Shining Force 3 - Friendship System FAQ Contents ------------------------------------------------------------------------- 1) Legal Stuff 2) Introduction 3) Version History 4) So what's this Friendship System then? 5) Friendship bonuses 6) Who gives which friendship bonuses? 7) Some simple rules about gaining friendship 8) How to lose friends (and alienate people) 9) Some general tips for building friendships 10) Finding your characters' Soul Mates 11) Useful items for building friendships 12) Some good battles for exploting the friendship system: 12a) Scenario 1 - Chapter 3 - Vandal Battle 12b) Scenario 1 - Chapter 4 - Flagard Castle Battle 12c) Scenario 1 - Chapter 6 - Braff Battle 12d) Scenario 1 - Chapter 6 - Collosus Battle 12e) Scenario 2 - Chapter 5 - Dessheren all the way to Storich 12f) Scenario 3 - Chapter 1 - Battle Vs Goriate and the Walcuray 12g) Scenario 3 - Chapter 5 - First battle in Maya Village 12h) Scenario 3 - Chapter 5 - Second Test of the Innovator 12i) Scenario 3 - Chapter 5 - Battle vs Marki, the Snow Witch 12j) Scenario 3 - Chapter 7 - Battle outside Bulzome's Palace 13) Getting the most out of the Heroes Test in Scenario 3 14) Glossary 15) Special Thanks and Acknowledgements 16) Want to contribute to this guide? 1) Legal Stuff ------------------------------------------------------------------------- There are not a lot of restrictions on this FAQ legally; you are free to do whatever the hell you want with this FAQ. Print it, publish it, host it on your website, post it on forums, copy and paste it into your own faq... whatever floats your boat. The only caveat is that you must attribute credit where it is due - this includes myself and anyone I have attributed in this FAQ. 2) Introduction ------------------------------------------------------------------------- This FAQ is written to cover one of the most innovative, interesting and exploitable aspects of Shining Force 3 - the Friendship System. There isn't a lot known about the friendship system that is verified as 100% fact. Most of the information in this FAQ is observations made by myself and various people on the shiningforcecentral forums, although I've tested all of the ones listed here and they do appear to be correct. If this is not the case then please email me and let me know. If there's any terms in this guide you don't understand, please consult the glossary at the bottom of this guide. 3) Version History ------------------------------------------------------------------------- 0.1 - 16th November 2009 Original trainwreck of a guide posted on Shining Force Central Forums for comments and suggestions. 0.2 - 19th November 2009 Revised version reposted on SFC Forums. Added section on exploiting Collosus Battle, changed layout and fixed a lot of typos. 0.3 - 21st November 2009 Updated Marki battle to take advantage of the Slow spell, added the Jester Wand to the useful items list, fixed more typos and attributed Lord Kane for his findings on how Support grants friendship bonuses when cast on NPCs. 0.4 - 8th December 2009 Re-worded a few of the sections, edited the layout to fit more with gamefaqs rules. Attributed some more people. 0.5 - 11 January 2010 Made note that friendships with Julian and Donhort don't transfer between Scenarios, removed the incorrect assertion that Slow doesn't boost friendships with the last person who attacked. Also changed the SF3 Translation Project URL to their new homepage and removed the Elbessem Temple battle from the exploitable battle lists, as it is pointless trying to get friendships with Julian and Donhort for Premium Disc battles. 0.6 - 19 January 2010 Finally finished Scenario 3 and added a quick section on how to get the most out of the Heroes' Test in Scenario 3, since you'll probably be spending a lot of time here training up your characters for the Premium Disc. Also rewrote a lot of my somewhat waffling prose to make things more concise and easier to understand. 0.7 - 23 January 2010 Added section on Hex editing friendship values in SSF savefiles for Scenario 1 and 2. Currently working on getting Scenario 3 values and writing a program to simplify this for people. 1.0 - 24 January 2010 Added Scenario 3 values for hex editing friendships in SSF savefiles. Posted to gamefaqs. 4) So what's this Friendship System then? ------------------------------------------------------------------------- As characters in Shinging Force 3 help each other in battle they become more attached to one another. When a character is standing adjacent to a character that they consider to be a friend they get bonuses to 1 or 2 statistics, depending on which character they're friends with. This adds an extra level of strategy to the game which, if executed correctly, can help you win against impossible odds - or make the slaughter that much more hilarious if you love to power-level. Every Character has a friendship with another character, which is arranged in levels: Ally Starting Friendship Level. Absolutely no effect whatsoever. Partner First Friendship Level. Gives small bonus to stats when characters are standing 1 square away from each other. Characters become Partners after 10 Friendship Points. Friend Second Friendship Level. Gives a medium bonus to stats when characters are standing 1 square away from each other. Characters become Friends after earning a further 10 Friendship Points. Trusted Third Friendship Level. Gives a large bonus to stats when characters are standing 1 square away from each other. Characters become Trusted after earning a further 10 Friendship Points. Soul Mate Final Friendship Level. Gives a HUGE bonus to stats when characters are standing up to 2 squares away from each other. Soul Mates occur randomly every 15 Friendship Points earned once 2 characters are at Trusted level. 5) Friendship bonuses ------------------------------------------------------------------------- There are 9 different types of friendship bonuses that your characters give one-another. Some characters even give 2 friendship bonuses. Attack Boosts Attack. More Attack is always good. Defense Boosts Defense. Great for your Leader and any magic users, as the AI likes to go for these characters. Luck Boosts Luck, which consequently makes it less likely that a character will succumb to a status effect. If a Character gets their Luck stat to 9 they become immune to almost every status effect in the game, including instant kill attacks like Soul Steal. Magic Boosts the power of Magic and Items. This is INCREDIBLY useful when used with AOE spells. Magic Resist Boosts Magic Resistance to all elements. Magic is generally the most dangerous thing enemies throw at you so this can be very handy. Critical Boosts the chance that a character performs a critical hit or special attack. Note: Spells can Critical too. Counter Boosts the chance that a character will counter attack when hit by an enemy. This can be lethal when paired with equipment that boosts Counter. Succumb Lowers the chance that an enemy will perform a critical hit on that character. It's a bonus you won't really notice but it is pretty handy, especially against really annoying special attacks like Regret Hit. Evade Gives the character an increased chance to evade enemy attacks. This can be very useful for characters who are a bit on the fragile side. |----------------------------------------| | Partner | Friend | Trusted | Soul Mate | |--------------------------------------------------------| | Attack | + 5 | + 7 | +10 | +15 | | Defense | + 5 | + 7 | +10 | +15 | | Luck | + 1 | + 1 | + 2 | + 2 | | Magic | + 2 | + 4 | + 6 | + 8 | | Magic Resist | +15 | +17 | +20 | +25 | | Critical | +15% | +17% | +20% | +25% | | Counter | +15% | +17% | +20% | +25% | | Succumb | -15% | -17% | -20% | -25% | | Evade | 1/16 | 1/8 | 1/6 | 1/4 | ---------------------------------------------------------- 6) Who gives which friendship bonuses? ------------------------------------------------------------------------- Scenario 1: Synbios Attack Dantares Succumb Masquirin Magic Grace Magic Resist, Luck Hayward Critical Obright Defense Irene Magic Resist, Counter Julian Attack Cybel Succumb Eldar Evade Kahn Magic Resist, Counter Noon Magic Justin Critical Horst Defense Penn Evade, Luck Rattchet Attack Frank Counter Hagane Magic, Counter Murasame Magic, Counter Fynnding Evade Scenario 2: Medion Attack Cambell Succumb Syntesis Magic Uryudo Magic Resist, Luck Walz Critical Rock Defense Bernard Critical Zero Evade Hazuki Magic, Counter David Attack Heboda Magic Julian Attack Donhort Succumb Hera Magic Resist, Counter Robby Defense Arthur Succumb Garosh Critical Jade Critical Penko Evade, Luck Pappets Critical Scenario 3: Julian Attack Gracia Magic Resist, Luck Donhort Succumb Kate Critical Edmund Attack Isabella Magic Resist, Luck Bridgit Magic Cyclops Counter Rollie Succumb Thousand Defense Leon Defense Honesty Succumb Produn Attack Harold Critical Pendolf Evade, Luck Spiriel Attack Jubei Magic, Counter Primula Magic Resist, Luck Marky Magic Turk Critical Unoma Magic Resist, Counter Premium Disc: Jane Magic Resist, Luck 7) Some simple rules about gaining friendship: ------------------------------------------------------------------------- Friendship grows between 2 characters when either they both attack the same enemy or they heal one another. Curing status effects does NOT raise friendships (but it does increase a character's experience with their equiped Weapon). Friendship never takes into account damage dealt/healed. Attacking an enemy only increases friendship with the last character who attacked it. Having 3 characters attacking the same enemy will only raise friendships between the 1st and 2nd and 2nd and 3rd characters that attacked it. Attacks can be physical or magical. Missing an enemy does not raise friendships. Killing an enemy gives twice as much friendship as just hitting it. Attacking enemies with spells that hit multiple targets will stack; so if 2 characters cast a spell on 5 enemies and killed them, they would gain 10 times as much friendship as if they both hit one enemy and didn't kill it. Status-affecting spells only raise friendships if the enemy succumbs to the status effect. This counts even if the enemy is already afflicted with that particular status effect. Support, Attack and Resist do not raise friendship when cast on your characters. However, they do when multiple characters cast them on NPCs such as Emperor Domaric and his Imperial Guards. Note: NPCs such as Donhort, Monsters and Dragons do not count; they must have a non-green highlight under their name when you move your cursor over them and press C. It is possible to go up multiple friendship levels in a single turn, but requires abuse of AOE spells. Friendships are retained when you load a save file in Scenario 2, 3 or the Premium Disc. The only exceptions are Julian and Donhort with Scenario 1 and 2 characters; so don't try and build up their friendships for the Premium Disc battles. Actions and their bonus to friendship ------------------------------------------------------------------------ | Action | Points | Explaination | ------------------------------------------------------------------------ | Two characters attack one | 1 | | | enemy | | | |----------------------------|----------|------------------------------| | Two characters attack one | 1x2=2 | 1 attack doubled due to kill | | enemy, and the second one | | | | kills it | | | |----------------------------|----------|------------------------------| | Character Heals | 1 | | | another character | | | |----------------------------|----------|------------------------------| | Character casts Spark on | 2x2+1=5 | 3 attacks, 2 of which are | | 6 enemies, then another | | doubled due to kill. | | character casts Blaze on | | | | 3 of those which hit and | | | | kill 2 of those | | | |----------------------------|----------|------------------------------| | Character casts Support on | 0 | | | another character | | | |----------------------------|----------|------------------------------| | Character casts Support on | 2 | Support counts when cast on | | 2 NPCs, then another | | NPCs, this stacks like | | character casts support on | | AOE attack spells. | | the same 2 NPCs | | | ------------------------------------------------------------------------ Increasing a character's friendship level requires 10 points, with exception of advancing from Trusted to Soul Mate, which has a random chance of occuring once every 15 points. 8) How to lose friends (and alienate people) ------------------------------------------------------------------------- Getting killed by an enemy decreases that character's friendship with every character participating in the battle by one level; Soulmate becomes Trusted, Trusted becomes Friend etc.. Getting killed by Curse feedback doesn't lower friendship levels, however getting killed by Poison does. Getting killed by a character with the Berserk status doesn't lower friendship levels. Killing your former characters from past Scenarios doesn't lower friendship levels; feel free to just rip Synbios' reserve force to pieces at the end of scenario 2. Summon spells such as Wendigo distribute their damage between the number of characters hit; a lone character getting hit by a summon spell is an instant kill until very late in the games. Bunch your characters up when fighting summoners like Fiale and Basanda or cast Resist before you engage them. Soul Steal can instantly kill your characters unless their Luck stat is 8 or above. Be careful when fighting the bosses at the end of the Heroes' Tests, as they tend to use it a lot. 9) Some general tips for building friendships ------------------------------------------------------------------------- Always try and make sure that a character never attacks the same enemy twice in a row. While killing an enemy in one hit is incredibly satisfying, you don't get any friendships for doing so (no one likes a show off). Heal all wounded characters, no matter how minor the injury. Occasionally let your healers join in the battle; you'll quickly find you're healing the same people over and over and it's good to make some new friends. Try to make friendships with characters that compliment each other; for example, friendships between Healers and Warriors will make Healers more hardy to physical attacks and make Warriors less vulnerable to Magic and Status Effects. Even apparently one-sided friendships can be useful to both characters; for example, the Magic bonus can be useful to non-spellcasters as it also boosts the power of usable items. Use AOE spells as much as possible. You can either spread out your friendship growth between several characters or have 2 characters use AOE attacks on the same enemies to quickly boost useful friendships. Once 2 characters become Soul Mates, they can't go any higher. Try to avoid having Soul Mates help each other unless strictly necessary. Of course, position your units so they get to take advantage of your hard-earned, 2-square friendship bonus. Certain battles in the game have gimics that can be exploited for getting friendships very quickly. There's a section on this later on. Don't EVER let your characters die! 10) Finding your characters' Soul Mates ------------------------------------------------------------------------- Characters with Soul Mates becomes absolute monsters; aside from the utterly massive boost in stats, they no longer have to be standing adjacent to one another to recieve these bonuses. This makes it much easier to take advantage of not only their Soul Mate's friendship bonus, but other characters' friendship bonuses as well. Unlike upgrading friendships from ally to trusted, getting Soul Mates has a random chance of occuring. It's been thrown around the internet for a while that this happens every 15 Friendship Points, and my experiences with grinding up a ton of Soul Mates via savestates in the SSF emulator support this. Because of the random element, it usually takes a very, very long time to get Soul Mates naturally. By saving and resetting you can exploit this to get a Soul Mate as soon as a character reaches 15 points. Unfortunately this means that you have to keep explicit records of every character's friendship growth once they reach Trusted. This is actually surprisingly hard, especially if a battle goes pear-shaped and you have to reset to an earlier save. However, if you abuse AOE effects to earn a lot of Friendship Points in one turn you can almost guarantee that you have a chance of getting a Soul Mate. While difficult to set up, if you can kill 8 enemies in one turn using 2 characters (and are prepared to do a bit of resetting), you will definitely get a Soul Mate, no matter what. It's still worth doing with 7 or 5 or even 2 enemies, it's just that less enemies means more chance you are wasting your time resetting because as you aren't due a chance at earning a Soul Mate. Later on in this guide are a few battles that are great for exploiting in order to get lots of Friendship Points in a single turn so you can gather lots of Soul Mates quickly. 11) Useful items for building friendships ------------------------------------------------------------------------- Ark Halberd This is simply the best item for abusing the Friendship System. You can use it for potentially infinite castings of Spark Level 3 (with a bit of reset-abuse), which is not only one of the most damaging AOE spells in the entire game, but can also hit up to 13 enemies at once! Unfortunately only Knights and Spiriel can use it. You can make this item at a Blacksmith by giving him a Large Mythril ingot and telling him to make a weapon for a character wielding a Halberd. You may have to retry a few times; the Ark Halberd is the best Halberd that can be made with Mythril Ingots and, consequently, it is a bit harder to get than the other 2 Mythril Halberds. You can also buy these from the weapon shop at the very end of scenario 3. Ultra Lance/Gale Lance This casts Support Level 2 when used, but can only be used by Knights. Support spells generally don't give any bonus to characters' friendship... however if you cast support spells on NPC characters then you get bonuses just as if you were casting spark on a bunch of enemies (although you can't kill things for the double bonus with support spells). This makes this item incredibly good at the end of Chapter 5 and beginning of 6 in Scenario 2, as you have 6-7 very stupid NPCs in each battle that start right next to your force. This is another Mythril Weapon, but you also find a few of these through the game. You can even buy these from weapon shops in Chapter 4 of Scenario 3. Spark Glove This Glove casts Spark Level 2 when used. It's not quite as good as the Ark Halberd, as that casts Spark Level 3 and doesn't seem to break as often, but it can do comparable damage as some glove users can cast magic (and therefore get bonuses to certain elemental attacks) and equiping it gives a higher bonus to magic power than the Ark Halberd. The great thing about this though is that many glove users can't cast magic at all, and Spark Level 2 still has the massive AOE necessary to really grind up friendships as fast as possible. It's another Mythril Weapon; you can forge it at a blacksmiths or buy them from weapon stores towards the end of Scenario 3. Milky Rod/Sleepy Rod This weapon teaches your spellcasters Sleep, which is actually pretty useful to get enemies to stay still while you blast them with AOE spells. It also regenerates 2 MP every turn, which is incredibly useful. I tend to kit out all my spellcasters with these. Yet another Mythril weapon, so only promoted characters can use these. Jester Wand This weapon teaches your spellcasters Slow, which is great for gathering friendships without actually hurting the enemies. Unlike other Status Effect Spells this always works. A nifty trick with this spell is casting it on Barrels and other 1-hit-kill targets to get some friendship bonuses. The final ruins in Scenario 1 is a fantastic place to use this trick. Mythril Weapon. Promoted Characters only, etc. etc. Eternal Wand This is an Orifalcon Weapon, meaning you can only get it in from blacksmiths near the end of Scenario 3. When a character equips it they learn Spark (at level 1 + their Wand weapon level) AND regenerate 2 MP every turn. Everyone without Spark who can equip these should have them. Everyone with Spark should equip a Milky/Sleepy Rod, because MP regeneration is just fantastic. Iburu Ring/Evil Ring Spark level 2 that every promoted character can use. The Attack bonus looks nice but this item is Cursed, so it's best not to equip this. You can get this item in a few places; In Scenario 1 you can get one by searching one of the pillars in Lookover Village in Chapter 5. You can also get one from the Item Merchant in Melorie in Chapter 6 by haggling with her. In Scenario 2 you can get one by searching one of the trees in the inner courtyard of Garvin's mansion in Chapter 5 (it's one of the ones next to the building where you fight Dessheren). You can also get one from the Item Merchant in Storich in Chapter 6 by haggling with her. In Scenario 3 you can get one by searching one of the rocks in the battle against Galm in Chapter 5. You can also get one by haggling with the Item Merchant on the Flagship in Chapter 6. Black Ring This is pretty useful for when you get enemies trapped in a perfect cross shape. It hits up to 5 targets for about 10 damage. You find tons of these throughout the game, usually in ruins or by haggling with Item Merchants. Elbessem Orb This is another useful for when you get enemies trapped in a perfect cross shape. It hits up to 5 targets for about 5-7 damage. You get it in Scenario 1 and 2 as part of the plot. Steel Tiara/Princess Circlet 2 MP regeneration and some nice stat bonuses. Those Spark and Aura spells don't come cheap and MP regeneration helps a LOT. 12) Some good battles for exploting the friendship system: ------------------------------------------------------------------------- 12a) Scenario 1 - Chapter 3 - Vandal Battle If you don't use the Elbessem Orb on him, all attacks against the Vandal do 0 damage, but still earn you experience and friendship bonuses. It is also just before characters start to join your force already promoted, which makes it a great place to train up your characters if you plan to promote them at a later level than the default 10. Firstly, you want to get the Vandal to use up all his MP so he can't Spark you. Just kill all the enemies outside the room whilst staying at least 2 squares away from the doors. The Vandal will not leave it's room, but will move all the way up to the doorway to Spark your characters. Once all the enemies are dead send a decoy inside to make him use up his MP with Spark. If you can coax the Vandal into moving into a particular spot, he will stop moving altogether, and you can abuse him with your ranged attackers. If you have an autofire pad you can get your characters in position and leave the C button taped down while you go do something else. When you come back you should have a few characters with Soul Mates. This isn't so good for your melee attackers though, so if you don't mind actually sitting around for a few hours you can abuse the Vandal's AI so they can join in too. If the Vandal can attack Julian - or Synbios if he can't reach Julian - he ALWAYS will. If you kit him out with a Life Ring (which heals 2 HP every turn, you can get it in the Ruins in Chapter 1) and abuse Obright's Defense Friendship, you can easily reduce his damage to 1. The only thing to watch out for is the Vandal's special attacks; Regret Hit always reduces its victim's hitpoints down to 1 and Photon Rage always causes at least 8 hitpoints of damage. Just save just before the Vandal's attack and reset if he uses a special attack. You can lower the amount of resetting required by making use of Dantares' and Cybil's friendship bonuses, which reduce the odds of being hit with a Special attack. NOTE: You can only get your characters' weapon levels to 2 before promotion; so switch weapons when reaching weapon level 2. Also, there are no shops in Chapter 3 until after you kill the Vandal, so make sure buy all the weapons you want to train and store lots of Medicinal Herbs at headquarters whilst in Chapter 2. 12b) Scenario 1 - Chapter 4 - Flagard Castle Battle You can get some good friendship points with Synbios in this battle if he has Spark Level 2. There are two groups of about 7 enemies stood between Synbios and the rest of your force and Synbios can get into range to cast Spark Level 2 on most of one of those groups in his first turn. The big downside is that 3-4 of these enemies (probably some of the ones you hit) will quickly surround Synbios and he'll be forced to kill one or two of them in order to reunite with his army and get healed. The Masked Monks give good experience and you'll get access to your first Blacksmith after this battle, so you may want to take advantage of this trick while you level your characters and stockpile gold to make Mythril Weapons. 12c) Scenario 1 - Chapter 6 - Braff Battle This battle is great for getting your characters to Soul Mate status. There are LOTS of enemies all lined up in formation and you can typically hit 5 or more with a single Spark or Slow spell. Killing 5 enemies with one spell is an instant friendship level (with exception of Soul Mate, which requires 8 and a bit of reset abuse). You can potentially get everyone to be Soul Mates here if you have an Iburu/Evil Ring or two. Your Knights should also have Ark Halberds, which you can use to cast Spark Level 3. Irene, Kahn and Frank should also have Spark Gloves, which they can use to cast Spark Level 2. Not only do the enemies start in a nice, Spark-able formation, they tend to bunch up too! You can really abuse those Spark spells here! If Kahn or Murasame has learned Slow level 2 then you can also use that to help grind friendship levels. The only real caveat of this battle is that the enemies can do a lot of damage; especially to Spellcasters, Swordsmen (there's a lot of knights) and in fact any character unlucky enough to get isolated. On the plus side this gives your healers plenty to do, which always helps with getting your friendships up. Grace in particular is great here as she should have Aura by now. 12d) Scenario 1 - Chapter 6 - Collosus Battle The second-to-last battle of Scenario 1 is another fantastic battle for improving your characters' friendships. This battle has the nifty gimic of also having your reserve characters fight another battle while your main force distracts the Collosus and the Imperial army. This means you can get some friendships amongst your less-used characters. However the bulk of your friendships will be earned by your main force; the battle with your reserve forces is kinda "meh" for earning friendships. Your healers will earn a LOT more friendships if they're with the main force, so you should hire Piper the Priest as one of your mercenaries in order to keep your reserve characters alive while your healers get to have fun fighting a gigantic steam-powered robot. As for the main force, there is a large group of very Spark-able enemies guarding Aspia Castle. This is fantastic for getting friendships between Synbios and your knights (assuming they have Ark Halberds), as they can all get into Spark range before the enemies get a chance to move. At the other end of the bridge, there are several Imperial Soldiers who will respawn when you kill them. With a little bit of work, it's possible to arrange your characters so that when the enemies reach you they'll automatically be in an AOE-friendly cross formation. Cast Sleep once or twice on them once they're in an optimal position and you're ready to start really racking up the friendship points with items like Black Rings and the Elbessem Orb. Unequiping your weapons can also make a huge dent to the amount of damage you inflict with your spells so you can get more hits off before they croak. Status-affecting spells are also quite nifty here for gathering friendships, as all the Imperial Soldiers have terrible Luck. Just avoid using Anti-spell as it never, ever works against non-spellcasters. Don't worry too much about getting as many hits as possible out of these soldiers, the Imperial Army is considerate enough to throw fresh cannon fodder at you when you kill them. Just be careful not to stand on a square where an Imperial Soldier spawns otherwise that square won't spawn any more enemies until you cast Return. Finally, to top it all off, we have the Collosus constantly pecking away at your army and constantly providing your healers with plenty to do. It's Mostly Harmless, but it can hit a lot of people at once. This is great for Healers, as they earn friendships on a per-heal basis, and you can conserve your MP using low level spells. The only annoying thing about the Collosus is that it attacks the Imperial Soldiers as well as your force. Make sure you have Grace equiped with a Milky Rod and the Steel Tiara/ Princess Circlet (you can get it from the item store in Malorie), as she'll regenerate an awe-inspiring 4 MP per turn! That means you can cast Aura Level 1 for the same MP as Heal Level 1! Not only does this make it very, very hard to actually kill anyone in your army, it also lets you take advantage of the respawning enemies for an incredibly long time. 12e) Scenario 2 - Chapter 5 - Dessheren all the way to Storich This counts for pretty much every battle where you are accompanied by Emperor Domaric and his 5 Imperial Guards (and General Rogan, if you got the ship's key in Scenario 1). If you cast Support or Resist on the Emperor and his Guards (or any other NPC), it counts as an attack in the friendship system. It's really only Cambell, Uryudo, Syntesis, Hedoba, Hera and Arthur who can abuse this to it's full potential; as they have access to Support Level 2. All the other characters can only cast buff spells by using the Nimble Boots, which cast Support level 1, which can hit a maximum of 4 NPCS. 12f) Scenario 3 - Chapter 1 - Battle Vs Goriate and the Walcuray This battle is great for Gracia and Isabella to become Trusted by the rest of your force. Every turn the Walcuray hits most of the map for about 7-10 damage. If you don't have Isabella make sure Gracia casts Aura from the safety of the sidelines. If you do and she's learned Aura, get her and Gracia to take turns healing each other with Herbs while one of them casts Aura on the force. 12g) Scenario 3 - Chapter 5 - First battle in Maya Village This battle is the ultimate in Spark Abuse. You start the battle with an utterly HUGE horde of enemies all bunched together very close to your force. Julian, in fact, can get into Spark range in his first turn and can bring 8 enemies onto low health in one Spark Level 3. This makes it pathetically easy for anyone who can cast Spark (or Slow) to become Soulmates with him. IMPORTANT: When you start the Chapter make sure you arrange your force and kit them all out with Spark-casting weaponry before you go to the Church. You cannot get back into headquarters once this battle starts! If you have Julian start the battle Emperor-Palpatine-style, make sure you place him next to the mailbox(?) thing so only 3 enemies can hit him at once. Obviously, make sure he can survive 3 hits; equip him with a White Ring if necessary. Word of caution; these enemies hit like a truck, but they have no magic at all. Try and group your characters together in a way that prevents them from taking too many hits. 12h) Scenario 3 - Chapter 5 - Second Test of the Innovator This is another Aura-abusing battle. This battle involves trying to manuveur 4 mud dolls to stand next to Gracia (who can't move in this battle), but if they stand on certain squares they will cast magic against your entire force. The squares will either cast Spark Level 2, Blaze level 3, Freeze level 3, Aura level 2 or summon a monster. Once they reach Gracia they will stop moving. You can trap the mud dolls on the squares you want with your characters and then bunch everyone up to take full advantage of Aura's AOE effect. Aura isn't great for earnins Soul Mates, as it only ever adds one friendship point per character it heals, but it is useful for getting your whole force up to Trusted with your healers. Bunch your characters up like this so you can cast heal everyone without wasting MP casting Aura Level 4: (o = character, X = mud doll) o ooo oXooo ooo o This is also the perfect time to level up Gracia, as he and Julian are Promoted automatically after this battle. 12i) Scenario 3 - Chapter 5 - Battle vs Marki, the Snow Witch Every turn Marki will use her Blizzard special attack, which hits every character in the valley she inhabits. There are also little areas at the side of the valley which are protected from Marki's Blizzard special attack, and several blocks of ice blocking the way to Marki that each have 1 hitpoint and must be destroyed in order to proceed. These blocks of ice yield 5 experience points each and are recreated every time Marki uses Blizzard. There are two ways to abuse this battle: Firstly, if you position your characters correctly she'll hit every single one of them and you'll be able to cast Aura on 11 characters. Either put your Aura-caster in one of the protected side areas, or heal them with another healer. Secondly, the ice blocks are vulnerable to status effects. This is completely nonsensical, but very cool. There's one block that you can target with Spark to destroy 7 at once for 35 experience points. Combine this with Slow Level 2 (which always works and has a large AOE) and you have the fastest way to get Soul Mates in the entire game. Obviously, give all your Spellcasters Jester Wands so they can cast Slow. If they don't have Wands at level 3 yet make them smack ice blocks with them to quickly level up Wands while other characters are busy grinding friendships. Produn and Primula will be able to cast Slow Level 2 right off the bat and you should have a ton of characters capable of either casting Spark or using items that cast Spark. NOTE: Make sure you pick up a few Jester Wands in Maya Village before you get to this battle, as that is the last shop that sells them. 12j) Scenario 3 - Chapter 7 - Battle outside Bulzome's Palace This is the battle before the final confrontation with Bulzome and his high priests. It's a battle where you get to control Synbios', Medion's and Julian's forces simultaneously. It's pretty damn epic. :) Synbios' and Medion's battles feature a crapload of high-HP enemies that are all grouped together in a tight formation; utterly ripe for abusing AOE spells. Smack in the middle of these is the boss; a High Priest who spends most of his time healing his minions. When he isn't healing, he will cast Inferno on your forces; its only Level 1 but it can still do a hefty chunk of damage - especially if your characters haven't reached their final promotions. Aside from him there's nothing even remotely dangerous so charge at the main force and let the Sparks fly! Sorry, couldn't resist... Julian's battle is less spectacular for friendship grinding. There's fewer enemies than Synbios and Medion's battles and they're much more spread out so you can't abuse Spark all that ofte. However it does feature an upgraded Walcuray you can abuse to grind your healers' friendships up to trusted without too much effort. 13) Getting the most out of the Heroes Test in Scenario 3 ------------------------------------------------------------------------- The Heroes' Test isn't all that spectacular for friendship grinding, but you'll probably be spending a lot of time here training up your characters to take on the Premium Disc special battles, so you may as well kill 2 birds with one stone. For the first half of the Heroes' Test you'll find that you're killing nearly everything in a single hit; which is both bad for friendships and only gives half the experience available for that enemy. To avoid this, have your non-spellcasters use items like Evil/Iburu Rings, Black Rings, Ark Halberds, Spark Gloves etc. on the enemies before you kill them. Magic users can get away with casting their weaker spells if they unequip their weapons beforehand and they can also use Status Effect spells. Status Effect spells are particularly handy once a caster starts to get 1 experience from enemies; they always give around 6-10 experience points per cast, depending on the number of targets. Towards the second half you'll find the enemies have a decent amount of HP and some floors actually have groups of 3 enemies instead of the usual 2. They will also start grouping up as they come after your force. Provided you're careful not to step into their attack range as you approach you can take advantage of this with AOE spells like Spark and Slow to get some nice friendship bonuses. Be sure to be very careful on the last floor of the Heroes' Test; it can be very tricky to keep everyone alive. Make sure you don't rush into the centre area until you've disposed of the Titans and you should be alright. One thing to keep in mind is that Taros will almost always target your leader if he is in range; arrange your force so that if Taros casts Spark on your leader it will hit him and him only. This will stop your healers from burning through their MP casting Aura every turn. 14) Hex editing save files ------------------------------------------------------------------------- If you're playing on an emulator it is possible to edit and/or check your characters' friendship values using a hex editor. I recommend HxD, it's easy to use, free and can easily work out checksums for you. This guide currently covers how to edit savefiles made by recent versions of SSF with hook backup library enabled. I'll expand this section to have information on working with other emulator save files in the near future. Save files are located in the following directories: {SSF_FOLDER}/Backup/ExternalBackup/ {SSF_FOLDER}/Backup/InternalBackup/ A quick note on how hex works. Hex is just another way of counting; normally you count with units of 10 but in hex you count with units of 16 instead. Counting to 20 in decimal: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Counting to 20 in hex: 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12, 13, 14 You'll notice that the locations are written like 0x5CF. The 0x just means "nothing but 0s to the left of this value", so for 0x5CF you'll look for something like 00000005CF in the Hex Editor, which would be the 1487th byte in the save file. The values store in the locations listed are: 00-09: Ally 0A-13: Partner 14-1D: Friend 1E-2C: Trusted 2D: Soulmate The locations of each characters friendships are as follows (Locations are the same in future games, including the Premium Disc): Scenario 1: 0x5BC: Dantares - Synbios 0x5BD: Masqurin - Synbios 0x5BE: Masqurin - Dantares 0x5BF: Grace - Synbios 0x5C0: Grace - Dantares 0x5C1: Grace - Masqurin 0x5C2: Hayward - Synbios 0x5C3: Hayward - Dantares 0x5C4: Hayward - Masqurin 0x5C5: Hayward - Grace 0x5C6: Obright - Synbios 0x5C7: Obright - Dantares 0x5C8: Obright - Masqurin 0x5C9: Obright - Grace 0x5CA: Obright - Hayward 0x5CB: Irene - Synbios 0x5CC: Irene - Dantares 0x5CD: Irene - Masqurin 0x5CE: Irene - Grace 0x5CF: Irene - Hayward 0x5D0: Irene - Obright 0x5D1: Julian (Scenario 1) - Synbios 0x5D2: Julian (Scenario 1) - Dantares 0x5D3: Julian (Scenario 1) - Masqurin 0x5D4: Julian (Scenario 1) - Grace 0x5D5: Julian (Scenario 1) - Hayward 0x5D6: Julian (Scenario 1) - Obright 0x5D7: Julian (Scenario 1) - Irene 0x5D8: Cybel - Synbios 0x5D9: Cybel - Dantares 0x5DA: Cybel - Masqurin 0x5DB: Cybel - Grace 0x5DC: Cybel - Hayward 0x5DD: Cybel - Obright 0x5DE: Cybel - Irene 0x5DF: Cybel - Julian 0x5E0: Eldar - Synbios 0x5E1: Eldar - Dantares 0x5E2: Eldar - Masqurin 0x5E3: Eldar - Grace 0x5E4: Eldar - Hayward 0x5E5: Eldar - Obright 0x5E6: Eldar - Irene 0x5E7: Eldar - Julian 0x5E8: Eldar - Cybel 0x5E9: Kahn - Synbios 0x5EA: Kahn - Dantares 0x5EB: Kahn - Masqurin 0x5EC: Kahn - Grace 0x5ED: Kahn - Hayward 0x5EE: Kahn - Obright 0x5EF: Kahn - Irene 0x5F0: Kahn - Julian 0x5F1: Kahn - Cybel 0x5F2: Kahn - Eldar 0x5F3: Noon - Synbios 0x5F4: Noon - Dantares 0x5F5: Noon - Masqurin 0x5F6: Noon - Grace 0x5F7: Noon - Hayward 0x5F8: Noon - Obright 0x5F9: Noon - Irene 0x5FA: Noon - Julian 0x5FB: Noon - Cybel 0x5FC: Noon - Eldar 0x5FD: Noon - Kahn 0x5FE: Justin - Synbios 0x5FF: Justin - Dantares 0x600: Justin - Masqurin 0x601: Justin - Grace 0x602: Justin - Hayward 0x603: Justin - Obright 0x604: Justin - Irene 0x605: Justin - Julian 0x606: Justin - Cybel 0x607: Justin - Eldar 0x608: Justin - Kahn 0x609: Justin - Noon 0x60A: Horst - Synbios 0x60B: Horst - Dantares 0x60C: Horst - Masqurin 0x60D: Horst - Grace 0x60E: Horst - Hayward 0x60F: Horst - Obright 0x610: Horst - Irene 0x611: Horst - Julian 0x612: Horst - Cybel 0x613: Horst - Eldar 0x614: Horst - Kahn 0x615: Horst - Noon 0x616: Horst - Justin 0x617: Penn - Synbios 0x618: Penn - Dantares 0x619: Penn - Masqurin 0x61A: Penn - Grace 0x61B: Penn - Hayward 0x61C: Penn - Obright 0x61D: Penn - Irene 0x61E: Penn - Julian 0x61F: Penn - Cybel 0x620: Penn - Eldar 0x621: Penn - Kahn 0x622: Penn - Noon 0x623: Penn - Justin 0x624: Penn - Horst 0x625: Rattchet - Synbios 0x626: Rattchet - Dantares 0x627: Rattchet - Masqurin 0x628: Rattchet - Grace 0x629: Rattchet - Hayward 0x62A: Rattchet - Obright 0x62B: Rattchet - Irene 0x62C: Rattchet - Julian 0x62D: Rattchet - Cybel 0x62E: Rattchet - Eldar 0x62F: Rattchet - Kahn 0x630: Rattchet - Noon 0x631: Rattchet - Justin 0x632: Rattchet - Horst 0x633: Rattchet - Penn 0x634: Frank - Synbios 0x635: Frank - Dantares 0x636: Frank - Masqurin 0x637: Frank - Grace 0x638: Frank - Hayward 0x639: Frank - Obright 0x63A: Frank - Irene 0x63B: Frank - Julian 0x63C: Frank - Cybel 0x63D: Frank - Eldar 0x63E: Frank - Kahn 0x63F: Frank - Noon 0x640: Frank - Justin 0x641: Frank - Horst 0x642: Frank - Penn 0x643: Frank - Rattchet 0x644: Hagane - Synbios 0x645: Hagane - Dantares 0x646: Hagane - Masqurin 0x647: Hagane - Grace 0x648: Hagane - Hayward 0x649: Hagane - Obright 0x64A: Hagane - Irene 0x64B: Hagane - Julian 0x64C: Hagane - Cybel 0x64D: Hagane - Eldar 0x64E: Hagane - Kahn 0x64F: Hagane - Noon 0x650: Hagane - Justin 0x651: Hagane - Horst 0x652: Hagane - Penn 0x653: Hagane - Rattchet 0x654: Hagane - Frank 0x655: Murasame - Synbios 0x656: Murasame - Dantares 0x657: Murasame - Masqurin 0x658: Murasame - Grace 0x659: Murasame - Hayward 0x65A: Murasame - Obright 0x65B: Murasame - Irene 0x65C: Murasame - Julian 0x65D: Murasame - Cybel 0x65E: Murasame - Eldar 0x65F: Murasame - Kahn 0x660: Murasame - Noon 0x661: Murasame - Justin 0x662: Murasame - Horst 0x663: Murasame - Penn 0x664: Murasame - Rattchet 0x665: Murasame - Frank 0x666: Murasame - Hagane 0x667: Fynnding - Synbios 0x668: Fynnding - Dantares 0x669: Fynnding - Masqurin 0x66A: Fynnding - Grace 0x66B: Fynnding - Hayward 0x66C: Fynnding - Obright 0x66D: Fynnding - Irene 0x66E: Fynnding - Julian 0x66F: Fynnding - Cybel 0x670: Fynnding - Eldar 0x671: Fynnding - Kahn 0x672: Fynnding - Noon 0x673: Fynnding - Justin 0x674: Fynnding - Horst 0x675: Fynnding - Penn 0x676: Fynnding - Rattchet 0x677: Fynnding - Frank 0x678: Fynnding - Hagane 0x679: Fynnding - Murasame Scenario 2 Scenario 1 Character Positions are in the same place. Julian from Scenario 1 isn't used. 0x67A: Medion - Synbios 0x67B: Medion - Dantares 0x67C: Medion - Masqurin 0x67D: Medion - Grace 0x67E: Medion - Hayward 0x67F: Medion - Obright 0x680: Medion - Irene 0x681: Medion - Julian (Scenario 1) 0x682: Medion - Cybel 0x683: Medion - Eldar 0x684: Medion - Kahn 0x685: Medion - Noon 0x686: Medion - Justin 0x687: Medion - Horst 0x688: Medion - Penn 0x689: Medion - Rattchet 0x68A: Medion - Frank 0x68B: Medion - Hagane 0x68C: Medion - Murasame 0x68D: Medion - Fynnding 0x68E: Cambell - Synbios 0x68F: Cambell - Dantares 0x690: Cambell - Masqurin 0x691: Cambell - Grace 0x692: Cambell - Hayward 0x693: Cambell - Obright 0x694: Cambell - Irene 0x695: Cambell - Julian (Scenario 1) 0x696: Cambell - Cybel 0x697: Cambell - Eldar 0x698: Cambell - Kahn 0x699: Cambell - Noon 0x69A: Cambell - Justin 0x69B: Cambell - Horst 0x69C: Cambell - Penn 0x69D: Cambell - Rattchet 0x69E: Cambell - Frank 0x69F: Cambell - Hagane 0x6A0: Cambell - Murasame 0x6A1: Cambell - Fynnding 0x6A2: Cambell - Medion 0x6A3: Syntesis - Synbios 0x6A4: Syntesis - Dantares 0x6A5: Syntesis - Masqurin 0x6A6: Syntesis - Grace 0x6A7: Syntesis - Hayward 0x6A8: Syntesis - Obright 0x6A9: Syntesis - Irene 0x6AA: Syntesis - Julian (Scenario 1) 0x6AB: Syntesis - Cybel 0x6AC: Syntesis - Eldar 0x6AD: Syntesis - Kahn 0x6AE: Syntesis - Noon 0x6AF: Syntesis - Justin 0x6B0: Syntesis - Horst 0x6B1: Syntesis - Penn 0x6B2: Syntesis - Rattchet 0x6B3: Syntesis - Frank 0x6B4: Syntesis - Hagane 0x6B5: Syntesis - Murasame 0x6B6: Syntesis - Fynnding 0x6B7: Syntesis - Medion 0x6B8: Syntesis - Cambell 0x6B9: Uryudo - Synbios 0x6BA: Uryudo - Dantares 0x6BB: Uryudo - Masqurin 0x6BC: Uryudo - Grace 0x6BD: Uryudo - Hayward 0x6BE: Uryudo - Obright 0x6BF: Uryudo - Irene 0x6C0: Uryudo - Julian (Scenario 1) 0x6C1: Uryudo - Cybel 0x6C2: Uryudo - Eldar 0x6C3: Uryudo - Kahn 0x6C4: Uryudo - Noon 0x6C5: Uryudo - Justin 0x6C6: Uryudo - Horst 0x6C7: Uryudo - Penn 0x6C8: Uryudo - Rattchet 0x6C9: Uryudo - Frank 0x6CA: Uryudo - Hagane 0x6CB: Uryudo - Murasame 0x6CC: Uryudo - Fynnding 0x6CD: Uryudo - Medion 0x6CE: Uryudo - Cambell 0x6CF: Uryudo - Syntesis 0x6D0: Waltz - Synbios 0x6D1: Waltz - Dantares 0x6D2: Waltz - Masqurin 0x6D3: Waltz - Grace 0x6D4: Waltz - Hayward 0x6D5: Waltz - Obright 0x6D6: Waltz - Irene 0x6D7: Waltz - Julian (Scenario 1) 0x6D8: Waltz - Cybel 0x6D9: Waltz - Eldar 0x6DA: Waltz - Kahn 0x6DB: Waltz - Noon 0x6DC: Waltz - Justin 0x6DD: Waltz - Horst 0x6DE: Waltz - Penn 0x6DF: Waltz - Rattchet 0x6E0: Waltz - Frank 0x6E1: Waltz - Hagane 0x6E2: Waltz - Murasame 0x6E3: Waltz - Fynnding 0x6E4: Waltz - Medion 0x6E5: Waltz - Cambell 0x6E6: Waltz - Syntesis 0x6E7: Waltz - Uryudo 0x6E8: Rock - Synbios 0x6E9: Rock - Dantares 0x6EA: Rock - Masqurin 0x6EB: Rock - Grace 0x6EC: Rock - Hayward 0x6ED: Rock - Obright 0x6EE: Rock - Irene 0x6EF: Rock - Julian (Scenario 1) 0x6F0: Rock - Cybel 0x6F1: Rock - Eldar 0x6F2: Rock - Kahn 0x6F3: Rock - Noon 0x6F4: Rock - Justin 0x6F5: Rock - Horst 0x6F6: Rock - Penn 0x6F7: Rock - Rattchet 0x6F8: Rock - Frank 0x6F9: Rock - Hagane 0x6FA: Rock - Murasame 0x6FB: Rock - Fynnding 0x6FC: Rock - Medion 0x6FD: Rock - Cambell 0x6FE: Rock - Syntesis 0x6FF: Rock - Uryudo 0x700: Rock - Waltz 0x701: Bernard - Synbios 0x702: Bernard - Dantares 0x703: Bernard - Masqurin 0x704: Bernard - Grace 0x705: Bernard - Hayward 0x706: Bernard - Obright 0x707: Bernard - Irene 0x708: Bernard - Julian (Scenario 1) 0x709: Bernard - Cybel 0x70A: Bernard - Eldar 0x70B: Bernard - Kahn 0x70C: Bernard - Noon 0x70D: Bernard - Justin 0x70E: Bernard - Horst 0x70F: Bernard - Penn 0x710: Bernard - Rattchet 0x711: Bernard - Frank 0x712: Bernard - Hagane 0x713: Bernard - Murasame 0x714: Bernard - Fynnding 0x715: Bernard - Medion 0x716: Bernard - Cambell 0x717: Bernard - Syntesis 0x718: Bernard - Uryudo
0x719: Bernard - Waltz
0x71A: Bernard - Rock
0x71B: Zero - Synbios
0x71C: Zero - Dantares
0x71D: Zero - Masqurin
0x71E: Zero - Grace
0x71F: Zero - Hayward
0x720: Zero - Obright
0x721: Zero - Irene
0x722: Zero - Julian (Scenario 1)
0x723: Zero - Cybel
0x724: Zero - Eldar
0x725: Zero - Kahn
0x726: Zero - Noon
0x727: Zero - Justin
0x728: Zero - Horst
0x729: Zero - Penn
0x72A: Zero - Rattchet
0x72B: Zero - Frank
0x72C: Zero - Hagane
0x72D: Zero - Murasame
0x72E: Zero - Fynnding
0x72F: Zero - Medion
0x730: Zero - Cambell
0x731: Zero - Syntesis
0x732: Zero - Uryudo
0x733: Zero - Waltz
0x734: Zero - Rock
0x735: Zero - Bernard
0x736: Hazuki - Synbios
0x737: Hazuki - Dantares
0x738: Hazuki - Masqurin
0x739: Hazuki - Grace
0x73A: Hazuki - Hayward
0x73B: Hazuki - Obright
0x73C: Hazuki - Irene
0x73D: Hazuki - Julian (Scenario 1)
0x73E: Hazuki - Cybel
0x73F: Hazuki - Eldar
0x740: Hazuki - Kahn
0x741: Hazuki - Noon
0x742: Hazuki - Justin
0x743: Hazuki - Horst
0x744: Hazuki - Penn
0x745: Hazuki - Rattchet
0x746: Hazuki - Frank
0x747: Hazuki - Hagane
0x748: Hazuki - Murasame
0x749: Hazuki - Fynnding
0x74A: Hazuki - Medion
0x74B: Hazuki - Cambell
0x74C: Hazuki - Syntesis
0x74D: Hazuki - Uryudo
0x74E: Hazuki - Waltz
0x74F: Hazuki - Rock
0x750: Hazuki - Bernard
0x751: Hazuki - Zero
0x752: David - Synbios
0x753: David - Dantares
0x754: David - Masqurin
0x755: David - Grace
0x756: David - Hayward
0x757: David - Obright
0x758: David - Irene
0x759: David - Julian (Scenario 1)
0x75A: David - Cybel
0x75B: David - Eldar
0x75C: David - Kahn
0x75D: David - Noon
0x75E: David - Justin
0x75F: David - Horst
0x760: David - Penn
0x761: David - Rattchet
0x762: David - Frank
0x763: David - Hagane
0x764: David - Murasame
0x765: David - Fynnding
0x766: David - Medion
0x767: David - Cambell
0x768: David - Syntesis
0x769: David - Uryudo
0x76A: David - Waltz
0x76B: David - Rock
0x76C: David - Bernard
0x76D: David - Zero
0x76E: David - Hazuki
0x76F: Hedoba - Synbios
0x770: Hedoba - Dantares
0x771: Hedoba - Masqurin
0x772: Hedoba - Grace
0x773: Hedoba - Hayward
0x774: Hedoba - Obright
0x775: Hedoba - Irene
0x776: Hedoba - Julian (Scenario 1)
0x777: Hedoba - Cybel
0x778: Hedoba - Eldar
0x779: Hedoba - Kahn
0x77A: Hedoba - Noon
0x77B: Hedoba - Justin
0x77C: Hedoba - Horst
0x77D: Hedoba - Penn
0x77E: Hedoba - Rattchet
0x77F: Hedoba - Frank
0x780: Hedoba - Hagane
0x781: Hedoba - Murasame
0x782: Hedoba - Fynnding
0x783: Hedoba - Medion
0x784: Hedoba - Cambell
0x785: Hedoba - Syntesis
0x786: Hedoba - Uryudo
0x787: Hedoba - Waltz
0x788: Hedoba - Rock
0x789: Hedoba - Bernard
0x78A: Hedoba - Zero
0x78B: Hedoba - Hazuki
0x78C: Hedoba - David
0x78E: Julian (Scenario 2) - Dantares
0x78F: Julian (Scenario 2) - Masqurin
0x790: Julian (Scenario 2) - Grace
0x791: Julian (Scenario 2) - Hayward
0x792: Julian (Scenario 2) - Obright
0x793: Julian (Scenario 2) - Irene
0x794: Julian (Scenario 2) - Julian (Scenario 1)
0x795: Julian (Scenario 2) - Cybel
0x796: Julian (Scenario 2) - Eldar
0x797: Julian (Scenario 2) - Kahn
0x798: Julian (Scenario 2) - Noon
0x799: Julian (Scenario 2) - Justin
0x79A: Julian (Scenario 2) - Horst
0x79B: Julian (Scenario 2) - Penn
0x79C: Julian (Scenario 2) - Rattchet
0x79D: Julian (Scenario 2) - Frank
0x79E: Julian (Scenario 2) - Hagane
0x79F: Julian (Scenario 2) - Murasame
0x7A0: Julian (Scenario 2) - Fynnding
0x7A1: Julian (Scenario 2) - Medion
0x7A2: Julian (Scenario 2) - Cambell
0x7A3: Julian (Scenario 2) - Syntesis
0x7A4: Julian (Scenario 2) - Uryudo
0x7A5: Julian (Scenario 2) - Waltz
0x7A6: Julian (Scenario 2) - Rock
0x7A7: Julian (Scenario 2) - Bernard
0x7A8: Julian (Scenario 2) - Zero
0x7A9: Julian (Scenario 2) - Hazuki
0x7AA: Julian (Scenario 2) - David
0x7AB: Julian (Scenario 2) - Hedoba
0x7AC: Donhort - Synbios
0x7AD: Donhort - Dantares
0x7AE: Donhort - Masqurin
0x7AF: Donhort - Grace
0x7B0: Donhort - Hayward
0x7B1: Donhort - Obright
0x7B2: Donhort - Irene
0x7B3: Donhort - Julian (Scenario 1)
0x7B4: Donhort - Cybel
0x7B5: Donhort - Eldar
0x7B6: Donhort - Kahn
0x7B7: Donhort - Noon
0x7B8: Donhort - Justin
0x7B9: Donhort - Horst
0x7BA: Donhort - Penn
0x7BB: Donhort - Rattchet
0x7BC: Donhort - Frank
0x7BD: Donhort - Hagane
0x7BE: Donhort - Murasame
0x7BF: Donhort - Fynnding
0x7C0: Donhort - Medion
0x7C1: Donhort - Cambell
0x7C2: Donhort - Syntesis
0x7C3: Donhort - Uryudo
0x7C4: Donhort - Waltz
0x7C5: Donhort - Rock
0x7C6: Donhort - Bernard
0x7C7: Donhort - Zero
0x7C8: Donhort - Hazuki
0x7C9: Donhort - David
0x7CA: Donhort - Hedoba
0x7CB: Donhort - Julian (Scenario 2)
0x7CC: Hera - Synbios
0x7CD: Hera - Dantares
0x7CE: Hera - Masqurin
0x7CF: Hera - Grace
0x7D0: Hera - Hayward
0x7D1: Hera - Obright
0x7D2: Hera - Irene
0x7D3: Hera - Julian (Scenario 1)
0x7D4: Hera - Cybel
0x7D5: Hera - Eldar
0x7D6: Hera - Kahn
0x7D7: Hera - Noon
0x7D8: Hera - Justin
0x7D9: Hera - Horst
0x7DA: Hera - Penn
0x7DB: Hera - Rattchet
0x7DC: Hera - Frank
0x7DD: Hera - Hagane
0x7DE: Hera - Murasame
0x7DF: Hera - Fynnding
0x7E0: Hera - Medion
0x7E1: Hera - Cambell
0x7E2: Hera - Syntesis
0x7E3: Hera - Uryudo
0x7E4: Hera - Waltz
0x7E5: Hera - Rock
0x7E6: Hera - Bernard
0x7E7: Hera - Zero
0x7E8: Hera - Hazuki
0x7E9: Hera - David
0x7EA: Hera - Hedoba
0x7EB: Hera - Julian (Scenario 2)
0x7EC: Hera - Donhort
0x7ED: Robby - Synbios
0x7EE: Robby - Dantares
0x7EF: Robby - Masqurin
0x7F0: Robby - Grace
0x7F1: Robby - Hayward
0x7F2: Robby - Obright
0x7F3: Robby - Irene
0x7F4: Robby - Julian (Scenario 1)
0x7F5: Robby - Cybel
0x7F6: Robby - Eldar
0x7F7: Robby - Kahn
0x7F8: Robby - Noon
0x7F9: Robby - Justin
0x7FA: Robby - Horst
0x7FB: Robby - Penn
0x7FC: Robby - Rattchet
0x7FD: Robby - Frank
0x7FE: Robby - Hagane
0x7FF: Robby - Murasame
0x800: Robby - Fynnding
0x801: Robby - Medion
0x802: Robby - Cambell
0x803: Robby - Syntesis
0x804: Robby - Uryudo
0x805: Robby - Waltz
0x806: Robby - Rock
0x807: Robby - Bernard
0x808: Robby - Zero
0x809: Robby - Hazuki
0x80A: Robby - David
0x80B: Robby - Hedoba
0x80C: Robby - Julian (Scenario 2)
0x80D: Robby - Donhort
0x80E: Robby - Hera
0x80F: Arthur - Synbios
0x810: Arthur - Dantares
0x811: Arthur - Masqurin
0x812: Arthur - Grace
0x813: Arthur - Hayward
0x814: Arthur - Obright
0x815: Arthur - Irene
0x816: Arthur - Julian (Scenario 1)
0x817: Arthur - Cybel
0x818: Arthur - Eldar
0x819: Arthur - Kahn
0x81A: Arthur - Noon
0x81B: Arthur - Justin
0x81C: Arthur - Horst
0x81D: Arthur - Penn
0x81E: Arthur - Rattchet
0x81F: Arthur - Frank
0x820: Arthur - Hagane
0x821: Arthur - Murasame
0x822: Arthur - Fynnding
0x823: Arthur - Medion
0x824: Arthur - Cambell
0x825: Arthur - Syntesis
0x826: Arthur - Uryudo
0x827: Arthur - Waltz
0x828: Arthur - Rock
0x829: Arthur - Bernard
0x82A: Arthur - Zero
0x82B: Arthur - Hazuki
0x82C: Arthur - David
0x82D: Arthur - Hedoba
0x82E: Arthur - Julian (Scenario 2)
0x82F: Arthur - Donhort
0x830: Arthur - Hera
0x831: Arthur - Robby
0x832: Garosh - Synbios
0x833: Garosh - Dantares
0x834: Garosh - Masqurin
0x835: Garosh - Grace
0x836: Garosh - Hayward
0x837: Garosh - Obright
0x838: Garosh - Irene
0x839: Garosh - Julian (Scenario 1)
0x83A: Garosh - Cybel
0x83B: Garosh - Eldar
0x83C: Garosh - Kahn
0x83D: Garosh - Noon
0x83E: Garosh - Justin
0x83F: Garosh - Horst
0x840: Garosh - Penn
0x841: Garosh - Rattchet
0x842: Garosh - Frank
0x843: Garosh - Hagane
0x844: Garosh - Murasame
0x845: Garosh - Fynnding
0x846: Garosh - Medion
0x847: Garosh - Cambell
0x848: Garosh - Syntesis
0x849: Garosh - Uryudo
0x84A: Garosh - Waltz
0x84B: Garosh - Rock
0x84C: Garosh - Bernard
0x84D: Garosh - Zero
0x84E: Garosh - Hazuki
0x84F: Garosh - David
0x850: Garosh - Hedoba
0x851: Garosh - Julian (Scenario 2)
0x852: Garosh - Donhort
0x853: Garosh - Hera
0x854: Garosh - Robby
0x855: Garosh - Arthur
0x856: Jade - Synbios
0x857: Jade - Dantares
0x858: Jade - Masqurin
0x859: Jade - Grace
0x85A: Jade - Hayward
0x85B: Jade - Obright
0x85C: Jade - Irene
0x85D: Jade - Julian (Scenario 1)
0x85E: Jade - Cybel
0x85F: Jade - Eldar
0x860: Jade - Kahn
0x861: Jade - Noon
0x862: Jade - Justin
0x863: Jade - Horst
0x864: Jade - Penn
0x865: Jade - Rattchet
0x866: Jade - Frank
0x867: Jade - Hagane
0x868: Jade - Murasame
0x869: Jade - Fynnding
0x86A: Jade - Medion
0x86B: Jade - Cambell
0x86C: Jade - Syntesis
0x86D: Jade - Uryudo
0x86E: Jade - Waltz
0x86F: Jade - Rock
0x870: Jade - Bernard
0x871: Jade - Zero
0x872: Jade - Hazuki
0x873: Jade - David
0x874: Jade - Hedoba
0x875: Jade - Julian (Scenario 2)
0x876: Jade - Donhort
0x877: Jade - Hera
0x878: Jade - Robby
0x879: Jade - Arthur
0x87A: Jade - Garosh
0x87B: Penko - Synbios
0x87C: Penko - Dantares
0x87D: Penko - Masqurin
0x87E: Penko - Grace
0x87F: Penko - Hayward
0x880: Penko - Obright
0x881: Penko - Irene
0x882: Penko - Julian (Scenario 1)
0x883: Penko - Cybel
0x884: Penko - Eldar
0x885: Penko - Kahn
0x886: Penko - Noon
0x887: Penko - Justin
0x888: Penko - Horst
0x889: Penko - Penn
0x88A: Penko - Rattchet
0x88B: Penko - Frank
0x88C: Penko - Hagane
0x88D: Penko - Murasame
0x88E: Penko - Fynnding
0x88F: Penko - Medion
0x890: Penko - Cambell
0x891: Penko - Syntesis
0x892: Penko - Uryudo
0x893: Penko - Waltz
0x894: Penko - Rock
0x895: Penko - Bernard
0x896: Penko - Zero
0x897: Penko - Hazuki
0x898: Penko - David
0x899: Penko - Hedoba
0x89A: Penko - Julian (Scenario 2)
0x89B: Penko - Donhort
0x89C: Penko - Hera
0x89D: Penko - Robby
0x89E: Penko - Arthur
0x89F: Penko - Garosh
0x8A0: Penko - Jade
0x8A1: Papetts - Synbios
0x8A2: Papetts - Dantares
0x8A3: Papetts - Masqurin
0x8A4: Papetts - Grace
0x8A5: Papetts - Hayward
0x8A6: Papetts - Obright
0x8A7: Papetts - Irene
0x8A8: Papetts - Julian (Scenario 1)
0x8A9: Papetts - Cybel
0x8AA: Papetts - Eldar
0x8AB: Papetts - Kahn
0x8AC: Papetts - Noon
0x8AD: Papetts - Justin
0x8AE: Papetts - Horst
0x8AF: Papetts - Penn
0x8B0: Papetts - Rattchet
0x8B1: Papetts - Frank
0x8B2: Papetts - Hagane
0x8B3: Papetts - Murasame
0x8B4: Papetts - Fynnding
0x8B5: Papetts - Medion
0x8B6: Papetts - Cambell
0x8B7: Papetts - Syntesis
0x8B8: Papetts - Uryudo
0x8B9: Papetts - Waltz
0x8BA: Papetts - Rock
0x8BB: Papetts - Bernard
0x8BC: Papetts - Zero
0x8BD: Papetts - Hazuki
0x8BE: Papetts - David
0x8BF: Papetts - Hedoba
0x8C0: Papetts - Julian (Scenario 2)
0x8C1: Papetts - Donhort
0x8C2: Papetts - Hera
0x8C3: Papetts - Robby
0x8C4: Papetts - Arthur
0x8C5: Papetts - Garosh
0x8C6: Papetts - Jade
0x8C7: Papetts - Penko
Scenario 3:
Julian uses his Scenario 1 slot and Gracia uses Julian's Scenario 2 slot.
All locations for every other character from Scenario 1 and 2 (including
Donhort) are in exactly the same locations.
Also note that Rogan wasn't included in the game (he can be hex edited
into the game but he's a tad buggy) and Jane is just a placeholder for
the Premium Disc; her stats and friendships must be edited in a Premium
Disc save file to have any effect.
0x8C8: Kate - Synbios
0x8C9: Kate - Dantares
0x8CA: Kate - Masqurin
0x8CB: Kate - Grace
0x8CC: Kate - Hayward
0x8CD: Kate - Obright
0x8CE: Kate - Irene
0x8CF: Kate - Julian
0x8D0: Kate - Cybel
0x8D1: Kate - Eldar
0x8D2: Kate - Kahn
0x8D3: Kate - Noon
0x8D4: Kate - Justin
0x8D5: Kate - Horst
0x8D6: Kate - Penn
0x8D7: Kate - Rattchet
0x8D8: Kate - Frank
0x8D9: Kate - Hagane
0x8DA: Kate - Murasame
0x8DB: Kate - Fynnding
0x8DC: Kate - Medion
0x8DD: Kate - Cambell
0x8DE: Kate - Syntesis
0x8DF: Kate - Uryudo
0x8E0: Kate - Waltz
0x8E1: Kate - Rock
0x8E2: Kate - Bernard
0x8E3: Kate - Zero
0x8E4: Kate - Hazuki
0x8E5: Kate - David
0x8E6: Kate - Hedoba
0x8E7: Kate - Gracia
0x8E8: Kate - Donhort
0x8E9: Kate - Hera
0x8EA: Kate - Robby
0x8EB: Kate - Arthur
0x8EC: Kate - Garosh
0x8ED: Kate - Jade
0x8EE: Kate - Penko
0x8EF: Kate - Papetts
0x8F0: Rogan - Synbios
0x8F1: Rogan - Dantares
0x8F2: Rogan - Masqurin
0x8F3: Rogan - Grace
0x8F4: Rogan - Hayward
0x8F5: Rogan - Obright
0x8F6: Rogan - Irene
0x8F7: Rogan - Julian
0x8F8: Rogan - Cybel
0x8F9: Rogan - Eldar
0x8FA: Rogan - Kahn
0x8FB: Rogan - Noon
0x8FC: Rogan - Justin
0x8FD: Rogan - Horst
0x8FE: Rogan - Penn
0x8FF: Rogan - Rattchet
0x900: Rogan - Frank
0x901: Rogan - Hagane
0x902: Rogan - Murasame
0x903: Rogan - Fynnding
0x904: Rogan - Medion
0x905: Rogan - Cambell
0x906: Rogan - Syntesis
0x907: Rogan - Uryudo
0x908: Rogan - Waltz
0x909: Rogan - Rock
0x90A: Rogan - Bernard
0x90B: Rogan - Zero
0x90C: Rogan - Hazuki
0x90D: Rogan - David
0x90E: Rogan - Hedoba
0x90F: Rogan - Gracia
0x910: Rogan - Donhort
0x911: Rogan - Hera
0x912: Rogan - Robby
0x913: Rogan - Arthur
0x914: Rogan - Garosh
0x915: Rogan - Jade
0x916: Rogan - Penko
0x917: Rogan - Papetts
0x918: Rogan - Kate
0x919: Edmund - Synbios
0x91A: Edmund - Dantares
0x91B: Edmund - Masqurin
0x91C: Edmund - Grace
0x91D: Edmund - Hayward
0x91E: Edmund - Obright
0x91F: Edmund - Irene
0x920: Edmund - Julian
0x921: Edmund - Cybel
0x922: Edmund - Eldar
0x923: Edmund - Kahn
0x924: Edmund - Noon
0x925: Edmund - Justin
0x926: Edmund - Horst
0x927: Edmund - Penn
0x928: Edmund - Rattchet
0x929: Edmund - Frank
0x92A: Edmund - Hagane
0x92B: Edmund - Murasame
0x92C: Edmund - Fynnding
0x92D: Edmund - Medion
0x92E: Edmund - Cambell
0x92F: Edmund - Syntesis
0x930: Edmund - Uryudo
0x931: Edmund - Waltz
0x932: Edmund - Rock
0x933: Edmund - Bernard
0x934: Edmund - Zero
0x935: Edmund - Hazuki
0x936: Edmund - David
0x937: Edmund - Hedoba
0x938: Edmund - Gracia
0x939: Edmund - Donhort
0x93A: Edmund - Hera
0x93B: Edmund - Robby
0x93C: Edmund - Arthur
0x93D: Edmund - Garosh
0x93E: Edmund - Jade
0x93F: Edmund - Penko
0x940: Edmund - Papetts
0x941: Edmund - Kate
0x942: Edmund - Rogan
0x943: Isabella - Synbios
0x944: Isabella - Dantares
0x945: Isabella - Masqurin
0x946: Isabella - Grace
0x947: Isabella - Hayward
0x948: Isabella - Obright
0x949: Isabella - Irene
0x94A: Isabella - Julian
0x94B: Isabella - Cybel
0x94C: Isabella - Eldar
0x94D: Isabella - Kahn
0x94E: Isabella - Noon
0x94F: Isabella - Justin
0x950: Isabella - Horst
0x951: Isabella - Penn
0x952: Isabella - Rattchet
0x953: Isabella - Frank
0x954: Isabella - Hagane
0x955: Isabella - Murasame
0x956: Isabella - Fynnding
0x957: Isabella - Medion
0x958: Isabella - Cambell
0x959: Isabella - Syntesis
0x95A: Isabella - Uryudo
0x95B: Isabella - Waltz
0x95C: Isabella - Rock
0x95D: Isabella - Bernard
0x95E: Isabella - Zero
0x95F: Isabella - Hazuki
0x960: Isabella - David
0x961: Isabella - Hedoba
0x962: Isabella - Gracia
0x963: Isabella - Donhort
0x964: Isabella - Hera
0x965: Isabella - Robby
0x966: Isabella - Arthur
0x967: Isabella - Garosh
0x968: Isabella - Jade
0x969: Isabella - Penko
0x96A: Isabella - Papetts
0x96B: Isabella - Kate
0x96C: Isabella - Rogan
0x96D: Isabella - Edmund
0x96E: Brigit - Synbios
0x96F: Brigit - Dantares
0x970: Brigit - Masqurin
0x971: Brigit - Grace
0x972: Brigit - Hayward
0x973: Brigit - Obright
0x974: Brigit - Irene
0x975: Brigit - Julian
0x976: Brigit - Cybel
0x977: Brigit - Eldar
0x978: Brigit - Kahn
0x979: Brigit - Noon
0x97A: Brigit - Justin
0x97B: Brigit - Horst
0x97C: Brigit - Penn
0x97D: Brigit - Rattchet
0x97E: Brigit - Frank
0x97F: Brigit - Hagane
0x980: Brigit - Murasame
0x981: Brigit - Fynnding
0x982: Brigit - Medion
0x983: Brigit - Cambell
0x984: Brigit - Syntesis
0x985: Brigit - Uryudo
0x986: Brigit - Waltz
0x987: Brigit - Rock
0x988: Brigit - Bernard
0x989: Brigit - Zero
0x98A: Brigit - Hazuki
0x98B: Brigit - David
0x98C: Brigit - Hedoba
0x98D: Brigit - Gracia
0x98E: Brigit - Donhort
0x98F: Brigit - Hera
0x990: Brigit - Robby
0x991: Brigit - Arthur
0x992: Brigit - Garosh
0x993: Brigit - Jade
0x994: Brigit - Penko
0x995: Brigit - Papetts
0x996: Brigit - Kate
0x997: Brigit - Rogan
0x998: Brigit - Edmund
0x999: Brigit - Isabella
0x99A: Cyclops - Synbios
0x99B: Cyclops - Dantares
0x99C: Cyclops - Masqurin
0x99D: Cyclops - Grace
0x99E: Cyclops - Hayward
0x99F: Cyclops - Obright
0x9A0: Cyclops - Irene
0x9A1: Cyclops - Julian
0x9A2: Cyclops - Cybel
0x9A3: Cyclops - Eldar
0x9A4: Cyclops - Kahn
0x9A5: Cyclops - Noon
0x9A6: Cyclops - Justin
0x9A7: Cyclops - Horst
0x9A8: Cyclops - Penn
0x9A9: Cyclops - Rattchet
0x9AA: Cyclops - Frank
0x9AB: Cyclops - Hagane
0x9AC: Cyclops - Murasame
0x9AD: Cyclops - Fynnding
0x9AE: Cyclops - Medion
0x9AF: Cyclops - Cambell
0x9B0: Cyclops - Syntesis
0x9B1: Cyclops - Uryudo
0x9B2: Cyclops - Waltz
0x9B3: Cyclops - Rock
0x9B4: Cyclops - Bernard
0x9B5: Cyclops - Zero
0x9B6: Cyclops - Hazuki
0x9B7: Cyclops - David
0x9B8: Cyclops - Hedoba
0x9B9: Cyclops - Gracia
0x9BA: Cyclops - Donhort
0x9BB: Cyclops - Hera
0x9BC: Cyclops - Robby
0x9BD: Cyclops - Arthur
0x9BE: Cyclops - Garosh
0x9BF: Cyclops - Jade
0x9C0: Cyclops - Penko
0x9C1: Cyclops - Papetts
0x9C2: Cyclops - Kate
0x9C3: Cyclops - Rogan
0x9C4: Cyclops - Edmund
0x9C5: Cyclops - Isabella
0x9C6: Cyclops - Brigit
0x9C7: Rollie - Synbios
0x9C8: Rollie - Dantares
0x9C9: Rollie - Masqurin
0x9CA: Rollie - Grace
0x9CB: Rollie - Hayward
0x9CC: Rollie - Obright
0x9CD: Rollie - Irene
0x9CE: Rollie - Julian
0x9CF: Rollie - Cybel
0x9D0: Rollie - Eldar
0x9D1: Rollie - Kahn
0x9D2: Rollie - Noon
0x9D3: Rollie - Justin
0x9D4: Rollie - Horst
0x9D5: Rollie - Penn
0x9D6: Rollie - Rattchet
0x9D7: Rollie - Frank
0x9D8: Rollie - Hagane
0x9D9: Rollie - Murasame
0x9DA: Rollie - Fynnding
0x9DB: Rollie - Medion
0x9DC: Rollie - Cambell
0x9DD: Rollie - Syntesis
0x9DE: Rollie - Uryudo
0x9DF: Rollie - Waltz
0x9E0: Rollie - Rock
0x9E1: Rollie - Bernard
0x9E2: Rollie - Zero
0x9E3: Rollie - Hazuki
0x9E4: Rollie - David
0x9E5: Rollie - Hedoba
0x9E6: Rollie - Gracia
0x9E7: Rollie - Donhort
0x9E8: Rollie - Hera
0x9E9: Rollie - Robby
0x9EA: Rollie - Arthur
0x9EB: Rollie - Garosh
0x9EC: Rollie - Jade
0x9ED: Rollie - Penko
0x9EE: Rollie - Papetts
0x9EF: Rollie - Kate
0x9F0: Rollie - Rogan
0x9F1: Rollie - Edmund
0x9F2: Rollie - Isabella
0x9F3: Rollie - Brigit
0x9F4: Rollie - Cyclops
0x9F5: Thousand - Synbios
0x9F6: Thousand - Dantares
0x9F7: Thousand - Masqurin
0x9F8: Thousand - Grace
0x9F9: Thousand - Hayward
0x9FA: Thousand - Obright
0x9FB: Thousand - Irene
0x9FC: Thousand - Julian
0x9FD: Thousand - Cybel
0x9FE: Thousand - Eldar
0x9FF: Thousand - Kahn
0xA00: Thousand - Noon
0xA01: Thousand - Justin
0xA02: Thousand - Horst
0xA03: Thousand - Penn
0xA04: Thousand - Rattchet
0xA05: Thousand - Frank
0xA06: Thousand - Hagane
0xA07: Thousand - Murasame
0xA08: Thousand - Fynnding
0xA09: Thousand - Medion
0xA0A: Thousand - Cambell
0xA0B: Thousand - Syntesis
0xA0C: Thousand - Uryudo
0xA0D: Thousand - Waltz
0xA0E: Thousand - Rock
0xA0F: Thousand - Bernard
0xA10: Thousand - Zero
0xA11: Thousand - Hazuki
0xA12: Thousand - David
0xA13: Thousand - Hedoba
0xA14: Thousand - Gracia
0xA15: Thousand - Donhort
0xA16: Thousand - Hera
0xA17: Thousand - Robby
0xA18: Thousand - Arthur
0xA19: Thousand - Garosh
0xA1A: Thousand - Jade
0xA1B: Thousand - Penko
0xA1C: Thousand - Papetts
0xA1D: Thousand - Kate
0xA1E: Thousand - Rogan
0xA1F: Thousand - Edmund
0xA20: Thousand - Isabella
0xA21: Thousand - Brigit
0xA22: Thousand - Cyclops
0xA23: Thousand - Rollie
0xA24: Leon - Synbios
0xA25: Leon - Dantares
0xA26: Leon - Masqurin
0xA27: Leon - Grace
0xA28: Leon - Hayward
0xA29: Leon - Obright
0xA2A: Leon - Irene
0xA2B: Leon - Julian
0xA2C: Leon - Cybel
0xA2D: Leon - Eldar
0xA2E: Leon - Kahn
0xA2F: Leon - Noon
0xA30: Leon - Justin
0xA31: Leon - Horst
0xA32: Leon - Penn
0xA33: Leon - Rattchet
0xA34: Leon - Frank
0xA35: Leon - Hagane
0xA36: Leon - Murasame
0xA37: Leon - Fynnding
0xA38: Leon - Medion
0xA39: Leon - Cambell
0xA3A: Leon - Syntesis
0xA3B: Leon - Uryudo
0xA3C: Leon - Waltz
0xA3D: Leon - Rock
0xA3E: Leon - Bernard
0xA3F: Leon - Zero
0xA40: Leon - Hazuki
0xA41: Leon - David
0xA42: Leon - Hedoba
0xA43: Leon - Gracia
0xA44: Leon - Donhort
0xA45: Leon - Hera
0xA46: Leon - Robby
0xA47: Leon - Arthur
0xA48: Leon - Garosh
0xA49: Leon - Jade
0xA4A: Leon - Penko
0xA4B: Leon - Papetts
0xA4C: Leon - Kate
0xA4D: Leon - Rogan
0xA4E: Leon - Edmund
0xA4F: Leon - Isabella
0xA50: Leon - Brigit
0xA51: Leon - Cyclops
0xA52: Leon - Rollie
0xA53: Leon - Thousand
0xA54: Honesty - Synbios
0xA55: Honesty - Dantares
0xA56: Honesty - Masqurin
0xA57: Honesty - Grace
0xA58: Honesty - Hayward
0xA59: Honesty - Obright
0xA5A: Honesty - Irene
0xA5B: Honesty - Julian
0xA5C: Honesty - Cybel
0xA5D: Honesty - Eldar
0xA5E: Honesty - Kahn
0xA5F: Honesty - Noon
0xA60: Honesty - Justin
0xA61: Honesty - Horst
0xA62: Honesty - Penn
0xA63: Honesty - Rattchet
0xA64: Honesty - Frank
0xA65: Honesty - Hagane
0xA66: Honesty - Murasame
0xA67: Honesty - Fynnding
0xA68: Honesty - Medion
0xA69: Honesty - Cambell
0xA6A: Honesty - Syntesis
0xA6B: Honesty - Uryudo
0xA6C: Honesty - Waltz
0xA6D: Honesty - Rock
0xA6E: Honesty - Bernard
0xA6F: Honesty - Zero
0xA70: Honesty - Hazuki
0xA71: Honesty - David
0xA72: Honesty - Hedoba
0xA73: Honesty - Gracia
0xA74: Honesty - Donhort
0xA75: Honesty - Hera
0xA76: Honesty - Robby
0xA77: Honesty - Arthur
0xA78: Honesty - Garosh
0xA79: Honesty - Jade
0xA7A: Honesty - Penko
0xA7B: Honesty - Papetts
0xA7C: Honesty - Kate
0xA7D: Honesty - Rogan
0xA7E: Honesty - Edmund
0xA7F: Honesty - Isabella
0xA80: Honesty - Brigit
0xA81: Honesty - Cyclops
0xA82: Honesty - Rollie
0xA83: Honesty - Thousand
0xA84: Honesty - Leon
0xA85: Produn - Synbios
0xA86: Produn - Dantares
0xA87: Produn - Masqurin
0xA88: Produn - Grace
0xA89: Produn - Hayward
0xA8A: Produn - Obright
0xA8B: Produn - Irene
0xA8C: Produn - Julian
0xA8D: Produn - Cybel
0xA8E: Produn - Eldar
0xA8F: Produn - Kahn
0xA90: Produn - Noon
0xA91: Produn - Justin
0xA92: Produn - Horst
0xA93: Produn - Penn
0xA94: Produn - Rattchet
0xA95: Produn - Frank
0xA96: Produn - Hagane
0xA97: Produn - Murasame
0xA98: Produn - Fynnding
0xA99: Produn - Medion
0xA9A: Produn - Cambell
0xA9B: Produn - Syntesis
0xA9C: Produn - Uryudo
0xA9D: Produn - Waltz
0xA9E: Produn - Rock
0xA9F: Produn - Bernard
0xAA0: Produn - Zero
0xAA1: Produn - Hazuki
0xAA2: Produn - David
0xAA3: Produn - Hedoba
0xAA4: Produn - Gracia
0xAA5: Produn - Donhort
0xAA6: Produn - Hera
0xAA7: Produn - Robby
0xAA8: Produn - Arthur
0xAA9: Produn - Garosh
0xAAA: Produn - Jade
0xAAB: Produn - Penko
0xAAC: Produn - Papetts
0xAAD: Produn - Kate
0xAAE: Produn - Rogan
0xAAF: Produn - Edmund
0xAB0: Produn - Isabella
0xAB1: Produn - Brigit
0xAB2: Produn - Cyclops
0xAB3: Produn - Rollie
0xAB4: Produn - Thousand
0xAB5: Produn - Leon
0xAB6: Produn - Honesty
0xAB7: Harold - Synbios
0xAB8: Harold - Dantares
0xAB9: Harold - Masqurin
0xABA: Harold - Grace
0xABB: Harold - Hayward
0xABC: Harold - Obright
0xABD: Harold - Irene
0xABE: Harold - Julian
0xABF: Harold - Cybel
0xAC0: Harold - Eldar
0xAC1: Harold - Kahn
0xAC2: Harold - Noon
0xAC3: Harold - Justin
0xAC4: Harold - Horst
0xAC5: Harold - Penn
0xAC6: Harold - Rattchet
0xAC7: Harold - Frank
0xAC8: Harold - Hagane
0xAC9: Harold - Murasame
0xACA: Harold - Fynnding
0xACB: Harold - Medion
0xACC: Harold - Cambell
0xACD: Harold - Syntesis
0xACE: Harold - Uryudo
0xACF: Harold - Waltz
0xAD0: Harold - Rock
0xAD1: Harold - Bernard
0xAD2: Harold - Zero
0xAD3: Harold - Hazuki
0xAD4: Harold - David
0xAD5: Harold - Hedoba
0xAD6: Harold - Gracia
0xAD7: Harold - Donhort
0xAD8: Harold - Hera
0xAD9: Harold - Robby
0xADA: Harold - Arthur
0xADB: Harold - Garosh
0xADC: Harold - Jade
0xADD: Harold - Penko
0xADE: Harold - Papetts
0xADF: Harold - Kate
0xAE0: Harold - Rogan
0xAE1: Harold - Edmund
0xAE2: Harold - Isabella
0xAE3: Harold - Brigit
0xAE4: Harold - Cyclops
0xAE5: Harold - Rollie
0xAE6: Harold - Thousand
0xAE7: Harold - Leon
0xAE8: Harold - Honesty
0xAE9: Harold - Produn
0xAEA: Pendolf - Synbios
0xAEB: Pendolf - Dantares
0xAEC: Pendolf - Masqurin
0xAED: Pendolf - Grace
0xAEE: Pendolf - Hayward
0xAEF: Pendolf - Obright
0xAF0: Pendolf - Irene
0xAF1: Pendolf - Julian
0xAF2: Pendolf - Cybel
0xAF3: Pendolf - Eldar
0xAF4: Pendolf - Kahn
0xAF5: Pendolf - Noon
0xAF6: Pendolf - Justin
0xAF7: Pendolf - Horst
0xAF8: Pendolf - Penn
0xAF9: Pendolf - Rattchet
0xAFA: Pendolf - Frank
0xAFB: Pendolf - Hagane
0xAFC: Pendolf - Murasame
0xAFD: Pendolf - Fynnding
0xAFE: Pendolf - Medion
0xAFF: Pendolf - Cambell
0xB00: Pendolf - Syntesis
0xB01: Pendolf - Uryudo
0xB02: Pendolf - Waltz
0xB03: Pendolf - Rock
0xB04: Pendolf - Bernard
0xB05: Pendolf - Zero
0xB06: Pendolf - Hazuki
0xB07: Pendolf - David
0xB08: Pendolf - Hedoba
0xB09: Pendolf - Gracia
0xB0A: Pendolf - Donhort
0xB0B: Pendolf - Hera
0xB0C: Pendolf - Robby
0xB0D: Pendolf - Arthur
0xB0E: Pendolf - Garosh
0xB0F: Pendolf - Jade
0xB10: Pendolf - Penko
0xB11: Pendolf - Papetts
0xB12: Pendolf - Kate
0xB13: Pendolf - Rogan
0xB14: Pendolf - Edmund
0xB15: Pendolf - Isabella
0xB16: Pendolf - Brigit
0xB17: Pendolf - Cyclops
0xB18: Pendolf - Rollie
0xB19: Pendolf - Thousand
0xB1A: Pendolf - Leon
0xB1B: Pendolf - Honesty
0xB1C: Pendolf - Produn
0xB1D: Pendolf - Harold
0xB1E: Spiriel - Synbios
0xB1F: Spiriel - Dantares
0xB20: Spiriel - Masqurin
0xB21: Spiriel - Grace
0xB22: Spiriel - Hayward
0xB23: Spiriel - Obright
0xB24: Spiriel - Irene
0xB25: Spiriel - Julian
0xB26: Spiriel - Cybel
0xB27: Spiriel - Eldar
0xB28: Spiriel - Kahn
0xB29: Spiriel - Noon
0xB2A: Spiriel - Justin
0xB2B: Spiriel - Horst
0xB2C: Spiriel - Penn
0xB2D: Spiriel - Rattchet
0xB2E: Spiriel - Frank
0xB2F: Spiriel - Hagane
0xB30: Spiriel - Murasame
0xB31: Spiriel - Fynnding
0xB32: Spiriel - Medion
0xB33: Spiriel - Cambell
0xB34: Spiriel - Syntesis
0xB35: Spiriel - Uryudo
0xB36: Spiriel - Waltz
0xB37: Spiriel - Rock
0xB38: Spiriel - Bernard
0xB39: Spiriel - Zero
0xB3A: Spiriel - Hazuki
0xB3B: Spiriel - David
0xB3C: Spiriel - Hedoba
0xB3D: Spiriel - Gracia
0xB3E: Spiriel - Donhort
0xB3F: Spiriel - Hera
0xB40: Spiriel - Robby
0xB41: Spiriel - Arthur
0xB42: Spiriel - Garosh
0xB43: Spiriel - Jade
0xB44: Spiriel - Penko
0xB45: Spiriel - Papetts
0xB46: Spiriel - Kate
0xB47: Spiriel - Rogan
0xB48: Spiriel - Edmund
0xB49: Spiriel - Isabella
0xB4A: Spiriel - Brigit
0xB4B: Spiriel - Cyclops
0xB4C: Spiriel - Rollie
0xB4D: Spiriel - Thousand
0xB4E: Spiriel - Leon
0xB4F: Spiriel - Honesty
0xB50: Spiriel - Produn
0xB51: Spiriel - Harold
0xB52: Spiriel - Pendolf
0xB53: Jubei - Synbios
0xB54: Jubei - Dantares
0xB55: Jubei - Masqurin
0xB56: Jubei - Grace
0xB57: Jubei - Hayward
0xB58: Jubei - Obright
0xB59: Jubei - Irene
0xB5A: Jubei - Julian
0xB5B: Jubei - Cybel
0xB5C: Jubei - Eldar
0xB5D: Jubei - Kahn
0xB5E: Jubei - Noon
0xB5F: Jubei - Justin
0xB60: Jubei - Horst
0xB61: Jubei - Penn
0xB62: Jubei - Rattchet
0xB63: Jubei - Frank
0xB64: Jubei - Hagane
0xB65: Jubei - Murasame
0xB66: Jubei - Fynnding
0xB67: Jubei - Medion
0xB68: Jubei - Cambell
0xB69: Jubei - Syntesis
0xB6A: Jubei - Uryudo
0xB6B: Jubei - Waltz
0xB6C: Jubei - Rock
0xB6D: Jubei - Bernard
0xB6E: Jubei - Zero
0xB6F: Jubei - Hazuki
0xB70: Jubei - David
0xB71: Jubei - Hedoba
0xB72: Jubei - Gracia
0xB73: Jubei - Donhort
0xB74: Jubei - Hera
0xB75: Jubei - Robby
0xB76: Jubei - Arthur
0xB77: Jubei - Garosh
0xB78: Jubei - Jade
0xB79: Jubei - Penko
0xB7A: Jubei - Papetts
0xB7B: Jubei - Kate
0xB7C: Jubei - Rogan
0xB7D: Jubei - Edmund
0xB7E: Jubei - Isabella
0xB7F: Jubei - Brigit
0xB80: Jubei - Cyclops
0xB81: Jubei - Rollie
0xB82: Jubei - Thousand
0xB83: Jubei - Leon
0xB84: Jubei - Honesty
0xB85: Jubei - Produn
0xB86: Jubei - Harold
0xB87: Jubei - Pendolf
0xB88: Jubei - Spiriel
0xB89: Primula - Synbios
0xB8A: Primula - Dantares
0xB8B: Primula - Masqurin
0xB8C: Primula - Grace
0xB8D: Primula - Hayward
0xB8E: Primula - Obright
0xB8F: Primula - Irene
0xB90: Primula - Julian
0xB91: Primula - Cybel
0xB92: Primula - Eldar
0xB93: Primula - Kahn
0xB94: Primula - Noon
0xB95: Primula - Justin
0xB96: Primula - Horst
0xB97: Primula - Penn
0xB98: Primula - Rattchet
0xB99: Primula - Frank
0xB9A: Primula - Hagane
0xB9B: Primula - Murasame
0xB9C: Primula - Fynnding
0xB9D: Primula - Medion
0xB9E: Primula - Cambell
0xB9F: Primula - Syntesis
0xBA0: Primula - Uryudo
0xBA1: Primula - Waltz
0xBA2: Primula - Rock
0xBA3: Primula - Bernard
0xBA4: Primula - Zero
0xBA5: Primula - Hazuki
0xBA6: Primula - David
0xBA7: Primula - Hedoba
0xBA8: Primula - Gracia
0xBA9: Primula - Donhort
0xBAA: Primula - Hera
0xBAB: Primula - Robby
0xBAC: Primula - Arthur
0xBAD: Primula - Garosh
0xBAE: Primula - Jade
0xBAF: Primula - Penko
0xBB0: Primula - Papetts
0xBB1: Primula - Kate
0xBB2: Primula - Rogan
0xBB3: Primula - Edmund
0xBB4: Primula - Isabella
0xBB5: Primula - Brigit
0xBB6: Primula - Cyclops
0xBB7: Primula - Rollie
0xBB8: Primula - Thousand
0xBB9: Primula - Leon
0xBBA: Primula - Honesty
0xBBB: Primula - Produn
0xBBC: Primula - Harold
0xBBD: Primula - Pendolf
0xBBE: Primula - Spiriel
0xBBF: Primula - Jubei
0xBC0: Marky - Synbios
0xBC1: Marky - Dantares
0xBC2: Marky - Masqurin
0xBC3: Marky - Grace
0xBC4: Marky - Hayward
0xBC5: Marky - Obright
0xBC6: Marky - Irene
0xBC7: Marky - Julian
0xBC8: Marky - Cybel
0xBC9: Marky - Eldar
0xBCA: Marky - Kahn
0xBCB: Marky - Noon
0xBCC: Marky - Justin
0xBCD: Marky - Horst
0xBCE: Marky - Penn
0xBCF: Marky - Rattchet
0xBD0: Marky - Frank
0xBD1: Marky - Hagane
0xBD2: Marky - Murasame
0xBD3: Marky - Fynnding
0xBD4: Marky - Medion
0xBD5: Marky - Cambell
0xBD6: Marky - Syntesis
0xBD7: Marky - Uryudo
0xBD8: Marky - Waltz
0xBD9: Marky - Rock
0xBDA: Marky - Bernard
0xBDB: Marky - Zero
0xBDC: Marky - Hazuki
0xBDD: Marky - David
0xBDE: Marky - Hedoba
0xBDF: Marky - Gracia
0xBE0: Marky - Donhort
0xBE1: Marky - Hera
0xBE2: Marky - Robby
0xBE3: Marky - Arthur
0xBE4: Marky - Garosh
0xBE5: Marky - Jade
0xBE6: Marky - Penko
0xBE7: Marky - Papetts
0xBE8: Marky - Kate
0xBE9: Marky - Rogan
0xBEA: Marky - Edmund
0xBEB: Marky - Isabella
0xBEC: Marky - Brigit
0xBED: Marky - Cyclops
0xBEE: Marky - Rollie
0xBEF: Marky - Thousand
0xBF0: Marky - Leon
0xBF1: Marky - Honesty
0xBF2: Marky - Produn
0xBF3: Marky - Harold
0xBF4: Marky - Pendolf
0xBF5: Marky - Spiriel
0xBF6: Marky - Jubei
0xBF7: Marky - Primula
0xBF8: Turk - Synbios
0xBF9: Turk - Dantares
0xBFA: Turk - Masqurin
0xBFB: Turk - Grace
0xBFC: Turk - Hayward
0xBFD: Turk - Obright
0xBFE: Turk - Irene
0xBFF: Turk - Julian
0xC00: Turk - Cybel
0xC01: Turk - Eldar
0xC02: Turk - Kahn
0xC03: Turk - Noon
0xC04: Turk - Justin
0xC05: Turk - Horst
0xC06: Turk - Penn
0xC07: Turk - Rattchet
0xC08: Turk - Frank
0xC09: Turk - Hagane
0xC0A: Turk - Murasame
0xC0B: Turk - Fynnding
0xC0C: Turk - Medion
0xC0D: Turk - Cambell
0xC0E: Turk - Syntesis
0xC0F: Turk - Uryudo
0xC10: Turk - Waltz
0xC11: Turk - Rock
0xC12: Turk - Bernard
0xC13: Turk - Zero
0xC14: Turk - Hazuki
0xC15: Turk - David
0xC16: Turk - Hedoba
0xC17: Turk - Gracia
0xC18: Turk - Donhort
0xC19: Turk - Hera
0xC1A: Turk - Robby
0xC1B: Turk - Arthur
0xC1C: Turk - Garosh
0xC1D: Turk - Jade
0xC1E: Turk - Penko
0xC1F: Turk - Papetts
0xC20: Turk - Kate
0xC21: Turk - Rogan
0xC22: Turk - Edmund
0xC23: Turk - Isabella
0xC24: Turk - Brigit
0xC25: Turk - Cyclops
0xC26: Turk - Rollie
0xC27: Turk - Thousand
0xC28: Turk - Leon
0xC29: Turk - Honesty
0xC2A: Turk - Produn
0xC2B: Turk - Harold
0xC2C: Turk - Pendolf
0xC2D: Turk - Spiriel
0xC2E: Turk - Jubei
0xC2F: Turk - Primula
0xC30: Turk - Marky
0xC31: Unoma - Synbios
0xC32: Unoma - Dantares
0xC33: Unoma - Masqurin
0xC34: Unoma - Grace
0xC35: Unoma - Hayward
0xC36: Unoma - Obright
0xC37: Unoma - Irene
0xC38: Unoma - Julian
0xC39: Unoma - Cybel
0xC3A: Unoma - Eldar
0xC3B: Unoma - Kahn
0xC3C: Unoma - Noon
0xC3D: Unoma - Justin
0xC3E: Unoma - Horst
0xC3F: Unoma - Penn
0xC40: Unoma - Rattchet
0xC41: Unoma - Frank
0xC42: Unoma - Hagane
0xC43: Unoma - Murasame
0xC44: Unoma - Fynnding
0xC45: Unoma - Medion
0xC46: Unoma - Cambell
0xC47: Unoma - Syntesis
0xC48: Unoma - Uryudo
0xC49: Unoma - Waltz
0xC4A: Unoma - Rock
0xC4B: Unoma - Bernard
0xC4C: Unoma - Zero
0xC4D: Unoma - Hazuki
0xC4E: Unoma - David
0xC4F: Unoma - Hedoba
0xC50: Unoma - Gracia
0xC51: Unoma - Donhort
0xC52: Unoma - Hera
0xC53: Unoma - Robby
0xC54: Unoma - Arthur
0xC55: Unoma - Garosh
0xC56: Unoma - Jade
0xC57: Unoma - Penko
0xC58: Unoma - Papetts
0xC59: Unoma - Kate
0xC5A: Unoma - Rogan
0xC5B: Unoma - Edmund
0xC5C: Unoma - Isabella
0xC5D: Unoma - Brigit
0xC5E: Unoma - Cyclops
0xC5F: Unoma - Rollie
0xC60: Unoma - Thousand
0xC61: Unoma - Leon
0xC62: Unoma - Honesty
0xC63: Unoma - Produn
0xC64: Unoma - Harold
0xC65: Unoma - Pendolf
0xC66: Unoma - Spiriel
0xC67: Unoma - Jubei
0xC68: Unoma - Primula
0xC69: Unoma - Marky
0xC6A: Unoma - Turk
0xC6B: Jane - Synbios
0xC6C: Jane - Dantares
0xC6D: Jane - Masqurin
0xC6E: Jane - Grace
0xC6F: Jane - Hayward
0xC70: Jane - Obright
0xC71: Jane - Irene
0xC72: Jane - Julian
0xC73: Jane - Cybel
0xC74: Jane - Eldar
0xC75: Jane - Kahn
0xC76: Jane - Noon
0xC77: Jane - Justin
0xC78: Jane - Horst
0xC79: Jane - Penn
0xC7A: Jane - Rattchet
0xC7B: Jane - Frank
0xC7C: Jane - Hagane
0xC7D: Jane - Murasame
0xC7E: Jane - Fynnding
0xC7F: Jane - Medion
0xC80: Jane - Cambell
0xC81: Jane - Syntesis
0xC82: Jane - Uryudo
0xC83: Jane - Waltz
0xC84: Jane - Rock
0xC85: Jane - Bernard
0xC86: Jane - Zero
0xC87: Jane - Hazuki
0xC88: Jane - David
0xC89: Jane - Hedoba
0xC8A: Jane - Gracia
0xC8B: Jane - Donhort
0xC8C: Jane - Hera
0xC8D: Jane - Robby
0xC8E: Jane - Arthur
0xC8F: Jane - Garosh
0xC90: Jane - Jade
0xC91: Jane - Penko
0xC92: Jane - Papetts
0xC93: Jane - Kate
0xC94: Jane - Rogan
0xC95: Jane - Edmund
0xC96: Jane - Isabella
0xC97: Jane - Brigit
0xC98: Jane - Cyclops
0xC99: Jane - Rollie
0xC9A: Jane - Thousand
0xC9B: Jane - Leon
0xC9C: Jane - Honesty
0xC9D: Jane - Produn
0xC9E: Jane - Harold
0xC9F: Jane - Pendolf
0xCA0: Jane - Spiriel
0xCA1: Jane - Jubei
0xCA2: Jane - Primula
0xCA3: Jane - Marky
0xCA4: Jane - Turk
0xCA5: Jane - Unoma
You'll notice once you've done your changes that Shining Force 3 refuses
to load your save file. This is because there's 3 bytes near the start of
the save file that act as a checksum: a short code that verifies that the
file hasn't become corrupted. If you're using HxD it's really easy to
generate a new checksum; just follow the instructions below:
1) Select from byte 0x18 all the way to the end of the save file.
2) Click Analysis in the top menu, then from there click Checksums.
3) Select Checksum 32 and OK
4) Copy the number that comes up in the bottom window into bytes
0x15 - 0x17 (work from right to left, so 0006AB66 becomes 66 in byte
0x17, AB in byte 0x16 and 06 in byte 0x15.
5) Save the file and load in your emulator of choice.
15) Glossary
-------------------------------------------------------------------------
AOE: Area of Effect; spells that can hit multiple targets
at once, such as Blaze, Spark or Aura. There are 2 ranges
of AOE - one that hits every target within one square of
the main target and one that hits every target within 2
squares of the main target.
Cursed: Cursed Items cannot be removed without paying a fee to
the local priest. Not only this, but a character wielding
a cursed item will often be unable to perform their
selected action, and they will sometimes take feedback
damage. If a character dies because of feeback damage
they won't lose any friendships.
Haggle: Starting a conversation with a shop keeper over
and over until a hidden item becomes available
in the deals section.
Large Mythril: Large Mythril allows you to make Mythril Weapons with the
assistance of a blacksmith. Mythril Weapons can only be
equiped by characters who have achieved their
first Promotion.
Orifalcon: Exactly like Large Mythril but its only available in
Scenario 3. The weapons made from this can only be
equiped by characters who have had their second
Promotion. It should be spelled Orichalcum, but its a
typo in the game.
Promotion: Promotion resets a character's level to 1, but gives them
higher stats, access to more powerful weapons and spells
and allows them to learn a 3rd special attack.
You get a second promotion towards the end of Scenario 3
that gives your characters access to Orifalcon weapons.
Weapon Level: As characters use weapons more, they get better at using
them; this is reflected in the characters' Weapon Levels.
When a character's Weapon Level increases, they can do
more physical and magical damage and get access to a new
Special Attack (which occurs instead of a Critical Hit).
Characters typically have 1-4 different types of Weapon
which they can equip and level up. Level 2 is the
maximum level until after the Character's first
promotion. All characters in Scenario 3 join Promoted.
16) Special Thanks and Acknowledgements
-------------------------------------------------------------------------
Sonic Team
For creating such a wonderful, wonderful game.
Shinma
For creating the amazing SSF Sega Saturn emulator and giving me
the power of savestates for testing things.
TotalBiscuit
For his fantastic Let's Play Shining Force 3 videos and for
stumbling on the fact that getting killed by Curse Feedback
doesn't lower friendship. All hail the Evil, Gimicky Penguin!
http://www.jumesyn.org/
For being THE best Shining Force 3 information site on the
internet. Without this site, this FAQ wouldn't exist.
Jumesyn also provided a ton of stuff from the official japanese
strategy guides that I would have no clue how to find out,
such as how powerful the Critical, Succumb, Counter and Evade
friendship bonuses are at different levels.
http://www.shiningforcecentral.com/
For having such a wonderful community, and for somehow
managing to keep running.
joelsylvie
For writing a post suspicously similar to this faq in 2006 (only with
actual evidence and lots of numbers that made my head hurt).
Culley O'Fursdom
For pointing out how Scenario 3-centric my guide was and pointing
out how good the Braff Battle is for healers and for help with Hex
editing characters' friendships.
Lord Kane
For his post on how support spells gain friendships when cast on
NPCs. Thanks also for pointing out how I said Produn is with
Emperor Domaric, when it should be Rogan... my bad.
Sinful Force
For calling me out on my assertion that curing status effects raises
friendship; I need more people peer-reviewing my ramblings. ;)
Lavacopter
For his fantastic post on hex editing SSF Scenario 1 Save Files
The Shining Force 3 Translation Team
For finally allowing me to play Scenario 2 and 3 in English.
You guys seriously rule!
As a quick aside, if you're interested in playing a translated
version of these games you can download the translation patch
from here:
http://sf3trans.shiningforcecentral.com/
PLEASE DO NOT DOWNLOAD A PRE-PATCHED ISO OFF OF A TORRENT SITE.
Our SEGA overlords don't like that sort of thing very much
Anyone I've missed
A lot of the stuff in this faq are based off of various posts I've
seen at one time or another on the internet. Thankyou all for making
this possible; I just was bored enough to test and compile them all.
16) Want to contribute to this guide?
-------------------------------------------------------------------------
If there's anything you want to add/challenge drop me an email at:
leons87[AT]hotmail[DOT]com
In particular, suggestions for extra battles to exploit the friendship
system (especially in Scenario 2) would be very welcome.