Saute |
| Any vegetable + Goron Spice |
-------------------------------------------------------------------------------
| Salt-Grilled Gourmet Meat |
| Raw Gourmet Meat or Raw Whole Bird + Rock Salt |
-------------------------------------------------------------------------------
| Salt-Grilled Prime Meat |
| Raw Prime Meat or Raw Bird Thigh + Rock Salt |
-------------------------------------------------------------------------------
| Salt-Grilled Meat |
| Raw Meat or Raw Bird Drumstick + Rock Salt |
-------------------------------------------------------------------------------
| Crab Stir-Fry |
| Any crab + Goron Spice |
-------------------------------------------------------------------------------
| Salt-Grilled Crab |
| Any crab + Rock Salt |
-------------------------------------------------------------------------------
| Salt-Grilled Fish |
| Any fish or seafood + Rock Salt |
-------------------------------------------------------------------------------
| Wheat Bread |
| Tabantha Wheat + Rock Salt |
-------------------------------------------------------------------------------
| Salt-Grilled Greens |
| Any vegetable + Rock Salt |
-------------------------------------------------------------------------------
| Salt-Grilled Mushrooms |
| Any mushroom + Rock Salt |
-------------------------------------------------------------------------------
| Copious Meat Skewers |
| Four different types of meat or poultry |
-------------------------------------------------------------------------------
| Copious Fried Wild Greens |
| Four different types of vegetable |
-------------------------------------------------------------------------------
| Copious Simmered Fruit |
| Four different types of fruit |
-------------------------------------------------------------------------------
| Copious Mushroom Skewers |
| Four different types of mushroom |
-------------------------------------------------------------------------------
| Copious Fish Skewers |
| Four different types of fish or seafood |
-------------------------------------------------------------------------------
| Fried Wild Greens* |
| Two different types of vegetable |
-------------------------------------------------------------------------------
| Gourmet Meat and Seafood Fry |
| Raw Gourmet Meat or Raw Whole Bird + any fish or seafood |
-------------------------------------------------------------------------------
| Prime Meat and Seafood Fry |
| Raw Prime Meat or Raw Bird Thigh + any fish or seafood |
-------------------------------------------------------------------------------
| Meat and Seafood Fry |
| Raw Meat or Raw Bird Drumstick + any fish or seafood |
-------------------------------------------------------------------------------
| Pepper Steak |
| Any meat + Spicy Pepper |
-------------------------------------------------------------------------------
| Pepper Seafood |
| Any fish or seafood + Spicy Pepper |
-------------------------------------------------------------------------------
| Steamed Meat |
| Any vegetable + any meat or poultry |
-------------------------------------------------------------------------------
| Steamed Fish |
| Any vegetable + any fish |
-------------------------------------------------------------------------------
| Steamed Mushrooms |
| Any vegetable + any mushroom |
-------------------------------------------------------------------------------
| Steamed Fruit |
| Any vegetable + any fruit |
-------------------------------------------------------------------------------
| Fish and Mushroom Skewer |
| Any fish or seafood + any mushroom |
-------------------------------------------------------------------------------
| Meat and Mushroom Skewer |
| Any meat or poultry + any mushroom |
-------------------------------------------------------------------------------
| Fruit and Mushroom Mix |
| Any fruit + any mushroom |
-------------------------------------------------------------------------------
| Meat Skewer |
| Any meat or poultry |
-------------------------------------------------------------------------------
| Seafood Skewer |
| Any non-fish seafood |
-------------------------------------------------------------------------------
| Fish Skewer |
| Any fish |
-------------------------------------------------------------------------------
| Omelet |
| Bird Egg |
-------------------------------------------------------------------------------
| Milk |
| Fresh Milk |
-------------------------------------------------------------------------------
| Mushroom Skewer |
| Any mushroom |
-------------------------------------------------------------------------------
| Fried Wild Greens* |
| Any vegetable |
-------------------------------------------------------------------------------
| Sauteed Peppers |
| Any number of Spicy Pepper(s) and no other ingredients |
-------------------------------------------------------------------------------
| Simmered Fruit |
| Any fruit |
-------------------------------------------------------------------------------
| Sauteed Nuts** |
| Acorn + Chickaloo Tree Nut |
-------------------------------------------------------------------------------
| Fairy Tonic^ Recipe bonus: -12 HP |
| Fairy + any spice |
-------------------------------------------------------------------------------
| Sauteed Nuts** |
| Any number of Acorn(s) and no other ingredients |
| Any number of Chickaloo Tree Nut(s) and no other ingredients |
-------------------------------------------------------------------------------
| Honey Candy Recipe bonus: -8 HP |
| Any number of Courser Bee Honey and no other ingredients |
-------------------------------------------------------------------------------
| Dubious Food |
| Any combination of ingredients that does not yield a successful recipe |
| e.g. spices without food, critters or monster parts without the other, |
| elixir with multiple conflicting properties |
-------------------------------------------------------------------------------
*Fried Wild Greens appears twice, because it has two versions that fall in
different places in the priority hierarchy. The items are identical.
^Fairy Tonic appears twice, to account for differences in priority. Fairy Tonic
takes precedence over elixirs and failed recipes, but not over most meals.
**It probably looks excessively pedantic to specify the recipe twice this way.
Nonetheless, there is a reason. Nuts appear to be treated as spices when the
recipe contains only one type of nut, but as food if both types of nut are
present; therefore, mixing both types of nut allows spices to be added safely
whereas Dubious Food results with only one type (e.g. Acorn + Hylian Rice
will produce Dubious Food, but adding a Chickaloo Tree Nut to this will yield
Sauteed Nuts instead). Honestly, it's a bit weird.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. ROASTED & FROZEN ITEM LIST {IV.C.RAFI}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Primarily here for completeness, here is the list of possible results when
roasting or freezing ingredients. Note that because roasting and freezing
remove special properties, it may be the case that several similar items result
in the same thing after doing so, and if so I have grouped them into a single
line. If no entry exists in this table, the item cannot be roasted or frozen.
-------------------------------------------------------------------------------
| | FROZEN | | ROASTED |
-------------------------------------------------------------------------------
| INGREDIENT TYPE | PRICE | HP | TIME | | PRICE | HP |
-------------------------------------------------------------------------------
| Bass (except Hearty) | 14 | 8 | 1:00 | | 9 | 6 |
| Hearty Bass | 14 | 8 | 1:00 | | 12 | 12 |
| Hearty Salmon | 18 | 16 | 1:00 | | 15 | 18 |
| Trout (any type) | 10 | 4 | 1:00 | | 9 | 6 |
| Carp (any type) | 18 | 4 | 1:00 | | 15 | 6 |
| Porgy (any type) | 18 | 4 | 1:00 | | 15 | 6 |
| Crab (any type) | 14 | 8 | 1:00 | | 12 | 6 |
| Sneaky River Snail | 10 | 4 | 1:00 | | 9 | 6 |
| Hearty Blueshell Snail | 18 | 12 | 1:00 | | 15 | 18 |
| Raw Meat | 15 | 4 | 1:00 | | 12 | 6 |
| Raw Prime Meat | 28 | 6 | 1:00 | | 24 | 9 |
| Raw Gourmet Meat | 40 | 12 | 1:00 | | 35 | 18 |
| Raw Bird Drumstick | 15 | 4 | 1:00 | | 12 | 6 |
| Raw Bird Thigh | 28 | 6 | 1:00 | | 24 | 9 |
| Raw Whole Bird | 40 | 12 | 1:00 | | 35 | 18 |
| Bird Egg (roasted) | ----- | -- | ---- | | 5 | 6 |
| Bird Egg (boiled) | ----- | -- | ---- | | 5 | 6 |
| Apple | ----- | -- | ---- | | 3 | 3 |
| Palm Fruit | ----- | -- | ---- | | 6 | 6 |
| Wildberry | ----- | -- | ---- | | 3 | 3 |
| Acorn | ----- | -- | ---- | | 2 | 2 |
| Chickaloo Tree Nut | ----- | -- | ---- | | 2 | 2 |
| Hearty Durian | ----- | -- | ---- | | 12 | 18 |
| Hydromelon | ----- | -- | ---- | | 8 | 3 |
| Spicy Pepper | ----- | -- | ---- | | 5 | 3 |
| Voltfruit | ----- | -- | ---- | | 8 | 3 |
| Fleet-Lotus Seeds | ----- | -- | ---- | | 8 | 3 |
| Mighty Bananas | ----- | -- | ---- | | 8 | 3 |
| Hylian Shroom | ----- | -- | ---- | | 3 | 3 |
| Endura Shroom | ----- | -- | ---- | | 5 | 6 |
| Stamella Shroom | ----- | -- | ---- | | 5 | 3 |
| Hearty Truffle | ----- | -- | ---- | | 8 | 12 |
| Big Hearty Truffle | ----- | -- | ---- | | 24 | 18 |
| Chillshroom | ----- | -- | ---- | | 6 | 3 |
| Sunshroom | ----- | -- | ---- | | 6 | 3 |
| Zapshroom | ----- | -- | ---- | | 6 | 3 |
| Rushroom | ----- | -- | ---- | | 5 | 3 |
| Razorshroom | ----- | -- | ---- | | 5 | 3 |
| Ironshroom | ----- | -- | ---- | | 5 | 3 |
| Silent Shroom | ----- | -- | ---- | | 3 | 3 |
| Hearty Radish | ----- | -- | ---- | | 12 | 15 |
| Big Hearty Radish | ----- | -- | ---- | | 24 | 24 |
| Swift Carrot | ----- | -- | ---- | | 6 | 3 |
| Endura Carrot | ----- | -- | ---- | | 38 | 12 |
| Fortified Pumpkin | ----- | -- | ---- | | 8 | 3 |
| Mighty Thistle | ----- | -- | ---- | | 8 | 2 |
| Armoranth | ----- | -- | ---- | | 8 | 2 |
-------------------------------------------------------------------------------
===============================================================================
V. CLOSING REMARKS & MISCELLANY {V.CLOS}
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. FINAL THOUGHTS {V.A.FINA}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
While in some ways it was surprisingly tricky to work out all of the details of
Breath of the Wild's cooking system, when I look at it with the full knowledge
of how it works, it ends up feeling shallower than I'd expected.
I must admit I had been hoping for something more than (to slightly
oversimplify) just adding together the properties of individual ingredients;
I'd been expecting there to be more substantial synergy bonuses to reward you
for discovering combinations of ingredients that made fancier recipes, or
combining different parts of some monster type, and so on and so forth. The
system as it is is not necessarily bad: it does provide a lot of flexibility
and room for creativity, and with just a bit of messing around you can stumble
upon things that work and feel good for having done so. There's just less to
discover than I'd been hoping there would be. Regardless, it is what it is, and
I hope I've been able to satisfactorily explain how it works.
To wrap up this guide, I'll leave you with this thought. It seems to me that
there are two major paths to success in Breath of the Wild: you can practise
until you've mastered the combat system, learn to properly time your dodges and
parries, master the flurry rush, learn how enemies behave and how to use the
various environmental elements against them, and so on and so forth... or you
can gather some items, learn how to cook and render yourself practically
invincible, then face-tank your way to victory. The effects really can be that
dramatic.
Regardless of how you feel about that, you now have all the knowledge at your
fingertips to master the cooking system, and in a case like this, knowledge is
quite literally power. Do as you will with it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. VERSION HISTORY {V.B.HIST}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
v1.08 (25 July 2018) - New details about randomness and monster extract; that
section has been rewritten. Various minor revisions throughout.
Moved version history to end of document.
v1.07 (24 June 2018) - Newly discovered "recipe bonus" (what I previously
called "fairy tonic penalty") required substantive revisions (I had to
test every recipe). Some modifications have been made to HP recovery
formulae and notations as a result, as well as clarifying the base/bonus
distinction; ingredient tables have been restructured for clarity.
v1.06 (24 December 2017) - Finally got around to testing Electro food's effect
more thoroughly, which required completely rewriting that section. Oops.
Further tested Monster Extract and elaborated on several mechanical
subtleties. Corrected effect of dragon parts and star fragments on sell
price based on further testing. Corrected various minor typos.
v1.05 (05 July 2017) - Further corrected values of most Energizing ingredients,
I think I've actually got it this time. Also added remarks about the DLC
and Eventide Island challenges in the overview of added effects. Also
clarified placement of Fairy Tonic in priority hierarchy.
v1.04 (29 June 2017) - Corrected values for Courser Bee Honey and Bright-Eyed
Crab, made some minor rewrites for clarity
v1.03 (26 June 2017) - Corrected a few errors and omissions (threshold for full
recovery, duplicate ingredient penalties, more oddities with nuts, sale
price multiplier for single item) and expanded the advice section to
explicitly include optimal recipes with dragon parts.
v1.02 (18 June 2017) - Corrected a few errors (wrong values for Big Hearty
Radish and Restless Cricket, some recipe specifications in the list were
imprecise) and made a few minor rewrites for clarity.
v1.01 (25 May 2017) - Minor fixes, caught a few typos and omissions.
v1.00 (23 May 2017) - Initial draft.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. LEGAL & COPYRIGHT {V.C.LEGL}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document is copyright (C) 2017 to Mitchell C. Bender (alias Explopyro),
and may only be displayed online by sites which have the explicit permission
of the author. If you see this somewhere and suspect that such permission has
not been granted, please contact the author immediately.
The author claims no intellectual property rights of any kind to any game
content, concepts, terminology, and so forth originating in The Legend of
Zelda: Breath of the Wild, which rightfully belong to Nintendo.
Users have the author's permission to make digital or print copies of this
document for their own personal use only. This document may not be reproduced
or distributed for profit.
The author can be contacted by email at explopyro[at]verizon[dot]net. Please
feel free to send any questions, comments, constructive criticism or
corrections you may have. Spam, harassment, and so forth are not welcome;
please put in the minimal effort to be a decent human being.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. ACKNOWLEDGMENTS & CITATIONS {V.D.ACKS}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
While the writing in this guide is mine, as was a decent amount of the research
and experimentation to work out hidden values and formulae, I have relied a
great deal on several other sources of information and it would be improper not
to give credit where it is due:
I have leaned heavily on the official collector's edition guide, in particular
for the following: recipe list and ordering, stats of roasted and frozen items,
some ingredient data. I should also thank it for giving me the inspiration to
look more deeply into the mechanics.
That book is (c) 2017 Piggyback Interactive.
The data mining by somebody called MrCheeze was very helpful, and particularly
the page below. This was my source for the critical-chance information, and
for many of the "effect strength" values (I derived some of them myself, but
as it was a great deal of work to do so empirically and the values I was
finding agreed with his, I used them for the remaining ones).
github.com/MrCheeze/botw-tools/blob/master/cooking.txt
My jumping-off point in working out how sell prices are calculated was this
GameFAQs board thread, in which the_rowan stated the 2.8x multiplier for
recipes containing five ingredients; that was the insight I needed to work out
how the rest of the sell prices are computed.
gamefaqs.com/boards/632936-the-legend-of-zelda-breath-of-the-wild/75132445
This GameFAQS board thread by Drunken_Idiot provided key insights into how
damage calculation works:
gamefaqs.com/boards/189707-the-legend-of-zelda-breath-of-the-wild/75149333
The interactive guide/calculator at nomoredubiousfood.com, while not entirely
correct, helped me catch a few edge cases I had not adequately addressed, and
mistakes I have since corrected. It's pretty good.
In addition, I would like to thank my partner Loten for putting up with my
obsessiveness while working on this guide (and honestly, while playing Zelda
in general), and reluctantly acting as my sounding board; I am sure she will
not miss my various rants on the subject now that this is finally over and
done with.
I would also like to thank my coworker Tim Cisek for convincing me that this
guide was worth writing in the first place, when I first started considering
the idea. I doubt it would exist otherwise.
Lastly, thank you, reader, for slogging through my long-winded blathering and
reaching the end of this document. I hope you found some portion of it to be
helpful.
===============================================================================
END OF DOCUMENT
===============================================================================