H.E.R.O. (SG-1000) (English) Creation Date: 20 July 2018 Version: 1.0 File number: SG-1000-F-006 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-- 1- Introduction 2- Display 3- Basics 3.1- Controls 3.2- Weapons and Items 3.3- Enemies and Scoring 3.4- Hazards 4- Walkthrough 4.1- Act 01 4.2- Act 02 4.3- Act 03 4.4- Act 04 4.5- Act 05 4.6- Act 06 4.7- Act 07 4.8- Act 08 4.9- Act 09 4.10- Act 10 4.11- Act 11 4.12- Act 12 4.13- Act 13 4.14- Act 14 4.15- Act 15 (random) 5- Codes and Cheats 6- Frequently Asked Questions 7- Version History 8- Legal Section 9- Credits/Thanks/Other Stuff 10- Donations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1- Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H.E.R.O. stands for Helicopter Emergency Rescue Operation. This game, originally made by Activision in 1984, was ported to a slew of second generation consoles such as Amstrad, Colecovision and Atari 5200. Sega eventually reprogrammed it in 1985 for the SG-1000. Prior to writing this FAQ, I had no knowledge of this game. I did go online in an attempt to find an instruction booklet for the cartridge. I did not find the one for the SG-1000, but did take a look at the ones for the other consoles mentioned above. I did, however, find a boxshot for the SG-1000 cartridge. It mentions that the object of the game is to rescue miners trapped in a volcano. I have no idea what these guys would be mining in a volcano... The game manuals, for their part, all seem to have a variation of this backstory. Atari: The game manual indicates that the miners are trapped miles below the earth in a maze of mine shafts. There is lethal lava to negotiate, but no mention of a volcano. Amstrad: In their literature, the main character is called Roderick HERO and his job is to rescue miners who have been trapped in mineshafts due to volcanic activity. Colecovision: For this console, the story is a mix of the SG-1000 boxshot and the Atari manual. Your job is to rescue miners that are trapped beneath the surface of the earth. Maneuver through a maze of mine shafts and negotiate lava flows to make it back to the surface. I’m guessing that the actual story lies somewhere amidst these numerous variations. Regardless, information is minimal and probably has no bearing on the game itself. On to the game… At the intro screen, if you let the game run for a bit, you’ll get a short demo. The demo seems to show a typical platformer, for which the element of novelty involves a main character equipped with a jet-pack. I wonder why no one has covered this game before. There must be something sinister lurking behind this ordinary demo. Let’s discover this dark secret. I pressed button 1 to select a single player game and was confronted by a level selection. According to the manuals, the level (GAME in the manuals) you select has an impact on where you start within the game. They seem to function like as save points. Game number Starting level 1 1 2 5 3 9 4 13 5 17* *From level 17 onwards, all of the following levels are random and do not have a number identifying the level. When using the game options 1 to 4, the word PRO replaces the level number when the player gets past level 20. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2- Display =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The screen is divided into three sections. The top portion contains the following information: - TOP: This is the top score since the game was last reset. Any time the game is reset, the top score reverts to its default setting, which is 10,000 points. - 1UP: This the score of the first player. 2UP is indicated when player 2 is playing. As a side note, the Atari instruction booklet indicates that the game ends when you reach 1,000,000 points. We’ll see about that... - ACT: This is the level you are on. The middle portion of the screen is where all the action occurs. The bottom portion indicates the following information: - POWER: This yellow bar is the power gauge. This bar basically acts as a timer. It starts being depleted as soon as you start moving. When the yellow bar is gone, so is one of your lives. - Astronauts: These little guys represent your available lives. You begin the game with three lives. Every time you run out of power, it takes away a life. Your new life starts exactly where your last one ended – remember this! If there are no lives available when you run out of power, the game is over. Every 20,000 points you rack-up provides you with an extra life. If you need to get a million points to end the game, you should be able to pick up 47 extra lives...I somehow doubt that this is possible. - Dynamite sticks: Each red cylinder represents one stick of dynamite. You begin each level with six sticks of dynamite. - ACTIVISION logo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3- Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================= 3.1- Controls ============================================================================= Since I ran the game on an emulator, I’ve no information for the SG-1000 control buttons. Instead, I used a PC gamepad. The gamepad configuration was as follows: DIRECTION PAD: During game play, pressing LEFT or RIGHT activates the propeller-pack (prop- pack) to move you in that direction. Hovering is achieved by continuously tapping UP. Use gravity to go down. Also moves your character left or right. SELECT: Can be used for some moves, but not necessary since another button can be used in its place and is more convenient. START: Pauses and unpauses the game. X BUTTON: In the game, this button is used to drop a stick of dynamite. A BUTTON: In the game, this button fires the Microlaser. Keeping the button pressed is the equivalent of rapid fire. ============================================================================= 3.2- Weapons and Items ============================================================================= You obviously need an array of weapons and items to navigate your way through the various mine shafts and levels. Prop-pack: This is your main mode of locomotion. Use the D-PAD to operate the prop-pack. Use of this item requires energy, which is reflected by the POWER GAUGE. Microlaser Beam: This is a laser beam which is integrated in your helmet. It can be used to kill enemy creatures or even slice through walls. Bear in mind that destroying walls with the laser takes some time on rapid-fire. Dynamite: This item permits you to get through thick walls. Stand next to a wall and drop it. Don’t forget to move away from the wall. Otherwise, your ghost will be haunting these mines. Raft: The raft is used to travel across certain stretches of lava. Yeah, this thing is supposed to be lava-proof. (Note: by Act 10, I realized that the raft is, in fact, a turtle! By the way, the lava that it supposedly crosses looks much more like water.) Lanterns: These items look like curling stones with an extra layer of stone. They provide light in darkened areas. Avoid touching or shooting them. Doing so makes them go out. Once out, they cannot be relit for the duration of the act. ============================================================================= 3.3- Enemies and Scoring ============================================================================= As stated earlier in this document, the goal of the game is to accumulate 1,000,000 points. Yeah. Saving all those miners from certain death by the lava or others hazards is only coincidental...Your character is by no means a humanitarian! Critter: (50 pts) These include spiders, moths, snakes and bats. Zapping them with your laser is worth 50 points apiece. Wall: (100 pts) Each wall that is destroyed by a stick of dynamite is worth 100 points. These walls looks like stacks of grey or red bricks. Keep in mind that the walls can also be destroyed by laser fire, it just takes a while on rapid fire. However, using the laser does not give you the 100 points. Dynamite: (200 pts) Each stick of dynamite left at the end of the act yields a bonus of 200 points. Miner: (1,000 pts) Despite their name, these look more like the Maytag Man than a miner. Each miner rescued gives you 1,000 points. Needless to say, this is the fastest way to rack up points. Besides, you can’t finish an act otherwise. Energy: (Variable) Each unit of energy left at the end of an act gives bonus points. The value of these points per unit increases with the number of the act you have just completed. ============================================================================= 3.4- Hazards ============================================================================= No platformer game would be complete without a selection of hazards for our hero. Bear in mind that this game does not provide a life meter or hit points. Therefore, contact with any hazard means instant death. Critters: Critters come in a variety of forms. There are snakes, moths, bats and spiders. Snakes tend to hide in walls. Moths and bats are either stationary or patrolling a particular stretch of an area. Spiders hang on a strand of thread, without moving. All of these critters tend to be in the wrong place at the wrong time. Lava: Lava comes in a variety of shapes and forms – pillars, walls, cliffs and ledges. There are also lava geysers, which sputter with varying intensity. In later acts, sections of floor or ceiling may unexpectedly turn to lava. The manuals that were consulted refer to riding a raft across rivers of lava. This is erroneous. The lava alluded to is, in actuality water, and the raft is a turtle. Yay for accuracy! Water: Water is also fatal. This, even though you basically stand upon it. How can it kill you if it doesn’t drown you? Anyway, avoiding it is a priority and, when possible, use a turtle to cross it. Spikes: These look like icicles hanging from the ceiling. You are sometimes required to pass under them and sometimes over them after they have fallen. If you demonstrate a little patience and slowly approach them, they will fall on their own. The fun thing about the spikes is once they’ve fallen, you can walk upon their flat surface. Yeah, it kinda goes against everything else in this game. Some spikes are fixed to a wooden block that falls from the ceiling and block the path. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4- Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= My plan is to get you through these rounds as quickly and efficiently as possible. I don’t think this game has any side quests or whatnot, but I am not worrying about getting them done. I recommend reading through the whole act before playing it, since transitioning between rooms is often tricky. At the very least, check the following paragraph before leaving the room you are in. Also, I learned on Act 11 that you can take down walls using your laser. It just takes a while on rapid-fire. So try this before using valuable dynamite. Furthermore, a wall is worth 100 points (which you don’t get by taking it down with the laser), but a remaining stick of dynamite gives you a 200 point bonus. One last suggestion. Get into the habit of pausing the game as you fall into rooms. There are many lanterns positioned in spots that make them unavoidable. Pausing before you hit the lantern gives you a chance to check the room’s layout and plan accordingly. Onto the walkthrough. ============================================================================= 4.1- Act 01 ============================================================================= You are dropped in an area with a wall to your right. Time to test your bomb- dropping skills. Stand next to the wall and use the X button to place a bomb at its base. Immediately run to the left as it detonates and takes down the wall. Drop into the gap. Face towards the right and press the A button to zap the spider with your Microlaser. And there you go – your first miner. Look at this bum. He’s not even trying to make his way out, just loafing about. Plus, he doesn’t even look like a miner. Those blue duds are way too clean. This guy reminds me more of the Maytag Man. Anyway, walk over and wake up that sleeping beauty to end the act. ============================================================================= 4.2- Act 02 ============================================================================= Eh? Again this same entrance? We are two levels in and these guys have already tapped out their imagination! Anyway, blow the wall and drop into the gap. Push to the right as you fall, so as to not be too close to the spider at the bottom. Avoid the right gap. It is a dead end. Zap the spider and take down the wall to drop down on the left side. Microwave the bat and drop down to the left. Keeping the A button pressed activates a type of rapid fire for the laser. Use this feature to take out the spider on your way down. Once at the bottom, take out the bat and rescue the miner. ============================================================================= 4.3- Act 03 ============================================================================= Yawn! Blow up that wall and drop into the gap, right? Yes, but press to the left, so as to avoid touching the lantern on the way down. As soon as you’ve passed the lantern, go into hover mode to slow your fall if you wish to take out the spider and moth. Otherwise, drop straight down another screen to reach a ledge. Avoid the right gap, which forces you to touch a lantern on your way down. Eliminate the spider and drop into the left gap. Push to the right as you drop, so as to land on the ledge and not the spider below. Place a dynamite stick at the wall and fly to the left to avoid the explosion. When the wall is down, fly back to the center ledge and zap the bat. Drop down the left gap. Destroy the wall and shoot the spider. Drop down the gap. Dispatch the bat and wake up the miner. ============================================================================= 4.4- Act 04 ============================================================================= You know the drill by now. Blow the wall and drop down while pushing to the left. Zap the spider and fall down the right gap. Going down the left path forces you to touch a series of lanterns. Cook that bat and drop down. Keep in mind that there will be a snake in the left wall as you reach the ledge. Send that critter to snake heaven and drop down again. Blow up the wall and dispatch the moth. Hop to the left side of the gap and drop down while pushing left to avoid the lantern. Zap the spider. Blow up the wall and drop down the left gap. The right gap has a lantern in it. You are now in a tight space. Stand beneath the gap and place a stick of dynamite. Immediately go up into the gap to avoid the explosion. You may need a few tries to get this right. Return to where you placed the dynamite and drop down the gap. Aim for the middle of the gap. Take out the moth, if necessary. You’ll land on a ledge in the middle of the tunnel. Avoid the snake as you drop down to the right and kick the miner in the shins. ============================================================================= 4.5- Act 05 ============================================================================= Ugh! Bust the wall and drop down, while keeping to the left so as to avoid the lantern. At the bottom, you seem to be at a crossroad. This is not the case, since the red area to the right is a wall of lava. You can go and see it up close if you don’t believe that it is fatal. Take the left exit from this screen. Stop immediately as you cross into the next screen. You will be on a ledge and there is a moth that is strategically placed next to the edge. Fly close to the spider and drop between it and the moth. Dropping here also permits you to avoid another lantern and a lava ledge. Zap the spider and drop down the shaft. Unfortunately, there is no way to avoid the lantern located here as you fall. If you managed to spot this room’s layout before the lights went out, you’ll know that there is a gap in the floor on each side of this room. To get to the one on the right, you need to deal with a snake in the wall of the gap. For the left side, you encounter a wall and a spider. Dynamite being a restricted resource, use the right gap. Going right requires you to go through a second wall before rejoining the main path, thus unnecessarily using two sticks of dynamite. The trick is the timing required to get past the snake in the gap. After avoiding the snake, you touch another lantern on the way down the gap. Once again, if you’ve registered the room’s layout before it went dark, you’ll know that there is lava immediately to your right when you hit the bottom. To your left is a spider. Beneath that spider is a gap with a lantern. Past the spider is the second wall referred to in the previous paragraph. Get rid of the spider and fly over to the wall. Now walk back to the gap and fall through while pushing left. After you’ve avoided a lantern on the way down, you will land next to a wall. (Isn’t it nice to have some light?) Once again, there are two gaps in the floor. Since the right one is blocked by a moth, your only option is going left. So bust the wall, slay the spider and drop down the shaft. The final room! Shoot down the moth and rouse the miner from his nap. (Huh, so I could have used the extra two sticks of dynamite! Oh, well! It’s 400 bonus points.) ============================================================================= 4.6- Act 06 ============================================================================= Do my eyes deceive me? This starting room is slightly different than the one from the first five acts. Wow! First thing to note, the red brick wall is presumably composed of lava and is fatal. So be extra careful when dropping the dynamite to blow it up. This also means that you may need to go a little further away to avoid the blast. And, in case you are wondering, the debris from the wall is not dangerous. Go ahead, stand amid the rubble. So, take down that wall and drop down the gap. Hug the left wall as you fall and avoid the lantern. In this room, do not bother with the right gap or the bat that is guarding that area. Rather, demolish the regular wall and time your fall through the left gap with the moth’s movements. In this next area, take out the bat and drop down to the left of the spider. This also prevents touching the lantern on the way down. The following section contains four shafts. Start by getting rid of the moth and then drop into the middle-left shaft. The three other shafts lead to a hazard. As you fall into the next room, push slightly to the right in order to land on the middle ledge. Now comes another tricky part. Since the gap to your left leads to a lantern and a dead-end, you must bust the red wall to reach the right shaft. These are close quarters, but it is doable by placing the dynamite where you stand and dropping into the shaft. You must, however, avoid falling into the room below or you’ll touch the lantern. So push UP just enough to hover and stay out of the explosion. Return to the ledge and make that moth face extinction. Drop down the left gap. You will fall through the next area and into the following one. Do not push left or right. Fall straight down and you will avoid enemies and a lantern. In this section, zap the bat and drop down the right shaft. In this area, get over to the middle ledge to break the wall. Drop some dynamite and hop across the gap to safety. Return to the middle ledge and eliminate the bat. Continue left and drop into the gap. Be ready to hover as you enter the next room. There is a moth patrolling the ledge below and you need to time your fall in order to avoid it. Shoot a laser into its brain as soon as possible or it will touch you. Drop down the gap. You’ve reached the area with the miner. Zap the spider and disturb the miner. Score update: It took me six acts to break 20,000 points. At this rate, it will take 300 acts to reach the million points required to beat this game. ============================================================================= 4.7- Act 07 ============================================================================= Hmmm...The same starting screen as the previous act. I guess each opening screen is used for five acts. Crumble the lava wall and drop into the gap. Stick to the left side of the gap to avoid the lantern. In the next room, squish that spider to give yourself more space to move. Take down the wall and drop into the right shaft. When you hit the ground in the following area, cook the bat’s goose and fall into the shaft. This section features two gaps. As inviting as the right one is, you’ll meet a sordid end if you go that way. Instead, break the wall and move forward a bit. Hover and zap the snake before dropping down the left shaft. Simply drop down the left shaft while pushing to the right in order to avoid the snake hiding in the wall. Approach the edge slowly, or else you may accidently touch the lava wall. As you fall into the next room, push right and hover in order to reach the middle ledge. Falling any further down that way will give you a close encounter with a lava ledge. Cross over to the wall and take it down. Drop down the right shaft and slay the moth. Make sur to push slightly to the right. In order to avoid the lava ledge below, hover and align yourself so as to fall between the lava and the spider. You’ll land on the lip of the ledge. Kill the spider and move a step right to continue downwards. From the small ledge you land on, step down to the left and stand in front of another wall. This is another tight space to work in. Don’t worry. Go up against the wall and drop the dynamite. Move all the way right and the blast should not affect you. Go left and hop over the shaft, before going down the gap while pushing to the left to avoid the spider. As you land in this room, go right and crush that spider. Fall into the right shaft. Push to the left to avoid touching the lantern. In this area, simply blow the wall and drop down the right shaft. Making the spider sorry for being alive is optional. As you fall into this area, hover and move to the right ledge. The biggest danger here is falling into the water. This life-giving liquid appears to be as lethal as the lava. Also, when you drop into it, your character stands on the surface, as if he were the Christ reborn, and die. Couldn’t they at least make this guy drown? One or two more animation frames would have done wonders for the visual variety of this game. Regardless, continue to the right and enter the tunnel end that contains a bat and the lazy miner. Zap the bat and reanimate the miner. ============================================================================= 4.8– Act 08 ============================================================================= (Copy and paste) Destroy the lava wall and go left to drop into the gap. Push to the left to avoid a lantern on the way down. As you enter this room, push a little to the left and eliminate the spider. Push to the left some more to avoid the spider in the middle. Continue falling. Upon entering this area, push a little to the right so as to be aligned with the empty path to the spider’s left. Drop straight down. Drop onto the middle ledge and blow out that lava wall. Go left and drop into the shaft. Drop onto the lip of the ledge. Time your next drop with the snake’s movements. Push to the right as you fall through the gap. Land on the ledge in this area and do not move. Drop some dynamite and fly up into the shaft as it explodes. Return to the ledge and move right to zap the spider. Land on the ledge. Move to the right and disable the spider before dropping into the right gap. Push left. Face left as you fall so that you are in position upon landing. Once upon the ledge, drop some dynamite and return into the shaft above. Return to the ledge and take out the snake by hovering. Drop into the shaft. There is no way to avoid the lantern as you enter this room. Hope you got a glimpse of what it looked like while it was lit up. It isn’t complicated. Continue falling straight down, while pushing to the right to avoid the snake in the bottom gap’s left wall. The next area is almost the same, but with a narrower passage between the lava walls. Also, no snake. Adjust your path slightly to the right if need be. Continue down. In this area, push a little more to the right in order to reach the ledge in the lower-right. You need to hover to get across that wide gap of water and exterminate the spider. Reach the ledge to the far left. Exit this place by going to the left. Slowly transition into this next room. There is a snake hiding in the wall straight ahead. You need to hover to zap it. Next, you are faced with a long horizontal passage which has water as its bottom. If this wasn’t enough, a moth patrols the middle of the passage. Hope your hovering skills are up to snuff. The trick is to get just under that right edge of the passage’s ceiling. Try to get there while shooting your laser and getting rid of the moth. Move left (as long as the Prop-pack is on, you will not lose altitude) and up to reach the far-left ledge. Place some dynamite and drop down over the water to hover, thus avoiding the explosion. Exit left. Again, go slowly. This section is another hovering challenge. Fly over to the wall and land on the small bit of ledge available. Place your last stick of dynamite (Sigh, no dynamite bonus here!) and fly to the right as it detonates. Return to the ledge and zap the spider. Cross the left gap and leave to the left. Ok, here’s something new...There are two geysers of spewing lava above a floor which is clearly right above an underground lake of water. Not entirely convinced that this geological formation is credible. Despite this, time your flight over the lava so that the latter is at its lowest. Smack that miner awake for making you go through so much trouble to save his sorry self. ============================================================================= 4.9– Act 09 ============================================================================= Blow the red wall – check. Drop down the gap – check. Hug the left wall while going down – check. Lantern avoided – check. Go right, hop over the spider and go down the right side of the shaft. Don’t worry about touching the lantern on your way down, just push to the left of the lantern. Keep going down. Stay in the same line as you fall. It permits you to avoid a lantern and to pass through a gap between lava walls. Once past the lava, move a little to the left as you continue down. As you drop into the next area, you need to align yourself with the next gap in the lava walls. Once again, be prepared to move slightly to the left as you enter the next room. There is another gap between lava walls to be negotiated. In addition, you must be prepared to hover before exiting the gap, since there is a moth moving about. Entering the next section, keep moving left, towards the middle and land on a ledge located there. Zap the spider and drop down the right shaft. In the next area, blow up the red wall and descend into the left gap. Following this, land on the ledge and move left to kill the bat. Push to the left as you drop. Avoid the lantern and the spider as you fall into the room. Be prepared to hover in order to avoid the annoying moth. Once you enter the next area, move to the right and land next to the spider. Send it to meet its ancestors and continue to the right. Enter this passage slowly and then hover across the water. Exit right. Once again, enter slowly. The left ledge is not very wide. Hop across to the middle ledge and drop some dynamite here. Go left to avoid the blast and return to the middle ledge when the wall is down. Take out the spider and hop over to the right ledge. Exit right. Simply put, in this area, you need to drop down over the water and hover to the right while taking out the moth. Once on the right side of the hanging formation, hover up to eliminate the spider. Get onto the right ledge and keep going right to exit. This next section is pretty much the same as the previous one. The notable difference is that there is a turtle on the water’s surface. I don’t know how the turtle can survive walking on the water while our hero cannot. (NEWSFLASH!! From having gotten through Act 10, I can certify that the turtle acts like a raft. Drop on it to be taken across the expanse of water.) The following room is the passage’s end, which contains a spider and the miner. Deep fry the spider and show the miner who’s the boss. ============================================================================= 4.10– Act 10 ============================================================================= Rinse and repeat. Blow up the wall and drop into the gap. Push left to avoid the lantern. Bring down the wall to your right and drop into the right shaft. Take out the spider if you require more space to move about. There is no way to avoid the lantern in the shaft. No worries, this area isn’t complicated. Facing to the left on your way down makes it simpler to get rid of the moth. After dispatching the critter, slowly go left to drop down a shaft that is to the wall’s right. Another lantern situated in your way also makes this a dark room. Immediately hover to avoid the moth patrolling the passage. Once it is past, push slightly to the right to land next to the wall. Zap the moth and demolish the wall. Don’t forget to hop over that middle gap as you avoid the blast. Return to the right and drop into a shaft located next to the rubble. Go into hover mode as you enter this room. Notice the snake hidden in the lava wall. This is like the turtle issue...How does the snake survive within the lava wall when a simple grazing of this same wall by your character results in instant death? Remember the phrase Nintendo Logic? A prime example. Time your fall with the snake’s movements. Once past the lava, face left. As you fall into the next area, use your laser to inflict on the snake the damage that the lava should have. Carefully walk into the shaft. Push to the left as you descend in this area and land on the ledge. Set down some dynamite and go back up the shaft as it explodes. Return to the ledge and dispose of the moth. Go left and drop into the middle gap. Try to be a little left of center as you fall. Make any adjustments to align with the lava shaft in the following section. Keep to the same position as you fall into the next screen. Fall through the lava shaft, but keep an eye out for the moth. Hover, if necessary. The next screen seems to be more of the same. However, it’s not so simple. Hover and deal with the moth. Move to the left and continue downwards. Fall to the left ledge, where the bat is waiting. Zap it and exit left. Go left and hover across the water while sinking the moth in your way. Continue left once you’ve reached the ledge. Hop over to the middle ledge and bust the wall. Shoot down the bat and go over to the left ledge. Exit left. Hover around the lava structure in this area. I tried this a number of times without success. At one point, I fell on the turtle and it took me across! The turtle is the RAFT mentioned in the instruction booklet!! That quickly made this bit much easier. So, after being ferried across the water, hop onto the left ledge and exit that way. Be careful, that turtle is like a magnet and getting off of it can sometimes be tricky. Another wall on a small middle ledge. Get through the wall and slay the moth. Hop over to the left ledge and exit. Go left to take the moth and revive the miner. ============================================================================= 4.11– Act 11 ============================================================================= Huh! I was sure that the starting screen would be different after having seen this particular one for five acts. Oh, well. You know the drill. Boom. Drop. Push left. As you fall into the next room, stay in line through the lava shaft. Past that, use your laser to eliminate the spider. Move a little to the left before continuing into the next area. Drop on the left side of the lava pillar, while being careful of the moth. Hover if necessary and fall down to zap the flying nuisance. Move left to place some dynamite and go right, almost up to the lava to avoid the blast. Fall into the left shaft. Turn to the right as you descend the shaft and be prepared to hover. There is a moth patrolling that tight space below. Time your arrival with it. Destroy the wall – there is just enough room to remain on the ledge. Drop through the gap while avoiding the spider. Do not deviate from your path on the way down into this area. Land on the small ledge and step into the shaft. As you enter this room, be prepared to hover so as to avoid the moth. Drop down and zap it. This is actually the first area where you need to backtrack to a previous room. That being said, go up the shaft on the right. Be precise, it’s a tight fit. Re-enter this section and time your movements with the moth’s. Kill the bug and drop down the far right shaft. Simply passing through this former room. Don’t even breathe... You will touch a lantern as you enter the next area. When you land on a ledge, there is a lava wall to your right and a gap some ways to your left. You can see the gap’s width by the moth’s movements. The spider is above the middle. Drop into the gap. Move a little to the left as you fall. Hover as you enter this room and align your path with the lava shaft. Past the shaft, begin moving to the left as you exit this screen. Upon entering this section, line yourself up with the left shaft and drop through it. Past the shaft, move to the center of the screen and fall further. Continue on through the lava shaft and keep the same line to the next area. Land on the central pillar. Drop down the right shaft and hover to the right ledge. Exit the screen. Ho, ho! A new element...Spikes! Stop and take a breather. Slowly approach this hazard and the spikes will fall on their own. Once they’ve stopped falling (and their points disappear), you can walk across their flat surface. The problem is that you cannot place dynamite on the spikes. I tried a ton of different ways to get through this (flying beneath the spikes and trying to place the dynamite on the ledge, exploding some pikes and coming back in the room, etc.) Until I just stood in front of the wall and lasered the sucker out of frustration. And you know what? It CRUMBLED! It takes a while, but it works. Just keep that button pressed for rapid-fire! (When I think of the walls I could have taken down earlier in the game...) Drop onto the ledge and fry the moth. Hop across the gap and exit to the right. In this area, you need to drop down on the turtle before the spikes fall (you have about a second to make your move). As your turtle raft moves right, cook the spider. Be ready to hover up between the lava structure and the second spider. Send the spider to Nirvana and leave to the right. Enter the room slowly. Let the spikes fall and then climb on them. Make your way to the wall and use the laser to turn it to rubble (regular walls take less time than lava walls to destroy). Once through the wall, zap the moth and hop over the gap to exit right. Hop over the left gap and walk to the wall. Use the laser to break the wall and move right to show the bat who is the boss. Hop the left gap and exit right. This following section contains the miner. Eliminate the moth and interrupt the miner’s nap. SCORING UPDATE: After 11 acts, I’ve broken the 40,000 points barrier and obtained a second extra man. So the pace for obtaining points is accelerating. As a side note, it should probably be much more, since I’ve wasted a lot of dynamite thus far. ============================================================================= 4.12– Act 12 ============================================================================= Due to newly acquired information, you may now begin the act by zapping the wall. I still prefer blowing up the lava walls, since they take time which is more valuable as a bonus at the end of the act. Drop down the gap and, as usual, push left as you fall. Avoid the lantern as you enter this area and land on the ledge. Blow up the wall to your left and take out the spider. Drop into the left gap. You will touch a lantern as you fall into this passage. Go right and exit the screen. If you hesitate, part of the passage will turn to lava and complicate things. In this screen, hop the left gap and make your way to the spider. Zap it, jump the gap and drop into the right gap. If you hang around a bit, you’ll spot some spikes fixed in a wooden block slowly drop from the ceiling and close off the passage. As you land on the ledge, turn left and send the moth packing. Time your dropping into the middle gap with the snake’s movements. I recommend facing left and zapping the snake as you fall and then pushing left as you leave the screen. Keep left to avoid the lantern and land on the ledge. Blow up the wall and drop into the left shaft. Go slowly, there isn’t much room here. Push a little to the left as you enter the next screen. Avoid the lantern and align yourself with the lava shaft. Continue straight down. Hover as you enter this area. Move to the right, over the lava geysers, and ground that bat. Exit right. As you cross into this section, fry the spider and approach the gap. Wait for the moth to be on the right side of the gap before dropping into it. Push to the left as you fall. Be prepared to hover due to a moth right below you as you enter this screen. Keep falling straight down. In this area, hover to the left and get rid of the spider before exiting to the left. Hover to the center ledge and take down the lava wall. Exterminate the moth and fly over to the left ledge. Continue left to leave. Approach the lip of the right ledge and turn that snake into a pair of boots. You will need to hover, since it is just above your line of fire. Drop into the gap and hover to the right to reach the wall. Crumble that wall and leave to the left. Hover to the middle ledge and destroy the wall. Zap the moth and leave to the left. Drop off the ledge and land on the turtle. Ride it left and knock out the spider. Hover up to the moth’s area and wipe out that insect. Exit left. This next area contains the miner. Hover to the left to zap the upper moth and continue left to smack that miner awake. ============================================================================= 4.13– Act 13 ============================================================================= This is a serious case of déja-vu. Take down the wall and drop into the gap. Push left as you fall. Avoid the lantern and land on the lip of the ledge. Drop into the shaft. Be prepared to hover as a moth passes beneath you. Zap the moth and go up the middle-left shaft, into the previous section. There is no avoiding the lantern and turning out the lights. Fortunately, you won’t need them. Hover up to the middle left ledge and break the wall. Swat the spider and drop into the left shaft. Fall straight down through this screen. You will touch a lantern as you enter this area. Push to the right as you fall and zap the moth. Hop over the gap you cannot see and destroy the wall. Keep going right and fall into a gap. Face left as you fall. Be prepared to hover due to a moth in the area. Zap the moth as you hit the ledge. Drop into the shaft to the right. Fall straight down and laser the bat. Step to the right and continue downwards into another shaft. As you fall in this next area, you may touch the lantern. It is irrelevant. Hit the ground and dispatch the bat. Exit right. Continue right and bring down the moth. Drop down the left side of the shaft. Push left on the way down. Avoid the lantern and hit the ledge. Kill the spider and drop down the left shaft. You cannot avoid this next lantern. Immediately go into hover mode due to the moth below. Time your movements in order to go down and right as the moth goes left. Zap it and exit left. Bring down the moth and destroy the wall. Continue left and exit. Fly to the middle ledge and bust the wall. Then make the spider go boom as you move left and leave this area. Drop on the turtle and render the spider extinct as you move left. Once past the lava structure, hover and eliminate the moth before exiting to the left. Once again, fly over to the middle ledge and take down the wall. Shoot the moth and exit through the left side. Hover over the right gap and zap the moth. Continue left and exit. Once again, hover towards the center and kill the moth. Get to the left ledge and revive the miner. ============================================================================= 4.14– Act 14 ============================================================================= Yeah, bust that wall. Sure, drop into the gap. Absolutely, push to the left on your way down. Avoid the lantern. Upon landing send the moth to meet its maker. Exit left. Zap the approaching moth as you enter this area. Get near the gap and time your drop into it with the snake’s movements. You can hover and eliminate it or just continue straight down. Keep pushing right as you enter this next screen. You will touch a lantern but you won’t land on the bat below. Besides, you don’t need the lights on to be able to cook the bat and leave to the right. This section contains three shafts in the floor. The left and right ones lead to dead ends. Go to the middle-left ledge and whack the bat. Hop over to the middle-right ledge and approach the middle shaft. Drop in and hover to strike down that snake, then push left as you continue your descent. As you fall into this next area, avoid the lantern and immediately go into hover mode. You need to get through the lava shaft, but the shaft narrows and widens, making it quite tricky. Getting the moth is optional as you move to the right and drop into the next screen. Touching the lantern is no big deal here. Simply push to right and drop on the ledge to the spider’s left. Send the spider into its afterlife and slowly fall off to the right. Stay to the left as you fall. Land next to the bat and demonstrate your hunting technique. Exit right. Hop to the middle ledge and send the moth to sleep with the fishes. Drop into the right gap. Push left as you fall. Avoid the lava structure as you drop to the ledge. Laser the wall and fall into the shaft. You will touch a lantern as you enter this area and it will make this screen tough. If you managed to get a glimpse as you fell, you know that there is water at the bottom. Immediately go into hover mode. Push right and drop to the lower third of the screen, thus permitting to pass under a structure. Push all the way right and then up. Push right again to land on the ledge and exit right. Stop at the edge of the left ledge and take out the moth. Hop over to the middle ledge and bring down the wall. Hop to the right ledge and continue right to leave. Drop onto the turtle and eliminate the spider as you travel right. Once past the lava structure, get abandon the turtle and hover up, then right, to exit this area. Halt upon entering this section. Down the spider and hop over to the middle ledge. Demolish the wall and hop over to the right ledge. Exit right. Get to the lip of the middle-left ledge. Destroy the wall and hover to the middle-right ledge. Bring down the spider and get to the right ledge. Exit. Surprise!! This screen contains a girl! And, unlike the miners, she’s awake! Hop to the middle ledge and knock off the bat. A simple hop to the left and you’ve reached her. ============================================================================= 4.15– Act 15 (random) ============================================================================= From Act 15 onwards, the acts are all areas you’ve already seen. They are selected at random, so there is no point in continuing the walkthrough to cover them. ============================================================================= 5.0- Codes and Cheats ============================================================================= Upon the writing of this FAQ, I was not aware of any cheats or codes for this game. ============================================================================= 6.0- Frequently asked questions ============================================================================= This section will be developed as readers send in some feedback and need more information on specific aspects of the game. ============================================================================= 7.0- Version history ============================================================================= Version 0.5 - Started FAQ/Walkthrough on July 20, 2018. Version 1.0 - Completed the FAQ/Walkthrough on August 9, 2018. Submitted to GameFAQs and Neoseeker on August 9, 2018. ============================================================================= 8.0- Legal Section ============================================================================= This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This document should only appear on GameFAQs and Neoseeker, if you find this FAQ on another website, please inform me about this by e-mail at joselaflamme@gmail.com . This document is Copyright 2018 Jose Laflamme. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================= 9.0- Credits/Thanks/Other Stuff ============================================================================= -Thanks to Joni for writing the Alien Syndrome FAQ from which the format for this FAQ was derived. -Thanks to the game and its producers, Sega Entertainment and Acclaim for making the game. -If you think anything is missing in this document then please e-mail about it with the heading "HERO FAQ contribution". I'll give you credit of course, if you don't want your name mentioned then I'll just put "anonymous contributor" in place of your name. -If you're gonna e-mail me any comments (good or bad) or questions about this document then have the heading be "HERO FAQ comment". ============================================================================= 10.0- Conclusion/Donations ============================================================================= I do hope that you’ve enjoyed reading and using this FAQ to get you through the game. I did my best to make it as informative and precise as possible, all the while keeping it entertaining. However, I cannot deny that preparing a document of this magnitude is quite a task. Therefore, here is something that I’ve seen in some other FAQs. Below is an email address for people who wish to make a donation to further my efforts in drafting future FAQs. For everyone who used this FAQ, thank-you for trusting my work and don’t be shy about giving me any feedback. Paypal address: joselaflamme@gmail.com THE FUN NEVER, EVER STOPS. ==========================