Aretha FAQ/walkthrough by Arcadia Questions? Comments? Corrections? Flames? Email them to me at arcadia@tenkuukai.com Looking for more Super Famicom game FAQs? See my other FAQs at: http://www.tenkuukai.com/sfc/index.html or search GameFAQS for user Arcadia or Arcadia2 (I forgot my old password :( ) Table of Contents: 0. General comments I. Story II. General game advice ----0. General Comments This file is best viewed using a fixed-width font. If you're looking for the answer to a specific question, but don't want to risk spoiling the rest of the game, check the "Frequently Asked Questions" section first to see if it's there. Spells are listed with the character who learns them, in the order they appear in the spell list. Characters learn spells depending on how many spells they cast, not leveling up. As cheap as Melazines are, there's no excuse not to go wild with the magic! You can save anywhere, at any time. There are foure types of items: Medicine, Item, Equipable and Special. The first three have a limit to the number of items you can keep. If you try to pick up an item and the category is full, it will only tell you you can't carry any more. Unfortunately, it won't tell you what the item is, or what category it's in! The "Trinea" item is a reference to another Yanoman game. I'll probably do a WT of that, too. ----I. Story 100 years ago, the demon king Haward was defeated by Materia, princess of Aretha and a magical being known as Doll. They used the power of three rings, the Gold Ring, Silver Ring and Bronze Ring. In the present day, a young girl named Ariel comes into possession of one of the rings... ----II. General game advice ---1. Game menus --A. Main menu Status: See the stats, equipment and status of a character Item: Opens a submenu to see/use your items Medicine: Healing items Item: Other useable items Special: Game event items Weapon/Armor: Equipable items Equip: Change a character's equipment Magic: Have a character use a spell Convo: Starts a conversation between the characters in your party. Good for when you've forgotten what to do next. System: Opens the System submenu: Save: Save the game Load: Load a saved game Reorder: Reorder the party Name: Change a character's name Config: Configure the sound, text speed and battle commands --B. Battle commands Sword icon: Attack with equipped weapon Staff icon: Use magic Shield icon: Defend Chest icon: Use an item Feet icon: Run away Flame icon: Breathe fire (only Fang has this) Ball icon: No command. Cannot be selected. ---2. Shop types --Inn: Sign says "INN". Stay here to restore HP, MP and status --Weapon shop: Sign has a sword. Buy weapons here. --Armor shop Sign has a shield. Buy armor, shields and helmets here. --Tool shop Sign has a candle. Buy useable items here. --Medicine shop Sign has a leaf. Buy medicine here. ---3. Status ailments Poison (doku): Gradually lose HP, DEF and SPD reduced. Venom (moudoku): More serious version of Poison. Petrify (sekika): Unable to move, but immune to enemy attacks. Curse (noroi): Effect changes every turn. Paralyze (mahi): Movement is difficult. ATC, DEF and SPD reduced. Unable to move some turns. Sleep (nemuri): Unable to move, DEF reduced. Cured whe attacks by an enemy. Tremor (kanashibari): Unable to move, DEF reduced. Illusion (genkaku): Harder to attack successfully. Confusion (konran): Unable to control actions. Attack enemies and friends. Silence (Chinmoku): Unable to use magic. Fear (kyoufu): MP gradually decreases. Blind (metsubushi): Very hard to hit successfully with weapons. Unconscious (kizetsu): Unable to move, DEF reduced more than Sleep. Cured when attacked. ---4. Monster Encyclopedia This keeps a list of all the monsters you've killed. You can see the image, basic stats, and Soul drop. Once you get this from Jack, you can open it by selecting the item in the Special Item menu. ---5. Battle system Monsters attack from four sides. You can only attack monsters on the side you are facing, but all can attack you. You can see the number and actions of monsters on other sides in the windows at the upper right of the screen. To face another side, press the L or R button. Irritatingly, it does not show how much damage you do. You can get an idea from the size of the bang, but that's it! You can tell approximately how much HP a monster has left by the color of its 'M' in the upper right windows. If it's an 'X' instead of an 'M', the monster has some status change, but it gives no indication about what. ----III. Characters ---1. Playable characters --A. Ariel The heroine of the story. Lives in Forsetto with her adopted grandmother, Searra Higgins. Ariel's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ ------------- Fam................3......Restore 25% HP........Single.......0 Le Fam.............6......Restores 50% of HP....Single.......6 Lei Fam............12.....Restores 75% of HP....Single.......11 Van Fam............18.....Restores all HP.......Single.......14 Dinos Fam..........48.....Restores 50% of HP....Party........18 Charis.............16.....Raise dead (50%)......Single.......16 Van Charis.........30.....Raise dead (100%).....Single.......24 Girisa.............5......Raise DEF 10%.........Single.......5 Le Girisa..........12.....Raise DEF 20%.........Single.......9 Lei Girisa.........30.....Raise DEF 30%.........Single.......14 Dinos Girisa.......96.....Raise DEF 20%.........Party........19 Hypnos.............5......Sleep effect..........Single.......3 Amen...............3......Poison effect.........Single.......1 Darkness...........6......Blind effect..........Single.......2 Kerra..............6......Silence effect........All..........9 Quanefy............14.....Cure all status.......Single.......12 except Curse MP Jema............16.....Steal MP..............Single.......20 Seluas.............9......Cure Curse............Single.......7 Ire................8......Warp to town..........Party........23 Redire.............6......Warp out of dungeon...Party........15 Elinisty...........24.....Prevents encounters...Party........21 Airpose A..........4......Wind attack (low).....Single.......0 Airpose B..........7......Wind attack (mid).....Single.......6 Airpose C..........12.....Wind attack (hi)......Single.......11 Air Bolt...........20.....Wind attack (mid).....Side.........8 Air Force..........30.....Wind attack (mid).....All..........14 Bright Moon A......6......Light attack (low)....Single.......4 Bright Moon B......10.....Light attack (mid)....Single.......10 Bright Moon C......18.....Light attack (hi).....Single.......17 Bright Bolt........28.....Light attack (mid)....Side.........13 Bright Force.......40.....Light attack (mid)....All..........21 Air Trax...........42.....Wind attack (hi)......All..........15 Shine Burst........60.....Light attack (hi).....All..........22 Nova...............120....Meteor attack.........All..........24 --B. Fang Ariel's pet dragon. A Dwarf named Piruru gave Ariel an egg when she saved him from Jack, ten years ago, and Fang hatched from it. Fang can breathe fire. Later in the game, he learns to fly. --C. Doll A mysterious doll-like creature Ariel finds sealed inside a crystal. He doesn't remember anything but his name. Doll's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ ------------- Healing A..........3......Restore 25% of HP.....Single.......0 Healing B..........8......Restore 50% of HP.....Single.......6 Healing C..........18.....Restore 75% of HP.....Single.......? Protection A.......5......Raise DEF by 10%......Single.......4 Protection B.......12.....Raise DEF by 20%......Single.......? Protection C.......30.....Raise DEF by 30%......Single.......? Strength A.........4......Raise STR by 10%......Single.......2 Strength B.........10.....Raise STR by 20%......Single.......? Strength C.........24.....Raise STR by 30%......Single.......? Strength D.........80.....Raise STR by 20%......Party........10 Fireball A.........6......Fire attack (low).....Single.......0 Fireball B.........9......Fire attack (mid).....Single.......9 Fireball C.........16.....Fire attack (hi)......Single.......11 Remove A...........4......Cure status (50%).....Single.......7 Remove B...........4......Cure status (80%).....Single.......? Sleep..............4......Sleep effect..........Single.......3 Fear...............10.....Fear effect...........Single.......? Poisonball.........3......Poison enemy..........Single.......1 Rock...............15.....Petrify effect........Single.......12 Illusion...........6......Illusion effect.......Single.......5 Confusion..........8......Confusion effect......Single.......8 Deathspell.........20.....May kill monster......Single.......13 Dispel.............5......Silence effect........Single.......? Resurrection.......32.....Raise dead + HP/MP....Single.......? Force A............25.....Blast attack (low)....All..........? Force B............72.....Blast attack (hi).....All..........14 --D. Murdoch A travelling salesman and friend of Arma and Ranzel. --E. Marie A priestess of Aretha, fighting against the Vandal Empire. Marie's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ -------------- Le Fam.............6......Restores 50% of HP......Single.......0 Lei Fam............12.....Restores 75% of HP......Single.......0 Le Epodo...........10.....Raise ATC by 20%........Single.......0 Lei Epodo..........24.....Raise ATC by 30%........Single.......0 Le Girisa..........12.....Raise DEF by 20%........Single.......0 Lei Girisa.........30.....Raise DEF by 30%........Single.......0 Le Teks............8......Raise SPD by 20%........Single.......0 Lei Teks...........20.....Raise SPD by 30%........Single.......0 Amen...............3......Poison effect...........Single.......0 Sevudesis..........7......Confusion effect........Single.......0 Quanefy............14.....Cure all status.........Single.......0 except Curse Thundergil A.......5......Lightning attack (low)..Single.......0 Thundergil B.......8......Lightning attack (mid)..Single.......0 Thunderbolt........24.....Lightning attack (mid)..Side.........0 --F. Kyle Venhart A wandering swordsman who saves Ariel. --G. Count Darahyde A rich count who fancies himself a lady's man. --H. Torasako A beast-man, found in Kurdistan forest. His dream is to live in the Fairy Country. --I. Zoppile A Zoppie from the Rainbow Kingdom. Zoppile's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ -------------- Lei Fam............12.....Restores 75% of HP......Single.......0 Charis.............16.....Raise dead (50% Chance).Single.......0 Epodo..............4......Raise ATC by 10%........Single.......0 Le Epodo...........10.....Raise ATC by 20%........Single.......0 Girisa.............5......Raise DEF by 10%........Single.......0 Le Girisa..........12.....Raise DEF by 20%........Single.......0 Lei Girisa.........30.....Raise DEF by 30%........Single.......0 Teks...............4......Raise SPD by 10%........Single.......0 Le Teks............8......Raise SPD by 20%........Single.......0 Lei Teks...........20.....Raise SPD by 30%........Single.......0 Param Epodo........20.....Lower ATC...............Single.......0 Param Girisa.......20.....Lower DEF...............Single.......0 Param Teks.........20.....Lower SPD...............Single.......0 Tipacity...........14.....Tremor effect...........Single.......0 Van Amen...........5......Venom effect............Single.......0 Tuciar.............25.....Kill enemy..............Single.......0 Bapti..............16.....Remove magic effects....Single.......0 Apocryphy..........9......Curse effect............Single.......0 Aquamad A..........4......Water attack (low)......Single.......0 Aquamad B..........8......Water attack (mid)......Single.......0 Aquamad C..........15.....Water attack (hi).......Single.......0 Aqua Bolt..........20.....Water attack (mid)......Side.........0 Aqua Force.........32.....Water attack (mid)......All..........0 ---J. Warwick A pirate captain. ---K. Minea Marie's sister, another Aretha priestess ---L. Celia The head Aretha Priestess and oldest of the sisters. Celia's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ -------------- Lei Fam............12.....Restores 75% of HP......Single.......0 Van Fam............18.....Restores 100% of HP.....Single.......0 Lei Epodo..........24.....Raises ATC 30%..........Single.......0 Dinos Epodo........80.....Raises ATC 20%..........Party........0 Lei Girisa.........30.....Raises DEF 30%..........Single.......0 Dinos Girisa.......96.....Raises DEF 20%..........Party........0 Lei Teks...........20.....Raises SPD 30%..........Single.......0 Dinos Teks.........64.....Raises SPD 20%..........Party........0 Van Amen...........5......Venom effect............Single.......0 Darkness...........6......Blind effect............Single.......0 Quanefy............14.....Cure all status.........Single.......0 except Curse Teras..............42.....Reflect all magic.......Single.......0 HP Jema............8......Steal enemy HP..........Single.......0 MP Jema............16.....Steal enemy MP..........Single.......0 Tixis..............48.....Become invisible........Single.......0 Thundergil A.......5......Lightning attack (low)..Single.......0 Thundergil B.......8......Lightning attack (mid)..Single.......0 Thundergil C.......15.....Lightning attack (hi)...Single.......0 Thunder Bolt.......24.....Lightning attack (mid)..Side.........0 Thunder Force......34.....Lightning attack (mid)..All..........0 Schpelgroem........50.....Lightning attack (hi)...All..........0 ---M. Anastasia Princess of Elucia Anastasia's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ -------------- Le Fam.............6......Restores 50% of HP......Single.......0 Lei Fam............12.....Restores 75% of HP......Single.......0 Van Fam............18.....Restores 100% of HP.....Single.......0 Charis.............16.....Raise dead (50%)........Single.......0 Teks...............4......Raise SPD by 10%........Single.......0 Le Teks............8......Raise SPD by 20%........Single.......0 Lei Teks...........20.....Raise SPD by 30%........Single.......0 Dinos Teks.........64.....Raises SPD 20%..........Party........0 Exals..............9......Illusion effect.........Single.......0 Dinos Kerra........17.....Silence effect..........All+Party....0 Quanefy............14.....Cure all status.........Single.......0 except Curse Teras..............42.....Reflect all magic.......Single.......0 HP Jema............8......Steal enemy HP..........Single.......0 Seluas.............9......Cure Curse..............Single.......0 Elinisty...........24.....Prevents encounters.....Party........0 Airpose A..........4......Wind attack (low).......Single.......0 Airpose B..........7......Wind attack (mid).......Single.......0 Airpose C..........12.....Wind attack (hi)........Single.......0 Air Bolt...........20.....Wind attack (mid).......Side.........0 Air Force..........30.....Wind attack (mid).......All..........0 Air Trax...........42.....Wind attack (hi)........All..........0 ---N. Leira A strange woman with a mysterious connection to Ariel Leira's spells: Name: MP: Effect: Range: Order learned: ----- --- ------- ------ -------------- Epodo..............4......Raise ATC by 10%........Single.......0 Le Epodo...........10.....Raise ATC by 20%........Single.......0 Lei Epodo..........24.....Raises ATC 30%..........Single.......0 Dinos Epodo........80.....Raises ATC 20%..........Party........0 Param Epodo........20.....Lower ATC...............Single.......0 Param Girisa.......20.....Lower DEF...............Single.......0 Param Teks.........20.....Lower SPD...............Single.......0 Crean..............12.....Fear effect.............Single.......0 Lithos.............17.....Stone effect............Single.......0 Tuciar.............25.....Kills enemy.............Single.......0 Bapti..............16.....Removes magic effects...Single.......0 HP Jema............8......Steal enemy HP..........Single.......0 Apocryphy..........9......Curse effect............Single.......0 Escaty.............9......Escape from battle......Party........0 Tixis..............48.....Become invisible........Single.......0 Fireburn A.........5......Fire attack (low).......Single.......0 Fireburn B.........9......Fire attack (mid).......Single.......0 Fireburn C.........15.....Fire attack (hi)........Single.......0 Fire Bolt..........22.....Fire Attack (mid).......Side.........0 Fire Force.........36.....Fire attack (mid).......All..........0 Fire Great.........55.....Fire attack (hi)........All..........0 ---2. Non-playable characters --A. Seara Higgins Ariel's adopted grandmother, who raised her. She's at least 80 years old. She was once a powerful wizard. She knows the secret of Ariel's origins, and moved to Forsetto so no one would find her. --B. Jack A mischevious boy who lives in Nineveh. Ariel's friend. ----IV. Mixed Form Monsters drop "Souls" when defeated. There are five types: F: Fire Wa: Water Wi: Wind E: Earth L: Light You can create new equipment from these Souls at Alchemists' shops. How many Souls you can combine at once depends on the skill of the Alchemist. Mixed Form menu: -Choose: Pick which Souls to combine -Change: -Finish: Combines -Cancel: Returns withou combining Alchemists: Location: Max: --------- ---- Mt. Koors..........30 (10 each) Estaranto..........90 (30 each) Haroharo City......105 (35 each) Blue ant city......120 (40 each) Fairy village......145 (45 each) Rainbow City.......150 (50 each) Stomach City.......165 (55 each) Domdom Town........180 (60 each) Parse..............210 (70 each) Lauran City........240 (80 each) Mt. Zaurus.........300 (100 each) Found items (probably not a complete list): Name: F: Wa: Wi: E: L: ----- -- --- --- -- -- Air Shield..........50...0.....0.....50...50 Argyle Knit.........0....0.....0.....5....0 Beroa Robe..........0....0.....0.....100..90 Cloth...............0....0.....5.....0....0 0....0.....5.....5....0 Darkness Hat........?....20....?.....0....0 Dragon Orb..........20...30....50....0....0 0....0.....60....60...0 Duffel Coat.........0....0.....0.....20...0 Flame Rod...........20...0.....20....20...0 Flame Shield........0....70....70....0....90 German Shield.......1....0.....2.....0....2 Gown................20...0.....40....40...0 Half Coat...........0....0.....0.....30...0 Heavy Sword.........3....0.....5.....0....0 Ice Shield..........70...0.....0.....70...70 Leather Jacket......0....40....0.....50...20 Light Shield........0....0.....0.....5....5 0....0.....0.....0....10 Long Coat...........0....0.....0.....10...0 Magic Helm..........0....5.....0.....0....0 Pike................5....0.....0.....0....0 Scroll..............0....40....55....55...0 Spike Shield........1....0.....1.....0....1 Star Jewel..........0....70....70....70...0 Talisman............0....20....20....0....0 Thunder Shield......0....0.....25....0....25 Wizard Hat..........0....40....0.....0....0 Most items have multiple combinations. Not all combinations are shown, as there was no way I was going through them all. The table shows some of the cheaper combos. Some items can vary in strength depending on the Souls combo that made it. It's always a good idea to save before doing any Mixed Forms, in case you waste Souls on something you already have. ----V. Items ---1. Medicine and Useable items Name: Effect: Range: Price: ----- ------- ------ ------ Potion A........Restores 50 HP..................Single......90P (Pooshon A) Potion B........Restores 100 HP.................Single......180P (Pooshon B) Potion C........Restores 200 HP.................Single......270P (Pooshon C) Potion D........Restores 300 HP.................Single......450P (Pooshon D) Potion S........Restores all HP.................Single......900P (Pooshon S) Melazine A......Restores 50 MP..................Single......90P (Merajin A) Melazine B......Restores 100 MP.................Single......180P (Merajin B) Melazine C......Restores 200 MP.................Single......450P (Merajin C) Melazine D......Restores 300 MP.................Single......900P (Merajin D) Melazine S......Restores all MP.................Single......1500P (Merajin S) Revive A........Restores 50 HP and 20 MP........Single......150P (Ribaibu A) Revive B........Restores 100 HP and 20 MP.......Single......240P (Ribaibu B) Revive C........Restores 200 HP and 100 MP......Single......330P (Ribaibu C) Revive D........Restores 300 HP and 150 MP......Single......600P (Ribaibu D) Revive S........Restores all HP and MP..........Single......1800P (Ribaibu S) Elixir A........Raises 1 dead character.........Single......5000P (Erikisaa A) Elixir B........Raises dead and restores HP/MP..Single......15000P (Erikissaa B) Magic Barrier A.Absorbs physical damage (200)...Single......150P (Majikkubaria A) Magic Barrier B.Absorbs physical damage (600)...Single...... (Majikkubaria B) Magic Barrier C.Absorbs physical damage (1200)..Single...... (Majikkubaria C) Reflector A.....Reflects magic (50% chance).....Single...... (Hanshakyou A) Reflector B.....Reflects magic (100%)...........Single...... (Hanshakyou B) Staff of Freud..Become Invisible................Single...... (Furoido no Tsue) Cure Blind......Cures Blind.....................Single......150P (Kyuaburaindo) Cure Confu......Cures Confusion.................Single......150P (Kyuakonfu) Cure Fear.......Cures Fear......................Single......150P (Kyuafia) Cure Hold.......Cures Tremor....................Single......150P (Kyuahoorudo) Cure Illude.....Cures Illusion..................Single......150P (Kyuiruudo) Cure Paralyze...Cures Paralyze..................Single......150P (Kyua Pararaizu) Cure Poison.....Cures Poison....................Single......150P (Kyua Poizun) Cure Restray....Cures Unconscious...............Single......150P (Kyuaresutorei) Cure Silence....Cures Silence...................Single......150P (Kyua Sairensu) Cure Sleep......Cures Sleep.....................Single......150P (Kyuasuriipu) Cure Stone......Cures Petrify...................Single......150P (Kyua Sutoon) Pure Water......Cures Curse.....................Single......150P (Kiyome no Mizu) Mighty Drug.....Cures all status ailments.......Single......600P (Maitidoraggu) Death Pot.......Kills monster...................Single......600P (Shinigami no Tsubo) Megaflash A.....20 Damage.......................Single......150P (Megafurasshu A) Megaflash B.....40 Damage.......................Single......300P (Megafurasshi B) Megaflash C.....80 Damage.......................Single......600P (Megafurasshi C) Megafront A.....370 Damage......................Side........500P (Megafuronto A) Megafront B.....380 Damage......................Side........1000P (Megafuronto B) Megafront C.....390 Damage......................Side........2000P (Megafuronto C) Mega-all A......270 Damage......................All......... (Megaooru A) Mega-all B......380 Damage......................All.........7000P (Megaooru B) Flash Bomb......Blind effect....................Single......150P (Senkoudan) Mirage Flower...Illusion effect.................Single......150P (Genwaku no Hana) Confuse Mirror..Confusion effect................Single......150P (Konran no Kagami) Cursed Jar......Curse effect....................Single...... (Noroi no Bin) Ring of Terror..Fear effect.....................Single......150P (Kyouki no Yubiwa) Poison Dart.....Poison effect...................Single......150P (Dokuyakugan) Venom Dart......Venom effect....................Single......150P (Moudokugan) Seal Magic A....Silence effect..................Single......1200P (Sheerumajikku A) Seal Magic B....Silence effect..................All+Party...1800P (Siirumajikku B) Not Magic A.....Silence effect..................All......... (Nottomajikku) Sleep Sand......Sleep effect....................Single......150P (Nemuri no kona) Stone Doll......Stone effect....................Single......150P (Sekika Ningyou) Curse Seed......Tremor effect...................Single......150P (Jubaki no Tane) Tremor Herb.....Paralyze Effect.................Single......150P (Shibiregusa) Exploding Ball..Unconscious effect..............Single......300P (Haretsudama) Rise Reject.....Remove all magic effects........Single......150P (Raizurejekuto) AGL Upper A.....Raise AGL by 10%................Single......50P (AGL Appaa A) AGL Upper B.....Raise AGL by 20%................Single......100P (AGL Appaa B) AGL Upper C.....Raise AGL by 30%................Single......150P (AGL Appaa C) AGL Upper D.....Raise AGL by 40%................Single......300P (AGL Appaa D) ATK Upper A.....Raise ATK by 10%................Single......50P (ATK Appaa A) ATK Upper B.....Raise ATK by 20%................Single......100P (ATK Appaa B) ATK Upper C.....Raise ATK by 30%................Single......150P (ATK Appaa C) ATK Upper D.....Raise ATK by 40%................Single......300P (ATK Appaa D) DEF Upper A.....Raise DEF by 10%................Single......50P (DEF Appaa A) DEF Upper B.....Raise DEF by 20%................Single......100P (DEF Appaa B) DEF Upper C.....Raise DEF by 30%................Single......150P (DEF Appaa C) DEF Upper D.....Raise DEF by 40%................Single......300P (DEF Appaa D) LV Upper A......Raise Level.....................Single...... (LV Appaa A) MD Upper A......Raise MDEF by 10%...............Single......50P (MD Appaa A) MD Upper B......Raise MDEF by 20%...............Single......100P (MD Appaa B) MD Upper C......Raise MDEF by 30%...............Single......150P (MD Appaa C) MD Upper D......Raise MDEF by 40%...............Single......300P (MD Appaa D) SKL Upper A.....Raise SKL by 10%................Single......50P (SKL Appaa A) SKL Upper B.....Raise SKL by 20%................Single......100P (SKL Appaa B) SKL Upper C.....Raise SKL by 30%................Single......150P (SKL Appaa C) SKL Upper D.....Raise SKL by 40%................Single......300P (SKL Appaa D) AGL Down A......Lower AGL by 10%................Single......150P (AGL Daun A) AGL Down B......Lower AGL by 20%................Single......300P (AGL Daun B) AGL Down C......Lower AGL by 30%................Single......600P (AGL Daun C) ATC Down A......Lower ATC by 10%................Single......150P (ATC Daun A) ATC Down B......Lower ATC by 20%................Single......300P (ATC Daun B) ATC Down C......Lower ATC by 30%................Single......600P (ATC Daun C) DEF Down A......Lower DEF by 10%................Single......150P (DEF Daun A) DEF Down B......Lower DEF by 20%................Single......300P (DEF Daun B) DEF Down C......Lower DEF by 30%................Single......600P (DEF Daun C) Angel Feather...Warp to a city..................Party.......1000P (Tenshi no Hane) Angel Ring......Warp out of dungeon.............Party.......1500P (Tenshi no Ringu) Demon Ocarina...Call monsters...................Party.......500P (Akuma no Okarina) Mapis Light.....Prevents monster encounters.....Party....... (Mapisu no Hikari) Smoke Bomb......Escape from battle..............Party.......150P (Kemuribako) Tskipper........Calls a mobile shop.............n/a.........800P (Tsukaippaa) ---2. Equipable items Users: A: Ariel An: Anastasia Cd: Count Darahyde Ce: Celia D: Doll F: Fang K: Kyle L: Leira Ma: Marie Mi: Minea Mu: Murdoch T: Torasako W: Warwick Z: Zoppile It should be noted that items made with Mixed Form can vary a little in their stats, depending on which Souls went into making it, so there may be a little inaccuracy here. Also, as I may have found a Mixed Form item after a character leaves the party, there may be cases were characters have usable items not marked here. --A. Weapons Name: Users: ATC: MDF: INT: AGL: SKL: Price/Where: ----- ------ ---- ---- ---- ---- ---- ------------ Knife...........A/D/Mu........+4....+1....+1....0.....-1.......20P (Naifu) Main Gauche.....D/Mu..........+5....+1....+1....-1....-2.......100P (Mangooshu) Dagger..........A/D/Mu........+6....+2....+2....-1....-1.......50P (Dagaa) Staff...........A/D...........+12...0.....-2....+4....0........500P (Sutaffu) Short Sword.....Cd/K/Mu.......+12...+3....+3....-3....-2.......320P (Shootosoodo) Long Sword......Cd/K/Mu.......+24...+5....+5....-5....-8.......680P (Rongusoodo) Rod.............A/D...........+24...+6....+6....-4....0........950P (Roddo) Light Saber.....Mu............+48...+6....+6....-7....-12......1000P (Raitosaaberu) Wand............A/D...........+48...+8....+8....-6....0........1200P (Wando) Iron Staff......T.............+50...+5....+5....-6....0........Automatic (Aiansutaffu) Mace............Mu............+60...+12...+12...-10...-16......Morble Forest (Meisu) Attack all monsters on screen Rapier..........Cd/Mu.........+72...+8....+8....-10...-28......1500P (Reipia) Staff of Aron...A/An/Ce/D.....+72...+10...+10...-8....0........Blue ant city (Aron no Tsue) Curse effect Sling...........D/Ma..........+92...+10...+10...-8....-12......1800P (Suringu) Shamseer........Cd/K/Mu.......+92...+10...+10...-12...-10......1800P (Shamushiiru) Red Baton.......A/An..........+92...+12...+12...-10...-1.......3000P (Reddobaton) Hand Axe........K/Mu/W........+100..+15...+15...-10...-20...... (Handoakkusu) Talwar..........Cd/K..........+100..+20...+20...-20...-15......2100P (Taruwaaru) Heavy Sword.....K.............+107..+10...+10...-13...-8.......Mixed Form (Hebiisoodo) Broadsword......Cd/K..........+120..+15...+15...-15...-16...... (Buroodosoodo) Blowgun.........D.............+120..+18...+18...-10...-16......2700P (Burougan) Flail...........Mu............+120..+20...+20...-12...-18......7000p (Fureiru) Yellow Baton....A/An..........+128..+18...+18...-12...-1.......3500P (Ieroobaton) Bastard Sword...Cd/K..........+128..+25...+25...-20...-20......2700P (Basutaadosoodo) Estock..........K/W...........+138..+18...+18...-18...-28......2500P (Esutokku) Short Bow.......D.............+138..+24...+24...-12...-18......3600P (Shootobou) Greatsword......Cd............+142..+20...+20...-20...-15......5000P (Gureetosoodo) Blue Baton......A/An..........+142..+24...+24...-14...-2.......4000P (Buruubaton) Cat Nail........F.............+150..+50...+50...-10...+80......from Murdoch (Kyattoneiru) Battle Axe......K/W...........+150..+100..+100..-10...-80......7000P (Batoruakkusu) Murasword.......K/L...........+152..+24...+24...-20...-20......Sacred Mountain (Murasoodo) Long Bow........D.............+158..+30...+30...-14...-24......4500P (Rongubou) Copper Stick....A/An..........+164..+32...+32...-16...-3.......5000P (Kappaasutekki) Spear...........Z.............+180..+12...+12...-18...-18......9000P (Supia) Haward Sword....Cd............+182..+32...+32....-21..-30...... (Hawaadosoodo) Attacks entire side Crossbow........D.............+182..+52...+52....-15..-40......6000P (Kurosubou) Silver Stick....A/An..........+185..+54...+54....-16..-4.......7500P (Sirubaasutekki) Pike............Z.............+187..+20...+20....-23..-20......Mixed Form (Paiku) Mahal Sword.....L.............+200..+48...+48....-23..-50......Automatic (Maharusoodo) Gold Stick......A/An/Ce.......+200..+62...+62....-18..-5.......15000P (Goorudosutekki) Double Crossbow.D/Mi..........+200..+62...+62....-16..-58......7500P (Daburukurosubou) Pirom...........Z.............+235..+10...+10....-15..-20......12000P (Piromu) Blast Bow.......D.............+242..+84...+84....-16..-64......Ice Cave (Burasutobou) Dragon Nail.....F.............+250..+70...+70....-15..-53......Automatic (Doragonneiru) Morningstar.....W.............+250..+120..+120...-30..-99......Automatic (Mooningusutaa) Attacks an entire side Honey Staff.....A.............+242..+84...+84....-16..-6.......25000P (Haniisutaffu) Silence effect Jasmine Sword...K.............+242..+64...+64....-25..-60......Aretha temple (Jazumonsoodo) Attacks an entire side Glaive.......... .............+258..+15...+15....-16..-18......15000P (Gureibu) Mind Staff......A.............+264..+102..+102...-18..-7.......39000P (Maindosutaffu) Halberd......... .............+272..+16...+16....-18..-17......20000P (Harubaado) Magical Staff...A.............+282..+128..+128...-20..-8.......Flying Castle (Majikarusutaffu) Maxim Staff.....An............+300..+150..+150...-10..-9.......Lauran Castle (Makishimusutaffu) Ulti-staff......A.............+300..+164..+164...-10..-9.......Dimensional Cst. (Urutisutaffu) Flame Rod.......A.............+310..+132..+132...-20..-9.......Mixed Form (Fureimuroddo) Fire attack --B. Armor Name: Users: DEF: MDF: INT: AGL: SKL: Price/Where: ----- ------ ---- ---- ---- ---- ---- ------------ Robe............A/D...........+2....+2....0.....-1....0........200P (Roobu) Cloth Armor.....A/D/M.........+4....+5....+1....-2....0........400p (KurosuAamaa) Silk Robe.......A/D/Ma........+8....+9....+1....-3....0........800P (Shirukuroobu) Silk Armor......A/D...........+12...+14...+2....-4....0........1200P (Shirukuaamaa) Magic Robe......A/An/Ce/D/Mi..+20...+22...+2....-3....0........2000P (Majikkuroobu) Leather Armor...A/Cd/D/K/Ma...+32...+34...+2....-4....0........3200P (RezaaAamaa) Argyle Knit.....A/An/Ce/D/Ma/.+43...+48...+5....-1....+2.......Mixed Form (Aagairunitto) Mi Cuirass.........A.............+48...+52...+4....-5....0........4800P (Kuirasu) Ring Mail.......A/Cd/D/K/M/Ma.+52...+58...+6....-6....0........5200P (Ringumeiru) Gilboal.........A.............+68...+72...+8....-7....-1.......6400P (Giruboaru) Fur.............T.............+70...+82...+12...-6....0........Automatic (Kegawa) Scale Armor.....Cd/K/M........+72...+84...+12...-8....-1.......7200P (SukeiruAamaa) Dragon Scale....A/D...........+80...+88...+8....-8....-1.......8000P (Doragonsukeiru) Lamellar Armor..Cd/K..........+92...+110..+18...-10...-1.......9200P (RameraaAamaa) Beroa Robe......A/D...........+112..+102..-10...-17...+91......Mixed Form (Beraoroobu) Easier to dodge attack magic Splint Mail.....Cd/K/W........+108..+136..+28...-12...-1.......10800P (Supurintomeiru) Crown Mail......A/D...........+120..+130..+10...-12...+1.......12000P (Kuraunmeiru) Banded Mail.....K/W...........+132..+177..+45...-14...-2.......13200P (Bandeddomeiru) Leather Jacket..A/D...........+140..+208..+68...-25...+26......Mixed Form (Rezaajaketto) Rainbow Mail....F.............+150..+200..+50...-10...-3.......Mt. Zaurus (Reinboumeiru) Immunity to status changes Zoppie Mail.....Z.............+152..+170..+18...-8....-2.......Sacred Mountain (Zoppiimeiru) Knight Armor....K.............+160..+210..+50...-10...-2.......Sacred Mountain (Naitoaamaa) Immunity to stat changes Magic Mail......A/An/D........+172..+192..+20...-10...+4.......17200P (Majikkumeiru) Solid Armor.....Cd............+180..+238..+58...-15...-2.......18000P (Soriddoaamaa) Gown............A/An/Ce/D/Mi..+181..+260..+79...+10...+8.......Mixed Form (Gaun) Chain Mail......K.............+190..+254..+64...-16...-3.......19000P (Cheinmeiru) Mithril Mail....L.............+200..+72...+72...-18...-4.......Automatic (Misurirumeiru) Study Mail......A/An/Ce/D.....+220..+280..+60...-20...-8.......Tunguska cliff (Sutadimeiru) Mithril Chain...K/Mi..........+240..+320..+80...-18...-5.......24000P (Misuriruchein) Half Coat.......A/An/Ce/D/Mi..+252..+345..+95...-15...0........Mixed Form (Haafukooto) Breastplate.....K/L...........+260..+345..+85...-20...-5.......26000P (Buresutopureeto) Duffel Coat.....A/D...........+260..+362..+102...-15..+12......Mixed Form (Daffurukooto) Long Coat.......A/D...........+272..+403..+131..-20...+15......Mixed Form (Rongukooto) Plate Mail......K.............+280..+372..+92...-20...-6.......Fort Warzak (Pureitomeiru) Suit of Armor...L.............+300..+420..+120..-20...-7.......Dimensional Cst. (Suutsuaamaa) Dress Armor.....A.............+320..+420..+100..-10...+12......Sphere City (Doresuaamaa) Dress Couture...An............+320..+440..+120..-8....-10......Aretha Temple (Doresukuchuuru) Aramis Armor....D.............+350..+450..+100..-10...+12......Vandal Castle (Aramisuaamaa) Dragon Armor....F.............+350..+470..+120..-15...-16......Flying Castle (Doragonaamaa) --C. Shields Name: Users: DEF: MDF: INT: AGL: SKL: Price/Where: ----- ------ ---- ---- ---- ---- ---- ------------ Buckler.........A/D/K/M.......+1....+3....+3....-1....0........80P (Bakkuraa) Small Shield....A/Cd/D/K/M/Ma.+2....+6....+4....-2....0........160P (Sumoorushiirudo) Large Shield....Mu............+5....+10...+5....-2....+1.......400G (Raajishiirudo) Spike Shield....Mu............+8....+11...+3....-2....+1.......Mixed Form (Supaikishiirudo) Scutom..........Cd/K/Mu.......+8....+14...+6....-3....+1.......640P (Sukyutomu) Bronze Shield...Cd/K/Mu.......+10...+18...+8....-4....+1.......800P (Buronzushiirudo) Round Shield....K.............+20...+30...+10...-4....+1.......1600P (Raundoshiirudo) Heater Shield...K.............+30...+42...+12...-5....+1.......2400P (Hiitaashiirudo) German Shield...K/L/Mi/Mu/W...+36...+40...+4....-8....+3.......Mixed Form (Gerumanshiirudo) Kite Shield.....K.............+40...+53...+13...-6....+1.......3600P (Kaitoshiirudo) Magic Shield....A/An/Cd/Ce/D..+50...+56...+6....-4....+1.......Tunguska cliff (Majikkushiirudo) Tower Shield....Cd/K..........+50...+60...+12...-4....+1.......4000P (Tawaashiirudo) Ray Shield......A/An/Ce/D/L...+60...+64...+4....-2....-1.......2800P (Reishiirudo) Silver Shield...K/L/Mi........+60...+74...+14...-8....-1.......4800P (Shurubaashiirudo) Flame Shield....A/D/L.........+65...+126..+61...+46...+91......Mixed form (Fureimushiirudo) Gold Shield.....Cd/Mi.........+70...+86...+16...-8....+1.......6000P (Goorudoshiirudo) Force Shield....K/L...........+80...+98...+18...-9....+1.......Dross Castle (Foosushiirudo) Master Shield...K.............+90...+110..+20...-9....+1.......Peapot Mine (Masutaashiirudo) Thunder Shield..A/D/L.........+92...+95...+3....-2....+19......Mixed form (Sandaashiirudo) Added resistance to Earth magic Dragon Shield...K/L...........+100..+118..+18...-10...-1.......Baluga castle (Doragonshiirudo) Light Shield....A/D...........+109..+97...-12...-19...+6.......Mixed Form (Raitoshiirudo) Added resistance to Light magic Ice Shield......A/An/D........+141..+146..+5....-40...+71......Mixed Form (Aisushiirudo) Added resistance to Water magic Air Shield......A/An/D........+142..+141..-1....-48...+51......Mixed Form (Eashiirudo) Added resistance to Air magic --D. Helmets Name: Users: DEF: MDF: INT: AGL: SKL: Price/Where: ----- ------ ---- ---- ---- ---- ---- ------------ Bandanna........A/Cd/D/K/M/Ma.+1....+2....+1....0.....0........20P (Bandana) Leather Hat.....A/Cd/D........+2....+4....+2....0.....0........40P (Kawa no Boushi) Turban..........A/Cd/D/K/W....+4....+8....+4....-1....0........60P (Taaban) Iron Helm.......Cd/K/Mu.......+10...+15...+5....-1....0........1000P (Aianherumu) Magic Hat.......A/D/Ma........+10...+20...+10...-1....0........ (Majikkuhatto) Silver Helm.....Cd/K..........+20...+26...+6....-2....0........2000P (Shirubaaherumu) Pointed Hat.....D.............+20...+32...+12...-1....0........Automatic (Tsubahiro Boushi) Wizard Hat......A/D...........+20...+74...+54...-2....+4.......Mixed form (Uizaadohatto) Increases chance to dodge magic Zoppie Helm.....Z.............+30...+18...+8....-1....-1.......Automatic (Zoppiiherumu) Gold Helm.......Cd/K/Mi/W.....+30...+35...+5....-2....0........3000P (Goorudoherumu) Magic Helm......A/An/Ce/D.....+30...+43...+13...-10...0........Mixed form (Majikkuherumu) Mind Hat........A/An/Ce/D.....+30...+46...+16...-2....-1.......900P (Maindohatto) Serlet..........Cd/K/W........+40...+47...+7....-1....0........4000P (Saaretto) Darkness Hat....A/D...........+40...+68...+28...-1....+1.......Mixed Form (Daakunesuhatto) Increase chance to dodge magic Full-face.......K.............+50...+58...+8....-3....0........5000P (Furufeisu) Star Tiara......A.............+50...+70...+20...-4....-1.......Baluga castle (Sutaatiara) Cures all status changes Winged Helm.....Cd/K/L/Mi.....+60...+72...+12...-2....-1....... (Uingudoherumu) Hope Crown......An............+60...+78...+18...-5....-2....... (Hoopukuraun) Steel Helm......Cd/K..........+80...+90...+10...-2....-1.......8000P (Sutiiruherumu) --E. Accessories Name: Users: DEF: MDF: INT: AGL: SKL: Price/Where: ----- ------ ---- ---- ---- ---- ---- ------------ Talisman........A/An/Ce/D.....-8....+28...+36...+26...+2.......Mixed Form (Tarisuman) Little protection from status-change attacks Cloth...........Cd/K/L/Mi/W...-1....+11...+12...+17...+2.......Mixed Form (Kurosu) Leather Boots...A/Cd/D/K/Mu....+5....+5....0.....0.....0........50P (Rezaabuutsu) Cloak...........A/Cd/Ce/D......+8....+8....0.....+12...0........80P (Manto) Magic Belt......W..............+8....+40...+32...+4....+2....... (Majikkuberuto) Armored Boots...A/Cd/D/K/Mu/..+10...+10...0.....0.....0........100P (Aamaadobuutsu) Ma Amulet..........All...........+10...+22...+12...+4....+8.......Tunguska Cliff (Amyuretto) Moon Ring.......A/Cd/D........+12...+37...+25...+2....+2.......1200P (Muunringu) Dragon Orb......A/An/Ce/D/F...+12...+64...+52...+12...+8.......Dross Castle (Doragon Oobu) Saturn Ring.....A/An/D/L......+16...+58...+42...+4....+4.......1600p (Sataanringu) Grieves.........Cd/K/L/Mu/W...+18...+12...-6....-5....+6.......180P (Guriibu) Rainbow Cape....A/D/L.........+20...+32...+12...+24...+1.......Dimensional Cst. (Reinboomanto) Circlet.........An/Ce/Mi......+20...+44...+24...+18...+3....... (Saakuretto) Rune Ring.......A/D/L.........+20...+78...+58...+8....+6....... (Ruunringu) Gauntlet........K/L/Mi........+24...+16...-8....-5....+7.......480P (Gantoretto) Scroll..........Cd/W..........+39...+93...+54...+58...+6.......Mixed Form (Sukurooru) Protection from status-change attacks Dragon Orb......A/D/F.........+51...+73...+81...+42...+8.......Mixed Form (DoragonOobu) Protection from status changes Star Jewel......A/D...........+57...+185..+128..+84...+10......Mixed form (Sutaajueru) Protection from status changes ---3. Special items Name: Use: Where: ----- ---- ------ Agate Orb...........Use to exit ant city...Blue ant queen (Menou no Oobu) Amber Glasses.......Needed to get to.......Wester desert (Kohaku no Megane) Fairy Country Amber Lens..........Needed to make Amber...Red ant queen (Kohaku no Renzu) Glasses Bag of Herbs........An errand for Seara....from Searra (Yakusoubukuro) Black Box...........Errand for the Red.....Red Ant City (Kuroi hako) Ant Queen Bronze Medal........Lets the ants sell to..Red Ant City (Buronzu no Medaru) you Dungeon Key.........Opens Warzak's cells...Fort Warzak (Rouya no kagi) Gold Card...........Free pass to the boats.Estaranto (Goorudokaado) Earth Orb...........Dragon Essence.........Rainbow Mountain (Daichi no Oobu) Fairy Staff.........Needed to get to.......Fairy Forest (Yousei no Tsue) Fairy Village Fire Orb............Dragon Essence.........Fire Tower (Honoo no Oobu) Gold Ring...........One of the three.......Automatic (Goorudoringu) Rings of Aretha Green Egg...........A dragon egg...........Dwarf tunnel (Midori no Tamago) Grey Suitcase.......Dwarf's suitcase.......Forsetto Forest (Guree no Kaban) Herb................Medicine ingredient....Morble forest (Yakusou) Magma Dumpling......Dwarf delicacy.........Domdom Town, 500P (Maguma Manjuu) Monster Encyclopedia..Shows monster data...Jack in Nineveh (Monsutaa Zukan) Red Suitcase........Errand for Arma........Nineveh (Akai Kaban) Silver Knife........Michael's knife........Mt. Jura (Gin on Naifu) Terranium...........Unmeltable ore.........Peapot Mine (Teraniumu) Ticket..............Ticket for the boat....Santorio (Chiketto) to Alvira Water Orb...........Dragon Essence.........Leviathan (Mizu no Oobu) Wind Orb............Dragon Essence.........Ice Palace (Kaze no Oobu) Sil Emerald.........Secret Treasure........Mt. Pinat (Shiru no Emerarudo) Sil Sapphire........Secret Treasure........Mt. Koors (Shiru no Safaia) Trinea..............Restores all HP/MP.....Island near Lauran (Torinea) Infinite uses! ----VI. Locations and store stock ---0. Tskipper shop Elixir A, Elixir B, Potion A, Potion B, Potion C, Potion D, Potion S, Revive A, Revive B, Revive C, Revive D, Revive S, Melazine A, Melazine B, Melazine C, Melazine D, Melazine S, Cure Sleep, Cure Fear, Cure Hold, Cure Poison, Cure Stone, Cure Illude, Cure Confu, Cure Paralyze, Cure Blind, Cure Restray, Cure Silence, Mighty Drug ---1. Nineveh Inn: 30P Tool shop: DEF Upper A, Sleep Sand, Mega Flash A, Pure Water, Seal Magic A, Rise Reject, Demon Ocarina, Smoke Bomb Tool shop (after Ice Cave): MD Upper A, Ring of Terror, Megaflash A, Pure Water, Seal Magic A, Smoke Bomb, Demon Ocarina, Rise Reject Weapon shop: Knife, Dagger, Main Gauche, Short Sword, Rapier, Spear, Battle Axe, Staff Armor shop: Robe, Cloth Armor, Buckler, Bandanna, Leather Boots, Large Shield, Iron Helm, Gauntlet ---2. Santorio Inn: 60P Medicine shop: Elixir A, Potion A, Melazine A, Cure Poison, Mighty Drug, Cure Paralyze, Cure Stone, Cure Silence Medicine shop (after Ice Cave): Elixir A, Potion C, Potion D, Melazine C, Mighty Drug, Cure Stone, Cure Confu, Cure Blind Tool shop: AGL Upper A, Curse Seed, Megaflash B, Pure Water, Seal Magic A, Rise Reject, Demon Ocarina, Smoke Bomb Tool shop (after Ice Cave): SKL Upper C, Angel Ring, Mega All A, Tskipper, Seal Magic B, Smoke Bomb, Demon Ocarina, Rise Reject Weapon shop: Knife, Dagger, Main Gauche, Short Sword, Staff, Long Sword, Rapier, Battle Axe Weapon shop (after Ice Cave): Blowgun, Blue Baton, Copper Stick, Silver Stick, Estock, Sling, Red Baton, Yellow Baton Armor shop: Cloth Armor, Silk Robe, Buckler, Small Shield, Bandanna, Leather Boots, Armored Boots, Large Shield Armor shop (after Ice Cave): Dragon Scale, Mind Hat, Grieves, Gauntlet, Moon Ring, Saturn Ring, Gilboal, Silver Shield ---3. Dale Inn: 80P Tool shop: SKL Upper A, Poison Dart, Megaflash B, Pure Water, Seal Magic A, Smoke Bomb, Demon Ocarina, Rise Reject ---4. Alvira Inn: 120P Medicine shop: Elixir A, Potion A, Potion B, Melazine A, Cure Poison, Mighty Drug, Cure Fear, Cure Stone Tool shop: ATC Upper A, Venom Dart, Mega Flash C, Pure Water, Seal Magic A, Rise Reject, Demon Ocarina, Smoke Bomb Weapon shop: Dagger, Main Gauche, Light Saber, Staff, Rod, Flail, Short Sword, Long Sword Armor shop: Silk Armor, Leather Armor, Ring Mail, Small Shield, Large Shield, Iron Helm, Leather Boots, Armored Boots ---5. Estaranto Inn: 200P Medicine shop (north): Elixir A, Potion A, Potion B, Melazine A, Mighty Drug, Cure Paralyze, Cure Sleep, Cure Illude Medicine shop (north, after Leviathan): Elixir A, Potion D, Melazine C, Melazine D, Mighty Drug, Cure Sleep, Cure Fear, Cure Silence Medicine shop (south): Potion A, Potion B, Melazine A, Melazine B, Cure Sleep, Cure Fear, Cure Hold, Cure Poison Tool shop (north): Pure Water, Sleep Sand, Ring of Terror, Curse Seed, Poison Dart, Megaflash A, Megaflash B, Megafront A Tool shop (south): DEF Upper B, DEF Down A, Stone Doll, Angel Ring, Megaflash C, Pure Water, Seal Magic A, Rise Reject Tool shop (south, after Leviathan): MD Upper D, Exploding Ball, Angel Feather, Mega All B, Tskipper, Seal Magic B, Smoke Bomb, Demon Ocarina Weapon Shop (NW): Staff, Rod, Knife, Dagger, Main Gauche, Sort Sword, Long Sword, Light Saber Weapon shop (NW, after Leviathan): Short Bow, Copper Stick, Silver Stick, Gold Stick, Sling, Blowgun, Yellow Baton, Blue Baton Weapon shop (SE, before Aretha Temple): Knife, Dagger, Main Gauche, Short Sword, Long Sword, Light Saber, Rapier, Shamseer Weapon shop (SE, after Aretha Temple): Bastard Sword, Rod, Wand, Dagger, Main Gauche, Talwar, Broadsword, Staff Armor shop (north): Buckler, Small Shield, Large Shield, Scutom, Bronze Shield, Leather Boots, Armored Boots, Grieves Armor shop (north, after Leviathan): Crown Mail, Solid Armor, Magic Hat, Saturn Ring, Banded Mail, Gilboal, Ring Mail, Cuirass Armor shop (south, before Aretha Temple): Robe, Cloth Armor, Silk Armor, Leather Armor, Ring Mail, Scale Armor, Leather Hat, Iron Helm Armor shop (south, after Aretha Temple): Cuirass, Lamellar Armor, Small Shield, Bronze Shield, Turban, Gold Helm, Cloak, Grieves --6. Listholm Medicine shop: Elixir A, Potion B, Melazine A, Melazine B, Mighty Drug, Cure Sleep, Cure Illude, Cure Confu Medicine shop (after Leviathan): Elixir A, Potion B, Cure Stone, Melazine B, Mighty Drug, Cure Fear, Cure Hold, Cure Paralyze Tool shop: MD Upper B, Mirage Flower, Angel Ring, Megafront A, Pure Water, Seal Magic A Smoke Bomb, Demon Ocarina Tool shop (after Leviathan): SKL Upper B, Cursed Jar, Angel Ring, Megafront B, Pure Water, Seal Magic A, Smoke Bomb, Demon Ocarina Weapon shop: Dagger, Main Gauche, Short Sword, Shamseer, Staff, Rod, Light Saber, Rapier Weapon shop (after Dragon Essences): Broadsword, Bastard Sword, Long Bow, Copper Stick, Silver Stick, Gold Stick, Talwar, Short Bow Armor shop: Magic Robe, Leather Armor, Small Shield, Leather Hat, Cloak, Armored Boots, Grieves, Scale Armor Armor shop (after Dragon Essences): Crown Mail, Magic Mail, Chain Mail, Silver Shield, Winged Helm, Grieves, Saturn Ring, Banded Mail ---7. Port Mercia Inn: 180P Medicine shop: Elixir A, Potion B, Melazine A, Melazine B, Mighty Drug, Cure Illude, Cure Confu, Cure Paralyze Weapon shop: Dagger, Main Gauche, Short Sword, Talwar, Staff, Rod, Rapier, Shamseer ---8. Haroharo City Inn: 160P Medicine shop: Elixir A, Potion B, Melazine B, Mighty Drug, Cure Paralyze, Cure Fear, Cure Hold, Cure Blind Tool shop: AGl Upper B, AGL Down A, Confuse Mirror, Angel Ring, Megafront A, Pure Water, Seal Magic A, Rise Reject Weapon shop:
Short sword, Broadsword, Sling, Staff, Rod, Wand, Glaive, Halberd Armor shop: Leather armor, Cuirass, Small Shield, Turban, Silver Helm, Cloak, Mithril Chain, Breastplate ---9. Western desert oasis Medicine shop: Elixir A, Potion B, Potion C, Melazine B, Mighty Drug, Cure Poison, Cure Paralyze, Cure Hold Tool shop: ATC Upper B, ATC Down A, Tremor Herb, Angel Ring, Mega Front B, Tskipper, Seal Magic A, Rise Reject Equipment shop: Estock, Rod, Wand, Ring Mail, Round Shield, Armored Boots, Cloak, Grieves ---10. Red Ant City Medicine shop: Elixir A, Potion C, Melazine B, Melazine C, Mighty Drug, Cure Blind, Cure Restray, Cure Silence Equipment shop: Greatsword, Wand, Red Baton, Splint Mail, Small Shield, Heater Shield, Serlet, Gauntlet ---11. Fairy village Medicine shop: Elixir A, Potion C, Melazine B, Melazine C, Mighty Drug, Cure Restray, Cure Silence, Cure Poison Tool shop: Def Upper C, DEF Down B, Flash Bomb, Angel Ring, Megafront C, Tskipper, Seal Magic A, Rise Reject Equipment shop: Pirom, Red Baton, Yellow Baton, Gilboal, Banded Mail, Kite Shield, Cloak, Moon Ring ---12. Rainbow City Inn: 200P Medicine shop: Elixir A, Potion C, Melazine C, Mighty Drug, Cure Silence, Cure Poison, Cure Stone, Cure Paralyze Tool shop: MD Upper C, Angel Ring, Megafront C, Tskipper, Seal Magic B, Smoke Bomb, Demon Ocarina, Rise Reject Equipment shop (before Rainbow Country): Red Baton, Yellow Baton, Blue Baton, Gilboal, Buckler, Tower Shield, Mind Hat, Moon Ring Equipment shop (after Rainbow Country): Yellow Baton, Blue Baton, Copper Stick, Dragon Scale, Silver Shield, Full-face, Armored Boots, Moon Ring ---13. Stomach City Medicine shop: Elixir A, Potion D, Melazine C, Melazine D, Mighty Drug, Cure Paralyze, Cure Poison, Cure Restray Tool shop: Def Upper D, Def Down C, Angel Feather, Mega All B, Tskipper, Seal Magic A, Rise Reject, Demon Ocarina Equipment shop: Battle Axe, Short Bow, Blue Baton, Copper Stick, Silver Stick, Crown Mail, Silver Shield, Magic Hat ---14. Domdom Town Inn: 600 pera Medicine shop: Elixir A, Potion D, Potion S, Melazine D, Mighty Drug, Cure Stone, Cure Illude, Cure Fear Weapon shop: Estock, Greatsword, Crossbow, Silver Stick, Gold Stick, Bastard Sword, Short Bow, Long Bow Armor shop: Magic Mail, Magic Shield, Mind Hat, Steel Helm, Grieves, Saturn Ring, Crown Mail, Banded Mail ---15. Parse Inn: 450P Medicine shop: Elixir A, Potion D, Potion S, Melazine D, Mighty Drug, Cure Paralyze, Cure Confu, Cure Hold Tool shop: Sleep Sand, Flash Bomb, ATC Upper A, DEF Upper A, AGL Upper A, ATC Down A, DEF Down A, Megaflash B Equipment shop: Crossbow, Honey Staff, Mind Staff, Magic Mail, Study Mail, Ray Shield, Gauntlet, Saturn Ring ---16. Lauran City Inn: 800 P Medicine shop: Elixir A, Potion S, Melazine D, Melazine S, Mighty Drug, Cure Illude, Cure Fear, Cure Restray Tool shop: SKL Upper D, Death Pot, Angel Feather, Mega All B, Tskipper, Seal Magic B, Smoke Bomb, Demon Ocarina Weapon shop: Crossbow, Double Crossbow, Silver Stick, Gold Stick, Honey Staff, Mind Staff, Short Bow, Long Bow Armor shop: Study Mail, Magic Shield, Ray Shield, Gauntlet, Saturn Ring, Magic Mail, Silver Shield, Grieves ----VII. Side quests ---A. Sil Jewels ---B. Mystery Items Item: Trinea Location: Island east of Lauran Fight off the Blue Dragon to get it ---C. Mt. Zaurus Location: NE of Dale Items to find: Rainbow Mail Revive B (4) 3000 pera This is the home of the best alchemist in the game. ----VIII. FAQ Q: How do I tell how much damage an attack/spell does? A: You can't really. If there are monsters on multiple screens, you can tell approximately how much HP they have left by the color of the 'M'. Q: How do I gain spells? A: By casting them. The more spells you cast, the faster you learn more. It has nothing to do with levels. Q: I keep changing direction when I try to examine something! A: That's a feature, not a bug. When you hit a wall, you'll automatically change direction and keep going. If you want to examine something, stop just before hitting it. Q: What do I do in the Western Desert? A: First, talk to the man in the hut. Then, go SW to where there is a circle of cacti. Q: Where is the dungeon key in Fort Warzak? A: The guard in the horizontal hallway west of the first room has it. ----IV. Walkthrough ---0. Introduction --A. Errand to Nineveh Items to find in Seara's House: Leather Boots Items to find in Nineveh: Elixir A 200 Pera Ariel awakes from a dream, in which an invading army destroys a castle. She's had the same dream for a while, and doesn't understand it. But there's no use staying in bed, so she gets up. Go talk to Seara in the next room. Today is Ariel's 10th birthday and Seara has a present for her- a Gold Ring. She says it belonged to Ariel's mother before she died and warns her not to lose it. She then gives her a Bag of Herbs and tells her to take them to Arma in Nineveh. Ariel is surprised that she's letting her go alone, but Seara says she's ready. Seara gives her a Potion A and Melazine A for the journey. Nineveh is directly south of them. Be sure not to go near Mount Etna. Exit the house and go south past the convenient Exit signs until you get to the field map, then Nineveh is just south of the forest. Go see Arma in the Medicine shop and give her the Bag of Herbs. She invites you in for tea, handy since the inn won't let you stay there alone. She talks about how one of the village boys, Jack, has gone missing in Forsetto Forest. They ask if Ariel knows anything, but she doesn't. Arma gives Ariel a Red Suitcase to give to Seara, and some medicine for the trip. --B. Dwarf's Village Items to find: Melazine A Leather Armor 200 pera Go back to the forest. About halfway in, a little Dwarf bumps into you and drop its suitcase. It picks up yours by mistake and runs off. Chase after it. Follow it to a clearing in the forest. The dwarf isn't there but you fall through a sinkhole into an underground tunnel. You've fallen into the Dwarf's tunnel. They came from the Fairy Country in the south, but their king has ordered them to dig this tunnel. You find the dwarf you bumped into, named Piruru, in a room to the west. Ariel asks for her suitcase back, but the dwarf doesn't have it. The "king" does. This "king" is a boy named Jack. He found Piruru's hat in the forest. Without their hats, they can't use magic and they're helpless. Ariel promises to get the hat back. Piruru decides to join you. Once Piruru joins, you can open the treasure boxes. Talk to Pepetto in the NW. If Piruru is with you, he'll let you through. You find Jack sitting on a throne. Ariel demands the hat back, and Jack refuses. She tells him how worried everyone in Nineveh is, but he doesn't care because he's king here. He uses the hat's magic to call some Ents to fight you. Ariel's Airpose A spell should be powerful enough by now that it kill them in one blow. Ariel snatches the hat off Jack's head before he can call any more monsters. With the hat returned, Jack is powerless and Piruru calls the rest of the Dwarfs to finish him off. Ariel intervenes and begs them to spare him. They agree and she gets Jack to apologize. But what about the suitcase? Piruru gives it back. Ariel hopes they'll meet again, but Piruru says they won't. They're leaving for another land. He gives her a Green Egg to remember him by and sends her and Jack to the surface. Ariel wakes up in the forest, wondering if what just happened was a dream. She wakes Jack and he returns to Nineveh. Go back to Seara's house. Seara's mad that you're late, and sends you to bed without supper. Before you go, she asks about the egg. Ariel puts it on the table, and it starts to move. A little dragon hatches out of it! Ariel begs Seara to let her keep it. Seara agrees, as long as Ariel takes care of it. Now what to name it? Seara suggests Chucky, but Ariel likes the name Fang better. ---1. Beginning of the Journey --A. Mount Etna Ten years pass. Ariel, now grown up, has been sent to Nineveh again. Go back inside and talk to Seara, and she'll give you a Elixir A, Potion A and Melazine A. You find an old man at the forest edge. He says he's lost and asks the way to Mt. Etna. Ariel gives him directions, but he asks her to lead him there. If you say no, he'll just keep asking, so say yes. Go north, then west to Mt. Etna. Once there, Ariel is worried. Seara told never to go near Mt. Etna. Fang says it's no big deal, as long as Seara doesn't find out. The old man gets impatient. Go north to Mt. Etna. In front of a cave, the man finally decides to rest. He apologizes for dragging her on this trip and notices Ariel's ring. He asks to see it. Ariel shows him. He confirms that it is indeed one of the Rings of Aretha. Ariel doesn't know what that means. Fang notices something wrong about the man. He says it's too late. They're far enough away that Seara won't notice him. He blasts Ariel away. Fang tries to fight, but gets blasted, too. They're okay, but the cave collapses, trapping them. Outside, the man gloats that the Ring of Aretha is now his. Fang tries to digs through the wall, but it's no use. You'll have to find another way out. Go farther into the cave, and you find a huge crystal. Fang wonders if he can eat it because it looks like candy. Of course he can't eat it. And it looks like there's someone inside! Something shakes. Ariel wonders if it's an earthquake, but it's the crystal. It shatters and the person inside comes out. He introduces himself as Doll, but that's all he remembers. He doesn't remember being in the crystal or why he was there. Ariel tells him what happened. Doll thinks he can get them out. Go back to the entrance. Doll casts a Fireball and opens the entrance back up. Leave the mountain and go to Seara's house. It's been destroyed! There's no sign of Seara. Fang tries to reassure Ariel that Seara wouldn't die so easily. This must be the work of that old man. He did seem to know Seara. They need to find him. But how can they find out where he went? Ariel remembers that he called her ring the Ring of Aretha. Doll recognizes the name from somewhere but can't place it. Maybe someone in Nineveh would know about it and why the man would want it. --B. Nineveh Items to find in Nineveh: Leather Hat 300 pera Go to Nineveh and talk to Ranzel, Arma's husband. He doesn't know about the Ring of Aretha, but he has heard the name Aretha before. It's the name of an ancient goddess of light. The village elder knows the rest of the story about Aretha. Go talk to the elder, in the big house in the SW. According to the story, a long time ago, the demon Haward brought darkness. Monsters plagued the land. Finally, one girl stood against him. With her were a magic doll and a young warrior. Together, they defeated Haward. From then on, the girl was known as Aretha, goddess of light. The legend says she'll return to defeat Haward if he ever comes again. Now, the Aretha Kingdom carries on her work. If you want to know more than that, you'll have to go to the Aretha Kingdom itself, but it was destroyed by the Vandal Empire. Aretha is still determined to go. Fang and Doll decide to join her. Go back and tell Arma what you learned. To get to the Aretha Kingdom, you'll need a boat, and it's dangerous to go alone. She suggests you ask a friend of hers to go with you. He lives in Listholm, which is close to Aretha Kingdom. He just set out from Nineveh, but was heading for Santorio, a harbor town where you can catch a boat. You may be able to still catch him. His name is Murdoch. Arma gives you a letter for him. Before you leave, go see Jack. He'll give you the Monster Encyclopedia. ---2. Journey to Aretha Kingom ---A.Santorio Items to find in Santorio: Potion B Melazine B Go south from Nineveh to Santorio. Sailors there are worried about Vandal Empire ships seen to the east. It's only a matter of time before they come here. You find Murdoch in the inn's tavern. Give him the letter and he joins. He can't turn down a request from Ranzel and he's glad for the company. Go to the ticket office. The ship is about to leave for Alvira. Buy a ticket for 50P and talk to the dockmaster. The boat sets off. Along the way, Ariel fills Murdoch in on what happened. The boat's next stop is Dale on Carmel Island. Murdoch has business there, so he wants Ariel to want in town. Doll and Fang want to go explore the ship. Murdoch warns them not to fall in. Ariel doesn't go with them. She'd rather ask Murdoch about the Aretha Kingdom. Murdoch thinks she's being too impatient. She'll find out everything she needs in time. ---B. Dale The boat docks in Dale. Murdoch leaves to tend to business. Ariel and the others decide to explore the town. In one of the houses, a man mentions a wizard rumored to live on Mt. Koors, on the east of the island. Ariel wonders if it's the wizard who stole her ring. Doll doesn't think it could be that easy, but it's worth a look. ---C. Mt. Koors Items to find: Elixir A Sil Sapphire Go east from Dale to Mt. Koors. Climb the mountain to the cave at the top. It fork in two. A village in Dale said that the wizard's house is down the left path. But go down the right one first, and search the summit for the Sil Sapphire. Go down the left path and you'll come to a house. You hear voices inside. Doll wants to charge in, but Ariel stops him because it's rude to barge in like that. Doll argues that she shouldn't be concerned about being polite to someone who stole from her, and they rush in, anyway. Inside are Murdoch and the old wizard. It's not the one who stole Ariel's ring. Oops, mistaken identity. Ariel explains everything to Murdoch and the wizard, Wollace. Murdoch finds it funny. Doll is embarassed. Wollace notices the Souls Ariel is carrying, and says he can use them to make Mixed Forms. Mixed Form is an alchemy system for making equipment from Souls. See the Mixed Form section above for a more detailed explanation. He has you try it. Select up to three types of Souls and the number of each and make some stuff. It's time to get going. Go back to Dale and reboard the boat. It continues on to Alvira. ---D. Alvira Items to find: Hand Axe Melazine S There are rumors going around about the Vandal Empire. They say they destroyed the Kingdom of Elucia. Alvira is home to the famous Dr. Harrison, who can supposedly cure anything. His hospital is in the SE corner. A woman from Estaranto, the capital, has come for treatment, but is worried about her sister back in town. Harrison seems to be missing some herbs for his medicines. ---E. Morble Forest Items to find: Melazine A Potion A Mace Cure Sleep Grieves Herb 1300 pera To get to Estaranto, you'll need to go through the Morble Forest, to the south. Go through the forest to the cave. Near the cave exit, you find a green plant. This is the Herbs Dr. Harrison was looking for. Take it. ---F. Estaranto Go SE from the forest to Estaranto. It's a peaceful place, thanks to the elite Royal Guard, but they've decided to stad against the Vandal Empire. Everyone wants to be part of the Guard. The mayor's grandsons, Raphael and Michael have joined the Guard and they have girls swooning. You find Dr. Harrison's patient's sister in the house by the southern tool shop. She sees the Herb and begs you to take it to Dr. Harrison. A man on the second floor of a shop mentions that the old man living next to the weapon shop knows how to turn stones into items. Talk to the old man after this and he'll reveal that he's an alchemist. Since you can't get into the castle yet, you might as well deliver the Herb to Dr. Harrison. Go back through Morble Forest to Alvira and give Dr. Harrison the Herb. Talk to the patient. She wants to thank you, but isn't in a position to, so she tells you to talk to her sister in Estaranto. Go back to Estarant and talk to the sister. She is overjoyed and gives you an Elixir B in gratitude. ---G. Mt. Jura Items to find: Melazine B Elixir A 500 pera Silver Knife Go east from Estaranto to Mt. Jura. Climb to the top. Murdoch stops you just before the summit. There's a fight going on on ledge below. You watch the match until one of defeated. Ariel wants to help him, and there may still be time. Keep going and find a way to the ledge below. When the road splits, take the cave entrance and you'll end on on the ledge. Talk to the man. He's still alive, but only barely. He manages to give you a Silver Knife and begs you to take to it someone. He passes away before he can say the whole name, but it began with Ra. You bury the man. Ariel doesn't know who to give the knife to. Murdoch says they'll probably meet the person eventually, so just hang on to it for now. Listholm is just ahead, so you should continue on. ---H. Listholm When you enter Listholm, Murdoch suggests you go to his house before seeing the rest of the city. It's the weapon shop near the entrance. Murdoch's assistant, Matthews is manning the counter. He's glad to see Murdoch back. Murdoch leaves the party to take care of some business. Until he's finished, you can explore the city. In the east side, a man named Count Darahyde tries to hit on Ariel, but Fang puts a stop to it. People are worried about the number of recent shipwrecks, but these seem to have been caused by pirates, not the Vandal Empire. Someone saw a maneating giant in the nearby Kurdistan Forest, and they warn you not to go near it. The sailors talk about a giant whale named Leviathan that swallows ships whole. Once you're done exploring, go back to Murdoch's house. You rest at his house, then head to the docks. The Aretha Kingdom is on the other side of this sea. Murdoch gives you a ticket for the ship. Unfortunately, he can't continue on with you. He warns you to be careful. Aretha Kingdom is now part of the Vandal Empire, and they're bad news. You board the boat and it sets off. ---I. Port Mercia Items to find: Sling 500 pera The boat lands in Port Mercia. The town is infested with Vandal Empire soldiers, and the people aren't happy about it. All the young men have been taken to Baluga Castle and forced to become soldiers. They warn you not to be heard asking about Aretha. The town's harbor shop also has the Weapon and Medicine shop. One boy knows about the Aretha Temple, and says it's haunted. It's in the forest to the east. ---J. Aretha Temple Items to find: 500 pera Head east to the clearing in the forest. The ruins of the Aretha Temple is there. The marking on the carpet looks suspiciously like the mark on Ariel's forehead. You find a priest there, who is surprisingly not a ghost. Ariel asks him about the Aretha Ring. He says they used to be kept in this temple, but during the war, they were split up and sent elsewhere. Noone knows where they are now. Ariel is surprised that her mother's ring is such an important item. The priest hears this and thinks she has the ring. He demands she return it. Obviously, they can't, but he tries to take it, anyway. He ditches the priest costume and blasts everyone. ----3. Search for the Ring ---A. Baluga Castle Items to find: Elixir A Melazine B Magic Robe When Ariel awakes, she's in Baluga Castle, in the throne room of Baron Zaleos. The Baron demands the ring, too, but Ariel still can't comply. Not satisfied with the answer, the Baron tells the guards to throw her in the dungeon. Ariel demands to know where Fang and Doll are. Doll is nearby, but he's not himself. He doesn't remember Fang, and seems to be under the Baron's control. Ariel is taken to the dungeon. A man named Duke Zafan come to see Zaleos. He's an envoy from the emperor, who wants to know how "that" plan is going. Zaleos reports that Baronet Basim has subdued Elucia. Marquis Barbados will be taking command. What's left is to find all the Aretha Rings. Zafan leaves to join Basim and takes Doll with him. Meanwhile, Ariel is still stuck in the dungeon. Someone breaks through the wall. It's a woman named Marie, and she tells Ariel to come with her. Go through the tunnel and through the sewers. Find a secret passage in the west to get a Magic Robe. Head to a room in the SW. Marie yells for someone, and a robe drops from above. Climb up it. In the room above, you meet Minea and Celia. Ariel asks who they are, but Celia says they can't say, yet. But if Ariel is the real successor, they'll meet again. For now, Ariel must leave the country. The Empire forces are searching for her. Celia does tell you that the ring you're looking for is in the Sand Castle in the Bangi desert before they disappear. You're back in the Aretha Temple. But when you try to leave, the fake priest is there waiting. He attacks Ariel, but before he can kill her, someone intervenes. The man fights of the fake priest. Ariel doesn't know where to go from here, but he says he'll take her someplace safe. He wasn't heading anywhere in particular, so it's no trouble. His name is Kyle. He suggests they go to Haroharo City in the north. ---B. Haroharo City Items to find: Cure Poison 500 pera Head NW to Haroharo City. Kyle suggests they rest up and ask around about Fang. Here, too, people are missing, having been taken to Baluga Castle. There's a statue in the center of town. It's old and the writing is hard to read, but it's of a person named Keena. Ariel thinks Keena might be a woman, but can't tell. The doghouse next to it is home to the "HP Recovery Dog", according to the sign. It's old and not in use. The owner of the Medicine shop's daughter, Mim found a strange winged lizard. Maybe it's Fang! Go talk to the medicine shop owner. She says Mim's in the house, and you can find him through the back door. Go around the building and find the hidden door in the back. Talk to Mim. The lizard really is Fang! He thought Ariel was dead! But Fang can't leave. He promised Mim he would stay with her. Ariel is sad, but glad that he's at least okay. She runs out, crying. Kyle follows her. As you leave the city, Kyle asks what Ariel intends to do. She says she'll return to Listholm, for now, but doesn't know how she's going to get on the boat with all the Empire soldiers around. Kyle says he'll think of something. At the last moment, Mim and Fang run up. Mim apologizes for being selfish and asks you to take Fang with you. She doesn't want to selfish, she wants to be a good girl. Maybe if she's a good girl, her father will be able to come home. Awww. ---C. Ship voyage Go back to Port Mercia. Kyle says to do exactly as he says, so that the soldiers don't see them. They should get to the warehouse first. Go to the far righ warehouse, and examine the different-colored crate. Kyle pulls it open. They can hide in there, and stw away on the ship. Ariel isn't sure about being in such a closed space, and it's dark too, but they make do. Eventually, dockhands come and load the crate on the ship. They hide in the cargo bay, sleeping in the crate. Ariel doesn't exactly like this lifestyle. Fang goes to find some food, but someone sees him, and sailors come. They take you to the captain. The sailors want to throw you overboard, but then Count Darahyde comes to see what the commotion is. He recognizes Ariel from Listholm and waxes poetic about her beauty until everyone is confused. He offers to pay the captain for your passage, but the captain still wants to make an example of you. Darahyde ups his offer to triple fare and that finally convinces him. Darahyde is still smitten and asks if Ariel will stay with him a while. She agrees and the go to the lounge. Kyle and Fang stay on the deck. They don't like that guy. ---D. Listholm The boat arrives in Listholm. Ariel says she's going to talk to Murdoch and ask him about the Bangi Desert. Go talk to Murdoch at his house. Ariel asks him about the Sand Castle. Murdoch says it's in an oasis that sometimes appears in the desert, supposedly, but he's never seen it in person. There's no way to predict where or when it will appear, either. But Wollace, the wizard on Koors Mountain, may be appear to use divination to find it. Murdoch has found a weapon that Fang can equip and gives it to him. ---E. Back to Koors Backtrack to Koors. Since you probably don't have an Angel Feather, you'll have to walk. On the way there, stop at Estaranto. The shops by the front have some new items. Also, remember the Silver Knife? There are two brothers, Michael and Raphael, who joined the Royal Guard. Michael hasn't been seen in a while and the man who gave you the knife wanted you to give it to someone whose name started with Ra. Unfortunately, Raphael isn't there. Where is he? Go through Morble Forest to Alvira. Buy a ticket to Dale for 700 pera, then head to Mt. Koors. Talk to Wallace. What you want is easy enough. Wollace does his reading. The Sand Castle will appear today! But you'll never make it in time! Wollace says he can send you to Listholm with his magic. He hasn't tried it in a while, but it should work. Luckily, it does and you end up in Listholm. ---F. Sand Castle Items to find: Potion B Melazine B(2) Magic Barrier A 1000 pera Go north from Listholm, into the desert. You should find a blue oasis. Enter it. Follow the convenient arrow sign to the Sand Castle. You find Ariel's ring in a room on the top floor, as well as a similar one, the Silver Ring. You heard once that there three Aretha Rings, so there must be another one somewhere. Another woman barges in, claiming the Silver Ring is hers. She says her name is Leira, and the man with her is Zeihart. She also demands to know where the old man who stole the ring is. Kyle gets mad, but Ariel talks him down. She asks why Leira has the ring. Before Leira can answer, the old wizard, Ephraim, appears. He is enraged to see the rings stolen (re-stolen) and sends monsters to attack while he escapes. While you fight them, Ephraim runs away, and Leira has gone after him. Fang remarks that Leira looked a lot like Ariel. The others agree (Darahyde thinks they were both equally beautiful). So now that the ring is returned, Fang wants to go back to Nineveh. Ariel, on the other hand, wants to find the remaining ring. ----4. Journey to Sacred Mountain ---A. Listholm. Go back to Listholm. Darahyde has had enough adventure and leaves the party. Fang is glad to see him go. Go see Murdoch. He lets you rest in his house. In the middle of the night, a voice wakes Ariel. She doesn't recognize the voice. It tells her to listen closely. There's a mountain called Sacred Mountain far to the west. She needs to see the Elemental Dragon living there. There, she will learn her true destiny. The voice gives her a Pendant and tells her to give it to Elemental Dragon. It will be hard, but she mustn't lose heart. Everyone's future is depending on her. The next morning, Ariel tells everyone about the voice. Murdoch knows about this mountain. It's in the far west, in the Fairy Country. To get to Fairy Country, you'll have to go through the Kurdistan Forest and Western Desert. ---B. Kurdistan Forest Items to find: Magic Barrier A Mega-all A Ray Shield Red Baton 300 pera Kurdistan Forest is SW of Listholm. A ways through, you find a beast stuck in a net. Kyle wants to ignore it and move on, but Ariel isn't sure. You're given a choice whether to help or not, and of course, you want to help. Pick the second option. Kyle climbs the tree and releases the net. The beast just runs away. Continue through the trees. In another clearing, you find some fruit lying on the ground. Fang runs off to get it (he loves bananas), and the others chase after him. But it's a trap! A cage drops from above. Then you hear the footsteps of something very big approaching. It's the man-eating giant. He takes you back to his cave and locks you up. Finally, a delicious catch. He ponders how to cook you. Examine the cage bars a few times. Eventually, the beast you helped comes running. He can talk! His name is Torasako. He opens the cage, but warns you to be quiet, or the giant, Daidarobok, will wake up and hear you. He leads you out of the cave and through the forest. Don't worry about all those treasure boxes- you'll come back later. Head west until you reach the exit sign. You should be safe now.... or not! Daidarobok was waiting for you! You'll have to fight him. Once you beat him, Torasako asks where you're going. When he hears you're heading for Fairy Country, he begs you to take him with you. He's always dreamed of living in Fairy Country. Of course, Ariel agrees. You can go back and get the treasure boxes in the giant's cave now. ---C. Western Desert Items to find: Cure Poison Elixir A Melazine C LV Upper A Sleep Sand Potion B Cure Stone Staff of Aron Potion C 1900 pera The Western Desert is just to the west of the forest. Go to the oasis in the center. There is a travelling salesman there, if you need to stock up. There is also the remains of a stone circle. There are places on the stones to put jewels. One of them is the Sil Sapphire, which you should have found on Mt. Koors. Come back here when you find the others. Go to the hut at the south end of the pond. Ariel asks the man inside about the Fairy Country. He does know about it, but says there's no way for you to get there. This desert is the boundary between the human world and the fairy world. That's why there's a desert in the middle of the forest- so humans can't get through. The way to Fairy Country is hidden by a barrier. The man says you can't get rid of it, but if you get an Amber Lens from the Sand Ants, you may be able to see through it. But where are the Sand Ants? Head SW from the hut to a circle of cacti. Torasako hears something strange coming from the ground. It's quicksand! Fang manages to fly free, but the others are sucked in. They land in a tunnel. It looks like this is lair of the Sand Ants. You've landed in the city of the Red Ants. They're at war with the Blue Ants. There are shops there, but no one will sell to you. One gives you a hint- "Right of the Entrance". Go see the Queen in her throne room. She has the Amber Lens, but refuses to give it to you. One of the soldier ants whispers something to her. She then says that she'll give you the Amber Lens if you do something for her. She gives you a Black Box and tells you to take it to the Queen of the Blue Ants. Talk to one of the Soldier Ants, and he'll give you a Bronze Medal. With that, the shopkeepers will agree to do business with you. Where is the Blue Ant city? Go to where you dropped in, and examine the rocks to the SE. A passage opens up, leading to the Blue Ant City. One of the blue ants is an alchemist! Remember the ant's hint? Walk through the wall to the right of the city entrance to get to the Queen's room. Ariel presents the box to the Queen. When it's opened, antlions jump out! Fight them off! Ariel explains things to the Queen, and the Queen believes her. The Queen asks her to do her a favor now. Ariel refuses, not wanting to get involved in their war. The Queen appreciates her honesty and offers to send you back to the surface. Ariel says there's still something they have to do here. The Queen gives her a Agate Orb. Use that and you can get back to the surface. Leave the blue ant city. Ariel wonders how they'll get the Amber Lens. Kyle has an idea and says to go see the red ant queen. Do so. Kyle says they did as she asked and now asks for the Amber Lens. The queen refuses and tells her guards to capture you. Kyle reminds her that they still have the Black Box and threatens to open it if she doesn't give it to them. The queen complies. After they have the Amber Lens, Kyle opens the box, anyway, revealing it to be empty. Ariel uses the Agate Orb, and they are teleported to the desert. Ariel isn't too pleased with Kyle's plan. She thinks it's just stealing. She thinks the queen would have given it to them if they'd asked honestly. Kyle thinks she's being naive. They argue until Torasako stops them. They have to hurry, and besides, Fang is missing. Go see the old man by the oasis. He uses the Amber Lens to make the Amber Glasses. With these, you can see the way to Fairy Country. He hasn't seen Fang, though. The entrance to Fairy Country is in the mountains to the NW. ---D. Mount Conlon Items to find: Mighty Drug Mapis Light Melazine C Elixir A Potion C Go NW from the oasis to Mount Conlon. The crates are treasure boxes, so don't miss them. ---E. Fairy Forest Exit Mt. Conlon and spiral around the mountains to the Fairy Forest. The place is a maze of teleporters. You'll need to pass through it to get to Sacred Mountain, but first, you'll need the fairy elder's permission. In one area, there's a cave. Inside the cave is a spring that will heal your HP/MP if you drink from it. Take the right warp from the cave, and you'll see three birds hoving above the trees. Below them is another warp, but it's not working. Go back to the cave and talk to the fairy there. He'll give you the Fairy Staff, which activates the warp. Step on the warp under the birds, and the path to the Fairy Village will open. ---F. Fairy Village Items to find: Melazine S Cure Sleep 500 pera There are not only fairies but dwarves and Zoppies, here, too. A dwarf in a green hat runs the shop. One of the fairies is an alchemist. There's also a zoppie called Zoppile, who comes from somewhere called Rainbow Country. Ariel's old friend, Piruru, lives in one of the eastern trees. He almost doesn't recognize her, it's been so long. She tells him that a dragon hatched from the egg he gave her, and he's surprised. He didn't actually know what it was- he was told to give it to her by a shiny fairy he met in the woods. He doesn't know why. The elder is in the far east tree. Ariel tells him about her quest to see Elemental Dragon, and he agrees to open the way to Sacred Mountain, but warns that it's dangerous. Exit the Fairy Village. There are now two warps outside. Take the new one. ---G. Sacred Mountain Items to find: Murasword Knight Armor Cure Poison Melazine C Zoppie mail 1500 pera Go SE to Sacred Mountain. In some of the caves, holes open up in the floor. Be careful not to fall through them or you'll end up back at the beginning. Near the summit, you find a switch on a cave wall. Press it. Torasako thinks he heard something happen above and to the right. The dragon's cave is at the top of the mountain. But there's no dragon there- just the fairy elder. It turns out, he is Elemental Dragon. He doesn't have enough power left to hold his real form, so he's disguised as a fairy. His power is being sapped by the darkness creeping over the world. Kyle thinks he means the Vandal Empire, but the elder can't tell anything with his power drained. More importantly, he doesn't have enough power to grant Ariel's wish, but there is a way to raise his power. Collect the four Dragon Essences, and he should be able to recover. One is on Rainbow Mountain in the Rainbow Country. One is in a glacier cave in Blizzal. One is at the bottom of the Mobile Sea. The last is on top of Fire Tower in Fire Country. First is the one in Rainbow Country. He tells you to go talk to Zoppile, the Zoppie living in Fairy Village. He can show you the way. Torasako asks Elemental Dragon if he can stay and live in Fairy Village. He gives his permission. ----5. Rainbow Country ---A. Tunguska Cliff Items to find: Magician path: Elixir A Magic Barrier B Amulet Magic Shield Study Mail 800P Go back to Fairy Village and talk to Zoppile. Take him to the elder's house. The elder tell Zoppile to take you to Rainbow Country. Zoppile is hesitant to do so, but the elder convinces him. When you leave, Torasako stays behind. He's gotten his wish. Go south, around the lake, to Tunguska Cliff. If you can descend this cliff, you'll get to Rainbow Country. In the cave, there's a sign saying "Warriors' road to the right, Magicians' road to the left." Pick which one you want to go down and press the appropriate switch. At the bottom pf the Magician path, press the two switches on the wall to get to the blocked room. ---B. Rainbow City Items to find: Cure Illude Cure Stone Revive B (3) Cure Poison 400 pera No, you're not tripping. Welcome to Rainbow Country! Rainbow City is north of the cave. For some reason, Zoppile insists on waiting outside. Go see King Zoppie in his palace on the north side. Ariel asks him about the Dragon Essence. The king says it's on Rainbow Mountain, but is hesitant. Ariel wonders if it has something to do with Zoppile. King Zoppie is surprised to hear than Zoppile came with you. It turns out, he's Zoppile's father. They had a disagreement over the colors of the rainbow. The king said there were 7, but Zoppile insisted that gold and silver be included, making 9. It got so bad that Zoppile left in a huff. Ariel thinks it's a bit funny, but says she'll talk to him. Once you leave the city, Zoppile rejoins. ---C. Rainbow Mountain Items to find: Melazine B (6) Potion B (5) Revive B (2) 2100P Head east from Rainbow City to Rainbow Mountain. You'll have to circle around the maze a bit. Check the walls for side doors! Look for indentations in the bubbles. At the top pf the mountain is a room where the Dragon Essence should be, but there's nothing there. Instead, a monster drops from the ceiling. After you defeat it, you get a Earth Orb, one of the Dragon Essences. Ariel decides this is the time to talk to Zoppile about his argument with his father. She says the rainbow is pretty and asks who made it. Zoppile says it was him and King Zoppie. Ariel laments not being able to see pretty rainbows, now that they're not working together. Go back to Rainbow City. Zoppile tries to wait outside again, but Ariel convinces him to come with them to see King Zoppie. King Zoppie is glad to see his son again, and forgives him for the argument. Zoppile says they'll make a special rainbow between the city and Rainbow Mountain as thanks- a special 7-colored one. ----6. Blizzal ---A. Fairy Village Go back to Fairy Village. The equipment shop has some new stuff. Talk to the elder. He's impressed that you managed to get one of the Dragon Essences. He says he's sensed an evil force spreadng ove the world, one that brings destruction. You must get the rest of the Dragon Essences quickly, before it's too late. Next, you should find the one in Blizzal, to the north. The Queen of the North Wind lives there in her Ice Palace. She has the next Dragon Essence. You'll have to cross the sea to get there, but he can use his power to part it. ---B. Ice Cave Items to find: Not Magic A (2) Cure Poison Revive B Blast Bow Exit the fairy village through the Fairy Forest, and go as far north as you can. There is a land bridge there now, leadng to Blizzal. In the far north is the Ice Cave. Most of the monsters in here drop Water Souls, which are pretty hard to come by elsewhere. ---C. Ice Palace The entrance to the Ice Palace is in the back of the Ice Cave. In the first room, there's something stuck in the middle pillar, but you can't get it, yet. You find the Queen on her throne, but she seems to be asleep. You can't wake her. It's like she's dead. A mysterious voice says that's exactly the case. The owner of the voice, Hypno, appears. He's cursed the Queen to sleep and she'll never awaken. He tries to cast the same curse on you. A fireball keeps him from completing it. It's Doll! He removes the curse on Ariel and Kyle and the fight is on. Luckily, Doll's learned some new spells while he was away. After beating Hypno, Doll explains what happened. He pretended to cooperate with the enemy while looking for a way for them to escape, but Ariel got away before he could. The Queen awakens, and Ariel explains everything. As thanks, the Queen gives you the Wind Orb. If she'd stayed asleep, the ice here would have melted, flooding the whole world. If you press the switch in the center pillar, the way to Lunole, the entrance will switch and you can exit to Lunole. ----7. Leviathan ---A. Nineveh and Santorio Press the switch and exit the Ice Cave. You're back near Nineveh! Go see Arma. Ariel tells her everything that's happened. Since the next Dragon Essence is in the sea, you'll need a boat. Ranzel suggests talking to Murdoch. You'll need to catch a boat from Santorio again. Go there. There are rumors of pirates going around now. Go to the shop to buy a ticket. The man says there's a boat leaving for Listholm soon, but he can't guarantee your safety. There have been shipwrecks and pirate attacks. If you still want to go, the ticket costs 6000P. Buy it can get on the boat. ---B. Pirate ship Items to find: Cure Poison (3) 400 pera On the way to Listholm, your boat is attacked by pirates. Doll comes to Ariel's room to warn her. Kyle is already fighting them. Pirates rush in and take them prisoner. Warwick, the pirate captain, decides to keep Ariel and Doll as hostages. Kyle tries to stop him, but is beaten. Pirates shut Ariel and Doll up in the hold. The boat continues, but is soon engulfed by a whirlpool. When it makes landfall somewhere, a pirate comes to get Ariel and Doll. Warwick tells them the boat has been swallowed by Leviathan, a giant whale. Fortunately, the boat is mostly intact, and they can repair it. While they do, Warwick wants to explore the inside of Leviathan's stomach and takes you with him. ---C. Stomach City Exit the ship and head west. It seems you weren't the first to be swallowed, as other survivors have set up a town. A sailor in the pub offers to tell you how to get out of Leviathan's stomach in exchange for the nifty sunglasses you're carrying (the Amber Glasses). He says there's an old man named Borow living on a small island in the sea of seaweed that knows how to get out. The sea of seaweed is to the SE. ---D. Sea of Seaweed Head south of the boat to the Sea of Seaweed. The entrance looks like a spiral just off the coast. The bubble-like things act like stairs. Walk along until you find another red spiral. This leads to Borow's hut. Borow knows how to get out of Leviathan. Once he finds out you have a usable ship, he agrees to tell you, if you will take him with you. Go back across the sea of seaweed (hey, at least you're getting a bunch of Water Souls.) ---E. Pirate ship Go back to the ship. The repairs are almost done. Once they are, you set off and Borow guides you through Leviathan's innards to his blowhole. To get out, you'll need to follow the air currents exactly. Any mistake and it's over. But the currents stop suddenly. Something is wrong. A tentacled monster rises from the water and attacks the boat. Once you beat it, you find the Water Orb. What luck! The boat starts shaking again. The fight must have upset Leviathan's stomach. The currents start up again, and the boat continues. Just before the boat makes it to the exit, it shakes again and Ariel falls overboard. Doll jumps in after her, despite Warwick's attempts to hold him back. Some time later, Ariel awakens. Doll says they were spit out of Leviathan and picked up by another boat. He doesn't know what happened to Warwick and the other pirates. ----8. Fire Country ---A. Listholm The boat arrives in Listholm. Ariel figures they might as well go see Murdoch. Murdoch is glad to see you're okay. He'd heard you were taken by pirates. From who? From Kyle! Kyle's not here, now, though. He went off to try to help you. There's still the matter of getting a boat. He can't help with them, but King Feuzel of Estaranto may be able to. He doesn't know how to get an audience with the king, though. ---B. Estaranto In any case, it's off to Estaranto for you. The castle guards still won't let you in. Go see Raphael and show him the Silver Knife. He identifies it as belonging to Michael, his brother. You tell him what happenedto Michael and how you got the knife. Raphael then tells you about their mission. Michael was tasked with sneaking into the Vandal Empire to spy, but he never returned. He mus have been attacked on his way back. Raphael must go report this to the king, and asks you to come with him and tell the king what happened to Michael. Go to the castle and talk to King Feuzel. Michael tells him everything. The king is sad to hear this, but promises not to let his death be in vain. Ariel asks if he can let them use a boat. The king gives you a Gold Card. Show this at the port, and you can take a port anywhere. ---C. Listholm Go back to Listholm. When you enter, Count Darahyde comes to meet you. He's finished his urgent business, and as an apology for leaving you in the lurch, last time, he decides to join you for a while. Yay! Go see Murdoch. Fang is there! A friend of Murdoch's found him wandering the western desert. Now that you have a boat, you can sail wherever you want. Fang asks how to get to the Fire Country. Murdoch says it's far to the east of Listholm. It's home to Dwarves. Go to the port and show the Gold Card to the harbormaster. You can now use the boat whenever you want. You can sail wherever, but you can only disembark at another harbor. ---D. Dotton's Harbor Items to find: Elixir B Sail east from Listholm until you find an island surrounded by volcanoes. On the south end is a harbor. Talk to Dotton in the house. Ariel asks where the Dwarf country is. He says it's underground. The entrance is in a mountain to the north. ---E. Mt. Pinat Items to find: Sil Emerald Go north to Mt. Pinat. In the cave, there is a cross made of stone pillars. Check the center one for the Sil Emerald. Spiral through until you come out into Dwarf Country. From there, go east to Domdom Town. ---F. Domdom Town Items to find: Magic Barrier C Honey Staff 600P If you want to go into Fire Tower or Peapot Mine, you'll need the king's permission. The inn sells Magma Dumplings for 500P. Buy one and bring it to the man in the house just SW of the inn, and he'll do Mixed Form. ---G. Dross Castle Head SE from Domdom to Dross Castle. Bring a Magma Dumpling. When you talk to King Dosken, he'll demand a tribute. He likes Magma Dumplings, so he'll just take that. Ariel asks for permission to go to Fire Tower. He doesn't mind if you go, but the way to it was recently destroyed in an earthquake. Unless you can cross the lava, there's no way to get to it. He doesn't think you can do it. In fact, he says he'll give you all his treasure if you do. Outside the castle, Doll suggests returning to the city and investigating how to get to the tower. Talk to the people in the inn. They talk about a weird guy named Egil, living in a cave to the SW. He's been building something that supposedly can sail over lava. ---H. Egil's Cave Go SW from the city to Egil's Cave. You'll find Egil in one of the rooms. He's a little miffed that the people in town know about his project, but decides it doesn't matter too much. He is, indeed, making a boat that can cross lava. But it's not finished. He needs some special unmeltable ore for the bottom, and that can only be found in Peapot Mine, and King Dosken won't let anyone else in. If you can get this ore for him, he can finish the boat, and he'll let you use it to get to Fire Tower. ---I. Peapot Mine Items to find: Revive B (3) Mega All A (2) Master Shield Magic Barrier C Elixir A (2) Terranium Head SE from the city, then circle back west to get to Peapot Mine. As soon as you enter, there's an earthquake. A number of miners come running. There are monsters below, and they're getting out of here. So now the mine's empty, and there's no one to stop you taking the ore. At the bottom of the mine, you find a chunk of Terranium, to ore Egil wanted. Take the ore to Egil. He'll use it to finish the boat and ask if you're ready to set off. You won't be able to come back until you're done, as he doesn't know if the boat will hold out. You set off. Once at the island, he throws you up the cliff using giant seesaw. If you need to rest, you can go back to the ship and sleep in the cabin. ---J. Fire Tower Items to find: ATC Down B Megafront C (3) Mega All A (2) Revive D Potion S Not Magic B Death Pot ATC Upper C Revive C Mapis Light Fire Orb Fire Tower is on the north side of the island. At the top of the tower, you find an old man. Ariel asks him about the Dragon Essence. Upon finding out that you're the ones looking for the Dragon Essences, the man laughs. You killed his comrades, now it's your turn. He turns into a monster and attacks. Once you beat him, you find the Fire Orb. Quickly, go back to Egil's boat, or you won't be able to get back. Egil sets off. Halfway there, the ore on the bottom begins to melt! The boat's not going to make it! Fang has an idea. He tells everyone to grab onto him. Everyone does. He turns into a bigger dragon and flies away, just as the boat sinks. Ariel wakes up in Egil's cave. Everyone's safe, but Fang doesn't remember doing anything. Egil was so distrught at the loss of the boat that he hasn't gotten out of bed. Ariel goes to apologize, but it turns out he's not depressed at all. He's just too busy thinking about the design for the next boat. Time to get to work! Remember how King Dosken said he'd give you his treasure if you managed to get to Fire Tower? Go see if he'd good for it. He is, grudingly. Items to find: Force Shield Dragon Orb ----9. Return to Aretha Kingdom ---A. Sacred Mountain Go back to Dotton's harbor. As you board the boat, Piruru comes running up behind you. He's been looking for you- the elder's collapsed! You need to bring the Dragon Essences at once! He can take you back to Sacred Mountain, but can't take everyone. He can only take three of you. Darahyde volunteers to stay behind, although being separated from Ariel makes him sad. He'll take the boat back to Listholm. Piruru teleports Ariel, Doll and Fang to Sacred Mountain. The elder is in the cave behind you. Now that he's protected by the barrier on the mountain, he's fine. The evil power coming from the Vandal Empire suddenly got stronger. He doesn't know what that power is, yet, but it must have something to do with the darkness he sensed before. Ariel starts to give the Dragon Essences to the elder, but Leira barges in and stops her. She's here to kill the elder and get the last Aretha ring. Ariel and Leira fight, but are equally matched. Suddenly, both of them collapse with splitting headaches. With Leira out of action, Zeihart tries his luck. Doll and Fang try to stop him. The elder senses some dark power coming from Zeihart. Doll and Fang attack. Ariel is paralyzed, and you'll have to heal her. While Zeihart is destracted, Ariel manages to give the Dragon Essences to the elder. He turns back into his dragon form and disintegrates Zeihart. Leira flees. Elemental Dragon says that Leira's energy felt exactly like Ariel's. He doesn't know what that means.
But it's time to do what he promised and reveal Ariel's destiny. It seems that Ariel is destined to be the next "Aretha". In a previous life, she was princess of the Aretha kingom. Her current self is cursed and split into two. The other half must be Leira. She has to find a way to undo the curse and go back to her true self. The key to breaking the curse is in the Aretha Rings. She must find the others, and avenge her father and kingdom by defeating the Vandal Empire. You must now go to the Aretha Kingdom and find the source of the darkness. Elemental Dragon wants Fang to stay with him. There's a seal on him, but he thinks he can undo it. Fang doesn't want to, but Ariel insists. ---B. Port Mercia Elemental Dragon teleports you to Listholm. Go see Murdoch. Kyle has returned, and Murdoch convinced him to stay. Go find him at the docks and bring him back to Murdoch's house. Now that the gang is back together, it's time to go back to Aretha Kingdom. Go get the boat (you'll have to talk to the harbormaster), and sail east to Port Mercia. Vandal Empire soldiers have the port blocked off, but Kyle insists on fighting your way through. It works, but now they've drawn attention to themselves. Minea comes and drags you off before more soldiers can arrive. Minea and Kyle get in an argument about his behavior, but Ariel talks them down. Minea says they should go to the Aretha Temple. ---C. Aretha Temple Items to find: Dress Couture Jasmine Sword Go to the Aretha Temple. Everyone gathers on the symbol on the floor, and Minea teleports them somewhere. This, she explains, is the real Aretha Temple. The ruined one was just a copy. The real one is in between dimensions, away from the world. When the Vandal Empire attacked, the priestesses at the time, of which Minea and Marie's grandmother was one, transported the temple here to protect it. Go to the alter, where Celia and Marie are waiting. Celia says that the time has come to return the temple to the real world. The Vandal Empire, and its emperor, Humil have begun to put their plan into action. Before, there was a great magic power in the world. This power was split between three countries- Aretha Kingdom, Elucia and Vandal. Now that Aretha Kingdom and Elucia have lost their power, Vandal intends to use it to bring darkness to the world. That darkness is the demon king Haward. They must stop this. The only way to do it is be reviving the magic power of Aretha Kingdom and Elucia. For that, you must defeat Baron Zaleos in Baluga Castle and Count Basim in Lauran Castle. As Aretha's successor, you're the only one who can do this. Pick one of the sisters to go with you (I picked Celia, since I hadn't played her, yet). ---D. Baluga Castle Items to find: Dragon Shield Halberd Potion D (2) ATC Upper D ATC Down C (2) Magic Barrier D Star Tiara 500 pera Go to Baluga Castle. You'll have to fight off the guards to get in. They were already looking for you, thanks to Kyle's stunt in Port Mercia. These guys are pretty resistant to magic and pretty hard to hit. Use Doll's Sleep spell to increase your hit chance. You'll have to fight more guards to get through the inner doors, too. Don't bother using magic on them. Put them to sleep wth Doll's Sleep spell, while Kyle fights. Have Ariel refill her MP with MP Jema, too. Free MP! Finally, you reach Baron Zaleos. His Anti-paladins are easier to hit than their guard brethren, but Zaleos himself has a habit of casting Teras, so be careful with spells. If you go to Haroharo City or Port Mercia now, some of the men taken to Baluga Castle will have returned. Not all of them, though... Now go back to Aretha Temple. The real one has been returned to the real world. The next thing to do is free Elucia. They hear the princess of Elucia, Anastasia, is being held in the Fort Warzak. Free her and she can help you. The sisters will stay at the temple and try to revive its power. Celia teleports you to Elucia. ----10. Elucia ---A. Parse You end up near the town of Parse. Some of the people there give you hints about Fort Warzak. If you want to go to the dungeons, you'll need to turn the switch on the top floor of the tower on. Some of the walls have shiny bricks. These are switches, too. ---B. Fort Warzak Items to find: Potion D (2) Cure Poison Plate Mail 1500 pera Fort Warzak is SE of Parse. If you want to fight the guards, use the same strategy as with the Baluga ones, but many of them can be avoided. Go up the towers in the NW and SE corners and switch both switches on, then go down the center stairs. Switch the third switch on, and go down to the dungeons. In the dungeons, watch for bits of the floor where the pattern breaks. Those are traps. Pull the right-hand switch on the wall by the entrance. Go to the end of the hall and press the shiny brick. This opens up the path to another switch. Press it. Go back to the entrance and off the right switch. Go to the room to the horth and press the brick switch. Go back to the first brick switch, and there will be a passage to the north. Press the brick switch by the chest (don't open it- it's a trap) and go north. Go through the door in the south wall just ahead and flip the switch there, then continue down the hall north and east, then south through the trapped room. You probably won't be able to get to the room in the center. At the end of the hall, fight off the guards and enter the room. Press the switch there, and go back to the trapped room. Approach the center door from one of the side paths. Go down the stairs to the cells. In order to open the door to Anastasia's cell, you'll need the key. If you didn't get it, the guard in the horizontal hallway west of the first room has it. Let Anastasia out. She's not sure she can trust you, but Ariel says she'll explain everything later. Anastasia asks you to take her to Parse's inn. Go to the inn and talk to the innkeeper. Anastasia asks about a suite room. It's a codeword used by the anti-Vandal resistance. They go inside and Ariel explains everything and agrees to help Anastasia's forces take back Lauran. The soldiers will attack Lauran City as a distraction while you and Anastasia get into the castle. ---C. Lauran Castle Items to find: Maxim Staff 3500 pera Get SE around the mountains to Lauran. If you try to go into the city, you'll ruin the plan, so go straight for the castle. Fight your way in. The throne room is straight back, but Basim's not there. Where is he? Go up the NW tower. Basim's hiding in the top room. He make a big show of how he's going to destroy them. But when Kyle attacks him, he goes down with one hit. Angry. Basim decides to show his real power. He vanishes, and the door shuts. Basim's voice echoes from the walls. He's become one with the castle itself. You're inside his body, now. There's no escape. The tower shakes, and Fang comes flying in through the ceiling. Everyone grabs on and he flies them away. They land in the woods. Fang explains that he's grown bigger and learned to fly because Elemental Dragon finally undid the seal. But now the castle is moving. Fang flies off to try to rescue as many people as he can. You'll have to fight off the monster castle yourselves. ---D. Lauran City Everyone returns to Lauran City. Elucia is free of the Vandal Empire now. Ariel asks Anastasia if she's heard of Ephraim. She says she remembers a court magician named Ephraim. He was called a genius, but one day, he vanished and no one saw him again. There's a magician's house on Mt. Marmut to the north. Ariel wants to investigate this house. Fang has rejoined the party. His flame breath has also been upgraded so it can attack an entire side. You can fly by pressing the A button at any time on the world map. A woman in town says she remembers seeing a young girl playing near the magician's house. ---E. Magician's Villa Mt. Marmut is just north of Lauran. You'll need to use Fang to fly over the lake. Go in the cave and press the switch. When you come out, a path will have opened up to the east. Repeat with the next one. At the top, you'll find the magician's villa. Examine the bookshelf. It triggers a mechanism, revealing a hidden door. Follow the secret passage to the cellar. There, you find a girl lying in a coffin. At first, you think she's asleep, but she's dead. Who is she? Ephraim himself arrives. Kyle wants to fight, but Ariel sees he's injured. Kyle demands to know who the girl is and if he killed her. The girl is his daughter, Elda. Before he can explain further, Duke Zafan arrives. He's after Ephraim. Doll recognizes him as one of the Vandal nobles. Zafan isn't necessarily here to fight. He has something to show you. There's a flash of light and Doll starts acting weird. He attacks Ariel. Doll is again under Zafan's control. He's a magic doll and Zafan is his master. And there's more. Elda's body stands up. Zafan commands both Doll and Elda to attack, but Ephram has a plan of his own. He teleports you out of the house. You hear Zafan's voice coming from above. He has both Doll and Elda and if you want them back, you'll have to come to his flying castle. Ephraim starts to leave, intent on going to Zafan's castle. Ariel wants them all to go together. Ephraim protests that they're supposed to be enemies and leaves on his own. Ariel is still intent on going to the flying castle. Fang can get them there. It's directly above the mountain. ---F. Flying Castle Items to find: Dragon Armor Staff of Freud Magical Staff Mega-all B Leave Mt. Marmut and press up as if trying to enter it again. This time, Fang will take off for the Flying Castle. nd The green balls are transporters. After fighting off a Grey Wyvern, Zafan and Doll appear. Zafan demands the Aretha Ring. Ariel offers to give it to him if he'll turn Doll back to normal. Zafan seems to agree, takes the ring and disappears. But Doll isn't back to normal. He's intent on killing them. Kyle tries to fight him, but is beaten. Ariel slaps him, and that does the trick. But Kyle is still badly hurt. Anastasia comes running. She followed you here. She'll take Kyle back to the city. Ariel, Doll and Fang should keep going. Farther down the line, Leira runs up. She's gotten the whole story from Elemental Dragon, and Zafan has her ring. She insists on joining you. At the end of the line, you find Zafan. He's just taken care of Ephraim, so it's your turn. He tries to reestablish his control over Doll, but it doesn't work. A bright light stops it. It's the last of the Aretha rings. Doll secretly had it. Now all three are together, and Zafan just has to get rid of you. The fight is on. Defeated, Zafan disappears. Barbados takes his place. He takes the Aretha rings and leaves. Fang wants to go after him, but someone else appears and stops him. It's Seara! She explains that after Ariel left for Nineveh that day, Zafan attacked. She was captured. She will now go to the Aretha Temple and help out there. You must go to the Vandal Empire and get the Aretha rings back! ----11. Vandal Empire ---A. Sphere City Items to find: Magic Barrier D Dress Armor The home of the Vandal Empire is just SE of Aretha Kingdom. If you flew over it before, there wouldn't have been anything there. Now, there's a city. It's empty, except for the monsters you encounter. ---B. Vandal Castle Items to find: Reflector B Aramis Armor Elixir B Blast Bow Vandal Castle is in the north of Sphere City. More guards to fight. You know the drill by now. Barbados is in the farthest room. Ariel demands the Aretha rings back, and he attacks. He can attack everyone at once, and casts Teras. After you defeat him, Ariel again demands the rings. They're not here, though. The emperor took them, to become the new Aretha. It's too late to stop him, and Barbados is just sorry he won't live to see the world shrouded in darkness. Doll says this is really bad. If he unleashes the power of the rings, Gatanasoa will be revived. Doll's gotten his memory back, finally. He remember fighting a chaos demon named Gatanasoa, using the Aretha rings. The demon was defeated, and sealed away, but not destroyed. The rings can release it. That's why he sealed himself in the crystal, to wait for the next Aretha. That person is Ariel. Now they have to find the Emperor, but where is he? Darahyde arrives, having heard what you said. He reveals that his full name is Count Darahyde Gadelue, of the Vandal Empire. But he's not here to stop you, he's here to help. He moves the throne, revealing a tunnel to the dimension where the emperor is. He isn't trying to betray anyone, though. This is all just a game to him, and he goes wherever his heart takes him, with no loyalty to anyone in particular. He helped you because if the world was ruled by darkness, things would get boring. Yeah, he's kind of a douche. He leaves. Fang wants to go after him, but Ariel is more concerned with catching up to the emperor. Go through the tunnel and step on the magic circle. ---C. Dimensional Castle Items to find: Ulti-staff Suit of Armor Rainbow Cape Revive S Mega-All B Melazine S (2) Follow the dimensional maze. You find Emperor Humil in the center. He's managed to collect enough magic power in this dimension that he should be stronger than Aretha. Doll warns him to stop, but he doesn't. He merges the three Aretha rings, and prepares to unleash their power to bring darkness to the world, but something goes wrong. He vanishes, and a dark shadow takes his place. It is Gatanasoa, finally released from captivity. He recognizes Doll, and is hungry for revenge. He attacks. Gatanasoa's Dark Reverse attack (the blue one) removes all magic boost effects from the party. The Hellhole attack (the red one) causes a Fear effect. He can also attack everyone at once. ---D: Ending Gatanasoa is defeated, but not destroyed. But Fang has the answer. He'd kept it a secret until now, but when Elemental Dragon undid the seal on his powers, he realized that he was sent by the goddess Aretha to protect Ariel from Gatanasoa. He also has the power to permanently seal the demon in thie dimension. He tells Doll to get everyone out, then flies at Gatanasoa. Over Ariel's objections, Doll teleports them out. After a (very) brief mourning period for Fang, everyone goes to the Aretha temple. The rings are returned to where they belong. Ariel and Leira merge, regaining their true form. Congratulations, you have completed Aretha.