;;;;;;EWG :fft;;: GWEt: ft ##E ;WE tf f#f ;f W##t :##f ;fff; tE#G; ;;;tf; f#f fG ;fG#W ff#E f#t;E#W; f#f tWt f#f f#f ;#f G W##: ##t t#f :Gt f#f ;#f f#f f#f :Gf ;t ;#G G##; f#Wft f#f f#E;;tE#f f#f tG f W##f:W#Wfft; f#Et;;###Et;#G;f#E; tf;;;fWG G##Wt:;;: ;: :;: ;; ;: fW##Et :fE#Wt: ;;;;;;EWG :fft;;: ;EE; ft ##E ;WE t#G: ;f W##t :##f ;;;tf; tt :ft tf: :f :tf: :tfft: :;;;tt fG ;fG#W ff#E tWt f#f:t##:fG#W ;f#f ;E#f;GW#f :WE;t##G #t: :t ;#f G W##: ##t ;#f f#f ##t :G: f#f f#W: f#f W# tG: fW#WGt :Gf ;t ;#G G##; f#E;;tE#f ## f#f f#f f#f ##Gf: : ;fW#t tG f W##f;###Et;#G; #W f#G; f#t f#Gt f##Gff;: Et: :W; tf;;;fWG G##Wf;: ;; ; ;: :: ;: ;;; ;;;; fW##Et :fE#Wt: FULL WALKTHROUGH BY Goryus TABLE OF CONTENTS I. Introduction A. Disclaimer B. Version History 1. v1.0 C. About This Guide 1. About Metal Marines 2. How to Use This Guide 3. Reporting Errors II. The Basics A. The Controls B. Building up Your Base 1. Building Structures 2. What they do 3. Strategy C. Attacks 1. How to Attack 2. Combat Flow 3. Strategy III. Walkthrough A. Operation 1: GAEA B. Operation 2: COUGAR C. Operation 3: EAGLE D. Operation 4: BISON E. Operation 5: GRAMPUS F. Operation 6: ICEBERG G. Operation 7: EUROSTORM I H. Operation 8: EUROSTORM II I. Operation 9: EUROSTORM III J. Operation 10: ARTEMIS K. Operation 11: POSEIDON L. Operation 12: KINGDOM M. Operation 13: SANDSTORM N. Operation 14: ZIHARD O. Operation 15: KIWI P. Operation 16: SNARLSHARK Q. Operation 17: MARLION R. Operation 18: CHINGLONG S. Operation 19: SAKURA T. Operation 20: SUNRISE IV. Credits ;;;;;;WE: f #f f; ; #f Introduction :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t#E: :t :EE tt'#t :;tft;.EW: Disclaimer :tft :G#E: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ft ;WW; ;f; This document was created by Goryus. It is protected by local and international copyright law, and may not be used in any manner beyond reference without his express, written permission. Failure to request permission before attempting such uses will result in immediate legal action taken against the transgressor to the fullest extent of the law. Prohibited uses of this document include, but are not limited to, the following: hosting or linking to it; translating it; editing it; copying either in part or in whole; offering it (or access to it) as part of an agreement, be it private or public, in whole or in part; claiming credit for it, or a part of it, when no credit is due; using it as part of any illegal action. If there is any question as to whether or not this copyright is transgressed, the author should be contacted immediately. Failure to do so may result in legal recourse being sought against the party in question, as applicable. ;;;;;G;tft f ;# GW G f# EG ;f: f# ;;fG: Version History :: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ fW GG ;;ft;;;;: :Et #f #f v1.1 #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Et - Complete graphical overhaul - Minor corrects - Fixed some typos :;tt: t: GW ` EG v1.0 ;t: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wt;tf - Completed walkthrough - Completed section on the basics - Completed introductionary section - Gave permission to www.GameFAQs.com to host this guide ;;;;; ;t; ;tG tG #f About This Guide #W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;#G ;: :tft;;;tt :Et #f #f About Metal Marines #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Et Metal marines is an SNES strategy game published by Namco. It is set in a future world where use of anti- matter weapons has decimated the earth, leaving most of it uninhabitable. The game itself consists of 20 operations (i.e., levels), each of which has its own password. You're rewarded with the password to a level when you beat the one previous to it. For a game of its age, the translation is surprisingly well done. The plot, though hokey and sparse, is at least understandable, and happily bereft of nonsensical phrases poor translation jobs so often have (e.g., "All your base are belong to us"). :;tt: t: GW ` EG How to Use This Guide ;t: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wt;tf The guide is organized into four sections, denoted by the roman numerals I - IV. Section markers appear at the far left hand side as ASCII art of the number (for example, the "I" at the top of this section). A short title for the section follows it, aligned on the right. Inside each section are a number of sub-sections, denoted by letters in the same style as the numerals. To the right of those, inside the margin of the section title, you'll find the sub-section title. This sort of form proceeds in classic outline style. The walkthrough is organized by mission, with each mission sub-section containing the password, starting funds, maps of the two bases, and some strategy to help you through. The walkthrough itself is completely spoiler free, so don't worry about reading to far. ;fff: ` ft ;ff; Reporting Errors :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;t;tG: Much as I hate to admit it, I'm not perfect, and sometimes errors creep into my guides. If you see one, or just want to add some critique or somesuch, please feel free to email me at goryus@hotmail.com. I check my e-mail daily, so you ought to get a fairly prompt response. ;;;;;;WE: ;;;;;;WE: f #f f #f f; ; #f f; ; #f The Basics :;; #f ;;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t#E: t#E: :t :EE tt'#t :;tft;.EW: The Controls :tft :G#E: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ft ;WW; ;f; Start Pause/Confirm Select N/A A Select/Confirm B Cancel/Go back X N/A Y N/A L Return to normal view (attack mode only) R Change to stat view (attack mode only) Directions: Move cursor around ;;;;;G;tft f ;# GW G f# EG ;f: f# ;;fG: Building Up Your Base :: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ fW GG ;;ft;;;;: :Et #f #f Building Structures #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Et Building things is the heart and soul of metal marines. You start out each operation by building three bases - press A on three squares to place them. After that, you can access the building menu at any time by pressing B. The building menu has two sections - buildings and actions. You can build any building, or take any action, at any given time, providing you have the appropriate resources available. Resources are money, energy, and free space. Each building takes up one space (with one exception, to be discussed later). When it is destroyed, the space it occupied must be "cleared" (an action) before you can build there again. Missile fire (also to be discussed later) will also render any square it affects invalid for building until it is cleared. You can build things anywhere there is open space, which is any square that is not one of the following: water, impassable (mountains), trees/debris (must be cleared), destroyed (must be cleared), or any square that currently has a building on it. :;tt: t: GW ` EG What They Do ;t: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wt;tf MISSILE $10/1 Square Allows you to fire one missile at a cost of 4K energy. This missile will damage anything within a 1 square radius of its target. Up to four missiles may be fired in any one attack. AA-MISSILE $15/1 Square Will attempt to shoot down incoming missiles as they pass by. Has around a 50% success rate. Improved by RADAR. METAL MARINES $20/1 Square Constructs one metal marine. Metal marines may be launched into combat at a cost of 20K energy, and will automatically defend themselves from enemy marines. GUN-POD $10/1 Square Attacks any marine that comes near it. They're about as strong as a regular marine. MINE $10/1 Square Booby traps a targeted square so that any marine that steps there is damaged. Invisible to the enemy player. RADAR $50/1 Square Improves the odds of your AA-MISSILEs to hit. ICBM $256/9 Squares Destroys everything in a three square radius from its target at a cost of 950K energy. Cannot be shot down, and has no effect on enemy bases. SUPPLY-HQ $75/1 Square Gives you an additional 1$/second. ENERGY-PLANT $50/1 Square Gives you an additional 1K/second. FACTORY $100/1 Square Allows you to build things faster. DUMMY-BASE $30/1 Square Looks exactly like a base, but with far less HP. Used for drawing enemy fire. DUMMY-UNIT $10/1 Square Can be built on top of bases. Used to hide the location of your base by disguising it as a building. GRID MODE Action Toggles whether or not you can see the lines that delineate the squares. INFO Action Puts you into info mode, where you can check the current stats of your units and/or buildings. DEL Action Removes a healthy unit/building from the game. ATTACK Action Allows you to attack your opponent (see next section). CLEAR Action Cleans the targeted space of debris, allowing you to build there. RADIO SW Action Toggles whether or not you can receive communications from your enemies. M.M.'S ARM Action Changes which of the three weapons your metal marine is equipped with. Each one is best against one of the others, a la rock-scissors-paper. BUILD UP Action Upgrades a metal marine or a missile or an AA-MISSILE. Costs $45, $40, and $50, respectively. Upgraded metal metal marines have twice the HP and one more AP, as well as slightly longer range; upgraded missiles act as if you're firing two missiles at once, for a total cost of 8K energy. Upgraded AA-MISSILEs fire twice at each missile, giving you a better chance of destroying it. ;fff: ` ft ;ff; Strategy :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;t;tG: Much as I hate to admit it, I'm not perfect, and sometimes errors creep into my guides. If you see one, or just want to add some critique or somesuch, please feel free to email me at goryus@hotmail.com. I check my e-mail daily, so you ought to get a fairly prompt response. Building up a decent base is hard to do, especially in later stages where space is limited. As a general rule, don't try to protect the entire island you're on - concentrate your forces into protecting just one base. Start off by building some SUPPLY-HQs. The extra influx of cash is vital. Its generally best to scatter some low cost defensive measures across the island to keep your enemies busy, and save up a little cash before really getting started. Try to have at least four SUPPLY-HQs before you start with the serious defenses. Speaking of defenses, about the best you'll do is a two rows of upgraded AA-MISSILEs followed by four also upgraded metal marines. Only eight AA-MISSILEs will fire at any given time, so building more than that in a single place is a waste of time. Likewise, only three metal marines are ever active at any one time, but keeping a fourth around is generally a good idea - should one of the others die in combat, it will immediately take its place and continue the fight, sparing you the consequences of a defeat. Behind your defensive row should be four missiles, also upgraded, and behind that your base and supply stuff (SUPPLY-HQs, ENERGY-PLANTs, FACTORYs). If you have an exposed flank, try covering it with a few more metal marines. Always try to build your base in a non-obvious location with room enough for the above defense. There's one in every map, although sometimes it comes close. If you need help finding the best place to set up, check out the walkthrough below for some ideas. ;;;;; ;t; ;tG tG #f Attacking #W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;#G ;: :tft;;;tt :Et #f #f How to Attack #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Et Besides building, attacking is the most important part of metal marines. To initiate an attack, select the attack action from the building menu. You'll be brought to a map of your base. From this screen, select either a missile, an ICBM, or a metal marine, and it will take you to a similar screen of your enemy's base. You can only see buildings you have attacked near before, so some scouting will be necessary to figure out where to attack. Thankfully, this works in reverse as well. After that, select the square you wish to attempt to attack. You can attack with up to 4 missiles (with each ICBM launch counting as a missile) and three metal marines at any given time. All your marines must be sent to the same location, though your missiles may all target different squares. You can only attack with something if you have the prerequisite amount of energy: 20K for a marine, 4K for a non-upgraded missile, 8K for an upgraded missile, and 950K for an ICBM. Once you're finished, press cancel and select "OK." Selecting "ABORT" will cancel the attack altogether. :;tt: t: GW ` EG Combat Flow ;t: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wt;tf Once you've set up to attack, your forces will start to move. First will go your missiles, in the order you selected them. If they hit - meaning they weren't shot down by enemy AA-MISSILEs - they will damage everything within one space of their target significantly. If the missile was an ICBM, it has a three panel range and doesn't just damage them - it destroys them, guaranteed, with the one exception of enemy bases (which are affected by regular missiles). After all your missiles have fired your marines will attempt to land. Eight hits from an AA-MISSILE will destroy the transport vehicle, killing all the troops inside. Anything less than that and they will land successfully, and proceed to kill everything within that box that appeared when you targeted them. Enemy marines and GUN-PODs will attempt to destroy them while they do so. At the end of one minute, or the destruction of all enemy targets on screen, the survivors will immediately return to base. During combat you can take control of one of your metal marines by pressing cancel. It will automatically shoot at anything it approaches. Pressing forward will cause it to begin walking, and down will cause it to stop. The left and right buttons will turn it. Keep in mind that the act of firing will also stop it. ;fff: ` ft ;ff; Strategy :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;t;tG: It's generally best to concentrate your fire, unless you're attempting to scout around. Missiles are very powerful and very versatile, and extremely cheap to launch, so they should prove the backbone of your army. Its generally best to play leap frog with them, having one targeting a space next to the one the previous one targeted, allowing you to hammer at your enemy's defenses. Once your missiles have carved a hole in their defenses, you may want to send in some marines either to clean up or, if necessary, broaden the hole. Marines should generally be grouped together, starting off wherever the greatest threat is. Taking control of your marines should be limited to keeping them together when they confront obstacles. Remember that the BUILD UP command is your best friend. Since you can never attack with more than 3 marines and 4 missiles, upgrading them effectively doubles your fire power. You really can't afford to miss out on that kind of power. ;;;;;;WE: ;;;;;;WE: ;;;;;;WE: f #f f #f f #f f; ; #f f; ; #f f; ; #f Walkthrough :;; #f ;;; #f :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t#E: t#E: t#E: :t :EE tt'#t :;tft;.EW: Operation 1: GAEA :tft :G#E: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ft ;WW; ;f; PASSWORD: PNTM STARTING FUNDS: $100 STARTING ENERGY: 50K YOUR BASE: ____ ____|####|___ _|######TT#####|__ |### TTT ####| __|# TT## #|_ |#### ## ###| |# #| |# >----------V #| _|# | | #|__ |### | | ####| |# | | #| |# | | #| |##### | | ###| ¯|### >V | #|¯ |### >---------< #| |# #| |### ###| ¯|# #|¯ |#### ####| ¯¯|##### ######|¯¯ ¯¯¯|#####|¯¯¯¯ ¯¯¯¯¯ ENEMY BASE: _______ |## |__ __|## |__ | ##| | ###########| | # ###| | # ###| |###### #| |# ###| |# B #|¯ |### ###| ¯|#### #|¯ ¯¯|#######| ¯¯¯¯¯¯¯ STRATEGY: Since your enemy only has one base, once you know where it is you can take it out pretty much at your leisure. The biggest threat in this entire stage is just the casual missile strikes... a couple of upgraded AA-MISSILES coupled with an AA-RADAR should put a stop to that. Use your starting $100 to build a SUPPLY-HQ somewhere safe, and immediately start launching missiles to punch a whole through their defenses to get to the base. Once your missiles have taken out the GUN TURRETS (2-3 volleys at most), send in a metal marine or two to finish them off. ;;;;;G;tft f ;# GW G f# EG ;f: f# ;;fG: Operation 2: COUGAR :: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ fW GG ;;ft;;;;: PASSWORD: HBBT STARTING FUNDS: $150 STARTING ENERGY: 50K YOUR BASE: ______ ___|######|__ __|##### ####|__ |#### ####|_ _|# ###########T ###|_ _|### ### # ###| |###TTTT### >----------V###| |#TTTTTT# | # | #| |#TT TTT# | # | #| |#TTT TT## | ### | #| |#TTTTTT ## V>---------< #| |#TTTT ###|### #| |# | #| |# >----->----VTTTT #| |### | |TTTT ###| ¯|# | | TT###|¯ |# #|# | TT#|¯ |####|# | ###| ¯|# | V---<###|¯ |##^------<#####|¯ ¯|### ###|¯¯¯ ¯|#####|¯ ¯¯¯¯¯ ENEMY BASE: _____ ____| B |__ | | | ######|_ | V--------<# | | | # |# | | | B # |# | | | # |# | | | ####|# | |#|# | | |#>--------^ |¯ |### TTTT | ¯¯| TTTT |¯¯ ¯¯¯¯¯¯ STRATEGY: This operations is a bit harder than the last, but still not that dangerous. Open off by building 2 SUPPLY-HQs in a safe spot, and ignore any and all damage to the rest of the base. As soon as you can, start building AA-MISSILEs (I reccomend 8) in rows of 4 ahead of them slightly, and right in front of those put some GUN TURRETS. Finally, build three metal marines. Make sure, while you're setting up, that you constantly fire those missiles you start off with to keep your enemies defenses soft. You can probably drop the first base long before you finish setting up. Once they destroy your missiles - and they will - build another set behind your new defenses. Now, start upgrading your weapons, and keep up the barrage - hit them with missiles whenever you can, and metal marines whenever its safe, and they'll go down in no time. ;;;;; ;t; ;tG tG #f Operation 3: EAGLE #W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;#G ;: :tft;;;tt PASSWORD: PCRC STARTING FUNDS: $180 STARTING ENERGY: 50K YOUR BASE: _______________ __|## ###########| | ##>----V########| | | # >-V #| | | # #| #| | | # #| ###| | | # #|####|¯ | ## | ####| #|¯ ¯|## | | #| ¯| | >----< #| | | | # #| | | | # #| | | | # #| | ^-----^ | ¯| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ENEMY BASE: _____ |#####| _______|#####| _| ####### ##|_ |###### ########|_ _|###### ######## | | # # | | ##### | | #########| | # #| | # B #| | # #| | #########| | ##### | | # # |¯ ¯|###### ###### _| |# ######| |# #######|¯¯¯¯ |####|¯¯¯¯¯ ¯¯¯¯ STRATEGY: If you look at the map of your base, there's a nice clear area right above all the trees and such. I reccomend dropping one of your bases right there and building it up just like in the last mission, while keeping a heavy barrage of missile fire up. The enemy only has one base, but its hard to get to. You're going to have to use your missiles to pound your way through their base, as the platform with it's on also has 5 gun pods on it and plenty of AA stuff. I'd suggest dropping your metal marines just out of sight of the base the first time, so they can pulverize the outer defenses and make the final conquest easier. ;;;;fG;;fGG: f Wf f#t G #f E# :f; #f f# Operation 4: BISON #f GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t #; :;f t;t;;;t; PASSWORD: NWTN STARTING FUNDS: $200 STARTING ENERGY: 50K YOUR BASE: _______ ________|#######| | #TT #|_ | TTTTTTTT# T ###| | TTTTTTT# T #|__ | ######## T## ####| __| ######### ## #| |#### #########TT #| |# # ###|¯¯|##TT #| |# # ###| |##TT #| |# # ###| |##TT #| |# # ###|__|## ###| |#### #################|¯ ¯| ##########TTTTT | |## ##########TTTTT | |## TT TT T TTTTTTT | ¯| T TTTTTT TT##TTT | | T T ##|¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ENEMY BASE: ________ _| |_ ______| ##### | _| # # | | # B # | _| V- -V | | |#####| |¯ | T | | | | TTT | | | | TT | | | ¯| TT | T| | | | T| | | | B T| | | | T| |_ | >--------< V-< | | | TT | | | | TT | | | ^<-----------< B | ¯| | | B | ¯¯¯¯¯| |¯ ¯¯¯¯¯¯¯¯¯¯¯ STRATEGY: The one spot you have that's relatively open is loosely spattered with useless, pre-made defenses. Though it looks rather tempting, don't try building there; it's too large an area to defend well, anyways. Instead, aim for that smaller spot on the far west of the island, where the two missiles are. First build up two SUPPLY-HQs, then immediately start lining the space between the missiles and the lake with AA-MISSILEs. As soon as they're in place reinforce your flanks with metal marines and GUN PODs, as that's the only place a landing can actually take place. As soon as these defense are in place, start upgrading. And remember, DO NOT let up on the missile fire while your building up. Keep up the pressure, or they'll be _much_ harder to crack. Your enemy this time has 4 bases, two of which are push overs and two of which are harder to crack. As soon as you get your basic defenses in place and maybe an extra missile or two, start using the missiles to pound a bee-line straight for whichever base you're after. Once the defenses have been dropped, send in a metal marine to finish the job. Rinse, repeat. ;;;;fG;;;tG; f Wf f #WGt ; Operation 5: Grampus :f: #G ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;#E;;;tGt PASSWORD: LSMD STARTING FUNDS: $200 STARTING ENERGY: 10K YOUR BASE: __ ___ ___|##|_____|###| |########## # #|___ |####### ## #######|___ |## #### T # #####| |## ### ## ##### #| |## #### ###### ###| |####### ## T # ####|¯ |# ###### #### #| |### #### TT ###| _| ## TT |¯¯¯ |## ## ###### T| |## ###### # # | |######### # # | ¯¯|#T#### ####|¯¯ |######|¯¯¯¯¯ ¯¯¯¯¯¯ ENEMY BASE: ________ ____________|########| |### # ######| |# #T>----V # # ##| |# # |####| #### T ##| |# # |# #| # # > <##| |# #-+- -+------|B|##| |# # |####| # # > <##| |# # | B | # ## ##| |### ^<---< ## # ##| ¯¯¯¯¯¯¯|### # ######| |### ########| ¯¯¯¯¯¯¯¯¯¯¯¯¯ __ ___|##| | ##| | |¯ | | ¯¯¯¯ STRATEGY: This is easily the hardest mission to date, mostly because of the terrain. There's almost nowhere to build anything useful; I set my base up on that platform in the north-west, filling most of it with AA-MISSILEs. The very first thing you should do is knock out that little island. No bases, but it contains an ENGERY PLANT, SUPPLY-HQ, and FACTORY; wiping it out slows them down enormously. After that, begin using your missiles to pulverize their defenses. Aim specifically at their metal marines, as there's really no other way to prevent a hostile landing on this map. You just can't get sufficient AA-MISSILEs in any one spot. This also means that enemy missiles get through more often, so be sure to keep some cash on hand. As usual, build two SUPPLY-HQs right at the very beginning to help keep you in the race. Energy is a lesser concern, but if you get the chance extra never hurts. :fGEEEEEEEEGt tt; :;tft : :WE :t ;;;;;;;W#fft f #W Operation 6: ICEBERG tG: :GW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ :t;;;t: PASSWORD: CLST STARTING FUNDS: $200 STARTING ENERGY: 20K YOUR BASE: __ _________|##| ___|##TTT#######| _| ##TTT# # |¯ |## TTT# # | |## ##### # # | | # # #### | | # # | | # # #### | |T ##### # #|¯ _| T # #| |## T # #| |###### ####| ¯¯|### |¯ |###|¯¯¯¯¯¯¯ ¯¯¯ ENEMY BASE: __________ |## +-+####|_____ |## | |#### |_ |## +-+ ##| _| | ####| |### | ########### | |# # +-- - ---+ | |### | # # | | | | # B # |B| | T | # # | |_ | | # # | ##| | T | ######### | ##| | +-+----------+ ##| | | | ####| | | ## | | # #+--+| ¯|## +-+ # #| || ¯¯¯¯¯¯¯¯¯¯¯|####+--+| ¯¯¯¯¯¯¯¯ STRATEGY: Open off by building up some SUPPLY-HQs, as usual, and be sure to keep up the pressure with missile fire while constructing your defenses. The entire south side of the enemy island is a prime target, as that's where a number of SUPPLY-HQs and ENERGY PLANTS are. Also, the very bottom right corner contains their missiles, so make knocking those out a priority. Remember to build some radars or you'll find missiles slipping through your perimeter, no matter how strong it is. The base on the platform in the middle is absolutely layered with AA-MISSILEs and GUN PODS, for example; but it doesn't have a radar. You ought to be able to hit at least once each attack, wiping out several AA-MISSILES each time. Once that base falls, start aiming farther back for the tougher to reach one behind it. Its defenses aren't spectacular; three upgraded metal marines can shred the whole thing, providing you can land them. ;;;;: tt; ;Gf tG #f :;;;;;; #W ;;;;t#; Operation 7: EUROSTORM I ;WE: :W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ tft;;tf: PASSWORD: JPTR STARTING FUNDS: $300 STARTING ENERGY: 30K YOUR BASE: ___ ____|###| _____|## # #| |######## ###| |### ####T | _|### ######## | |############ # | _|# ## ####### # | _| ##### ## ### ## | |## ######## #### # | |## ############ # # | ¯¯|# #### #### # | |#### ### # # # | | ### #### ### | |## ##TTT | |## TT ##TTT |_ _| ## T ###| |### ########## ###| |### # # # ## T| ¯¯¯¯|### # ###|¯¯¯ ¯¯¯¯|###|¯ ¯¯¯ ENEMY BASE: __ __ |##|__ __ |##|_|#####|__|##|__ |## ##### #####| |## T ##### #####|_ | ##### TT####| | ########BTT####| | B ###### ## | | ####### ## | |####### ####### | |# # ####### |_ |# ######### ##| |# ######### B ##| |# # ####### ##| |# B # #####|¯¯¯|##| |# # #####| ¯¯ |#############|¯¯ ¯¯| ####| _____ | ## ####| |#####| | ## ####| |### #| ¯¯¯¯¯¯¯|##| ¯|# #| ¯¯ |###| ¯¯¯ STRATEGY: This map is rather difficult, but rendered a lot easier if you know where the enemy's money and energy is coming from. There's one of each on that little island (and *no* defenses!), and a group of three of them up by the northern-most base. Their missiles are hiding way off on the far east of the island, just north of that base. This is the first map where you get enough funds to build 3 SUPPLY-HQs in the first few seconds. Trust me, its worth it; you'll never survive without a steady cash influx. There's only really one place for your base, the south-west section of the map...everything else is impassable. ;;;;#G: t#E: f #f ;#f ft #Eft; #G; Operation 8: EUROSTORM II :: #E #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ t#E: :#E: PASSWORD: NBLR STARTING FUNDS: $200 STARTING ENERGY: 40K YOUR BASE: ________ ___ __|##TT |___|###|____ | ##T ###TT |_ __| T######## T ##| |##### TT#########|¯¯¯¯¯¯¯¯|##| |##### T#######|¯¯ ¯¯ |##### T#####|¯ |##### T###|¯ |###TTTT###| |### T |¯ ¯| | __ | ##| |##| | ##| |##| | ## | ¯¯ | ## |_ | #####| ¯| #####|_ | # ####|_ | # T# ###|__ |## T# #####| |# ### TTT####|__ _|# ### ##########| | ### ##### T | | ######## ##|¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯|##| ¯¯ ENEMY BASE: _______ |## |_ |## ######| __ ___| ######| |##| |##### ##### | |##| __|##### ##### | ¯¯ |######## | ___|# # T | ______|##### B # |_ | # # B ###| ¯¯¯¯¯¯|#######T T # ###| ¯¯¯|##### T# |¯¯
                           ¯¯|#####       |
                              ¯|### T     |_
                               |### TT   ###|
               ___      __      ¯|##     ###|
              |###|    |##|______|##     ###|
              |# #|    |###               |¯
              |###|     ¯| T       #####  |
               ¯¯¯       |     ##### B #  |
                          ¯¯¯¯|#########|¯
                               ¯¯¯¯¯¯¯¯¯

              STRATEGY:
                  I won't lie to you - this map is _hard_.  Be that as it may,
              I do have some insight to offer that might help.
                  First off, you have virtually no pre-set defenses.  This is
              good, in that they won't be getting in the way.  Unfortunately,
              your enemy begins the fight with a whole bunch of already
              upgraded weaponry backed by a good defense.  This means that
              whatever you start setting up will usually be located and
              destroyed before you even finish it.
                  Your biggest advantage lies in the sheer size of the island
              you're on.  Begin by placing two of your bases in highly obvious
              places, preferably on those two long peninsulas.  Place the third
              one somewhere sheltered, like the far west of that narrow band
              down the middle.  Now, start building SUPPLY-HQs like crazy.
              Hide them in every nook and cranny you can find, and build
              nothing else.  You should have 6 by the time they launch their
              first attack.
                  Hopefully, they won't even have located your tiny base at
              this point.  If they have, you're doomed - reset.  If not, use
              the next gap for a repeat performance.  Expect to lose some, but
              I made out with 9 left by the end.  At this point, you should be
              insanely rich - start setting up your missile defenses and
              upgrading them immediately.  Slap down metal marines to protect
              against ground assaults.  String up a row of missiles to begin
              counterfire.
                  As soon as everything has been upgraded (2-3 of their attacks
              later), begin flooring their base.  That long, narrow protusion
              is loaded with AA-MISSILEs; take it down and then hammer the
              base.  A metal marine or two will finish the job.  The base south
              of there is a real push over; three upgraded marines dropped on
              it are all you sould need.  The last base is tougher...aim at
              crippling it before you send in the ground troops.   That's where
              their offensive capabilities are housed, so the sooner some
              missiles land there, the better.

     ;;;;;;WE:
     f     #f
     f; ;  #f                                        Operation 9: EUROSTORM III
      :;;  #f      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          t#E:

              PASSWORD: NBLR
              STARTING FUNDS: $150
              STARTING ENERGY: 50K
              YOUR BASE:

                      __________        _________
                    _|## #######|_     |####     |_
                   |  ## ####TT###|    |# #########|
                   |   TT####TTT##|  __|#####     #|
                   |TTTTT####TTT##| |##### ##     #|
                   |  #######TT###| |######     ###|
                    ¯|#   ######|¯  |############|¯
                     |#######|¯¯    |##########|¯
                      ¯|   |¯       |##########|
                        ¯¯¯         |#######|¯¯
                       ____      __     _______
                      |####|_   |##|  _|#######|_
                      |# T## |  |##| |### T   ###|
                      |#TT## |   ¯¯ _|#  T  T  T#|
                      |#TT## |__   |###  D T T  #|
                      |#TT######|  |#  T  T   T #|
                      |#TT#  TT#|  |#  T   T T ###|
                      |###### T#|  |#T   T    #|¯
                       ¯|   # T#|  |####  T####|
                        |   ####|   ¯¯|# T #|¯¯
                         ¯¯¯¯¯¯¯      |#####|
                                       ¯¯¯¯¯


              ENEMY BASE:
                      _______
                     |       |
                     |     B |
                     |       |           _____
                     |  #####|         _|#####|_
                      ¯|#####|        |###   ###|
                        ¯¯¯¯¯        _|#  +-+T #|
                                    |###  |B|TT#|
                                    |#    +-+ TT#|
                        ____        |###  +-+TT#|
                       |  ##|        ¯|#####|  #|
                        ¯|##|          ¯|###|###|
                          ¯¯            |###|#  |
                              ____      |###|#  |
                           __|####|_____|#+-+#|¯
                         _|####  #       #|###|
                        |###    +----+    ||¯¯
                        |#      |#   |TT  ||
                        |#     T+#   | T  ||
                        |#    TT|#   |TT B||
                        |###  TT+#   |TT  ||
                         ¯|#####+----+++--+|
                           ¯¯¯|###         |
                               ¯¯¯¯¯¯¯¯¯¯¯¯
              STRATEGY:
                  You have one good place to build a base (the south east
              island), but sadly its right in the line of enemy fire.  So,
              here's what you do:
                  As usual, open off by building a pair of SUPPLY-HQs.  Keep
              building them until you have _at least_ five of them.  Whatever
              you do, though, don't clump them all together, and don't put any
              on that south east island.  Scatter them, and do the same with
              you bases.  Then, sit back and relax.
                  Your enemies will pound the forces already in place and blow
              up most of your SUPPLY-HQs, but by the time they do their job is
              done.  You should have saved up $600 by now, if not more.  Use it
              to clear out that island of trees and whatnot, and fill every
              last inch of it with stuff.  I had 8 metal marines, 8 missiles,
              2 supply HQs, a base, 2 radars, and 24 AA-MISSILES.  If this base
              survives the next attack (and it should), you're golden.  Start
              upgrading your defenses, slowly moving to your missiles and
              marines, and all the while keep up the suppression fire.  You
              should have tons of energy by now, so it shouldn't be too hard.
                  If their missiles are refusing to cooperate, aim to take 'em
              out.  They're on the far east wall, south of the base.

     ;;;;;tEt
      t:    f#
      t;   :f#
       :t;; f#
     :      f#
     f      fE                                            Operation 10: ARTEMIS
     Gf:  :;G      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      :;;;:

              PASSWORD: PHTN
              STARTING FUNDS: $150
              STARTING ENERGY: 50K
              YOUR BASE:

                      ______________________
                     |######### ############|
                     |######### ############|
                     |##   #################|
                     |#### ##            ###|
                     |#### ## #   ###### #  |
                     |###   # #   ###### #  |_
                     |#     ###   ############|
                     |# ######    ####    ####|
                     |# #         #  ###   |¯¯
                     |# ####      #  ###   |
                     |#    #    ######|¯¯¯¯
                     |###### ##  ###|¯
                      ¯¯|###  #  ###|
                        |######  ###|
                         ¯¯¯|    |¯¯    ____
                            |    |     |####|
                            |    |     |#  #|
                           _|  T |     |#  #|
                          |####T |     |####|
                          |#  #  |      ¯¯¯¯
                          |####  |
                           ¯¯¯¯¯¯

              ENEMY BASE:

                                    __________
                                 __|          |_
                                |##             |
                                |##             |
                           _____|##             |_
                         _|####  ##             ##|
                        |  #  #    B         #####|
                        |  #  #              #   #|
                        |  ####              # B #|
                        |                    #   #|
                        |                    #####|
                        |                         |___
                       _|              ###############|
                      |###             ###############|
                      |# #         B########     #####|
                      |# #          ########     #####|
                      |###          ########    B#####|
                       ¯|         ##########     #####|
                        |         ##########     #####|
                         ¯|##      T  ################|
                          |##|¯¯¯¯¯¯¯|################|
                           ¯¯        |################|
                                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

              STRATEGY:
                  Start off by placing one of your bases in a sheltered locale,
              and leaving the others off in random, obvious places.  Next, just
              start building SUPPLY-HQs like crazy.  Keep building them until
              they attack once, and then and build more until the second attack
              finishes.  Finally, just sit back and wait.
                  You'll lose both of the obvious bases and most of the
              SUPPLY-HQs you built, but that's okay: you should have around
              $600 before you're in danger of actually losing.  Immediately
              following their attack, use that money to plop down a massive
              number of AA-MISSILEs, an AA-RADAR or two, and a bunch of metal
              marines.  Build up some SUPPLY-HQs behind the lines with your
              left over cash, and start upgrading - as usual, defenses first.
                   As soon as you obtain upgraded missiles, aim for the
              jugular.  Do not let up the fire; keep it up, and follow it with
              metal marines when you can (once they're upgraded, as well).  You
              may want to build a bunch of ENERGY PLANTs so you can keep it up,
              but they're not really necessary.
                   Your enemy has four bases in this one, and no obvious
              targets.  Good luck!

       :;;;;;;;;;;:
     ;;:  G#: tf:
     f    f#tG:
     G:   f#tWt                                          Operation 11: POSEIDON
      ;;  f#  tE:  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ;GEt   tf:      :
                  ;;:    #
                    t;;;f:

              PASSWORD: TRNS
              STARTING FUNDS: $250
              STARTING ENERGY: 50K
              YOUR BASE:

                           __          ______
                         _|##|______  |######|
                        |######## ##| |######|
                        |#   #### ##| |##    |
                        |######## ##| |##  T |
                        |######## ##| |##    |
                        |######## ##| |##    |
                        |         ##| |##    |
                        |         ##| |## TT |
                        |         ##|__¯¯|TT |
                        |##############| | T |
                        |##############| |T T|
                        |#########|¯¯¯¯  |   |
                        |#########|      |   |
                        |###   ###|  ____|T  |
                        |##    ###| |########|
                        |######|¯¯  |########|
                         ¯|####|     __|#   #|
                          |####|    |########|
                          |####|____|####|¯¯¯
                          |##############|
                          |##############|
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ENEMY BASE:

                                __________
                              _|##########|
                          ___|############|
                         |T   # #       ##|
                         |    # ######  ##|
                         |    ##     # B##|
                         |     ##### #  ##|
                         |        B# #  ##|
                         |         # #  ##|
                         |     ##### #  ##|
                         |    ##     # B##|
                         |    # ######  ##|
                         |    # #       ##|
                          ¯¯¯|############|
                              ¯|##########|
                                ¯¯¯¯¯¯¯¯¯¯

              STRATEGY:
                  Finally, an easy map.  Your enemies will concern themselves
              with your outer defenses first, particularly if you leave a base
              or two up there, leaving you alone for a good three turns.  They
              don't even begin with a full complement of missiles, and those
              aren't upgraded.  So...
                  Place the base you want to save in that little cradle in the
              west.  Spend the rest of the time up until their next attack
              building SUPPLY-HQs.  After that, sit back for the whole of the
              next attack and the one that follows, and rake in the cash.
              Immediately following the third attack (which should finish off
              your outer defenses), lay down your AA-MISSILEs and AA-RADARs
              all along there.  Fill in every nook and cranny, and you won't
              have to worry about an armed landing.  Build a missile base on
              that little section to the south, and let the clobbering begin.
                   I beat this entire map without ever building a single metal
              marine.  Good luck!



     :;;;;t#G;:
     f     #f
     ft  ; #f
      :;;  #f                                             Operation 12: KINGDOM
       :;;t#G      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      ;:    tG:    :E;
              ttt;;;G;

              PASSWORD: RNSN
              STARTING FUNDS: $300
              STARTING ENERGY: 0K
              YOUR BASE:
                       ________     ___
                    __|##TT    |___|###|____
                   |   ##T          ###TT   |_
                 __|     T########     T    ##|
                |##### TT#########|¯¯¯¯¯¯¯¯|##|
                |##### T#######|¯¯          ¯¯
                |##### T#####|¯
                |##### T###|¯
                |###TTTT###|
                |###   T |¯
                 ¯|      |                  __
                  |    ##|                 |##|
                  |    ##|                 |##|
                  |  ##  |                  ¯¯
                  |  ##  |_
                  |   #####|
                   ¯| #####|_
                    | #  ####|_
                    | # T#  ###|__
                    |## T#   #####|
                    |# ### TTT####|__
                   _|# ### ##########|
                  | ###    ##### T   |
                  |  ########    ##|¯
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯|##|
                                 ¯¯

              ENEMY BASE:
                                       ______
                                      |######|
                    ______            |#   B#|
                   |######|        ___|#### #|
                   |#    #|       |######## #|
                   |# ####|___    |#    ### #|
                   |# ########|___|#### #####|
                   |# ### B  ########## #|¯¯¯
                   |##### #####     ### #|
                    ¯¯¯|# ######### #####|
                       |# ## ## ### #|¯¯¯
                       |####### ### #|
                        ¯|###  B  ###|_
                         |# ### ##### #|
                      ___|# ### ## ## #|
                     |##### ######### #|___
                     |# ###     ##### #####|
                  ___|# ##########    ### #|
                 |##### ####|¯¯¯|######## #|
                 |# ###    #|    ¯¯¯|#### #|
                 |# ########|       |#   B#|
                 |# ####|¯¯¯        |######|
                 |#    #|            ¯¯¯¯¯¯
                 |######|
                  ¯¯¯¯¯¯
              STRATEGY:
                  WARNING: ONLY THE THREE BASES YOU LAY DOWN ACTUALLY COUNT.
                  Sorry about that, but I don't want you to do the same thing
              I did - take one of the bases that was already there and attempt
              to make it yours.  Be aware that when the other three fall, you
              lose.
                  To top it off, you have no useful space to build stuff on.
              About the only viable place for your base is dead center on the
              map, which is an obvious target for enemy fire.  As usual, try
              and build up a hefty cash reserve before laying down anything
              substantial.  Also, metal marines are absolutely key in this
              level - most of their freespace is made up of missiles, and never
              enough in one spot to take out a decent landing.  One missile
              gets through to clear you a space, and its all over.

      ;;;;t#G   ff;:
     f     W#t E#
     G     fE#ft#:                                      Operation 13: SANDSTORM
     fG   f :#t WE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     :   t;  ;  ;#W:
     fEEG:       :GWG;

              PASSWORD: ZDCP
              STARTING FUNDS: $200
              STARTING ENERGY: 40K
              YOUR BASE:

                           ___________
                        __|###########|__
                       |#################|
                      _|#####       #####|_
                     |####             ####|
                     |####             ####|
                     |###      ###      ###|
                     |###     ## ##     ###|
                     |###    #######    ###|
                     |###    # # # #    ###|
                     |###    #######    ###|
                     |###     ## ##     ###|
                     |###      ###      ###|
                     |####             ####|
                     |####             ####|
                      ¯|#####       #####|¯
                       |#################|
                        ¯¯|###########|¯¯
                           ¯¯¯¯¯¯¯¯¯¯¯


              ENEMY BASE:
                                  ______
                            _____|######|
                           |     T#    #|____
                           |      #  B ######|
                           |   #### #########|
                           |   #    #########|
                           |   #  ####   ####|
                           |   #  #  # B ####|
                           |   #  #  #   ####|
                           |   ####  ########|
                           |     ############|
                           |     ####    ####|
                           |TT      #   B#|¯¯
                           |TTT     #    #|
                            ¯|##    ######|
                             |##|¯¯¯¯¯¯¯¯¯
                              ¯¯
              STRATEGY:
                  This map is a little different from most of the earlier ones.
              For one thing, your enemy starts off with at least eight missiles
              and decent energy production, so expect constant attacks.
              Secondly, for the first time in a long while you have a decent
              set of pre-made defenses.
                  First, lay one of your bases against the far west wall.  Put
              the other two in semi-obvious places not quite in the front line.
              As usual, set off building a ton of SUPPLY-HQs.  After their
              initial attack, use some of your money to re-inforce the front
              defenses.  Don't go overboard, but leave enough of a defense that
              they'll waste another attack taking it out.  Rinse and repeat for
              a bit, steadily building up a cash reserve as you do.
                  Before the attack that will finish off your defenses, lay
              down a serious line of yours in front of your base.  They attack
              quickly enough you'll need a few moments to get everything built.
              Once your defenses are upgraded, build three metal marines on
              either side to protect against landings.  Start upgrading, and
              begin the missile pounding.  Good luck!

     :;;;tEt  :ft:
     f    ffE  f
     f    f fE f
     :f:  f  fEG                                           Operation 14: ZIHARD
         :f   f#   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        :;;    fE:
                :ft;;:

              PASSWORD: FKDV
              STARTING FUNDS: $250
              STARTING ENERGY: 20K

              YOUR BASE:
                                    ______
                         __________|######|___
                        |#####################|
                        |##########  #   #   #|
                        |##       #  #   #   #|
                        |##  ######  #####  ##|
                        |##  #              ##|
                        |##  #              ##|
                        |## ## #######   #####|
                        |## #  #     #   #  ##|
                        |## # ##     #   #  ##|
                        |## # #      #  T#  ##|
                        |## # #      #   #  ##|
                        |## # #  #####   #TT##|
                        |## # ####       ##T##|
                        |## #             #T##|
                        |## ####### ####  #T##|
                        |########## #  # #####|
                        |############  #######|
                         ¯¯¯¯¯¯¯¯¯|######|¯¯¯¯
                                   ¯¯¯¯¯¯
              ENEMY BASE:
                          ___________
                         |##     ####|__
                        _|##     #######|________________
                       |####       #####               ##|
                       |# #                            ##|
                       |# #  B                       ####|
                       |# #                    ##    ####|
                       |# #                    ##    ##|¯
                       |# #                          ##|
                       |# #                        ####|
                       |#####                      ####|
                        ¯|# #                      ##|¯
                         |# #                      ##|
                         |# #                    ####|
                         |#####                  ####|
                          ¯|# ####               ##|¯
                           |### ####             ##|
                            ¯|### #####          ##|
                              ¯|###   ######     ##|
                                ¯|####     ########|
                                  ¯¯|######     ###|
                                     ¯¯¯¯|#######|¯
                                          ¯¯¯¯¯¯¯
              STRATEGY:
                  The trick to beating this map is to fight dirty.
                  Your enemy starts off with a full complement of metal marines
              just waiting to attack you.  So, let them come.  But when they
              do, be sure you have four GUN-PODs waiting for them.
                  To start off, build three SUPPLY-HQs in the north west corner
              of the map.  Then, layer the place with four GUN-PODs.  Finally,
              go way off to the far east side and start laying down GUN-PODs
              like crazy (make sure you get at least two up on that plateau).
              Your enemy should send a force down to your SUPPLY-HQs (how'd
              they know those were there, anyways?) and get slaughtered.
              Congratulations - they no longer have ground fighting capacity
              at all, and will waste the next several turns taking down those
              GUN-PODs.  Use this time wisely; get your missiles, marines,
              and basic defenses in place.
                  WARNING: This is the first level my enemy has ever used an
              ICBM in.  They never fired it, but it sure scared the hooplah
              oughta me.  I marked it with an I where I found it on the map.

         :;;;:
      :t;:  :tWE;
     :W:       G#;
     f#         #f                                           Operation 15: KIWI
     f#t        #; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      GWt      ff
       :fft;;;;:

              PASSWORD: YSHM
              STARTING FUNDS: $150
              STARTING ENERGY:  0K

              YOUR BASE:

                          ___________
                         |###########|
                         |#  ########|__
                         |##   #   #####|
                         | ### ### #####|__
                         |   #   #   ######|
                         |   ### ### T#####|_
                         |     #   #  T #####|
                         |     ### ####T#####|
                         |       #    # T####|
                         |###    #### ## T###|
                         |#T##      #   #####|
                         |# T##     ### #####|
                         |#  T##      #   ###|
                         | #  T#      ### ###|
                         |  ####        #####|
                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




              ENEMY BASE:

                            __________________
                           |     ########     |
                           |     ########     |
                           |                  |
                           |      ###         |
                           |      # #         |
                           |##   ## #####   ##|
                           |##   #   ## ### ##|
                           |##   ######   # ##|
                           |##   ### B# ### ##|
                           |## ### #  ###   ##|
                           |## #   ######   ##|
                           |## ### ##   #   ##|
                           |##   ##### ##   ##|
                           |         # #      |
                           |         ###      |
                           |                  |
                           |     ########     |
                           |     ########     |
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              STRATEGY:
                  Your enemies start out with tons of metal marines and tons
              of missiles.  This means you can expect nearly nonstop fire from
              them from the get-go.  Here's how you stop that:
                  First, build your base against the far west wall. Immediately
              build two SUPPLY-HQs, and then go crazy with the GUN-PODs (and I
              mean crazy).  Layer them every where.  Once you have tons in
              place, build another SUPPLY-HQ or two, keeping your defenses up.
              Don't bother with AA-Stuff just yet.  Once you get a decent cash
              flow, build and upgrade three metal marines.  Launch them ASAP
              to the far easy of your enemy's base, right smack in the middle.
              That's where all those missiles are.  The sooner you take them
              out, the easier this will go.
                  Lastly, they only have one base, and its pretty lightly
              guarded.  Those three marines and a little bit of luck might well
              knock it out all alone, for a reasonably quick victory.

     :;;;;EG;ttt
     f   t#f   GE
     G   f#f   G#
     :ft f#f;;tG:                                      Operation 16: SNARLSHARK
       :E#E:       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       tt:  ::
     t:

              PASSWORD: CLPD
              STARTING FUNDS: $150
              STARTING ENERGY:  0K

              YOUR BASE:
                                      ____
                                     |####|
                                   __|#  #|
                                 _|#######|
                               _|###  #   |
                            __|###    #   |_
                          _|  ##      ######|
                         |### ###       ####|
                       __|### ###       ####|
                      |####   #          ###|
                     _|#  #   #          #|¯
                    |###  #   # ##########|
                    |#    #   ###         |
                    |# ####               |
                    |###        ###       |_
                     ¯¯¯¯¯¯¯¯¯¯|# #    #####|
                               |###    #   #|_
                                ¯¯¯¯¯¯|#   ###|
                                      |###   #|
                                       ¯|#####|
                                         ¯|   |
                                           ¯¯¯
              ENEMY BASE:

                                 _____________
                           _____|########     |
                          |      #      ##    |_
                           ¯¯¯¯¯|#####   #    ##|
                                 ¯¯|##   #    ##|
                                   |##   #   B  |
                                 __|##   #      |
                           _____|#####  ##      |
                          |      #      #       |
                           ¯¯¯¯¯|#####  #       |
                                 ¯¯|#####     B |
                                   |###         |
                                 __|###         |
                           _____|#######        |
                          |      #     ##       |
                           ¯¯¯¯¯|#####  #       |_
                                 ¯¯|##  ##########|
                                   |##  ##       #|
                                 __|##         B #|
                           _____|#####           #|
                          |      #      ##########|
                           ¯¯¯¯¯|########|¯¯¯¯¯¯¯¯
                                 ¯¯¯¯¯¯¯¯
              STRATEGY:
                  This map was a pain in the butt.  Your enemy starts off with
              four missiles and six *upgraded* metal marines, and the energy
              facilities to use them.  Here's what you do:
                  Open off by building two ENERGY-PLANTs in that little 2x2
              space on the northeast side of your island.  Then start building
              missiles like crazy.  Spend every $ you get on them; cover the
              island with them in random spots, and proceed to smash them for
              all they're worth.
                  Take the top two prongs first.  They're loaded with
              AA-MISSILEs and GUN-PODs, but no radar, so your normal missiles
              should be able to clear them out.  Right behind them you'll find
              six upgraded metal marines guarded by four GUN-PODs and two
              AA-MISSILEs.  Drop the AA- stuff first, and then pound the metal
              marines into the ground.  For the first time, you'll suddenly
              have some breathing space.
                  Take a moment to build some metal marines; one or two should
              do.  Keep using the missiles to pound the area around that middle
              base; they've got all their missiles and much of their supply
              production there.  Use the metal marine(s) to finish off the
              base.  From here, its smooth sailing - take your time.  Maybe
              upgrade something.  Once you use your missiles to eliminate the
              GUN-PODs around the last base, send in the marine(s) to finish
              the job.

      :;;;;;ffG:
     ;G       t#f
     #f        G#
     #G  ;tt:  fW                                         Operation 17: MARLION
     f#;   tWG:W;  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     tGGt;;tWW:
              tGf;;t

              PASSWORD: LNVV
              STARTING FUNDS: $180
              STARTING ENERGY:  0K

              YOUR BASE:
                                _______
                            ___|#######|___
                          _|#####     #####|_
                         |###             ###|
                         |#      #####      #|
                        _|#    ###   ###    #|_
                       |###    # ##### #    ###|
                       |#     ####   ####     #|
                       |#     # #     # #     #|
                       |#     # #     # #     #|
                       |#     # #     # #     #|
                       |#     ####   ####     #|
                       |###    # ##### #    ###|
                        ¯|#    ###   ###    #|¯
                         |#      #####      #|
                         |###             ###|
                          ¯|#####     #####|¯
                            ¯¯¯|#######|¯¯¯
                                ¯¯¯¯¯¯¯



              ENEMY BASE:

                           ____    __
                         _|####|  |##|___     _____
                        |  ####|  |##  ##|   |#####|_
                        |  ####|   ¯|  ##|   |#   #  |
                        |  ####|    |  |¯    |# B #  |
                        |  |¯¯¯     |  |     |#   #  |
                        |  |       _|  |     |#   #  |
                        |  |_     |##  |__   |#####  |
                        |####|    |#######|   ¯|     |
                        |# ##|____|##  ###|    | B   |
                        |# ##########  #|¯     |   B |
                        |###############|      |     |
                        |  #########  |¯       | B   |
                        |  #########  |       _|     |
                        |  |¯¯¯¯¯¯¯|  |_     |###### |
                        |  |       |####|    |###  # |
                        |  |       |#  #|     ¯|#  # |
                        |  |       |#  #|      |#### |
                        |  |       |#  #|       ¯¯¯¯¯
                         ¯¯        |####|
                                    ¯¯¯¯
              STRATEGY:
                  This map is much, much easier than the last one.  Start off
              the usual way - building two SUPPLY-HQs in a safe locale, likely
              against the west wall.  Then, start building AA-MISSILEs like
              there's no tomorrow.
                  After their initial attack, build four missiles and work on
              getting two ENERGY-PLANTs, rebuilding the AA-MISSILEs you lose
              along the way.  Upgrade the missiles - and the marines - when you
              become able.
                  That whole first island is basically chaff, just some
              AA-MISSILEs and GUN-PODs designed to keep you busy.  Use the
              upgraded missiles to pound it into the dirt, and then start on
              the back island, where their bases are.  All in all, not that
              hard.

      ;;;;ff;;ftt:
     f   ;#f    EW
     G   f#f    GG
     ;f: f#f:Ef;                                        Operation 18: CHINGLONG
       ; f#G ;#f   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        :;;;: :EW:
               tGEt:  ;:
                   ;;;;

              PASSWORD: JFMR
              STARTING FUNDS: $180
              STARTING ENERGY:  0K

              YOUR BASE:
                                              _______
                               ______________|#######|__
                         _____|################     #   |
                        |    ###                    #   |
                        | ######                    #   |
                        |##                         #   |
                        |#                          #   |
                        |#           ########       #   |
                        |#        ####|¯¯¯¯|####    #   |
                        |#      ###|¯¯      ¯¯|###  #   |
                        |#    ###|¯            ¯|####   |
                        |#    #|¯                ¯|##   |
                        |######|                  |##   |
                        |    |¯         __         ¯|   |
                        |    |         |##|         |   |
                        |    |         |##|         |   |_
                        |    |_         ¯¯         _|  ###|
                        |######|                  |#######|
                        |##   #|                 _|# ##|¯¯
                        |##   #|               _|### ##|
                        |## ###|              |####  ##|
                        |####|¯               |########|
                         ¯¯¯¯                  ¯|      |
                                                 ¯¯¯¯¯¯
              ENEMY BASE:
                                _______________
                              _|#######        |
                            _|#########        |
                         __|###########        |
                        |   # # # #####     B  |
                        |   # # # #####        |
                        |   # # # #####        |
                        |   # # # #####        |
                        |   # # # #####  ####  |
                        |   # # # #####  #  #B |
                        |   # # # #####  #  #  |
                        |   # # # #####  ####  |
                        |   # # # #####        |
                        |   # # # #####        |
                        |   # # # #####        |
                        |   # # # #####        |
                         ¯¯|###########        |
                            ¯|#########      B |
                              ¯|#######        |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



              STRATEGY:
                  This map is reasonably difficult, but not half so bad as the
              one two maps before.  To start with, place one of your bases in
              the south-east corner, and one of them in the north-west corner.
              Put the other one wherever.  Build two SUPPLY-HQs by the south-
              east base, and blanket anywhere else a landing party could land
              with AA-MISSILEs.  Build a few random AA-MISSILEs around, and
              then build three more SUPPLY-HQs by the north-west base.
                  Your enemy will keep launching missiles at the base in the
              south-east...keep replacing the AA-MISSILEs there.  Don't do
              anything beyond maintaining the status quo, and you should be
              steadily gaining tons of money.  Once you have ~$500, slap down
              and immediately upgrade a couple of rows of AA-MISSILEs with
              three marines guarding the front.  Build up your missiles and
              some more marines farther back, and set to work upgrading them.
                  Three upgraded marines should be able to smash through their
              outer defenses, the ones on that tiered hill, but just to play
              it safe you may want to weaken them with missiles first.   Once
              you're through, go straight for the jugular - eliminate those
              bases ASAP.



        :t;;;;fW;
      f:      :
      :G#EEEff;
     t    ;;;fWE                                           Operation 19: SAKURA
     G        :#   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     tEf;:    ;;
       :;;;;;;

              PASSWORD: JCRY
              STARTING FUNDS: $150
              STARTING ENERGY:  0K

              YOUR BASE:

                            ________________
                           |                |
                           |                |
                           |     #########  |
                           |     #########  |
                           |     ##      #  |
                           |    ##########  |
                           |    #### ## ##  |
                           |    # ##  ####  |
                           |    # ########  |
                           |    # ########  |
                           |    #     ####  |
                           |    #######     |
                           |                |
                           |                |
                           |                |
                           |                |
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



              ENEMY BASE:
                          ___
                       __|###|_______________
                      |#### #             ###|
                      |# #####          ### #|_
                      |##### #          # #####|
                      |  # ###          ##### #|
                      |  ###             # ####|
                      |                  ### |¯
                      |                      |
                      |                      |
                      |                   B  |
                      |                      |
                      |                      |
                     _| ###                  |
                    |#### #             #### |
                    |# #####          #### # |
                    |##### #          # #####|
                     ¯|# ###          ##### #|
                      |###             # ####|
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|###|¯¯
                                       ¯¯¯

              STRATEGY:
                  This map isn't so bad, providing you can keep the pressure
              up.  Start off by placing one of your bases in the south-west
              corner, and the other two where ever you want them.  Build two
              SUPPLY-HQs right off the bat, and the sprinkle some AA-MISSILEs
              around until your enemies' first attack.
                  After that, replace one or two that you lost (no more, if you
              lost more than that) and start building up SUPPLY-HQs (aim for 6
              or seven) and an ENERGY-PLANT or two.  While you do this, be sure
              to keep replacing the AA-MISSILEs you'll be losing.  Build up
              around $300, and then immediately lay down and start upgrading
              some AA-MISSILEs, followed by metal marines, followed by some
              missiles.  Keep up replacing those AA-MISSILEs up front while
              doing this, and they probably won't even know where your base is
              by the time you're ready to attack.  Use the missiles to punch a
              hole in their defenses and then keep sending in the marines.
              Send them in constantly (I had 12 marines lined up, and 2 ENERGY-
              PLANTs).  Your enemey only has one base, so once you safely can,
              smash it with a group of 3 metal marines.

      tGGE#WEEEEEGt
     f:    :GG
      :;;t;  EE
     ;t   Gt f#                                           Operation 20: SUNRISE
      f:   ;  GE   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Gt:  :fG
       :;;;:

              PASSWORD: KNLB
              STARTING FUNDS: $200
              STARTING ENERGY:  50K

              YOUR BASE:
                                   _______
                                __|    ###|
                            ___|##   ### #|
                           |    ##   #   #|
                           |         # ###|
                           |         ###|¯
                           |          |¯
                           |          |
                           |          |
                           |          |
                           |          |
                           |          |
                           |   #######|
                           |####     #|
                           |#        #|
                           |#        #|
                           |#        #|__
                           |#      ######|
                           |#  #####   ##|
                           |####|¯¯¯¯¯¯¯¯
                            ¯¯¯¯

              ENEMY BASE:
                        ______________________
                       |                      |
                       |                      |
                       |                      |
                       |                      |
                       |                      |
                       | ####               B |
                       | #  #                 |
                       | #  #  ######         |
                       | ####  ###############|
                       |      ###  #         #|
                       |  ##### #  #         #|
                       | ##     ####         #|
                       | #                I B#|
                       |##                   #|
                       |#                    #|
                       |#####                #|
                       |##  #          #######|
                       |##  #      #####    ##|
                       |#####   ####      B ##|
                       |#       #           ##|
                       |#       ##############|
                       |######################|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              STRATEGY:
                  Alright.  You've put up with your enemy having fully upgraded
              missiles, fully upgraded marines, tons of supplies, and powerful
              defenses in place from turn one for a while now.  How could it
              get worse, you ask?
                  They can start out with an ICBM, and the energy to fire it.
                  If you lose this map, it'll likely be during their first
              attack.  If you survive that with your basics secure, you're
              golden.  Here's how I beat this map:
                  Start off building two SUPPLY-HQs next to your base, and
              spend a while littering the ground with AA-MISSILEs.  Don't
              bother trying to protect them - as long as they're against the
              back wall, they'll be fine.  Just keep rebuilding the AA-MISSILEs
              each turn, and slowly build up seven or so SUPPLY-HQs and a
              handful of ENERGY-PLANTs against the back.  Now, build your own
              ICBM, and a ton more ENERGY-PLANTs.  Follow up with some metal
              marines, but don't bother upgrading them.
                   Keep replacing those AA-MISSILEs and they'll never advance
              too deep into your base.  Once your ICBM is ready to fire, aim
              it straight for theirs (marked on the map as an "I").  With their
              defenses destroyed and the biggest threat gone, send in a marine
              to wipe out the base.
                   As soon as you can fire again, target the northern-most
              base.  You'll need to take down the four AA-MISSILEs on that tiny
              hill first, but then repeat what you did with the last base -
              drop an ICBM on it, and then land a marine to finish the job.
                   One base left.  ICBM it, and send in one last marine to
              finish this mission, and the game.


                        ***CONGRTURLATIONS!  YOU'VE WON!***

;;;;;;WE:  ;;;;;E; :ft
f     #f  f    EG  tfWE
f; ;  #f  G   t#     :#f                                                Credits
 :;;  #f  :tt f#      #; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     t#E:     ;#t    Gt
               f#t :;:
                 ;;;

                    Namco (www.namco.com)
                       Thanks for creating this addicting game, without which
                     this walkthrough could never have existed.  Although a bit
                     delayed, know that this game is not forgotten and still
                     bringing people joy.

                    GameFAQs (www.gamefaqs.com)
                       Thanks for hosting this guide and providing the much
                     needed incentive that finally got me around to writing
                     it.  Keep up the good work, CJayC.