~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Quest 6 Pro Action Replay Codes v.2 (2/25/02) (C) 2001 Jay "(Sir) Elric" Weber (elric@gru.net) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents 0. What's New? 1. Introduction, Disclaimer 2. Credits/Thanks 3. The Codes 3a. How To Use These Codes 3b. General Codes 3c. Character Codes 3d. Name Codes 3e. Item Codes 3f. Job Change Codes 3g. Character Change Codes 4. Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0. What's New? v.2 * Updated intro. * Updated Copyright info. * Updated What's New? * Expanded Code Subsections. * Fixed mispelling of "infinite". Thanks Paulygon! * Corrected A Few Spelling Mistakes (And Probably Made More). * Added Credits/Thanks section. * Added Codes for Barbara. * Added Codes for Experiance, Random Battles, Casino Coins, Hero Level, Job Change, and Character Change. * Added Second Items Base Code and Digits. v.1 * Everything. This is the first release. Yay. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 - Introduction, Disclaimer Greetings! I am Jay "(Sir) Elric" Weber. This is what I believed to be the first collection of Cheat/Patch codes for Dragon Quest 6. However, I just recently discovered that the Item Sack mod codes are at About.Com. About the only difference is that mine covers EVERY digit, from 00 to FF. They also have the HP & MP mod codes for the Hero. Ah well. Nobody's perfect. Disclaimer: Use these codes at your own risk! I can make no promises that these codes will do anything other than look like a jumble of numbers and letters. I am in no way responsible for any problems these codes may cause your game console, or computer, in the case of use with an emulator, so if your machine blows up, gets a virus, laughs at you, calls you names, etc., don't blame me. I don't really exist. Fnord. * Dragon Quest is Copyright 2002 Enix. * Pro Action Replay is Copyright 2002 Datel Elctronics, Ltd. * Super Famicom is Copyright 2002 Nintendo Co. Japan. * zSNES is Copyright 2002 zsKnight, _Demo_, and Pharos. * GameFAQs is Copyright 2002 CJayC. * PARCCC is Copyright 2002 CRACKDown. * Monkeys are good. Where to get the latest version of this file: * GameFAQs Dragon Quest 6 page http://www.gamefaqs.com/console/snes/game/8960.html * Pro Action Replay Code Creators Club http://www.jc.edu/users/faculty/joy/parccc/index.html If you would like to add this file to your webpage, all I ask is that you 1) E-mail me and let me know. (See 4. Contact Info at the end of this file) B) Do not modify this file in any way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Credits/Thanks Most codes presented herein were hacked by me. I coudn't find any codes for this game before I started hacking them, so any codes I hacked that someone else hacked before, well, I didn't steal it, I just couldn't find it. Other codes are by (in Alphabetical order): * Bulbasteve * DarkPalestine * Dragon Wizard * General Hawk * Paulygon (paulygon65@yahoo.com) Homepage: http://home.earthlink.net/~paul3/ * Zenyagi (yagiakuma@home.com) AIM: Zenyagi0 Thanks to (in no particular order): * DarkPalestine, Bulbasteve, General Hawk, Dragon Wizard, and Zenyagi for submitting/creating codes. * CJayC for GameFAQs. * NoPrgrss for translating Dragon Quest 6. * The zSNES crew for making zSNES. * Maxim88 for leading me to discover that there was a 2nd base code for Items. * Paulygon for hacking some hard codes, pointing out my spelling mistakes, and explaining why there are duplicate items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. The Codes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3a. How To Use These Codes If you own the original Dragon Quest 6 cartridge for the Super Famicom and a Pro Action Replay, then you already know how to use these codes. If, like me, you are playing this game on an emulator, I suggest you use zSNES, as it's what I use. You can just enter the codes as they are listed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3b. General Codes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Experience Modifier - Submitted by DarkPalestine, Created by ??? 7E254Dxx 7E254Exx Replace xx with any digits. Use 01/00 for 1 XP, or FF/FF for a ton of XP. Gold Modifier - Submitted by DarkPalestine, Created by ??? 7E2551xx 7E2552xx Replace xx with any digits. Use 01/00 for 1 GP, or FF/FF for a ton of GP. Random Battle Modifier - Submitted by Bulbasteve, Created by General Hawk 7E3B90xx Replace xx with FF for no random battles, or 00 for random battle with every step. Infinite Casino Coins - Submitted by Dragon Wizard, Created by ??? 7E3EA73F 7E3EA842 7E3EA90F The following codes were hacked by Paulygon. They are in Game Genie format. DD8C-8706 Any battle is "good enough" to count towards job mastery DD8B-8FD6 + 688D-EFA6: After any "good enough" battle, the 1st character in the lineup will keep advancing job levels until mastery! At each advancement, the appropriate skills/spells are learned. The only downside is that after mastery, these 2 codes must be turned off in order to exit the battle. If combined with the above code, any battle is considered "good enough". They work for any character. DD85-EDD6 All but the most difficult-to-recruit monsters will always offer to join your party, within the normal restrictions. DD84-E766 Monsters that are considered difficult to recruit will always offer to join your party, within the normal restrictions. This may not work for the 2nd or 3rd monsters of the same type. The first code should always be used, even if you don't want to use the 2nd one. Also, I could be wrong about the recruiting-difficuly for the codes, as these were only tested on a few monsters (slimes, rotting corpses, healers, and lamp demons). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3c. Character Codes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hero Codes 7E402EFF - infinite HP 7E4032FF - infinite MP 7E403AFF - 999 Attack/Defense; 500 Style (See Note 1) 7E402540 \ 7E402626 \ Hero is Level 1 7E402741 / (Use All 4 Codes) 7E402800 / Hassan Codes 7E4058FF - infinite HP 7E405CFF - infinite MP 7E4064FF - 923 Attack; 533 Defense; 500 Style (See Note 1) Muriel Codes 7E4082FF - infinite HP 7E4086FF - infinite MP 7E408EFF - 999 Attack; 377 Defense; 500 Style (See Note 1) Barbara Codes 7E40ACFF - infinite HP 7E40B0FF - infinite MP 7E40B8FF - 59 Attack; 73 Defense; 120 Style (See Note 1) Note 1: As you can see by the numbers, I think that these codes boost up your Attack, Defense, and Style to their maximum values for your current level. At the time I hacked these codes, Hero and Hassan were at Level 13, Muriel was at Level 11, and Barbara was at Level 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3d. Name Modifiers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whee! These are fun codes! Did you give the Hero a name you thought was cool, then later come up with a cooler name? Do you think Hassan is a stupid name? And what about Muriel? Well, with these codes, you can change their names! While you can give the Hero and Muriel a name up to 8 letters long, it seems that Hassan is limited to 6 letters... Hero Name Modifier Base Codes 7E403Bxx 7E403Cxx 7E403Dxx 7E403Exx 7E403Fxx 7E4040xx 7E4041xx 7E4042xx Hassan Name Modifier Base Codes 7E4065xx 7E4066xx 7E4067xx 7E4068xx 7E4069xx 7E406Axx Muriel Name Modifer Base Code 7E408Fxx 7E4090xx 7E4091xx 7E4092xx 7E4093xx 7E4094xx 7E4095xx 7E4096xx Barbara Name Modifier Base Codes 7E40B9xx 7E40BAxx 7E40BBxx 7E40BCxx 7E40BDxx 7E40BExx 7E40BFxx 7E40C0xx Name Modifier Digits 00 - Blank Space? 01 - Name End (See Note 1) 02 - 0 03 - 1 04 - 2 05 - 3 06 - 4 07 - 5 08 - 6 09 - 7 0A - 8 0B - 9 0C - + 0D - ~ 0E - P (See Note 2) 0F - G (See Note 2) 10 - A 11 - B 12 - C 13 - D 14 - E 15 - F 16 - G 17 - H 18 - I 19 - J 1A - K 1B - L 1C - M 1D - N 1E - O 1F - P 20 - Q 21 - R 22 - S 23 - T 24 - U 25 - V 26 - W 27 - X 28 - Y 29 - Z 2A - 2A (See Note 3) 2B - 2B (See Note 3) 2C - 2C (See Note 3) 2D - 2D (See Note 3) 2E - 2E (See Note 3) 2F - 2F (See Note 3) 30 - 30 (See Note 3) 31 - 31 (See Note 3) 32 - 32 (See Note 3) 33 - 33 (See Note 3) 34 - 34 (See Note 3) 35 - 35 (See Note 3) 36 - 36 (See Note 3) 37 - 37 (See Note 3) 38 - 38 (See Note 3) 39 - 39 (See Note 3) 3A - 3A (See Note 3) 3B - 3B (See Note 3) 3C - 3C (See Note 3) 3D - 3D (See Note 3) 3E - 3E (See Note 3) 3F - 3F (See Note 3) 40 - 40 (See Note 3) 41 - 41 (See Note 3) 42 - a 43 - b 44 - c 45 - d 46 - e 47 - f 48 - g 49 - h 4A - i 4B - j 4C - k 4D - l 4E - m 4F - n 50 - o 51 - p 52 - q 53 - r 54 - s 55 - t 56 - u 57 - v 58 - w 59 - x 5A - y 5B - z 5C to 5F - Straight (See Note 4) 60 to 65 - Royal Flush (See Note 4) 66 to 6A - Full House (See Note 4) 6B to 6F - 3 of a Kind (See Note 4) 70 to 73 - Two Pair (See Note 4) 74 to 76 - Joker (See Note 4) 77 - ' 78 - - 79 - ? 7A - ! 7B - Down Triangle 7C - Right Triangle 7D - Right Arrow 7E - r. (See note 4) 7F - . 80 - ` 81 - ... 82 - / 83 - Garbage 84 - Garbage 85 - : 86 - Ex 87 - Lv 88 - - 89 - * 8A - 8A (See Note 3) 8B - , 8C - 8C (See Note 3) 8D - 8D (See Note 3) 8E - 8E (See Note 3) 8F - 8F (See Note 3) 90 to A5 - Blank Space A6 - Cross (Dead Character) A7 - Skull (Poisoned) A8 - Wavy Lines (Paralyzed) A9 - Star AA - E AB - Top Left Corner of Menu Border AC to AF - Blank Space B0 - - B1 to B5 - Garbage B6 - Underlined Down Triangle B7 - ~ B8 - + B9 - Blank Space BA to BB - Japanese Characters BC to C8 - Garbage C9 - F CA - G CB - H CC - I CD - J CE - K CF - L D0 - M D1 - N D2 - O D3 - P D4 - Q D5 - R D6 - S D7 - T D8 - Z D9 - 2A (See Note 3) DA - 2B (See Note 3) DB - 2C (See Note 3) DC - 2D (See Note 3) DD - c DE - f DF - g (See Note 2) F0 - ig (See Note 4) F1 - ht (See Note 4) F2 - Z F3 - 2A (See Note 3) F4 - 2B (See Note 3) F5 - 2C (See Note 3) F6 - 2D (See Note 3) F7 - z (See Note 2) F8 to FB - Straight (See Note 4) FC - ~ FD - + FE - S FF - Gabage Note 1: Any codes to modify a character's name used after you use 01 will not show up. The best use for this digit is if you want to give a character a shorter name. For example, if you wanted to rename Hassan to Bob, instead of putting in 6 codes, you only have to put in 4 codes, as long as the 4th code uses 01 for the xx slot. Note 2: These letters are in a different font than what the game normally uses. Note 3: The letter/number combination listed is small, and takes up about 3/4 of the letter's height. The bottom 1/4 is an underline of the letter/number combo. Note 4: Most of these are for the Poker game in the Casino. Each charcter is either two letters, one letter, and half of a 2nd one (example, 60 looks like "Rc", but it's actually "R" and half of "o", while 61 is the other half of the "o" and the "y".), or one letter and a space (62 looks like "l", but it's really "l "). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3e. Item Codes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items in Sack Modifier Base Code 1 7E3Fxxyy Items in Sack Digits yy = 0 - 63 (Use 63 for infinite) xx: 00 - Nothing 01 - Nothing 02 - Nothing 03 - Nothing 04 - Nothing 05 - Nothing 06 - See Note 1 07 - See Note 2 08 - Nothing 09 - Nothing 0A - Nothing 0B - Cypress Stick 0C - Bamboo Spear 0D - Club 0E - Bronze Knife 0F - Copper Sword 10 - Chain Sickle 11 - Iron Cane 12 - Stone Axe 13 - Sharpened Bone 14 - Poisoned Knife 15 - Board Sword 16 - Holy Sword 17 - Dragon Killer 18 - Sword of Temptation 19 - Sword of Slumber 1A - Falcon Sword 1B - Sword of Miracles 1C - Zombie Killer 1D - Blizzard Sword 1E - Platinum Sword 1F - Metal King Sword 20 - Spear of Glacos 21 - Flame Sword 22 - Thorn Whip 23 - Chain Cross 24 - Morning Star 25 - Steel Whip 26 - Gringham Whip 27 - Calbero Boot 28 - Moon Folding Fan 29 - Sun Folding Fan 2A - Boomerang 2B - Bladed Boomerang 2C - Sword of Decimation 2D - Iron Ball of Destruction 2E - Staff of Thunder 2F - Staff of Punishment 30 - Staff of Anitmagic 31 - Magma Staff 32 - Gent Cane 33 - Staff of Revival 34 - Staff of Echoing 35 - Flame Boomerang 36 - Iron Claw 37 - Fire Claw 38 - Ice Blade 39 - Stone Fang 3A - Steel Fang 3B - Orihalcon Fang 3C - Demon Claw* 3D - Magic Fang 3E - Big Mallet 3F - Giant Hammer 40 - Battle Axe 41 - War Hammer 42 - Demon Hammer 43 - Sword of Thunder 44 - Saw Blade 45 - Poison Needle 46 - Killer Earring 47 - Demon Spear 48 - Big Bowgun 49 - Rusted Sword 4A - Sword of Ramias 4B - Sword of Ramias 4C - Sword of Ramias 4D - Dragon Killer 4E - Falcon Sword 4F - Sword of Miracles 50 - Zombie Killer 51 - Flame Sword 52 - Sword of Thunder 53 - Calbero Boot 54 - Sun Folding Fan 55 - Flame Boomerang 56 - Iron Ball of Destruction 57 - War Hammer 58 - Saw Blade 59 - Demon Spear 5A - Big Bowgun 5B - Spear of Glacos 5C - Piece of Cloth 5D - Tunic 5E - Wayfarer's Clothes 5F - Shell Armor 60 - Leather Suit 61 - Leather Armor 62 - Scale Armor 63 - Fur Mantle 64 - Leather Dress 65 - Chain Mail 66 - Half Plate 67 - Bronze Armor 68 - Iron Armor 69 - Full Plate 6A - Draon Mail 6B - Swordegde Armor 6C - Silver Breastplate 6D - Magic Armor 6E - Silver Mail 6F - Flame Armor 70 - Armor of Orgo 71 - Mystic Armor 72 - Demon Armor 73 - Mirror Armor 74 - Metal King Armor 75 - Slime Clothes 76 - Boxer Shorts 77 - Royal Clothes 78 - Armor of Ende 79 - Spirit Armor 7A - Slime Armor 7B - Giganto Armor 7C - Magical Skirt 7D - Silk Robe 7E - Dancer's Clothes 7F - Clothes Hiding 80 - Water Flying Clothes 81 - Mysterious Bolero 82 - Dress of Radiance 83 - Angel's Leotard 84 - Platinum Mail 85 - Sage's Robe 86 - Princess' Robe 87 - Dragon Robe 88 - Thick Armor 89 - Silk Tuxedo 8A - Sexy Underwear 8B - Bunny Suit 8C - Dragon Mail 8D - Full Plate 8E - Magic Armor 8F - Silver Mail 90 - Flame Armor 91 - Giganto Armor 92 - Thick Armor 93 - Armor of Ende 94 - Armor of Orgo 95 - Leather Shield 96 - Scale Shield 97 - Bronze Shield 98 - Iron Shield 99 - Magic Shield 9A - Dragon Shield 9B - Flame Shield 9C - Shield of Strength 9D - Aeolus's Shield 9E - Shield of Reflection 9F - Pot Lid A0 - Shield of Ende A1 - Silver Tray A2 - Shield of Ruin A3 - Ogre Shield A4 - Metal King Shield A5 - Shield of Sufida A6 - Platinum Shield A7 - Magic Shield A8 - Dragon Shield A9 - Aeolus's Shield AA - Flame Shield AB - Shield of Ende AC - Ogre Shield AD - Pointed Cap AE - Leather Cap AF - Wooden Hat B0 - Shell Hat B1 - Fur Hood B2 - Iron Helm B3 - Iron Mask B4 - Headband B5 - Silver Tiara B6 - Hat of Wind B7 - Helm of Cevas B8 - Helmet of Ende B9 - Helm of Happiness BA - Helm of Wisdom BB - Golden Tiarra BC - Great Helm BD - Metal King Helm BE - Echoing Hat BF - Usamimi Band C0 - Slime Helm C1 - Platinum Mask C2 - Iron Helm C3 - Iron Mask C4 - Helm of Cevas C5 - Helmet of Ende C6 - Great Helm C7 - Meteorite Armband* C8 - Speed Ring C9 - Star Fragment CA - Armband of Sacrifice CB - GiveLife Armband CC - Slime Earrings CD - Glass Shoes CE - Silver Bracelet CF - Pink Pearl D0 - Fishnet Stockings D1 - Super Necktie D2 - Ruby of Power D3 - Stylish Bandana D4 - Wiard's Ring D5 - Gold Ring D6 - Broken Heart D7 - Rusted Pipe D8 - Longadeseo Pass D9 - Orb of Truth DA - Antique Ring DB - Medical Herb DC - Antidote Herb DD - Fairy Water DE - Wing of the Wyvern DF - Leaf of the World Tree E0 - Sap of the World Tree E1 - Full Moon Herb E2 - Sage's Stone E3 - Sands of Time E4 - Recovery Stone E5 - Strength Seed E6 - Agility Seed E7 - Wisdom Seed E8 - Defense Seed E9 - Nut of Life EA - Nut of Magic EB - Beauty Plant EC - Water of Amoru ED - Village Goods EE - Spirit Crown EF - World Map F0 - Pass F1 - Dream-Seeing Drops F2 - Ticket F3 - Mirror Key F4 - Mirror of Ra F5 - Royal Letter F6 - Seed of Reasoning F7 - Small Medal F8 - Magic Carpet F9 - Golden Pickaxe FA - Fragment of Courage FB - Mermaid Harp FC - Watergate Key FD - Magic Map FE - Sand Container FF - Ceremonial Offering Items in Sack Modifier Base Code 2 7E40xxyy Items in Sack Digits yy = 0 - 63 (Use 63 for infinite) xx: 00 - Reigns of Pegasus 01 - Ende's Tools 02 - Beautiful Carpet 03 - Prison Key 04 - Soldier's Uniforms 05 - Thief's Key 06 - Magic Key 07 - Final Key 08 - Book of Dragons 09 - Book of Babbles 0A - Nothing 0B - Nothing 0C - Nothing Note 1: With this code, you can change the number of people in your party. If you set yy to 01, then you will be left with only the character you placed in the first spot when you used the Order option under the Tactics Menu. Any value greater than the actual number of party members seems to freeze the game. Addendum: DO NOT USE THIS CODE WITH 07! IT WILL MESS UP YOUR GAME, EVEN IF YOU DON'T SAVE! Note 2: This code will empty the inventory of the characters in the 2nd and 3rd positions, and freezes the game! If you use this code YOU WILL NOT BE ABLE TO RESUME A SAVED GAME, EVEN IF YOU RESET! If you reset the yy value to the actual number of members in your party, you will have to have that code on at all times, or the game will freeze when you press a button. Also, if you have less than 4 characters in your party, you will have to increase the code by 1 when a character joins. Note 3: The Demons Claw and the Meteorite Armband have a * after them because that's how they're named in the game. Note 4: Yes, I know that some items repeat themselves. No, I don't know why. As far as I can tell, there's no difference... *Update for Note 4: Paulygon was kind enough to provide the following information about the duplicate items: "I wondered about the duplicate items for a bit. However, when I compared them to a weapon/armor FAQ on GameFAQs, I noticed that some equipment can receive a style upgrade. The number and type of items that can be upgraded seem to correspond perfectly with those duplicates in the game. So, the later duplicate items have the same function as before, except they have a higher style bonus." Thanks, Paulygon! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3f. Job Change Codes Created & Submitted by Zenyagi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Base Job Change Code 7E40yyxx yy Digits: 2D - Hero 57 - Hassan 81 - Muriel AB - Barbara 8- 153 9- 17d 10- 1a7 11- 1d1 12- 1fb xx Digits: 00 - Nothing 01 - Classless 02 - Soldier 03 - Fighter 04 - Wizard 05 - Priest 06 - Dancer 07 - Thief 08 - Beastmaster 09 - Merchant 0A - Jester 0B - Battlemaster 0C - FighterMage 0D - Paladin 0E - Sage 0F - Ranger 10 - Superstar 11 - Hero 12 - Dragoon 13 - Metal 14 - Without ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3g. Character Change Codes Created & Submitted by Zenyagi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class Change Base Code 7E40yyxx yy: 0D - Hero 0E - Hassan 0F - Muriel 10 - Barbara xx (See Note 1): 00 - Nothing 01 - Hero 02 - Hassan 03 - Muriel 04 - ??? (Boy of Gent) (See Note 2) 05 - Barbara 06 - ??? (Swordsman) (See Note 2) 07 - ??? (Village Hero) (See Note 2) 08 to 0B - Lipps 0C to 0F - Slime Knight 10 to 13 - Killer Machine 2 14 to 17 - Dark Horn 18 to 1B - Wind Mage 1C to 1F - Lamp Demon 20 to 23 - Lesser Demon 24 - Battle Rex 25 to 28 - Boss Troll 29 to 2D - Slime 2E to 31 - Metal Slime (Babble) 32 to 35 - Healer 36 to 39 - King Slime 3A to 3B - Tensk 3C to 3D - Super Tensk 3E to 41 - Rotting Corpse 42 to 45 - Mud Doll 46 to 49 - Bomb Crag 4A to 4D - Wyvern 4E to 51 - Furrat 52 to 8F - Glitch Note 1: If you turn the codes off, the character(s) will return to what they were before, but they will still have learned the skills of the class you made them, assuming you gained the applicable level. Note 2: I have no idea who these characters are. I'm assuming that I haven't made it far enough into the game where they join you, so I don't know their names. If anyone knows their names, please let me know, so I can add them. Of course, you will get full credit for telling me. See 4. Contact Info to find out how to get ahold of me. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If, for some strange reason, you want to, you can reach me in the following ways: * E-Mail: elric@gru.net * AIM: GibCirle * ICQ: 22955155* * Y! Pager: GibCirle * Message Board: http://sirelric.cjb.net * If you want to contact me via ICQ, please mention this FAQ when you ask for authorization to add me to your contact list. Otherwise, I'll most likely decline. (C) 2001 Jay "(Sir) Elric Weber EOF