[---------------------------------------------------] [---------------------------------------------------] [FINAL FANTASY III / FINAL FANTASY VI SAVE STATE FAQ] [ written by Zelaphny ] [ Version ALPHA ] [ zelaphny@hotmail.com ] [ May 6, 2001 ] [---------------------------------------------------] [---------------------------------------------------] Table of Contents SECTION A Introduction Update History SECTION B 1. Individual Character Properties 1.01 Character 1.02 Name 1.03 Level 1.04 Experience 1.05 Status Type 1.06 Float 1.07 Command 1.08 Vigor, Speed, Stamina, and Magic Power 1.09 Esper Equipped 1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2 2. Gold and Stuff 3. Items 4. Esper 5. Magic 6. Swdtech 7. Blitz 8. Lore 9. Rage 10. Dance SECTION C Credits/Acknowledgements Everything Else [+++++++++] [SECTION A] [+++++++++] Introduction ------------ Welcome to my first attempt at a FAQ. This FAQ was designed for people who want to tinker with the Final Fantasy 3 (Final Fantasy 6 Japanese) save state file that ZSNES uses whenever you save a particular state in the game. Obviously, this save state ability is very handy saving is not normally possible. But by editing the save state state file, you can modify just about any statistic in the game such as item, HP, magic, etc. However, to edit save state, you will need a HEX editor. There are a lot of hex editors available on the Internet. I personally used Hex Workshop, a program made by BreakPoint Software. Another thing is that you notice that I refer to addresses instead of offset (that Hex Workshop uses). They are the same. Additionally, you will need a basic knowledge of how the hex-based number system works. I will only give a brief summary of what it is here. Hex-based number system works on a base of 16 instead of the standard 10 that the decimal system uses. So, that means that single digits run form 0 to 15 (for a total of 16 numbers) before the next power shows up. This is represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F. After that 10 in hex = 16 in decimal and so on. Finally, and probably the obvious thing, is that you will need the save state file created by ZSNES. One other note is that most, if not all, of the names listed here are written as they appear in the game itself. This means that items like the DiamondArmor does not have a space in it. This is NOT a typo. Have fun! Update History -------------- Version ALPHA -This is the first edition of this FAQ. -Revision will appear as needed. [+++++++++] [SECTION B] [+++++++++] All addresses (offsets) are reduced to four digits. This is because there are no statistics that are stored in addresses higher than FFFF. I have decided to list all the characters' stats locations first prior to explaining what each one of them is in detail. Refer to second half of this section for information regarding each address name. ************************************** * 1. Individual Character Properties * ************************************** =PRIMARY CHARACTERS= * TERRA * Character -> 2213 to 2214 Name -> 2215 to 221A Level -> 221B Current HP -> 221C to 221D Maximum HP -> 221E to 221F Current MP -> 2220 to 2221 Maximum MP -> 2222 to 2223 Experience -> 2224 to 2226 Status -> 2227 Float -> 2228 Command 1 -> 2229 Command 2 -> 222A Command 3 -> 222B Command 4 -> 222C Vigor -> 222D Speed -> 222E Stamina -> 222F Magic -> 2230 Esper -> 2231 Weapon -> 2232 Shield -> 2233 Helmet -> 2234 Armor -> 2235 Relic 1 -> 2236 Relic 2 -> 2237 * LOCKE * Character -> 2238 to 2239 Name -> 223A to 223F Level -> 2240 Current HP -> 2241 to 2242 Maximum HP -> 2243 to 2244 Current MP -> 2245 to 2246 Maximum MP -> 2247 to 2248 Experience -> 2249 to 224B Status -> 224C Float -> 224D Command 1 -> 224E Command 2 -> 224F Command 3 -> 2250 Command 4 -> 2251 Vigor -> 2252 Speed -> 2253 Stamina -> 2254 Magic -> 2255 Esper -> 2256 Weapon -> 2257 Shield -> 2258 Helmet -> 2259 Armor -> 225A Relic 1 -> 225B Relic 2 -> 225C * CYAN * Character -> 225D to 225E Name -> 225F to 2264 Level -> 2265 Current HP -> 2266 to 2267 Maximum HP -> 2268 to 2269 Current MP -> 226A to 226B Maximum MP -> 226C to 226D Experience -> 226E to 2270 Status -> 2271 Float -> 2272 Command 1 -> 2273 Command 2 -> 2274 Command 3 -> 2275 Command 4 -> 2276 Vigor -> 2277 Speed -> 2278 Stamina -> 2279 Magic -> 227A Esper -> 227B Weapon -> 227C Shield -> 227D Helmet -> 227E Armor -> 227F Relic 1 -> 2280 Relic 2 -> 2281 * SHADOW * Character -> 2282 to 2283 Name -> 2284 to 2289 Level -> 228A Current HP -> 228B to 228C Maximum HP -> 228D to 228E Current MP -> 228F to 2290 Maximum MP -> 2291 to 2292 Experience -> 2293 to 2295 Status -> 2296 Float -> 2297 Command 1 -> 2298 Command 2 -> 2299 Command 3 -> 229A Command 4 -> 229B Vigor -> 229C Speed -> 229D Stamina -> 229E Magic -> 229F Esper -> 22A0 Weapon -> 22A1 Shield -> 22A2 Helmet -> 22A3 Armor -> 22A4 Relic 1 -> 22A5 Relic 2 -> 22A6 * EDGAR * Character -> 22A7 to 22A8 Name -> 22A9 to 22AE Level -> 22AF Current HP -> 22B0 to 22B1 Maximum HP -> 22B2 to 22B3 Current MP -> 22B4 to 22B5 Maximum MP -> 22B6 to 22B7 Experience -> 22B8 to 22BA Status -> 22BB Float -> 22BC Command 1 -> 22BD Command 2 -> 22BE Command 3 -> 22BF Command 4 -> 22C0 Vigor -> 22C1 Speed -> 22C2 Stamina -> 22C3 Magic -> 22C4 Esper -> 22C5 Weapon -> 22C6 Shield -> 22C7 Helmet -> 22C8 Armor -> 22C9 Relic 1 -> 22CA Relic 2 -> 22CB * SABIN * Character -> 22CC to 22CD Name -> 22CE to 22D3 Level -> 22D4 Current HP -> 22D5 to 22D6 Maximum HP -> 22D7 to 22D8 Current MP -> 22D9 to 22DA Maximum MP -> 22DB to 22DC Experience -> 22DD to 22DF Status -> 22E0 Float -> 22E1 Command 1 -> 22E2 Command 2 -> 22E3 Command 3 -> 22E4 Command 4 -> 22E5 Vigor -> 22E6 Speed -> 22E7 Stamina -> 22E8 Magic -> 22E9 Esper -> 22EA Weapon -> 22EB Shield -> 22EC Helmet -> 22ED Armor -> 22EE Relic 1 -> 22EF Relic 2 -> 22F0 * CELES * Character -> 22F1 to 22F2 Name -> 22F3 to 22F8 Level -> 22F9 Current HP -> 22FA to 22FB Maximum HP -> 22FC to 22FD Current MP -> 22FE to 22FF Maximum MP -> 2300 to 2301 Experience -> 2302 to 2304 Status -> 2305 Float -> 2306 Command 1 -> 2307 Command 2 -> 2308 Command 3 -> 2309 Command 4 -> 230A Vigor -> 230B Speed -> 230C Stamina -> 230D Magic -> 230E Esper -> 230F Weapon -> 2310 Shield -> 2311 Helmet -> 2312 Armor -> 2313 Relic 1 -> 2314 Relic 2 -> 2315 * STRAGO * Character -> 2316 to 2317 Name -> 2318 to 231D Level -> 231E Current HP -> 231F to 2320 Maximum HP -> 2321 to 2322 Current MP -> 2323 to 2324 Maximum MP -> 2325 to 2326 Experience -> 2327 to 2329 Status -> 232A Float -> 232B Command 1 -> 232C Command 2 -> 232D Command 3 -> 232E Command 4 -> 232F Vigor -> 2330 Speed -> 2331 Stamina -> 2332 Magic -> 2333 Esper -> 2334 Weapon -> 2335 Shield -> 2336 Helmet -> 2337 Armor -> 2338 Relic 1 -> 2339 Relic 2 -> 233A * RELM * Character -> 233B to 233C Name -> 233D to 2342 Level -> 2343 Current HP -> 2344 to 2345 Maximum HP -> 2346 to 2347 Current MP -> 2348 to 2349 Maximum MP -> 234A to 234B Experience -> 234C to 234E Status -> 234F Float -> 2350 Command 1 -> 2351 Command 2 -> 2352 Command 3 -> 2353 Command 4 -> 2354 Vigor -> 2355 Speed -> 2356 Stamina -> 2357 Magic -> 2358 Esper -> 2359 Weapon -> 235A Shield -> 235B Helmet -> 235C Armor -> 235D Relic 1 -> 235E Relic 2 -> 235F * SETZER * Character -> 2360 to 2361 Name -> 2362 to 2367 Level -> 2368 Current HP -> 2369 to 236A Maximum HP -> 236B to 236C Current MP -> 236D to 236E Maximum MP -> 236F to 2370 Experience -> 2371 to 2373 Status -> 2374 Float -> 2375 Command 1 -> 2376 Command 2 -> 2377 Command 3 -> 2378 Command 4 -> 2379 Vigor -> 237A Speed -> 237B Stamina -> 237C Magic -> 237D Esper -> 237E Weapon -> 237F Shield -> 2380 Helmet -> 2381 Armor -> 2382 Relic 1 -> 2383 Relic 2 -> 2384 * MOG * Character -> 2385 to 2386 Name -> 2387 to 238C Level -> 238D Current HP -> 238E to 238F Maximum HP -> 2390 to 2391 Current MP -> 2392 to 2393 Maximum MP -> 2394 to 2395 Experience -> 2396 to 2398 Status -> 2399 Float -> 239A Command 1 -> 239B Command 2 -> 239C Command 3 -> 239D Command 4 -> 239E Vigor -> 239F Speed -> 23A0 Stamina -> 23A1 Magic -> 23A2 Esper -> 23A3 Weapon -> 23A4 Shield -> 23A5 Helmet -> 23A6 Armor -> 23A7 Relic 1 -> 23A8 Relic 2 -> 23A9 * GAU * Character -> 23AA to 23AB Name -> 23AC to 23B1 Level -> 23B2 Current HP -> 23B3 to 23B4 Maximum HP -> 23B5 to 23B6 Current MP -> 23B7 to 23B8 Maximum MP -> 23B9 to 23BA Experience -> 23BB to 23BD Status -> 23BE Float -> 23BF Command 1 -> 23C0 Command 2 -> 23C1 Command 3 -> 23C2 Command 4 -> 23C3 Vigor -> 23C4 Speed -> 23C5 Stamina -> 23C6 Magic -> 23C7 Esper -> 23C8 Weapon -> 23C9 Shield -> 23CA Helmet -> 23CB Armor -> 23CC Relic 1 -> 23CD Relic 2 -> 23CE * GOGO * Character -> 23CF to 23D0 Name -> 23D1 to 23D6 Level -> 23D7 Current HP -> 23D8 to 23D9 Maximum HP -> 23DA to 23DB Current MP -> 23DC to 23DD Maximum MP -> 23DE to 23DF Experience -> 23E0 to 23E2 Status -> 23E3 Float -> 23E4 Command 1 -> 23E5 Command 2 -> 23E6 Command 3 -> 23E7 Command 4 -> 23E8 Vigor -> 23E9 Speed -> 23EA Stamina -> 23EB Magic -> 23EC Esper -> 23ED Weapon -> 23EE Shield -> 23EF Helmet -> 23F0 Armor -> 23F1 Relic 1 -> 23F2 Relic 2 -> 23F3 * UMARO * Character -> 23F4 to 23F5 Name -> 23F6 to 23FB Level -> 23FC Current HP -> 23FD to 23FE Maximum HP -> 23FF to 2400 Current MP -> 2401 to 2402 Maximum MP -> 2403 to 2404 Experience -> 2405 to 2407 Status -> 2408 Float -> 2409 Command 1 -> 240A Command 2 -> 240B Command 3 -> 240C Command 4 -> 240D Vigor -> 240E Speed -> 240F Stamina -> 2410 Magic -> 2411 Esper -> 2412 Weapon -> 2413 Shield -> 2414 Helmet -> 2415 Armor -> 2416 Relic 1 -> 2417 Relic 2 -> 2418 =SUPPORTING CHARACTERS= * WEDGE/BANON * Character -> 2419 to 241A Name -> 241B to 2420 Level -> 2421 Current HP -> 2422 to 2423 Maximum HP -> 2424 to 2425 Current MP -> 2426 to 2427 Maximum MP -> 2428 to 2429 Experience -> 242A to 242C Status -> 242D Float -> 242E Command 1 -> 242F Command 2 -> 2430 Command 3 -> 2431 Command 4 -> 2432 Vigor -> 2433 Speed -> 2434 Stamina -> 2435 Magic -> 2436 Esper -> 2437 Weapon -> 2438 Shield -> 2439 Helmet -> 243A Armor -> 243B Relic 1 -> 243C Relic 2 -> 243D * VICKS * Character -> 243E to 243F Name -> 2440 to 2445 Level -> 2446 Current HP -> 2447 to 2448 Maximum HP -> 2449 to 244A Current MP -> 244B to 244C Maximum MP -> 244D to 244E Experience -> 244F to 2451 Status -> 2452 Float -> 2453 Command 1 -> 2454 Command 2 -> 2455 Command 3 -> 2456 Command 4 -> 2457 Vigor -> 2458 Speed -> 2459 Stamina -> 245A Magic -> 245B Esper -> 245C Weapon -> 245D Shield -> 245E Helmet -> 245F Armor -> 2460 Relic 1 -> 2461 Relic 2 -> 2462 =============== 1.01 Character: =============== Both addresses must contain the same hex value. Generally speaking, though, the first address contains the character type while the second address contains the portrait of the character in the menu screen. Throughout the game, supporting characters will take the place of normal characters, such as the Moogle team in the Mines of Narshe at the beginning of the game. However, as your acquire more and more primary characters, supporting characters will either reside in the addresses of primary characters you have not met yet or in "extra" character addresses at the end of the primary character addresses. For characters not normally selectable such as Kefka, the portrait found in the menu is written in round brackets. Moreover, as soon as you change screens, the field map version of your character reverts to the original character although the portrait stays. For glitch characters that do not normally enter battles such as townspeople, their appearance on the field/area is written in square brackets. Evidently, any value higher than 1B is useless. Also, colour of the character is often distorted. 00 - Terra 01 - Locke 02 - Cyan 03 - Shadow 04 - Edgar 05 - Sabin 06 - Celes 07 - Strago 08 - Relm 09 - Setzer 0A - Mog 0B - Gau 0C - Gogo 0D - Umaro OE - Vicks/Wedge OF - Imp 10 - Leo 11 - Banon 12 - Esper Terra (Terra) 13 - Merchant Locke (Soldier) 14 - Ghost 15 - Kefka (Terra) 16 - Emperor Gestahl (Terra) 17 - Soldier Locke [Village Elder] (Terra) 18 - Empty [Young Man] (Terra) *cannot fight during battle* 19 - Empty [Interceptor] (Terra) *cannot fight during battle* 1A - Empty [Opera Celes] (Celes) *cannot fight during battle* 1B - Empty [Scholar] (Glitch) *will hang the game when fighting* Interesting to note that Vicks has code 20 and Wedge has code 21 for character type. Both, however, have code OE as the second address. ========== 1.02 Name: ========== These six addresses are used to store the values for the letters that you inserted when you were given the opportunity to name your characters or when you used the Rename Card item. I will not list all 255 possible letters and characters, however, the value FF indicates a black space in the name. =========== 1.03 Level: =========== Indicates the character's level, regardless of experience points. Values range from 00 to 63 for proper values. Current HP, Maximum HP, Current MP, and Maximum MP: All HP and MP values use 2 addresses, and they are inserted in reverse order. For example, if you want 9999 (270F in hex) as your Maximum HP for Terra, the values at the addresses 221E and 221F must be 0F and 27 respectively. Maximum values for Current/Maximum HP is 9999 (270F in hex) Maximum values for Current/Maximum MP is 999 (3E7 in hex) ================ 1.04 Experience: ================ Experience values are spread over 3 addresses. Values here must also be inserted in reverse order. Therefore, to set Terra's experience value at 5,000,000 (4C4840 in hex), insert 40 in address 2224, 48 in address 2225, and 4C in address 2226. Maximum value for Experience is 16,777,215 (FF FF FF in hex). Keep in mind that once you go over 16,777,215 experience points, the counter resets to 0 and you start earning experience from the beginning again. You can easily reach level 99 with only 2,700,000 experience points. Listed below are the experience needed to reach a certain level. 01 - 0 21 - 26360 41 - 190416 61 - 620096 81 - 1443368 02 - 32 22 - 30232 42 - 204520 62 - 650840 82 - 1497160 03 - 96 23 - 24456 43 - 219320 63 - 682600 83 - 1553364 04 - 208 24 - 39056 44 - 234808 64 - 715368 84 - 1608712 05 - 400 25 - 44072 45 - 251000 65 - 749160 85 - 1666512 06 - 672 26 - 49464 46 - 267936 66 - 784016 86 - 1725688 07 - 1056 27 - 55288 47 - 285600 67 - 819920 87 - 1786240 08 - 1552 28 - 61568 48 - 304040 68 - 856920 88 - 1848184 09 - 2184 29 - 68304 49 - 323248 69 - 895016 89 - 1911552 10 - 2976 30 - 75496 50 - 343248 70 - 934208 90 - 1976352 11 - 3936 31 - 93184 51 - 364064 71 - 974536 91 - 2042608 12 - 5080 32 - 91384 52 - 385696 72 - 1016000 92 - 2110320 13 - 6432 33 - 100083 53 - 408160 73 - 1058640 93 - 2179504 14 - 7992 34 - 108344 54 - 431488 74 - 1102456 94 - 2250192 15 - 9784 35 - 119136 55 - 455680 75 - 1147456 95 - 2322392 16 - 11840 36 - 129504 56 - 480776 76 - 1193648 96 - 2396128 17 - 14152 37 - 140464 57 - 506760 77 - 1241080 97 - 2471400 18 - 16736 38 - 152008 58 - 533680 78 - 1289744 98 - 2548224 19 - 19616 39 - 164184 59 - 561528 79 - 1339672 99 - 2637112 20 - 22832 40 - 176976 60 - 590320 80 - 1390872 ================== 1.05 Status Types: ================== Only six status ailments are permanent outside the battle: Darkness, Zombie, Poison, Invisible, Imp, and Stone The other "status" ailment is Wounded (when your character's HP is at zero), which takes precedence over all other status ailments. The [Magitek] status indicates that your party is outfitted with MagiTek armor. This may cause some color gitches on the world map and rendered areas, though. 00 - None 01 - Darkness 02 - Zombie 03 - Zombie and Darkness 04 - Poison 05 - Poison and Darkness 06 - Poison and Zombie 07 - Poison, Zombie, and Darkness 08 - [MagiTek] None 09 - [MagiTek] Darkness 0A - [MagiTek] Zombie 0B - [MagiTek] Zombie and Darkness 0C - [MagiTek] Poison 0D - [MagiTek] Poison and Darkness 0E - [MagiTek] Poison and Zombie 0F - [MagiTek] Poison, Zombie, and Darkness 10 - Invisible 11 - Invisible and Darkness 12 - Invisible and Zombie 13 - Invisible, Zombie, and Darkness 14 - Invisible and Poison 15 - Invisible, Poison, and Darkness 16 - Invisible, Poison, and Zombie 17 - Invisible, Poison, Zombie, and Darkness 18 - [MagiTek] Invisible 19 - [MagiTek] Invisible and Darkness 1A - [MagiTek] Invisible and Zombie 1B - [MagiTek] Invisible, Zombie, and Darkness 1C - [MagiTek] Invisible and Poison 1D - [MagiTek] Invisible, Poison, and Darkness 1E - [MagiTek] Invisible, Poison, and Zombie 1F - [MagiTek] Invisible, Poison, Zombie, and Darkness 20 - Imp 21 - Imp and Darkness 22 - Imp and Zombie 22 - Imp, Zombie, and Darkness 24 - Imp and Poison 25 - Imp, Poison, and Darkness 26 - Imp, Poison, and Zombie 27 - Imp, Poison, Zombie, and Darkness 28 - [MagiTek] Imp 29 - [MagiTek] Imp and Darkness 2A - [MagiTek] Imp and Zombie 2B - [MagiTek] Imp, Zombie, and Darkness 2C - [MagiTek] Imp and Poison 2D - [MagiTek] Imp, Poison, and Darkness 2E - [MagiTek] Imp, Poison, and Zombie 2F - [MagiTek] Imp, Poison, Zombie, and Darkness 30 - Imp and Invisible 31 - Imp, Invisible, and Darkness 32 - Imp, Invisible, and Zombie 33 - Imp, Invisible, Zombie, and Darkness 34 - Imp, Invisible, and Poison 35 - Imp, Invisible, Poison, and Darkness 36 - Imp, Invisible, Poison, and Zombie 37 - Imp, Invisible, Poison, Zombie, and Darkness 38 - [MagiTek] Imp and Invisible 39 - [MagiTek] Imp, Invisible, and Darkness 3A - [MagiTek] Imp, Invisible, and Zombie 3B - [MagiTek] Imp, Invisible, Zombie, and Darkness 3C - [MagiTek] Imp, Invisible, and Poison 3D - [MagiTek] Imp, Invisible, Poison, and Darkness 3E - [MagiTek] Imp, Invisible, Poison, and Zombie 3F - [MagiTek] Imp, Invisible, Poison, Zombie, and Darkness 40 - Stone 41 - Stone and Darkness 42 - Stone and Zombie 43 - Stone, Zombie, and Darkness 44 - Stone and Poison 45 - Stone, Poison, and Darkness 46 - Stone, Poison, and Zombie 47 - Stone, Poison, Zombie, and Darkness 48 - [MagiTek] Stone 49 - [MagiTek] Stone and Darkness 4A - [MagiTek] Stone and Zombie 4B - [MagiTek] Stone, Zombie, and Darkness 4C - [MagiTek] Stone and Poison 4D - [MagiTek] Stone, Poison, and Darkness 4E - [MagiTek] Stone, Poison, and Zombie 4F - [MagiTek] Stone, Poison, Zombie, and Darkness 50 - Stone and Invisible 51 - Stone, Invisible, and Darkness 52 - Stone, Invisible, and Zombie 53 - Stone, Invisible, Zombie, and Darkness 54 - Stone, Invisible, and Poison 55 - Stone, Invisible, Poison, and Darkness 56 - Stone, Invisible, Poison, and Zombie 57 - Stone, Invisible, Poison, Zombie, and Darkness 58 - [MagiTek] Stone and Invisible 59 - [MagiTek] Stone, Invisible, and Darkness 5A - [MagiTek] Stone, Invisible, and Zombie 5B - [MagiTek] Stone, Invisible, Zombie, and Darkness 5C - [MagiTek] Stone, Invisible, and Poison 5D - [MagiTek] Stone, Invisible, Poison, and Darkness 5E - [MagiTek] Stone, Invisible, Poison, and Zombie 5F - [MagiTek] Stone, Invisible, Poison, Zombie, and Darkness 60 - Stone and Imp 61 - Stone, Imp, and Darkness 62 - Stone, Imp, and Zombie 62 - Stone, Imp, Zombie, and Darkness 64 - Stone, Imp, and Poison 65 - Stone, Imp, Poison, and Darkness 66 - Stone, Imp, Poison, and Zombie 67 - Stone, Imp, Poison, Zombie, and Darkness 68 - [MagiTek] Stone and Imp 69 - [MagiTek] Stone, Imp, and Darkness 6A - [MagiTek] Stone, Imp, and Zombie 6B - [MagiTek] Stone, Imp, Zombie, and Darkness 6C - [MagiTek] Stone, Imp, and Poison 6D - [MagiTek] Stone, Imp, Poison, and Darkness 6E - [MagiTek] Stone, Imp, Poison, and Zombie 6F - [MagiTek] Stone, Imp, Poison, Zombie, and Darkness 70 - Stone, Imp, and Invisible 71 - Stone, Imp, Invisible, and Darkness 72 - Stone, Imp, Invisible, and Zombie 73 - Stone, Imp, Invisible, Zombie, and Darkness 74 - Stone, Imp, Invisible, and Poison 75 - Stone, Imp, Invisible, Poison, and Darkness 76 - Stone, Imp, Invisible, Poison, and Zombie 77 - Stone, Imp, Invisible, Poison, Zombie, and Darkness 78 - [MagiTek] Stone, Imp, and Invisible 79 - [MagiTek] Stone, Imp, Invisible, and Darkness 7A - [MagiTek] Stone, Imp, Invisible, and Zombie 7B - [MagiTek] Stone, Imp, Invisible, Zombie, and Darkness 7C - [MagiTek] Stone, Imp, Invisible, and Poison 7D - [MagiTek] Stone, Imp, Invisible, Poison, and Darkness 7E - [MagiTek] Stone, Imp, Invisible, Poison, and Zombie 7F - [MagiTek] Stone, Imp, Invisible, Poison, Zombie, and Darkness 80 - Wounded . . FF - Wounded =========== 1.06 Float: =========== It appears that this address is used only to store the status float. 00 to 7F - Not floating 80 to FF - Floating If anyone can find any other effect this address has, please let me know so I can append this FAQ and credit you for it. ============= 1.07 Command: ============= Any one of the four command addresses can be replaced with any one of the following commands listed below. This means Terra can have Shock, Health, Mimic, and Runic as her four battle commands! Some commands will not work, such as Possess. Obviously, any value higher than 1D will not work. 00 - Fight 01 - Item 02 - Magic 03 - Morph 04 - Revert 05 - Steal 06 - Capture 07 - Swdtech 08 - Throw 09 - Tools 0A - Blitz 0B - Runic 0C - Lore 0D - Sketch 0E - Control 0F - Slot 10 - Rage 11 - Leap 12 - Mimic 13 - Dance 14 - Row 15 - Def. 16 - Jump 17 - X-Magic 18 - GP Rain 19 - Summon 1A - Health 1B - Shock 1C - Possess 1D - MagiTek 1E - [none] 1F - [none] 20 - [Glitch] ============================================ 1.08 Vigor, Speed, Stamina, and Magic Power: ============================================ Each of these statistics have their own respective addresses and can take values from 0 to 255 (00 to FF in hex). Keep in mind that the stats are based AFTER weapon/armor/relics equipped. This means that if you've got the Blizzard sword equipped, it gives a +2 bonus to Magic Power. If you give Magic Power a value of 250 and then remove the Blizzard sword, your Magic Power will drop to 248. Similarly, if you set a value of 255 to Vigor and then equip the Illumina sword, which gives +7 to Vigor, your Vigor statistic will go over 255 limit, reset to 0 and you will wind up with a Vigor statistic of 7. This is especially important when dealing with the Speed statistic. C8 is usually a good number for all statistics (C8 = 200, by the way). ==================== 1.09 Esper Equipped: ==================== This is the Esper that the character is currently carrying. However, if you unequip the Esper, you will lose the Esper and it will not appear in the list of Espers unless you already have it. As before, any value higher than 1A will glitch because there are only 27 Espers. 00 - Ramuh 01 - Ifrit 02 - Shiva 03 - Siren 04 - Terrato 05 - Maduin 06 - Shoat 07 - Bismark 08 - Stray 09 - Palidor 0A - Tritoch 0B - Odin 0C - Raiden 0D - Bahamut 0E - Alexandr 0F - Crusader 10 - Ragnarok 11 - Kirin 12 - Zoneseek 13 - Carbunkl 14 - Phantom 15 - Sraphim 16 - Golem 17 - Unicorn 18 - Fenrir 19 - Startlet 1A - Phoenix ========================================================= 1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2: ========================================================= These addresses contain the values for your equipment. You can even assign equipment that characters can't normally equip without the Merit Award, like making Relm equipped the Illumina sword. You can even assign the wrong equipment to the slots, however, I did not find it particularly useful in any way. There is a grand total of 255 possible items. Values, therefore, range from 00 to FE. The value of FF deletes the item in question. It is used to indicate a clear space, or "Empty", in the equipment slot. See the Items section for a complete listing of the items associated with each hex value. ********************* * 2. Gold and Stuff * ********************* Gold Gold is stored at addresses 2473, 2474, and 2475. In the same fashion as the experience is stored, the gold is also stored in reverse order. For 5,000,000 gold, which is 4C4B40 in hex, input 40 in 2473, 4B in 2474, and 4C in 2475. Steps The same applies for steps taken. Steps are kept in addresses 2479, 247A, and 247B. Again, the hex numbers are stored in reverse order. This is useful for Strago's Step Mine spell. Step Mine divides the number of steps taken in the game by 32, rounded down, and inflicts that amount of damage on the opponent. ************ * 3. Items * ************ Items that you carry in your inventory begins at address 247C. There are a total of 255 possible items, as mentioned before. Therefore, listing every item will take up 255 addresses beginning at 247C, and ending at 257A. An item placed at 257B will be counted in the item total, but will not appear on the item selection screen. Each individual item amount, however, are stored beginning at address 257C. In the same manner that there are 255 possible items, there are 255 item amount addresses associated with the item in question. The last item amount address is, logically, 267A. It is possible to list an item with 00 amount or have an amount with no item associated with it, but I did not find this useful in any way. The fact that all 255 items fill up the entire item selection screen also disproves some rumours that have been circulated ages ago: There is no Gamma Sword. There is no Paladin Ring. Dirk 00 - Dirk 01 - MithrilKnife 02 - Guardian 03 - Air Lancet 04 - ThiefKnife 05 - Assassin 06 - Man Eater 07 - SwordBreaker 08 - Graedus 09 - ValiantKnife Sword 0A - MithrilBlade 0B - RegalCutlass 0C - Rune Edge 0D - Flame Sabre 0E - Blizzard 0F - ThunderBlade 10 - Epee 11 - Break Blade 12 - Drainer 13 - Enhancer 14 - Crystal 15 - Falchion 16 - Soul Sabre 17 - Ogre Nix 18 - Excalibur 19 - Scimiter 1A - Illumina 1B - Ragnarok 1C - Atma Weapon Lance 1D - Mithril Pike 1E - Trident 1F - Stout Spear 20 - Partisan 21 - Pearl Lance 22 - Gold Lance 23 - Aura Lance 24 - Imp Halberd Dirk 25 - Imperial 26 - Kodachi 27 - Blossom 28 - Hardened 29 - Striker 2A - Stunner Knife 2B - Ashura 2C - Kotetsu 2D - Forged 2E - Tempest 2F - Murasame 30 - Aura 31 - Strato 32 - Sky Render Rod 33 - Heal Rod 34 - Mithril Rod 35 - Fire Rod 36 - Ice Rod 37 - Thunder Rod 38 - Poison Rod 39 - Pearl Rod 3A - Gravity Rod 3B - Punisher 3C - Magus Rod Brush 3D - Chocobo Brsh 3E - DaVinci Brsh 3F - Magical Brsh 40 - Rainbow Brsh Stars 41 - Shuriken 42 - Ninja Star 43 - Tack Star Special 44 - Flail 45 - Full Moon 46 - Morning Star 47 - Boomerang 48 - Rising Sun 49 - Hawk Eye 4A - Bone Club 4B - Sniper 4C - Wing Edge Gambler 4D - Cards 4E - Darts 4F - Doom Darts 50 - Trump 51 - Dice 52 - Fixed Dice Claw 53 - MetalKnuckle 54 - Mithril Claw 55 - Kaiser 56 - Poison Claw 57 - Fire Knuckle 58 - Dragon Claw 59 - Tiger Fangs Shield 5A - Buckler 5B - Heavy Shld 5C - Mithril Shld 5D - Gold Shld 5E - Aegis Shld 5F - Diamond Shld 60 - Flame Shld 61 - Ice Shld 62 - Thunder Shld 63 - Crystal Shld 64 - Genji Shld 65 - TortoiseShld 66 - Cursed Shld 67 - Paladin Shld 68 - Force Shld Helmet 69 - Leather Hat 6A - Hair Band 6B - Plumed Hat 6C - Beret 6D - Magus Hat 6E - Bandana 6F - Iron Helmet 70 - Coronet 71 - Bard's Hat 72 - Green Beret 73 - Head Band 74 - Mithril Helm 75 - Tiara 76 - Gold Helmet 77 - Tiger Mask 78 - Red Hat 79 - Mystery Veil 7A - Circlet 7B - Regal Crown 7C - Diamond Helm 7D - Dark Hood 7E - Crystal Helm 7F - Oath Veil 80 - Cat Hood 81 - Genji Helmet 82 - Thornlet 83 - Titanium Armor 84 - LeatherArmor 85 - Cotton Robe 86 - Kung Fu Suit 87 - Iron Armor 88 - Silk Robe 89 - Mithril Vest 8A - Ninja Gear 8B - White Dress 8C - Mithril Mail 8D - Gaia Gear 8E - Mirage Dress 8F - Gold Armor 90 - Power Sash 91 - Light Robe 92 - Diamond Vest 93 - Red Jacket 94 - Force Armor 95 - DiamondArmor 96 - Dark Gear 97 - Tao Robe 98 - Crystal Mail 99 - Czarina Gown 9A - Genji Armor 9B - Imp's Armor 9C - Minerva 9D - Tabby Suit 9E - Chocobo Suit 9F - Moogle Suit A0 - Nutkin Suit A1 - BehemethSuit A2 - Snow Muffler Tool A3 - NoiseBlaster A4 - Bio Blaster A5 - Flash A6 - Chain Saw A7 - Debilitator A8 - Drill A9 - Air Anchor AA - AutoCrossbow Skean AB - Fire Skean AC - Water Edge AD - Bolt Edge AE - Inviz Edge AF - Shadow Edge Relic B0 - Goggles B1 - Star Pendant B2 - Peace Ring B3 - Amulet B4 - White Cape B5 - Jewel Ring B6 - Fair Ring B7 - Barrier Ring B8 - MithrilGlove B9 - Guard Ring BA - RunningShoes BB - Wall Ring BC - Cherub Down BD - Cure Ring BE - True Knight BF - DragoonBoots C0 - Zephyr Cape C1 - Czarina Ring C2 - Cursed Cing C3 - Earrings C4 - Atlas Armlet C5 - BlizzardRing C6 - Rage Ring C7 - Sneak Ring C8 - Pod Bracelet C9 - Hero Ring CA - Ribbon CB - Muscle Belt CC - Crystal Orb CD - Gold Hairpin CE - Economizer CF - Thief Glove D0 - Gauntlet D1 - Genji Glove D2 - Hyper Wrist D3 - Offering D4 - Beads D5 - Black Belt D6 - Coin Toss D7 - FakeMustache D8 - Gem Box D9 - Dragon Horn DA - Merit Award DB - Momento Ring DC - Safety Bit DD - Relic Ring DE - Moogle Charm DF - Charm Bangle E0 - Marvel Shoes E1 - Back Gaurd E2 - Gale Hairpin E3 - Sniper Sight E4 - Exp. Egg E5 - Tintinabar E6 - Sprint Shoes Miscellaneous E7 - Rename Card E8 - Tonic E9 - Potion EA - X-Potion EB - Tincture EC - Ether ED - X-Ether EE - Elixir EF - Megalixir F0 - Fenix Down F1 - Revivify F2 - Antidote F3 - Eydrop F4 - Soft F5 - Remedy F6 - Sleeping Bag F7 - Tent F8 - Green Cherry F9 - Magicite FA - Super Ball FB - Echo Screen FC - Smoke Bomb FD - Warp Stone FE - Dried Meat And FF - [Nothing] In the same way FF removes an equipped item, FF as an inserted value also clears that particular slot in the item selection screen. If you do this, make sure that you also input 00 as the item amount in the corresponding address. Address matching is easy: Item name at 2493 corresponds to the Item amount at 2593 ************ * 4. Esper * ************ All the Espers in your Skills menu are listed in these addresses: 267C 267D 267E 267F Ramuh Stray Ragnarok Fenrir Ifrit Palidor Kirin Startlet Shiva Tritoch Zoneseek Phoenix Siren Odin Carbunkl Terrato Raiden Phantom Maduin Bahamut Sraphim Shoat Alexandr Golem Bismark Crusader Unicorn Values in these addresses will give you (if any) Espers acquired. Applying FF as a value to all these addresses gives you all 27 Espers. Any other value gives various combinations of the Espers associated with the address. ************ * 5. Magic * ************ Magic is very simple to apply. Because the learned percentage is in decimal, a 100% learned spell is 64 in hex. When the value hits 64, it automatically promotes it to FF, where the spell turns white and the percentage learned disappears. This is learning the spell the "normal" way. You can, however, assign to any spell any amount of "learned" percentage. If you try and give it a value of more than 64, the spell will remain in "learning process" and you will get the overlap of number and you might not be able to learn the spell properly. 00 = Not learned, spell name not visible 32 = 50% learned, spell name transparent 64 = 100% learned, spell name remains transparent FF = Learned, spell name white, spell is selectable in battle Obviously, the easiest way is to just stick FF as the spell value to give yourself the spell. Listed below are each character's spell addresses. Listed for Terra are each individual address and its associated spell. It would take too much to list EVERYONE'S spells, you can make the necessary calculations. Terra - Addresses 2681 to 26B6 2681 Fire 2682 Ice 2683 Bolt 2684 Poison 2685 Drain 2686 Fire2 2687 Ice2 2688 Bolt2 2689 Bio 268A Fire3 268B Ice3 268C Bolt3 268D Break 268E Doom 268F Pearl 2690 Flare 2691 Demi 2692 Quartr 2693 X-Zone 2694 Meteor 2695 Ultima 2696 Quake 2697 W Wind 2698 Merton 2699 Scan 269A Slow 269B Rasp 269C Mute 269D Safe 269E Sleep 269F Muddle 26A0 Haste 26A1 Stop 26A2 Bserk 26A3 Float 26A4 Imp 26A5 Rflect 26A6 Shell 26A7 Vanish 26A8 Haste2 26A9 Slow2 26AA Osmose 26AB Warp 26AC Quick 26AD Dispel 26AE Cure 26AF Cure2 26B0 Cure3 26B1 Life 26B2 Life2 26B3 Anitdot 26B4 Remedy 26B5 Regen 26B6 Life3 Locke - Addresses 26B7 to 26EC Cyan - Addresses 26ED to 2722 Shadow - Addresses 2723 to 2758 Edgar - Addresses 2759 to 278E Sabin - Addresses 278F to 27C4 Celes - Addresses 27C5 to 27FA Strago - Addresses 27FB to 2830 Relm - Addresses 2831 to 2866 Setzer - Addresses 2867 to 289C Mog - Addresses 289D to 28D2 Gau - Addresses 28D3 to 2908 ************** * 6. SwdTech * ************** I have not yet been able to decipher how Cyan's Swdtech skills are stored in the save state. If you know how, let me know and I will gladly give you credit for the work done. However, since the SwdTech skills are based on Cyan's Level, just give him Level 99 and he will acquire them all already! ************ * 7. Blitz * ************ All of Sabin's Blitz techniques are located at address 293C. There are 8 possible Blitz. Since each Blitz can be active, i.e. performable, or not, the total number of possible combinations is 2 to power 8 or 256. Hex values run from 00 to FF which totals 256. Therefore, if you want a particular Blitz to be active and another not, simply calculate the value associated with the combination you want. As explained in the beginning, I cannot explain the entire mechanics of this, it would take too long. Just input FF to acquire all of the Blitz techniques. *********** * 8. Lore * *********** The same applies for Strago's Lore spells. Addresses range from 293C to 293E. Each address holds 8 spells, as explained in the previous section on Sabin's Blitz. And again, FF will give all the spells of that address. 293C - Condemned Roulette Clean Sweep Aqua Rake Aero Blow Fish Big Guard Revenge 293D - Pearl Wind L.5 Doom L.4 Flare L.3 Muddle Reflect??? L? Pearl Step Mine Force Field 293E - Dischord Sour Mouth Pep Up Rippler Stone Quasar Grand Train Exploder *********** * 9. Rage * *********** Gau's Rages are listed below. The setup is identical to Sabin's Blitz and Strago's Lore in the previous sections. Each address holds 8 rages and there are a lot of them. The addresses run from 293F to 295E. Values inputted will determine which rages (if any) Gau has "learned". FF as a value allows Gau to learn all of the rages assigned to that address. The Rages are listed in the same form as in the menu screen. 293F - Guard Soldier Templar Ninja Samurai Orog Mag Roader Retainer 2940 - Hazer Dahling Rain Man Brawler Apokryphos Dark Force Whisper Over-Mind 2941 - Osteosaur Commander Rhodox Were-Rat Ursus Rhinotaur Steroidite Leafer 2942 - Stray Cat Lobo Doberman Vomammoth Fidor Baskervor Suriander Chimera 2943 - Behemoth Mesosaur Pterodon FossilFang White Drgn Doom Drgn Brachosaur Tyranosaur 2944 - Dark Wind Beakor Vulture Harpy Hermit Crab Trapper Hornet Crasshoppr 2945 - Delta Bug Gilomantis Trilium Nightshade Tumbleweed Bloompire Trilobiter Siegfried 2946 - Nautiloid Exocite Anguiform Reach Frog Lizard Chickenlip Hoover Rider 2947 - Chupon Pipsqueak M-TekArmor Sky Armor Telstar Lethal Wpn Vaporite Flan 2948 - Ing Humpty Brainpan Cruller Cactrot RepoMan Harvester Bomb 2949 - Still Life Boxed Set Slam Dancer Hades Gigas Pug Magic Urn Mover Figaliz 294A - Buffalax Aspik Ghost Crawler Sand Ray Areneid Actaneon Sand Horse 294B - Dark Side Mad Oscar Crawly Bleary Marshal Trooper General Covert 294C - Ogor Warlock Madam Joker Iron Fist Goblin Apparite PowerDemon 294D - Displayer Vector Pup Peepers Sewer Rat Slatter Rhinox Rhobite Wild Cat 294E - Red Fang Bounty Man Tusker Ralph Chitonid Wart Puck Rhyos SrBehemoth 294F - Vectaur Wyvern Zombone Dragon Brontaur Allosaurus Cirpius Sprinter 2950 - Gobbler Harpai Gloomshell Drop Mind Candy WeedFeeder Luridan Toe Cutter 2951 - Over Grunk Exoray Crusher Uroburos Primordite Sky Cap Cephaler Maliga 2952 - Gigan Toad Geckorex Cluck LandWorm: Test Rider PlutoArmor Tomb Thumb HeavyArmor 2953 - Chaser Scullion Poplium Intangir Misfit Eland Enuo Deep Eye 2954 - GreaseMonk NeckHunter Grenadeb Critic Pan Dora SoulDancer Gigantos Mag Roader 2955 - Spek Tor Parasite EarthGuard Coelecite Anemone Hipocampus Spectre Evil Oscar 2956 - Slurm Latimeria StillGoing Allo Ver Phase Outsider Barb-e Parasoul 2957 - Pm Stalker Hemophyte Sp Forces Nohrabbit Wizard Scrapper Ceritops Commando 2958 - Opinicus Poppers Lunaris Garm Vindr Kiwak Nastidon Rinn 2959 - Insecare Vermin Mantodea Bogy Prussian Black Drgn Adamanchyt Dante 295A - Wirey Drgn Dueller Psycot Muus Karkass Punisher Balloon Gabbldegak 295B - GtBehemoth Scorpion Chaos Drgn Spit Fire Vectagoyle Lick Osprey Mag Roader 295C - Bug Sea Flower Fortis Abolisher Aquila Junk Mandrake 1st Class 295D - Tap Dancer Necromancer Borras Mag Roader Wild Rat Gold Bear Innoc Trixter 295E - Red Wolf Didalos Woolly Veteran Sky Base IronHitman Io ************* * 10. Dance * ************* Mog's Dance techniques are in address 295F. And, just like the Blitz, Lore, and Rage sections, the value determines which Dance have been learned, if any. FF gives access to all Dance techniques. 295F - Wind Song Forest Suite Desert Aria Love Sonata Earth Blues Water Rondo Dusk Requium Snowman Jazz [+++++++++] [SECTION C] [+++++++++] Credits/Acknowledgements ------------------------ -> Squaresoft Tip of the hat for the creators of this awesome game! -> ZSNES Developers Without the emulator, we would have no save state ability. -> BreakPoint Software Inc. Great job on the Hex editor. The GUI is very nice. -> Gamefaqs Thanks to Jeff "CJayC" Veasey for hosting the awesome GAMEFAQS site and for putting this FAQ up. Everything Else --------------- This FAQ is copright (c) of Zelaphny 2001. Any reproduction, in whole or in part, without the expressed consent of the author is illegal and subject to law. This FAQ may only be found on www.gamefaqs.com where it is posted freely and is available to the public domain for use. Final Fantasy III is a (tm) trademark of Squaresoft. Hex Workshop is a (tm) of BreakPoint Software Inc. Zelaphny can be reached by e-mail at zelaphny@hotmail.com