------ LAGOON: GAME STATS AND MECHANICS GUIDE - SHARP X68000 VERSION ------- Guide Written by: Kuro-chan_101 /\___| A|\####/ __-o#| |-- |###| | |###| | _/\ _/\ _/\ _/\ _/\ __|###| | __-o###\__/ __-o###\__/ __-o###\__/ __-o###\__/ __-o###\__/ /######| | |##########/|##########/|##########/|##########/|##########/ |######| | |###/\####| |###/\####| |###/\####| |###/\####| |###/\####| |######| | |###| \###| |###| \###| |###| \###| |###| \###| |###| \###| |/ |###| | |###| |###| |###| |###| |###| |###| |###| |###| |###| |###| |###| | |###| |###| |###| |###| |###| |###| |###| |###| |###| |###| |###| | |###|/####| |###| |###| |###| |###| |###| |###| |###| |###| |###| | |#########|/|###|/####| |###\_|###| |###\_|###| |###| |###| |##- | \###/ |###/ \###/ |###|_ \#####o-- \#####o-- /#####\|#####/ |/ oo#####o\#/ \#/ \#/ \#####\ \#/ \#/ \###/ \##/ o##############o /_## --###/ /###-- --##### / / \#\_/#/ /#- -####/ \##/ #/ -##/ V #\ \/| \#- __-/ \###-- --####/ o#############o oo#####oo - Copyright 1991 ZOOM, KEMCO - --- WARNING: This Guide contains spoilers. --- __________________________________________________________________________ /\ /\ >< -- VERSION INFO -- >< \/__________________________________________________________________________\/ Version 1.00 (December xxx, 2018) - The guide has been completed. __________________________________________________________________________ /\ /\ >< -- INTRODUCTION -- >< \/__________________________________________________________________________\/ This guide was not made as a walkthrough for the game, but to cover some of the more technical details/aspects of the game, including: - Player stats. - Combat mechanics - Equipment & Inventory - Locations - Spells - Enemies & Bosses - Treasure Chests __________________________________________________________________________ /\ /\ >< -- PLAYER STATS. -- >< \/__________________________________________________________________________\/ _____________________________ HP & MP RECOVERY HP & MP recovery has a fixed rate which is consistent throughout the whole game, regardless of level, location, equipment, special items, etc. This differs from the X68K version of the game where HP recovery appears to based off what room the player is currently in. HP recovers at (roughly): - 3.27 points per second. MP recovers at (roughly): - 1.64 points per second, 50% of the rate of HP. HP and MP recovers MUCH faster in a town setting. To recover HP & MP, is important to stay still. HP and MP cannot be recovered in boss rooms, even after the boss has been defeated. ____________________________ EXPERIENCE / LEVELING UP The leveling up system is nearly identical between both versions of the game; the only difference being the amount of EXP required to reach levels 15 and 16. The data is sorted in-game by stat., so Experience is all together, followed by Strength, Defense, HP and MP. ______________________________________________________________________________ Level HP MP STR DEF EXPERIENCE (NEXT) (DIFFERENCE) ______________________________________________________________________________ 1 10 3 10 5 10 0 2 17 8 13 10 40 +30 3 23 10 17 16 90 +50 4 28 12 22 19 170 +80 5 36 19 26 23 280 +110 6 43 22 30 26 400 +120 7 54 27 34 31 560 +160 8 63 30 38 36 750 +190 9 68 34 41 40 970 +220 10 75 38 47 43 1230 +260 11 89 46 53 49 1530 +300 12 96 57 58 53 1880 +350 13 119 63 61 57 2290 +410 14 126 76 65 62 2810 +520 15 142 81 69 68 3550 +740 16 148 96 76 75 4180 +630 17 153 114 83 79 5050 +870 18 160 123 89 83 6000 +950 19 169 138 96 90 7180 +1180 20 174 145 117 101 8590 +1410 21 180 151 124 110 10280 +1690 22 184 157 135 124 12250 +1970 23 187 162 142 137 14460 +2210 24 192 171 148 142 17240 +2780 25 201 179 157 150 20470 +3230 26 208 185 163 161 24200 +3730 27 210 192 176 172 28370 +4170 28 213 199 183 184 33060 +4690 29 219 213 189 193 38040 +4980 30 221 219 211 203 43240 +5200 31 228 227 224 212 48800 +5560 32 231 236 237 223 54710 +5910 33 239 240 243 231 60830 +6120 34 248 245 247 243 65535 +4705 35 255 255 255 255 0 0 __________________________________________________________________________ /\ /\ >< -- COMBAT -- >< \/__________________________________________________________________________\/ The formulae are based on considerable trial and error, leaving a possibility that some values are incorrect. ____________________________ WEAPON & SPELL DAMAGE Final Damage = (Attack Strength / 2.5) - (Target Defense /5) + Random Example: Using WATER RUSH against ORUTON Final Damage = (320 / 2.5) - (252 / 5) + Random = 77 + (Range: 0-6) = Range: 77-83 The "Random" value adds up to 1 point of damage for every 12 done. For example: An attack that does a base of 40 damage will do 40-43, since 40 is greater than 36 (3x12), but less than 48 (4x12). There appears to be an issue with the random max. only 1 being point when the base damage is under 30. _____________________________ NOTES - All fractions are rounded down. - Minimum value for damage is always 1, with the exception of spell immunity. __________________________________________________________________________ /\ /\ >< -- EQUIPMENT & INVENTORY -- >< \/__________________________________________________________________________\/ ______________________________________________________________________________ Weapon Location Cost Damage (+STR) Short Sword Atland 150 10 Silver Sword NATELA ---- 40 Magic Sword Dwarf cave ---- 80 Force Sword Siegfried Castle ---- 100 Moon Blade Lagoon Castle ---- 120 ______________________________________________________________________________ Armor Location Cost Protection (+DEF) Bandit Armor Atland 100 5 Gold Armor Philips Castle ---- 20 Sonic Armor Denegul 1800 50 Thunder Armor Siegfried Castle ---- 80 Moon Armor Lagoon Castle ---- 100 ______________________________________________________________________________ Shield Location Cost Protection (+DEF) Small Shield Atland 150 5 Large Shield Philips Castle ---- 20 Great Shield Denegul 1200 50 Maxim Shield Siegfried Castle ---- 80 Moon Shield Lagoon Castle ---- 100 ______________________________________________________________________________ Rings Location Cost(MP) Effect Protective Ring Dwarf Cave 7.5 / sec. DEF +30 Power Ring Siegfried Castle 7.5 / sec. STR +30 Defensive Ring Siegfried Castle 7.5 / sec. No Damage Curing Ring Lagoon Castle 7.5 / sec. Recovers HP Timer Ring Lagoon Castle, Secret 7.5 / sec. Stop Enemies ______________________________________________________________________________ Staves Location Effect Earth Staff Voloh Lv.1 Magic Sky Staff Denegul Lv.2 Magic Star Staff Poper, Worship Site Lv.3 Magic Moon Staff Nymph Spring Lv.4 Magic ______________________________________________________________________________ Crystals Location Effect Fire Crystal SAMSON Fire Magic Wind Crystal Dwarf Cave Wind Magic Water Crystal DUMA Water Magic Thunder Crystal MATHIAS Lightning Magic ______________________________________________________________________________ Items Location Cost Effect Healing Pot Atland 10 +30 HP Voloh 50 Various Chests --- Shiny Ball Voloh 10000 Full HP and MP Various Chests --- Shiny Stone Atland +20 MP Various Chests Elixir Voloh 700 Full HP Bright Stone Various Chests --- Full HP Life Ball THIMALE --- Full HP upon death Samson's Key Atland --- Access to SAMSON Key of Philips Philips Castle --- Access to NATELA Key of Prison Philips Castle --- Access to Jail Mint Siegfried's Castle --- Cure Popeo Plague Duma's Key Poper, Worship Site --- Access to DUMA Key of Siegfried DUMA --- Access to Siegfried's Castle, 2F Movable Mantle Voloh --- Rescue Elves Ancient Book Denegul --- Lecture Freezing Pot Denegul --- Access to EARDON Thor's Pendant ZERAH & THOR --- --- Powerful Mirror Denegul --- Access to Dwarf Cave Moon Stone Silence Cave --- Access to Moon Blade Angel's Bell Lilaty --- Access to Nymphs Truth Fire Lilaty --- Spot the liar Fur Mantle Lilaty --- Survive in Nymph Cave Statue Lagoon Castle --- Access to Felicia Tablet of Faith Voloh --- Collect all three Tablet of Wish Elf Field --- Collect all three Tablet of Hope Philips Castle --- Collect all three _____________________________ NOTES - The Ring MP costs are approximate, based on how it took to drain 255 MP under conditions where MP recovery was not possible. __________________________________________________________________________ /\ /\ >< -- LOCATIONS -- >< \/__________________________________________________________________________\/ All locations listed are sorted by ID number. ______________________________________________________________________________ ID# Location Name Additional Info. 00 Atland Town 01 Worship Site --- 02 Atland Outside Gold Cave 03 Gold Cave 1F 04 Gold Cave Stairs, 1F-2F 05 Gold Cave 2F 06 Gold Cave Stairs, 2F-3F 07 Gold Cave 3F (Outside) 08 Elf Field --- 09 Voloh --- 10 Philips Castle Outside 11 Philips Castle 1F 12 Philips Castle 2F 13 Philips Castle B1 14 Philips Castle Teleporter (#14-#15) 15 Dwarf Desert Teleporter (#15-#14) 16 Dwarf Desert --- 17 Denegul --- 18 Dwarf Cave 1F-1 19 Dwarf Cave 1F-2 20 Dwarf Cave B1-1 21 Dwarf Cave B1-2 22 Silence Cave --- 23 Dwarf Cave B1-3 24 Hobbit Valley East Side 25 Poper Town 26 Poper House 27 Worship Site 1F 28 Worship Site B1 29 Hobbit Valley West Side 30 Siegfried Castle 1F 31 Siegfried Castle Stairs, 1F-2F 32 Siegfried Castle 2F 33 Siegfried Castle Teleporter (#33-#35) 34 Siegfried Castle B1 35 Gnome Tree --- 36 Lilaty --- 37 Gnome Plain --- 38 Ice Cave --- 39 Nymph Spring --- 40 Phantom Hill West Side 41 Phantom Hill East Side 42 Cloud --- 43 Lagoon Castle Outside 44 Lagoon Castle 1F, Middle 45 Lagoon Castle 1F, East Side 46 Lagoon Castle 1F, West Side 47 Lagoon Castle 2F, Middle 48 Lagoon Castle 2F, East Side 49 Lagoon Castle 2F, West Side 50 Lagoon Castle 3F, Middle 51 Lagoon Castle 3F, East Side 52 Silence Terrace --- 53 Lagoon Castle 4F, Middle 54 Lagoon Castle 4F, East Side 55 Lagoon Castle 4F, West Side 56 Lagoon Castle 5F, Middle 57 Lagoon Castle 5F, East Side 58 Lagoon Castle 5F, Leads to Boss 59 Lagoon Castle Balcony 60 Lagoon Castle Island 61 Lagoon Castle Island House 62 Lagoon Castle Secret Place 63 Atland (?) Glitched, does not work 64 SAMSON --- 65 NATELA --- 66 EARDON --- 67 DUMA --- 68 THIMALE --- 69 BATTLER --- 70 EVIL SPIRIT --- 71 ZERAH & THOR --- 72 ELLA --- 73 Lagoon Castle King and Queen 74 Lagoon Castle Princess Felicia __________________________________________________________________________ /\ /\ >< -- MAGIC SPELLS -- >< \/__________________________________________________________________________\/ To cast a spell, a staff and an elemental crystal. To equip a spell, combine a crystal and staff together. ______________________________________________________________________________ Name Staff Crystal Cost(MP) Base Dmg. FIRE BALL Earth Staff Fire Crystal 3 70 3-WAY FIRE BALL Sky Staff Fire Crystal 6 180 (Full) 70 (Split) FIRE FALL Star Staff Fire Crystal 30 240 ** FIRE DRAGON Moon Staff Fire Crystal 50 350 ** --- WIND CUTTER Earth Staff Wind Crystal 7 156 WIND BLASTER Sky Staff Wind Crystal 12 200 TYPHOON Star Staff Wind Crystal 35 300 ** EARTHQUAKE Moon Staff Wind Crystal 55 380 ** --- WATER HAMMER Earth Staff Water Crystal 15 190 8-WAY HAMMER Sky Staff Water Crystal 30 190 WATER RUSH Star Staff Water Crystal 45 320 ** WATER DRAGON Moon Staff Water Crystal 60 400 ** --- THUNDER BALL Earth Staff Thunder Crystal 20 200 HOMING THUNDER Sky Staff Thunder Crystal 35 200 THUNDER BOLT Star Staff Thunder Crystal 50 350 ** EXPLOSIVE THUNDER Moon Staff Thunder Crystal 80 500 ** ** - Hits all targets on the map _____________________________ NOTES More of an observation than an issue related to game, but the single-target spell damage and all-target spell damage are listed in different place in the game ROM. __________________________________________________________________________ /\ /\ >< -- ENEMIES AND BOSSES -- >< \/__________________________________________________________________________\/ HP - Enemy's Health. STR - Strength. Unit's attack damage. DEF - Defense. Unit's defense. EXP - Experience Earned. GP - Gold collected. Wind - Wind Resistance Fire - Fire Resistance Lit. - Thunder/Lightning Resistance Water- Water Resistance The enemies are sorted by location and have their various stats. listed. Magic resistance is sorted by element, then level. Unlike the X68K version, an enemy is either immune to the spell or it does full damage. Examples: XXXX means the target can be hit by all levels of an element. -XXX means the level 1 spell does nothing, but levels 2-4 will still harm the target. ---- means the target has total immunity to an element. Boss spell immunities are also listed with their stats., even though you cannot use spells during a boss fight. ** - Denotes a boss. ______________________________________________________________________________ Name HP Str Def Gold EXP Wind Fire Lit Water --- GOLD MINE DRO 12 15 10 2 1 XXXX XXXX XXXX XXXX CRIL 14 20 15 3 2 XXXX XXXX XXXX ---- CHIPHON 24 30 26 4 3 ---- ---- ---- ---- SAMSON ** 96 24 65 100 64 ---- ---- ---- ---- --- ELF FIELD TICK 44 28 30 3 4 XXXX XXXX XXXX XXXX BUNE 12 35 40 3 5 XXXX XXXX XXXX XXXX --- PHILIPS CASTLE SAVAGE 50 45 38 5 6 ---- XXXX XXXX XXXX GREGORY 60 40 25 5 5 -XXX -XXX -XXX -XXX REVIE 54 50 20 5 4 XXXX XXXX XXXX ---- ROPUTO 60 55 42 3 6 XXXX XXXX XXXX XXXX CRUD 68 60 0 5 6 ---- XXXX ---- XXXX HAURU 64 65 45 5 7 XXXX XXXX XXXX XXXX * NATELA 100 55 98 500 250 ---- ---- ---- ---- --- DWARF DESERT ROCK 74 90 106 10 10 XXXX ---- XXXX ---- HUNTER WOLF 74 84 98 5 9 XXXX XXXX XXXX XXXX --- DWARF CAVE MAGIE 58 96 0 10 32 XXXX ---- ---- XXXX BIZARL 100 102 122 10 20 XXXX ---- XXXX XXXX EARDON ** 150 130 266 2800 500 ---- ---- ---- ---- ______________________________________________________________________________ Name HP Str Def Gold EXP Wind Fire Lit Water --- HOBBIT VALEY NONDIETTO 110 108 130 6 30 XXXX XXXX XXXX XXXX ZUDABVOU 94 114 138 5 22 XXXX XXXX XXXX XXXX --- SIEGFRIED CASTLE GUSTAVU 120 157 184 7 30 --XX --XX --XX --XX ELUMERUTERGIE 44 150 175 1 35 XXXX ---- XXXX XXXX MIKKY 144 165 194 7 40 XXXX XXXX XXXX XXXX ANGELASSU 130 172 204 8 52 XXXX XXXX XXXX XXXX REVOCK 110 180 213 8 60 XXXX XXXX XXXX XXXX KIESER 134 187 223 9 80 --XX --XX --XX --XX DUMA ** 240 140 210 300 800 ---- ---- ---- ---- * Hand #1 & 2 0 240 210 0 0 ---- ---- ---- ---- --- ICE CAVE HELLIONES 144 195 232 10 80 XXXX XXXX XXXX ---- NUTER 100 202 242 2 120 XXXX XXXX XXXX ---- THIMALE ** 256 150 226 1000 1500 ---- ---- ---- ---- * Pod (x6) 40 225 226 0 0 ---- XXXX XXXX ---- --- PHANTOM HILL ORUTON 150 210 252 5 90 XXXX XXXX XXXX XXXX ELLA ** 256 205 482 1000 2000 ---- ---- ---- ---- ______________________________________________________________________________ Name HP Str Def Gold EXP Wind Fire Lit Water --- LAGOON CASTLE BROL 174 225 271 5 140 XXXX XXXX XXXX XXXX FOOLISHARUKAN 144 232 280 7 150 XXXX XXXX XXXX XXXX FLYOKUTO 160 217 261 7 130 XXXX XXXX XXXX XXXX D-CLINE 170 240 290 7 160 XXXX XXXX XXXX XXXX SAGITERL 184 247 300 7 200 ---- XXXX XXXX XXXX KILLERKNIGHT DAME 190 255 309 8 250 ---- ---- ---- ---- EDOGER 210 262 389 7 300 ---- XXXX XXXX ---- BISHAMON 255 270 328 8 350 ---- ---- ---- ---- BATTLER ** 256 195 558 1000 3000 ---- ---- ---- ---- * Aid #1 & 2 0 295 298 0 0 ---- ---- ---- ---- --- SECRET PLACE SADOWIEE 200 277 338 5 350 XXXX XXXX XXXX ---- EXELLIAN 230 285 348 10 400 ---- ---- ---- ---- EVIL SPIRIT 1 ** 256 312 454 0 0 ---- ---- ---- ---- (CASE + EYES) 1280 307 264 0 0 ---- ---- ---- ---- ZERAH ** 500 285 384 0 0 ---- ---- ---- ---- THOR, 1 ** 256 205 214 0 0 ---- ---- ---- ---- (RED BALL *8) 0 205 314 0 0 ---- ---- ---- ---- THOR, 2 ** 256 355 550 0 0 ---- ---- ---- ---- EVIL SPIRIT 2 ** 256 312 454 0 0 ---- ---- ---- ---- _____________________________ NOTES - For identification purposes, unless stated in the game, all the monster names are taken from the X68K version. __________________________________________________________________________ /\ /\ >< -- TREASURE CHESTS -- >< \/__________________________________________________________________________\/ Some chests give out a fixed amount of gold (For instance, Gold Cave 1F has a chest that gives 20 gold), but those that contain inventory/equipment have two options: The item in question if you do not have one and gold if you do. Some guides suggest the gold option is a fixed values, but it is not. The gold option is uses a formula to give you the final total. The formula is: Level x 10 Example: Opening up a box with a Potion while at Level 18 and you already have one will give you 180 gold, instead. This applies to all non-gold chests. This even applies to items you should not have early access to (like equipment, staves, crystals, etc.) and can (potentially) be rewarded to you after a boss fight if you have done some serious cheating. __________________________________________________________________________ /\ /\ >< -- LEGAL STUFF -- >< \/__________________________________________________________________________\/ Version 1.00 Guide Written By: Kuro-chan_101: kuro101@kuro-rpg.net This may be not be reproduced under any circumstances except for personal use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited. Current sites with permission to host this Walkthrough/Guide: GameFAQs (www.gamefaqs.com) Credit goes to: - ZOOM for making the original work of fun and KEMCO for making it more international.