----------------------------------------------------------------------------- Ken Griffey Jr. Presents Major League Baseball FAQ/Walkthrough for the Super Nintendo by Sam Skinner Copyright Sam Skinner 2006-2018 Version 1.00 Finished 06-26-06 Version 2.00 Finished 06-02-07 Version 3.00 Finished 06-09-07 Version 3.50 Finished 06-12-07 Version 3.75 Finished 07-06-07 Version 3.80 Finished 01-18-08 Version 3.85 Finished 01-20-08 Version 3.90 Finished 05-28-10 Version 3.91 Finished 01-07-13 Version 4.00 Finished 09-25-2018 My E-mail = Arguro AT hotmail.com ***NOTE TO NEW USERS*** Please ready the copyright section at the end of the guide before reading any other section Please direct any questions, comments or corrections to my e-mail. Thanks. Also, let me know what you think! I need some feed back! ----------------------------------------------------------------------------- Table of contents Why I made this Guide (KGJ 001) Walkthrough part 1 (KGJ 002) Options (KGJ 003) Controls (KGJ 004) Changing Players (KGJ 005) Statistics (KGJ 006) Constructing your line up (KGJ 007) Walkthrough Part 2 (KGJ 008) Team Rankings (KGJ 017) How to read a Box Score (KGJ 009) Tips (KGJ 010) FAQS (KGJ 011) Tendencies (KGJ 016) Version History (KGJ 012) Copyright Information (KGJ 013) Glitches (KGJ 014) Headlines (KGJ 015) Tendencies (KGJ 016) Team Rankings (KGJ 017) Press ctrl F and enter the code after each section to jump there. ----------------------------------------------------------------------------- Why I made this guide (KGJ 001) ----------------------------------------------------------------------------- Ken Griffey Jr. Presents Major League Baseball is one of my favorite games ever made. Up until the Seattle Mariners traded him, he was my favorite player for my favorite baseball team. I bought the game used for $20 and it was the best $20 I ever spent. I write this FAQ/Walkthrough to help those who havent experienced this game get the full effect of it. Baseball is my favorite sport. As such, I know a lot about it, including the recent history and the subtleties of the game. I do my best throughout this guide to explain the game as if the reader does not know anything about the sport. As such, a reader who does know the sport may find my writing to be to in-depth or even condescending to a degree. I would like to ask that you remember that this is not only a FAQ for Ken Griffey Jr. Presents Major League Baseball, but also a FAQ for those who know nothing of the game and would like to learn more. If you feel there is anything else I could add that pertains to this game or the game of baseball, please feel free to contact me. My e-mail can be found at the beginning and end of this guide. Thanks. ***Update!!!*** This is one of my oldest guides. I believe it may be the second or third guide I made that was approved to be posted on gamefaqs. It has been through many format revisions and updates. It doesn't quite look like the format I eventually settled on, but I managed to get it pretty close without a complete re-write. This game is one of my all time favorites and I play it every year, usually during Spring Training when my hopes that the Mariners will have a good season are still alive. Please e-mail me with any questions, comments, corrections, or ideas. I have this game on standby to help assist you! I know I promised more than one person that I would finish the section on team stats. I never did do that, and I am sorry. Truth be told, I am not exactly sure how I went about it for the teams I did. If you were one of those people, let me know and I will make my best attempt to figure out what I did and at the very least, do it for your team. ----------------------------------------------------------------------------- Walkthrough part 1 (KGJ 002) ----------------------------------------------------------------------------- When you start the game, there will be a couple of shots of Griffey’s eyes and it will zoom out. Push start to bring up the menu. From here you can choose a number of things. Single game will allow you to play with a friend or by yourself, All Star game is the same, but you will play with the All Starts. World Series will allow you to emulate the world series of your choice with any team you want and Season will let you play through a 20, 40, or 162 game season. The game always saves your season for you. Season mode is the most intricate part of the game and best to do for experienced players. If you are new to the game, try a few single games to get the hang of it before you start out on a new season. 162 game seasons are for the hard core baseball lovers. You will have the same results with a short and medium season. Each game can be played in about 20 minutes time so if you love this game, you may want to consider the long season. After you choose your mode of play, you will be taken to the team select screen. It starts with the National League, alphabetized by location. To get to the American League, press the right button five times and you will be taken to their screen which is also alphabetized by location. If you are new to baseball, the major difference between the leagues is the designated hitter. In the American League, teams are allowed to substitute a hitter for their pitcher. Typically, pitchers are not good hitters because their main focus is on their pitching mechanics and not swinging a bat. In the National League, the pitcher has to bat. Because they do not have a designated hitter, these teams have an extra player at their disposal. Sometimes it is another pitcher in the bullpen, but can be an extra position player. In this game, there is always one extra player on the bench for the National League teams. Remember that this game is old, so there are some differences between what you see on the screen and what baseball is like today. The Tampa Bay Rays and Arizona Diamondbacks did not exist when this game was made. There were plans to add expansion teams at this time, but nothing was set in stone so these teams do not exist. Also, the Washington Nationals are not in the game because they were originally the Montreal Expos. The league moved the team from Montreal to Washington DC a few years ago because they were not profitable in Montreal. Also, the Houston Astros moved to the American League west beginning in the 2013 season. ----------------------------------------------------------------------------- Options (KGJ 003) ----------------------------------------------------------------------------- After your team is selected, you will be taken to a screen that says “Today’s Game” and will show the match-up as well as the pitchers and their records. If you are in season mode, only your teams stats are recorded so don’t freak out at the beginning when you pitcher has an 0-0 record and the other guy is 16-14. It will also show a picture of the stadium in which you are playing (all the stadiums that were in baseball at this time are found in the game) and give you the attendance. If you are happy with everything, press start and you will be taken to the game. If you want to see and change your lineup, press left to highlight options then press A. You will be taken to the options screen. This screen looks like this: _____________________ | | | 1 2 3 | | | | | | 4 5 6 | | | | | | 7 8 9 | |____________________| 1 is your schedule (only available in season mode) Press << to go back a month, >> to go forward a month and use the + to move around the calendar. This will record your wins and losses too so you can check back later in the season to see how you did against a team the first time around. 2 is your statistics. By selecting this you will see your team’s current stats for the season. If playing a single game, you will see their season average that the game set by default. 3 allows you to change stadiums. This is only available when you choose single game and All Star Game. 4 is your line up. When you select this, you can view your lineup for the day (it won’t change unless you change it). It starts with your lead off man and goes down through the line up. Press left three times and then you can look at everyone who is on your team and their current stats. If you want to switch things around a bit, press A on the guy you want to remove or switch and he will be highlighted. Now take the new cursor down to who you want to play for that guy. You can change between the lineup or put a bench player in the game. Since there is no fatigue level for position players or injuries in the game, you can easily play 162 days with the same 9 guys (8 if it is National League). From here you can also change their position. If there are a lot of right handed batters with power on the other team and you have a fast right fielder, you may want to consider switching him to left and play the percentages. When you are new to the game, this is not something you want to do but the veterans might. After you make your changes, select exit. It will ask if you want to keep the changes or not. If you say “Yes” the lineup will be set like this for every game you play until you change it again. If you select “no,” the line up will only be like that for one game. To view the other team’s lineup, press the >> icon between Save and exit 5 is exit. This takes you back to the Todays Game screen 6 is the bullpen. Bullpen is a baseball term that dates back to the late 1800’s that basically means your relief pitchers. The game lets you see all your pitchers that are available. Starting pitchers can only pitch once every five days because they need time to rest. If the name is white, that pitcher is not available to use in the upcoming game. Relief pitchers can pitch every day, but it is wise to give them a day or two or rest if they have been used in several games in a row. For more on what the pitching stats mean, check out the Pitching Stats Section. Press the >> icon to see the other teams pitchers. 7 lets you edit the players names. You may have noticed (if not, you will) that with the exception of Ken Griffey Jr., there are no real players in the game. The reason is long and complicated and is covered in the FAQ section. By selecting Team Edit, you can change all the players in the game to whatever you want. I like to keep the names on my favorite team updated and leave everything else. The teams have themes which aren’t terribly apparent or funny. The names don’t have any affect on the game. Once you select team edit, you will be shown the team selection screen again. Move over to the team you want to change and press A. From here you will see the same screen as the Statistics Screen. Using the Directional Pad, move over to the name you want to change and press A. The colors will change and you can use up and down to change the letters and left or right to move to the next letter in the name. Press A when you are done with the name. Once you changed all you want to, go over to SAVE and press A twice. If you want to reset the team to default at any time, press the Team Reset Icon and say Yes 8 allows you to see the standings for your season or world series. Use the directional pad to move around. You will notice that in the first season you play through, there are only two divisions in each league instead of three and that the Milwaukee Brewers are an American League Team. This is because before the 1993 expansion of the Colorado Rockies and the Florida Marlins, the leagues were set up differently. In 1998 the Brewers switched leagues to allow the Detroit Tigers to move to the AL central and the Tampa Bay Devil Rays to start in the AL East. 9 is the options for actual in game stuff. From this menu you can turn the music on and off, turn on auto fielding (which may be wise if you are having trouble getting the hang of things), make it so you only manage the game and let the computer do all the pitching and swinging and you can turn the DH off in an American League game to make the pitcher bat. Exit out of the options menu and back to the “Today’s Game” screen. When you select the MLB logo, you will hear “PLAY BALL!” and be taken to the game. The National Anthem starts to play. You can skip it by pressing the A button. Depending on where you are playing, you will either start off by pitching or by batting. The home team will always bat second and will take the field first. If you are the home team, you will be pitching. If you are the visiting team, you will be batting. The following are the controls for every aspect of the game, as best as I can describe them: ----------------------------------------------------------------------------- Controls (KGJ 004) ----------------------------------------------------------------------------- Batting The directional pad stands for the bases. Up is second, right if first, left is third and down is home. A button makes the runners on the base path stop running. Press with the directional pad to make the runner return to that base B button swings the bat. Y button squares the batter around to bunt X button lets the runner take a step off the bag. This can be pressed three times before the runner takes off. On the fourth time, the runner will steal. Press with the directional pad to make the runner go to second, third, or home. Start Button pauses the game L and R buttons switch between base runners Pitching B button pitches the ball. Press with down for a fast ball, up for a change up, and left and right to make the ball move. A button switches to a fielding view to pick off runners (press A and the base you want to throw it to) L or R buttons switch views of the runners on base X and Y buttons dont have a function when pitching Fielding Every time the ball is hit into play, the camera will follow the ball. You can use the little icon in the lower right part of the screen to see where the ball is going to land. There will also be a blue dot. This is the player that is closest to the ball and the player you are in control of. You can use the directional pad to move him around to get to the ball. You will only control one position player at a time and it will automatically select the closest one to the ball. B button throws the ball. Press with up to throw to second, right to throw to first, down to throw home, left to throw to third. While the ball is in play but the fielder has not reached it, pressing B will make him jump if the ball is going over his head and dive if the ball is in front of him. A button make the fielder run. This is best used when he fields the ball very close to the base or when a runner is caught in the pickle. Press with Up to run to second, right to run to first, left to run to third and down to run to home plate. ----------------------------------------------------------------------------- Changing players (KGJ 005) ----------------------------------------------------------------------------- At any time in the game you can substitute players. If you do not like the way a guy is batting or if your pitcher is getting tired, press the start button. This brings up the box score, tells you who is on what base, who is at bat and who is pitching as well as the count. To change the pitcher, move over to Bullpen, press left twice, highlight the guy on top and press A. Move down to who you want to pitch and press A again. Once a pitcher has been removed, he cannot come back into the game. To change a position player, select Lineup. This screen will look exactly the same as Lineup did when in the options menu. You can substitute players but you cannot change the order of the line up once the game starts. If you want to change their fielding position, move the cursor over to the small fielding letter to the far left and press A. Make sure you change everyone that is affected (you cannot have two people play the same position). You can use >> to view the other teams line up and bullpen. ----------------------------------------------------------------------------- Statistics (KGJ 006) ----------------------------------------------------------------------------- Batting Stats AVG stands for Average, or Batting Average. The statistic is calculated by number of base hits divided by the number of at bats. An “at bat” does not include walks, sacrifice bunts, sacrifice flies, hit by pitches, reaching base on a fielder’s choice, or reaching base on an error (the last three are not taken into account in this game). HR stands for Home Runs. A home run is hitting the ball beyond the outfield fence. RBI stands for “Runs batted in.” A player gains an RBI by having a plate appearance that scores a run. This can be done with a hit, a walk, a fielders choice, or a sacrifice. POW stands for power. The higher this stat, the better the chance the player has of hitting the ball hard and far. SPD stands for Speed. The higher this number is, the faster the player will run the base path. Players with 9 or 10 have a good chance to bunt a base hit while players with a 4 or less will be thrown out a lot. DEF stands for defense. The higher this number, the better the player’s defensive ability is. The player will be able to run down fly balls better and has a better arm if the number is high. BAT is a statistic that is not precisely known. While I do not know for sure, it recently came to me that it could mean likely hood of making contact with the ball. A player who is said to have a good bat is one who puts the ball into play when he swings rather than missing the ball entirely. Pitching Stats W stands for wins. Every time the starting pitcher pitches at least 5 innings in a game, and leaves with the lead, he is eligible for the win. Relief pitchers need to just be in the game to be eligible for a win. L stands for loss. If the pitcher leaves the game and his team is losing, he will get a loss if the team ends up losing the game. S stands for Save. Only relief pitchers can earn saves. A save is when a pitcher comes into the game with a 3 run lead or less and maintains the lead until the end of the game. POS stands for Position. SP means Staring Pitcher, RP means relief Pitcher. SPD means speed. The higher this number, the faster the pitcher can throw the ball. A pitcher with a SPD of 10 can reach up to 103 miles per hour. CON means control. The higher this number, the more movement the pitcher can put on the ball. FAT stands for Fatigue. The higher this number, the longer the pitcher can play before he starts to get tired. When a pitcher tires, he is more likely to give up a hit. ----------------------------------------------------------------------------- Constructing your line up (KGJ 007) ----------------------------------------------------------------------------- Usually, when someone is new to the game of baseball, he or she often wonders why the best guys don’t bat first but rather in the middle of the line up. There are actually many reasons to how the line up is constructed, and a lot of it depends on the opposing pitcher. Quite often, on a major league team, the line up will change day by day. However, there are some constants that usually hold true throughout the game. The first batter, or your lead off guy, is generally a very fast guy who gets on base a lot. You want a guy who can steal bases and has a decent batting average but not necessarily the best one. He should also be able to work the count and get several walks. The second batter usually has a little more power and isn’t as fast. This guy should have a pretty high batting average because he will see a lot of good pitches to hit in hopes that he will ground or fly out. He typically is a lot slower than the lead off guy, but doesn’t have to be. He also is generally good at sacrifice bunting, which is used to get the lead off guy one base closer to home. The third guy in your line up is quite often the best all around batter in the line up. This guy will typically lead the team in average, but not always. He will have some power to drive the ball into the gaps in the outfield as well as down the foul lines. The fourth guy, or “clean up”, usually has the most power of the team. He will also have a pretty high average. You typically want your power hitter here because the idea is you get the first three guys on base and then have this guy hit a home run and clean the bases. Quite often he will lead the ream in RBIs because he typically comes to the plate with runners on base. The fifth guy should also have some power, but will be lacking some what in terms of average. The idea is that this guy can hit the home run if the clean up man did not. The sixth guy is also good at getting on base, but has a poorer average and isn’t quite as fast. He will have more power than the lead off guy in terms of how far he hits the ball and will typically see lots of strikes thrown to him. The seventh guy is a little worse average wise again. Sometimes pitchers will bat here because the idea is that it is better to have the pitcher make the first out in an inning rather than the last out. The eighth guy typically is the worst batter on the team. He may have some speed, but will usually be batting below .250 but may have a little power because he bats behind so many other people. The ninth guy in a National League game is often the pitcher (although it doesn’t have to be). Sometimes this guy is a little faster and works as a set up man for the lead off hitter. He won’t have a great average but he knows how to get on base every once in a while. ----------------------------------------------------------------------------- Walkthrough part 2 (KGJ 008) ----------------------------------------------------------------------------- Alright, so now that you know what all the stats mean, how to make your line up, and what all the options do, you probably want to know how to win. Baseball is a thinking man’s (or woman’s) game. Yogi Berra said that “baseball is 90 percent mental, the other half is physical.” While his percentages may not add up, it holds a lot of truth. In a real game of baseball you would have to know what each batter on every team likes to hit and what every pitcher likes to throw in any number of situations. Fortunately, Ken Griffey Jr. Presents Major League Baseball takes away a lot of the thinking aspect and lets you play. It is always a great idea to get the opposing pitcher out of the game early. The best way to do this is have every batter take one or two pitches without singing in the first inning. The game adjusts pitch counts to match the fact that you swing early in the count and probably won’t see more than three pitches per at bat. If you take two in a row, you are still left with at least one strike, maybe more and the pitcher will get tired early. When the pitcher is tired, you will see him breathing heavily (his shoulders will be moving up and down) and he will loose a lot of speed off his pitches. This is the best time to hit so start swinging on the first pitch. You will usually have three runs before the pitcher gets removed from the game. I find the hit and run play to be effective almost every time I am planning on swinging. The hit and run play occurs when there is at least one person on base (no more than two) and third base is free. The runner(s) will run the second the pitch is thrown and the batter will swing, even if the pitch is going to be a ball, and will put the ball into play. This is done to help break up the double play, because the base runners have a head start, they aren’t as likely to get thrown out on a ground ball. To perform this play, press X three times and keep a close eye on the pitcher. When he goes into his wind up, press X again and the runner will take off. Swing at the ball once it is close, particularly trying to push the ball to the right. If the ball is popped up, press A to hold the runner in place, incase the ball is caught. Send him back to his base if it will be played, otherwise let him run. If it is hit into the gap, try and take two or three bases on the hit. If the game is real close, particularly in the 7th or 8th innings, and you get a man on without any outs, you may want to consider bunting. This works similar to the hit and run but instead of hitting, you press Y to square around and bunt. Have your guy run on the pitch and try to force the ball down either the first or third base line. The guy who bunted will most likely be out, but the man who was on base will be in scoring position, so you now have a better chance of scoring him on a solid hit to the out field. ----------------------------------------------------------------------------- Team Rankings (KGJ 017) ----------------------------------------------------------------------------- The following are some statistical analysis of all the teams in the game, including the AL and NL All Star Teams. To calculate all the information, I simply added up the each category then took the average. The percentage is just the total number divided by the maximum number, hence why the two numbers are very close. Each percent was rounded to the single digit while the number was rounded to the thousandth decimal place. The overall numbers were calculated by adding each category's total and dividing by the total possible amount. When it came to pitching, I felt it would be unfair to classify the bullpen and starting pitchers in the same category. While it is fair to count the speed of their pitches and their control as one pitching staff, it is unfair to do the same with their fatigue factor. Therefore, there are two fatigue categories listed under pitching. The first is for starting pitchers (FATS) and is calculated with a maximum number of 10. The second is the fatigue of the bullpen (FATB) and is calculated with a maximum individual number of 4 and a category maximum of 20. I picked four because it was the highest fatigue number I could find for any starting pitcher. I did not check every team before I started doing my calculations, so it is possible to find a higher number. If that happens, I will adjust the numbers accordingly. The maximum number for all other categories is 10 for the individual, 70 for the bench, 80 for the lineup of a National league team, 90 for the lineup of an American league team (80 plus designated hitter) and 100 for the pitchers. I used only the numbers assigned by the game and not the statistics that are derived from playing and are indicative of what that individual did in the 1993 season. I choose these numbers because when a team is controlled by a human player, the averages, RBI's, and Homeruns will be much higher than what is listed. When I am all said and done with this list, I will attempt to rank each team, 1-28 so that it can be seen which team, at least statistically, is the best in the game. This is a long process and takes a lot of time to complete. If this list is not complete yet, please e-mail me and tell me you would like to see it completed. I am more likely to dedicate time to it if I know there are people out there who would like this information. My e-mail can be found at the top or the bottom of this document. ----------------------------------------------------------------------------- Atlanta Braves | National League East ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 36 28 30 40 55 51 42 58 78 73 41 11 51% 40% 43% 57% 69% 64% 53% 73% 78% 73% 82% 55% 5.143 4.000 4.286 5.714 6.875 6.375 5.250 7.250 7.800 7.300 8.200 2.200 Overall Overall Overall 47.86% 64.38% 75.19% 4.7857 6.4375 7.5185 ***************************************************************************** ----------------------------------------------------------------------------- Chicago Cubs | National League Central ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 36 34 40 49 63 52 44 65 68 77 34 12 51% 49% 57% 70% 79% 65% 55% 81% 68% 77% 68% 60% 5.143 4.857 5.714 7.000 7.875 6.500 5.500 8.125 6.800 7.700 6.800 2.400 Overall Overall Overall 56.79% 70.00% 70.74% 5.6786 7.0000 7.0741 ***************************************************************************** ----------------------------------------------------------------------------- Cincinnati Reds | National League Central ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 37 33 37 39 60 47 46 59 67 71 33 11 53% 47% 53% 55% 75% 59% 58% 74% 67% 71% 66% 55% 5.286 4.714 5.286 5.571 7.500 5.875 5.750 7.375 6.700 7.100 6.600 2.200 Overall Overall Overall 52.14% 66.25% 67.41% 5.2143 6.6250 6.7407 ***************************************************************************** ----------------------------------------------------------------------------- Colorado Rockies | National League West ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 34 37 42 45 59 41 47 50 62 73 34 13 49% 53% 60% 64% 74% 51% 59% 63% 62% 73% 68% 65% 4.857 5.286 6.000 6.429 7.375 5.125 5.875 6.250 6.200 7.300 6.800 2.600 Overall Overall Overall 56.43% 61.56% 67.41% 5.6429 6.1563 6.7407 ***************************************************************************** ----------------------------------------------------------------------------- Florida Marlins | National League East ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 36 34 34 40 53 44 47 64 63 77 35 13 51% 49% 49% 57% 66% 55% 59% 80% 63% 77% 70% 65% 5.143 4.857 4.857 5.714 6.625 5.500 5.875 8.000 6.300 7.700 7.000 2.600 Overall Overall Overall 51.43% 65.00% 69.63% 5.1429 6.5000 6.9629 ***************************************************************************** ----------------------------------------------------------------------------- Houston Astros | National League Central ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 38 28 33 52 55 50 45 55 71 85 39 11 54% 40% 47% 74% 69% 63% 56% 69% 71% 85% 78% 55% 5.429 4.000 4.714 7.429 6.875 6.250 5.625 6.875 7.100 8.500 7.800 2.200 Overall Overall Overall 53.43% 64.06% 69.63% 5.3924 6.4063 6.9629 ***************************************************************************** ----------------------------------------------------------------------------- Los Angeles Dodgers | National League West ----------------------------------------------------------------------------- Bench Lineup Pitching BAT POW SPD DEF BAT POW SPD DEF SPD CON FATS FATB 41 35 37 44 54 44 45 61 75 72 39 14 59% 50% 53% 63% 68% 55% 56% 76% 75% 72% 78% 70% 5.857 5.000 5.86 6.286 6.750 5.500 5.625 7.625 7.500 7.200 7.800 2.800 Overall Overall Overall 58.15% 63.75% 74.07% 5.8148 6.3750 7.4074 ***************************************************************************** ----------------------------------------------------------------------------- How to read a box score (KGJ 009) ----------------------------------------------------------------------------- After you finish a game (or anywhere in the middle of the game) you can view the box score. If you are unfamiliar with it, what it does is tells you which team scored and when. It also relays the number of hits a team has as well as their errors. You cannot commit an error in this game but the number is still there in the box score. There are also expanded box scores like you would read in your local newspaper. I won’t go into those because they aren’t included here, but if you want to know more about one, feel free to contact me and I will do my best to help you out. My e-mail can be found at the beginning or end of this guide. |¯1¯|¯2¯|¯3¯|¯4¯|¯5¯|¯6¯|¯7¯|¯8¯|¯9¯|¯X¯|¯R¯|¯H¯|¯E¯| Away | 0 | 0 | 0 | 0 | 2 | 0 | 3 | 0 | 1 | X | 6 | 9 | 0 | Home | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | X | 2 | 7 | 0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Away team will always be listed first, the first row of numbers are the innings. H stands for hits, R for runs and E for errors. Reading across from the away team, you will see that they score two runs in the 5th, three in the 7th and one in the 9th for a total of six runs. The home team had a run in the 7th and 8th for a total of two. This shows which inning each team scored their runs. The X column stands for Extra innings. Since this game was not tied in the 9th, there were no extra innings played and everything remains an X. In an extra innings game, the X on top will denote the final inning and the X’s for each team will show how many total runs were scored after the 9th inning. Sometimes box scores will expand and show all the extra innings or will cut off the early innings if nothing happened. Had this game gone 12 innings, the first three innings would not show up on the box score since nothing happened that is note worthy. ----------------------------------------------------------------------------- Tips (KGJ 010) ----------------------------------------------------------------------------- In this section, I will give you some general tips on how to win each individual game. --If you are on defense and there are two strikes against the hitter (and less than 3 balls), throw a change up and make it be VERY far outside. About 80% of the time, the batter will swing and miss. --In a close game, in late innings, if you get the lead off man on base, have your next batter bunt the ball to move the runner over 90 feet into scoring position. This way you have a better chance to score if either of the next two batters get a hit. --When you notice that your pitcher is breathing heavily, it is wise to remove him from the game. Tired pitchers are likely to give up home runs. --Get the pitcher out early. If you take a couple of pitches early in the game, rather than swing first pitch, the pitcher will get tired faster. When the pitcher is tired, you have a better chance to get base hits and home runs. --The third baseman for the Montreal Expos, Ryder, has a TERRIBLE arm. On slow grounders hit to him, it is likely he won't throw the ball to first base fast enough. Keep this in mind if playing against the Expos. If playing AS the Expos, you may want to consider replacing him with Gilbert off the bench. He is a little slower, but a MUCH better defender. ----------------------------------------------------------------------------- Glitches (KGJ 014) ----------------------------------------------------------------------------- There are a few known glitches in the game. None seem to have an adverse affect on the actual game and are odd more so than annoying. I’ve documented as many as I know of and when/why they occur. If you have anything to add to this, please contact me about it. Slow Pitcher I have encountered this glitch only once. It is where the pitcher moves very slowly to cover first base. When it happens, all pitchers on the team do it, including the bull pen staff. When it happened to me, it occurred before the All Star Game and continued for every game, including the All Star Game and then quit immediately following it. As far as I can tell, this happens when the first baseball fields the ball and runs to the bag after the pitcher is already there. It doesn’t happen right away but will occur after several times of the first baseman doing such. To avoid it, toss the ball to the pitcher when he goes to cover first base. Homeruns disappearing This is probably the most common glitch as it seems to happen to everyone in season mode at one point or another. Usually after the All Star Game, a player will lose all of his home runs and RBI’s. It has always happened to the guy I have batting second in the line up but some people have reported it happening to multiple players. There doesn’t seem to be any known reason as to why it happens or how to avoid it. If the stats are important to you, you should write them down before the break to keep track of them yourself. Four Outs in one inning This is a new glitch which I discovered years ago that took a long time to confirm. You can actually record four outs in one inning if the circumstances present themselves. The extra out does not, unfortunately, carry over into the next inning, but DOES count as an extra 1/3 of an inning pitched for the pitcher. The circumstances are as follows: You must have two outs already recorded. It does not matter how those outs occurred. You must then have runner on first base. The following hitter then must hit a line drive to the second baseman, who catches in the base path at the EXACT same moment the runner on first runs by (technically through) him. The runner will fall down as if he were tagged out, granting the third out, but the out for catching the ball on the fly will also be recorded, giving you four outs. This isn't an easy thing to replicate and I have only seen it maybe four times ever, but I am confidant enough to say that this is how it is done. ----------------------------------------------------------------------------- Headlines (KGJ 015) ----------------------------------------------------------------------------- At the end of every game, you will be shown the score with a small headline. If you use the directional pad and move to the right, you will see another headline. Sometimes they are generic and sometimes they are down right hilarious. The following is a list of all the headlines I have encountered. The funny ones are rarer. The team that it happens to is random so I didn’t include any team names (unless it is specific to that team). --(Team) star hits 300th career home run --(Team) Manager chokes on sunflower seeds after extra inning loss --(Team) Ace may miss start with sore elbow --(Team) Manager gets vote of confidence from ownership --(Team) Expect slump after left fielder breaks lucky bat --(Team) slugger suspended for using corked bat --Umpire caught playing Game Boy during 7th inning stretch --(Team) manager accuses opposing pitcher of throwing spitball --(Team) fan signs contract after stealing fly ball from opposing outfielder --(Team) outfielder leaves team to play in Japan --(Team) hire shrink to help team win --(Team) Sign hockey goalie to play catcher --(Team) sign top player from Cuba --(Team) Vows to start bean ball war --(Team) star signs massive $100 million contract --(Team) players admitted to county general after food poisoning scare --American League talent proves theyre the best --(Team) talks to top college player in attempt to bolster bullpen --(Team) rumored to be moving to Tampa, Fla --(Team) players boycott press --(Team) outfielder leads all-star balloting --White Sox Players to star in baseball movie --(Team) mascot injured by runaway fastball --Angel owner performs rope trick at fan appreciation gala. --(Team) radio play-by-play announcer thinking about comeback. --(Team) prefer underdog role in upcoming league championship series. --(Team) set for clash in the World Series. --(Team)'s closer walks first batter since rookie year. --Oriole Slugger delights Camden crowd with blast off B&O Warehouse* --(Team) hopes new stadium can change recent luck* --Pirates hold tryouts during tailgate parties in Three Rivers Stadium* --(team)'s radio play-by-play announcer thinking about comeback Headlines with an asterisk (*) are courtesy Eric Smith (sorry it took so long for me to include them!). ----------------------------------------------------------------------------- Tendencies (KGJ 016) ----------------------------------------------------------------------------- This section is intended to list tendencies of computer controlled teams and players. Nothing in this list is one hundred percent certain to happen at any given time, it is just what is likely to happen in a given circumstance. You can think of it as a scouting report for the other team. All names used are the original names signed by the game. --Baltimore Orioles pitcher Flamingo, when pitching to right handed batters will almost always throw his second pitch for a ball inside when he is up in the count 0-1 (zero balls, one strike). --The Cleveland Indians Center Fielder is very slow at retrieving the ball. Should you hit a sharp grounder ball that gets past him and goes to the warning track or wall, you will have a good chance at scoring an in the park homerun. --Oakland Athletics pitcher Williams, when pitching to right handed batters will almost always throw his second pitch for a ball inside when he is up in the count 0-1 (zero balls, one strike). --Cincinnati Pitcher Wallace also will throw his second pitch inside to right handed batters when the count is 1-0. I have a feeling a lot of right handed pitchers will do this and do not see the need to list every single one. ----------------------------------------------------------------------------- FAQS (KGJ 011) ----------------------------------------------------------------------------- In this section, I address things that did not fit into the walkthrough above. Please feel free to send me any questions you may have to my e-mail at Arguro AT Hotmail.com and I will add them here as well as e-mail you a personal response. Q: Why are all the players except Ken Griffey Jr. fictional? A: While the names of the players are made up, the stats are actually based on the real players who played for the respective teams in 1993. The reason that there are names made up is because the Major League Baseball Player’s Association (MLBPA) did not endorse this game. In order to use actual players names, Nintendo would have had to pay the MLBPA royalties to use their names. There is a name editor so that you can change the player names to the actual names if you see fit. Q: What team is the best? A: That really depends on the player. I find that I can win just about the same with any team. Once you play the game for a while, you will find the same true for you. One thing you should consider is that the Toronto Blue Jays had just won the previous two world series before this game was made. As such, they have quite a few good players and are a decent team all around. However, they are only as good as the person playing the team. Q: How do I know what the players real names are? A: There is a great FAQ on www.gamefaqs.com that is made by Benison. That FAQ has the names of almost every player in the game. I suggest that you check it out. As far as I can tell, their uniform numbers are true to life in addition to all their stats. An update: It appears that Benison's guide has been removed. I do not know why nor do I have a copy of it. I would be interested in putting a roster editing guide into my FAQ, but am not willing to undertake the massive amount of research on the internet to do so, given everything else I do and everything else I have planned for this and other guides that may very likely never happen. Q: Why are there only two divisions in each league? A: Before the 1993 expansion of the Colorado Rockies and the Florida Marlins, there use to only be two divisions in each league, east and west. Each division had 7 teams, making fourteen in each league. When you start a new season, you can select 'proposed division format' to get three divisions per league, much like they are now. There are a few exceptions though. Q: What are those exceptions? A: The exceptions are small, but worth noting. Firstly, you will see that neither Arizona or Tampa Bay are in the game. These teams did not exist until the 1998 season. Secondly you will see that the Brewers are in the American League Central and that the National League Central only has five teams. In 1998, the league moved the Brewers to the National League to keep an even number of teams in both leagues. The Detroit Tigers, who are in the American League East were moved to the Central to take the place of the Brewers and the Tigers were replaced by the Devil Rays (now simply called the Rays). There needs to be an even number of teams in each league so that every team can play a game against their league. This is before inter-league play was established in 1997. An update: beginning in the 2013 season the Houston Astros will move to the American League West, giving each league three divisions of five teams. Doing this means that there will be an inter-league game played every day of the season. There is no way to simulate this within this game. Q: Why are some of the stadiums different? A: As with the constant changes in baseball, stadiums have been renovated, or in some cases, completely torn down and new ones built. One big example is the Seattle Mariners. Up until July of 1997, the Mariners played in the Kingdome, an indoor stadium with Astroturf. All Astroturf stadiums do not have dirt between the bases and look slightly darker than grass. Astroturf is not ideal for baseball, but in cities like Seattle and Minneapolis, the baseball team often shared the stadium with the football team and in the colder climates (or wetter in Seattle’s case) it was best to play indoors for football. Seattle has since torn down the Kingdome and the Minnesota Twins have built a new, outdoor stadium named Target Field. Q: Why is Ken Griffey Jr.s name in the game? A: At the time, Nintendo owned or had partial ownership of the Seattle Mariners. As such, they owned the contract of all the players. While Griffey did receive compensation for his endorsement of the game, it would have been hard for him to say no, since the owners wanted him. Nintendo could have gone with another player on another team, but likely choose Griffey because of their relationship with the Mariners. Q: You screwed up in a section/strategy/area/itsprobablyjustatypo! Don't you spell check everything? A: No, I don't. There are bound to be mistakes throughout this guide. The only way they can be corrected is if you e-mail me and nicely explain to me where and how I messed up. Credit will be given where credit is due. My e- mail is at the beginning of this guide. Q: Where can I get this game? A: Anywhere that sells old games will likely have a copy of this game. Ken Griffey Jr. Presents Major League Baseball was a massively produced game and can be found easily.
Q: Can I host this guide on my site? A: No. I do not allow anyone to use my guides without expressed, written permission. I do not give permission unless I am asked, specifically, about this guide. I do not like automated e-mails. I will most likely only allow my guide to be hosted on a small website, usually one centered around the game or system my guide is for. For more information, see the Copyright section of this guide, at the bottom. Use of this guide without my permission is considered theft and will be reported to the proper authorities. Q: How do I contact you about this guide? A: E-mail is the best way to do so. My e-mail can be found at the beginning or the end of this guide, just remember to take the numbers 123 out of it because they do not belong. I keep them there to prevent auto scanning websites from obtaining my e-mail address. I am not big on the instant messenger services any more, so it is unlikely that you can contact me that way. If e-mail is not an option, you can send me a private message through Gamefaqs message system. Q: What other guides have you done? A: Just simply click on the name Arguro at the very top or the very bottom (orange text in a black box) of this guide and it will take you to my contributor page. From there you can see all the different things I have contributed to Gamefaqs. Q: I really like your guides. Can I donate money to you in support? A: If you really want to, you can send a Pay Pal payment to my e-mail address which is at the top or bottom of this guide. Please understand that any donated money does not mean I will name you in my guide. It also does not mean I will do any special work for you and it certainly does not give you any rights to host this guide or publish it anywhere. I do not want the user to feel obligated to pay me in any means. This is a free guide for personal, private home use. I will not reject your offer to pay me, but I do not want you to feel it is necessary. If you do decide to donate to me, please only donate what amount you are comfortable with, even if it is a single penny. Once a donation is made, it is final and there will be no refunds. This is an odd question and I debated about adding it for a long time, but when I saw other FAQ authors had a similar question, I felt it would be a valid addition. ----------------------------------------------------------------------------- Version History (KGJ 012) ----------------------------------------------------------------------------- Version 1.0 included the guide in skeletal form. 5 total pages when printed. Version 2.0 completed June 2nd, 2007 at 11:28 am Pacific Time Version included a complete overhaul to the guide, as I realized it wasn’t very helpful. Included the walkthrough, options menu, how to players and pitchers, how to construct the line up and the version history was added. Updated the copyright information and removed the @ symbol from my e-mail. Eight total pages when printed. Version 3.0 completed June 9th, 2007 at 12:52 pm Pacific Time Version included the addition of The table of contents and the crtl f codes, walkthrough part 2, how to read a box score section, added several FAQS, fixed a typo in the copyright information, and added to why I made the guide. Eleven total pages when printed. Version 3.5 completed June 12th, 2007 at 2:25 pm Pacific Time Version included the addition of two sections: glitches and headlines. They are in basic form right now but will be expanded upon when I get more information from people. I also corrected some minor formatting issues. Twelve total pages when printed. Version 3.75 completed July 6th, 2007 at 2:32 pm Pacific Time Version included the addition of dashes (“-“) around each header to make them easier to seek out when scanning through. I also included several additional headlines and fixed a few small typos. 13 total pages when printed. Version 3.80 completed January 18th, 2008 at 10:33 pm Mountain Time Version included the addition of the Tendencies section (KGJ 016), several more headlines were added, updated the copyright year to 2008 and I reformatted the table of contents to be more pleasing to the eye. 13 total pages when printed. Version 3.85 completed January 20th, 2008 at 4:17 pm Mountain Time Version included the addition of the Team Rankings Section (KGJ 017), including the write-up at the beginning and the breakdown statistical analysis of the Braves and Cubs. I also expanded on the copyright information section. Fifteen total pages when printed. Version 3.90 completed May 28, 2010 at 9:56 pm Mountain Time Version included the correction of several typos, added the ctrl + f codes for the tendencies and team statistics sections to the table of contents, updated the copyright year to 2010, corrected information that, after two years of no updates became incorrect, added some headlines to the headlines section, including those sent to me by user Eric Smith over two years ago, added some stuff to the header to conform to my other guides and did some other various formatting changes. Seventeen pages when printed. 50.9 KB Version 3.91 completed January 7th, 2013 at 11:58 am Mountain Time Version included the corrections to some typos that were pointed out to me by Kyle Crow. I also updated some outdated information about the Twins' stadium as well as the Houston Astros' league. I probably wouldn't have noticed any of these if they were not pointed out to me. Thanks Kyle Crow. Also included were some minor format changes to help conform to a new standard that I've been using in guides, as well as the addition of several generic FAQS that I place in all my guides. I flip-flopped the FAQ section and the Tendencies section to conform with my current format of all my guides ending with the FAQ section, Version History section and Copyright Information section, in that order. I also added the 'four out' glitch as well as all information I have on it. Nineteen total pages when printed. 57.2 KB Version 4.00 completed September 25th, 2018 at 4:18 PM Mountain Time Version included the resubmittal of the guide in full. I added some information to the first section of the guide. I also updated my name, e- mail, and copyright as well as corrected a couple small typos. Nineteen total pages when printed 57.5 KB ----------------------------------------------------------------------------- Copyright Information (KGJ 013) ----------------------------------------------------------------------------- This guide is the copyright of Sam Skinner 2006-2013-2018. This guide may not be reproduced on any website without my expressed, handwritten consent. The user is hereby granted permission to store this guide on his or her hard drive under the following conditions: 1. The hard drive may only be accessed by the user and his or her immediate family; 2. The guide is kept fully intact, i.e. no section, paragraph, word, letter or punctuation mark is missing from the guide; 3. This section is kept stored with the guide and is read before any other section is read when the individual accesses the guide for the first time. The user is also hereby allowed to print this guide in any fashion as he or she sees fit, provided that this section in its entirety is included with the printed version. The printed version must not be sold or given away under any circumstance. This guide may only be hosted on www.gamefaqs.com. If you want to use this guide on your website, you must send me an e-mail to Arguro AT Hotmail.com and please specify which guide you want to host. I ask that you specify so that I know you actually are interested in my work and that I am not reading an automated e-mail that scans FAQS for email addresses. If you do not specify the guide and include specific reasons why you would like to host it, I will NOT allow to host it at any time now or in the future. I reserve the right to determine what sites may and may not host this guide as well as the right to as for monetary compensation for the hosting of this guide as I see fit. Failure to abide by these rules set forth is a violation of US copyright law and is subject to persecution. Ken Griffey Jr. Presents Major League Baseball is copyright 1993 by Software ToolWorks and Nintendo of America. I am not associated in anyway with either of these companies and any implication, assumption, or aforementioned association is purely accidental and unintentional.