Final Fantasy IV (aka FF2US) Walkthrough (version 1.00) Based on: Snes, NTSC-U/C-version (SNS-F4-USA) - You can pause the game during battle. This will stop the play time counter from running. - You have 46 slots for items in your inventory. - During the game, you'll see a lot of changes in the setup of your party members (as seen below). What you should know is that, whenever a character leaves, all the items they had equipped will be lost (even if it's a character who eventually rejoins the party). You should really try to avoid losing any items like this. Misty Cave |DK | | Watery Pass |D L |Te | Antlion Cave |D L | Gl | Mt. Hobs |D LR | Gl | Mt. Ordeals |D |Te PaPo | Old Waterway |C |Te YaPaPo | Cave Magnes |C |Te Ya Ci | Tower of Zot |C |Te Ya Ci | Tower of Bab-il |CKLR | Ya | Cave of Eblana |CKLR | | Tower of Bab-il |CKLRE| | Sealed Cave |CKLRE| | Giant of Bab-il |C LRE| Fu| Lunar Underground |CKLRE| | - There are plenty of tempting rare drops in the game, but unlike in my other guides, I'd have to recommend that you ignore all of them due to the terrible odds (about 0,08% for the 4th slot item and 0,9% for the 3rd. The overall drop rate is about 5%). - Healing items: Cure1 | 96 HP Heal | Heal status Cure2 | 480 HP Life | Revive with 1/15 HP (rounded to 10) Cure3 | 1920 HP Elixir | 100% HP & MP Ether1 | 48 MP Tent | 1000 HP, 100 MP + status \all Ether2 | 144 MP Cabin | 100% HP & MP + status \all - The power of White Magic is dependent on Will, whereas the power of Black Magic is dependent on Wisdom. - Multi-casting divides the power by the number of targets. For healing spells, even dead characters count in the menu, but not during battle. - During battle, your characters are positioned like so: 2 2 4 4 1 or 1 5 5 3 3 - Due to a programming error, it's possible for a character to permanently lose the ability to deal critical hits. This can be triggered by being dead at the beginning of a battle or by equipping certain weapons (such as axes or whips). Seeing as critical hits are pretty uncommon to begin with and only increase power by 50% (in most cases), losing them makes fairly little difference. Contents Walkthrough Baron Misty Cave / Kaipo Watery Pass / Damcyan Antlion Cave Mt. Hobs / Fabul Mt. Ordeals / Mysidia Old Waterway / Baron Troia / Cave Magnes Tower of Zot Dwarf Castle / Tower of Bab-il Cave of Eblana / Tower of Bab-il Sealed Cave The Moon Giant of Bab'il Eblan Castle Land of Summon Monsters Sylvan Cave Cave Bahamut Lunar Subterrane Equipment List A01 Misc. Enemy Stat Changes A02 Items: 300 gil, Cure1, Tent \\\ Baron Castle || Default (Cecil): Shadow Sword; Shadow Shield; Shadow Helmet; Shadow Armor; Shadow Gloves (all Unique) Default (Kain): Spear, Iron Shield, Iron Helm, Iron Armor, Iron Gloves PC: Kain Lv10 - Once you're in control, you are to head to the top floor of the west tower. Grab the items first, though, as you won't be able to get back into the castle later. - You'll start off with just one item in your inventory: Package (Unique, Temp). - Have a look at the settings, although there's not much you can do in this version (can't choose between Active and Wait (the game uses Wait), no button config and no cursor memory). Items: Cure1, Heal, Tent \\\ Town of Baron || Items (nc): Cure1, Cure1, Cure1, Ether1, Tent, Tent, Tent, Heal, Life, Heal Shop: Cure1 30 gil Life 150 gil Heal 100 gil Tent 100 gil Carrot 50 gil Ether1 10 000 gil - Nc-items are items obtained on the field through means other than examining treasure chests. - I've tagged certain items as 'Unique' or 'Artifact.' Unique items are, indeed, unique, whereas Artifact items are available in a limited quantity greater than one. - You'll find a person named Namingway in the training room, who can change your characters' names. You'll run into him again in several other places. - You can use Tents and Cabins on the field and at save points. Lost & Found: Imp Summon (Imp \ 4) \\\ Baron Region || Enemies: HP Exp Gil FITHA Imp | 6 | 20 | 10 | | Eagle | 18 | 30 | 10 | w| FloatEye | 20 | 40 | 10 | w| SwordRat | 30 | 70 | 20 | | F: Fire H: Holy W: Quad power I: Ice A: Anti-air w: Double power T: Thunder A: Absorb (magic) / Resist (physical) - Better level up first before heading to the first dungeon. - The encounter rate in the game can be rather fickle. Sometimes you can take 50 steps before another random encounter, sometimes only two. - Hold L and R during battle to flee. Doing so frequently will cause you to drop some gil (25% of what you would have won had you finished the battle). Don't hesitate to run away from enemies that give you too much trouble. - You can change the character you appear as on the field by hitting R. This has seemingly no effect on how the game plays, though. - The Sword Rats will use a powerful counterattack (Needle) whenever they're hit, so it would be in your best interest to try and kill them with a single blow - a recurring theme in the game. - The Imp Summon is the easiest hidden summon to obtain. It's not very powerful, though. Item (nc): Carrot \\\ Chocobo Forest || - You can't actually ride the White Chocobo, but instead, when you catch one, you'll recover your MP. - Then we have the Big Chocobo, who will come out if you have a Carrot to spare. You can use him to store your items, so keep that in mind if you're too obsessed to let go of your uniques and stuff. He's got 126 slots. Items: Cure1, Heal, Tent, Cure1 \\\ Misty Cave || Boss: Dragon Mist Enemies: HP Exp Gil FITHA Larva | 28 | 50 | 15 | | SandMoth | 40 | 80 | 20 | w| [Boss] - 465 HP, 700 Exp, 200 gil - Try not to attack her in her mist form, otherwise she'll retaliate with a powerful counterattack. \\\ Village of Mist || - Kain leaves the party here, so better de-equip him so you can sell his stuff for some gil (he'll have a completely new set of gear when he eventually rejoins). - Characters who join the party more than once will gain experience even in their absence. Item (nc): Ether1 \\\ Kaipo || Default (Rydia): Rod, Cap, Leather Clothes, IronRing PC: Rydia Lv1 Boss: Officer (+ 3x Soldiers) Shop: Rod 100 gil Cloth 50 gil Staff 160 gil Leather Clothes 200 gil ShortBow 220 gil Cap 100 gil Iron Arrow 10 gil IronRing 100 gil [Boss] - 221 HP / 27 HP. 880 Exp, 245 gil in total. - You'll have to go through a fixed encounter (close enough to a boss) with an Officer and 3 Soldiers during the initial event. It's just you alone, but at least you start off with max HP. I suggest you take out the Officer after killing two of the Soldiers, as he'll run away if you kill all three Soldiers. - Rydia starts off with the Chocobo summon (7 MP). - Rydia won't be impressing you with her physical attacks. At best, she might be able to finish off some of the enemies that are left severely wounded by Cecil. Her HP and defense are quite low as well. Keep her in the back row, and keep defending early on so she doesn't die from two hits. - Her spells are nice, but better use them with moderation so as not to completely drain your MP. You should save them for when you really need them. - There's no way to avoid losing Rydia's criticals, so that's one thing you don't have to worry about. - Find Rosa in one of the houses. Enemies: HP Exp Gil FITHA \\\ Kaipo Region || Sand Man | 20 | 80 | 20 | W | Sandpede | 60 | 80 | 25 | | SandWorm | 75 | 90 | 25 | | \\\ Watery Pass || Items: Cure1, Heal, Tent, 120 gil, IronRing, Elixir, Cure2, 1000 gil, Cure1, Ether1, IceRod, 200 gil, Cure1, Cure1, Leather Cap, Ether1, Ether1, Heal, Darkness Blade (Unique), Darkness Gloves (Unique), Darkness Helm (Unique), Darkness Armor (Unique), Ether1 Default (Tellah): Staff, Leather Clothes TPC: Tellah Lv20 Boss: Octomammoth Enemies: HP Exp Gil FITHA EvilShel | 58 | 110 | 30 | W | Pike | 65 | 120 | 35 | W | CaveToad | 44 | 90 | 25 | w | Zombie | 40 | 120 | 35 |w w | WaterBug | 110 | 230 | 80 | w | TinyMage | 69 | 260 | 100 | | WaterHag | 48 | 140 | 40 | w | Jelly | 35 | 140 | 35 |W | Mad Toad | 59 | 130 | 35 | w | Aligator | 150 | 240 | 95 | W | - I'd say the best way to build up is to blast the enemies away with Thunder, and then head back to Kaipo when you run out of MP. Either that, or you can use a Tent (50 gil vs 100 gil). A Tent won't revive a dead character, though. - This is probably the place where you'll have your first encounter with undead enemies - Zombies, to be exact. They appear in groups of four (in the first areas), and the problem here is that Cecil currently won't be able to damage them for more than 1 HP per hit (they have 52 HP in total). Spamming Cure on them works, but running away isn't a bad idea (once you pick up Tella, you'll have an easier time dispatching them with Cure2). Fortunately, they're somewhat uncommon. - Cave Toads are quite likely to transform you with the Toad spell, but you may not have to use a Heal Potion, as you'll be changed back to normal if they hit you with it again. - The Water Bugs seem to regenerate all their HP from elemental spells. They're worth decent xp, so if you want to kill them before they run away, try summoning Chocobo. - Tellah is hanging around near the entrance and will join your party when you talk to him. His initial spells are: - White: Cure2, Heal, Life1, Exit, Charm, Blink - Black: Fire1, Ice-1, Lit-1, Stop, Psych - Tiny Mages counter physical attacks with Hold and spells with Psych. Magic is ineffective anyway, so have Cecil take them out with a single blow. If you get hit by Hold, there's no need to panic, as the effect wears off after a while. [Boss] - 2350 HP, W:T, 1200 Exp, 500 gil \\\ Damcyan || Items: CrossBow, Leather Cap, RubyRing, Cure1, 300 gil, 200 gil, Life, Ether1, Cure1, Tent Items (nc): 10x Iron Arrows, 10x White Arrows, 10x White Arrows Default (Gilbert): Dreamer Harp (Unique), Leather Cap, Bard Tunic, RubyRing TPC: Gilbert Lv5 - Tellah will leave the party here (de-equip his items), and be replaced by Gilbert (aka Edward). I don't bother keeping him alive. - You'll also receive the Hovercraft, which is able to cross reefs (or something). - If you need healing, you can use the recovery pots on the third floor. - If you try to go through the Watery Pass again (through the south entrance), your party will refuse to jump down from the waterfall. Party: Lv~20 \\\ Antlion Cave || Items: 190 gil, Cure1, Tent, Cure1, Cure1, 210 gil, Life, Charm Harp, 250 gil, Heal, Life, Ether1, Tent Item (nc): SandRuby (Unique, Temp) Boss: Antlion Enemies: HP Exp Gil FITHA Imp Cap. | 37 | 190 | 50 | | Cream | 55 | 150 | 35 | W | Basilisk | 90 | 120 | 30 | | Weeper | 100 | 160 | 40 | | Turtle | 150 | 240 | 80 | W | [Boss] - 1000 HP, 1500 Exp, 800 gil PC: Rosa Lv10 \\\ Kaipo || Default (Rosa): ShortBow, 50x Iron Arrows, Cap, Leather Clothes, IronRing - Go give the SandRuby to Rosa and she will join the party after the following event. She won't be hanging out with you for long, though. - Gilbert has to beat a fixed encounter on his own, so make sure he's fully equipped. - Initial spells: Cure1, Hold, Peep, Slow, Sight \\\ Mt. Hobs || Items: Tent, Cure1, Heal, 350 gil, 10x White Arrows Lost & Found: Cursed Ring (Spirit \ 4) Special: Rydia's Fire Default (Yang): FireClaw, Leather Clothes TPC: Yang Lv10 Boss: MomBomb Enemies: HP Exp Gil FITHA Cocktric | 100 | 280 | 120 | W| Gargoyle | 160 | 320 | 100 | WW| Skelton | 50 | 240 | 125 |W W | Bomb | 50 | 370 | 80 | | GrayBomb | 100 | 450 | 105 | | Spirit | 50 | 290 | 125 |A W | Red Bone | 170 | 320 | 170 |W W | - After the initial event, Rydia will learn to cast Fire. - There are two types of bombs here: the regular Bomb and the Gray Bomb. The bomb family's trademark move is Explode, in which the bomb self- destructs and deals whatever HP they had left as damage. The Gray Bombs are particularly volatile, and they'll blow up on you after only attacking you a couple of times. The regular ones are much more stable, so you should focus your attention on the gray ones (neither of these drop anything, by the way). - Yang (or Yan) will join your party as the fifth character when you encounter the boss. [Boss] - 2460 Exp, 555 gil - You might be looking at a little trouble here. Mom Bomb will eventually explode on you, dealing a fair amount of damage to your entire party, and after that she'll leave behind 3 regular Bombs and 3 Gray Bombs, who will also give you the usual self-destruct treatment. Item (nc): Carrot \\\ Chocobo Forest || - (Northeast of Fabul) Enemies: HP Exp Gil FITHA \\\ Fabul Region || Needler | 110 | 370 | 55 | | \\\ Fabul || Items: Tent, Heal, Cure1, Tent, Cure1, Black Shield (Unique), Ether1 Items (nc): Cure1, 500 gil, Cure1, Black Sword (Unique) Shop: FireClaw 350 gil IceClaw 450 gil Thunder Claw 550 gil Black Helm 980 gil Black Armor 3000 gil Black Gloves 800 gil - Pick up at least one Ice Claw and Thunder Claw, but don't equip them. - Once you're prepared, go trigger the scene in the throne room. Rosa and Rydia will ditch the party afterwards (again, you should probably unequip their gear), leaving you with just Gilbert and Yang. You'll fight a number of fixed encounters during the events that follow. Once it's over, you'll get Rydia back for a while, but soon you'll be left with no one other than Cecil. - Head to the inn to trigger the next event, during which you'll obtain the Deathbringer. - The ship is waiting for you east of the castle. Once you get on, you'll be separated from the rest of your party (de-equip everyone other than Cecil). Gilbert will never return, and Rosa and Rydia will both stay off the grid for quite a while. Party: Cecil Lv25 \\\ Mysidia Region || Enemies: HP Exp Gil FITHA Raven | 941 | 740 | 700 | w| - Better not wander around too much. TPCs: Palom Lv10 & Porom Lv10 \\\ Mysidia || Default (Palom): Rod, Leather Cap, Leather Clothes, IronRing Default (Porom): Staff, Leather Cap, Leather Clothes, IronRing Shop: Gaea Cap 700 gil IceRod 220 gil Gaea Robe 500 gil FlameRod 380 gil Silver Bracelet 650 gil Cure Staff 480 gil Paladin Shield 700 gil CrossBow 700 gil Paladin Helm 4000 gil White Arrow 20 gil Paladin Armor 8000 gil Cure2 150 gil Paladin Gloves 3000 gil Cabin 1000 gil - Head to the temple to trigger the next event. You will then be joined by the twins, Palom and Porom. - Porom's initial spells: Cure, Hold, Peep, Slow, Sight - Palom's initial spells: Fire1, Ice-1, Lit-1, Sleep, Venom - Mini-Flare (Porom): 10 MP - Mini-Comet (Palom): 20 MP - Better pick up some Hi-Potions (30 sounds good). Item (nc): Carrot \\\ Chocobo Forest || - (South of Mt. Ordeals) \\\ Mt. Ordeals || Items: Cure1, Cure1, Ether1, Ether1 Lost & Found: Cursed Ring (Soul, Spirit \ 4), Lilith Rod (Lilith \ 4) Default (Tellah 2): Staff, Gaea Robe, IronRing Default (Cecil - Paladin): Legend Sword (Unique, Temp), Cloth TPC: Tellah Special: Cecil's Class Change (Paladin), Tellah's Forgotten Magic Bosses: Milon (+4x Ghasts), Milon Z, Dark Knight Enemies: HP Exp Gil FITHA Soul | 150 | 510 | 165 |A W | Ghoul | 120 | 580 | 180 |w w | Revenant | 160 | 630 | 190 |w w | Lilith | 320 | 2750 | 365 |W | - You'll bump into Tellah again in the second area. - You'll find three members of the zombie family here: Zombie (40 HP), Ghoul and Revenant. All are virtually immune to Cecil's attacks (although that's going to change soon). If you're having too much trouble with them, feel free to just run away. - Liliths counter physical attacks with an attack that paralyzes you. Go with Fire. They'll also take damage from Cure. [Boss] - 3100 HP / 170 HP. 3800 Exp, 3300 gil. - Return to heal and save. [Boss] - 3000 HP, W:F, 4000 Exp, 3000 gil - Return to save. - De-equip Cecil before you approach the monument. He's about to go through the Class Change, and he'll lose all his current equipment in the process. [Boss] - No xp / gil - Do nothing and he'll just die. It's possible to beat him into submission as well, but it takes a while and you should save your Hi-Potions. - Cecil is now able to learn and use some basic White Magic spells. - Cecil's new special ability is Cover, which allows him to take hits for others. He'll also do it automatically whenever one of your characters has low HP (unless he's badly injured himself). - Tellah will regain all his forgotten spells. He's still stuck with just 90 MP, though. - White: Hold, Mute, Slow, Haste, Bersk, Wall, Peep, Cure1, Cure3, Cure4, Life2, Size, Sight, Float - Black: Toad, Piggy, Warp, Venom, Fire2, Fire3, Ice-2, Ice-3, Lit-2, Lit-3, Virus, Weak, Sleep, Stone, Drain, Meteo - Return to Mysidia and talk to the elder. After that, you can use the teleporter in one of the houses to return to Baron. - Remember to always use the Cure1 spell when healing characters outside of combat. \\\ Village of Mist || Items: Tiara, Cloth, RubyRing, Change Rod (Unique) Items (nc): Cure1, Heal, 100 gil Shop: Whip 3000 gil Dancing Dagger 5000 gil Bard Tunic 70 gil - The Change Rod increases Wisdom by 5. That'll increase damage from Black Magic a fair bit. Items: 2000 gil, Thunder Claw \\\ Baron || Item (nc): Baron Key (Unique, Temp) Default (Yang 2): Leather Clothes TPC: Yang Boss: Karate Shop: Thunder Rod 700 gil Headband 450 gil Karate Gi 4000 gil - Head to the inn to find Yang. Talk to him, and you'll have to fight a couple of soldiers (200 HP) followed by Yang himself. After that, he re-joins the party You'll also get the Baron Key, which you can use to open the doors to the weapon shop and the Old Waterway. \\\ Old Waterway || Items: 1000 gil, Cure2, Ether1, Life, 500 gil, Life, Life, Ether1, Ancient Sword (Unique) Enemies: HP Exp Gil FITHA FangShel | 300 | 1050 | 350 | W | Piranha | 105 | 460 | 145 | w | ElecFish | 200 | 650 | 230 | A W| Crocdile | 292 | 870 | 300 | W | Hydra | 200 | 680 | 230 | ww | AquaWorm | 638 | 1200 | 350 | w | Guard | 200 | 720 | 500 | | \\\ Baron Castle || Items: Ether1, Ether1, Cure2, Cure2, Life, Life, Tent, Cure1, Heal, Cure1, Cure2, Life, Tent, Tent, Ether1 Items (nc): Elixir, Ether1 Default (Cid): Wooden Hammer, Prisoner Clothes (Artifact) TPC: Cid Lv20 Bosses: Baigan (+ RightArm & Left Arm), Kainazzo [Boss] - 3500 HP, 4800 Exp (+10 for each arm), 3000 gil - The arms will automatically regenerate if you take out both of them. Destroy only one of them, then focus on the main target. - You should probably damage the other arm as well at some point, as once the body is gone, the remaining arm(s) will use Explode, dealing up to 350 pod. - Loot the east side of the castle before heading into the throne room. Better go save the game as well. - De-equip Palom and Porom or at least make sure they don't take anything too valuable with them. [Boss] - 4000 HP, W:I/T, 5500 Exp, 4000 gil - He's weak to Ice normally and weak to Thunder when surrounded by water. The water goes away when he's hit with a Lightning spell. - Once wounded, he'll retreat into his shell and start healing himself for 400 HP. - Palom and Porom will be gone after the following event, and there's nothing you can do to get them back (even though the item menu pops up when you examine their bodies). - On the plus side, Cid will join your party, and you'll also get the airship Enterprise. Item (nc): Carrot \\\ Chocobo Forest || - (NW of Kaipo) Item (nc): Cure2 \\\ Agart || Shop: Spear 60 gil Boomrang 3000 gil Iron Armor 600 gil Iron Helm 150 gil Iron Shield 100 gil Iron Gloves 130 gil - (South of Baron). - The enemies in the neighborhood are likely too much for you to handle. - You could also explore the abandoned Eblan Castle west of Agart, but I won't be covering it yet. There's a bunch of items there, but it's nothing impressive. \\\ Silvera || Items (nc): Silver Staff, Silver Knife, 5000 gil Shop: Silver Sword 6000 gil Silver Armor 17 000 gil Silver Knife 3000 gil Silver Helm 3000 gil Silver Staff 4000 gil Silver Shield 1000 gil Silver Hammer 8000 gil Silver Gloves 2000 gil - (South of Fabul) Items (nc): 1000 gil, Cure2, Ether1, Ether2 \\\ Toroia || Shop: Wooden Hammer 80 gil GreatBow 2000 gil Fire Arrow 30 gil Ice Arrow 30 gil Lit Arrow 30 gil Leather Cap 330 gil RubyRing 1000 gil Pass 10 000 gil - (The village surrounded by forests northwest of Baron) Enemies: HP Exp Gil FITHA \\\ Toroia Region || StingRat | 300 | 1210 | 220 | | Treant | 260 | 1000 | 150 |w | Python | 90 | 760 | 225 | W W | Cannibal | 370 | 960 | 220 |w | Panther | 285 | 830 | 255 | w | \\\ Toroia Castle || Items: Tent, Tent, Cure2, Cure2, Ether1, Ether1, RubyRing, RubyRing Items (nc): TwinHarp (Unique, Temp), Ether1 - Find Gilbert and you'll obtain the TwinHarp. - Once you feel prepared, head north to find the Chocobo forest / village. \\\ Chocobo Village || Items (nc): Carrot, Carrot, Carrot - Since you can't land your airship on forests, you'll need to use one of the Black Chocobos found here to reach the cave east. \\\ Cave Magnes || Party: Lv~30 Items: Cure2, Heal, Ether1, 500 gil, Ether1, Cure2, Cure3, Life, Charm Claw (Unique), Ether2 Item (nc): Earth Crystal (Unique, Temp) Lost & Found: Mage Summon (Mage \ 4), Zeus Gloves (Ogre \ 4) Boss: Dark Elf (2 phases) Enemies: HP Exp Gil FITHA Ogre | 865 | 1100 | 240 | w | Cave Bat | 150 | 630 | 155 | AWW| CaveNaga | 255 | 750 | 205 | W | VampGirl | 250 | 820 | 195 |W W | Mage | 500 | 1100 | 235 | | - You can't use any metallic equipment in this dungeon. The solution, of course, is to run away from all battles. - The boss is waiting for you in the crystal room. Make sure you use the second save point nearby first. [Boss] - 3000 HP (Dragon), W:H, 6000 Exp, 5000 gil - Your first battle with him is scripted, and will end in your defeat. However, after the scene that follows, you'll not only fully regain your health, but will also be able to put your heavy gear back on as the magnetic field disappears. - Weak works in phase 2. - Before you trigger the next event in Troia, go buy at least 200 Cure2s and some gear for Rosa (Silver Staff, Silver Bracelet). \\\ Toroia Castle || Items: Cure2, Heal, Ether1, Ether2, Elixir, 1000 gil, GreatBow, 10x Fire Arrows, 10x Fire Arrows, 10x Lit Arrows, 10x Ice Arrows, 10x Ice Arrows, 1000 gil, Elixir, Ether2, Ether1, Heal, Cure2 - Go see the women in front of the crystal room. After that, you can go loot the stuff in the hidden treasure room. - Return to your airship, and you'll soon find yourself in the Tower of Zot. \\\ Tower of Zot || Items: Fire Mail, Fire Sword (trap), Poison Claw (Artifact), Fire Shield, Earth Hammer, Wizard Robe Item (nc): Magma Stone (Unique, Temp) Lost & Found: Silence Staff (Marion \ 3-4) Default (Kain 2): Wind Spear (Unique), Silver Shield, Silver Helm, Silver Armor, Silver Gloves Default (Rosa 2): Prisoner Clothes (Artifact) Special: Exit (Rosa) PCs: Kain, Rosa Bosses: Magus Sisters (Sandy, Cindy, Mindy), Valvalis Enemies: HP Exp Gil FITHA IceBeast | 445 | 1570 | 280 |wA | Centaur | 380 | 1000 | 175 | | Ice Liz | 400 | 1500 | 290 |WA | Carapace | 700 | 1350 | 230 |AW | Marion | 473 | 1110 | 195 | | Puppet | 256 | 950 | 180 |w | Slime | 50 | 760 | 50 |w | Gremlin | 385 | 1500 | 275 |w | SwordMan | 320 | 1100 | 175 |w w | EpeeGirl | 390 | 1260 | 200 | | Witch | 300 | 1670 | 330 | | - You will no longer have access to this dungeon once you clear the events here. - Note that you can return to Troia, but you'll automatically return to Zot once you board your airship again. - The second chest you find is a monster-in-a-box; you'll have to fight a Flame Dog for a Fire Sword. - You'll fight the Magus Sisters immediately after the Save Point. [Boss] - 2200 (right), 4300 (middle), 2500 HP (left), 3000 Exp and 3000 gil each - Cindy (the middle one) is able to bring her sisters back to life, so take her out first. - De-equip Tella after the boss, as he's going to be leaving your party during the next event. Make sure Cecil is in the mid-position before you trigger it or you'll lose his criticals. - Set Rosa's gear as soon as you gain control. You can keep Kain in the back row, as he'll only be using Jump in the next battle. [Boss] - 6000 HP, 9500 Exp, 5500 gil \\\ Agart || - Go use the Magma Stone on the well. Afterwards, you can fly down the hole to reach the Underworld. You won't be able to come back up until after the next dungeon. Lost & Found: Medusa Sword (BlackLiz \ 4) \\\ Agart Region || Enemies: HP Exp Gil FITHA Roc | 999 | 1410 | 150 | w| Roc Baby | 50 | 1010 | 85 | W| Ironback | 100 | 1100 | 235 | | BlackLiz | 700 | 1300 | 45 | w | FlameDog | 1221 | 1720 | 245 |AW | HugeCell | 555 | 1510 | 255 | | Enemies: HP Exp Gil FITHA \\\ Underworld || Dark Imp | 199 | 1940 | 45 | | Tortoise | 400 | 1700 | 235 | w | Armadilo | 300 | 1600 | 195 | | \\\ Dwarf Castle || Party: Lv~40 Items: Dwarf Axe, Strength Wrist, Ether2, Elixir, Ether1, Cure2, Elixir, Ether1, Bl.Belt, Cabin, Cabin, Cabin Items (nc): 500 gil, 500 gil, 1000 gil, Carrot, Carrot, Carrot Default (Rydia 2): Whip, Gaea Robe, Silver Bracelet PC: Rydia Bosses: 3x Cal & 3x Brena + Calbrena (separate phases), Golbez Shop: Fire Sword 14 000 gil Fire Mail 30 000 gil Flame Lance 11 000 gil Fire Shield 1250 gil Dwarf Axe 15 000 gil Wizard Robe 1200 gil Darkness Arrow 40 gil Wizard Hat 2000 gil Rune Bracelet 2000 gil - De-equip all the items Cid has. He will no longer be joining you in battle once you trigger the scene in the throne room. - You're looking at two bosses in a row. [Boss] - Cal (back): 1000 HP, Brena (front): 300 HP, 1000 Exp, 500 gil each - Calbrena: 4624 HP, 15 000 Exp, 5000 gil - If you manage to take out the dolls quickly enough, you won't have to fight Calbrena. | [Boss] - 4000 HP, 20 000 Exp, 10 000 (+1000) gil - Rydia rejoins the party here. - Rydia is no longer able to cast White Magic. - New spells: Fire2, Ice-2, Lit-2. - New Summon spells: Mist, Titan, Shiva, Indra, Jinn. - Use the hidden path in the basement. \\\ Tower of Bab-il || Items: 10x Ice Arrows, 10x Ice Arrows, Ether1, Bandanna, Blizzard Lance (trap), IceBrand (trap), CatClaw, Archer Bow, Life, Life, Cure2, Ice Shield (trap), Ice Armor (trap), 2000 gil, Cure2, Ether2 Boss(es): Dr. Lugae & Balnab (+ Balnab Z), Dr. Lugae 2 Enemies: HP Exp Gil FITHA EvilDoll | 300 | 1420 | 270 | | FlameMan | 579 | 1720 | 300 |Aw | Tofu | 102 | 1060 | 385 | w | Chimera | 700 | 2300 | 230 |AAA | Alert | 1425 | 2100 | 380 | | Naga | 900 | 1120 | 150 | | Stoneman | 2000 | 2950 | 240 | W | Medusa | 430 | 1250 | 225 | | - You will no longer have access to this dungeon after a future story event. - When alone, Flame Dogs spam you with a special fire attack that can hit all characters. - There are two trapped chests on the second floor and two more on the fourth. - The Alerts take almost no damage from magic. - When alone, Chimeras spam you with Blaze. You can't put up with that for long. - The first Save Point is on the fourth floor. - On the 6th floor, you can see a chest that you can't reach. Just ignore it. (It's the last Cure2 you find in the new areas, although if you come back here later, it'll still appear to be closed even if you've opened it.) - The second Save Point is on the seventh floor. You'll find the boss on the floor above. [Boss] - Dr. Lugae: 4416 HP, Balnab: 3927 HP, Balnab Z: 4000 HP. - Try to take them out at the same time. If you take out Lugae first, Balnab will self-destruct using Explode. If you take out Balnab first, you'll have to fight Balnab Z, who will also eventually self-destruct. Getting killed by Explode likely results in the character losing criticals. | [Boss] - 6600 HP, 15 000 Exp, 4000 gil, Tower Key (Unique, Temp) - Use the key on the locked door on the 5th floor. De-equip all of Yang's gear before going in. - Once Yang is gone, it's time to leave the tower. Another scene will take place, and you'll find yourself on the overworld with no way to return underground. Special: Enterprise upgrade \\\ Baron Castle || - Go talk to Cid's assistants on the east side of the castle. They'll proceed to modify your airship, so you can use it to pick up the Hovercraft. This allows you to access the cave on the continent where the Tower of Bab-il sticks out (there's also the abandoned castle, which you can probably handle at this point, but I won't be actually covering it for a while). \\\ Cave of Eblana || Party: Lv40-45 Items: Shuriken, Heal, 1200 gil, Ether1, Tent, Cure2, Cure 3, Shuriken, Elixir, Elixir, Cure2, Cabin, Cure2, 800 gil, 850 gil, Life, Life, Life, Drain Sword (Unique)(trap), Ether2 Items (nc): Cure1, Cure1 Lost & Found: Zeus Gloves (Staleman 2-4) Default (Edge): Short Sword, Short Sword, Bandanna, Bl.Belt (Artifact), Silver Gloves PC: Edge Lv25 Shop: Power Staff 2000 gil Ice Armor 35 000 gil IceBrand 26 000 gil Black Robe 10 000 gil Blizzard Lance 21 000 gil Ice Shield 10 000 gil Short Sword 4000 gil Archer Bow 3000 gil Poison Arrow 70 gil Enemies: HP Exp Gil FITHA Skull | 740 | 1580 | 120 |W W | GiantBat | 399 | 1280 | 365 |w A w| Staleman | 2100 | 2100 | 445 | w | Lamia | 1200 | 2060 | 1210 | | (Egg) - You should get Edge to join your party as soon as possible and get the items afterwards. - The Power Staff does ok damage but also inflicts Berserk, so don't use it if it doesn't result in a kill. - The Zeus Gloves are a common drop (*if* you get a drop), but the Staleman itself is a rare encounter, so you can forget about it. I don't think you can get it from the trapped chest encounter. - You'll find an underground settlement on the B2 floor. - The chest in the save room is a monster-in-a-box; you'll have to fight two Stalemen for the Drain Sword. - At the end of the cave (right after the save point), Edge will join your party as the fifth and final party member. - Edge has three special abilities: 1. Ninjutsu (Ninja): Ninjutsu skills are basically spells. You'll start off with just one (Flame). 2. Dart: Dart allows you to throw ninja stars and some regular weapons. The damage is usually pretty good, but keep in mind, everything you throw will be lost in the process. 3. Sneak: Sneak allows you to steal items from enemies. It's the same item that's first on their drop list (as in, nothing too impressive). Note that you can steal multiple items from the same enemy. \\\ Tower of Bab-il || Items: Cure3, Cure3, Ogre Axe (trap), 2000 gil, Middle Sword, 82 000 gil, Cure2, Cure2 Item (nc): Poison Claw Lost & Found: Bomb Summon (Balloon \ 4), Silence Staff (Sorcerer \ 3-4) Special: Flood & Blitz (Ninjutsu) Boss: Rubicant Enemies: HP Exp Gil FITHA Balloon | 600 | 2480 | 315 | w| BladeMan | 1050 | 2600 | 215 | w | Sorcerer | 1000 | 2370 | 275 | | Mad Ogre | 1700 | 2370 | 270 | | BlackCat | 593 | 2800 | 345 | | Grudger | 1400 | 2460 | 150 | Aw | Green D. | 2200 | 4800 | 370 | | Q.Lamia | 1100 | 2900 | 250 | | Ironman | 2500 | 3700 | 385 | | - You'll be exploring different areas of the tower than last time, and you will no longer have access to these areas once you complete the events here. - Some of the enemies here have nasty counterattacks (Blaster, Charm), so do your best to take them down with a single blow. - The chest on the 2nd floor is a monster-in-a-box; you'll have to fight 4 Mad Ogres for the Ogre Axe. - The save point is on the north side of the 3rd floor. - The boss awaits you on the 5th floor. Before you get to fight him, you'll have to go through an event battle with K.Eblan and Q.Eblan. You don't have to do anything in that one, though, as the battle ends on its own (Edge learns Flood and Blitz during the scene that follows). [Boss] - 25 200 HP, W:I, 25 000 Exp, 7000 gil - Ruby's kind enough to fully heal you right before the battle begins. - Glare: ~2000 pod. - He'll absorb Ice-elemental magical damage when he's blocking with his cape. - The door behind Ruby leads you to the Crystal Room, but you won't be able to take more than a few steps here, as a trap floor will send you falling down a bunch of floors. This isn't one of the areas you've previously explored, though. Just keep going, and you'll eventually obtain the second airship, Falcon. - Check the other door on 7F for a buggy hidden item. There are four more of these in the upcoming dungeons. Item (nc): Luca Necklace (Unique, Temp) \\\ Dwarf Castle || Special: Falcon upgrade - Initially, the Falcon is unable to fly across lava, but you can quickly take care of that by visiting Cid in the Dwarven Castle. - You'll also need the Luca Necklace in order to enter the Sealed Cave. Items (nc): Heal, Cure2, Elixir \\\ Kokkol, the Smith's || Items: Cure2, 490 gil, Cabin, 480 gil \\\ Tomra || Items (nc): 470 gil, Cure2 Shop: Middle Sword 7000 gil Diamond Armor 40 000 gil Chain Whip 6000 gil Diamond Helm 10 000 gil Ogre Axe 45 000 gil Diamond Gloves 5000 gil Mute Arrow 100 gil Diamond Bracelet 4000 gil Diamond Shield 15 000 gil Tiara 20 000 gil - I would recommend against buying any armor for Rosa and Rydia. Enemies: HP Exp Gil FITHA \\\ Underworld 2 || RocLarva | 800 | 2830 | 40 | | RockMoth | 850 | 3200 | 315 | w| TrapRose | 300 | 1210 | 35 |W | Centpede | 600 | 2800 | 345 | | Theft: Ether1 (GlomWing) \\\ Underworld 3 || Enemies: HP Exp Gil FITHA Crawler | 1555 | 3900 | 540 | | GlomWing | 1380 | 2860 | 510 | W| Gorgon | 2000 | 3050 | 250 | | Talantla | 2315 | 2800 | 600 | w| HugeNaga | 1200 | 3600 | 240 | | (Egg) Yellow D | 1800 | 34 000 | 1500 | A | (Egg) - On the southern part of the Sylvan region, you'll find some enemies you can't encounter anywhere else. - You now have access to three new dungeons: Sealed Cave, Sylvan Cave, and the Land of Summon Monsters. Only the first one is mandatory, but the others are (also) filled with nice magic items, so check them too once you feel like you're up for the task. The enemies are fairly tough, so don't hesitate to use your strongest spells (eg. Quake / Titan) against the larger groups. Of course, you can just run away from the battles as well. \\\ Sealed Cave || Party: Lv45-50 Items: Long Sword, Ether1, Life, Cure2, Ether1, Life, Life, Light Sword (Unique), Ninja Star, Elixir, 5000 gil, Long Sword, Ninja Hood (Unique), Ether1, Cure2, Life, Life, Ether2, Cure3 Items (nc): Shadow Sword, Darkness Crystal (Unique, Temp) Boss: EvilWall Enemies: HP Exp Gil FITHA Were Bat | 800 | 2050 | 355 |w A w| VampLady | 2375 | 4600 | 190 |w w | Screamer | 1000 | 3100 | 205 | | Mantcore | 2000 | 35 000 | 1200 |AAA | TrapDoor | 5000 | 31 100 | 4500 | | - You'll have to fight a number of fixed encounters with some TrapDoors here. They have a nasty attack called Disrupt that instantly kills the target, and they can also transform into another monster (such as a Manticore or a Yellow Dragon) when their HP gets low. Many of them only lead to empty rooms, but the Experience is quite good. There are 15 of them in total, but only 3 of them are completely mandatory. - This is probably the last dungeon in the game where (most of) the enemies can be considered easy. In future dungeons, there's a good chance you'll end up running away from most battles, as it's just not worth wasting all that MP (or maybe it's just me). - The first Save Point is on B2F, behind the fifth door. - When you first reach B3F, you'll be in a little room with two chests. The exit is south, but it might be a little hard to notice. - The second Save Point is on B4F. You'll encounter the boss on B5F after grabbing the Crystal. - Check the stairway leading to B5 to find another unintentional hidden item. You can also check one of the ropes nearby to initiate a fixed encounter. [Boss] - 19 000 HP, 23 000 Exp, 8000 gil - You have very little time until he gets close and starts instantly killing your characters with Crush. If all else fails, you can level up to Lv50, at which point you can utterly destroy him with Holy and Flare. I myself build up at the Sylvan Cave. - De-equip Kain right before you reach the entrance, as he'll leave the party again. Special: Falcon upgrade 2 \\\ Dwarf Castle || - Go see the king. After the scenes that follow, you'll be able to use the Falcon to return to the Overworld. - In case you already got the Rat Tail, note that you can't get the Excalibur until after you get the Whale. Items (nc): Pan (Unique, Temp), Spoon (Unique) \\\ Fabul || Special: Sylph Summon - This little side quest has an *extremely* limited time window, so it's now or never. You'll have to find Yang in the Sylvan Cave, and then run back and forth between him and his wife a couple of times. Like so: 1. Find Yang in the Sylph Cave (cast Float to avoid floor damage). 2. Talk to Yang's wife in Fabul to receive the Frying Pan. 3. Use the pan on Yang. 4. Give the pan back to Yang's wife to receive the Spoon. - The Spoon is a weapon to be thrown by Edge and it deals fairly substantial damage. Better save it for a special occasion. \\\ Mysidia || - After the scene here, you'll have the, er... Big Whale. Examine the crystal inside to fly to the Moon and back. Theft: Ether (Pudding, MoonCell) \\\ Moon Surface || Enemies: HP Exp Gil FITHA Grenade | 820 | 2650 | 630 | w| Pudding | 1050 | 3060 | 1300 | | Juclyote | 1700 | 7200 | 1560 | | Procyote | 2200 | 8100 | 1850 | | MoonCell | 980 | 3300 | 1100 | | Red Worm | 7000 | 7350 | 310 |W | - There are only 3 locations here: The Lunar's Lair, Bahamut's Cave, and another place that doesn't have a real name. - Try hitting Grenades with Lit-1. Shop: \\\ Lunar Settlement || Ether2 50 000 gil Elixir 100 000 gil Whistle 20 000 gil - South of the Crystal Palace is a cave inhabited by a bunch of Hummingways. \\\ Lunar Path || Items: Elixir (trap), Heal, Cure2 Lost & Found: Bomb Summon (Balloon, Grenade \ 4) - In order to reach the Lunar's Lair, you'll have to go through a couple of small caves. - The first chest you find is a monster-in-a-box; you'll have to fight 2 Prokaryotes and 2 Eukaryotes for an Elixir. Item (nc): 280 gil \\\ Lunar's Lair || TPC: FuSoYa Lv50 Default (FuSoYa): Lunar Staff, Wizard Hat, Sorcerer Robe, Diamond Bracelet - You'll be joined by FuSoYa, who will accompany you for the next dungeon. - Check the door leading to the crystal room for some gil. You can also check the healing panel for a "monster-in-a-box." - Once you return to the Blue Planet, you'll automatically end up inside the Giant of Bab-il, and you're stuck there until you're finished. Feel free to pick up the Genji gear at Bahamut's lair first. \\\ Giant of Bab-il || Items: Shuriken, Cure2, Ether1, 10x Samurai Arrows, Cabin, Life, Life, Elixir (trap) Default (Kain 3): Gungnir (Unique), Samurai Shield (Artifact), Samurai Helm (A), Samurai Armor (A), Samurai Gloves (A) PC: Kain Bosses: Four Fiends (Scarmiglione, Rubicante, Cagnazzo, Barbariccia), CPU (+ Attacker & Defender) Enemies: HP Exp Gil FITHA Beam | 1800 | 3250 | 890 | | Machine | 3600 | 8200 | 985 | | Horseman | 3000 | 9900 | 1220 | | Searcher | 5500 | 18 200 | 900 | | MacGiant | 8500 | 31 000 | 1500 | | D.Machin | 15 000 | 41 500 | 2550 | | - You will no longer have access to this dungeon once you complete the events here. - The last chest you find is a monster-in-a-box; you'll have to fight the Last Arm (9500 HP) for an Elixir. You may want to save before this one, as he might permanently lock you into battle by constantly inflicting Stop with Magnet. When low on HP, he'll self-destruct. - There's only one Save Point here. It's at the end, just before the bosses. [Boss] - ~25 000 HP each, 62 500 Exp, 10 000 gil - You'll be fully healed before the battle. - You'll be fighting each of the 4 Elements again in a single battle (one at a time). - Return to save. - Unequip all of FuSoYa's items before proceeding to the core unless you're comfortable losing them. I myself didn't even bother keeping him alive here, so... [Boss] - 20 000 HP, 50 000 Exp each, 10 333 gil - If you take out both of the small orbs, the big orb will kill a couple of your characters with Globe199, and then simply revive them (the orbs, not your characters). - Your party will consist of the five main characters for the rest of the game. Shop: \\\ Kokkol, the Smith's || Shuriken 20 000 gil Ninja Star 50 000 gil Samurai Arrow 140 gil \\\ Eblan Castle || Items: Slumber Sword (Unique)(trap), Ether1, 2000 gil, 10x Mute Arrows, Cure2, Heal, Cure2, Cure2, Life, Cabin, 600 gil, Cure2, Ether1, Drain Lance (Unique)(trap), Cabin, 800 gil, Ether1, Ether1, Elixir (trap) Items (nc): Cure2, Cure2, Life - There are no random encounters here. - One of the chests in the left tower is a monster-in-a-box; you'll have to fight a Staleman and 4 Skulls for the Slumber Sword. - One of the chests in the right tower is also a monster-in-a-box; you'll have to fight a Lamia and two Black Cats for the Drain Lance. - And, finally, one of the chests in the basement is yet another monster-in-a-box; you'll have to fight 3 Mad Ogres for an Elixir. \\\ Land of Summon Monsters || Items: Life, Ether1, Cure2, Cure2, Cabin, Cure2, Poison Axe, Ninja Sword (Unique), Life, Cure3, Defense Sword (Unique)(trap), Ether1, 3000 gil, 2000 gil, 2000 gil, RatTail (Unique, Temp), 10x Samurai Arrows, Samurai Bow (Unique), Ether2, Elixir, Heal, Life Lost & Found: Silence Staff (Conjurer \ 3-4) Special: Asura Summon, Leviathan Summon Bosses: Asura, Leviatan Shop: Long Sword 11 000 gil Sorcerer Robe 30 000 gil Blitz Whip 10 000 gil Aegis Shield 20 000 gil Charm Rod 5000 gil Lunar Staff 7000 gil Charm Arrow 110 gil Enemies: HP Exp Gil FITHA Warrior | 2400 | 4300 | 575 | | Fiend | 2980 | 6400 | 650 | | Red Eye | 2000 | 3500 | 465 | w| Arachne | 3500 | 4400 | 585 | W W| Hooligan | 1900 | 4090 | 485 | ww| Conjurer | 3000 | 3700 | 475 | | Clapper | 7000 | 8000 | 900 | A w| - One more time: Cast Float on your party to avoid getting damaged by the floor (50 points a step). You'll need to cast it again whenever you move to another area. - The Fiends are quite nasty, as they counter your attacks with Charm. Take them out with Quake or run away (Titan won't work). - The last chest on the B3 floor is a monster-in-a-box; you'll have to fight 5 Warriors for the Defense Sword. - After passing through the cave, you'll find the Town of Summon Monsters. - There's a hidden teleporter on the B4 floor that takes you to the Samurai Bow. There's another hidden teleporter in this room that takes you back to the world map. Try not to use it by accident. - There's a Save Point in one of the houses on the B5 floor. Use it before challenging the bosses. - On the bottom floor of the library, you'll find two human NPCs who are actually Asura and Leviathan. Defeat them to obtain their summons. [Boss] - 23 000 HP, 20 000 Exp [Boss] - 35 000 HP, w:T, 28 000 Exp Item (nc): Adamant (Artifact, Temp) \\\ Grotto Adamant || - Trade the Rat Tail for a chunk of Adamantite. - This place is on a little island near Silvera. You'll have to use the Hovercraft in order to reach it. Item (nc): Excalbur (Unique) \\\ Kokkol, the Smith's || - Kukuro will use the Adamantite to upgrade the Legend Sword to the Excalibur. \\\ Sylvan Cave || Items: 10x Charm Arrows, Cure2, Cure2, Heal, Charm Rod, Cure2, 3000 gil, Heal, 2000 gil, Cure2, Cure3, Heal, Heal, Ether1, Elixir (trap), Elixir (trap), Elixir (trap), FullMoon Chakram (Unique)(trap), Avenger (trap), 10x Medusa Arrows (trap), ElvenBow (Unique), 1000 gil, Cabin, 10x Fire Arrows, 10x Ice Arrows, 10x Lit Arrows, Ether1, Cure2, Mute Dagger (Unique)(trap), Elixir, CatClaw, Poison Claw (Artifact) Lost & Found: Ribbon (ToadLady \ 4), Cursed Ring (Ghost \ 4) Enemies: HP Exp Gil FITHA TinyToad | 400 | 1850 | 335 | w | ToadLady | 2960 | 3500 | 600 | | Ghost | 1100 | 3700 | 365 |A | DarkTree | 1800 | 5550 | 525 |w | Molbol | 1999 | 11 000 | 460 | | - Malboros always start off with Bad Breath (Toad, Mini, Piggy, Silence, Darkness, Confuse), and they'll use it again after a few attacks. Fortunately, it only affects a single character. - The Toad squad is in no way dangerous, just annoying. Once you take out the Lady, the toads will do nothing. Psych works well on the Lady. - The six chests the teleporter leads you to are all trapped. 123 456 1-3: 6x Ghosts -> Elixir 4. 2x DarkTrees, 2x Molbols -> Full Moon Chakram 5. 2x Molbols -> Avenger 6. 2x Centipedes -> 10x Medusa Arrows - There's one more monster-in-a-box closer to the Sylphs' place, in a little room only accessible through a hidden passage; you'll have to fight a ToadLady and 6 TinyToads for the Mute Dagger. Special: Odin Summon \\\ Baron Castle || Boss: Odin - Now that you've been to the land of the summon monsters, you can fight Odin in the Baron Castle. Just head to the basement from the east tower. While I'm covering this now, I can't actually pull it off until I've done quite a bit of leveling. [Boss] - 20 500 HP, W:T, 18 000 Exp - He'll attack three times, then use Zantetsuken, which will pretty much annihilate you. Cecil and Kain might be able to survive, but then he'll just repeat the cycle, making your life very difficult. Kain can completely evade the attack by Jumping, but Odin will simply start using Zantetsuken more often the longer you fight.
- It's possible to cancel Zantetsuken by hitting him with a Thunder
spell when he's preparing to use it.

                                                \\\ Cave Bahamut ||
Items: Samurai Gloves (Artifact), Samurai Shield (Artifact),
 Samurai Armor (Artifact), Samurai Helm (Artifact)
Lost & Found: Ribbon (Warlock \ 4), Artemis Bow (Kary \ 4),
 Rune Axe (RedGiant \ 4)
Special: Bahamut Summon
Boss: Bahamut
Enemies:       HP       Exp      Gil   FITHA
 Warlock   |   4250 | 17 300 |   2400 |     |
 Kary      |   2700 | 13 100 |   3500 |     |
 RedGiant  | 11 800 | 18 900 |   7000 |     |
 D.Bone    |   9000 | 14 100 |   6750 |w    |
 Ging-Ryu  |   7500 | 25 000 | 19 000 |     |
 King-Ryu  |   8200 | 30 000 | 23 000 |     |

- Warlocks have a bunch of spells in their arsenal with Weak being the
most dangerous one.
- Karies will throw some hits at you before using their special attack
Hug, which will fully heal the target, while at the same time causing
Petrifaction. After that, they'll run away.
- Before you can reach Bahamut, you'll have to take care of three fixed
Behemoth encounters. Their constant counterattacks are quite powerful.
If you try to use magic on them, they'll whip you with Maelstrom, leaving
your party with single digit HP. These guys won't respawn, so you can
safely head out to save and recover your health whenever needed.
- Unfortunately, there's no save point here.

[Boss]
- 37 000 HP, 35 000 Exp
- Bahamut will count down from 5 and then unleash Mega Flare, which
deals fairly massive damage (anywhere between 1000-6000 pod).

Party: Lv60-65                                  \\\ Lunar Subterrane ||
Items:
 Ninja Suit  (U)*          Protect Ring  *
 Life Staff  (U)*          Crystal Helm  (U)*
 Flame Whip  (U)           Cabin
 Dragoon Shield  (U)       Ninja Star
 Dragoon Helm  (U)         10x Artemis Arrows
 Dragoon Mail  (U)         Cabin
 Dragoon Gloves            Life Potion
 10x Artemis Arrows        Protect Ring
 Elixir                    Heroine Vest  *
 Cure 3                    Ninja Star
 Cure 3                    Elixir
 Stardust Rod  (U)*        Whistle
 Crystal Shield  (U)*      Ninja Star
 Crystal Mail  (U)*        Ninja Star
 Crystal Gloves  (U)*      Ribbon
 White Robe  (U)           Ribbon

Items (nc): Rod, Murasame (Unique), Masamune (Unique), White Lance (Unique),
 Crystal Sword (Unique), Crystal (Unique, Temp)

Lost & Found: Artemis Bow (Kary \ 4), Rune Axe (RedGiant \ 4),
 Protect Ring (FatalEye \ 4), Dragon Whip (Blue D. \ 3),
 Dragoon Spear (Red D. \ 3), Crystal Ring (Red D. \ 4),
 Power Sash (Behemoth \ 3), Glass Mask (EvilMask \ 4),
 PinkTail (PinkPuff \ 4)

Theft: 10x Artemis Arrows (Kary)

Bosses: Pale Dim, Ogopogo, Plague, 2x D.Lunar, Wyvern, Zeromus

Enemies:       HP       Exp      Gil   FITHA
 Tricker   | 12 000 | 21 000 | 10 700 |  w  |
 FatalEye  | 25 000 | 40 000 | 65 200 |    w|
 PinkPuff  | 10 000 | 10 000 | 55 555 |     |
 D.Fossil  | 10 000 | 15 100 |   8100 |w  w |
 Blue D.   | 13 200 | 36 000 | 40 200 |AAAA |
 Red D.    | 15 000 | 51 800 | 65 000 |Aw   |
 Behemoth  | 16 000 | 58 700 | 65 000 |     |
 EvilMask  | 25 500 | 50 000 | 65 000 |     |
 Breath    | 31 300 | 60 000 | 50 000 |     |
 Mind      | 12 300 | 65 000 | 50 000 |     |

- You probably can't get all the items in one go.
- On the first levels, you'll find the same enemies as in Bahamut's Lair.
It's not until about halfway through that you start seeing some new faces.
- The one and only chest on the B1 floor is a monster-in-a-box; you'll
have to fight 2 Red Giants for the Ninja Suit.
- The B2 floor would probably be the best place to try and get your
Artemis Bow (if you're patient enough).
- One of the chests on the B2 floor is trapped; you'll have to fight
2 Warlocks and 2 Karies for the Life Staff.
- King-Ryus will counter every attack with Entangle, which may inflict
paralysis on a random character. Their Blitz can deal 2000+ pod.
- Check the stairs leading down on B3 for a hidden item (toss it).
- Psych works pretty well on Trickers.
- One of the chests on the B4 floor is a monster-in-a-box; you'll have
to fight a Behemoth for the Stardust Rod.
- There's one last hidden item (150 gil) in the first doorway on B5.
- Five trapped chests on B5: Crystal Shield (Blue Dragon & Red Dragon),
Crystal Mail (Behemoth), Crystal Gloves (2 Red Dragons), Crystal Helm
(Warlock & Dragon Fossil), Protect Ring (Behemoth)
- Blue Dragons have only 13 200 HP, but their defense is pretty high,
so it'll take a while to bring them down.
- FatalEyes will spam you with Count to inflict Doom on you. These guys
are probably not worth fighting. The counter does reset every time
you're hit with it, but once you're down to only a couple of characters,
he'll ditch Count, cast Haste on itself and throw you Berserk and Confuse.
- The little room on the B5 level where you find the first Cabin is
the so called 'Pink Puff Room.' It's the room quite close to the path
that takes you to B6. This is the only place in the game where you can
encounter the Pink Puff aka Purin Princess. Since the Alarm item was
dummied out in the NA version, you can *definitely* forget about getting
the tail. I mean, it's still very much possible, sure, but it could
take the better part of an hour to encounter them even once. I suppose
if you fought one group a day, you'd get the tail within a year. But
is that something you want to do? Probably not.
- One last trapped chest on B6; fight a Warlock and 3 Karies for the
Heroine Vest.

- Throughout the caves, you'll find some pedestals holding some of the
most powerful equipment in the game (mostly weapons). They're all
guarded by powerful bosses, so before examining them, make sure you've
recently saved somewhere so you won't lose too much progress should
you die. While they're all optional, if you can't handle them, you
probably can't handle the final boss either.
- The first of these pedestals is at a dead end on the B3 floor. You
can reach it by taking the other flight of stairs on B1 (the one the
teleporter takes you to).

[Boss: Pale Dim]
- 27 300 HP, A:FIT, 55 000 Exp + Murasame
- Pale Dim will counter physical attacks with Slow. He will also absorb
all elemental spells and counter them with fairly powerful attacks.
Even though he'll occasionally whip out Maelstrom, this is still
definitely the easiest of the bosses here.

- The next pedestal is on B5. Take the hidden path on B6 to get there.
The first Save Point is (somewhat) conveniently placed in the previous
area, so no pressure here.

[Boss: Wyvern]
- 25 000 HP, 64 000 Exp + Crystal Sword
- The Crystal Sword will make Cecil lose his criticals (if he already
hasn't).

- The next two pedestals are both on B7 right next to the second and
final Save Point.

[Boss: Plague]
- 28 000 HP, w:A, 31 105 Exp, 550 gil + White Lance

[Boss: 2x D.Lunar]
- 21 000 HP, w:F, 59 000 Exp

- The last pedestal is on B8.

[Boss: Ogopogo]
- 37 000 HP, 61 000 Exp + Masamune

- You'll no doubt notice the change of scenery once you descend below B7.
During these last levels, you'll encounter the nastiest, most powerful
enemies in the game. You also won't be able to use Exit beyond this point.
- Red Dragons hit pretty hard and fast, but with only 15 000 HP, they're
not that big of an issue.
- You should already be familiar with the Behemoths. They'll counterattack
constantly, so choose your attacks wisely. Don't use magic.
- Face will Reflect both parties and then start throwing some nice
little spells like Holy and Flare at you.
- Zemus Breath is surprisingly harmless, as he thinks it's a good idea
to spam you with Libra. (Mindblast does almost nothing)
- In stark contrast, hanging out with Zemus Mind is nothing short of
unpleasant. After attacking you a couple of times, he'll cast a Confuse
spell that affects your entire party. Run like a bitch.
- Breath and Mind are the only enemies in the final area. Prepare for
the final boss before proceeding.

[Boss: Zeromus]
- 61 000 HP
- If his current HP falls within a certain range, he'll fully recover
his HP. This can only happen once, though.
- Keeping Rydia alive is probably not worth the effort.


  --------------------------------------------------------------------------


                          Equipment List                          A01


- Weapons that can be used during battle to trigger actions need to be
equipped to function.

   D | Dark Knight      F | Fire           R | Resistant (half damage)
   C | Cecil            I | Ice            I | Immune
   K | Kain             T | Thunder        A | Absorb
   L | Rydia            H | Holy           W | Weak (double damage)
   R | Rosa             A | Anti-air
   E | Edge

                 ATP El. Accy  Char  Price   Location + attributes
Shadow Sword   |  10   |  30 |D    |    - | D:D, (Sealed Cave)
Darkness Blade |  20   |  35 |D    |    - | (Watery Pass)
Silver Knife   |  20   |  45 |CKL E| 3000 | Silvera
Dancing Dagger |  28   |  44 |CKL E| 5000 | Mist, use for special attack
Black Sword    |  30   |  40 |D    |    - | (Fabul), Will -5, Oth +5, Efc:ID
Ancient Sword  |  35   |  27 |CK   |    - | (Old Waterway), Efc:Curse
Mute Dagger    |  35   |  25 |CKL E|    - | (Sylvan), Wis +5, Efc:Silence
Legend Sword   |  40 H |  50 |C    |    - | (Mt. Ordeals), Will +3
Drain Sword    |  45   |   - |CK   |    - | (Eblana), drain, all -5
Silver Sword   |  50   |  30 |CK   | 6000 | Silvera
Slumber Sword  |  55   |  27 |CK   |    - | (Eblan Castle), Efc:Sleep
Dwarf Axe      |  62   |  19 |CK   |  15k | Dwarf, Str&Vit +5, Oth -5
Fire Sword     |  65 F |  30 |CK   |  14k | Dwarf, (Zot)
IceBrand       |  75 I |  30 |CK   |  26k | (Bab-il), Eblana
Medusa Sword   |  77   |  16 |CK   |    - | BlackLiz, Efc:Petrification
Ogre Axe       |  80   |  19 |CK   |  45k | (Bab-il2), Tomra
Avenger        |  80 H |  50 |CK   |    - | (Sylvan), 2H, Auto-Berserk,Str+10
Poison Axe     |  95   |  10 |CK   |    - | (LoSM), 2H, Efc:Poison
Light Sword    |  99 H |  50 |C    |    - | (Sealed Cave), Str&Will +3
Rune Axe       | 100   |  10 |CK   |    - | RedGiant, 2H
Defense Sword  | 105   |  40 |CK   |    - | (LoSM), Vit +15
Excalbur       | 160 H |  50 |C    |    - | (Kokkol), Str +10
Crystal Sword  | 200 H |  50 |C    |    - | (Lunar UG), Str&Vit&Will +15


Spear          |   9 A |  50 | K   |   60 | Agart, D:K
Wind Spear     |  55 A |  30 | K   |    - | D:K2
Flame Lance    |  66 AF|  30 | K   |  11k | Dwarf
Blizzard Lance |  77 AI|  30 | K   |  21k | (Bab-il), Eblana
Drain Lance    |  88   | -28 | K   |    - | (Eblana Castle), drain, all -10
Gungnir        |  92 A |  30 | K   |    - | D:K3, Vit +15
Dragoon Spear  |  99 A |  30 | K   |    - | Red D.
White Lance    | 109 AH|  30 | K   |    - | (Lunar UG), casts White


Boomrang       |  20 A |  30 |    E| 3000 | Agart
Short Sword    |  25   |  40 |    E| 4000 | Eblana, D:E
Middle Sword   |  32   |  40 |    E| 7000 | (Bab-il2), Tomra
Long Sword     |  40   |  40 |    E|  11k | (Sealed Cave), LoSM
FullMoonChakram|  40 A |  35 |    E|    - | (Sylvan)
Ninja Sword    |  48   |  40 |    E|    - | (LoSM), Str +5
Murasame       |  55   |  40 |    E|    - | (Lunar UG), Str&Vit&Will+5
Masamune       |  65   |  50 |    E|    - | (Lunar UG), Agi +3


Whip           |  20   |   - |  L  | 3000 | Mist, D:L2
Chain Whip     |  30   |   5 |  L  | 6000 | Tomra
Blitz Whip     |  40 T |  10 |  L  |  10k | LoSM
Flame Whip     |  50 F |  15 |  L  |    - | (Lunar UG), Mag -5, Oth +5
Dragon Whip    |  55   |  20 |  L  |    - | Blue D., Mag -5, Oth +5


Rod            |   3   | -10 |  L  |  100 | Kaipo, use for special attack
IceRod         |   5 I |  -5 |  L  |  220 | Mysidia, (Watery Pass)
Flame Rod      |   7 F |  -5 |  L  |  380 | Mysidia, Wis +3
Thunder Rod    |  10 T |   - |  L  |  700 | Baron, Wis +3
Lilith Rod     |  13   | -40 |  L  |    - | Lilith, drain, Wis +5
Change Rod     |  15   |   - |  L  |    - | (Mist), Wis +5, casts Piggy
Charm Rod      |  30   |   5 |  L  | 5000 | (Sylvan), LoSM, Wis +10
Stardust Rod   |  45   |  10 |  L  |    - | (Lunar UG), Wis +15


Staff          |   4   |  -5 |C  R |  160 | Kaipo, heals poison
Cure Staff     |   8   |   - |C  R |  480 | Mysidia, casts Cure1 \all
Silver Staff   |  12   |   5 |C  R | 4000 | Silvera, Will +3,heal SlpParConBer
Power Staff    |  30   |  50 |   R | 2000 | Eblana, Str +10, Efc:Berserk
Lunar Staff    |  36   |  10 |   R | 7000 | D:Fu, LoSM, Will +10
Life Staff     |  48   |  15 |   R |    - | (Lunar UG), Will +15
Silence Staff  |  52   |  10 |   R |    - | Conjurer, Will +10, Efc:Silence


ShortBow       |   5   | -20 |C LR |  220 | Kaipo
Crossbow       |  10   | -15 |C LR |  700 | Mysidia
GreatBow       |  15   | -10 |C LR | 2000 | Troia, Str +3
Archer Bow     |  20   |   - |C LR | 3000 | Eblana, Tomra, Str +5
ElvenBow       |  25   |  25 |C LR |    - | (Sylvan), Wis +5
Samurai Bow    |  30   |  10 |C LR |    - | (LoSM), Str +10
Artemis Bow    |  35   |  30 |C LR |    - | Kary, Str&Vit&Agi+10, Mg-10

Medusa Arrow   |   1 A |     |     |    - | S: Medusa; BlackLiz
Iron Arrow     |   5 A |     |     |   10 | Kaipo
White Arrow    |  10 AH|     |     |   20 | Mysidia
Fire Arrow     |  15 AF|     |     |   30 | Troia
Ice Arrow      |  15 AI|     |     |   30 | Troia
Lit Arrow      |  15 AT|     |     |   30 | Troia
Darkness Arrow |  20 A |     |     |   40 | Dwarf, Efc:Blind
Poison Arrow   |  30 A |     |     |   70 | Eblana, Efc:Poison
Mute Arrow     |  35 A |     |     |  100 | Tomra, Efc:Silence
Charm Arrow    |  40 A |     |     |  110 | LoSM, Efc:Confuse
Samurai Arrow  |  50 A |     |     |  140 | Kokkol
Artemis Arrow  |  75 A |     |     |    - | S: Kary


Dreamer Harp   |   8   |  35 |Gil  |    - | D:Gilbert
Charm Harp     |  18   |  40 |Gil  |    - | (Antlion Cave), S:Lamia

FireClaw       |   0 F |  30 |YangE|  350 | Fabul, Baron, D:Yang
IceClaw        |   0 I |  30 |YangE|  450 | Fabul, Baron
Thunder Claw   |   0 T |  30 |YangE|  550 | Fabul, Baron, (Baron)
Charm Claw     |   0   |   - |YangE|    - | (Cave Magnes)
Poison Claw    |   0   |  40 |YangE|    - | (Zot), (Sylvan)
CatClaw        |   0   |  55 |YangE|    - | (Bab-il), Panther, Str&Agi +5

Wooden Hammer  |  45   |  25 |Cid  |   80 | Troia, D:Cid, 2H
Silver Hammer  |  55   |  25 |Cid  | 8000 | Silvera, 2H
Earth Hammer   |  65 F |  25 |Cid  |    - | (Zot), StaleMan, 2H, casts Quake


Cloth          |  1 |  - |CKLRE|   50 | Kaipo
Prisoner Clothes  1 |  1 | all |    - | D:Cid+R2
Leather Clothes|  2 |  1 | all |  200 | Kaipo
Bard Tunic     |  2 |  1 | all |   70 | Mist
Gaea Robe      |  3 |  3 |C LR |  500 | Mysidia
Iron Armor     |  4 |  1 |CK   |  600 | Agart
Shadow Armor   |  5 |  1 |D    |    - | D:D
Karate Gi      |  5 |  2 | all | 4000 | Baron, Str +3
Wizard Robe    |  5 |  5 |C LR | 1200 | Dwarf, (Zot), Will +5
Darkness Armor |  7 |  2 |D    |    - | (Watery Pass)
Black Robe     |  8 |  7 |  L  |  10k | Eblana, Will +5
Black Armor    |  9 |  3 |D    | 3000 | Fabul
Paladin Armor  | 11 |  3 |C    | 8000 | Mysidia, Will +3
Sorcerer Robe  | 12 |  9 |C LR |  30k | D:Fu, LoSM, R:T, Mag +5
Bl.Belt        | 13 |  3 | all |    - | D:E, (Dwarf), Str +5
Silver Armor   | 13 |  4 |CK   |  17k | Silvera, R:T
Power Sash     | 15 |  - |     |    - | Behemoth, Str +15
Fire Mail      | 15 |  4 |CK   |  30k | Dwarf, (Zot), R:I, W:F
Ice Armor      | 17 |  4 |CK   |  35k | (Bab-il), Eblana, R:F, W:I
White Robe     | 18 | 10 |C  R |    - | (Lunar UG), Will +15
Diamond Armor  | 19 |  4 |CK   |  40k | Tomra, R:T
Heroine Vest   | 20 |  5 |  LR |    - | (Lunar UG), Kary, Mag-15,Oth+15
Samurai Armor  | 21 |  7 |CKE  |    - | D:K3, (Bahamut)
Dragoon Mail   | 23 |  8 |CK   |    - | (Lunar UG), R:FIT
Ninja Suit     | 24 | 15 |    E|    - | (Lunar UG), Agi +3
Crystal Mail   | 25 | 10 |C    |    - | (Lunar UG), Will +3
Adamant Armor  |100 | 20 | all |    - | Req. PinkTail, All +15


Cap            |  1 |  1 |CKLRE|  100 | Kaipo
Headband       |  1 |  1 | all |  450 | Baron, Str +5, I:Confuse
Leather Cap    |  2 |  3 | all |  330 | Troia
Iron Helm      |  3 |  - |CK   |  150 | Agart
Bandanna       |  3 |  1 | all |    - | (Bab-il), D:E, Str & Vit +5
Gaea Cap       |  3 |  5 |C LR |  700 | Mysidia, Mag +3
Shadow Helm    |  4 |  - |D    |    - | D:D
Darkness Helm  |  5 |  1 |D    |    - | (Watery Pass)
Ninja Hood     |  5 |  1 |    E|    - | (Sealed Cave), Str,Vit,Agi +3
Wizard Hat     |  5 |  7 |C LR | 2000 | Dwarf, Will +5
Black Helm     |  6 |  1 |Ca   |  980 | Fabul
Paladin Helm   |  7 |  2 |C    | 4000 | Mysidia, Will +3
Tiara          |  7 | 10 |  LR |  20k | Tomra, (Mist), R:T, Wis +10
Silver Helm    |  8 |  2 |CK   | 3000 | Silvera
Diamond Helm   |  9 |  2 |CK   |  10k | Tomra, R:T
Ribbon         |  9 | 12 | all |    - | (Lunar UG), I:DkTdPgMnSnPt
Samurai Helm   | 10 |  6 |CKE  |    - | D:K3, (Bahamut)
Dragoon Helm   | 11 |  7 |CK   |    - | (Lunar UG), R:FIT
Crystal Helm   | 12 |  8 |C    |    - | (Lunar UG), R:FIT, Will +3
Glass Mask     | 15 | 10 | all |    - | EvilMask


Cursed Ring    |    |    |CKLRE|    - | Soul, Spirit, Ghost, all -15
RubyRing       |  - |  3 |CKLRE| 1000 | Troia
Shadow Gloves  |  2 |  - |D    |    - | D:D
Iron Gloves    |  2 |  - |CK  E|  150 | Agart
IronRing       |  2 |  2 |  LRE|  100 | Kaipo
Strength Wrist |  2 |  2 |CKL E|    - | (Dwarf), Behemoth, Str +5
Darkness Gloves|  3 |  - |D    |    - | (Watery Pass)
Black Gloves   |  4 |  - |D    |  800 | Fabul
Silver Bracelet|  4 |  4 |  LRE|  650 | Mysidia, Baron
Paladin Gloves |  5 |  1 |C    | 3000 | Mysidia, Will +3
Rune Bracelet  |  5 |  8 |  LRE| 2000 | Dwarf, Mag +3
Silver Gloves  |  6 |  2 |CK  E| 2000 | Silvera
Diamond Bracelet  6 |  8 |  LRE| 4000 | Tomra, R:T
Diamond Gloves |  7 |  3 |CK   | 5000 | Tomra, R:T
Samurai Gloves |  8 |  5 |CKE  |    - | D:K3, (Bahamut)
Dragon no Kote |  9 |  6 |CK   |    - | (Lunar UG), R:FIT
Zeus Gloves    | 10 |  - |CKL E|    - | StaleMan, Str&Vit +10
Crystal Gloves | 10 |  7 |C    |    - | (Lunar UG), Will +3
Protect Ring   | 10 | 12 | all |    - | (Lunar UG)x2, FatalEye, R:FIT,Vit +15
Crystal Ring   | 20 | 12 | all |    - | Red D., I:SlpConPar, Agi +5


Shadow Shield  |  1 |  - |D    |    - | D:D
Iron Shield    |  1 |  - |CK   |  100 | Agart
Black Shield   |  2 |  - |D    |    - | (Fabul)
Paladin Shield |  2 |  1 |C    |  700 | Mysidia, Will +3
Silver Shield  |  3 |  2 |CK   | 1000 | Silvera
Fire Shield    |  3 |  2 |CK   | 1250 | (Zot), Dwarf, R:I, W:F
Ice Shield     |  3 |  2 |CK   |  10k | (Bab-il), Eblana, R:F, W:I
Diamond Shield |  4 |  2 |CK   |  15k | Tomra, R:T
Aegis Shield   |  4 |  5 |CK   |  20k | LoSM, I:Petrify
Samurai Shield |  5 |  3 |CK   |    - | D:K3, (Bahamut)
Dragon Shield  |  6 |  3 |CK   |    - | (Lunar UG), R:FIT
Crystal Shield |  7 |  4 |C    |    - | (Lunar UG), Will +3



                Misc.

        Exp to Lv99

Cecil  | 7 751 530
Kain   | 7 806 349
Rydia  | 9 763 587
Rosa   | 8 589 887
Edge   | 7 641 892


        Magic

  Cecil

Def  | Cure1
Lv3  | Sight
Lv8  | Peep
Lv15 | Cure2
Lv19 | Exit
Lv24 | Heal


  Rydia

Lv2  | Ice-1
Lv3  | Cure1
Lv4  | Sight
Lv5  | Lit-1
Lv7  | Hold
Lv8  | Sleep
Lv10 | Venom
Lv12 | Warp
Lv13 | Toad
Lv15 | Stop
Lv20 | Piggy
Lv26 | Virus
Lv31 | Psych
Lv35 | Drain
Lv38 | Ice-3
Lv40 | Fire3
Lv42 | Lit-3
Lv44 | Quake
Lv46 | Stone
Lv48 | Weak
Lv49 | Fatal
Lv50 | Nuke
Lv60 | Meteo
 + Fire1, Fire2, Ice-2, Lit-2


  Rosa

Def  | Cure1
Def  | Hold
Def  | Peep
Def  | Slow
Def  | Sight
Lv11 | Life1
Lv13 | Cure2
Lv15 | Mute
Lv18 | Heal
Lv20 | Bersk
Lv23 | Blink
Lv24 | Charm
Lv28 | Cure3
Lv29 | Size
Lv30 | Fast
Lv32 | Float
Lv34 | Wall
Lv38 | Cure4
Lv42 | Life2
Lv48 | White
 + Exit


  Edge

Def  | Flame
Lv27 | Pin
Lv33 | Smoke
Lv38 | Image
 + Flood, Blitz



        Rare Items

- The numbers in brackets indicate how many of the enemy you can encounter
and which enemy sets they're found in (set 1 being the most common and
set 8 being the least common (1/64)).


 Cursed Ring      4 | Spirit/Soul | Mt. Ordeals (2-4, s1,3-5)
 Lilith Rod       4 | Lilith      | Mt. Ordeals (1/2, s5,6,8)
 Medusa Sword     4 | BlackLiz    | Agart region (2, s3,4,7,8)
 Silence Staff   3-4| Marion      | Tower of Zot
                    | Sorcerer    | Tower of Babil
                    | Conjurer    | Land of SM (1, s4-7)
 Zeus Gloves     2-4| Staleman    | Cave of Eblana (1, s7,8)
 Artemis Bow      4 | Kary        | Lunar UG (1/2, s1,2,4,5)
 Rune Axe         4 | RedGiant    | Lunar UG (1/2, s3-8)
 Dragon Whip      3 | Blue Dragon | Lunar UG (1/2, s1,2,7)
 Dragoon Spear    3 | Red Dragon  | Lunar UG (3/1, s2,3)
 Crystal Ring     4 | Red Dragon  |
 Power Sash       3 | Behemoth    | Lunar UG (1/2, s1,3,5,6)
 Glass Mask       4 | EvilMask    | Lunar UG (1, s1+2)
 PinkTail         4 | PinkPuff    | Lunar UG (5, s8)

 Imp Summon       4 | Imp         | Baron region
 Mage Summon      4 | Mage        | Cave Magnes (2, s7,8)
 Bomb Summon      4 | Balloon     | Moon Caves (3/4, s2,4)
                    | Grenade     |


  --------------------------------------------------------------------------


                          Enemy Stat Changes                     A02

- The list shows how much an enemy's stats were changed in the North
American version compared to the original Japanese version.


              HP      HPc    Expc   Gilc
Imp       |      6 |       |   -8 |    5 |  Baron Region
Eagle     |     18 |       |  -10 |    5 |
FloatEye  |     20 |       |   -2 |    1 |
SwordRat  |     30 |       |   +4 |    7 |

Larva     |     28 |       |    2 |    7 |  Misty Cave
SandMoth  |     40 |       |    5 |    2 |

Sand Man  |     20 |       |   10 |    3 |  Kaipo Region
Sandpede  |     60 |       |    1 |    5 |
SandWorm  |     75 |       |    8 |    3 |

EvilShel  |     58 |       |    9 |    2 |  Watery Pass
Pike      |     65 |       |    1 |    5 |
CaveToad  |     44 |    -3 |    1 |    1 |
Zombie    |     40 |   -12 |    8 |    4 |
WaterBug  |    110 |   -15 |    5 |    1 |
TinyMage  |     69 |       |  128 |   37 |
WaterHag  |     48 |   -16 |    4 |    2 |
Jelly     |     35 |       |    6 |   -1 |
Mad Toad  |     59 |       |    3 |    1 |
Aligator  |    150 |   -25 |    4 |      |

Imp Cap.  |     37 |       |    6 |    2 |  Antlion Cave
Cream     |     55 |       |    6 |    2 |
Basilisk  |     90 |       |   10 |      |
Weeper    |    100 |   -30 |    3 |   -2 |
Turtle    |    150 |   -40 |    6 |   34 |

Cocktric  |    100 |   -49 |    5 |   38 |  Mt. Hobs
Gargoyle  |    160 |       |    5 |   10 |
Skelton   |     50 |   -85 |    2 |   -1 |
Bomb      |     50 |    -5 |    9 |    4 | 
GrayBomb  |    100 |   -11 |    5 |      |
Spirit    |     50 |   -36 |   12 |    3 |
Red Bone  |    170 |   -40 |    6 |    1 |

Needler   |    110 |    -5 |   36 |    2 |  Fabul Region
Raven     |    941 |       |  308 |  211 |  Mysidia Region

Soul      |    150 |   -50 |   51 |      |  Mt. Ordeals
Ghoul     |    120 |  -102 |   75 |    1 |
Revenant  |    160 |   -90 |   55 |    4 |
Lilith    |    320 |  -146 |   47 |  103 |

FangShel  |    300 |   -80 |   20 |   88 |  Old Waterway
Piranha   |    105 |   -75 |   30 |      |
ElecFish  |    200 |   -84 |   10 |   16 |
Crocdile  |    292 |       |  210 |   82 |
Hydra     |    200 |   -57 |   10 |   21 |
AquaWorm  |    638 |       |  510 |  131 |
Guard     |    200 |   -80 |   10 |  270 |

StingRat  |    300 |   -98 |  510 |      |  Toroia / Silvera Region
Treant    |    260 |   -75 |  313 |    2 |
Python    |     90 |   -18 |   40 |    3 |
Cannibal  |    370 |   -70 |  310 |   10 |
Panther   |    285 |   -57 |   10 |    3 |

Ogre      |    865 |       |  300 |      |  Cave Magnes
Cave Bat  |    150 |  -184 |   32 |    4 |
CaveNaga  |    255 |   -30 |   10 |    4 |
VampGirl  |    250 |   -20 |   10 |      |
Mage      |    500 |  +200 |  600 |    3 |

IceBeast  |    445 |   -75 |  129 |    4 |  Tower of Zot
Centaur   |    380 |       |  140 |    3 |
Ice Liz   |    400 |   -80 |  169 |    1 |
Carapace  |    700 |       |  430 |    6 |
Marion    |    473 |       |  110 |      |
Puppet    |    256 |       |  150 |      |
Slime     |     50 |   -55 |   10 |      |
Gremlin   |    385 |   -25 |  279 |      |
SwordMan  |    320 |   -40 |  260 |      |
EpeeGirl  |    390 |   -35 |  210 |      |
Witch     |    300 |   -50 |  119 |    1 |

Roc       |    999 |  +499 |    6 |      |  Agart Region
Roc Baby  |     50 |       |    6 |    4 |
Ironback  |    100 |       |   23 |    2 |
BlackLiz  |    700 |   -92 |    2 |    2 |
FlameDog  |   1221 |       |   12 |    1 |
HugeCell  |    555 |  -140 |    6 |    2 |

Dark Imp  |    199 |       |   10 |      |  Underworld
Tortoise  |    400 |   -35 |   34 |    1 |
Armadilo  |    300 |   -25 |   45 |    1 |

EvilDoll  |    300 |   -88 |   12 |    1 |  Tower of Bab-il
FlameMan  |    579 |       |   12 |      |
Tofu      |    102 |  -196 | -748 |    1 |
Chimera   |    700 |       |  592 |    2 |
Alert     |   1425 |       |   92 |      |
Naga      |    900 |  -580 |    2 |      |
Stoneman  |   2000 |  -560 |   42 |    2 |
Medusa    |    430 |   -60 |   42 |      |

Skull     |    740 |       |    3 |    4 |  Cave of Eblana
GiantBat  |    399 |   -40 | -697 |  103 |
Staleman  |   2100 |  +150 | 1397 |      |
Lamia     |   1200 |       |    1 | 1067 |

Balloon   |    600 |   -97 |   21 |      |  Tower of Bab-il 2
BladeMan  |   1050 |       |   41 |    4 |
Sorcerer  |   1000 |       |   11 |    3 |
Mad Ogre  |   1700 |  -300 |   11 |      |
BlackCat  |    593 |       |   41 |      |
Grudger   |   1400 |       |    1 |    1 |
Green D.  |   2200 |       |   41 |    2 |
Q.Lamia   |   1100 |       |   41 |    3 |
Ironman   |   2500 |  -400 |   41 |    2 |

RocLarva  |    800 |  -186 |    8 |    1 |  Underworld 2
RockMoth  |    850 |   -50 |   86 |    3 |
TrapRose  |    300 |   -70 |    6 |    3 |
Centpede  |    600 |   -55 |   86 |    3 |

Crawler   |   1555 |  -300 |  463 |    2 |  Underworld 3
GlomWing  |   1380 |  -200 |   23 |      |
Gorgon    |   2000 |  -550 |   47 |    2 |
Talantla  |   2315 |       |   56 |  102 |
HugeNaga  |   1200 |  -280 |   18 |    2 |
Yellow D  |   1800 | -1300 | 6000 |      |

Were Bat  |    800 |  -214 | -256 |      |  Sealed Cave
VampLady  |   2375 |       | 1018 |    2 |
Screamer  |   1000 |  -400 |   18 |      |
Mantcore  |   2000 | -1400 | 7000 |      |
TrapDoor  |   5000 |       | 1100 |      |

Grenade   |    820 | -1000 |    6 |      |  Moon Surface
Pudding   |   1050 |  -307 |   16 |      |
Juclyote  |   1700 |       |  201 |      |
Procyote  |   2200 |  -400 |  101 |      |
MoonCell  |    980 |       |   63 |      |
Red Worm  |   7000 |       | 1047 |      |

Beam      |   1800 | -1200 |   51 |      |  Giant of Bab-il
Machine   |   3600 | -1300 |  201 |      |
Horseman  |   3000 |  -500 |  201 |      |
Searcher  |   5500 |       | 3196 |      |
MacGiant  |   8500 | -1500 |      |      |
D.Machin  | 15 000 | -3000 |  100 |      |

Warrior   |   2400 |  -500 |   12 |      |  Land of Summon Monsters
Fiend     |   2980 |  -500 |   12 |      |
Red Eye   |   2000 |  -400 |   56 |      |
Arachne   |   3500 |  -150 |   12 |      |
Hooligan  |   1900 |  -300 |    2 |    1 |
Conjurer  |   3000 |  -600 |   12 |      |
Clapper   |   7000 |  -600 |  223 |      |

TinyToad  |    400 |  -200 |    9 |      |  Sylvan Cave
ToadLady  |   2960 |       |   59 |    2 |
Ghost     |   1100 | -1700 |  559 |    3 |
DarkTree  |   1800 | -2100 |  509 |      |
Molbol    |   1999 | -2201 | 5359 |    2 |

Warlock   |   4250 |  -950 |  297 |      |  Cave Bahamut
Kary      |   2700 | -1300 |  100 |      |
RedGiant  | 11 800 | -2200 |  400 |      |
D.Bone    |   9000 | -3000 |  100 |      |
Ging-Ryu  |   7500 |       |      |      |
King-Ryu  |   8200 |       |      |      |

Tricker   | 12 000 |       | 1000 |      |  Lunar Subterrane
FatalEye  | 25 000 |       | 6667 |      |
PinkPuff  | 10 000 |-10000 |      |      |
D.Fossil  | 10 000 | -2000 |  100 |      |
Blue D.   | 13 200 | -1800 |      |      |
Red D.    | 15 000 |       |10300 |      |
Behemoth  | 16 000 | -7000 | 1700 |      |
EvilMask  | 25 500 |-11500 |      |      |
Breath    | 31 300 | -8700 |      |      |
Mind      | 12 300 | -7700 |      |      |



"The mist is gathering!"

Written by 3vrB257A5gq3fg.
This work is public domain.