------------------------------------------------------------------ Princess Crown FAQ v3.2 Part 3 by Alan Kwan Edward's scenario: The Dark Sword Princess Crown, "Gradriel", and all characters herein associated with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd This FAQ may not be reproduced or distributed without the express permission of Alan Kwan. ------------------------------------------------------------------ - Princess Crown - An Action/RPG (c) 1997 by: Sega Enterprises and Atlus I. The Background Story II. The Controls and Combat III. Items, Equipment, and Miscellanea IV. The Bestiary V. Walkthrough (Gradriel scenario) VI. Extras VII. Special Thanks and Credits VIII. Walkthrough (Proserpina scenario) IX. Walkthrough (Edward scenario) (this file) X. Walkthrough (Portgus scenario) This file (Part 3) contains section IX only. Parts I through VIII and part X can be found in other files. -------------------------------------------------------------------- - Introduction - Edward's scenario can be accessed once you've cleared Gradriel's scenario. Just bring the blue book to the girl's grandmother. Edward's scenario is straightforward and linear, but at some points the next destination is not all too obvious to one who cannot read the Japanese language. This walkthrough helps such players to progress smoothly without getting lost. I hope that you enjoy the game. - Controls - The controls for Edward are rather similar to those for Gradriel. The list of commands is basically the same, though the effects are somewhat different. You should have no problem experimenting with the attacks and figuring out how to best use them, so I'm leaving this to you. - Items - The items are the same as Gradriel's. - Walkthrough - Edward's scenario: The Dark Sword Spoiler warning: This is a walkthrough, and may spoil the game for some. (But why one would be reading this file, if he does not want to read the walkthrough, is beyond my understanding. ^_^ ) Edward's scenario takes place concurrently with the early to middle part of Gradriel's scenario. You start suddenly in a fight against an Ice Dragon. Equip the Warrior Glove and win the fight. Back in the bar in Cadho Badho, you learn that the Black Dragon may be in Dorangora. You have visited Haindel to ask about the whereabouts of your father, Golgotha, and he demands that you bring him the Magic Gem of Sun, obtained by slaying the Black Dragon. So the first half of your quest would be to find the Black Dragon and defeat it. You may head directly to Dorangora, or you may first take a short detour to the wizards' area, to do some shopping and to activate the teleporter for the return trip. In Dorangora, talk to the same young man in green to learn about the path to the mountains where the dragons are. In the mountains, you save Gradriel and fight a dragon, then walk back to the village where you fight another dragon to save a woman. You then encounter the Black Dragon (auto event), but it flees in the direction of Cadho Badho. You return to Cadho Badho. In the pub in the warriors' area, the leader of the warriors (the rightmost man) asks you to deal with the Sirene in Titania Lake. When you arrive at the lake, you are ambushed and knocked out by a Barbarian (auto event). Ondinu saves you. When you are about to leave the next morning, you run into the Barbarian, who is coming to collect the Mermaid's Tear. He sends a Tarantula to fight you, but the fight is easy. You learn the truth about Ondinu's innocence, and decide to defend her. Assuming that the bad guys know of your presence and would not be coming back too soon, you return to Cadho Badho to check things out. After reporting your story to the leader of the warriors, you return to the lake. Gradriel comes onto the scene. Initially she has a misunderstanding, but you soon make her learn the truth. The next morning, Gradriel leaves for town to find the criminal, while you stay behind to defend Ondinu. The Barbarian comes again, and this time he summons a Doppleganger he borrowed from the sorceress. The Doppleganer paints himself into Gradriel and lures you away while the Barbarian goes for Ondinu. You fight the Doppleganger, then return and fight the Barbarian. Gradriel returns and reports that she has dealt with the criminal. You part from her and continue your search for the Black Dragon. You return to town and report to the leader of the warriors. He rewards you with an extra bag, and tells you that the Black Dragon has been spotted near the road between Cadho Badho and Knelt. The dragon's lair is in a cave off the road. You can go to the cave directly, or you can take a detour to Knelt first, to shop for items (such as E+1 scrolls) and to activate the teleporter for later. Inside the cave you can find a Return Scroll in a room on ground floor, an inn on B1, and an Exit Scroll in a room on B2; notice that other than these, you won't have a chance to save game until you return to Valenadine Town after going to the rescue in Valenadine Castle. Go to the deepest room in the cave and fight the Black Dragon. It is tough, but not too difficult if you prepare yourself with some good items. The Black Dragon leaves the Magic Gem of Sun after its defeat. As you exit the cave (auto event), you see flames in the direction of Valenadine Castle. You hurry to Valenadine Town (auto event). The town is in flames, and all the town facilities are unusable. Before hurrying to the castle, you may want to check out the left end of the town. A young girl is being attacked by a Demon, which you fight. If you save the girl, when you return to the town from the castle, you will receive an extra bag from her. (Talk to her, who is walking around between the pub and the shop.) Prepare your items, and leave town through the center exit to hurry to the castle. You fight a Demon at the castle gate. Prepare your items again, and head upstairs, where you fight a Ghost. On the top floor, you meet your father Golgotha. Follow him to Sidrael's room. Demon Skulg kidnaps Sidrael, and Golgotha dies when protecting Gradriel. Before his death, Golgotha tells you to get his Dark Sword. Leave the castle. At the gate, you meet Gradriel. You hear the truth about your father, that his evil deeds were not of his will. Now that you have the Magic Gem of Sun, your next stop is Haindel's cave (west of Knelt). You ask Haindel the whereabouts of the Dark Sword. He tells you that Golgotha has impaled a demon with it to the gate in Earth on Truse Tera. The gate leads to Bindfaire, the demon realms, and is the only way to rescue Sidrael. Haindel tells you to go to Titania Lake and ask for help from Ondinu to take you to Earth on Truse Tera. Prepare well, for once you set foot unto Earth on Truse Tera, there is no return. After taking you to Earth on Truse Tera, Ondinu waits for you at the beach, and you can save game or get healed by talking to her. Enter the dungeon. At the bottom, you find the Dark Sword impaling a demon to the gate. You claim the sword, and fight the demon Bloody (auto event). You defeat Bloody, but he rises again and tries to ambush you. Gradriel 'just' arrives and warns you, and you fight Bloody again. This fight is quite tough, but you should be able to win it with good items. After the fight, you call on the power of your Dark Sword to put an end to Bloody. You and Gradriel open the sealed gate to Bindfaire, the demon realms. You run right into Skulg; you fight him briefly (auto event), but he flees to check out Vogrod when you hear a loud noise. You hurry to climb Vogrod's Tower. At the top, you find Gradriel and Sidrael. As the three of you leave for home (auto event), you run into Skulg again. And this is your final fight in Edward's scenario, the fight to avenge your father. ------------------------------------------------------------------ If you find any errors in this walkthrough, or if you find something that should be added, please e-mail me (Alan) at: mailto:tarot@netvigator.com Complete credit will be given. This document should not be reproduced and distributed publicly on print, in Usenet, or in another homepage. You may distribute this document on a person-to-person basis (i.e. give it to a friend or two) provided that said distribution is provided free of charge, and that the document is distributed in whole and unmodified, and that the purpose is to facilitate playing or to propagate (promote) the game. When you use information from this FAQ in a public forum, it is a required courtesy that you mention that said information has been obtained from this FAQ. I normally would not give permission for this document to be duplicated in other homepages: it complicates matters when I do updates. If you want people who visit your site to be able to get this document, just link to the download page: http://home.netvigator.com/~tarot/Games/PrCrown0.html Thanks to Douglas Erickson for v2.0 of the Princess Crown FAQ. Many thanks to Atlus company for making the fine game! ---- Version history: v3.2 first version ---- This document is Copyright 2 April 1999 Alan KWAN Shiu Ho ---- "Live life with Heart." Alan Kwan / tarot@netvigator.com http://home.netvigator.com/~tarot (hard-core game reviews)