--DRAGON FORCE 2 GUIDE-- written by Hahn (peterson.b@mankato.msus.edu) last edited 24.MAY.99 This document is best viewed in WordPad with wrapping to window in 800x600 resolution. This document is not meant as a walkthrough for Dragon Force 2, but rather a collection of useful reference for information while playing the game. However, since it is possible to get "stuck" in some scenarios, a brief "troubleshooting guide" is provided: --PROCEEDING WITH THE CAMPAIGN-- In Dragon Force 2, your goal is to select one of the eight nations of Legendra to play, then unite the continent under your own flag, then ultimately invade the sunken continent of Zeldokia to defeat King Grandel. At the start of the game, each of the eight nations has roughly equivalent power. You should proceed to take enemy castles and increase the power of your army. In some scenarios, certain routes will be "blocked" in order to direct where you attack next. If you see a Zeldokian castle with a lot of scary officers in it, chances are that you should move your attacks in the other direction. Other than this, defeating the other seven armies is a pretty straight-forward task and you should not fall into too much trouble before you own all of the castles on the map. After the other seven monarchs are under your control, a series of events will be set into motion. These events vary slightly with each scenario, but there are some common things that need to be done in all of the scenarios. With ALL of these adventures, make certain you travel with full HP, MP, and troops since they often lead to battle with Zeldokia's army. -If playing as Topaz, or after defeating Topaz, a path from Highland will appear, leading to the Fiend Tower in the desert. You must travel here to find the sleeping Queen Teiris. -After retrieving Teiris, Reni will mention that a spiritual stone can be used to awaken her from stasis sleep. Gangas mentions that this stone can be found in Beastec village, which is northeast from the southernmost castle in Bozack. Sometimes Reni leaves your group to travel here alone, otherwise you will need to take Gangas and/or Reni here to retrieve the stone. -Once the spirit stone has been acquired, Reni must travel to the Moon Palace sanctuary (the fancy- looking building to the east of the Moon Palace north castle). In some scenarios, your main character needs to accompany Reni here. If successful, you will see a movie clip showing Reni using her life force to awaken Queen Teiris. -In the Tradnor and Tristan scenarios, you will need to send Sanice and Adelvah to a certain village to fight King Renox. In the Tradnor scenario, it is Hirelia village on an island north of Fandaria. In the Tristan scenario, it is Marek village to the west of Highland. Be sure that Sanice's level is 10 or higher so she can defeat the undead troops of King Renox. -After Teiris explains about the legend of the Dragon Force and the battle against Madruk 500 years earlier, you will probably be attacked by several Zeldokian armies, followed by the continent of Zeldokia itself rising up from the sea in the center of the continent. A magic barrier will surround the continent. Send your monarch to the village on the south side of the barrier, and in your next domestic affairs session, your advisor will discuss methods for destroying the barrier. -In the Topaz and Izumo scenarios, you will need to send Shane and Kaede to the second castle of Izumo to retrieve the Izami and Izagi magic swords. In the Tristan and Tradnor scenarios, you will need to send Sanice and Adelvah to the Tristan robot factory to equip Katmando with a special electrical weapon that can destroy the barrier. In the Bozack scenario, you will need to send Gangas back to the Fiend Tower where you found Teiris. In the Highland, Fandaria, and Moon Palace scenarios, enemies will appear in your castles. After defeating them, your officers will discuss how to break the barrier. (In Highland and Moon Palace scenarios, Reni and Teiris combine their ancient elven magic to break the barrier. In Fandaria's scenario, Bahtz and Midia use the dark magic of the Doguru to break the barrier.) -Once the barrier is destroyed, send the eight monarchs to defeat Estan, Midia, and Olvo (Midia does not appear here in the Fandaria scenario). Once all three are defeated, send your monarch (and possible companion) to the Shadow Tower in the center of Zeldokia. Abels and Reni travel together, Shane and Kaede travel together, and Sanice and Adelvah travel together. Gangas and Bahtz may go with whichever ally they choose. You may have to fight Olvo again here depending on the scenario. After you learn your sixth skill, move to the capitol palace of Zeldokia to challenge King Grandel. --TROOPS AND FORMATIONS-- Deciding which two troop types your officers will command is probably the most important decision you can make regarding the success of your battles. Each troop type is strong against some other troop types, and weak against others. Some troops walk across the ground to attack, while others fly in the air above ground troops or stand on the ground and employ long-range attacks. Also, most troop types gain the ability to use new formations and/or commands when paired with a compatible secondary troop type. Always select the best possible combination of troops before raiding an enemy castle--your success depends on it. When deciding on what troop types to give to your officers, keep in mind the following things: - Before you get your hopes up, be aware of what troop types your officers are capable of. - Unless stronger criteria come into play, try to get two troop types of different classes. ie. have a ground troop with a long-range troop or a ground troop with a flying troop before settling for two troop types that are similar. - Try to get two troop types that enable new formations and/or commands. The special formations will enhance the abilities of your troops and the commands often make up for tactical weaknesses of certain troop types. ie. Samurai and Beasts. - Don't get locked into your two "favorite" troop types. If you have the crests, enable and develop several types for your key officers so they can swap when necessary before battling an army that their regular troops would not fare well against. DESCRIPTION OF FORMATIONS: Standard: This is the basic troop formation available to any combination of troops. It is the only formation that can be selected if there is only one troop type. The troops form square rows in front of the officer. Although this is ideal for direct attacks, no special bonuses are conferred upon the troops. Concave: In this formation, the troops form fewer, taller columns that span from the top edge to the bottom edge of the battlefield. Extra troops are placed along the top and bottom areas, forming a "dent" for enemy troops to walk into. When using this formation, the Endurance ability of the troops is increased. Convex: Similar to Concave formation, Convex also forms a tall wall against enemy attack, except that excess troops are placed in the center, forming a "bulge" to meet the enemy troops. In this formation, the Attack strength of the troops is increased. Open: In this formation, the troop rows are spaced apart to cover the whole latitude of the battlefield. With a short Advance command of the rear troop type, the army can form a homogenous wall against enemy attack. In this formation, the Defensive strength of the troops is increased. Slant: In this formation, the troops form a tall, diagonal wall in front of the officer. This wall spans higher and lower than a Standard formation. When using this formation, the Movement speed of the troops will be increased. DESCRIPTION OF COMMANDS: Attack: The troops move horizontally from their current position to reach the enemy officer. Advance: The troops move forward and attempt to reach the area behind the enemy officer. Retreat: The troops move backward and stand in the area behind your officer. Stand: The troops stay in the current position, but will move to attack enemy troops. Disperse: The troops split across the center, moving towards the top and bottom of the field. Regroup: The troops converge across the equator of the battlefield, staying near the center. Space Out: The troops spread into a larger grid. Repeated uses have the effect of Disperse. Close In: This command undoes "Space Out" command. Repeated uses have the effect of Regroup. Melee: The troops seek and destroy enemy troops, then attack the enemy officer. Top Move: The troops move towards the top edge of the battlefield. Bottom Move:The troops move towards the bottom edge of the battlefield. Defend: The troops will move to stay near your officer and protect him/her from attack. SOLDIER Type: Ground Used by: Fighter, Battler, Highland officers, Knight, Archer, Priest Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup Super vs.: None Good vs. : Bandit, Harpy, Chimera Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: Cavalry - Adds "Top Move/Bottom Move" commands Mage - Adds "Open" formation, "Space Out/Close In" commands Samurai - Adds "Slant" formation, "Defend" command Beast - Adds "Concave" formation, "Stand" command Bandit - Adds "Concave" formation, "Top Move/Bottom Move" commands Robot - Adds "Slant" formation, "Defend" command Monk - Adds "Convex" formation, "Defend" command Horsebot - Adds "Slant" formation", "Top Move/Bottom Move" commands CAVALRY (Horseman) Type: Ground Used by: Knight, Archer, Fighter, Battler, Samurai Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Soldier, Samurai, Goblin Good vs. : Beast, Bandit, Monk Bad vs. : Mage, Ghost, Horsebot, Dragon Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Top Move/Bottom Move" commands Mage - Adds "Concave" formation Samurai - Adds "Convex" formation Beast - Adds "Slant" formation Zombie - Adds "Melee" command Horsebot - Adds "Slant" formation Birdman - Adds "Open" formation, "Space Out/Close In" commands MAGE Type: Long-Range Used by: Magician, Tradnor officers, Battler, Knight Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup Super vs.: Beast, Zombie, Horsebot Good vs. : Soldier, Cavalry, Samurai, Monk, Ghost Bad vs. : Bandit Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Open" formation, "Space Out/Close In" commands Cavalry - Adds "Concave" formation Samurai - Adds "Disperse/Regroup" commands Archer - Adds "Concave" formation Beast - Adds "Retreat" command Monk - Adds "Concave" formation, "Space Out/Close in" commands Horsebot - Adds "Open" formation Birdman - Adds "Space Out/Close In" commands Flierbot - Adds "Top Move/Bottom Move" commands Falcon - Adds "Open" formation, "Top Move/Bottom Move" commands SAMURAI (Ashigaru - (Light Footmen)) Type: Ground Used by: Samurai, Ninja, Izumo officers Commands: Attack, Advance, Retreat, Stand, Space Out, Close In Super vs.: None Good vs. : Beast, Harpy, Robot, Dragon Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: Soldier - Adds "Slant" formation, "Defend" command Cavalry - Adds "Convex" formation Mage - Adds "Disperse/Regroup" commands Archer - Adds "Disperse/Regroup" commands Beast - Adds "Open" formation, "Retreat" command, "Stand" command Bandit - Adds "Convex" formation Robot - Adds "Open" formation Monk - Adds "Slant" formation, "Space Out/Close In" commands Horsebot - Adds "Slant" formation ARCHER (Battle Elf) Type: Long-Range Used by: Archer, Shaman, Moon Palace, Fighter, Samurai, Thief, Ninja, Priest Commands: Attack, Advance, Retreat, Stand, Space Out, Close In Super vs.: Harpy, Chimera, Flierbot Good vs. : Soldier, Samurai, Monk, Birdman, Falcon Bad vs. : Bandit, Dragon, Goblin, Demon Awful vs.: None Ally Bonuses: Mage - Adds "Concave" formation Samurai - Adds "Disperse/Regroup" commands Beast - Adds "Open" formation, "Retreat" command Bandit - Adds "Open" formation Robot - Adds "Convex" formation Monk - Adds "Space Out/Close In" commands Birdman - Adds "Top Move/Bottom Move" commands Flierbot - Adds "Top Move/Bottom Move" commands Falcon - Adds "Disperse/Regroup" commands BEAST (High Beast) Type: Ground Used by: Warrior, Shaman, Bozack officers Commands: Attack, Advance, Melee Super vs.: Robot, Horsebot Good vs. : Flierbot Bad vs. : Cavalry, Samurai, Harpy Awful vs.: Mage, Monk, Ghost, Zombie, Chimera, Birdman, Falcon, Dragon, Goblin, Demon Ally Bonuses: Soldier - Adds "Concave" formation, "Stand" command Cavalry - Adds "Slant" formation Mage - Adds "Retreat" command Samurai - Adds "Open" formation, "Retreat" command, "Stand" command Archer - Adds "Open" formation, "Retreat" command Bandit - Adds "Concave" formation Harpy - Adds "Slant" formation Monk - Adds "Stand" command Chimera - Adds "Convex" formation BANDIT (Sanzoku - (Mountain Rogues)) Type: Ground Used by: Thief, Topaz officers, Warrior Commands: Attack, Advance, Retreat Super vs.: None Good vs. : Mage, Archer, Robot Bad vs. : Soldier, Cavalry, Harpy, Zombie, Chimera Awful vs.: Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Goblin, Demon Ally Bonuses: Soldier - Adds "Concave" formation, "Top Move/Bottom Move" commands Samurai - Adds "Convex" formation Archer - Adds "Open" formation Beast - Adds "Concave" formation HARPY Type: Flying Used by: Warrior Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Robot, Horsebot Good vs. : Beast, Bandit, Flierbot Bad vs. : Soldier, Samurai, Birdman, Falcon, Dragon, Goblin, Demon Awful vs.: Archer, Ghost, Zombie Ally Bonuses: Beast - Adds "Slant" formation ROBOT (Karakuri Heishi - (Karakuri Soldier)) Type: Ground Used by: Battle Machine, Tristan officers Commands: Attack, Advance, Retreat, Stand Super vs.: Zombie Good vs. : Ghost Bad vs. : Samurai, Bandit, Monk, Falcon, Dragon, Demon Awful vs.: Beast, Harpy, Chimera Ally Bonuses: Soldier - Adds "Slant" formation, "Defend" command Samurai - Adds "Open" formation Archer - Adds "Convex" formation Horsebot - Adds "Melee" command MONK Type: Ground Used by: Monk, Priest, Ninja Commands: Attack, Advance, Retreat, Stand Super vs.: Beast, Bandit, Zombie Good vs. : Soldier, Samurai, Robot, Ghost, Horsebot Bad vs. : Cavalry, Mage, Archer, Dragon, Goblin, Demon Awful vs.: Birdman, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Convex" formation, "Defend" command Mage - Adds "Concave" formation, "Space Out/Close In" commands Samurai - Adds "Slant" formation, "Space Out/Close In" commands Archer - Adds "Space Out/Close In" commands Beast - Adds "Stand" command GHOST Type: Long-Range Used by: Magician, Shaman Commands: Attack, Advance, Retreat, Stand Super vs.: Beast, Bandit, Harpy, Chimera, Birdman, Falcon Good vs. : Soldier, Cavalry, Samurai, Zombie, Chimera Bad vs. : Mage, Robot, Monk Awful vs.: None Ally Bonuses: None ZOMBIE Type: Ground Used by: Magician, Shaman Commands: Attack, Advance Super vs.: Beast, Harpy Good vs. : Bandit, Chimera Bad vs. : Ghost, Horsebot, Flierbot, Falcon, Goblin, Demon Awful vs.: Mage, Robot, Monk, Dragon Ally Bonuses: Cavalry - Adds "Melee" command HORSEBOT (Karakuri Kihei - (Karakuri Cavalry)) Type: Ground Used by: Battle Machine Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Soldier, Samurai, Goblin Good vs. : Cavalry, Zombie Bad vs. : Monk, Dragon Awful vs.: Mage, Beast, Harpy, Chimera, Birdman, Falcon, Flierbot, Falcon Ally Bonuses: Soldier - Adds "Slant" formation, "Top Move/Bottom Move" commands Cavalry - Adds "Slant" formation Mage - Adds "Open" formation Samurai - Adds "Slant" formation Robot - Adds "Melee" command CHIMERA Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Beast, Robot, Horsebot, Flierbot Good vs. : Bandit Bad vs. : Soldier, Zombie, Dragon, Demon Awful vs.: Archer, Ghost Ally Bonuses: Beast - Adds "Convex" formation Flierbot - Adds "Defend" command BIRDMAN Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Harpy Bad vs. : Archer, Dragon, Demon Awful vs.: Ghost Ally Bonuses: Cavalry - Adds "Open" formation, "Space Out/Close In" commands Mage - Adds "Space Out/Close In" commands Archer - Adds "Top Move/Bottom Move" commands Flierbot - Adds "Slant" formation Falcon - Adds "Slant" formation, "Defend" command FLIERBOT (Tobi Karakuri - (Flying Karakuri)) Type: Flying Used by: Battle Machine Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Cavalry, Mage, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Zombie Bad vs. : Beast, Harpy, Dragon, Demon Awful vs.: Archer, Chimera Ally Bonuses: Mage - Adds "Top Move/Bottom Move" commands Archer - Adds "Top Move/Bottom Move" commands Falcon - Adds "Slant" formation FALCON Type: Flying Used by: Various officers Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot Good vs. : Soldier, Samurai, Harpy, Robot, Zombie Bad vs. : Archer, Dragon, Demon Awful vs.: Ghost Ally Bonuses: Mage - Adds "Open" formation, "Top Move/Bottom Move" commands Archer - Adds "Regroup/Disperse" commands Birdman - Adds "Slant" formation, "Defend" command Flierbot - Adds "Slant" formation DRAGON (Dragonier) Type: Ground Used by: Monarchs, Nation commanders Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee Super vs.: Beast, Bandit, Zombie Good vs. : Soldier,Cavalry,Archer,Harpy,Robot,Monk,Horsebot,Chimera,Birdman,Falcon,Goblin Bad vs. : Samurai Awful vs.: None Ally Bonuses: None GOBLIN (Doguru) Type: Ground Used by: Zeldokia officers Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Beast, Bandit Good vs. : Archer, Harpy, Monk, Zombie Bad vs. : Dragon, Demon Awful vs.: Cavalry, Horsebot Ally Bonuses: None DEMON (Tsuno Doguru - (Horned Doguru)) Type: Ground Used by: Zeldokia commanders Commands: Attack, Advance, Retreat, Stand, Melee Super vs.: Beast, Bandit Good vs. : Soldier,Samurai,Archer,Harpy,Robot,Monk,Zombie,Chimera,Birdman,Flierbot,Falcon,Goblin Bad vs. : None Awful vs.: None Ally Bonuses: None --ITEMS-- Items are acquired through clearing levels of Doguru officers in caves, or from automatic searches at the end of each week-turn. To get the most out of these searches, position officers with an Intelligence of 70 or higher in every castle, village, and cave in your realm. Villages and caves in particular yield the rarest items. Make the most of the minerals found in caves to construct the best weapons and accessories for your officers--it is well worth the effort. Ftr=Fighter; Btr=Battler; Knt=Knight; Arc=Archer; War=Warrior; Smr=Samurai; Mnk=Monk; BtM=Batl Machine; Thf=Thief; Nja=Ninja; Mag=Magician; Pst=Priest; Shm=Shaman; Drg=Dragon; Dcr=Dancer; Gold = Gold Stone. Gold blocky rocks. Iron = Iron Stone. Shiny metallic rock. Silver = Silver Stone. Swirling tan rock. Copper = Copper Stone. Rusty brown rock. Power = Power Crystal. Bright green mineral. Magic = Magic Crystal. Red flower-shaped mineral. Wind = Wind Crystal. White fan-shaped mineral. Thunder = Thunder Crystal. Yellow fan-shaped mineral. Light = Light Crystal. Small white minerals. Shadow = Shadow Crystal. Dark violet scaley mineral. Dragon = Dragon Scales. Thin green flakes. -SINGLE USE ITEMS- ITEM EFFECT USE OBTAIN Medal +10 Troop Maximum Any Defeat enemy officer Samurai Crest Enable Samurai troops Various officers Weekly search, Find in cave Elf Crest Enable Archer troops Ftr,Smr,Thf,Nja,Pst,... Weekly search, Find in cave Flierbot Crest Enable Flierbot troops BtM, et al. Robot Crest + Wind + Iron Horsebot Crest Enable Horsebot troops BtM, et al. CavalryCrest + Thunder + Iron Robot Crest Enable Robot troops Various officers Weekly search, Find in cave Cavalry Crest Enable Cavalry troops Ftr,Btr,Smr, et al. Weekly search, Find in cave Chimera Crest Enable Chimera troops Various officers Harpy Crest + Gold + Power Bandit Crest Enable Bandit troops War, et al. Weekly search, Find in cave Zombie Crest Enable Zombie troops Mag,Shm, et al. Ghost Crest + Gold + Wind Soldier Crest Enable Soldier troops Knt,Arc,Pst, et al. Weekly search, Find in cave Monk Crest Enable Monk troops Nja, et al. Weekly search, Find in cave Falcon Crest Enable Falcon troops Various officers Birdman Crest + Gold + Power Birdman Crest Enable Birdman troops Various officers Weekly search, Find in cave Harpy Crest Enable Harpy troops War, et al. Soldier Crest + Wind + Iron Beast Crest Enable Beast troops Various officers Weekly search, Find in cave Magic Crest Enable Mage troops Btr,Knt, et al. Weekly search, Find in cave Ghost Crest Enable Ghost troops Mag,Shm, et al. SoldierCrest + Shadow + Dragon Dragon Crest Enable Dragon troops Monarchs,nation leaders Falcon Crest + Gold + Dragon Astea Statue Max MP +2 Any Weekly search, Find in cave Dragon Statue Max HP +3 Any Weekly search, Find in cave Gold Coin Replenish HP/MP Max Any Weekly search, Find in cave Astea Herb Recover injured officer Injured officers Weekly search, Find in cave -WEAPONS- WEAPON EFFECT USE OBTAIN Knife Str+1 Ftr,Btr,Knt,BtM,Thf, Weekly search, Find in cave Nja,Drg Short Sword Str+3 Ftr,Btr,War,BtM,Thf, Weekly search, Find in cave Nja,Drg Crescent Blade Str+3 Btr,Thf Weekly search, Find in cave Sword Str+5 Ftr,Btr,BtM,Thf,Drg Weekly search, Find in cave Gladiator Str+5;Def+2 Ftr,Btr Weekly search, Find in cave Magic Sword Str+10;MP+1;Chg+10 Ftr,Btr,BtM,Drg Sword + Gold + Magic --- Long Sword Str+10 Ftr,Btr,Drg Weekly search, Find in cave Buster Sword Str+15 Ftr,Btr,BtM,Thf,Drg Long Sword + Copper + Power Hayabusa Sword Str+20 Ftr,Btr,BtM,Thf,Drg Buster Sword + Wind + Iron Dragon Sword Str+25;MP+1;Chg+10 Btr,Drg HayabusaSword+Silver+Dragon Great Sword Str+30;MP+1;Chg+10 Btr,Drg Dragon Sword + Gold + Dragon Sword of Light Str+40;MP+2;Chg+20 Ftr,Btr,BtM,Thf,Drg Great Sword + Light + Light --- Saber Str+5 Btr Weekly search, Find in cave Divine Saber Str+15;MP+1 Btr Saber + Iron + Wind Light Saber Str+30;MP+2;Chg+10 Btr Divine Saber + Light + Iron --- Spear Str+4 Knt Weekly search, Find in cave Javelin Str+8 Knt Weekly search, Find in cave Lancerod Str+15 Knt Weekly search, Find in cave Inazuma Lance Str+30;MP+1;Chg+10 Knt Lancerod + Iron + Thunder Shining Lance Str+30;MP+2;Chg+20 Knt Inazuma Lance + Light + Dragon --- Bow Str+5 Arc Weekly search, Find in cave Battle Bow Str+10 Arc Weekly search, Find in cave Long Bow Str+15 Arc Weekly search, Find in cave Wind Bow Str+20;MP+1;Chg+10 Arc Bow + Silver + Wind Flash Bow Str+30;MP+2;Chg+20 Arc Wind Bow + Light + Iron --- Claw Str+3 War Weekly search, Find in cave Battle Claw Str+7 War Weekly search, Find in cave Iron Claw Str+15 War Claw + Iron + Wind Silver Claw Str+30;Def+2;MP+1 War Iron Claw + Silver + Power Death Claw Str+50;Def+2;MP+1 War Silver Claw + Shadow + Iron --- Katana Str+5;Def+1 Btr,Smr,Nja Weekly search, Find in cave Masamune Str+10;Def+2 Btr,Smr Weekly search, Find in cave Muramasa Str+15;Def+2 Btr,Smr Weekly search, Find in cave Raito Str+20;Def+2;MP+1;Chg+10 Btr,Smr Katana + Iron + Thunder Kukuichimoji Str+30;Def+2;MP+2;Chg+10 Btr,Smr Raito + Shadow + Iron --- Whip Str+2;Int-5 Nja,Dcr Weekly search, Find in cave Magic Whip Str+5;MP+1;Chg+10;Int-5 Nja,Dcr Storm Whip + Magic + Power Chain Whip Str+8;Int-5 Nja,Dcr Weekly search, Find in cave Storm Whip Str+12;Int-5 Nja,Dcr Whip + Wind + Thunder Shadow Whip Str+20;MP+1;Chg+20;Int-5 Nja,Dcr Magic Whip + Shadow + Dragon --- Rod Str+1;MP+1 Mag Weekly search, Find in cave Magic Rod Str+2;MP+1;Chg+10 Mag Rod + Magic + Power Holy Rod Str+10;MP+2;Chg+20 Mag Power Rod + Light + Iron Power Rod Str+15;Chg+10 Mag Magic Rod + Power + Power --- Staff Str+3;Def+1;MP+1 Pst Weekly search, Find in cave Iron Staff Str+6;Def+1 Pst Staff + Iron + Silver Gold Staff Str+15;Def+1;MP+1 Pst Iron Staff + Gold + Silver Thunder Staff Str+25;Def+1;MP+1;Chg+10 Pst Gold Staff + Thunder + Iron Holy Staff Str+40;Def+2;MP+3;Chg+20 Pst Thunder Staff + Light + Power --- -ACCESSORIES- ACCESSORY EFFECT USE OBTAIN Armor Def+2 Ftr,Knt,BtM,Thf,Drg Weekly search, Find in cave Chain Mail Def+4 Ftr,Knt,BtM,Thf,Drg Armor + Copper + Iron Plate Mail Def+6 Ftr,Knt,BtM,Thf,Drg Chain Mail + Silver + Iron --- Shield Def+1 Ftr,BtM,Thf,Drg Weekly search, Find in cave Round Shield Def+2 Ftr,BtM,Thf,War Weekly search, Find in cave Knight Shield Def+3 Knt Weekly search, Find in cave Copper Shield Def+4 Ftr,BtM,Thf,Drg Shield + Copper + Copper Iron Shield Def+5 Ftr,BtM,Thf,Drg Shield + Iron + Iron Silver Shield Def+6 Ftr,BtM,Thf,Drg Shield + Silver + Silver Dragon Shield Def+7;MP+1;Chg+10 Ftr,Drg Silver Shield + Gold + Dragon --- Clothes Def+1 Smr,Nja Weekly search, Find in cave Shinobi Cloth Def+1 Nja Weekly search, Find in cave Robe Def+1 Mag,Pst Weekly search, Find in cave Robe of Light Def+3;MP+2;Chg+20 Mag,Pst Robe + Light + Magic Priest Cloth Def+5;MP+2;Chg+10 Pst Clothes + Power + Light --- Power Ring Str+5 Any Magic Ring + Power + Iron Protect Ring Def+2 Any Weekly search, Find in cave Magic Ring MP+2;Chg+10 Any Weekly search, Find in cave Wisdom Ring Int+5 Any Weekly search, Find in cave Castle Ring Bld+5 Any Weekly search, Find in cave Loyal Ring Does not abandon Any Weekly search, Find in cave --- Power Book Str+10 Any Magic Book + Magic + Power Protect Book Def+3 Any Weekly search, Find in cave Wisdom Book Int+15 Any Weekly search, Find in cave Architect Book Bld+15 Any Weekly search, Find in cave Loyalty Book Does not abandon Any Weekly search, Find in cave --- Magic Book MP+3;Chg+10 Mag,Shm Weekly search, Find in cave White Book MP+3;Def+5;Int+20;Chg+50 Mag,Shm Magic Book + Magic + Light Black Book MP+5;Chg+50 Mag,Shm Magic Book + Magic + Shadow --MAGIC-- FIRE MAGIC: Strong against Metal-elemental enemies SPELL MP POWER TARGET EFFECT Flame Cannon 2 25 Enemy Commander Throws single fireball Volcano 3 30 Any Troops Incinerates troops near center of field Fire Sword 3 0 Caster Raises Attack Power with heat energy Salamander 3 30 Enemy Troops Fire rains on troops near caster Flame Bomber 4 30 Enemy Commander Throws three fireballs Meteor Storm 4 35 Enemy Commander+Troops Fire bombs area with most enemy troops Shin-Kaede-Kigi 5 100 Enemy Commander+Troops "Izami" magic sword crossing slashes Gouten-Ren-Geki 5 100 Enemy Commander+Troops "Izagi" magic sword crossing slashes Ultima Blade 5 100 Enemy Commander+Troops Raging saber cuts battlefield in two Meteor Panic 6 40 Enemy Commander+Troops Flaming comets bombard entire battlefield WATER MAGIC: Strong against Fire-elemental enemies SPELL MP POWER TARGET EFFECT Water Ball 2 25 Enemy Commander Throws single water capsule Hyper Storm 3 30 Enemy Troops Water cyclones travel in a straight line Big Wave 3 30 Enemy Troops Undertow sweeps in two straight lines Ice Fang 3 30 Enemy Troops Icicles stab area with most enemy troops Undine 3 30 Enemy Troops Water columns drown troops near caster Water Bomb 4 30 Enemy Commander Throws three water capsules Ice Fall 4 35 Enemy Commander+Troops Showering frost ravages entire battlefield Million Prism 5 100 Enemy Commander+Troops Rainbow gems scatter across enemies EARTH MAGIC: Strong against Water-elemental enemies SPELL MP POWER TARGET EFFECT Stone Rain 2 25 Enemy Commander+Troops Rocks fall on area with most enemy troops Gaia Break 2 0 Enemy Troops Churning soil stops troops near caster Mijingakure 3 30 Enemy Troops Dust cloud blasts troops near caster Golem Attack 3 30 Enemy Commander+Troops Stone giant smashes in a straight line Lord of Soil 4 35 Enemy Commander+Troops Earth serpent plows in a snaking pattern Earthquake 4 40 Enemy Troops Golem crushes area with most enemy troops PLANT MAGIC: Strong against Earth-elemental enemies SPELL MP POWER TARGET EFFECT Tree Fork 2 25 Enemy Commander Summons a lashing vine to flail opponent Wonder Plant 3 30 Enemy Troops Root tendrils strangle enemies near caster Summon Plant 4 30 Enemy Commander Summons snapping leaves to bite opponent Mandragora 4 35 Enemy Troops Hungry vines rush through enemy troops Venom Flower 5 35 Enemy Commander Summons a poisonous spitting blossom Gaia Stream 5 100 Enemy Commander+Troops Beast power calls up nature's energy path METAL MAGIC: Strong against Plant-elemental enemies SPELL MP POWER TARGET EFFECT Cross Slash 2 25 Enemy Commander+Troops Cuts through troops and strikes opponent Dagger Throw 2 20 Enemy Commander+Troops Throws knife through troops /drops Power Triple Dagger 3 25 Enemy Commander+Troops Throws three sharp knives /drops Power Dancing Sword 3 0 Caster Caster's attacks become twice as swift Triple Blade 3 30 Enemy Commander+Troops Calls three metal blades to slash ground Fifth Dagger 4 30 Enemy Commander+Troops Knives attack ground and air/drops Power Epee Flash 4 35 Enemy Commander+Troops Strong Cross Slash slices through enemies Wave Blades 5 35 Enemy Commander+Troops Calls five metal blades to slash ground High Giga-Buster 5 100 Enemy Commander+Troops Katmando's ultimate laser cannon LIGHT MAGIC: Strong against Shadow-elemental enemies SPELL MP POWER TARGET EFFECT Magic Charge 0 0 Caster Moonlight energy replenishes 2 MP Healing 2 0 Caster Sunlight energy replenishes 50 HP Sonic Boom 2 20 Enemy Commander+Troops Sword slash travels in a straight line Aura Shot 2 25 Enemy Commander Throws single shining sphere Turn Undead 3 0 Enemy Troops Evaporates Ghosts/Zombies on one screen Triple Sonic 3 25 Enemy Commander+Troops Sword slash emits three destructive waves Aura Bomb 4 30 Enemy Commander Throws three shining spheres Hyper Sonic 4 30 Enemy Commander+Troops Sword slash emits five destructive waves Charm 4 0 Enemy Troops Entraces troops to join player's forces Ressurection 5 0 Ally Troops Resuscitates some defeated troops Millennium Sword 5 100 Enemy Commander+Troops Shining sword cuts battlefield in two SHADOW MAGIC: SPELL MP POWER TARGET EFFECT Silent 1 0 Enemy Commander+Caster Darkness suffocates voices-disables skills Accel 1 0 Caster Magic constricts time-Raises Charge Speed Thunder Fall 3 30 Enemy Commander+Troops Dark lightning strikes random locations Deep Black 3 30 Enemy Troops Ground vanishes to consume enemy troops Death Dance 4 35 Enemy Commander+Troops Bewitching attack travels in straight line Fairy Ray 4 40 Any Troops Black vortex swallows troops near center Call of Death 5 0 Enemy Commander+Caster Summoned reaper reduces officers' HP to 1 Night Saber 5 100 Enemy Commander+Troops Devil sword drags dark energy blade --MONARCH-- LV CLASS LV CLASS 1 Leader 21 High Lord 6 Captain 26 Star Lord 11 Colonel 31 Lord Master 16 General 36 Emperor --HIGHLAND KINGDOM-- Highland is situated in the cold region in the southern part of Legendra. Highland's Commanders favor Soldier troops. Highland's army is well-rounded, and is particularly effective once the two Magicians, Hilda and Carl, learn the Flame Cannon spell. -------------------- MONARCH: -Abels- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Beast, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Aura Shot -Sonic Boom -Triple Sonic -Hyper Sonic -Accel -Millennium Sword CHANCELLOR: Shirin OFFICERS: -Albright- Gender: Male Class: Battler Element: Plant Troops: Soldier, Mage, Cavalry, Beast, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Wonder Plant -Dancing Sword -Summon Plant -Hilda- Gender: Female Class: Magician Element: Light Troops: Soldier, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Ressurection -Flame Cannon -Turn Undead -Carl- Gender: Male Class: Magician Element: Shadow Troops: Soldier, Mage, Monk, Zombie, Ghost, Beast, Birdman, Falcon, Dragon Skills: -Healing -Flame Cannon -Deep Black -Big Wave -Dora- Gender: Female Class: Knight Element: Light Troops: Soldier, Cavalry, Mage, Archer, Beast, Robot, Horsebot, Flierbot, Dragon Skills: -Thunder Fall -Fairy Ray -Water Bomb -Charm --FANDARIA EMPIRE-- (the Anti-War Army) Fandaria is situated in the wastelands on the western edge of the continent. Fandaria's commanders focus on heavy physical fighting, as shown by the two Monk officers Stephano and Enzzo. Because the officers are scattered at the start of the scenario, it would be wise to remain defensive until the commanders return. Many of Fandaria's battles can be won in a duel, either with a Monk's superior strength or the Dancing Sword technique. ------------------- MONARCH: -Bahtz- Gender: Male Class: Fighter Element: Shadow Troops: Soldier, Archer, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Dancing Sword -Deep Black -Big Wave -Thunder Fall -Meteor Panic -Night Saber CHANCELLOR: Dario OFFICERS: -Enzzo- Gender: Male Class: Monk Element: Earth Troops: Monk, Cavalry, Harpy, Beast, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Stone Rain -Golem Attack -Lord of Soil -Earthquake -Jusepe- Gender: Male Class: Battler Element: Earth Troops: Soldier, Mage, Cavalry, Harpy, Robot, Ghost, Horsebot, Flierbot, Dragon Skills: -Cross Slash -Stone Rain -Golem Attack -Dancing Sword -Jopanni- Gender: Male Class: Battler Element: Metal Troops: Soldier, Mage, Cavalry, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Dancing Sword -Triple Blade -Wave Blades -Stephano- Gender: Male Class: Monk Element: Fire Troops: Monk, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Salamander -Aura Bomb -Call of Death -Meteor Panic --MOON PALACE-- The Moon Palace is located on the northern edge of the continent. The Moon Palace army consists mainly of Fighters and Magicians. It is difficult to gain levels for Reni and Mariel at first, but a little fighting in caverns will turn the Moon Palace army into a formidable force. --------------- MONARCH: -Reni- Gender: Female Class: Magician Element: Water Troops: Archer, Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Hyper Storm -Magic Charge -Resurrection -Meteor Panic -Million Prism CHANCELLOR: Clift OFFICERS: -Edwar- Gender: Male Class: Fighter Element: Fire Troops: Archer, Soldier, Cavalry, Monk, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Sonic Boom -Triple Sonic -Salamander -Meteor Storm -August- Gender: Male Class: Battler Element: Water Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Water Ball -Cross Slash -Undine -Dancing Sword -Neira- Gender: Female Class: Fighter Element: Water Troops: Archer, Soldier, Cavalry, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Ice Fang -Hyper Storm -Big Wave -Mariel- Gender: Female Class: Magician Element: Light Troops: Archer, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Ressurection -Flame Cannon -Charm --IZUMO KINGDOM-- Izumo is a small country located on the far eastern edge of Legendra. Samurai and Ninja make up the bulk of Izumo's forces. The beginning of the scenario can be difficult as Shigure and Megumi will need to rely on duels to finish off their opponents. However, this problem can be easily solved once some powerful katanas and whips are constructed. ------------------ MONARCH: -Kaede- Gender: Female Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Zombie, Monk, Harpy, Ghost, Birdman, Falcon, Dragon Skills: -Flame Cannon -Mijingakure -Undine -Salamander -Meteor Panic -Shin-Kaede-Kigi CHANCELLOR: Kansuke OFFICERS: -Kiri- Gender: Female Class: Archer Element: Earth Troops: Samurai, Archer, Cavalry, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Water Ball -Stone Rain -Aura Bomb -Earthquake -Shigure- Gender: Male Class: Samurai Element: Fire Troops: Samurai, Archer, Cavalry, Harpy, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Fire Sword -Volcano -Meteor Storm -Meteor Panic -Fujimaru- Gender: Male Class: Knight Element: Earth Troops: Samurai, Cavalry, Mage, Soldier, Archer, Robot, Horsebot, Flierbot, Dragon Skills: -Stone Rain -Golem Attack -Earthquake -Megumi- Gender: Female Class: Ninja Element: Water Troops: Samurai, Archer, Monk, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Healing -Undine -Ice Fall -Mijingakure -Water Bomb --BOZACK TRIBE-- Bozack is located in the jungles of south-east Legendra. With an army consisting entirely of Warriors, Bozack makes up in sheer brute strength what it lacks in versatility. Crests for new troop types will need to be located immediately to prevent the Beast troops of Bozack from being annihilated by Monks and Goblins. Fortunately, the commanders of this tribe are extremely strong and can win a duel easily, particuarly when equipped with the stronger claw weapons. ---------------- MONARCH: -Gangas- Gender: Male Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Monk, Samurai, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Aura Shot -Tree Fork -Gaia Break -Wonder Plant -Summon Plant -Gaia Stream CHANCELLOR: Sesu OFFICERS: -Gonzales- Gender: Male Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Archer, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Gaia Break -Stone Rain -Turn Undead -Lord of Soil -Maria- Gender: Female Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Fiorina- Gender: Female Class: Warrior Element: Earth Troops: Beast, Bandit, Harpy, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Stone Rain -Golem Attack -Lord of Soil -Charm -Earthquake -Marcus- Gender: Male Class: Warrior Element: Plant Troops: Beast, Bandit, Harpy, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Venom Flower --TOPAZ KINGDOM-- (the Crimson Woods Faction) Topaz is located on a small island off the north-west coast of Legendra. The commanders of Topaz are skilled at capturing their opponents before they have a chance to escape, so gaining experience will be easy. Relying heavily on Thief commanders and Bandit troops, Topaz is good at eliminiating enemy Archers and Mages, but should seek some variety in troops before travelling to the mainland. ----------------- MONARCH: -Shane- Gender: Male Class: Thief Element: Fire Troops: Bandit, Monk, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman, Falcon, Dragon Skills: -Dagger Throw -Triple Dagger -Salamander -Fifth Dagger -Fire Sword -Gouten-Ren-Geki CHANCELLOR: Lila and Lily OFFICERS: -Elon- Gender: Male Class: Archer Element: Fire Troops: Bandit, Archer, Cavalry, Soldier, Ghost, Zombie, Birdman, Falcon, Dragon Skills: -Flame Cannon -Meteor Storm -Flame Bomber -Meteor Panic -Chinran- Gender: Female Class: Fighter Element: Fire Troops: Bandit, Soldier, Archer, Cavalry, Monk, Ghost, Birdman, Falcon, Dragon Skills: -Flame Cannon -Salamander -Healing -Flame Bomber -Phillip- Gender: Male Class: Thief Element: Metal Troops: Bandit, Archer, Monk, Cavalry, Harpy, Zombie, Birdman, Falcon, Dragon Skills: -Dagger Throw -Accel -Triple Dagger -Fifth Dagger -Houpai- Gender: Male Class: Thief Element: Metal Troops: Bandit, Archer, Monk, Cavalry, Ghost, Zombie, Birdman, Falcon, Dragon Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Dancing Sword --TRADNOR KINGDOM-- Tradnor is a small nation surrounded by mountains in the north-east area of Legendra. With Tradnor's Magician officers, the army will have ample use of magic to heal and to charm. As with the Highland and Moon Palace armies, the Magician officers will need to spend some time training in the caverns before they master a spell suitable for capturing enemy officers. ------------------- MONARCH: -Sanice- Gender: Female Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Healing -Turn Undead -Charm -Ressurection -High Giga-Buster CHANCELLOR: Shefard OFFICERS: -Agnes- Gender: Female Class: Magician Element: Water Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon Skills: -Healing -Charm -Undine -Water Bomb -Winston- Gender: Male Class: Knight Element: Water Troops: Mage, Cavalry, Soldier, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon Skills: -Water Ball -Undine -Ice Fall -Water Bomb -Varley- Gender: Male Class: Magician Element: Light Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Draogn Skills: -Healing -Magic Charge -Aura Shot -Turn Undead -Aura Bomb -Paulson- Gender: Male Class: Priest Element: Earth Troops: Mage, Monk, Archer, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Stone Rain -Golem Attack -Earthquake -Lord of Soil --TRISTAN EMPIRE-- Tristan is located on the barren lands between Tradnor and the Moon Palace. Employing Robot troops, Tristan's mechanical army has no major strengths or weaknesses until new troop types are used. Relying more on physical fighting than magic as with the Fandaria and Bozack armies, most Tristan commanders can hold their own in a duel. ------------------ MONARCH: -Adelvah- Gender: Male Class: Battler Element: Metal Troops: Robot, Archer, Cavalry, Ghost, Horsebot, Chimera, Birdman, Flierbot, Falcon, Dragon Skills: -Cross Slash -Volcano -Hyper Storm -Meteor Panic -Dancing Sword -Ultima Blade CHANCELLOR: Bjorn OFFICERS: -Karen- Gender: Female Class: Archer Element: Plant Troops: Robot, Archer, Cavalry, Soldier, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Chris- Gender: Female Class: Battler Element: Metal Troops: Robot, Soldier, Mage, Cavalry, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Cross Slash -Triple Blade -Dancing Sword -Wave Blades -Hisaka- Gender: Female Class: Samurai Element: Fire Troops: Robot, Samurai, Archer, Monk, Ghost, Horsebot, Chimera, Flierbot, Dragon Skills: -Fire Sword -Turn Undead -Volcano -Big Wave -Holbeck- Gender: Male Class: Knight Element: Plant Troops: Robot, Cavalry, Mage, Soldier, Archer, Horsebot, Chimera, Flierbot, Dragon Skills: -Tree Fork -Wonder Plant -Mandragora -Venom Flower --SUPPORTING CAST-- --FIGHTERS-- LV CLASS LV CLASS 1 Fighter 21 High Soldier 6 Little Soldier 26 Swordsman 11 Soldier 31 Highlander 16 Middle Soldier 36 Battle Master Equip: Knife, Sword, Shield, Armor Primary Troop: Soldier Secondary Troop: Archer, Cavalry Fighters are the most well-rounded officers. They don't have any particular strengths or weaknesses. Relying on the "Sonic Boom" family of sword techniques, Fighters can damage enemy troops and officers simultaneously. When it comes to fighting and spellcasting, Fighters are perfectly average, but can become remarkable when given powerful swords, shields, and armor. Soldiers are a Fighter's troop of choice, so be sure to take advantage of the Soldiers' superior compatibility with new formations and commands when paired with others. ------------------------ -Oscar- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Harpy Skills: -Sonic Boom -Triple Sonic -Turn Undead -Sharice- Gender: Female Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Zombie, Horsebot, Flierbot Skills: -Sonic Boom -Triple Sonic -Hyper Sonic -Charlotte- Gender: Female Class: Fighter Element: Earth Troops: Soldier, Archer, Cavalry, Ghost, Horsebot, Flierbot Skills: -Sonic Boom -Stone Rain -Golem Attack -Shannu- Gender: Female Class: Fighter Element: Plant Troops: Soldier, Archer, Cavalry, Ghost, Robot, Horsebot Skills: -Tree Fork -Wonder Plant -Mandragora -Summon Plant -Shu- Gender: Male Class: Fighter Element: Metal Troops: Soldier, Archer, Cavalry, Beast, Robot, Horsebot, Flierbot Skills: -Dagger Throw -Triple Dagger -Fifth Dagger -Schneider- Gender: Male Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Beast Skills: -Sonic Boom -Triple Sonic -Salamander -Todd- Gender: Male Class: Fighter Element: Earth Troops: Soldier, Archer, Cavalry, Monk Skills: -Stone Rain -Golem Attack -Earthquake -Frone- Gender: Female Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman Skills: -Sonic Boom -Triple Sonic -Salamander -Bedan- Gender: Male Class: Fighter Element: Shadow Troops: Goblin Skills: -Deep Black -Accel -Silent -Fairy Ray -Mark- Gender: Male Class: Fighter Element: Light Troops: Soldier, Archer, Cavalry, Zombie Skills: -Sonic Boom -Triple Sonic -Turn Undead -Maquis- Gender: Male Class: Fighter Element: Shadow Troops: Soldier, Archer, Cavalry, Harpy Skills: -Sonic Boom -Silent -Accel -Rasmussen- Gender: Male Class: Fighter Element: Shadow Troops: Skills: -Sonic Boom -Silent -Accel -Ruklus- Gender: Male Class: Fighter Element: Fire Troops: Soldier, Archer, Cavalry, Beast Skills: -Sonic Boom -Triple Sonic -Salamander --BATTLERS-- LV CLASS LV CLASS 1 Light Battler 21 King Hero 6 Battler 26 White Battler 11 High Battler 31 Silver Battler 16 Battle King 36 Swordmaster Equip: Knife, Sword, Katana, Saber Primary Troop: Soldier Secondary Troop: Mage, Cavalry Battlers are the elite swordsmen of an army who specialize in one-on-one swordfights against their enemies. Being able to equip nearly anything with a sharp edge, Battlers use the "Cross Slash" technique to attack troops and officers in the thick of battle, and the "Dancing Sword" technique makes them a definite force to be reckoned with in duels. Like Fighters, Battlers prefer to bring Soldiers into battle. Unlike Fighters, Battlers favor more defensive postures due to their lack of armor and shields. ----------------------- -Ajir- Gender: Male Class: Battler Element: Water Troops: Soldier, Mage, Cavalry, Zombie Skills: -Water Ball -Cross Slash -Ice Fang -Big Wave -Estan- Gender: Male Class: Battler Element: Shadow Troops: Demon Skills: -Silent -Cross Slash -Thunder Fall -Dancing Sword -Epee Flash -Korde- Gender: Female Class: Battler Element: Light Troops: Soldier, Mage, Cavalry, Ghost Skills: -Aura Shot -Dancing Sword -Turn Undead -Frete- Gender: Female Class: Battler Element: Earth Troops: Soldier, Mage, Cavalry, Harpy, Beast Skills: -Gaia Break -Golem Attack -Earthquake -Frederick- Gender: Male Class: Battler Element: Plant Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon Skills: -Cross Slash -Wonder Plant -Venom Flower -Matilda- Gender: Female Class: Battler Element: Plant Troops: Soldier, Mage, Cavalry, Zombie, Ghost Skills: -Tree Fork -Wonder Plant -Dancing Sword -Summon Plant -Meirin- Gender: Female Class: Battler Element: Water Troops: Monk, Soldier, Mage, Cavalry, Robot, Horsebot, Flierbot Skills: -Water Ball -Big Wave -Accel -Robert- Gender: Male Class: Battler Element: Light Troops: Soldier, Mage, Cavalry, Archer, Robot, Horsebot, Flierbot, Dragon Skills: -Cross Slash -Dancing Sword -Turn Undead -Volcano --KNIGHTS-- LV CLASS LV CLASS 1 Knight 21 Baron 6 White Knight 26 Paladin 11 Silver Knight 31 High Paladin 16 Duke 36 Knight Master Equip: Knife, Spear, Knight Shield, Armor Primary Troop: Cavalry Secondary Troop: Mage, Soldier
Knights are noble and chivalrous commanders who often enter battle on mount. Relying on magic such as 
Thunder Fall and Ice Fall instead of blade techniques in battle, they are quite versatile and reliable. 
The spear weapons are strong, and the Cavalry troops that Knights bring with them fare well against most 
common ground troops, but are next to helpless against most flying troops. Therefore, it is wise to 
compliment the Cavalry troops with Soldiers when facing Harpies and the like.
----------------------

-Galhazart-
Gender: Male
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fall
-Hyper Storm

-Shaim-
Gender: Male
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Monk
Skills:
-Thunder Fall
-Silent
-Accel

-Samus-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy, Ghost
Skills:
-Hyper Sonic
-Accel
-Silent

-Helena-
Gender: Female
Class: Knight
Element: Water
Troops:
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Borgal-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy
Skills:
-Thunder Fall
-Salamander

-Livi-
Gender: Female
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Archer, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fall

-Parshel-
Gender: Male
Class: Knight
Element: Light
Troops: Cavalry, Mage, Soldier, Beast
Skills:
-Thunder Fall
-Turn Undead
-Mandragora

-Bowman-
Gender: Female
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Zombie
Skills:
-Thunder Fall
-Silent 
-Accel

--ARCHERS--
LV	CLASS				LV	CLASS
1	Light Archer		21	Light Sniper
6	Archer			26	Middle Sniper
11	Javeler			31	Heavy Sniper
16	High Javeler		36	Archer Master

Equip: Bow
Primary Troop:	Archer
Secondary Troop:	Cavalry, Soldier
Archers are specialized soldiers who prefer to hang near the back of the action and snipe at the enemy 
officers with long range attack skills. An Archer's attack power is generally greater than defense power. 
The Archer troops that accompany these officers strike quickly and fiercely at the enemies and are 
extremely devastating against flying troops, but can be easily dispatched by Bandits and Goblins. Archers 
are the best officers to use against flying troops, since they can pick them off from a distance before 
they attack. However, be certain to protect the Cavalry.
----------------------

-Annette-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Chimera, Flierbot
Skills:
-Flame Cannon
-Salamander
-Flame Bomber

-Anri-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Healing
-Aura Shot
-Ressurection

-Crogane-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Samurai, Harpy, Birdman
Skills:
-Aura Shot
-Sonic Boom
-Turn Undead

-Pratt-
Gender: Male
Class: Archer
Element: Plant
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Wonder Plant
-Venom Flower
-Mandragora

-Mira-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Flame Cannon
-Volcano
-Salamander

-Yuria-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Salamander
-Fire Sword

--WARRIORS--
LV	CLASS				LV	CLASS
1	Warrior			21	Animal Lord
6	High Warrior		26	Animal King
11	Berserker			31	Beast King
16	High Berserker		36	Warrior Master

Equip: Short Sword, Claw, Round Shield
Primary Troop:	Beast
Secondary Troop:	Bandit, Harpy
Warriors are savage fighters who rely on their brute force and ferocity to conquer their
enemies. Their attack and defense power is very high, so they are very difficult to defeat
in duels. Warriors use the "Gaia Break" spell to immobilize nearby enemy troops. The Beast 
troops that Warriors use are extremely destructive against mechanical opponents, but are
nearly impossible to control once they launch their attack. Fortunately, Beasts are quite compatible with 
other troop types to acquire new formations and commands to cover up these deficiencies. Creating a Harpy 
Crest early on will let Warriors deal with the Cavalry and Mages that plague the Beast troops.
----------------------

-Anita-
Gender: Female
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Zombie, Ghost
Skills:
-Gaia Break
-Silent
-Accel

-Vigo-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Birdman
Skills:
-Stone Rain
-Gaia Break
-Golem Attack

-Ugaru-
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

-Isaac-
Gender: Male
Class: Warrior
Element: Fire
Troops: Beast, Bandit, Harpy, Zombie, Birdman, Falcon
Skills:
-Aura Shot
-Gaia Break
-Salamander

-Esteban-
Gender: Male
Class: Warrior
Element: Water
Troops: Beast, Bandit, Harpy, Birdman, Falcon
Skills:
-Water Ball
-Hyper Storm
-Big Wave
-Water Bomb

-Garcia-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Chimera, Falcon
Skills:
-Tree Fork
-Gaia Break
-Wonder Plant

-Santiago-
Gender: Male
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Ghost, Birdman
Skills:
-Aura Shot
-Accel
-Gaia Break

-Bask-
Gender: Male
Class: Warrior
Element: Light
Troops: Beast, Bandit, Harpy, Cavalry, Falcon
Skills:
-Aura Shot
-Gaia Break
-Turn Undead

-Yurizen-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Zombie, Birdman
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

--SAMURAI--
LV	CLASS				LV	CLASS
1	Surounin			21	Kengou
6	Samurai			26	Jikisan
11	Shihandai			31	Hatamoto	
16	Shihan			36	Samurai Master

Equip: Katana, Clothes
Primary Troop:	Samurai
Secondary Troop:	Archer, Cavalry
Samurai are talented, exotic swordsmen who focus the mystical properties of their weapons to win battles. 
Samurai generally do not attack enemy officers as directly as others do, but their high defense allows 
them to see a battle through to its bitter end. Samurai are likely to have access to powerful magic, but 
tend to use their skills to attack the enemy troops rather than the enemy officer. The Samurai troops 
these officers command are effective against Dragons and Robots, and can march in effectively spaced 
formations.
----------------------

-Ayame-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Harpy, Ghost, Birdman
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Isami-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy
Skills:
-Flame Cannon
-Fire Sword
-Salamander

-Kaido-
Gender: Male
Class: Samurai
Element: Light
Troops: Samurai, Archer, Cavalry, Harpy, Ghost
Skills:
-Aura Shot
-Turn Undead
-Aura Bomb

-Kasumi-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Zombie, Ghost
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

-Kanemitsu-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie
Skills:
-Salamander
-Fire Sword
-Turn Undead

-Kikyo-
Gender: Female
Class: Samurai
Element: Plant
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Sakon-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fang

-Motochika-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Chimera
Skills:
-Water Ball
-Hyper Storm
-Ice Fall
-Water Bomb

-Yami-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fang
-Water Bomb

--MONKS--
LV	CLASS				LV	CLASS
1	Ranger			21	High Monk
6	Light Monk			26	Monk Leader
11	Monk				31	Monk Captain
16	Middle Monk			36	Monk Master

Equip: Nothing (basic accessories only)
Primary Troop: 	Monk
Secondary Troop:	varies
Monks are strong unarmed soldiers who defeat their opponents with the martial arts. Monks
generally have a high attack power, so they easily dispatch enemy troops and can definitely
hold their own in a duel. Monks use the effective "Aura Bomb" technique, but often lack MP.
The Monk troops can deal with Beasts and Bandits effectively, but fail against Goblins and some flying 
troops. A Power Ring or Power Book makes a good accessory for a Monk.
--------------------

-Eva-
Gender: Female
Class: Monk
Element: Plant
Troops: Monk, Beast, Hapry, Ghost
Skills:
-Wonder Plant
-Mandragora
-Venom Flower

-Shuran-
Gender: Female
Class: Monk
Element: Water
Troops: Monk, Mage, Archer, Harpy
Skills:
-Water Ball
-Undine
-Hyper Storm
-Water Bomb

-Fang-
Gender: Male
Class: Monk
Element: Fire
Troops:
Skills:
-Salamander
-Aura Bomb
-Fifth Dagger

-Feifon-
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Archer, Harpy
Skills:
-Stone Rain
-Golem Attack
-Aura Bomb

-Meiran-
Gender: Female
Class: Monk
Element: Fire
Troops: Monk, Archer, Beast, Harpy
Skills:
-Salamander
-Aura Bomb
-Meteor Panic

-Lifa-
Gender: Female
Class: Monk
Element: Light
Troops: Monk, Archer, Soldier, Horsebot, Chimera, Flierbot
Skills:
-Aura Shot
-Triple Sonic
-Turn Undead
-Aura Bomb

--BATTLE MACHINES(Kikaisenshi)--
Equip: Knife, Sword, Shield, Armor
Primary Troop:	Robot
Secondary Troop:	Horsebot, Flierbot
Battle Machines are soldiers piloting large suits of armor into battle. These officers can
last very long in battle due to high attack and defense levels. However, the Charge speed is  low, so 
these officers rarely get a chance to use their meager skills. The Robot soldiers these officers use are 
effective against undead troops, but can be quickly dispatched by Beasts or Harpies, making Battle 
Machines useless against Warriors.
------------------------------

-Gahak-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Golbal-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger

-Silsira-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Nort-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Barberan-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Triple Dagger
-Wave Blades

-Hannah-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Harpy, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

--THIEVES--
LV	CLASS				LV	CLASS
1	Light Thief			21	Rogue
6	Thief				26	Rogue Leader
11	Middle Thief		31	Rogue Captain
16	High Thief			36	Thief Master

Equip: Knife, Sword, Shield, Armor
Primary Troop:	Bandit
Secondary Troop:	Archer
Thieves are sneaky bandits who rely on their quick reflexes to survive in battle. A Thief's main asset is 
the ability to continually sap the enemy's Charge meter, effectively stopping enemy skills. The Bandit 
troops that Thieves use are very effective against Archers, Mages, and Robots, but fight poorly against 
Monks and Goblins. Don't overlook a Thief's ability to equip strong armor and shields.
----------------------

-Shuzan-
Gender: Male
Class: Thief
Element: Light
Troops: Monk, Bandit, Archer, Cavalry, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Turn Undead
-Fifth Dagger

-Bandars-
Gender: Male
Class: Thief
Element: Shadow
Troops: Bandit, Archer, Zombie, Robot, Horsebot, Chimera
Skills:
-Dagger Throw
-Accel
-Silent
-Triple Dagger

-Beichi-
Gender: Male
Class: Thief
Element: Shadow
Troops: Monk, Bandit, Archer, Mage, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Accel

-Mateo-
Gender: Male
Class: Thief
Element: Water
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Water Ball
-Undine
-Big Wave

-Ricardo-
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Salamander
-Triple Dagger

--NINJA--
LV	CLASS				LV	CLASS
1	Kanja				21	High Assassin
6	Suppa				26	Shadow
11	Ninja				31	Shadow King
16	Assassin			36	Ninja Master

Equip: Knife, Short Sword, Katana, Whip, Clothes, Shinobi Cloth
Primary Troop:	Samurai
Secondary Troop:	Archer, Monk
Ninja are stealthy assassins who attempt to defeat enemies as quickly as possible. A Ninja's skill with 
throwing weapons makes their usefulness in battle similar to a Thief. However, Samurai troops accompany 
Ninja into battle, not Bandits. This makes Ninja more suitable than Thieves for fighting Dragons and 
Goblins. Ninja should generally not enter into duels unless equipped with a powerful weapon to compensate 
for their lack of armor and shield.
--------------------

-Kuzuha-
Gender: Female
Class: Ninja
Element: Earth
Troops: Samurai, Archer, Monk, Harpy, Cavalry, Ghost
Skills:
-Dagger Throw
-Mijingakure   
-Fifth Dagger

-Genbu-
Gender: Male
Class: Ninja
Element: Shadow
Troops: Samurai, Archer, Monk, Harpy, Zombie, Ghost
Skills:
-Triple Dagger
-Accel
-Silent

-Tsubaki-
Gender: Female
Class: Ninja
Element: Fire
Troops: Samurai, Archer, Monk, Cavalry, Zombie, Ghost
Skills:
-Dagger Throw
-Triple Dagger
-Wave Blades

-Mitsuhide-
Gender: Male
Class: Ninja
Element: Earth
Troops:
Skills:
-Dagger Throw
-Stone Rain
-Mijingakure

--MAGICIANS--
LV	CLASS				LV	CLASS
1	Magician			21	Wizard
6	High Magician		26	High Wizard
11	Light Sorceror		31	Enchanter
16	Sorceror			36	Magic Master

Equip: Rod, Book, Robe
Primary Troop:	Mage
Secondary Troop:	Monk, Zombie, Ghost
The Magicians' most obvious asset is their powerful command of healing and ressurection magic which can 
sustain them in battle for a long time, which is good since Magicians have poor attack and defense. 
Magicians have a fast Charge rate and sometimes learn destructive magic as well. The Mage troops have a 
long attack range and fight well against Zombies and Horsebots. Making crests for Zombies and Ghosts will 
give Magicians the advantage over several types of enemy. The largest obstacle for Magicians being useful 
is that their experience level must be high before they learn any attack magic suitable for capturing 
enemy officers, and that experience is difficult to earn with healing magic alone.
-------------------------

-Ashil-
Gender: Male
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Turn Undead
-Undine
-Ice Fang
-Magic Charge

-Aria-
Gender: Female
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber

-Valtina-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Healing
-Water Ball
-Undine
-Ice Fang

-Eril-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost
Skills:
-Healing
-Thunder Fall

-Gritti-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Cosway-
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Aura Shot
-Charm
-Magic Charge

-Zenar-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Turn Undead
-Hyper Sonic 
-Aura Bomb

-Fiona-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Healing
-Deep Black
-Silent

-Frania-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Bendar-
Gender: Male
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber
-Magic Charge

-Belize-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Charm
-Ice Fang
-Ice Fall

-Malinba-
Gender: Female
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Relie-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Charm
-Water Ball
-Water Bomb

-Lorza-
Gender: Male
Class: Magician
Element: Metal
Troops: Mage, Monk, Zombie, Ghost, Beast
Skills:
-Healing
-Triple Blade
-Wave Blades

-Lorheim-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Ropategi-
Gender: Male
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Ressurection
-Venom Flower

--PRIESTS--
LV	CLASS				LV	CLASS
1	Priest			21	Saint
6	High Priest			26	Holy Saint
11	Bishop			31	Sage
16	High Bishop			36	Sage Master

Equip: Staff, Robe, Priest Cloth
Primary Troop:	Monk
Seconary Troop:	Archer, Soldier
Priests have a quick Charge time like Magicians, but focus their magic on attack and destruction. Priests 
often learn spells to attack the enemy officer directly as well as spells to clear out large numbers of 
troops. The Priest's weapons are more effective than a Magician's as well. Priests often join a battle 
accompanied by Monk troops.
----------------------

-Vanira-
Gender: Female
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Venom Flower
-Magic Charge

-Kanshin-
Gender: Male
Class: Priest
Element: Metal
Troops:
Skills:
-Dancing Sword
-Triple Blade
-Wave Blades

-Kouran-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Mage, Birdman
Skills:
-Aura Shot
-Accel
-Aura Bomb

-Chow-
Gender: Male
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Cavalry, Mage
Skills:
-Silent
-Aura Bomb
-Accel

-Laura-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Harpy
Skills:
-Deep Black
-Thunder Fall
-Fairy Ray

-Ranpao-
Gender: Male
Class: Priest
Element: Fire
Troops: Monk, Archer, Soldier, Mage, Zombie
Skills:
-Aura Shot
-Salamander
-Aura Bomb

-Rihio-
Gender: Male
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Mage, Harpy
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Accel

--SHAMANS--
LV	CLASS				LV	CLASS
1	Shaman			21	Summoner
6	Druid				26	High Summoner
11	High Druid			31	Lordmancer
16	Light Summoner		36	Summon Master

Equip: Book
Primary Troop:	Archer
Secondary Troop:	Beast, Zombie, Ghost
Shamans are similar to Priests in many respects, but often have more magic points. The array of spells 
that Shamans employ is similar to that of Priests, which they must rely on to defeat their opponents 
since Shamans have low attack and defense scores, though generally superior to Priests and Magicians. 
Some Shamans also learn the useful Ressurection spell. Shamans often command Archers or Beasts in battle. 
Although a Shaman cannot carry a rod or staff, equipping a Shaman with a good magical book will greatly 
increase their usefulness in battle.
---------------------------

-Oporto-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Summon Plant
-Ressurection

-Grace-
Gender: Female
Class: Shaman
Element: Shadow
Troops: Goblin
Skills:
-Flame Cannon
-Ressurection
-Thunder Fall
-Deep Black

-Fanna-
Gender: Female
Class: Shaman
Element: Water
Troops: Archer, Beast, Zombie, Ghost, Harpy
Skills:
-Water Ball
-Hyper Storm
-Ice Fang

-Myuka-
Gender: Female
Class: Shaman
Element: Fire
Troops: Archer, Soldier, Beast, Zombie, Ghost, Harpy, Birdman
Skills:
-Flame Cannon
-Salamander
-Meteor Panic

-Yuan-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Birdman
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Ressurection

--DRAGON--
LV	CLASS				LV	CLASS
1	Light Dragon		21	Bahamut
6	Dragon			26	Dragon King
11	High Dragon			31	Ultima Dragon
16	Heavy Dragon		36	Tiamat

Equip: Knife, Sword, Shield, Armor
Primary Troop:	Dragon
A Dragon is a very effective officer to use in battle. High attack, defense, and destructive magic 
abilities are coupled with the fact that Dragon troops hold an advantage over several types of enemies. 
The only officers that a Dragon cannot fight are Samurai and Ninja.
---------------------

-Kinsera-
Gender: Male
Class: Dragon
Element: Fire
Troops: Dragon
Skills:
-Flame Cannon
-Volcano
-Meteor Storm
-Salamander
-Meteor Panic

--DANCER--
LV	CLASS				LV	CLASS
1	Light Dancer		21	Middle Dancer
6	Dancer			26	High Dancer
11	Red Dancer			31	Heavy Dancer
16	Dance Queen			36	Dance Master

Equip: Whip
Primary Troop:	Demon
A Dancer is a quick and brutal fighter who dazes her enemies with a rapid flurry of skills.
When fighting this vicious opponent, you will need both Healing magic to survive and an attack skill to 
finish the battle before the Dancer's healing magic can be used.
---------------------

-Midia-
Gender: Female
Class: Dancer
Element: Shadow
Troops: Demon
Skills:
-Thunder Fall
-Healing
-Death Dance
-Fairy Ray
-Charm