Tenchi Muyo! Rensa Hitsuyou - Sega Saturn Strategy Written by Magnus Andersson, in August 2002 E-mail: rubens.barrichello@swipnet.se http://www.geocities.com/TimesSquare/8867 ---------- Contents: I. About this strategy II. General game rules III. Game characters and their special moves IV. Game Modes V. Hints and secrets ---------------------- I. About this strategy ---------------------- This document is an unofficial guide through Tenchi Muyo! Rensa Hitsuyou, for the Sega Saturn system. This guide includes the game rules, game characters, game modes and some hints and secrets. I just speak a tiny bit of Japanese so some things mentioned in this guide may also be written in the game manual. Everything in this guide has been written through trial and error. English is not my homelanguage, so I apologize about grammar and spelling mistakes. You may spread and copy this guide in any way you like, and you may also upload it anywhere on Internet without my permission. But you are not allowed to make any changes to the guide, and you may not sell it for own profit. This great puzzle game was only released in Japan, so if you want to have a copy of this game, you have to import it (I suggest you to get it over www.ebay.com, thats where I got my copy). Just be careful so that you don't import the wrong Tenchi Muyo game, since there are several games for the Saturn available (I have played the most of the others, and IMHO they are not all that great, since this is the only game you really can "play" through. It is a bit hard to explain, but if you check out the other games, you'll understand what I mean. A great *thank you* goes to my girlfriend, Maringa Mikic, who lead me into the Tenchi Muyo universe. :) ---------------------- II. General game rules ---------------------- As written above, Tenchi Muyo! Rensa Hitsuyou is a puzzle game. It is very much a combination of Tetris and the Puyo Puyo games, and it is very easy to get into the game without any closer instructions. But anyways, here are all the game rules... In your chamber, you are supposed to puzzle blocks (that are falling in traditional Tetris/Puyo Puyo style), and match several blocks (3 or more) of the same kind to make them vanish. The cobination may the straight, diagonal, or any other line up, just as long as 3 blocks or more are combinated together. You are puzzling against an opponent (the computer or 2P mode), and the goal is, needless to say, to make the opponent losing by having his/her chamber completely filled with blocks, as in Tetris and Puyo Puyo. Your chamber is in fact a water chamber, and when a round begin, the chamber contains no water. But, the water level may raise during the game, which usually causes a lot of trouble. If the water level increases, blocks that are laid over the surface will float, and will not fall down as far as possible as during normal circumstances without water (this will prevent the blocks to react with the blocks in the water). Another "bad" thing with the water is, that the blocks in the water can't react with the blocks above the surface, even if they are grouped together. If there would be three blocks matched together under the surface, they will not react, and if one or two blocks is under the surface, and and one or two is over the surface (so that they match together), they will still not go away. All blocks have to be over the surface in order to dissapear. Now you may wonder, what is controlling the water level, and how you drain the water from your chamber. First of all, if a block which is located below another block with another colour will vanish, the other block falls down, which could lead into chain-reactions, which leads into a pleasant score bonus, and the water level will raise a bit in the opponent's chamber, as a reward. The more chain reactions you get, the more water into the opponent's chamber. The water level may also raise a bit if you match four blocks of a same kind together, or if you simply puzzle faster than your opponent and get rid of blocks faster than your opponent. The blocks are falling in pairs, two and two, and they are falling in colours green, yellow, blue and red. There are also another three kinds of blocks falling from time to time. These are hearts, anchors, and Ryo-Ohki blocks (blocks that look similar to Ryo-Ohki, the ultra-cute cabbit (cat-rabbit)). If you match three or more hearts in your chamber, some of the water in your chamber will be drained. If you have no water in your chamber, then nothing in praticular will happen. But if there is no water, and you get a three heart reaction, AND that your opponent just a second later get a chain attack or do something to make the water raise in your chamber, you will be slightly protected against this water attack (the water will fill your chamber, but may be drained again at the same time). If you have plenty of blocks under the surface in your chamber, and you drain the water, you may get plenty of chain-reactions if you are lucky, that could put your opponent into an awful lot of trouble. :) But of course the same thing could happen to you, when the opponent drains the water (and this happens often, so be careful). The anchors are working as normal colours, and will vanish as usual when they are group three or more, but they also have another function. If there is water in your chamber, and you place an anchor on the surface, if will fall down to the bottom, through the water even so. And if there are blocks floating on the water, and an anchor is placed above them, they will all be pushed down into the water. Ryo-Ohki blocks are another kinds of blocks, that also work like standard clolours, but the too have a special function, like the hearts and anchors. When you place three or more Ryo-Ohki blocks together, you will get a "Ryo-Ohki point" (I don't know if this is the proper name of it, but I call it like that, to make it easy to understand), which will be visible next to the chamber (a Ryo-Ohki block will appear next to the chamber). When you have gotten three Ryo-Ohki points, your character will make a special move (draining water from your chamber, raising water in the opponents chamber drastically, or something else, this will be described just below). ------------------------------------------- III. Game characters and their special moves ------------------------------------------- All characters in the game have their special moves, and some of the characters may be more useful than others. But generally they are all useful in their own way, so it is very much a matter of taste about which player to chose. I take for granted that you know who is who, but in case you don't know, send me a mail, and I'll explain further). When you have beaten the character's main rival, there will be a small cutscene. Ayeka - A princess from the planet Jurai, who loves Tenchi dearly (Tenchi has no particular role in this game, he is more or less a side character in cut-scenes and stuff). Her special move is that she will be protected against some of the opponents chain-reactions (She is the only character where the special move doesn't take place right away, when she has gotten three Ryo-Ohki points). Her main rival in the game is Ryoko. Well, you didn't expect anything else, did you? :) Ryoko - A space pirate, who also loves Tenchi, and who wouldn't mind to get a bit naughty with him from time to time... ;; She is often quarreling with Ayeka about Tenchi, who is her main rival in the game. Her special attack is that she fills the opponent's character with penty of water (she is really a fighter. She has a hard attack, but has no defense at all). Kiyone - Officer of the Galaxy Police, and has Mihoshi as her hopeless and brain-dead partner (who also is her main rival). Her special move is that she fills the opponent's chamber with some water (not as much as Ryoko though). She also removes all Ryo-Ohki blocks from the opponents chamber. This is usually a bad thing, since the Ryo-Ohki points are important, but when they vanish, there may also be chain-reactions. Mihoshi - Another officer of the Galaxy Police. A hopeless and brain-dead whiner with an annoying baby-voice. She is very fond of sweets and her main rival is Kiyone. Mihoshi's special move is that she locks up the opponent's blocks for a while, so that he/she can't turn the blocks around as they are falling. The opponent can not increase the falling speed either. Washu - The top scientific genious of the universe! And it appears that she the main reason behind this game somehow. She wouldn't mind dressing up as a nurse for Tenchi's sake (don't ask...!). Her special move is that she drains some water from her own chamber and fills the opponent's chamber with some water. Her main rival is Sasami and Ryo-Ohki (teamed up). Ryo-Ohki (separate player) - Only available in the vs mode. She is a cabbit (combination of cat-rabbit). She is Ryokos pet, and she has the ability to transform herself into a spaceship. This ultra-cute cabbit *loves* carrots, and is a very close friend to Sasami. She is only available in the vs mode, where there are no main rivals. Sasami and Ryo-Oki (teamed up) - Sasami is Ayeka's younger sister, she is a princess from Jurai as well. She too has some deep feelings for Tenchi though she isn't expressing them in the same way as Ayeka and Ryoko (she wouldn't hesitate to throw a bottle at Tenchi if she saw him drooling over Ayeka in a swimming-suit...). Her special move is that she drains *ALL* water from her own chamber. Sometimes some water is also added to the opponent. (She is my favourite character to play). Grandfather Masaki, Yosho (secret player) - He is Tenchi's grandfather and sensei. He is extremely dangerous: He fills the opponent's chamber with some water and *removes* your eventual Ryo-Ohki points! Lady Achika (secret player) - Tenchi's mother and Grandfather Yosho's daughter, who actually died 10-15 years earlier. You may believe that she is a quiet nice lady. Think again, because she really is an evil woman. She fills your chamber with water to an insane level... -------------- IV. Game Modes -------------- When you play the game for the first time on your Saturn, after pressing START on the title screen, you will reach a Game Mode select screen (completely in Japanese). There are five modes to chose from (I just made th names up, they made be different in Japanese): Standard one-player mode - In this game mode you puzzle against all characters excpet for Ryo-Ohki and Lady Achika. There will be an ending sequence when all opponents are beaten, and the endings and cutscenes will be different for each character. Single match - Here you play a single round against the computer. You set the difficulty level, and also a default water level for you and your opponent. A rather boring mode, IMHO. VS modes - Here you challenge all characters in the game, but you can't challenge Grandfather Yosho, if you haven't completed the standard one-player mode. There are two VS modes, easy and hard. In the first mode, all water is drained in both chambers, but on the hard mode, your chamber is already half-filled with water by default, which gives the computer a huge advantage. You select which character you want to play, and what opponent to challenge. When you have beaten a specific opponent, a carrot will appear next to him/her, which indicates that you have already beaten him/her. When all opponents have been beaten on the easy mode, there will be a tiny cutscene (you must have beaten Grandfather Yosho to see this, which also requires that you have beaten the standard one-player mode). When all opponents are beaten on the hard mode, Lady Achika appears and you will challenge her. When she is beaten (she is insanely hard to beat), there will be a special ending with a goofy soundtrack, and plenty of scenes from the game). Lady Achika will now be available in the VS mode. 2P Vs - Plain and simple. :) Character Gallery - You can read here about the characters and listen to soundclips. All characters are available (Tenchi included), except for Yosho and Lady Achika. They will have access to them when they have been defeated. Secret mode - This option appears when you have completed the game on the standard one player-mode. Some funny picture/sound stuff to look at (this is not a game mode). There are four things to watch in this section, and a fifth will be unlocked when you have beaten Lady Achika. -------------------- V. Hints and secrets -------------------- NOTE: Some things may already have been written above. I am aware of this, but I wanted to group all hints and secrets together. Unlimited Continues - When the continue countdown is going on, press A-button to continue where you failed. If you press the START button, the game will start all over. If you use this continue option, you can not change character. Secret mode - The last option with some funny stuff. It will be unlocked when the game has been completed on the standard one player-mode. Grandfather Yosho (Secret player) - He will be unlocked in the VS mode when the game has been completed on the standard one player-mode. He will also be unlocked in the Character Gallery. Lady Achika (Secret Player) - She will be unlocked in the VS mode, when the game has been completed on the hard VS mode. Note that you must have completed the standard one player-mode before you do this. She will also be unlocked in the Character Gallery, and she will also unlock a fifth option in the secret mode. HINTS: When you are puzzling, be sure to place the Ryo-Ohki blocks and the hearts as high as possible in the chamber, in case the water level would raise in your chamber. It is extremely important to get rid of these blocks. When you or your opponent gets a chain-reaction, there will be some sort of animation. Don't let it distract you too much, that could lead into a disaster... ;; There are up to five different animations for the chain-reactions. If you or the opponent makes a 6 chain reaction, or even higher, there won't be any further animations. There will also be an animation when the player makes the special move. Don't let your guard down even for a split-second. The game is not over before the game *really* is over, and things could change much faster than you think. Even if your opponent's chamber is almost completely filled with water and blocks, keep puzzling as fast as you can, because your opponent could very well get a chain-reaction or three hearts combinated, and if he/she does, you could get into a lot of trouble. Relax when your opponent is beaten instead. :) If there is water in your chamber, it is a good idea to try to push down some blocks under the water with help of anchors, if you are short of space. If you manage to push down three blocks of the same kind together under the surface, and if you manage to drain the water, you will get a pleasant chain-reaction. :) ----------------------------------------- I hope that this guide has been able to help you a little bit. Other walkthroughs/strategies I have written are: (Sega Saturn) * Guardian Heroes * Mystaria - The Realms of Lore * Shining Wisdom * Sea Bass Fishing 1 * Sea Bass Fishing 2 * Tenchi Muyo! Rensa Hitsuyou * Tenchi Muyo! Ryoukouki Gokuraku (Sega Dreamcast) * Who wants to be a millionaire? (Sega Arcade) * Emergency Call Ambulance (Sega Mega CD) * Prince of Persia (Sega Game Gear) * Tails Adventure If you are interested in reading any of these, just e-mail me. :) Or if there is anything that isn't clear enough, send an e-mail, and I´ll help you out. :) Good luck with Tenchi Muyo! Rensa Hitsuyou, and many thanks for reading this guide. :) Maringa, I love you! Suki desu! :) Magnus Andersson rubens.barrichello@swipnet.se August 2002