MindRAGEX's (c) DARKSTALKERS REVENGE THE NIGHT WARRIORS FAQ v.5 ================================================================================= ===================================================================== Here's my first attempt and the first version the Night Warriors FAQ. Being it is my first attempt, please be patient with any redundancy or just plain roughness of the FAQ. This FAQ will include all moves that have been used in the arcade as the controller motions are the same. Also, the character are in alphabetical order, making them easier to find, and even though there might be allot of empty space at the bottom of a page, it was so no character was cut in half, and you would not need to go looking through a myriad of papers in the heat of battle for the rest of the moves. Thanks for taking the time to download and read this through in advance, and enjoy this FAQ to one of Capcom's best conversions to date........ =========================================================================== =========================================================================== ABBREVIATION KEY: What all those letters mean... -------------------------------- F - Forward LK - Light kick LP - Light Punch 2P - 2 Punches D - Down MK - Medium Kick MP - Medium Punch 2K - 2 Kicks DF - Down-Forward HK - Hard Kick HP - Light Punch AK - All 3 Kicks DB - Down-Back AP - All 3 Punches B - Back U - Up UF - Up-Foward 360 - Rotate all the way around CD - Charge Down CB - Charge Back 2 seconds To simplify and avoid confusion, I will not AP - Any Punch refer to the punches and kicks by the arcade AK - Any Kick name, e.g. Fierce, Roundhouse, etc. but rather LIGHT, MEDIUM, and HARD attacks... =========================================================================== =========================================================================== AIR BLOCKING: Yes, just like Street Fighter Alpha, Night Warriors has air blocking. All you need to do is jump away or toward your opponent, and hold in the opposite direction if you anticipate him/her throwing a move. Be forewarned, hitting any attack button nullifies your block, and leave you open if you don't connect. I have also found just about all the character some characters, with the can attack in the air after blocking, something you couldn't do in Street Fighter Alpha...timing is critical though,as you may miss sometimes..... GUARD COUNTERING: Just like Street Fighter Alpha had Alpha counters, Night Warriors has Gaurd Counter. These are moves that can be done when blocking any NON special move, i.e. a punch or kick. They are listed for each character...... CHAIN COMBOS: I unfortunately, do not know specific chain combos for each character, but the upgrades to this FAQ will contain it, as soon as I get them. All the character have a basic chain combo. It would consist of doing 2 weak attacks and then a hard one EXAMPLE: LK, LK, HK... Furthermore, some of the characters Medium and Hard attacks are 2 hits so you can automatically get 4 or 5 hits on an opponent. More about this in the upgrade..... DASHING: Something never seen in any Street Fighter, is the ability to dash. In Night Warriors, you can dash both towards and away from your opponent. Some characters have special abilities in there dashes...read on to find out who... SPECIAL, SPECIAL BAR, ES MOVES, AND EX MOVES: One of the many improvements to Night warriors is the ability to enhance the special moves (enhanced specials), making them ES moves simply by doing the controller motion once, and hitting either 2 KICKS, or 2 PUNCHES. You need to build your SPECIAL BAR. That can be done by performing Special moves, hitting your opponent, blocking you opponents hits, or them blocking yours. This gives the moves more hits, and more power. However, not all special moves can be enhanced. Those that can will be marked with (ES). You will know you did it correctly, when your character glows a solid color, a reddish pink. The extra special moves or EX moves are essentially what the Super Combos in SOFA were, without the shadow trails. They are much more animated, and some are even very amusing when compared to SFA Super Combos. You will know you did these correctly when your characters color cycles through a rainbow. Also since you have the ability to both kinds when your meter is charged, Capcom has given the the Special power bar infinite charging. Although the counter will only go to seven, more can be stored. Meaning you can do multiple ES moves or even EX moves in the round.....!! PURSUIT ATTACKS: Something else not found in any SF or even in DS 1, is the ability to jump and attack a downed opponent a la VF2. By hitting U, AK. This move also has an ES version. U, ALLK will give you multiple hits. NOTE: ES, EX, and ENHANCED PURSUITS require one level of energy. =========================================================================== THE MOVES AND CHARACTERS =========================================================================== NOTE: All of the moves strengths speeds and power depend on what button in pressed. the Weaker the button the slower it moves, and vice versa. The same holds true for the 2 button presses. Hitting a weak and medium punch, is not as strong as hitting a medium and hard punch. Same thing when a kick and punch is required at the same time. ANAKARIS ========== Pharaoh's Curse: Jump up and D, DF, F+AP (ES) Sarcophagus Slam: P + K of same strength (ES) The weaker the buttons pressed, the closer the sarcophagus will land to you. Hitting all 3P and 3K at the same time will give you multiple drops, and is the only way to do the ES version of this move. Grand Wrap: D, DF, F+AP (ES) Long Snake: B, F+AP (ES) The Void: D, DB, B+AK (Catches projectiles) Retribution: D, DF, F+AK (Use after successfully catching with The Void) ANAKARIS does not have a guard reversal.... If you dash at the edge of the screen, away from your opponent, he will appear on the other side... EXTRA SPECIALS: HELL HOLE: B, DB, D, DF, F+2K PHARAOH MAGIC: MK, LP, D, LK, MP (Should be done rapidly) PHARAOH SPIRIT: LP, LP, D, MK, HK (Should be done rapidly) BISHAMON: ========== Long Spirit Strike: CB, F+AP (ES) Low Spirit Strike: CB, F+AK (ES) The Impaler: B, DB, D, DF, F+AP (ES) The Retriever: B+AP (When Impaler connects) The Divider: D, DF, F+AP (When Impaler connects) Upper Slash: 360+AP (When near opponent) (ES) Spirit Hold: Jump up, U, UF, F+AP (ES) GUARD REVERSAL: Upper Slash: F, D, F+AP (ES) EXTRA SPECIALS: BUSHIDO CRUSH: F, DF, D, DB, B+2P MULTIPLE SLASH: B, DB, D, DF, F+2K DEMITRI: ======== Hell Fire: D, DF, F+AP (ES) Air Hellfire: Jump Up, and do Hell Fire (ES) Demon Cradle: F, D, F+AP (ES) Dashing Demon Cradle: Dash and perform Demon Cradle (ES) Fallen Angel: D, DB, B+AK (ES) Stake Throw: 360+MP or HP (Perform when near opponent) GUARD REVERSAL: Demon Cradle: Block attack and perform Demon Cradle EXTRA SPECIALS: MIDNIGHT FURY: (D, DF, F,) x2+2P (Works best when near opponent) DEMON BLAST: (D, DF, F) x2+2K He disappears for a moment while in his dash away or towards, giving him a moment of invincibility DONOVAN: ========== Flame Sword: F, D, F+AP (ES) Lightning Sword: B, D, B+AP (ES) Blizzard Sword: B, DB, D, DF, F+AP (ES) Sword Grapple: F, DF, D, DB, B+AP Sword Plant: P+K of same strength (To release sword to attack press buttons again) (ES) GUARD REVERSAL: Flame Sword: Block attack and perform Flame Sword EXTRA SPECIALS: SPIRIT CRUSH: B, DB, D, DF, F+AK CHANGE IMMORTAL: MP, LP, B, LK, MK (Should be done rapidly) FELICIA: ======== Rolling Slash: D, DF, F+AP (Once it connects hit punch again to do uppercut style move) (ES) Rolling Smash: B, DB, B+AP (Once it connects tap punch to do more hits) (ES) Litterbox Kick: D, DF, F+AK (ES) Lunge Kick: B, D, B+AK (ES) Scratching Post: F, DF, D, DB, B+MP OR HK (When near opponent) (ES) GUARD REVERSAL: Litter Box Kick: Block attack and perform Litter Box Kick EXTRA SPECIALS: ROLLING FURY: F, D, F+2P HELP ME!!: B, DB, D, DF, F+2K HUITZIL: ======== Plasma Beam: D, DF, F+AP: LP = Low Plasma Beam (ES) MP = Normal Plasma Beam HP = Vertical Plasma Beam Missile Launcher: D, DF, F+AK (ES) Genocide Falcon: B, D, B+AP (ES) Circuit Scrapper: F, DF, D, DB, B+MP OR HP (When near opponent) (ES) GUARD REVERSAL: Force Field: Block EXTRA SPECIALS: FINAL ZAPPER: F, D, F+2K FINAL GUARDIAN: F, DF, D, DB, B+2K HSIEN-KO: ========== Dark Artillery: D, DF, F+ AP (ES) Phantom Reverb: D, DB, B+AP (Can also be used to reflect projectiles) (ES) Cyclone Blade Dance: F, D, F+AP (Can also be done in air) (ES) Spectral Slicer: D, DB, B+AP (When near opponent, I find it difficult to do. I often get just a throw) GUARD REVERSAL: Phantom Reverb: Block and perform Phantom Reverb EXTRA SPECIALS: GROUND GHOST BLADES: B, DB, D, DF, F+2K HEAVENLY THUNDER DESTRUCTION: LK, HK, MP, MP, Up She has the ability to dash in mid air, either towards or away from opponent.... Also, watch for her little statue of Akuma, and Vega's claw as a projectile.... mix up the strength of the buttons to see them both..... JOHN TALBAIN: ============== Luna's Hammer: D, DF, F+AP (ES) Diagonal Luna's Hammer: F, D, F+AP (ES) Jumping Luna's Hammer: Jump Up, U, UF, F+AP (ES) Nunchaku Flail: B, D, B+AP (ES) Blaze Kick: D, U, AK (ES) Roll Throw: F, DF, D, DB, B+ MK OR HK (When near opponent) GUARD REVERSAL: Diagonal Luna's Hammer: Block attack, and perform Luna's Hammer EXTRA SPECIALS: BEAST CANNON: F, DF, D, DB, D+2P MIRAGE BODY: B, DB, D, DF, F+2K LORD RAPTOR: ============== Helicopter: D, DB, B+AK (Can also be done in air) (ES) Death Dance: D, U+AK (ES) Coffin Maker: F, DF, D, DB, B+AP (ES) Hells Gate: B, DB, D, DF, F+AK (Button pressed decides where you will reappear) GUARD REVERSAL: Helicopter: Block Attack and perform Helicopter EXTRA SPECIALS: EVIL SCREAM: F, B+2P HELL DUNK: (F, D, F)x2+2P DEATH VOLT: Jump up, F, DF, D,DB, B+ All 3 Kicks Lord Raptor can also dash in air either towards or away... MORRIGAN: =========== Fire Bat: D, DF, F+AP (ES) Diagonal Fire Bat: Jump Up, U, UF, F+AP (ES) Shadow Blade: F, D, F+AP (ES) Hell Ride: F, DF, D, DB, B+AP (When near opponent) (ES) GUARD REVERSAL: Shadow Blade: Block attack and perform Shadow Blade EXTRA SPECIALS: THE DRILL: F, DF, D, DB, B+AK DARKNESS ILLUSION: LP, LP, F, LK+HP ASTRAL VISION: LP, LP, F, MP+HP Morrigan's dash is diagonal. Also the longer you hold the second Foward, the farther and higher she will go... To change her costume after you win when you paly as her, keep tapping left or right as soon as you knock out the opponent....left gives you one outfit, right gives you another.... PYRON: ======= Soul Smasher: D, DF, F+AP ( A LP gives you a horizontal ball, while MP+HP give you a diagonal one) Air Soul Smasher: Jump up, U, UF, F+AP both are (ES) Zodiac Fire: F, D, F+AP (ES) Orbital Blaze: Jump Up, D, DB, B+AK (ES) Burning Planet: F, DF, D, DB, B+MP OR HP (When near opponent) (ES) Galactic Voyage: B, D, B+AK Guard Reversal: Seems He doesn't have one....?? EXTRA SPECIALS: COSMIC DISRUPTION: B, DB, D, DF, F+2P RIKUO: ======= Sonic: D, DF, F,+AP (ES) Swamp Gas: D, DF, F+AK (ES) Jumping Drill: Dash Back, and on second press hit any kick (ES) Dorsal Saw: F, B+AP (ES) Crystal Lancer: F, DF, D, DB, B+MP OR HP ( When near opponent) (ES) Frenzy: B, DB, D, DF, F+MK OR HK (When near opponent) (ES) Spinning Current: F, F, hit HP after second F Guard Reversal: Sonic: Block attack and do Sonic EXTRA SPECIALS SEA RAGE: B, DB, D, DF, F+2P WATER JAIL: (D, DF, F)x2+2P AQUA SPREAD: (D, DF, F)x2+2K DIRECT SCISSORS: D, D+2P ( Can only be done with Start or HK colors) SASQUATCH: ============ Frost blast: D, DF,F+AP (ES) Vortex: F, D, F, AK (ES) Ice Fortress: D, D+AP (ES) Big Cyclone: D, DB, B+AK (ES) Big Brunch: F, DF, D, DB, B+AP (ES) Big Swing: 360+MP or HP (when near opponent) (ES) GUARD REVERSAL: Vortex Kick: Block attack and perform Vortex Kick EXTRA SPECIALS: WHITE OUT: B, DB.D, DF, F+2P BIG EISBAHN: D, DB, D, DF, F+2K VICTOR: ======== Whirlwind Punch: D, DB, B+AP (ES) Von Stomp: D, DB, B+AK (ES) Rush Punch: CB, F+AP (ES) Rush Kick: CB, F+AK (ES) Power Bolt Throw: 360+AP (When near opponent) Guard Reversal: Von Stomp: Block attack and perform Von Stomp EXTRA SPECIALS: THUNDER STRIKE: CD, U+2K GREAT GELDENHEIM: B, DB, D, DF, F,+2K, Then grab opponent to do helicopter throw Victor only has a dash foward when you do the GREAT GELDENHEIM move.... ================================================================================= ===================================================================== SECRETS: --------------- So far 2 codes have been found. A speed up code and a SECRET Options code. Much Thanks to Stormboltr for the two... SECRET OPTIONS: Go into the options screen, down to congfiguration and enter: B, X, DOWN ON D PAD, A, Y You will here a soud if done correctly. You have the choice here from playing the original or sequel backgrounds, music, colors, or both. Choosing random will mix it all up. Also when choosing the random CPU color mode, you get some funky colors. Felicia is the weirdest by far... You can also set the number of rounds, and listem to the music from the game, including the music form DS 1!!! If you set the options to al Random, you will also get the DS 1 intro...!!! On all random settings, the intro will change from DS1 to DS2 everytime.... The ANIMATION optiong gives you full animation when playing same character VS same character only. To get the characters DARK COLORS, go the the character of choice and pres and hold A and Y until the character changes color.... SPEED UP CODE: Go to options on the mode select screen and enter: X, X, FOWARD ON D PAD, A, Z You will here a sound if done correctly. This gives you up to 8 stars of speed for gameplay, and playing it on 8 sure is one heck of a challenge... =========================================================================== Well, that is it for this FAQ. If anyone finds anything new, has any questions, comments, corrections, think this FAQ stinks, or just plain compliments, Email me at MindRAGEX@aol.com. Thanks and I hope this FAQ makes this already great game more enjoyable.... =========================================================================== CREDITS ======== Stormboltr - Stormboltr@aol.com - for the secret options and speed up code... Cylencer - Cylencer@aol.com For allowing me the opportunity to post it.... =========================================================================== All names and character are copyright (c)Capcom USA. No part of this FAQ may be copied, sold, or reproduced unless credit is given to original authors of said material. This FAQ is copyright MindRageX(c)