________________________________________________ | Dragon Ball Z: Legend of the Super Saiya-jin | | (Dragon Ball Z: Super Saiya-jin Densetsu) | | State Save Hacking Guide | | By TuxedoCyan | | neocyan77@asia.com | | Version 2.0 | | Updated: April 13, 2001 01:00PM CST | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Contents 1. Introduction 2. Version/Updates 3. Money/GP Offset 4. Character Offsets 5. Hex Help 6. Credits 7. Copyright Info ___________________ | 1. Introduction | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ***Before reading on, be advised that you need the following so you can have the full extent of this guide in use!*** A. ZSNES Emulator B. DBZ Legend of the Super Saiya-jin ROM C. Save/Freeze State of the Characters you wish to edit Note: This is not the in game save, this is when you Hit Esc. Click Game, Save State. D. Best Hex Editor is HexWorkShop at www.bpsoft.com E. Hopefully you know how to HexEdit. Because I really don't feel like teaching, but I will put a few pointers. Welcome to my DBZ RPG State Save Hacking Guide! I've noticed many people out there play this game and I assume there are some people that would like to see what it would be like to give Goku a BP of 100,000 when fighting Raditz, Or see Gohan with a BP of 2,000,000. Well the possibilities are endless, Perhaps you are a die hard master to the game, and want to try starting from the beginning with Goku's BP at 100. Well here is your chance. First of all though, I am just beginning this, thus I will be updating ever chance I get, possibly adding item, item lists, cards, and anything else I can think of to hack. So enjoy what is here so far! **Instructions** All you have to do is open your Hex Editor program, open your save state file, Usually it would be Dbz_rpg.zst or Dbz_rpg.zs# (with # as 1-9) or what ever your game file name happens to be. All should be located in your zsnes directory. Then edit away! Any ways I hope you all enjoy this and e-mail me if you have any problems. @ neocyan77@asia.com ______________________ | 2. Version/Updates | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 2.0 ; Updated April 13, 2001, 1:00PM CST - Minor Update Version 1.5 ; Updated April 04, 2001, 9:30AM CST - Discovered Spell Check for my guide ^_^;; - Added website for HexWorkShop Version 1.0 ; Updated December 22, 2000, 12:00AM CST - Added paragraphs to guide - Added Hex Help Section - Major Updated. Version 0.4 ; Updated December 20, 2000, 12:48AM CST - Found out that character's offsets change by what order they are in. - Added current and Max HP and KI offsets - Added GP/Money Offset Version 0.1 ; Created December 19, 2000 2:56AM CST - Added Goku and Piccolo Character Offsets. ______________________ | 3. GP/Money Offset | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 0DC7 Money This is fairly easy, just go to the above offset and type the following below for how ever much money you want your characters to have. 999 is the Max If you want ---> 100 Money, type 64 200 Money, type C8 400 Money, type 90 01 600 Money, type 58 02 999 Money, type E7 03 ________________________ | 4. Character Offsets | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here is where you do your character editing. This is simple. All you have to do is keep up with what characters you currently have, and what order they are in. For an example, you start out with Goku and Piccolo. So Goku would be the first character, and Piccolo would be the second character in order. You would edit Goku under the first character offsets below, and edit Piccolo under Second character. Later on you get more characters and such. Gohan will end up being your first character later, so you would edit him under first character. Very easy. - Level Your character's level. Usually indicates experience. I believe the Max you can get without hacking is level 50, but with this guide, you can give yourself level 99! Although, editing the level by itself doesn't change anything on your character stats wise. - Hit Points Your hit points is basically your life. Now you can give yourself as much, or as little HP as you wish. Max 999 to my knowledge. The Current HP and Max HP need to be equal when editing. - Ki This is your magic points (so to speak). Give yourself anywhere from 1 to 999. Current KI and Max KI should be equal when editing. - Battle Power Ah the famous BP! Give yourself as little as 1 BP, or as high as 9,999,999! I haven't checked if you can go over 9million, so just to be safe, 9,999,999 is the max. - The Format* All of the character offsets are backwards in a sense. I will show some examples so people shouldn't get too confused. Say you have Goku, and he is your first character. And you want to edit his HP. First go to offset 1716 as written below. If Goku has 55/55 hp, then you should see in hex, '37' on that offset. OK now you want to give him 200 hp. Just type over that '37' and replace it with the hex number 'C8'. Your have way done now. (if you were to return to your save, Goku would have 200/55. So now we need to edit his Max hp. Go to offset 171D, and type 'C8' for 200. Now Goku has 200/200. Another example. Now that Goku has 200/200 HP. Say you want to give him 500/500. Go to offset 1716 again and this time type 'F4 01' to give him 500/200. Do the same on offset 171D. Now you have 500/500 HP. For more help, look below under my Hex Help Section. First Character 1715 Level 1716 current HP 1718 current KI 171A BP 171D Max HP 171F Max KI Second Character 1735 Level 1736 current HP 1738 current KI 173A BP 173D Max HP 173F Max KI Third Character 1755 Level 1756 current HP 1758 current KI 175A BP 175D Max HP 175F Max KI Forth Character 1775 Level 1776 current HP 1778 current KI 177A BP 177D Max HP 177F Max KI Fifth Character 1795 Level 1796 current HP 1798 current KI 179A BP 179D Max HP 179F Max KI Sixth Character 17B5 Level 17B6 current HP 17B8 current KI 17BA BP 17BD Max HP 17BF Max KI Seventh Character 17D5 Level 17D6 current HP 17D8 current KI 17DA BP 17DD Max HP 17DF Max KI Eighth Character 17F5 Level 17F6 current HP 17F8 current KI 17FA BP 17FD Max HP 17FF Max KI _______________ | 5. Hex Help | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here I have made a chart for converting dec. to hex. To get a certain amount of whatever stat. you want, look under the Dec side for the normal number, then look under the Hex side which are across from each other, to get the hex digit to type in order to get the right Dec number. Dec / Hex For Level... 30 1E 50 32 70 46 99 63 For HP, & KI... 100 64 200 C8 300 2C 01 500 F4 01 700 BC 02 999 E7 03 For Battle Power... 1000 E8 03 1500 DC 05 3000 B8 0B 6000 70 17 12000 E0 2E 60000 60 EA 120000 C0 D4 01 300000 E0 93 04 1000000 40 42 0F 5000000 40 4B 4C 9999999 7F 96 98 ______________ | 6. Credits | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would like to give credit to some people for inspiring me make this guide. - Gamefaqs.com (www.gamefaqs.com) For having such a great site with so many faqs. - The Team of Zsnes (www.zsnes.com) They have one of the best emulator out there on the net. - Bandai (www.bandai.com) The company that took part in making this game. - Toei Animation For doing a good anime. - Bpsoft.com (www.bpsoft.com) The best Hex editor in the world _____________________ | 7. Copyright Info | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This document is (c) copyright of TuxedoCyan 2000-2001. This document and any part of this document is for public use on the www. and can not be sold, reproduced, copied, edited, or re-written. This document was originally posted on www.gamefaqs.com and may not be posted on any other websites without my permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD! Dragon Ball Z: The Legend of the Super Saiya-jin(tm) is a (tm) to Bandai. Dragon Ball Z (c) 1999 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball Z and all related elements are trademarks of Akira Toriyama & TOEI ANIMATION, and are used for informational purposes only. No copyright infringement is intended, or should be inferred.