Rockman & Forte (Megaman & Bass): Collecting all 100 Discs 07.10.98 By Matthew Svoboda (mswoboda@earthlink.net) Scattered throughout the game's 8 main stages are 100 compact discs. I've included independent descriptions for each of them in this document as well as any equipment you may need to acquire them. When a disc is collected it is stored in the cart's memory, so when a new game is started that disc doesn't have to be found again. Certain CD's can only be collected by Megaman, while others require Bass's skills. The ones that have requirements have been marked as such. ---------------------------------------------------------------------------- Notes: Of the game's 100 CD's, 39 are buried in the ground within the stages. The following equipment used by Megaman to locate and uncover them (with descriptions for those like me who can't speak Japanese): > Rush Search (has a picture of Rush's head); costs 100 bolts; can only buy after defeating 2 robot bosses > CD Scanner (spotlight-looking thing); costs 100 bolts; can only buy after defeating 5 robot bosses > CD Finder (looks like a group of stars); costs 300 bolts; can only buy after defeating 5 robot bosses These items will hereafter be referred to as "CD Equipment." This list is designed for those who only are missing a few discs and want to fill the blanks. However, for those who like to collect them in single sweeps, here is a list of the CD's in each stage, in order: Intro Stage: 092, 100, 026 Cold Man: 041, 094, 014, 040, 002, 044, 067, 049, 062, 088, 005, 083 Astro Man: 048, 074, 029, 069, 058, 037, 007, 065, 079, 019, 024, 095 Ground Man: 075, 051, 091, 055, 093, 017, 078, 028, 059, 013, 027, 035, 084 Burner Man: 043, 076, 054, 020, 061, 086, 045, 015, 004, 081, 097, 016 Pirate Man: 064, 080, 031, 011, 071, 042, 070, 034, 077, 085 Dynamo Man: 023, 053, 008, 089, 025, 033, 082, 001, 039, 099, 063, 018, 012 Tengu Man: 002, 006, 096, 010, 047, 036, 057, 073, 032, 072, 046, 052, 090 Magic Man: 003, 036, 066, 098, 087, 009, 068, 030, 050, 021, 056, 060 ---------------------------------------------------------------------------- 001 ROCKMAN (Megaman) Stage: Dynamo Man Needed: Play as Megaman, CD Equipment Travel past the long series of conveyor belts at the stage's beginning, and above the area with spikes on the floor. Work your way to the right, then down the ladder back to the area with spikes on the floor. The CD is buried in the middle of the platform to the left. 002 ROLL Stage: Cold Man Needed: Nothing At the end of the part with falling ice platforms over spikes, simply jump to the last ice platform to stable ground. The CD is in clear view. 003 CUTMAN Stage: Magic Man Needed: Play as Megaman, CD Equipment As soon as you start the stage, dig in the lower left corner. 004 GUTSMAN Stage: Burner Man Needed: Play as Bass After the area with the dive-bombing birds and the huge hippo-like enemy is a long vertical drop. Hold to the right, and halfway down, use Bass's double jump ability to reach a partially hidden platform to the right. The CD is in plain view. 005 ICEMAN Stage: Cold Man Needed: Play as Megaman, CD Equipment At the final stretch of the stage, dig on the platform directly between the first and second ice machines. 006 BOMBMAN Stage: Tengu Man Needed: Play as Megaman, CD Equipment Located toward the end of the auto-scrolling area at the stage's beginning. Dig in the last floating platform. 007 FIREMAN Stage: Astro Man Needed: Play as Megaman, CD Equipment Two screens after the first puzzle-like mini-boss, in the gray-colored room, dig in the spot that you land in when you fall off the ledge. 008 ELECMAN Stage: Dynamo Man Needed: Play as Megaman, CD Equipment Near the beginning of the stage, find the room with a single cylinder- shaped enemy floating toward you from the left and two blue explosive boxes to the right. The CD is buried on a slightly elevated platform to the left. 009 METALMAN Stage: Magic Man Needed: Nothing The CD can be seen in the area immediately after the Lion Coin (the big stomping guy that smashes blocks), under an overhanging ledge with a skull lift in the way. If using Megaman, slide through the opening that is created when the lift is at its lowest. If using Bass, use a double- jump down around the lift when it is at its highest. 010 AIRMAN Stage: Tengu Man Needed: Play as Megaman, CD Equipment; Ice Wall or Spike Protector In the area with the green balloons, jump on the second green balloon, climb the ladder and use an Ice Wall (or just walk on the spikes with the Spike Protector) to get across the spikes to the left and then up the ladder. Dig at the far right side of that platform for the CD. 011 BUBBLEMAN Stage: Pirate Man Needed: Nothing Found in the first half of the stage, in the long horizontal area indoors. It can be seen next to a clam as the area is entered, but you have to go to the far right and then back left through the enclosed area to get it. 012 QUICKMAN Stage: Dynamo Man Needed: Nothing (but using Bass is easier) Right at the end of the stage, between an elevated conveyor belt with a spiked ceiling and a lower belt after it, is a CD that falls from the ceiling into a pit. To get it before it falls, stay on the conveyor belt to the left of elevated belt to make it speed up, then run (dash if you have Bass) and jump to get the CD in time. Don't worry; if you fail, you can go back and try again. 013 CLASHMAN Stage: Ground Man Needed: Wave Burner or Spike Protector In the second room of the Totem Heads, first shoot the Head that opens the door (unless you plan to "Exit" the stage). Destroying the Head in front of it will make it more difficult, but not impossible, to escape. Proceed as usual until you reach the three Totem Heads at the end. Using the Wave Burner (or some other weapon that will cut through the Heads quickly), run through them, collecting the CD behind the third Head, and jump up to the exit door before the spikes rise enough to touch you. 014 FLASHMAN Stage: Cold Man Needed: Wave Burner Near the beginning of the stage (after CD 094), go up, and while on the ladder there is a ledge with an energy capsule and a CD blocked by an ice block. Toast the block to get to the items. 015 HEATMAN Stage: Burner Man Needed: Play as Megaman, CD Equipment In the area with the dive-bombing birds, dig on the left side of the platform right under the armored hippo-like enemy. This CD is perhaps the second most difficult to get, as the birds sometimes attack Rush but cannot be shot at by Megaman. 016 WOODMAN Stage: Burner Man Needed: Play as Megaman, CD Equipment; Ice Wall In the forest near the end of the stage, avoid the last big napalming guy, then use an Ice Wall to jump to the square platform to the left (or do those in reverse order). The CD is in the middle of the platform. 017 NEEDLEMAN Stage: Ground Man Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman) This disc can be seen in the second screen with the giant orange worm. Use the double-jump for Bass, or the Ice Wall for Megaman, or the Spike Protector if you like to be blatant. 018 MAGNETMAN Stage: Dynamo Man Needed: Play as Megaman, CD Equipment Found on the screen right after the dark rooms; dig in the spot where the Hard Hat is to uncover it. (CD 063 is also in this room) 019 GEMINIMAN Stage: Astro Man Needed: Play as Megaman, CD Equipment At the bottom of the long vertical area with Vanishing Blocks, dig to the left, in the spot where the Moving Hole starts out. 020 HARDMAN Stage: Burner Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) This CD is partially visible in the long vertical area, found on an orange-and-white platform directly under the first Electric Wall you encounter. If using Bass, use a double-jump to get up to it. If playing as Megaman, use the Ice Wall as a stepladder to get to it. 021 TOPMAN Stage: Magic Man Needed: Play as Megaman, CD Equipment In the second, vertical area with the rotating blocks, dig under and slightly to the left of the first rotating block you come to. 022 SNAKEMAN Stage: Tengu Man Needed: Nothing This CD is in clear view on a platform at the very beginning of the stage. You can't miss it. 023 SPARKMAN Stage: Dynamo Man Needed: Play as Megaman, Ice Wall At the end of the first stretch of the stage, use the Ice Wall as a stepping stone to get to the upper platform. Slide to get the CD. 024 SHADOWMAN Stage: Astro Man Needed: Nothing Located in the middle of the stage, in the vertical area littered with Vanishing Blocks. Continue along the upward path the blocks take you until the blocks branch into two paths: left and right. Take the left path; it leads to the upper-left corner where a hidden ladder leads to a new room (don't forget to press UP when you reach the top). In the new room, climb the Vanishing Blocks to a platform with the CD. (If you have Bass and the Gospel Boost, you can fly higher to get CD 095) 025 BRIGHTMAN Stage: Dynamo Man Needed: Play as Bass; Gospel Boost or Ice Wall; Wave Burner In the area of conveyor belts in the first half of the stage, there is a high ledge, above an explosive block, above a pit. Use the Gospel Boost or an Ice Block to reach the ledge, then climb the ladder. Destroy the Electric Walls and use the Wave Burner to ignite the dynamite in front of the CD. 026 TOADMAN Stage: Intro Stage Needed: Play as Megaman, CD Equipment In the rainy area, dig in the spot where the Sniper Joe stands, right before the end of the stage. 027 DRILLMAN Stage: Ground Man Needed: Spike Protector The CD in the third, vertical room of the Totem Heads is protected by spikes by the time you get to it. Using your own spike protection, just walk through the spikes, grab the CD, and walk back out again. 028 PHAROAHMAN Stage: Ground Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) In the first room of the Totem Heads, there is one Head built into the floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you have Megaman. Go down the ladder that appears, then fall through the quicksand in the floor. The chest to the left contains the CD. (Keep going to get CD 059) 029 RINGMAN Stage: Astro Man Needed: Play as Megaman, CD Equipment On the second long, horizontal area in the beginning of the stage (heading left), dig for the CD in the middle of the platform the Sniper Joe is standing on. 030 DUSTMAN Stage: Magic Man Needed: Play as Bass; Gospel Boost In the vertical train area in the second half of the stage, use the Gospel Boost to fly under and to the left of the first track. The CD can be clearly seen on a ledge to the left. 031 DIVEMAN Stage: Pirate Man Needed: Play as Megaman, CD Equipment Near the beginning of the stage is an area filled with spike-balls and a choice between an upper and a lower path to proceed in. Take the lower path and use the Wave Burner to knock the lone spike-ball to one side. Use Rush Search to dig in the spot where the spike-ball had been. 032 SKULLMAN Stage: Tengu Man Needed: Play as Megaman, CD Equipment At the end of the area with the green balloons, you have a choice between the upper route and the lower route. Take the lower route, and in the room you immediately come to, the highest platform holds the CD. 033 GRAVITYMAN Stage: Dynamo Man Needed: Play as Megaman After the long series of conveyor belts at the stage's beginning, and above an area with spikes on the floor, is another large area. In the upper-left corner, slide to get the CD, but slide back quickly enough to not hit the spikes to the right. 034 WAVEMAN Stage: Pirate Man Needed: Nothing In the area with the bubble makers, hop in a bubble and float to the top left corner. The CD is in the treasure box in the upper-left corner. 035 STONEMAN Stage: Ground Man Needed: Play as Bass Halfway through the area with the worms that destroy the ground (near the end of the stage) is a ladder in the ceiling. Double-jump up to it; the second chest in the room it leads to contains the CD. 036 GYROMAN Stage: Tengu Man Needed: Play as Bass Double-jump through the area with spikes and green balloons, and make work towards the middle of the right wall (about halfway between the upper and lower routes). The CD is on a ledge protruding from the wall. (The only way I've been able to get this one is by using Bass's double- jump, but I suppose it's possible that there's another way.) 037 STARMAN Stage: Astro Man Needed: Play as Megaman; Ice Wall or Wave Burner Immediately after the first puzzle-like mini-boss, this CD can be seen on a ledge to the left. It is possible to use an Ice Wall to jump directly to the upper platform, but using the Wave Burner on the ice block to the right will also get you CD 058. 038 CHARGEMAN Stage: Magic Man Needed: Play as Bass Found at the trains at the beginning of the stage. Look for the second platform over the fourth train track (the platform before the one with spikes on its bottom), and double-jump onto it. The CD is in clear view. 039 NAPALMMAN Stage: Dynamo Man Needed: Play as Megaman, CD Equipment Dig in the middle of the passageway right before the mini-boss. 040 CRYSTALMAN Stage: Cold Man Needed: Play as Megaman, CD Equipment In the part with fallible ice platforms, find the spot where a ladder leads up to an ice platform. The lower platform to the right of it is the place to dig. 041 BLIZZARDMAN Stage: Cold Man Needed: Wave Burner At the very beginning of the stage, melt the ice block to the left with the Wave Burner to uncover the CD. 042 CENTAURMAN Stage: Pirate Man Needed: Play as Megaman, CD Equipment In the downward vertical area (right after the long horizontal area), go to the part where two shellfish are swimming in opposite directions. Dig in the center of the platform that is directly under the enclosed energy capsule. 043 FLAMEMAN Stage: Burner Man Needed: Play as Megaman, CD Equipment At the end of the first stretch of the stage, dig on the grassy ground close to the lower-right corner. 044 KNIGHTMAN Stage: Cold Man Needed: Play as Megaman In the screen directly below CD 002 (and right before the mini-boss), simply slide through the narrow passage to get this CD. 045 PLANTMAN Stage: Burner Man Needed: Nothing Right after the area with spears jabbing out of the walls is a downward drop. You'll immediately come to a room with a CD to the left, guarded by two enemies. 046 TOMAHAWKMAN Stage: Tengu Man Needed: Play as Megaman, CD Equipment In the first room with the cylinder-shaped enemies that float toward you (second half of stage), dig on the left side of the log-shaped orange platform. 047 WINDMAN Stage: Tengu Man Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman) In the area with floating green balloons, jump on the second green balloon from the left. Climb the ladder to the top, and then jump to the right and land on a ledge. Use whatever equipment is necessary to reach the rightmost ledge with the CD on it. 048 YAMATOMAN Stage: Astro Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) Near the end of the long stretch at the beginning of the level is an overhanging ledge with a CD on another ledge beneath it. If using Megaman, use a falling Ice Wall as a stepping stone to get to it, or if using Bass, simply fall and jump to the ledge in mid-air. 049 FREEZEMAN Stage: Cold Man Needed: Play as Megaman Hold a left immediately after the stage's mini-boss and slide through the passage in the wall before the ice platform breaks. The CD is on a ledge in this room. (CD 062 can also be found in this secret area) 050 JUNKMAN Stage: Magic Man Needed: Play as Megaman, CD Equipment In the vertical train area in the second half of the stage, the CD is buried on the left side of the fourth track down. 051 BURSTMAN Stage: Ground Man Needed: Nothing Found near the beginning of the stage, in the part with the long vertical drop. It is clearly visible on the second platform down. Bass can just jump to it; Megaman will have to jump to the platform below it and climb a ladder hidden by the falling sands. 052 CLOUDMAN Stage: Tengu Man Needed: Nothing Found in the second-to-last room, sitting next to a little cloud enemy, it's hard to miss. 053 SPRINGMAN Stage: Dynamo Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) At the beginning of the stage, continue going right until you can't go any further. The CD is right next to a tall ladder. 054 SLASHMAN Stage: Burner Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) When you see the first grasshopper-like enemy in the stage, jump through the right wall to find a secret room. Use Bass's double jump or the Ice Wall if using Megaman to get up to the ledge with the CD. 055 SHADEMAN Stage: Ground Man Needed: Nothing Found near the beginning of the stage, in the part with the long vertical drop. The CD is partially visible on the right, under the spiked platform. (This CD is visible right after acquiring CD 091) 056 TURBOMAN Stage: Magic Man Needed: Nothing Located right after the vertical area with revolving blocks. Destroy the little guys with top hats. Walk into the wall to the right of the track they were on to pick up the CD. (Note: CD 060 is located in the ground directly beneath this one!) 057 TENGUMAN Stage: Tengu Man Needed: Play as Bass In the area with spikes and green balloons, take the upper-right path. Defeat the enemy in the next room, and the room after it has a CD on a ledge in the upper-right corner. 058 ASTROMAN Stage: Astro Man Needed: Wave Burner Immediately after the first puzzle-like mini-boss is a ledge with an ice block on it. Melt the ice block with the Wave Burner to get the CD. (If playing as Megaman, it is then possible to get CD 037) 059 SWORDMAN Stage: Ground Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) In the first room of the Totem Heads, there is one Head built into the floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you have Megaman. Go down the ladder that appears, then fall through the quicksand in the floor. The chest to the left contains CD 028. Go all the way down, then right until you see a chest in the lower-right corner. That chest contains this CD. 060 CLOWNMAN Stage: Magic Man Needed: Play as Megaman, CD Equipment Located right after the vertical area with revolving blocks. Destroy the little guys with top hats. CD 056 is located in the wall to the right. Dig in that same location to find this CD. 061 SEARCHMAN Stage: Burner Man Needed: Play as Bass; Gospel Boost helps Close to the beginning of the stage is a long vertical climb with trap doors. At the top is a bed of spikes with a CD on its far side. It is possible to use Bass's double jump to get it, but it will cost you a life. Using the Gospel Boost is more effective and allows you to go further left to get CD 086. 062 FROSTMAN Stage: Cold Man Needed: Play as Megaman Hold a left right after the stage's mini-boss and slide through the passage in the wall before the ice platform breaks. After picking up CD 049, fall down to the next room where CD 062 can be found in the water pool. 063 GRENADEMAN Stage: Dynamo Man Needed: Nothing Right after the last dark room is a CD in clear view sitting on a high surface. (CD 018 is buried under the Hard Hat in this room) 064 AQUAMAN Stage: Pirate Man Needed: Play as Megaman, CD Equipment In the very beginning of the stage, shoot the second shell you encounter off its perch, then dig on the tall platform it was sitting on. 065 ENKER Stage: Astro Man Needed: Play as Megaman, CD Equipment Located between the first and second mini-bosses, on the same screen as the single Vanishing Block. Dig on the upper platform, to the right of the ladder, where the light in the platform is flashing. 066 QUINT Stage: Magic Man Needed: Play as Megaman, CD Equipment During the fourth train ride at the stage's beginning, jump onto and dig in the middle of the third platform (the one with spikes on its underside). 067 PUNK Stage: Cold Man Needed: Nothing In the second half of the stage (in the water area), go under water, then as far left as possible. The CD will be in plain view. 068 BALLADE Stage: Magic Man Needed: Nothing In the second half of the stage there is a long vertical room with two paths to take via skull lifts. Take the left path; the CD is on a ledge at the top. 069 EARTH Stage: Astro Man Needed: Play as Bass, Flame Burner At the beginning of the stage, go to the end of the second long, horizontal area. Explosives, whose fuse hangs off the edge of a platform, block the CD. The only technique I've found is to jump down, light the fuse in mid-air, then jump back up to the platform to the right. 070 MERCURY Stage: Pirate Man Needed: Play as Megaman, CD Equipment In the area with the whales, dig on the right side of the platform between the Floor Slicer and shellfish enemy. 071 VENUS Stage: Pirate Man Needed: Nothing After the long horizontal indoor area mentioned in CD 011's description, fall down a screen and you will see this CD resting on the floor to the right. 072 MARS Stage: Tengu Man Needed: Nothing About halfway through the stage, this CD sits directly behind the only floating dragon found in the level, on the middle platform. 073 JUPITER Stage: Tengu Man Needed: Play as Bass; Gospel Boost helps In the area with spikes and green balloons, take the upper-right path. Eventually, you'll see an energy capsule and a CD across a small gap. If you use a quick double-jump, you can make it, but if you can't, use the Gospel Boost. 074 SATURN Stage: Astro Man Needed: Nothing Close to the beginning of the stage is an enclosed room with a high ledge and a fallible platform over a pit. Use the platform to jump to the ledge, where this CD is in plain view. 075 URANUS Stage: Ground Man Needed: Play as Megaman At the beginning of the stage, jump on the platform closest to the Hard Hat, and slide to the left. The CD is hidden by falling sand. 076 PLUTO Stage: Burner Man Needed: Play as Megaman, CD Equipment Buried near the beginning of the stage, directly under the first ball- throwing enemy you encounter. 077 NEPTUNE Stage: Pirate Man Needed: Play as Megaman, CD Equipment This CD can be found in the large area filled with spike-balls and bubble-making machines. Hop in a bubble, and float to the top-center of the area. The CD is buried under a chest at the top of a platform formation shaped somewhat like a telephone pole. 078 SUNGOD Stage: Ground Man Needed: Wave Burner After working your way up through the area with the wobbly metal plates, go down before entering the Totem Heads section. The treasure chest behind the dynamite wall contains the CD. 079 BUSTERROD G Stage: Astro Man Needed: Nothing Located in the area between the mini-bosses. Right after the single Vanishing Block and directly over the first Moving Hole is a green protrusion of the wall. It is a secret passage; jump into it to receive this CD. 080 MEGAWATER S Stage: Pirate Man Needed: Play as Bass Located in the first spike-filled area of the stage. Use the area's only ladder to climb out of the water, then jump onto the rightmost platform. Execute a dash-jump to the right, then another jump in mid-air to barely clear the spike-balls. The CD rests on a higher ledge slightly to the right. 081 HYPERSTORM H Stage: Burner Man Needed: Play as Megaman, Spread Drill After the area with the dive-bombing birds, drop back down into the jungle and walk to the left. Use the Spread Drill to break the stone block, then slide through the passage to get the CD. (You can also get CD 097 in this passage) 082 DYNAMOMAN Stage: Dynamo Man Needed: Wave Burner After the first section of conveyor belts is a section with a dynamite fuse with the CD behind a wall. Light the fuse through the wall, then go up and around to collect the CD. 083 COLDMAN Stage: Cold Man Needed: Wave Burner At the end of the stage, after the last ice block machine, is an ice block, that, upon being burnt, will yield a CD. 084 GROUNDMAN Stage: Ground Man Needed: Play as Megaman, CD Equipment Near the end of the stage, in the area with the fish that erode the sand, dig in the spot under the Sniper Joe. This CD is the hardest to get because the ground it is buried under is almost immediately destroyed, and you only have one chance each time. I suggest using the Wave Burner to destroy the fish that erodes it, then quickly using Rush Search on the platform. If you aim it right, you can have Rush stand on the part of the platform that isn't destroyed, but will still retrieve the CD after the part it is buried under has been destroyed. 085 PIRATEMAN Stage: Pirate Man Needed: Nothing In the area with the bubble makers, ride a bubble to the top-right corner, where a treasure chest holds the CD. 086 BURNERMAN Stage: Burner Man Needed: Play as Bass, Gospel Boost Close to the beginning of the stage is a long vertical climb with trap doors hindering progress. At the top is a bed of spikes where CD 061 is located. Use the Gospel Boost to fly over the spikes and into a new room to the left. The CD rests at the far-left wall. 087 MAGICMAN Stage: Magic Man Needed: Play as Megaman, CD Equipment When you exit the Lion Coin's lair, the CD is on the platform right above you. Go around to get on the platform, then dig in the spot close to the wall. 088 DR. THOMAS RIGHT (Dr. Light) Stage: Cold Man Needed: Wave Burner On the screen right after the snowman mini-boss, use the Wave Burner to melt an ice block to the right. It contains the CD. 089 RUSH Stage: Dynamo Man Needed: Play as Megaman, CD Equipment In the area with a long series of conveyor belts in the first half of the stage, dig in the spot under the area's only Sniper Joe. 090 EDDIE Stage: Tengu Man Needed: Play as Megaman, CD Equipment This CD is buried at the very end of the level, directly below the Sniper Joe that guards the door to the boss. 091 BEAT Stage: Ground Man Needed: Play as Megaman, CD Equipment Near the beginning of the stage, in the long vertical area, dig in the spot that the fourth Hard Hat is in (to the left of some spikes). 092 TANGO Stage: Intro Stage Needed: Play as Megaman, CD Equipment In the area with the rising and falling of the landscape over the water, dig underneath the third cannon to retrieve the CD. 093 RIGHTOT (Auto) Stage: Ground Man Needed: Play as Megaman, CD Equipment In the area with the second huge orange worm, dig to the left of the area with an energy capsule and weapon capsule (near the hole in the wall). 094 DR. ALBERT W. WILY Stage: Cold Man Needed: Nothing Near the beginning of the stage is a room with a penguin and two energy capsules in the ceiling. Walk through the wall on the right to find a hidden room with a CD in plain view. 095 FORTE (Bass) Stage: Astro Man Needed: Play as Bass, Gospel Boost See description of CD 024 for directions. After acquiring that CD, use the Gospel Boost to reach the upper-right corner, where this CD is on a ledge. 096 GOSPEL (Treble) Stage: Tengu Man Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman) Located in the beginning of the stage, at the end of the auto-scrolling area that you start out in. Use an Ice Wall or double-jump to the top platform. There is a hidden ladder above it leading to a room with the CD. 097 KING Stage: Burner Man Needed: Play as Megaman, Spread Drill, Wave Burner, Ice Block After the area with the dive-bombing birds, drop back down into the jungle and walk to the left. Use the Spread Drill to break the stone block, then slide through the passage to get CD 081. Use the Wave Burner to ignite the dynamite, then use an Ice Block to get to the platform with the 1-Up. Jump into the wall to the right of the 1-Up to nab the CD. 098 BLUES (Protoman) Stage: Magic Man Needed: Play as Megaman, CD Equipment In the lair of the Lion Coin (which serves as the stage's mini-boss), wait until the blocks are cleared until digging on the right side of the ground. Try to destroy the Lion Coin to buy time while Rush digs. 099 DUO Stage: Dynamo Man Needed: Play as Megaman, CD Equipment Found in the first dark room. Dig on the elevated platform in the center. 100 ROCKMAN & FORTE Stage: Intro Stage Needed: Play as Megaman, CD Equipment In the third area with drill-like enemies coming out of the walls (right after the water section), dig in the spot where you would land after falling from the higher ledge. Stay close to Rush to protect him from enemies while he digs.