******************************************************************************* ----------------------------- M A S T E R G A M E S 1 ----------------------------- Sega Master System FAQ, Version 1.0 Last Updated - 02/09/2004 By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. ******************************************************************************* Legal Notice ------------ The ONLY sites that may have this FAQ and all my other FAQs are the following.. http://www.gamefaqs.com http://www.neoseeker.com http://faqs.ign.com/ http://www.cheats.de http://www.cheathappens.com You will find the latest versions here. If you DO see this FAQ on a site other than those above, then please contact me straight away. Contact Details --------------- If you see a fault of ANY kind or you want to contribute some data to me, then either email me at crazyreyn_faqs@hotmail.com OR speak to me on MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn. If you are emailing me, then please have the subject title as 'Master Games 1 FAQ' or something similar, otherwise it will not be opened. Full credit will be given in due course. =============================================================================== INTRODUCTION =============================================================================== Hello and welcome to the Master Games 1 FAQ. This guide is a look at the three games on the cart; Super Monaco GP, Columns and World Soccer. I hope this FAQ helps you out in some form or another. This is guide is part of the SMS Completion Project that was created by Masamune3 (and inspired by ASchultz's NES Completion Project). This is a project at the FAQ Contributor's board of GameFAQ's that aims to give EVERY Sega Master System game a full FAQ to it's name. =============================================================================== TABLE OF CONTENTS =============================================================================== 1. Version History 2. Compilation Overview 3. Super Monaco GP 4. Columns 5. World Soccer 6. Conclusion and Special Thanks =============================================================================== 1. VERSION HISTORY =============================================================================== Version 1.0 - 02/09/2004 ------------------------ The first complete version of this FAQ. Everything is complete. =============================================================================== 2. COMPILATION OVERVIEW =============================================================================== This cart is given out with new Master Systems, and so most owners without built-in games in their SMS should have it. It contains three titles (which are available separately) - Super Monaco GP, Columns and World Soccer. To switch between titles, hard reset and the game will change (to hard reset, switch the console off, then back on again). To reset the current game, then just use the normal reset button (soft reset). There are no changes in any of the games to their original versions. =============================================================================== 3. SUPER MONACO GP =============================================================================== The first game of the compilation, this is a F1 racing game where you can participate in either a full Grand Prix or battle with a friend! ------------- Game Overview ------------- This section is just a look over all things in the game, such as the controls, and generally how to play the game. Controls -------- D-Pad - Moves car left and right, Accelerate (Up direction, Manual) Button I - Accelerate (Automatic), Shift gear down (Manual) Button II - Brake (Automatic), Shift gear up (Manual) Name Entry ---------- When you start a new game in either Grand Prix or Vs. mode, you have to insert your name. Use the D-Pad to highlight the letter, and button II to select the letter and button I to erase a letter. The name can be up to 8 characters in length. Selecting END will enter the name, and you will move onto the first race. Grand Prix (1 Player Only) ---------- This mode is where you race on 16 courses against other competitors. Before each race you get a set of options to choose from on a preparation screen. This shows you what course you are about to race, a map of the course, it's best lap and three options; Machine Set, Test Run or Grand Prix. Selecting Machine Set allows you to tune your car (see the next section for more details on this), Test Run allows you to try out the track with your car (this allows you to practice and also to see if your tuned car works well or not) and Grand Prix starts the race. Each race lasts 3 laps, and you are against computer controlled racers and one main computer rival (present at the bottom of the screen). Once you finish a race, you will be presented with the scoring, where points are given to the racers depending on their rank. 1st Place - 9 points 2nd Place - 6 points 3rd Place - 4 points 4th Place - 3 points 5th Place - 2 points 6th Place - 1 points Ranks 7 and onward are awarded no points. You MUST rank within the top 10 to continue the game. You also see the overall ranking after a race too. Vs. Battle (2 Player) ---------- This is the two player mode where you are competing against a friend. The course you race on is randomly selected. You can choose how many laps you race (either 1, 3, 5, 7 or 9). You will also be able to enter your name and perform a Machine Set. Machine Set ----------- This is where you can tune your car and change various settings including Transmission, Wing, Engine and Tires. Transmission - 3 Speed Minimum Acceleration 5 Speed Medium Acceleration 7 Speed Maximum Acceleration This is where you can set either Automatic or Manual gears. If you select Automatic then gear changes are done for you, making concentrating on racing easier but gives you less control over the acceleration. However on manual, you have to change gears yourself, and from three different settings - 3, 5 or 7 speed. The higher the speed the more freedom you have over changing gears and you can control the acceleration better. Remember that Automatic and Manual has different control systems to one another. Wing - Type 1 Maximum Traction Heaviest Type 2 High Traction Heavy Type 3 Medium Traction Light Type 4 Minimum Traction Lightest The higher the traction, the faster the car goes. The heavier the wing the harder it is to turn. A course with lots of twists and corners will be better off with less traction so it can take those corners easier. Engine - Lorry32 V10 290 km/h max speed Maximum Acceleration Vapor V8 300 km/h max speed Good Acceleration Lizzie24 V8 310 km/h max speed Medium Acceleration Firenze V12 320 km/h max speed Minimum Acceleration There are four different engines to choose from, each having a different top speed. Note that the higher the max speed, the poorer the acceleration will become, so choose wisely... a car with lots of twists and corners will be better off with a slower engine that has high acceleration. Tires - Super Soft Maximum Traction Minimum Durability Soft High Traction Medium Durability Middle Medium Traction High Durability Hard Minimum Traction Maximum Durability The softer the tires, the higher the traction and so the faster your car will be. However this means the tires will be less durable, which should mean they become less useful and lose traction as the race goes on but as far as I can tell this really doesn't apply in this game, so ignore the durability factor. :) ------- Courses ------- Here are the courses in order that you race them in Grand Prix mode. This section will give you hints and tips and ideal machine set ups for each course. 1. Brazil --------- Machine Set up - Type-3 Vapor V8 Middle A fairly tough course to begin with, with some really horrible turns. You will need to slow down a lot on most areas, but watch out for the hairpin before the long straight and also the S bend soon after the long straight (make sure you turn plenty before entering these corners). Also remember to slow down well in advance whilst leaving the long straight portions of this course. 2. San Marino ------------- Machine Set up - Type-3 Lizzie24 V8 Super Soft This course although it looks like it has plenty of opportunities to go fast, has loads of twists and turns throughout. On the first long gentle corner what you turn very early so you can go round it without much worry of coming off. From then on there are several sharp corners and loads of twists that lead into each other, so pay attention to the map and road signs. 3. Monaco --------- Machine Set - Type-4 Vapor V8 Hard An fairly hard track this; there are some nasty hairpins and S bend style sections (notably on the far left and right sides of the map) that you MUST take care with, but apart from that it's not to bad. Just keep your speed average apart from the straights and you should do alright. 4. Mexico --------- Machine Set - Type-4 Lizzie24 V8 Soft A surprisingly easy course. After the first straight, there is a tricky corner & S bend combo to tackle (the hardest part of the track) and the rest is a doddle. The top section looks hectic, and it is, but you should be going at an average speed so it's no problem. The final loop is very tame and you should have no problems with overcoming that. 5. U.S.A. --------- Machine Set - Type-2 Firenze V12 Super Soft A fast track with fairly easy corners, so a good ride! The right angle square corners are easy to take (and are not square in anyway); just go on the inside of the corner, slow down when the sign appears and go right, and you should exit on the other side of the track. The hardest corner is the one before the diagonal straight at the bottom right of the map, so apart from that this track is easy to navigate. One of the few tracks where the fastest settings apply! 6. Canada --------- Machine Set - Type-3 Vapor V8 Soft A very fun track, as you can go at a decent speed throughout. There are some pretty harsh corners close to the start, but after you start going right across the map it's a blast. That square right angled corner at the top of the map is just a hard right corner (not square at all) and isn't really much to be worried about. 7. France --------- Best lap time - Machine Set - Type 2 Lizzie24 V8 Soft Another fast and enjoyable course, this contains two rather large straights and overall the turns are rather tame. The worse corners are the starting few (after and before the straights) and the loop after the loonngg straight (which is quite hard to stay on) but apart from that, this track is a snitch. 8. England ---------- Machine Set - Type-2 Firenze V12 Super Soft Good old Blighty. ;) This course, as you can probably tell by the straights, is best attended to by fast settings. The vast majority of turns here are easy to handle, but you should watch out for the two on the far right, and the harsh final S bend. 9. West Germany --------------- Machine Set - Type-3 Lizzie24 V8 Middle Despite this course looking like it's rather linear, it's home to some nasty S Bends thoughout (present at the top, bottom right and last few corners at the end on the map). Go fairly slow through these. The rest is practically straights but I would still stick to reasonably average speed settings. 10. Hungary ----------- Machine Set - Type-3 Vapor V8 Hard Overall not a tough course; the only things that will pose a threat and the start and end sections (the U like sections and the bits before / after it). Be sure you take these corners correctly otherwise you could be in trouble. Thankfully the rest of the track is easy enough, nothing out of the ordinary. 11. Belgium ----------- Machine Set - Type-4 Vapor V8 Hard Not a tough course by any means... it's very busy, but as long as you keep to an average speed then you should be able to tackle the corners fine. The only real worry is the S bend like section just before the start / finish line, which is quite sharp in the middle. Apart from that, it's not bad (it helps to have a Type-4 wing here though for turning). 12. Italy --------- Machine Set - Type-3 Lizzie24 V8 Middle Rather tame this, most of the corners are bland and can be done easily, and there is some nice straights to gain speed at. The only things to look out for are, you guessed it, the dreaded S bends that are located after the start / finish line and also on the far right of the map. Both are after straights so make sure you slow down in time. Apart from that, it's rather easy. 13. Portugal ------------ Machine Set - Type-3 Lizzie24 V8 Middle A very tough track with some nasty loops but has some good straights inbetween. The first two corners are very gentle, take them at almost full speed. However when you enter the number 2 like shape, the corners get very tough so slow down and take it easy throughout this 2. The section between the 2 and S shapes is simple so go full speed there, but the two corners of the S are VERY long so get very close to the inside and stay on the track. The next corner is simple though, but the L shape and final loop are tough to deal with... overall a pretty tough track and if you hate loops, you are gonna struggle here. 14. Spain --------- Machine Set - Type-3 Lorry32 V10 Middle A VERY tough course, with some really nasty corners and annoying long gentle bends. Put on the slowest settings for this one. The two straight looking slightly tilted straights (below the start / finish lines) are in fact long gentle bends that will break your balls, so make sure you go in early and ride them out to the end. Good luck! 15. Japan --------- Machine Set - Type 4 Vapor V8 Hard This track looks hellish, but if you are awake and concentrate, it's not so bad after all. Just insure that you slow down in enough time after the long straights, and that you watch out for the first few corners, those two hairpins (after the underpass and before the long straight) and the final S bed and you will do swell. 16. Australia ------------- Machine Set - Type-3 Lorry32 V10 Super Soft What looks like a fast and rather straight forward ordeal turns out to have some tricks up it's sleeve (not that racing tracks have sleeve's by any means). The starting section, with the small jolt left and triangle sections look pedestrian but those turnings are fairly sharp, so be aware of that. There is also a sharp right (far left of the map) that could cause trouble, and two very evil loops at the end of the track which you need to prepare well before; and to add to the loops there is a huge straight before (ensure you slow down in time) and the exit of the last loop is VERY sharp, so I hope you turn enough to get over that... fairly tough overall. Good luck! -------------- Hints and Tips -------------- • Practice on Test Runs before racing the Grand Prix. • Make sure that you set your machine up differently for each different race (use the advised setups I have provided in the above Courses section) and you will perform better. Use the Test Runs to ensure that the set up you have chosen is the correct one. • To prepare for a corner, go onto the inside edge and turn with the corner, this will keep you on the track. You cannot go by a normal racing line in this game, so don't try to. • Slow down at corners ALWAYS otherwise you will spin out of control. When approaching any corner, when you see the sign on the outside of the turn (the one showing arrows pointing the direction the corner is going) start slowing down then. After long straights, always slow down a little sooner. • For turning, when you see the corner appear ahead START TURNING THEN. This will get you round easier, otherwise you run the risk of over-steering and going onto the grass. • Don't hit other racers at any time, otherwise you will stop dead in your tracks. Don't overtake on corners either. • When turning, there are two animations to look out for. There is the slightly turned animation, and also one where the car is turned even more so - if when going round a corner and your car goes into that other animation, let go of the acceleration, or brake or do whatever to slow your car down otherwise you WILL crash. You may have to tap acceleration round corners or whatever and go round them very slowly, but in the end this is better than crashing. • Hitting the signs at the side of the roads will cause you to spin out, so don't hit them! (this goes without saying really). END OF SUPER MONACO GP SECTION! =============================================================================== 4. COLUMNS =============================================================================== Columns is a pretty good puzzle game and was Sega's answer to Tetris; no where near as good or as popular, but still a blast to play. ------------- Game Overview ------------- Basics ------ Columns is a basic puzzle game that's similar to Tetris. Columns of different coloured or shaped blocks fall from the top of the screen, and you can change the order of these blocks as they fall. When that column rests on the bottom or above another column, you take control of another column that will fall. The aim is to match up three or more of the same shape or colour blocks, either vertically, horizontally, or diagonally. When you have, they will disappear and points will be added to your score, and the blocks you just got rid of adds to your block total. The blocks above then fall down to rest where the old ones were. The longer you play the higher the levels get - the higher the level, the faster the columns will fall. You will keep on going until the blocks the reach the very top of the screen, and when that happens, its game over. Magic Column ------------ Once you have made 300 blocks disappear, then you will get a magic column. This is a special column that when it lands on a block, all those of the same type are destroyed on the screen , regardless of location. For example landing the magic column on a red block clears the screen of red blocks. Changing the Block Order ------------------------ There are two ways to change the block order using the two buttons. Using button I you can cycle the blocks upward, and using button II you can cycle the buttons down. Here are some diagrams to show this - By pressing BUTTON I twice... ## -- == -- ---> == ---> ## == ## -- By pressing BUTTON II twice... ## == -- -- ---> ## ---> == == -- ## Controls -------- Being a puzzle game, there isn't a lot to the controls... D-Pad - Move Columns / select different menu items Button I - Changes block order upward Button II - Changes block order down -------- Original -------- This is the main mode of Columns where you play for points. Options ------- Before you start your game, there are a number of options that you can alter as you please. You will be asked this every time before you play. To change use the D-pad, then to proceed to playing the game press any button. Top Score: This is your top score. Sadly they are not saved onto the cart, so when you switch the game off your scores are erased. Difficulty: You can change the difficulty here. You can change it to either EASY, NORMAL, or HARD. The difference between each one is that with EASY there will be a range of 4 blocks, with NORMAL a range of 5, and HARD a range of 6. Level: This changes the speed that the blocks come down at. You can set it from 0 to 9 where 0 is very slow and 9 is lightning fast. Sound: There are three different music tunes you can have while you play. Pick either A, B or C. Blocks: Change the types of blocks you play with. You can choose from - Blocks Gems Playing Card Symbols Dice Fruit The game doesn't change based on your choice. Although I think the Blocks are easiest to play with as they are simple block designs that are only different in colour. Game Screen ----------- This is the game screen when you play. +--------------------------------+ 1 - The area of play. | | | ______ | | | | | 2 | | 2 - Shows what column is coming next | | | |______| | | | | ___ | 3 - How many points you got just for | | | |_3_| | getting a combo | | 1 |__________| | | |____4_____| 4 - Displays your score | | |__________| | | |____5_____| 5 - Displays how many blocks you got rid | | | | of | | |__________| | | |____6_____| 6 - Displays the level that you are on +--------------------------------+ ----- Flash ----- In this mode, you have several rows of blocks to begin with and a flashing block that's in the bottom row. This block flashes and is a colour, just like any other block. You have to work your way down to this block and destroy it, then you win that game. Options: Before you start your game, there are a number of options that you can alter as you please. You will be asked this every time before you play. To change use the D-pad, then to proceed to playing the game press any button. Best Time: This is your best time that you got destroyed the flashing block with. Sadly they are not saved onto the cart, so when you switch the game off your best time is erased. Difficulty: You can change the difficulty here. You can change it to either EASY, NORMAL, or HARD. The difference between each one is that with EASY there will be a range of 4 blocks, with NORMAL a range of 5, and HARD a range of 6. High: This is how high the columns are when you begin. The lowest us 2, and the highest is 9. Sound: There are three different music tunes you can have while you play. Pick either A, B or C. Blocks: Change the types of blocks you play with. You can choose from - Blocks Gems Playing Card Symbols Dice Fruit The game doesn't change based on your choice. Although I think the Blocks are easiest to play with as they are simple block designs that are only different in colour. Game Screen ----------- This is the game screen when you play. +--------------------------------+ 1 - The area of play. | | | ______ | | | | | 2 | | 2 - Shows what column is coming next | | | |______| | | | | | 3 - Displays the amount of time that you | | | | have played for | | 1 | | | | | | 4 - Displays the level that you are on | | | | | | | ___ | | | | |_3_| | | | |__________| | | |____4_____| +--------------------------------+ ------ Versus ------ I haven't actually played a two player with a friend, so the only information that I can provide is that from the manual. If you have played this in versus mode and have further information then please email me details about this and I will add it into the FAQ. Versus mode allows you to play against an friend. You will need a Game Gear each, a copy of Columns each, and a link cable. You can play both original and flash games in versus mode; however the twist is that you can add horizontal lines onto your opponents screen by destroying blocks. If you clear four blocks or two columns disappear then you add a single line to your opponents screen; if you clear five blocks or three columns disappear then you add two lines to your opponents. ALSO you don't just add a line your shift it from your side to theirs (so if you have 3 lines and they have 1, then you both have 2 as you shifted one of yours to their side). The column that is falling also will disappear when a line is added. -------------- Hints and Tips -------------- Basic Hints and Tips -------------------- • When you are picking your options, pick a block type that you can easily identify when you are combining during game play. • When you are more experienced at playing, try more complex combos to get higher scores (see the section below). • Keep a close eye on what is coming next, so you can organise what can go where in a more suitable way. • Don't panic - especially later on when the levels increase. Also, unless you are very good, keep combos simpler in the later levels. • Playing on higher levels means you get more points. • Most of all, practice makes perfect. But if no one is perfect, why practice? Hmmm. OK - the more you play, the better you get, just like in any game. Especially puzzle games... ;) Getting more than three blocks per combo ---------------------------------------- You can get combos that are more than three blocks. They don't have to be in a direct line either, they can stray from the line itself. If there are two blocks leading from a block, that's a combo - if one of them blocks has another two coming from it, it adds to the combo. Confused? ASCII time. These are standard three in a line combos - __ __ __ __ __ __ |__| |__|__|__| |__|__ __|__| |__| |__|__ __|__| |__| |__| |__| As you can see, each one of these blocks is connected to two others. That's how the game recognises a combo. So you could have more than one block connected to two others, and if you do, you get a bigger combo, meaning more blocks are cleared and you get a better score. Here is a few examples - __ __ __ __ __ __ |__|__|__|__ |__|__|__| |__|__ __ |__|__ |__|__|__ |__|__|__| |__| |__| |__| |__| So when you playing, keep this in mind to get higher scores. END OF COLUMNS SECTION! =============================================================================== 5. WORLD SOCCER =============================================================================== World Soccer, last of the three, is a fun soccer game that has two modes; match or penalties. Great gaming in one or two player! ------------- Game Overview ------------- Controls -------- D-Pad - Moves selected player / takes penalty kick Button I - Kicks, Shoots, Goal Kicks Button II - Passing, Throw-ins, Corners, Goal passes Rules ----- The rules are the standard rules of soccer, with some adjustments. There is corner kicks, throw-ins, and even the offside rule (although it rarely occurs). However as you cannot foul the other players or handle the ball, there are no free kicks UNLESS it's offside (which again rarely happens). If you don't know the rules of soccer, then play the game for a while and you should pick it up (it's very simple) otherwise check out the following links - http://www.drblank.com/slaws.htm http://www.soccerhelp.com/Soccer_Rules_Rules_Of_Soccer.shtml Controlling players ------------------- Just a quick note about the highlighted players. You are assuming control of the player with the red arrow and black outline that is above him. Other players are automatically controlled. It is switched when a different player is closer to the ball. However when you get the ball there are two different types of arrow that appear; on the player with the ball the arrow is of a red colour and a black outline, and the supporting player has just a plain red arrow above them. This is the player that you will pass to if you choose to pass the ball. To change the supporting player, then with the controlling player change direction so that you are facing the player you want to pass to, then he will have the plain arrow above him. Remember that when any player has the ball, you have control of that player. However with goal keepers it's a different matter. When the opposing team is on the attack and your goal is in view, you automatically assume control of the goal keeper. This means that you have to make the save yourself. Simply approach the ball or stop the ball to collect it; then you can select a player and pass it to them. Tackling -------- Whenever you don't have the ball you have the opportunity to tackle the player with the ball in a bid to regain possession. To tackle, simply approach the player and you will tackle automatically. Nice. Better yet, you cannot foul, so go wild! Whenever you don't have the ball keep chasing the ball and tackling players to get it back. Dribbling --------- When a player has the ball then by using the D-Pad they can dribble with the ball (aka. moving with the ball). Do this to get into better positions to pass, kick or just to avoid or get past some opposing players. However, I personally wouldn't do a Ronaldo (the Portuguese one, not the Brazilian goof troop) where you show off your fancy skills and take on the other team on your own. As you can get tackled easily in this game, when you get the ball pass it as soon as you can - however of course dribble into a better position for passing or shooting, but make sure that no player remains on the ball for a long period of time. Passing ------- It is crucial that you pass a lot in this game. As dribbling for long periods of time often spells disaster (and the other team getting the ball) passing is a far safer and easier way of getting the ball up the pitch. When you have the ball then face the player you wish to pass to and press Button II. If you want to pass to a different player then face that player and pass to them. If you cannot pass then the other player hasn't been highlighted. See the 'Controlling players' section above more advice on how to control players. Kicking ------- This means to clear the ball toward the opponents goal. By pressing Button I the player will kick the ball in the direction of the opponents goal, regardless of position. This is very handy for clearing the ball away from your own box. Shooting -------- Shooting is what gets you goals, and sadly it's quite tricky to pull off. When you are in range of goal, a white arrow appears in front of the goal and whenever you move up or down, so does the arrow. This allows you to aim where you want the ball to be placed and sadly this is an absolute pain the arse (Three Lions, anyone?). If can disappear also if the goal is blocked; if this is the case then pass it to a team mate. So I would try and keep an eye on both your player and the arrow and aim accordingly then shoot, or just concentrate on the white arrow and shoot, or as soon as you can just shoot and hope it goes in. It really is quite tough, but try to get away from any other players, quickly aim into a good spot that the goalkeeper cannot get to, shoot, and hope for the best. You can also do an overhead kick by shooting straight after being passed to and being in the box. A smooth move. Throw-in, Corner or Goal Kick ----------------------------- Whenever there is a throw-in, corner or goal kick (a dead ball situation) then you have to pass the ball to one of your team mates. An arrow will appear over the closest players or those you can pass to. You can change this by using the D-Pad; by pressing Button II you can then pass to that selected player. Goalkeeping ----------- When the opposing team is on the attack and your goal is in view, you automatically assume control of the goal keeper. This means that you have to make the save yourself. Simply approach the ball or stop the ball to collect it; then you can select a player and pass it to them (a 'goal kick' so to speak). Penalties --------- Penalty kicks occur when the game goes into sudden death, or if you select to play it from the menu. This is where the two teams take it in turns to shoot balls at the goal from the spot (in the box). A total of five kicks are taken (in turns); however if one team cannot come back before five kicks are taken then the leading team wins. If it's a tie after five kicks then the penalties keep going in turns until there is a winner. There are two ways to kick the ball. Simply pressing the D-Pad on it's own will only shoot within the inside area of the goal. However pressing Button I and the D-Pad together means that you hit the ball harder so it goes to the outside areas of the goal. The same applies if you are the goalkeeper; just the D-Pad for the inner area, and the D-Pad and Button I for the outer areas of the goal. When attacking, try alternating your positions that you are aiming at. A good idea is also to go for the same place twice after one another to fool the goalkeeper. As the goalkeeper, always decide you move when the whistle blows - you don't have time to see where the ball will go when it's kicked. So basically you have to guess. I have noticed though that most of the time the computer tends to go for the far right of the net. -------------- Hints and Tips -------------- • Tackle the opposition constantly when they have the ball. • When the ball is in the air, try and keep track of it and move toward it. • Try not to dribble a lot, instead, do lots of short passes. • Use the Button I kick to clear the ball away if you are in danger. • It is hard to shoot; so either totally focus on where the arrow is and shoot when that is correct, or shoot when the goal is in sight (there is a chance that the goalie will be off guard). • You can in fact time waste in this game! Whenever there is a dead ball situation (Throw-in, Corner or Goal Kick) or when you have paused the game the timer will still count down regardless. Great when you are winning against your mates and you want to try and keep it that way. ;) • For penalties, it can be quite tough to score or save the goal. Either base your decision on what the other team is like (your mates will always have flaws in their plan) or just go in a random direction or whatever. END OF WORLD SOCCER SECTION! =============================================================================== 4. CONCLUSION AND SPECIAL THANKS =============================================================================== If you could, please either ask me questions, suggestions, comments or contributions at crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some feedback. Thank you for reading. Thanks to CJayC, IGN, Neoseeker, and the lot at the FCB. Thanks to Masamune3, for setting up the SMS Completion Project. Thanks to Defcon999, SayainPrince, djg40, namod65 and strawhat for their help and opinions about this new shorter format. Thanks guys! If I have forgotten you, then please contact me and I'll fix your name up here! ------------------------------------------------------------------------------- C R A Z Y R E Y N - http://www.gamefaqs.com/features/recognition/27600.html ------------------------------------------------------------------------------- By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. Copyright Notice ---------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ======== END OF DOCUMENT ========