=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sonic Blast Man II FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Sonia 3.2 Sonic Blast Man 3.3 Captain Choyear 4. Code 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LA - Light Attack + - And \ | / b - Back HA - Heavy Attack / - Or b-- --f u - Up J - Jump , - Then / | \ d - Down R - Roll db d df L/R Button - Special Mode =============================================================================== 2. System =============================================================================== Grapple walk into enemy Dash Forward f, f Roll b+R/f+R/R use the b+R/f+R versions to roll further Special d, u + LA+J consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Pick Up Item d + LA/HA =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Sonia * ******************************************************************************* Colors ------ Default - Red costume w/ Silver trim Alternate - Gray costume w/ Lavender trim Basic Moves ----------- Bladed Chop LA Flaming Drop Heel HA High Kick LA Bladed Chop must hit the enemy for this to come out Flaming Drop Heel HA Stomach Kick LA High Kick must hit the enemy for this to come out Flaming Drop Heel HA Second High Kick LA Stomach Kick must hit the enemy for this to come out Flaming Drop Heel HA Wheel Flip LA Second High Kick must hit the enemy for this to come out Flaming Drop Heel HA Nitro Knee Drop b+J/f+J/J, LA Flame Jump Kick b+J/f+J/J, HA Roll b+R/f+R/R use the b+R/f+R versions to roll further Power Side Kick Dash Forward, LA Phoenix Drill Dash Forward, HA Grapple Moves ------------- Shoulder Slam LA Cannonball Toss HA Jump Escape b+J/f+J/J Nitro Knee Drop LA Flame Jump Kick HA Roll Escape b+R/f+R/R b+R=short roll, R=medium roll, f+R=far roll Special Moves ------------- Scorching Top d, u + LA+J (use b/f consumes part of your control maneuver lifebar if move slightly) connects; cannot perform if you only have a sliver of life left Activate Special Mode L button / R button can still walk and roll but all other actions are not available when in this mode (ie jumping, grapples, etc.) Flash Kick LA consumes 1 special stock Inferno Bomber HA consumes 2 special stocks Deactivate Special Mode L button / R button allows you to return to normal state and attack again ******************************************************************************* * 3.2 Sonic Blast Man * ******************************************************************************* Colors ------ Default - Light Blue costume w/ Dark Blue trim Alternate - Gray costume w/ Brown trim Basic Moves ----------- Jab LA Sonic Punch HA Second Jab LA Jab must hit the enemy for this to come out Sonic Punch HA Stomach Punch LA Second Jab must hit the enemy for this to come out Sonic Punch HA Power Punch LA Stomach Punch must hit the enemy for this to come out Wind Up Punch f/u + LA Stomach Punch must hit the enemy for this to come out Shoulder Toss b/d + LA Stomach Punch must hit the enemy for this to come out Sonic Punch HA Diagonal Punch b+J/f+J/J, LA Energy Jump Kick b+J/f+J/J, HA Roll b+R/f+R/R use the b+R/f+R versions to roll further Shoulder Charge Dash Forward, LA Sonic Uppercut Dash Forward, HA Grapple Moves ------------- Crunch Punch LA if the first or second punch doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another punch (becomes a finishing Jaw Punch) or one of the other grapple moves listed below Shoulder Toss b/f/d/u + LA Burying Fist HA Jump Escape b+J/f+J/J Diagonal Punch LA Energy Jump Kick HA Roll Escape b+R/f+R/R b+R=short roll, R=medium roll, f+R=far roll Special Moves ------------- Comet Flash d, u + LA+J consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Activate Special Mode L button / R button can still walk and roll but all other actions are not available when in this mode (ie jumping, grapples, etc.) Sonic Blast LA consumes 1 special stock Dynamite Punch HA consumes 2 special stocks Deactivate Special Mode L button / R button allows you to return to normal state and attack again ******************************************************************************* * 3.3 Captain Choyear * ******************************************************************************* Colors ------ Default - Green costume Alternate - Brown costume Basic Moves ----------- Backfist LA Rising Jolt HA / f + HA Energy Straight LA Backfist must hit the enemy for this to come out Rising Jolt HA / f + HA Energy Chop LA Energy Straight must hit the enemy for this to come out Rising Jolt HA / f + HA Energy Roll b+J/f+J/J, LA Energy Dropkick b+J/f+J/J, HA Roll b+R/f+R/R use the b+R/f+R versions to roll further Smashing Arm Dash Forward, LA Shockwave Dash Forward, HA Grapple Moves ------------- Head Bash LA if the first or second punch doesn't KO the enemy then the grapple will remain "locked" and you can choose to press LA again (becomes a finishing Side Kick) or one of the other grapple moves listed below Toss In Front f + LA Toss Behind b + LA Press Toss u/d + LA use Rising Jolt (HA / f + HA) after Press Toss to juggle enemy Deadly Spike In Front f + HA Deadly Spike Behind b + HA Deadly Spike u/d + HA Jump Escape b+J/f+J/J Energy Roll LA Energy Dropkick HA Roll Escape b+R/f+R/R b+R=short roll, R=medium roll, f+R=far roll Special Moves ------------- Blast Wave d, u + LA+J consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Activate Special Mode L button / R button can still walk and roll but all other actions are not available when in this mode (ie jumping, grapples, etc.) Blast Cannon LA consumes 1 special stock Electrocution HA consumes 2 special stocks Deactivate Special Mode L button / R button allows you to return to normal state and attack again =============================================================================== 4. Code =============================================================================== Select The Same Character In 2 Player Mode: When it is Player 2's turn to select their character, hold down both the L and R buttons. While still holding them down move the cursor and you will be able to highlight Player 1's character choice. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -ITL -Taito Corporation -Gamefaqs -And me for writing this FAQ