Hang-On II (SG-1000) (English) Creation Date: 15 July 2018 Version: 1.0 File number: SG-1000-F-005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-- 1- Introduction 2- Beginning the Game 3- Display 4- Controls 5- Points 6- Hazards 7- Tracks 7.1- Canada 7.2- USA 7.3- Brazil 7.4- Spain 7.5- France 7.6- Belgium 7.7- Holland 7.8- Germany 7.9- Loop 8- Strategies 9- Codes and Cheats 10- Frequently Asked Questions 11- Version History 12- Legal Section 13- Credits/Thanks/Other Stuff 14- Donations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1- Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hang-On II is my fifth foray into the games for the predecessor of the Sega Master System. This game was, I believe, originally made for the arcade in 1985 and then reprogrammed for the SG-1000 in 1985 by Sega. Prior to writing this FAQ, I had minimal knowledge of this game, since I vaguely remember seeing it in the arcade. However, no instruction booklet was available to me for the writing of this document. So I guess that we’ll discover how this game works together. As such, objects and other characteristics will be identified as they appear on the screen. On to the game… Hang-On II is a basic motorcycle racing game which is a single player experience. Racing enthusiasts will, however, be disappointed when they realize (like I did) that this game is more about beating a time limit than winning races. If you’ve already played Hang-On for the Sega Master System, this game will bring back memories, only with blockier graphics and a simpler color scheme. This game has no introduction sequence. There is a title screen, which if you take too long in contemplating, will default to a Course 1 demo. This title screen displays a couple of things. Apart from the game title, they are an indication to push the start button to begin the game, the level you will be starting at and the high score for the present playing session. The HI-SCORE will be reset to 0 if the game is turned off. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2- Beginning the Game =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before pressing START, you have the option of changing the game LEVEL, which I presume to be the difficulty setting. There are three different game levels: - Level 1 - Level 2 - Level 3 As far as I can determine, Levels 1 to 3 are degrees of difficulty, with 1 being for beginners and 3 for experts. The difference seems to be the number of opposing motorcycles on the track and their level of driving, aggressiveness and their intent in crashing into your bike. Select your level by using the D-Pad and press START to bring you directly to the racing action screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3- Display =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The racing action screen is divided into two sections. The top-most section displays, from left to right: - SCORE: This is the accumulated points during your run. - SPEED: This is the speed that your motorcycle is going. It is displayed in kilometers per hour (km/h). One mile is roughly equal to 1.6 kilometers. - CLOCK: This is the time remaining to finish the stage you are on. When this reaches 0, you are out of time and get a GAME OVER. Any time remaining on the clock after a stage is finished rolls over to the time allotted for the next stage of the course you are on. - Gears: Your motorbike has three gears – LOW, MEDIUM and TOP. The MEDIUM gear is not identified, but its placement is obvious. The gear the bike is in is highlighted by the red dot. - COURSE: Identifies the track you are on. Each course is divided into stages. - LEFT: Indicates the distance remaining before the stage ends. Each stage is presumed to be 4 km long. The rest of the screen is taken up by the racing action display. Take note of the following elements in the display: - Your motorbike: The motorcycle with the red/black color scheme. - Opposing motorbikes: The motorcycles with the green/black color scheme. Contact with them is explosive. - Track: This is the light-gray strip that is bordered by the red and white lines. Staying on the track is essential to achieve maximum speed. - Track markers: These items include posts, bushes and cacti. If you are off-track, remember that you cannot go around these obstacles Contact with track markers provides your bike with the fireball treatment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4- Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The controls in this game are as follows: DIRECTION PAD: Pressing UP shifts to a lower gear. Pressing DOWN shifts to a higher gear. Pressing LEFT or RIGHT turns the bike in that direction. Beware of slippage as when you navigate around the track, you will sometimes downshift without meaning to. Also, bike movement can be jerky as you go from left to right. 1 BUTTON: Pressing the 1 button starts the game and, in menus, activates a choice. During a racing session, pressing the 1 button accelerates the car. 2 BUTTON: The 2 button serves as the brake. I hardly used the brake, preferring, instead, to let up on the accelerator when going into a curve or passing an opponent. The brake is, however, quite useful in tight turns or when there are opposing bikes blocking the way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5- Points =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are a few ways to acquire points in this game. Distance: The first method of scoring involves covering distance. Since your score increase 10 points for every 0.01 km (10 m), you in effect get 1 point for every meter travelled. Because each stage is 4 km in length, you will accumulate Overtaking: Another way of getting points is by passing opposing motorbikes. Each green motorcycle you pass gets you 100 points. Fortunately, no points are deducted when an opposing bike passes you. Remaining time: All extra seconds remaining on the clock after a course completion earn you a bonus. You get an extra 1,000 points for each second left on the clock at the end of the course. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6- Hazards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As with any racing game, Hang-On II features a number of hazards that will either slow your progress throughout the race or outright cause your ride to explode. Most of the hazards are off-track. So staying on the hard top is a priority. Signs: Those signs which indicate upcoming turns will provoke your bike’s explosion if you hit one. Opposing motorcycles: The numerous green and black opposing motorbikes which you will encounter on the track can also cause your wheels to explode. Those bikes, however, will continue without a scratch, not even slowing down, as if nothing had happened. Hmmm, I’m tempted to say “Unfair AI advantage!”, but you’re really racing against time, not the other bikes. Also, just to complicate things, the opposing motorcycles will drift left and right on the track. Oddly enough, they do not seem to follow the racing line, which is the most efficient trajectory around the track. Usually, if you come upon a yellow car that is on the left side of the track, it will gradually drift to the right side. And vice versa. So, be prepared for this when overtaking an opponent. A technique that works well is to close in on the yellow car and then, as you are about to make contact, let up on the accelerator just a little in order to let the opposing car drift out of your way before you push through the opening. Bushes, cacti: You betcha! Anything that grows by the side of the track can also detonate your bike. Posts, lamp posts: This isn’t surprising...Wrapping your ride around a post or lamp post does not have any benefits for you. Off-track: Surprisingly, going off the track does not immediately cause the motorbike to implode. It does, however, reduce its rate of acceleration, thus using up important seconds. As you can see, coming into contact with just about anything will cause your bike to go up in a mushroom cloud. It’s a good thing there aren’t any mosquitoes in this game. Maybe I should call this section “50 ways to pulverize your ride”. Also, bear in mind that exploding your bike really slows down your progress. You lose at least 6 to 8 seconds getting back into TOP gear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7- Courses =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The game is divided into courses, which are subdivided into stages. There are eight courses with five stages each, for a total of 40 stages. The first course will be described in some detail. However, since all the courses are pretty much a repeat with a slight tweak in the difficulty, the remaining courses will simply be named for the sake of completion. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.1- Course #1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stage #1: Circuit Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and posts At the start of the stage, there are signaling posts on each side of the track. These will count down the beginning of the stage by the lights coming on in the following sequence – red, red, purple. Put the pedal to the metal as soon as the first lights come on and you should need about 6 seconds to be able to shift into TOP gear. Stay in this gear like your life depends on it. This section of track goes through green fields. There are green mountains in the distance and some white buildings with green trim are also part of the décor. Stage #2: Seaside Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and bushes For this stage, the grass turns a lighter shade of green, but the sky stays blue. The green mountains remain and there are bushes along the side of the track. Be alert, these bushes blend in quite well with the grass. Are those trees in the distance? Splotches of green on top of brown/red stumps... Stage #3: Monument Valley Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and cacti Since the ground is a tan color, I presume that we are now in the desert. Cacti line the track and there are some brown/orange flat-topped mountains in the distance. Stage #4: City Night Time of day: Night Weather: Clear (starry) Obstacles: Opposing bikes, signs and lamp posts In this stage, the ground turns dark blue and the sky becomes dark and star- filled. As you progress in the stage, you also get an eyeful of a cityscape comprised of buildings and towers. Stage #5: Circuit Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and posts It looks like we are back at stage #1. I guess this completes that course. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.2- Course #2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stage #1: Circuit Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and posts This section of track goes through green fields. There are green mountains in the distance and some white buildings with green trim are also part of the décor. Stage #2: Seaside Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and bushes For this stage, the grass is a lighter shade of green and the sky stays blue. The green mountains remain and there are bushes along the side of the track. There are also trees in the distance. Stage #3: Monument Valley Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and cacti The ground is a tan color - we are in the desert. Cacti line the track and there are some brown/orange flat-topped mountains in the distance. Stage #4: City Night Time of day: Night Weather: Clear (starry) Obstacles: Opposing bikes, signs and lamp posts The ground is dark blue and the sky is dark and star-filled. There is also a cityscape comprised of buildings and towers. Stage #5: Circuit Time of day: Daytime Weather: Clear Obstacles: Opposing bikes, signs and posts It is a repeat of stage #1. This stage completes the course. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.3- Course #3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.4- Course #4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.5- Course #5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.6- Course #6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.7- Course #7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.8- Course #8 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Repeat of course #2) Stage #1: Circuit Stage #2: Seaside Stage #3: Monument Valley Stage #4: City Night Stage #5: Circuit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.9- Loop =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After having conquered Course #8, the game loops back to Course #1 – not tht this makes much of a difference... Your score will also carry over and keep increasing. Now, I did not replay the tracks to verify that they are still in the same order, but I do presume that they must be at Level 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8- Strategies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here are a couple of strategies that can help make your navigating around the courses a little easier: - At the start of a new course, do not wait for the lights to count down before revving your bike’s motor. Start gunning it as soon as the first red comes on. That way, you’ll get a bit of a jump out of the gate. - Upshift as soon as possible. LOW gear is only good until you reach 115 km/h. I usually shift to MEDIUM as I approach 100 km/h. Likewise, MEDIUM gear is effective until 205 km/h. You should upshift into TOP gear at about 190 km/h. TOP gear seems to max out at 297 km/h. - Remain in TOP gear as much as possible by not having your speed drop below 190 km/h. - Keep an eye on your gear status. The controls can be slippery and you will sometimes accidently downshift into MEDIUM. Checking your gear indicator every few seconds catches this as soon as possible without your losing too much speed. - If you find your bike drifting too far off the track as you come into a turn, let go of the accelerator for a second and you should be able to force it back on track. - If you need to slow down just a little, do not use the brake. Using the brake usually downshifts your bike. Instead either lay off the accelerator or use the track border to reduce your speed. - You can travel off-track to either slow down or avoid an opposing bike that is blocking your way. However, since you cannot go around obstacles when you are off-track, it is best to time your return to the track before a post or other such obstacle comes up. - The game gives you plenty of time to complete the stages. So don’t worry about slowing down to properly avoid or go around the opposing bikes. By the time I started the last stage of the first course, I had 98 seconds on the clock. - If your bike seems to be skidding uncontrollably in a curve, press the direction you want to go in as if you were firing in a shooter game. This sometimes acts as an “interrupt” of the skid, giving back some measure of control. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9- Cheats and codes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are no cheats or codes that I know of which are available for this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10- Frequently asked questions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will be developed as readers send in some feedback and need more information on specific aspects of the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11- Version history =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 0.5 - Started FAQ/Strategy Guide on July 15, 2018. Version 1.0 - Completed the FAQ/Strategy Guide on July 18, 2018. Submitted to GameFAQs and Neoseeker on July 18, 2018. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12- Legal section =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This document should only appear on GameFAQs and Neoseeker, if you find this FAQ on another website, please inform me about this by e-mail at joselaflamme@gmail.com . This document is Copyright 2018 Jose Laflamme. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 13- Credits/Thanks/Other stuff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Thanks to Joni for writing the Alien Syndrome FAQ from which the format for my first FAQ was derived. -Thanks to the game and its producers, Sega Entertainment, for making the game. -If you think anything is missing in this document then please e-mail about it with the heading "Hang-On II FAQ contribution". I'll give you credit, of course. If you don't want your name mentioned then I'll just put "anonymous contributor" in place of your name. -If you're gonna e-mail me any comments (good or bad) or questions about this Document, then have the heading be "Hang-On II FAQ comment". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14- Conclusion/Donations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I do hope that you’ve enjoyed reading and using this FAQ to get you through the game. I did my best to make it as informative and precise as possible, all the while keeping it entertaining. However, I cannot deny that preparing a document of this type is quite a task. Therefore, here is something that I’ve seen in some other FAQs. Below is an email address for people who wish to make a donation to further my efforts in drafting future FAQs. For everyone who used this FAQ, thank-you for trusting my work and don’t be shy about giving me any feedback. Paypal address: joselaflamme@gmail.com THE FUN NEVER, EVER STOPS. ==========================