____ __ __ __ /\ _`\ /\ \ __ __ /\ \__/\ \ \ \,\L\_\ \ \___ /\_\ ___ /\_\ ___ __ \ \ ,_\ \ \___ __ \/_\__ \\ \ _ `\/\ \ /' _ `\/\ \ /' _ `\ /'_ `\ \ \ \/\ \ _ `\ /'__`\ /\ \L\ \ \ \ \ \ \ \/\ \/\ \ \ \/\ \/\ \/\ \L\ \ \ \ \_\ \ \ \ \/\ __/ \ `\____\ \_\ \_\ \_\ \_\ \_\ \_\ \_\ \_\ \____ \ \ \__\\ \_\ \_\ \____\ \/_____/\/_/\/_/\/_/\/_/\/_/\/_/\/_/\/_/\/___L\ \ \/__/ \/_/\/_/\/____/ /\____/ \_/__/ __ __ ___ ______ __ /\ \/\ \ /\_ \ /\ _ \ /\ \ \ \ \_\ \ ___\//\ \ __ __ \ \ \L\ \ _ __\ \ \/'\ \ \ _ \ / __`\\ \ \ /\ \/\ \ \ \ __ \/\`'__\ \ , < \ \ \ \ \/\ \L\ \\_\ \_\ \ \_\ \ \ \ \/\ \ \ \/ \ \ \\`\ \ \_\ \_\ \____//\____\\/`____ \ \ \_\ \_\ \_\ \ \_\ \_\ \/_/\/_/\/___/ \/____/ `/___/> \ \/_/\/_/\/_/ \/_/\/_/ /\___/ \/__/ FAQ/Walkthrough © Xhoyl mastermancer007@gmail.com Began: December 12th 2009 Posted (0.50): May 14th 2010 Update 1 (0.60): July 14th 2012 Update 2 (0.70): July 22nd 2012 Update 3 (0.80): December 25th 2012 Update 4 (0.90): December 26th 2012 Update 5 (1.00): December 26th 2012 Update 6 (1.337): February 16th 2016 Version 1.337 ~-~-~=Table of Contents=~-~-~ I------Introduction---------------(INTD) II-----Full Walkthrough-----------(FUWA) i-------Desire Mine-----------------(DSMN) ii------Desire Village--------------(DSVI) iii-----Forest of Confusion---------(FRCN) iv------Forest Cave-----------------(FRCV) v-------Town of Enrich/Well---------(TOEN) vi------Enrich Dungeon--------------(ENDN) vii-----Aborigine Forest------------(ABFO) viii----Aborigine Mansion-----------(ABMN) ix------Graveyard Catacombs---------(CTCM) x-------Mountain Cave---------------(MTCV) xi------Far East Village------------(FEVI) xii-----South Shrine----------------(SOSH) xiii----Enrich Dungeon Revisited----(EDRE) xiv-----Desire Village Revisited----(DVRE) xv------West Shrine-----------------(WESH) xvi-----East Shrine-----------------(EASH) xvii----Mirage Village--------------(MRVI) xviii---Tower of Illusion-----------(TWIL) xix-----Desire Mine Revisited-------(DMRE) xx------Godspeak--------------------(GDPK) III----Faerie Locations-----------(FALO) IV-----Blacksmithing--------------(BLSM) V------Shop Specials--------------(SHSP) VI-----Magic Levels---------------(MGIC) VII----Bestiary-------------------(BSTY) VIII---Tips/Tricks/Cheats---------(TTCE) IX-----Final Comments-------------(FNCO) X------Credits--------------------(CRDT) ~-~-~=Introduction=~-~-~ (INTD) Hey, Xhoyl here. This is my first attempt at a Walkthrough. I am an avid fan of Shining the Holy Ark and thought the only FAQs of it at Gamefaqs were not worthy of this great game. Here is me trying to do better. Hope you enjoy it. A word of caution to those who may be new to this game, it is not easy by any means. The only save locations are the churches inside of towns, there are no dungeon save points. Personally I think it adds a degree of difficulty I quite enjoy, but many may think otherwise. Most dungeons will also require multiple forays to complete, so make sure to always have at least one Angel Feather at all times, even if you have the spell Return, you may run out of MP and not notice. If however against all odds you do die, do not fret, you will simply lose half of your gold, but retain all your EXP and items. The gold toll does get hefty at later stages of the game, but by then you'll have enough party members that everyone dying is not very likely. If you are wondering, this walkthrough is in fact completely (99%) spoiler free, I will show the boss names however, but in this game it's never an issue. Also be aware that I am very wordy, so if you are inattentive enough, simply refer to the item and fairy lists before each section and find them yourself why don't you. ~-~-~=Full Walkthrough=~-~-~ (FUWA) i---Desire Mine---(DSMN) Herb X4 20 Gold Coins 40 Gold Coins X2 60 Gold Coins Leather Glove Iron Circlet (1)Succubus 1 - Muran (2)Leprechaun 1 - Dana Bat (Drops: Herb) Ghost (Drops: Herb) Hind Beetle (Drops: Herb) Zombie (Drops: They all drop Herbs okay!?) You begin at the start screen, press start of course. Though if you wait you'll be treated to a secret menu song, so maybe not so quickly. You will be given the option to name the main character, I'll call him by his default name of Arthur, so just be aware of that. Now the game really begins. People talking and stuff (pick either yes or no, doesn't matter), and you eventually end up in control. No enemies or items for now, and the path is very straight forward, so just keep chugging along. You eventually come face to face with a guard, talk to him so he moves his arse out of the way, then just keep going. You finally get into the room you were looking for and meet Rodie, choose yes or no, once again doesn't really matter. Either way it's time to FIGHT! ------------- BOSS - Rodi HP: 60 MP: 10 ATT: 27 DEF: 10 MD: 3 AGI: 7 EXP: 12 Gold: 0 Drops: None Special Attacks: None Magic: Brutal Fire L1, Ayakashi L1 ------------- The first boss. Don't be fooled though. He's no pushover, at least as far as first bosses go. He can and likely will kill one of you before the fight is over. Best strategy is pretty simple. Have Arthur always attack, and Forte should always use Blaze. Melody is the only person who's actions should differ depending on if anyone needs healing. If not have her smack Rodie with her rod, not much damage, but better than nothing. Don't worry, eventually she will get some damaging magic, so this won't be a common occurence. His attacks include Brutal Fire, which does good damage to you, thus the reason for the possible dying mentioned earlier. He will also mezmerize you with Ayakashi, which will lower you characters attack rate. And then of course he can just attack. He is very fast though, and more often than not will go before your guys. So an attack after a Brutal Fire from last turn usually means that you get to eat sweet death, since Melody isn't fast enough to save you. Anyway, he will go down at some point. After Rodi's defeat the game takes over for a while. Lots of story goes on, you lose a party member but gain another. Finally you will be in control again. Thanks to your new friends, if any of you die, after battle you will come back with 1 HP, which is nice when you haven't even had a chance to save yet. You start out in a largish room with some boulders. Take note that my directions are so that you will obtain every item and every faeire as soon as possible. My North, West, South, and East directions are also based upon the map you open with the Start button, which you should consult often. Also, a little tip, use the C button to search, if there's anything there, it will instantly be found. Otherwise it'll bring up the normal menu. DESIRE MINE BASEMENT 1 Go North, then up the stairs. It's a dead end, but search the boulder for an HERB, free stuff never hurts. Go back downstairs and take the east hallway, which then goes South for a while. You will reach an intersection, don't go West yet, it's just a dead end, unless you're an obsessive map completer such as myself. When you reach the end of the hallway obviously go West, and follow the path to another intersection. North is the way to go, if you want free goodies, as you should. Be weary, this hallway has many indents, which Zombies love to spring out of. They can paralyze you, so kill them fast. Rodi's Brutal Fire only does a little more than his attack right now, so I Wouldn't waste the MP unless you're desperate. At the 4th indent on the left side, check the wall for an HERB. Continue to the end of the passage for an IRON CIRCLET, equip it on Melody right away. Backtrack to the previous split and be on your merry way. You'll arrive at a small room, take the North East exit for 40 COINS. Now take the North West exit and go North (pot's empty). But up up up, through the useless round room and go West as soon as possible for another 40 COINS. Go back then keep going East, take a tiny detour to the North for an HERB, then just continue East, ignoring the North path for now. At the end of this path is a nifty 60 COINS. That's all the items for this floor. Now go back to the ignored North path and go up the stairs. DESIRE MINE FLOOR 1 The second you arrive at the next floor go into the next seemingly useless indent you come across. It yields the game's first faerie, a Succubus named MURAN. Faeries are an interesting aspect of this game. You use them to preemptively attack enemies for extra damage as well as extra EXP and Gold. It's pretty much win win. Now this particular one attacks enemies from the left, and is activated by pressing the C or A button right as enemies show up. Zombie's for example come from either the left or right, so pressing C as one shows up from the left and BAM, more damage, EXP, and Gold for you. You should also know they make item drops much more likely, so try not to miss. You will acquire more faeries as you progress, In fact you'll get another just after this dungeon. You can switch between them with the L and R buttons. I'll explain which direction they attack from as you get the first of each kind. Now that you have a faerie I'll share a little tip for those playing on the Saturn and on some emulators if they indicate loading. Listen to it. When you hear (or see) a loading sound, like a small swish, monsters are about to show up. It works about 90% of the time. This way you can plan accordingly and be able to more easily use the appropriate faeries for the situation. Anyway, time to move on. Go down the straight path until you can go East, do so for 20 COINS. Back on the path continue to go forward, even when you see other ways to go, until you go into a large chasm room that looks like it's empty. It's not though, so search for a LEATHER GLOVE, equip it on Rodi. Now back at the four way go North then West for another HERB. With that you have acquired all of the items in this dungeon, now to just get out of here. Also a good suggestion is for everyone to at least get to level 3 before leaving this place. Go South until you can't anymore, then just keep going West, it's that simple. Now you're out, but you're still not done. After going down the incline, go left and follow the small path, search at the end. You will get your first Leprechaun. His name is DANA (I know, not a very manly name). They attack from the ground, which in the next dungeon will be the main place enemies come from, so keep him handy. Now you can finally leave this place for the world map. Go to Desire Village first, the forest should wait for now. ii---Desire Village---(DSVI) Quick Chicken (AGI 3-5) Arcane Garlic (MD 3-5) 1 Gold (3)Incubus 1 - Lantano (6)Pixie 2 - Cherry (not accessible yet) Specials Item shop Elixir - 1000 STOP. Do not do ANYTHING but go straight to the church. NOTHING. ESPECIALLY DO NOT ENTER THE INN. The next segment has the capability to RUIN your game. You definitely want to have a save after all you've done, and one you can actually continue no doubt. After making sure that you have in fact created a save, we can safely move forward. In front of the church is a little boy, talk to him and answer yes, his dog is in the forest you'll be visiting very soon. And his prize is something to not be missed. Now go back to the main town. There is a shop house, a Blacksmith (more on that later when we have some mithril), and the aforementioned INN OF DEATH. We'll deal with it in a sec. First go to the house to the left of the shops. Search the right side of the house where there's a plank of wood. Say hello to your first Incubus, LANTANO. They attack from the right, keep note of that. Now search the side of the inn with crates, you will find a QUICK CHICKEN. DO NOT USE IT YET. I'll explain the reason later. Now enter the Blacksmiths, search the right barrel for an ARCANE GARLIC. Do not use it either for the same reason. These are stat boosting items, and when used increase a certain stat permanently, but it's random. So you want to make sure to save before using them to get their max increase. The max is dependant on the item. I suggest using them on Arthur as you will pretty much always be using him, but it's your call. Anyhow, when you do want to use them, the range's of the increases are as follows. Energy Bread(HP): 6-8 Magic Nectar(MP): 4-6 Power Juice(Attack): 3-5 Protect Milk(Defense): 4-6 Arcane Garlic(Magic Defense): 3-5 Stamina Onion(Breath Defense): 3-5 Quick Chicken(Agility): 3-5 Lucky Cookie(Luck): 3-5 Critical Juice(Critical): 3-5 Brave Apple(Level): Always 1 (save these until end game) You can also enter the house without a purpose to the right of the Village, searching the bed nets you a whopping 1 GOLD. And then you get scolded for taking it. Such a waste of time, but I just can't play this game without doing it. Anyway, at this point I suggest we get the Inn over with. Okay, so go in, and make sure you talk to the wolf looking guy in the corner, if you leave the Inn without talking to him your game is screwed, because he will be gone FOREVER. And talking to him is required to continue. So after talking to him and saying Yes, talk to the dragon warrior and his partner. Also talk to the innkeeper/bartender. You can't rent a room just yet, so don't bother. Now leave the Inn, and walk a few steps forward, the game will take over again for a little. After the scene, go back into the Inn, and ring the bell to rent a room. After talking that night (answer yes or once again your screwed) you are finally past the point where you can mess up your game...WOO. Now, save your game again if you're super paranoid like me, or just continue to our next destination, the shops. Side Note: It has come to my attention that the above may very well be a LIE. Or just wrong I guess. I've been told that even if you do not talk to Doyle, you can still find him at your room at night when you can finally rest. I have not tested this, but I have no reason to believe it is incorrect. However, simply for the sake of safety, it may be best to heed my suggestions and be extra careful anyway. You have been warned. ...Again. Now, if you got to level 3 before leaving the mine as I suggested earlier, then you should have just enough to purchase everything you need before visiting the forest. Purchase all 3 weapons and equip them of course. And Buy all the armor for everyone EXCEPT the Bronze Shell and Middle Shield, Also forgo the Iron Circlet and Leather Glove since you already found free ones. The reason for this is because you will find those two things in the forest, so it's best to save your money and not buy them. An Angel Feather is a must buy as well. If you ever don't have one on you, GET ONE. I just assume you sold your old stuff while buying the new, which is almost always the way to go, at least until you start getting items you can use for free spells. Worst case however it ends up in specials sections and you can buy it back. Now after all that, if you didn't save earlier after the Inn, save now. If you did, save again anyway. It is now time to take on the Forest. iii---Forest of Confusion---(FRCN) Herb X2 Wooden Staff Bronze Shell Energy Bread (HP 6-8) Angel Feather X2 Lucky Cookie (LCK 3-5) Middle Shield (4)Fairy 1 - Daisy (5)Pixie 1 - Maple Repeats: Bat, Hind Beetle Bone Slave (Drops: Angel Feather) Mantago (Drops: Antidote) Skeleton (Drops: Shoto) Wild Hound (Drops: Feather Robe) Trent (Drops: Leather Glove) Here we are. Hope you can bear with me, this is much less linear than the last dungeon, so I'll try to help with general directions and references to the map. Be thankful that this is nothing compared to later locations. The way I usually go about this place is in two trips. I will collect all the items and find the puppy, then Angel Feather my butt out of there to rest/save/collect the kid's reward. There's also a boss at the end, so the resting/saving is quite recommended before attempting him. Enter the forest and begin going South East, you'll see two lone trees in the middle of the path as you go East, right most one has an HERB. Continue South, even as the path branches East until you find a chest, open it for a BRONZE SHELL, equip it on Arthur now if you have any sense. Continue as North East as you can go, the tree nearby has a WOODEN STAFF, clearly useless to equip, but you can always sell it later. Now carefully make your way South East, if you go all the way East to a small bend, a Trent will appear, it's a set battle. You'll want to fight it since he's guarding a fairy, but it's up to you whether you want to fight him now or later, I usually prefer later, Trents are tough cookies. Having Arthur at at least Level 4 does wonders though. Anywho, if you do beat him go North then West one square and search for Fairy DAISY, these attack up creatures, which we don't have any as of yet. But we will next dungeon. Now go South again for a while, you'll come to a circular split, go North West and search for an HERB. Almost straight South from here you will run into a bush, search it for an ENERGY BREAD. Past this bush South and East nets you another Trent if you wish, but this time it's guarding a much less needed ANGEL FEATHER (I only got it because I have to collect everything forever) West is the order of the day now, continue going that way even as you go a little North to hit a small lake. The obelisk is not useful yet, and won't be for a very very long time, so ignore it. Venture to the North side of the lake, and search for the Pixie MAPLE, Pixie's attack straight ahead, my favorite to say the least. Head around the lake and grab the dog, don't worry he doesn't take up inventory space. Now go West to a small detour for a chest with a LUCKY COOKIE. Yum. Back to North side of lake, continue North into the cemetery. Instantly turn left and search the first tombstone you come across for a sweet MIDDLE SHIELD for Arthur. Equip...no, I shouldn't even have to say it. Northmost section of the cemetery should have a solitary patch of gravestones, search for another ANGEL FEATHER. Now at this point I highly suggest using one of your possibly many Angel Feathers to escape the dungeon and doing the previously mentioned resting/saving. Don't forget to return the dog for the Pixie CHERRY. ...Done? Good. Suggested level at this point is 5 for Arther, and 4 for the others. Now make your way back to the cemetery (the map is your friend. A dear, dear friend). Loop around the North side and South West to come to a tomb much fancier than the previous tombstones. Healing is suggested, since the boss will appear as soon as you step forward... TOO LATE. ------------- Wraith HP: 225 MP: 10 ATT: 42 DEF: 17 MD: 12 AGI: 12 EXP: 39 Gold: 88 Drops: Energy Bread (HP 6-8) Special Attacks: Lingering Ghosts Magic: Freeze L1 ------------- If you tried to use fairies you should be aware by now you couldn't. Yeah...They're no good on bosses I'm afraid. Suck it up. After his flashy appearance the music should cue you in that it's time to kick some ass. Really, the music is awesome, but that may be just me. Anyway, don't be too intimidated, he's a pansy in comparison to next one. At this point there's not much choice for strategy, Arthur attacks (yawn) Rodi uses Brutal Fire L1, and Melody uses Hell Blast when no one needs healing. Remember when he attacks and how much he does on average. If he goes before Melody, and an attack next turn has the potential for killing someone, have a faster person use an Herb. Freeze hurts, but it's only single target at this level, so meh. Lingering Ghosts is more annoying in my opinion, slowing your people down so he may even go first, not a good thing. He is quite the Hit Point sponge though, so just keep it up and he'll scream that wonderful death scream eventually. CUTSCENE. Now you have a choice. Personally I just bite the bullet and continue right now. But if you're super paranoid, leave and rest/save again. I don't advise it however, waste of time. Open the tomb and descend into the darkness... iv---Forest Cave---(FRCV) Herb X2 Antidote X2 Bronze Staff Feather Robe Bronze Brace Magic Nectar (MP 4-6) Mithril Ore Scale Suit Angel Feather (7)Fairy 2 - Iris (8)Leprechaun 2 - Tak (9)Incubus 2 - Enjewel (10)Pixie 3 - Willow Repeats: Bat, Ghost, Bone Slave, Zombie, Hind Beetle, Matango, Skeleton, Wild Hound Blue Worm (Drops: Bronze Staff) Durango (Drops: Antidote) Jelly Beast (Drops: Potion) Cobra Pot (Drops: Iron Staff) Oh Forest Cave, how I remember thee. The difficulty is upped a small amount here, but not enough that you can't handle a straight spelunking through right after the boss. While there are only four new enemies, they show up quite often, and punch hard, so heal a lot. Don't worry, as soon as you all start gaining levels they'll be fodder just like the others. FOREST CAVE BASEMENT 1 NORTH Go South until you hit a crossroads, the hole to your right has an HERB if you fancy. Ultimately you'll want to go East though, do so then go South. At the end search for the Fairy IRIS. No, not a fairies eyeball coloring, and no not the song (though that would be sweet) that's her name. Moving on, go back to the split and go South. Doesn't matter which way, they all end up in the same place. When you reach yet another split very soon (like 3 steps soon) go East again for a BRONZE STAFF at the end. Back at the split, go South, then Southeast past all the rocks until you can go Northeast, do so for an ANTIDOTE from a rock or stalagmite (sorry, I forgot, it's a small room anyway). That's all the items for this floor. Go back to previous rock infested room and then venture Southeast into a similar hovel. Work your way around those rocks to the stairs at the Northeast. FOREST CAVE BASEMENT 2 Go straight South until you smack your head into a wall, no really do it. Hehe, got ya. *ahem* The hole to your right has a present for you. Search it for the Leprechaun TAK. Now those many ground enemies will eat delicious Leprechaun death. THAT'S RIGHT, WHO'S YOUR DADDY GROUND MONSTERS. I AM. Go East then North for a FEATHER ROBE. South and a little West leads you to another rock room. Walk (or run, what do I care) South until you hit your head again, then go East and search for the Incubus ENJEWEL. Now make your way Northeast around the rocks to the room exit and just keep going forward, ignoring the path South. (By the way, if you didn't already know, you can tap forward twice to run, it's nice for long hallways, and it just might lessen monster encounters. Though I'm not sure, it just seems that way with me, so don't quote me on that). Now go South until you pass a mass (not even going to bother mentioning what it is anymore, if it gets in your way, it's a mass.) The mass one square West of that one can be searched for an HERB. WE'RE JUST ROLLING IN RICHES NOW. More South if you please, then go a few steps East and search the 2nd of two masses for a MAGIC NECTAR. Scrumptious. Exit East out of the room, and ignore the South path for now and take North one. At the end is a BRONZE BRACE. Final item of the floor. Back at South path, take the stairs at the end up. FOREST CAVE BASEMENT 1 SOUTH Last leg of the race ladies and gents. South and follow the path, ignore first South path but take second one (pot you passed is empty, from now on just assume if I don't mention an object it's a cheapskate that offers nothing for your valuable time) and follow the path East for a little bit until you see a waist high hole. Crawl into that sucker. Go all the way West ignoring all paths and go North, then West into another hole. At North end is a MITHRIL ORE. Okay, I know I promised to talk about Blacksmithing once you finally found some Mithril, I lied :P Here's the skinny. The cost to make this something useful is not only steep right now, but requires going all the way back to Desire Village. My advice is to wait until you have more of the stuff and more party members to use it on, and quite possibly when the quick path between Enrich and the village is open. Besides, Mithril Ore stuff isn't THAT great (at least not yet, better stuff is smithable from Ore at a later time). It's when we start getting Mithril Ingot we'll want to start smithing those babies. Get back to that first hole you crawled into (path we passed South contains a Cobra Pot if you wish for a good fight. I advise against it unless Melody has Antidote L1. They poison like nobodies business.) Go South past the hole and search mass at the end for ANGEL FEATHER. Behind mass is another Cobra Pot if you want. Anyway, take East path and ignore first South if you don't wish for a brawl and take the next little hole you see. Search mass for SCALE SUIT. Last dungeon item. Out the hole take path East then South (hole has yet another Cobra Pot) and take the hole to the East. Inside is the Pixie WILLOW. South then West will lead you out of this place for good. v---Town of Enrich/Well---(TOEN) Stamina Onion (BD 3-5) Herb Fairy Powder Crystal Key (11)Incubus 3 - Masakari (12)Succubus 2 - Dahlia (13)Succubus 3 - Roberia (14)Pixie 4 - Cedar Specials Item Shop Royal Crest - 1000 (Disclaimer: You find a Royal Crest in Aborigine Mansion.) Finally made it to a town. I'd get to know the place, it'll be the main town you use for much of the game. Turn right as soon as you enter and take two steps forward and turn right. Enter the door. Search the Fireplace for the Incubus MASAKARI. Now exit and make your way towards the shop in the middle of town, but don't enter it yet. Instead go into the little alley a man stands to the left of and search the first window on the right for the Succubus DAHLIA. If you want yet another faerie it's time to do some well diving. You heard what I said. From the entrance the well is gotten to from the exit on the West side of town, it'll have a little icon that looks like well... a well. In you go. No, I'm pretty sure this is perfectly legal. Now wade through the towns people's only water source with your dirty dirty boots towards the East and follow the path to the end. Search for the Succubus ROBERIA. That's it for now, rest of the well will be accessible soon enough. Now back to the town, you probably want to sleep/save now. Good idea, go to the Pub and try to sleep. CUTSCENE. after that go save if you wish. Now it's time to buy us some stuff. The stores will have some nice new things to buy. My suggestion is buy all new weapons, and then buy whatever armor you can afford. You won't be able to get everything, trust me. You'll need a dungeon or two under your belt before the higher tier armor is affordable. Once you've bought all you can we'll want to go to the castle, it'll be at the exit with the castle icon next to it. Talk to a guard once or twice until they open the gate. Keep going until you go up some stairs then make a left until you hit The Suspicious Looking Wall. No, it's actually called The Suspicious Looking Wall. Don't ask me why, it's one of the games great mysteries. Search it anyway for a STAMINA ONION. Maybe it was just for the item? Or maybe the developers had a dark secret in store... Onward to the throne room, very straight forward. Once you make it there's a CUTSCENE. You'll be in the Enrich dungeon's. Search the wall behind you for an HERB. Update: I received a tip from a generous benefactor about two items I have missed in the jail cells. One being a FAIRY POWDER that's in "...the only other unlocked cell that should be nearest the well and on your right while looking at the well." And the other pops up much later after returning to the castle for... reasons. Of plot related significance. That item is a LIGHT OF HOPE and should at that time be in a newly unlocked cell. I will remind you of the second one when we come to it. Now get out of the cell and get to the well, down you go. We're now in the other well, you'll see a crystal looking object nearby, grab it for CRYSTAL KEY. You'll need it. Go South towards a dead end. Now usually you search the ends of tunnels and whatnot for items/faerie's. But not this time, take a step back, then search for the Pixie CEDAR. It's a dirty trick I know, but it's the only time it does it thankfully. With that Crystal Key in tow we can now get back to town, get another faerie, and continue into the next dungeon. Let's go get that faerie first. Take the Southeast path out of this room and follow it to a door with crystal's on it. Use the key we just got to open it. Continue down the path and into a portion of the dungeon we'll be visiting soon. vi---Enrich Dungeon---(ENDN) Slash Dagger Iron Brace Critical Juice (CRT 3-5) Potion Antidote Snake Crest Goat Crest Eagle Crest Gold Key (15)Leprechaun 3 - Morgan (16)Fairy 3 - Camelia Repeats: Jelly Beast, Cobra Pot Hell Slave (Drops: Steel Circlet) Ice Siren (Drops: Potion) Jelly Polyp (Drops: Herb) Striker Pod (Drops: Fairy Powder) Reaper (Drops: Steel Helmet) Scissor Crab (Drops: Iron Shell) There's no enemies in this little section so just walk the tiny path and open the chest for the Leprechaun MORGAN. Now go back to the well. This time taking the Northeast path out of the main well room. you'll meet a certain someone, CUTSCENE. He functions like a normal bishop (or whatever the save guys are called) except he allows you to rest for FREE. Pretty sweet. Make absolutely sure you save, for reasons I'll mention once you step into the dungeon itself. Take the Southeast exit out of this room. Okay, we're here. Word of warning, this is where the game takes a large step up in difficulty. If you thought the game was pretty easy up until this point (as I did my first time) you're about to be taught a studious lesson in pain and anguish. Be ready with those faeries, I would think by now you'd have the hang of using them mostly. Got to be quick on the draw for the majority of monsters here, but that's pretty much the way it'll be for the rest of the game, so get used to it. So your first foray in here should be primarily concerned with gaining levels, if you want to try to continue at the same time, more power to you. But believe me when I say that monsters will chew you up and spit you out here at your current levels. And you CANNOT TELEPORT OUT. No Angel Feather or Escape magic use for you. No, I'm not kidding. So you have to trek back out of the place when you're done, which will yield more monsters. So do not take this place for granted and gain some friggin levels. The monsters of particular nastiness include the Ice Sirens, Scissors Crabs, and Reapers. All three will be your bane for quite a while. Ice Sirens come from those blue puddles you see everywhere, so avoid them when possible, and have Leprechauns at the ready. the Crabs come from any left or right corners, so they're much harder to avoid. Reapers are even worse, coming from the ground of pretty much any location. Be afraid, be very afraid. Thankfully the one saving grace of this dungeon is the lack of a boss, so don't worry about that. Erring on the side of caution, let's make our way through this death trap. The first object were looking for is the Snake Crest, it's one of three we need to progress. After entering the dungeon, the South path will lead you out into town through the other well you entered, so just know that. Without much reason to do so yet, just go North then East across the bridge. Go South past the dead end and the first path East, take the second East path to a dead end, search for the Fairy CAMELIA. Go back and take the first East path. Go South when you can. Continue going South, ignore all stairs (they're dead ends right now). Take a small detour to the East and South a little for an ANTIDOTE in the pot. Or not. Go back and continue Southwest. Once you're near the water you can go North if you wish to fight a Cobra Pot, they should be easy by this point. But ultimately we need to keep going South. Ignore East and West paths and go into the small tunnel, on the other side make your way Southeast to the bridge. Once again you can go East for a Cobra Pot, but eventually you need to cross the bridge. Go East until you can't anymore, ignore everything else, then do the same again, but North this time. (There's a Cobra Pot on the way). MORE NORTH. NO ASKING QUESTIONS. Finally we'll reach a chest, open for the SNAKE CREST. One Third of the dungeon is now complete, be happy for that. Now get out of there if you want to live. Nothing important or anything. After hopefully making it back alive and sleeping/saving we can move on. You may also now be able to afford the more expensive equipment at the shop, so go there if you want. If not, or if you just prefer to wait, let's move onward. The next crest is actually pretty easy, but having the Snake Crest when you get it will make our trek here a little faster. Go back to the East path past the first bridge. This time keep going East instead of taking first South exit. Take next South way at the end, then go through another small tunnel. Go West a bit until you see an indent on the wall, use your Snake Crest here, it'll help later. Go back East and up the stairs. Ignore West way and go North. I know the walkway stops, JUST KEEP GOING. YOU HEARD ME. Plop. Now you're right by a chest with the GOAT CREST. Get it of course, it's what chests are for. Now we have a bit of a decision, you can go East for some goodies (okay one, but it's pretty nice) or go up the stairs and plop back over to the other side. I suggest the item, but do as you will. For said item go East, then South, Then East all the way (North path has...you guessed it, another Cobra Pot) search the pot for a SLASH DAGGER. Equip it on Arthur already. Woo. More criticals. We haven't done a huge amount this foray, so I suggest we do one more, but by all means go back and save if you want. Anyway, we want to go back to that first tunnel we went through Southwest on the map. You there yet? Good. Use your Goat Crest on the indent nearby, stuff moves. Behind the now moved wall is a POTION. Now I suggest you sleep/save again, because the path to the final Crest is a long one fraught with many Reapers. Okay, after that we now want to get back to that tunnel at the Northwest area of the map near where we dropped and got the Goat Crest. Go up the stairs before where you dropped, but go West this time, the path should be complete now because of previous Crest usages. Follow the linear path until we reach a split. Go West for a chest with an IRON BRACE. Back at main path we'll reach a 3 way intersection. Go East for CRITICAL JUICE. Then West for our precious EAGLE CREST at the end. Since leaving the place gets us so close to the place we use the Eagle Crest we might as well get it over with. After getting back to that tunnel down the stairs, this time go West then South down a hallway, another indent should be seen. Use the Eagle Crest. Into the now open passage, speak to mister skeleton. Don't worry, like I said there's no boss fight here. He'll give you a clue for the next dungeon (Not that you need it with me) then you can grab the GOLD KEY behind him in the chest. We're done here. For now. We won't be back for a long time though. Hightail it out of there. Back at your free sleep station the guy will tell you to use the key. Once you leave you can't use him anymore. So say goodbye. Back in town you should most likely be able to afford better equipment, perhaps even all of them. Fret not if you can't, the next dungeon will give you the money you so desire. Ha, get it...desire... *cough* Anyway. After saving in town, it's time to make a trip to the Aborigine Forest and beyond. vii---Aborigine Forest---(ABFO) Steel Sword Chain Mail Power Shield Angel Feather (17)Fairy 4 - Peony (18)Leprechaun 4 - Kokus (19)Incubus 4 - Krupis Repeats: Hell Slave, Reaper Vampire Bat (Drops: Herb) Man Eater (Drops: Antidote) Twin Head (Drops: Steel Glove) Ghoul (Drops: Leather Robe) I know we're SUPPOSED to go to the mansion, but the forest has some nice goodies to loot that will help quite a bit in the mansion (Which DOES have a boss this time, and he's a doozy). So I suggest we clean this place out first. If you disagree, continue to the next section by going to the West to reach the Mansion, then come back here later. For the rest, follow me. Being very similiar to the last forest we went to, directions are difficult. So once again use your map a lot (although you should be anyway). Also, be wary of Twin Head's, they are annoying as crap. Have Melody cast support on herself to speed up, so she can go fast enough to heal anyone who needs it. Usually after it breathes fire from both heads, and it WILL do it. Man Eater's are also a little bothersome, but at least they don't have any group attacks. Oh, and kill Vampires Bat's as soon as possible, they can temporarily incapacitate party members, multiple ones. Fun stuff. After entering the forest just go North until you reach the actual cemetery part of it, if you can't tell when you are, you need help my friend. Nothing more I can do for you. Anywho, first tree you see has an ANGEL FEATHER. From here go West past a tomb, it's empty don't bother. Then North and a tiny bit East. Facing the tomb here, turn right and search for the Fairy PEONY. Then search the tomb for a POWER SHIELD. That's Arthur bling. Make your way back to the first tree, and continue Northeast. From now on most tomb's contain Ghoul's unless I state otherwise, so either fight or ignore them, your choice. The thing's aren't too hard really. Just open the tomb's with the C button and have your Pixie's ready to pound them. Now it's kind of difficult to say where this is without many landmarks in this place, but I'll try. After passing a tomb to the South and going North turn to the West, you'll see another Tomb, go North again and East. You probably think this a dead end, and you'd be right. But if you search the tombstones here you'll get the Leprechaun KOKUS. No, you CAN'T search and get him from the other side, don't ask me why. Now get back to that South tomb and go Northeast this time. When you see a tomb to your East go North when you can and search the first tomb you come across for the Incubus KRUPIS. Then go Northeast to another tomb, this one's got a shiny STEEL SWORD so Arthur can start killing everything within a mile radius. SLASH. EXPLODE. It sends nukes in the direction you slash at. Neat huh? ...I'm kidding. *sigh* If only. Back to reality (or technically not, this being a game). Get back to that East tomb from earlier (such poor landmarks). Then go West and North when you can. Follow the linear path until you can go either West or North, go North. Search first tomb for a CHAIN MAIL. That's all the items for the forest. For later reference, that West path is where we go after we finish the Mansion, remember that. So get out of here, either with that Angel Feather or Arthur's Return magic. Rest/Save, and meet me back here. Now go West until you see some lights that kind of look like eyes. Creepy. Go towards them anyway. viii---Aborigine Mansion---(ABMN) Party Member: Basso Potion Fairy Powder Iron Shell Broad Sword Druid's Robe Royal Crest Mithril Ore Steel Suit Power Staff Silver Tiara Old Key Holy Water Arcane Book Clock Key (20)Leprechaun 5 - Zircon (21)Incubus 5 - Liknis (22)Succubus 4 - Orlea Repeats: Twin Head Mirage (Drops: Silver Tiara) Poison Moth (Drops: Fairy Powder) Skull Warrior (Drops: Battle Armor) Chest Ghost (Drops: Bronze Armor) AHHHH, BATS!!! What's that you say? I spoiled Basso joining for you? TOO BAD. Just kidding. It's not a big deal as far as the story is concerned, It's not like he DIES OR ANYTHING. BECAUSE SPOILING THAT SHOULD BE AN OFFENSE PUNISHABLE BY DEATH AND SEVERE NOOGIES, PREFERABLY IN THE OPPOSITE ORDER. I'M LOOKING AT YOU FF7 FAQ MAKERS. I'M LOOKING AT YOU. ...Anyway, get to the door and use that Gold Key, it is now useless, so sell it when you can. Open the doors and go inside. ABORIGINE MANSION FLOOR 1 Okay we're supposed to go upstairs and to the left, but we rarely do what we're supposed to now do we? Take the right door and go straight North into a large room with a clock. Search the top middle of the room for the Leprechaun ZIRCON. Alright, now go back to the main room and go up those stairs. ABORIGINE MANSION FLOOR 2 East door is locked, take West one. Keep going West. First North path leads to naught but a Chest Ghost. They are essentially this games mimic's, taking the form of chests for unwitting adventurer's. Oh, and they can cast Soul Steal L1. Scratch that. They WILL. They always cast it. ALWAYS. So best be prepared to take a gamble if you fight one, someone can easily end up dead. Instantly. If you still insist on fighting them, good luck. If you have a wit of sense about you, just keep going West. Then go North. STOP. There's the Incubus LIKNIS in this hallway. His exact placement elludes me at the moment. just search the walls, I think he's higher up the hall. Now go East. Door is locked, we'll be back. Go North. East path is for later, Go East, North, then East again so we can go down some stairs (door may be stuck shut, just ram it down with a good running start). ABORIGINE MANSION FLOOR 1 Finally back downstairs. East, North, West finds us down another hallway. Search the South side around the middle for the Succubus ORLEA. Back to the stairs, South then West leads to a small room. Which is locked. Come back later to search the boxes in there for an IRON SHELL. The chest has a Chest Ghost. Knock yourself out if you want (Get it? Because he can kill you ...HA). Go East then South when you can. West room has a BROAD SWORD in the chest. Equip it on Rodie, he will thank you. Then go East. CUTSCENE. Now you finally have a fourth party member. It really helps. Let's go get the Old Key so we can start going everywhere. Continue down the hallway to the East, then South, then West past a locked door, then past another locked door. Enter the non locked room. We have to solve a little puzzle here. And by that I mean read a wall poster and do what it says. Really, if you can't solve this, this game may be beyond your abilities. I'm terribly sorry. Absolute worst case, if you mess up you can leave the room, and after one or two steps the room will reset. so after arranging the tables and beds like the poster says, a passage will open to the North. Search the chest for the OLD KEY. Go back to the last locked door we passed. Open it with the Old Key, search the Southwest section of the room for a ROYAL CREST for Basso to equip, and only Basso. Go East and unlock this door for kicks. It leads back to the entrance. One last thing before we leave to rest/save/buy basso some better equipment. Go back to the locked door at the bottom of the stairs this floor to grab the aforementioned Iron Shell. Now you should leave, use the door you unlocked, unless you're REALLY lazy and use Return. Then leave the Mansion and go back into the Forest before using Return again. Shop has a better axe for Basso, so get it. May also be able to improve his armor. Okay, I assumed you did the usual already. Back we go. Alright, with the Old Key in tow we can start doing what we need to do here. Go up the stairs in the entrance. ABORIGINE MANSION FLOOR 2 Now we can open the East door. Do so. Remember, green door's may need to be broken down with a run, while red will need the Old Key. I won't be mentioning it again. Go all the way East past North path to a medium sized room. Search Northwest corner for a SILVER TIARA. Leave room and go North. Continue to the West. North path leads to another Chest Ghost. You know the drill. But more to the West is another room, go inside and search the West side, say yes, then you'll obtain the HOLY WATER. Big whoop you say? We'll need it later, so lay off. Exit the room, go East all the way, then North. East, then South when you can gets you to another room. Search table for POWER STAFF. It's a nice attack boost for Melody. For the sake of simplicity (and less walking) use Return to get back to the entrance. ABORIGINE MANSION FLOOR 1 Okay, go into the right door like before, but instead of going North, go East. Ignore other North path too. The next one however, take into a small room. Stuff will float around. OOOH, SPOOKY. Use the Holy Water to make it go away, then grab the ARCANE BOOK. Exit the room, go East then South for yet another room. Another puzzle here, chest is a Chest Ghost. Push the table to the West for another secret passage. At the end is the DRUID's ROBE. Melody can wear it. I know she's not a Druid, details details. Back to the long hallway, take the second North path all the way up. You'll see stairs. West path leads to POTION, East to FAIRY POWDER. (A Fairy Powder? Really? That's almost as bad an Herb.) Take the Stairs now. ABORIGINE MANSION FLOOR 2 North, West, South, West, we're now in the clock room again. This is where the boss will be fought. Not yet, but soon. Very soon. Take Northwest door out of here. West, North, West, South (ignore East path to stairs) East all the way. We're back at the room we ignored before. Search table for MITHRIL ORE. Then use Arcane Book on empty book slot at the Northeast of the room. Open the chest for CLOCK KEY. One more item and we'll have everything. That one room we passed earlier on our first time up here? Go there now. Inside will be a STEEL SUIT. That's everything. Alright, we can use the Clock Key to fight the boss right now. But that would be stupid. So instead leave this place and do the usual. Now get back to the clock room on the second floor. Use the Clock Key at the Northeast end of the room. Lots of sounds. Walk towards the center... ------------- Time Warrior HP: 760 MP: 20 ATT: 135 DEF: 40 MD: 30 AGI: 2 EXP: 108 Gold: 660 Drops: Steel Sword Special Attacks: Aims Attack Magic: Lightning L1 ------------- Oh boy. Get ready for a real boss. Sorry, but last one was a sissy. This guy means business. He hits hard, really hard. Start casting Support L1 on everyone, beginning with Melody and then work your way up. He has an aim attack, which means at some point next turn he'll probably hit someone friggin hard with an Ultimate Attack. It's not pretty. So best have said person defend if you can. He also casts Lightning L1, don't have to tell you that it hurts. Melody will be on full time healing duty this fight, if she isn't someone will probably die. You might even need Arthur to chip in for healing every once in a while, as little as Heal L1 does, it's better than nothing if someone might die next turn. Basso should attack of course, not much else he can do. Have Arthur attack too, though Rodi might be better served to do his Lightning L1, since his attack isn't the best. He's got a lot of HP as you can see, so you'll be at this for a while. But eventually he will go down, so take heart. When he finally does, you'll be able to go behind where he was guarding. Pull the switch here. You can now access the Catacombs. Refer to previous section on how to get to it. ix---Graveyard Catacombs---(CTCM) Quick Ring Protect Milk (DEF 4-6) Fairy Powder Quick Chicken (AGI 3-5) Lucky Cookie (LCK 3-5) Potion Gravity Stone (23)Succubus 5 - Lacey Repeats: Mirage, Vampire Bat, Reaper, Ghoul This place is puny, and its boss is...underwhelming to say the least. But we need to do it anyway. Upon entering the place, go South then West for a little, then South again. Around a corner go Southeast, it should look like a dead end with a statue, search it for a LUCKY COOKIE. Then face to the East and push the wall. You heard me. It'll move out of the way revealing a passage. Follow it to the end for a POTION. Go back to the statue and go South then West as far as you can. Turn South and push the wall. Once again follow the passage to the end, but this time there
 is more than one thing to obtain. First get the QUICK CHICKEN at 
 the end for reference. The Succubus LACEY is along the walls in this 
 hallway. I think it's on the left side higher up, but just keep looking, 
 you'll find her eventually. Anyway, afterwards make you way back to where 
 you pushed the South way to get here. Keep going North and a little East
 (West path has nothing) until you hit a door, since you pulled that
 switch behind the Time Warrior it should be open. Pass through it.

 Take the West way until you hit another dead end, push the wall again.
 Follow passage for a QUICK RING. Equip it on whoever, but it works well
 for Basso with his low speed. Back at just North of the door, continue
 East this time. Southeast at the intersection and you can search a 
 statue for a FAIRY POWDER. Now go Northeast. Push Northeast wall here
 for yet another passage. At the end is a PROTECT MILK. That's everything 
 here. Now to get to the boss. Don't worry about going back to rest 
 or save. It's a waste of time. So go Northwest from that entrance 
 to the passage you just opened to find stairs. Take them. Walk along the
 short hallway until this guy pops up.   


 -------------
 Vampire
 HP: 470
 MP: 0
 ATT: 125 
 DEF: 32
 MD: 56
 AGI: 42
 EXP: 115
 Gold: 780
 Drops: Life Candle
 Special Attacks: Blood Feast, Drain, Entrance
 Magic: None
 -------------

 Meh. Compared to Time Warrior this guy needs to think about a new career
 outside of Game Boss. Honestly, why does he have half the HP? At the very
 least he could have TAKEN longer. But no, he's apparently quite alright
 with his puny 470 HP. Just...just kill him okay, I can't stand to see
 his disappointing mug anymore. ...Well, if you insist, I'll provide a 
 strategy. Hit him until he dies. There you go. You can see his attacks
 right up there okay? Stop bothering me. After hitting him enough
 (not much at all) He'll...die I guess? Thought he was a vampire,
 so I don't know, he unundied then. Good riddance either way. CUTSCENE.
 Basso leaves. No biggie, we'll get him again very soon. Open the chest
 for the GRAVITY STONE. Get back into the Catacombs and then use Return.
 Go back to the Forest and use it once more, you're out of here.
 Rest and save only because our next area is quite a pain,
 not because we really needed it.

 Side Note: It has come to my attention that for some people the vampire
 can be, I don't know how to say this, actually difficult. Apparently he
 can use some laser eyes move to cause someone to stop moving and slowly sap
 their HP. which I guess is pretty bad. If he ever used it on me, it was
 very rarely, and he died too quickly for me to notice. Sorry, I still
 hate his guts.

 

 x---Mountain Cave---(MTCV) 

 Party Member: Basso... again.

 Life Ring
 Lucky Cookie (LCK 3-5)
 Power Brace
 Potion
 Magic Nectar (MP 4-6)
 Mithril Ore

 (24)Fairy 5 - Lily
 (25)Leprechaun 6 - Mangus
 (26)Succubus 6 - Ripanos
 (27)Pixie 5 - Palm
 
 Repeats: Chest Ghost, Vampire Bat

 Air Polyp (!!!) (Drops: Herb)
 Fire Worm (Drops: Steel Glove)
 Magic Mush (Drops: Fairy Powder)
 Venom Zombie (Drops: Antidote)
 Viking Ant (Drops: Shinobi Glove)

 
 MOUNTAIN CAVE FLOOR 1
 
 More caves...Haven't been any extremely original locations yet have there?
 I'm kidding. Just go South then East, CUTSCENE. Basso joins again. Now go
 back, it's for an item okay. Near the entrance are stairs going down. Take
 them.

 MOUNTAIN CAVE BASEMENT

 Path's straight forward, just follow it until a split North and West, take
 tiny North path for a POTION. Now hightail it back upstairs.

 MOUNTAIN CAVE FLOOR 1
 
 Get back to where we got Basso again, now go South until you pass through
 a curved hallway. East has a LUCKY COOKIE. Going West as far as 
 you can produces an odd surprise. A giant snake just blocked your path 
 didn't it? As I thought. Just take a detour to the North.

 Icy Patch 1

 *Sigh* I HATE these. Not really because of the puzzle you have to solve
 to get everything and progress in them. No. What I hate so much is the
 Air Polyps. They will pop out of holes at anytime on these ice patches.
 And they are nasty. Nasty, nasty, nasty. Why? I'll tell you why. Each one
 has two abilites that will be the bane of your existence. One, they can 
 cast Lightning L1. Okay, that's bad, but they can only cast it once right?
 I can hear you saying. This is true, but I haven't told you their other
 ability. They can summon others. Oh, and it about works 90% of the time.
 Having fun yet? So basically they have the potential to KILL YOUR
 ENTIRE PARTY IF THEY FEEL LIKE IT. Namely by there being 3 or more of
 them that decide to all use Lightning L1. It's not unlikely either.
 So just be very very careful, if that's even possible. Mainly just be
 very very lucky is more like it.

 ...Alright, I feel a little better after that rant, let's continue.
 My directions for these ice patches are very precise, so follow them exactly
 or you will probably have to start over. And always be ready to use faeries
 if near a hole. Air Polyps will eat your soul otherwise. From entering
 the room take one step up (for simplicity I will just use up, down,
 left, right instead of directions here, simply replace North with up, and
 so forth). Now you're on the ice, take another step up. It'll move you two
 from now on. Now go right, then up twice. We'll get the chest in a second.
 Go left twice so you're right by a hole. Then go up twice, you'll hit the end.
 Left once, down once, right twice, down once. Right once then down once to
 open the chest for a POWER BRACE. Equip on Melody or Basso. Now go back
 to the entrance, we need to reset our position. Now again take one step
 onto the ice resulting in two. Then right, up twice, left twice, up once,
 left once, down twice. Now you can leave.

 MOUNTAIN CAVE FLOOR 1

 Back on good old solid ground. Go South then East, then South a tiny bit
 for one of three Mini Bosses. You can use faeries on these by the way, Pixie's
 to be precise.
 

 -------------
 Viper Tail 1
 HP: 520
 MP: 0
 ATT: 130
 DEF: 36
 MD: 14
 AGI: 55
 EXP: 140
 Gold: 540
 Drops: Antidote
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None
 -------------


 The name's a bit confusing, seeing as he has three heads right now. But 
 that's what he's called, so I'm going with that. Once again, easy stuff.
 He can poison, and the flame breath does moderate damage, but really
 he's not bad at all. Support L2 for good measure, as Melody should have
 it by now. If not, it's not a huge deal. Other than that, high attackers
 should attack (Arthur and Basso). While the rest use most their powerful
 magic, whatever that may be. After besting him he'll lose one of his
 heads and slink away like the chicken he is.

 Now we can explore more of the cave. Good for us? From your current position, 
 head South until you can go West, do so. After going as far West as possible,
 go North until you hit a wall, now push against it. Follow a small passage
 for the Fairy LILY. Now go West along the curved hallway, then West again
 when you can. Going South will yield yet another snake blockage. We'll
 just have to do something about that. Go down the stairs to the Northwest.

 MOUNTAIN CAVE BASEMENT

 Head West, South, West, then South two steps. Push the wall to the West.
 Behind it should be a MAGIC NECTAR. Now get back to the stairs.
 Begin going East, following the linear path until a split. Take Southeast
 path, then go South, West, South and search for the Succubus RIPANOS. Now
 just go Northeast until you hit the stairs, take them.

 ICY PATCH 2

 Great. Another one. Alright, you know the drill, once on the ice we'll be
 going two steps for every one. Take one step up, still on normal ground.
 Now take another step up, we're on the ice now. Go up one, left one, up
 one, we'll hit a wall. Now go back down once, then left one. We can reach
 the chest now, open it for a MITHRIL ORE. Right, up, right, down, right
 three times, down two times to hit a wall. Left once, down once, left once,
 up twice, and right twice to get another chest, it contains the
 Leprechaun MANGUS. Down twice to hit a wall, left, down, left twice and
 we're out of here.

 MOUNTAIN CAVE FLOOR 1

 Get ready for another mini boss. Go North then West for him to show up.
 Remember to use your Pixies.
  

 -------------
 Viper Tail 2
 HP: 540
 MP: 0
 ATT: 132
 DEF: 36
 MD: 14
 AGI: 56
 EXP: 145
 Gold: 560
 Drops: Antidote
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None
 -------------


 ...He's exactly the same essentially. His stats are a little different, but
 it's negligible. Do the same thing as you did last time, no new strategies
 needed here. He'll lose yet another head and run away.

 Okay, so now we want to go exactly where he ran away, straight West, then
 up a little curvy path until we reach the last snake blockage, then take
 the stairs nearby.

 MOUNTAIN CAVE BASEMENT

 Okay this is a long path, but it's extremely straight forward. There is only
 one thing to get here, so I'll let you get there yourself. So just keep in
 mind that what we're looking for is in the second pond. You there? Now
 search the South side of that pond for the Pixie PALM. That was the final
 thing this floor. (It is my suggestion that you now leave and rest/save
 because we'll soon reach the final bosses of this area) Now just continue
 along the very easy to follow path until you hit the stairs
 (chest is fake, just a ghost).

 MOUNTAIN CAVE FLOOR 1

 Alrighty, go North then East and be ready to Pixie the final mini boss.  


 -------------
 Viper Tail 3
 HP: 550
 MP: 0
 ATT: 134
 DEF: 36
 MD: 14
 AGI: 57
 EXP: 150
 Gold: 570
 Drops: Antidote
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None
 -------------
 
 
 Do I have to say it? HE'S EXACTLY THE SAME. Really, I just have words
 here to remain consistent, that's really it. Kill him in the face.
 Final head will then die, now it's time for the real boss of this place.


 -------------
 Head Viper
 HP: 980
 MP: 0
 ATT: 140
 DEF: 38
 MD: 16
 AGI: 52
 EXP: 254
 Gold: 1300
 Drops: Level Apple
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None
 -------------


 Hmm. He's no Time Warrior. But he's certainly a step up from the last "boss".
 (I used those quotations in a mocking manner if you didn't notice).
 Really, he's mostly a harder version of our three mini bosses, but don't 
 take him for granted, his fire breath does hurt everyone, and he can pack a
 punch. And he will almost always make sure someone's poisoned, every time
 I cured it he just poisoned them again, so it may be wise to not bother.
 So Melody should Support L2 of course, then have everyone else...
 do damage. There's not a huge amount of variety available as far as
 attacks go yet, so use what you got. But mostly Arthur and Basso should
 attack while Rodi and Melody use magic. Pretty simple. After wading through
 his Hit Points he'll go down once and for all.

 Now, we have one more item to get before we get out of here. After fighting
 the snake you're basically in a giant oval, so follow that oval to the
 Southwest, then North, Northeast, Southeast and finally West for a
 LIFE RING. It's a pretty nice ring, heals the wearer every turn and can be used
 for free healing, equip it on whomever you like. Now let's blow this popsicle
 stand. Get to Southwest part of the giant oval and take West, then South 
 path. Keep going South and you'll finally get out.
 

 Xi---Far East Village---(FEVI)

 Party Member: Akane (After South Shrine)

 Turbo Boots (Also after South Shrine)

 (28)Pixie 6 - Apple
 (29)Fairy 6 - Azalea

 Specials

 Armor Shop
 Spike Shield - 5400

 Item Shop
 Life Candle - 5000
 Elixir - 1000
 Goddess Tears - 300
 Courage Suit - 8
 

 Okay, so do the obvious. Then it's time for some shopping. They have quite
 a few nice things here. Buy all of it, you should have the money. At least
 I did. If not you can always come back during South Shrine. This is also
 the first set of shops I should mention that contain "secret" wares we
 actually want. The item's I am refering to are the SPIKE SHIELD, and 
 COURAGE SUIT. The shield is gotten from the armor shop obviously, and the
 suit from the item shop. A trick to get them is to just go into the shop,
 then exit right after. Keep doing this and at some point they will stop 
 you as you leave and mention the item's in question. The Item shop also 
 has a few other things, but most are too expensive and potent for us right
 now. Oh, almost forgot, we have two faeries to obtain. Search the 
 barrel to the right of the shop entrance for the Pixie APPLE. Then search  
 a tree near the church for the Fairy AZALEA. Go to the one large building
 that isn't the shop, inn, or church and go into the back for a CUTSCENE.
 We're done here for now. Save again if you want and leave for the world map.
 Enter the South Shrine.


 xii---South Shrine---(SOSH)

 Elixir
 Shield Tiara
 Protect Milk (DEF 4-6)
 Potion X2
 Angel Feather X2
 Magic Nectar (MP 4-6)
 Mithril Ore
 Quick Chicken (AGI 3-5)
 Power Juice (ATT 3-5)
 Dragon Orb
 Energy Bread (HP 6-8)
 Arcane Garlic (MD 3-5)
 Critical Juice (CRT 3-5)
 Magic Mattock
 Stone Key
 Sacred Sword

 (30)Incubus 6 - Cypress
 (31)Succubus 7 - Kathorea
 (32)Leprechaun 7 - Darbie

 Repeats: Venom Zombie, Viking Ant

 Balloon Cobra (Drops: Steel Helmet)
 Coin Beast Green (Drops: Golden Tiara)
 Coin Beast Orange (Drops: Shield Tiara)
 Cube Ghoul (Drops: Breast Plate)
 Goblins (Drops: Potion, Angel Wing, Fairy Powder, Herb, Antidote)
 Mummy (Drops: Gauntlet)
 Shell Mantis (Drops: Broad Sword)
 Sphinx (Drops: Elixir)
 Turtle Dragon (Drops: Knight Shield)
 Wall Beast (Drops: Shinobi Glove)
 

 Alright! Now THIS is a dungeon! We have entered the first of the last major
 dungeons in this game. Be warned right now that the pathways will be
 confusing, and the monsters downright evil, but that's what I'm here for
 isn't it? With that Gravity Stone in tow, let us begin.

 Just thought I'd mention the music here is pretty awesome (though a certain
 later dungeon's music is even better in my opinion, I'll mention it then)
 You really got to appreciate this games soundtrack.

 SOUTH SHRINE FLOOR 1

 So anyway, walk North a few steps and turn to the East and search the first
 statue you come across for a POTION. Continue North, then turn West when
 possible. You'll come across a crypt. These often contain mummmies,
 so be warned. A good rule of thumb is that if you can move backward from
 the crypt, it probably has a mummy. This one fortunately does not, so open
 it and descend the stairs.

 SOUTH SHRINE BASEMENT 1

 Nothing to see here folks. Go North then East, open the crypt to find a mummy.
 Fight it and proceed down the now accessible stairway.

 (Since I got you anyway, here's a side note. Around corners you are very
 likely to encounter Coin Beasts. They may look strange, but do not be
 fooled. Any and all physical attacks will be useless against them. So
 if you really want to kill them, be prepared to spam magic like it's
 going out of style. And sometimes, just to be jerks, they'll run away 
 anyway after you use your previous MP. But if you do manage it, they
 give good money, as you might expect. So give them a try if you want.
 Otherwise feel free to save yourself the hassle and just run away.)

 SOUTH SHRINE BASEMENT 2

 Go North and read the plaque if you so desire. Quite honestly, it sounds like
 gibberish to me. But what do I know? Anyway, go East then South into a large
 confusing room. The order of the day here is walls that come out of nowhere to
 block your path. Quite literally from nowhere, just right up out of the floor.
 No manners at all those walls. Explaining the path here would be more effort
 than it's worth really, just use trial and error. Ever hear of that? In this
 case, it means going where you can go, and not going where you can't. It's
 not rocket science people. You'll eventually (I hope) find your way through
 the maze of ill mannered walls to the Southeast and happen upon a chest with 
 the MAGIC MATTOCK. This handy device will allow you to smash those pesty
 walls, or at least the ones with the purple symbols on them. Do so whenever
 possible. TAKE THAT WALL. GET IN MY WAY WILL YOU. SMASH. Anyway, make your
 way to the north end of the room to find another crypt. Open it for an
 ENERGY BREAD.    
 
 Now make your way back to the Northwest, probably by smashing as many bloody
 walls as you can get your pick on. Now go back up the stairs.

 SOUTH SHRINE BASEMENT 1

 Once again, nothing here. Don't know why I even bothered to place a floor
 marker. Just go upstairs already.

 SOUTH SHRINE FLOOR 1

 With your magic pick in tow, you can now access more of the shrine. Go West
 until you hit a wall and then hit it. Instead of continuing that way, go
 South a little then East to another wall. Hit it, and then grab the 
 Incubus CYPRESS in the crypt. Go back West, then South and East to a
 small hallway with several indents. First one is a statue that spits
 out Goblins. So ignore it if you want. Second one has an ANGEL FEATHER.
 Whatever. And last one is currently empty, but we'll be back this way
 later...

 Now go to the wall, then South, then West, then South, to find another crypt
 and a statue to its left. Search it if you want, but it's a Sphinx,
 so yeah. Use your Pixies, etc etc, kill it until it dies.
 He is annoying though, so you might want to avoid him for now. Oh, and the
 stairs in the crypt are just a dead end, just in case you fall in one of the
 holes up North. So ignore it. Go north and navigate around the holes until
 you stop. SCENE. Despite your better judgement, go into the dark spiral
 hallway. HOLY CRAP WE'RE ON THE CEILING. THE MAP IS BACKWARDS, AHHHHHHH!!!
 Okay... calming down. So, some good news and bad news. Good news, there
 are no enemies on the ceiling. Bad news, the map is going to be hard
 to follow because you will be going backwards. Also, there will be a lot
 more of those pesky walls getting in your way again, except you cannot
 smash most of them. Blast. Keep in mind that the map arrow is correct,
 so pay attention to where it says you're facing and consult the map
 even more often than you should already be.
 
 Before we continue, let's get ourselves some bling. Yes, there are items on
 ceilings, dare you even ask? Make your way East, South, then East (on the map
 of course) then go all the way South, then East into a hallway with three 
 little branches. The farthest one East has a crypt. Yes, it's a crypt on
 the ceiling. Don't ask me why the lid doesn't just fall off. It's magic
 or something. Anyway, open it for a MAGIC NECTAR. OM NOM NOM NOM. Wait, 
 um, don't eat it actually. Do as I say, not as I do.

 Now go all the way East, then North until you find a hole in the wall. Yes
 I know I'm being vague, there's no enemies anyway, just deal with it.
 Now just go North, then West when you can, and keep going that way until
 you hit a curved hallway. Follow it and go East, then South for another
 ceiling crypt. Open it for a SHIELD TIARA. Now Melody should feel like a
 pretty princess.

 Go back to the curved hallway and follow it to a semi long hallway with
 three south branches. Take the middle one, and go around the...well round
 hallway. Now, there's another spiral hallway, but make sure you go into it
 from the West side, otherwise you'll just come face to face with another
 hole in the ground. It sends you back a long way too, so I wouldn't even
 taunt it if I were you. Alright, now we're back on solid, monster infested
 ground. Good for us? Statue north of the spiral hallways has a team of
 colored Goblins to fight, if you feel up to it. Now go back to the East
 until you almost hit a hole. Go North from it for an ELIXIR.
 
 Okay, now go all the way West again, just like when we were on the ceiling.
 Except this time we meet up with another purple wall, and it's not going 
 down without a fight. Actually, first things first, search the empty alcove
 to the South for Succubus KATHOREA. Missed that my first go for SOME reason. 
 Don't ask me how.
 
 Anyway, use the Mattock, for a battle with a Wall Beast.
 They're fairly difficult, and they're required, so just consider them
 mini bosses.
  
 Anyway, he'll die...eventually. Then go East and South to find yet another
 crypt with stairs in them. Go down.

 SOUTH SHRINE BASEMENT 1 NORTH SIDE

 Straight ahead is another spiral hallway. It may seem like a dead end, but
 with enough exploring and avoiding of those pesky rising walls, we'll
 soon have our precious prize. There's also another item, so let's go 
 get that too.

 Alrighty, so after going through the spiral, head South and only South, no
 detours, capiche? Then go West and South for another ceiling tomb with a
 POWER JUICE inside. I still don't get why the lid doesn't fall off...

 Logic aside, (who am I kidding, you're walking on the ceiling) it's
 time to get what we came here for. Go back North and East, and keep going
 until you hit a wall, then head North all the way through the curved
 hallway and follow the path to a darkened doorway. Go through.

 SOUTH SHRINE BASEMENT 1 SOUTH SIDE

 Here it gets a little annoying. We have to deal with some more walls getting
 in the way, and unfortunately we can't smash these ones either. >=(

 Go South until you can go West, then go South again, East, and North until
 you can turn East. Ignore the south passage, it's a dead end right now, and
 go East, North, then East again, once again ignoring the north passage.
 Go South until you can turn East, and then go North, South will only lead
 to yet another wall. Now follow the passage all the way to a tomb. Open
 it for the STONE KEY. Well, we're done here. Now go allllll the way
 back to the spiral hallway and onto normal ground. I trust you can reverse
 your steps.

 SOUTH SHRINE BASEMENT 1 NORTH SIDE

 Alright, we're back where we started on this floor. No worries though, with
 the stone key, we have the means to succeed.

 Go North from the staircase until you come to an intersection. To the West are
 two sphinx statues, one is a trap and contains a Goblin mob. The other has
 a POTION. The Western most one to be specific. North path is just a way
 back if you do something stupid later. Otherwise, this way is just another 
 dead end. 

 Back at the intersection go East this time. You'll come across 
 another Sphinx statue (this time it's an actual sphinx battle) and
 another spiral hallway to the south. Do not, I repeat, DO NOT go that 
 way yet. If you feel so inclined to ignore me, you will be met with a giant 
 bowling ball in the face, knocking you down a floor. Serves you right.

 Continuing East, go South at the end and go through another darkened
 doorway.

 SOUTH SHRINE BASEMENT 1 SOUTH SIDE

 Go North and Magic Mattock any purple walls in your way, don't worry, none
 of them are wall beasts. You'll spiral around to a tomb with a MITHRIL ORE.
 Now go back already. This time go South, once again smashing walls.
 Still no beasts. Not yet anyway. Just keep going South until you go through
 another curved hallways. This dungeon just loves 'em.

 First intersection, and by now you might recognize this place. Except now
 it's not upside down. Go East for now, then South, and East again. Now
 north through a curved hallway and search the southern indent for
 LEPRECHAUN DARBIE. North indent is another sphinx battle, if you care.

 Now back to the intersection, and go West this time. This time go down
 the south path we ignored on the ceiling (there's a wall to break)
 for a DRAGON ORB and, you guessed it, another Sphinx battle. Not go back
 North and keep going West. 

 You'll come to another wall, destroy it and go North, you'll pass
 by another sphinx statue, but this time it gives you a QUICK CHICKEN.
 How nice of it. 

 Go North into the darkened doorway.

 SOUTH SHRINE BASEMENT 1 NORTH SIDE

 To the East is another crypt with a mummy and some stairs, but if you want
 to avoid the mummy and still go down for the goodies, follow me.

 To the West are two holes. Drop down one. Go on. I know we normally
 avoid them at all costs, but this time it will save you some trouble
 instead of causing it. JUST DO IT OKAY.

 SOUTH SHRINE BASEMENT 2

 There, that wasn't so bad was it? Alright, so now you're in a very
 symmetrical room. You have to go all four ways though, so tackle them
 in any order. Two of the walls are Wall Beasts though, I'll let you
 find out which one's on your own. Why? Well why the crap not.

 The items to be found are as follows: chest in south east alcove by a
 wall has an ANGEL WING. Not a quick chicken as some maps will have you
 believe. LIES. BOLDFACED LIES.

 North Passage just has another Sphinx fight, so I guess you can avoid
 that one.
 
 West has an ARCANE GARLIC. YUM YUM YUM. GOES IN MY TUM.

 And Finally, East is the exit, so you kinda need that. Go that way I guess.

 SOUTH SHRINE BASEMENT 1 NORTH SIDE

 Alright, now you're back upstairs, just outside of the crypt that I'm
 80% positive had a mummy. Hooray for our laziness.

 Now go West, this time avoiding the pits, and back your way North.
 You'll see the spiral hallways,  but ignore it, it just leads to
 another one of those very rude walls. Instead, go North some more, West,
 then South to a locked thingamabob. I don't know, it doesn't look
 like much of anything to me. Call it what you want. Just use the 
 Stone Key on it. Alakazam, it is open. Now follow the path
 to yet another spiral hallway. Go on through.

 Final time on the ceiling, I promise (for this dungeon anyway...).
 Now just go East East East, until you get to the spiral hallways with
 the giant bowling ball of doom from before. This time it can't get you,
 because gravity doesn't work that way. Usually. 

 On you go.

 SOUTH SHRINE BASEMENT 1 CENTER

 Oooooooh. Ominous. Read the plaque if you wish, but I'll just write it
 down here. Because I feel like it.

 "Offer seven stones equally to two gods."

 What madness is this? As you venture around the chamber you will find
 more plaques and some gemstones just lying around. YOINK.

 So basically we got ourselves a number puzzle. I'll write down the
 clues from the plaques, once again, because it tickles me.

 "Aquamarine is worth half as much as the black onyx."
 
 "Opal and sapphire together are worth as much as the black onyx and
 emerald put together."

 "The diamond is worth as much as the aquamarine and emerald put together."

 "The emerald is worth twice as much as the aquamarine, black onyx, and
 opal put together."

 "The sapphire is worth as much as the black onyx and opal put together."

 "The ruby is worth twice as much as the black onyx."

 Figure it out yet? No? You fool. Just make it into an algebra equation.
 Like so.

 A is Aquamarine, B is Black Onyx, etc, etc.

 2A = B

 O + S = B + E

 D = A + E

 S = B + O

 2E = A + B + O

 2R = B


 Math is fun!


 No? Just substitute them where applicable, so for B, put 2A instead,
 and so forth until you can solve for a single variable. For the sake of
 ease, just make one of them equal to one. Like...say...Aquamarine.
 The rest solves itself.


 Still haven't figured it out? Fine, I'll spoil it for you if you REALLY
 want me to.


































 ...Are you sure though?








































 Absolutely, positively sure?








































 Seriously, just do the math. It's not that hard.










































 Really? You're gonna make me do it anyway aren't you?
 










































 I'm not kidding, here it comes.











































 It's totally on the way.










































 Serious this time.




































 .....


































 FINE. BE LIKE THAT WHY DON'T YOU. 

 Aquamarine = 1
 Black Onyx = 2
 Opal = 3
 Ruby = 4
 Sapphire =5
 Emerald = 6
 Diamond = 7

 Total is 28, make sure each statue gets 14 points worth of gems.

 HOPE YOU CHOKE ON IT.

 After solving (HA!) that puzzle, you can now attempt to pry the sword
 from its stoney prison. 

 Of course you knew it couldn't be this easy didn't you? 

 Time for a FIGHT!


 -------------
 Witch
 HP: 1450
 MP: 38
 ATT: 150
 DEF: 38
 MD: 110
 AGI: 66
 EXP: 480
 Gold: 2550
 Drops: Goddess Tear
 Special Attacks: Summons Mummy
 Magic: Hell Blast L3, Freeze L2
 -------------
 

 She's a keeper. So, um, yeah. Her attacks are up there. Personally,
 I would just ignore the mummies she summons, because she just brings
 them right back. But if they really give you that much trouble, then it
 might buy you a little time. But not very much. 

 Sorry if I'm not as "thorough" as my previous bosses, at this point 
 I kinda just phoned it in and hacked my save so I could just finish
 the stinking walkthrough already. I'm sure you understand. :)

 So yeah, good luck I guess. If it helps, I don't remember her being
 particularly difficult. You're welcome. 

 Okay, so I assume she's dead now. Take the SACRED SWORD from her mangled
 corpse and Egress out of that business. Back to town we gooooooo.

 (Oh, and have Arthur equip it if you haven't already. It's a pretty sweet
 sword.)

 Walk to one of the houses in back (the one that isn't a church) and
 go inside the room for a CUTSCENE.

 Akane joins the party!

 Also, now check the bush outside of the Inn, which now inexplicably
 has TURBO BOOTS. And no, you couldn't have gotten them before.
 Apparently someone got drunk and left them there AFTER you went to the
 South Shrine. Go figure.

 Anywho, I'd say gear her up, but she already has the best of what the
 shops currently have to offer. Good deal. Time to go back to the 
 Enrich Dungeon.

 There? Okay, now do as the woman says and go to the Northeast Peer. She can
 beat yo @$$.

 Once there, a "secret" boat will take you away to a previously inaccessible
 segment of this dungeon.


 xiii---Enrich Dungeon Revisited---(ENRE)

 Party Member: Forte

 Life Candle
 Brave Apple
 Potion
 Mithril Ore
 Light of Hope
 
 (33)Incubus 7 - Aster
 (34)Pixie 7 - Lime

 Repeats: Balloon Cobra, Chest Ghost, Cube Ghoul, Coin Beasts

   
 ENRICH DUNGEON BASEMENT 2

 This is a fairly small area, and most the enemies are repeats, so no
 worries there. What you should be worried about is the boss
 awaiting you once you've finished said dungeon. She is not
 a happy camper. My advice? Power level. Power level like a crazy
 person.

 Oh, and once you're here, there is no way to leave. Not physically
 anyway. You'll wish you listened to me about the angel wings
 now won't you?

 Anyway, go East, Then South and take the northern branch. Yes, I'm aware
 it's an empty hallway, go down it anyway. Push against the wall.
 It's an evil trick, I know. But I'm just the guide maker, not a
 designer. Check the jar for INCUBUS ASTER. Now go back to the start and 
 go North this time, then East, then North again past two side paths which
 have absolutely nothing in them, except for the northwest one which has
 a small doorway, go through it.

 Now go West, North, East, North, and through another small doorway,
 opening the chest for a LIFE CANDLE. No, not a Pixie, that's coming up.
 Once again, the map is full of deceptions. Ignore the path West of here
 unless you want to fight a Chest Ghost. And if you do, please seek
 some help.

 Now go back to the first doorway, and this time go South to some stairs.

 ENRICH DUNGEON BASEMENT 1

 South, East, North, West, West again and South for a chest with a 
 LIFE APPLE. I'd save them if I were you. Now just go all the way north
 until you hit a chest. However, it is a trap with another Chest Ghost.
 The real prize is to the left of it, Turn West, then push the wall.
 Seriously, who would find this on their own? Unless everyone just goes
 around pushing against walls all the time. Is it just me? Anyway, 
 check the jar for PIXIE LIME. It's making me thirsty...

 Alright, so South from the chest and go East to find some more stairs.

 ENRICH DUNGEON FLOOR 1

 Not much to see here folks. Once you're in the only room, check the
 Northwest chest for a POTION. Then check the southeast wall for a
 MITHRIL ORE. Great job hiding that one guys. Now that is officially 
 all the items in the dungeon, and for the love of all that is holy, 
 teleport out and SAVE YOUR GAME. I wasn't kidding about this boss.
 She will eat you, THEN kill you.

 After getting back (or not, if you're a brave fool) go East through
 the room and take the stairs up again.

 ENRICH DUNGEON FLOOR 2

 There is nothing here but the platform up and the stairs you just
 took. Worst. Floor. Ever.
 
 Now take the platform if you dare. 
 
 
 -------------
 Evil Spirit
 HP: 460
 MP: 8
 ATT: 180
 DEF: 64
 MD: 14
 AGI: 66
 EXP: 186
 Gold: 1350
 Drops: None
 Special Attacks: None
 Magic: Freeze L3

 Rilix
 HP: 860
 MP: 25
 ATT: 200
 DEF: 70
 MD: 60
 AGI: 85
 EXP: 560
 Gold: 1540
 Drops: None
 Special Attacks: Poison Claws
 Magic: Lighting L2, Barrier L2, Attack L1
 -------------


 First up on our boss-a-athon are two Evil Spirits. They got
 Freeze Level 3 and they aint afraid to use it. Not much else to say,
 just stay alive, and hope you don't have too hard a time yet. Because
 if you do...

 Heeeeeere's Rilix. Yeah, she hurts. She hurts bad. Oh, and she brought
 some friends. The Evil Spirits you JUST DEFEATED. They're back. 
 Fun time is over ladies and gentlemen.

 She'll barrier them and herself with L2, making your physical attacks
 much less useful, and then use Attack on herself to make her
 attacks hurt even more. And if she's feeling generous, she might
 Lightning Level 2 you until you die. Oh, and the evil spirits
 will sometimes use Freeze at the same time.

 Yeah, good luck with that.

 Hopefully you kill her, so it's time for another CUTSCENE.

 Forte joins the party!

 Town of Enrich now has upgraded special wares. And maybe normal 
 wares, I don't friggin remember guys. I'm adding this in after
 the fact. Deal with it. Anywho, here's the list ya lazy bums.


 Weapon Merchant
 Saint Ankh - 9800

 Armor Merchant
 Spike Shell - 12500

 Item Merchant
 Elixir - 1000
 Goddess Tears - 300
 Squeak Sandals - 5 (Useless garbage. For collectors only.)
 Holy Rain - 10000


 Also, you may now return to the jail cells through the well and obtain
 a LIGHT OF HOPE in a newly opened cell. Or so I have been told. I will
 confirm this myself someday. Probably. Maybe. If I feel like it.

 Okay, now I know what you're thinking, time to go to the West Shrine right?
 WRONG. IT IS NOT THAT TIME YET. Instead, go back to the far east village.
 You heard me right. Yes you have to go through the mountain cave again.
 Don't dawdle.

 There? Good, now go back to that room you went for Akane earlier and
 whatnot. Village elder will talk about Doyle and his desire to join your
 party. But he isn't there. Now where could he be?...


 xiv---Desire Village Revisited---(DVRE)

 Party Member: Doyle

 Smithing Items

 
 Here, that's where. Get back to Desire Village through the now accessible
 gate from Enrich. But still no Doyle. What a conundrum this is. Here's a 
 hint. He's hiding. And he's really good at it.

 One more hint, what wasn't here last time? It's like one of those
 picture games where you look for what's different. Except you can't see the
 previous picture and you have to recall it from memory. Give up?

 He's a tree. Yup, a friggin tree. How you were ever supposed to know
 he's here and a TREE, I don't know. Anyway, I don't feel like telling 
 you which one it is, so just check them all. There's like, what, five of
 them? It's not a huge deal.

 Doyle joins the party!

 Okay, I'm sure by this time you're wondering what all those shiny metal
 things you keep getting are for. Unless I already told you. I forget
 these things sometimes. Anyway, you can use them to make sweet items at the 
 blacksmith here. Be aware that the thing in question is randomly chosen
 from a list of preset items for whomever you decide to make it for.

 Here is said list because people don't like doing things themselves.
 Note: If it has a name like Demon or Dark or EVIL, IT'S FRIGGIN
 CURSED GUYS. GOSH.


 Arthur

 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)

 Mithril Ingot

 Mithril Mail (6/16)
 Force Shell  (5/16)
 Dragon Shell (4/16)
 Dark Sword   (1/16)


 Melody

 Mithril Ore

 Shield Ring  (6/16)
 Magic Ring   (5/16)
 Artemis Ring (4/16)
 Wisdom Ring  (1/16)
 
 Mithril Ingot
 
 Mithril Tiara (6/16)
 Mystery Ankh  (5/16)
 Rage Wand     (4/16)
 Demon Crown   (1/16)


 Rodi

 Mithril Ore

 Magic Ring  (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Master Ring (1/16)

 Mithril Ingot

 Fuma's Helmet (6/16)
 Masamune      (5/16)
 Dragon Suit   (4/16)
 Murasame      (1/16)


 Basso

 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)
 
 Mithril Ingot

 Dragon Shell  (6/16)
 Strike Sleeve (5/16)
 Mithril Mail  (4/16)
 Demon Axe     (1/16)


 Akane

 Mithril Ore

 Magic Ring   (6/16)
 Power Ring   (5/16)
 Artemis Ring (4/16)
 Master Ring  (1/16)

 Mithril Ingot

 Fuma's Helmet (6/16)
 Masamune      (5/16)
 Dragon Suit   (4/16)
 Murasame      (1/16)


 Forte

 Mithril Ore

 Sheild Ring (6/16)
 Magic Ring  (5/16)
 Mars Chain  (4/16)
 Wisdom Ring (1/16)

 Mithril Ingot
 
 Mystery Ankh  (6/16)
 Mithril Tiara (5/16)
 Rage Wand     (4/16)
 Demon's Robe  (1/16) 


 Doyle
 
 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)
 
 Mithril Ingot

 Dragon Suit   (6/16)
 Mithril Claw  (5/16) (!!!)
 Fuma's Helmet (4/16)
 Demon Mask    (1/16)
 

 Lisa

 Mithril Ore

 Shield Ring  (6/16)  
 Magic Ring   (5/16)
 Artemis Ring (4/16)
 Attack Ring  (1/16)
 
 Mithril Ingot

 Dragon Shell  (6/16)
 Strike Sleeve (5/16)
 Mithril Mail  (4/16)
 Dark Sword    (1/16)


 But, that's not what I wanted to talk about. Now, you're probably wondering
 why this Doyle dude is so special. He's got like no magic. And if you
 level like I do, he's underleveled. Well, blacksmithing is where we fix that.
 
 See, what we need is actually gotten from the West Shrine however, thus you
 will need to go there first and come back. So just go to the next segment
 and come back here when you get a Mithril Ingot okay?

 Got it? Good, now SAVE first. I can't stress this enough. When I said the
 item made is random, I wasn't saying it for kicks and giggles. And it's
 determined at the time you give it to him, so saving afterward will lead
 to swift and utter disappointment on your part. And make sure the ingot is
 for Doyle, not anyone else, because then all you will get is sadness.
 Now, go to sleep. No, not in real life, go to an inn you silly chipmunk. 

 Back at the blacksmith, if you're lucky (about a 5/16 chance to be exact)
 you will get the MITHRIL CLAW. Now you got yourself a real killing machine.
 Why? Because for whatever reason, with this thing equipped, Doyle will
 easily critical about 50% of the time. No, I am not making that up.
 You now have one of the best damage dealers in the game, congratulations.

 Okay, NOW it's time to go to the West Shrine for good. Just continue
 where you left off I guess. ...Or start, if you just read ahead anyway. 

 *disapproving glare*


 xv---West Shrine---(WESH)

 Party Member: Lisa

 Turtle Snacks X5
 Mithril Ingot
 Heat Axe
 Battle Armor
 Mithril Ore
 Goddess Tear
 Elixir
 Potion X2
 Evil Ring
 Eyes of Truth
 Sacred Mirror
 
 (35)Fairy 7 - Sisal
 (36)Pixie 8 - Pear
 (37)Incubus 8 - Adonis
 
 Repeats: Air Polyp

 Big Mouth (Drops: Scale Suit)
 Evil Wheel (Drops: Potion)
 Hell Spiral (Drops: Spike Glove)
 King Claw (Drops: War Brace)
 Siren Beast (Drops: Elixir)
 Tentacle (Drops: Potion)


 Ahh yes, the West Shrine. Quite possibly my favorite dungeon. Maybe
 of all time. You hear that music? Perfect atmosphere. And probably
 my favorite track in the entire game. It's a little thing called immersion
 folks. More developers should take a crack at it me thinks.

 WEST SHRINE FLOOR 1 EAST SIDE

 The turtle to the West is currently unusable, so just ignore him. 
 He doesn't like you anyway. Something about insulting his mother.

 Okay, so first things first. South, there's this giant barrier in your way, 
 which if you came here earlier, you would have noticed prevents any
 entry in any form. No matter how many times you smack your head against it.

 It's got a symbol that looks like a sword on it. Hmmmm...
 I really hope I don't need to spell it out.

 Just use the Sacred Sword already. Geez.

 Okay, so just keep chugging South, ignoring the obviously useless subpaths.
 When you hit a wall, go West then north to a short pier, and search the
 end in the water for the PIXIE PEAR. And now I'm hungry again.

 Now go South, then West, ignoring the south path for now, until you
 get to an intersection. Go North to find yourself at an oddly empty pier.
 Turns out, this is another one of those sneaky items. Search the West side
 of the pier. No, not the water, the peer itself. So you'll be in the middle
 east side, facing West. You'll find yourself a MITHRIL ORE.

 Back at the intersection, go South this time for TURTLE SNACKS. Interesting. 
 Perhaps this will persuade that turtle to let bygones be bygones.

 Return to the turtle and give him the snacks. MUNCH MUNCH MUNCH.
 He looks happy now. You know what they say, the fastest way to a turtles...
 lack of being angry is to give him food. Or something.

 Take a ride on his shell, because apparently that's a thing. Now
 grab the two chests for a BATTLE ARMOR and more TURTLE SNACKS. Realize
 this was completely optional, and is in fact missable if you use all your
 turtle snacks in the dungeon before this. That's why there's an extra set.

 Now go back to the south path we ignored earlier to ride a platform.
 Yes I trust the floating rock supported only by water, why do you ask?

 WEST SHRINE FLOOR 2 

 Go West until you see some water, then North to another turtle. Give him
 him some snacks and ride that sucker. Now go West, then South to what seems
 like an empty hallway. It sort of is, but just for kicks get a running
 start and bash yourself into the wall. Ouchies. Well, that created a semi
 shortcut of sorts, but it was mostly to teach you a lesson. One, never
 hurt yourself just because someone tells you to. And second, when you
 see those grayish, sickly looking walls, they can be destroyed by running
 into them. Just like those doors from the Aborigine Mansion. If you even
 remember that.

 Anywho, go back to where the turtle brought you and go North this time,
 then West to another rockOHMYGOODNESS.

 WEST SHRINE FLOOR 1 EAST SIDE

 Well that smarts. Despite your obvious mental and physical injuries,
 go North, then West. You'll see a chest, but only try to get it if
 you dare, because if you do you'll just come face to face with a
 Tentacle. It's the first mini boss of sorts, and it will most definitly
 not be your last. Kill him 'till he dies from it.

 In his dying rage he smashes up the platform, so no chest for you.
 Just kidding, go South, West, and North and just get it from the other
 side. It contains a POTION. How exciting and totally worth our time.

 Go West through the door.

 WEST SHRINE FLOOR 1 WEST SIDE

 South is the order of the day, then go West past some giant spool
 looking things. Search the South one for yet another POTION. *sigh*

 North, West, North for a three pronged dead end. Take the West one and
 search the end in the water for FAIRY SISAL. Welcome, welcome to our
 humble party of fools.

 Go back south and go West this time, then South, West, until you reach
 a series of piers.

 Side Note: King crabs are the hurt. They come from the left or right side
 of corners, so keep those faeries ready. Personally, I would either run away,
 or prepare for a long, agonizing time learning your lesson. Least 'till
 you're a higher level. You have been thusly informed.

 Okay, we have entered the maze of tentacles. Most of the paths here will
 lead to a fight with one. But if you know the way you can avoid having
 to fight any of them. If you wish to know that path, then follow me.
 Otherwise, have fun.

 So first there's two bridges, a West and an East one. Take the West.
 Then the East bridge. Then the bridge North of that. Then West, West,
 North, and you're homefree. Don't go East yet, we need more snacks first.
 So go West instead.

 You'll find yourself at a rather odd puzzle. These stones, when stepped on, 
 will alternate their order. So, if you want both items, one of which is the
 snacks we require, I suggest you do as I say.

 First, go East (the West, and North paths lead to nowhere). Then go West 
 as soon as you are able and keep going West until you get the chest with
 the TURTLE SNACKS. Now go back East, and North this time. At another
 interesction, take the East path until you reach the chest with a
 MITHRIL INGOT.
 
 Side Note: It as at this point that I suggest you leave and go back
 to Desire Village so you can make Doyle his Mithril Claw. Go along now.

 Okay, now let's go back to the tentacle maze, this time going East
 instead of West to another Turtle. Feed him his snacks already.
 He aint got all day.

 He'll take you East of here. Go South to another elevator rock.

 WEST SHRINE FLOOR 2

 East, North, East, North until you hit a chest. It has an EVIL RING.
 I strongly suggest that you do NOT equip it. It is quite cursed.  
 But go ahead if you like pain. And misery. And equipping items you can't
 remove.

 The west spool looking thing in the same room has INCUBUS ADONIS.
 So at least we get something nice in here.

 Alright, so go back South until there's a West indent. It seems completely
 useless, but step into it, turn to the East, and run to the East to 
 destroy yet another wall. Go East, ignoring the south path completely 
 and forever (it leads back a long way with no way back, so I'd ignore
 it if I were you.) And just go East. Ignore this South branch as well for
 the same reason and take the north one. Slam against the wall for some
 more TURTLE SNACKS. Now go back to where the last turtle took us.

 WEST SHRINE FLOOR 1 WEST SIDE

 Go North this time. Open chest for an ELIXIR. Could have gotten it earlier,
 but...meh. Now take East elevator rock.

 WEST SHRINE FLOOR 2

 Just go North and take another rock back down.

 WEST SHRINE FLOOR 1 WEST SIDE

 Follow the long, but otherwise straight forward path to yet another
 elevator rock.

 WEST SHRINE FLOOR 2

 Just follow the path North until you see a plaque. I forget what it says,
 something about smashing walls. A little late for that advice guys.

 Okay, so a little to the North is a West wall with a very slight blemish.
 It's not as obvious as previous smashy walls. Once you find it,
 you guessed it. SMASH. The EYES OF TRUTH are yours. Now follow
 North path back down to...

 WEST SHRINE FLOOR 1 WEST SIDE

 Not much here, just feed the turtle and be on your way.

 At this point, the turtles will stop using automatic paths and instead
 give you the option of choosing your way. This might seem confusing at
 first, but it's not too bad. Especially since I have it all figured
 out.

 Go Right. All the time. Never, ever, ever go left. Got that? Right.
 Not Left. Right. Right? Right. So...do that. Three rights and you'll
 find yourself at...

 WEST SHRINE FLOOR 1 EAST SIDE

 Open the chest for a GODDESS TEAR. Now ride the turtle again, and...
 Right three times yet again. I'm not even kidding. Now you're at yet
 another seemingly useless location, but read the plaque to find this
 is not the case. Now use the EYES OF TRUTH at the end of the North path.
 
 Some nifty rocks appear to lead you North. Leave and Save/Heal if you 
 wish. Otherwise it's time to... FIGHT!  


 -------------
 Left Tentacle Arm
 HP: 880
 MP: 0
 ATT: 208
 DEF: 30
 MD: 48
 AGI: 77
 EXP: 215
 Gold: 1180
 Drops: None

 Right Tentacle Arm
 HP: 920
 MP: 0
 ATT: 214
 DEF: 30
 MD: 48
 AGI: 78
 EXP: 215
 Gold: 1180
 Drops: None

 King Snail
 HP: 2050
 MP: 0
 ATT: 219
 DEF: 60
 MD: 31
 AGI: 75
 EXP: 580
 Gold: 1460
 Drops: Holy Rain
 Special Attacks: Scorching Air, Ultrasonic Waves, Wave Attack
 Magic: None
 -------------

 I've said it once, I'll say it again. Boss strategies are not my
 strongsuit. Particularly because for whatever reason I'm stuck using the
 data from the Hard version, and I'm too lazy to fix it. So any strategies
 I could come up with would be useless to you anyway. Go figure.

 So yeah, he's big, he's mean, and he has two friends. Or appendages I
 suppose. Whatever. At the start, using some multi hit magic might be nice, 
 but just keep Doyle hitting the main guy if you want to be dealing the
 real damage. I'm serious, I checked the critical rate for him myself, and 
 it is so close to 50% it's amazing. Granted it wasn't a massive amount of
 recorded instances, but after 50 or so, you start to get the point.

 Anywho, he's dead now. CUTSCENE. 

 Lisa joins the party!

 Well, we finally have all the party members. Took long enough. Step North
 for the SACRED MIRROR (it's a shield btw, so equip it already) and to the
 West is more TURTLE SNACKS. Leave South, then East for the final turtle.
 I'm gonna miss those guys. Go Right when prompted for a HEAT AXE. Give
 it to Basso, even if you don't use him much anymore. Now back on the turtle, 
 go Right yet again, and you're back at the entrance. Huzzah.

 Now go do your business and meet me at the East Shrine. What kind of business?
 You know full well. No, I don't wanna hear it. 

 *Puts fingers in ears*

 NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH NAH
 
 
 xvi---East Shrine---(EASH)

 Holy Rain
 Fairy Powder
 Goddess Tear X2
 Mithril Ingot X2
 Mithril Ore
 Life Candle
 Lucky Cookie (LCK 3-5)
 Holy Crest
 Power Juice (ATT 3-5)
 Elixir X2
 Crystal Scales
 Crystal Guard
 Crystal Staff
 Crystal Eye
 Crystal Jug
 Holy Pendant 

 (38)Fairy 8 - Mimosa
 (39)Pixie 9 - Plum
 (40)Leprechaun 8 - Solo
 
 Repeats: Big Mouth, Hell Spiral

 Arch Trent (Drops: Kasumi Attire)
 Chest Head (Drops: Gold Helmet)
 Demon Mail (Drops: Steel Armor)
 Gargoyle (Drops: Turbo Boots (!!!))
 Hattari (!!!) (Drops: Dragon Orb)
 Mad Muscle (Drops: Power Claw)
 Mandragon (Drops: Fairy Powder)
 Merger (Drops: Iron Claw)
 Taros (Drops: Great Sword)


 I dislike this place. It's kind of like corn muffins. They're supposed
 to be sweet, but all they do is make my mouth dry. Unpleasant.

 Plus this has one of the first puzzles to confound me. The first time
 I played this, I was stuck here for literally days. Good thing you got
 me. Right? RIIIIIIIGHT?!

 Also, the music is upbeat and catchy, but it's not my favorite.
 Some people like it though.

 EAST SHRINE FLOOR 1

 Alright, let's get this over with. Use the sacred mirror on the barrier.

 Go immediately West and search the giant tree trunk for FAIRY MIMOSA.

 Now go North through a door, then North through yet another door,
 then just to the East is a puddle. Search it for PIXIE PLUM. 
 Which just goes to show. You can't trust anything to not
 have an item in this game. Not even puddles of water.

 Side Note: The room just to the south is what people refer to as the
 Hattari Room. For the uninitiated, Hattari are this games equivilent of
 metal slimes, or in other words, they give a crapton of XP. The catch 
 being that they 1: like to run away. A lot. And 2: Even in this room, 
 they don't like to show up as often as one would like. But if you can't
 kill them fast enough, I wouldn't even bother trying. My advice?
 Come back after finishing the Tower of Illusion, you should be able
 to handle them by then. Probably.

 Anyway, go up the stairs.

 EAST SHRINE FLOOR 2 
 
 Just follow the path (ignoring the obvious dead end to the South)
 while also avoiding the hole in the square shaped room and
 keep going South until you see a statue in an indent to the West.
 Search it for GODDESS TEARS. What a nice fellow. Go South just
 a tiny bit more for another indent to the West. This one is empty.
 Search it anyway for a LUCKY COOKIE.

 Alrighty, to the East is a door which leads to a room. Once
 you enter this room you will be accosted by two Gargoyles.
 And yes, you can use Pixie's, so have at them. These guys
 can drop Turbo Boots rarely, so if you REALLY want to, you can
 go back, save, and come back and refight/load every time you
 don't get any, but that just seems like a huge waste of time
 to me. Turbo Boots are nice though, and pretty much required on
 everyone if you ever want to fight Hatarri's, so it's your call.

 You could go South, but the chest is just a Chesthead. The newest
 version of the troublesome mimic. So yeah.
 Now go North and West to a hole in the ground. Jump. JUMP I SAY.

 EAST SHRINE FLOOR 1

 Back on the first floor, you'll find the door out of here is
 quite locked. No matter. Open the chest for CRYSTAL SCALES.
 One of several such items we need to progress in this place. Now, 
 how do we leave this room you ask? Look at the spot you dropped 
 earlier. There's a flower bud poking out of the ground. Search it.
 A Mandragora pops up real angry like, I trust you know what to do.
 Oh, and you can use Leprechauns on them, but you probably knew that.
 After slaying it, it will become a ladder, so take it back up.

 EAST SHRINE FLOOR 2

 Go back to the room with the statue and just go South until you find
 some stairs. Go down.

 EAST SHRINE FLOOR 1

 Exit the room to the North, then go East to another door. But
 before you go through, search the statue to the South for 
 a FAIRY POWDER. Or... maybe not. Because that's a stupid,
 useless item. Go through the door.

 Search the chest for a CRYSTAL STAFF. Go back through the door,
 and continue to the West. You'll hit a strange wall with a carving
 of a lady with nice... assets. Anyway, these are asking for particular
 items, the crystal ones we're picking up to be exact, this one says...

 "There's no right rule for learning, you just need to keep learning."
 
 A little ambiguous, but we can work with that. Give it the Crystal
 Staff. Why the staff? I dunno, I was hoping you knew. I guess
 magic represents learning or some crap. Don't look at me like that.
 Wasn't my idea. Go South through the door.
 
 Inside is what seems like a dead end, but you can see a bulb
 on the South East side. Slay that sucker and up you go.

 EAST SHRINE FLOOR 2

 Chest to the North is another Chesthead. Just thought you should know.
 Instead, go West and down the stairs.

 EAST SHRINE FLOOR 1

 Man, there is a lot of floor switching in this place. Makes me dizzy.
 Exit through the door to the North.
 
 Chest to the West is an actual chest if you can believe it. Open it
 for GODDESS TEARS. To the East is another Gargoyle ambush. Wipe
 the floor with them. Go North a little, until there's a giant tree 
 to the East of you, then go West to two more lady walls. Their 
 inscriptions are as follows.

 "Judgements should be fair." For the North.

 "Art requires a good eye, rather than good tools." For the South.

 These ones make a lot more sense, so put the Crystal Scales in the
 north wall. But we don't have South one's item yet, so we'll be back.

 Go West into another room. Take the North path for a CRYSTAL SHIELD.
 Exit back to the East for now and go back to the tree.

 Go North past the tree. Take the first West, and go inside the door.

 Nothing but a chest in here. Open it for a HOLY RAIN. Them's good
 healing items. Exit the room.

 Go East then North and West to another door. Enter it. Nothing here
 but another Mandragora, send it back to its maker and climb its
 twisted corpse to freedom.

 EAST SHRINE FLOOR 2

 Go South. Just...go South. You'll see two chests as you reach the
 bottom, and a turn table thingy will turn you West once you step forward
 to open the South one up. Tricky little devil. Especially considering
 the West chest is a Chesthead. So turn to the South and open the
 real chest for a HOLY CREST.

 Go back North but take the East path this time when you can. You'll
 be staring down a statue that is quite clearly in your way. His
 name is Taros, and he does not like your shenanigans. He's pretty
 much a mini boss, so beef up and take him down Holy Ark style.

 Now nab the chest for a CRYSTAL EYE. The item we were missing from earlier.
 Don't go back just yet though, we have a few more things to pick up.

 Go back North where you climbed up the hole, but go East this time.
 Then south into a room with only a hole in the ground. Jump.
 NO TIME FOR THINKING!

 EAST SHRINE FLOOR 1

 Go forward (there might be a scripted gargoyle fight here, I'm not sure.)
 for another lady wall. It says...

 "Don't try to win, try not to lose."

 If that's not a shield, I don't know what is. So stick your Crystal Shield
 all up in that lady wall. Yes I know what I said, shut up. 

 One more to go. Now take the mandragora back up.

 EAST SHRINE FLOOR 2

 Go North and drop down yet another hole. That can't be healthy.

 EAST SHRINE FLOOR 1
 
 A very small room with only two options. A mandragora, or ANOTHER mandragora.
 Decisions, decisions. You'll need to fight both of them anyway, so just
 do it already. Take the North one up.
 
 EAST SHRINE FLOOR 2

 Open the chest for a MITHRIL INGOT. Seems almost worth it. Drop again.
 
 EAST SHRINE FLOOR 1

 ...And go back up again to the West.

 EAST SHRINE FLOOR 2

 That's gotta be a record or something. Anyway, now is the time to go 
 back down to floor 1 the way you came here. Just go South, then
 West and drop AGAIN.

 EAST SHRINE FLOOR 1

 Go back to the lady walls. Insert the CRYSTAL EYE into the south one.
 You will now hear the sound of water flowing apparently.
 Really guys? Now that's what I call subtlety.

 Just go West now, back into the room from earlier. Now take the South West
 path to yet another mandragora. This is the last one. I promise. Up you go.

 EAST SHRINE FLOOR 2

 Only one chest here, but it has actual stuff, so raid it already. It
 contains a MITHRIL ORE. You can take that to the bank. Or the blacksmith.
 Whatever floats your boat. Go East up the stairs to finally reach...

 EAST SHRINE FLOOR 3

 This place is evil by the way. If I don't tell you to go somewhere, or 
 especially if I tell you not to, DON'T DO IT. Unlike before, none of the
 holes here are good. So avoid them at all costs. OR DIE.
 Well, not really. But you will have to backtrack, sometimes a lot. So
 just don't do it.

 Two chests in this initial room. Northmost one is good and contains
 a POWER JUICE. Other one is bad and has a Chesthead.

 Leave the room, then go South until you find another statue blocking you.
 This one is optional, but I advise killing him anyway, cuz the chest
 has nice stuff. Homicide is fine if you do it to get nice stuff.
 It's like... in the bible or something. Right? 
 Whatever, he's made out of metal anyway. Screw that guy. 

 Open the chest for a MITHRIL INGOT. Murder doesn't feel so
 bad anymore does it?

 Ignore the path to the East because it's stupid and I hate it. Instead
 go North all the way for yet another Gargoyle encounter. Those guys
 don't know when to give up.

 Oh, I assume you've figured it out by now, but you need to step on those
 buttons to open the doors, and then run before they close. That first one
 was easy. They get worse. Search the West spool looking thing for
 LEPRECHAUN SOLO. He's a jolly fellow. And he likes to eat his jello.
 It makes him really mell...okay I'll stop now.

 Go East. North path is blocked, so take South one. There is a button, and
 then another button, AND THEN ANOTHER. Sweet mercy, we have to run don't
 we? However, doing that will also prove bad if you're not careful. For
 you see, at the end of this button marathon is a hole. One square after.
 So you have to not only run, but then STOP on a dime. Have fun.

 After that madness (it has only begun) go South, then West to find yourself
 back at the tree trunk again. Go East to a chest with an ELIXIR.

 Back at the trunk, go South this time. Ignore the chest. It's, you guessed
 it, another Chesthead.

 Ahh yes. Here we are. The moment we've all been waiting for. See, this little
 "puzzle" is what I talked about earlier. There's a button. And you press
 the button to open the door for a limited time. A very limited time.
 But here's the rub. The tile just in front of the door is a turn tile.
 So the second you run onto it, it will turn you to the left, thus causing
 you to fall down a very, very unfortunate hole. Where does it take you?
 To the East side of the second floor. Basically the beginning of the dungeon.
 
 So take my advice and listen to what I tell you word for word.

 1: Start on the button
 2: Face SOUTH. You heard me. Do not face the door like a normal human
 being would. That's stupid.
 3: Profit. Sorry, couldn't help myself.
 3 for real: Okay, so practice this little move if you know what's good for
 you. Hold B while still facing South to keep your direction, then move left,
 if you did it right, you should now be facing the door. Of course it's
 probably gone and closed by now. That's why you need to practice it.
 So, do this a few times until you think you can do it quickly enough.
 Then when you're facing the door, go forward into the room really fast.
 Glorious.

 With that over with, the rest of the dungeon is pretty much a breeze.
 Congratulations. Now loot the place. Grab the first chest for an ELIXIR,
 and the second for the CRYSTAL JUG. All this work for a jug? You'll see.

 Okay, so leave the room, taking into account the turn tile, and go
 all the way to the West past the door I told you to ignore earlier.
 It has a similiar setup to the tile we just conquered, except it's
 impossible to actually do.

 Anyway, you know how I told you all the holes here were bad? I lied.
 Silly me. Well, not entirely, this one is useful only AFTER you have
 the jug. So yeah, drop.

 EAST SHRINE FLOOR 2

 Go West out of the room. And we're back here. But now, the well has
 something in it. And we have a jug with its name on it. First drink
 from it yourself though, it heals you all fully for free. Pretty snazzy.
 Now use the jug on it to fill it up. The jug, when used in battle, will
 also bestow the same healing. But I advise against that for now. Because
 we need this water for a very special purpose. After that though, feel
 free to come back and refill it as you wish.

 Okay, so we need to get back to the third floor. I assume you can find
 your way. Especially if you failed that turn tile at least once.

 EAST SHRINE FLOOR 3

 Now make your way past the button hallway, but this time, go East,
 then South to find...another statue. This one is not optional though,
 so slay him and slay him good.

 Go up the stairs.

 EAST SHRINE FLOOR 4

 Well, we're here. If you need healing and/or wish to save, this is the time.
 Alright, so use the jug of water on the plant. 
 What, it's just an ordinaryOHMYGOODNESS.



 -------------
 Spit Seed
 HP: 820
 MP: 0
 ATT: 210
 DEF: 52
 MD: 28
 AGI: 90
 EXP: 195
 Gold: 280
 Drops: None
 Special Attacks: Spits Seeds
 Magic: None

 Mad Blossom
 HP: 2450
 MP: 0
 ATT: 220
 DEF: 58
 MD: 28
 AGI: 85
 EXP: 780
 Gold: 1780
 Drops: Level Apple
 Special Attacks: Poisonous Spores, Awful Shriek
 Magic: None
 -------------
 
 He's mean. He's green. and he's a seed spitting machine. He's...
 THE MAD BLOSSOM. As mentioned, right now I'm not super useful
 for bosses, but what I do recall is his spit seeds are not
 worth attacking individually. Instead, if you have good area
 magics, use them. They work wonders. Other than just, just attack
 the main guy and cure poison if you want. But he does it so often
 it may not be worth the trouble. Oh, and his shriek can paralyze
 So that's something. Once again though, Doyle comes to
 the rescue with his 400 HP criticals. I could kiss the guy.
 But I won't. Because I don't swing that way.

 So now he's dead. Floating in the air will be your prize.
 The HOLY PENDANT. Take it you fool. Good shiny, nice shiny...

 *Ahem*. Let's get out of this dump. Enrich Castle away!

 You there? Good. I'm not gonna make a new section because you're 
 only here for like ten seconds and I don't feel like it.

 So go to the throne room and talk to the king and Sabato. They'll
 tell you the mural room is now open. So leave back to the room before
 the throne room and go to the right side. Go in.

 Okay, so there's this giant gateway, and it has a symbol of a sword,
 a shield, and a pendant. Hmmmmmm.

 Well, I'm stumped. What? You mean you...OHHHHHHHH.
 Okay, do that then. You obviously don't need my help.
 Though a note, you can still use the item even if it's equipped.
 Like the Sacred Sword, you SHOULD have that still equipped
 because you're not an idiot. HEY, WHERE ARE WE GOING? WHAT ARE YOU...


 xvii---Mirage Village---(MRVI)

 Stamina Onion (BD 3-5)
 Protect Milk (DEF 4-6)
 Elixir
 
 (41)Leprechaun 9 - Stilt
 (42)Succubus 8 - Viola

 Specials

 Weapon Shop
 Dragon Axe - 26000

 Armor Shop
 Merlin's Robe - 24000
 Dragon Suit - 24000

 Item Shop
 Brave Apple - 1000
 Elixir - 1000
 Light of Hope - 10000
 Goddess Tears - 300
 Vigor Scarf - 18
 

 We have arrived. Okay, take 4-5 steps forward and search the ground.
 Leprechaun STILT is yours. Not exactly an easy hiding place guy.
 You'd think people just searched the ground randomly all the damn time.

 Okay, ignore the tower for now and instead turn around and go allllll
 the way to town. Now search the windmill for the Succubus VIOLA.
 These things are all over the place.
 
 Search the crates in front of the Inn for a PROTECT MILK. Drink up,
 you'll need those strong bones. No. Seriously. You will.

 Then search the crate to the left of the shop for a STAMINA ONION.

 Go inside the house on the rightmost side of town (there's no map okay).
 And search inside her chest (?!?) for the woman's only possession and 
 steal it. You get an ELIXIR. Hope you're happy with yourself.

 That's all the free stuff in town I think, so do the usual.
 Now, the shop has some nice stuff. Some really nice stuff. Like
 premium, end game type stuff. But of course you have to sell
 your family into slavery to afford it. So you're definitely going
 to have to come back later. But buy what you can (weapons preferably, 
 because you don't need defense if things die quickly enough.)

 Ready now? Okay, if you dare, step out of town and run all the way to the
 Tower of Illusion. Wait, something fishy is going on here...

 Yeah, you can't go inside because the tower doesn't even exist.
 What a pity. So I guess that's it then, better go back andOUCH.
 What's this tablet doing here...

 "When the chosen are lead by the four words, the Tower of Illusion
 will awaken from its deep sleep."

 Deep sleep eh, and I thought it was dead. *rimshot*

 ...

 Let's move on.

 I'm not even gonna mince words this time. Here's the solution. Because
 I care just that little for this puzzle.
 

 Tower of Illusion Puzzle Solution

 Stand on the lowest panel closed to the village. Face the tower, we will
 assume that is North. Turn to the left (West) and walk towards the
 Southwest corner. Stay facing the same direction (hold B button) and move
 right 4 times. You will hear a confirmation sound. Now all the while
 continuing to face West and go right 4 more spaces, then go backwards
 8 spaces, then left 4. Confirmation sound. Now turn around and face East. 
 Go backwards 4 spaces. Confirmation sound. Now finally face the tower and
 walk forward 4 spaces to the last tablet. The tower will appear before you.

 Now go inside.



 xviii---Tower of Illusion---(TWIL)

 Mithril Ingot
 Elixir X2
 Force Blade
 Elemental Orb
 Shining Mail
 Protect Milk (DEF 4-6)
 Light of Hope
 Dragon Mail
 Power Juice (ATT 3-5)
 Potion
 Angel's Robe
 Holy Rain
 Energy Bread (HP 6-8)
 Lunar Shard
 Solar Shard

 (43)Succubus 9 - Lunaria
 (44)Incubus 9 - Croton 
 (45)Fairy 9 - Primrose
 (46)Leprechaun 10 - Eric

 Repeats: Chest Head, Gargoyle, Hattari, Mad Muscle, Merger

 Guilt Spirit (Drops: Demon's Robe)
 Hammer Ghoul (Drops: Dragon Sleeve)
 Naga (Drops: Demon Crown)
 Prester (Drops: Iga Glove)
 Revenant (Drops: Runic Brace)

 
 Hehe. Ahahaha. AAAAAAHAHAHAHAHAHA!!!

 I hate this place. I hate this place with a deep, hot, red, burning,
 itching passion and I wish it didn't exist. Yes, I know the music here
 is a throwback to Shining in the Darkness, which I played, and I enjoyed.
 But this place... this is just unholy. It is the Hell to which people in
 Hell are sent when they are deemed to be too evil...TO BE IN HELL.

 *sigh*

 Let's just... do this. I don't... I... I don't...

 TOWER OF ILLUSION FLOOR 1

 First few steps inside and there's already a plaque telling us what to do.
 
 "When the sun and the moon shine again, the fountain will run dry, and heaven,
 and earth will change places."

 What the crap is that supposed to mean?! ...Let's just keep going.

 Okay, path to the West is pointless, it's just a demonstration of the
 type of levers we're gonna need to pull to get around this floor.
 They change the direction of the...water?...treadmill? Whatever those
 pushing tiles are. And whichever direction they "flow" is the way 
 you're gonna go, whether you like it or not.

 So go East, then North a little to a statue on the West side. Search it
 for an ELIXIR. By default (unless you pulled the first lever I told you
 to ignore) the path to the north should be flowing North, but there is
 a lever just to the East of here if you need to switch it back.

 In fact, do that right now. Yeah, you heard me. Pull it. Now the water
 is flowing backwards. How does this help us? You shall see soon my
 young apprentice.

 Go South, and then go Northeast up the long hallway, at the end of which
 you shall be confronted by a Prester. He's basically a meaner version of
 the Wall Beasts of old. Anyway, you can use your fairies on it, the up ones,
 so do that.  
 
 You really chipped his... block. ...Writing funny's hard guys.

 Go North past the water that should be flowing North. Go West and then take
 the Northern path, but make sure to stop and pull the lever. If you ever
 want to leave that is. Then go back East and instead go down the Southern
 path for a chest with a MITHRIL INGOT. Delicious. Now go around the little
 path clockwise and go back where you came from. Meet me back by that
 statue we robbed earlier.

 Water should be flowing North like before, so go that way. Then West a little
 to another lever, but this one is different. It brings down the stairs to
 the next floor, not the REAL next floor mind you, just a small little room
 with an item we'll need for later. So go up it already.

 TOWER OF ILLUSION FLOOR 2

 Go East and North around the little bend and search the mysterious
 symbol on the ground for the LUNAR SHARD. Back down we go.

 TOWER OF ILLUSION FLOOR 1

 Go West, then South around the bend and search the South statue for
 INCUBUS CROTON. That's a stellar name you got there. 
 Your parents must be proud.
 
 Continue West around the bend, making sure to flip the switch on the way.
 Then go East past another water flowy... thing.

 Side Note: Guilt Spirits can show up here. And they SUUUUUUCK. They can cast
 instant death attacks, and they work FAR more often than they should. So
 either kill 'em fast or run like hell, cuz they can pick you off if you're
 having a bad day.

 Okay, so go North and BAM, time for another Prester.

 After the fight, go West at the branch and pull the lever. Now go back and
 keep going East (ignore the chest, it's another Chesthead. Good rule of thumb,
 if a chest seems too easy? It is.) and then go Northwest up a long passage
 like earlier. Straight forward stuff.

 So, there are two water paths, but you can only use one of them. Ignore it.
 Instead go South, then West to a fork. Take the North way and search the
 indent to the North for a SUCCUBUS LUNARIA.

 Alright, now go Southwest then South, ignoring both the West and East water
 paths, and finally taking the next one South. Then West and Southeast down
 another huge corrider and we got ourselves a chest with the FORCE BLADE.
 Sick. Equip it on Arthur, making him one bad mother(SHUTYOMOUTH).

 Now go back to the statue that had a fairy, and this time go West at the
 branch without a water path. Go North, then Northeast until you see a
 switch. Pull it. No, pull it like you MEAN IT. THAT'S IT.

 Stairs to the next floor proper are now to the South, cross the water
 path and up you go.

 TOWER OF ILLUSION FLOOR 2

 Thankfully, those water paths are now gone. Unthankfully, the pain and misery
 of this place has only just begun. However, this floor is pretty tame, so
 it actually requires little in the way of directions. At least until the
 water is gone.

 Anyway, go South, then West, then South some more and a little East, South,
 West, Southeast, East, to another thing of water.

 Now just a little more East, then North, go West andHOLYCRAPWHATSTHAT.

 I... I think need to go change my pants. Seriously, I know that was
 supposed to be some kind of spirit guide, but geez, that guy creeps
 me the FRICK OUT. I mean, how often does something that's NOT a monster
 pop out at you? NEVER. IT DOESN'T HAPPEN EVER.

 Anyway, despite your better judgement, follow where the guy came from and
 pull the lever. The stairs to the next floor are now available. Go West,
 then up.

 TOWER OF ILLUSION FLOOR 3

 Okay. I can take the water tiles. I can even take walking on the friggin
 ceiling. But this? This is just stupid. This floors gimmick is basically
 to confuse the crap out of you, except you can easily remedy it by
 checking your map. Again. And again. And again. And again. You see where
 I'm going with this? Where I'm going is that this place needs to die.
 
 What looks like and should be straight forward paths will be interrupted
 by spinning tiles that point you in a random direction, and of course,
 they all look alike. So every time you spin, check your map. That's
 all I'm gonna say on the matter.

 Go straight West and search the statue for a POWER JUICE. Go North two
 branches (you'll be by a wall), and then go straight East all the way to
 a chest with a DRAGON MAIL. Sweet duds. Give them to Arthur to make him
 even MORE Bad @$$. As if that was possible.

 Now go West two forks, and then South all the way to another statue for
 a POTION.

 Go North to the first fork, then West three more forks, and then go North
 until you see a statue to the West of you, search it for a PROTECT MILK.
 That's all we can get on this floor for now.

 So go South one fork, then West for another lever, pull it for more stairs.
 How did you know? A wonderous gift this is.

 Now go South, then West, then South again and up the stairs.

 TOWER OF ILLUSION FLOOR 4

 This floors gimmick involves me punching you and you liking it. Oh, no,
 that's just the developers idea of "fun" in this dungeon. Sorry for the
 mix up. So what it really is are these damn buttons again. And now you can
 only open the doors here by stepping on them, but that usually requires some
 scrambling around. Oh, and there's also a lot of holes here, so be careful
 not to slip.

 Okay, first to Southeast, then South and to the West should be a chest,
 open it for an ELIXIR. Head back to where you came up the stairs, and go West
 and Northeast up another long hallway (ignoring the button for now). 
 Grab the chest for an ANGEL'S ROBE. Melody thanks you for your patronage.
 
 Go back to the button, and then run through the door before it closes.
 You know the schtick. Then go East and North, avoiding the hole and ignoring
 the button/doors they open cuz they just go where we've already been.
 
 Then go East, ignoring the South path because it just leads to another
 Prester (unless you want to fight it for some reason) and go Southeast.
 You'll see another lever. Pull it for more stairs, but we can't reach them
 just yet.

 Go just a little more Southeast (avoiding, but keeping the hole in mind).
 Search the statue for the Fairy PRIMROSE.
 
 Now, a decision must be made. Do you continue, or do you go back a good
 deal for a Light of Hope? Keep in mind the item completely restores ALL
 MP for your entire party. If you want it, drop down that hole I was just
 talking about. If not? Skip this next little blurb. WEEEEEEEEE!

 TOWER OF ILLUSION FLOOR 3

 Open the chest for a LIGHT OF HOPE. I certainly *hope* that was worth it.
 ONE PUN DEMERIT RECEIVED. I apologize. Now, you have to drop down ANOTHER
 hole in order to get back, so do that.

 TOWER OF ILLUSION FLOOR 2

 Aaaaand we're back here. Lovely. Make your way back to the stairs by following
 the map, it's not rocket science. Meet me at floor 4 at the hole you
 dropped into. Be quick about it.

 TOWER OF ILLUSION FLOOR 4

 If you ignored the hole, congratulations, you saved yourself a good 20 minutes,
 if not, well, welcome back. Sucker. I forget if you have to pull the stairs
 lever again or not, so try it anyway just in case.
 
 Now go back to the North side and go down the hallway with the Prester in
 it now. Yeah, you had to fight it anyway, so what?

 Now you're in the center of the map, so go East, then South to another
 button door combo. You know the drill. Be careful though, there's another
 hole at the end just to be a jerk about it.

 Now go East and Southwest down yet another long hallway to yet another
 button/door deal. And yes, there is YET ANOTHER HOLE BEHIND IT. *sigh*

 Turn the corner and go East to-HOLYCRAPNUGGETS. NOT HIM AGAIN.

 ...After that ordeal, go up the stairs.

 TOWER OF ILLUSION FLOOR 5

 No gimmick here. Not yet anyway. Just go Northeast, then West until you see
 a statue and go South, then West and to the South is another statue.
 Search it for an ENERGY BREAD. Haven't gotten one of these in a while.
 
 Now go Northwest a tiny bit and then North and West to one of those iconic
 long hallways and follow it Northeast. Open the chest for a HOLY RAIN.

 Go back along the hallway Southwest and go East to a larger than normal
 room (for this place anyway). What's this? A symbol on the floor that's
 missing a shard? What to do...

 AHHHHHHHHHH!!!! THE ROOM IS TRYING TO CRUSH ME!

 Oh, it stopped. Good. Okay, so... now we can continue I guess.

 Go back to the stairs you came from and this time go Northeast and
 Southwest down a hallway until you pass an empty indent to the North.
 Search it anyway for the LEPRECHAUN ERIC. A hardy fellow he is.

 Now just go West and North, pulling the lever to the East for some
 wonderful stairs. Ooooooh, that's why the ceiling lowered.
 Pretty sneaky.

 Anywho, go up.

 TOWER OF ILLUSION FLOOR 6

 Man this place is high. So, this floor is a little strange in that there is
 basically nothing you can do but fall to your doom. Except get the one
 and only item which is required to continue. Then let's do that.
 
 Go Northwest and North and West to a hallway, go Northeast up it, then East,
 then Southeast to a chest with the SOLAR SHARD.

 Alright, that's all we can do for now. So cast Return or use an Angel Feather.
 Either way. Yeah, that's right, we have to go back to the very beginning.
 Was that all for naught? Mostly. But not entirely.

 Go back to that strange symbol where we got the Lunar Shard before.
 You know, you pull the lever and the stairs come down near the start
 of the first floor. Just do it.

 TOWER OF ILLUSION FLOOR 2

 Now, stick the Solar Shard in the missing spot. SHINY SHINY SHINY.
 The water has now been drained. Why is this significant? Remember those
 little stairs on the second floor we couldn't go down because of the water?
 Well, we can now. And there is the key to our destiny.

 At this point you might want to go back and rest/save. In fact, you might
 have to. See, if you sold your Gravity Stone way back, we need that again.
 So go back to the item shop and buy it back in the specials section like
 a good little boy or girl. I'll wait.

 Back? Now get back to the second floor. The real way.

 TOWER OF ILLUSION FLOOR 2

 Make your way to the Southmost pool of water. The ones on the way have
 nothing, but search them if you like.

 Take the stairs down into the now empty canal and then go up the ones
 to the Northeast. Open the chest for the SHINING MAIL. This is an even
 MORE awesome upgrade for Arthur. So pimp him out and give the ratty dragon
 one to Lisa or something. I don't even care.

 Okay, exit the canal and go East this time, but go South when you
 can for yet another overly long hallway. You'll have to fight the final
 Prester after going North. Then go West, back down into the canal and
 back up for a chest with an ELEMENTAL ORB.

 Go East again, and North this time and Northwest down the hallway.
 Down the stairs into the canal for the final time and prepare
 for another CEILING ADVENTURE. Go South and "drop" into the hole.

 TOWER OF ILLUSION FLOOR 3
 
 TOWER OF ILLUSION FLOOR 4
 
 TOWER OF ILLUSION FLOOR 5

 TOWER OF ILLUSION FLOOR 6

 Ouchies. Go into the gravity hallway to right yourself. Now go Northwest
 along the final "way too long for its own good"...hallway. Be warned.
 The boss coming up is-WHATAREYOUDOING?


 -------------
 Blader
 HP: 3100
 MP: 24
 ATT: 290
 DEF: 80
 MD: 48
 AGI: 102
 EXP: 1480
 Gold: 2850
 Drops: Holy Plate
 Special Attacks: Laser Slash
 Magic: Attack L1, Anti Spell L1, Barrier L1
 -------------


 Or you could just run up ahead anyway. Fine. See if I care.
 So, this guy is a beast. Probably THE hardest boss in the game
 in my opinion. Not only does he have some nasty attacks, but he can
 do them TWICE PER TURN. Yeah, you heard me. TWICE. Have Melody or
 someone of equal healing ability do a multi heal every single turn or
 you will probably die. And maybe even if you do. If you don't already
 have at least Aura 2, you're probably screwed. Like injured duck
 in shark infested waters screwed. ... That's pretty friggin screwed.
 Oh, and if he silences your healer? Yup, you guessed it. Screwed.

 If you manage to survive, continue to the North then West (avoiding
 the hole because you don't have brain trauma) and-AGGGGG. DANG IT.
 STOP DOING THAT.

 Just... step on the symbol.

 Go forward as he tells you for a CUTSCENE.

 Arthur, Melody, and Rodi are now Innovators!

 No they haven't invented a new kind of toilet paper, they have special
 powers now. Arthur can use a super powerful attack called Inferno
 that eats his MP like a starving hobo eats a burrito. It also destroys
 a special wall at the Desire Mine, so we can continue further into there.

 Melodys power is called Restore, and is basically a regen for a single
 party members HP. Nifty.

 And finally Rodie gets Negate, which lets him cancel the magical
 effects of enemies, just like every major boss does to you. Jerks.
 EAT THIS. HOW YOU LIKE ME NOW.

 ...Anyway, we're done here. Leave the tower and make your way back
 to town to find the portal has returned. Step through it.

 Once again, not making a new section. Too lazy.

 Talk to the King for a bonus CUTSCENE if you want. But it's
 not required.

 My advice is to go to Desire Village, do the usual, make some Mithril crap,
 especially with all those ingots we just picked up (consult my Mithril
 segment for what's good), and then meet me at the mine. 
 Don't keep me waiting.



 xix---Desire Mine Revisited---(DMRE)

 Mithril Ingot X3
 Potion
 Royal Circlet
 Demon Claw
 Elixir X3
 Shining Sword
 Demon Staff
 Goddess Tear

 (47)Fairy 10 - Clyde
 (48)Incubus 10 - Boris
 (49)Succubus 10 - Natasha
 (50)Pixie 10 - Baldric

 Repeats: Guilt Spirit, Hattari, Mad Muscle, Naga

 Barstroke (Drops: Goddess Tears)
 Blood Born (Drops: Potion)
 Cart Ghost (Drops: Great Shield)
 Dragill (Drops: Red Dagger (Red Dagger is best dagger))
 Evil Spirit (Drops: Magical Robe)
 Evil Vampire (Drops: Haunted Mail)
 Ifrit (Drops: Heat Axe)
 Skull Worm (Drops: Battle Claw)
 Spike Dragon (Drops: Kusanagi (!!!!!!!))
 Stone Ghoul (Drops: Elixir)



 DESIRE MINE FLOOR 1

 This place brings back memories. I liked the old music, but this new one
 is good too. Always gotta have new final dungeon music. It's like, the
 law or something.

 Anyway, go inside the mine (the left one) and go North as far as you can go.
 Up, up, up, up, up, ignoring all the signs that say otherwise until you
 reach a square room with a danger sign to the North. Ignore it as well and
 go North then West to a strange looking barrier.

 EAT INFERNO SUCKAAAAAA! AAAAAHAHAHAHAHAHA!!!!

 So West a few steps until there's a pot to your South. Search it for a
 POTION. A little underwhelming. No worries, go two steps farther and
 search the NEXT pot to your South for a MITHRIL INGOT. Some level
 designer got lazy. I aint complaining.

 If you want you can turn around and search the North pot to fight an
 Ifrit. They're like really angry genies that want to eat your face.
 Whatever floats your boat, pal.

 Now just go West, all the way. NO STOPPING OR YOU DIE.

 Just kidding. NO I'M NOT. STOP AND YOUR FAMILY WILL EXPLODE.
 
 Seriously, it is just too easy.

 Go South when you can and keep doing so until you can go East. Go into
 the light. Go north in this room, then East, South, and go East when you
 can to enter another light room. Grab the chest for a ROYAL CIRCLET.
 That shiz heals MP's every turn yo. Stick it on Melody. You know you want to.

 Side Note: Leave the room to the West and you are now in what I like to call
 Dragill country. The little spot in the middle of this horizontal path 
 will spawn Dragill's like Christmas if you go North to South down it. 
 Why would you want to? Because they drop Red Daggers, that's why.
 Like, the Arthur exclusive item that raises his critical and that you haven't
 had an upgrade for since like the South Shrine? Yeah, I thought so.
 Grab one if you have any sense about you.

 Now go back to the circle room and go South this time. Follow the very
 straightforward path and get in the minecart. Oh right, have to fight
 a Cart Ghost. Forgot about that. They can insta-kill like Guilt Spirits.
 Have fun.

 That mine cart laughs in the face of physics.
 
 Go West and up the stairs.

 DESIRE MINE FLOOR 2
   
 Go South, then East, then North when you can for a chest with a DEMON CLAW.
 Don't equip it. I mean, come on, it has DEMON IN ITS NAME. Equipping it
 is not gonna be lollypops and rainbows. Instead Doyle'll have a DEMON CLAW
 GRAFTED TO HIS ARM. MADE BY FRIGGIN DEMONS. I KNOW THAT SOUNDS COOL BUT
 IN THIS GAME IT'S NOT.

 Just keep going South, only stopping when you pass an obvious dead end to
 the West and further South find yourself in another great spawning spot 
 for...

 Side Note: Spike Dragons. It works the same way as the previous spawn
 area except with these instead. Just keep going North and South and you
 will encounter one sooner or later. If it helps, the spot kind of looks 
 like an H on its side. The slash in the middle being the spot you want to
 go up and down past. Oh, they drop the Kusanagi. The best weapon in the
 ENTIRE GAME. Yeah, only Rodi and Akane can equip it, but it is worth it.
 Have at least one of these at your disposal, and your grinding days are
 over. Well, maybe not quite, but they'll be made a lot easier. See, that
 sword has a special ability unique to it alone. It can instant kill.
 And you'll know when it's doing it because it's a unique critical
 move. AND IT ALWAYS WORKS. IF IT ACTIVATES ON A MONSTER THAT MONSTER
 WILL DIE. And it activates more often than you think it would. So yeah.
 Get you one.

 Anywho, keep going South and take the next fork West and search the dead 
 end for the SUCCUBUS NATASHA. FOR THE MOTHER LAND.

 Go back and just keep going South and follow the obvious path until you
 reach another mine cart.

 Fight the Cart Ghost if you want, but we can't use the mine cart yet
 anyway. Procrastination is awesome.

 Instead go Northeast down some stairs and East when you can and follow
 another obvious path until you pass a circle room. At that point go West, 
 hit the wall, and take one step South. Now search the wall for the
 INCUBIS BORIS. What is this, a Russian convention? *rimshot*

 Also that was a dumb spot to put a faerie blah blah blah. I'm tired.

 Now take the South path when you can and continue to follow the painfully
 obvious path until you pass some boulders and see a pot in an indent
 to the East. Search it for an ELIXIR.

 Now just go North and up some stairs to find a lever. Yes you pull it why
 would you come all this way and... *sigh*. 
 
 RPG rule number 1: If there is a lever, you pull it.
 THERE IS NO RULE NUMBER 2.

 Alright, now go allll the way back to the mine cart. Backtracking,
 padding out RPG's since some guy decided he was too tired to
 make another dungeon.

 Now get in the cart you pansy.

 If you did everything right (aka, pulled the lever) you should be somewhere
 other than where you just were. The usual purpose of travel. If you did
 not and somehow FORGOT to pull the lever, then you will just go in a 
 circle and now you get to cry.

 Otherwise, go East and search the first pot you see for another ELIXIR.
 Then go South and East when you can and get in.. .another mine cart.

 Yes there's a ghost, THERE IS ALWAYS A GHOST. WHY WON'T YOU LEARN THINGS?

 Get in the cart. Get out of the cart. Go North and search the second
 seemingly useless indent for the FAIRY CLYDE. That's not a girls name.
 WHY IS THAT A GIRLS NAME? WHY AM I YELLING AT A FICTIONAL CHARACTER?
 
 Just... go South. No funny business, fight stuff, don't die, the usual.
 Oh, and the Southern indent on the way has a MITHRIL INGOT.
 Because I say so that's why.

 Go up the stairs.

 DESIRE MINE FLOOR 3

 Go North. Go East. Go North again and search a pot for the PIXIE BALDRIC.
 Not a girls... don't care. Because I'm done. If you (or indeed, I) have
 been following this FAQ then you should have ALL THE FAERIES IN THE GAME.
 EVERY SINGLE ONE. Does this mean anything though? Have I just lost it?

 Yes. But that's beside the point. We can now obtain The Fairy Bell.

 It's a magical little item that makes all your dreams come true and
 brings everyone who you ever lost back to you and this is a really long
 sentence so I'll stop now. Okay, you use it and it does a ton of damage.
 But every time you do it, there's a chance it can crack. And if you use it
 after it cracks, it goes away forever. So don't do that. Instead repair
 it at a shop with money. You know, that shiny stuff you find after every
 fight but have almost no use for anymore because Desire Village
 refuses to update its inventory for end game content.

 I'll tell you where to get it later though, first let's just clean up the
 rest of the items so I can go to slee-I mean, because it's convenient.
 Yes. That.

 >_>

 <_<

 Where was I? Oh, right. Go South and then East when you can. 

 Path North leads to a mine cart and another bloody ghost, but we need
 to pull another lever so just ignore it.
 
 Instead go East and North and more North and then West and more
 West and more North and then come to a room with some holes.
 Avoid them because they will make you sad.

 When you've reached the Northwest end of the map, go West and North
 a little more for a chest with a MITHRIL INGOT. Because you can
 never ever have enough of those. No, I am not being sarcastic.

 Now go East, ignoring the South path for now and instead continuing
 East until you find another mine cart. Get in the cart.
 What ghost? What are you talking about? GET IN THE CART.

 It leads you to a mostly empty room, search the pot for a DEMON STAFF.
 Do we need to go through this again? DEMON. NO. BAD.

 Go back and take that South path from earlier.

 Take the West path when you can and open the chest inside the room for
 the SHINING SWORD. Now, the word Shining in this game is good.
 Very, very good. Equip it on Arthur and watch him ATTAIN GODHOOD.
 Give the other one to what's her face.

 Go back and take the East path which goes South a long time. When you finally
 reach the Southeast of the map you'll see a chest on your way West, open it
 for some GODDESS TEARS.

 Continue more West and when you can take a small path West and South for
 a chest with an ELIXIR. Now go North and then West until you finally
 find the lever. Please pull it.

 Wait, can you DROP off here? That's... INGENIOUS. Give that designer a
 medal. Oops, I'm all out. I ATE THEM ALL. AHAHAHAHAHAHA!!!! 
 
 Now go back to the first mine cart of this area.

 RIDE THE MINE CART. RIDE IT TO FREEDOM. AND TO GLORY!

 
 
 xx---Godspeak---(GDPK)

 Goddess Tear
 Evil Orb
 Force Shield
 Elixir
 Mithril Ingot

 Sentinel (Drops: Demon Axe)


 Technically this is still part of Desire Mines, but I made it a separate
 section because it gives me an even 20 areas and I HAVE O.C.D. OKAY SO JUST 
 LEAVE ME ALONE GEEZ.

 Also, if you have been using or have used maps in the past and wondered
 why I made a FAQ for a game you can mostly navigate with them, this area
 is one reason why. 

 The map COMPLETELY leaves out two entire rooms here. Rooms that I found
 and wrote in with little yellow markers in MS Paint because I can't afford a
 better program. One room of which has A MITHRIL INGOT SO TAKE THAT MAPS. 
 SUCK IT. SUCK IT AND DIE.

 There are no random enemies here, so rest easy in your looting.
 If you get beaten to a pulp, at least you'll be WARNED first.

 So yeah, go North up the stairs until you reach the middle of the large room.
 Go West until you smack into another statue. You know where this is going
 don't you? He's in the way, he looks angry, and he forgot to put in his
 eye drops this morning. He's... a SENTINEL. Give him the smack down and
 use everything you got, since I assume you'll be leaving to rest/save
 after getting all the items anyway. In fact, I demand it. For we have still
 not claimed our prize...

 Anywho, go South and search the North pillar for an ELIXIR.

 Back at the middle room, go East this time. Another Sentinel.
 Another beatdown.

 Go East and open the chest for the FORCE SHIELD. Get it? Shining Sword,
 Force Shield... Oh boy. Anyway, equip it on Arthur and now he is awesome
 and stuff.

 Go back to the middle room and go North now to another room with some
 fancy carpet. Go West for another Sentinel and open the chest for an
 EVIL ORB. NO. DON'T EVEN MAKE ME SAY IT. I WILL SLAY YOU.

 Go back again and go East this time for MORE SENTINEL. Search the pot
 for some GODDESS TEARS.

 Now this is where I stray from conventional methods. See, there's a magical
 thing called LOOKING, and doing that shows you that to the right and
 left side of the huge staircase are EVEN MORE ROOMS. INSANE RIGHT?

 Both have sentinels of course, but only one actually has an item.
 The East one. And it has a MITHRIL INGOT. BOOYAH.

 And that my friends, is it. You have obtained every single item in the
 game. That can be found by looking anyway. With that, I suggest you leave
 via the usual methods. But before you go to rest/save, follow me to the
 Forest of Confusion...

 You know that little obelisk at the lake from a LONG time ago?
 Well, now you can search it. Out pops the Queen of all faeries or
 some junk. Anyway, she gives you the coveted FAIRY BELL.
 Treat it with care. With that in tow, do the usual and meet me back at
 Godspeak. With the levers pulled it shouldn't be too bad. 

 And we're back! So, as you might imagine, following that carpet up that
 massive staircase leads to the games final bosses. After you.

 I insist.


 -------------
 Rilix 2
 HP: 3600
 MP: Infinite (90)
 ATT: 320
 DEF: 108
 MD: 78
 AGI: 120
 EXP: 1200
 Gold: 3250
 Drops: None
 Special Attacks: Poison Claws, Energy Drain, Crystal Ball Laser/Explosion 
 Magic: Freeze L4, Anti Spell L1, Attack L1
 -------------
 
 Well she's a sight for sore eyes. BECAUSE SHE MAKES MY EYES SORE.
 HAHAHAHAHA!!! Shut up. Anyway, Elise will summon two cronies for her,
 so despite their stat exclusion she is not alone. But they're just beefed up
 enemies from the dungeon (actually they might have the same stats, hell
 if I know). So they shouldn't be a problem. She however, is a problem.
 She's does bad things that hurt and crush and stab and... you get it.
 All her attacks from before are present, but she has annoying new skills
 like Crystal Ball Explosion that wipes out your enchantments.
 Also, she goes twice per turn, though that's just standard issue boss
 stuff now. But whatever, she's not the final boss so just deal with it.
 Moving on.
 
 CUTSCENE.


 -------------
 Evil Body
 HP: 2450
 MP: 80
 ATT: 335
 DEF: 100
 MD: 60
 AGI: 122
 EXP: 780
 Gold: 1780
 Drops: Brave Apple
 Special Attacks: Whole Party Attack 
 Magic: Freeze L4, Barrier L2

 Panzer
 HP: 5200
 MP: Infinite (80)
 ATT: 350
 DEF: 106
 MD: 60
 AGI: 122
 EXP: 0
 Gold: 0
 Drops: None
 Special Attacks: Scorching Air, Chaotic Blizzard 
 Magic: Soul Steal L2 
 -------------

 And here we are. The creme de la creme. The big burrito. The muchos grandos.
 The... big... bad... man. And I am officially out of corny phrases.
 Just plum out. Anyway, hit him 'till he dies. THE END.



















































































 What, that's not good enough for you? Picky, picky.

 Actually, to be honest, that IS the strategy. See, if you can
 manage to kill him with nothing but single target attacks, both
 him AND his minions will die together. It's an old trick. So I'm
 not even kidding. HIT HIM UNTIL HE DIES. None of that magic funny business.
 Or at least none of the ones that attack everything.
 Buffing is okay, but he'll probably dispell it. He's a jerk like that.

 And with that, he is defeated. You win the game! I am so happy for you.




 I know it took me forever to finish it, but I finally did it. Thanks to all
 the people who kept believing in me even when it looked like I might
 never do it. And those of you who DIDN'T believe? Um... you were wrong?

 OH YEAH. TASTES BITTER DOESN'T IT? LIKE CAR BATTERIES AND LIME BUILD UP.

 But anyway, thanks a lot and I hope I can write more FAQ's in the future.
 
 Hehe. Hahahaha. AAAAAAAAHAHAHAHAHAHAHAHAHA!!!!!!!!

 RIGHT, LIKE THAT'S GONNA HAPPEN.



 End Game Statistics

 Here are my game completion stats for kicks. And no, you do not need to
 be this high level to beat the final boss. I am simply a leveling madman.
 By the way, that 96% item collection ratio bothers me more than you can
 possibly imagine. Just thought you should know.

 Levels

 Arthur -  33
 Melody -  29
 Rodi   -  28
 Basso  -  27
 Akane  -  27
 Forte  -  28
 Doyle  -  24
 Lisa   -  28

 Gold

 454,247
 Item Collection Ratio

 96%

 Playtime

 52:56

 

                         ~-~-~=End of Walkthrough=~-~-~


 
                          ~-~-~=Faerie Locations=~-~-~
                                    (FALO)


 Here is a list of all the faeries. I have two sorting methods for ease
 of use. 


 Sorted By Location

 Desire Mine

 (1)Succubus 1 - Muran
 (2)Leprechaun 1 - Dana

 Desire Village

 (3)Incubus 1 - Lantano
 (6)Pixie 2 - Cherry

 Forest of Confusion
  
 (4)Fairy 1 - Daisy
 (5)Pixie 1 - Maple

 Forest Cave
 
 (7)Fairy 2 - Iris
 (8)Leprechaun 2 - Tak
 (9)Incubus 2 - Enjewel 
 (10)Pixie 3 - Willow

 Town of Enrich/Well

 (11)Incubus 3 - Masakari
 (12)Succubus 2 - Dahlia
 (13)Succubus 3 - Roberia
 (14)Pixie 4 - Cedar

 Enrich Dungeon
 
 (15)Leprechaun 3 - Morgan
 (16)Fairy 3 - Camelia
 
 Aborigine Forest

 (17)Fairy 4 - Peony
 (18)Leprechaun 4 - Kokus
 (19)Incubus 4 - Krupis

 Aborigine Mansion
 
 (20)Leprechaun 5 - Zircon
 (21)Incubus 5 - Liknis
 (22)Succubus 4 - Orlea

 Catacombs

 (23)Succubus 5 - Lacey

 Mountain Cave

 (24)Fairy 5 - Lily
 (25)Leprechaun 6 - Mangus
 (26)Succubus 6 - Ripanos
 (27)Pixie 5 - Palm

 Far East Village

 (28)Pixie 6 - Apple
 (29)Fairy 6 - Azalea

 South Shrine
 
 (30)Incubus 6 - Cypress
 (31)Succubus 7 - Kathorea
 (32)Leprechaun 7 - Darbie

 Enrich Dungeon Revisited

 (33)Incubus 7 - Aster
 (34)Pixie 7 - Lime

 West Shrine

 (35)Fairy 7 - Sisal
 (36)Pixie 8 - Pear
 (37)Incubus 8 - Adonis

 East Shrine

 (38)Fairy 8 - Mimosa
 (39)Pixie 9 - Plum
 (40)Leprechaun 8 - Solo

 Mirage Village

 (41)Leprechaun 9 - Stilt
 (42)Succubus 8 - Viola

 Tower of Illusion

 (43)Succubus 9 - Lunaria
 (44)Incubus 9 - Croton 
 (45)Fairy 9 - Primrose
 (46)Leprechaun 10 - Eric

 Desire Mine Revisited

 (47)Fairy 10 - Clyde
 (48)Incubus 10 - Boris
 (49)Succubus 10 - Natasha
 (50)Pixie 10 - Baldric


 Sorted by Type

 Pixie

 1:  Maple - Forest of Confusion
 2:  Cherry - Desire Village
 3:  Maple - Forest Cave
 4:  Cedar - Enrich Well
 5:  Palm - Mountain Cave
 6:  Apple - Far East Village
 7:  Lime - Enrich Dungeon Revisited
 8:  Pear - West Shrine
 9:  Plum - East Shrine
 10: Baldric - Desire Mine Revisited

 Fairy

 1:  Daisy - Forest of Confusion
 2:  Iris - Forest Cave
 3:  Camelia - Enrich Dungeon
 4:  Peony - Aborigine Forest
 5:  Lily - Mountain Cave
 6:  Azalea - Far East Village
 7:  Sisal - West Shrine
 8:  Mimosa - East Shrine
 9:  Primrose - Tower of Illusion
 10: Clyde - Desire Mine Revisited

 Succubus

 1:  Muran - Desire Mine
 2:  Dahlia - Town of Enrich
 3:  Roberia - Enrich Well
 4:  Orlea - Aborigine Mansion
 5:  Lecey - Catacombs
 6:  Ripanos - Mountain Cave
 7:  Kathorea - South Shrine
 8:  Viola - Mirage Village
 9:  Lunaria - Tower of Illusion
 10: Natasha - Desire Mine Revisited

 Incubus

 1:  Lantano - Desire Village
 2:  Enjewel - Forest Cave
 3:  Masakari - Town of Enrich
 4:  Krupis - Aborigine Forest
 5:  Liknis - Aborigine Mansion
 6:  Cypress - South Shrine
 7:  Aster - Enrich Dungeon Revisited
 8:  Adonis - West Shrine
 9:  Croton - Tower of Illusion
 10: Boris - Desire Mine Revisited

 Leprechaun

 1:  Dana - Desire Mine
 2:  Tak - Forest Cave
 3:  Morgan - Enrich Dungeon
 4:  Kokus - Aborigine Forest
 5:  Zircon - Aborigine Mansion
 6:  Mangus - Mountain Cave
 7:  Darbie - South Shrine
 8:  Solo - East Shrine
 9:  Stilt - Mirage Village
 10: Eric - Tower of Illusion

 
                            ~-~-~=Blacksmithing=~-~-~
                                     (BLSM)


 A list of all the items that can be made for each person and the odds of
 making them.


 Arthur

 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)

 Mithril Ingot

 Mithril Mail (6/16)
 Force Shell  (5/16)
 Dragon Shell (4/16)
 Dark Sword   (1/16)


 Melody

 Mithril Ore

 Shield Ring  (6/16)
 Magic Ring   (5/16)
 Artemis Ring (4/16)
 Wisdom Ring  (1/16)
 
 Mithril Ingot
 
 Mithril Tiara (6/16)
 Mystery Ankh  (5/16)
 Rage Wand     (4/16)
 Demon Crown   (1/16)


 Rodi

 Mithril Ore

 Magic Ring  (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Master Ring (1/16)

 Mithril Ingot

 Fuma's Helmet (6/16)
 Masamune      (5/16)
 Dragon Suit   (4/16)
 Murasame      (1/16)


 Basso

 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)
 
 Mithril Ingot

 Dragon Shell  (6/16)
 Strike Sleeve (5/16)
 Mithril Mail  (4/16)
 Demon Axe     (1/16)


 Akane

 Mithril Ore

 Magic Ring   (6/16)
 Power Ring   (5/16)
 Artemis Ring (4/16)
 Master Ring  (1/16)

 Mithril Ingot

 Fuma's Helmet (6/16)
 Masamune      (5/16)
 Dragon Suit   (4/16)
 Murasame      (1/16)


 Forte

 Mithril Ore

 Sheild Ring (6/16)
 Magic Ring  (5/16)
 Mars Chain  (4/16)
 Wisdom Ring (1/16)

 Mithril Ingot
 
 Mystery Ankh  (6/16)
 Mithril Tiara (5/16)
 Rage Wand     (4/16)
 Demon's Robe  (1/16) 


 Doyle
 
 Mithril Ore

 Shield Ring (6/16)
 Power Ring  (5/16)
 Mars Chain  (4/16)
 Attack Ring (1/16)
 
 Mithril Ingot

 Dragon Suit   (6/16)
 Mithril Claw  (5/16)
 Fuma's Helmet (4/16)
 Demon Mask    (1/16)
 

 Lisa

 Mithril Ore

 Shield Ring  (6/16)  
 Magic Ring   (5/16)
 Artemis Ring (4/16)
 Attack Ring  (1/16)
 
 Mithril Ingot

 Dragon Shell  (6/16)
 Strike Sleeve (5/16)
 Mithril Mail  (4/16)
 Dark Sword    (1/16)

 

                             ~-~-~=Shop Specials=~-~-~
                                      (SHSP)


 A list of all the items that do not initially appear in shops.


 Desire Village

 Item shop
 Elixir - 1000


 Town of Enrich

 Item Shop
 Royal Crest - 1000


 Far East Village

 Armor Shop
 Spike Shield - 5400

 Item Shop
 Life Candle - 5000
 Elixir - 1000
 Goddess Tears - 300
 Courage Suit - 8


 Town of Enrich (revisit after defeating Rilix)

 Weapon Merchant
 Saint Ankh - 9800

 Armor Merchant
 Spike Shell - 12500

 Item Merchant
 Elixir - 1000
 Goddess Tears - 300
 Squeak Sandals - 5
 Holy Rain - 10000


 Mirage Village

 Weapon Shop
 Dragon Axe - 26000

 Armor Shop
 Merlin's Robe - 24000
 Dragon Suit - 24000

 Item Shop
 Brave Apple - 1000
 Elixir - 1000
 Light of Hope - 10000
 Goddess Tears - 300
 Vigor Scarf - 18


                            ~-~-~=Magic Levels=~-~-~
                                     (MGIC)


 A list of the levels each person gains what magic.


 Arthur

 Unpromoted

 Heal L1    - Level 5
 Return     - Level 10
 Spark L1   - Level 15
 Suppress   - Level 19
 Spark L2   - Level 26
 Heal L2    - Level 31
 Heal L3    - Level 37

 Promoted

 Inferno L1 - After Evolution
 Slow L1    - Level 3
 Spark L2   - Level 6
 Heal L2    - Level 11
 Spark L3   - Level 14
 Slow L2    - Level 16
 Heal L3    - Level 17/21 (will test later)
 Attack L1  - Level 19
 Inferno L2 - Level 20
 Raise L1   - Level 23
 Heal L4    - Level 26
 Raise L2   - Level 28


 Melody

 Unpromoted

 Heal L1       - Default
 Hell Blast L1 - Level 3
 Heal L2       - Level 6
 Antidote L1   - Level 7
 Hell Blast L2 - Level 8
 Support L1    - Level 11
 Elemental L1  - Level 12
 Antidote L2   - Level 14
 Hell Blast L3 - Level 16
 Support L2    - Level 18
 Elemental L2  - Level 20
 Heal L3       - Level 24
 Hell Blast L4 - Level 28
 Heal L4       - Level 31
 Elemental L3  - Level 34

 Promoted

 Restore L1    - After Evolution
 Raise L1      - Level 2
 Heal L3       - Level 3
 Hell Blast L4 - Level 6
 Heal L4       - Level 9
 Elemental L3  - Level 11
 Raise L2      - Level 14
 Aura L1       - Level 15
 Elemental L4  - Level 16
 Aura L2       - Level 19
 Restore L2    - Level 21
 Aura L3       - Level 23
 Aura L4       - Level 27
 

 Rodie 

 Unpromoted

 Brutal Fire L1   - Default
 Sleep L1         - Level 4
 Ayakashi L1      - Level 6
 Brutal Fire L2   - Level 8
 Spider Thread L1 - Level 10
 Lightning L1     - Level 14
 Spider Thread L2 - Level 16
 Brutal Fire L3   - Level 18
 Sleep L2         - Level 20
 Lightning L3     - Level 25
 Brutal Fire L4   - Level 30
 Lightning L3     - Level 36

 Promoted
 
 Negate L1        - After Promotion
 Lightning L2     - Level 4
 Madness L1       - Level 6
 Brutal Fire L4   - Level 8
 Lightning L3     - Level 13
 Lightning L4     - Level 17
 Ferocity L1      - Level 20


 Basso

 Basso doesn't know any magic!


 Akane

 Unpromoted

 Healing L1      - Level 2
 Weasel Slash L1 - Level 5
 Healing L2      - Level 8
 Antidote L1     - Level 9
 Weasel Slash L2 - Level 11
 Antidote L2     - Level 16
 Weasel Slash L3 - Level 18
 Healing L3      - Level 26
 Weasel Slash L4 - Level 29
 God's Wind L1   - Level 30
 Spiritual L1    - Level 34
 Healing L4      - Level 36

 Promoted
 
 Praying L1      - Level 3
 Healing L3      - Level 5
 Weasel Slash L4 - Level 7
 God's Wind L1   - Level 8
 Praying L2      - Level 9
 Spiritual L1    - Level 11
 Healing L4      - Level 13
 Praying L3      - Level 14
 Swift Wind L1   - Level 15
 God's Wind L2   - Level 16
 Spiritual L2    - Level 18
 Praying L4      - Level 19
 Revival L1      - Level 21
 Swift Wind L2   - Level 24
 Revival L2      - Level 27


 Forte

 Unpromoted

 Blaze L1      - Default
 Freeze L1     - Level 6
 Blaze L2      - Level 8
 Shield L1     - Level 10
 Freeze L2     - Level 13
 Spark L1      - Level 15
 Blaze L3      - Level 18
 Anti-Spell L1 - Level 20
 Freeze L3     - Level 23
 Soul Steal L1 - Level 25
 Spark L2      - Level 26
 Shield L2     - Level 28
 Blaze L4      - Level 30
 Freeze L4     - Level 34
 Soul Steal L2 - Level 35
 Spark L3      - Level 37

 Promoted

 Freeze L3     - Level 2
 Attack L1     - Level 3
 Soul Steal L1 - Level 4
 Spark L2      - Level 5
 Shield L2     - Level 6
 Blaze L4      - Level 8
 Freeze L4     - Level 10
 Soul Steal L2 - Level 12
 Spark L3      - Level 13
 Sleep L1      - Level 15
 Spark L4      - Level 16
 Sleep L2      - Level 20


 Doyle

 Doyle doesn't know any magic!


 Lisa

 Unpromoted 

 Heal L1       - Default
 Heal L2       - Default
 Antidote L1   - Default
 Antidote L2   - Default
 Support L1    - Default
 Barrier L1    - Default
 Return L1     - Default

 Promoted

 Support L2    - Level 2
 Heal L3       - Level 4
 Anti-Spell L1 - Level 6
 Barrier L2    - Level 7
 Heal L4       - Level 10
 Aura L1       - Level 12
 Aura L2       - Level 16
 Shield L1     - Level 19
 Aura L3       - Level 22
 Shield L2     - Level 25
 Aura L4       - Level 27 
    
 
  
                              ~-~-~=Bestiary=~-~-~
                                     (BSTY)

 
 A list of all the monsters and bosses and their stats.



 Desire Mine

 -------------
 BOSS - Rodi
 HP: 60
 MP: 10
 ATT: 27
 DEF: 10
 MD: 3
 AGI: 7
 EXP: 12
 Gold: 0
 Drops: None
 Special Attacks: None
 Magic: Brutal Fire L1, Ayakashi L1 
 -------------

 Bat
 HP: 18
 MP: 0
 ATT: 20
 DEF: 4
 MD: 1
 AGI: 9
 EXP: 2
 Gold: 12
 Drops: Herb

 Ghost
 HP: 31
 MP: 0
 ATT: 22
 DEF: 7
 MD: 11
 AGI: 6
 EXP: 3
 Gold: 19
 Drops: Herb

 Hind Beetle
 HP: 13
 MP: 0
 ATT: 21
 DEF: 8
 MD: 1
 AGI: 11
 EXP: 1
 Gold: 9
 Drops: Herb

 Zombie
 HP: 52
 MP: 0
 ATT: 25
 DEF: 5
 MD: 6
 AGI: 5
 EXP: 4
 Gold: 27
 Drops: Herb


 Forest of Confusion

 Repeats: Bat, Hind Beetle

 Bone Slave
 HP: 55
 MP: 4
 ATT: 42
 DEF: 16
 MD: 8
 AGI: 8
 EXP: 9
 Gold: 39
 Drops: Angel Feather

 Matango
 HP: 25
 MP: 0
 ATT: 24
 DEF: 10
 MD: 2
 AGI: 7
 EXP: 3
 Gold: 11
 Drops: Antidote

 Skeleton
 HP: 50
 MP: 2
 ATT: 40
 DEF: 7
 MD: 7
 AGI: 11
 EXP: 8
 Gold: 36
 Drops: Shoto

 Trent
 HP: 84
 MP: 0
 ATT: 44
 DEF: 16
 MD: 6
 AGI: 10
 EXP: 17
 Gold: 46
 Drops: Leather Glove

 Wild Hound
 HP: 56
 MP: 0
 ATT: 36
 DEF: 14
 MD: 2
 AGI: 12
 EXP: 7
 Gold: 32
 Drops: Feather Robe


 -------------
 Wraith
 HP: 225
 MP: 10
 ATT: 42
 DEF: 17
 MD: 12
 AGI: 12
 EXP: 39
 Gold: 88
 Drops: Energy Bread
 Special Attacks: Lingering Ghosts
 Magic: Freeze L1
 -------------


 Forest Cave

 Repeats: Bat, Ghost, Bone Slave, Zombie, Hind Beetle, 
 Matango, Skeleton, Wild Hound

 Blue Worm
 HP: 54
 MP: 0
 ATT: 49
 DEF: 17
 MD: 3
 AGI: 16
 EXP: 14
 Gold: 34
 Drops: Bronze Staff

 Durango
 HP: 38
 MP: 0
 ATT: 42
 DEF: 20
 MD: 4
 AGI: 17
 EXP: 11
 Gold: 28
 Drops: Antidote

 Jelly Beast
 HP: 66
 MP: 0
 ATT: 53
 DEF: 16
 MD: 4
 AGI: 18
 EXP: 18
 Gold: 35
 Drops: Potion 

 Cobra Pot
 HP: 95
 MP: 0
 ATT: 55
 DEF: 22
 MD: 6
 AGI: 19
 EXP: 24
 Gold: 55
 Drops: Iron Staff


 Enrich Dungeon

 Repeats: Jelly Beast, Cobra Pot 

 Hell Slave 
 HP: 140
 MP: 4
 ATT: 62
 DEF: 24
 MD: 9
 AGI: 26
 EXP: 32
 Gold: 102
 Drops: Steel Circlet

 Ice Siren
 HP: 210
 MP: 0
 ATT: 70
 DEF: 27
 MD: 54
 AGI: 29
 EXP: 48
 Gold: 135
 Drops: Potion

 Jelly Polyp
 HP: 52
 MP: 0
 ATT: 54
 DEF: 16
 MD: 6
 AGI: 23
 EXP: 21
 Gold: 45
 Drops: Herb

 Striker Pod
 HP: 65
 MP: 0
 ATT: 52
 DEF: 18
 MD: 5
 AGI: 28
 EXP: 20
 Gold: 40
 Drops: Fairy Powder

 Reaper
 HP: 152
 MP: 8
 ATT: 65
 DEF: 29
 MD: 12
 AGI: 27
 EXP: 34
 Gold: 108
 Drops: Steel Helmet

 Scissor Crab 
 HP: 125 (Body) 70 (Pincers) 
 MP: 0
 ATT: 82, 78
 DEF: 38, 9
 MD: 9, 40 
 AGI: 25, 23/30
 EXP: 66
 Gold: 152
 Drops: Iron Shell


 Aborigine Forest

 Repeats: Hell Slave, Reaper

 Vampire Bat
 HP: 68
 MP: 0
 ATT: 60
 DEF: 23
 MD: 8
 AGI: 40
 EXP: 25
 Gold: 81
 Drops: Herb

 Man-Eater
 HP: 215
 MP: 0
 ATT: 78
 DEF: 33
 MD: 9
 AGI: 37
 EXP: 39
 Gold: 133
 Drops: Antidote

 Twin Head
 HP: 265
 MP: 19
 ATT: 67
 DEF: 25
 MD: 46
 AGI: 44
 EXP: 66
 Gold: 174
 Drops: Steel Glove

 Ghoul
 HP: 145
 MP: 0
 ATT: 84
 DEF: 27
 MD: 7
 AGI: 32
 EXP: 45
 Gold: 139
 Drops: Leather Robe


 Aborigine Mansion

 Repeats: Twin Head

 Mirage
 HP: 155
 MP: 0
 ATT: 76
 DEF: 31
 MD: 12
 AGI: 40
 EXP: 33
 Gold: 104
 Drops: Silver Tiara

 Poison Moth
 HP: 65
 MP: 0
 ATT: 58
 DEF: 23
 MD: 10
 AGI: 34
 EXP: 26
 Gold: 78
 Drops: Fairy Powder

 Skull Warrior
 HP: 205
 MP: 0
 ATT: 97
 DEF: 34
 MD: 8
 AGI: 45
 EXP: 48
 Gold: 155
 Drops: Battle Armor

 Chest Ghost
 HP: 285
 MP: 14
 ATT: 89
 DEF: 30
 MD: 13
 AGI: 43
 EXP: 78
 Gold: 460
 Drops: Bronze Armor

 -------------
 Time Warrior
 HP: 760
 MP: 20
 ATT: 135
 DEF: 40
 MD: 30
 AGI: 2
 EXP: 108
 Gold: 660
 Drops: Steel Sword
 Special Attacks: Aims Attack
 Magic: Lightning L1
 -------------


 Graveyard Catacombs

 Repeats: Mirage, Vampire Bat, Reaper, Ghoul

 -------------
 Vampire
 HP: 470
 MP: 0
 ATT: 125 
 DEF: 32
 MD: 56
 AGI: 42
 EXP: 115
 Gold: 780
 Drops: Life Candle
 Special Attacks: Blood Feast, Drain, Entrance
 Magic: None
 -------------


 Mountain Cave

 Repeats: Chest Ghost, Vampire Bat

 Air Polyp
 HP: 190
 MP: 5
 ATT: 138
 DEF: 34
 MD: 26
 AGI: 74
 EXP: 72
 Gold: 440
 Drops: Herb

 Fire Worm
 HP: 170
 MP: 0
 ATT: 125
 DEF: 34
 MD: 16
 AGI: 51
 EXP: 68
 Gold: 320
 Drops: Steel Glove

 Magical Mush
 HP: 98
 MP: 0
 ATT: 96
 DEF: 28
 MD: 14
 AGI: 49
 EXP: 56
 Gold: 170
 Drops: Fairy Powder

 Venom Zombie
 HP: 165
 MP: 0
 ATT: 104
 DEF: 27
 MD: 6
 AGI: 46
 EXP: 61
 Gold: 260
 Drops: Antidote

 Viking Ant
 HP: 105
 MP: 4
 ATT: 98
 DEF: 42
 MD: 17
 AGI: 58
 EXP: 59
 Gold: 210
 Drops: Shinobi Glove

 -------------
 Viper Tails 1-3
 HP: 520, 540, 550
 MP: 0
 ATT: 130, 132, 134
 DEF: 36
 MD: 14
 AGI: 55, 56, 57
 EXP: 140, 145, 150
 Gold: 540, 560, 570
 Drops: Antidote
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None

 Head Viper
 HP: 980
 MP: 0
 ATT: 140
 DEF: 38
 MD: 16
 AGI: 52
 EXP: 254
 Gold: 1300
 Drops: Level Apple
 Special Attacks: Poison Fangs, Flame Breath
 Magic: None
 -------------


 south shrine 

 Repeats: Venom Zombie, Viking Ant  

 Balloon Cobra
 HP: 280
 MP: 0
 ATT: 148
 DEF: 36
 MD: 15
 AGI: 62
 EXP: 83
 Gold: 620
 Drops: Steel Helmet

 Coin Beast (Green)
 HP: 200
 MP: 10
 ATT: 170
 DEF: 250
 MD: 90
 AGI: 95
 EXP: 210
 Gold: 4200
 Drops: Golden Tiara

 Coin Beast (Orange)
 HP: 200
 MP: 10
 ATT: 185
 DEF: 250
 MD: 90
 AGI: 95
 EXP: 170 
 Gold: 1000
 Drops: Shield Tiara

 Cube Ghoul
 HP: 545
 MP: 0
 ATT: 184
 DEF: 65
 MD: 5
 AGI: 60
 EXP: 164
 Gold: 1240
 Drops: Breast Plate

 Blue Goblin
 HP: 104
 MP: 0
 ATT: 146
 DEF: 38 
 MD: 17
 AGI: 56
 EXP: 78
 Gold: 290
 Drops: Potion

 Green Goblin
 HP: 108
 MP: 0 
 ATT: 147
 DEF: 40
 MD: 14
 AGI: 52
 EXP: 70
 Gold: 290
 Drops: Angel Wing

 Pink Goblin
 HP: 100
 MP: 0
 ATT: 144
 DEF: 40
 MD: 19
 AGI: 54 
 EXP: 74
 Gold: 300
 Drops: Fairy Powder

 Red Goblin
 HP: 112
 MP: 0
 ATT: 148
 DEF: 42
 MD: 15
 AGI: 58 
 EXP: 76
 Gold: 320
 Drops: Herb

 Yellow Goblin
 HP: 116
 MP: 0
 ATT: 145
 DEF: 44
 MD: 11
 AGI: 48
 EXP: 72
 Gold: 295
 Drops: Antidote

 Mummy
 HP: 360
 MP: 0
 ATT: 168
 DEF: 46
 MD: 7
 AGI: 57
 EXP: 126
 Gold: 970
 Drops: Gauntlet

 Shell Mantis
 HP: 330
 MP: 8
 ATT: 162
 DEF: 49
 MD: 47
 AGI: 55
 EXP: 132
 Gold: 1080
 Drops: Broad Sword

 Sphinx
 HP: 430
 MP: 16
 ATT: 178
 DEF: 60
 MD: 0
 AGI: 52
 EXP: 138
 Gold: 1160
 Drops: Elixir

 Turtle Dragon
 HP: 580
 MP: 0
 ATT: 188
 DEF: 63
 MD: 46
 AGI: 58
 EXP: 188
 Gold: 1330
 Drops: Knight Shield

 Wall Beast
 HP: 620
 MP: 16
 ATT: 182
 DEF: 55
 MD: 27
 AGI: 55
 EXP: 146
 Gold: 1280
 Drops: Shinobi Glove

 -------------
 Witch
 HP: 1450
 MP: 38
 ATT: 150
 DEF: 38
 MD: 110
 AGI: 66
 EXP: 480
 Gold: 2550
 Drops: Goddess Tear
 Special Attacks: Summons Mummy
 Magic: Hell Blast L3, Freeze L2
 -------------


 Enrich Dungeon Revisited  

 Repeats: Balloon Cobra, Chest Ghost, Cube Ghoul, Coin Beasts 

 -------------
 Evil Spirit
 HP: 460
 MP: 8
 ATT: 180
 DEF: 64
 MD: 14
 AGI: 66
 EXP: 186
 Gold: 1350
 Drops: None
 Special Attacks: None
 Magic: Freeze L3

 Rilix
 HP: 860
 MP: 25
 ATT: 200
 DEF: 70
 MD: 60
 AGI: 85
 EXP: 560
 Gold: 1540
 Drops: None
 Special Attacks: Poison Claws
 Magic: Lighting L2, Barrier L2, Attack L1
 -------------


 West Shrine 

 Repeats: Air Polyp

 Big Mouth
 HP: 340
 MP: 0
 ATT: 177
 DEF: 50
 MD: 23
 AGI: 70
 EXP: 96
 Gold: 660
 Drops: Scale Suit

 Evil Wheel
 HP: 215
 MP: 0
 ATT: 158
 DEF: 37
 MD: 24
 AGI: 78
 EXP: 78
 Gold: 580
 Drops: Potion

 Hell Spiral
 HP: 810
 MP: 0
 ATT: 210
 DEF: 44
 MD: 57
 AGI: 80
 EXP: 185
 Gold: 1230
 Drops: Spike Glove

 King Claw
 HP: 620(body), 350(left), 350(right) 
 MP: 0
 ATT: 210, 200, 200
 DEF: 58, 62, 62
 MD: 24
 AGI: 68, 70, 75
 EXP: 198
 Gold: 1320
 Drops: War Brace

 Siren Beast
 HP: 728
 MP: 18
 ATT: 194
 DEF: 42
 MD: 56
 AGI: 76
 EXP: 192
 Gold: 1290
 Drops: Elixir

 Tentacle
 HP: 540 
 MP: 0
 ATT: 180
 DEF: 48
 MD: 30
 AGI: 76
 EXP: 205
 Gold: 1180
 Drops: Potion

 -------------
 Left Tentacle Arm
 HP: 880
 MP: 0
 ATT: 208
 DEF: 30
 MD: 48
 AGI: 77
 EXP: 215
 Gold: 1180
 Drops: None

 Right Tentacle Arm
 HP: 920
 MP: 0
 ATT: 214
 DEF: 30
 MD: 48
 AGI: 78
 EXP: 215
 Gold: 1180
 Drops: None

 King Snail
 HP: 2050
 MP: 0
 ATT: 219
 DEF: 60
 MD: 31
 AGI: 75
 EXP: 580
 Gold: 1460
 Drops: Holy Rain
 Special Attacks: Scorching Air, Ultrasonic Waves, Wave Attack
 Magic: None
 -------------


 East Shrine

 Repeats: Big Mouth, Hell Spiral

 Arch Trent
 HP: 620 
 MP: 14
 ATT: 210
 DEF: 48
 MD: 28
 AGI: 84
 EXP: 197
 Gold: 1020
 Drops: Kasumi Attire

 Chest Head
 HP: 770
 MP: 0
 ATT: 225
 DEF: 62
 MD: 32
 AGI: 88
 EXP: 242
 Gold: 2250
 Drops: Gold Helmet

 Demon Mail
 HP: 790
 MP: 12
 ATT: 230
 DEF: 76
 MD: 3
 AGI: 84
 EXP: 252
 Gold: 1420
 Drops: Steel Armor

 Gargoyle
 HP: 430
 MP: 4
 ATT: 186
 DEF: 56
 MD: 1
 AGI: 72
 EXP: 155
 Gold: 980
 Drops: Turbo Boots

 Hattari
 HP: 680
 MP: 16
 ATT: 175
 DEF: 44
 MD: 160
 AGI: 200
 EXP: 3333
 Gold: 950
 Drops: Dragon Orb

 Mad Muscle
 HP: 780
 MP: 0
 ATT: 220
 DEF: 52
 MD: 7
 AGI: 80
 EXP: 203
 Gold: 580
 Drops: Power Claw

 Mandragon
 HP: 590
 MP: 0
 ATT: 205
 DEF: 42
 MD: 27
 AGI: 82
 EXP: 186
 Gold: 186
 Drops: Fairy Powder

 Merger
 HP: 700
 MP: 0
 ATT: 190
 DEF: 65
 MD: 30
 AGI: 90
 EXP: 218
 Gold: 780
 Drops: Iron Claw

 Taros
 HP: 1250
 MP: 20
 ATT: 240
 DEF: 70
 MD: 2
 AGI: 80
 EXP: 283
 Gold: 1380
 Drops: Great Sword

 -------------
 Spit Seed
 HP: 820
 MP: 0
 ATT: 210
 DEF: 52
 MD: 28
 AGI: 90
 EXP: 195
 Gold: 280
 Drops: None
 Special Attacks: Spits Seeds
 Magic: None

 Mad Blossom
 HP: 2450
 MP: 0
 ATT: 220
 DEF: 58
 MD: 28
 AGI: 85
 EXP: 780
 Gold: 1780
 Drops: Level Apple
 Special Attacks: Poisonous Spores, Awful Shriek
 Magic: None
 -------------


 Tower of Illusion

 Repeats: Chest Head, Gargoyle, Hattari, Mad Muscle, Merger

 Guilt Spirit
 HP: 810
 MP: 13
 ATT: 261
 DEF: 67
 MD: 13
 AGI: 97
 EXP: 432
 Gold: 1250
 Drops: Demon's Robe

 Hammer Ghoul
 HP: 1230
 MP: 0
 ATT: 270
 DEF: 77
 MD: 4
 AGI: 98
 EXP: 523
 Gold: 1350
 Drops: Dragon Sleeve

 Naga
 HP: 1080
 MP: 46
 ATT: 230
 DEF: 56
 MD: 130
 AGI: 115
 EXP: 495
 Gold: 1550
 Drops: Demon Crown

 Prester
 HP: 1120
 MP: 12
 ATT: 265
 DEF: 74
 MD: 36
 AGI: 86
 EXP: 475
 Gold: 1200
 Drops: Iga Glove

 Revenant
 HP: 460
 MP: 6
 ATT: 255
 DEF: 64
 MD: 8
 AGI: 92
 EXP: 246
 Gold: 1200
 Drops: Runic Brace


 -------------
 Blader
 HP: 3100
 MP: 24
 ATT: 290
 DEF: 80
 MD: 48
 AGI: 102
 EXP: 1480
 Gold: 2850
 Drops: Holy Plate
 Special Attacks: Laser Slash
 Magic: Attack L1, Anti Spell L1, Barrier L1
 -------------


 Desire Mine Revisited

 Repeats: Guilt Spirit, Hattari, Mad Muscle, Naga

 Barstroke
 HP: 1120
 MP: 0
 ATT: 268
 DEF: 77
 MD: 34
 AGI: 130
 EXP: 461
 Gold: 280
 Drops: Goddess Tears

 Blood Born
 HP: 880
 MP: 0
 ATT: 300
 DEF: 68
 MD: 9
 AGI: 124
 EXP: 486
 Gold: 1150
 Drops: Potion

 Cart Ghost
 HP: 1320
 MP: 20
 ATT: 248
 DEF: 60
 MD: 15
 AGI: 116
 EXP: 696
 Gold: 1150
 Drops: Great Shield

 Dragill
 HP: 1120
 MP: 0
 ATT: 270
 DEF: 70
 MD: 42
 AGI: 120
 EXP: 526
 Gold: 1650
 Drops: Red Dagger

 Evil Spirit
 HP: 970
 MP: 12
 ATT: 260
 DEF: 64
 MD: 14
 AGI: 114
 EXP: 631
 Gold: 1350
 Drops: Magical Robe

 Evil Vampire
 HP: 1690
 MP: 24
 ATT: 320
 DEF: 120
 MD: 28
 AGI: 116
 EXP: 955
 Gold: 2100
 Drops: Haunted Mail

 Ifrit
 HP: 1560
 MP: 14
 ATT: 300
 DEF: 84 
 MD: 58
 AGI: 118
 EXP: 793
 Gold: 1720
 Drops: Heat Axe

 Skull Worm
 HP: 1180
 MP: 0
 ATT: 280
 DEF: 72
 MD: 9
 AGI: 106
 EXP: 640
 Gold: 1275
 Drops: Battle Claw

 Spike Dragon
 HP: 1950
 MP: 0
 ATT: 310
 DEF: 108
 MD: 46
 AGI: 115
 EXP: 1012
 Gold: 2025
 Drops: Kusanagi

 Stone Ghoul
 HP: 1830
 MP: 0
 ATT: 309
 DEF: 92
 MD: 4
 AGI: 95
 EXP: 745
 Gold: 1350
 Drops: Elixir


 Godspeak

 Sentinel
 HP: 1720
 MP: 30
 ATT: 330
 DEF: 110
 MD: 2 
 AGI: 110
 EXP: 963
 Gold: 1800
 Drops: Demon Axe


 -------------
 Rilix 2
 HP: 3600
 MP: Infinite (90)
 ATT: 320
 DEF: 108
 MD: 78
 AGI: 120
 EXP: 1200
 Gold: 3250
 Drops: None
 Special Attacks: Poison Claws, Energy Drain, Crystal Ball Laser/Explosion 
 Magic: Freeze L4, Anti Spell L1, Attack L1
 -------------


 -------------
 Evil Body
 HP: 2450
 MP: 80
 ATT: 335
 DEF: 100
 MD: 60
 AGI: 122
 EXP: 780
 Gold: 1780
 Drops: Brave Apple
 Special Attacks: Whole Party Attack 
 Magic: Freeze L4, Barrier L2

 Panzer
 HP: 5200
 MP: Infinite (80)
 ATT: 350
 DEF: 106
 MD: 60
 AGI: 122
 EXP: 0
 Gold: 0
 Drops: None
 Special Attacks: Scorching Air, Chaotic Blizzard 
 Magic: Soul Steal L2 
 -------------


                            ~-~-~=Tips/Trick/Cheats=~-~-~
                                       (TTCE)


 No tips or tricks up yet. But here are the Gameshark codes I have.
 Some do not quite work by the way. Be warned.


 Master Code 
 F6000924 FFFF

 Infinite Money 	
 16021882 FFFF

 Arthur Codes

 Infinite Magic   160207B2 03E7
 Infinite Energy  160207B0 03E7
 Max ATT 	  160207B4 03E7
 Max DEF 	  160207B6 03E7
 Max AGI 	  160207B8 03E7
 Max CRT 	  160207BA 03E7
 Max TEQ 	  160207BC 03E7
 Max LCK 	  160207BE 03E7
 Max MD 	  160207C0 03E7
 Max BD 	  160207C2 03E7
 
 160207D2 0064 (100 XP until next level, only one level per battle)
 1602073C xxxx (arthur max hp modifier //xxxx=the max HP you want)
 1602073E xxxx (arthur max mp modifier //xxxx=the max MP you want)
 16020758 00xx (arthur AI modifier //xx=00 for manual, xx=01 for auto)
 16020780 00xx (arthur 1st slot //xx=the item type)
 16020782 00xx (arthur 2nd slot)
 16020784 00xx (arthur 3rd slot)
 16020786 00xx (arthur 4th slot)
 16020788 00xx (arthur 5th slot)
 1602078A 00xx (arthur 6th slot)
 1602078C 00xx (arthur 7th slot)
 1602078E 00xx (arthur 8th slot)
 16020790 00xx (arthur 9th slot)
 16020792 00xx (arthur 10th slot)
 16020794 00xx (arthur 11th slot)
 16020796 00xx (arthur 12th slot)
 16020798 00xx (arthur 13th slot)
 1602079A 00xx (arthur 14th slot)
 1602079C 00xx (arthur 15th slot)
 1602079E 00xx (arthur 16th slot)
 160207A0 xxyy (1,2 spell modifier //xx=1st spell type, yy=2nd spell type)
 160207A2 xxyy (3,4 spell modifier //xx=3rd spell type, yy=4th spell type)
 160207A4 xxyy (5,6 spell modifier //xx=5th spell type, yy=6th spell type)
 160207A6 xxyy (7,8 spell modifier //xx=7th spell type, yy=8th spell type
 160207A8 xxyy (1,2 spell lvl modifier //xx=1st spell lvl, yy=2nd spell lvl)
 160207AA xxyy (3,4 spell lvl modifier //xx=3rd spell lvl, yy=4th spell lvl)
 160207AC xxyy (5,6 spell lvl modifier //xx=5th spell lvl, yy=6th spell lvl)
 160207AE xxyy (7,8 spell lvl modifier //xx=7th spell lvl, yy=8th spell lvl)
 160207C4 00xx (arthur number of attacks modifier // xx=number of attacks)
 160207CA 00xx (arthur lvl modifier // lvl)
 160207CC 00xx (arthur class modifier //xx=class)

 Melody Codes

 Infinite Magic   1602087E 03E7
 Infinite Energy  1602087C 03E7
 Max ATT 	  16020880 03E7
 Max DEF 	  16020882 03E7
 Max AGI 	  16020884 03E7
 Max CRT 	  16020886 03E7
 Max TEQ 	  16020888 03E7
 Max LCK 	  1602088A 03E7
 Max MD 	  1602088C 03E7
 Max BD 	  1602088E 03E7
 Quick Level Gain 1602089C FFFF

 Rodie Codes

 Infinite Magic   1602094A 03E7
 Infinite Energy  16020948 03E7
 Max ATT 	  1602094C 03E7
 Max DEF 	  1602094E 03E7
 Max AGI 	  16020950 03E7
 Max CRT 	  16020952 03E7
 Max TEQ 	  16020954 03E7
 Max LCK 	  16020956 03E7
 Max MD 	  16020958 03E7
 Max BD 	  1602095A 03E7
 Quick Level Gain 16020968 FFFF

 Basso Codes

 Infinite Magic    16020A1A 03E7
 Infinite Energy   16020A18 03E7
 Max ATT 	   16020A1C 03E7
 Max DEF 	   16020A1E 03E7
 Max AGI 	   16020A20 03E7
 Max CRT 	   16020A22 03E7
 Max TEQ 	   16020A24 03E7
 Max LCK 	   16020A26 03E7
 Max MD 	   16020A28 03E7
 Max BD 	   16020A2A 03E7
 Quick Level Gain  16020A38 FFFF

 Akane Codes

 Infinite Magic   16020AE2 03E7
 Infinite Energy  16020AE0 03E7
 Max ATT 	  16020AE4 03E7
 Max DEF 	  16020AE6 03E7
 Max AGI 	  16020AE8 03E7
 Max CRT 	  16020AEA 03E7
 Max TEQ 	  16020AEC 03E7
 Max LCK 	  16020AEE 03E7
 Max MD 	  16020AF0 03E7
 Max BD 	  16020AF2 03E7
 Quick Level Gain 16020B00 FFFF

 Forte Codes

 Infinite Magic   16020BAE 03E7
 Infinite Energy  16020BAC 03E7
 Max ATT 	  16020BB0 03E7
 Max DEF 	  16020BB2 03E7
 Max AGI 	  16020BB4 03E7
 Max CRT 	  16020BB6 03E7
 Max TEQ 	  16020BB8 03E7
 Max LCK 	  16020BBA 03E7
 Max MD 	  16020BBC 03E7
 Max BD 	  16020BBE 03E7
 Quick Level Gain 16020BCC FFFF

 Doyle Codes

 Infinite Magic   16020B7E 03E7
 Infinite Energy  16020B7C 03E7
 Max ATT 	  16020B80 03E7
 Max DEF 	  16020B82 03E7
 Max AGI 	  16020B84 03E7
 Max CRT 	  16020B86 03E7
 Max TEQ 	  16020B88 03E7
 Max LCK 	  16020B8A 03E7 
 Max MD 	  16020B8C 03E7
 Max BD 	  16020B8E 03E7
 Quick Level Gain 16020B9C FFFF

 Lisa Codes

 Infinite Magic   16020BC6 03E7
 Infinite Energy  16020BC4 03E7
 Max ATT 	  16020BC8 03E7
 Max DEF 	  16020BCA 03E7
 Max AGI 	  16020BCC 03E7
 Max CRT 	  16020BCE 03E7
 Max TEQ 	  16020BD0 03E7
 Max LCK 	  16020BD2 03E7
 Max MD 	  16020BD4 03E7
 Max BD 	  16020BD6 03E7
 Quick Level Gain 16020BE4 FFFF


 Item types

 (PNR = Promotion Not Required)
 (NSA = Non Standard Accessory (can be equipped with other ones))
 (++ = Ultimate item)
 
 **Blades**
 00 - Dagger
 01 - Shoto
 02 - Daito
 03 - Broadsword
 04 - Kotetsu 
 05 - Kiuichimonji (Best PNR)
 06 - Masamune
 07 - Kusanagi (++Non-Cursed)
 08 - Murmasa (++Cursed)

 **Swords**
 09 - Short Sword
 0A - Middle Sword
 0B - Long Sword
 0C - Steel Sword
 0D - Broad Sword (Best PNR)
 0E - Buster Sword
 0F - Sacred Sword (Quest Related)
 10 - Great Sword
 11 - Force Blade (+Non-Cursed, *Holy Cyclone TEQ (2.5x)*)
 12 - Shining Sword (++Non-Cursed, Arthur Only *Shining Slasher TEQ (2.75x)*)
 13 - Dark Sword (++ Cursed)

  **Axes**
 14 - Middle Axe
 15 - Power Axe
 16 - Battle Axe (Best PNR)
 17 - Great Axe
 18 - Heat Axe
 19 - Runic Axe
 1A - Dragon Axe (++Non-Cursed)
 1B - Demon Axe (++Cursed) 

 **Staffs**
 1C - Wooden Staff
 1D - Bronze Staff
 1E - Iron Staff
 1F - Power Staff
 20 - Magic Wand
 21 - Amulet Staff (Best PNR)
 22 - Saint Ankh
 23 - Rage Wand
 24 - Mystery Ankh (++Non-Cursed)
 25 - Demon Staff (++Cursed)

 **Claws**
 26 - Iron Claw
 27 - Power Claw
 28 - Battle Claw
 29 - Mithril Claw (++Doyle, Non-Cursed, *TEQ Hell Blast*)
 2A - Demon Claw (++Doyle, Cursed)

 **Mail**
 2B - Ring Mail
 2C - Scale Mail
 2D - Chain Mail
 2E - Bronze Armor
 2F - Iron Armor (Best PNR)
 30 - Steel Armor
 31 - Battle Armor
 32 - Mithril Mail
 33 - Dragon Mail
 34 - Shining Mail (++Non-Cursed)
 35 - Haunted Mail (++Cursed) 

 **Robes**
 36 - Silk Robe
 37 - Feather Robe
 38 - Leather Robe
 39 - Druid's Robe
 3A - Fairy's Robe 
 3B - Magical Robe (Best PNR)
 3C - Hermit's Robe 
 3D - Saint's Robe
 3E - Merlin's Robe
 3F - Angel's Robe (++Non-Cursed)
 40 - Demon's Robe (++Cursed)

 **Suits/Attire**
 41 - Leather Suit
 42 - Scale Suit
 43 - Chain Suit
 44 - Steel Suit
 45 - Disguise
 46 - Kasumi Attire (Best PNR)
 47 - Hayate Attire
 48 - Dragon Suit (++)
 
 **Shells**
 49 - Leather Shell
 4A - Bronze Shell
 4B - Iron Shell
 4C - Battle Armor
 4D - Breast Plate (Best PNR)
 4E - Mirror Plate
 4F - Spike Shell
 50 - Holy Plate
 51 - Dragon Shell (++Other)
 52 - Force Shell (++Arthur Only)

 **Braces**
 53 - Leather Brace
 54 - Bronze Brace
 55 - Iron Brace
 56 - Power Brace
 57 - Battle Brace 
 58 - Gauntlet
 59 - Shield Brace (Best PNR)
 5A - War Brace
 5B - Runic Brace (++)
 5C - Strike Sleve (++)
 5D - Dragon Sleeve (++)

 **Shields**
 5E - Small Shield
 5F - Middle Shield
 60 - Large Shield
 61 - Power Shield 
 62 - Knight Shield
 63 - Sacred Mirror (Quest)
  # D1 - Spike Shield (Arthur Only) (Best PNR)
 64 - Great Shield
 65 - Force Shield (++)

 **Gloves**
 66 - Mesh Glove
 67 - Ninja Greaves
 68 - Chain Glove
 69 - Steel Glove
 6A - Shinobi Glove 
 6B - Onmitsu Glove (Best PNR)
 6C - Spike Glove (+)
 6D - Iga Glove (++)

 **Circlets**
 6E - Holy Circlet
 6F - Iron Circlet
 70 - Steel Circlet
 71 - Silva Tiara
 72 - Shield Tiara
 73 - Golden Tiara (Best PNR)
 74 - Magic Circlet
 75 - Mithril Circlet (+)
 76 - Royal Circlet (++Non-Cursed)
 77 - Demon Crown (++ Cursed)

 **Ninja Helmets**
 78 - Iron Helmet
 79 - Iron Mask
 7A - Steel Helmet
 7B - Shinobi Helmet
 7C - Gold Helmet (Best PNR)
 7D - Goblin Helmet
 7E - Fuma's Helmet (++ Non-Cursed)
 7F - Demon's Mask (++Cursed)

 ***Accessories***
 80 - Power Ring 
 81 - Shield Ring 
 82 - Magic Ring 
 83 - Artemis Ring (Female) (PNR) (NSA)
 84 - Mars Chain (Male) (PNR) (NSA)
 85 - Attack Ring
 86 - Master Ring (++)
 87 - Wisdom Ring (++)

 **Knives**
 88 - Warrior Knife (NSA)
 89 - Slash Dagger (Best PNR) (NSA)
  # C6 - Red Dagger (NSA)

 **Accessories Continued**
 8A - Haste Ring (PNR)
 8B - Royal Crest (PNR) (NSA)
 8C - Life Ring (PNR)
 8D - Dragon Orb (PNR)
 8E - Evil Ring (Cursed) (PNR)
 8F - Holy Crest (PNR) (NSA)
 90 - Holy Pendant (++)
 91 - Elemental Orb (++)
 92 - Evil Orb (Cursed)
 93 - Turbo Boots (++) (PNR) (NSA)
 # CF - Courage Suit (PNR) (NSA)
 # D0 - Vigor Scarf (PNR) (NSA)

 **Stat Boosters**
 94 - Energy Bread
 95 - Magic Nectar
 96 - Power Juice
 97 - Protect Milk
 98 - Quick Chicken
 99 - Critical Juice
 9A - Lucky Cookie
 9B - Arcane Garlic
 9C - Stamina Onion
 9D - Brave Apple (++ Level up)

 **Healing Items**
 9E - Herb
 9F - Potion
 A0 - Elixir
 A1 - Holy Rain (++)
 A2 - Goddess Tears
 A3 - Light of Hope (++)
 A4 - Antidote Herb
 A5 - Fairy Powder
 A6 - Angel Wing
 A7 - Life Candle

 **Blacksmithing**
 A8 - Mithril Ore
 A9 - Mithril Ingot

 **Quest Items**
 AA - Snake Crest
 AB - Goat Crest
 AC - Eagle Crest
 AD - Mansion Key
 AE - Crystal Key
 AF - Turtle Snacks
 B0 - Old Key
 B1 - Holy Water
 B2 - Arcane Book
 B3 - Clock Key
 B4 - Magic Mattock
 B5 - Gravity Stone
 B6 - Stone Key
 B7 - Aquamarine
 B8 - Black Oynx
 B9 - Opal
 BA - Ruby
 BB - Sapphire
 BC - Emerald
 BD - Diamond
 BE - Eyes of Truth
 BF - Crystal Scale
 C0 - Crystal Eyes
 C1 - Crystal Guard
 C2 - Crystal Staff
 C3 - Crystal Jug 
 C4 - Lunar Shard
 C5 - Solar Shard
 C6 - Red Dagger
 C7 - Aladdin Lamp
 C8 - Crystal Jug

 **Misc / Other**
 C9 - Squeaksandals (Awesome)
 CA - Pixie Bell
 CB - Cygnus Mallet (Pixie Bell animation,instant kill? Perhaps tool)
 CC - Giant Bomb (Pixie Bell animation,instant kill? Perhaps tool)
 CD - Shark Fins (Pixie Bell animation,instant kill? Perhaps tool)
 CE - Treasure Box (???Not sure, perhaps redundant tool)
 CF - Courage Suit
 D0 - Vigor Scarf
 D1 - Spike Shield (Arthur Only)
 D2 - Blaze (???)
 D3+- Crash
 FF - No Item

 Spell list:

 00=blaze
 01=freeze
 02=spark
 03=hell blast
 04=inferno
 05=elemental
 06=brutal fire
 07=lightning
 08=weasal slash
 09=support
 0A=slow
 0B=attack
 0C=elude
 0D=confuse
 0E=sleep
 0F=sould steal
 10=anti-spell
 11=sheild
 12=barrier
 13=negate
 14=swift wind
 15=spider thread
 16=ferocity
 17=ayakashi
 18=madness
 19=sleep
 1A=Spiritual
 1B=Talisman
 1C=god's wind
 1D=heal
 1E=aura
 1F=restore
 20=raise
 21=antidote
 22=healing
 23=praying
 24=revival
 25=antidote (akane)
 26=return
 27=suppress
 FF=no spell

 Item equipped:

 00=not equipped
 40=broken
 80=equipped
 C0=broken and equipped
	
 Classes:

 00=Swordsman
 01=Shaman
 02=Ninja
 03=Dragon Warrior
 04=Kunoichi
 05=Magician
 06=Halfling //Doyle unpromoted?
 07=Knight //Lisa unpromoted?
 08=Chamion
 09=Summoner
 0A=Master Ninja
 0B=Dragon Knight
 0C=Cheif Kunoichi
 0D=Sorcerer
 0E=Beserker
 0F=Paladin
 10=none? //hud gone temporarily

 Misc 

 11=Lead team
 12=Reserve team
 13=Who do you want to move to the reserve?
 14=Who do you want to return to the action
 15=Arthur can't be moved to the reserve
 16=There are no reserved members
 17=manual
 18=Auto
 19=Command
 1A=HP0
 1B=MP0
 1C=Yes
 1D=No
 1E=Yes
 1F=No
 20=Japanese-Hiragana characters //in yellow
 21=Japanese-Hiragana characters //in yellow
 22=English letters and symbols //in yellow
 23=Backspace one letter //in yellow
 24=End of name //in yellow
 25=Whom do you want to replace with who
 26=(Stop)
 27=1:File select
 28=2:Movement on Map
 29=3A:Dungeon A
 2A=3B:Dungeon B
 2B=3C:Dungeon C
 2C=3D:Dungeon D
 2D=3E:Dungeon E
 2E=4A:Battle A
 2F=4B:Battle B
 30=4C:Battle C
 31=4D:Battle D
 32=5A:Village A
 33=5B:Village B
 34=6:Town
 35=7:Church
 36=8:Pub
 37=9:Blacksmith
 38=10:Castle
 39=11:Prologue
 3A=12:Main title
 3B=13:Ending
 3C=14:Silence
 3D=15:Destruction
 3E=16:Energetic
 3F=17:Enemy's secret moves
 40=18:Great mystery
 41=19:High speed
 42=20A:Darkness 1
 43=20B:Darkness 2
 44=21:Entrance
 45=22:Tension
 46=23:Trio
 47=24:Old man
 48=25; Visiting the East
 49=26: Priest
 4A=27: Tower of Illusion
 4B=13B: Ending logo
 4C=Became a ally
 4D=Became an ally (sad)
 4E=Victory
 4F=Item found
 50=Congratulations
 51=Save
 52=Recovery
 53=Class change
 54=Revive
 55=Level-up
 56=Inn
 57=Cursed
 58=Picopin
 59=ATT
 5A=DEF
 5B=AGI
 5C=STA //hidden stat?
 5D=CRT
 5E=TEQ
 5F=LCK
 60=MD
 61=BD
 62=EXP
 63=Name
 64=Class
 65=Points till level-up
 66=Maximum HP
 67=Maximum MP
 68=Total gold coins
 69=Allied Pixies
 6A=Play time
 6B=Cursed //in dark blue
 6C=Poisoned //in green
 6D=Fatally Ill //in green
 6E=Healthy
 6F=Dead //in dark pink
 70=Dying //in yellow
 71=Items not worn
 72=Weapons
 73=Head armor
 74=Arm armor
 75=Body armor
 76=Reinforced armor
 77=Accessories
 78=Items in possession
 79=Items are used
 7A=Items are transferred
 7B=Items are discarded
 7C=Items are worn and removed
 7D=Exchangeable items
 7E=Sellable items
 7F=Broken items
 80=Magic
 81=Magic	
 82=Items not in possession
 83=Doesn't know any magic
 84=Falling apart
 85=Equipped
 86=Far East Village
 87=Town of Enrich
 88=Enrich Castle
 89=Desire Village
 8A=Mirage Village
 8B=Forest of Confusion
 8C=Desire Mine
 8D=Forest Cave
 8E=Enrich Dungeon
 8F=Forest of Aborigine
 90=Agorigine Mansion
 91=Mountain Cave
 92=South Shrine
 93=West Shrine
 94=East Shrine
 95=Tower of Illusion
 96=Godspeak
 97=Dungeon
 98=Duneon Well
 99=Town Well
 9A=Graveyard Catacombs
 9B=1F
 9C=2F
 9D=3F
 9E=4F
 9F=5F
 A0=6F
 A1=7F
 A2=B1
 A3=B2
 A4=B3
 A5=B1 North side
 A6=B1 South side
 A7=B1 Center
 A8=B2 East side
 A9=B2 West side
 AA=1F North side
 AB=1F South side
 AC=1F East side
 AD=1F West side

 Pixie names

 AE=Maple
 AF=Cherry
 B0=Willow
 B1=Cedar
 B2=Palm
 B3
 DE
 DF=Eric
 E0=Pixie
 E1=Fairy
 E2=Succubus
 E3=Incubus
 E4=Leprechaun
 E5=Allied Pixies
 E6=A Pixie named Maple joined the group //coundn't make it out
 E7=A Pixie named Maple joined the group //coundn't make it out
 E8=reserve
 E9=reserve
 EA=System information
 EB=Current time
 EC=Play time
 ED=Save frequency //?
 EE=Message speed
 EF=Window type
 F0=Background color
 F1=Frame color
 F2=Sound mode
 F3=Slow
 F4=Normal
 F5=Fast
 F6=Turbo
 F7=Stereo
 F8=Monaural
 F9=Katana //displays weapon?
 FA=Katana //displays weapon?
 FB=Katana //displays weapon?
 FC=Katana //displays weapon?
 FE=Katana/critical
 FF=Katana/Tool
  



                              ~-~-~=Final Comments=~-~-~
                                       (FNCO)


 First and foremost, this FAQ is MINE. Anyone besides Gamefaqs and its
 affiliates who use my FAQ without obtaining my permission for
 any reason will be punished. The possible ramifications are world 
 shattering and epic in scale. So please do us all a favor and keep such
 cataclysmic events from transpiring. Thanks a bunch. 

 So, what is the significance of the Suspicious Looking Wall? THERE IS NONE.
 It was either meant to be something at some point and then abandoned, or 
 put there to mess with gamer's heads, developer's do it all the time.
 I would personally love to do it in my own games. But if it
 still bothers you, you can keep thinking there's some secret we haven't
 yet discovered after all these years. I don't deny that if that were the
 case it would be awesome. But alas. 

 Also to all those who may be wondering, Gozer is a myth. Someone made him
 up one day and decided to post up a "strategy" to get him on every 
 game site he could get his hands on, and it spread from there. Let me repeat
 myself. Gozer does not exist. Pressing the correct buttons when you've just
 killed the Wraith will NOT spawn him. Nothing will. I was quite
 disappointed myself upon learning this, in more ways than one. So let's
 just let it go shall we?

 If anyone likes my FAQ, you may like my writing as well. I have several
 stories up on fictionpress, here's a link to my account. 

 http://www.fictionpress.com/~xhoyl

 My latest story up is Bitter Toast, but feel free to read any of them
 if you wish, I am more than happy to accept anonymous reviews. Keep in mind, 
 some of them are fairly old, like Pravos, and are not indicative of my
 current writing abilities. But I leave them on anyway, just in case I
 ever decide to do another draft.

 I also have a blog now, which can be found here.
 
 http://deathbypencil.wordpress.com/

 It has most of those stories I have up on Fictionpress, but I also
 do a daily writing thing where I basically talk about whatever I feel like.
 You know, like a blog. So follow if you want. I won't mind.

 One final link, I promise. If you are interested in a video "walkthrough",
 perhaps as a supplement to this, I have a series of videos for STHA
 on my youtube account. While they are mostly entertainment related, they
 do show the locations of most items. So watch/comment/subscribe if like.

 http://www.youtube.com/user/xhoyl?feature=watch

 Oh, and if you REALLY want to send me some money because you love my FAQ...
 My email is briansdunn1989@gmail.com, you can just sent it via paypal as a 
 "gift". Just thought I'd throw that out there, being an extremely broke
 college student barely living off loans and handouts, any amount no matter
 how small is much appreciated. Seriously.



 
                                ~-~-~=Credits=~-~-~
                                      (CRDT)


 Thanks to http://www.network-science.de/ascii/ for the ASCII art I used as
 the title.
 
 Thanks to my former neighbor Mr. Lowe for letting me play his Sega Saturn
 and thus igniting a lifelong passion for RPG's and video games in general. 
 Which has fueled me to this day to become a writer, so I can someday break
 into the games industry and become a game designer and/or writer.
 
 Thanks to Alorica (as much as I hate to say it) for allowing me to work for
 you and eventually purchase my own Saturn and copy of Shining the Holy Ark
 so I could finally complete this awesome game.
 
 Thanks to Sonic Software Planning of course for making the game
 (Camelot Software Planning as they are called now) kinda hard to do much
 if the game wasn't made.
 
 Thanks to http://rpg-home.lunar-net.com/stha-web/index.html and
 http://www.angelfire.com/games2/shiningforceIII/shiningtheholyark/
 shiningtheholyarkmain.html for little bits of info I was missing or
 too lazy to get myself.

 Thanks to Sovvyy on Shining Force Central forums for the item code list.
 
 Thanks to stha guy for helping a whole bunch.
 
 Thanks to SonataPSU (or RikaPSO on SFC) for providing new gameshark codes
 and stats I was missing, as well as being just plain awesome. Oh, and for
 that hard mode version of the game. It's only for STHA vets or the most
 foolhardy of gamers, mind you. But here's a link if you want to give
 it a go anyway. Be warned, I was not kidding, it is very, very hard.
 http://forums.shiningforcecentral.com/viewtopic.php?f=9&t=16679

 Thanks to BoneIdol for Luck and Drop Rates of enemies.
 
 Thanks to codetwink.com for hosting the gameshark cheats.

 Thanks to AbhorrentDeity who providing some additional items in the
 jail cells that I never knew about.
 
 Thanks to anyone I might have missed. If that's you, I'm sorry. Let me know
 and I will add you, I swear.  
 
 Thanks to CJayC for Gamefaqs, or no one would see this.