12345678901234567890123456789012345678901234567890123456789012345678901234567 ---------------Tsuyoshi Shikkarishinasai Taisen Puzzle-dama FAQ-------------- by Mogster11 email: mogster11@hotmail.com ---Contents--- ---horrible legal stuff ---introduction ---the menu ---characters --identification --block pattern/rating ---game engine/interface ---strategies ---secrets ---etc ---porn ---horrible legal stuff--- This FAQ is property of Mogster11, aka George Oh, copyright 2003. This FAQ may not be altered, sold, rented, published, or put up on a website besides gamefaqs' without the author's express permission to do so. Failure to comply will result in legal action and your number being given to the telemarketers. Please, don't make me be that cruel. Tsuyoshi Shikkarishinasai Taisen Puzzle-dama is property of Konami, copyright 1994. No infringement is intended. ---introduction--- Tsuyoshi Shikkarishinasai Taisen Puzzle-dama (pronounced Tsuyoshi Shikkarishinasai Taisen Pazarudama (hee hee) for the fob-deprived) is another fine parody type game by Konami, with their most well known being the Parodius and Twinbee series. It is unusual in that it is a puzzle game, but it is lot's of fun for the hopelessly bored Note: leaving the intro sequence to play will explain about 50% of this FAQ, even if you don't speak Japanese. Really. Truly. ---the menu--- a neccessary thing for people who do not read Japanese, as well as those who do: 1. 1 player mode 2. player v player mode 3. story mode 4. practice mode 5. player v computer mode 6. options menu 1. starts a game where a character is chosen, and must fight each of others (including self) in sequence 2. two players fight one on one 3. the hero plays against each character in a sequence, plus dialogue 4. guess 5. as 2, but player one chooses a computer instead of player two choosing a player 6. -change difficulty:speed: starts in middle, right is faster, left is slower -rounds: the majority of these rounds must be won to win a match -control config: the only buttons are switch left and switch right press corresponding button the cycle through the sequence -change difficulty:block colors: choose from four to six colors -() I really don't know -exit ---characters--- --identification-- Anyhoo, because my knowledge of Japanese is extremely limited, the characters will be listed by a nickname and description: (warning! horrible stereotypical profiling ahead!) (Characters are in order of appearance in multiplayer selection). The Hero:Tsuyotsu (The wimpy looking boy) The Nose (A teacher with a round nose, black curly hair, and a round chin) The Girl (A student? with long dark hair) The Pep (A teacher? with short brown hair and a turtleneck) The Male (a teacher with slicked back hair) The Ditz (a girl with short brown hair and a blue and red ensemble) The Coach:Sakino (A man in a tracksuit with a round face) The Biddy (A woman with a bun) The Tomboy (A girl with long brown hair, and probably the hero's love interest) The Dog:keiko (Take a guess) *The Scientist:Minamato (Ditto) *The ???? (Man in a pervert mask (no, not a SARS mask!)) (Actually, it's a mask to prevent infecting others with colds, flus, and the like in asian countries, as well as to prevent one from getting them. --block pattern (koubaki)/rating and strategies-- The preview given by the game don't do justice to most of the patterns, so here they are, with explanations Hero: 123456 *=first priority (all in 1st in * is done before moving to next in *) 6 bbbbbb 5 bbbbbb 4 bbbbbb 3 bbbbbb 2 bbbbbb 1 bbbbbb * Fills (Any empty spaces in any row will be filled before starting a new row). For instance, if the playing field looks like: x x xx x x xx xxx xxxxxx And a 3 chain is made (meaning 2x6=12), the field will be filled as such: 22222 1x1x12 xx1x1x xx1xxx xxxxxx or something to that effect The computer seems to fill left to right per row, or maybe right to left.) -sucky sucky sucky. The only reason to pick this is to play story mode. The Nose: 642531* 6 bygrgy 5 rbygyb 4 rbygyb 3 bygrgy 2 rbygyb 1 rbygyb Fills, keeps pattern (The column will fill have 6 blocks, and other columns will have less or more to match that height. e.g. x x x xxx ! ! V 6 643531 642531 642531 642531 642431 5x24x1 5x2xxx And so on. -One of my personal favorites. While it is easy to clear off his pattern, it is fairly difficult to combo off of it, and needs as much preparation as one of the strategies below. The Girl: 111111 6 bbbbbb 5 rrrrrr 4 gggggg 3 yyyyyy 2 bbbbbb 1 rrrrrr * Does not fill, and does not keep pattern. Pattern starts anew with each chain: xx xx xxxx x xxxx x 5 chain 2x 3 chains ! ! ! ! V V gg bb gyyg g brrb b ybbygy rbbrbr brrbyb brrbrb rxxrbr rxxrbr xxxxrx xxxxrx -a good pattern, despite not being solid (haha, no pun intended). If the opponent manages to keep at least 3 columns level and you pull a 6, it's lights out for you, but that takes work, and is seldom worth it. As long as combos are over 3, you're in the green The Pep: 123456 6 rbygrb 5 rbygrb 4 rbygrb 3 rbygrb 2 rbygrb 1 rbygrb * Fills to pattern: x x x xx 4 chain ! ! V rbygr rbygrb xbygrb xbxgxx -Better than the above if played quickly, but if the opponent manages to dig a hole down and clear 3 in a column, likely you are screwed. Just make chains consistently, and you'll be dandy. Even 2s will do, as long as they're quick. The Male: Solid columns, in order of columns 162534. Fills, but the pattern, for that chain only. Meaning that if your opponent has: and you pull a 4, it will in the order shown by numbers: 2 Confusing? Yeah, I know. I don't quite understand 213332 the algorithm, and chances are, I'm screwing up the other x213332 ones, but take it as: It sort of tries to fill it^_^. xx11xx2 xxx1xxx xxx1xxx -A good pattern, but has the same weakness as the pep, only more so. Good for exploiting players who like to build high up before doing anything. The Ditz: Solid columns, 135246. Fills. Meaning in this case that the height of column 1 will be matched in each subsequent column in the same chain. If in a different chain, it still matches but goes to 246135, like the nose's, so a 4 chain will lead to: 1 23 with each column having one color, despite having more than 1 23 one part of a chain 1 23 1 22x 13x2xx 13xxxx x3xxxx -This pattern is good if the opponent tends to build up high, but if your initial chain is a 4, then the opponent will likely make an unpleasantly good comeback by blasting a column of 3 in either 5 or 6. The Coach: 6 Rows of 3, from top. Fills pattern. In this case, the row is on the right side of the screen, and when it comes down, the lowest of those 3 columns is the bottom of the pattern, and only fills to six above that. Fills evenly, so uneven blocks will not create difficulty for the opponent. Not sure if chaining together will make the left 3 also go to that height, or a separate height for that side only. The left columns are the same color as the right columns -not one of my favorites, simply because it fails to provide quick means to pound the enemy. The Girl's is much better in all respects. Also, if by any means your opponent has memorized your pattern, or even thinks decently, they can make a super easy comeback. Ixnay. The Biddy: Solid columns from the bottom, with the occasional block falling on 1 or 6. About the random block: I have no idea what triggers it, but I'm guessing if one of the middle columns is so many block higher than 1 or 6(not both), the may add an extra, thus actually being the only pattern that has more than 6 per level of chain. Almost positive it is. The chain level determines how many blocks (2x-1). Top does not necessarily fill. -Extremely good. If a large chain is made when the opponent is fairly high up, that's the end. However, if the opponent digs down and manages to clear, then it's lights out for you,just like the ditz's. The Tomboy: Solid green columns from the top, 654123. Fills to pattern. (see the ditz) -almost as sucky as the hero, but for some odd reason, her pattern has a tendency to clear itself in chunks of 5 and 6 instead of 3, meaning less counterattack. Still remarkably easy to clear, though, and still extremely sucky The Dog: solid yellow from the bottom. Does not fill. Occasionally drops block from top. -as sad as it is, he is even suckier than the hero, because it's easier to counter than the hero's pattern (with 3 row or more at the bottom, clear the right 3 on the row above the pattern, and you'll see what I mean). Also, unlike the hero's, the pattern does not block off progress. The Scientist: Pattern from above on center four, fills to blocks, then patterns. Comes down evenly. bygrby Odd, odd pattern. The pattern will first go to the eighth bygrby row in the four middle columns, then the outside four, then ygrbyg after that, fill all rows evenly. Fills. bygrby bygrby -By far, the best character if played properly, and easily the cheapest. The ????: step pattern from above. Looks like: grbygr Does not fill, comes down unevenly. Also, the pattern starts rbygrb again for each chain, so don't do a lot of 2xs! bygrby ygrbyg -The second best character, and easier for beginners. However, the blocks will make themselves easier to clear if the opponent takes care to set up their blocks in a non even pattern. It SHOULDN'T work, but somehow, it does. ---game engine/interface--- First, the interface: Each player has a well that is 6 blocks across and 12 blocks above. Two of these are divided by an area that holds these figures: (from top to bottom) incoming piece: the next piece that is coming sent blocks: This number is how many blocks are to be sent when the opponent's next piece lands chain counter: a number that counts how big a chain is being created with various bits of Japanese that I cannot understand interspersed here and there The basics: -A clear is made when 3 blocks of the same color are touching each other (not necessarily in a row) -blocks that are encased in ice cannot be cleared, but clearing a block next to it will remove the ice -upon clearing, blocks above will fall straight down -blocks enter the well in the third space from the right -if the entrance point of the well is blocked off, the player loses. The other player wins This game seems to reward one this and one thing only: chains. For non-Tetris Attack buffs, here's the distinction: Chains are when blocks are cleared in a non-simultaneous fashion Combos are when more then the minimum amount of blocks are cleared at the same time It's really quite simple. For every part of the chain past the first one, another row/column of the block pattern in added. Also, unlike other games, better patterns don't get less blocks, which is why you should pick a character exclusively on the pattern. ---strategies--- -The columns: This is the most basic strategy that I can think of, and it also works in rows. Basically, place like colored blocks in columns of three, with at least on of each of those colors frozen in a block. Clear a three at the farthest column and voila! Instant 6x chain, leading to 5 rows of pain upon the opponent. The rows also work well, but it can go higher, so greater amounts of pain can be inflicted. On the other hand, it is easier to be killed by incoming blocks. Variations of this strategy can work with up to 5 blocks per row/column. -The basic delayed chain: ---secrets--- The only secret discovered so far is actually very old: The Konami Code: up, up, down, down, left, right, left, right, B, A, B, A except in this case, the last B, A aren't needed, so: up, up, down, down, left, right, left, right, B, A Enter this on the "press start" screen (the one with blue skies, after the hands) This code enables The ???? man as a playable character, as well as the scientist character. ---etc--- -This game is extremely old and hard to find, so emulation is probably the most feasible option. Does anybody know if this game falls under the "abandonware" category? (Abandonware games are legal to distribute for free, so emulation of this game would not have legal issues). ---porn--- : >- Here ya go. enjoy and if you're looking for some actual substance, here it be: This FAQ is property of Mogster11, aka George Oh, copyright 2003. This FAQ may not be altered, sold, rented, published, or put up on a website besides gamefaqs' without the author's express permission to do so. Failure to comply will result in legal action and your number being given to the telemarketers. Please, don't make me be that cruel. (mmm, horribly legal pornographic goodness...) Tsuyoshi Shikkarishinasai Taisen Puzzle-dama is property of Konami, copyright 1994. No infringement is intended