FAQ/Movelist for Yuu Yuu Hakusho 2 (Super Nintendo version) Version 1.1 by Peter Tsai === COPYRIGHT AND LEGAL STUFF ======================================= Unpublished work Copyright 2001 Peter Tsai This document is for private and personal use only - it cannot be reproduced in part or whole in any way without my consent. In other words, please do not put this FAQ on your website or magazine without asking me first. More importantly, do not try to pass this FAQ off as your own - not only is plagiarism a crime, it is just downright despicable. "Yuu Yuu Hakusho" is created by Yoshihiro Togashi and (c) Yoshihiro Togashi and Shuueisha, LTD. "Yuu Yuu Hakusho" the television series is (c) Fuji Television, LTD and Studio Pierrot, LTD. "Yuu Yuu Hakusho 2: Kakutou no Shou" the game is (c) Namco, LTD. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. === UPDATES ======================================================== 06/??/2001 - Version 1.0 written. 06/20/2001 - Version 1.1. Thanks to "mrealina@calpoly.edu" for sending in the first feedback. - Added a few more special moves to the list: - Yuusuke: Spin Kick - Kurama: Sliding - Hiei: Fumitsuke - Suzaku: Step Kick - Jin: Kuuchuu Fuyuu, Hishoujutsu - Genkai (all three versions): Hiryuukyaku - Shishiwakamaru: Kuuchuu Shide no Hagoromo - Toguro 80%: Neck Hanging, Earth Bomber - Toguro 100%: Beast Tackle, Jumping Shoulder Tackle - Added extra desperation moves: - Yuusuke: Tako Naguri - Genkai (all three versions): Abare-Hiryuu - Made other minor changes. === TABLE OF CONTENTS ============================================== 1. INTRODUCTION -About the game -Menu navigation -Notation used in this FAQ -Note on Japanese names 2. CHARACTERS IN THE GAME -Yuusuke Urameshi -Kazuma Kuwabara -Shuichi Minamino aka Kurama -Hiei -Genkai -"Fukumen Senshi" (masked Genkai) -Shoujo Genkai (teenage Genkai) -Suzaku -Chuu -Jin -Shishiwakamaru -Toguro 30% -Toguro 80% -Toguro 100% 3. OTHER GAME-RELATED STUFF -Extra characters code -Action Replay codes 4. CREDITS === 1. INTRODUCTION ================================================ About the game -------------- The setting of this game is based upon the first fifty of so episodes of Yuu Yuu Hakusho the TV series, with the Ankoku Bujutukai (Dark Fighting Tournament) being the main focus. Yuu Yuu Hakusho 2 is radically different from its prequel - instead of the innovative anime-style cinematic fighting of the first game, Namco has taken a more "Street Fighter"-style approach this time round. Those who are familiar with the Street Fighter games (who isn't?) would have no trouble getting into this game, but there are a couple of things to take notice of: 1. In addition to the health gauge, there are also two other gauges: the stun gauge and the energy (or "ki") gauge. Whenever your character is hit, the bar in the stun gauge increases. If the gauge ever gets full, your character is "dizzied" and won't be able to move or attack until he/she is attacked or regains his/her senses. The energy gauge is a measure of how much reiki/youki (spiritual/demonic energy) your character possesses. Similar to SNK's Art of Fighting series, everytime you use a special move, the gauge decreases. If the gauge is empty, your character won't be able to use special moves at all. Don't worry if that happens; the gauge will gradually fill itself up. 2. All characters have highly damaging "desperation moves". These can only be executed when the character is at critical health and when the energy bar is full and flashing. Be careful when to use them as they consume 100% of your character's energy bar, so if you miss, you may not get another chance. Menu navigation --------------- After pressing Start on the title screen, you will be brought to the Mode Select screen, which consists of the following options: 1) Story Mode Follows a plotline very similar to the television series. You start off using only Yuusuke with no special moves, but you gain teammates and new moves with every stage completed. 2) Daibujutsukai Mode Tournament mode. Your character versus everyone else, including Toguro 100%. For those not familiar with the anime series, the characters on the selection screen are as follows (order is from left to right, starting at top left corner): 1) Yuusuke Urameshi 2) Kazuma Kuwabara 3) Shuichi Minamino aka Kurama 4) Hiei 5) Genkai *6) "Fukumen Senshi" *7) Shoujo Genkai 8) Suzaku 9) Chuu 10) Jin 11) Shishiwakamaru 12) Toguro 30% *13) Toguro 80% *14) Toguro 100% * - These are hidden characters that require a secret input code to unlock them. See the section "OTHER GAME-RELATED STUFF" for more details. 3) Battle Mode One on one battle against the computer or another human player. You get to pick the background stage (order is from left to right, starting at top left corner): 1) Park 2) Hospital roof 3) Warehouse 4) Genkai's dojo 5) Suzaku's chamber 6) Inside Suikin's mansion 7) Ankoku Arena 8) Ankoku Dome 4) Training Mode No health or energy gauge in this mode, you can practice your special moves and combos here. 5) Sound Mode - Sound and music test. Notation used in this FAQ ------------------------- As some of the special moves are unorthodox in execution compared to other SNES fighting games, I decided to use a notation system slightly different to the standard found in most FAQs. For all the moves listed in this FAQ, the player is on the left side of the screen, facing right. Directions correspond to the keypad layout on a computer keyboard: 7 8 9 Up-left Up Up-right 4 5 6 Left N/A Right 1 2 3 Down-left Down Down-right X = X button Y = Y button A = A button B = B button L = L button R = R button WP = Weak punch (Default joypad configuration is Y button) SP = Strong punch (Default joypad configuration is X button) WK = Weak kick (Default joypad configuration is B button) SK = Strong kick (Default joypad configuration is A button) P = Any punch button K = Any kick button + = Push at the same time .. = Hold for at least 2 microseconds () = Push buttons enclosed in the parentheses at the same time Example: 4..6+X = Press and hold left for 2 microseconds, then press right and X button at the same time. Note on Japanese names ---------------------- The translations of the special moves are based on their kanji compounds; though I try to use the closest English approximation, some may sound a tad awkward... I'm not a native speaker of Japanese, so cut me some slack! === 2. CHARACTERS IN THE GAME ====================================== Yuusuke Urameshi ---------------- Bio: A juvenile delinquent whose life changed after he was killed in a car accident rescuing a young boy. Brought back to life as a Reikai Tantei (Spirit World Investigator), he now works with his friends to protect the Ningenkai (Human World) from the threats of the Makai (Demon World). He possesses strong spiritual and (later in the series) demonic energy. Unique Abilities: None. Special Moves: Reigan (Spirit Ball) 236+P Yuusuke's trademark move. He fires a ball of concentrated spiritual energy at the opponent. Shotgun 623+P Yuusuke delivers an uppercut while releasing a large burst of energy. SP version has him moving forward. Spin Kick 623+K A move that doesn't consume energy. Yuusuke does an axe kick similar to Toguro's Senpuukyaku. Desperation Move: Chou-Reigan (Super Reigan) 632146+(X+R) All of Yuusuke's energy is put into this one shot. Devastating damage to the opponent if it hits. Tako Naguri (Octopus Assault) 612346+X Unblockable move that can only be performed when health gauge is under 20%, stun gauge is empty and energy gauge is full. Yuusuke charges forward and unleashes a long flurry of blows, ending with an uppercut. -------------------------------------------------------------------- Kazuma Kuwabara --------------- Bio: An unofficial Reikai Tantei, Kuwabara is Yuusuke's best friend and number one rival in high school. Though his combat skills are not that great compared to the others, he has incredible endurance and willpower as shown many times in the television series. Unique Abilities: Can dash forward by pressing 66. Special Moves: Reiken (Spirit Sword) 214+P Kuwabara produces a sword of spiritual energy in his hand and swings it downward at the opponent. WP version grazes the opponent while SP version knocks them down. Kuwabara is invulnerable during the execution of this move. Shuidashaken (First Batter Sword) 41236+P A defensive move, Kuwabara hits any projectile fired at him back at the opponent. Won't work on desperation move projectiles like Chou-Reigan. Dash Reiken 4..6+K Kuwabara charges at the opponent with his Reiken. WK version grazes the opponent while SK version knocks them down. Reiken Nitouryuu (Reiken Twin Blade Style) 236+P Kuwabara creates two Reiken and slashes at the opponent. Doesn't connect if opponent is too close. Desperation Move: Kyodai-Reikibou (Giant Spirit Energy Staff) 263214+(X+R) Identical to his Reiken move, only it does more damage. -------------------------------------------------------------------- Shuichi Minamino aka Kurama --------------------------- Bio: Youko Kurama was one of the most dangerous demon outlaws in all of Makai - until he was forced to flee into the Ningenkai as a soul, after he was critically wounded during a chase. His soul entered the womb of a human woman, where he slowly recuperated. Later the woman gave birth to a child, Shuichi, who although is human in form, his soul is still the demon Kurama's. Because of his human body, Kurama is weaker in power than when he was a full-fledged demon, but he still has superb intelligence and an unnatural ability of plant control. He became one of Yuusuke's comrades after Yuusuke's first assignment as a Reikai Tantei. Unique Abilities: None. Special Moves: Rose Whip 236+P Kurama creates a thorny whip out of a rose and swings it at the opponent. Fuuka Enbujin (Wind Flower Waltz Stance) 2..8+P Kurama surrounds himself with flower petals that cut anyone foolish enough to get close to them. Sliding 3+K A move that doesn't consume energy. Kurama does a slide kick similar to Yuusuke's sweep kick. Desperation Move: Youko Henka (Demon Fox Transformation) 412362+(A+R) For a short time, Kurama reverts to his true form and summons giant carnivorous plants that charge at the opponent. -------------------------------------------------------------------- Hiei ---- Bio: A taciturn demon who possesses a Jagan, an "evil third eye", on his forehead. He is very fast with his sword and can slash at least sixteen times in one second. As a Jagan-shi he can conjure up black flames that are reputed to be from Hell itself. He became one of Yuusuke's comrades after Yuusuke's first assignment as a Reikai Tantei. Unique Abilities: Can dash forward by pressing 66. Special Moves: Jaou Ensatsu Rengokushou (Tyrant Immolation Purgatory Incineration) Press P rapidly A flurry of burning punches. Jaou Ensatsu Ken (Tyrant Immolation Sword) 41236+P Hiei envelops his sword with dark flames and slashes at the opponent. Zanzou (Afterimage) 263+X With his speed, Hiei creates an illusion of himself standing still. The illusion disappears when struck, with Hiei himself appearing behind the opponent, ready to deliver a surprise attack. Fumitsuke (Trample) 2+K (while in the air and right above the opponent) A move that doesn't consume energy. Hiei hops on the opponent's head. Desperation Move: Jaou Ensatsu Kokuryuuha (Tyrant Immolation Black Dragon Wave) 632146+(X+R) Using his Jagan, Hiei conjures a dragon of black flames and directs it at the opponent. -------------------------------------------------------------------- Genkai ------ Bio: Genkai is the sole user of the Reikou Hadouken (Spirit Light Surge Fist) combat style. She became Yuusuke's mentor after Yuusuke's second assignment, when he unintentionally passed Genkai's trial of challenges to become her successor. Despite her old age, she is a very strong fighter. Unique Abilities: None. Special Moves: Reigan (Spirit Ball) 236+P (can also be done in the air) Other than its shape, Genkai's Reigan does about the same damage as Yuusuke's. Reikoudan (Spirit Light Shots) 623+P Like Yuusuke's Shotgun, except Genkai doesn't move forward in the SP version. Reikou Kyouhanshou (Spirit Light Mirror Counterstrike) 63214+P A countermove, Genkai catches any projectiles thrown at her and reflects it back at the opponent. Hiryuukyaku (Flying Dragon Kick) 4..6+K A move that doesn't consume energy. Genkai does a flying kick that goes across the screen. Desperation Move: Chou-Reigan (Super Reigan) 632146+(X+R) Like Yuusuke's, only larger. Abare-Hiryuu (Violent Flying Dragon) 632141236+A (must be standing next to opponent) Unblockable move that can only be performed when health gauge is under 20%, stun gauge is empty and energy gauge is full. Genkai unleashes a flurry of blows, finishing with a Hiryuukyaku. "Fukumen Senshi" (masked Genkai) -------------------------------- Bio: A mystery member of Yuusuke's team at the Ankoku Bujutsukai, it was later discovered to be Genkai who was behind the turban. Unique Abilities: Can triangle jump (rebound off the side of the screen) and air throw (press 6+SP or 4+SP while in the air). Special Moves: Reigan (Spirit Ball) 236+P Same as before, except that it can't be shot from the air. Reikoudan (Spirit Light Shots) 623+P Nothing different about this one. Hiryuukyaku (Flying Dragon Kick) 4..6+K A move that doesn't consume energy. Fukumen does a flying kick that goes across the screen. Desperation Move: Shu no Ken (Fist of Mastery) 1..236+SP An unblockable attack. Fukumen charges forward and with three powerful strikes she eliminates all 'impurities' within the opponent. Abare-Hiryuu (Violent Flying Dragon) 632141236+A (must be standing next to opponent) Unblockable move that can only be performed when health gauge is under 20%, stun gauge is empty and energy gauge is full. Fukumen unleashes a flurry of blows, finishing with a Hiryuukyaku. Shoujo Genkai (teenage Genkai) ------------------------------ Bio: Performing the highest form of Reikou Hadouken sometimes temporarily rejuvenates the user's body back to the time when he or she was most active. In her teenage body, Genkai is more agile and can double jump as well as triangle jump off the side of the screen. Unique Abilities: Can double jump (jump again while in the air), triangle jump (rebound off the side of the screen) and air throw (press 6+SP or 4+SP while in the air). Special Moves: Reigan (Spirit Ball) 236+P (can also be done in the air) Other than its shape, Genkai's Reigan does about the same damage as Yuusuke's. Reikoudan (Spirit Light Shots) 623+P Like Yuusuke's Shotgun, except Genkai doesn't move forward in the SP version. Hiryuukyaku (Flying Dragon Kick) 4..6+K A move that doesn't consume energy. Genkai does a flying kick that goes across the screen. Desperation Move: Chou-Reigan (Super Reigan) 632146+(X+R) Like Yuusuke's, only larger. Abare-Hiryuu (Violent Flying Dragon) 632141236+A (must be standing next to opponent) Unblockable move that can only be performed when health gauge is under 20%, stun gauge is empty and energy gauge is full. Genkai unleashes a flurry of blows, finishing with a Hiryuukyaku. -------------------------------------------------------------------- Suzaku ------ Bio: The leader of the "Four Holy Beasts", a gang of four powerful demons that had plotted to take over the Ningenkai... until Yuusuke and his friends foiled their plan by raiding their tower and eliminating them one at a time. His unique power was the ability to split and multipy into seven of himself, each one of them capable of attacking the opponent. Suzaku was killed by Yuusuke when the latter used his entire lifeforce to deliver a great Shotgun attack to all of his seven forms. Unique Abilities: Can air throw (press 6+SP or 4+SP while in the air). Special Moves: Ankoku Raijinken (Darkness Thunder Speed Fist) 4..6+P Suzaku dashes forward with a fist of lightning. Ankoku Raikouha (Darkness Thunder Light Wave) 4..6+K Suzaku fires an arrow of lightning. Ankoku Youroujin (Darkness Thunder Demon Seclusion Stance) 2..8+P Suzaku leaps into the air, splits himself into seven and does a dive punch at the opponent. Step Kick 66+SK A move that doesn't consume energy. Suzaku does a flying kick that travels about halfway across the screen. Desperation Move: Shichigoku Ankoku Raikouha (Seven Hells Ankoku Raikouha) 2..8+(A+R) Suzaku leaps into the air, splits himself into seven, and each one of them simultaneously fires a lightning arrow down at the opponent. -------------------------------------------------------------------- Chuu ---- Bio: Chuu is a demon who loves drinking as much as he loves fighting. In the fight with Yuusuke at the Ankoku Bujutsukai, both of them used up all their energies and had to resort to hand-to-hand melee, which in the end Yuusuke won by having out-headbutted Chuu. Needless to say they became fast friends after the match was over. Unique Abilities: None. Special Moves: Youkidama (Demonic Energy Ball) 236+P Chuu throws a ball of demonic energy similar to a Reigan. Shumu (Wine Fog) 623+P Chuu downs a bottle of beer and spits at an upwards angle. Dai-Youkidama (Large Youkidama) 4..6+P A larger version of his Youkidama, it can pass through some projectiles. Desperation Move: C. Headbutt 63214+(X+R) (must be standing next to opponent) An unblockable move. Chuu tosses the opponent into the air and on the way down he delivers a whopping headbutt. -------------------------------------------------------------------- Jin --- Bio: An easygoing demon, Jin is a master of the winds. He joined the tournament because he wanted to bring light to the Makai. He fought against Yuusuke in the tournament, and both of them knocked each other out of the ring, and as a result the match was a tie. He later became Yuusuke's friend, promising to have a rematch. Unique Abilities: Can air throw (press 6+SP or 4+SP while in the air). Special Moves: Bakufuu Shouheki (Cyclone Barrier) 623+P Strong winds envelop Jin, shielding him from attacks and at the same time harming anyone who gets too close. Shura Senpuuken (Asura Tornado Fist) 214+P (can also be done in the air) Jin creates a small tornado around his fist and charges forward. The air version has him diving down at an angle. Kuuchuu Fuyuu (Aerial Floatation) 2+K (while in the air) A move that doesn't consume energy. A taunt move that does no damage, Jin just hovers in a sitting position high in the air. Hishoujutsu (Soaring Technique) 2+P (while in the air) A move that doesn't consume energy. Jin glides in a horizontal direction across the screen. Can knock any opponent who is in the air. Desperation Move: Double Shura Senpuuken (Double Shura Senpuuken) 41236+(X+R) Jin flies off into the stratosphere, then with a tornado around each fist, he dives down directly on top of the opponent. -------------------------------------------------------------------- Shishiwakamaru -------------- Bio: A skilled demon swordsman, Shishiwakamaru wields the Makokumeizanken, an unusual sword which has the ability to summon soul-devouring spirits. He was defeated by Genkai in the tournament when all his energies were absorbed and reflected back at him using her Reikou Kyouhanshou attack. Unique Abilities: None. Special Moves: Makokumeizanken (Demon Cry Dark Slash Sword) 236+P A projectile move, Shishiwakamaru summons a couple of skull spirits at the opponent. Onkoshoubakuheki (Resentful Call Hinder Binding Wall) 2..8+P Shishiwakamaru spins his sword in the air and surrounds himself with a wall of demonic energy. Kuuchuu Shide no Hagoromo (Aerial Feather Robe of Departing Death) 241236+(X+Y) (opponent must be in the air and above Shishiwakamaru) A move that doesn't consume energy. Shishiwakamaru pulls out his feather robe and teleports the opponent to some other place on the screen. Desperation Move: Bakutodokushokusou (Burst Spit Skull Touch Bury) 63214+(A+R) Shishiwakamaru leaps high into the air and comes down smashing his sword into the ground, summoning some more skull spirits. -------------------------------------------------------------------- Toguro 30% ---------- Bio: Fifty years ago, when Toguro used to be human, he had fought in many tournaments, with Genkai fighting alongside him. That all changed when a demon came their dojo and killed everyone. Since then, Toguro had blamed himself for not being able to protect them. He believed that as a human, he was simply too weak. So in order to gain more power, he sold his soul and became a demon himself. (His older brother also did the same thing, but for more sinister reasons.) Toguro has the ability to increase his physique and muscle structure, thus increasing his physical prowess as well as his Demonic power. Unique Abilities: None. Special Moves: Senpuukyaku (Cyclone Kick) 214+K Toguro does a spin in the air and delivers an axe kick. Knuckle Crusher 2..8+P Toguro pounds into the ground, sending up a wide burst of energy. Desperation Move: Darkness Body Blow 241236+(X+R) Unblockable attack. In an instant, Toguro appears right next to the opponent and deals a gut punch for incredible damage. Toguro 80% ---------- Bio: At level 80% power, Toguro's overall attacks are noticeably greater than before. Unique Abilities: Can air throw (press 6+SP or 4+SP while in the air). Special Moves: Senpuukyaku (Cyclone Kick) 214+K Toguro does a spin in the air and delivers an axe kick. Knuckle Crusher 2..8+P Toguro pounds into the ground, sending up a wide burst of energy. The burst created in this version is much larger than before. Neck Hanging 6+(A+B) (must be next to opponent) A move that doesn't consume energy. Toguro grabs the opponent by the neck and starts chocking him/her. Earth Bomber 6+(X+Y) (must be next to opponent) A move that doesn't consume energy. Toguro lifts the opponent and slams him/her into the ground twice. Desperation Move: Darkness Body Blow 241236+(X+R) Unblockable attack. In an instant, Toguro appears right next to the opponent and deals a gut punch for incredible damage. Toguro 100% ----------- Bio: At level 100%, Toguro's appearance completely changes, and his body becomes like a tank, having both extremely high attack and defence. Unique Abilities: None. Special Moves: Shidan (Finger Shot) 236+P With a mere flick of a finger, Toguro fires a high velocity pellet of air at the opponent. Busou Touki (Armor Fighting Spirit) 2..8+P A strong aura envelops Toguro, rendering him totally invulnerable to all attacks except desperation moves. Bakuhouha (Burst Cannon Wave) 4123+P Same as the Knuckle Crusher, except that this time the energy burst Toguro produces travels across the ground. Beast Tackle 66+P A move that doesn't consume energy. Toguro dashes forward with a shoulder tackle. Jumping Shoulder Tackle 623+P A move that doesn't consume energy. Toguro knocks jumping opponents out of the air with a jumping tackle. Desperation Move: Full Power Tackle 4..1236+(X+R) Unblockable attack. As the name suggests, Toguro charges forward at "100% of 100%" power. Nothing can stop him, so the best course of action is to jump out of the way! === 3. OTHER GAME-RELATED STUFF ==================================== Extra characters code --------------------- To get the extra versions of Genkai and Toguro, enter the following sequence at the title screen (the one that has "Press Start"): Down, Up, L, L, R, R, Y, X, A, Y If done correctly, you'll hear Yuusuke's catchphrase. Action Replay codes ------------------- Player 1 Full Health Gauge - 7E0C0A54 Player 1 Full Energy Gauge - 7E0C0E54 Player 1 Zero Stun Gauge - 7E0C1200 Player 2 Full Health Gauge - 7E110A54 Player 2 Full Energy Gauge - 7E110E54 Player 2 Zero Stun Gauge - 7E111200 === 4. CREDITS ===================================================== My thanks and gratitude goes out to: - Yoshihiro Togashi, the creator of Yuu Yuu Hakusho - Namco, for making four great YYH games on the SNES - My friends Alvin and Timmy, for lending me the complete TV series of YYH - GameFAQs.com, the only place on the WWW this FAQ should be in - And of course you, for reading this For corrections, suggestions or anything else, you can email me at "email_me@tabomail.com", or just post a message in the Yuu Yuu Hakusho 2 board at GameFAQs.com.