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It may not be placed on any web site or otherwise distributed publicly without express permission of the author. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use it just ask. This document Copyright 2010 Matthew S. Metal Gear Solid: Peace Walker Copyright 2010 Konami =============================================================================== Table of Contents: ------------------------------------------------------------------------------- 1) Version Update Information........................................(VUDI1) 2) Introduction......................................................(INTR0) a) Hacking Basics.................................................(HKBA2) b) Coding Format..................................................(CDFM3) 3) Statistic Modifications...........................................(STMD4) a) Code Locations..................................................(CDLQ5) i. Job.......................................................(WORK9) ii. Name......................................................(NAME5) iii. Life......................................................(L1F34) iv. Psyche....................................................(PSYC4) v. GMP+......................................................(GMPP3) vi. Parameters................................................(PARA7) vii. Skills....................................................(SKLZ8) viii. Speach....................................................(SPCH2) ix. Face......................................................(FAC36) 4) Credits...........................................................(CRDT7) =============================================================================== (VUDI1) Version Update Information ------------------------------------------------------------------------------- Version Update 1.1 Created June 18th, 2010 This update consisted of the correction of numerous formatting errors. Otherwise no information was added. Version Update 1.0 Created June 17, 2010 In this update I added modifiers for character Skills that are available. I also added the speech section with a few modifiers that are known at present. As well I updated the Hacking Basics Section to describe how to locate a character that is to be modified. Version 0.9: Created June 16, 2010 This is the first version. This is where I added all the information that I had uncovered to this point. This includes the locations of numerous codes. =============================================================================== (INTR0) Introduction ------------------------------------------------------------------------------- Hello, thank you for reading my Metal Gear Solid: Peace Walker Character Hacking Guide. This is the First FAQ that I have written, and as such please bear with me if you find that there are any errors in it. If the guide that follows is not altogether clear, please email me with questions or corrections as necessary. However, it would be appreciated if the email is clear enough to understand. With that said, let's move on to the Guide itself. ------------------------------------------------------------------------------- (HKBA2) Hacking Basics ------------------------------------------------------------------------------- Ok, First off. When I say hacking, I don't mean modifying either the save file for the game, or the files of the game itself. Hacking in the sense that I mean is simply a modification of the in game memory, through the use of a code modifying program. There are a few programs out there that will enable you to access the in-game memory, but you only need to find one of them. If you need instruction on how to install one of the programs or how to access the memory modification functionality of them you will need to look else where. So assuming that you both have one of these programs, and are familiar with the controls then we can move on. The program that I was using displayed the Hex-Pairs in lines of 13. There are other programs that will display the pairs in lines of 16. For the sake of simplicity I will write this guide using 16-pair lines because its just more organized. The first step in the hacking process is to locate the character that is to be modified. For those readers who already know how this is done, simply skip over this section, or if you feel up to it go ahead and read this for a refresher. In order to locate the character that you want to modify you need to start the game. Once the game has loaded and you are at the Mother Base, open up the Staff option and scroll over to the character that you want changed. press Triangle to open up the in-game menu to display that character's statisitcs and attributes. With that done, open up your hacking program and start a text search using the beginning of the character in question's name. I.E. if the character is named Alligator you really only need to search for ALLIG, however if you want to type in the character's full name you can do so to avoid having to check the multiple possibilities that the search may return. after starting the search, continue the text search and look at the results. The result that you are looking for will usually start with the address: 0x0050.... or will be similar enough that you should be able to guess and check quickly enough. Ok, lets assume that you have been able to follow the previous instructions and are looking at the character's name in the memory editor menu, you are ready to continue with the modification of your character. In order to verify that you are in fact ready to proceed, a simple test is necessary. Simply change the last letter of the character's name and then return to the in-game menu. If the in-game menu is now displaying the change that you have made to the character's name congratulations are in order! If the change is not displayed however search your roster to make sure that there isn't a second character with the same name if that is the case you may have been modifying that character by mistake. ------------------------------------------------------------------------------- (CDFM3) Coding Format ------------------------------------------------------------------------------- A characters stats are displayed through the in-game menu, as you modify the stats the menu that is used for modification will not have these displayed. For Example: (In-game Menu) xxxxxxxxxxxxx Character Name xxxxxxxxxxxxx Job/Class/Gender xxxxxxxxxxxxx xxxxxxxxxxxxx xxxPICTURExxx xxGOESxHERExx xxxxxxxxxxxxx Life: xxx GMP+ xxxxxxxxxxxxx Psyche: xxx xxxx xxxxxxxxxxxxx xxxxxxxxxxxxx (Parameters) [Combat] [Tech] [Cul] [Med] [Intel] [Sh] [Re] [Tr] [Pl] [Wa] [Ru] [Fi] [De] (x) (x) (x) (x) (x) (x) (x) (x) (x) (x) (x) (x) (x) (Skills) [Skill 1] [Skill 2] [Skill 3] [Skill 4] [.............................................................................] [...This is where the character's speech goes, and yes, it can be modified....] [...as well...................................................................] (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 You see now how the correlation of the two menus may be difficult for some to grasp. For those of you with looks of terror on your face, have no fear MurderedZombie is here to put all of your hacking difficulties at ease. There will be both a table format as well as a unit counting format for all locations that are to follow. (note: all counting will be done in refrence to the first letter of the character's name denoted by the ZZ's on the table.) =============================================================================== (STMD4) Statistic Modifications ------------------------------------------------------------------------------- The codes on the memeory editor menu are all in hexidecimal format, that is to say they range from 00-FF. in this format the units 0-9 represent the numbers 0-9 (obviously...) and the units A-F represent 10-16 just to summarize: in order - 0 1 2 3 4 5 6 7 8 9 A B C D E F I am not altogether sure why this information is necessary but it is good to know none the less. Moving on. ------------------------------------------------------------------------------- (CDLQ5) Code Locations ------------------------------------------------------------------------------- the codes will be displayed as XX instead of 00 to show their locations within the 16-pair memory editor menu table. ------------------------------------------------------------------------------- (WORK9) Jobs ------------------------------------------------------------------------------- Be forewarned, this is not the Skills section for surgeons, gunsmiths, or sidekicks this is for modifying the job that appears just below the character's name. for the Skills Section use Ctrl+F with (SKLZ8). As stated above, a character's job will appear just below thier name on the in-game menu and will appear here on the Memory Editor Menu: (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 That is to say that the code location is the 16th pair after the first letter of the characters name. ----------------------- Modifiers ----------------------- Hex: Job: F2 58 83 Supply Soldier 02 03 03 Commando 03 0D 03 Engineer (add more here) ------------------------------------------------------------------------------- (NAME5) Name ------------------------------------------------------------------------------- it is possible to modify a character's name through the memory editor menu and just to be thorough it will be shown here. In order to modify a character's name via the memory editor's menue simply change the hex-pairs denoted with XX's (or ZZ for the first letter) to the corresponding modifier located below. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ XX XX XX XX XX XX XX XX XX XX XX XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 In plain text the character name is located at the same place as the first letter... go figure... --------------------- Modifiers --------------------- Hex: ASCII: 41 A 42 B 43 C 44 D 45 E 46 F 47 G 48 H 49 I 4A J 4B K 4C L 4D M 4E N 4F O 50 P 51 Q 52 R 53 S 54 T 55 U 56 V 57 W 58 X 59 Y 5A Z 20 SPACE ------------------------------------------------------------------------------- (L1F34) Life ------------------------------------------------------------------------------- There are probably a great many of you who are reading this guide who are looking for this stat modification above all others. For those of you that are doing just that, I have some bad news... at present I do not understand how the code modification works for this stat. But now for some good news, I will work on this and find out. Oh, even more good news! I do in theory know the location of this code. As such you can play around with the code to get it to work via the guess and check method! (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 For those of you who are counting, the life statistic is the 36th and 37th hex-pair after the first letter of the character's name. Ok the difficulty with this Stat is that making it move significantly is taking forever. as such at present I have very few modifiers with known values. As I learn them I will update this FAQ, but please bear with me, there are alot of things to work out for this guide, and this is one stat that is not difficult to play around with, so for now i say good luck. ----------------- Modifiers ----------------- Hex: HP: 58 1B 7000 9E 0F 3998 1B 04 1052 40 03 832 02 03 800 ------------------------------------------------------------------------------- (PSYC4) Psyche ------------------------------------------------------------------------------- This stat has the same problem at present that the life stat has, I know where the stat is located but I don't have all the possible modifications (within reason...I'm not going to type out 10,000 codes just one code for every 200 points or so.) Again, as I get more I will update this FAQ. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Ok, by count the Psyche stat is located as the 44th and 45th hex-pairs after the first letter of the character's name. ---------------- Modifiers ---------------- Hex: PP: 58 1B 7000 2F 13 4911 23 04 1059 50 03 856 E0 02 736 (More coming soon ------------------------------------------------------------------------------- (GMPP3) GMP+ ------------------------------------------------------------------------------- The same issue as with life and psyche are present here. Currently it is known where the stats are located however it is not known the pattern to which the modificationswill take place. I will investigate further and update this FAQ when I know more. For now, again I say good luck. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 GMP+ is the 24th and 25th hex-pair after the first letter of the character's name. ------------------------ Modifiers ------------------------ Hex: GMP: C3 1E 7875 17 13 4887 22 04 1058 6C 03 1004 1F 03 799 (More coming soon!) ------------------------------------------------------------------------------- (PARA7) Parameters ------------------------------------------------------------------------------- This is in all truth the section that most anyone who reads this FAQ is reading for. This is the section where we learn how to increase a characters parameters to allow a character to have an S rank in everything. due to the complex nature of placement for these stats, I will temporarily abandon use of XX's as variables and go alphabetically to show where each stat is located. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AA 00 BB 00 CC 00 DD 00 EE 00 FF 00 GG 00 HH 00 00 00 II 00 00 00 JJ 00 00 00 KK 00 00 00 LL 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Key: AA Run BB Walk CC Fight DD Shoot EE Reload FF Throw GG Place HH Defend II Culinary JJ Medical KK Tech LL Intel Note: Combat is not listed because it is an average of the first 8 parameters (Run - Defend) and as such cannot be modified via the memory editor menu. *sigh* For those counting along at home... here we go! The Run Stat is the 51st hex-pair after the first letter of the character's name The Walk Stat is the 53rd hex-pair after the first letter of the character's name The Fight Stat is the 55th hex-pair after the first letter of the character's name The Shoot Stat is the 57th hex-pair after the first letter of the character's name The Reload Stat is the 59th hex-pair after the first letter of the character's name The Throw Stat is the 61st hex-pair after the first letter of the character's name The Place Stat is the 63rd hex-pair after the first letter of the character's name The Defend Stat is the 65th hex-pair after the first letter of the character's name The Culinary stat is the 69th hex-pair after the first letter of the character's name The Medical Stat is the 73rd hex-pair after the first letter of the character's name The Tech Stat is the 77th hex-pair after the first letter of the character's name The Intel Stat is the 81st hex-pair after the first letter of the character's name -------------------- Modifiers -------------------- Hex: Grade: 05 S 04 A 03 B 02 C 01 D 00 E or - (Note: if 00 is placed one hex pair before the modifier slot, with the modifier slot also containing 00 the result will not be an E but will instead be a (-), however having a 00 before the modifier slot will not prevent you from placing 05 to gain an S rank.) ------------------------------------------------------------------------------- (SKLZ8) Skills ------------------------------------------------------------------------------- Skills are the special abilities that a character can have that will add to the abilities and increase the performance of that character. At present it would appear that a character can only have four skills at one time as each skill slot is covered by a different modifier slot. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AA BB CC DD 00 00 00 00 Key: AA Skill 1 BB Skill 2 CC Skill 3 DD Skill 4 Skill 1 is the 120th hex-pair after the first letter of the character's name Skill 2 is the 121st hex-pair after the first letter of the character's name Skill 3 is the 122nd hex-pair after the first letter of the character's name Skill 4 is the 123rd hex-pair after the first letter of the character's name --------------------- Modifiers --------------------- Hex: Skill: 01 Sidekick 02 Radio Technology 03 Swat 04 Rescuer 05 Decoy 06 Engineering 08 Channeler 09 Voice Actor 0C Green Beret 0E Pro Wrestling Maniac 10 Three-Star Chef 11 Four-Star Chef 12 Five-Star Chef 13 Pharmacist 14 Expert Pharmacist 16 Counselor 18 Physician 19 Surgeon 1B Gunsmith (Handguns) 1C Gunsmith (Shotguns) 1D Gunsmith (Assualt Rifles) 1E Gunsmith (Machine Guns) 1F Gunsmith (Sniper Rifles) 23 Bipedal Weapons Design 27 Gung Ho 2A Optical Technology 2B FSLN Comandante 2C AI Development Technology 2D Bird Watcher 2E Home Cooking 2F Mother Base Deputy Commander 30 Gunsmith (Submachine Guns) 31 Patriot 32 Japanese Patriot 33 Anti-Tank Rifle Design 34 M134 Design 35 EM Weapons Design 36 Metamaterials Technology ------------------------------------------------------------------------------- (SPCH2) Speech ------------------------------------------------------------------------------- This is the section that appears just below the in-game display of the skills area. in this section you will be able to modify what the character is saying at the bottom of the character's information screen. (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 The locations of the modifiers for the speech parameter are the 14th 15th 16th hex-pairs BEFORE the first letter of the character's name. ------------------ Modifiers ------------------ Hex: Quote: 54 66 CC Back Home, I'm a pretty Well-known Journalist. I'm going to write your story and tell everybody I know F2 58 8B Boss! Send me into battle I can handle it! AC 94 09 The golden rule of staff management is, let people do what they do best. So, where do you need me to go? 01 DC 8A If I ever manage to get a girlfriend, I wanna take her inside a cardboard box... and spend some quality time together... (more coming soon) ------------------------------------------------------------------------------- (FAC36) Face ------------------------------------------------------------------------------- The Character's face modifiers are rather difficult to put into a FAQ because as far as I know, the individual faces (other than unique characters) don't have names that correspond with them. because of this there will be no modifier codes for this section, however I will show you the location of the code, so as so let you play around and find a face that you like. (note: once I know the Unique Character's face codes they will be placed in this section) (Memory Editor Menu) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ZZ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XX XX XX XX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 The Character Face codes are located as the 28th through the 31st hex-pairs after the first letter of the character's name. -------------------- Modifiers -------------------- (If I find that there are any faces that truly stand above the rest they will be placed here.) =============================================================================== (CRDT7) Credits ------------------------------------------------------------------------------- Now its time for the credits seciton. first off me (the writer: Murdered Zombie) because I wrote this FAQ secondly Syizm who wrote the guide that taught me how to hack units for metal gear solid: portable ops Konami and Hideo Kojima who made such a great game (and also hold all the rights to it as well as its franchise) to glassgiant.com who's ASCII art generator was used to creat the ASCII artwork at the beginning of the FAQ and also to you, the Reader who took time out of your life to read both this guide as well as this section. Thank you. ------------------------------------------------------------------------------- Contact ------------------------------------------------------------------------------- for information regarding this guide or for comments or corrections please email me @ murderedzombie@gmail.com If you would like to host this guide on your website just ask to let me know and I'll probably say sure (so long as you give me credit for it that is.)