Tribe Fan41's KGJWR FAQ Version 1.0 6/15/02 Game: Ken Griffey Jr.'s Winning Run Platform: Super Nintendo Entertainment System Author: Tribe Fan41 E-Mail: JFK4100@aol.com Tribe Fan's KGJWR FAQ Copyright 2001 Tribe Fan Hello and welcome to all the visitors of this FAQ. Before I begin, let me tell you a little bit about this game. It was released in May of 1996 by Rare, the creators of the popular DKC series. It was actually being designed originally as an N64 game, but when Rare saw how successful DKC was, they decided to change it to a SNES title. I am not entirely certain as to how far they were into its programming when the change was made. I purchased the game in July of 1996 and was quite impressed (as I was with DKC) with the graphical design. Rare was, and still is, famous for their uncanny ability to produce graphical masterpieces. Of course, as everyone well knows, graphics aren't what makes a game, so Winning Run was packed with features to keep even the seasoned veteran of baseball games on their toes. From an All-Star game to a full 162 game season, Winning Run is guaranteed to entertain. Anyway, without further ado, here's the FAQ. ********************* * TABLE OF CONTENTS * ********************* i. Updates 1. Game Controls 2. Game Features 3. Tips and Codes 4. Best of the Best 5. Tribe Fan's Success Stories 6. Your Success Stories 7. Review 8. Rules for Contributing 9. Credits 10. Legal Information 11. Tribe Fan41's Final Thoughts ************** * i. UPDATES * ************** Version 1.0 June 15, 2002: Well, I've finally finished Version 1.0 of this FAQ, let's see what happens once the dust has settled. ******************** * 1. GAME CONTROLS * ******************** To many times do people have difficulties with a game simply because they don't know all the controls. The only way you can buy this game today is used, and a lot of the time, the instructions aren't provided. While it may make the game cheaper, it also makes it a lot tougher. Let me save you the hassle and explain all the controls right here. *MENU SCREENS* B Button: Confirm Selection X Button: Exit screen Start: Confirm Selection *DURING THE GAME* Start: Pauses game (View batter/pitcher info) Select: Time is called (Options to substitute players and change defensive alignment are made available) *FIELDING* A Button: When holding the ball, use this with the Control Pad to run fielder off his base. B Button: When the ball is hit barely over your fielder's head, use this to attempt a leaping catch. When the ball is out of reach, use this to attempt a diving catch. When holding the ball, use this with the Control Pad to throw to a desired base. X Button: Use with the Control Pad to attempt a stronger throw (note that while it's stronger, it has a high risk of going off line when hurled by someone with a weak arm; I recommend only attempting it in the infield or when trying to throw a runner out at home). Y & R Buttons: Nothing L Button: When the ball is on the ground, holding this directs the nearest fielder to the ball (I never use this, but give it a try anyway). Control Pad: Moves fielder. Directs throws to a desired base (Down= Home, Left= 3rd, Up= 2nd, Right= 1st). *PITCHING* A Button: Use with the Control Pad to attempt a pickoff at a desired base. B Button: Use with the Control Pad to throw a desired pitch. X & Y Buttons: Nothing R Button: Check runner on first. L Button: Check runner on third. Control Pad: Used to pickoff a runner at a desired base (Left= 3rd, Up= 2nd, Right= 1st). Used to throw a desired pitch (Down= Fastball, Left= Curveball, Up= Change Up, Right= Specialty Pitch). Specialty Pitches: SF Super Fast SC Screwball CV Super Curve SL Slider CU Change Up KN Knuckleball *BATTING & BASERUNNING* A Button: Used with the Control Pad to return runner to previous base. If the Control Pad isn't used, all runners return to their previous base. B Button: Use with the Control Pad to swing at a pitch. X Button: When used with the Control Pad, a runner will take a lead if pressed once, and steal if pressed twice, to the base indicated. Without using the Control Pad, all runners will take a lead if pressed once and steal if pressed twice (note that unless you attempt it on a Knuckleball or an extremely slow Change, Curve or Screwball, stealing on this game is virtually impossible even with the fastest runners. Instead, use this feature to attempt a hit and run. Tap X the instant the pitcher makes any move). When used with the Control Pad while the ball is in play, a runner will advance to the base indicated. Without the Control Pad, all runners will advance. Y Button: Hold this in to attempt a bunt. Releasing it will pull back the bunt. R & L Buttons: Nothing Control Pad: Stealing. Left= Steal 3rd, Up= Steal 2nd, Right= Steal 1st, Down= Steal Home. Hitting. Up= Increases chance of a ground ball (and I've found line drives), Down= Increases chance of a fly ball (and I've found homers), Right= Pulls ball right, Left= Pulls ball left (I never use those last two). ******************** * 2. GAME FEATURES * ******************** This game was packed with awesome features to compliment its stunning graphics and smooth game play. This is a list of all the features and a short description of each. *MLB CHALLENGE* This feature enables you to choose a team to duke it out with every major league club played by the CPU. You start against the worst team and gradually work up to the best. If you lose a game, you go right back onto that field and try again. This mode allows you to save to the battery. The Exhibition Game is a feature where you play as a team of your choice against the CPU or a friend. *WORLD SERIES* This mode allows you to play the CPU or a friend with two teams of your choice in the World Series! Use your imagination, play the Yanks vs. the Mets, or even the White Sox vs. the Cubbies! Or you can pull a real stretch and pit Toronto vs. Montreal... er, on second thought, hold off on that one :) *ALL-STAR GAME* This feature is okay, only I question the choice of the All-Stars. You can play as either the American or National League against the CPU or a friend. The best part of the All-Star Game is the Home Run Derby. Here you have a choice of 8 boppers to lock horns. Try and hit as many home runs as you can before recording 10 outs. Remember, anything that is not a homer, is an out. The longest bomb I've ever hit was a 518 footer by Slick Fitz (actually hit during a regular season game). *MLB LEAGUE* This is my personal favorite feature. First you and up to seven other players choose from the 28 available teams to compete in a 26, 52, or 162 game season. Here you can keep track of the MLB standings, see who's leading the league in several different categories, adjust your line up and rotation, see the strengths and weaknesses of your next opponent, and even trade away players. Sometimes this mode can be so absorbing, you're almost anxious to get home from that long road trip! If nothing else, this game is worth 20 bucks for this mode alone. ********************* * 3. TIPS AND CODES * ********************* As if there isn't enough to this game already, now they had to go and add secrets. I've seen most of these codes scattered all over the internet (just about every page that has SNES codes has these), but you may be surprised to see some here you haven't seen anywhere else. Curious? Read on. (The Max Ability, Slow Down, Random Pitches, Super Pitches, and Home Run codes are available on all the modes of play ONLY during a 2P game. If you have trouble entering them, complete the MLB Challenge and try again.) *HIDDEN TEAMS* Code courtesy of: Nintendo Power magazine First, complete a season. Once you're done watching the credits, get back to the title screen (where "Press Start" is floating up and down). Press A, B, X, Y, Up, Down and Select, if entered correctly, you'll hear a soft tone. Now enter the main menu and choose the season icon (which as I recall looks different). Select a team. You should see the typical Season Options menu. Adjust your line up, choose your best pitcher, check up on your next opponent, and go to war. Depending on how long the season was you just completed, affects how many hidden teams you will be given the choice to face. These teams include the following: Tampa Bay Devil Rays, Arizona Diamondbacks, N64 Team, and the Nintendo Team. The D-Rays and D-Backs are just about as hard as any other team in the game, but the N64 and Nintendo teams could really give you a run for your money if you're not careful. Note: At the end of the credits, it tells you that you can play as these teams if you "play hard" or something like that. Don't bother asking me what they mean by this; your guess is as good as mine. *MAX ABILITY* Code Courtesy of: Nintendo Power magazine Pause the game, then press A, Right, Down, Left, A, Down and Select. If you heard a tone after you entered it, your team's abilities will be maximized in all areas. The effects last for the rest of the current half of the inning. *SLOW DOWN* Code Courtesy of: Nintendo Power magazine Pause the game, then press Left, A, Right, Down, Y and Select to slow your opponent's fielders or base runners down. This code will be in effect for the rest of the current half of the inning. *RANDOM PITCHES* Code Courtesy of: Nintendo Power magazine Pause the game, now press Left, Y, A, Right and Select to randomize the opposing pitcher's throws. Now, when your opponent tries to throw a fastball, it might come out a knuckler, curve, slider, etc. This code affects the current at bat. *SUPER PITCHES* Code Courtesy of: Nintendo Power magazine Pause the game, then press B, A, Down, B, A, Left, Left and Select to put some bite on your pitches; e.g., Fastballs will become Super Fastballs, etc. This code affects the current at bat. *HOME RUN* Code Courtesy of: Nintendo Power magazine This code is for the batting team and will ONLY work for the hitters featured in the Home Run Derby. Pause the game, now press B, Y, B, Y and Select. Now anything you hit that's fair is a big fly! This code affects the current at bat. *NIGHT GAME* Code Courtesy of: Nintendo Power magazine Try this code only in outdoor stadiums where the horizon can be seen. Pause the game, then press Down, A, Y and Select. You need to here a tone after entering that for it to work. Once the view changes (e.g., you get a hit and the screen changes to the overhead view) and returns to the batting screen, day will turn into night or night into day. This code will work during any mode of play and whether it's a one or two player game. *EASY PICK-OFFS* Tip courtesy of: Tribe Fan After the opposition has gotten a hit, the view will change back to the pitcher and batter. Press R to check the runner on first. This requires a great deal of precise timing; before the base runner really even makes a move, toss the ball over to first. Sometimes, you'll catch him on his move toward 2nd base and pick him off. With a lot of practice, you can perfect this move. This can only be done in the Season mode, because in the other modes, the runner has already taken his lead when the view changes back. *HITTING HOMERS AND LINE DRIVES* Tip courtesy of: Tribe Fan I've seen a certain FAQ claiming that pressing up is the key to hitting homers; this is false. Pressing down is in fact the proper way. Pressing up will give you more of a line drive swing. *OOPS, RARE'S BAD* Tip courtesy of: Tribe Fan Okay, nobody's perfect, even Rare messes up every once and a while, here's how. When you have runners on the corners (third and first), have the runner on third start for home. This prompts the fielder holding the ball to throw home. Once the catcher has the ball, return the baseburner to third. Now the catcher chases after him. Once your runner is safe on third base, the catcher just stands there staring at him. This is the cue for the runner on first to start for second. He can make it the whole 90 feet without the opposition even lifting a finger! How could all those testers have missed this one?! :) *TRICKS OF THE TRADE* Tip courtesy of: Tribe Fan As you probably well know, each of the 700+ players in this game has been assigned their own trade value. Players with lower level attributes usually have a likewise trade value. So what do you do with these players that take up precious space on your line-up card? Increase their trade value to make them more marketable, of course. Many of you may have noticed when you play a game the player's values have increased. There is a trick to raising these numbers to a level of your liking. Depending on how many hits per at-bat a given player gets in a game affects his value. Here is a chart illustrating what changes you will receive when you perform in a certain way in a single game: A T - B A T S 1 2 3 4 5 1 +0 +25 +17 +12 +10 H 2 X +0 +33 +25 +20 I 3 X X +0 +37 +30 T 4 X X X +0 +40 S 5 X X X X +0 So you see, there really is a trick to it; getting a hit in every single at bat does you absolutely no good. This is a really cool way of creating some pretty potent offenses. Note: Hitting a home run adds 1 point to your overall value increase. For instance, if Griffey went 4-5 in a game with 2 HR, he would get the 40 extra points for the 4-5 and 2 for the 2 HR. No matter what happens, values DO NOT decrease. Pitchers values, as far as I understand, cannot increase or decrease. *CHANGING PLAYER'S POSITIONS* Tip courtesy of: Tribe Fan This one may be obvious to the veterans of this game, but could be easily missed by the rookies. To change a player's fielding position in your line up, simply highlight his name, press B, place him on the bench, highlight his name again, press B, and place him over the player who's currently playing the position you want your highlighted player to man. Notes: This can ONLY be done before the game starts, as all substitutions made during a game are permanent. For some reason, players converted from the infield to outfield have a hard time throwing. I suggest only converting outfielders to infielders (they seem to do fine). *NIFTY KNUCKLERS* Tip courtesy of: Tribe Fan The key to getting lots and lots of K's in this game is stockpiling your rotation with Knuckleball pitchers. They're also the easiest to pitch no- hitters with (I've never pitched one without a knuckler). The only trouble with them is that their pitches have an extremely high risk of missing the plate allowing more walks and quick fatigue. Remember, too, that while they may pitch some no-hitters and strike out tons of batters, they don't guarantee you the ring. You may find you prefer regular pitchers instead. I personally like a mix of one or two knucklers and the rest normal pitchers. *27 K'S A GUARANTEE* Tip courtesy of: Tribe Fan Wow! I just discovered this rather unbelievable tip a few days ago. First, find a lefty pitcher whose specialty pitch is a change-up. While pitching, move your pitcher towards the left (left from your point of view) side of the rubber (not as far as he can go, just enough so that there's about 1/4 an inch of space between his foot and the rubber). Now, throw a SPECIALTY Change-up (a regular one where you press up doesn't work) by pressing right on the control pad along with B. Keep holding right as the pitch is on it's way to direct it towards the plate. If executed correctly, the ball should move slowly over the left side of the plate. For whatever reason, the batter won't swing at it even if you throw it three consecutive times! So if you perform this tip properly to all 27 batters on the opposing team, you're guaranteed a perfect game with 27 K's! Note: Some pitchers tire out quickly and lose some control of the ball. It can sometimes cause the pitch to move in a direction where the batter will swing. To avoid this, stockpile your team with lefty change-up pitchers so you can substitute every 4 innings or so. *TAKING ONE FOR THE TEAM* Tip courtesy of: JoeTT When batting in a 1P game, every now and then the pitcher will move to the far side of the rubber. When he's positioned in a spot roughly parallel to your current batter, move as far as you can toward the plate and hold down Y to square around for a bunt. Just as the pitch is reaching the plate, release Y to pull back the bunt. If done correctly, the pitch will hit your batter around the hands allowing him a free pass to first base! This is a relatively difficult trick to execute; the hardest part is timing the release of Y. I've seen some other codes on the internet (such as View Game Ending and Clumsy Opponent), but when I tested these, and believe me, I tried them extensively, nothing happened. I find it a little fishy, too, that these which don't work were the only ones not featured in Nintendo Power magazine. If anyone has any other information on these, please let me know. *********************** * 4. BEST OF THE BEST * *********************** Like in real baseball, there are some players that are notorious for excelling in a certain category, be it speed, power, or their fastball. This section provides you a list of all the players who excel in at least one of this game's given attributes. (*= cannot be traded) --POSITION PLAYERS-- *HIT VS L* Pos Name Team VAL RF Scorcher, Sam Padres 42 RF McBain, Brutus Reds 52 1B Fitz, Slick Astros 77 CF Griffey Jr., Ken Mariners 80* DH Ramirez, Moray Mariners 51 1B Magoo, Big White Sox 78 2B Santana, Luis Indians 63 1B Collazos, Eric Orioles 58 3B Bayou, Buster Yankees 38 *HIT VS R* Pos Name Team VAL RF Scorcher, Sam Padres 42 LF McFee, Muscles Giants 78 CF Swing, Curtis Reds 42 1B Browne, George Reds 44 2B Sizemore, Razor Astros 47 1B Fitz, Slick Astros 77 1B Swift, Stevie Braves 70 CF Griffey Jr., Ken Mariners 80* DH Ramirez, Moray Mariners 51 1B Magoo, Big White Sox 78 CF Stealth, Jimmy Indians 51 2B Santana, Luis Indians 63 3B Bayou, Buster Yankees 38 *POWER* Pos Name Team VAL LF McFee, Muscles Giants 78 3B Higgins, Bull Giants 75 RF Ruiz, Rebel Cubs 68 1B Fitz, Slick Astros 77 1B Swift, Stevie Braves 70 CF Griffey Jr., Ken Mariners 80* LF Feraza, Crush Rangers 69 1B Magoo, Big White Sox 78 LF Liberty, Frank Indians 73 *SPEED* Pos Name Team VAL 2B Baker, Bobby Dodgers 38 CF Falcon, Sandy Giants 44 LF McFee, Muscles Giants 78 CF Swing, Curtis Reds 42 SS Miller, Rob Reds 11 RF Ruiz, Rebel Cubs 68 2B Sizemore, Razor Astros 47 1B Holden, Billy Astros 15 SS Rhodes, Rocky Astros 15 SS Ingram, Stuart Pirates 13 CF O'Hara, Rocket Braves 55 CF Ready, Rock Mets 39 CF Rails, Denny Phillies 43 LF McFaden, Scorch Athletics 44 LF Clayton, Vinny Mariners 39 CF Brown, Blazer Rangers 37 CF Comet, Paul White Sox 34 CF Stealth, Jimmy Indians 51 RF Slater, Frank Royals 32 LF Sanders, Lee Orioles 46 CF Taines, Turbo Tigers 43 LF Mendez, Roger Yankees 36 *ARM* Pos Name Team VAL C Crosby, Mick Reds 32 SS Miller, Rob Reds 11 SS Rhodes, Rocky Astros 15 *FIELDING* Pos Name Team VAL 3B Groves, Anvil Padres 43 SS Otto, Trip Cubs 6 C Farmer, Duke Pirates 30 3B Avery, Bryan Cardinals 37 C Majors, Dee Cardinals 30 RF Cannon, Slash Mariners 56 CF Van Damme, Curt Orioles 38 --PITCHERS-- *STAMINA* Pos Name Team VAL RHP Marksman, Mike Braves 83 LHP Lightning, Bolt Mariners 95 RHP Rosin, Ronny Indians 59 *CONTROL* Pos Name Team VAL RHP Marksman, Mike Braves 83 RHP Bowman, Flex Marlins 62 *VELOCITY* Pos Name Team VAL RHP Dewey, Carl Rockies 31 RHP Kuroi, Typhoon Dodgers 67 RHP Banks, Craig Dodgers 35 RHP Becker, Karl Dodgers 35 RHP Windup, Will Padres 60 RHP Hill, Damian Padres 37 RHP Holmes, Jeff Giants 36 RHP Byrne, Al Giants 40 RHP King, Joe Reds 29 RHP Joyner, Bobby Cubs 33 RHP Jones, Kevin Astros 30 LHP Ward, Arnold Pirates 33 RHP Decker, Jon Pirates 38 RHP Valera, Omar Cardinals 51 RHP Wells, Gordon Braves 26 RHP Arias, Curt Braves 32 RHP Michaels, Ted Marlins 35 LHP Salazo, Paul Marlins 34 RHP Melin, Randy Angels 33 RHP Edens, Dan Athletics 37 LHP Lightning, Bolt Mariners 95 RHP Quantas, Manny Mariners 37 RHP Cobalt, Kevin Mariners 35 RHP Lemming, Craig Rangers 37 RHP Booth, Wayne Rangers 30 RHP Lopez, Carlos White Sox 35 RHP Mack, Louie White Sox 31 RHP Idle, Tom Indians 42 RHP Gregson, Lee Indians 29 RHP Flowers, Tony Royals 34 RHP Walker, Kevin Brewers 35 LHP Chavez, Lee Twins 31 RHP Barlow, Ned Red Sox 33 RHP Line, Wayne Yankees 37 LHP Rekar, Mark Blue Jays 38 *FIELDING & THROW* None (I was surprised too) ********************************** * 5. TRIBE FAN'S SUCCESS STORIES * ********************************** This section is to show you an example of some teams I've put together that have worked great for me. Please note that you can't actually completely put together the MLB Dream Team; it's just for fun. *MLB DREAM TEAM* This is a team comprised of players who are the best at their position in the entire game. Again, since you can only make 15 trades in a season, it's impossible to actually completely put this team together. Line up Pos Name Team VAL Info 2B Luis Santana Indians 63 Great hitter with speed. RF Rebel Ruiz Cubs 68 Powerful hitter and blazing runner. CF Ken Griffey Jr. Mariners 80* The best player in the game. 1B Big Magoo White Sox 78 Tremendous all around hitter. DH Slick Fitz Astros 77 Power packed swing. LF Muscles McFee Giants 78 Booming bat, lightning quick speed. 3B Bull Higgins Giants 75 Thunderous bat. C Ox Bunyon Phillies 57 This guy can flat out mash! SS Pop Risley Reds 42 Pretty solid in every aspect. Bench Pos Name Team VAL Info LF Frank Liberty Indians 73 One of the best power hitters. LF Crush Feraza Rangers 69 Elite power hitter and solid player. 1B Stevie Swift Braves 70 Nice hitter with brute power. SS Lou Junior Orioles 52 Great player, but lacks speed. C Tony Tollony Dodgers 32 Awesome hitting catcher. Rotation Pos Name Team VAL Info RHP Mike Marksman Braves 83 In my opinion, the best pitcher. LHP Bolt Lightning Mariners 95 Why even bother swinging? RHP Hot Coles Yankees 74 Great pitcher. No real weaknesses. RHP Lightning Pete Reds 75 Nasty stuff. Can't sit on his heat. RHP B.B. Babcock Astros 69 Can throw some real heat. Bullpen Pos Name Team VAL Info LHP Will Hill Reds 37 Wild Knuckleballer. RHP Carl Innis Cardinals 35 Has great control of the ball. RHP Ted Michaels Marlins 35 Makes a great closer. RHP Hector Munoz Phillies 37 Awesome stuff. LHP Lee Chavez Twins 31 Left handed batter's nightmare. Notes: Think this is the best team in the game? If not, E-mail me the changes you would make. *BENCH BOMBING MARLINS* I put this together with the Florida Marlins, but you can try it with any team. I recommend this one if you've had some experience with the game. It's great for players who are starting to find the computer isn't much of a challenge anymore. It's a team basically comprised of the best bench players in the game. It's easy to put together, as all these players have such low values. Give it a try! Line up Pos Name Team VAL Info 1B Billy Holden Astros 15 Greased lightning! Pretty good bat. CF Rocky Rhodes Astros 15 Another speedster. Great defense. 2B Billy Pope Rockies 16 Awesome all around player. RF Jim Pasley Rockies 26 Great hitter with power. LF Greg Leiper Marlins 26 Hits for a great average. 3B Carlos Sanchez Giants 27 Another above average hacker. C Kurt Curtley Blue Jays 15 Nice power & great arm. SS Rob Miller Reds 11 Speed & D make up for weak bat. Bench These are the only two players I recommend for the bench. If you're making this an AL team, use Philips as the DH and put him in the fifth spot in the line up. Pos Name Team VAL Info 1B Cab Philips Padres 16 Should only face righties. Good DH. SS Stuart Ingram Pirates 13 Can play any position. Speedy too. Rotation Pos Name Team VAL Info RHP Damian Hill Padres 37 Nice heat, lasts well into the 9th. LHP Will Hill Reds 37 Their similarities end beyond name! RHP Homer Neely Reds 33 Good heat, tires fairly easily. RHP Curtis Dupree Mets 30 Another hard thrower. LHP James Ashley Giants 37 Nice control and stamina. Bullpen Pos Name Team VAL Info LHP Lee Chavez Twins 31 No bullpen is complete without this guy. Notes: While this team is pretty good for a bunch of reserves, it poses a considerable challenge to even the masters of this game. Again, I can't stress enough how important it is that you play this game some before attempting to produce this club. *THE JOLTIN' GIANTS* This team is quite possibly the most fun, and aside from McFee and Ruiz, not very expensive either. I recommend doing this with the Giants, but I suppose you can work it with any club. This team has a line up filled from top to bottom with speedsters! Keep in mind that there's a lot more fast runners in the game (see section 5 Best of the Best), this is a combo that worked for me, but mix up your own, maybe a different one will work better for you. With this team you'll score a ton of runs, frustrate a bunch of pitchers, and win a fine sum of games. This is especially fun when done on a 2P, just be sure to have a straight jacket handy! :) Line up Pos Name Team VAL Info 2B Bobby Baker Dodgers 38 Good hitter, slight power too. RF Billy Holden Astros 15 Fine hitter, very cheap too. LF Muscles McFee Giants 78 Great offensively and defensively. 3B Rebel Ruiz Cubs 68 Explosive offense, average defense. CF Sandy Falcon Giants 44 Amazing defense, packs some power. SS Jet Salsbury Twins 38 Hits lefties quite well. 1B Paul Comet White Sox 34 Nice player with above average D. C Rob Miller Reds 11 Can't hit, but an artistic fielder. The bench, rotation, and bullpen can be configured in any way, the emphasis on this team is the line up. Notes: If you're looking for fun and excitement in this game, this team is for you! Every single one of these guys can easily bunt for a base hit. I'd recommend always trying to bunt with Rob Miller, it seems he's more successful doing this than swinging. *SOLID SEATTLE* Here's a club that's easy to put together, wins you plenty of games, and is great for beginners. There's nothing about this team that really stands out; it just works. Line up Pos Name Team VAL Info SS Bobby Baker Dodgers 38 Great speed, gets on base. LF Vinny Clayton Mariners 39 Much stronger hitting after Baker. 3B Billy Pope Rockies 16 One of the most complete players. CF Ken Griffey Jr. Mariners 80* Is there anything he can't do? RF Sluggo Steel Marlins 61 A virtual "Power Plant." 1B Barry Davies Pirates 49 Booming power from the left side. DH Moray Ramirez Mariners 51 Hits for awesome average. C Tony Tollony Dodgers 32 Nice hitter, good defense. 2B Rocky Rhodes Astros 15 Perfect 9 hole hitter. Bench Only a couple players to add here. Pos Name Team VAL Info 1B Cab Philips Padres 16 Tremendous pinch-hitter. 1B Billy Holden Astros 15 Tremendous pinch-runner. Rotation Pos Name Team VAL Info LHP Bolt Lightning Mariners 95 The game's most expensive player. RHP Knuckles McGee Dodgers 49 Great one two punch with Lightning. RHP Slip Slyden Red Sox 58 Another great pitcher. RHP Rich Henry Astros 45 His value really underrates talent. RHP Ricky Alvarez Dodgers 43 Much better than value indicates. Bullpen Only three players to add here. Pos Name Team VAL Info LHP Lee Chavez Twins 31 Best lefty reliever in the game? RHP Ted Michaels Marlins 35 Should serve as closer. LHP Will Hill Reds 37 Great long relief man. Notes: This is a team I highly recommend. It has no glaring holes and as I said is great for beginners. It is required you only do this with Seattle, because Griffey can't be traded and the transactions made might not work quite as smoothly on other teams. *TRIBE FAN'S TWINS* Okay, this team stinks, but it was the first one I played a 162 game season with so it has sentimental value :) Just bear with me here! Line up Pos Name Team VAL Info CF Jimmy Stealth Indians 51 Great lead-off man. LF Vinny Clayton Mariners 39 I had the right idea going so far! 3B Kicker Jones Indians 43 A questionable choice, but ok. RF Juan Ortega Indians 63 Not too bad, good power. DH Jose Castro Twins 42 ...um, he can, well... 1B Cutter Wells Braves 44 Okay, here's a ballplayer! C Crusher Curtis Indians 37 Him as a catcher?! Ugh! SS Fred Rivera Indians 28 Could have done a lot better. 2B Alan Banks Twins 26 I hate this guy! He's so horrible! Bench, Rotation, and Bullpen I used the original Twins staff. Notes: Okay, I was just learning the game! I still don't know how I suffered through all 162 games with that team. If you're curious, I did actually win the World Series! I'm sure some very bored person out there will give this team a shot! Well there you go. That was a handful of teams I think everyone (except that last one of course :) should try at some point. I hope you beginners out there feel a little more confident with this game now. *************************** * 6. YOUR SUCCESS STORIES * *************************** This is a section I hope to build up once this FAQ has had a chance to circulate. E-mail me at JFK4100@aol.com to contribute. ************* * 7. REVIEW * ************* It's hard to believe, but it will be 6 years ago next July that I played this game for the first time. I had played every baseball game imaginable, but none of them seemed to capture the essence of America's classic pastime like Winning Run does. It didn't take long before I was totally hooked on this game. I remember sometimes playing 27 innings a day that summer of '96, these days, I can still muster about 9, but the key is, I can do it with the same enjoyment as I had playing it for the first time. In all the time I played this game, I picked up some very useful information, that's why I couldn't help but create this FAQ. I think I owe it to the other people who love this game as much as I do, to share my knowledge of this classical SNES title. With that, onto the review. *GRAPHICS* 7/10 Besides the rubbery batter graphics and dollish fielders, Rare once again showed off it's stunning ability of graphical designing. The field is so sharp with detail, you can almost smell the grass. The available stadium graphics are astounding looking. Another cool feature is when your game progresses, day actually slowly turns into night! Aside from the looks of the batters, their movements are eerily life-like. They step up to the plate, dig their spikes into the dirt, wave the bat a few times, and impatiently anticipate the pitch. If a batter strikes out looking (it never happens in a 1P) they do a couple of different things, either turn to the umpire and wave their hand in disgust, or grab the barrel of the bat in both hands and pound it to their head! *SOUND* 9/10 Besides the rather obnoxious menu tune (is he saying "base?"), the music and sound effects are a perfect compliment to the graphics. From the crack of the bat to the cheers of the hometown fans, the sounds are virtually comparable to any game today. The soft whistle of police cars on a distant street, the shout of "peanuts," it's all here on Winning Run. If you remain idle for a while when your pitching, the ump and batter will turn and glare at you. Then the ump tosses a baseball on your TV screen and demands that you, "Play the game kid!" Finally, there's nothing like working out that cramp in the 7th inning to "Take me out to the ballgame!" Ahh, the nostalgia! *PLAY CONTROL* 10/10 In my opinion, this part of Winning Run is what really separates it from any baseball game I've ever played. The newer games offer so many different control options, it can take a year before you actually master them (by that time the game is outdated). In Winning Run, the controls are very basic and straight-forward. In some PS games, the runners will go maniacal on you and take off in all kinds of different directions often resulting in the death of a rally (this drives my brother-in-law nuts when we play a 2P on Triple Play :). In Winning Run, base running can be controlled by two buttons. No silly speed burst buttons, no head first/feet first buttons, just simple to next base/to previous base buttons. As far as fielding, I've played quite a few of the PS MLB games, you can make a diving catch on a ball when you're a good 15 feet from it! In Winning Run, if your fielder falls into the path of the ball, he catches it. If not, it's through the hole. Simple enough? *REPLAY VALUE* 8/10 In a way, not having the player's real names may be a blessing in disguise. In newer games, it's outdated after one year because the roster/stats aren't updated. In Winning Run, the player's are all fictitious, so you don't have to surrender 40 bucks every year for a roster updated regurgitation of a game you once owned. Besides that, once you complete a season, you're just itching to get into that front office to try to put together an even better club. The 2P game is probably the best feature, it keeps things fresh and competitive. *GAMEPLAY OPTIONS* 9/10 So far I haven't seen a new game that has more play options than Winning Run. From a complete season, to a Home Run Derby, the options are vast and plentiful. Any one you choose is guaranteed to keep you occupied for hours. *OVERALL* 9/10 I've played them all, and Ken Griffey Jr.'s Winning Run is the best. Trust me, no baseball fan should live without this game. ****************************** * 8. RULES FOR CONTRIBUTING * ****************************** *GENERAL GUIDELINES WHEN CONTRIBUTING TO THE FAQ* I'm sure the majority of my readers understand this already, but just in case, here are some guidelines to take into consideration before contributing. 1.) Send legitimate stuff: This means no fake players, codes or stuff like that. I'll know fake players when I see them and I'll test the codes so you'd just be wasting your time. 2.) Flaming: There's nothing wrong with constructive criticism. If you find something wrong with this FAQ, I'd love to know about it. However, nasty and/or rude e-mails will be ignored. Also, I'm sure I'm guilty of plenty of grammar and spelling errors in this FAQ, but don't bother informing me of them, I'll catch them sooner or later. 3.) Questions: If you have anything to ask me about this game or the FAQ, feel free. If I'm asked the same question from the same person more than 3 times, and I've given an answer every time, there will be no fourth response. 3.) Website Info: Read the "Legal Information" section for info about putting this FAQ on your website. I think that should just about do it for now. I'd like to thank all you readers for cooperating with me. *************** * 9. CREDITS * *************** I'd like to thank the following for making this FAQ what it is today: 1.) GameFAQS for putting this FAQ on their site. 2.) Rare and Nintendo for making such a tremendous game. 3.) The Ken Griffey Jr.'s Winning Run instructions; I used them as a reference for the "Control Functions" section. 4.) Nintendo Power magazine for providing me with some of the codes in this FAQ. 5.) JoeTT for tips and other game info. 6.) And most importantly, you the readers. Thanks again everyone!! ************************* * 10. LEGAL INFORMATION * ************************* Tribe Fan's KGJWR FAQ Copyright 2001 Tribe Fan. This copyrighted document of Tribe Fan's KGJWR FAQ may not be retransmitted, reproduced, or otherwise distributed in whole or in part without expressed consent from Tribe Fan. This document was intended for use on the GameFAQS website (http://www.gamefaqs.com), however, if the following is recognized, this FAQ may be placed on any site: 1.) I am asked for consent first. Include a link to your site with this E- mail. 2.) This document is made available IN ITS ENTIRETY. This includes everything from the top to the bottom. 3.) This document is not in any way tampered with. Meaning it is not rewritten or expanded upon. 4.) You DO NOT use this FAQ to make a profit of any kind. This also includes supplying it with the sale of any other item. 5.) All credit is given to the rightful author, myself, Tribe Fan41. If any of this unclear to you, e-mail me to get direct instructions. ********************************** * 11. TRIBE FAN'S FINAL THOUGHTS * ********************************** There you have it! Wow, I can't believe I'm finally done! Well thanks again to everyone who made this possible. I hope this document has helped you become better at this game. Please E-mail me with any Questions, Comments, or Contributions. Thanks for reading!! Tribe Fan41 JFK4100@aol.com