=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Master FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Watts 3.2 Jian 3.3 Ranmaru 3.4 Syoh 3.5 Chan 3.6 Altia 3.7 Body 3.8 Wolvan `````````````````````` 3.9 Zeno 4. Code 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up LP - Light Punch + - And / | \ d - Down HK - Heavy Kick / - Or db d df MK - Medium Kick , - Then LK - Light Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw f/b + MP/HP close f and b determine where opponent is thrown Block High b Block Low db does not block overheads Air Block b (only works when you are descending from your jump) Dash Forward f, f (press and hold) Multi Air Attacks can perform multiple air normals in the span of one jump Glitch Cancels this game allows you to cancel from many of the special moves that end up in the air; you can cancel into other special moves (including ground based special moves) Dizzy Recovery move directions and tap P and K rapidly when dizzied =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Watts * ******************************************************************************* Colors ------ Start - Yellow armor and Blonde hair LK - Vermilion armor and Vermilion hair Hold HP, Start - Green armor and Green hair Hold HP, LK - Purple armor and Purple hair Throw ----- Shoulder Toss f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- N/A Command Moves ------------- Torpedo Dash Forward, P Flying Dropkick Dash Forward, K Short Slide d + HK must be blocked low Special Moves ------------- Tornado Pilebuster 360 + P close unblockable Tower Bridge qcb, db, d + P close unblockable Ball Watts b, db, d, db, b, f + P Hammer Knuckle hcb + P Super Cross Chop Hold P for 2 seconds, LP=short, MP=medium, release HP=far Super Dropkick Hold K for 2 seconds, LK=short, MK=medium, release HK=far ******************************************************************************* * 3.2 Jian * ******************************************************************************* Colors ------ Start - Orange Red pants and bandana LK - Magenta pants and bandana Hold HP, Start - Citrine pants and bandana Hold HP, LK - Blue pants and bandana Throws ------ Bearhug f/b + MP close One Handed Toss f/b + HP close f and b determine where opponent is thrown Basic Moves ----------- Foot Tap LK must be blocked low Charging Headbutt HK two parts that can strike the opponent Command Moves ------------- Dashing Headbutt Dash Forward, P Flying Knee Strike Dash Forward, K Special Moves ------------- Super Dash Upper hcf + P LP=short, MP=medium, HP=far Guruguru Punch Charge b for 1.25 seconds, f + P Kamitsuki d, b, db + P overhead Rolling Powerbomb u, uf, f, df, d + P close unblockable in air Bombbomb Rolling Charge d for 1.25 seconds, LK=short, MK=medium, u + K HK=far; overhead; use b/f to slightly control Jian after he bounces off opponent; if opponent is in the corner you can hold f and continue to bounce off of them with the Bombbomb Rolling ******************************************************************************* * 3.3 Ranmaru * ******************************************************************************* Colors ------ Start - Red costume LK - Blue costume Hold HP, Start - Dark Gray costume Hold HP, LK - Purple costume Throw ----- Hurricanrana f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- N/A Command Moves ------------- Flying Sting Punch Dash Forward, P Flying Jump Kick Dash Forward, K Special Moves ------------- Mu Sora Yabu qcf + P Ryuusei Da f, qcf + P LP=short, MP=medium, HP=far; move is rather glitchy where you can perform another special move immediately after Ryuusei Da (tight timing window) Gawa Ten Mashita Punch hcf + P overhead Drop Down b this allows you to drop down and perform the elbow attack early; overhead Kuuchuu Hiza Atemi qcb + P close in air unblockable Aoi Kaminari qcf + K close in air unblockable Raijin Ashi hcf + K Air Raijin Ashi hcf + K in air overhead ******************************************************************************* * 3.4 Syoh * ******************************************************************************* Colors ------ Start - Blue costume LK - Brown costume Hold HP, Start - Green costume Hold HP, LK - Dark Gray costume Throw ----- Shoulder Throw f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- N/A Command Moves ------------- Flying Snap Punch Dash Forward, P Flying Jump Kick Dash Forward, K Special Moves ------------- Raigeki Ken qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Chou Kami Ken f, qcf + P LP=short, MP=medium, HP=far; move is rather glitchy where you can perform another special move immediately after Chou Kami Ken (tight timing window) Raijin Ken qcb, qcb + P Screw Izuna Drop 360 + P close unblockable Fuujin Kyaku qcb + K MK and HK versions have more kicks V-Max hcf, qcf + P when you flying kick must connect have 1/8 of your (not blocked) to lifebar left or less perform the entire maneuver ******************************************************************************* * 3.5 Chan * ******************************************************************************* Colors ------ Start - Brown top and Dark Gray pants LK - Green top and Dark Gray pants Hold HP, Start - Gray top and Purple pants Hold HP, LK - Blue top and Green pants Throw ----- Shoulder Roll Throw f/b + MP/HP close f and b determine where opponent is thrown Basic Moves ----------- Backfist And Dig MP 2 hits Double High Kick HK 2 hits Command Moves ------------- Dash Elbow Dash Forward, P Flying Jump Kick Dash Forward, K Crouch Backfist And Dig d + MP 2 hits Special Moves ------------- Honoo Kiba qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Chi Kiba f, hcf + P LP=slow, MP=medium, HP=fast; will go under other projectiles but will collide with another Honoo Kiba as both will be "destroyed" in the process; must be blocked low; can Dash Forward and completely step over maneuver Honoo Ryu b, hcb + P Kaminari Ryuu tap P rapidly Chou Kami Ashi f, qcf + K LK=short, MK=medium, HK=far; move is rather glitchy where you can perform another special move immediately after Chou Kami Ashi (tight timing window) Kaiten Ashi qcb + K LK=short, MK=medium, HK=far Air Kaiten Ashi qcb + K in air LK=short, MK=medium, HK=far ******************************************************************************* * 3.6 Altia * ******************************************************************************* Colors ------ Start - Green costume LK - Blue costume Hold HP, Start - Orange Red costume Hold HP, LK - Gray costume Throw ----- One Handed Toss f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- Rolling Backfist HP far has two parts but only one can strike the opponent Command Moves ------------- Quick Swing Dash Forward, P Flying Jump Kick Dash Forward, K Special Moves ------------- Dash Upper Charge b for 1.25 seconds, LP=short, MP=medium f + P HP=far Gravity Wave b, f, df, d, db + P will collide with other projectiles as both will be "destroyed" in the process Phantom Crush Charge b for 1.25 seconds, f + K Needle Stomper Hold K for 2 seconds, LK=short, MK=medium, release HK=far; overhead Tail Saber Charge d for 1.25 seconds, u, K Air Tail Saber Charge d for 1.25 seconds, u, K in air ******************************************************************************* * 3.7 Body * ******************************************************************************* Colors ------ Start - Blue costume trim LK - Teal costume trim Hold HP, Start - Orange costume trim Hold HP, LK - Copper costume trim Throw ----- Rough Toss f/b + MP/HP close f and b determine where opponent is thrown Basic Moves ----------- Phantom Fist LP Air Phantom Fist LP in air overhead Air Phantom Kick LK in air overhead Command Moves ------------- Swift Punch Dash Forward, P Flying Hop Kick Dash Forward, K Phantom Slide d + HK must be blocked low Special Moves ------------- Spiral Shot qcf + P All-Range Attack Charge b for 1.25 seconds, LP=short, MP=medium, f + P HP=far Hurricane Saber qcb, f + P (use b/f to LP=very few spins, guide maneuver) MP=decent amount of spins, HP=many spins Teleport Charge d for 1.25 seconds, teleport distances are u + P/K not reliable; LP/LK/MP/MK tend to teleport forward while HP/HK tend to teleport above opponent; if opponent's back is against the wall you will usually teleport in place Drill Attack qcb + K LK=low, MK=medium, HK=high; move is rather glitchy where you can perform another special move immediately after Drill Attack (tight timing window) Drop Drill Attack u, ub, b + K in air LK=slow, MK=medium, HK=fast; overhead ******************************************************************************* * 3.8 Wolvan * ******************************************************************************* Colors ------ Start - Blue shorts and Brown fur w/ Brown trim LK - Eggplant shorts and Scarlet fur w/ Green trim Hold HP, Start - Bole shorts and Dark Gray Blue fur w/ Purple trim Hold HP, LK - Orange shorts and Brown fur w/ Red trim Throw ----- Mauling Toss f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- Jutting Kick HK Command Moves ------------- Flying Claw Strike Dash Forward, P Flying Jump Kick Dash Forward, K Crouch Jutting Kick d + HK Special Moves ------------- Gold Fang hcf + P LP=short, MP=medium, HP=far; move is rather glitchy where you can perform another special move immediately after Gold Fang (tight timing window) Silver Fang Dash Forward, f, df, d + P second part is an overhead Sonic Nail f, b, f + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Cross Nail qcf, uf + P in air overhead Head Crush d, d + P in air dive must touch opponent (blocked or not) to perform the entire maneuver Neko Kick hcb + K Sonic Leg qcb + K in air ``````````````````````````````````````````````````````````````````````````````` ******************************************************************************* * 3.9 Zeno * ******************************************************************************* Colors ------ Start - Purple body w/ Gray armor LK - Gray body w/ Purple armor Hold HP, Start - Silver body w/ Beaver armor Hold HP, LK - Copper body w/ Gray armor Throw ----- Rough Toss f/b + MP/HP close f and b determine where opponent is thrown Basic Move ---------- N/A Command Moves ------------- Flying Straight Punch Dash Forward, P Flying Side Kick Dash Forward, K Short Slide d + HK must be blocked low Special Moves ------------- Atomic Phobos Charge b for 1 second, LP=slow, MP=medium, f + P HP=fast; will bounce back if he collides with a projectile (will not take damage from initial collide) Zeno Smash f, hcf + P will collide with other projectiles as both will be "destroyed" in the process Zeno Blade qcf + K move is rather glitchy where you can perform another special move immediately after Zeno Blade (tight timing window) Illusion Kick b, f, b, f + K =============================================================================== 4. Code =============================================================================== Unlock Zeno ----------- At the Vs Mode character select screen press: L, R, X, L, R, A =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Corrections and clean up -Missing moves? -Any other Desperation attacks? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -System Vision -Toshiba EMI -Gamefaqs -Blessranger for information on selecting the other 2 colors for all characters -And me for writing this faq